Oct 2, 2024 12:44 am
OOC:
Both were already detailed HERE Quote:
The book contains several chapters discussing magics with each containing a single spell while the wand contains only a pittance of it's previous might though it may be repairable.
[ +- ] Dissertation on Magics
Alarm : Designate an area (zone) and you will be mentally alerted any time a small or larger creature enters or leaves. This spell lasts 12 hours.
Create Homunculus : This spell has special material requirements that must be crafted by an alchemist. Once these have been procured you can cast this spell and gain a familiar bound in flesh. It can interact with physical objects but when slain is gone forever.
Wall of Light: Create a glowing opaque wall of light in the shape of a strait or curved wall 20'x20 or 10'x40'). Any that pass through it take 1 damage and must save of be blind until the end of their next round.
Flame Arrows: 6 arrows are summoned overhead. Each time you perform another action you can launch one of these at a target of your choice (no action, basic test to hit, 1 damage).
OOC:
treat these as scrolls[ +- ] Wand of Compulsion
By pointing the wand at a creature within 30 feet the bearer can send messages mentally and it will be understood if they know at least one language. This communication is one-way only. Damaged enchantment that no longer works: Thrice per day the wielder can compel a target within range to save or act as commanded for 1 round. (save with advantage if the command is self harmful)
OOC:
I will keep it high fantasy, with an abundance of magic but you are going to have to filter things down to a managable level after collecting things so sell or share the wealth.
Guideines for Magical Item use :
Max of 5 active effects at any given time, whether worn or wielded
Locations 2x hands (or hands and arms if in pairs), feet(always in pairs), head, (The neck can count as either the head or torso), torso, waist