Game: Meese, oh my!
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Wendealynn lights her pipe and takes a few puffs, waiting patiently.
For those just seeing Kithri for the first time, she's a tiny little halfling with aqua colored hair. Her clothes are rugged, but somewhat erratic, made up of stylistic choices from what seems like a melange of people. A goblin tribal mask covers most of her face, an orcish belt is wrapped around her waist four or five times, holding a slender elven rapier. Across her back is a well-crafted but well-loved lute. A chest drops by her feet with a thud.
It looks as if someone has invited amateurs to this party... Wisym will have none of their nonsense.
There is an outcry, as the dwarf male throws his arms up, says something in dwarvish,
(those who speak it: it was a naughty word at Ovlet)
(those who don't speak it: can probably tell it wasn't anything nice, judging off the dwarfs anger) and storms off.
The elven woman, in a much more respectful manner, dismisses herself. The human male turns to the dragonborn, whispering something,
The gnome begins to hop a finger to each of you then turns to a pouch that hangs on his side and he pulls out six gold. He holds it out towards the remaining group "It's, It's all I got at the moment. No one wants to visit the island any more with this threat spreading like wild fire. I don't care about the gold...those poor meese, such peaceful creatures, introduced to a predator. Deal with what endangers them; if my business returns, I promise I will pay you each a more fitting reward."
Grammy what have you gotten me into?
Bragg says as he walks over and grabs his one gold piece. He then bites it in front of the gnome to ensure it's authenticity.
ok good enough, now these meese, they're small right? So this predator can't be that much bigger right? I'm hoping this is going to be a better challenge than it sounds
He sees Sirraah eyeing him which he acknowledges with a nod

Ovlet turns to Bragg "I'm sorry if I mislead you but I will not be accompanying you to the island. The description alone of what happened to those poor meese makes my stomach churn, I don't think I'd be able to handle seeing them. The normal tour guide captain will be sailing you over there; Captain Caespen. Though I doubt he'll accompany you on the island, just sail you over there and await for your return."
finally this could be something worth my time
He takes a pause before trying to get on, and very cautiously steps aboard. Perhaps I should have held off on the breakfast this morning...
Given what we were told, anyone have any ideas as to what we're hunting? I wonder if there're good stories about them? I wonder if I could come up with a good story about it.... she says, letting her words trail off.
As you walk onto the boat, after a short second, you feel a sharp point at your neck. You see a half-orc, with a large tri-corn hat, a large gold earring, and a long black beard.
Everyone
A gruff voice that makes rum sound smooth rings out "And who's requestin' permission?"
Bragg pulls out the rolled piece of paper, and holds it out to the half orc
She also produces her paper and holds it out to the captain.
As you all board, the half-orc removes his hat, bows and stands, putting his hat back on "Aye, right ye are. I am Captain Caespen. Check ye belongings and ready yeselves for once we sail, we ain' return til these meese are saved. We sail soon, save ye questions for when our piss hits thee water."
No longer having a stranger aboard his ship, he goes about readying it for sailing.
Clad in her traveling clothes, Wendealynn replaces her wide belt and returns to the deck.
Rolls
Investigation - (1D20+3)
(10) + 3 = 13
"Excuse me Captain, hate to bother you with such an odd question, but have you happened to notice any odd drafts or winds from the interior of your ship before?
He turns to Barixius with a raised eyebrow "Odd drafts or winds? What are...Ah." his face returns to normal "Ye be talkin' 'bout me crew most likely. Can't be havin' a mutiny if ye crew don't have brains or goals. They be a wee bit of me magic."
Within moments, you reach the island; the captain throws anchor and drops the gangplank "I'll be waiting for ye back here when ye be ready to leave or need a rest. Be wary out there."
The islands golden sands merge into the greenest plains you've ever seen that seem to stretch out forever. Rolling hills, shrubs, little lakes, and small fruit trees dot the landscape. It is a serene paradise with supposed evil lurking within.
You see a somber look on the Captain Caespen's face "Sad times indeed, the meese are usually so abundant—scurrying 'ere to there, gathering fruits and bugs—now it's like they don't even exist. May the winds fill ye sails to see ye completion swift, to the lot of ye."
"Still, you bring up a good point," she continues, and takes out her pipe to look at everyone. "I am Wendealynn. I work at The Jealous Jester, smith that I am, and I'm here because anything disruptin' the meese affects the livelihood of those back in Oceatree."
Wendealynn taps the symbol of Moradin on her shield. "Some o' ya might recognize the mark of the Soul-Forger, but if you don', know that by his might and his will, I seek no harm to come to any of ya... sneaks included."
He looks over to Sirraah and says I guess he's not much like us who like to meet our challenges head on then he says to Bari, while blatantly checking his pack to ensure he still has everything. If by distraction you mean beating our foe over the head then consider it distracted
Bragg rediscovers his second breakfast that he dumped into his pack, and starts to happily feed himself.
Sirrah turns to Wendealynn Lady Dwarf, I almost envy your faith. I find that mortalss cannot count on ssuch divine intervention. I trusst only in my ssword, and even that iss with much caution.
Rolls
Constitution save - (1d20+1)
(9) + 1 = 10
Perception ar disadvantage - (1d20+3, 1d20+3)
1d20+3 : (14) + 3 = 17
1d20+3 : (15) + 3 = 18
Rolls
Constitution Save, if needed - (1d20+2)
(14) + 2 = 16
Perception - (1d20+4)
(9) + 4 = 13
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
Rolls
Perception - (1D20+2)
(11) + 2 = 13
Stealth - (1D20+5)
(1) + 5 = 6
Rolls
Investigation check on Sirraah - (1d20)
(7) = 7
As Sirraah moves 5 feet towards it, it moves 5 feet back; again with a taunting chuckle.
Rolls
Iniative, Short Bow, piercing,sneak attack - (1D20+3, 1D20+5, 1d6+3, 1d6)
1D20+3 : (12) + 3 = 15
1D20+5 : (8) + 5 = 13
1d6+3 : (1) + 3 = 4
1d6 : (5) = 5
Bragg gets a look at the funny little creature, what the heck is that funny little thing, it almost reminds me of my second cousin Ethel. Well it appears that my first impression of Bari might be mixed up, look at him jump into the action, well I better offer up a distraction for him
Bragg slams his morning star against his Shield and rushes the little creature.
AC: 18 (Chain Mail, Shield)
Rolls
Initiative - (1d20+2)
(2) + 2 = 4
Attack with my morning star - (1d20+6)
(7) + 6 = 13
Damage - (1d8+4)
(7) + 4 = 11
Roll initiative.
Bari: 15
Bragg: 4
Rolls
Secret Roll
Rolls
Initiative - (1d20)
(6) = 6
9/9 HP | 0 Temp HP | 18 AC | Inspiration 0|Poisoned
Rolls
Initiative at disadvantage - (1d20+2, 1d20+2)
1d20+2 : (7) + 2 = 9
1d20+2 : (8) + 2 = 10
Bari: 15
Sirraah: 9
Wendealynn: 6
Bragg: 4
I will give Drama and Jabes a final chance to roll for themselves; regardless, I will push us forward after I get off work. Thank you for your patience.
Bari: 15
Leaf: 12
Sirraah: 9
Kithri: 7
Wendealynn: 6
Bragg: 4
Rolls
Kithri - (1d20+3)
(4) + 3 = 7
Leaf - (1d20+5)
(7) + 5 = 12
Rolls
Secret Roll
Rolls
LL Save - (2d20)
(1513) = 28
Kithri VM/Save - (1d4, 1d20-1, 1d20-1)
1d4 : (2) = 2
1d20-1 : (20) - 1 = 19
1d20-1 : (15) - 1 = 14
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
AC: 18 (Chain Mail, Shield)
Spells: 1st-1/2
Rolls
Guiding Bolt, Inspiration, Radiant Damage - (1d20+6, 1d20+6, 4d6)
1d20+6 : (18) + 6 = 24
1d20+6 : (7) + 6 = 13
4d6 : (3552) = 15
PC's are up, act in any order.
Creature is
- 10 feet from Leaf
- 15 feet from Sirraah, Bragg
- 20 feet from Wendealynn
- 50+ feet from Kithri, Barixius
Also, next attack roll against the creature (likely from Barixius since he's first in Initiative) gets advantage.
"One more time," she says, pointing her warhammer at the creature. Now a rain of radiant fire cascades from the sky.
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
AC: 18 (Chain Mail, Shield)
Spells: 1st-1/2
Rolls
Constitution Save, Advantage - (1d20+2, 1d20+2)
1d20+2 : (10) + 2 = 12
1d20+2 : (12) + 2 = 14
Sacred Flame Radiant damage (DEX save DC 14) - (1d8)
(5) = 5
Rolls
Dex Save - (1d20+3)
(15) + 3 = 18
this little creature.... Doesn't seem to be much of a challenge
Bragg strains to see what fell out of its hand
Rolls
Constitution saving throw - (1d20+5)
(14) + 5 = 19
Perception - (1d20+4)
(2) + 4 = 6
You're going to pay my drunk little friend
HP: 8/8
AC: 14
HD(d8): 1/1
PP: 12
Arrows: 18
Rolls
Short Bow, piercing with advantage and sneak attack if applicable. - (1D20+5, 1d20+5, 1d6+3, 1d6)
1D20+5 : (2) + 5 = 7
1d20+5 : (2) + 5 = 7
1d6+3 : (3) + 3 = 6
1d6 : (3) = 3
Rolls
Sword attack ,disadvantage, damage with hex - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (9) + 5 = 14
1d20+5 : (4) + 5 = 9
1d8+5 : (3) + 5 = 8
Casting vicious mockery. DC13 WIS save or take damage and be disadvantaged on next attack. Bardic Inspiration to Leaf (1d6).
1st 2/2
9/9 HP | 14 AC | Insp. 0 | Bardic Inspiration 1/3 (D6)
Rolls
Vicious Mockery - (1d4)
(3) = 3
Rolls
Creature save - (1d20-1, 1d20-1)
1d20-1 : (2) - 1 = 1
1d20-1 : (10) - 1 = 9
Leaf save - (1d20+2)
(6) + 2 = 8
Quarterstaff a/d - (1d20+7, 1d20+7, 1d6+5)
1d20+7 : (7) + 7 = 14
1d20+7 : (10) + 7 = 17
1d6+5 : (3) + 5 = 8
unarmed a/d - (1d20+7, 1d20+7, 1d4+5)
1d20+7 : (16) + 7 = 23
1d20+7 : (19) + 7 = 26
1d4+5 : (1) + 5 = 6
Rolls
Medicine - (1d20+6)
(16) + 6 = 22
Rolls
Nature - (1d20+1)
(6) + 1 = 7
Rolls
Perception & Investigation - (1D20+2, 1d20+3)
1D20+2 : (3) + 2 = 5
1d20+3 : (10) + 3 = 13
Barixius, you don't find anything in your surroundings, investigating the creature though, you find it has very little. You find a couple bottles of some sort of foul-smelling alcohol and a pouch filled with about a dozen meese that are bloodied and lifeless.
Rolls
Nature - (1D20-1)
(18) - 1 = 17
Rolls
Survival to track the origin point of the creature - (1d20+4)
(5) + 4 = 9
Rolls
Dexterity check, sheathing the sword with a flourish, disadvantage - (1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (10) + 2 = 12
Bragg, it's tracks seem sporatic and hard to locate a definitive direction.
Wendealynn, it looks like they are simply drunk and should wear off with time; the magic seems to be the act of making them drunk without drinking as to a magical drunkness.
Sirraah does a simple flourish, nothing impressive normally, perhaps more so due to the fact she's drunk, but finds the sheath none-the-less.
She straightens her shoulders and marches forward up a slight hill at a quick pace. After five strides, each progressively less steady, Sirraah stumbles and falls forward. Unable to stop the momentum of her large frame in scale mail, she falls face first on top of her shield.
Rolls
Dexterity, disadvantage - (1d20+2, 1d20+2)
1d20+2 : (18) + 2 = 20
1d20+2 : (2) + 2 = 4
"As for searching the coast," she continues, "there might be a shipwreck, or they stole aboard the Blood Rose during one of the many trips. Shipwreck would be convenient, of course, 'cause that's pro'lly where they lair if'n they like the water."
scouting the island perimeter (will take around 3-4 hours)
resting here (the effects wear off after an hour)
or something different entirely?
Leaf and Sirraah you are no longer poisoned.
Let's get a roll call or marching order/distance on the island perimeter walk.
Sirraah rolls her eyes when the furred one takes the lead but says nothing and follows. She doesn’t stop when their scout chases a large butterfly or pounces on a pretty seashell.
Rolls
Perception, looking for signs of the creatures or how they arrived - (1d20+3)
Rolls
Perception - (1d20+4)
(12) + 4 = 16
Rolls
stealth and perception - (1d20+5, 1d20+2)
1d20+5 : (18) + 5 = 23
1d20+2 : (8) + 2 = 10
Rolls
Perception if needed. - (1D20+2)
(10) + 2 = 12
Rolls
Perception - (1d20+3)
(3) + 3 = 6
"Does anyone have a way to heal this poor creature?"
I hand the Meese to whomever steps forward.
"So far this is all I’ve spotted unfortunately. "
That one is suffering, it should be put out of its misery."
Rolls
Medicine - (1d20+6)
(9) + 6 = 15
Rolls
Medicine for the splint on the meese - (1d20+2)
(16) + 2 = 18
Rolls
Perception - movement in the tree line - (1d20+3)
(19) + 3 = 22
You don't spot anything in the tree line but about 60 feet ahead of you, you see the grass subtly rustling.
ACtion: Hide
HP: 8/8
AC: 14
HD(d8): 1/1
PP: 12
Arrows: 18
Rolls
Stealth - (1d20+5)
(8) + 5 = 13
perception - (1d20+2)
(8) + 2 = 10
Perhaps something that I can finally hit
Rolls
Survival, Disadvantage - (1d20+4, 1d20+4)
1d20+4 : (4) + 4 = 8
1d20+4 : (6) + 4 = 10
be careful, I just splinted it's leg! he quietly hisses
Sirraah examines the wrappings around the baby, looking to see if they were made with care or malice. Is the baby in pain or just afraid. We should leave its mouth covered for the quiet, unless someone can feed it.
Rolls
Investigation, examining the swaddling - (1d20-1)
Insight of the baby’s mood - (1d20+3)
She continues, "Another thing to be thinkin' about; them meese were being eaten by that gremlin, but that ain't what was reported by the Cap'n nor Ovlet. They both said they seen meese like empty shells, drained of life. Maybe that gremlin was just pickin' up the leftovers."
@Sirraah, it isn't hard to tell the wraps were not a byproduct of care, they were more to hinder the baby's movement and silence it. It seemed distraught, as as you've been holding it, it has calmed a considerable ammount.
When the dwarf starts heading for the boat, "Already? But we just got here!"
Rolls
Perception to see sirrahh put the Meese down - (1D20)
(7) = 7
One set from Sirraah, who is scouting alone (straight check)
and
One set from the group leader (advantage, assuming help).
Rolls
Perception, possible Advantage - (1d20+4, 1d20+4)
1d20+4 : (11) + 4 = 15
1d20+4 : (12) + 4 = 16
Bragg then jogs to catch up with the rest of the group
Rolls
Perception looking for any sign of one of those things - (1d20+3)
(10) + 3 = 13
Bragg, as you walk, the meese in your satchel makes pained noises continuously.
Bragg readies his shield and his morning star, he listens and looks for any creature stocking them.
Rolls
Perception - (1D20+4)
(4) + 4 = 8
Rolls
Perception (if another is called for, passsive 13) - (1d20+3)
The captain, most likely tipped off of your arrival by the screaming meese, is already awaiting for in in front of his ship "Be there a debrief?"
The captain takes up the meese in his hand and nods to Bragg "Around? 'Bout an hour or half; quicker iff'n thee winds bless us and ye don't mind about thee finer details; slower iff'n thee winds go stagnent and ye be lookin for lil' things."
The captain's face turns to a soured scowl "Iff'n ye be lookin' fer rum gremlin's, ye'd have a betta chance findin' one with ye eyes closed. I doubt ye'll find any sort of information on where it came from around thee island; they can swim like a damn fish and stay below just about as long. Ye have de sung respect of an old sailor, and the unsung respect of many other, for removin' one of those menaces." He holds the injured meese close to his chest, scratching it's head gently; a pretty humorous sight, seeing this large, gruff looking half-orc so gingerly handing the meese.
Bragg takes his morning star and hits it against his shield stating
I am about ready to smash some of these little boozing bastards
Bragg walks off the boat ready to head in the other direction.
Rolls
Stealth - (1d20+5)
(20) + 5 = 25
Perception - (1d20+2)
(2) + 2 = 4
As Bragg shifts the sleeping Leaf, Wendealynn huffs, "Let 'er rest. If'n she wakes, she can help the cap'n or watch the kid." She finishes her makeshift cradle inside the cabin and returns to the deck.
"Hope ya don't mind the extra passenger," she says to Caespen. "I can't see how it'd have come from one-a yer charters, unless you and Ovlet have a habit of not rememb'ring those ya ferry."
Rolls
DEX save - (1d20+7)
(2) + 7 = 9
Update: I've been meaning to put something up on the absence boards but haven't had much time, as if that hasn't been obvious. I don't plan on ending this game but there will be times where I'm too tired to think and put a solid thought together; for example, tonight I need to do a three person shift, alone, with the intention of no overtime.
I will get to continuing this story eventually, just wanted to let you all know first of why I've been a ghost. I want to thank everyone for their patience and the continued input to this game; I'm enjoying the in between with the characters. So to put those wheels in motion, to make things easier for me: Wendealynn, if you put down the baby, perception check.
Rolls
Perception - (1d20+4)
(16) + 4 = 20