TinyChat
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Oct 26, 2022 12:03 am
Hello there! Just read the setting. Figuring out how to convert my 5e character to a Tiny d6 format.
Oct 26, 2022 12:10 am
Sounds Good. You will be similar to a 3rd level in that you will have a few abilities and not die on 1 hit.
The are some official Traits but I want players to come up with ideas on their own for what their character excels at and we can build a trait to match.
The are some official Traits but I want players to come up with ideas on their own for what their character excels at and we can build a trait to match.
Oct 26, 2022 12:26 am
There ya go, reckon I finished him as well as I can. I went overboard and wrote in 5 traits. I'm happy to keep or lose as many as needed, but hopefully they give you an idea of the direction I'm taking with the character. :)
Snoppish bookworm might be a quick summary...
Snoppish bookworm might be a quick summary...
Oct 26, 2022 12:37 am
Now that you have a character you need to submit it to the game.
At the top tap/click the games icon (3d box) then select "My Games", find this game "Tiny Shattered Lands".

Scroll down to "Submit a Character" select the character to add to this game and click "Submit"
At the top tap/click the games icon (3d box) then select "My Games", find this game "Tiny Shattered Lands".

Scroll down to "Submit a Character" select the character to add to this game and click "Submit"
Nov 15, 2022 11:26 pm
I gotta say, I am loving this game so far. Danger, intrigue, ancient magics - classic stuff!
Nov 15, 2022 11:33 pm
Well I am almost as old as some of those magics so yeah, I dig the classics :) Though I am playing in a D&D (original) game, and totaly forgot how hard and limited it was.
Nov 16, 2022 1:13 am
I remember DnD 2e from high school, Tiny Dungeon is such an incredible improvement on that experience.
Nov 20, 2022 5:47 pm
Hello and greetings to all of you,
Happy to be here as I was looking for some TinyD6 game for quite some time now. Played a Tiny Wastelands game a few months back and pretty much enjoyed it. I think I'm familiar with the basic rules of TD6. However, in the heat of writing I might overlook details.
I'm not a native speaker. So awkward grammar and other happy accidents might occur (though I use tools to cover that).
And now I'm going to dig through all the posts and create a character. Was there a date, by when we are supposed to have the characters ready for play?
Happy to be here as I was looking for some TinyD6 game for quite some time now. Played a Tiny Wastelands game a few months back and pretty much enjoyed it. I think I'm familiar with the basic rules of TD6. However, in the heat of writing I might overlook details.
I'm not a native speaker. So awkward grammar and other happy accidents might occur (though I use tools to cover that).
And now I'm going to dig through all the posts and create a character. Was there a date, by when we are supposed to have the characters ready for play?
Nov 20, 2022 5:59 pm
I start the characters a bit different from the regular rules to simplify it. Character begin with their heritage, two traits, and a weapon group proficiency. Start with the Character Creation thread and let me know if you have any questions
Nov 20, 2022 10:12 pm
Like I have said the intent of this game is for fun and learning. Characters are free to work together, get an npc partner as in the initial missions have, or go solo.
The game is built around the expedition base with most characters able to return there to spend nights. So even if you do not go out to adventure together you may interact occasionally.
The game is built around the expedition base with most characters able to return there to spend nights. So even if you do not go out to adventure together you may interact occasionally.
Nov 23, 2022 2:18 am
Ok added one more player so there are now 4. If your all want a group of 4 or 2 groups of 2 either works for me.
Nov 23, 2022 9:23 pm
I like the idea of having "speaking" not only in bold, but also change the font. At least for me, it makes the (con-)text clearer.
Would it be okay for you if I adopt this?
And another thing: I do have difficulties to write in 3rd Person when the character is doing something. Would it be okay for you when I use 1st person view to describe my actions?
Would it be okay for you if I adopt this?
[f=font-fell color:red bold]"Text."[/f]
-> "Text."And another thing: I do have difficulties to write in 3rd Person when the character is doing something. Would it be okay for you when I use 1st person view to describe my actions?
Nov 24, 2022 3:01 am
Glad to be here. I'm still getting my character created. Look forward to joining the world you all are creating together!
Last edited November 25, 2022 2:01 am
Nov 25, 2022 5:17 am
FYI when posting in the story/game there is a "Post As" option that allows you to post in character
Nov 25, 2022 1:32 pm
When a thread moves to the next page you can see previous messages, for context, by taping the grey link "-- load previous --" at the top of the page.
Nov 25, 2022 1:36 pm
Dogs, Nixly, and Shmautz arrived on separate boats at various times the last day or two.
Nov 26, 2022 2:05 am
The boatride thread kind of confused me at first until i realized player went inactive. Mechanically I was not sure where I was starting the journey. Degs made the assumption that the characters already gathered at the table know each other and he is the stranger. He is used to being segregated in most town settings.
Nov 26, 2022 2:32 am
We can say you traveled and arrived on seporate boats that traveled together. You had seen and are aware of each other, as the boats passed each other or stopped for a night, but you are not close. This should allow for role play flexibility
Nov 26, 2022 1:42 pm
Psybermagi says:
We can say you traveled and arrived on seporate boats that traveled together. You had seen and are aware of each other, as the boats passed each other or stopped for a night, but you are not close. This should allow for role play flexibilityNov 29, 2022 9:45 pm
tergolap says:
Did I get it right?- We're somewhere on an Island and just got off a boat.
- In the middle (?) is a castle with undead beings. We must not go there, we have been warned.
- In the north is a cemetery. We shall clear the coastline and circle around the cemetery. Entering ist is optional, possibly more dangerous, but also might bring up some interesting loot.
Dec 1, 2022 2:33 am
I will sometimes roll basik tests for characters to move the story along. Detecting something/someone or group checks.
Dec 2, 2022 11:48 pm
Remember there are 2 actions each round. Please declare both at once.
@tergolap Are you dodging for your second action or throwing a dagger?
ogion,Cratchet you two are up
@tergolap Are you dodging for your second action or throwing a dagger?
ogion,Cratchet you two are up
Dec 3, 2022 2:57 am
I copied that over to the island.
OK i probably shouldn't have asked for actions on the Chat thread. Next time i will keep it in the game thread.
OK i probably shouldn't have asked for actions on the Chat thread. Next time i will keep it in the game thread.
Dec 8, 2022 3:25 pm
Psybermagi says:
As stillness settles stonepsybermagi says:
the cemetery is asking the river sorry almost directly north of the fortress.Dec 8, 2022 3:31 pm
Sigh, sorry. Stupid phone swiping. Fixed it
Quote:
As stillness settles around you and you take stock you notice that the tops of the fortress battlements can be seen over the tree tops. You were told the cemetery is along the river shore almost directly north of the fortress.Dec 8, 2022 7:33 pm
Epic!
I was about to look that up on the internet, as I thought it was some sort of idiom.
Really poetic.
I was about to look that up on the internet, as I thought it was some sort of idiom.
Really poetic.
Dec 9, 2022 12:14 am
Now I need to write an adventure module with that for the title. As stillness settles stone ... I'm thinking ghostly dwarfs in golem-haunted caverns. With some kind of a McGuffin hidden in there, best left undisturbed.
Dec 22, 2022 9:04 pm
As you have the horsemanship trait I am allowing 2d6 but he still gets to evade if you succeed.
Jan 2, 2023 3:54 am
@RovanRavenhill,@tibbius,@ogion,@tergolap,@Cratchet,@erter,@seanfsmith
Holidays are ending. Please give a shout here if your are still interested in the game.
Holidays are ending. Please give a shout here if your are still interested in the game.
Jan 2, 2023 4:50 pm
Huzzah and happy new year. I figure the holidays muck with everyone schedules so just want everyone to touch base so I know who is still in. New people can sometimes disappear without warning if the site or game do not keep their interest.
Jan 3, 2023 4:00 pm
I too am wanting to carry on! All back from seeing my family now and caught up on tech nonsense too :D Hope all had a good |$:HOLIDAY| !
Jan 14, 2023 2:05 pm
I created this to help newcomers and don't mind the slow posting but it makes it hard to know who is still interested and active. I will begin taking roll weekly so I know how many players are still in the game so I can open it up to others that may be interested
Jan 16, 2023 7:38 am
Hi and good morning,
Sorry for being silent for a few days, but I had an exceptionally rough week with next to null free time. Will be reading and posting more now.
Thank you!
Sorry for being silent for a few days, but I had an exceptionally rough week with next to null free time. Will be reading and posting more now.
Thank you!
Jan 24, 2023 2:49 pm
Eventually everyone will end up at the same base at which point I will require everyone to at least form groups of two. We will see how things go.
Morning 🌅 everyone 😁
Morning 🌅 everyone 😁
Jan 27, 2023 2:48 pm
Doing another roll call interest check. Everyone interested in the game still please pick one.
pick you preferred posting speed and we can team up the player characters that work best together Public
Daily (if possible)
Every other day
1 to 2 a week
At least once a week
Jan 27, 2023 6:09 pm
I added the ~Using GP~ sheet to the game so newcomer can check that for a quick reference.
I will be adding another with more targeted instructions and guidelines that can be added as questions arise.
I will be adding another with more targeted instructions and guidelines that can be added as questions arise.
Jan 31, 2023 4:08 am
Alright we have had several new players join so I wanted see if anyone had any questions on GamersPlane, my game, or the setting?
Jan 31, 2023 12:13 pm
I added another reffreence to the game. At the bottom, below the rolls section, you should now see a "~Notes~" grey button in addition to the "~Using GP~".
Notes is a custom sheet I put together for this game and has information pulled from other posts, that will be removed after a while, such as the setting information and TinyD6 rules
The Using GP is a shared sheet with tutorial vidios and other tips on using gamers plane.
Let me know if there are any problems accessing them or any other questions.
Notes is a custom sheet I put together for this game and has information pulled from other posts, that will be removed after a while, such as the setting information and TinyD6 rules
The Using GP is a shared sheet with tutorial vidios and other tips on using gamers plane.
Let me know if there are any problems accessing them or any other questions.
Feb 2, 2023 7:02 am
Psybermagi says:
I added another reffreence to the game. At the bottom, below the rolls section, you should now see a "~Notes~" grey button in addition to the "~Using GP~".Notes is a custom sheet I put together for this game and has information pulled from other posts, that will be removed after a while, such as the setting information and TinyD6 rules
The Using GP is a shared sheet with tutorial vidios and other tips on using gamers plane.
Let me know if there are any problems accessing them or any other questions.
Have to rearrange my routines I guess.
Feb 3, 2023 1:52 pm
From the last poll it looks like most will be posting every other day. I may respond faster but will not expect anyone else to do so. I will check again periodically later on.
Feb 7, 2023 2:27 pm
I have gotten very busy and am not checking GP very often, so I will be backing out. You can give my slot to another player.
Thank you for helping me get my feet wet!
Thank you for helping me get my feet wet!
Feb 9, 2023 2:37 pm
I think it is interesting how many of you selected an informative magic item and
@Yunera Joe is nice. New epic NPC. (Absolutely no correlation to some random journal in other fictional works that can be asked for advice. Nope. No horcrux here)
@Yunera Joe is nice. New epic NPC. (Absolutely no correlation to some random journal in other fictional works that can be asked for advice. Nope. No horcrux here)
Feb 15, 2023 4:30 am
Out of curiosity
How do you check for story updates? Multi Public
Thread subscription emails
https://gamersplane.com/
other?
Feb 18, 2023 4:07 pm
Hi. I am in the midst of a job / client search and not really engaging with my leisure activities as I might do in a less stressful time. My posting will be sporadic as I have energy to do so.
Feb 20, 2023 12:56 am
Hey Psyber, I'm also on hold at the moment with being out of town and lots of family obligations. Going to have to pause my play.
Mar 7, 2023 11:54 pm
Hey, putting this in all three of my games. I might have days where I don't post and I might not have the best posts when I do. I will try my best to be as regular and consistent as possible but my mind isn't always able to handle going on a computer right now. I have recently lost two people in my family and have two dogs dying of cancer with another very ill from repeat infections.
Play by post is a much needed relief most days, and I greatly enjoy it, but I can understand why it might be an issue to have a possibly iffy player, so let me know if it will cause issues.
Play by post is a much needed relief most days, and I greatly enjoy it, but I can understand why it might be an issue to have a possibly iffy player, so let me know if it will cause issues.
Mar 8, 2023 3:25 am
Thanks for the heads up Miss_Sadie. This is for fun. As you are in a group with Fable/Yunera as long as they are ok with the dalays then there are no worries. Take care of yoursef and your famiy. Let us know if things change.
Mar 12, 2023 3:46 pm
Hey, sorry to hear that. I wish you nothing but the best.
Regarding our thread: Take all the time you need, I am in no rush whatsoever.
Regarding our thread: Take all the time you need, I am in no rush whatsoever.
Mar 15, 2023 1:08 am
tibbius says:
OOC:
I'm going to step out of the game for a bit.Mar 15, 2023 3:21 pm
@Yunera @Psybermagi Hey, sorry it's been delayed so much but I am going to try and get time/energy to make a post later today. It's the first day I have only one big thing to do so I'm hopeful nothing goes wrong @_@
Mar 16, 2023 1:53 pm
Time for another status check
Tag in if you're still playing
Everyone will be in base together in a bit so let's shuffle things up if your want
Tag in if you're still playing
Everyone will be in base together in a bit so let's shuffle things up if your want
His do you wish to proceed? Public
1 big group with everyone and the story will move when anyone posts
2 groups arranged by interests/preferences
Don't care, going with the flow
Mar 16, 2023 7:49 pm
@Psybermagi - what a story so far. <3
Though I might have not posted as much, as I wanted to, I wanted to give a brief feedback. I've enjoyed it VERY much so far and I'm so impressed by the different situations and characters you come up with. At times I'm not 100% sure about the context/relation of posts, as I'm not a native speaker. Nevertheless I enjoy your style of writing.
Your work is highly much appreciated (and I wonder, where and when and how you find time to get all this together for such a huge party).
Thank you!
At the party: the ones I've met so far - it was a lot of fun with awesome ideas and dialogs. Looking forward for more!
Though I might have not posted as much, as I wanted to, I wanted to give a brief feedback. I've enjoyed it VERY much so far and I'm so impressed by the different situations and characters you come up with. At times I'm not 100% sure about the context/relation of posts, as I'm not a native speaker. Nevertheless I enjoy your style of writing.
Your work is highly much appreciated (and I wonder, where and when and how you find time to get all this together for such a huge party).
Thank you!
At the party: the ones I've met so far - it was a lot of fun with awesome ideas and dialogs. Looking forward for more!
Mar 18, 2023 4:28 pm
I will work on putting things into context by giving more background information. Thanks for the feedback
Mar 18, 2023 8:46 pm
Psybermagi says:
I will work on putting things into context by giving more background information. Thanks for the feedbackNo worries!
Mar 19, 2023 10:21 pm
Hey, just letting you know that I can't give this game the attention it needs right now so I'll leave and give someone else the play spot. The short bit I played was really fun but I just don't have the attention to put to it. Thanks for having me though :)
Mar 20, 2023 3:02 am
with an overwhelming vote of 2/5 (100% who actually tagged in) of Laissez-faire and/or going with the flow O will just move on for now. The game is still open and I refreshed the recruitment thread so we may get new players.
Hakuna matata
Hakuna matata
Mar 20, 2023 10:03 pm
Is there a reason I can't find the Tiny Info thread for IC bulletins / notices ? It might be that I am idiot, as often is the case
Mar 20, 2023 10:28 pm
Scroll to the bottom of the page, below the "Quick Reply" and "Rolls" you should see a couple grey boxes. You character name and another "~Tiny Info~". Trap the box any or expand the page down with that character sheet.
Or
At the bottom of the sheet there is a red footer bar with "Characters" and "Thread". Trap/click characters then ~Tiny Info~ and it will open the sheet directly
Or
At the bottom of the sheet there is a red footer bar with "Characters" and "Thread". Trap/click characters then ~Tiny Info~ and it will open the sheet directly

Mar 22, 2023 7:37 am
Hello. I am terribly sorry but I will have to leave play-by-post for now as well. There is a lot going on I am currently missing to energy to post and read regularly. I hope you can find a good replacement for me soon.
Thanks for letting me be a part of this and try it out!
Thanks for letting me be a part of this and try it out!
Mar 27, 2023 6:43 pm
I'm going on vaccation on Thursday for a whole week. I don't know how much I'll be able to read/write. Please apologize. Thank you!
Mar 28, 2023 1:41 am
Thanks for the heads up @tergolap. I will try not to let them get you killed till you are fully back online :)
Mar 28, 2023 7:30 pm
Psybermagi says:
Thanks for the heads up @tergolap. I will try not to let them get you killed till you are fully back online :)Apr 1, 2023 2:47 pm
@Psybermagi: I just realized, after looking at the other characters, that I made a perfect duplicate of someone else's character. So, I replaced him with a new one. I couldn't see where to make the character again, so I just completely overwrote my first attempt with this new one. I think I did screw up the formatting, though.
Last edited April 1, 2023 3:07 pm
Apr 1, 2023 3:32 pm
Nothing wrong with reusing a good trope but your call
I'll take a look at your character and at of anything needs fixing
I'll take a look at your character and at of anything needs fixing
Apr 1, 2023 3:41 pm
ok @daryen have you read any of the MYTH adventure series? I saw your character name and it took me back to JR High (yes my kids say I am old)
Apr 1, 2023 4:29 pm
OK we have a couple of new members so I am going to do a brief announcement on the game and some features
Game Play
1. Spelling I am not the best speller and my mind tends to autocorrect my mistakes when I review my own posts. Ask if something does not make sense.
2. Setting This is our world. I have created a canvas and painted some outlines of how it should look but feel free to add details. These can be about your character, places they have been, stories they have heard, or the room they are in now.
Example: DM"you enter a room with a table" Player "I sit on the chair and grab a cup from the table". All good, sit back relax and take a drink. of course as this is the first time you have seen the cup you have no idea what may be inside it (evil laughter echoes in the distance)
3. Magic This game tries to keep things simple. Thus magic is limited to line of sight and requires you to roll each time you wish to create or maintain an effect.
4. Rolls Outside of combat or other encounters simple things do not need rolls unless I ask for them. Anything more complicated can be rolled with Focus, which increases you chance of success, to reflect you are not under pressure or pressed for time. You can add a roll any time you like or think there is a chance of failure. If it is not needed I will just announce you succeed regardless of the rolls.
Gamersplane
1. Sheets Your character as well as others the DM shares with players, including the ~Tiny Info~ for this game, can be accessed directly in any thread below the "Rolls" section. They appear as grey buttons. Clicking a button will expand that character below the buttons so you can read or click or pre built rolls from your sheet.

2. Rolling This can be added manually by clicking "Add" in the "Rolls" section as it has may features and options. This game is very simple so we don't need that much and simple entering the reason along with 1d6, 2d6, 3d6 is all that is needed. If you focus ad "focus DC 4" in your reason and it will highlight the results differently. These rolls are built into each character sheet. Expand it as explained above and click the check box to enable/disable focus the click the 1d6, 2d6, or 3d6 button and it will add to roll to your post.
Game Play
1. Spelling I am not the best speller and my mind tends to autocorrect my mistakes when I review my own posts. Ask if something does not make sense.
2. Setting This is our world. I have created a canvas and painted some outlines of how it should look but feel free to add details. These can be about your character, places they have been, stories they have heard, or the room they are in now.
Example: DM"you enter a room with a table" Player "I sit on the chair and grab a cup from the table". All good, sit back relax and take a drink. of course as this is the first time you have seen the cup you have no idea what may be inside it (evil laughter echoes in the distance)
3. Magic This game tries to keep things simple. Thus magic is limited to line of sight and requires you to roll each time you wish to create or maintain an effect.
4. Rolls Outside of combat or other encounters simple things do not need rolls unless I ask for them. Anything more complicated can be rolled with Focus, which increases you chance of success, to reflect you are not under pressure or pressed for time. You can add a roll any time you like or think there is a chance of failure. If it is not needed I will just announce you succeed regardless of the rolls.
Gamersplane
1. Sheets Your character as well as others the DM shares with players, including the ~Tiny Info~ for this game, can be accessed directly in any thread below the "Rolls" section. They appear as grey buttons. Clicking a button will expand that character below the buttons so you can read or click or pre built rolls from your sheet.

2. Rolling This can be added manually by clicking "Add" in the "Rolls" section as it has may features and options. This game is very simple so we don't need that much and simple entering the reason along with 1d6, 2d6, 3d6 is all that is needed. If you focus ad "focus DC 4" in your reason and it will highlight the results differently. These rolls are built into each character sheet. Expand it as explained above and click the check box to enable/disable focus the click the 1d6, 2d6, or 3d6 button and it will add to roll to your post.

Apr 1, 2023 4:36 pm
So I should've added focus on Blornvid's die rolls when he was trying to work that breast plate back into shape?
Last edited April 1, 2023 4:36 pm
Apr 1, 2023 5:10 pm
That is a option yeah. As it is not critical and you had time we can just say he was a bit distracted and produced substandard results but got the work done.
A note on posting and game speed.
I try to keep things moving and will usually respond within a day. I will usually wait for a group activity to be proposed and seconded before moving everyone but if I feel it is not a bit deal may just go with the first post to come along. Speak up if you think you are not getting opportunities to react to things before the story moves on. We are all here to have fun but not everyone has the same time to put into posting so just let me know if there is anything you need to increase the enjoyment factor
A note on posting and game speed.
I try to keep things moving and will usually respond within a day. I will usually wait for a group activity to be proposed and seconded before moving everyone but if I feel it is not a bit deal may just go with the first post to come along. Speak up if you think you are not getting opportunities to react to things before the story moves on. We are all here to have fun but not everyone has the same time to put into posting so just let me know if there is anything you need to increase the enjoyment factor
Apr 1, 2023 8:58 pm
Psybermagi says:
ok @daryen have you read any of the MYTH adventure series? I saw your character name and it took me back to JR High (yes my kids say I am old)Apr 2, 2023 4:10 pm
Quick question: I figured out how to attach an avatar to my main account. How do I attach an avatar to my character?
Apr 2, 2023 4:24 pm
Open the character
Click the pencil✏️ icon to right
Click "Change Avatar"
Upload an image
Click the pencil✏️ icon to right
Click "Change Avatar"
Upload an image
Apr 2, 2023 11:06 pm
Finally had the time to sit down and knock out a character. Excited to start playing!
Btw, I'm not seeing those gray boxes you mentioned (I'm only seeing ~Using GP~ and ~Notes), nor am I seeing a dropdown menu to choose who I post as. Am I doing something wrong?
Btw, I'm not seeing those gray boxes you mentioned (I'm only seeing ~Using GP~ and ~Notes), nor am I seeing a dropdown menu to choose who I post as. Am I doing something wrong?
Apr 3, 2023 12:04 am
Once I accept the character it will be added and then you should see those options. try again now
Apr 5, 2023 7:59 pm
Just a heads up on how I run interactions
I will offen summarize content. You can do the same by explaining your characters intent and do multiple questions all at once so I can reply with a single post to move the story along.
If you want to roll play it more just post direct character statements By putting it in bold and the NPC will reply in kind
I will offen summarize content. You can do the same by explaining your characters intent and do multiple questions all at once so I can reply with a single post to move the story along.
If you want to roll play it more just post direct character statements By putting it in bold and the NPC will reply in kind
Apr 5, 2023 9:44 pm
Quote:
The undead soldiers on the island identified the city and can tell more about it. The researchers have been collecting information from the ruins they have access to as well as talking with the undead.Apr 6, 2023 12:01 am
There is a fortress full of undead on the island. The wizard and priest both checked out out and are confident they are mostly stuck in the fortress. They can and do patrol the island occasionally but have not left it. They are tied by a magic oath to the fort.
Any undead wandering around is considered something to be destroyed.
Undead were created as a tool during the Dawn War but since then many have been created without control
Any undead wandering around is considered something to be destroyed.
Undead were created as a tool during the Dawn War but since then many have been created without control
Apr 12, 2023 3:57 pm
As a note, this game system has a mechanic called focus. The rules use it in combat but I say any time your are not rushed or are prepared to act while or if combat you can use it. I will assume it is always used out of combat unless you are under pressure or there are time constraints and your could not prepare in advance. This increases your chances of success so a 4 or higher is a success.
Apr 14, 2023 5:18 am
PoisonIvy says:
OOC:
How does damage work in this system? Not seeing it on the cheat sheet.Adding this info the the Tiny Info and rules section
Apr 17, 2023 12:48 am
FYI. I use gems as the largest denomination of currency. Small and light they are favored by the wealthy. Everyone can approximate gem values with a test.
Apr 19, 2023 12:46 pm
I am running multiple stories in this game. As its original intent was to help newcomers I kep it all open and public. I can move the active stories to seporate sections and exclude anyone who does not want notifications when the other games are updated
Do you want to be notified of the other stories? Public
HIDE: I do NOT want to be notified of other stories
SHOW: I am fine as is and/or enjoy reading the other stories
Apr 19, 2023 4:50 pm
Tap on my post above to select your choice
it is an interactive poll that records votes
it is an interactive poll that records votes
Apr 19, 2023 6:46 pm
Yeah, me too. I occasionally will check on the other storylines to see how others are handling their adventures.
Apr 21, 2023 2:51 am
As an example of reading the other adventures, I recognized what the "chicken" from the Library was purely from your description. 😬
Apr 21, 2023 3:25 am
Okay, okay, okay. Keeping it public :) And good to know my descriptions aren't just figurative chicken scratch.
Apr 21, 2023 3:49 am
@Rizado96,@ForeverDED,@PoisonIvy,@daryen,@Matchacha
OK, so Blomvid and Moli just started a classic dungeon crawl in the sewers/basement area under the base.
Khaguran, Skeeve, and Rikia can join them or take on another job or just go exploring.
Elph, Shmautz, and Baruman just left to explore a Remnant. If they get stuck and want reinforcements they can come back to town for help.
Let me know if you have a preference and I can move the stories that direction. I would like for all the characters to at least eventually meet up
OK, so Blomvid and Moli just started a classic dungeon crawl in the sewers/basement area under the base.
Khaguran, Skeeve, and Rikia can join them or take on another job or just go exploring.
Elph, Shmautz, and Baruman just left to explore a Remnant. If they get stuck and want reinforcements they can come back to town for help.
Let me know if you have a preference and I can move the stories that direction. I would like for all the characters to at least eventually meet up
Apr 22, 2023 10:52 am
Just a heads up for this who have not been here for too long. I move stories between threads based on location and activity. I post links in thread to the new locations where you can continue your story. The Base is for down time and introducing the expedition. Let me know if there are questions or problems
Apr 24, 2023 3:04 pm
Hey guys, sorry to say this but I think I'm going to have to drop from the game. I've got some time-limiting stuff coming up and I don't think I can swing this.
Thank you for the introduction to PbP! It's been tons of fun.
Thank you for the introduction to PbP! It's been tons of fun.
Apr 24, 2023 3:21 pm
@PoisonIvy thanks for the heads up. Good luck with life.
Moli will just step back from adventuring and stay in the base. If you feel like rejoining later just keep her character sheet and apply to the game or pm me
Moli will just step back from adventuring and stay in the base. If you feel like rejoining later just keep her character sheet and apply to the game or pm me
Apr 26, 2023 1:18 am
Just a heads up @Matchacha contacted me and will not be able to continue playing this game. Best of luck to her.
Apr 27, 2023 2:02 am
I'm going to be heading out to pick up my son from college and take a couple of days vacation with my wife next week. I'll be leaving Wednesday, May 3rd and returning on Sunday, May 7th. I'll try to check in on my phone, but I can't guarantee that I will. If I miss a day and my absence slows things down, feel free to NPC Blornvid to keep things moving along.
Apr 28, 2023 12:30 am
I have been fighting a flue all week and lost today. I won't be posting story updates today, probably tomorrow, and possibly over the weekend
Apr 30, 2023 3:52 am
Antibiotics are a lovely invention. I was soo befuddled it took over a day and my wife suggesting it to go to the doctor for a prescription. Feeling better but still a bit wrung out. Should be good by Monday. Sunday is the day of rest :)
Apr 30, 2023 10:50 am
Glad you're feeling better!
I've submitted a character by the way, do I wait for approval before posting in who's who?
I've submitted a character by the way, do I wait for approval before posting in who's who?
May 3, 2023 11:32 pm
Hi Brathdyn. Welcome aboard. Your avatar looks like something that Mike Mignola would draw.
May 3, 2023 11:54 pm
Thanks! It is something Mike Mignola drew, good eye! :D
Last edited May 3, 2023 11:55 pm
May 7, 2023 8:24 pm
FYI : Any time there is no outside pressure, time constraints, combat, etc and do a Test I assume you are focused and/or will auto succeed but rolls will affect how you succeed.
May 9, 2023 10:36 pm
FYI. This is a fluid game that has players coming in and leaving regularly. To those sucking around to join one on the groups I just suggest paying attention to the group posting rate. I have been in both situations where I checked/posted slower or faster than others in the group and this can cause confusion and frustration as people feel skipped or held back and bored.
May 14, 2023 1:51 am
@Rizado96
Thanks for being part of the story. This game is my second attempt at a "West Marches" style game. My other one never got that mana participants so ended up more like a regular campaign. I don't have the bandwidth for another game myself or I would be tempted to join your WM game. As is I will likely keep tabs on that game and read it for reference/comparison. Any specific feedback/advice you have for me about this game/setting would be welcome.
Thanks for being part of the story. This game is my second attempt at a "West Marches" style game. My other one never got that mana participants so ended up more like a regular campaign. I don't have the bandwidth for another game myself or I would be tempted to join your WM game. As is I will likely keep tabs on that game and read it for reference/comparison. Any specific feedback/advice you have for me about this game/setting would be welcome.
May 14, 2023 3:56 pm
@Rizado96
Sorry to see you go! Best of luck on your game! Do you have a link for it?
Sorry to see you go! Best of luck on your game! Do you have a link for it?
May 14, 2023 5:17 pm
If you click on a players linked name it takes to to their profile you can see which games they are in. It is tagged with GM if they are running it
May 14, 2023 6:46 pm
Psybermagi says:
@Rizado96Thanks for being part of the story. This game is my second attempt at a "West Marches" style game. My other one never got that mana participants so ended up more like a regular campaign. I don't have the bandwidth for another game myself or I would be tempted to join your WM game. As is I will likely keep tabs on that game and read it for reference/comparison. Any specific feedback/advice you have for me about this game/setting would be welcome.
I've already taken some cues from your game setup! Especially the info sheets; I have it in mind to make something similar for my base town.
I also think you integrate new PCs in an interesting way that works smoothly. It was cool to meet fellow adventurers en route.
daryen says:
@Rizado96Sorry to see you go! Best of luck on your game! Do you have a link for it?
May 16, 2023 12:37 am
I am going to bow out of the game right now. It is too much for me to keep up with.
May 16, 2023 12:43 am
As an FYI if you would like the Library thread posts at a much slower pace.
Either way no worries. Have fun.
Either way no worries. Have fun.
May 20, 2023 2:55 am
Hello everyone! I'm Marmy, long time rpg gamer first time PbP'er. My character is a changeling named Seren and I'm stoked to tell stories with you all!
May 22, 2023 12:31 pm
Activity/Interest chck roll call
I have more people looking to try out the game so will be removing players who have not responded by the end of the week. So if you want to keep playing let me know by voting on the poll above by taping/clicking on "Game On"
Note tht you can alwasys change your vote in polls by simply tapping the option you want
Vote on the poll by taping your current activity/interest in the game Public
Game On (active)
Remove me from the game
I have more people looking to try out the game so will be removing players who have not responded by the end of the week. So if you want to keep playing let me know by voting on the poll above by taping/clicking on "Game On"
Note tht you can alwasys change your vote in polls by simply tapping the option you want
May 24, 2023 4:30 pm
Helloooo everyone! I'll be joining you all as Ulkar. Familiar with RPGs ad tiny d6, first time with gamersplane and PbP. I'm real excited to see how this all works out as PbP seems it will fit into my life's schedule well until my kids get older and I can socialize with adults on a regular basis again lol.
May 24, 2023 5:03 pm
GooberMcSnorford says:
... as PbP seems it will fit into my life's schedule well until my kids get older and I can socialize with adults on a regular basis again lol.May 24, 2023 5:29 pm
Welcome aboard, Goober.
I've been on GP for a couple of months now. PbP is really convenient for players, not sure if it is for GMs.
I've been on GP for a couple of months now. PbP is really convenient for players, not sure if it is for GMs.
May 24, 2023 5:33 pm
Well, planning is more of a constant affair than the bursty prep and game of IRL
May 24, 2023 6:15 pm
Psybermagi says:
. Soo.... Like 20 years or so. Good luck and welcome to the club LoL 😁Thanks for the welcome foreverDED! That's good to hear it working out with more and more people.
May 24, 2023 9:04 pm
Psybermagi says:
Well, planning is more of a constant affair than the bursty prep and game of IRLMay 25, 2023 4:55 pm
Is there anything else I need to do before I get plugged in somewhere? I thought I read through the threads I needed to, but maybe I missed something.
May 25, 2023 5:19 pm
Did you make a post on who's who? Otherwise just wait for the story to open up for you.
May 25, 2023 6:01 pm
@DaChiefPI,@Cyede,@GooberMcSnorford
I will get your all into a story by next week. I have had more people join than I am used to so have not been able to pay as much attention to the newcomers as I usually try to do.
@DaChiefPI was looking to join the wagons so if @GooberMcSnorford is ok with it then I will have you two be a pair and join the others already on that thread
I have not heard back from @Cyede on story preference
Give me a shout if you need anything
I will get your all into a story by next week. I have had more people join than I am used to so have not been able to pay as much attention to the newcomers as I usually try to do.
@DaChiefPI was looking to join the wagons so if @GooberMcSnorford is ok with it then I will have you two be a pair and join the others already on that thread
I have not heard back from @Cyede on story preference
Give me a shout if you need anything
May 25, 2023 7:30 pm
Yeah the wagon train will be good. Not trying to be pushy, just making sure no one is waiting on me for action. Thanks a bunch.
May 25, 2023 7:53 pm
No worries. In Play by Post contents are like body language. I'm running 2 games with about 20 people so feel free to tap me on the shoulder
I'm at you guys too the wagon train today. In the meantime feel free to read up on it. Start here
I'm at you guys too the wagon train today. In the meantime feel free to read up on it. Start here
May 26, 2023 2:13 am
OK I went over the game roster and listed everyone and their characters and what scene they are in. This is now at the top of ~Tiny Info~. The only one not active in a scene at this time is @Cyede as I am waiting to hear back from him. Let me know if there is anything else that you need from me. Game on
May 29, 2023 1:35 am
We have a bunch of newcomers entering combat right now so I want to make sure everyone knows how this works.
During combat each character has 2 actions that can be performed. Possible actions include
+ attack (1 damage per success unless stated otherwise)
+ evade (Until your next turn Test at disadvantage (1d6) any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
moving around in your current combat zone, talking, picking stuff up, etc is free. Just don't go overboard.
During combat each character has 2 actions that can be performed. Possible actions include
+ attack (1 damage per success unless stated otherwise)
+ evade (Until your next turn Test at disadvantage (1d6) any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
moving around in your current combat zone, talking, picking stuff up, etc is free. Just don't go overboard.
Jun 3, 2023 12:24 am
OK, I think everyone is in a story except @Cyede who has been MIA for a few days. Let me know if you need any help with the system or game. The recent rush of new players resulted in some of the intro/walk though getting skipped or sped through as I got a bit overwhelmed.
I would like to get everyone who plans on hanging around into one of 3 active threads. I will be pulling some into the Library thread but the other two will depend on character choices.
I would like to get everyone who plans on hanging around into one of 3 active threads. I will be pulling some into the Library thread but the other two will depend on character choices.
Jun 5, 2023 3:44 pm
Just a reminder about basic setting and game info that can be found in the Reference / Setting Information thread. The second post has basic info on the Expedition.
The ~Tiny Info~ also has some of this fire quick reference by tapping the grey button below the Rolls section
The ~Tiny Info~ also has some of this fire quick reference by tapping the grey button below the Rolls section

Jun 5, 2023 5:23 pm
Oh wow! I didn't realize that was there. I've just been going back through the game forum and hunting for what I need to find. Thanks!
Jun 6, 2023 2:06 am
Hello All. I’ve just created and submitted Tuit Naverson the fist-fighting Duende. I’m excited to join in!
Last edited June 6, 2023 2:06 am
Jun 6, 2023 3:33 am
Just a quick poll for everyone but mostly for placing newcomers & those who just arrived at the base
I try to get groups together that can play at the same rate so someone does not feel left out or held back. This is just so groups can be formed with that in mind. I try to keep threads moving as the speed of the existing or majority players. So if you don't want to join a story that post that often then let us know how often and we can get everyone where they are comfortable
How often can/will you post to the game Multi Public
1/week
3+/week
5+/week (daily)
don't care (any/all above)
I try to get groups together that can play at the same rate so someone does not feel left out or held back. This is just so groups can be formed with that in mind. I try to keep threads moving as the speed of the existing or majority players. So if you don't want to join a story that post that often then let us know how often and we can get everyone where they are comfortable
Jun 7, 2023 3:43 am
[f=centre]Just to clarify I will not force any particular groups.
I am simply providing an opportunity and information.
I try to keep things in the flow of the story but will use creative narrative license when it helps things along. Let me know who wants to do what in your characters current thread or here.
I am simply providing an opportunity and information.
I try to keep things in the flow of the story but will use creative narrative license when it helps things along. Let me know who wants to do what in your characters current thread or here.
Jun 7, 2023 3:17 pm
Life happens and irregular posting is fine. I just keep stories moving as long as at least half are paying I will keeping things moving
Jun 8, 2023 5:13 am
Ok we have 4 players in the 5+/wk group doing the tunnels
I will pull the 3+/wk group together in the base thread. I will pull Athria and Aashas into the base tomorrow after giving them a bit more time in the City of Gamulur.
That leaves two undeclared.
Basically the options are to join the
Tunnels HERE they do 5+ posts a week
Wait a bit for the City to merge with the Base story, this is planned for about 3+ posts a week
Join the Library with 1+ posts a week
Or just let me know if you have any questions
I will pull the 3+/wk group together in the base thread. I will pull Athria and Aashas into the base tomorrow after giving them a bit more time in the City of Gamulur.
Athria | @Zohariel |
Seren | @Marmy49v |
Tuit Naverson | @fnlyre |
That leaves two undeclared.
Ulkar | @GooberMcSnorford |
Aashas | @CyanblueWivern |
Basically the options are to join the
Tunnels HERE they do 5+ posts a week
Wait a bit for the City to merge with the Base story, this is planned for about 3+ posts a week
Join the Library with 1+ posts a week
Or just let me know if you have any questions
Jun 12, 2023 1:17 pm
I would go with any. I am usually on everyday, but sometimes Saturdays get busy and I don’t get to read everything. I am happy to join a group that posts less too
Jun 13, 2023 1:12 am
@fnlyre,@DungeonCat If the two of you are up for it I can put the 2 of you in a new thread as you are both newcomers. As neither of you have posted in character this wont break any stories and will let me walk you through a couple of scenes to make sure you both are familiar with the system.
Let me know if you are ok with this plan and I will start your story
Let me know if you are ok with this plan and I will start your story
Jun 13, 2023 2:51 am
Current game lineup by Thread/location and expected posting rate/week
Undeclared/Pending
Base / 3+
Tunnels / 5+
Patrol / 3+
Undeclared/Pending
Character | Player |
![]() Ulkar | ![]() GooberMcSnorford |
| |
![]() Aashas | ![]() CyanblueWivern |
Aashas arrived from the City of Gamulur, Ulkar arrived with the Wagon Train |
Base / 3+
Character | Player |
![]() Shmautz | ![]() tergolap |
| |
![]() Seren | ![]() Marmy49v |
Shmautz was just in in the Library with a couple of NPC from players who moved on. Athria is in from the City of Gamulur. Seren arrived with the Wagon Train |
Tunnels / 5+
Character | Player | |
![]() Skeeve | ![]() daryen | |
| ||
![]() Blornvid | ![]() ForeverDED | |
| ||
![]() Raggy | ![]() Mnrtoler | |
| ||
![]() Vlax | ![]() DaChiefPI | |
Patrol / 3+
Character | Player |
![]() Preslynn | ![]() DungeonCat |
![]() Tuit Naverson | ![]() fnlyre |
Jun 13, 2023 3:19 am
Psybermagi says:
@fnlyre,@DungeonCat If the two of you are up for it I can put the 2 of you in a new thread as you are both newcomers. As neither of you have posted in character this wont break any stories and will let me walk you through a couple of scenes to make sure you both are familiar with the system.Let me know if you are ok with this plan and I will start your story
Jun 13, 2023 12:57 pm
@DungeonCat / Preslynn & @fnlyre / Tuit Naverson can start posting HERE
Jun 15, 2023 1:21 am
okay,.. im off here. severe thunderstorms rolling through including a tornado watch, it looks like it's going to be a doozy. May lose power & internet any second. Chat with y'all tomorrow assuming we still have a starlink attached to the house in the morning. lol
Jun 15, 2023 10:42 pm
Im turning in for the night. feeling a little under the weather. Y'all have a good night.
Last edited June 15, 2023 10:43 pm
Jun 16, 2023 5:09 pm
Greetings all. Just submitted a character and will await our GM's comments on the same. Looking forward to see you in-game!
Jun 17, 2023 2:45 am
@fnlyre,@LizzyPinkHood,@palemantle : The Patrol thread is just kicking of HERE. This is for newcomers and will walk you through the site, setting, system and game. Expected posting rate 3+ times a week but this is flexible as needed
Preslynn is already on the thread talking with Danoll. Tuit Naverson and Emilla should join him
@Marmy49,@GooberMcSnorford : The Library thread is an ongoing quest delving into the city ruins. I am recommending you go HERE to join the quest.
Preslynn is already on the thread talking with Danoll. Tuit Naverson and Emilla should join him
@Marmy49,@GooberMcSnorford : The Library thread is an ongoing quest delving into the city ruins. I am recommending you go HERE to join the quest.
Jun 19, 2023 1:34 pm
@Psybermagi,
My last post in the Tunnels thread was a request for clarification. Once I get those answers, I will state Skeeve's next actions. (Most likely attacking again.) Thanks!
My last post in the Tunnels thread was a request for clarification. Once I get those answers, I will state Skeeve's next actions. (Most likely attacking again.) Thanks!
Jun 22, 2023 3:57 pm
ForeverDED says:
Welcome aboard, palemantle!All a bit new to me but I'm enjoying your guiding hand and the descriptions of the environs on the swampy trek, so thanks @Psybermagi.
Jun 23, 2023 12:22 am
You're welcome :) I am still working out a system to make sure all the relavent point of the site, systems, setting, and game are introduced so speak up there are any question.
Jul 6, 2023 4:57 am
Just a heads-up to say that I don't understand combat mechanics at all and so, by (my) necessity, Arry will wait and follow everyone else's lead in the Patrol thread. Will try and take a peek at the Library and some of the other threads in the meantime :)
Jul 6, 2023 12:51 pm
rThis system tries to keep things smple. The Refference \ What is Tiny D6 page and ~Tiny Info~ sheet have a information to help. This is the secton from the info sheetBasically things are broken into
Time : Rounds where the party and enemies take turns. when it is the parties turn everyone gets 2 action and players can post in any order. I do this so that players can post when they have time and find it speeds things up.
Space : Zones (near, far, vary far) where moving around inside a zone is free. So running up to atack an enemy in the same zone as you does not take an action. Ranged attacks take 1 action to ready/load and need to be against enemies not close to you. So if the party is surrounded by enemies in close and there is no where to retreat then you can not shoot. If you want to evade attacks yo need to declare so during your turn, and then on any attack that hits you get to roll at disadvantage(1d6) to negare the damage
[ +- ] Combat
During combat each character has 2 actions that can be performed. Possible actions include
+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
Time : Rounds where the party and enemies take turns. when it is the parties turn everyone gets 2 action and players can post in any order. I do this so that players can post when they have time and find it speeds things up.
Space : Zones (near, far, vary far) where moving around inside a zone is free. So running up to atack an enemy in the same zone as you does not take an action. Ranged attacks take 1 action to ready/load and need to be against enemies not close to you. So if the party is surrounded by enemies in close and there is no where to retreat then you can not shoot. If you want to evade attacks yo need to declare so during your turn, and then on any attack that hits you get to roll at disadvantage(1d6) to negare the damage
Jul 6, 2023 2:06 pm
@palemantle, check out the Tunnels thread. There have been several combats in there, including the goblins, the ghoul, more goblins, and the not-mummy. (Oddly enough, I think we've avoided the derro.)
In those examples, they are usually very close in (after all, tunnels) and everyone pretty much just does the two attacks. However, the primary other options for one of those actions are: focus, evade, and move.
Focus means that the following action will succeed on a 4, 5, or 6 instead of just a 5 or 6. Statistically, in combat you are pretty much always better off just making two attacks. The border cases are very rare.
Evade gives you a chance to avoid a hit. If you have the Shield Master trait, it is likely you will use this frequently. On the other hand, a duende will never use it because they basically are evading at all times for free. So, if you make only one attack and evade, then for each hit that turn you can roll a single die and on a 5 or 6 you will not take any damage from that hit.
Move lets you move however the GM defines it. I believe here that basically means moving from one zone to another. To run away, you are pretty much required to move for both actions.
Does any of that help?
In those examples, they are usually very close in (after all, tunnels) and everyone pretty much just does the two attacks. However, the primary other options for one of those actions are: focus, evade, and move.
Focus means that the following action will succeed on a 4, 5, or 6 instead of just a 5 or 6. Statistically, in combat you are pretty much always better off just making two attacks. The border cases are very rare.
Evade gives you a chance to avoid a hit. If you have the Shield Master trait, it is likely you will use this frequently. On the other hand, a duende will never use it because they basically are evading at all times for free. So, if you make only one attack and evade, then for each hit that turn you can roll a single die and on a 5 or 6 you will not take any damage from that hit.
Move lets you move however the GM defines it. I believe here that basically means moving from one zone to another. To run away, you are pretty much required to move for both actions.
Does any of that help?
Jul 7, 2023 2:09 pm
Makes sense, thanks @Psybermagi.
Many thanks for penning all of that, @daryen. I think I understand what you're saying. I'm going to go away and spy on the Tunnels thread to see how's this done in practice, especially moving.
Many thanks for penning all of that, @daryen. I think I understand what you're saying. I'm going to go away and spy on the Tunnels thread to see how's this done in practice, especially moving.
Jul 10, 2023 2:08 am
Don't know the best place for this. I'm away a couple of days. Will post before the evening of the 10th at the latest. Apologies for holding the Patrol up a bit.
Jul 10, 2023 11:27 am
Thanks for the heads up. Here or as an ooc in the story works, though I do prefr thinks like this here.
Jul 10, 2023 7:59 pm
I am going to be gone for most of tomorrow and part of Wed. I'll repeat this next week, too. Please feel free to have him scan, perceive, talk, and shoot in NPC mode if needed.
Jul 14, 2023 2:22 am
I just realized my post on Tiny D6 missed some information on how ranged weapons work. Here is the updated/corrected details
If you picked ranged and would like to change to light I am fine with this.
Quote:
Ranged weapons are wielded with two hands, taking one action to load the ammunition, and another to shoot any target close or far (100 feet)Jul 14, 2023 6:12 am
Psybermagi says:
I just realized my post on Tiny D6 missed some information on how ranged weapons work. Here is the updated/corrected detailsQuote:
Ranged weapons are wielded with two hands, taking one action to load the ammunition, and another to shoot any target close or far (100 feet)Last edited July 14, 2023 6:17 am
Jul 14, 2023 10:37 am
Don't take this the wrong way, but I think that's the final straw for me. The game system is just so confining. I've never felt so basic. Our PCs are so unskilled it's unrealistic for me. Thanks, but I'm going to move on.
Jul 14, 2023 1:10 pm
DaChiefPI says:
Don't take this the wrong way, but I think that's the final straw for me. The game system is just so confining. I've never felt so basic. Our PCs are so unskilled it's unrealistic for me. Thanks, but I'm going to move on.Jul 15, 2023 2:05 am
In regards to the sling question in Patrol, the "by the book" says that Ranged weapons work normally at Near (just out of reach) and Far, but suffer disadvantage at Close (in reach).
Light melee can only be used at Close.
Heavy melee can be used at Close, or at Near with disadvantage.
This is NOT saying this is how it has to work. That is not my intent. Just pointing out what the text says. GM is the final arbiter. This is from the updated version. (So Tiny Dungeons 2e 2e, I guess.)
Light melee can only be used at Close.
Heavy melee can be used at Close, or at Near with disadvantage.
This is NOT saying this is how it has to work. That is not my intent. Just pointing out what the text says. GM is the final arbiter. This is from the updated version. (So Tiny Dungeons 2e 2e, I guess.)
Jul 15, 2023 10:20 am
Cheers, @daryen. I read that too about ranged/light/heavy weapons, hence my question in the Patrol thread.
Anyway, @Psybermagi is the boss around here and has clarified that anything under 100 ft is fair game unless PC is held ... which is good :)
Anyway, @Psybermagi is the boss around here and has clarified that anything under 100 ft is fair game unless PC is held ... which is good :)
Jul 15, 2023 5:18 pm
Oh, it works for me, too! (Well, not my character, since his ranged weapon is "magic" and it works differently. But I'm always for player-friendly rulings.)
Jul 15, 2023 5:59 pm
I figured the reloading requirement is enough of a hinderance to keep everyone from only going ranged. And the no point blank shooting makes sense so we go with that since I am using, but not really enforcing zones, in the game just for simplicity and frames of reference
Jul 17, 2023 11:29 pm
@Psybermagi, @ForeverDED, @Mnrtoler:
As a note, I will be pretty much unavailable all Tuesday. I might sneak in a look in the early morning to keep my mind off things, but the rest of the day I will not be able to post. I'll be available again on Wednesday. So, please don't hold things up for me tomorrow. Feel free to have anyone roll for my force-bolts if needed! (Or lay on the charm. I get Advantage when trying to talk to people, like with the derro.)
As a note, I will be pretty much unavailable all Tuesday. I might sneak in a look in the early morning to keep my mind off things, but the rest of the day I will not be able to post. I'll be available again on Wednesday. So, please don't hold things up for me tomorrow. Feel free to have anyone roll for my force-bolts if needed! (Or lay on the charm. I get Advantage when trying to talk to people, like with the derro.)
Jul 19, 2023 6:58 am
I'm halfway through an enforced roadtrip and am going to be a bit harried a couple of more days. I'll post something in the Patrol thread today but, beyond that, free to move things along for Arry as needed. Should be back by Thursday.
Jul 19, 2023 12:42 pm
Hopefully you either A dont know some of the others on the trip and can pass the time getting to know each other / swap stories or B enjoy the company of the others on the trip or C have a good audiobook. Have fun.
Aug 3, 2023 3:11 am
I'm so glad I found PbP. Thanks Psybermagi and community for taking me in. I recently started my own PbP with some friends using the Troika! system and its going pretty well.
Aug 3, 2023 4:28 am
Glad to hear it is working for you Marmy49. My life and gaming group makes playing IRL more than a coulple nights a month hard but play by post is much more flexible.
Aug 6, 2023 11:38 pm
I will be on a business trip Monday through Thursday. I will be checking, but not frequently.
Aug 8, 2023 2:56 pm
I'll be away on vacation from 8/9 - 8/15. I should be able to check in, but only once/day. If I don't, and I'm slowing things down, feel free to NPC Blornvid.
Aug 8, 2023 4:03 pm
Well sounds like both of you will be slow. I can have patience so no need for psyber to npc you.
Aug 11, 2023 10:27 pm
daryen says:
Psybermagi, where did you get the shaman rules from? I don't remember seeing them in the base rules.Aug 12, 2023 7:15 pm
I'm all for you doing it with your touch. I have no issue with your version. It's just that you said there was an "official" version and I was curious where to find it.
If/when I get another Trait, I have something specific I'm gonna ask for ...
(It has nothing to do with shamans. It *does* have something to do with what I tried before.)
If/when I get another Trait, I have something specific I'm gonna ask for ...
(It has nothing to do with shamans. It *does* have something to do with what I tried before.)
Aug 12, 2023 11:31 pm
Psybermagi says:
Shaman comes from tiny dungeons Spirit world SettingI guess I just totally forgot about that one. Glad both styles work, instead of being mutually exclusive like in that setting.
Aug 12, 2023 11:37 pm
I am trying to allow more free form but have to keep some limits for balanced fun and fair play.
I also allow psionics, magitech, runesmith, and other forms of power including prestige (tier II) traits that build on existing traits and have a bit more power as long as I can wrap my head around a framework good enough to make sure any interested players understand the power options and limitations
I also allow psionics, magitech, runesmith, and other forms of power including prestige (tier II) traits that build on existing traits and have a bit more power as long as I can wrap my head around a framework good enough to make sure any interested players understand the power options and limitations
Aug 13, 2023 4:10 am
Hello, everone.
I'm new to pbp and new to the site, but have long years rping behind me.
I'm new to pbp and new to the site, but have long years rping behind me.
Aug 15, 2023 2:48 pm
Hello everyone! I played in a few PbP games 15 years ago. I rediscovered RPGs about a year ago and because I live abroad and have a family now I havent been able to form a group to play with. I have been desperatly trying to get solo to work with mixed results, and rediscovered PbP. I'm not sure how long I'll stay as I have a ton of systems I'd love to try out in the future, but this game seems so inviting I couldn't pass it up!
Aug 15, 2023 2:58 pm
@Solidgobi, Welcome!
Tiny D6 is very light-weight and that just isn't for everyone. I very much like it, but I understand why some might not. Really, it all depends on the flavor and "crunchiness" you are looking for. And, at this point, there is pretty much an offering for every flavor and crunchiness. And there is nothing preventing you from trying more than one game at a time, particularly in pbp!
Tiny D6 is very light-weight and that just isn't for everyone. I very much like it, but I understand why some might not. Really, it all depends on the flavor and "crunchiness" you are looking for. And, at this point, there is pretty much an offering for every flavor and crunchiness. And there is nothing preventing you from trying more than one game at a time, particularly in pbp!
Aug 15, 2023 3:03 pm
daryen says:
@Solidgobi, Welcome!Tiny D6 is very light-weight and that just isn't for everyone. I very much like it, but I understand why some might not. Really, it all depends on the flavor and "crunchiness" you are looking for. And, at this point, there is pretty much an offering for every flavor and crunchiness. And there is nothing preventing you from trying more than one game at a time, particularly in pbp!
Aug 15, 2023 3:17 pm
I have to say I have been extremely impressed by Psybermagi. He has players constantly coming in and going out, and he keeps up with everything, including giving everyone a little journey to the expedition. I am extremely impressed with how well he handles the whole thing. His patience is very impressive.
Aug 15, 2023 3:21 pm
You never know how much patience you have until you have kids of your own and try to raise and teach them and help them be the best they can. And hopefully they actually want to be good at something, anything really.
After that getting some people who are trying to have fun and be the best player/character they can is relatively easy or at least less stressful :)
The hard part is keeping it fun and interesting
After that getting some people who are trying to have fun and be the best player/character they can is relatively easy or at least less stressful :)
The hard part is keeping it fun and interesting
Aug 15, 2023 6:50 pm
So I got an ooc question. I know Gardakhan will be joining the tunnels and based on his story I have some ideas how you plan to do it. So he’s a duende which I don’t really know what that is, but he looks like a goblin or sorts. My question is will our pcs under what he is or will they, like me, think he’s a goblin?
Aug 15, 2023 7:01 pm
From what I read, "duende" covers goblin, halfling, gnome, and possibly others. They are obviously all different in flavor, but are mechanically the same.
To be honest, I had the same thought. I just assumed we'd "meta-game" the situation. Maybe he'll get the chance to parley because we'll be caught off-guard when he ends up being the first goblin to not attack us on sight.
To be honest, I had the same thought. I just assumed we'd "meta-game" the situation. Maybe he'll get the chance to parley because we'll be caught off-guard when he ends up being the first goblin to not attack us on sight.
Aug 15, 2023 7:46 pm
Think of duende as a species and goblin, Halfling, Gnome as race or Clans of that species. Goblins a a special case add they were shaped by magic to breed faster for the war. They gave tuhem bad reputation as a warborn people as they tend to be more violently inclined. There can be duende that are not goblin but resemble them to others but duende can tell the difference. Gardakhan could be a goblin duende and his people simply cast off that moniker or be of the base stock goblins were crafted from. I will leave it up to him.
Aug 15, 2023 8:00 pm
Welcome aboard, Solidgobi!
I'd like to second the praise for Psybermagi. His was the first campaign that I joined here on GP. I enjoyed it so much that I recruited Daryen. ;)
I've run three simultaneous PbEM Traveller campaigns in the past and know firsthand the work that's involved keeping them going and players engaged. His juggling of so many players coming and going (most of them new to GP and some to PbP) with multiple storylines is definitely exemplary.
I'd like to second the praise for Psybermagi. His was the first campaign that I joined here on GP. I enjoyed it so much that I recruited Daryen. ;)
I've run three simultaneous PbEM Traveller campaigns in the past and know firsthand the work that's involved keeping them going and players engaged. His juggling of so many players coming and going (most of them new to GP and some to PbP) with multiple storylines is definitely exemplary.
Aug 15, 2023 8:36 pm
Oh okay thanks guys. Raggy and Ro howls their agreement about psybermagi. I joined this game cautious of anything not 5e and he’s made this a super fun and involved experience
Aug 17, 2023 4:46 am
Welcome everyone,Lets have fun :)
[ +- ] Newcomer message
+ We have several newcomers starting now so I am a bit all over the place. I will try to get to each thread but don't hesitate to speak up if you have any questions.
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as my self.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as my self.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
Aug 20, 2023 6:40 pm
Psybermagi says:
Welcome everyone,[ +- ] Newcomer message
+ We have several newcomers starting now so I am a bit all over the place. I will try to get to each thread but don't hesitate to speak up if you have any questions.
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as my self.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as my self.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
Aug 28, 2023 2:36 am
Welcome everyone,
+ We have several newcomers starting now so feel free to speak up, here for the group or in your personal character thread (which are still public FYI), if you have any questions.
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as myself.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events.
There are currently 2 active groups a daily group in the tunnels and a weekly group in the library. All newcomers not in one of these groups please select your preferred posting pace in the poll below. I can create a new group or merge new players into existing threads after their get their opening adventure. Lets see how thing turn out and go from there.
[ +- ] Newcomer message
+ We have several newcomers starting now so feel free to speak up, here for the group or in your personal character thread (which are still public FYI), if you have any questions.
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as myself.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events.
There are currently 2 active groups a daily group in the tunnels and a weekly group in the library. All newcomers not in one of these groups please select your preferred posting pace in the poll below. I can create a new group or merge new players into existing threads after their get their opening adventure. Lets see how thing turn out and go from there.
location | player | character | pace |
Solo/New | Variable | ||
Denzarki | Finch | 1+/day | |
CurtFactor | Rhidon Axehorn | 2+/week | |
WandaPlays | Autumn Leaves | ??? | |
SpiritualSock511 | Brother Timothy | weekly | |
Solidgobi | Etcher | Daily | |
TUNNELS | 1+/day | ||
ForeverDED | Blornvid | ||
daryen | Skeeve | ||
Mnrtoler | Raggy | ||
GeneralET | Gardakhan | ||
LIBRARY | 1-3/week | ||
tergolap | Shmautz | ||
Marmy49 | Seren | ||
| |||
What is your preferred posting pace Public
1/week
2+/week
1+/day
Aug 28, 2023 4:45 am
Also a heads up announcement. I will be on vacating this coming weekend, Friday through next Monday.
Aug 29, 2023 1:08 pm
Suggested post formating
Character communication is in bold
Character thought is in itallicsUse colors for additional emphasis, like on a characters
name This is not needed but can be useful
Roll a Test anytime you think there is a chance or failure so I dont have to ask for a roll or roll for you This keeps the game moving.
Character communication is in bold
Character thought is in itallics
OOC:
Player thoughts/comments are in OOCname This is not needed but can be useful
Roll a Test anytime you think there is a chance or failure so I dont have to ask for a roll or roll for you This keeps the game moving.
Sep 1, 2023 1:21 am
Alright I am off till next Tuesday folks. When I get back from vacation I am going to try and get the newcomers into groups
Below is my current working group list.
CurtFactor : You selected 2+ per week so can choose to either join the new group as shown above, both of the others selected daily, or the library, which posts 1+/week. There are many who do not always post as often as others in their games and that is fine. I do however tend to move the story along when I get input from at least 2 of the players. Some games the players agree that any individual can move the story along though GM, including me, due tend to slow for a consensus or everyone to respond at key points in the story.
SpiritualSock511 : It may take a bit to merge your storyline with the others but I will start things in that direction. If you want we can do a narrative skip and get you there quicker if you like.
@WandaPlays, I have not heard from you in a bit. Hope all is well. Let us know if you need anything.
Below is my current working group list.
location | player | character |
New Group | daily? | |
@Denzarki | Finch | |
@CurtFactor | Rhidon Axehorn | |
@Solidgobi | Etcher | |
TUNNELS | 1+/day | |
ForeverDED | Blornvid | |
daryen | Skeeve | |
Mnrtoler | Raggy | |
GeneralET | Gardakhan | |
LIBRARY | 1-3/week | |
tergolap | Shmautz | |
Marmy49 | Seren | |
@SpiritualSock511 | Brother Timothy | |
? TBD ? | | |
WandaPlays | Autumn Leaves |
CurtFactor : You selected 2+ per week so can choose to either join the new group as shown above, both of the others selected daily, or the library, which posts 1+/week. There are many who do not always post as often as others in their games and that is fine. I do however tend to move the story along when I get input from at least 2 of the players. Some games the players agree that any individual can move the story along though GM, including me, due tend to slow for a consensus or everyone to respond at key points in the story.
SpiritualSock511 : It may take a bit to merge your storyline with the others but I will start things in that direction. If you want we can do a narrative skip and get you there quicker if you like.
@WandaPlays, I have not heard from you in a bit. Hope all is well. Let us know if you need anything.
Sep 1, 2023 12:14 pm
Quote:
CurtFactor : You selected 2+ per week so can choose to either join the new group as shown above, both of the others selected daily, or the library, which posts 1+/week.Sep 1, 2023 7:29 pm
Hello all due to irl commitments and a recent miscarriage by my wife I need to step away for GP. Thank you all so much for the wonderful games and best luck adventuring.
Sep 2, 2023 4:01 am
Have a good vacation Psybermagi!
Mnrtoler, I'm so sorry for your lose. My wife and I have had two ourselves. It's so heartbreaking, I hope you two can support eachother and get through it together. Terrible and sad, so sorry.
Mnrtoler, I'm so sorry for your lose. My wife and I have had two ourselves. It's so heartbreaking, I hope you two can support eachother and get through it together. Terrible and sad, so sorry.
Sep 5, 2023 3:26 pm
Had fun and flew back late last night / early this morning. I love having a day off after the actual vacation just to chill before heading back to work.
@Mnrtoler : Take care of the family and yourself. I send my well wishes to you and yours.
@Mnrtoler : Take care of the family and yourself. I send my well wishes to you and yours.
Sep 6, 2023 11:35 am
Hello, I am brand new to gamers plane. I just created a character and I am ready to play.
@Mnrtoler - I'm sorry to hear about your loss. Sending well wishes your way.
@Mnrtoler - I'm sorry to hear about your loss. Sending well wishes your way.
Sep 8, 2023 4:13 am
I think I have everyone active set with their character and into a story thread. Speak up if you have any questions or are waiting on me.
Sep 14, 2023 2:44 am
[ +- ] Welcome Newcomers
+ We have several newcomers starting now so feel free to speak up, here for the group or in your personal character thread (which are still public FYI), if you have any questions.
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as myself.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events. Please indicate your preffered posting pace by clicking on teh poll link below
There are currently a couple active groups including a daily group in the Matrix and a weekly group in the library and a couple newcomers still heading into the main sorty area.. All newcomers not in one of these groups please post your preferred posting pace. I can create a new group or merge new players into existing threads after their get their opening adventure. Lets see how thing turn out and go from there.
As this game is public and there are multiple threads in the game you can read up on what the other players are doing as well as past player stories if you want.
+ If you see something that does not make sense just know I am not the best speller and spell check likes to garble my posts, which I do not always catch. Take context clues and ask for clarification if needed.
+ There are a couple veterans hanging around who have been quite helpful so don't be shy about asking players for feedback/help as well as myself.
+ I run this game in my own setting with a lot of lore, mostly in my head, but as long as you think high fantasy you do not need to worry about the details, though some things will make more sense if you know the setting info. It all depends on what you want from your game/story
+ Individuals can post at any pace but if you stick around after your intro story and join a group then just know I tend to try and keep things at the expected pace but this can shift +/- depending on player response and IRL events. Please indicate your preffered posting pace by clicking on teh poll link below
There are currently a couple active groups including a daily group in the Matrix and a weekly group in the library and a couple newcomers still heading into the main sorty area.. All newcomers not in one of these groups please post your preferred posting pace. I can create a new group or merge new players into existing threads after their get their opening adventure. Lets see how thing turn out and go from there.
As this game is public and there are multiple threads in the game you can read up on what the other players are doing as well as past player stories if you want.
Posting Rate poll[
Sep 28, 2023 6:58 pm
Heads up, I will be on vacation next Wednesday through Friday with limited Internet so posting may slow out stop
Oct 10, 2023 1:38 pm
Ritual magic is explained as one of the first crated magic systems. It dates back before scrolls and artifice allowed mages to bind magic into more convenient forms. Apparently the Matrix Tiles allows shortcuts to a variety of rituals by having the pattern formed take the place of much of the needed preparations the ritual would normally have to do.
[ +- ] Ritual Magic Prestige Trait
Prerequisite: Any basic magic trait
Those who spend time delving into the laws of magic often wander into the field of ritual magic. This trais allows any natural magic to be amplified while also granting access to higher magic that can perform great feats but require time and effort to establish. Though not quite as powerful as prepared scrolls rituals are more powerful than basic magical traits. Each ritualist starts with 1 known ritual and may test each time they rest to prepare another, to a maximum of 3. The scope and effect are to be discussed with the game master. Rituals take from 1 minute to several hours and can require various materials. The higher the effet the greater the time and material required.
ENHANCED EFFECTS:
Spell touched : Up to three effects can be maintained and the area and complexity is enhanced to a single individual each. Saves can now be required of the target instead of rolling an attack.
Beast Speech : Beasts can be influence through this. Roll a test to sway any and all beasts of a single type you can see inciting specific emotions or desires.
Familiar: If a ritual is used to summon the familiar than up to 3 can be summoned and they can move up to a mile from the summoner
Healer : Healing can be done at range for a test and on up to 3 targets for disadvantage.
Those who spend time delving into the laws of magic often wander into the field of ritual magic. This trais allows any natural magic to be amplified while also granting access to higher magic that can perform great feats but require time and effort to establish. Though not quite as powerful as prepared scrolls rituals are more powerful than basic magical traits. Each ritualist starts with 1 known ritual and may test each time they rest to prepare another, to a maximum of 3. The scope and effect are to be discussed with the game master. Rituals take from 1 minute to several hours and can require various materials. The higher the effet the greater the time and material required.
ENHANCED EFFECTS:
Spell touched : Up to three effects can be maintained and the area and complexity is enhanced to a single individual each. Saves can now be required of the target instead of rolling an attack.
Beast Speech : Beasts can be influence through this. Roll a test to sway any and all beasts of a single type you can see inciting specific emotions or desires.
Familiar: If a ritual is used to summon the familiar than up to 3 can be summoned and they can move up to a mile from the summoner
Healer : Healing can be done at range for a test and on up to 3 targets for disadvantage.
Oct 10, 2023 2:37 pm
Interesting ...
I wonder if there is a limit to the types of magic one person is allowed to learn. :-)
EDIT: Before this I was leaning towards working for either Diehard or Crystal Magic. But I may have to take this to work with the Matrix better. (Diehard is just to make Skeeve more survivable. Crystal Magic is incredibly utilitarian for both the telepathy and "item reading". But being able to control the Matrix directly without the crystal may be too useful to pass up!)
I wonder if there is a limit to the types of magic one person is allowed to learn. :-)
EDIT: Before this I was leaning towards working for either Diehard or Crystal Magic. But I may have to take this to work with the Matrix better. (Diehard is just to make Skeeve more survivable. Crystal Magic is incredibly utilitarian for both the telepathy and "item reading". But being able to control the Matrix directly without the crystal may be too useful to pass up!)
Last edited October 10, 2023 3:03 pm
Oct 21, 2023 3:14 pm
We have had several new people join recently so I am asking for some feedback on the instructions for joining the game, creating a character, submitting it, etc. Basically what can I add or change to the welcome and character creation threads to make it easier?
Oct 22, 2023 8:21 pm
Hi @Psybermagi. Thanks for introducing me to PbP, I have really enjoyed the format and learned lots. I think It's best that I step away for the time being. @Tergolap, it was a joy to adventure with you.
Oct 22, 2023 8:41 pm
No worries @Marmy49, thanks for the heads up. Take care and have fun out there :)
Oct 23, 2023 2:21 am
Quote:
Welcome to the eternal Forests. Your mission should you choose to accept it or not is to not die.Oct 23, 2023 2:30 am
WHAAAAAT you talking about. I thought you were the assistant DM and were in half of the threads ;)
P.S. thanks for all the Tiny help with the other players :)
P.S. thanks for all the Tiny help with the other players :)
Oct 23, 2023 4:17 am
Thanks. Mostly I keep my cross-thread comments to the character development threads, not the adventure threads. I don't want to get too out of line. But simple rules questions, yes, I'll jump in on those. :-)
You are welcome. And thank you for being good with it.
You are welcome. And thank you for being good with it.
Oct 23, 2023 6:23 pm
Hi,
after playing for a year now, I'd like to take a little break. Shmautz and I need some time for recovery. I hope to be back by the end of the year.
Thank you all,
after playing for a year now, I'd like to take a little break. Shmautz and I need some time for recovery. I hope to be back by the end of the year.
Thank you all,
Oct 23, 2023 6:53 pm
@tergolap Thanks for the heads up. Have fun over the holidays. Just apply to get back in the game.
Oct 24, 2023 7:51 am
Hey, I just submitted my character, Beruga. Please let me know if I need to make any changes, otherwise can't wait to get started!
Oct 27, 2023 8:10 pm
OK we have a coupe newcomers who will be wrapping up their solo intro and so I will be moving stories to integrate them into existing stories this coming week
The daily group is already at 4 so the new dailies can join in, 6 should be manageable, or start a new group but I figure why not let you guys figure it out in character
Daily > Manor | Edair (Elysium777) | Beruga (avylazyboy) |
3+ Weekly > Trials | Vaun Kaiser (Stalker05) |
The daily group is already at 4 so the new dailies can join in, 6 should be manageable, or start a new group but I figure why not let you guys figure it out in character
Nov 6, 2023 3:17 pm
Fiznik says:
We have got to get that Seer to tell us how to lock this damable thing so people dont keep poppoing into the middle of our research.Nov 12, 2023 5:17 pm
Just a heads up on exploration. I try not to move characters without player directives though I may occasionally move the story if it seems to need it to me. As play by post has a larger lag in player/GM response this can sometimes slow things down. The basic idea is the players describe their intended character actions and behavior. The more general you do this the more room I have to interpret.
Manual "I walk down the hall to the door" then I will explain what you see moving down the hall and then wait for more user directives.
Automatic "I explore the building, checking doors for traps, opening containers, and searching for anything out of place or interesting" I will move you around more describing multiple rooms, their contents, with particular focus anything that does not fit as well as anything that seems dangerous.
So if you prefer more control and want to go through everything yourself use the first manual method. If you want the story to move along to the next interesting event use the second automatic method.
Manual "I walk down the hall to the door" then I will explain what you see moving down the hall and then wait for more user directives.
Automatic "I explore the building, checking doors for traps, opening containers, and searching for anything out of place or interesting" I will move you around more describing multiple rooms, their contents, with particular focus anything that does not fit as well as anything that seems dangerous.
So if you prefer more control and want to go through everything yourself use the first manual method. If you want the story to move along to the next interesting event use the second automatic method.
Nov 13, 2023 12:43 am
Alright, I have a couple newcomers so I would like to get everyone to vote on the posting rate poll
This is required for newcomers that want to stick around and join a group
Veterans can optionally do this or not
This is required for newcomers that want to stick around and join a group
Veterans can optionally do this or not
Nov 21, 2023 6:59 pm
Holiday Shenanigans
Year end holiday season is upon us, Thanksgiving, Christmas, New Years, so I may not be posting to every thread as quickly as normal till next year
Year end holiday season is upon us, Thanksgiving, Christmas, New Years, so I may not be posting to every thread as quickly as normal till next year
Dec 1, 2023 7:11 pm
Can all the newcomers post their preference on the Posting Rate Poll
Dec 4, 2023 12:54 am
I have never played TinyD6 before but I just started reading up on it.
I found a TinyD6 Superhero game.
Do you think TinyD6 would work for a superhero game similar to this?
Each Player gets there own City to protect.
There is a Team of Heroes like Justice League.
Each city has Super Villains and Crooks for the players to deal with.
Every so often the players will need to team up to deal with a Villain.
There could be World size disasters that need all of the players to fight.
Could something like this work?
I found a TinyD6 Superhero game.
Do you think TinyD6 would work for a superhero game similar to this?
Each Player gets there own City to protect.
There is a Team of Heroes like Justice League.
Each city has Super Villains and Crooks for the players to deal with.
Every so often the players will need to team up to deal with a Villain.
There could be World size disasters that need all of the players to fight.
Could something like this work?
Dec 4, 2023 3:46 am
Look for Tiny Supers. It is a full Tiny d6 superhero game that looks pretty good to me. It comes with a default setting, but also includes some rather inventive alternative settings to use or borrow from. The default setting has a single city that the players are assumed to operate from. It also includes their own "Justice League" proxy with several villains to choose from. Players can either be the pregens, or could be understudies or whatever. There is also a second book that also expands on the base setting.
They also have another supplement that covers street-level less powered heroics.
But, to get back to your question, yes you could definitely restructure the base setting, or roll your own, to do what you are describing.
They also have another supplement that covers street-level less powered heroics.
But, to get back to your question, yes you could definitely restructure the base setting, or roll your own, to do what you are describing.
Dec 4, 2023 4:20 am
I have never played Tiny Supers but the basic are the same as Tiny Dungeons but it has a power mechanic that you will want to look into. Even without that the basic TinyD6 engine can easily adapt to any framework. Have fun with it and let us know how it works out for your hero game
Dec 6, 2023 4:25 pm
Super hero TinyD6 sounds like fun!
I'm going to be traveling for work the next couple of days. I should be able to post but it may not be as frequently as I have been. I should be back to my regular posting rate next week.
I'm going to be traveling for work the next couple of days. I should be able to post but it may not be as frequently as I have been. I should be back to my regular posting rate next week.
Dec 6, 2023 4:27 pm
daryen says:
Too bad Skeeve can't give the Cave Fisher crew any advice ...Dec 6, 2023 4:38 pm
microtheMacroBear says:
Super hero TinyD6 sounds like fun!I'm going to be traveling for work the next couple of days. I should be able to post but it may not be as frequently as I have been. I should be back to my regular posting rate next week.
Dec 6, 2023 4:43 pm
Psybermagi says:
daryen says:
Too bad Skeeve can't give the Cave Fisher crew any advice ...Now, whether that is *good* advice, I don't know. But it is the approach Skeeve would focus on.
Dec 10, 2023 11:32 pm
Just a reiteration of an earlier post : Till after the new years I may not keep posting at previous rates and do not expect you to either. I will try to keep it up daily but weekends will likely be at most once if at all for all games.
If any one knows they will not be posting for a while or will have to change their posting rate just let us know. Newcomers not yet in a group, with and expected posting rate to it (See the Tiny Info sheet), please add yourselves to the Posting Rate Poll
We have 4 newcomers that will need to be worked into a group as they wrap up their solo/introductory missions so I will be pulling them into groups based on polling rate or other specified preferences.
If any one knows they will not be posting for a while or will have to change their posting rate just let us know. Newcomers not yet in a group, with and expected posting rate to it (See the Tiny Info sheet), please add yourselves to the Posting Rate Poll
We have 4 newcomers that will need to be worked into a group as they wrap up their solo/introductory missions so I will be pulling them into groups based on polling rate or other specified preferences.
Dec 22, 2023 3:58 pm
I probably won't be able to post until Sunday. However, we should be good for our move through the pit.
Dec 24, 2023 5:25 pm
Happy Holidays all! And thanks Psybermagi for keeping this awesome game running. Every day I look forward to seeing what we'll encounter next!
Dec 24, 2023 5:34 pm
Happy Chrismahanukwanzakah
And I agree Psyber You are a Great DM so organized and active. You are amazing!
And I agree Psyber You are a Great DM so organized and active. You are amazing!
Dec 24, 2023 9:18 pm
Happy Holidays! I third that! Thanks for running this game, Psybermagi!
Last edited December 24, 2023 9:19 pm
Dec 24, 2023 10:24 pm
Happy Holidays everyone!
Thanks to Psybermagi for masterfully running this game, to ForevenDED and Arkmenos for adventuring with me, and to WhiteDwarf for letting me voice his chess piece!
Looking forward to another year of adventuring and the chance to seeing more of you in-game.
Thanks to Psybermagi for masterfully running this game, to ForevenDED and Arkmenos for adventuring with me, and to WhiteDwarf for letting me voice his chess piece!
Looking forward to another year of adventuring and the chance to seeing more of you in-game.
Dec 25, 2023 12:05 am
A little year end housekeeping. This game has one newcomer possibly incoming, one still on solo training mission and 3 groups.
Everyone please make sure they have selected one of the options on the Posting Rate poll
I am putting private surveys in each group thread for players to express interests.
Select interests
Game play will continue through New Years but there should be no major developments so if you don't post you wont be missing much
Everyone please make sure they have selected one of the options on the Posting Rate poll
I am putting private surveys in each group thread for players to express interests.
[ +- ] group survey questions
Select interests
Social Encounters | Combat | Puzzles | Exploration | Involved Story Arcs |
Chase/Hunt | Go Fetch | Big Bad Evil | City | Wilderness |
Travel the World | Visit other Plane | Moral dilemmas | World Building (PC impact on the world) |
Dec 25, 2023 9:57 pm
Just a review for those who have been in the game and those new to it or just joining.
I run this with a short tutorial, usually a solo event, for new players/characters then put those that stick around into one of the groups. Groups are primarily organized by preferred posting rates. I request players post a minimum of once a week but am flexible for newcomers in the tutorial session.
Currently there are 3 active group stories
1. The Manor (1+/weekday) : A noble and ancient house has been found and and heir returned to their roots. Help the heiress, Sylfir Alderdrim, reclaim her family's' heritage by restoring order and peace to the manor house, grounds, and surrounding buildings.
2. Curing Eldergroove (3+/week): An ancient city lost to a curse waiting for those brave enough to help restore the balance that once held sway allowing for prosperity and peace to it and the surrounding area.
3. Descent into the Underdark (1/weekday): Explore the reaches underground while helping secure the Expeditions subterranean borders. Hunt vicious monsters, find new trade partners, wander the labyrinthian depths of the Underdark.
There are also 4 ongoing inactive stories
Some characters have touched on these but none are the driving force of a group story at this time
A : The Dragon : An ancient and powerful dragon moved near to the city of Paphos. So far they have had little dealing with the Expedition though their kobold servants have clashed with the gobin, hobgoblin, and orc forces.
B : The Matrix : This ancient magic allows for instantaneous transportation to other known Matrix Nodes allowing the people of the Dawn age to enjoy the diversity of the world though its connections. Help reclaim this forgotten technology as you visit its remote locations and discover new uses of its enchantments.
C : The Necromancers : Created as a weapon of last resort during the Dawn wars, Necromancy has been twisted to an even darker purpose. Those who meddle with the powers of life and death are establishing a foothold in the nearby cemetery of Paphos, to what ends you know not. Stop these
D : The Infinite Tower : A powerful artifact of the Dawn Age built to collect and protect the knowledge of all mortal Peoples. Now broken and of limited power, its wardens seek aid in restoring it by procuring needed resources and reclaiming lost components. Help them in their work and they can show you the wonders of the cosmos.
I run this with a short tutorial, usually a solo event, for new players/characters then put those that stick around into one of the groups. Groups are primarily organized by preferred posting rates. I request players post a minimum of once a week but am flexible for newcomers in the tutorial session.
Currently there are 3 active group stories
1. The Manor (1+/weekday) : A noble and ancient house has been found and and heir returned to their roots. Help the heiress, Sylfir Alderdrim, reclaim her family's' heritage by restoring order and peace to the manor house, grounds, and surrounding buildings.
2. Curing Eldergroove (3+/week): An ancient city lost to a curse waiting for those brave enough to help restore the balance that once held sway allowing for prosperity and peace to it and the surrounding area.
3. Descent into the Underdark (1/weekday): Explore the reaches underground while helping secure the Expeditions subterranean borders. Hunt vicious monsters, find new trade partners, wander the labyrinthian depths of the Underdark.
There are also 4 ongoing inactive stories
Some characters have touched on these but none are the driving force of a group story at this time
A : The Dragon : An ancient and powerful dragon moved near to the city of Paphos. So far they have had little dealing with the Expedition though their kobold servants have clashed with the gobin, hobgoblin, and orc forces.
B : The Matrix : This ancient magic allows for instantaneous transportation to other known Matrix Nodes allowing the people of the Dawn age to enjoy the diversity of the world though its connections. Help reclaim this forgotten technology as you visit its remote locations and discover new uses of its enchantments.
C : The Necromancers : Created as a weapon of last resort during the Dawn wars, Necromancy has been twisted to an even darker purpose. Those who meddle with the powers of life and death are establishing a foothold in the nearby cemetery of Paphos, to what ends you know not. Stop these
D : The Infinite Tower : A powerful artifact of the Dawn Age built to collect and protect the knowledge of all mortal Peoples. Now broken and of limited power, its wardens seek aid in restoring it by procuring needed resources and reclaiming lost components. Help them in their work and they can show you the wonders of the cosmos.
Dec 26, 2023 4:59 am
Thank and you're welcome to all the players. It nice to be appreciated and have a good game flow. I will take part credit and give some to the TinyD6 system and some hours to good players. The simplicity and flexibility let's the story we build be more central than the mechanics.
Dec 27, 2023 5:21 am
Can all the newcomers submit their prefered posting rate on the POLL
I would like to make groups of newcomers if possible for this/next week to get them started. If your schedule is off right now just and will change next week or the week after just let me know and we will see what we can work out.
I would like to make groups of newcomers if possible for this/next week to get them started. If your schedule is off right now just and will change next week or the week after just let me know and we will see what we can work out.
Dec 27, 2023 10:53 pm
From Posting Rate Poll
OK I have 1 still in theri intro 4 newcomers who are working on finishing up their characters
@ImperfectBeing Trod is well into his intro mission but has not set a preferred posting rate yet
@Lord_Morane has yet to submit his character, again due to holiday chaos, or set his posting preferences
@Thunder_Lungz,@Bunt I will craft an intro to work the tow of you together
@zstix I can put Gus with the other 2 for now or pull you in with Trod who was going pretty much daily before the holiday chaos. Please let me know if you have a prefference.
I review all the characters and get something for Oliver and Gringeltch and try to leave an open hook for Gus to join there or into Trod's story tomorrow.
TBD | character | player |
? | Trod | ImperfectBeing |
3/w | Oliver | Bunt |
3/w | Grinfletch | Thunder_Lungz |
1/d | Gus Dorrenson | zstix |
? | ? | Lord_Morane |
OK I have 1 still in theri intro 4 newcomers who are working on finishing up their characters
@ImperfectBeing Trod is well into his intro mission but has not set a preferred posting rate yet
@Lord_Morane has yet to submit his character, again due to holiday chaos, or set his posting preferences
@Thunder_Lungz,@Bunt I will craft an intro to work the tow of you together
@zstix I can put Gus with the other 2 for now or pull you in with Trod who was going pretty much daily before the holiday chaos. Please let me know if you have a prefference.
I review all the characters and get something for Oliver and Gringeltch and try to leave an open hook for Gus to join there or into Trod's story tomorrow.
Dec 27, 2023 11:20 pm
I guess it might be nice to start with the other two folks who are just getting started, but I'm pretty flexible. If there's a new (to Gus) culture, obscure plant/animal, or just a rumor of a locked away recipe, my character has plenty to work with hook-wise.
Dec 27, 2023 11:31 pm
I like the overlap between these three characters. An artifact seeker, an ingredient & recipe seeker (cook), and another ingredient & recipe seeker (alchemist). Not to mention that Duendes seem to be popular.
Dec 27, 2023 11:39 pm
I had a DM a while ago who had a thing against calling smaller characters "Halflings" and though that is what I unusually called them in games growing up agreed with the idea that they likely do not call themselves that. Not wanting to go with Hobbit or Kender I decided on Duende as another folk of myth. My guess it people like the small cheerful people, and the life saving trait they have :)
Dec 27, 2023 11:48 pm
I can see Agility being a pretty heavy pull. Its heritage-specific trait that can't be otherwise acquired. I can't remember if your Duende take the same HP hit as the BTB Goblins do.
Dec 27, 2023 11:51 pm
Well, in peruvian folklore Duendes are devilish creatures who lure unbaptized children into the forest (yeah, that's exactly how the myth goes). Guess their playful version definitely comes from somewhere else.
Dec 28, 2023 12:00 am
LoL, that is probably my fault. I remembered they were smaller and mixed them in with elves and pixies and what not
Dec 28, 2023 12:02 am
Does anybody know how to call this in English?

In Spanish it's called "estólica" or "propulsor", and it is some kind of arrow/dart thrower, not too different from the one you could use to play fetch with your dog.

In Spanish it's called "estólica" or "propulsor", and it is some kind of arrow/dart thrower, not too different from the one you could use to play fetch with your dog.
Dec 28, 2023 12:03 am
Re: Duende
I did a quick Google image search because I hadn't heard the term before and thought "Yeah, I could happily play one of those"
I did a quick Google image search because I hadn't heard the term before and thought "Yeah, I could happily play one of those"
Last edited December 28, 2023 12:04 am
Dec 28, 2023 12:05 am
Bunt says:
Does anybody know how to call this in English?In Spanish it's called "estólica" or "propulsor", and it is some kind of arrow/dart thrower, not too different from the one you could use to play fetch with your dog.
Dec 28, 2023 12:06 am
zstix says:
Re: DuendeI did a quick Google image search because I hadn't heard the term before and thought "Yeah, I could happily play one of those"

Dec 28, 2023 12:08 am
Just to clarify the Duende people of my world range from 2 - 4 feet in heigh. This is just to keep them small but not tiny. And yes, Duende have fewer HP to start with.
Dec 28, 2023 12:08 am
Psybermagi says:
Bunt says:
Does anybody know how to call this in English?In Spanish it's called "estólica" or "propulsor", and it is some kind of arrow/dart thrower, not too different from the one you could use to play fetch with your dog.
Dec 28, 2023 12:10 am
I had more of the 2nd elfin image in my mind originally. However the Duende people cover several types and some have played goblins that resemble the 1st with claws and sharp teeth, while others were more like hobbits, and shome like Kender or Hin.
Dec 28, 2023 12:21 am
Yeah from my 2-minute research, I thought Duende looked like small goblins. I’ll have to reimagine my dude a little so he’s slightly more gnome/halfling-like.
I also like the idea of this trio of characters starting out. Sounds like a fun group!
I also like the idea of this trio of characters starting out. Sounds like a fun group!
Last edited December 28, 2023 12:21 am
Dec 28, 2023 12:24 am
Like I said, Duende is more of a classification. Like saying small humanoid from our perspective. A goblin like duende is just fine. Go with what you like/want. Do note that "Goblins" are usually considered to be on the more evil/malicious end of the Duende spectrum as they often served as scouts and scavengers during the Dawn War so have a bit of a bad rap. Many goblin tribes/clans are as peaceful as any other Duende though their sense of fun is a bit less happy skipping and singing songs.
Dec 28, 2023 12:37 am
Bunt says:
LOL, you really have to be more specific than that. Which of these two made you say that?Dec 28, 2023 12:46 am
Story for Gus, Olliver, and Grin started HERE
Dec 28, 2023 1:41 am
Psybermagi says:
Story for Gus, Olliver, and Grin started HEREAlso, I’m making Grinfletch slightly more halfling-like to lean away from the goblin look. I’d prefer to be more similar to the other Duende folk and have some kinship to them.
Last edited December 28, 2023 1:51 am
Dec 30, 2023 7:10 am
Just a heads up. All new characters start with 10 gold. I added coin tracking to many sheets that were lacking this.
Dec 31, 2023 1:03 am
I'm offline tomorrow (New Year's Eve). All day; all night. Will not be checking in. Should be back New Year's Day.
Dec 31, 2023 2:23 am
Well check the doors, but wait for the meat shield to get back before entering any rooms. 🙂
Jan 1, 2024 7:30 pm
Oh, I didn't mean that everyone should eat healthy, just be healthy, not get sick. That sort of thing. :)
Jan 1, 2024 7:50 pm
LoL no worries. It all about the balance. Eat enough to enjoy it but not too much to get sick/unhealthy. That's my philosophy of life. Balance necessity, fun, peace, excitement. Haven't gotten there yet but hey, that's life. 😁
Jan 8, 2024 1:31 am
@ForeverDED,@daryen,@CurtFactor,@Arkmenos,@microtheMacroBear,@Stalker05,@avylazyboy,@Ishmann,@WhiteDwarf,@Smiley,@Thunder_Lungz
Everyone Please check the Posting Rate Poll and make sure you are visible there.I need to whittle this down to 3 or 4 story threads, which with the newcomers will take a bit of shuffling .
New year, new opportunities. If anyone wants to change games due to posting pace, interest in another story line, etc then let me know and I will shift things around with my awesome narrative powers.
Everyone Please check the Posting Rate Poll and make sure you are visible there.
[ +- ] Current Groups & Pace Preferences
Manor
Eldergrove
1/d | character | player | pace |
Blornvid | ForeverDED | 1d | |
Skeeve | daryen | 1d | |
Ealdwig Swiftfoot | Arkmenos | | |
3/w | character | player | pace |
Rhidon Axehorn | CurtFactor | 3w | |
Barley | microtheMacroBear | 3w | |
Vaun Kaiser | Stalker05 | | |
Beruga | avylazyboy | 1d |
Underdark
To Be Determined
1/d | character | player | pace |
Ander An’Derson | WhiteDwarf | 1d | |
Belagroff Bearjaw | Ishmann | | |
Smiley | Ishzu | 1d | |
TBD | character | player | pace |
| |||
Oliver | Bunt | 3w | |
Grinfletch | Thunder_Lungz | 3w | |
Gus Dorrenson | zstix | 1d |
New year, new opportunities. If anyone wants to change games due to posting pace, interest in another story line, etc then let me know and I will shift things around with my awesome narrative powers.
Jan 8, 2024 2:21 am
FYI, though I try to keep up with daily games but weekends are not always daily
Just put you preference on the poll by following the link above then taping your preference
Just put you preference on the poll by following the link above then taping your preference
Jan 8, 2024 3:22 am
Psybermagi says:
FYI, though I try to keep up with daily games but weekends are not always dailyJan 9, 2024 6:26 am
OK I am missing posting rate preferences from (Follow the link HERE and select your preferences)
@Arkmenos - assuming he is daily with his group
@Ishmann - not posted, in a daily group
@Stalker05 - not posted, in a 3/w group
@Lord_Morane - still getting ready
Remember : If you want/need a slower or faster game speak up and I can shuffle characters and groups. I have just the plot device to do so. Isn't magic wonderful? "How did that happen? Because, Magic!"
@Arkmenos - assuming he is daily with his group
@Ishmann - not posted, in a daily group
@Stalker05 - not posted, in a 3/w group
@Lord_Morane - still getting ready
Remember : If you want/need a slower or faster game speak up and I can shuffle characters and groups. I have just the plot device to do so. Isn't magic wonderful? "How did that happen? Because, Magic!"
Jan 10, 2024 5:41 am
Just a heads up. Please post regularly or let us know if you can't.
I am more relaxed with newcomers but once past the intro you are in groups and it affects others. So please just let us know if you can't post for a while and we can play around it or pause if the group agrees.
I have seen games die due to delayed posting causing disinterest or players fighting dirty points. So try to limit it on the games I run
I am more relaxed with newcomers but once past the intro you are in groups and it affects others. So please just let us know if you can't post for a while and we can play around it or pause if the group agrees.
I have seen games die due to delayed posting causing disinterest or players fighting dirty points. So try to limit it on the games I run
Jan 11, 2024 1:07 am
Reminder & Announcements
The ~Tiny Info~ has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
or opening it from the Characters menus at the bottom of the page. Additional information can be added here upon request. This includes NPC, stores located on base, maps, group PC/player composition, ingame notices, tips and guides.
Common queries are added to Tiny Q&A
The ~Tiny Info~ has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section

Common queries are added to Tiny Q&A
Jan 13, 2024 1:25 am
ANNOUNCEMENT : I am bumping Duende HP from 4 to 5 so if you have a duende,goblin,halfling,etc you chances of not dying just went up. Huzzah! Of course that means I can throw bigger things at you too. Use that Agility to try and not to get hit. :)
Jan 13, 2024 1:59 am
Here's the amazing thing: the Halfling heritage that the game designer published has only three HP! I have no idea how they thought those poor things were gonna live. Honestly, I guess they just viewed it as a "trait tax" and there would be no way anyone taking Halfling wouldn't burn a trait on Tough.
Last edited January 13, 2024 2:01 am
Jan 13, 2024 2:30 am
The book I have says 4 but in another game I play the DM said 5. Once you start fighting bigger monsters that deal more damage I decided 2 hits and dead is bad. But yeah, veterans might want to consider armor or tough or both depending on fighting style
Jan 13, 2024 2:39 am
on the Tiny Info sheet under Veterans (That's you guys now) in Advancement there are some optional rules I am making standard for any who wish to use them
Optional Advanced Rules
Critical Success :
Any time two or more 6's are roll rolled on any test the results exceed basic results. Damage is increased or another beneficial effect will be added by the GM.
Armor Proficiency :
Medium armor Proficiency (a new Proficiency option) allows you to negate the first point of damage from each conflict.
Heavy armor Mastery, requires medium armor proficiency, allows you to negate the first 2 points of damage from each conflict.
Optional Advanced Rules
Critical Success :
Any time two or more 6's are roll rolled on any test the results exceed basic results. Damage is increased or another beneficial effect will be added by the GM.
Armor Proficiency :
Medium armor Proficiency (a new Proficiency option) allows you to negate the first point of damage from each conflict.
Heavy armor Mastery, requires medium armor proficiency, allows you to negate the first 2 points of damage from each conflict.
Jan 13, 2024 2:49 am
Oh cool! Good to know I’m a veteran at something! :P
I should look into the shops and stuff too. How quickly do folks earn XP and money? Do folks consider how they want their character to grow or just kind of wing it?
I should look into the shops and stuff too. How quickly do folks earn XP and money? Do folks consider how they want their character to grow or just kind of wing it?
Jan 13, 2024 3:13 am
Encounters are 1 XP each. Though I occasionally give a bonus XP or if encounters or challenges are trivial will require multiple for a single XP. As I start characters in my game below where the system actually does I give 10 XP for the intro then am generous for the next 8 to catch up with the Tiny Dungeon base level.
Most experienced RPG players tend to plan.
Most experienced RPG players tend to plan.
Jan 13, 2024 3:31 am
Psybermagi says:
The book I have says 4 but in another game I play the DM said 5.Back on armor, for the base traits, you have:
- Tough: get +2 HP.
- Armor: get 3 ablative HP.
- Diehard: drop to 0, then bounce back to 2 once per day.
- You can spend 6 XP to gain 1 HP.
And, having asked earlier, the armor proficiencies are gained like weapon proficiencies. So they are a little cheaper than a full trait.
Jan 13, 2024 3:42 am
Very good! Sounds like there are a couple ideas to get started with. Perhaps tough is the way to go first if HP/armor is what I’m going for. The armor master trait replaces the proficiency? Does that mean I can spend 8 for the proficiency and then 2 to make it a trait?
Jan 13, 2024 3:43 am
Oh. I misunderstood that. So Blornvid has just the two from heavy armor instead of the three from armor master? And does this mean he no longer needs to repair it?
I guess I'm a little confused now.
I guess I'm a little confused now.
Jan 13, 2024 3:44 am
It means you can spend 8 for the proficiency, the bank the 2 for later use. (I assume.)
Jan 13, 2024 3:45 am
daryen says:
So Blornvid has just the two from heavy armor instead of the three from armor master?daryen says:
And does this mean he no longer needs to repair it?Jan 13, 2024 3:56 am
Ok, so does that mean my armor works that way, too? In effect it gives me the advantage of medium armor proficiency even though I don't have that? That would be great!
Jan 13, 2024 3:59 am
Wouldn’t it be cheaper to buy the Tough, then spending 6xp to keep building up your HP?
Ohhh, I can buy the trait without the proficiencies?!
Ohhh, I can buy the trait without the proficiencies?!
Last edited January 13, 2024 4:00 am
Jan 13, 2024 4:04 am
Yes. Armor proficiency is good for when you're already set with Tough (like Blornvid is).
In Skeeve's case, he has neither. His "armor HP" is from his magic armor, not a trait or proficiency.
In Skeeve's case, he has neither. His "armor HP" is from his magic armor, not a trait or proficiency.
Jan 13, 2024 4:16 am
Does it cost 8 for medium and then another 8 for heavy armor prof? That’s negating 2 dmg per encounter right? For 16 xp
Whereas you can get 2 hp for 12 xp, but that would only regenerate on a longer rest, right? It’s interesting to think about
Whereas you can get 2 hp for 12 xp, but that would only regenerate on a longer rest, right? It’s interesting to think about
Last edited January 13, 2024 4:17 am
Jan 13, 2024 4:24 am
Bold is Official Italic is house rules
I do not use the Armor Master trait
All players start with basic armor proficiency. This does nothing but it is assumed to help and is thematic
8 XP for any proficiency or mastery
Weapon Group Proficiency 8xp -> Single Weapon Mastery 8xp
Medium Armor Proficiency 8xp -> Heavy Armor Mastery 8xp
You can't Heal armor benefits
Tough +2 HP 10xp
+1 HP 6 xp (stat increase)
It is a work in progress but isn't too broken (I hope)
I do not use the Armor Master trait
All players start with basic armor proficiency. This does nothing but it is assumed to help and is thematic
8 XP for any proficiency or mastery
Weapon Group Proficiency 8xp -> Single Weapon Mastery 8xp
Medium Armor Proficiency 8xp -> Heavy Armor Mastery 8xp
You can't Heal armor benefits
Tough +2 HP 10xp
+1 HP 6 xp (stat increase)
It is a work in progress but isn't too broken (I hope)
Jan 13, 2024 4:36 am
Added XP for people out of their intro. Basically I give 10 for finishing the intro then try to follow the rules. I do this so that newcomers only have a few things to handle but can advance quickly if they stick around. I require players to fill weapon mastery and a 3rd trait before going into prestige traits, which I allow and can go over when you get there.
Experience is generally awarded as follows:
• 1 for the group as a whole for good roleplay.
• 1 for the group as a whole for defeating enemies (not per enemy, just if they defeated any enemies).
• 1 for the group as a whole for advancing the plot and their goals.
• 1 for the group as a whole if players contributed to the out of game enjoyment of the session (snacks, music, carpooling, hosting at their home).
I try to track character progression at the bottom of their sheet in the History section with EXP loosely correlated to this.
Experience is generally awarded as follows:
• 1 for the group as a whole for good roleplay.
• 1 for the group as a whole for defeating enemies (not per enemy, just if they defeated any enemies).
• 1 for the group as a whole for advancing the plot and their goals.
• 1 for the group as a whole if players contributed to the out of game enjoyment of the session (snacks, music, carpooling, hosting at their home).
I try to track character progression at the bottom of their sheet in the History section with EXP loosely correlated to this.
Jan 13, 2024 4:41 am
Oh cool! Thanks!
What are prestige traits? After weapon mastery I might consider working up to these traits:
- tough
- dark fighter - is this dark vision?
- Familiar - what is this? A companion creature?
- Opportunist - I assume it’s an opportunity attack?
What are prestige traits? After weapon mastery I might consider working up to these traits:
- tough
- dark fighter - is this dark vision?
- Familiar - what is this? A companion creature?
- Opportunist - I assume it’s an opportunity attack?
Last edited January 13, 2024 4:46 am
Jan 13, 2024 4:54 am
Quote:
I require players to fill weapon mastery and a 3rd trait before going into prestige traitsFamiliar is a companion spirit
Opportunist attacks people who attack them
Jan 13, 2024 5:45 am
There are multiple sets of prestige traits. All of them are keyed off of normal traits. They are:
- Archmage: gives cool magical powers, but requires Spell Touched, Spell Reader, or Familiar.
- Archdryid: gives an animal companion, but requires Beast Speaker.
- Grandmaster: gives cool martial arts moves, but requires Martial Artist.
- Assassin: gives a literal Death Attack! Requires Darkfighter, Sneaky, or something else.
There are also some others in extra publications that you can try to sell Psybermagi on. You can also try to make a custom one if you do a really good selling job.
- Archmage: gives cool magical powers, but requires Spell Touched, Spell Reader, or Familiar.
- Archdryid: gives an animal companion, but requires Beast Speaker.
- Grandmaster: gives cool martial arts moves, but requires Martial Artist.
- Assassin: gives a literal Death Attack! Requires Darkfighter, Sneaky, or something else.
There are also some others in extra publications that you can try to sell Psybermagi on. You can also try to make a custom one if you do a really good selling job.
Jan 13, 2024 12:34 pm
I’m not a very good salesperson. Death Attack sounds pretty baller to me. I’ll look into it, thanks!
Last edited January 13, 2024 12:35 pm
Jan 13, 2024 3:06 pm
As this may come up from time to time (IE : recently did) I expanded the details on damage, healing, and death
• 6 hours of sleep heals you fully
• Hit points recover 1 HP per hour of rest
• You can not be reduced below 0 HP by damage
• At 0 HP you are unconscious and must roll a Save Test. Failure drops you to -1 HP
• At -1 HP you are unconscious and must roll a Save Test with disadvantage or die
• Success at 0 or -1 HP stabilizes you up to 1 HP and you are no longer unconcious
• Allies can help stabilize unconscious individuals as an action and roll a Save Test. Healer kits allow the test to be rolled with advantage.
Health, Damage, Death, and Recovery says:
• Hit Points reflect the punishment your body can take before you lose consciousness• 6 hours of sleep heals you fully
• Hit points recover 1 HP per hour of rest
• You can not be reduced below 0 HP by damage
• At 0 HP you are unconscious and must roll a Save Test. Failure drops you to -1 HP
• At -1 HP you are unconscious and must roll a Save Test with disadvantage or die
• Success at 0 or -1 HP stabilizes you up to 1 HP and you are no longer unconcious
• Allies can help stabilize unconscious individuals as an action and roll a Save Test. Healer kits allow the test to be rolled with advantage.
Jan 13, 2024 5:22 pm
What happens if someone magically heals a person at 0HP? Obviously, the healer has to succeed their roll, but that should negate the need for the victim to make their Save Test, correct? (Or could correct the issue if they do fail the Save Test?)
Jan 13, 2024 6:02 pm
Psybermagi says:
• At 0 HP you are unconscious and must roll a Save Test. Failure drops you to -1 HP
• At -1 HP you are unconscious and must roll a Save Test with disadvantage or die
• Success at 0 or -1 HP stabilizes you up to 1 HP and you are no longer unconcious
Say I drop to 0 from an enemy attack. Do I immediately roll to see if I fall to - 1? And then, if I do get to - 1, do I immediately roll (with disadvantage) to see if I die? I'm guessing it's at the beginning of my turn, otherwise this would be bonkers.
Jan 13, 2024 6:48 pm
If you have HP > 0 you are conscious immediately.
as soon as you are at 0 HP you are unconscious
you roll saves if at 0,-1 at the beginning of your round. that is all you can do anyhow.
Round 5 : 2 hp, 2 dmg = 0 hp, unconscious
Round 6 : unconscious, roll save 2d6 (1,3) = dying
round 7 : dying & unconscious, roll save 1d6 (2) = dead
as soon as you are at 0 HP you are unconscious
you roll saves if at 0,-1 at the beginning of your round. that is all you can do anyhow.
Round 5 : 2 hp, 2 dmg = 0 hp, unconscious
Round 6 : unconscious, roll save 2d6 (1,3) = dying
round 7 : dying & unconscious, roll save 1d6 (2) = dead
Jan 14, 2024 4:02 pm
See, I always pictured dark mantles more like these. Assumed the tentacles were more Boney then Tentacley

I never really thought of them looking like this. With tantacles hanging from the webbing.

Piercers are a thing, but not really strong. IMO. You use them once, and then they are useless.

Ropers are a lot better.

Now that I think of it, it would be cool if they were all the same monster, just different "evolutions" of it.
They start as piercers. They change into either a dark mantle or a roper, depending on the circumstances.
Any other creatures that would fit to add to this idea? Gricks?

I never really thought of them looking like this. With tantacles hanging from the webbing.

Piercers are a thing, but not really strong. IMO. You use them once, and then they are useless.

Ropers are a lot better.

Now that I think of it, it would be cool if they were all the same monster, just different "evolutions" of it.
They start as piercers. They change into either a dark mantle or a roper, depending on the circumstances.
Any other creatures that would fit to add to this idea? Gricks?
Last edited January 14, 2024 4:04 pm
Jan 14, 2024 4:10 pm
1st and 2nd are pretty much the same save for color which they can adapt to match their local stone. Longer tendrils just gives a better grip as they get larger? Note that darkmangle can fly while piercers do not.
Innocent whistling when the phrase "it would be cool if they were all the same monster, just different 'evolutions' of it" is brought up . . . .
Innocent whistling when the phrase "it would be cool if they were all the same monster, just different 'evolutions' of it" is brought up . . . .
Jan 14, 2024 4:33 pm
No idea what you are talking about. There is not such thing as a "Bad Idea" just poor execution or timing.
OOC:
snickers at the unintentional use of the word "execution" :) Jan 14, 2024 5:02 pm
Smiley says:
Now that I think of it, it would be cool if they were all the same monster, just different "evolutions" of it.They start as piercers. They change into either a dark mantle or a roper, depending on the circumstances.
Any other creatures that would fit to add to this idea? Gricks?
Jan 14, 2024 7:37 pm
In a different thread (Smiley's character thread) I mentioned other traits and such that aren't in the rulebook, but have been published elsewhere by the official publisher. This is a follow-up to that discussion. I thought it shouldn't go in that thread, but somewhere more general. This is the only general thread I can think of, so here is the response.
The publisher (Gallant Knight Games) has an in-house zine call TinyZine. For the first few years they did it, they would collect them at the end of the year in a TinyZine Compenium. They did it from 2018-2021. (Now they're trying a quarterly format with no compendium. 😕) While there are cool things throughout all four, the one I am using for this discussion is the TinyZine Compendium 2019. While the whole thing is 190 pages long, there are 32 pages of just heritages and traits for Tiny Dungeon. And most are included as support for an adventure that is otherwise not part of those 32 pages. For the most part, this list of traits is included in the list given in Psybermagi's trait list! There are also contradictory traits in there, too. For example, they have both a "trait tree" for supporting bards, and (my personal preference) a prestige trait to support bards. Another example is that there are at least three different ways to support two-weapon fighting.
Getting back to the subject of the post I am responding to, there are two base traits to support psionics: Psychic and Precognitive. Psychic is pretty similar to what Psybermagi is doing, but it is a bit different. (Honestly, I think Psybermagi's version is more powerful.) Precognitive lets you test every day to see if at some point later that day you can take Advantage on one roll. (Personally, I'd just give the "one Advantage roll per day" with no enabling roll, but that's me.) If you take either of these, then the Arch Psion trait opens up and that works similar to Arch Mage. The choices for Arch Psion are: Mindbender (charm and illusion), Telekinetic (duh), Hope Wielder (buff others mentally), Augmenter (buff others physically).
For the record, this is also where the Bard prestige trait is. To open the Bard prestige trait, you simply need the Charismatic trait. In addition, it also has Wild Berserker (which requires Berserker and Strong) and Arch Necromancer (requires a base Necromancer trait from the related list of normal traits) prestige traits, too. In another section, there are Cleric-related traits (improved healing and turning undead), too.
Just some thoughts for those who want to go past the base list from the rulebook! (Subject to Psybermagi's permission and interest to do so, of course!)
The publisher (Gallant Knight Games) has an in-house zine call TinyZine. For the first few years they did it, they would collect them at the end of the year in a TinyZine Compenium. They did it from 2018-2021. (Now they're trying a quarterly format with no compendium. 😕) While there are cool things throughout all four, the one I am using for this discussion is the TinyZine Compendium 2019. While the whole thing is 190 pages long, there are 32 pages of just heritages and traits for Tiny Dungeon. And most are included as support for an adventure that is otherwise not part of those 32 pages. For the most part, this list of traits is included in the list given in Psybermagi's trait list! There are also contradictory traits in there, too. For example, they have both a "trait tree" for supporting bards, and (my personal preference) a prestige trait to support bards. Another example is that there are at least three different ways to support two-weapon fighting.
Getting back to the subject of the post I am responding to, there are two base traits to support psionics: Psychic and Precognitive. Psychic is pretty similar to what Psybermagi is doing, but it is a bit different. (Honestly, I think Psybermagi's version is more powerful.) Precognitive lets you test every day to see if at some point later that day you can take Advantage on one roll. (Personally, I'd just give the "one Advantage roll per day" with no enabling roll, but that's me.) If you take either of these, then the Arch Psion trait opens up and that works similar to Arch Mage. The choices for Arch Psion are: Mindbender (charm and illusion), Telekinetic (duh), Hope Wielder (buff others mentally), Augmenter (buff others physically).
For the record, this is also where the Bard prestige trait is. To open the Bard prestige trait, you simply need the Charismatic trait. In addition, it also has Wild Berserker (which requires Berserker and Strong) and Arch Necromancer (requires a base Necromancer trait from the related list of normal traits) prestige traits, too. In another section, there are Cleric-related traits (improved healing and turning undead), too.
Just some thoughts for those who want to go past the base list from the rulebook! (Subject to Psybermagi's permission and interest to do so, of course!)
Jan 14, 2024 8:08 pm
Thanks for sharing! Sounds like there are quite a few resources out there for this!
Jan 14, 2024 8:28 pm
FYI : I am not opposed to any Tiny Zine content but as I do not have access to it will need it presented to me for aproval before use.
Jan 14, 2024 8:47 pm
umm . . .
Maybe just a list and you can ask about things that tickle your fancy
Or go buy it from DrivethroughRPG
Quote:
While the whole thing is 190 pages long, there are 32 pages of just heritages and traits for Tiny Dungeon. And most are included as support for an adventure that is otherwise not part of those 32 pages.Or go buy it from DrivethroughRPG
Jan 14, 2024 8:56 pm
I'll work on a simple list. Anything I got into detail on will still be pretty tightly written, as I don't want to violate copyright.
Also, for the TinyZine Compendiums, they are $20, but they do occasionally go on sale. (I got mine on sale; that's the only reason I have them.)
EDIT: I will note that the base Tiny Dungeon 2e rulebook PDF is on sale on DriveThruPRG for just under $11. I don't know how long that will last, but it is there now.
Also, for the TinyZine Compendiums, they are $20, but they do occasionally go on sale. (I got mine on sale; that's the only reason I have them.)
EDIT: I will note that the base Tiny Dungeon 2e rulebook PDF is on sale on DriveThruPRG for just under $11. I don't know how long that will last, but it is there now.
Last edited January 14, 2024 8:59 pm
Jan 14, 2024 9:15 pm
I will considering getting it, as I'm getting rather fond of this approach to roleplay. It's definitely a great format to introduce them, and somehow still manages to feel crunchy. Wish I had used it when I dmed for some friend's kids
Jan 14, 2024 9:15 pm
Is any of this information available in a wiki or a good YouTube resource? I think it would be interesting to consider what paths of progression exist as we build out the characters. Like, if I want a prestige trait later on, I might kick myself for not choosing some prerequisite trait.
Jan 14, 2024 9:33 pm
Well, I do strongly recommend getting the base game, particularly since it is on sale at the moment. That gives you all you need to play, plus a LOT more as it includes multiple example "micro-settings", some of which contain their own variant rules and heritages. I am considering everything in the rulebook as assumed known.
Jan 14, 2024 11:35 pm
TinyD6 is a ruleset for tabletop roleplaying games. It is a minimalist ruleset, so it focuses on being as stripped down, and as easy to learn, play, and teach as possible. I am using Tiny Dungeons 2.
You can go to TinyD6.com for more information or download the cheet sheet pdf. Between the cheat sheet and TinyD6.com you can introduce the system to others. Most of my content here is derived from the cheat sheet and other free and open content. I have posted a few details, like specific traits but try not to do this too much and the rest is made up.
You can go to TinyD6.com for more information or download the cheet sheet pdf. Between the cheat sheet and TinyD6.com you can introduce the system to others. Most of my content here is derived from the cheat sheet and other free and open content. I have posted a few details, like specific traits but try not to do this too much and the rest is made up.
Jan 14, 2024 11:38 pm
I’m really impressed with the system and especially what you’ve done with it. I think I will buy it so I can play with my kids.
Jan 14, 2024 11:55 pm
It is great for have enough rules to have some limits, (hit points, actions per round, etc) then the general rule of rolling a "Test" 1d6, 2d6, 3d6 and that's pretty much it. The core books all have additional rules like combat zones, maintaining equipment, experience points, then the settings have even more
Jan 15, 2024 12:17 am
I found all of this searching around online.





Last edited January 15, 2024 12:18 am
Jan 15, 2024 12:35 am
Oh, that’s great! Helpful to know which sources they come from in case we really want a particular one.
I might want the Tiny Zine 3 for some of those traits. I like the sound of weapon focus and savant.
I might want the Tiny Zine 3 for some of those traits. I like the sound of weapon focus and savant.
Last edited January 15, 2024 12:44 am
Jan 15, 2024 12:50 am
That's ... very handy!
I don't have TD2e:HE. I have the rest. So I can answer on pretty much all of them.
Do note that DoT is a very different setting, so they may not be appropriate.
And ... the Tiny Pony stuff doesn't really apply.
Also, note that many of the TZ entries are of varying quality. So, for example, the non-prestige stuff for bard (TZ09) I don't think is very good, but the prestige bard (TZ10) is very workable. Really, the best, in my opinion, are those from TZ10, TZ11, and TZ12.
I don't have TD2e:HE. I have the rest. So I can answer on pretty much all of them.
Do note that DoT is a very different setting, so they may not be appropriate.
And ... the Tiny Pony stuff doesn't really apply.
Also, note that many of the TZ entries are of varying quality. So, for example, the non-prestige stuff for bard (TZ09) I don't think is very good, but the prestige bard (TZ10) is very workable. Really, the best, in my opinion, are those from TZ10, TZ11, and TZ12.
Last edited January 15, 2024 12:52 am
Jan 15, 2024 2:04 am
Psybermagi sent a note to Smiley
Jan 15, 2024 2:06 am
Thunder_Lungz says:
I might want the Tiny Zine 3 for some of those traits. I like the sound of weapon focus and savant.Smiley says:
But I wanted Tiny Pony: Teleport... :(But to get it, you character might have to be a cutesy little equine ...
Jan 15, 2024 2:11 am
Honestly, I would like to see what you can come up with between those three Weapon traits (focus, savant, master). I feel like they have the foundation of something good, but just don't look like they work well. (But, that could just be me.)
Jan 15, 2024 4:37 am
OK, to save those not invested in system mechanics and how it works in this game I created a separate forum for all TinyD6 discussions. Results of discussions will be posted here or in the Q&A thread. If you are interested in these discussions let me know and I will add you to the forum. All others are excluded, just so you do not get the new post notificaitons.
Jan 15, 2024 5:40 am
realize i missed locking out read/write for all others so they got blasted a bit. That should be fixed now.
Currently Smiley, Thunder, and daryen are the ones with access
Currently Smiley, Thunder, and daryen are the ones with access
Jan 16, 2024 12:42 am
@WhiteDwarf I love Ander. I love that he thinks he is so noble and knightly but all he uses is a sling. It is amazing.
That is all
That is all
Jan 17, 2024 7:52 pm
Announcement : Character progression
I made some minor adjustments on how characters advance in this game. It should not have a big impact on existing characters.
You only need to track XP as a veteran.
This ensures that you progress from Rookie to Novice to Veteran quickly and then after that it is up to you to gain experience to increase your characters abilities.
I made some minor adjustments on how characters advance in this game. It should not have a big impact on existing characters.
Status | Benefits | Rank |
Begin play | Heritage + 2 Traits + 1 weapon group | Rookie |
Finish introduction story | +1 trait or weapon Mastery | Novice |
Finish one story arc | + trait or mastery not selected as Novice | Veteran |
You only need to track XP as a veteran.
This ensures that you progress from Rookie to Novice to Veteran quickly and then after that it is up to you to gain experience to increase your characters abilities.
Jan 20, 2024 11:55 pm
OK. Everyone check your character sheets. There are several that with the revised progression now have traits or weapon mastery that need to be designated. If you have been using the weapon you can begin using mastery now. Traits can't be used until you have down time back at base or something.
If you have individual questions put them in your player/character thread.
If you have general questions you can post them in the Q&A thread
If you have individual questions put them in your player/character thread.
If you have general questions you can post them in the Q&A thread
Jan 21, 2024 1:37 am
Everyone stays with
1 heritage trait
2 additional traits
1 weapon proficiency
Those who finished their into as a Rookie gain either 1 trait or weapon mastery
Those who finish their challenges as a novice gain whichever of mastery or trait they did not previously select
Thus all veterans have
1 heritage trait
3 additional traits
1 weapon proficiency, 1 weapon mastery
Weapon mastery must be with a specific weapon the character is proficient with
1 heritage trait
2 additional traits
1 weapon proficiency
Those who finished their into as a Rookie gain either 1 trait or weapon mastery
Those who finish their challenges as a novice gain whichever of mastery or trait they did not previously select
Thus all veterans have
1 heritage trait
3 additional traits
1 weapon proficiency, 1 weapon mastery
Weapon mastery must be with a specific weapon the character is proficient with
Jan 21, 2024 2:44 am
Using Skeeve as an example, the answer to both questions is yes.
Edit: Assuming you mean "spending earned XP" when you said "buying".
Edit: Assuming you mean "spending earned XP" when you said "buying".
Last edited January 21, 2024 2:45 am
Jan 21, 2024 2:46 am
Smiley says:
Do you have to have weapon mastery?The reason : to stay close to the TinyDungeon rules.
Part of this, in my opinion, is to help balance magic and weapons within the game. Magic can do a variety of useful things but always tests 1d6 or 2d6 but with a weapon you can do 3d6.
There may be times where I allow magic advantage on rolls but this would be case by case, and I have yet to see such a case. I would likely require casters to have Prestige magical traits and then have it be rare justifiable situation.
Jan 22, 2024 1:03 am
Not that this would be for Ishzu, but maybe for another character.
Since TinyD6 is so simple and vague,
Could a character have weapon mastery with every weapon?
Or a magic item that allows their character to change their weapon's shape and have mastery of that?
Make a character sort of like Thena from Marvel's Immortals.
Where she forms almost a different weapon every attack.
Since TinyD6 is so simple and vague,
Could a character have weapon mastery with every weapon?
Or a magic item that allows their character to change their weapon's shape and have mastery of that?
Make a character sort of like Thena from Marvel's Immortals.
Where she forms almost a different weapon every attack.
Jan 22, 2024 1:39 am
In theory, yes. Practically, no. You'd have to gain that mastery for each weapon one at a time, and that'd take forever. But it's very doable for a flexible set of weapons.
That said, what you are really asking for is a custom trait. It might require a "trait tree" and it'd likely be a prestige trait. But that is probably doable.
As for a magic item that changes weapon type, Blornvid literally has exactly that. How his Mastery works with it is probably a good question.
That said, what you are really asking for is a custom trait. It might require a "trait tree" and it'd likely be a prestige trait. But that is probably doable.
As for a magic item that changes weapon type, Blornvid literally has exactly that. How his Mastery works with it is probably a good question.
Jan 22, 2024 6:50 pm
Heads up. Posting may be erratic due to family emergency ongoing this week. May be more, may be less, may not happen. Depends on chaos theory and life and economics, so yeah
Jan 26, 2024 3:58 pm
Quote:
Could a character have weapon mastery with every weapon?Quote:
Or a magic item that allows their character to change their weapon's shape and have mastery of that?Funeral was yesterday so posting should return to normal next week. This week was crazy so just @ mention me if I missed responding to anything
Jan 26, 2024 4:08 pm
Psybermagi says:
Funeral was yesterday so posting should return to normal next week. This week was crazy so just @ mention me if I missed responding to anythingJan 26, 2024 4:29 pm
My condolences as well, and thank you for letting us know. Also, do take all the time you need
Jan 26, 2024 4:44 pm
game is an outlet and distraction. It was not immediate family so less of an impact but close enough to matter.
Jan 26, 2024 6:15 pm
Sorry to hear that, Psybermagi. My condolences on your loss.
Last edited January 26, 2024 6:15 pm
Jan 28, 2024 5:11 pm
Sorry for your lost. Take all the time you need.
Last edited January 28, 2024 5:11 pm
Jan 31, 2024 8:47 pm
I have a request for everyone. If you haven't already done so, can you go to the top menu bar, select Characters, then select "All Characters". You will see a line for each character you created on Gamers Plane, and at the right side of each of those lines are three icons: a gear, a pencil, a rectangle thingie, and an X. If the rectangle thingie is gray instead of red, please click on it so it is added to the library. The icon will turn red as a result.
The reason I ask this is because if you look at the toolbar on the bottom of the screen, you will see another item named Characters. Clicking on it will show you all of the characters in the game. But you can't actually look at anyone's character if they haven't published it to the library. (Making the rectangle thingie icon mentioned above red.) I just think its cool when everyone can see everyone else's character sheet. I find it interesting to see how other people look at things and make their characters.
Thank you!
The reason I ask this is because if you look at the toolbar on the bottom of the screen, you will see another item named Characters. Clicking on it will show you all of the characters in the game. But you can't actually look at anyone's character if they haven't published it to the library. (Making the rectangle thingie icon mentioned above red.) I just think its cool when everyone can see everyone else's character sheet. I find it interesting to see how other people look at things and make their characters.
Thank you!
Feb 4, 2024 6:01 am
daryen says:
(Making the rectangle thingie icon mentioned above red.)Anyways, done :)
Feb 7, 2024 9:44 am
Hello everyone, I recently joined the campaign, hope to have a lot of fun with everyone
Feb 7, 2024 12:04 pm
Yeah! We’re having a blast! Can’t wait to run into you in game. After our initial quest, we got to play with a big group of folks for a boss fight and then went our separate ways. It’s so cool that there are multiple groups of folks in one setting simultaneously. Psybermagi is a real GM wizard.
Last edited February 7, 2024 12:04 pm
Feb 7, 2024 1:27 pm
Welcome! Glad to have you onboard. Yeah, it's quite something to know that we'll literally cross paths in the story at some point. That's some good GM magic.
Feb 7, 2024 2:31 pm
Ok, getting everyone together might be tough but I can work on it. But only for some down time and chat. No way am I going to get everyone into another combat. That was to much for me to track. Ugh 😫
Feb 7, 2024 3:09 pm
Well, I am glad you did it that once. That was great! (Even if Skeeve was at death's doorstep.)
As for having a good downtime, I think a party at the Manor would be great!
Oooo ... I know!
As for having a good downtime, I think a party at the Manor would be great!
Oooo ... I know!
daryen sent a note to Psybermagi
Last edited February 7, 2024 3:11 pm
Feb 10, 2024 3:53 pm
Quote:
OOC:
Did anyone already died on their first encounter? xDQuote:
OOC:
xD it was getting a little dangerous, i don't want to be the guy that dies on the introTo all newcomer who are less familiar with my game style and personality. I try to express humor through text but am aware it does not always transmit as intended. So relax and have fun. :)
Don't worry, I only try to kill the veterans. >:) (Evil grin)
Feb 10, 2024 6:17 pm
Haha I wasn't thinking you wanted to kill me, just were wondering what would happen if I would keep throw failed test xD
Feb 10, 2024 7:05 pm
No, um ok maybe a bit. But that is only because I think the possibility of a negative outcome makes us appreciate the positive better.
Feb 10, 2024 7:05 pm
=) In my case it was not the idea that you wanted to kill my character, but i was rolling bad when i needed the most
Feb 10, 2024 7:06 pm
Psybermagi says:
No, um ok maybe a bit. But that is only because I think the possibility of a negative outcome makes us appreciate the positive better.Feb 13, 2024 11:30 pm
Psybermagi says:
To all newcomer who are less familiar with my game style and personality. I try to express humor through text but am aware it does not always transmit as intended. So relax and have fun. :)Don't worry, I only try to kill the veterans. >:) (Evil grin)
Feb 15, 2024 6:26 pm
Hi @Psybermagi, my scheduling and responsibilities have ramped up significantly in the last few weeks and it's gotten harder and harder for to keep up with regular posting. I think it's best if Beruga takes a break for now and comes back when my life is a little less hectic. I've had a lot of fun, and want to see how the situation in Eldergrove gets resolved, but I don't want to cause the game to drag.
Feb 15, 2024 6:27 pm
avylazyboy says:
Hi @Psybermagi, my scheduling and responsibilities have ramped up significantly in the last few weeks and it's gotten harder and harder for to keep up with regular posting. I think it's best if Beruga takes a break for now and comes back when my life is a little less hectic. I've had a lot of fun, and want to see how the situation in Eldergrove gets resolved, but I don't want to cause the game to drag.Feb 15, 2024 7:22 pm
No worries. We'll work something out.
I will run Beruga as passive so she is still with the group for now and will act as needed.
Take care and let up know when you are ready to get back in the game.
Thanks for the heads up
I will run Beruga as passive so she is still with the group for now and will act as needed.
Take care and let up know when you are ready to get back in the game.
Thanks for the heads up
Feb 16, 2024 12:27 pm
Hi @avylazyboy no worries! Good luck with real life stuff! It's fun having you in the party and I look forward to when you can return.
Feb 16, 2024 3:45 pm
@Psybermagi,
Could you put the rope caster into Ealdwig's character sheet? I have not yet deleted it from Skeeve's so that the description doesn't get lost. But, since Skeeve traded it to Ealdwig, it should probably be on his sheet, not mine.
Thanks!
Could you put the rope caster into Ealdwig's character sheet? I have not yet deleted it from Skeeve's so that the description doesn't get lost. But, since Skeeve traded it to Ealdwig, it should probably be on his sheet, not mine.
Thanks!
Feb 21, 2024 10:28 pm
I'm browsing Valpip's shop and have a quick question:In the description of Fortune Teller's Hide Armor... that advantage means rolling with 3d6, right? If that's the case, I'm considering getting that one instead of the Feinting Hide Armor, as I don't evade as often as a Duende, but want a reason to attempt an evade every now and then, and 3d6 is a solid reason, even if it's just once a day.
[ +- ] Fortune Teller's Hide Armor : 100 GP
Each day the first time you take damage from an attack you gain advantage on your next Evade test.
[ +- ] Feinting Hide Armor : 100 GP
Once per combat if the wearer fails to Evade damage they can re-roll the evade test.
Last edited February 21, 2024 10:28 pm
Feb 21, 2024 10:32 pm
Is that one still there? I know Ealdwig and Grin picked up one of those each earlier. Could we get folks to craft something cool with the crystals as a crafting component? How would they work? The crystals were described as:
"All of the smaller crystals an innately magical, or psionic if you prefer, and can be used in crafting mystical equipments. On their own they are as useful as a lump of unforged mithril."
"All of the smaller crystals an innately magical, or psionic if you prefer, and can be used in crafting mystical equipments. On their own they are as useful as a lump of unforged mithril."
Last edited February 21, 2024 10:42 pm
Feb 21, 2024 10:38 pm
Right. That would be even cooler. Crafting with the crystals, I mean
Last edited February 21, 2024 10:39 pm
Feb 21, 2024 10:42 pm
Yeah, maybe we can add them to existing gear and it would give us some sort of buff.
Feb 21, 2024 10:53 pm
Yeah, both of those armors were taken after the big multi-team fight. I don't remember who got which, though. But they are both gone, and each to a Duende, so the synergy is pretty good for both.
Feb 21, 2024 11:01 pm
Oh, I see. I think I misunderstood Valpip's store as "permanently available items that you can buy". I prefer the fact that the stock is limited, though
Feb 21, 2024 11:11 pm
I’m wearing the fortune teller’s hide armor. Actually, where do I find that store? Valpip’s I mean.
Also, what is there to save up for in terms of money? Scrolls?
Also, what is there to save up for in terms of money? Scrolls?
Last edited February 21, 2024 11:17 pm
Feb 22, 2024 2:53 am
Scrolls are good and very expensive. However, since no one but Skeeve has Scroll Reader, their utility will be extremely limited to anyone else.
However, potions are good. While having a Healer is really good between combats, having some healing potions for during combat can be useful. Also, there are other potions besides just healing that can give some nice consumable short-term benefits.
And do remember that those magic items were what he had handy while down in the caverns. Up in his actual workshop, I imagine there are even more goods to spend your money on!
And, if you start getting too much money, I am sure that Psybermagi will come up with many more things to drain your money from you! 🤣
However, potions are good. While having a Healer is really good between combats, having some healing potions for during combat can be useful. Also, there are other potions besides just healing that can give some nice consumable short-term benefits.
And do remember that those magic items were what he had handy while down in the caverns. Up in his actual workshop, I imagine there are even more goods to spend your money on!
And, if you start getting too much money, I am sure that Psybermagi will come up with many more things to drain your money from you! 🤣
Feb 22, 2024 4:23 am
oh, have you ever heard of the glitter monster? A deranged hybrid between a dragon and rust monster. <evil laugh!>
@Bunt, sorry I need up update the shop. Those were sold out. But as a reward I will make sure to include an armor or two for you to review. I will post updates in a bit
@Bunt, sorry I need up update the shop. Those were sold out. But as a reward I will make sure to include an armor or two for you to review. I will post updates in a bit
Feb 22, 2024 4:31 am
The stores are located in the ~Tiny Info~ which has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
or opening it from the Characters menus at the bottom of the page. Additional information can be added here upon request.
Magical trinkets, like what you start with, are common but the more powerful the magic item the rarer it is. Some of the veteran in the game have multiple minor items that are very handy at times.

Magical trinkets, like what you start with, are common but the more powerful the magic item the rarer it is. Some of the veteran in the game have multiple minor items that are very handy at times.
Mar 11, 2024 1:08 am
Heads up. Looks like there will not be anyone migrating to another game. With a couple of drop outs and some help I should be able to manage the rest of you lott :)
Thanks to those who volunteered and/or were willing to do so.
Thanks to those who volunteered and/or were willing to do so.
Mar 11, 2024 1:09 am
Sounds good! You and Daryen are awesome! Thanks for working so hard to keep it up.
Mar 11, 2024 1:18 pm
I am releasing some additional traits for use that were previously under discussion.
These include :
Weapon specialization : gain focus for free with 1 mastered weapon
Weapon Savant (Prestige trait) : gain attack & defense options based on specific weapon/armor emphasis selected
These include :
Weapon specialization : gain focus for free with 1 mastered weapon
Weapon Savant (Prestige trait) : gain attack & defense options based on specific weapon/armor emphasis selected
Mar 11, 2024 2:22 pm
Cool! Two questions:
If I already roll 3d6 for a ranged shot from specialization and then add Weapon adept technique from a martial trait, does that give me 4d6 to an attack?
With the sniper trait, would that negate disadvantage from darkness or the like?
If I already roll 3d6 for a ranged shot from specialization and then add Weapon adept technique from a martial trait, does that give me 4d6 to an attack?
With the sniper trait, would that negate disadvantage from darkness or the like?
Mar 11, 2024 2:39 pm
Thunder_Lungz says:
If I already roll 3d6 for a ranged shot from specialization and then add Weapon adept technique from a martial trait, does that give me 4d6 to an attack? As a side note, if you ever think something gives you 4d6 for a Test, either you read it wrong or it was written wrong. You can only ever get 3d6 for a Test.
Let me give examples.
- If you have Weapon Proficiency in Light Melee weapons and Weapon Mastery with axe, then you roll 3d6 with an axe, but 2d6 for any other Light Melee weapon, and 1d6 for Ranged and Heavy Melee weapons. Add in Weapon Adept and you roll 3d6 for all Light Melee weapons, but still only 1d6 for Ranged and Heavy Melee weapons.
- If you have Weapon Proficiency in Light Melee weapons and Ranged weapons, and Weapon Mastery with bow, then you roll 3d6 with with a bow, 2d6 for any other Ranged weapon, 2d6 for any Light Melee weapon, and 1d6 for any Heavy Melee weapon. Add in Weapon Adept and you roll 3d6 for all Ranged weapons, 2d6 for all Light Melee weapons, and 1d6 for all Heavy Melee weapons.
- If you have Weapon Proficiency in Light Melee weapons and Ranged weapons, and Weapon Mastery with both bow and short sword, then you roll 3d6 with a bow or short sword, 2d6 for any other Ranged weapon or Light Melee weapon, and 1d6 for all Heavy Melee weapons. Add in Weapon Adept and now you roll 3d6 for any Ranged or Light Melee weapon, and 1d6 for all Heavy Melee weapons.
Thunder_Lungz says:
With the sniper trait, would that negate disadvantage from darkness or the like?Last edited March 11, 2024 2:48 pm
Mar 11, 2024 2:46 pm
Got it! Sounds awesome!
It would appear so. So, darkness, or very close range or very distant range no longer impose disadvantage with your ranged weapon.Wow. Very cool.
daryen says:
It would appear so. So, darkness, or very close range or very distant range no longer impose disadvantage with your ranged weapon.
Mar 11, 2024 3:11 pm
Weapon-Specialization requires weapon mastery Pick a single weapon that you have mastery of to specialize in. All attacks with a specialized weapon automatically gain focus. This can only be taken once. Heavy weapons that are specialized deal +2 damage on a critical hit instead of +1.
Weapon Adept : (Weapon Specialization) Attack with advantage using any weapon of the same type as your specialization
So if you have master and specialization then take Weapon Adept: Only your 1 specialized weapon gains focus for free, all other weapons of that type simply have advantage so there is no need to gain master in other weapons of that type.
Will work to reword things for clarity:
Updated/clarified Sniper : Using the focus action allows you to roll 2d6 when at disadvantage and shoot targets at very far range.
Note that shooting in the dark or while blind only works if there is some other clue to the targets location. Noise, smell. etc.
Weapon Adept : (Weapon Specialization) Attack with advantage using any weapon of the same type as your specialization
So if you have master and specialization then take Weapon Adept: Only your 1 specialized weapon gains focus for free, all other weapons of that type simply have advantage so there is no need to gain master in other weapons of that type.
Will work to reword things for clarity:
Updated/clarified Sniper : Using the focus action allows you to roll 2d6 when at disadvantage and shoot targets at very far range.
Note that shooting in the dark or while blind only works if there is some other clue to the targets location. Noise, smell. etc.
Mar 11, 2024 5:17 pm
Are these prestige traits, or do they have a no-mystic-traits prerequirements? (Or neither?)
Last edited March 11, 2024 5:18 pm
Mar 11, 2024 5:32 pm
Bunt says:
Are these prestige traits, or do they have a no-mystic-traits prerequirements? (Or neither?)martial traits are weapons and armor
so weapon specialization is a martial trait, weapon savant is a martial prestige trait
mystic traits are magic or other fantasy powers. This is just a classification I created for separating normal/mundane/martial from magic/psionic/spiritual. I did this initially to just ensure that players only started with 1 mystic (magic/super) power. I later expanded it a bit with the weapon savant.
Mar 11, 2024 7:57 pm
Let me rephrase the question, then:
Are martial traits such as "Weapon specialization" incompatible with players who have taken any mystic trait such as Spell-touched or Alchemy?
I remember you were planning one such feat with prerequirement of NOT having any mystic trait, so I'm trying to figure out if that's the case
Are martial traits such as "Weapon specialization" incompatible with players who have taken any mystic trait such as Spell-touched or Alchemy?
I remember you were planning one such feat with prerequirement of NOT having any mystic trait, so I'm trying to figure out if that's the case
Mar 11, 2024 8:06 pm
They are compatible with two exceptions:
1) You can only take one prestige trait. (Though that one trait might be taken more than once, if supported.) So, if you have an Archmage trait, then you can't take any other prestige trait, including Martial Savant.
2) One technique in the Martial Savant prestige trait options is indeed incompatible with mystic traits. But none of the others are.
1) You can only take one prestige trait. (Though that one trait might be taken more than once, if supported.) So, if you have an Archmage trait, then you can't take any other prestige trait, including Martial Savant.
2) One technique in the Martial Savant prestige trait options is indeed incompatible with mystic traits. But none of the others are.
Last edited March 11, 2024 8:07 pm
Mar 11, 2024 8:09 pm
they are compatible except for the martial technique
So a warrior who advances to a Savant can take that technique and become extremely resilient to mystic forces if they have none. Makes them very scary to the mages, especially if they are also Resolute.
Mundane says:
(No mystic traits) All saving throws against mystic forces roll with focus and succeed on a 4,5,6.Resolute says:
You gain Advantage on all Save TestsMar 12, 2024 12:58 pm
I cleared out the Posting Rate Preffrence Poll and set up a new one. Please indicate your preffered posting rate. For the newcomers I use this to try and group playrs with similar posting availability as much as possible.
Please go to the Poll and indicate your prefference
Please go to the Poll and indicate your prefference
Mar 18, 2024 1:24 pm
Just as a quick note, my posting rate is going to go down this week and next. I am going to be highly distracted these two weeks, so anything requiring actual creativity will be pumped out at a slower rate these two weeks. This applies to both as a player (the Tower tests) and a coGM (the Underdark thread). I'll still be here and posting, but I might not be able to make substantial posts until the evenings.
I will still be pushing things forward, though. Just more slowly. (Still at the 1+ a day rate, though. :-) )
I will still be pushing things forward, though. Just more slowly. (Still at the 1+ a day rate, though. :-) )
Apr 5, 2024 6:17 pm
Going to be pretty scarce from Saturday (4/6) through Tuesday (4/9). Traveling to (hopefully) watch the eclipse. If I get time, I'll check in, but likely only once/day.
Apr 5, 2024 7:01 pm
Nice! I’ll be hopefully seeing the eclipse too, but no traveling - we live in the Cleveland, Ohio area.
Apr 5, 2024 7:45 pm
I am on vacation Sunday through Tuesday so posting will be spotty or non-existent
Apr 12, 2024 2:05 pm
Quick side question: Is Arc strong enough to carry Ealdwig for short distances? I figure everyone else is way too heavy. But Ealdwig should only be 30-40 pounds soaking wet.
Apr 12, 2024 2:36 pm
Arc can descend/glide while carrying objects as heavy as he is. A short flight should not be an issue but more than that and any rolls while doing so will have difficulties.
Apr 22, 2024 5:15 am
That sounds cool! I assume Arc could not, but having the possibility to flight carrying someone, even for short distance, does seem helpful!
Apr 23, 2024 6:43 pm
Also, as an aside to the Underdark group, how am I doing? Are you having fun? Are there things I could be doing better? I just want to make sure things are working for everyone and that I am making it worth your while!
Apr 23, 2024 8:08 pm
Co-GM, you are doing so well! Lots of fun! I think we need some linear progression, at least, I think I’m getting antsy for something new.
Apr 23, 2024 10:30 pm
Well, once everyone agrees they are back at the underground camp, we'll award XP and see where you want to go next. As I describe in-thread, going deeper is all new. Finding the other goblin tribe builds on what has happened before. Or you can go in another direction. 😊
Apr 24, 2024 12:05 pm
daryen says:
Also, as an aside to the Underdark group, how am I doing? Are you having fun? Are there things I could be doing better? I just want to make sure things are working for everyone and that I am making it worth your while!Apr 26, 2024 2:35 pm
For the Underdark group: I have moved the story to The Base so that the things that happen there will be more visible. I am planning to use that time to get your magic crystal items decided on and made. After that, I am kinda hoping that you all decide to go to the "deeper underdark". I have what I hope are some fun ideas to run with down there, and I can be a bit more experimental because it is kinda off the edge of Psybermagi's framework. It'll give me a chance to do some newer and different stuff that you will hopefully find interesting. At the least there won't be any goblins to be found. (To me goblins are "top level underground" and "bottom ground level" type creatures. They don't go deeper willingly.)
Apr 26, 2024 2:44 pm
@Smiley, please let us know if you will be able to join. Would love to include you in this!
Apr 26, 2024 3:36 pm
This sounds exciting!
All hail the Blobfish monster!
All hail the Blobfish monster!
Last edited April 26, 2024 3:37 pm
Apr 26, 2024 4:11 pm
@Smiley,
Sounds good! It's gonna take a few days to work through the crystal and setup to get down to the Deeper Underdark, so there isn't a big hurry at the moment. There is still plenty of time.
Sounds good! It's gonna take a few days to work through the crystal and setup to get down to the Deeper Underdark, so there isn't a big hurry at the moment. There is still plenty of time.
May 8, 2024 1:41 pm
I believe the underdark want to go back down and daryen will continue to run that thread.
Just a heads up to everyone. I found keeping a single story going for too long without a break burns me out so I am trying to add short breaks between major story arcs. Most teams get this by going back to town and chatting, shopping, etc. I also use this time to develop the nest story arc. With that in mind, can I get a plan for the teams?
Skeeve, Ealdwig, Kaarik, and Ark were exploring the west but did not get too deep in the two Remnants. I will add a bit of spoiler if you need more information on those to help you decide your next mission.
Goblin Guarded Remnant : The factions are gathering for some event. You need to find a way to get in, sneak, steal an invite, disguise yourselves, break in, etc
Remnant in conflict : The descendant of a Paphos citizen will commision you to infiltrate this remnant to help recover items his family was unable to take when they fled
Other options are to follow up on possible leads to Paphos civil infrastructure :
1. Go talk with Dean, a sapient Golem whos house is in the swamp
2. Look for "citizens" on the island in the river to the east of town
The Fey story is wrapping up or done, depending on how much they want to do after the major resolution. I normally would bring them to town but as they already have a team I am giving them a choice on coming to town now or continue the story as they head that way.
New/Solo
Just a heads up to everyone. I found keeping a single story going for too long without a break burns me out so I am trying to add short breaks between major story arcs. Most teams get this by going back to town and chatting, shopping, etc. I also use this time to develop the nest story arc. With that in mind, can I get a plan for the teams?
Skeeve, Ealdwig, Kaarik, and Ark were exploring the west but did not get too deep in the two Remnants. I will add a bit of spoiler if you need more information on those to help you decide your next mission.
[ +- ] Western Remnants
Goblin Guarded Remnant : The factions are gathering for some event. You need to find a way to get in, sneak, steal an invite, disguise yourselves, break in, etc
Remnant in conflict : The descendant of a Paphos citizen will commision you to infiltrate this remnant to help recover items his family was unable to take when they fled
1. Go talk with Dean, a sapient Golem whos house is in the swamp
2. Look for "citizens" on the island in the river to the east of town
The Fey story is wrapping up or done, depending on how much they want to do after the major resolution. I normally would bring them to town but as they already have a team I am giving them a choice on coming to town now or continue the story as they head that way.
Exploration
character | player | pace |
Skeeve | daryen | 1d |
Ealdwig | Arkmenos | ? |
Kaarik | MoyenBateau | 1d |
Arc Zeekhad | Cathamber | |
Trouble with Fey
character | player | pace |
Aizashi | ChrSch | 1d |
Mina Tokala-Croille | karabooo | |
Ultime d’Mon-Chelevant | QuietPanther | |
Underdark
character | player | pace |
Grinfletch | Thunder_Lungz | 1d |
Oliver | Bunt | 1d |
Brewner | Ricardoi91 | |
New/Solo
Player | Smiley | ForeverDED | Kaneda_Shepard | Felix Flordenlord | | ||
Character | Ishzu | Blornvid | Ashlan Six Toes | Nuttyartist | | ||
Status | Hiatus | Hiatus | Intro | Paphos |
May 9, 2024 1:42 am
Oooo ... is Felix up for the Underdark? He can heal. That will be a very good thing for them.
Also, Skeeve is very much up for figuring out the other remnants or looking for relevant citizens. He is curious as to who the mystery group is. A trip to the Construct might be useful. Also, any chance that the Underdark team's goblin friends could help us with an invite?
Also, Skeeve is very much up for figuring out the other remnants or looking for relevant citizens. He is curious as to who the mystery group is. A trip to the Construct might be useful. Also, any chance that the Underdark team's goblin friends could help us with an invite?
May 9, 2024 5:58 am
Arc agrees with Skeeve, he prefers to check remnants or to find citizens. While Arc is curious about underground, he won't go there on purpose.
May 9, 2024 5:09 pm
It also sounded like Ealdwig was considering joining the Underdarkers.
And yes, once we’re all done with the clerk, we’ll jump into the tavern for a quick chat and planning session, pick up anything we need (if the communicators are ready before we leave), and head out.
Psybermagi says:
well, help them finish up with the clerk and kick them out :)May 9, 2024 5:38 pm
Aizashi, beastkin monk, is incoming. The fey story finished up and the others are moving on to other games
May 9, 2024 5:47 pm
Let's just wait, have everyone meet in the Tavern, and subdivide from there. That should give everyone the best chance to pursue what most interests them.
May 10, 2024 2:20 pm
Yeah I'm not sure where to go with Felix. I don't know if he'd like going underground - sounds claustrophobic. I think it might come down to who can sell the job/adventure best in character. If it's sold well, Felix will probably go for it.
May 10, 2024 8:52 pm
I will be putting information learned over your week of light activity into various threads, specifically the Western Remnants. If you decide you want to do something other than follow up on information listed there let me know please.
May 10, 2024 11:05 pm
Yes, Skeeve is interested in following up the three specific items listed in the Western Remnants thread. His goal is to "unlock" the magic of Paphos so that it recognizes its new citizens and leaders. So, if Dean can give information on that, he's interested in getting the information, even if it requires some random fetch-quest to get the information.
He's also on the lookout for more Matrix Nodes that will cut down on the travel time to the various pieces of the fetch quests. He will go back to the Tower, or go visit the Seer, if necessary to find out how to query a Node for its own pattern. He really needs that ability now.
He's also on the lookout for more Matrix Nodes that will cut down on the travel time to the various pieces of the fetch quests. He will go back to the Tower, or go visit the Seer, if necessary to find out how to query a Node for its own pattern. He really needs that ability now.
May 10, 2024 11:12 pm
My wife and I have been sick for like 3+ weeks now.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.
I have had no energy to do anything. Barely any energy to check the game I am running.
High Fevers, Lethergy, Coughing, sore thoat and such.
We have been to the doctor and it is not Covid nor a Flu they don't know what it is.
I have had no energy to do anything. Barely any energy to check the game I am running.
May 10, 2024 11:35 pm
@Smiley No worries, take it easy man. You are always welcome back when you are up to it. Ishzu can hang out around town for a bit.
May 11, 2024 12:31 am
@Smiley hope you all feel well soon! Tell Mrs Smiley that we’ve always wished that a crystal princess would join us and soften Ishzu’s stoney heart.
Last edited May 11, 2024 12:31 am
May 13, 2024 3:15 pm
FYI: You guys don't need to stay in Paphos and work for the expedition but it will remain the hub of ongoing stories. There are several nearby options/opportunities
May 13, 2024 3:24 pm
Here's how things look from my perspective:
1) There is the underdark group that wants to go deeper and check things out. The core is Grin, Oliver, and Brewner, but anyone who wants to can join them. It'd be great if they get at least one more.
2) There is a Paphos group that has some setting-focused tasks to perform. Skeeve is kinda driving this, but he isn't dictating anything; just working to help New Paphos in whatever order the team wants to do it.
3) Do something different on your own, or as a third group. Psybermagi has created a setting with an absolute ton of loose threads, all waiting to be pulled on. A few have been addressed, like the Manor, Eldergrove, and the village with the Dark Fey, but there are many, many more left.
Anyone can do anything, except Skeeve can't do the Underdark. (Because I am DMing the Underdark and playing Skeeve. Can't mix that!)
1) There is the underdark group that wants to go deeper and check things out. The core is Grin, Oliver, and Brewner, but anyone who wants to can join them. It'd be great if they get at least one more.
2) There is a Paphos group that has some setting-focused tasks to perform. Skeeve is kinda driving this, but he isn't dictating anything; just working to help New Paphos in whatever order the team wants to do it.
3) Do something different on your own, or as a third group. Psybermagi has created a setting with an absolute ton of loose threads, all waiting to be pulled on. A few have been addressed, like the Manor, Eldergrove, and the village with the Dark Fey, but there are many, many more left.
Anyone can do anything, except Skeeve can't do the Underdark. (Because I am DMing the Underdark and playing Skeeve. Can't mix that!)
May 13, 2024 3:27 pm
questions:
-Can we convince the folks that mapping the underdark is also searching for matrix nodes? Would we get paid for that or would we become freelancers?
- while on a break, are we able to gain XP or train? I remember you saying we could take shifts with the Base folks but it sounds like there’s a desire for some trait development?
-Can we convince the folks that mapping the underdark is also searching for matrix nodes? Would we get paid for that or would we become freelancers?
- while on a break, are we able to gain XP or train? I remember you saying we could take shifts with the Base folks but it sounds like there’s a desire for some trait development?
Last edited May 13, 2024 3:27 pm
May 13, 2024 3:42 pm
On the first question, it all depends on what you find. Find something important, get useful information, find a Matrix Node, and you might get a bonus. Find a Matrix Node and a reason to actually use it, and you will definitely get a bonus. Regardless, you will still be a contractor when you get back as you were not using up resources while you were gone. Come back empty-handed, and you'll need to do something to keep that contractor status.
So, no, going down to the deeper underdark won't force you into freelancer status directly. Do it multiple times with no results, and you will. (So, worst case, just intersperse trips to the underdark with missions useful to New Paphos, and it won't be a problem. Find something cool, and you won't even need the side missions.)
On the second question, that's a Psybermagi question ...
So, no, going down to the deeper underdark won't force you into freelancer status directly. Do it multiple times with no results, and you will. (So, worst case, just intersperse trips to the underdark with missions useful to New Paphos, and it won't be a problem. Find something cool, and you won't even need the side missions.)
On the second question, that's a Psybermagi question ...
May 13, 2024 6:23 pm
I'm ok with downtime training granting XP but I will need to work out the specifics. At the least it will require a specific goal and a teacher. It would only grant a 1 to 2 point discount per week of training.
Ex someone in the team has mastered the longbow and is at least a veteran. They can teach others. Or pay someone else who mattered what your are trying to learn.
I will try to get guidelines for this tonight.
Ex someone in the team has mastered the longbow and is at least a veteran. They can teach others. Or pay someone else who mattered what your are trying to learn.
I will try to get guidelines for this tonight.
May 13, 2024 6:31 pm
Cool! Thanks GM! And if one PC decides to use their downtime to teach another, would they gain something too? Some XP? Like Arc teaches archery, and learns more about how others approach archery and then is a better archer as a result?
May 13, 2024 7:30 pm
No. Teaching basics doesn't really help with you own skills much. That's why most teachers charge $$.
This is all extra anyhow. Helping others become weapon or armor proficient is one thing. Mastery and traits are another
This is all extra anyhow. Helping others become weapon or armor proficient is one thing. Mastery and traits are another
May 14, 2024 7:39 pm
Can Grin pay someone at the base to train him with the whip or a dagger so he can get proficiency? And how much would that cost him?
May 14, 2024 8:33 pm
Light weapons are common so yes.
Working on it. This is House rule so needs consideration on cost and effect.
Working on it. This is House rule so needs consideration on cost and effect.
May 14, 2024 10:15 pm
There is a package on DriveThruRPG that apparently contains pretty much everything ever published thus far for Tiny D6. It is $100.01 and is 91% off. If you have bought anything through DTRPG, that is credited in the purchase price. (So, for me, it would cost $55 or so.)
Not sure if anyone cares, but I thought I'd mention the bundle regardless.
https://legacy.drivethrurpg.com/product/480884/The-Biggest-Tiny-Sale-Bundle-BUNDLE
Not sure if anyone cares, but I thought I'd mention the bundle regardless.
https://legacy.drivethrurpg.com/product/480884/The-Biggest-Tiny-Sale-Bundle-BUNDLE
May 15, 2024 2:27 am
I am still trying to learn the differences between proficiency, trait and mastery.
Is that 3 distinct levels? 1d6, 2d6 and 3d6? Is there anything needed other than enough XP to do it? Do you need proficiency to do anything, like armor, shields, light weapons, bows, etc...
I haven't had any actual plans for Ealdwig, I've just been going with the flow, so I don't know what is the best way to move forward with this? Can I corner myself and not be able to expand? How many proficiencies, traits and masteries can you have?
Since I started down the sword path, is it best to get more proficient with that, maybe add armor and or shields? I wouldn't want to lose my ability to use my acrobatic skills or become noisy. What's the point of a noisy halfling?
Is that 3 distinct levels? 1d6, 2d6 and 3d6? Is there anything needed other than enough XP to do it? Do you need proficiency to do anything, like armor, shields, light weapons, bows, etc...
I haven't had any actual plans for Ealdwig, I've just been going with the flow, so I don't know what is the best way to move forward with this? Can I corner myself and not be able to expand? How many proficiencies, traits and masteries can you have?
Since I started down the sword path, is it best to get more proficient with that, maybe add armor and or shields? I wouldn't want to lose my ability to use my acrobatic skills or become noisy. What's the point of a noisy halfling?
May 15, 2024 2:35 am
Using something you are not familiar with impose disadvantage. 1d6
Proficiency just removes that so it is a regular test. 2d6
Masters grants advantage. 3d6We have not done much with noise and armor, trying to avoid getting too complicated, but it might come up in some situations if someone was in medium or heavy armor. Similar for acrobat. However if you had a type of magic armor that could easily be ignored.
Proficiency just removes that so it is a regular test. 2d6
Masters grants advantage. 3d6
[ +- ] Tests
When you attempt to accomplish tasks your performance is determined through a test. A test is made by rolling two six-sided dice (d6). If any of those dice roll a '5' or '6', you've accomplished your task!
[ +- ] Advantage
If a Trait, tool, or situation would grant you a bonus, you get advantage. This allows you to roll with 3d6, instead of 2d6!
[ +- ] Disadvantage
If you would be hindered or set-back, you have disadvantage. This forces you to roll with 1d6!
May 15, 2024 2:36 am
I gave an answer to the first part in your character thread. But Proficiency and Mastery are separate from Traits.
You can have all the base Proficiencies and as many Masteries as you wish with no limits.
You can have up to seven Traits, not including your Heritage trait and any Traits gained from magic items.
For your path on defense, I'd take Psybermagi up on the idea of getting a modified Shield Master Trait and going from there.
You can have all the base Proficiencies and as many Masteries as you wish with no limits.
You can have up to seven Traits, not including your Heritage trait and any Traits gained from magic items.
For your path on defense, I'd take Psybermagi up on the idea of getting a modified Shield Master Trait and going from there.
May 15, 2024 2:40 am
Sorry, I am a little slow with this, but I think I am getting it.
You're allowed 7 "traits" not including the two you get at character creation.
My traits listed are
Agility
Lucky : 1/week
thinking these two are the halfling traits so they don't count.
Nimble Fingers
Acrobat
Trapmaster
These three are traits that I have taken. So I have the option of seven more when I have enough XP.
Chromacloth flare
And this, although under traits is a magic item.
All of that correct?
How many weapon mastery's can you have? Right now the only mastery I have is with the goblin sword (2d6, or is that 3d6?), everything else is 1d6? My proficiency is in "light" so Daggars and my pole hit with 2d6, but the bow since it is ranged is 1d6 and I am not proficient with that, nor have mastery.
Am I getting this correctly?
Opinion, better to take another trait or gain a weapon mastery?
You're allowed 7 "traits" not including the two you get at character creation.
My traits listed are
Agility
Lucky : 1/week
thinking these two are the halfling traits so they don't count.
Nimble Fingers
Acrobat
Trapmaster
These three are traits that I have taken. So I have the option of seven more when I have enough XP.
Chromacloth flare
And this, although under traits is a magic item.
All of that correct?
How many weapon mastery's can you have? Right now the only mastery I have is with the goblin sword (2d6, or is that 3d6?), everything else is 1d6? My proficiency is in "light" so Daggars and my pole hit with 2d6, but the bow since it is ranged is 1d6 and I am not proficient with that, nor have mastery.
Am I getting this correctly?
Opinion, better to take another trait or gain a weapon mastery?
May 15, 2024 2:52 am
Your Heritage Trait is Agility. This doesn't count against the limit. Your chosen Traits are Lucky, Nimble Fingers, Acrobat, and Trap Master. So, that is four against you limit of seven. So you get three more Traits before you have to swap out to gain new ones.
Your only current Proficiency is in Light Melee. That means any light melee weapon you use attacks with a roll of 2d6. However, you also have Mastery in Goblin Sword (which really is just a short sword). So, when using a goblin sword or short sword, you roll 3d6 to hit.
For all weapons you do not have Proficiency in, you roll 1d6 to hit.
So, if you want to use your bow more often, I recommend getting Proficiency in Ranged Weapons. This will let you roll 2d6 to hit with any ranged weapon, including your short bow. That seems a good investment that will help with what you are trying to do anyway.
After that, you have lots of options, including getting Mastery in short bow, getting the modified Shield Master Psybermagi suggested, or getting Quick Shot to help with your bow usage.
Your only current Proficiency is in Light Melee. That means any light melee weapon you use attacks with a roll of 2d6. However, you also have Mastery in Goblin Sword (which really is just a short sword). So, when using a goblin sword or short sword, you roll 3d6 to hit.
For all weapons you do not have Proficiency in, you roll 1d6 to hit.
So, if you want to use your bow more often, I recommend getting Proficiency in Ranged Weapons. This will let you roll 2d6 to hit with any ranged weapon, including your short bow. That seems a good investment that will help with what you are trying to do anyway.
After that, you have lots of options, including getting Mastery in short bow, getting the modified Shield Master Psybermagi suggested, or getting Quick Shot to help with your bow usage.
May 15, 2024 3:20 am
Thanks I thought there were two heritage traits for some reason. I thought Agility was Halfling and Lucky was one you picked at creation so i didn't think it counted. So I already have 4 out of 7 traits? And now there are two more that I am eyeing, stealth and the modified shield master.
There seem to be a few "next level" traits. Do they take the place of one you already have like a prerequisite?
How much is a bow going to be used / needed on this next mission into the Underdark? Spend the 8 xp now for bow proficiency or just go all in on the sword?
What equipment will be needed for next mission into the Underdark, a climbing kit, anything else? I'll stop at the store during downtime and get outfitted with whatever is needed. Then I'll figure out how to pay for it.
There seem to be a few "next level" traits. Do they take the place of one you already have like a prerequisite?
How much is a bow going to be used / needed on this next mission into the Underdark? Spend the 8 xp now for bow proficiency or just go all in on the sword?
What equipment will be needed for next mission into the Underdark, a climbing kit, anything else? I'll stop at the store during downtime and get outfitted with whatever is needed. Then I'll figure out how to pay for it.
May 15, 2024 3:45 am
You have the rope caster and your acrobats pole. A climbing kit wouldn't hurt but may be superfluous
You might want a light source. The expedition has some underdark minor magical aids they loan out but you will need to talk with (daryen) Valpip/Fiznik about those
You might want a light source. The expedition has some underdark minor magical aids they loan out but you will need to talk with (daryen) Valpip/Fiznik about those
May 16, 2024 12:51 pm
I am woking on finalizing training but here are the rough basics.
Downtime
Each time veteran parties return to town they will rest and recover doing less dangerous activities for about a week. During this time they can engage in one activity, training, study, or developing a hobby.
Downtime training
Each week Costs 2 gold/week and reduces the cost of weapon proficiency by 1 XP up to a max of 4
Study
Character can engage in study of a specific topic. Each week spent in study grants 1 point of knowledge in that field. at 6, skilled, and then 12,expert, points they raise their expertise in this field.
Hobby
Each character can, with GM approval, pick one area of knowledge or basic skills similar but more focused than a background. XP for this can only be accumulated during down time. With a teacher/tutor/instructor 2 XP is gained per week(10 days) otherwise 1 XP are earned each week. After 8 XP are earned in this manor hobby is added to the character.
Note that this is not standard but adding basic weapon proficiencies and some secondary knowledge or a hobby shouldn't break it.
If you wish to track this then do so in your character history section.
Downtime
Each time veteran parties return to town they will rest and recover doing less dangerous activities for about a week. During this time they can engage in one activity, training, study, or developing a hobby.
Downtime training
Each week Costs 2 gold/week and reduces the cost of weapon proficiency by 1 XP up to a max of 4
Study
Character can engage in study of a specific topic. Each week spent in study grants 1 point of knowledge in that field. at 6, skilled, and then 12,expert, points they raise their expertise in this field.
Hobby
Each character can, with GM approval, pick one area of knowledge or basic skills similar but more focused than a background. XP for this can only be accumulated during down time. With a teacher/tutor/instructor 2 XP is gained per week(10 days) otherwise 1 XP are earned each week. After 8 XP are earned in this manor hobby is added to the character.
Note that this is not standard but adding basic weapon proficiencies and some secondary knowledge or a hobby shouldn't break it.
If you wish to track this then do so in your character history section.
May 16, 2024 1:02 pm
About the downtime week. Arc teaches Ealdwig basic archery early in the morning, give him important pointers, and returns late afternoon to check progress, but most of his hours are spent on the library studying Psionics.
OOC:
I put psionics, but let's leave open to option that it really was Psychic, since I'm not sure about the differences yet :). Last edited May 16, 2024 1:06 pm
May 16, 2024 1:06 pm
To keep it simple I would limit it to only 1 downtime activity at a time. Ealdwig can study with another if yo uwant to do something else. Also, downtime can not be used to gain a trait. only basic knowledge and skills. If you study psionics as downtime then you would simpy have more background knowledge.
Players Post adown time activities in individual threads and your sheet
Players Post adown time activities in individual threads and your sheet
May 16, 2024 1:12 pm
Oh, I see...
Since Ealdwig is not following the archery route anymore, I think Arc would spend his time at the library. He knows about shop keeping and such (because of his background), he would further develop that skill studying town-level economics.
Since Ealdwig is not following the archery route anymore, I think Arc would spend his time at the library. He knows about shop keeping and such (because of his background), he would further develop that skill studying town-level economics.
May 16, 2024 3:40 pm
I've been thinking about downtime some more, and I'm going to suddenly take a bit of a contrarian view: I don't think XP should be able to be gained through downtime. XP must come from Adventuring!
Instead, I think downtime should be used for three things:
1) This is when XP is spent, not earned. You need some downtime to be able to actually gain that Trait (or whatever) you finally have the XP for.
2) This is when you learn a non-XP related skill or ability. You learn to cook. You learn some drawing. You learn to play the lute. You learn a new language. You learn how to use a magic item or something like that. In theory, this is when you learn to use the bow (or whatever) enough so that you can actually have that 1d6 chance to hit.
3) This is when you craft. Whether you are experienced enough and have enough house rules to do the crafting yourself, or you want for an NPC to craft something for you, this is when the actual crafting takes place.
But, I think the general rule should be that Adventuring is when you get to earn. You earn Gold and you earn XP. Downtime is when you spend. You spend your Gold (on things or living) and you spend your XP (for Proficiencies and Traits). I think that dichotomy should be maintained.
EDIT: The above all said, I'll go with whatever the final decision is. This is just my recently forming opinion.
Instead, I think downtime should be used for three things:
1) This is when XP is spent, not earned. You need some downtime to be able to actually gain that Trait (or whatever) you finally have the XP for.
2) This is when you learn a non-XP related skill or ability. You learn to cook. You learn some drawing. You learn to play the lute. You learn a new language. You learn how to use a magic item or something like that. In theory, this is when you learn to use the bow (or whatever) enough so that you can actually have that 1d6 chance to hit.
3) This is when you craft. Whether you are experienced enough and have enough house rules to do the crafting yourself, or you want for an NPC to craft something for you, this is when the actual crafting takes place.
But, I think the general rule should be that Adventuring is when you get to earn. You earn Gold and you earn XP. Downtime is when you spend. You spend your Gold (on things or living) and you spend your XP (for Proficiencies and Traits). I think that dichotomy should be maintained.
EDIT: The above all said, I'll go with whatever the final decision is. This is just my recently forming opinion.
May 16, 2024 3:47 pm
I totally get that.
I am thinking of allowing weapon proficiency as it is something that could be done in a similar manor. But no mastery or traits.
How about proficiency with a single weapon instead of an entire type?
Thinking.
Good feedback
I am thinking of allowing weapon proficiency as it is something that could be done in a similar manor. But no mastery or traits.
How about proficiency with a single weapon instead of an entire type?
Thinking.
Good feedback
May 16, 2024 3:48 pm
What if you can gain proficiency with any one skill? Like, for cooking: instead of rolling 2d6, I can gain advantage?
Or, I need one week to roll 2d6, and another week to roll 3d6? If it were me I’d choose animal handling as a skill to work on.
Or, I need one week to roll 2d6, and another week to roll 3d6? If it were me I’d choose animal handling as a skill to work on.
Last edited May 16, 2024 3:49 pm
May 16, 2024 3:55 pm
Earn and spend do seem to be a good way of looking at things in general. Maybe you're both thinking about it just slightly differently. The XP gained adventuring is different from the XP gained during downtime activities. If time is spent on a hobby, call it playing an instrument. The longer you work at it the better you'll get so your XP or experience points will go up. Then if you ever need to make a check using your new hobby, maybe you'll have some proficiency in it. Maybe this "XP" just needs to be called something else.
As for training with a weapon, Daryen, you don't believe you should be able to get batter over the week you're off practicing? I would imagine during your adventures you gain XP to use on traits, and weapon mastery, but couldn't you gain proficiency through practice as well. If I missed all the time on an adventure, never hit anything, but came back with more XP I could get a weapon proficiency, but I couldn't get it by using targets. What if I worked on different fighting stances and got into bar fights, wouldn't I at some point be able to use that experience as well to help upgrade my defenses?
I believe there is a point here to have both of these ideas used.
As for training with a weapon, Daryen, you don't believe you should be able to get batter over the week you're off practicing? I would imagine during your adventures you gain XP to use on traits, and weapon mastery, but couldn't you gain proficiency through practice as well. If I missed all the time on an adventure, never hit anything, but came back with more XP I could get a weapon proficiency, but I couldn't get it by using targets. What if I worked on different fighting stances and got into bar fights, wouldn't I at some point be able to use that experience as well to help upgrade my defenses?
I believe there is a point here to have both of these ideas used.
May 16, 2024 4:14 pm
First, let me preface this by stating that this is a newly forming opinion based on not having really thought about this issue before. It is also based on reading a lot about TTRPG. I am perfectly willing to be "wrong" or out-voted or whatever. This is not a hill I want to die on. However, since you asked, I'll explain myself a little more ...
The base idea is that this is an adventuring game that is not meant to depict or model real life, but rather encourage players to get out into the adventure. As such, that means adventuring should be rewarded and not-adventuring should be discouraged.
As for all of the practice, here's how I'd explain it: Downtime practice provides two benefits:
1) This is what your character does to make sure he doesn't lose the skill they have already gained. Having the ability to efficiently stab things with your sword is a hard thing, and the practice makes sure you don't lose what you have already gained.
2) This is where your character actually gains the improvement based on the practical experience they have gained. I.e. the practice is where they are spending those 8 XP to gain a base proficiency or weapon mastery.
So, all that practice is very important and very useful for the character. It just doesn't have an obvious mechanical benefit because the XP is only earned while adventuring.
As for the "soft" skills, I'd never make a character roll to cook a meal or play an instrument or speak a language. Now, if they are trying to cook a very fancy meal for in-game purposes, or play an instrument as a performance in front of the king, or speak to the Elven emissary in Elvish, then, yes, you have to make a roll. But those roles will rely more on your Education, Charisma, or whatever, than they will on your soft skill.
And I am not 100% on board with being able to even add a new "background". Remember, it took your character their entire life to gain that background. I don't think someone should be able to duplicate that in their spare time between adventures.
The base idea is that this is an adventuring game that is not meant to depict or model real life, but rather encourage players to get out into the adventure. As such, that means adventuring should be rewarded and not-adventuring should be discouraged.
As for all of the practice, here's how I'd explain it: Downtime practice provides two benefits:
1) This is what your character does to make sure he doesn't lose the skill they have already gained. Having the ability to efficiently stab things with your sword is a hard thing, and the practice makes sure you don't lose what you have already gained.
2) This is where your character actually gains the improvement based on the practical experience they have gained. I.e. the practice is where they are spending those 8 XP to gain a base proficiency or weapon mastery.
So, all that practice is very important and very useful for the character. It just doesn't have an obvious mechanical benefit because the XP is only earned while adventuring.
As for the "soft" skills, I'd never make a character roll to cook a meal or play an instrument or speak a language. Now, if they are trying to cook a very fancy meal for in-game purposes, or play an instrument as a performance in front of the king, or speak to the Elven emissary in Elvish, then, yes, you have to make a roll. But those roles will rely more on your Education, Charisma, or whatever, than they will on your soft skill.
And I am not 100% on board with being able to even add a new "background". Remember, it took your character their entire life to gain that background. I don't think someone should be able to duplicate that in their spare time between adventures.
May 16, 2024 4:56 pm
I think I generally side with Daryen’s opinion here. We should focus on adventuring and then RP when we can. And maybe there’s something we could do for downtime if that comes up as an option. In most of my other games we don’t ever really have much downtime. I think this happened now because we had all these things we wanted to craft with and there were so many characters coming in at one place and regrouping.
That’s my opinion. Maybe just a really simple couple of options for downtime. Crafting and then maybe doing some odd jobs for extra cash. But I don’t imagine we’ll do a huge amount of that in the future.
That’s my opinion. Maybe just a really simple couple of options for downtime. Crafting and then maybe doing some odd jobs for extra cash. But I don’t imagine we’ll do a huge amount of that in the future.
Last edited May 16, 2024 6:23 pm
May 16, 2024 5:49 pm
I find this conversation very interesting, I don't have a set idea yet about the topic.
But I do know one thing which is VERY important for me: we are playing Tiny D6! And the heart of it is to keep rules as simple as possible. We are not counting arrows. We are not messing with armour defense. We can progress the adventure unhindered of these details.
You want to play the lute and you don't have a background. Roll at disadvantage! Probably you will impress the king (Maybe not as a virtuoso, but more on the funny side, and that still works!).
But I do know one thing which is VERY important for me: we are playing Tiny D6! And the heart of it is to keep rules as simple as possible. We are not counting arrows. We are not messing with armour defense. We can progress the adventure unhindered of these details.
You want to play the lute and you don't have a background. Roll at disadvantage! Probably you will impress the king (Maybe not as a virtuoso, but more on the funny side, and that still works!).
Last edited May 16, 2024 5:53 pm
May 16, 2024 6:18 pm
Down time will never give benefits equal to traits earned with XP. I am open to flavor adjustments, like learning to read, and maybe a bit more. But as stated this is just ideas. Studied knowledge and hobbies could remove disadvantage from 'not being familiar with that'.
May 16, 2024 6:19 pm
So of you pick up knitting as a hobby you sweaters are functional but still ugly. Without the hobby they only fit shape shifters and octopi.
May 16, 2024 6:24 pm
I also agree with the general framing of earning in adventure and spending within downtime. It would really make downtime exciting in a shopping-spree kind of way, instead of feeling grindy. For instance, it's best if swordfighting XP is earned in battle rather than during downtime, mechanically speaking.
What about learning instruments? Well, I guess that it's best if we leave that for character archetypes, we don't want to ruin the bard, though you're welcome to buy a flute and torture your companions during their travels.
Regarding crafting/gathering I backtrack Oliver's intentions: I think gathering should be done during the adventures and crafting is best suited for downtime. So I would rule out Oliver going to gather herbs by the riverbank; that friggin otter should go to the herborium and buy buy buy instead.
What about learning instruments? Well, I guess that it's best if we leave that for character archetypes, we don't want to ruin the bard, though you're welcome to buy a flute and torture your companions during their travels.
Regarding crafting/gathering I backtrack Oliver's intentions: I think gathering should be done during the adventures and crafting is best suited for downtime. So I would rule out Oliver going to gather herbs by the riverbank; that friggin otter should go to the herborium and buy buy buy instead.
Last edited May 16, 2024 6:26 pm
May 16, 2024 8:23 pm
You can go to the riverbank to look for herbs. Probably harder to find near civilization since other may have found them already. But there is nothing wrong with being resourceful.
May 16, 2024 8:28 pm
I'm still surprised Oliver never tried to get components from the mimic's body.
May 16, 2024 8:51 pm
You can check with
The Grippli shaman Gulfis
The local druid Uallas who had a garden in town
Fiznik and Valpip can sell don't stuff
The general store
I created a basic formula of costs for Skeeve he or I can look up later.
The Grippli shaman Gulfis
The local druid Uallas who had a garden in town
Fiznik and Valpip can sell don't stuff
The general store
I created a basic formula of costs for Skeeve he or I can look up later.
May 17, 2024 11:24 am
daryen says:
I'm still surprised Oliver never tried to get components from the mimic's body.May 17, 2024 11:53 am
…we just walked past that cave?
Also, more heritage traits! Awesome! I only need to save up 25 XP to get my penultimate trait options! Luckily this group is totally awesome and I’m going to be here forever... Forever.
Also, more heritage traits! Awesome! I only need to save up 25 XP to get my penultimate trait options! Luckily this group is totally awesome and I’m going to be here forever... Forever.
Last edited May 17, 2024 12:04 pm
May 17, 2024 12:05 pm
Oh. I just finished making my downtime crafts and caught up reading the last post from the Underdark and the first posts from the Deeper underdark right now. Is there any chance to do something when we see the mimic once again at that cave?
May 17, 2024 12:21 pm
It had been over a ten week since you're were down here so options are
The Gelatinous Cube ate it
It turned into a zombie and crawled off
Fiznik took it
It rooted and is gone
Your GM is super nice and you still have a shot at salvage
The Gelatinous Cube ate it
It turned into a zombie and crawled off
Fiznik took it
It rooted and is gone
Your GM is super nice and you still have a shot at salvage
May 17, 2024 7:48 pm
I figure that with all the damage it took from the various crossings, its immunity to the pink slime eventually lessened, and it is essentially gone now. It's become one with the slime.
(It has been quite a while. Maybe you'll trip across another one at some point ...)
(It has been quite a while. Maybe you'll trip across another one at some point ...)
May 20, 2024 8:37 am
Sounds like an appropriate consequence.
On another note, I haven't been able to write this weekend. Catching up now.
On another note, I haven't been able to write this weekend. Catching up now.
May 21, 2024 6:01 pm
Note to self. Stop scaring the players.
Next time instead of having a creepy looking mister that turns out to be a decent chap, take a page from Monte Python and the Beast of Caerbannog.

Next time instead of having a creepy looking mister that turns out to be a decent chap, take a page from Monte Python and the Beast of Caerbannog.
[ +- ] Vicious beat of Caerbannog
May 21, 2024 7:04 pm
lol, either way, you’d be throwing something unexpected at your players. Imagine a group of adventurers attacking a bunch of monsters only to have the monsters scream and run away/cower in fear and cry.
May 21, 2024 7:32 pm
Ohhh a village of monster dolls who are rivals with the neighboring smurfs. Both seem the adventures aid. Secretly it is all fabricated by the evil wizard of Hazbro
May 22, 2024 4:25 pm
Psybermagi says:
Note to self. Stop scaring the players. Next time instead of having a creepy looking mister that turns out to be a decent chap, take a page from Monty Python and the Beast of Caerbannog.
[ +- ] Vicious beast of Caerbannog
May 24, 2024 5:23 pm
I found another game using a system that organizes feedback and though it looked nice so am introducing it here
Stars and Wishes is found in the player section of the game
Stars and Wishes is found in the player section of the game
Jun 14, 2024 7:34 pm
@Psybermagi
I think I am going to drop from this game.
It has nothing to do with any of you. You and the other DMs are amazing at everything you do.
I think I am getting bored with Fantasy themed games after running and playing them for years.
It always a challenge for me to rejoin a game after I have not been active for a while.
Thank you for the games they were fun and interesting.
I think I am going to drop from this game.
It has nothing to do with any of you. You and the other DMs are amazing at everything you do.
I think I am getting bored with Fantasy themed games after running and playing them for years.
It always a challenge for me to rejoin a game after I have not been active for a while.
Thank you for the games they were fun and interesting.
Jun 14, 2024 7:54 pm
A big hug for you, Smiley. Thanks for the fun times :)
We'll miss your pacifist mode run among us genocidal maniacs
We'll miss your pacifist mode run among us genocidal maniacs
Jun 14, 2024 8:18 pm
No worries @Smiley I get the need/desire for variety . Thanks for playing and have fun with your next adventure whatever it may be.
Jun 15, 2024 3:30 am
Thank you for playing! I hope you find a new game in a different genre that you can have fun with!
I also hope you are again in a better frame of mind!
I also hope you are again in a better frame of mind!
Jun 28, 2024 8:32 pm
I am really enjoyiong the discourse between Psybermagi and daryen on daryen/Skeeve about magic. It is helping me better understand Magic and specifically Spell-Touched for my character Elyse.
Last edited June 28, 2024 8:32 pm
Jun 28, 2024 9:01 pm
daryen has more experience with the system than me an I enjoy creating things but try to keep the simple side of the system in all additions/modifications.
Spell touched is a very good example. Very simple power description but very versatile. It's major limit is size of affect and you can no get mastery with it's attacks so need another way to gain advantage on attacks or become an archmage if you want to improve that.
Spell touched is a very good example. Very simple power description but very versatile. It's major limit is size of affect and you can no get mastery with it's attacks so need another way to gain advantage on attacks or become an archmage if you want to improve that.
Jun 29, 2024 3:20 am
In my mind, assuming you are familiar with D&D 3.5 or Pathfinder 1.0, think of Spell-Touched as all cantrips wrapped into one thing. Maybe you can slip a first level spell in there, but probably not. You innately have magic, but it has had limits and it must be subtle. You need to get Spell Reader or one of the various Archmage Traits in order to ramp that power up.
Jul 2, 2024 4:14 am
Long holiday weekend here in the USA starting Thursday so I will not expect posts after Wednesday till next Monday but will likely be online a bit, just no promises
Jul 9, 2024 12:59 pm
Just heading up to a lakeside cabin for a couple days. Not sure that you could survive a family reunion with my siblings 🤪
Jul 15, 2024 1:39 am
Just a heads up / reminder to all : This game is specifically for newcomers just to give them a feel for PbP, Gamersplane, RPG, TinyD6, etc. I try to let players continue on if they wish but you are free to move on to other games, story genre, systems, etc anytime you like. Please just give a shout out to let the GM know so we can adjust as needed.
Jul 18, 2024 4:36 pm
I am sorry, but I will be out of pocket for a couple of days. I might not be able to post until this weekend. I'll update when I get back.
Underdark group: I will post as soon as I can. Sorry for the delay.
Underdark group: I will post as soon as I can. Sorry for the delay.
Jul 18, 2024 11:22 pm
daryen says:
I am sorry, but I will be out of pocket for a couple of days. I might not be able to post until this weekend. I'll update when I get back.Underdark group: I will post as soon as I can. Sorry for the delay.
Jul 20, 2024 6:07 pm
Hey friends, sorry for the radio silence! I’m back - Will ease my way back in ASAP. Got some reading to catch up on! :D
Jul 21, 2024 12:04 am
Your disappearance was perfectly timed. As stated in the Underdark thread, I will resume things later this coming week (Likely Thursday and Friday.)
For the Paphos thread, will resume posting earlier, as I don't have notes I am missing for it. Probably will get something out on Monday.
I had to make one of those "it doesn't look good, get on a plane" trips for my mom. She lasted long enough for my brother and I to see her, but that was about it. So, I've not been able to contribute during this immediate time.
However, this game is very helpful to me with dealing with everything, so I will be back very soon for both.
Sorry for dropping this on everyone, but I wanted to explain why I just disappeared and why I will be back very soon. Thanks!
For the Paphos thread, will resume posting earlier, as I don't have notes I am missing for it. Probably will get something out on Monday.
I had to make one of those "it doesn't look good, get on a plane" trips for my mom. She lasted long enough for my brother and I to see her, but that was about it. So, I've not been able to contribute during this immediate time.
However, this game is very helpful to me with dealing with everything, so I will be back very soon for both.
Sorry for dropping this on everyone, but I wanted to explain why I just disappeared and why I will be back very soon. Thanks!
Jul 26, 2024 3:13 pm
I just received several request to join the game. With that in mind I will try and merge a couple game threads and/or onboard new players into existing threads based on player availability. So it is time for another update to everyones preferred posting rate. Please post your options in the Posting Rate Poll
And / Or if there are any old timers that want to walk a newcomer through a short and simple scenario to get them familiar with RPG/PbP/Gamersplane etc let me know.
And / Or if there are any old timers that want to walk a newcomer through a short and simple scenario to get them familiar with RPG/PbP/Gamersplane etc let me know.
Jul 26, 2024 4:30 pm
Hello - I submitted a character to be considered: a fungoid called "Chuff". Assuming I've filled in the sheet appropriately I should be ready to go. Please let me know if there's anything missing though. Thanks.
Jul 26, 2024 4:43 pm
Players have personal threads for character creation and getting their games going inside the Players & Characters group.
Jul 26, 2024 4:50 pm
Thank you everyone for the well wishes. It is truly appreciated.
I am back now, so I have updated Underdark and will catch up on the raid.
I am back now, so I have updated Underdark and will catch up on the raid.
Jul 26, 2024 5:08 pm
Huzzah! 🎉🙌🎉. Welcome back 😊
New players the are a free guideline links in you personal threads
New players the are a free guideline links in you personal threads
Jul 28, 2024 2:01 pm
Just a quick heads up for the newcomers, since there are several at once
Check your personal threads inside the Players & Characters forum
The Character Creation has a walkthrough on how to create your character. I allow customization so if you have an idea and do not see how to implement it just post the question/desire in your personal thread. Submit your character at any point in the creation process and just let me know when you are ready to go.
After you are done with your character there are directions in Character Creation to post to Who's Who and Posting Rate poll. I use this to set up your intro story. With multiple newcomers I will often group them and/or add them to others who recently joined. Solo play is an option if requested.
Follow these steps to create a character and prepare to play:
1. Select a Heritage
2. Select a Trade
3. Set characters Belief
4. Select 2 traits
5. Select a weapon and minor magic item
6. Select an image for your character avatar
7. Submit and intro character and post Player availability
Check your personal threads inside the Players & Characters forum
The Character Creation has a walkthrough on how to create your character. I allow customization so if you have an idea and do not see how to implement it just post the question/desire in your personal thread. Submit your character at any point in the creation process and just let me know when you are ready to go.
After you are done with your character there are directions in Character Creation to post to Who's Who and Posting Rate poll. I use this to set up your intro story. With multiple newcomers I will often group them and/or add them to others who recently joined. Solo play is an option if requested.
Follow these steps to create a character and prepare to play:
1. Select a Heritage
2. Select a Trade
3. Set characters Belief
4. Select 2 traits
5. Select a weapon and minor magic item
6. Select an image for your character avatar
7. Submit and intro character and post Player availability
Aug 25, 2024 8:33 am
Hii, I got a quick question! Should we have access to the second heritage ability?
Sep 11, 2024 3:18 pm
I hope nothing bad.
May as well add that I will be away on vacation from Saturday the 14th to Saturday the 21st. I should be able to check in, but I will be scarce, so please NPC Blornvid if you find that my response time is slowing things down.
May as well add that I will be away on vacation from Saturday the 14th to Saturday the 21st. I should be able to check in, but I will be scarce, so please NPC Blornvid if you find that my response time is slowing things down.
Sep 11, 2024 7:11 pm
Psybermagi, I trust all is well IRL.
ForeverDED & Arkmenos, enjoy your vacations!!
ForeverDED & Arkmenos, enjoy your vacations!!
Sep 11, 2024 9:23 pm
Best wishes @Psybermagi. I hope things work out in your favor!
Have great vacations @ForeverDED and @Arkmenos!
Have great vacations @ForeverDED and @Arkmenos!
Sep 16, 2024 12:39 pm
OOC:
Ok, I am back but will be a bit slow for this week as things are still a bit hecticSep 21, 2024 3:26 pm
Hey friends, I’ll be slow for a few days - helping out with a family emergency. Nothing too bad, I’m just on my feet a lot.
Sep 21, 2024 10:35 pm
Not a problem and thanks for the heads up!
Good luck with whatever your issue is!
Good luck with whatever your issue is!
Sep 26, 2024 12:11 pm
Maps I use for the game. Take a look if you like
https://new.tableplop.com/join/falchion-deception-useful-familiar
https://new.tableplop.com/join/falchion-deception-useful-familiar
Sep 29, 2024 5:33 pm
There are 3 story threads ongoing with only a couple players. I can merge all three or mix and match as desired, but would like to get stories up to 3+ players per thread.
Let me know any preference, here or in your story thread. After player input I will move thing along as is deemed simplest and flows with the current stories.
character | player | pace |
River Deep | ||
Dree | @Arrcher101 | 1d |
Glidbem | @lairas | ? |
Northern Mountains | ||
Blornvid | @ForeverDED | 3w |
Elyse | @Turanel2 | 1d |
Sylvandur | @Cathamber | ? |
Adventure Abroad | ||
Gutelos | @Lemming23 | ? |
Trevor | @Moyreau | ? |
Let me know any preference, here or in your story thread. After player input I will move thing along as is deemed simplest and flows with the current stories.
Sep 29, 2024 8:40 pm
I like the group that I'm with, but would certainly welcome additional players.
Sep 29, 2024 9:56 pm
Well, the Paphos group is between efforts, so we're in a good spot to either get additional members, or join other groups.
Sep 30, 2024 1:53 am
I'm (Gutelos) happy to join any group, preferably alongside Trevor since we're currently travelling together.
Oct 17, 2024 1:50 am
Taking a long weekend with the family so posting until monday may be slow or non-existent
Nov 1, 2024 5:35 pm
Just a reminder to everyone. This game is supposed to help get newcomers to RPG, GamersPlane, and/or TinyD6 a bit of exposure. It is an open game where players can join and leave at will. So if you are ready to move on just let me know and I will work the story to get your PC shifted to NPC, fade to background, or "retired" (evil grin)
I try to get newcomers either in grouped or solo, through a brief tutorial and intro arc before they join other seasoned veterans.
I try to get newcomers either in grouped or solo, through a brief tutorial and intro arc before they join other seasoned veterans.
Nov 6, 2024 1:12 am
Dont hesitate to speak up if I dont respond to a post within a day or two. i do not expect posts on weekends but usually have time to responde to each thread once each weekend. RL has been hectic and apparnently made me a dit distracted.
Nov 25, 2024 3:03 am
Game Announcement :
I will be handing the game over around the new year so plan to wrap up as well as possible all existing stories I am running by that time. I will shift to a new player only format so there will be less ongoing stories and will just create a new Game for those newcomers.
daryen will continue to run this game as GM so it will be between him and any players who wish to continue their characters in this setting.
Thanks all for your interest in my game. I hope all of you enjoy yourselves and find games/stories or other outlets for your creative and interaction outlets.
I will be handing the game over around the new year so plan to wrap up as well as possible all existing stories I am running by that time. I will shift to a new player only format so there will be less ongoing stories and will just create a new Game for those newcomers.
daryen will continue to run this game as GM so it will be between him and any players who wish to continue their characters in this setting.
Thanks all for your interest in my game. I hope all of you enjoy yourselves and find games/stories or other outlets for your creative and interaction outlets.
Nov 25, 2024 4:36 pm
For any that want to continue, I will keep going with two main threads:
1) Any Underdark adventures someone wants to do.
2) Anything around New Paphos.
So, for example, the three main threads can continue if they so choose to. I will have to bring things together a bit so there are at most only two threads going at once (one above ground; one below ground). However, the base setting will not change. There is New Paphos and the challenges surrounding it, and the underdark that can be explored as desired. Any lingering threads can always be pulled and expanded, or new ones can be discovered and explored.
The main point is to give ongoing challenges to players using the Tiny D6 game system.
1) Any Underdark adventures someone wants to do.
2) Anything around New Paphos.
So, for example, the three main threads can continue if they so choose to. I will have to bring things together a bit so there are at most only two threads going at once (one above ground; one below ground). However, the base setting will not change. There is New Paphos and the challenges surrounding it, and the underdark that can be explored as desired. Any lingering threads can always be pulled and expanded, or new ones can be discovered and explored.
The main point is to give ongoing challenges to players using the Tiny D6 game system.
Nov 27, 2024 3:55 am
I think I'll take this opportunity to retire Gutelos then, since the emphasis is going to be on new players. Thanks Psybermagi, I did enjoy his romp around this new world. :)
Nov 27, 2024 3:42 pm
Thanks for the introduction to play by post and to tiny D6 @Psybermagi I enjoyed my time.
Nov 27, 2024 5:33 pm
A big huzza to the great Psybermagi! Thank you for the adventures and for pouring your heart into this.
I have lost a bit of momentun from busydays IRL, so considered hanging the otter cloak, but gained motivation now that we have reached what seems to be an important point in the underdark story, so I definitely want to stay tuned for that. After that, it might be a good time to end on a high note.
Still, see you around some more.
Hands you a very round rock.
I have lost a bit of momentun from busydays IRL, so considered hanging the otter cloak, but gained motivation now that we have reached what seems to be an important point in the underdark story, so I definitely want to stay tuned for that. After that, it might be a good time to end on a high note.
Still, see you around some more.
Hands you a very round rock.
Nov 27, 2024 7:51 pm
Thank you so very much, Psybermagi! This was my first game here at GP, and I couldn't have asked for a better introduction to PbP gaming and GP.
Nov 27, 2024 7:58 pm
@daryen Were you thinking of merging the Northern Mountains thread into the Underdark or just writing it off?
Nov 27, 2024 11:40 pm
ForeverDED says:
Thank you so very much, Psybermagi! This was my first game here at GP, and I couldn't have asked for a better introduction to PbP gaming and GP.ForeverDED says:
Thank you so very much, Psybermagi! This was my first game here at GP, and I couldn't have asked for a better introduction to PbP gaming and GP.Nov 28, 2024 6:07 am
ForeverDED says:
@daryen Were you thinking of merging the Northern Mountains thread into the Underdark or just writing it off?There is a lot of stuff available around New Paphos that can be explored, or more Underdark stuff, too. The Underdark groups has found some interesting points, and a potentially very interesting one remains.
The only thing that has to happen is that, assuming he isn't killed by warbands or a dragon (real possibilities at the moment), Skeeve will have to retire to the Gatehouse by the Manor.
Nov 28, 2024 7:25 am
Thanks a lot Psybemagi!!
So far, it's been a great ride, I truly enjoy the system, the setting, your efforts in keeping several threads running, and the group we have formed as players.
Of course, from the beginning you mentioned this adventure as been an introduction to the system for new players. So it's only natural to let all not-new-anymore players go. And I appreciate the way you are doing that: letting us continue under daryen's guide.
Arc will be happy to meet you all at New Paphos.
So far, it's been a great ride, I truly enjoy the system, the setting, your efforts in keeping several threads running, and the group we have formed as players.
Of course, from the beginning you mentioned this adventure as been an introduction to the system for new players. So it's only natural to let all not-new-anymore players go. And I appreciate the way you are doing that: letting us continue under daryen's guide.
Arc will be happy to meet you all at New Paphos.
Nov 28, 2024 4:13 pm
Note to self, have the dragon use the maneuver from Honour among thieves, hehe :)
Nov 28, 2024 4:15 pm
To be clear, this game will continue under new management and I will create a new one around the new year
Jan 23, 2025 9:06 pm
Ok, farewell guys, hope to see you all around in other games, it was a lot of fun but is time to give my spot to someone new.
Jan 23, 2025 9:20 pm
Farewel, Brewner the hopper, and conqueror of worlds.
Now seriously, thanks for sharing the adventure. May we meet elsewhere on the site some other day. A big otterly hug.
Now seriously, thanks for sharing the adventure. May we meet elsewhere on the site some other day. A big otterly hug.
Jan 23, 2025 9:51 pm
Fare thee well! Thank you for joining these adventures and I hope your next adventures roll your way!
Jan 30, 2025 3:33 pm
OK, now that we've wrapped up the current activities, here is what I am planning on doing:
First, I am gathering everyone together at the Manor. Basically, Ealdwig will drag the underdark team to the Manor, where the other characters already are. We get to have a nice meet-up and dinner so everyone knows everyone. At this point you can all decide on what you want to do. I can handle one or two threads. I really can't do three. At that point, we will move in whatever direction you want to go in.
For the possible threads, there are many different options, both large scale and small scale. The two broad categories available are fairly stand-alone or background-related. To give some examples, the recent gem hunting and escort missions (Yoci) are perfect examples of stand-alone adventures that can be short or long, but don't really affect the background or advance or slowdown the setting situation. On the other hand, the scouting adventures into the Remnants are examples of background-related adventures that moved the background plot along. They found out about different machinations going on and even got to see that terrible dragon everyone only heard about in action. They moved things along and opened secrets (like the city node network).
The setting is a sandbox with stuff that happens in the background. However, you get to choose whether to be involved in the background activity or not. Threads can be advanced or ignored. It doesn't hurt the setting at all. What you get to do is mostly limited by what direction you want to go in. Feel free to discuss it here, or in character. Either works!
First, I am gathering everyone together at the Manor. Basically, Ealdwig will drag the underdark team to the Manor, where the other characters already are. We get to have a nice meet-up and dinner so everyone knows everyone. At this point you can all decide on what you want to do. I can handle one or two threads. I really can't do three. At that point, we will move in whatever direction you want to go in.
For the possible threads, there are many different options, both large scale and small scale. The two broad categories available are fairly stand-alone or background-related. To give some examples, the recent gem hunting and escort missions (Yoci) are perfect examples of stand-alone adventures that can be short or long, but don't really affect the background or advance or slowdown the setting situation. On the other hand, the scouting adventures into the Remnants are examples of background-related adventures that moved the background plot along. They found out about different machinations going on and even got to see that terrible dragon everyone only heard about in action. They moved things along and opened secrets (like the city node network).
The setting is a sandbox with stuff that happens in the background. However, you get to choose whether to be involved in the background activity or not. Threads can be advanced or ignored. It doesn't hurt the setting at all. What you get to do is mostly limited by what direction you want to go in. Feel free to discuss it here, or in character. Either works!
Feb 5, 2025 6:02 am
To expand on the immediately prior post a little, does anyone have preferences on what type of adventures they are looking for? The big things are either advancing the background plots, or just addressing various hanging threads running around.
I was hoping we could divide into two groups to keep the party size reasonable, but if you want to try one thing together, I can work to get a bigger adventure going. This is meant to be a sandbox, not a narrative railroad, but we build some tracks of that is what is desired. I'm flexible!
Also, I was hoping we could hash out what you want to do OOC here so that we can send you out from the Manor as decided.
I was hoping we could divide into two groups to keep the party size reasonable, but if you want to try one thing together, I can work to get a bigger adventure going. This is meant to be a sandbox, not a narrative railroad, but we build some tracks of that is what is desired. I'm flexible!
Also, I was hoping we could hash out what you want to do OOC here so that we can send you out from the Manor as decided.
Feb 6, 2025 7:33 pm
To understand a little, the loose threads are the ones that change stuff around, or are those the background plots?
I'm just not sure whether to understand "background" as secondary or as THE background.
I'm just not sure whether to understand "background" as secondary or as THE background.
Last edited February 6, 2025 7:34 pm
Feb 6, 2025 9:15 pm
I stated my feelings back in Blornvid's character thread. I guess it depends on what the missions are. I enjoyed going up into the mountains, clearing out the levels beneath the warehouse, starting the caverns which led to the Underdark, clearing out the Manor grounds, traveling on the portals that led to many places, but all those Remnants did was make me feel dizzy.
Feb 6, 2025 11:55 pm
There is an underlying plot that is going on "behind the scenes". There are references to it in the auction some characters witnessed and the artifacts that the wardens of the tower want retrieved. There are various groups (including New Paphos) that a jockeying for position and power, and there is an independent dark plot unfolding. But there is no timeline on that. So, you can engage with that and cause it to advance, or ignore it and let it lie fallow. Obviously, so of the power grabbing and power accumulation still happens slowly, but the other stuff just kinda sits unless engaged. So, there are Big Things (tm) to engage if you so wish.
On the other hand, there are "side missions" you can do, too. There is still the ooze in the caverns near the main Matrix Node, the duendes' problems in the mountain, the Triton civil war that got short-circuited, the spider city, and revisiting the dwarf city. And a couple more I am not thinking of.
We theoretically have nine players right now. We can do a big "fellowship" adventure, or split into two groups and have two independent adventures. Since no one is stating preferences thus far, I am going to have Sylfir and Seer propose an adventure for everyone to go on. It will be related to the big background thing, but doesn't force it into action or anything.
On the other hand, there are "side missions" you can do, too. There is still the ooze in the caverns near the main Matrix Node, the duendes' problems in the mountain, the Triton civil war that got short-circuited, the spider city, and revisiting the dwarf city. And a couple more I am not thinking of.
We theoretically have nine players right now. We can do a big "fellowship" adventure, or split into two groups and have two independent adventures. Since no one is stating preferences thus far, I am going to have Sylfir and Seer propose an adventure for everyone to go on. It will be related to the big background thing, but doesn't force it into action or anything.
Feb 7, 2025 12:59 am
Never done a fellowship type adventure before. I think it would be fun to be part of. Thanks for giving us the scope @daryen.
Feb 7, 2025 1:26 am
I did a short one earlier. It was fun, but harder to manage to keep up responding to everything. Thankfully several of the players did more self narration as they were already familiar with the setting.
Feb 7, 2025 6:53 am
I have been struggling quite a bit to keep up with the game lately. So I think it is a good time to retire Kaarik.
Thanks a lot daryen and Psybermagi for the game and all the others for the fun. I had a good time.
A good game to you all!
Thanks a lot daryen and Psybermagi for the game and all the others for the fun. I had a good time.
A good game to you all!
Feb 7, 2025 8:41 am
Farewell, MoyenBateau. I didn't witness Kaarik's latest adventure, but did read it's beginning. It's been a pleasure to have you onboard.
OOC:
Also, to give a smidge of feedback to Daryen, I love the big adventure + big background proposal. I wish for you success in preserving your sanity. Last edited February 7, 2025 8:43 am
Feb 7, 2025 4:53 pm
I also like the sound of a grand adventure but am also good with what is easiest.
Feb 7, 2025 6:46 pm
Sorry to see you go, MoyenBateau. Hopefully, you'll return to GP when you have more free time.
Feb 7, 2025 6:52 pm
MoyenBateau, thank you for playing, and I really enjoyed working with Kaarik! He'll be milling about the Manor if you ever want to come back!
OK, I'll follow through with having Sylfir offer the adventure once the audiences are done.
OK, I'll follow through with having Sylfir offer the adventure once the audiences are done.
Feb 7, 2025 9:32 pm
Oh, about next adventure, Arc will be happy to join that big background proposal!
Unless it is underground, Arc hates enclosed spaces... (sorry, gotta keep this character's negative trait).
Unless it is underground, Arc hates enclosed spaces... (sorry, gotta keep this character's negative trait).
Feb 8, 2025 4:49 pm
Big adventure sounds good to me too. If gets too much to keep track of, splitting up could still be arranged down the line otherwise :)
Feb 16, 2025 3:27 am
I am going to be completely out of pocket on Sunday, so I may not be able to post. I'll be back and good to go on Monday, however.