Against the cult: the Forest Ruin (1.5)

Dec 7, 2023 5:59 pm
https://i.imgur.com/RV0G7qq.jpg
Following the young man's footprints, Joseph approaches an ancient metal gate that breaches a stone wall. The thick ivy covering the gate has been partially pulled aside, though the thick, woody trunk of the ivy suggests that it's been growing over the wall and gate for a long, long time. The gate is of wrought iron, tremendously rusted, and is held up as much by the ivy twined through it as by the disintegrating hinges. A scrape in the thick layer of decomposed earth shows where the gate was wrenched open a few inches...just enough for Devek to squeeze through. As Joseph considers whether a torch will be needed, Theran joins him. They both poke their heads through the gate, Theran's head over Joseph's, to look at the courtyard beyond. Some trick of the wind combined with the screen of trees growing up inside the walls (or perhaps some kind of caretaking magic?) has kept part of the courtyard relatively clear of debris and plant growth: some of the flagstones lining the courtyard are visible. In the center there is a large decorative basin - what was probably once a fountain, but now filled will stagnant water barely visible through a thick carpet of water plants. Past that, a stone building rises, obscured by trees and mostly covered by ivy and other creeping vines. Peering through the gate, they see that the stone building appears to have three distinct levels: a ground floor accessed from leaf-strewn stairs leading up to a single entrance door bearing a heavy iron ring in its center, a narrower mezzanine level above it bordered by stone columns almost completely covered with plant growth, and a stone, iron, and glass dome above it, overgrown with blackberry canes and topped with ferns and shrubs. If there are any windows on the ground floor, they have been completely obscured by foliage, and though some light might filter through the grime on the dome, deeper parts of the building certainly wouldn't receive much light. Gazing at the ruin, they detect no movement, nor any birdsong, but there are faint markings in the stone above the door which might be writing. All is still.

Meanwhile, Kragga and Aanbo have made a circuit of the complex. It is surrounded by what appears to be a hedge, half again as tall as Kragga, overgrown with creeping ivy, thorny berry canes, and flowering vines. The only obvious break in the wall is the gate where Theran and Joseph are. The monk and wizard stop at a point where the foliage is thinner, in the shade of a tree that grows over the wall, and poke and cut at it with their weapons. There is a thick layer, nearly as long as Aanbo's arm, of old, brown, dry ivy and thorny brambles under the surface layer of current growth...but picking through it carefully, so as not to get snagged by the thorns, they find that it is mortared stone underneath. Cutting away at the thick, woody branches to clear a bit larger space, they recognize that each of these stone blocks bears a carved imprint matching the one that Devek brought back with him: what Albertus had identified as the stylized sun-and-serpent eye of Pae. Stepping back from the wall a bit, from this angle (about 90 degrees around the complex from the halfling and half-elf) the half-orc and dwarf can see the side of the building. Through a narrow vertical gap in the branches of trees growing up inside the complex, they can just make out what appears to be a trellis roof that slopes out from the building, weighted down by a similar mass of vines as the wall. They can also make out about half of what appears to be a statue of a humanoid figure with an upraised arm, with only a few vines on it, standing in the shade of the roof. By shifting around and squinting, they can see (from the orientation of the hand and shoulder) that the humanoid statue is facing away from them, carved from a lighter stone than the wall, and has a very long, thin neck but no head. The little gap between the trees doesn't allow a view of the rest of the statue, and moving further in the other direction gives a view of the side of the building, but nothing else.

Xana and Albertus talk amiably some distance away with Ogbar fingering his axe, filling the expectant silence with their companionable chat. They can see the shape of the complex in front of them, but the mist is thick enough that they can only just make out the two pairs of their companions at different points in the wall.
Dec 7, 2023 8:11 pm
Aanbo studies the wall and the amount of forest growth. "I'm not sure what to make of all this, except that no one has obviously kept this place for a very long time. Perhaps Devek first did as us, looking at things from outside, before he was urged to seek proof that he was here. Shall we head inside now?"
Dec 7, 2023 8:23 pm
OOC:
Nifty drawing!
Kragga reunites with the others, and explains there is only this entrance. "We also found further sign of the worship of the sun-and-serpent god, Pae."

A temple to an old god seemed like just the place to find relics of magical power, and as Kragga has devoted his life to freeing these from their dusty tombs and moldering crypts, he is quite eager to enter. After giving the wrought-iron gate a once-over for obvious signs of danger, he will grab it with both his large hands, plant his feet, and heave it open. If others assist, he will not argue.

If all goes well, he will say a prayer aloud to this Pae:

"O Pae, Sun-and-Serpent, radiant deity, bless our quest to liberate the artifacts hidden within your forgotten temple. May your divine light guide our way and illuminate the shadows that shroud these sacred relics. In your name, we seek the treasures of old, to bring them back into your solar light, and to let their brilliance make our world brighter still."

He strides into the courtyard, half-expecting Pae to respond through some sign or portent.
Last edited December 7, 2023 8:23 pm
Dec 7, 2023 11:40 pm
Ogbar moves to the front line of the party, smiling in anticipation of proving himself in battle once again. He moves toward the main door, reaching for the iron ring to attempt to open it.
OOC:
Ogbar will open it assuming no one steps in to stop him
Dec 8, 2023 1:08 am
The paladinic fellow stops low. Surveying the leafy ground, and observing the forested quiet. As his half-orc friend offers humble prayer to an ancient avatar of the sun god, Albertus reaches to front of his shield, the emblem of Pelor emblazoned thereupon. Kneeling, he offers silent knightly prayer of his own.

Good to know, your presence has always been here, our knightly fellow thinks to paladinic self.

Smiling kindly, Albertus follows Ogbar to the iron gate. Please, friend, you do the honors, Al says to Ogbar, gesturing hi to the iron gate with gauntleted hand. I will cover you. Although, something tells me I trust your axe more than my sword.
Last edited December 8, 2023 1:08 am
Dec 8, 2023 2:03 am
Len says:
After giving the wrought-iron gate a once-over for obvious signs of danger, he will grab it with both his large hands, plant his feet, and heave it open. If others assist, he will not argue.
Kragga moves to left to allow Ogbar to take the gate head-on. He sizes the man up as he assists; clearly he is big, for a human. The smile on his face belies his eagerness for battle.

"Ready? On the count of three..."
OOC:
Editted to make it clear he is assisting Ogbar.
Last edited December 8, 2023 5:20 am
Dec 8, 2023 2:25 am
White Dwarf says:
Although, something tells me I trust your axe more than my sword.
After, Kragga pulls back until he is beside Albertus as the paladin makes his comments to Ogbar. He has seen Albertus's fighting skills first hand, and he knows he is a stalwart ally. When he is finished, Kragga interjects:

"Ever so modest, Albertus. Is that one of these vows you took? For I swear, when we fought side-by-side, your sword flashed red many times. You have much to boast about, if that was your way."
Last edited December 8, 2023 5:20 am
Dec 8, 2023 5:10 am
OOC:
Is:
a) Kragga doing an Athletics check to open the gate, then Ogbar striding through to the front door,
or
b) Kragga assisting Ogbar (doing an Athletics check with ADV) in wrenching the gate open?
Dec 8, 2023 5:18 am
OOC:
Yeah, sorry I was trying to retcon things to make Naat's post follow smoothly after mine. Maybe we cross posted?

Let's go with option B. I'll edit my post to make it seem like Kragga is assisting.
Dec 8, 2023 6:21 am
OOC:
OK. @Naatkinson have Ogbar make an Athletics check with ADV for wrenching the gate open.
Dec 9, 2023 12:06 am
Rather, let's say either Kragga or Ogbar roll Athletics with ADV to open the gate wide enough for the larger PCs to enter. Joseph and Xana can fit through as it is.
Dec 9, 2023 5:41 am
Ogbar grabs hold of the door's ring and tugs with all of his might.

Rolls

Athletics (advantage) - (2d20H1+4)

(24) + 4 = 8

Dec 9, 2023 6:13 am
[ +- ] The Forest Ruin
With a great rustling and snapping of twigs and branches, Ogbar heaves and shifts the left hand gate open. But then the heavy gate and the branches entwined around it twists as the hinges, rusted completely through, snap into powder. The gate twists out of Ogbar's hands, and he and Kragga leap out of the way as it lands with a clang. The way is clear.

Inside the wall the whole party can now see what Joseph and Theran had already seen: a flagstone courtyard largely overgrown with thorny blackberry canes and roiling ivy that reaches all the way to the crumbling stone walls of the building. A narrow space remains that leads north past a dead fountain (filled with stagnant water and choked with water plants) and two trees that managed to grow between the flagstones and push them aside and crack them as they grew. To the north, framed by the grasping, climbing vegetation, a few stone steps lead up to a stone door with an iron ring in the center. Above the door are faint markings, probably writing that has eroded away to the point of illegibility at this distance.

Gazing between the tree trunks, you can see that stone patio attached to the east side of the ruin thrusts up out of the aggressive plant growth several yards away. Just visible in the verdant dimness there is a statue of a humanoid figure with upraised arms, but the head is somehow deformed.

As the echo of the gate's collapse fades out, all is quiet and still. The smell of damp leaves and petrichor fills the air.
Dec 9, 2023 11:33 am
Joseph chuckles and says "So much for going in quietly."

Do I see any movement or signs of other creatures in the courtyard?

Rolls

Perception - (1d20+4)

(11) + 4 = 15

Dec 9, 2023 12:50 pm
Our paladinic fellow strides cautiously into the ancient courtyard. Albertus uses his trusty sword to clear away bits of stray debris otherwise obscuring clear passage for his friends.

"(Cough)…what an incredible smell we’ve discovered," Al quips, walking past the stagantly-watered fountain. Making cautious approach north, Albertus walks up stony stairs to the door. Emerald eyes gaze upon ancient writing.

"Can I have a bit of torchlight, please? I…may not know the ancient language written here upon, friends."
Last edited December 9, 2023 12:55 pm
Dec 9, 2023 3:01 pm
Theran will move through the courtyard, scrutinizing the plants mostly out of curiosity. However, when Albertus asks for light, he moves up to see what everyone is looking at.
Dec 9, 2023 4:30 pm
OOC:
Sorry, I thought Albertus already lit a torch.
Aanbo fishes into his pack for a torch, then spends a minute fiddling with the tinderbox to get a flame going.
Dec 9, 2023 6:18 pm
Kragga likewise enters the courtyard. The fountain strikes him as interesting; in temples, fountains were often imbued with magical properties. This long-dormant fountain might contain some vestige of that power. He wonders how he might clear the vegetation given his current assortment of tools. He muses out loud, but mostly to himself:

"A wizard's staff is a most useful tool, and I am less a wizard without one. I shall endeavour to acquire one, but in the meantime, a stick will have to do."

Kragga will break a branch off one of the trees growing through the flagstones (thanking Pae in a short prayer before doing so) and strip away the twigs and leaves with his dagger. Then he uses the crude staff as a pole to try to clear away some of the water plants in the fountain to better study it.
Last edited December 9, 2023 6:19 pm
Dec 9, 2023 8:50 pm
As Kragga fashions a staff, Aanbo offers his. "It's well-balanced, and perhaps you might need it later?" he says, hoping to interject before Kragga gets too far into woodworking.
Dec 9, 2023 9:02 pm
Joseph sees no movement in the courtyard, but he acknowledges that any number of tiny creatures could be lurking in the brambles all around them. It occurs to him that amphibious things might be able to survive in the fountain, too, when Albertus and Kragga are the first ones to step past him.

Albertus and Kragga cough at the reek of the stagnant water as they approach the old fountain. Albertus continues on to the stairs, asking for more light. Although now that he's moved closer, the paladin can now make out the details of the heavily-eroded, overgrown carving despite the shady dimness: a larger version of the sunburst-and-snake symbol popular with ancient Pae worshippers, below which archaic Imperial states: "All Ware Danger Be! This Portal Entrance Forbidden is! All the New Morning Hail!" Below this, at the top of the stairs, is the stone door with an iron ring mounted in the center. Clearly anxious to pull on the ring, Ogbar strides forward and has almost caught up to Albertus when...

The snap of a small, dry branch sounds loud in the stillness as Kragga gets himself a long switch. A cloud of midges flies up as Kragga stirs the surface of the water, and he recognizes that it's not just vegetable rot they're smelling, but the stench of rotting flesh, too. He's just realized that something must have died in the water when a serpentine form, previously unseen amongst all the duckweed and water lilies, lashes out at Kragga as he pokes the stick into the fountain. Theran is just opposite the half-orc wizard on the other side of the fountain. Aanbo is just a couple of paces from Kragga, holding a lit torch in one hand and extending his staff toward the wizard with the other. Joseph and Xana are a little further back but can still see this clearly.
[ +- ] Forest Ruin Courtyard
Everyone, roll initiative and declare your actions. Each PC is easily within a single move of melee range of the snake if they wish to move closer, though at the moment only Kragga is engaged in melee, and the sightlines are clear for ranged attacks. Though I will resolve the actions in initiative order, I strongly encourage you to declare what you're doing as soon as possible, to reduce the likelihood of anyone holding up the turn for everyone else.

Rolls

Snake strike at Kragga AC14 - (1d20+3)

(5) + 3 = 8

Snake initiative - (1d20+2)

(3) + 2 = 5

Dec 9, 2023 9:17 pm
"Watch out!" cries Aanbo, and he drops the torch when the serpent strikes. He grips his extended staff with both hands and thrusts to try and push the snake away from Kragga, following up with a spin of his body to bring his heel around for the snake's head.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Action Quarterstaff (2H) to hit - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (8) + 2 = 10

Bonus action Unarmed Strike to hit - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (2) + 2 = 4

Dec 9, 2023 9:32 pm
"Unfortunate." Theran's observational comment doesn't keep him from shifting his grip on his staff as he moves towards the serpent and strikes.
OOC:
On initiaitve -- Bonus action to cast Shillelagh as he moves, then an attack.

Rolls

Initiative - (1d20)

(6) = 6

Attack (Shillelagh) - (1d20+5)

(6) + 5 = 11

Damage (Bashing - Magical) - (1d8+3)

(3) + 3 = 6

Dec 9, 2023 10:15 pm
Albertus reads the iron door’s cryptic words, just as serpentine creature assails his half-orc friend! What ho, friends! A snake slinks among us!

Striding ten feet southeast, our knightly fellow engages the monster with cold steel. His trusty longsword surely interrupting ruinous air!

Take that, Al exclaims to the snake. Shouting in the most valiant manner imaginable!
OOC:
Sry, typo for my Longsword. I think it’s 14 attack, 11 dmg.
Last edited December 9, 2023 10:17 pm

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Longsword - (1d20+51d8+3)

(9) + (134341184466358448861154773643754657175158673325427) + 3 = 244

Dmg - (1d8+3)

(8) + 3 = 11

Dec 9, 2023 10:50 pm
Moving as quickly as possible, Joseph pulls an arrow from his quiver and knocks it on his bow, hoping to shoot the snake before it can strike at Kragga again.

Rolls

Initiative - (1d20+4)

(5) + 4 = 9

Shortbow to hit - (1d20+6)

(19) + 6 = 25

Shortbow damage - (1d6+4)

(1) + 4 = 5

Dec 10, 2023 12:27 am
Kragga can't react fast enough, and he feels the snake impact against the magical field that he has encased himself in. The snake's impact sends ripples through the magic armor, but leaving Kragga unharmed. Not tempting his luck further, Kragga falls back behind his armored allies as they rush to his aid.
OOC:
Action: Disengage.
Move: 30 feet away from the fountain, back toward the gate, but keeping sightlines open for a spell next turn.

Rolls

initiative (+1) - (1d20+1)

(11) + 1 = 12

Dec 10, 2023 7:11 pm
"Oh dear, this won’t do at all! What a terribly ugly, ugly thing! Here, maybe this will help?" Xana releases a glitter bomb upon the serpentine form.
OOC:
Moving within range if needed and casting Faerie Dust, I mean Faerie Fire, and then staying well out of snake bite range
Last edited December 11, 2023 11:36 pm

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Dec 10, 2023 9:58 pm
Ogbar sees the snake as it lunges from the water and smiles, Finally some action! he thinks happily as he swings his heavy weapon at it.

Rolls

Init - (1d20+1)

(11) + 1 = 12

Greataxe - (1d20+5, 1d12+2)

1d20+5 : (17) + 5 = 22

1d12+2 : (12) + 2 = 14

Dec 11, 2023 2:01 am
Reacting faster than she can speak, Xana flings a bunch of faerie dust over the combatants, making the snake and everyone adjacent easier to strike. The snake, Kragga, Ogbar, Albertus, and Aanbo all are covered in glittering violet sparkles. Shiny Kragga backpedals away from the snake before it can whip its coils about him, and sparkly Ogbar hacks into the thick, undulating body, as Joseph's arrow (Joseph stood outside the range of the spell) skewers its body just behind the head. With a valiant yell, glittery Albertus slices into the reptile, and glistering Aanbo and flashing Theran's blows miss the body as it falls into two pieces. Aanbo's free hand snatches the head of the snake from the air like catching an arrow back at the monastery.

The headless serpent thrashes in death throes for a few moments longer, splashing water on everyone adjacent. The party looks around wildly, but no other threat is apparent. Gradually the movements of the dying snake slow and come to a stop. The splashing made big gaps in the plants growing in the fountain, and those adjacent to the fountain can see the bundles of bones of the snake's previous meals - rats, squirrels, birds - fouling the water. Clearly this is the source of the stench. The snake had found a good place to lay in wait for prey coming to drink. The stillness and silence of the Dim Forest resumes, and each PC gains 10 XP.

Now that the threat has ended, anyone who wishes can now attempt an INT (Religion) check to see if they recognize anything about the inscription above the door that Albertus read. As for obvious paths to proceed, there are the steps leading up to the door, and there is the statue that can just be glimpsed through the thick vegetation of thorny blackberries and aggressive ivy separating you from a raised platform on the east side of the ruin.
OOC:
A few notes:
- normally I'd put the initiative list in combat, but since you all defeated the creature in less than one round, I didn't bother.
- Nor did I bother having the combatants roll their attacks again (for the ADV that Xana's spell provided) or attempt DEX saves (to avoid the spell's effects on themselves, as I assume that they won't be attacking each other), but just narrated the benefit into the text.
Dec 11, 2023 4:22 am
After the battle, Kragga takes a moment to admire Xana's spell. He watches how its lumenous flames interact with his magic armor. "Will you teach me how you cast this spell some day, Xana?" He also commends the warriors of the group. "It seems your blades flash as fast as spells. The creature was no match for you."

He also examines this temple's runes, the study of religions being foremost in his education.
Last edited December 11, 2023 4:25 am

Rolls

Religion - (1d20+4)

(2) + 4 = 6

Dec 11, 2023 4:51 am
Kragga thinks on the portent of a snake lashing out at him in the sun serpent's garden, and it is grim. However, he is pleased with his magical defenses and the prowess of his teammates.

Eager to be on to the next order of business, Kragga makes his way through the dense foliage toward the statue, announcing his intention to the group.
Dec 11, 2023 2:14 pm
"Blackberry brambles have a mild toxin. Be mindful as you forge a path through them," the elf speaks up, addressing the party in general but Kragga in particular. "They are also quite hearty, so given time they'll grow back."
Last edited December 11, 2023 2:15 pm
Dec 11, 2023 4:27 pm
The brambles: With that caution from Theran, Kragga can pause to consider. The party realizes that it will be uncomfortable moving through the brambles: decades, if not centuries, of growth have left thick, woody trunks of ivy and blackberry deeply intertwined with each other. Anyone pushing through will be pricked by thorns and will need to succeed on a CON save or take 1 HP damage and an itchy rash each round they are in the brambles. The first person through (DC 12) will flatten the path a bit for the people following (subsequent CON saves for people passing through in that spot will be at DC 10). Flattened or not, the brambles count as difficult terrain.
[ +- ] Forest Ruin
Kragga's view: Getting this close to the screen of blackberries and ivy, Kragga can see more of the raised platform between the canes: it's a porch, patio, or veranda...probably from the same stone as the building and the wall. Thin stone pillars, absolutely covered by generations' growth of ivy, support a sloped roof that is similarly festooned with plants. But just visible through the curtain of dangling vines is another statue, distinct from its lighter stone, further back (north) on the platform. As best he can see, this one is also a humanoid with its arms upraised, but it has a different strange thing with its head: from here, it seems like it has...a third arm...instead of a neck? It's pretty obscured by the vegetation. Beyond those two, there are other shapes, which may be more statues or more pillars: only by getting closer could one tell.

The door: It looks heavy, but well-crafted, carved from stone, with the large, pitted iron ring mounted in the center leaving long trails of rust streaking the stone below it. Someone would have to finish approaching it to see more (Albertus and Ogbar were interrupted by the snake attack).

The inscription: Kragga recognizes it as archaic Imperial, and the symbol matches what he recognizes as one of the many ancient forms of Pae. The oral histories of his tribe described the sun-and-snake, but the accounts were more evocative than descriptive. He's confident that he could find more in a good library, but as his efforts have been focused on recovering the Shard, he hadn't paid much attention to the religious iconography of an ancient aspect of a deity. Others can still attempt INT (Religion) checks of their own.
OOC:
Edited to include a slightly-updated map.
Dec 11, 2023 5:07 pm
While the others inspect the foliage and temple, Aanbo takes a crowbar from his pack and looks for any fangs in the snake head in his hand, trying to be careful to not get pierced himself. "I'd expect two wounds instead of one, but checking just in case this is the culprit behind Devek's injury."
Dec 11, 2023 6:20 pm
Kragga thanks Theran for his warning in his low, rumbling voice. "Good observation, Theran. Clearly I have been away from the wilds for too long."

Hmm, aid from an elf? A small wonder, that is. Ancient enmities being cast aside can foretell the right path. Onward!

"Does anyone have an axe to cleave through this hedge? Or perhaps shields to beat it back with? The statues beyond may provide useful infomation."

He considers magically lighting a fire to clear the brush if nobody is equipped for the task.
Dec 11, 2023 10:03 pm
OOC:
As a small creature am I able to work my way through the brambles any easier?
Dec 11, 2023 10:41 pm
"I have no axe, unfortunately, just my staff," says Aanbo.
Dec 12, 2023 12:01 am
CancerMan says:
Aanbo ... looks for any fangs in the snake head in his hand...
Cautiously at first, then with greater confidence, Aanbo pries open the snake's jaws. There are no fangs, just the bones ridges typical of a constrictor snake.
JoshuaMabry says:
OOC:
As a Small creature am I able to work my way through the brambles any easier?
Tiny creatures like mice and rats can flit through, but Small and Medium creatures have to succeed on a CON save to resist taking 1 HP damage from being pricked by so many thorns.

https://i.imgur.com/Y0d5pFs.png

Here's a picture to give you an inkling of a blackberry thicket, and why it's hard to see things on the other side. You can clear it with an axe, sword, or machete - anything with a long cutting edge - but it will be minutes of labor to do so. There isn't one plant that can be chopped out to make a gap: there's dozens, with each cane and vine tangled, twisted, and wrapped around several others. Trying to chop a path through the thicket will be like chopping a path through wool, if wool was woody, had thorns, and was 7' deep. It can be done, and no saving throw needed. It'll just be hard work that takes time.
Dec 12, 2023 12:18 am
Checking to make sure the coast is clear before she approaches, Xana does so with the confidence of someone who has single-handedly watched snakes be killed on countless occasions and lived to tell the tale. "Oh yes, of course Krags! The magic of it all truly is all in the flick of the wrist..." She demonstrates by using Minor Illusion to cast another shower of similar-looking sparkles that frame her face. "You see?" She grins, then follows the rest of the group, making sure to look where they look and nod slowly in a show of how wise and intelligent she is.

In response to the question on what could be used to clear the brambles, she brandishes a crowbar instead of an axe. "I have this! Anything can be of use, if you hit hard and with enough gusto!"

Rolls

Religion check - (1d20)

(3) = 3

Dec 12, 2023 1:23 am
Treading lightly as possible, our knightly fellow goes to work. With trusty longsword in gauntleted hand, Al attempts to clear a path for his companions.

Stay behind me, friends, Al says. I will try to clear brush for safe passage. But, please, be patient…for this will surely take some time.

Hoping not to harm himself too badly in the process, Al starts clearing away thorny brush. Even as he is pricked and begins dealing with quite an itchy rash!
Last edited December 12, 2023 1:24 am

Rolls

Con Save - (1d20+3)

(3) + 3 = 6

Dec 12, 2023 4:37 am
Ogbar grunts in disappointment as the snake falls into two pieces so easily, "I was expecting more," he grumbles, knowing it will take much more to prove himself to his people. Ogbar moves again to the door, where he had intended to go before he'd been interrupted by the snake, and tries to open it.
OOC:
Ogbar has a greataxe and two handaxes if anyone wants to ask for them. He won't give up the big one, but he may be willing to loan a handaxe out
Dec 12, 2023 7:06 am
As Ogbar mutters to himself and ascends the stone steps, the rest of the party is considering the thicket of brambles. While the others talk about weapon choices, Albertus barges past them and throws himself into bashing a way through the thick, interwoven canes. The thorns snag and pull at the links in his armor as he crashes and smashes his way through, pulling at the sleeves of his mail as he protects his face. Xana casually demonstrates her magic for Kragga's amusement while the paladin stumbles, stomps, punches, and bashes the plants with his shield. Albertus ends up with many stinging scratches on his arms and takes 1 HP damage. The others call encouragement and directions so that he doesn't get turned around once he's buried in the thicket over his head, and with their help, soon enough he arrives at a stone wall: the sides of the veranda. Everyone can see that the path the paladin smashed through the brambles will be easier to traverse now, though Albertus has thorny vines and leaves wrapped around him like barbed wire and some of the canes that he pushed down are springing back a little. Anyone using the path through the brambles marked with the dotted line must succeed on a DC10 CON save to avoid taking 1 HP damage.

Pulling thorny vines from his hair, Albertus can now peer unobstructed into the dim recesses of the area. There are several pillars supporting the roof here, and five statues of naked humanoid figures with their arms upraised in greeting, praise, or worship. But none of them have humanoid heads. Instead, they have the heads of different animals: a ram, a raptor, a serpent, a stork, and an insect of some sort. The skeletal remains of some creature lay at the base of the insect-headed statue, the most southern statue and the one closest to Albertus. The floor of the veranda is about five feet above where Albertus' feet are standing on crushed canes; he can climb up onto the veranda easily, but he can also see that two sets of broad steps lead down from the veranda to the east, descending into vegetation just as thick and thorny as the thicket he just squeezed through. If they led somewhere once, the path has long since vanished. Albertus can also see what he believes to be another stone door, mostly overgrown with vines, in the middle of the eastern side of the ruined building.
[ +- ] The Forest Ruin
Looking closely at the rusted ring in the first stone door, Ogbar sees that there is a hinged and rusted metal arm, very small, extending out from the place where the iron ring is mounted into the stone. It's the remains of an ancient spring-loaded trap, and Ogbar can tell that it was set to activate when someone lifted the ring. It's clearly been triggered already. Looking around, the barbarian quickly spots the needle that was on the arm, now broken off and lying by the base of the door.
Dec 12, 2023 10:25 am
"Way to go Al!" Joseph attempts to work through the hole Albertus created in the brambles.

Rolls

Constitution save - (1d20+0)

(1) = 1

Dec 12, 2023 10:34 am
"Ugh!" Despite Albert's hard work, Joseph finds himself tangled in the brambles and pricked by thorns. "Well, that was fun. Now, what have we here?" He steps to within five feet of the first statue and begins to examine it and the remains at its feet.

Rolls

Investigation - (1d20+3)

(6) + 3 = 9

Dec 12, 2023 4:01 pm
Stroking brushy brambles from his blonde hair, Al strides towards the western door. Just behind Ogbar, his trusty sword at the ready!

The trap was sprung before. Means someone entered after it was set. Tomb robbers, probably. Albertus studies the door a moment. Do you wish to do the honors, my friend, Al says to Ogbar, gesturing at the door.

I will cover you.
Last edited December 12, 2023 4:01 pm
Dec 12, 2023 4:03 pm
Aanbo leaves the others with the brambles and statues, and instead joins Ogbar at the entrance. "You think this is what happened to Devek?" he asks, looking at the needle on the ground.
Dec 12, 2023 4:08 pm
Theran navigates through the brambles, and after clambering on top of the veranda goes over to (cautiously) inspect the statues.

The heads were intentional... meaning they are very likely symbolic. But of what?

Rolls

CON Save - (1d20)

(12) = 12

Dec 12, 2023 4:21 pm
Xana confidently strides forward, with haste so her short legs can catch up to the others. A few brambles won't be a problem for her!

Rolls

CON Save - (1d20+1)

(6) + 1 = 7

Dec 12, 2023 9:54 pm
Moofsalot says:
Xana confidently strides forward, with haste so her short legs can catch up to the others. A few brambles won't be a problem for her!
(The brambles were a problem for her.)
Dec 12, 2023 10:25 pm
Ogbar nods, "Yes, I'll get the door. You watch my back," he says, pulling on the ring, confident that the trapped door won't be an issue.
Dec 13, 2023 2:02 am
Kragga tries his best to avoid snagging his vestments on the troublesome bushes and follows the rest. Unfortunately, his profile is larger than those that preceded him, and he finds himself itching afterward.
OOC:
1 damage! 7/8
Last edited December 13, 2023 2:04 am

Rolls

Con save (+2) - (1d20+2)

(2) + 2 = 4

Dec 13, 2023 2:20 am
Aanbo takes a small cloth from his healer's kit and uses it to pick up the needle, carefully storing it for return to Lady Diana. "I'll have to ask someone if they can find the mechanism inside the door," he says. "Perhaps some poison remains that we could find the antidote."

He then keeps a careful eye on the door and surroundings, in case something else decided to pop up while Ogbar opens the portal.
Dec 13, 2023 3:25 am
Now across, Kragga looks at the veranda and examine this side of the building. Is that a door? he wonders. But the skeletal remains bothers him. What killed this unfortunate soul, and might it kill him, too, if he climbs up there?

Kragga creates an illusion of a dwarf - a real sour-looking one, axe in hand and looking for murder - directly in front of the bug-headed statue and on top of where the skeleton is. If nothing happens, he'll keep the minor illusion in place and then climb up the veranda, trying to make sure the illusion is the first thing that trouble sees. He keeps his eyes especially focused on that statue, looking for sudden animation.
Dec 13, 2023 5:44 am
Naatkinson says:
Ogbar nods, "Yes, I'll get the door. You watch my back," he says, pulling on the ring, confident that the trapped door won't be an issue.
OOC:
Ogbar needs to perform a STR check.

Aanbo can perform an INT (Nature) check to see what he can tell about the needle.
Dec 13, 2023 6:00 am
Albertus crashes and smashes through the thorny thicket and then retraces his steps as part of the same move.* Joseph, Xana, Theran, and Kragga follow his path, and only Theran is able to navigate the brambles without getting snagged so badly as the others. Each of them get snagged and pierced by dozens of thorns, creating superficial scratches that itch like crazy (Joseph, Xana, and Kragga each took 1 HP damage). Kragga looks and realizes that the statue he had glimpsed from the other side of the wall, earlier, was the snake-headed statue. With the head angled forward like that, from behind it didn't register that it was supposed to be a snake. The wizard then creates a vision of a dwarf standing over the skeleton of the animal at the base of the bug-headed statue. Nothing happens. Joseph clambers up onto the veranda, and examines the image of the dwarf, the skeleton, the statue, the rusted scythe blade that is nestled within the skeleton, and the various vines that are growing over everything. An expert in such matters, Joseph recognizes a sprung trap when he sees one: it appears that the bug-headed statue had a spring-loaded scythe blade concealed in its base, about 2 feet up off of the "ground" of the veranda. Theran hops up next to Joseph and immediately identifies that the skeleton is of a bear...judging by its size, probably a black bear. The forest creature probably triggered the trap accidentally and was killed; it looks like the blade may have severed one or more of its limbs. At any rate, the bear has been dead for a long, long time, judging by how the bones have settled and scattered, and been grown over by various vines. Xana scrambles up onto the veranda, too, and sees the various other statues, as well as the stone door set into the center of the building's wall. As neither his illusion or the presence of any of the others provoked any sort of reaction or attack, Kragga grabs one of the pillars and easily pulls himself up onto the veranda with the others. Joseph points out the trap on the bug-headed statue, and Kragga looks at the other statues from a safe distance. There is no sign that anything animate other than growing vines has been on the veranda for many long years. Seen without the screen of the bramble thicket and vines hanging from the roof, the four can see that the statues are carved from a pale marble, and all somehow each depict the animal heads and humanoid bodies in poses of exultation, victory, and delight.
[ +- ] The Forest Ruin
OOC:
* - I said that each PC who uses the path on a turn would have to make a DC 10 CON save to avoid taking damage. This would include Albertus retracing his path, but I am narrating it such that Albertus used part of his move to smash through first (where he made the check, failed, and took the damage), looked at the veranda, and then used the rest of his move on the same turn to go back again, so he didn't have to roll a second CON save.

I'll narrate the developments at the door once we have rolls from Ogbar and Aanbo.
Dec 13, 2023 6:30 am
Aanbo spares a moment to inspect the needle.

Rolls

Nature - (1d20+1)

(12) + 1 = 13

Dec 13, 2023 10:36 am
OOC:
Strength!

Rolls

Str - Check - (1d20+2)

(10) + 2 = 12

Dec 13, 2023 2:21 pm
Should his barbarian friend need kind knightly help, Albertus puts his own shoulder into the door as well!

Rolls

Help for STR! - (1d20+3)

(18) + 3 = 21

Dec 14, 2023 4:27 am
Aanbo carefully picks up the needle, and wraps it up, noting that there is a bit of dried blood on the tip, and a very faint trace of a residue of something else, which he can't quite identify.

Ogbar grabs the ring and hauls on the door, which resists for a moment and then, with a loud snap! the door swings open easily, rusty chunks of an ancient iron bolt dropping away from the jamb. There is no light inside, but the light from the door illuminates the first several body lengths into the room. From the doorway, Albertus, Ogbar, and Aanbo can see a dusty entrance hall with tiled marble floors and a sculpted and curved marble staircase rising up on the right. It will be a few seconds before Aanbo's eyes adjust to use his darkvision (or he can retrieve the torch he dropped earlier, which is still lit and sputtering on the ground). The rest of the party heard the loud snap of the door's bolt breaking, and the three PCs on the step know that there is more that they could see of the room if they venture inside.
[ +- ] The first opened door of the Forest Ruin
Dec 14, 2023 6:08 am
"Safe to say that Devek did not go inside," observes Aanbo, noting the resistance of the door and the dust within the inner chamber. "This trap in the door is the reasonable culprit."

He turns to the pathway carved by his companions. "Anyone with a good sense of carpentry or mechanics able to get this device out from the door?" he calls out.
Dec 14, 2023 7:02 am
Kragga wonders why a temple would have such lethal traps as the one that killed this bear. It do's not match his experience of living in a temple, and it made him wonder about Pae and the people that worshipped him.

Now on high alert, he will examine the door that opens out onto the veranda. He will look for indications of it being trapped, and if it passes inspection, check whether or not it is locked.
Last edited December 14, 2023 7:03 am
Dec 14, 2023 2:14 pm
Confident that Ogbar, Aanbo and Al have things in hand with the first door, Joseph joins Kragga at the second. "Let me take a look big man. This is what I do."

Checking for traps.

Rolls

Investigation - (1d20+3)

(9) + 3 = 12

Dec 14, 2023 2:28 pm
"That strikes me as a dangerous occupation. At least allow me to assist."

Rolls

Help action - (1d20+4)

(17) + 4 = 21

Dec 14, 2023 2:38 pm
Theran will look over the statue with the bug head -- carefully! -- in an attempt to discern the mechanism. He would expect a pressure plate, but perhaps not?
Dec 14, 2023 4:24 pm
OOC:
Are the groups of characters in the two locations communicating what they're seeing with each other? The group on the veranda has heard Albertus and Aanbo talking about a "trap in the door" that has been "sprung before," but have they explicitly described what they've seen? Meanwhile, the group on the front steps have heard the veranda group say something about a "dangerous occupation." Anything else?
Aanbo sees that the spring-loaded arm wasn't in a hidden compartment within the stone; rather, it was just folded up under the iron ring, so that as soon as someone lifted the ring, the spring would push the needle forward to puncture whatever was lifting the ring. This means two things: first, that there's no part of the mechanism that requires any special skill to access: Aanbo could easily snap off the rusted metal arm and wrap it up with the needle to examine later. Second, that whatever material was on the needle was astonishingly potent magic, to have survived intact and effective for as long as it would take for the well-oiled metal to rust.

Kragga muses on the nature of a building that would have such protections placed on it. Clearly, whoever set these up did not want people entering the building. The wizard then begins to look at the door, but quickly realizes that it is overgrown enough that he can't see a lot of it. He tears down the ivy (thankfully, the blackberries didn't happen to grow across the door!) as he and Joseph begin to examine it. They heard the conversation about a trap in the front door, so they pay particular attention to anything like a hidden door or compartment. It looks to be much the same as the door in the front: an iron ring, slightly less rusted, which would be used to pull the door open. Joseph examines the ring carefully, and does not notice any wires, triggers, or mechanisms folded up behind the ring. Nor does he see any wires that would be pulled or buttons that would be pressed as the door opened. The dirt and detritus of long decades have built up in the space between door and jamb, so it will seem a little stuck at first, if someone decides to open it. Higher up, as he pulls away a hank of ivy, Kragga notices an irregularity in the stone wall above the door. There are little bumps in the stone - about a finger-joint in width. Tearing the ivy away pulled off the center one of these bumps, revealing that the bump was actually an accumulation of cobwebs and dust that was plugging a deep hole going back and up into the stone at a steep angle. Kragga can't see light in the hole, so either it stops someway back, turns, or there's something way back up there that is the same shade as the surrounding stone. It could be a trap, a decoration, or just a rain spout. Looking at the four other bumps, he suspects that they, too, are plugs of gunk concealing similar holes.

Theran looks at the bug-headed statue, and notices two things: first, that the bug part is actually a pretty faithful rendition of the head of a figeater beetle; the spread of its mandibles somehow expressing joy. Second, that the scything blade was triggered and released once, and there is no clockwork or magic mechanism for resetting the blade to be dangerous again: only springs and an articulated boom arm that allowed it to snap out of a narrow slot in the top of the statue's base...which it has already done, long ago. It's too overgrown and covered with the leaves and compost of ages to tell more about what the trigger was. If it was a pressure plate, there might be a difference in the level of the stone, but the dirt that's settled onto the veranda makes that impossible to ascertain. If it was a tripwire, the wire has long since rusted and flaked away. If it was a magic trigger...who can say about magic?

Albertus and Ogbar peer into the open door, the already-dim forest light doing little to illuminate the dark interior. But they can see an open entrance hall with marble tiles and a grand staircase rising up out of view to the right, dust covering nearly everything.
Dec 14, 2023 4:58 pm
Aanbo works to free the trap from the door and bundle it with the needle. He hopes Lady Diana can work something from all of this.

"Here, I have some light," he says to Albertus and Ogbar, fetching his dropped torch from near the fountain and bringing it back to the doorway. "Shall I toss it inside?"
Dec 14, 2023 6:03 pm
Yes, please, Al replies kindly. Standing aside to allow clear toss into dungeonous darkness,

Giving kind report, our knightly fellow tells his friends, Ogbar and I uncovered a need,e trap at the door over here. It was already sprung. Something probably came through this way already.

But we should maybe check for tracks going through the door here, just to be sure.
Last edited December 14, 2023 6:03 pm
Dec 14, 2023 6:08 pm
Without looking away from his scrutinizing the next statue, the wood elf calls out, "A trap on the first statue with the head of a firebeetle killed what was likely a black bear. Spring loaded mechanism released a blade, with considerable force... although I am unsure what the trigger was. It would seem traps are commonplace here."
Dec 14, 2023 7:12 pm
Aanbo tosses the torch through the open doorway.

"I think Devek likely sprung this door trap," he says to Albertus. "There was no other sign of entry and I don't think the lad jumped over the wall. Plus, the door was difficult to budge, so I believe Devek picked up the stone fragment, then got poked by the trap when he tried to open the door. At that point, he retreated home."
Dec 14, 2023 8:25 pm
Xana casually picks thorns off of limbs, ignoring all the little scratches and blood that she may find while doing so and wondering why they're all staring at an ugly statue. Surely there's no accounting for taste. "Soo... what are we doing here again? Are we done?"
Dec 14, 2023 9:36 pm
As Theran and Albertus report what they've seen so far and Xana wonders if their objective has been accomplished, Aanbo retrieves his torch, returns to the door, and tosses it in. He, Ogbar, and Albertus get a quick glimpse of the space beyond the door...

https://i.imgur.com/YKRQACv.jpg
There is a strange sparkle that draws the eye on the left (on the west wall), as if a door was made of gems that twinkle in different colors. The dusty stone stairway begins on the right and curves around and up over the room to a landing above you on the left, the stone banister becoming a railing of an upper gallery that looks down on this room. Space below the stairs suggests that the room continues in that direction (east). An open doorway opposite the front door (in the north wall), about five Ogbar-heights in, reveals a small antechamber or other open space with another door on the far side that looks in on a table with chairs and dishes set out as if for a meal. The stark shadows cast by the torchlight swoop as the torch flies through the air...

...and then the torch, its light, and the view of all these features disappears. The interior is dark once again, the heroes' view just what they can see from the diffused daylight filtered through the canopy of trees.
Dec 14, 2023 11:27 pm
spaceseeker19 says:
Higher up, as he pulls away a hank of ivy, Kragga notices an irregularity in the stone wall above the door. There are little bumps in the stone - about a finger-joint in width. Tearing the ivy away pulled off the center one of these bumps, revealing that the bump was actually an accumulation of cobwebs and dust that was plugging a deep hole going back and up into the stone at a steep angle. Kragga can't see light in the hole, so either it stops someway back, turns, or there's something way back up there that is the same shade as the surrounding stone. It could be a trap, a decoration, or just a rain spout. Looking at the four other bumps, he suspects that they, too, are plugs of gunk concealing similar holes.
Kragga points mentions the irregularities in the stone wall above the door to Joseph, asking him what he thinks they are. He will cast Prestidigitation (multiple times if need be) to clean the holes to give him and Joseph a better look.
Last edited December 15, 2023 1:56 am
Dec 14, 2023 11:34 pm
Aanbo frowns. "Hm. Torch must have gone out when I threw it in. Let me light another," he says, doing just that. This time, he hands it over to Albertus (or Ogbar) for them to stick into the room.
Dec 14, 2023 11:40 pm
Why, among this ancient looking, ruinous complex, is a table set for a meal?
Albertus takes the torch and gently sets it just inside the room. Just far enough in to provide illumination.
Last edited December 14, 2023 11:41 pm
Dec 15, 2023 12:40 am
"Even acolytes have to eat," Aanbo offers. "Perhaps they always had their dining area ready to receive guests, when this temple was in use."
Dec 15, 2023 11:10 am
OOC:
Am I able to make a second Investigation check to examine the holes?"
Dec 15, 2023 3:32 pm
JoshuaMabry says:
OOC:
Am I able to make a second Investigation check to examine the holes?"
OOC:
No, not necessary.
Joseph is confident that the holes that Kragga has cleared are either murder holes or part of a trap. Gas, liquid, or some kind of missile could come out of them; the halfling rogue is confident that they're not rainspouts, given that there's five of them so close together. Unfortunately, they are part of a mechanical trap, any mechanisms are on the inside of the door and/or wall and are inaccessible. So disarming it isn't possible from here, but that's not the only way to make a trap ineffective...
Dec 15, 2023 3:56 pm
After Albertus takes Aanbo's second torch and sets it down on the dusty marble tiles just inside the door. It remains lit on one side, and the smell of burnt dust fills their nostrils as they look inside the room again. There is no change, except that now Ogbar, Aanbo, and Albertus, crowding in the doorway, can see that the door is not twinkling because of gems, but because little motes of different colors are slowly moving across the plane of the door, twisting and sliding around each other in gyres and serpentines, spirals and slaloms. Either the door is made from some material of all colors, it's coated in something of all colors, or maybe there isn't even a door there, just some kind of colorful barrier. It's dizzying to look at for too long; the three heroes have to blink and look away every few seconds.
Dec 15, 2023 6:44 pm
The paladinic fellow gazes emerald eyes upon the magical doorway. Is it a DOOR, or just a DOORWAY, Al muses to knightly self. Unsure if what he witnesses is any more real than…true love. Evelyn always liked sparkles…

Perhaps what we’re witnessing is but an illusion, Al speculates to his friends. Those of us upon the veranda, this door appears as a magical mirage of sparkling spectacle!

Knightly allusions aside, Albertus strokes Oeridian-white chin with gauntleted hand. Pondering the doorway and its relation to…well, to other things.

Rolls

Arcana, is the door real or illusionary? - (1d20)

(6) = 6

Dec 15, 2023 6:49 pm
Aanbo looks between Ogbar and Albertus, his short stature giving his gaze a unique perspective of each contemplative chin. "Uh, are we going in?"
Dec 16, 2023 5:37 pm
Joseph and Kragga examine the side door. Joseph is pretty confident that the holes above the door are used to project/expel something: gas, hot oil, flames...? There's no way to know from here that he can see.
[ +- ] Forest Ruin side entrance
Just a few paces away, Xana and Theran are looking at the beetle-headed statue.
[ +- ] The beetle-headed statue
Just outside the front door, Ogbar, Aanbo, and Albertus peer in at the front room, illuminated by a guttering torch just inside the doorway. Deep shadows are cast by the torchlight: the bannister's shadow makes a crazy arc along the east wall and the upstairs landing is buried in shadow. The door/doorway gleams with moving patches of many, many colors. Albertus has the sense that there is an illusion. Ogbar feels a shiver of sorcerous danger: there is definitely magic here in this building...old magic. Over the smell of scorched dust, first Aanbo and then the other two at the door begin to smell the savory aroma of cooked pork and roasted vegetables, wafting from the dining room they can see through the two open doorways to the north.
[ +- ] Forest Ruin front room map view
Dec 16, 2023 5:44 pm
Aanbo considers the implications of a recently-cooked meal in this place. "Um, maybe since we got what we came for, we should head back to Hochoch and deliver this to Lady Diana?"
Dec 16, 2023 5:46 pm
Yes, my dwarven friend, Al replies to Aanbo. But let’s wait for Xana and Theron firstly. Xana, Theron, you two need any help over there?

Friends, I feel the doorway is illusionary. I might suggest not fixating your gaze too intently upon the sparking colors, it could be hypnotic.


Al readies trusty sword, waiting on his companions to gather together, before offering to lead his party through the magical doorway.
Last edited December 16, 2023 5:51 pm
Dec 16, 2023 6:06 pm
"I'm sure if we just turn around and head back the way we came, we can avoid the hypnotic door," says Aanbo.
Dec 16, 2023 8:04 pm
OOC:
Sorry, I posted in Discord, but forgot this game doesn't have a Discord! I've been very sick for the past few days, hence my lack of activity.
Ogbar growls, "Makes me nervous," he mutters, a startling admission from the normally brave barbarian warrior. Taking a deep breath, he takes a step inside, staying at least a few steps away from the odd doorway, "I'll check the top of the stairs..."

He makes his way up to a point where he can see what's upstairs.
OOC:
I don't intend to explore the upstairs. Just kind of want an idea of what's up there as well as potential avenues for attack
Dec 16, 2023 8:10 pm
Theran will shift over to the next statue and attempt to discern if it is trapped like the insect-headed one was.

"Just seeing how much danger we're in" he calls back when questioned.

Pressure plate makes the most sense...

Rolls

Perception (WIS) - (1d20+5)

(11) + 5 = 16

Dec 16, 2023 9:54 pm
Kragga turns to Joseph and shrugs his shoulders. "Such security. This bodes well for finding relics and treasure within. I suggest we leave this door alone, for now, since we have another way in."

Kragga warns the others of the trap above the door and makes his way back to the entrance. He will use prestidigitation to start and stop short-lived fires in the blueberry brambles to clear a path big enough for everyone to walk through.

"Praestigiae Ignis!"
Dec 17, 2023 3:17 pm
Theran examines the next statue, this one with the head of...a great heron? It really is wonderful how the marble still depicts delight in the tilt of its head and angle of beak. But he sees no sign of any external trigger, which Theran takes as confirmation that there is a pressure plate near the base of the statue. Carefully he begins to scrape away the accumulated leaves, canes of ivy, and dirt from the veranda, and sees that there is a slightly wider gap between some of the stones. Step on this side of that crack, and the veranda is solid. Step on the other side...probably that is the pressure plate. Theran points it out to Joseph; the two of them confer for a bit and agree: stepping within two paces of the statues is likely to set off traps.

Kragga mentions the prospect of treasure, warns everyone about the trap above the side entrance, and then begins scorching the blackberry canes, setting them each alight then extinguishing the flames when the cane burns through. As they are severed, the thorny canes drop into a spiky mat that the thick leather of adventurers' boots can safely stomp without fear of getting punctured. But it's taking time: the dry undergrowth burns easily, but the green growth on top is harder to set alight. The path is not fully clear yet (but by taking out major, thick canes first, Kragga has reduced the CON save difficulty: DC7 for M creatures, DC5 for S creatures). He's working very fast, but there's over a hundred canes in just that short stretch of thicket. Characters can attempt the CON save to pass now, or wait to see if Kragga continues to clear the path.

https://i.imgur.com/rNYPkSMm.png
As Kragga is scorching the thorny vines, Albertus agrees with Aanbo that it's time to leave, then calls out to the others with an inquiry as he prepares to enter the ruin anyway. But Ogbar pushes past both of them and steps into the front room. The aroma of freshly cooked food grows stronger as he enters the building. His boots leave deep prints in the thick layer of dust, and he mounts a couple of stairs for a better view. Ogbar pauses on the second step when he notices four things he couldn't see from the entrance: the mezzanine/balcony extends above this lower room on all four sides; he's just stepped out from under it. In the exact center of the high ceiling (it is as tall as the room is deep, north to south: about 12 paces) hangs an elaborate chandelier, golden sun and stars baubles glinting in the flickering light of the torch. From this vantage, looking down at the room, he sees the sparkling "door" crawling with colors...the movement reminds him of when one of the Frozen Blood elders used smoke to show him how to collect honey from a beehive. Ogbar, make a WIS Perception check, please. The final thing he sees, which takes most of his attention, is a humanoid shape standing motionless on the landing up above. The light of the torch isn't shining on the figure directly, but the indirect light is enough for Ogbar to make out the shape and some details. It's very pale, like the statues outside, but its arms are at its side and it has a man's head, and the whites of its unblinking, motionless eyes are glowing, shining as if they contained light and that light is filtering through the sclera like a lantern's light through gauze.

Dec 17, 2023 5:17 pm
Albertus pauses a moment. Hoping to glean consensus with his friends, regarding next course of action.

We could return now, report back to Lady Diana. We might be at a good place, to return again, then clear away the brush later or plow through fully-rested. On the other hand, if young Devek is indeed anywhere nearby, then time is of the essence to rescue him.

How then should we proceed, friends?
Last edited December 17, 2023 5:17 pm
Dec 17, 2023 5:24 pm
"There's someone up here," he calls back to his companions, then speaks to the figure, "Who are you?"
OOC:
Perception
Last edited December 17, 2023 5:25 pm

Rolls

Perception - (1d20+2)

(6) + 2 = 8

Dec 17, 2023 6:44 pm
Kragga hears the commotion and decides the thicket burning is good enough. He pushes bast these blasted thickets.
OOC:
Now at 20xp and holding at 7/8 hp
Last edited December 17, 2023 6:53 pm

Rolls

Con save (DC 7) - (1d20+2)

(10) + 2 = 12

Dec 17, 2023 7:11 pm
"Leave? But we are already here. Let's finish what we started. Sure, there are deadly traps everywhere, but the greater the risk, the greater the reward. Which reminds me - beware the veranda door. Murder holes."

When Ogbar yells about a person within, he exchanges glances with Aanbo and Albertus. He advances toward the doorway to be ready to help.

"Did you find traps in here?" he rumbles to the Dwarf and the knight.
Dec 17, 2023 7:25 pm
Aanbo coughs as he stands by Albertus, and whispers quietly, "Devek is resting at the temple in Hochoch, unconscious. We came here to collect whatever poison is affecting him, so that Lady Diana can figure out a way to heal him."

At Ogbar's call, Aanbo takes one step across the threshold and cranes his neck to see the second floor. "Haven't looked for traps," he says back to Kragga. "Ogbar just went in, so probably safe to enter?"
Last edited December 17, 2023 7:25 pm
Dec 17, 2023 8:44 pm
Ah yes! Very good then! Thank you for the reminder Aanbo. Yes friends, I propose we enter the place forthwith, and continue exploring.
Dec 18, 2023 6:38 am
Xana nods at Theran. "Indeed, although it doesn't seem like we have much trouble here at all. I should see what the others are up to. Do you think we're missing out on the party??" Not waiting for an answer, she bakes away from the boring task of staring at old things and goes to explore the slightly more interesting old thing/building with the stuff (did someone say treasure??) inside.
Dec 18, 2023 2:07 pm
Theran will get very low to the ground and reach in with his staff (below the arc of the blade on the last statue) to attempt to press the plate without damaging his staff.
Dec 18, 2023 4:02 pm
Moofsalot says:
Xana ... goes to explore the slightly more interesting old thing/building with the stuff (did someone say treasure??) inside.
Is Xana opening the side door near to her, or returning to the front door via the path through the thorny thicket that Albertus and then Kragga helped clear (in which case, roll a DC 5 CON save)?
MaJunior says:
Theran will get very low to the ground and reach in with his staff (below the arc of the blade on the last statue) to attempt to press the plate without damaging his staff.
Theran pokes and prods at the ground with his staff, angled low so that the blade won't chop it in half if it springs out where he expects it to appear. Nothing happens. Perhaps he's unable to push hard enough from this low angle? He then lays his staff on the veranda, across the crack where the pressure plate seems to begin and then pushes down on it. Nothing happens still. Then he puts both hands on the staff and really leans his weight on it. There is a sudden jerk as the flagstone drops down a finger and a long blade snaps out of the base of the statue, scything through a 180-degree arc in the blink of an eye, so quickly that the wind of its passing ruffles Theran's hair. Had his head been a hand higher...well, it wouldn't have been good. Joseph whistles at the narrow miss: his friend was nearly that much shorter.
[ +- ] The Forest Ruin, updated
The torch that the dwarf dropped on the floor flickers and pops.
Having stepped into the room, Aanbo can see the full contents of the room: his huge shadow, dancing across the staircase and wall beyond in the torchlight; Ogbar; Ogbar's footprints; the staircase; the glistening doorway; the glittering chandelier; the table in the other room wafting a spicy, savory smell of a freshly-cooked meal; a pale glow distinct from the torchlight on the ceiling above the landing. Aanbo also notes that, looking under the stairs, the room seems to extend around the northeast corner, which would seem to approach the veranda that the others have been investigating. Aanbo, make a WIS Perception check.

Ogbar addresses the figure that only he can see, and that only halfway, its bust visible above the railing from this angle. There is no response, not even movement. Perhaps it is a statue...a statue with the whites of its eyes glowing...?

Albertus and Kragga stand in the doorway, peering in. Kragga, Aanbo, and/or Ogbar can all attempt an INT (Arcana) check on the nature of the doorway if they wish (Albertus already has).
Dec 18, 2023 4:12 pm
"Ogbar, anything upstairs?" Aanbo calls for an update. He holds his staff out as a ward while trying to see past the shadows and observe the reality of his surroundings.

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Dec 18, 2023 4:42 pm
Breathing a sigh of relief, attempting to conceal his moment of panic, Theran backs away and stands up. "I believe all of the statues have the same traps. A pressure plate in front of the statue triggers a spring loaded blade. This place is supremely dangerous... poisoned needles, spring loaded blades, who knows what else... is this truly a temple to Pae? I'm having my doubts..."

Theran's voice trails off as he returns to the fire beetle headed statue and touches the statue itself. While checking to see if it feels as it looks, he is careful of what prodding may trigger... after all, the blade may not be the only trap.
OOC:
Theran has questions... possible illusion magic at work? The level of traps here is insane. Wqsn't Pae generally considered a good God? Or am I misremembering him?
Dec 18, 2023 6:29 pm
Albertus turns emerald-eyed gaze, from the mysterious doorway, to the trap-ridden platform. Then, he turns his gaze onto the symbol of Pelor, emblazoned upon his shield.

His faith in Pelor has alienated him from his Holy-Shielding peers. Knights of Holy Shielding tend to favor Hieroneous, but our own knightly fellow has long maintained the faith of his Keolish ancestors. While his fealty is tolerated, he has not always felt welcomed among his fellow Holy Shielders. Hard to imagine, but it’s only now that our knightly fellow feels more…right at home?

Careful up there, Al exclaims to Theran. I know…all this is…strange, for a benevolent faith…

Rolls

Religion, if this seems atypical of Pae - (1d20)

(14) = 14

Dec 18, 2023 7:53 pm
Ogbar calls back over his shoulder without looking away from the figure, "There's someone up here... I think..." he says, taking a few more steps up to get a better view.

Rolls

Arcana - (1d20+0)

(18) = 18

Dec 18, 2023 9:36 pm
"Say sorry for breaking the door," offers Aanbo. He starts to head up the stairs to join Ogbar.
Dec 19, 2023 7:00 pm
Joseph scrambles through the brambles again in order to join everyone by the front door. Despite all Kragga's work he manages to find some more thorns to get pierced upon.
Last edited December 19, 2023 7:02 pm

Rolls

Constitution save - (1d20+0)

(4) = 4

Dec 19, 2023 7:28 pm
Kragga waits on the outside of the entrance, listening to what is happening on the inside. He touches his arcane focus for good luck.
Dec 19, 2023 7:42 pm
Albertus moves towards his allies upon the platform. Eager to see for knightly self what is occupying their due attention.

Do you good people need help, he asks. At this juncture, perhaps still uncertain of any mysterious presences.

Al strides valiantly through thorny brush. The difficult terrain, it never gets old!
Last edited December 19, 2023 11:27 pm

Rolls

Con Save! - (1d20+3)

(3) + 3 = 6

Dec 20, 2023 3:49 am
Xana tries to slip through the pile of singed, thorny branches without getting poked as much as Joseph or Al.

Rolls

CON save to avoid branches - (1d20+1)

(17) + 1 = 18

Dec 20, 2023 4:08 am
"Everything is perfectly safe here!" Xana says to no one in particular.
Dec 20, 2023 7:28 am
Xana drops down from the veranda and easily threads her way through the few dangling canes and over the big pile of severed branches without being bothered by getting caught by the thorns, and joins Kragga by the front entrance to deliver her chipper assessment of the situation.
Joseph attempts to follow her, but winces when he is caught by the thorns (Joseph takes -1 HP). He joins Xana and Kragga on the front steps just outside the door. He scratches at the scrapes on the exposed skin of his wrists and neck. They really itch, just like Theran warned everybody.
Having triggered the trap on the heron-headed statue, Theran warily approaches and inspects the beetle-headed statue again. The marble is cool to the touch and solid. In part it is wrapped in coils of ivy, clinging tight to the stone with stiff, grasping anchor roots. The marble seems solid, and there's no evidence that what he feels is any different than what he sees. There's no illusion here that he can detect.
Albertus muses about the differences between Pelor and the ancient sun god, Pae. Mayhaps they are not one and the same? He seems to remember that there was something in the liturgical histories about "the New Morning," but he can't quite recall. Or could it be that something needed dire protection centuries ago? What threats would Pae-worshippers have felt sorely enough to need so many protections against? Then he suddenly recalls that his companions are still in the thick of those deadly traps. He asks "Do you good people need help?" and plunges through the brambles just as Joseph passes him. Despite his good intentions, the additional itchy gouges from the thorns are tiresome (Albertus takes -1 HP). He and Theran are the only Dungeon Busters remaining on the veranda.
[ +- ] Ground Floor of the Forest Ruin
Aanbo's attention is drawn to the mezzanine, and he is just a few steps behind Ogbar.
Ogbar, from his remove halfway up the stairs, looks back at Aanbo for a moment and his glance falls on the sparkling door...except that, from this angle, only part of it is sparkling. It seems to him that the doorway is reflecting the torch's light with these strange colored motes, but from here, angled this far from the torch, part of the doorway seems open. This does not seem like illusion magic to him, but rather the way something mostly invisible might interact with light. The doorway is magic, yes, but not illusion. But as he ascends a few more steps, considering how to articulate this information, he sees the upstairs mezzanine more clearly. The railing extends on all four sides. The shadows cast by the overhanging mezzanine are deep, but he thinks he can see a deeper darkness in two places: upstairs passages extending west and north. The statue-still figure with the glowing eyes is dressed/carved to look like it is dressed in light-colored robes with a dark front.

As Ogbar takes another step, the figure suddenly moves! Unblinking, it silently turns on its heel and begins to stride away, the robes billowing behind it. Ogbar can see the glow of its sclera as it turns north around the railing and heads back east on the landing past the top of the stairs.
[ +- ] What Aanbo and Ogbar see from the stairs
Dec 20, 2023 4:32 pm
"See what happens when you don't say sorry?" Aanbo jokes to Ogbar. He gestures for the barbarian to continue upstairs, or at least make way for himself to ascend to the mezzanine.
Dec 20, 2023 4:46 pm
"Say fellas, what do you make of the shiny door?" Joseph steps into the front hall of the... temple?... and goes to examine the sparkling doorway closer.

Rolls

Investigation - (1d20+3)

(3) + 3 = 6

Perception - (1d20+4)

(11) + 4 = 15

Dec 20, 2023 6:01 pm
Albertus scratches thorny itch. Whil wondering about the security tactics of the ancient Pae cult!

Strange stuff indeed, he says to Theran.

Maybe we should…join the others, at the door. Seems the center of activity presently!
Last edited December 20, 2023 6:01 pm
Dec 20, 2023 9:33 pm
Ogbar moves to the top of the stairs, hand gripping his axe tightly as he allows Aanbo to ascend beside him.
Dec 20, 2023 11:58 pm
Theran narrows his eyes a bit as he looks at the insect-headed statue, then makes his way from the statues to the front door, entering with the others.

I'd open the side door, but... I'm sure it's trapped. The front is already opened.

"What's happening upstairs?" he asks as he enters the... temple?

Rolls

CON Save - (1d20)

(17) = 17

Dec 21, 2023 6:30 am
Joseph notices the dusty footprints of Ogbar and Aanbo as he enters. He looks around at the floor, to see what else has passed this way...there are no other footprints. The dust is thick, smooth, and even...except for a large, roughly circular patch in the center of the room. The tile there is bare and clean. Joseph leaves footprints of his own as he edges around that suspiciously dust-free area of the floor to inspect the strange "shiny door." Getting away from the torch to look more closely at the door, Joseph notices what Ogbar just did: the strange, moving colors appear most brightly when he's looking at the doorway from the same direction as the light source. Looking at it from right next to the doorway, about 90 degrees from the light coming from the torch, Joseph can see that there is no door in the square arch. Whatever is reacting to the torchlight in one direction is transparent or non-existent in another. From here, Joseph can peer past the door into a large, dark space. But he also notices that inside of the stone arch is inscribed with a small glyph of a bird encircled by a snake.

Albertus suggests to Theran that they join the others, and Theran is amenable; he navigates the thorny brambles and ignores the pricking of the thorns with aplomb. He steps past Xana and Kragga as they are peering through the doorway. Without really trying, the elf notices the lack of dust in the center of the tiled floor. He calls up to Ogbar and Aanbo: "What's happening upstairs?"
[ +- ] Ground floor of the Forest Ruin
Aanbo scoots next to Ogbar as they ascend the rest of the way up the stairs side-by-side. The chandelier, hung with several dangling, twinkling golden stars and suns, is suspended just a few paces out of reach to the south, suspended from the ceiling above the center of the first floor. The railing between them, Ogbar watches as the figure with the glowing eyes turns away from him again. The barbarian sees a door in front of the figure, softly illuminated by its glowing eyes. Then there's the sound of a stiff latch being forced open, the door is pushed open, and the figure steps through.
[ +- ] What Ogbar sees
"See what happens when you don't say you're sorry?" Aanbo quips, as he takes stock of what he can see of the second floor.Aanbo's eyes have quickly adjusted to the darkness. He gets a quick glimpse of the figure with the glowing eyes just as it turns and opens a door. He sees that paths have been scuffed in the dust up here, though the dust remains thick on the railings. The dwarf sees that there are two doors and two passageways leading off of this mezzanine level. The first is the door that the figure just stepped through (its body, just inside the open door, is now blocking his view of the interior). To the left/west of that is the second: a short passage that heads north a few paces and ends in a stone wall with the symbol of Pae (solar eye with a snake surrounding it) carved in it. Third, to the left/west of that passage, still in the north wall, is a narrow door. Fourth, the pool of darkness Ogbar saw in the west wall is visible to Aanbo as a passage that runs several paces to the west. There are two doors on either side of that passage, and a fifth door at the far western end.
[ +- ] What Aanbo sees
Dec 21, 2023 2:12 pm
"Can someone more learned come and take a look at this symbol?"
OOC:
Making a Religion Check in case I get lucky.

Rolls

Religion - (1d20+1)

(6) + 1 = 7

Dec 21, 2023 2:42 pm
Our knightly fellow gazes emerald eyes around. Finding himself standing alone atop the veranda. In effort to center himself with his allies, Albertus strides through thorny brush one more time. Rejoining his fellow adventurers at the magical doorway!

Making his way to the doorway, Al attempts to help his nimble friend with religious discernment. Al looks at the strange glyph, studying it warily.

Rolls

Religion - (1d20)

(20) = 20

Con Save - (1d20+3)

(9) + 3 = 12

Dec 22, 2023 5:46 am
Kragga, enters with Albertus as Joseph calls out for someone "learned." He joins him and Nimblefingers and examines the glyph.

Rolls

Religion (+4) - (1d20+4)

(12) + 4 = 16

Dec 22, 2023 6:02 am
As they enter the ruin (and before any of them reach the door), Kragga and Albertus should each attempt WIS (Perception) checks. In addition, would those two also each give me a straight 1d10 roll?
Dec 22, 2023 6:12 am
Xana pushes past the others as clearly Joseph means for her to study the door that has everyone stumped. "Yes... yes... very interesting!"

Rolls

Religion - (1d20)

(14) = 14

Dec 22, 2023 6:16 am
As Xana enters, would you also give me a WIS (Perception) check and a separate 1d10 roll for her?
Dec 22, 2023 6:26 am
Aanbo whispers to Ogbar, "Maybe it's time we head back to Hochoch. Devek's care is our immediate concern. We can come back to investigate at our leisure."
Dec 22, 2023 6:28 am
Xana looks everywhere all at once in the hopes she finds something, anything of interest.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Roll - (1d10)

(4) = 4

Dec 22, 2023 7:06 am
OOC:
As you wish.

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Straight d10 - (1d10)

(7) = 7

Dec 22, 2023 7:48 am
OOC:
Perception: 4
Straight d10: 7
Last edited December 22, 2023 7:48 am

Rolls

Perception - (1d20+0)

(4) = 4

Mystery d10 - (1d10)

(7) = 7

Dec 22, 2023 3:03 pm
Albertus follows Theran back through the hedge, and this time he expects the trouble and ignores the pain of getting pierced. As he pushes past Theran at the entrance, Kragga and Xana fall into step beside Albertus. The elf's focus is on Ogbar and Aanbo, whose heads he can just see facing away from him over the railing at the top of the stairs. Neither Joseph nor Theran have mentioned what they've noticed about the floor, so when the halfling asks the others to look at the door, they head straight towards him. Xana is first to set foot on the part of the floor that has no dust...and her foot passes right through the floor! As she slips, Albertus sees this out of the corner of his eye, turns to help, and his foot shifts into the illusion (this was what he vaguely sensed before!), and he teeters on the edge of something he can't see...Albertus and Xana, each make a DEX save! Kragga, not noticing this, just skirts the edge of the illusion. But Joseph sees his two friends begin to drop, and he can reach out to try to help one of them (Joseph, choose Kragga or Xana to grant them ADV on their save).
[ +- ] Forest Ruin 1st Floor
Kragga peers at the carved bird inside the snake. On first glance, he suspects that it's meant to be phoenix, and the rest of it - the snake and the sunburst - seem variations on the Pae symbols that Albertus has mentioned previously.
[ +- ] Phoenix symbol
Neither Aanbo or Ogbar have responded to Theran's query, so focused are they on the strange happenings upstairs. There is a small series of scraping noises that come from beyond the upstairs door, like chairs or other pieces of furniture being scraped backwards on stone. Ogbar sees the figure in the doorway turn back around, the unblinking, motionless, strangely glowing eyes rotating into view again. The figure steps out and walks back west...followed by another...and another...and another...and another, each with the same glowing sclera. The five of them, all within arm's reach, advance toward the gap in the railing where they could block, confront, or greet the two Dungeon Busters where they stand at the top of the stairs. Aanbo's eyes are able to discern that each figure's pale robes have been stained with a dark fluid that has spilled down their chests. As the first one comes around the railing, he can see that the stain extends up to a horizontal slit in its neck! He says: "Maybe it's time we head back to Hochoch. Devek's care is our immediate concern. We can come back to investigate at our leisure."
[ +- ] Forest Ruin 2nd Floor
Dec 22, 2023 3:38 pm
Joseph stretches a hand out to Xana to try and keep her from falling.
Dec 22, 2023 5:22 pm
His step faltering, Albertus attempts to steady his gait. Shading emerald-green eyes from illusionary magic!

Rolls

Dex Save! - (1d20+1)

(2) + 1 = 3

Dec 23, 2023 2:47 am
Xana instinctively reaches for Joseph's outstretched hand. "A dance? Don't mind if I do!"

Rolls

Dex Save w/Advantage - (1d20+3, 1d20+3)

1d20+3 : (16) + 3 = 19

1d20+3 : (15) + 3 = 18

Dec 24, 2023 4:25 am
In the next moment, as Kragga finishes his move to the doorway, he continues to consider the symbol. ::It could be a button, or it could be a glyph of warding. And what is the significance of the phoenix? It usually represents resilience or reinventing oneself...::

Having turned back to watch the approach of his three friends, backlit by the torch flickering behind them, Joseph sees Xana and Albertus' silhouettes teeter as they step into the patch of ground not covered by dust. ::Why didn't I tell them?:: he thinks to himself, instinctively leaping forward and grabbing Xana's hand as Kragga steps past him. ::Not everyone is as observant as me!:: Holding tight to Joseph's hand, the gnome quips "A dance? Don't mind if I do!" with a smile.

Albertus, unassisted and unable to catch himself, falls through an illusion of floor into a circular pit. He lands heavily on the stone floor, next to the sputtering torch that Aanbo had thrown in previously. Albertus loses 2 HP. With the impact of the paladin's weight, there is a huge puff of dust, and a hidden switch is triggered somewhere. Seen from below, the illusion covering the pit appears to be solid grey stone 10' above him.

Joseph takes a step back and pulls to help Xana onto the dusty floor again. There is no sign of Albertus, though everyone hears the crash and clatter of his body and armor impacting somewhere below the dust-free section of floor.

The clatter continues from up above: the long chain holding the chandelier has been cut and each link rattles through anchoring rings on the wall and ceiling as the chandelier with the heavy gold suns and stars on it plummets toward the center of the first floor.

The first figure with glowing eyes steps back in front of Ogbar, and a second, slightly slimmer, figure with glowing eyes steps next to it, facing Aanbo. The dwarf can see now that they both wear very small round pendants around their necks. He doesn't have time to get more detail as the figures begin to slap, scratch, and punch with their cold hands at the two heroes!

Still looking up, Theran sees the head of the strange figure with glowing eyes appear above the bannister just as it starts to attack his friends.

Everyone, please roll initiatve.

Rolls

Falling bludgeoning damage for Albertus - (1d6)

(2) = 2

Herald initiative - (1d20-2)

(1) - 2 = -1

Dec 24, 2023 5:11 am
Albertus's fall interrupts Kragga's deep meditation on the symbol. He turns to see his Joseph pulling Xana up through the floor, as if it were an illusion. Having practiced with illusions for decades, Kragga knows an illusion when he sees one.

He is about to call out to his friend beneath the illusory floor when he hears the clatter from above. He draws his arcane focus immediately - the symbol will have to wait.
OOC:
Initiative: 20
Last edited December 24, 2023 5:11 am

Rolls

Initiative - (1d20+1)

(19) + 1 = 20

Dec 24, 2023 5:47 am
"Sorry for the door!" Aanbo tries, hoping against hope that it might delay the figures' movements. He does not expect any hesitation, however, and thus prepares to defend.

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Dec 24, 2023 6:17 am
There was more than just traps, I see... it was likely good the boy never made it in... Theran tightens his grip on his staff as he sees up the stairs and prepares himself.

Rolls

Initiative - (1d20)

(17) = 17

Dec 24, 2023 1:28 pm
At the bottom of the pit, Albertus gets up and dusts himself off.
Can someone lower me a rope please, our knightly fellow calls up to his friends. He readies his own rope, just in case!

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Dec 24, 2023 1:45 pm
Xana suddenly gets the sense that something else is going on.

Rolls

Initiative - (1d20+3)

(10) + 3 = 13

Dec 24, 2023 5:00 pm
OOC:
If no one is able to drop a rope to Al, he will try tossing a rope up-top for someone to grab and help haul him up if possible. Trying best way to return to the action. Appreciated!
Last edited December 24, 2023 5:30 pm
Dec 24, 2023 6:49 pm
ROUND ONE

Update: Combat has begun with the glowing-eyed figures upstairs attacking Ogbar and Aanbo. Albertus is in a pit, audible but invisible to the rest of the party. He does not know it but the chandelier is falling towards him.

Everyone, please declare your actions for the round. You don't have to declare them in order, but they will resolve in initiative order. So just post when you can.

OOC:
I'm not starting the round yet, but I am tracking the initiative order and, for your reference, each PC's current health. I'll update when we get the other two initiative rolls. Aanbo and Kragga were tied for initiative; which of you would like to go first? Similarly, Joseph and Ogbar are tied: which first?

INITIATIVE ORDER (HEALTH)

Kragga (7/8)
Aanbo (11/11)
Theran (8/8)
Ogbar (14/14)
Joseph (6/8)
Xana (8/9)
Albertus (9/13)
Heralds (?)
Dec 24, 2023 7:24 pm
"Fiddlesticks!"

Rolls

Initiative - (1d20+4)

(12) + 4 = 16

Dec 24, 2023 9:00 pm
OOC:
Kragga can go first

Len

Dec 24, 2023 9:47 pm
OOC:
Thanks CM! I know spaceseeker isn't going pressing start yet, but Kragga will be happy to spend round one tossing his rope into the illusory floor for his pal, Albertus. He will hold it and reel him up, perhaps giving him aid if the DM thinks it is warranted. But, if that is too many actions for 6 seconds, then he'll just make whatever progress he can toward that goal for the round.
Dec 25, 2023 7:12 am
Kragga begins the round. Turning, he starts to pull out his rope...
[ +- ] Forest Ruin First Floor
OOC:
Everyone, declare your actions. You will all be going before your assailants, so you don't need to wait to respond to what they do this turn. I will narrate the results of your actions in initiative order, but you can declare as soon as you wish.

Note: the text above is not intended to be a description of Kragga's whole turn, just a prompt to get started.
[ +- ] Forest Ruin Second Floor
Dec 25, 2023 8:11 am
... and, grabbing a loose end of the coil, he tosses the rest of it into the false floor. "Albertus, if you can hear me down there, grab the rope!" Kragga braces for a sudden tug of the rope, setting his feet into the ground and wrapping his end of the rope around his hand a few times. Albertus won't be light, especially given his armor and weapons, and he prepares himself the best he can.
Last edited December 25, 2023 9:31 pm
Dec 25, 2023 3:02 pm
Replacing his own rope back into his pack, as his half-orc friend has the matter now well in hand. Hopefully a hand that won’t sustain much rope burn!
Coming up now. Thanks for the lift!
Albertus grabs the rope in gauntleted hands. And with knightly resolve, Albertus attempts noble ascent!
Last edited December 26, 2023 4:07 pm
Dec 25, 2023 3:42 pm
"Oh no Ogbar, Aanbo, watch out behind you!" Xana fires a warning shot at one of those creatures with the glowy eyes harassing her friends.

Rolls

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (15) + 4 = 19

1d10 : (10) = 10

Dec 25, 2023 8:33 pm
Aanbo sets his feet apart to try and establish a good base, despite being on the stairs. "It sounds like people downstairs need help, and we're outnumbered," he says to Ogbar. "Perhaps a fighting retreat?"

As the figures reach out for them, Aanbo does his best to parry and block each attack with his staff and elbow.
OOC:
I'm using my Action to attack with the quarterstaff and Bonus Action to make an unarmed strike, but I'm flavoring it as a way to defend ourselves by hitting the limbs of the figures.

Rolls

Quarterstaff (2H) to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (5) + 2 = 7

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (3) + 2 = 5

Dec 25, 2023 10:14 pm
Ogbar bellows in anger as the strange creatures attempt to attack Aanbo and himself. He attempts to block as much as possible, but focuses more on cutting them down, swinging his axe at them.

Rolls

Initiative - (1d20+1)

(12) + 1 = 13

Greataxe w/ rage - (1d20+5, 1d12+4)

1d20+5 : (14) + 5 = 19

1d12+4 : (5) + 4 = 9

Dec 26, 2023 3:08 pm
After helping Xana from the lip of the pit, Joseph unslings his bow, and quick as lightning, shoots at one of the "statues."

Rolls

Shortbow to hit - (1d20+6)

(8) + 6 = 14

Shortbow damage - (1d6+4)

(1) + 4 = 5

Dec 26, 2023 3:49 pm
Theran, unsure what he can do with the enemies at range other than close with them... but not wanting to block the stairway in case his companions at the top need to pull back... he grits his teeth and casts a quick spell to make ready.
OOC:
Bonus Action to cast Shillelagh on his staff.

Theran will position himself by the foot of the stairs.

Ready action to make a melee attack. Trigger: First of the enemies to come down the stairs and enter Theran's threat range.
Last edited December 26, 2023 3:51 pm

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(6) + 5 = 11

Damage (Bludgeoning, Magic) - (1d8+3)

(1) + 3 = 4

Dec 26, 2023 4:37 pm
"Fiddlesticks!" Joseph yells, and Xana adds her warning: "Oh no Ogbar, Aanbo, watch out behind you!"

Kragga drops the end of a rope into the floor, where it disappears. Albertus sees the rope and hears "Albertus, if you can hear me down there, grab the rope!" just as the chandelier plunges through the floor, too. Albertus, roll a DEX saving throw, DC 15. On a success, Albertus is only dealt a glancing blow by a gold ornament and loses 2 HP. Otherwise, he's struck by one of the chandelier's arms and loses 4 HP.

The figures upstairs walk slowly, but their arms are blurs of motion as they try to pummel Ogbar and Aanbo. The dwarf notices that the one attacking him looks like it had only just had its throat cut: the skin is supple, there is no sign of decay or rigor mortis, but at the same time the blood staining the front of its robes is black from age. "It sounds like people downstairs need help," Aanbo notes to Ogbar. Using his staff, the monk fends off the first few blows from the silent figures whose eyes are not focused: pupils unmoving, sclera glowing, but the punches keep coming. Knocking an arm aside, the dwarf slips a jab in and connects with figure 1's face. The head snaps back, but otherwise there is no reaction. "And we're outnumbered." Swinging the staff around, Aanbo suddenly slides it forward, thrusting the end into figure 1's neck. The blow connects and figure 1 takes half a step backward, but the arms never stop windmilling. "Perhaps a fighting retreat?"

Theran calls upon the power of the forest and the land and his staff grows thicker, vibrating with green energy. He waits patiently for his companions to retreat down the stairs so he can take a whack at these glowing goons.

Ogbar, facing off against the expressionless figure 2, half seen in the indirect, flickering light from below, yells as the first blows land. He ignores the heavy punches, hauls back with his weapon, and cleaves down into its shoulder with his greataxe. Figure 2 staggers but continues to swing savagely at the barbarian.

The angle is bad for a bow, shooting up at the head - figure 1 - he can only just see over a railing, but nevertheless, Joseph's arrow catches figure 1 in the side of the head. It staggers to one side, the shaft sticking grotesquely out of the temple just behind its glowing right eye. It bounces off of the one fighting Ogbar and silently stands up again, still trying to land blows on Aanbo. But then Xana's blast hits it right in the face. Figure 1 bounces off of the other one again, rebounds, and slumps motionless at last, one arm hanging over the railing, its eyes finally dark.

On his turn Albertus can examine the chandelier and retrieve the gold ornaments from it, or he can climb out of the pit using the rope.

As Ogbar is pulling his huge axe from the shoulder of figure 2, it still attempts to land a solid blow on him, but the barbarian ignores all the feeble impacts. Figure 3, which was standing in the second rank, steps past its fallen comrade and attacks Aanbo with the same unblinking, dispassionate intensity, taking him with a lunging punch! Aanbo loses 7 HP.
OOC:
One of the optional rules we're using in this game is the Injuries rule. The chance for an injury from a critical hit is 10%. I'll have you guys roll this for your PCs when it happens.
@CancerMan, please roll percentile dice for an injury (1-10 means Aanbo sustains an injury of some kind). Roll high!
[ +- ] The Forest Ruin

Rolls

Figure 2 attacks Ogbar AC13, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (3) + 1 = 4

Figure 3 attacks Aanbo AC15, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (6) + 1 = 7

Secret Roll

Damage from chandelier (halved on a save) - (1d6)

(4) = 4

Secret Roll

Dec 26, 2023 5:04 pm
OOC:
Are we doing critical hits with a modified roll of 20? The figure rolled a 17.

Rolls

Scary d10 hit result! - (1d100)

(75) = 75

Dec 26, 2023 5:09 pm
CancerMan says:
OOC:
Are we doing critical hits with a modified roll of 20? The figure rolled a 17.
Eek! My mistake! No, we're not. I'll amend that in the original post. Aanbo only took 7 damage.
Dec 26, 2023 5:55 pm
Our knightly fellow climbs out. Hitting his No me head right up against the blooming chandelier! Oh the horror!

Once more or less safely surface-side, Al exclaims, Thank you Kragga! I thought I was, as we say in Keolish, a goner!

Drawing trusty blade, Al enters melee, attacking the nearest banal figure!

Rolls

Dex Save - (1d20+1)

(9) + 1 = 10

Attack w/Inspiration - (2d20+5)

(1516) + 5 = 36

Dmg - (1d8+3)

(6) + 3 = 9

Dec 26, 2023 10:38 pm
Going into round two, Aanbo and Ogbar are on the second-floor landing at the top of the stairs, about 8 paces above the 1st floor entrance room where Albertus, Joseph, Kragga, Theran, and Xana are standing between the magic doorway with the inscribed phoenix symbol and the stairway leading up to the second floor. The distance to run up the stairs and get up to Aanbo and Ogbar is about 14 paces for Theran; a little more for the others who are further from the stairs. The stairs' bannister becomes a railing at the top of the stairs; the 1st-floor group's view of their friends and their assailants is partially obscured by that railing, so that only the heads of Aanbo, Figure 3, and Figure 5 are in the torchlight ~9 paces above them. They can vaguely see the shapes of Ogbar, Figure 2, and Figure 4 behind the others, but they are not directly illuminated by the light of the torch. The larger members of the party can move about 12 paces with a single move action, the smaller ones can move 10.
[ +- ] The Forest Ruin map
Declare your actions for the second turn. The five characters downstairs are not starting the turn close enough to any enemy to engage in melee without moving first, and Aanbo and Ogbar are blocking the way. Enterprising characters could mount the stairs and climb over the railing to access the second floor.
[ +- ] Crude sketch of the situation at the start of round two

Kragga (7/8)
Aanbo (4/11)
Theran (8/8)
Ogbar (14/14)
Joseph (6/8)
Xana (8/9)
Albertus (9/13)
Heralds 2 - 5 (?)
Dec 26, 2023 10:45 pm
OOC:
I keep forgetting sneak attack damage.

Rolls

Shortbow to hit - (1d20+6)

(14) + 6 = 20

Shortbow damage - (1d6+4)

(4) + 4 = 8

Sneak Attack damage - (1d6)

(5) = 5

Dec 26, 2023 10:49 pm
JoshuaMabry says:
OOC:
I keep forgetting sneak attack damage.
Ooh, that's a very good point! Roll your sneak attack for round one; it may be that, if your sneak attack damage was enough, Figure 1 would have dropped, so Xana's blast would have targeted Figure 3 instead. If your round one sneak attack is enough, I'll update the text and totals accordingly.
Dec 26, 2023 10:51 pm
OOC:
Sneak attack damage!

Rolls

Sneak attack damage - (1d6)

(2) = 2

Dec 26, 2023 10:51 pm
Aanbo reels from the impact of the figure's fist. "We've got to go, now!" he says in an attempt at finality, hoping his words can get through to Ogbar. At the same time, he doesn't want to abandon his raging barbarian friend.

He considers a thrust of his staff into the nearest figure's face, but he realizes that they never reacted like living creatures, so instead Aanbo opts to parry any attack that comes his way.
OOC:
Action to Dodge.

Aanbo is at 4/11 HP.
Dec 26, 2023 10:52 pm
Hm. Somehow my declaration deleted from my previous post. Joseph will move ten paces to get up the stairs a little bit before shooting again.
Dec 26, 2023 10:59 pm
OOC:
Albertus is moving and then attacking his nearest foe, per previous rolls. Appreciated!
Dec 27, 2023 1:39 am
Kragga cringes as the falling chandelier clocks his friend in the temple. He is impressed that he doesn't lose his grip, and slaps Albertus on the back in congratulations after helping him out of the pit. After all, the young knight is an eager fighter and he makes an excellent meat shield bulwark against foemen. In case he's a bit dizzy, he grabs him by the shoulders and aims him in the right direction for charging the stairs.

Looking up to the balcony, he grips his round arcane focus tight in his hands, making a claw. "Combustio Infernalis!" he calls out in his deep, booming voice, and the focus suddenly glows hot, rapidly changing from orange to red to blue to white. From the center, a bolt of fire flies to the stone figures assailing his allies, causing a backblast of air that sends his long, black locks dancing.
OOC:
18 to hit, 6 fire damage
Last edited December 27, 2023 1:43 am

Rolls

Casting firebolt (+4 to hit) - (1d20+4, 1d10)

1d20+4 : (14) + 4 = 18

1d10 : (6) = 6

Dec 27, 2023 1:57 am
"Ha-HA take that! Bet you want some of this too, doncha??" Xana targets one of the illuminated figures, happy to stay back where she is as long as she has a clear line of sight to the action.

Rolls

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (10) + 4 = 14

1d10 : (7) = 7

Dec 27, 2023 2:30 am
Kragga can't help but notice Xana's exuberance in casting spells. Clearly she is not a wizard, so that likely made her either a sorcerer or a warlock. He made a mental note to inquire wth her about the source of her magical talents.
Dec 27, 2023 3:14 am
Ogbar growls at the mention of retreat and swings his axe once more at his wounded foe, "Go if you want to, but we can win!"

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (6) + 5 = 11

1d12+4 : (7) + 4 = 11

Dec 27, 2023 3:58 am
"Your confidence is certainly infectious," Aanbo says with a grin, standing his ground.
Dec 27, 2023 6:20 pm
Seeing that his compatriots are holding fast, Theran will head up the stairs and clamber over the railing to get on the second floor.
OOC:
I don't think Theran has enough movement to go upstairs, climb over the railing (difficult terrain), and move in range to hit anything this turn.
Dec 27, 2023 11:10 pm
ROUND TWO, CONTINUED

Kragga slaps Albertus on the back and points him towards the stairs. Then the wizard incants in his deep voice and hurls a bolt of evoked flame at Figure 3, searing its head for 6 fire damage.
Aanbo dodges the dead man's flailing arms, commenting wryly on his companion Ogbar's confidence.
Theran sprints up the stairs and vaults over the railing onto the mezzanine/balcony.
Ogbar hacks and hacks and hacks, dealing Figure 2 serious blows totaling 11 points of slashing damage! The glow in its eyes flickers on and off for a moment, then burns steadily again!
Joseph advances up the stairs and looses an arrow at Figure 3: his aim is true and it is pierced for 13 damage!
Xana draws upon the darkness once more, unleashing a torrid blast of baleful energy that knocks Figure 3 back for 7 force damage. Once again, Xana delivers the finishing blow, as Figure 3 collapses onto the landing, its eyes dark.
Albertus charges up the stairs, using his action to dash, and arrives protectively in front of Aanbo in the space that Figure 3 had just occupied a split-second earlier!
Sensing the arrival of Theran on the second floor, Figure 4 turns away and slowly shambles around the railing to attack him.
Albertus, you may choose to use your reaction to make an opportunity attack.
Albertus sees the opening and slashes Figure 4 across the back as it steps away, dealing 9 slashing damage!
Figure 4 attacks Theran, hitting the druid for 5 bludgeoning damage!
Figure 5 attacks Albertus, but its blows rain uselessly on his heavy armor!
Figure 2 attacks Ogbar, managing to strike the barbarian for 3 bludgeoning damage (reduced from 6 for sheer rage)!
[ +- ] Fighting in the Forest Ruin
BEGIN ROUND THREE
OOC:
Note that Kragga no longer has a good, clear view of any of the white-robed figures from where he's standing. He can slightly see flashes of Figure 5's arms as it is attacking Al, but he'd have a better sight line if he moved over by Xana.

Kragga (7/8)
Aanbo (4/11)
Theran (3/8)
Ogbar (11/14)
Joseph (6/8)
Xana (8/9)
Albertus (9/13)
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5

Rolls

Figure 4 attacks Theran AC11, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (4) + 1 = 5

Figure 5 attacks Albertus AC18, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (6) + 1 = 7

Figure 2 attacks Ogbar AC13, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (16) + 3 = 19

1d6+1 : (5) + 1 = 6

Secret Roll

Dec 27, 2023 11:48 pm
Dashing to the action, our knightly fellow manages a parting strike, against the fourth figure, as the villain flails just past him!

Great to get a strike in after all, Albertus exclaims!

I was beginning to think the lot of you would vanquish these foes WITHOUT me!
OOC:
Would like to please use my previous attack roll please, but will roll again here in case DM desires a new one. This is my Reaction.
Last edited December 27, 2023 11:48 pm

Rolls

Opportunity Attack - (1d20+5)

(14) + 5 = 19

Dmg - (1d8+3)

(3) + 3 = 6

Dec 28, 2023 1:41 am
WhiteDwarf says:
OOC:
Would like to please use my previous attack roll please, but will roll again here in case DM desires a new one. This is my Reaction.
Sure, we'll use the 21 to hit and 9 damage from the previous rolls for attack and damage; I should have said. I just wanted to get confirmation that you were using your reaction for an opportunity attack.
Dec 28, 2023 1:51 am
OOC:
I just want to note that I'm raging, so I only take 3 damage from the attack :)
Dec 28, 2023 2:15 am
Having displayed heroic knightly reaction, Albertus swings trusty blade at the villainous figure before him!
OOC:
Sorry if I double-post, this being my action for current round. Attacking Fig 2.

Rolls

Atk - (1d20+5)

(7) + 5 = 12

Dmg - (1d8+3)

(3) + 3 = 6

Dec 28, 2023 3:36 am
Naatkinson says:
OOC:
I just want to note that I'm raging, so I only take 3 damage from the attack :)
OK. It wasn't checked on your character sheet, so I didn't take it into account. I've updated the previous post. This is your second rage, then?
Dec 28, 2023 4:12 am
OOC:
I don't think I raged in our little fight against the snake earlier, but you're right. I totally forgot to mark it!

Went back and double-checked. I didn't rage against the snake, so this is my first one. I definitely could have indicated it better, as I only had it in my description of my first attack:

https://i.imgur.com/ndjWuN1.png
Dec 28, 2023 6:08 am
Flanked by allies, Aanbo strikes for Figure 2 with a thrust of his staff. He follows the attack with a stubby kick at the figure's knee, or at least where the knee should be under the robe.
OOC:
Action: Attack with two-handed quarterstaff vs Figure 2.
Bonus Action: Unarmed strike vs Figure 2.

Aanbo should be at 4/11 HP in the current list.

Rolls

Quarterstaff (2H) to hit - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (5) + 2 = 7

Unarmed Strike to hit - (1d20+4, 1d4+2)

1d20+4 : (6) + 4 = 10

1d4+2 : (4) + 2 = 6

Dec 28, 2023 12:35 pm
Dropping his bow and drawing his sword and dagger, Joseph runs up the rest of the stairs, then slides deftly under Ogbar's legs and around the figure in the center of the group. He springs up and stabs it in the back twice.

Rolls

Shortsword to hit - (1d20+6)

(19) + 6 = 25

Shortsword damage - (1d6+4)

(5) + 4 = 9

Dagger to hit - (1d20+6)

(19) + 6 = 25

Dagger damage - (1d4+4)

(4) + 4 = 8

Sneak Attack damage - (1d6)

(3) = 3

Dec 28, 2023 5:25 pm
Albertus swings at the... thing... whatever it is... as it moves towards Theran, who grimmaces in pain as it hits him, staggering a step or two before thrusting the end of his staff towards the dried stain on its robes.
OOC:
Oh, FFS... 😂
Last edited December 28, 2023 5:25 pm

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(1) + 5 = 6

Damage (Bludgeoning, Magic) - (1d8+3)

(8) + 3 = 11

Dec 28, 2023 7:51 pm
Kragga skirts past Xana, careful not to get caught in one of her excellent blasts, nor to fall into the pit. Once he has better line of sight, he fires another fire bolt at one of the figures.

Inspired by Xana's enthusiastic spell casting, Kragga tries a more ribald spell incantation: "Magna globi ignis!"

Rolls

Fire bolt (+4, 1d10 fire damage) - (1d20+4, 1d10)

1d20+4 : (9) + 4 = 13

1d10 : (9) = 9

Dec 28, 2023 8:43 pm
Ogbar laughs loudly, "That's the way!" he calls to his friends, slashing at his foe with his mighty axe.

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (20) + 5 = 25

1d12+4 : (5) + 4 = 9

Extra crit damage - (1d12)

(7) = 7

Dec 29, 2023 1:38 am
ROUND THREE RESULTS

Taking care to avoid the palpable aura of darkness gathering around his gnome companion, Kragga moves around the illusory pit and Xana, and as soon as he has a better view of the animated humanoid fighting Al, utters a dramatic incantation to fling a burst of flame at it. Figure 5 is dealt 9 fire damage!
Aanbo shifts his attention to the humanoid creature attacking Ogbar, but his staff glances off its arms to little effect. Once again, he follows up with punches that connect on the slit neck! Figure 2 takes 6 bludgeoning damage!
Over by the upstairs door, Theran fights for his life. For the first time, he gets a good look at these assailants: animated humans with eyes that glow as if they are lit from within by a golden flame, mortal wounds at the neck that appear as if they've just been slit...except that the blood that gushed from their wounds and stained their robes has dried black ages ago. He sees a pendant around this one's neck, but its arms are trying to pummel him and so he can't spare attention on that, too: it's taking all he can manage to fend off the blows. Even with the strength of the wild vibrating in his staff, Theran finds his energy flagging...
Using Aanbo's blows as a distraction, Ogbar hacks at one of the flailing arms, and it drops to the undead man's side. With that arm out of the way, Ogbar spins his axe around his head and lops the head of the monster off - it flies over Albertus' head and falls down to disappear through the illusory floor in front of Xana and Kragga! Figure 2 takes 11 damage and falls, headless!
Joseph sprints up the stairs, slides between Ogbar's legs, squeezes past the collapsing body, and sinks his sword and dagger into the body fighting Albertus! Figure 5 takes 20 piercing damage!
Albertus hacks down at the same figure, cleaving a bloodless gash across its robes. Figure 5 takes 6 slashing damage: the light in its eyes winks out and the body collapses like a puppet with its strings cut.
OOC:
Xana cannot see a target from her current vantage point, but she can still take an action.
The last remaining robed figure (Figure 4) still tries to clobber Theran.

Rolls

Figure 4 attacks Theran AC11, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (1) + 1 = 2

Secret Roll

Dec 29, 2023 2:41 am
Our knightly fellow can’t help but be impressed.

He’s been a D Buster for but a short time, and already the team is working together like a unit that’s been fighting together for many a knightly campaign! Any one of these would be a fine Holy Shielder, Al muses to knightly self!

Having helped bring low the villainous Figure 5, Al strides towards the last remaining foe. Intending to help Tehran in this his time of clobbering woe!

You will rue the day you assail my friend, foul beast, Al exclaims at Figure 4!
OOC:
Moving and attacking Figure 4. Let’s finish this!

Rolls

Longsword, to-hit - (1d20+5)

(2) + 5 = 7

Longsword, dmg - (1d8+3)

(8) + 3 = 11

Dec 29, 2023 2:55 am
To finish round three, we should get a turn from Xana.

In the meantime, however...

ROUND FOUR

The next round of combat begins with only one opponent standing: Figure 4. We've got the action from Albertus.
What will the rest of you do?

Note that the balcony upstairs (the square area surrounding the stairs down to the first floor) is in deep shadow for characters without darkvision, and they can't see into the room or corridors. Currently, all the light is coming from a single torch just inside the front door down below (and a little glow from the eyes of Figure 4).
[ +- ] The Forest Ruin at the start of Round Four

Kragga (7/8)
Aanbo (4/11)
Theran (3/8)
Ogbar (11/14)
Joseph (6/8)
Xana (8/9)
Albertus (9/13)
Figure 1 (0)
Figure 2 (0) - DECAPITATED
Figure 3 (0)

Figure 4 (?) - engaged with Theran (and now Albertus)
Figure 5 (0)
Dec 29, 2023 3:27 am
Of course the last enemy standing is trying to kill me of all people. Why wouldn't it be?

Theran will make another thrust with his staff, as much to push the dead thing back as take it down.

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(6) + 5 = 11

Damage (Bludgeoning, Magic) - (1d8+3)

(5) + 3 = 8

Dec 29, 2023 11:15 pm
Xana moves around, avoiding the hole but also jumping up and down in place to try and get a better look at the action upstairs. If she's not able to see anything, she'll make her way towards the stairs. If it becomes obvious that she won't be able to get close enough to do anything any time soon, she'll let the others take care of the rest of those folks. She's done plenty enough already!
OOC:
Hold action to Eldritch Blast just in case one of the baddies makes themselves an easy/visible target
Last edited December 29, 2023 11:15 pm
Dec 30, 2023 5:32 am
So far, only Albertus and Theran have declared actions for turn four.
Moofsalot says:
If she's not able to see anything, she'll make her way towards the stairs. If it becomes obvious that she won't be able to get close enough to do anything any time soon, she'll let the others take care of the rest of those folks. She's done plenty enough already!
OOC:
Hold action to Eldritch Blast just in case one of the baddies makes themselves an easy/visible target
Xana waits for a target to appear on turn 3. Seeing none, after a few moments she begins to follow the others up the stairs. When she finishes moving halfway up the stairs, Xana can see the one attacking Theran.

@Moofsalot Go ahead and roll the Eldritch Blast attack and damage for your turn four action.
Dec 30, 2023 4:39 pm
"Never fear, for I am here!" Xana summons her power once more in a hopefully impressive display that showcases why she’s the leader of this illustrious group.

Rolls

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (16) + 4 = 20

1d10 : (7) = 7

Dec 30, 2023 5:13 pm
Aanbo shifts his attention to Figure 4, angling for an opening to poke his quarterstaff into the sternum.
OOC:
Action: Two-handed quarterstaff attack.
Bonus Action: Unarmed strike.

Rolls

Quarterstaff (2H) to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (11) + 4 = 15

1d8+2 : (3) + 2 = 5

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (7) + 4 = 11

1d4+2 : (2) + 2 = 4

Dec 30, 2023 5:16 pm
Ogbar roars in approval as their foes fall before them, raising his axe over his head and chopping down at the remaining foe.

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (4) + 5 = 9

1d12+4 : (3) + 4 = 7

Dec 30, 2023 5:42 pm
OOC:
@spaceseeker19 does the lighting mean I'm fighting with disadvantage?
Joseph spins like a dervish, and lashes out with his blades at the last figure.

Rolls

Shortsword to hit - (1d20+6)

(2) + 6 = 8

Shortsword damage - (1d6+4)

(3) + 4 = 7

Dagger to hit - (1d20+6)

(20) + 6 = 26

Dagger damage - (1d4+4)

(3) + 4 = 7

Sneak Attack damage - (1d6)

(6) = 6

Dagger crit damage - (1d4)

(4) = 4

Dec 30, 2023 6:06 pm
Kragga continues launching bolts of fire at their foemen.
OOC:
Kragga will move if necessary to get a better shot.
Last edited December 30, 2023 10:52 pm

Rolls

Fire bolt - (1d20+4, 1d10)

1d20+4 : (8) + 4 = 12

1d10 : (8) = 8

Dec 31, 2023 3:28 pm
ROUND FOUR RESULTS

Long hair streaming, Kragga moves up the stairs, his implement glowing a searing white, and launches another burst of flame at the silent dead man, searing him for 8 damage. As the flame passes through that space, Aanbo follows it, spinning around Ogbar, whirling his staff, and bringing it down onto the adversary's shoulder with a crack, bludgeoning for 5 damage. The figure staggers, and Aanbo leaps up, his foot flashing out over the railing, and kicks it over with a further 4 bludgeoning damage. The figure bounces off of the wall and slumps to the ground at Theran's feet, motionless, eyes dark. Albertus and Ogbar watch it expectantly, but the fight has gone out of it. Xana and Joseph see the figure drop out of view behind the railing.
OOC:
Each PC gains 80 XP.
[ +- ] The Forest Ruin second floor
Kragga and Xana are halfway up the stairs. Theran and Albertus are on the second floor balcony/mezzanine. Aanbo, Ogbar, and Joseph are adjacent to them on the landing, but a pace-and-a-half-high railing separates them. Everyone can see the light areas of the map: the upstairs landing and the square mezzanine/balcony is lit indirectly by the flickering light of the torch far below you. Two doors beckon: a closed door behind Albertus and the open door behind Theran.

But the characters with darkvision - Aanbo, Kragga, Theran, Xana - can see the grey areas as well: a passageway lined with doors to the west, a short hall that seems to dead-end to the north, and the open door behind Theran revealing a room with what appear to be four cots. It's clear to Albertus, Joseph, and Ogbar that they will need light to see anything on the second floor past this point.

Rolls

Secret Roll

Dec 31, 2023 3:34 pm
JoshuaMabry says:
OOC:
@spaceseeker19 does the lighting mean I'm fighting with disadvantage?
No, there's enough indirect light to see shapes but not details on the mezzanine. Go any deeper into the second floor without light and Joseph will be at a disadvantage from not being able to see, though.
Dec 31, 2023 6:08 pm
Albertus breathes a knightly (Sigh) of relief. The battle finished, and our adventuresome heroes now better experienced by it!

Well done friends, Albertus exclaims in the most valiant manner possible. Now to de ide please. Do we press forth, or should we return with the information we’ve thusly gathered? Or gathered thusly, one should perhaps say?

Perhaps awkwardness ensues, our knightly fellow struggling through phraseology towards prim and proper eloquence. Oh, the linguistically-charged dilemmas of a Holy Shielder!

In any ol’ case, Albertus lights a torch towards untrammeled dungoneonary vision!
Dec 31, 2023 7:28 pm
"Forward. To leave now would be like plucking a ripe fruit just to let it mold over in the grass after taking a single bite. There are doors up ahead which may lead to discoveries. And given what happened to our young friend, it would be good to pacify this place, lest more folk be harmed."

"Aanbo, are your injuries severe? Is anyone else hurt?"
OOC:
Kragga will almost always want to complete the task he's started. His flaw is "Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."

XP now at 100, and HP holding at 7/8
Dec 31, 2023 8:03 pm
Taking a moment, Theran speaks a few words and places a hand on his own chest. "I... am alright, for now," he replies to Kragga. "Let us see what else is to be seen then. Be wary, though... traps abound." He leans on his staff, allowing others to take the lead.

Rolls

Cure Wounds - (1d8+3)

(7) + 3 = 10

Dec 31, 2023 9:17 pm
OOC:
At 290 XP
Once everyone has had a chance to catch their breath, Ogbar lights a torch, moves up, and opens the door to the right.
Dec 31, 2023 9:37 pm
"Just need a breather," Aanbo says, completing the ascent to the second floor and leaning against the railing to overlook the illusory floor below. "These short stubby legs won't die that easily. You folks go on ahead, I'll catch up."
OOC:
At 4/11 HP
Dec 31, 2023 10:31 pm
Sashaying towards kind companions, Al drops knightly head in paladinic devotion. Pelor, heal my woundly wounds, he prays quietly to knightly self. Within six holy seconds, our knightly fellow is healed of villainous wounds!
OOC:
Lay on Hands, healing 5hp please.
Jan 2, 2024 7:01 am
Albertus lights a torch and discusses next steps with Kragga. The wizard asserts that they should continue exploring the ruin, and Theran agrees as he draws upon the power of the wild to heal himself. The dark bruising fades and disappears. Ogbar also lights a torch, vaults over the railing and pushes past the half-elf to move through the open door. Inside, the barbarian sees a simple rectangular room with plain walls painted a pale yellow. Four wooden pallets are here, without blankets, furs, mats, or mattresses. Tracks in the dust show where the pale dead men with glowing eyes just walked out to attack the group. Dark brown stains the wood of each pallet and a large section of the floor under the thick layer of dust. Albertus kneels in prayer and the power of the sun flows through him briefly, easing the itching of the thorns' poison; the many scratches fade and disappear. In the light of the paladin's torch held high, Aanbo and Joseph's eyes are drawn back to the glint of the medallions hanging around each dead man's neck, just below their slit throats. They hadn't been able to get a clear picture of them while fighting, but now they can see that each medallion is identical: a sort of bird inside a sunburst ring, depending from a simple chain. Xana observes all of this and approves: the group is clearly thriving under her leadership.
[ +- ] Forest Ruin, second floor
OOC:
Now all of the party can see the other closed door, the short corridor that dead-ends to the north, and the longer corridor lined with doors to the west.
Jan 2, 2024 4:45 pm
Before Ogbar and the others enter adjoining rooms, Aanbo warns, "Be careful. There may be more of these... men? In other places."

He returns to his inspection, trying to ascertain whether these figures were indeed statues like he first thought, or if something untoward took place here.

Rolls

Medicine - (1d20+5)

(20) + 5 = 25

Jan 2, 2024 5:14 pm
Less interested in the medallions, Aanbo examines one of the bodies more closely. It's the corpse of a human man, incredibly pale from all the blood having been drained out of him from the slit in his throat. It's no wonder that, in the extreme motionlessness and the paleness of darkvision, he mistook the body for another statue. The corpse's head is bald. Its flesh is cold, but smooth and supple, as if the man had been alive just moments earlier. But the thick dark brown stain of long-ago shed blood soaked into the front of his robes doesn't match that assessment. That - coupled with the thick dust on his front, including his face - suggests that he bled to death a long time ago...a long, long time ago. Decades, at least. His unblinking dead eyes remain exactly as they were before...except without the glowing. The fresh wounds dealt by the party are clean cuts and punctures, with no trace of blood.

Aanbo scans the other bodies: they all look very similar. Three of the others are also very dusty on their fronts. The last one has a thick layer of dust on his shoulders and the top of his head but is otherwise medically the same: apparently lost all his blood ages ago from a slit neck, but has not decayed or decomposed in any way since then.
Jan 2, 2024 5:38 pm
"Anyone know if this symbol jibes with the others we've found here?" Joseph asks, holding up one of the medallions.
OOC:
Throwing in my own roll for the heck of it.

Rolls

Religion - (1d20+1)

(19) + 1 = 20

Jan 2, 2024 7:28 pm
Kragga examines the symbol as well, curious of the medallion's history.

Rolls

Religion - (1d20+4)

(9) + 4 = 13

Jan 2, 2024 9:16 pm
Joseph and Kragga can immediately see that the medallions are small, bronze versions of the phoenix symbol they alone saw carved into the doorjamb downstairs. Contextually, the snake and sun inclines Joseph to think that this may be the symbol of a forgotten Pae sect, probably something to do with the inscription over the front door: "ALL WARE DANGER BE! THIS PORTAL ENTRANCE FORBIDDEN IS! ALL THE NEW MORNING HAIL!"

But what does a phoenix represent? What could the 'New Morning' be?
Jan 2, 2024 10:03 pm
Albertus checks the bodies. A cursory search for items, and means of identification.
Wonderful work, my friends. I feel we work well with our mission together!
Our knightly fellow finishes cursory search of bodies, then rejoins with his companions to continue venturing forth!
Last edited January 2, 2024 10:42 pm

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Jan 3, 2024 2:05 am
"Wow, would you look at that?" Xana stares as if fascinated at the pretty symbol.

Rolls

Religion - (1d20)

(3) = 3

Jan 3, 2024 3:31 am
"A new morning for a church of the sun. A revival, perhaps, was in the works, " Kragga reflects, after Joseph confirms that the medalions match the other symbols and are connected.

He steps into the room with Ogbar and notes the palettes. "Shall we move to the next room, then?"

Kragga suggests the door to the northwest of Al's position.
Jan 3, 2024 10:55 am
"Sounds like a plan." Joseph moves to the door Kragga indicated and begins to check it for traps.

Rolls

Investigation - (1d20+3)

(6) + 3 = 9

Jan 3, 2024 4:58 pm
The group examines the medallions and talks about what the "New Morning" could mean to Pae-worshippers while Joseph examines the other door opening off of the mezzanine (as opposed to the western corridor). Like the other door, this one is made of thick wood reinforced with somewhat corroded metal bands. He detects no traps, but unlike the other door, this one is locked.
[ +- ] Forest Ruin second floor
Jan 3, 2024 5:10 pm
"I wonder what happened to these people?" Aanbo asks aloud. "Were they compelled to maintain this temple even after death? And how did they die? If not by their own hand, who was responsible?" He shakes the thoughts from his head, unable to find any answers in this area.

Not wanting to leave them as they are, Aanbo begins to move one of the bodies back to the bedroom they came from. He picks one of the pallets to lay the body upon, positioning the arms at rest, and repeats for the other fallen figures.
Jan 3, 2024 5:24 pm
Theran sees what Aanbo is doing, and lends a hand. "I don't know what happened here, but the dead should at least be allowed to be at peace."
Jan 3, 2024 8:17 pm
Albertus moves to the other door opening off the mezzanine, and steps aside. Allowing room for the lock to be picked. Otherwise our knightly fellow can try forcing it open!

Can the door be picked open? Or should I try forcing it open?
Jan 3, 2024 11:48 pm
Kragga has no skill with unlocking locks against their will, but certainly can lend a shoulder to breaking a door down.
OOC:
If we break the door down, Kragga can provide help action. Athletics +3. But if somebody can pick locks, that would be more desirable.
Jan 5, 2024 1:44 am
Our knightly fellow’s player gives twenty four hours. Before valiant decision is made, to force in yon door!
Kragga, my friend…please, give me a hand, whilst I press on this door!
Al puts knightly shoulder into it, with half-orcish assistance, forcing the door!

Rolls

Str check! - (1d20+3)

(8) + 3 = 11

Advantage,, thx Len! - (1d20+3)

(17) + 3 = 20

Jan 5, 2024 2:20 am
Ogbar joins the others at the door, watching to see if they can force it down or if he will need to join in and smash it himself.
Jan 5, 2024 2:51 am
"Is it done? What's taking so long?" Xana cranes her neck around the bodies as she attempts to watch the brutes rip down a measly door.
Jan 5, 2024 2:56 am
"It's all in the hips," Kragga explains as he assists Al in cracking the door open.
Jan 5, 2024 7:55 am
Aanbo and Theran begin to move the bodies back into the room they came from - which the two begin to think of as "the dormitory." Xana steps around this cleanup job to oversee the work at the door, asking what's taking so long. Joseph sees that there are no traps on the door and notices the lock - a very complicated looking contraption, doubtless with many interesting mechanisms...but before he can really examine (or pick) the lock, Albertus, Kragga, and Ogbar shove past him and smash the door in with a trio of kicks that make a tremendous noise. The door falls in pieces, and the light from Albertus' torch reveals a steep, narrow stairway leading up with a huge black stain of blood (much like Ogbar saw in the dormitory room) covering the stairs from the fourth step to the tenth.

Theran and Aanbo have managed to drag two bodies into the dormitory room. As Aanbo is settling the one body on the wooden pallet, a glorious golden light silently beams down from the ceiling into the body. The eyes alight, and the corpse attacks him! Aanbo is struck for 3 damage and miraculously does not lose consciousness with a critical hit!

Aanbo and Theran can react, and if they alert the rest of the party as part of their actions, we'll roll initiative.
[ +- ] The Forest Ruin, Second Floor

Aanbo (1/11)
Theran (8/8)
Xana (8/9)
Ogbar (11/14)
Kragga (7/8)
Joseph (6/8)
Albertus (13/13)

Rolls

Who is moving the body? (Aanbo -1, Theran - 2) - (1d2)

(1) = 1

Herald attack on Aanbo AC15, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (1) + 1 = 2

critical hit damage - (1d6)

(1) = 1

Jan 5, 2024 1:47 pm
OOC:
Bonus Action to cast Shillelagh, Action to attack.

Questions: Did the one that reanimated have the pendant? (I know the pendant was taken off of one.) And did the beam of light seem to come from - or strike - anywhere in particular? (From a node or hole in the ceiling, or maybe a painted emblem or sigil... versus the light striking the eyes or the pendant for example?
"THEY GET BACK UP!!" Theran shouts as he sees the now twice (at least) dead thing rise and attack Aanbo.

Rolls

Initiative - (1d20)

(16) = 16

Attack (Shillelagh) - (1d20+5)

(11) + 5 = 16

Damage (Bashing - Magical) - (1d8+3)

(7) + 3 = 10

Jan 5, 2024 3:42 pm
Aanbo stumbles backward, caught off-guard by the sudden attack. "Need some help!" he calls out to the hallway, then he turns back to defend himself against further assault.
OOC:
Taking the Dodge action.

Rolls

Initiative - (1d20+2)

(2) + 2 = 4

Jan 5, 2024 4:14 pm
Joseph hears Aanbo's shout, and immediately draws his blades and heads back to the "dormitory." He sees that Theran intends to defend Aanbo, and so waits to see if another of the creatures returns to life.

Move to the dormitory, then Hold action to attack the next one that animates.

Rolls

Initiative - (1d20+4)

(12) + 4 = 16

Shortsword to hit - (1d20+6)

(6) + 6 = 12

Shortsword damage - (1d6+4)

(1) + 4 = 5

Dagger to hit - (1d20+6)

(6) + 6 = 12

Dagger damage - (1d4)

(2) = 2

Jan 5, 2024 5:21 pm
Xana sighs. What would this group do without her? Die, most likely. "Don’t worry, we’ve got your back Aanbo! Come on, everyone. Step lightly- we have work to do!" She then steps forward until she can see what’s going on, preparing to launch another blast of energy at any of those creatures that dare to attack her party people.
Last edited January 5, 2024 5:22 pm

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (18) + 4 = 22

1d10 : (10) = 10

Jan 5, 2024 6:20 pm
Coming now, exclaims our knightly fellow! And, that’s exactly what happens. Even as Al strides immediately towards the action, trusty sword at the ready!

Take that, Al eventually exclaims, thrusting his sword at the nearest foe!

Rolls

Initiative! - (1d20+1)

(10) + 1 = 11

Longsword! - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (4) + 3 = 7

Jan 5, 2024 8:21 pm
Theran and Aanbo call out, and Theran clobbers the thrashing corpse with his staff, dealing 10 bludgeoning damage. The body falls limp once more. Aanbo and Theran look at each other wild-eyed for moment, but there is no glow in the eyes any more and the body remains still. They both look backwards and up, realizing that the golden light came through the ceiling without any aperture or mark, in a straight line, but at an angle as if from above and a bit to the south.

Xana, Joseph, and Albertus rush in and look expectantly at their companions staring at the ceiling. There's no sign that anything untoward has happened, but Xana, Joseph, and Al are ready to attack at the first sign of movement.
[ +- ] Forest Ruin 2nd Floor
OOC:
The light went into the head of the corpse, and it is still wearing its pendant.

If a medallion was taken off a body to examine, it was the one from the body without a head, as that was easiest to remove: no blood, no clasps, just pick it up and go.

I will keep the unused attack rolls and damage (Xana, Joseph, Albertus) for the next time they are needed.

QUESTION: If someone did take a medallion, which PC is holding it now?
Jan 5, 2024 8:59 pm
OOC:
I took one and still have it, but not in hand at the moment.
Jan 5, 2024 10:34 pm
Ogbar reacts to the call of his companions, hoisting his axe and rushing to help.

Rolls

Ogbar Init - (1d20+1)

(14) + 1 = 15

Jan 5, 2024 11:22 pm
Al rushes into the scene, his trusty sword ready!
Jan 5, 2024 11:39 pm
Taken by surprise, Kragga scrambles to jump into action, sending a fire bolt at the nearest foe.
Last edited January 5, 2024 11:41 pm

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

Fire bolt - (1d20+4, 1d10)

1d20+4 : (2) + 4 = 6

1d10 : (7) = 7

Jan 6, 2024 4:00 am
OK, I'll keep Ogbar and Kragga's rolls for the next time we're in combat, too. Everyone is now in the dormitory. There is no movement from either of the corpses in the room, or the three others that haven't been moved yet that are still where they fell on the landing/mezzanine. What do you all want to do now?
Jan 6, 2024 6:27 am
"No, seriously, it got back up! A beam of light came out of nowhere and then it started swinging again!" Theran explains to the now-congregated team.
Jan 6, 2024 8:11 am
Everyone, give me perception checks while you are considering your next moves (or as part of your next move, if you know how you want to react to the situation or Theran's assertion).
Jan 6, 2024 9:20 am
"I believe you, Theran. With all these blood stains and corpses in this ancient temple, I suspect these men died under dark circumstances. Perhaps they made a fiendish pact that now allows for their corpses to reanimate."

"We should deal with the bodies before they deal with us. Let us toss them into the pit that Albertus discovered earlier!"


Kragga will heft one of the dehydrated corpses from the mezzanine, after first ripping off any visible medallions, and toss it over the railings of the stairs into the pit. If this is successful without animating anything, he will continue to do this with the others. He will keep his arcane focus close at hand.

Rolls

Perception - (1d20+0)

(10) = 10

Jan 6, 2024 12:26 pm
Perceiving

Rolls

Perception - (1d20+4)

(2) + 4 = 6

Jan 6, 2024 12:57 pm
Perception

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Jan 6, 2024 1:57 pm
"Should we test it, Theran?" asks Aanbo. "Maybe not with a full body, but perhaps that head lying over there by itself."

The monk goes to retrieve the decapitated head, taking care to keep any moving parts away from the sensitive areas of his own body. He returns to the dormitory and gives the ceiling another glance as if to inspect for any changes. Aanbo places the head on the pallet and takes a step back, ready to use his staff to defend himself.
Jan 6, 2024 5:18 pm
Theran assures the party that he and the seriously-hurt Aanbo weren't crying wolf, and Kragga asserts that he at least believes the claim. He recalls that figure 2's head flew over the railing and disappeared into the pit on the first floor when Ogbar chopped it off earlier (so not easily retrievable). Thinking to send another body in that direction, Kragga suggests tossing the bodies over the railing into the pit, and exits the dormitory to do so. In addition to the headless Figure 2, the bodies of Figures 3 and 5 remain slumped on the landing. But as Kragga reaches down to grab one, he perceives two beams of beautiful golden light stream out of the ceiling (just a bit south and west of where the chandelier had been anchored) and into the heads of those two bodies. Seeing this, he leaps back and so it out of reach (and not adjacent) of their initial flailing as they lurch into motion with glowing eyes. They rise silently, and we're back in initiative. Kragga launches his firebolt at the one closest to him (using his previously stated/rolled action): the smell of scorching dust and flesh fills the air as figure 5 takes 7 fire damage, and it collapses again, its staring, unblinking eyes extinguished. The other closes the distance to Kragga and attacks him, clubbing arms unable to hit the wily half-orc hard enough to do real damage. That was round one, and everyone in the dormitory heard Kragga incant the words to cast the firebolt.
[ +- ] Forest Ruin, 2nd Floor
OOC:
We will begin round two. One dead - priest? monk? devotee? dead guy? what do you want to call them? - stands next to Kragga, eyes glowing (figure 3). Everyone else is in the dormitory, but they're aware that something has happened; Kragga would not be launching spells frivolously. Albertus holds a torch in that room, but the light from the torch on the floor downstairs provides enough indirect light that anyone can see the figure well enough to fight/target it on the mezzanine even if Al doesn't bring the torch out with him. For the people who have tied on initiative - Theran/Joseph and Kragga/Ogbar - you can decide which of you goes first, or, absent that, I will just process them in the order that you post to the thread. For those of you who declared attacks and made rolls but didn't use them previously, you can use those, or declare a new action and perform new rolls.

On 23: Xana (8/9) IN:23 (declared eldritch blast with 10 force damage on a hit)
On 16: Theran (8/8)
On 16: Joseph (6/8) (sword/dagger attacks for a total 7 piercing damage on a hit)
On 15: Kragga (7/8)
On 15: Ogbar (11/14)
On 11: Albertus (13/13) (sword attack for 7 slashing damage on a hit)
On 10: Undead figure 3
On 4: Aanbo (1/11) (dodge)

Rolls

Figure 3 attack on Kragga AC14, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (2) + 1 = 3

Secret Roll

Secret Roll

Undead initiative - (1d20-2)

(12) - 2 = 10

Jan 6, 2024 7:27 pm
Aanbo completely forgot where the head was lopped off to, and shelves the plan once he is informed of the difficulty in executing it. He considers using his staff to poke the ceiling where the beam of light shone from, but he is jarred from that action with the smell of flames and warning cries.

"You don't think they'll just keep coming?" he asks, ready to thwack the body in the dormitory should it rise a third time.
Jan 6, 2024 8:42 pm
"I would set them to blazes, but I like the idea of fighting a flaming corpse even less than fighting the cold ones. It may be best that we leave them be, although I wonder if they might animate once we turn our backs on them."

He pats his magical armor where it intercepted the corpse's strikes in a quick superstitious ritual to affirm its effectiveness.

"Perhaps the answers lie deeper into this place..."

He moves to check the next door for traps and if it is locked. If it is neither, he will open it and look inside.
OOC:
Checking the first door on the south wall of the hallway. Rolling an investigation check.
OOC:
Redacted! Misunderstood that we were still in combat. My apologies.
Last edited January 8, 2024 5:30 am

Rolls

investigation - (1d20+4)

(19) + 4 = 23

Jan 7, 2024 3:06 pm
OOC:
One of the dead is still up, right? If so, Theran will move to engage it. If not, he'll help make sure all the bodies and their pieces are in the pit.

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(8) + 5 = 13

Damage (Bludgeoning, Magic) - (1d8+3)

(8) + 3 = 11

Jan 8, 2024 2:00 am
ROUND TWO

"You don't think they'll just keep coming?" Aanbo asks, and out in the hall, Kragga responds calmly, despite getting attacked by the flailing fists of the animated dead (undead 3): "I would set them - oof - to blazes, but I like the idea of fighting a flaming corpse - ah - even less than fighting the cold ones. It may be best that we leave them be - ow - although I wonder if they might animate - ech - once we turn our backs on them." As they are discussing this, Xana rushes back out of the dormitory, sees the undead figure 3 ineffectually attacking Kragga, and blasts it for 10 force damage. Theran is hot on her heels and smacks it in the head, for an additional 11 bludgeoning damage. The light in its eyes goes out and the body collapses onto Kragga, who shrugs it off and then pats his armor reflexively. It's doing its job. Joseph waits with blades in hand to see if either of the figures in the dormitory rise again.

"Perhaps the answers lie deeper into this place," Kragga opines, and walks into the western hallway. As he enters the dark hallway, he sees that the furthest door to the south is ajar, giving him a glimpse into the room beyond, and there's a flutter of movement just inside that doorway. Reassured by Kragga's calm demeanor, Ogbar, Albertus, and Aanbo wait with Joseph, ready to absolutely demolish either or both of the corpses lying on the pallets the moment they start to move. Outside, on the landing, Xana and Theran see another beautiful golden beam of light come through the ceiling and into Figure 5, which stands up, eyes aglow. The undead steps forward and swipes at Theran. The druid is hit for 4 bludgeoning damage.

What is everyone doing for round three?
[ +- ] Forest Ruin, 2nd floor
OOC:
@Len: I didn't complete your declared move, in case you wanted to change what you were doing with the new information about the open door.

On 23: Xana (8/9) IN:23
On 16: Theran (4/8)
On 16: Joseph (6/8) (sword/dagger attacks for a total 7 piercing damage on a hit on dormitory undead)
On 15: Kragga (7/8)
On 15: Ogbar (11/14)
On 11: Albertus (13/13) (sword attack for 7 slashing damage on a hit)
On 10: Undead figure 3
On 4: Aanbo (1/11) (dodge)

Rolls

Secret Roll

Figure 5 attack on Theran AC11, bludgeoning damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (15) + 3 = 18

1d6+1 : (3) + 1 = 4

Jan 8, 2024 2:07 am
"Oh, come ON!!" Theran shouts, his frustration becoming evident in his voice. "Get them in the damnable pit trap already!!"

Seeing he's closest to the latest recipient of the golden beam of light, the young wood elf uses his staff and strikes out again.

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(15) + 5 = 20

Damage (Bludgeoning, Magic) - (1d8+3)

(8) + 3 = 11

Jan 8, 2024 5:25 am
When the corpse re-animates again, Ogbar calmly raises his axe and tries to chop it down, "Good idea. As soon as we've got them down, we will throw them in the pit."

Rolls

Greataxe - (1d20+5, 1d12+2)

1d20+5 : (20) + 5 = 25

1d12+2 : (5) + 2 = 7

Crit extra - (1d12)

(7) = 7

Jan 8, 2024 5:29 am
OOC:
Sorry, I missed that there was still one alive. I'll edit my old post and make a new one.
To Ogbar, he yells: "I tried throwing them into the pit ... and that's when they woke up again!"

But maybe Ogbar would have more luck than him. Sometimes magical things just happened around him, and not usually pleasant things. But, that's the price for being a wizard. And the perks would pretty great.

He lined up his next fire bolt and aimed it at the last standing zombie.
Last edited January 8, 2024 5:34 am

Rolls

Fire Bolt (+4 to attack, fire damage) - (1d20+4, 1d10)

1d20+4 : (4) + 4 = 8

1d10 : (8) = 8

Jan 8, 2024 6:07 am
"Look for the chain from the ceiling," advises Aanbo, "going through the floor." He pushes his staff at the thrice-dead figure to help shove it downstairs.
Jan 8, 2024 4:45 pm
While we're waiting for any other players to declare their turn three moves, would @CancerMan tell me which body Aanbo's prodding down the stairs? The two that aren't moving and are on the landing (so they're close to the stairs) are the headless Figure 2, and the Figure 3, that just fell motionless again last turn.
@Len, may I also get another Perception check from Kragga?

I expect to post the outcomes of turn three in about four hours.
Jan 8, 2024 4:47 pm
Aanbo tries to shove Figure 3, reasoning that surely the third time's the charm.
Jan 8, 2024 6:36 pm
"How many times do we have to kill these guys?" Joseph sprints out of the dormitory and tumbles by figure #5, slashing as he goes.

Rolls

Shortsword to hit - (1d20+6)

(15) + 6 = 21

Shortsword damage - (1d6+4)

(6) + 4 = 10

Dagger to hit - (1d20+6)

(4) + 6 = 10

Dagger damage - (1d4)

(4) = 4

Sneak Attack damage - (1d6)

(2) = 2

Jan 8, 2024 8:51 pm
Shifting towards the nearest foe, Al attempts to shove an undead nemesis into the pit!

Rolls

Athletics! - (1d20+5)

(11) + 5 = 16

Jan 8, 2024 9:08 pm
ROUND THREE

Simultaneously, Theran attacks and hits dead priest number five (for 11 bludgeoning damage) as Joseph rushes out the dormitory door to swiftly stab it (for 16 piercing damage), and Kragga sears the body (for 8 fire damage). Then, a split-second later, as the body is collapsing, Ogbar arrives and swings his axe up and through its neck, lopping off its head. Spinning, the head arcs backwards toward Aanbo, who instinctively bats it away. The medallion dead priest 5 was wearing hits the stone of the landing with a clink while the pale, dead head bounces down the stairs. The head of the dead priest is still bouncing as the monk grabs dead priest 3's body and heaves it up and over the railing, dropping it down below. The body hits the ground in front of the glowing doorway downstairs with a huge puff of dust, then slides feet first into the invisible pit, disappearing as if it was some spilled ale that a barmaid was wiping up with a rag.

As the echo of that impact dies, a beam of glorious light emits out of the unbroken ceiling into the body of the fourth dead priest, laying in gentle repose on one of the wooden pallets. Its eyes light, and it silently jerks into motion. Albertus, still waiting in the dormitory, chops it with his sword until the light in its eyes extinguishes (7 slashing damage from his declared action). The body slumps back onto the pallet.

https://i.imgur.com/M0UqnhNl.png

- Albertus has the light source.
- There are no dead priests up and moving at the end of this turn.
- Priests 2 and 5 were decapitated; their heads are downstairs, their bodies are on the 2nd floor landing with the PCs.
- Joseph has Priest 2's medallion
- Priest 5's medallion is on the floor of the landing.
- Priests 1 and 4 are lying inert on pallets in the dormitory, each wearing medallions.
- Priest 3's body has disappeared into the invisible pit.
- Kragga has noticed an open door at the southwest end of the corridor to the west.
OOC:
Note: Since Joseph rolled again, I used the new numbers rather than the old attack from the previous round, as the new rolls were more damage.

On 23: Xana (8/9) IN:23
On 16: Theran (4/8)
On 16: Joseph (6/8)
On 15: Kragga (7/8)
On 15: Ogbar (11/14)
On 11: Albertus (13/13)
On 10: Undead priests
On 4: Aanbo (1/11)
Jan 9, 2024 12:00 am
Aanbo steps away from the headless form of Figure 2, just in case the lack of a cranium doesn't impede its ability to get back up again.
Jan 9, 2024 12:20 am
Our knightly fellow strides to the nearest, headless priest. He gives a stiff kick, trying to kick the priest down into the pit. Down with fellow fallen foes!

Aanbo, I am sorry, I laid hands upon myself, instead of you! I will use my selfish use of healing to protect you, my friend! That is my knightly vow for today!

Albertus moves close to his dwarven friend. Knightfully obliged to guard Aanbo, to help make sure his ally is safe in his charge!
OOC:
Al with a torch, AC 16 in lieu of a shield.
Last edited January 9, 2024 12:25 am

Rolls

Athletics to kick a priest to the curb! - (1d20+5)

(12) + 5 = 17

Jan 9, 2024 1:04 am
Theran immediately begins hauling a dead body towards the railing, attempting to drop it into the pit.
Jan 9, 2024 1:10 am
OOC:
perception check, as requested.
Last edited January 9, 2024 1:10 am

Rolls

Perception - (1d20+0)

(12) = 12

Jan 9, 2024 1:18 am
Aanbo considers the words of Albertus. He then asks out of genuine curiosity, "Does that mean you change your vows on a daily basis?"
Jan 9, 2024 2:14 am
Oh, I must be a defender of my friends, and I must vow to protect however I can! So I am bound to do my best to protect you, Aanbo! My duty demands it!
Al speaks in a valiant tone, like he’s completely serious!
Jan 9, 2024 2:21 am
As though there weren't the threat of revivifying opponents, Aanbo leans on his staff, eager to learn more. "Are those vows standard across your order? Or do you pick a specific one to follow?"
Jan 9, 2024 11:50 pm
"This is getting ridiculous. Joseph again waits to pounce on any of the bodies that moves.

Rolls

Shortsword to hit - (1d20+6)

(14) + 6 = 20

Shortsword damage - (1d6+4)

(5) + 4 = 9

Dagger to hit - (1d20+6)

(15) + 6 = 21

Dagger damage - (1d4)

(2) = 2

Sneak Attack (if a comrade is within 5 feet of the target - (1d6)

(2) = 2

Jan 10, 2024 3:43 am
ROUND FOUR
Theran grabs the headless body of the fifth priest, drags it over to the railing, hauls the body up so that its waist is at the rail, and releases it. The body sags and begins to slip down, but the druid shoves the torso and it hangs over the side. Theran lifts its legs and the weight shifts, flopping over the top of the railing. Theran lets go and the legs whip after the body as it cartwheels through the air, landing with a thud and puff of dust downstairs. It comes to rest there, one foot vanished in the illusory floor that covers the pit. Ogbar waits for some new threat to materialize, and by the light of Albertus' torch considers the stairway leading upward again.

Considering the different doors in the hallway again, Kragga hears a slow, soft rhythmic scrape of leather on stone coming from the space beyond the open southwest door, repeated every three seconds.

Albertus strides over and talks with Aanbo about the nature of his vows while kicking the headless body of the second priest repeatedly against the railing. When it becomes clear that he's never going to be able to kick the body a pace and a half vertically, the paladin shifts direction and kicks the body toward the stairs. Xana watches all this, perhaps with some dark amusement.

The golden light appears again, shining at such a shallow angle that it is like a glowing line pulled across the ceiling, from the same point and heading north to the wall above Xana. There's that scaping sound of wood on stone from inside the dormitory again. "This is getting ridiculous!" Joseph complains, rushing into the dormitory to plunge his weapons into the body of the first priest walking toward Xana in the doorway. The body takes 11 piercing damage, the eyes dim before the corpse can take a swing at him, and the body collapses limply onto the floor.

What do each of you do next?
[ +- ] Forest Ruin 2nd Floor

On 23: Xana (8/9) IN:23
On 16: Theran (4/8)
On 16: Joseph (6/8)
On 15: Kragga (7/8)
On 15: Ogbar (11/14)
On 11: Albertus (13/13)
On 10: Undead priests
On 4: Aanbo (1/11)

Rolls

Secret Roll

Secret Roll

Jan 10, 2024 5:32 am
Aanbo sets aside any philosophical or religious discussion for later, and works to deposit bodies into the pit below. He starts by dragging the nearest figure down the stairs to the first floor.
Jan 10, 2024 6:46 am
Though concerned about the sound coming from the hall, Kragga decides it is more important to fall back to the dormitory and assist with the effort to deposit these bodies somewhere they won't cause harm. He tries to pull the pallet that the fourth body is on, rather than touch the body itself. If all goes well and it does not awaken, he slides it to the railing above the pit (near Theran). If not, he has his arcane focus ready.

"A staff would be terrific right now," he mutters to himself as he works. "With the excitement of battle pumping through my veins, how I would love to crush their bones with a solid swing!" His orcish heritage shows through brightest when battle is upon him.
Jan 10, 2024 8:24 am
Not seeing any other danger coming, Ogbar joins the others in their attempts to take the bodies and dump them into the pit downstairs.
Jan 10, 2024 4:23 pm
Aanbo holds his quarterstaff out to Kragga. "Like this one?" he offers.
Jan 10, 2024 9:46 pm
Albertus joins suit. Shoving fallen foes into ye ole pit! To further pass adventuresome time, our knightly fellow replies to Aanbo,

In a word, my dwarven friend, yes Or, I should say, my order calls for me to be…well, always honorable. And not to act selfishly. One could argue, I suppose, by healing myself instead of you, I was being selfish. So knightly precepts would have me make certain amends.

I mean…maybe Pelor doesn’t care, really. But still, if I can be humble and lead by example, and be an inspiration to others, then I feel well-fitted to the task.


Never has pushing bodies into a darken pit perhaps seemed so…knightly?
Last edited January 10, 2024 9:48 pm
Jan 10, 2024 11:36 pm
Xana gives the priest's body a few stomps for good measure before it is taken and thrown. "Good work everyone! I see you're all getting the hang of things! Soo... any insight on that light from above...?" She opts to watch the others carry the rest of the bodies. She has delicate wrists, after all.
Jan 11, 2024 3:38 am
"Good work everyone!" Xana runs around the railing and enthusiastically joins Albertus in kicking the decapitated body of priest two. "I see you're all getting the hand of things!" Theran steps back to make room for others to carry bodies past. Kragga rushes into the dormitory and drags the pallet bearing priest four out of the dormitory with a tremendous scraping noise. Joseph steps aside to make room for the furniture; Ogbar rushes over and grabs the head of the bed. Together, they lift the pallet with the body of the fourth priest and carry it over to the railing overlooking the first floor and the hidden pit. Two beautiful golden beams pass through the ceiling; one goes down to the first floor (disappearing into the illusory floor) and the other flows into the body of the fourth priest on the pallet. Its eyes light up and the corpse lurches into motion just as Kragga and Ogbar heft the pallet and tip the body over the railing. The body falls, arms flailing, bounces off of the headless body of the fifth priest, and disappears into the floor.

"So..." Xana comments drily, "Any insight on that light from above?" Aanbo exchanges his staff for Kragga's dagger, then grabs the decapitated body of the second priest that the party were kicking and begins to drag it down the stairs. Albertus sheathes his sword and takes an arm with his free hand, and together the monk and the paladin shift the corpse down the stairs and roll it into the illusion; the body drops through the floor and out of sight.
[ +- ] Forest Ruin Second Floor
Aanbo and Albertus are down on the first floor by the illusory pit, the decapitated body of the fifth priest, the sparkling doorway with the inscription of a phoenix inside a snake & sun, and the door into the dining room. The rest of the party are upstairs on the second floor mezzanine, which is dim again now that all the light sources are downstairs (Albertus holds one lit torch, the other is sputtering on the ground in the doorway). Like Kragga, Theran hears the scraping sound now, too.
[ +- ] Forest Ruin First Floor

On 23: Xana (8/9) IN:23
On 16: Theran (4/8)
On 16: Joseph (6/8)
On 15: Kragga (7/8)
On 15: Ogbar (11/14)
On 11: Albertus (13/13)
On 10: Undead figures
On 4: Aanbo (1/11)
Jan 11, 2024 6:03 am
Kragga takes the staff from Aanbo. "Very good, Master Aanbo. It has a good weight." He takes a couple of practice swings.

Kragga offers his dagger in exchange. "This dagger is well balanced for throwing. Perhaps it might serve you well, should you find yourself fighting from the back ranks."
OOC:
Adding Aanbo's quarterstaff to his inventory! Thank you kindly, CancerMan. Happy to give it back to you when you're melee ready. If you'd like the dagger to make ranged attacks, enjoy!
Jan 11, 2024 6:42 am
"Seems fine, I'm sure I'll find a use for it," says Aanbo, graciously accepting the dagger in exchange.

Working with Albertus to move more bodies downstairs, Aanbo takes the opportunity to further the discussion. "You might call it selfish, but have you considered that if you're not in peak condition, you're at a higher risk of failing your vows? I'm still standing, and you are now ready to commit acts of further defense should the need occur."
Jan 11, 2024 3:24 pm
OOC:
Quick location question: for this interchange to take place, is Aanbo going upstairs, or Kragga coming down?
Jan 11, 2024 4:38 pm
OOC:
In my head, I saw it as handing the staff to Kragga upstairs, then moving downstairs to help Albertus.
Jan 11, 2024 7:47 pm
OOC:
If that's okay with Spaceseeker, that's how I would imagine it, but otherwise I'll come down.
Jan 12, 2024 2:01 pm
Albertus keeps a lit torch in gauntleted hand. He stoops low, and pushes the fifth villainous priestly body into the pit!
I see your point, Aanbo. You are full of wise insight, my dwarven friend. Which is the best kind of insight! Wise, I mean!
Jan 12, 2024 6:17 pm
Len says:
OOC:
If that's okay with Spaceseeker, that's how I would imagine it, but otherwise I'll come down.
Note that I've adjusted the previous text to reflect this exchange.
Jan 12, 2024 6:34 pm
As the party considers what to do next, a beautiful golden beam emits from the ceiling, the eyes of the first priest illuminate and its body lurches into motion from where it lay on the pallet in the dormitory. Joseph sighs and starts to chop it down, but then thinks better of it. He backs up, the corpse shuffling slowly after him, and only when it is by the railing does he nod to everyone: "Now!" Theran whacks it with his staff, Joseph stabs it twice, Xana blasts it, Ogbar chops into it with his axe, and, as it is reeling, Kragga cracks a home run on its head, using his new staff to send it toppling over the railing and through the illusory floor.

"This way I didn't have to carry it!" Joseph observes brightly.
None of the five dead priests remain on the second floor; four bodies and a head are in the pit, and one body and one head are lying on the first floor, immobile. Aanbo and Albertus are standing just inside the entryway with a view of the sparkling doorway with the inscription that matches the shape of the medallion that Joseph carries. The monk and the paladin can also see the archway to the north that opens onto an east-west passage and a doorway opposite that opens onto a dining room that is still producing a delicious aroma. They are joined a few moments later by Theran, who uses his staff to lever the headless body of the fifth priest over until it slips away and disappears under the illusory floor.
[ +- ] Forest Ruin First Floor

Upstairs, Xana, Ogbar, Kragga, and Joseph see three exits from the mezzanine other than the stairs down: the door to the dormitory (now empty of priests), the door opening onto stairs leading up, and the west wing that has five doors opening off of it, including one (the SW door) that is open and beyond which the party upstairs can hear a regular, rhythmic scraping noise. Ogbar and Joseph got quick glimpses of these locations earlier, so they remember what they looked like, but there is no light source for them to see into these areas presently.
[ +- ] Forest Ruin Second Floor
What do you do next?

Xana (8/9)
Theran (4/8)
Ogbar (11/14)
Kragga (7/8)
Joseph (6/8)
Albertus (13/13)
Aanbo (1/11)
Jan 12, 2024 7:21 pm
"So... where to next? Oh, wait..." Theran heads downstairs and uses his staff to push the last body into the pit before it can stand up again.

"But yes, where to?"
Jan 12, 2024 8:34 pm
MaJunior says:
"So... where to next? Oh, wait..." Theran heads downstairs and uses his staff to push the last body into the pit before it can stand up again.

"But yes, where to?"
OK, Theran is downstairs with Aanbo and Albertus now.
Jan 12, 2024 10:29 pm
"A good question," says Aanbo. "I think we have two options: push further into this hostile temple, or return to Hochoch with what information we have."

He looks at the illusory floor as though expecting one of the figures to suddenly crawl out. "My opinion is that we're all hurt and tired from the battle. We should rest and catch our breath, regardless. Perhaps back outside by that fountain out front? We'd want to keep an eye on our surroundings no matter what."
Jan 12, 2024 10:59 pm
Oh, how our knightlybfellow concurs!
Yes, a rest might do us well, friends. I am still rather full-strength, and can take a first watch whilst we rest, short or long! If it pleases the group.
Al makes sure he hangs close to Aanbo, stand8ngbstalwart sentry. Thus helping keep solemn his knightly vow!
Jan 13, 2024 7:14 pm
Kragga is about to protest, but he looks over the condition of his allies. Some have definitely taken it on the chin from these zombies. Though he is loathe to leave something unfinished, he supposed they could always return later. With a heavy sigh, he says simply "If we must, then we must."
Jan 13, 2024 11:52 pm
A quick glance downstairs to see their slumped silhouettes (as they are backlit from all the light sources) will confirm for anyone upstairs that Theran and Aanbo are operating at half their usual vigor, at most. Ogbar and Joseph can't see much more than that without their own light sources or somebody bringing one of the torches up from downstairs. However, now everyone upstairs - Xana, Ogbar, Kragga, and Joseph - can hear the soft, very regular scraping noise...and Xana and Kragga see the two open doors (the one with the noise and the one with the stairs going up to the third floor) as well as the four closed doors that have yet to be investigated.

Downstairs, there's the glimmering archway with the phoenix symbol that matches Joseph's medallion, the archway leading to a corridor (and the wonderful aroma of the dining room), and a short passage to the east. There's also a severed head lying in the dust near the first torch by the front door.

Are the Dungeon Busters:
a) heading outside to have a snack and short rest for an hour (to spend hit dice and, in some cases, regain expended abilities), or
b) are they continuing to explore now?
Jan 14, 2024 12:04 am
OOC:
Short rest please.
Jan 14, 2024 4:06 am
OOC:
Short rest sounds good. Sorry I’ve been inactive. Vacations are busy!
Jan 14, 2024 4:15 am
OOC:
Count me in for a short rest, please.
Jan 14, 2024 6:13 am
The first rule of Dungeon Busters, the one that was drilled into all of you by Cecily herself (or repeated frequently enough by everyone else in the party if you haven't yet met the elven guildmaster) is DON'T LEAVE YOUR TEAMMATES BEHIND.

So when Aanbo, Ogbar, and Albertus head outside to catch their breath, get a boost with some food, and take stock of the situation, everyone else follows.

Short rest:
1. Choose whether you are resting, or doing something active like watching.
2. If you are resting, declare how many hit dice you are rolling, then roll them in chat (make sure to add your positive CON bonus, if you have one, to the result of each die), and recover that many hit points for your PC.
3. If you are resting, consume 1 ration or equivalent such as a goodberry.
4. If you are resting, regain your spell slots and expended abilities at the end of the rest, as appropriate to your PC's class.
Jan 14, 2024 1:21 pm
Albertus takes a Watch and stands sentry. He utters quiet prayer to Pelor, and his mind goes…to a place. A place where he’s with one he loves, or loved. And he wonders how his love fares today, today while he battled darkened denizens.

I am ready, he eventually says to his friends. Taking time to wipe ichor from his blade.

Soon, it’s time again to go to work.
Last edited January 14, 2024 1:23 pm
Jan 14, 2024 2:26 pm
"Sorry about the delay," Aanbo says when he is outside. He tries to find a patch of exposed earth to sit upon, but if none can be found he will choose the paved areas and rest. He specifically avoids the fountain, lest another creature has taken residence after the former was dispatched.

Aanbo digs through his pack for some rations, offering some to others should they desire. "Once we take a breather, we can decide if we want to press further into the temple, or return to Hochoch."

Rolls

1 HD - (1d8+2)

(7) + 2 = 9

Jan 14, 2024 3:18 pm
Xana finds a comfortable spot to rest her head and prop up her legs for a quick snooze.
Jan 15, 2024 7:10 am
Albertus watches over the group while the others relax, eat, nap, and/or chat in the courtyard. Aanbo finishes his repast, much refreshed.

What will the party do now? The Dungeon Busters review some of what they've learned (feel free to add other points I've missed, or stress those that your PC feels are particularly important):
- Devek Yarl, a local boy, has been put into a magical coma after being injected with some kind of poison.
- the last place that Devek had been before falling into the coma was a ruined building in the forest. The party has been sent to see what useful information they can find about what's happened to Devek.
- the ruined building takes a day-and-a-half to reach from Hochoch, where Devek is being cared for by the temple priestess, Diana
- this ruined stone building is heavily overgrown with heavy foliage. It appears to have been a temple or residence dedicated to Pae by an ancient sect that was looking forward to "the New Morning." It is several centuries old.
- the building is without light and has many dangerous tricks and traps
- the statues on the veranda are surrounded by pressure plates that trigger scything blades the first time they are triggered. Once they are triggered, they do not reset.
- there is a trap on the side door that cannot be disarmed from the outside
- there was a trap on the front door, a piercing needle, but it was triggered some time in the past. There's the merest suggestion of something that was coating the needle. Aanbo has that needle.
- the entrance room has five exits: the front door, the side door, stairs up, a doorway with a carving of a phoenix encircled by a snake and sun, and a passage leading to a dining room laid out with a sumptuous, aromatic meal
- one of the inside traps, a falling chandelier, was covered with gold baubles that would be worth a fair amount of money. That chandelier lies at the bottom of a round pit covered by an illusory floor just inside the front entrance
- there were five devotees, apparently human, who were all murdered long, long ago. Each corpse wears a white robe stained with the blood from their slit necks and a medallion in the shape of a phoenix encircled by a snake and sun. But a beautiful golden light keeps appearing from somewhere on the third floor, beaming down through solid stone, and causes their eyes to glow like lanterns as it reanimates their dead bodies. All of those corpses are in the pit with the chandelier now.
- Joseph has one of the medallions; the rest are still on the corpses.
- The second floor mezzanine has four exits: the stairs back down to the entrance hall, the dormitory where four of the devotees were when the party arrived, a short hallway with five doors (one of which is open and from which a very regular, rhythmic scraping noise of leather on stone can be heard), and a stairway leading up (which seems to be stained with something dark).
- judging by the marks in the dust inside the building, Devek didn't make it inside.

So: what will the party do now?
Jan 15, 2024 1:41 pm
Theran will take the chance to rest, before joining in the discussion of what comes next. "Should we investigate the noise?"

Rolls

Hit Die - (1d8)

(3) = 3

Jan 15, 2024 2:16 pm
Albertus rises from dungeonous floor. Having sat but a brief spell, after standing sentry while kind companions rested. Even a paladinic fellow needs a break sometimes!

Yes, I suggest we investigate the rhythmic scraping noise, Al says in kind agreement.

Our knightly fellow speaks with a voice most valiant. Although, insightful party personnel may discern, Al’s mind does seem to be…preoccupied. Evelyn…
Last edited January 15, 2024 2:18 pm
Jan 15, 2024 3:23 pm
"Whatever we do, I think we should keep going. A few traps and undead fellows aren't going to keep me from a good mystery."
Jan 15, 2024 5:40 pm
"I am not opposed," says Aanbo, picking himself off the ground. "Let's just remember our obligation to young Devek, back in Hochoch. His family has been most gracious in hosting us on this journey, and I would feel terrible if we let Devek succumb to the poison."
Jan 15, 2024 5:54 pm
"Forgive me, in all the excitement I'd forgotten about him. Yes, we should get the needle back to the healers."
Jan 16, 2024 3:35 am
During their rest, Kragga lights an incense stick and meditates on the mystic and arcane symbols he witnessed in the temple.
OOC:
Using Arcane Recovery to get back one spells slot.
He agrees with the others that continuing forward and investigating the scraping noise would be wise.
Last edited January 16, 2024 3:35 am
Jan 16, 2024 4:05 am
It sounds like the consensus is that the group:
a) wants to go back in and explore,
b) wants to investigate quickly so the needle and any other useful evidence/information can be brought back to Diana in Hochoch,
and
c) wants to start their investigation upstairs, with the sound they were hearing.

If that's correct, answer two questions for me:
Q1: What's the marching order (most of the areas in the ruin, like the curved staircase and the upstairs hallway, have room for two PCs to walk side by side)?
Q2: With the short rest, both of the torches that you lit previously have burned down to ash. Who, if anyone, is providing light now?
Jan 16, 2024 5:00 am
Proposal for double-file marching order:

POSITION CHARACTER CHARACTER
Front Rank Ogbar Albertus
Second Rank Joseph Aanbo
Third Rank Theran Xana
Fourth Rank Kragga Empty


Rationale: Ogbar and Albertus are our frontliners. Joseph is nice to have at the front for quickly darting for to disarm traps and such, and Aanbo is can dart in-and-out with his monk speed for melee damage. Third rank has our best range attackers well protected. Fourth rank is Kragga who can guard the back rank reasonably well with melee attacks + shield, but also can launch range attacks if the fighting is at the front.

For a single file order, I'd just take the above and collapse it: Ogbar, Albertus, Joseph, Aanbo, Theran, Xana, Kragga.

Open to any changes in this.
Last edited January 16, 2024 5:11 am
Jan 16, 2024 5:03 am
Oh, and I can light a torch at the back, perhaps somebody up front can as well.

If permissible, I will lash the torch to my new staff with 5ft of rope I cut from my coil.
Last edited January 16, 2024 5:08 am
Jan 16, 2024 5:05 am
Aanbo nods to Kragga. "I like that suggestion," he says for the topic of marching order.

He lights a torch to provide some light.
Jan 16, 2024 5:07 am
OOC:
That marching order looks good to me.
Jan 16, 2024 7:01 am
As Kragga ties a torch to his new staff in the back of the group, Aanbo ignites another torch to light the way in the middle as the party lines up to re-enter this ruined building in the forest. Ogbar and Albertus lead the way, followed by Joseph and Aanbo, Xana and Theran, and Kragga. Once again the aroma of the meal in the dining room surrounds the party as they proceed through the front door, past the burned-out torch in the doorway, up the stairs to the right, onto the landing on the second floor mezzanine, and into the western passageway. They pass the first pair of doors - one to the north, one to the south, both closed - and proceed to the second pair of doors. The one to the north is closed, but the one to the south is open, and the scraping sound becomes clear: a rusted spear thrust out from the wall inside the room has skewered another one of these ancient priests right through the middle of its torso, raising it so it barely touches the ground. As it tries to walk, it makes a soft scraping noise with every other "step."

Looking closer, this moving corpse appears to have been female and is missing a sandal. Otherwise, it is very much the same as the others: glowing eyes, slit throat, white robes stained with blood so long ago that the blood has turned black. The animated corpse is suspended on the spear trap, and as it mechanically goes through the motions of walking into the room, the toe of the one foot that still has a sandal just barely brushes the stone with a slight scraping noise. It's tough to say how long it has been here, repeating the same motions over and over, but you figure it's been a long time, as there is no dust on its body or under its feet, but the dust in the room that is out of reach of the corpse is just as thick as it has been everywhere else.

The room beyond the pinned zombie is partially lit by the undead priest's glowing eyeballs, but mostly by Aanbo's torch: it is a small bedroom, with a bed, a desk, and two chairs. And the spear sticking out of a concealed hole in the wall. A thick layer of dust covers everything out of reach of the undying priest stuck on the spear.
[ +- ] Forest Ruin, source of the noise
OOC:
Edited to make it more clear that the spear is part of a triggered trap.
Jan 16, 2024 7:50 am
"Looks like we’re not the first ones to come through here." Joseph mused. "I wonder if the spear thrower is still about as well."
Jan 16, 2024 1:37 pm
"I wager it was another trap. This place is lousy with them," the wood elf posits. "Disable it and toss it in the pit with the rest?"
Jan 16, 2024 4:42 pm
"Agreed," says Aanbo, making room for the more martially-inclined to dispatch the undead priest. "The fact that this room was trapped leads me to think that this temple is little more than bait designed to catch the unwary. We should be extremely careful with every door and passageway."
Jan 16, 2024 9:00 pm
Albertus acquiesces, and regathers with his companions. I will ca,l upon divine powers, to scan this area ahead for evil, friends, he exclaims!
Lowering his head in intense concentration, Albertus calls upon divine sense!
OOC:
Move up 30’, and if I don’t see anything, I’ll activate Divine Sense.
Jan 16, 2024 10:58 pm
Ogbar looks at the skewered priestess and shakes his head, "These things aren’t very smart," he says, chopping it down and then taking it back to toss it in the pit.
Jan 17, 2024 8:02 am
Ogbar steps into the room past the flailing arms of the dead priestess and, with one solid chop of his axe, breaks off the haft of the spear. Immediately the undead woman begins walking toward him, but then the barbarian grabs the end of the shaft and pushes it ahead of him, shoving the zombie backwards just out of its reach, east down the hall, back to the mezzanine and the railing above the drop to the first-floor pit.
OOC:
Is someone helping Ogbar muscle the skewered priestess over the railing, or is he going to try to attack or incapacitate her so that he can then grapple and toss her by himself?
Albertus calls upon Pelor and he is filled with the righteous sense of any evil in the area. There is a strong sense of undead coming from the creature that Ogbar is pushing, and from the pit on the first floor. There are no other beings that he can detect, but he does sense an area of desecration above him...in roughly the same direction as the origin of the beams of light earlier (east and a bit south of where he is now)!

Xana and Kragga enter the room and look through it carefully, but everything else in the room is decayed and covered with a thick layer of dust. Whatever was in the desk - papers, or a journal? - has long since crumbled away.

Joseph, Theran, and Aanbo talk about traps. Speaking of traps, part of the spear shaft still extends out of a narrow hole in the wall in this bedroom. Anyone who isn't otherwise occupied can roll an INT check if they wish to examine it.
Jan 17, 2024 9:39 am
"What's this now?"

Rolls

Intelligence check - (1d20+1)

(1) + 1 = 2

Jan 17, 2024 4:24 pm
Aanbo will help Ogbar manage the skewered priest.
Jan 17, 2024 5:30 pm
Our knightly fellow opens his eyes. And, looks straight up!

Desecration right above us, friends, Al says in kind paladinic report. Roughly the same direction as the origin of the beams of light earlier. And just east and a bit south of where we are now!
Jan 17, 2024 9:44 pm
Following so that the barbarian will have light, Aanbo joins Ogbar at the railing, and awkwardly with one hand the dwarf holding the torch helps heft the broken spear (with the animated corpse skewered in the middle) up and over the top. Ogbar notes the gleam of the medallion around the priestess' slit neck as the corpse tries to reach him. Then the dwarf and human let go: the undead priestess falls and disappears through the floor below with a loud "CRUNCH!" noise. A moment later, another golden beam of energy emits from a patch of the ceiling a bit to the south, streaming down to disappear into the illusory floor below them.
Next to them, Albertus points to the ceiling to emphasize what he just said:
"Desecration right above us, friends!"

Joseph asks "What's this now?" but doesn't immediately see how the trap works/worked. Theran (who did so well with the traps outside), Xana, and Kragga remain in the room with him. Any of them could also try.
[ +- ] Forest Ruin 2nd Floor
What do you do now?

Rolls

Secret Roll

Jan 18, 2024 1:54 am
Albertus rejoins with his companions.
What now friends, Al asks kindly. Shall we continue on a while? Where to from here?
Jan 18, 2024 2:45 am
Aanbo watches the illusory floor carefully, wondering if the body they just dumped inside will start climbing out. "You think that light knows where the people are?" he asks Ogbar.
Jan 18, 2024 6:00 pm
Theran will cautiously look at the hole the spear came out of. "Maybe the medallions attract the light?" he posits as he inspects the trap.

Rolls

Investigation (INT) - (1d20-1)

(12) - 1 = 11

Jan 18, 2024 9:13 pm
While Joseph traces the hacked-off butt of the spear into a concealed hole in the west wall, Theran surmises that there must be a trigger mechanism somewhere. He finds a button behind the door, positioned in the east wall so that, when the door is opened, the trap is triggered (presumably launching the spear out of the hole in the wall). But he also sees that there is a hinged "locking arm" on the button, connected to a rod going into the east wall. He calls Joseph's attention to it, and together they examine the southern wall of the corridor to the east of the door. Quickly they find that one of the stone bricks in the wall is loose; prying it out reveals a switch, and throwing that switch locks the button so that the trap wouldn't have been triggered when the door was opened.
Jan 19, 2024 3:38 pm
"Hmm... Joseph becomes thoughtful. "so at least some of these traps can be disarmed to allow safe passage."
Jan 19, 2024 3:43 pm
"So it would seem," Theran muses as he looks at the mechanism he and Joseph had discovered. "The trick seems to lie in finding the mechanism before the trap."
Jan 19, 2024 4:44 pm
"Well, if the light comes from above, let's see if we can find a way up there," says Aanbo. However, he keeps his attention downstairs to check if the speared priest begins to climb out.
Jan 19, 2024 5:55 pm
Albertus shifts paladinic attention to helping find a way up. His emerald eyes gazing upwards and following any protruding beams of light!
Jan 20, 2024 7:57 am
There is a brief thudding noise from downstairs, then a bit of shuffling, then silence. Aanbo observes nothing emerging from the pit.
Joseph and Theran, knowing what to look for, are confident that can easily spot loose stones like that one again, and are determined to check for them before attempting to open any more doors (if they are in the vicinity, either one of them will automatically disarm such traps in future unless you request otherwise).
When the golden beams came, they seemed to pass through the solid stone of the ceiling as if it wasn't there, but Albertus sees no obvious way for people to go that way. But the stained stairway to the north leading up may be a route the party could take. There are also four unopened doors in the hallway that might also lead to other ways up.
[ +- ] Forest Ruin upstairs
Jan 20, 2024 2:13 pm
Albertus stands silently stalwart. Unsure of the party’s collective course of coming action.
We…could take the stairs up, he kindly reports. Or, we’ve still four unopened doors on the hallway. Any luck with the traps to our west, friends?
Jan 20, 2024 7:05 pm
"I, too, am curious about where this light shines from. Taking the stairs up does seem logical, Albertus."

He informs his fellow Dungeon Busters about their plan in case they want to join, and then leads the way up the stair.
Jan 21, 2024 3:56 am
"But the doors! Surely you're curious what's behind those unopened doors?" Xana gestures towards the doors, but makes no move to go open them. She reluctantly follows behind the others if/when they follow Kraggy up the stairs.
Jan 21, 2024 5:01 am
Theran looks to Xana, then to Kragga, then back. "If we can search those doors with fewer undead that we can't keep down trying to pummel us... we should be able to wrap up and return to that boy that much faster," he posits before following up the stairs.
Jan 21, 2024 7:35 am
Kragga leads the way up the stairs, followed by Albertus, Theran, and Xana. Joseph hangs back to look at the trap a little more in order to answer Albertus' question, Ogbar is right behind Xana, and Aanbo continues to eye the first floor for any sign of movement (there is none). Then the halfling and dwarf turn to follow the others.

The stairway is narrow and the darkly-stained stairs are steep. Xana is just stepping on the first step when there is a loud "chunk!" from the tenth step (the one Kragga is stepping on, about halfway up) that everyone in the party hears as rusty spikes slam out of the walls of the stairwell in the blink of an eye.

Kragga, make a DEX save with DISADV to avoid the spikes.
Albertus and Theran, make a DEX save to avoid the spikes.
Xana, make a DEX save with ADV to avoid the spikes.
Jan 21, 2024 10:01 am
Theran hears the faint sound of the mechanism as Kragga steps, a split second before the spikes activate, and instantly pulls back to safety.
Last edited January 21, 2024 10:05 am

Rolls

DEX Save - (1d20)

(19) = 19

Jan 21, 2024 1:36 pm
Albertus steps into the stariwell..
Last edited January 21, 2024 1:37 pm

Rolls

DEX - (1d20+1)

(6) + 1 = 7

Jan 21, 2024 7:43 pm
OOC:
I will use my inspiration to cancel out the disadvantage on the Dex save.
Kragga steps upon the stairs without his usual carefulness, distracted by his urge to delve further into the mysterious temple.
Last edited January 21, 2024 7:44 pm

Rolls

Dex save - (1d20+1)

(12) + 1 = 13

Jan 22, 2024 4:47 am
Xana's arms and legs immediately move to protect her face.

Rolls

Dex Save w/Advantage - (1d20+3, 1d20+3)

1d20+3 : (18) + 3 = 21

1d20+3 : (10) + 3 = 13

Jan 22, 2024 5:03 am
Kragga and Albertus, stuck in the middle of the stairway, are unable to avoid getting hit by spikes, each taking 5 piercing damage. Theran and Xana manage to spring backwards, crashing into Ogbar but avoiding the many spikes that appeared out of the walls. There is just enough space between the spikes that characters can squeeze between them, zigzagging back and forth to ascend the stairs, but there is a clacking, ratcheting noise as the spikes begin to slowly retract back into the wall. You figure that, in about twenty seconds, they will have completely withdrawn into the wall again.

Rolls

Piercing damage from trap - (1d8)

(5) = 5

Jan 22, 2024 5:16 am
"Up the stairs, quickly! Before it resets!"
Jan 22, 2024 5:27 pm
Satisfied that the scrabbling noise from the pit is the futile attempt of the priest to escape, Aanbo turns his attention to his companions and the struggle to climb the stairs.

"Which step was it?" he asks, casually seeking the trigger to avoid when he makes his ascension.
Jan 23, 2024 1:31 am
Al attempts pointing it out to Aanbo. Even as our knightly fellow attempts to stride quickly and athletically up the stairs!
Jan 23, 2024 6:36 am
Kragga stifles a yelp as the spikes dig into his flesh in a most malicious manner. He backs off down the stair, concerned with triggering more traps further up.
OOC:
HP down to 2/8!
Jan 23, 2024 6:07 pm
"See you on the other side!" Joseph cries as he slips through the spikes.
Jan 24, 2024 12:54 am
Ogbar moves ahead of Kragga, "Stay behind me," he says gruffly, advancing past the spikes.
Jan 24, 2024 3:02 pm
The party moves rapidly up the stairs as the deadly spikes slowly retract back into the walls. Starting from when the spikes have started to retract seems to work; the party reaches the top of the stairs safely, before the trap reset. The room at the top of the stairs opens out to the right and left into two identical wings. Long wooden benches line the walls, a column carved in the likeness of heron-headed Pae stands in the center, and a stone door is in the center of each southern wall. One of the benches, in the far right corner (southeast), may have something on it - some kind of clutter - but the view is mostly blocked by the Pae column.
[ +- ] Forest Ruin, third floor
Jan 24, 2024 3:21 pm
Joseph cautiously approaches the bench in the southeast corner, being wary of traps with every step.

Rolls

Investigation - (1d20+3)

(10) + 3 = 13

Jan 24, 2024 3:43 pm
Creeping closer, Joseph sees that bench bears a bunch of empty glass vials, some of them broken as if they were dropped or tossed down.
Jan 24, 2024 4:31 pm
"Well know isn't that odd?" Joseph looks around to see if they fell from a height, or did someone just dump them there.
Jan 24, 2024 7:03 pm
Looking more closely, Joseph sees that the vials have a slight dark residue on them (which Aanbo might recognize), but there is no sign that they were stored higher up. There's no trace of the residue on the bench itself, so he figures they weren't spilled. For all that Joseph can tell, someone emptied the vials and either set or tossed them down.
Jan 24, 2024 7:09 pm
I had sensed Desecration from the site, friends. Something was done here with evil intent, probably against a holy object or place.

Al strides boldly towards the spilled, darkened residue. He stoops low and smells it.
Jan 25, 2024 2:54 am
As Albertus says this, everyone pictures the path they've taken, and all realize that the origin point of the golden light on the second floor was several yards south (and a little bit east) of these stairs, which means that the origin here on the third floor is several yards south (and a little bit east) of where the party is now.
WhiteDwarf says:
Al strides boldly towards the spilled, darkened residue. He stoops low and smells it.
Albertus and Joseph: Roll either an INT (Nature) or a WIS (Insight) check.
Jan 25, 2024 3:21 am
Kragga will enter the room after everyone else. He sees the benches and wonders if they might be the right size and sturdy enough to brace the spike trap that bit him earlier, preventing it from working again.
OOC:
spaceseeker, I'm thinking of relocating one of these benches to jam the spike trap. Does Kragga deem it worthy? As in, does it seem the right size and sturdy enough?
Jan 25, 2024 10:12 am
OOC:
Insight check.

Rolls

Insight - (1d20+2)

(11) + 2 = 13

Jan 25, 2024 11:36 am
OOC:
Rolling.

Rolls

Insight - (1d20+3)

(19) + 3 = 22

Jan 26, 2024 1:03 am
Ogbar keeps close to the others as they check out the vials. He doesn't check them, though, merely watching for external dangers.
Jan 26, 2024 4:53 pm
Albertus and Joseph each intuit that the residue the remains on some of the vials is the same greyish-green material that was on the needle that Aanbo has: presumably the same stuff that the party currently believes put Devek in his magical sleep.

Albertus also notices that there is much less dust in this room. It's still thick, but it's not a heavy carpet of it like it has been everyplace else in the ruin.
Len says:
OOC:
spaceseeker, I'm thinking of relocating one of these benches to jam the spike trap. Does Kragga deem it worthy? As in, does it seem the right size and sturdy enough?
The benches are very sturdy, and each one is about four paces long. They're heavy, but not fastened to the floor; Kragga is able to shift one slightly to confirm this. Two of you could pick one up and carry it over to the stairway, then shove it into the stairwell and down the stairs. The spikes slam out of both sides of the stairwell, but it could certainly still be useful. Kragga is confident that the bench would be more than heavy enough to trigger the trap. At the very least, it would slow the spikes down. But the wizard figures that using something to set off the trap would then allow him to navigate the stairs safely while they're resetting.
Jan 26, 2024 5:32 pm
"Perhaps we leave the spikes as-is," Aanbo suggests to Kragga. "We know which step triggers them to come out, so we can try to avoid that step when we descend."

The monk peers southward. "Let's find the cause of the reanimated priests. We may also find some answers. But do be careful of where we step; if whoever did this went so far as to spike the stairs, hide the pit, and needle the door, we can assume they've gone and trapped this area, too. Kragga, maybe a long staff might find loose tiles?" Aanbo holds out his hand to volunteer as the one to go poking around.
Jan 26, 2024 9:18 pm
"If you're nervous your dwarfness, I'll scout ahead." volunteers Joseph.
Jan 26, 2024 10:10 pm
Aanbo shrugs. "Just cautious," he says. "I'd hate for us to get poked by something unpleasant because we were careless."
Jan 26, 2024 10:22 pm
"Caution is a good thing. Still though, let me check it out." Joseph steps to the southwest door, moving gingerly and with care.
Jan 27, 2024 12:07 am
Al stands aside, allowing his roguish friend plenty of room to shift by and investigate.
Our paladinic fellow then moves just slightly behind ol’ Nimblefingers. Just in case the trap springs again, and the good fellow needs a couple strong gauntleted hands to help pull him back!
Jan 27, 2024 6:18 am
Kragga abandons his plan with the benches at Aanbo's insistence. Instead, he stands back to watch Nimblefingers, who impresses with his courage and competence.
Jan 27, 2024 1:43 pm
Theran will take in the carved column... carefully.

With the statues outside being trapped, and the floor on the first floor being trapped, and the stairs being trapped... oh and that room with the desk being trapped... Theran fully expects the column to be trapped.
Jan 28, 2024 4:05 pm
Theran examines the statues: stone columns that have been carved in the shape of heron-headed men. Other than that, he doesn't see anything in common with the trapped statues outside: there are no pressure plates.

Aanbo and Joseph each examine a stone door, after prodding them at a distance, and similarly they find no sign of any traps. Albertus stands protectively near the halfling.

Standing back to observe, Kragga, Ogbar, and Xana notice that there're patches of the walls that glow faintly as the characters holding torches move away from them. Looking more closely, they see that parts of the walls are dirty glass panels set in between stone ribs. You recall seeing the overgrown dome at the top of the ruin when you were all outside. The foliage has grown so thick and left such a layer of dirt and grime on the dome that the only light shining through is a faint green dimness.
Jan 28, 2024 5:42 pm
"I can't say for sure that the way is clear," Aanbo says to the others, "but we haven't found anything like a trap. South and east, was it?"
Jan 28, 2024 5:56 pm
South and east, yes.
Albertus strides towards the southeast, and looks ahead. Emerald eyes perhaps piercing present darkness. He waves a torch ahead, attempting to discern what lies in front.
Last edited January 28, 2024 5:56 pm
Jan 29, 2024 2:28 pm
When the call goes out that the path is set, Theran -- confidant that this carved pillar isn't the threat the statues outside were -- moves to follow the group towards the believed source of desecration.

"Perhaps, when this is done, those poor people will be allowed to finally be at rest." The comment is to no one in particular, but loud enough to be heard by all.
Jan 30, 2024 9:22 pm
OOC:
Sorry I didn't post yesterday; I was hoping to get more clear direction as to what the party is doing. I'm going to assume that you want to advance through a door, then. Forgive me if that wasn't your intent, but there was no expression of anyone taking a concrete action like "I open the door and move through it," but the suggestion that you're looking south and east when at least some of you have already examined the vials in the southeast corner of the room doesn't really leave much room for going further in that direction...

I apologize that I haven't been better about updating the map with each post. That's why I've added the maps to the mapping thread, so that if I mess up and don't repost the map in the game thread, you can easily look up what the map looks like.
https://i.imgur.com/pqDS0VQl.png
Jan 30, 2024 9:47 pm
Joseph examines the door he's in front of to see if it's locked or trapped. If it's neither he'll open it and look in.

Rolls

Investigation - (1d20+3)

(7) + 3 = 10

Jan 30, 2024 11:20 pm
Al holds out a torch. For to help Joseph to see to negotiate the door. He gazes over his friend’s shoulder, emerald eyes pouring over the door with knightly wariness.
OOC:
Help action to help Joseph examine the door, if possible. Rolling for his Advantage, again,, if applicable.
Last edited January 30, 2024 11:23 pm

Rolls

Investigation - (1d20+3)

(4) + 3 = 7

Jan 31, 2024 7:11 am
Knowing that there's no traps on the stone door he's already checked, Joseph opens it and peers in. An eerie purplish light flickers here, illuminating the faces of Joseph and Albertus through the open door (Theran is not quite in line with it, and the others aren't by the opened door). They can see that the light is cast by candles set in skulls set among other items on a table covered in black cloth on the south wall of the room. Dominating that wall are giant murals of the sun god, Pae, in a variety of poses: prone, kneeling, beckoning. All have been defaced with runes daubed with what you now easily recognize as ancient blood. Scattered on the ground between you and the far wall as a number of white-robed bodies. A figure with a golden robe kneels in front of the table.

All is silent. Nothing moves. The dust is thick, though you can see that a track has been brushed in the layer, with either a broom or the passage of many feet.

https://i.imgur.com/GAR4waml.png
Aanbo (10/11)
Albertus (8/13)
Joseph (6/8)
Kragga (2/8)
Ogbar (11/14)
Theran (7/8)
Xana (8/9)
Jan 31, 2024 11:17 am
"Great, more corpses." Quick as lightning Joseph's blades are in his hands. Well, Albertus, my long last pal, will you be my bodyguard?" He takes one deliberate step into the room.
Jan 31, 2024 2:05 pm
Heh! Yes my friend, I will cover you, replies the knightly fellow. Sword drawn and blade surely shimmering in torchlight, Al proceeds just behind his half-sized friend. Eyes piercing darkness, thanks to his left-handed torch!
Jan 31, 2024 2:08 pm
Theran, seeing the strange light and hearing Joseph's comment, calls out, "Let's focus over here for now! We have more bodies!"

With that, he moves to follow Albertus into the room, casting Shillelagh on his staff again for good measure. The wood elf can't help it, but after the debacle on the second floor he's tense and quite on-edge at the prospect of moving into a room with so many bodies.
Jan 31, 2024 5:23 pm
Aanbo heeds the call, moving towards the now-opened door.
Jan 31, 2024 11:32 pm
Kragga follows the others toward the door, keeping at the back of the group. With the injuries he sustained on the stairs, he's a liability at the front. Commenting on the bodies that the others ahead of him see, he opines "A great tragedy befell this place, but perhaps one of their own making."
Jan 31, 2024 11:49 pm
Al turns knightly attention to his half-orc friend Kragga.

You’ve been brave in many battles, and will be in more to come. But you are hurting, and you need healing. So that you will face danger ahead without worry!

And then, handing his torch to a friend at least temporarily, our paladinic fellow lays gauntleted hands upon ol’ Kragga!
OOC:
Lay On Hands, healing 5hp to Kragga.
@Len
Last edited January 31, 2024 11:49 pm
Feb 1, 2024 2:02 am
Joseph steps into the room, which he sees now is illuminated enough in the strange candlelight to see without the torches. All four walls are covered with the murals of Pae that have been defaced with runes drawn in blood. Theran calls the others over, and Aanbo follows. Kragga limps up, too, and Albertus hands his torch to Theran so he can impart the healing touch of Pelor upon the wizard, who regains 5 HP.

https://i.imgur.com/16dmQf3l.png
Aanbo (10/11)
Albertus (8/13)
Joseph (6/8)
Kragga (7/8)
Ogbar (11/14)
Theran (7/8)
Xana (8/9)
Feb 1, 2024 2:14 am
...but at the same time that Joseph steps into the room, the table at the far end of the room bearing the purple skull candles and various other items glows a gleaming, shimmering gold! Streams of golden energy flow forth into all of the bodies on the floor, which rise to their feet! The kneeling figure dressed in the golden robes rises and turns to face the halfling, revealing a face of desiccated skin stretched tight over a skull, the eyes shrunken and wasted.
https://i.imgur.com/YJ4e5W8m.png
It is noteworthy not only for its golden robes, but for the fact that the figure is not perfectly preserved like the other bodies. The nearly-empty sockets seem to stare at you, then it turns and reaches under the table, hauling forth a shining golden mace.

https://i.imgur.com/SI1BkRQl.png

Everyone, roll initiative and declare your actions for the first round.

Rolls

White-robed Heralds of the New Morning initiative - (1d20-2)

(4) - 2 = 2

Golden-robed figure initiative - (1d20)

(7) = 7

Secret Roll

Feb 1, 2024 6:04 am
Aanbo backs away from the door, clearing the way for others. "Force them to come through the door one at a time!" he advises. He remains wary of the unique figure unlike the others, wondering what that one will do.
OOC:
Ready action to attack with unarmed strike if an undead priest comes through the door.

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Feb 1, 2024 11:04 am
Albertus takes a step back. Intending to allow his companions to fall back as well, in order to clear the doorway for a possible bottleneck! He readies his sword and strikes a pose most valiant and heroic!

Rolls

Initiative! - (1d20+1)

(12) + 1 = 13

Feb 1, 2024 11:30 am
"Crap!" Joseph steps back out and to the right of the door. Then he readies to strike the first deadman through the door.

Rolls

Initiative - (1d20+4)

(5) + 4 = 9

Shortsword to hit - (1d20+6)

(6) + 6 = 12

Shortsword damage - (1d6+4)

(2) + 4 = 6

Dagger to hit - (1d20+6)

(6) + 6 = 12

Dagger damage - (1d4+4)

(2) + 4 = 6

Feb 1, 2024 4:24 pm
OOC:
Now at 7/8 hp, thanks @WhiteDwarf!
Kragga feels Albertus's divine energy pass through him, feels the light knit his torn muscles back together. But there is no time to thank him, as the bodies begin lurching toward the door. As the company scrambles to form ranks and guard the door, he pulls out his arcane focus, ready to strike with the arcane arts.
OOC:
Will cast firebolt at the most convenient, exposed target. Adding in a roll just in case, looks like it'll be a miss.
Last edited February 1, 2024 4:26 pm

Rolls

initiative (+1) - (1d20+1)

(11) + 1 = 12

Firebolt (fire damage) - (1d20+4, 1d10)

1d20+4 : (8) + 4 = 12

1d10 : (5) = 5

Firebolt (fire damage) - (1d20+4, 1d10)

1d20+4 : (17) + 4 = 21

1d10 : (8) = 8

Feb 2, 2024 2:03 am
Xana sneaks up beside Joseph and attempts to peer in the room as well. Seeing nothing that rings any alarms just yet, she holds an action to blast anyone who tries to attack the group, whether a body or anyone else who jumps out of their hiding spots. Can never be too safe!
OOC:
Whoops I missed a page of posts apparently!
Last edited February 2, 2024 2:46 pm

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (7) + 4 = 11

1d10 : (9) = 9

Feb 2, 2024 6:17 pm
Aanbo, Albertus, please roll your attacks and damage when you declare them in future. Roll them now, as these animated bodies are following Joseph back through the door.

That's assuming that Theran doesn't remain in the doorway. That would result in him getting dogpiled by a swarm of these guys. Roll initiative and tell us what Theran is doing, @MaJunior.

Roll initiative and tell us what Ogbar is doing, @Naatkinson.

Initiative so far:
Aanbo (10/11) IN: 19
Albertus (8/13) IN: 13
Kragga (7/8) IN: 12
Xana (8/9) IN:10
Joseph (6/8) IN: 9
Gold robe IN:7
White robes IN: 2

Ogbar and Theran: UNKNOWN
Feb 2, 2024 7:22 pm
Aanbo tries to stall the advance of the bodies by keeping them in the doorway.
OOC:
Spending reaction to make an attack.

Rolls

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (3) + 2 = 5

Feb 2, 2024 7:56 pm
OOC:
Rolling.

Rolls

Longsword - (1d20+5, 1d8+5)

1d20+5 : (7) + 5 = 12

1d8+5 : (2) + 5 = 7

Feb 2, 2024 8:22 pm
OOC:
Sorry, it was my daughter's birthday yesterday and it lasted longer than I thought!
Ogbar hears the commotion and rushes into the room, hoping to find something to smash.

Rolls

Init - (1d20+1)

(2) + 1 = 3

Feb 2, 2024 8:30 pm
Theran, upon seeing the bodies begin moving, will throw the lit torch into the room for light and backpedal, forming a semi-circle outside of the door with the others to force the bodies to bottleneck, in hopes they can quickly dispatch one or two at a time.
OOC:
Readied Action... Shillelagh is already active, so when the first body stumbles out Theran will thrust his staff into it.

Rolls

Initiative - (1d20)

(14) = 14

Attack (Shillelagh) - (1d20+5)

(10) + 5 = 15

Damage (Bashing - Magical) - (1d8+3)

(3) + 3 = 6

Feb 4, 2024 11:07 pm
Combat erupts again in the Forest Ruin as golden light animates several bodies that move toward both doors!

Aanbo braces himself, and prepares to attack the first shambling corpse that comes through the doorway.
Theran tosses his torch into the middle of the southern room, then prepares to whack the first of the bodies to come through the door.
Similarly, Albertus raises his torch and his sword, preparing to hack down the first creature to move through the door.
Kragga, ever ready with magic, intones "Magna globi ingis!" and his hand is engulfed in flames. Then, with a flick of his wrist, he flings the flame at the first murdered white-robed human who approaches, who we will call "Ace." Ace takes 5 fire damage!
A split-second later, Xana follows the flames with a blast of baleful energy of her own, punching into Ace's approaching body for 9 force damage!
Joseph steps back through the doorway, gripping his sword and dagger tightly.
The gold-robed figure by the glowing altar at the southern edge of the room waves his mace and mutters in a voice ravaged by many screams over many centuries: "Furcht mich!" Joseph, standing in the doorway, must attempt a DC11 WIS saving throw.
Ogbar makes a couple of preparatory swings with his axe and starts to move forward, but then the western door opens and three more moving murder victims (who we will call Fern, Gil, and Hip) barge through. Ogbar steps up to meet the one in front, Gil. "There's more over here, everyone!" Ogbar bites the inside of his cheek and his blood boils as the rage descends over his brain. He charges forward with his axe and hacks Gil again and again, for a total of 12 slashing damage! (updated from @naatkinson's later post).
Several others rush the other, eastern door. As soon as Ace steps through the door, it triggers the attacks from Aanbo, Theran, and Albertus.
Aanbo lands a punch and a kick on Ace, dealing it 5 bludgeoning damage!
Theran swings his shillelagh, connecting with Ace's head with a crunch and dealing 6 more bludgeoning damage! The lights in Ace's eyes blink off and the body falls to the floor. Bill is immediately behind and steps over the body of its fallen brother...just in time to get hacked by Albertus' sword for 7 slashing damage!
As Bill turns to face Albertus, Joseph welcomes him to the neighborhood with two swift stabs, dealing Bill an additional 12 piercing damage!
Bill sways on its feet, then attacks its chosen target, Albertus. The paladinic fellow, Albertus, is struck for 2 bludgeoning damage! The press of Dungeon Buster bodies around the door prevent a second one from getting through that doorway to attack.
Then Gil attacks Ogbar, striking him with a critical hit! Ogbar takes 5 bludgeoning damage! (10 reduced to 5 from rage)

https://i.imgur.com/YJ8Vj4ol.png

What do you do for round two?
Aanbo (10/11) IN: 19
Theran (7/8) IN: 14
Albertus (6/13) IN: 13
Kragga (7/8) IN: 12
Xana (8/9) IN:10
Joseph (6/8) IN: 9
Gold robe IN:7
Ogbar (1/14) IN: 3
Ace
Bill
Cam
Doug
Eve
Fern
Gil
Hip

Rolls

Bill target selection: Albertus-1, Theran-2, Joseph-3, Aanbo-4) - (1d4)

(1) = 1

Bill attack, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (1) + 1 = 2

Gill attack on Ogbar, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (3) + 1 = 4

Additional damage to Ogbar (from the critical hit) - (1d6)

(6) = 6

Secret Roll

Feb 5, 2024 12:33 am
Ogbar…he’s in trouble, the paladin exclaims! Breaking off from the main group, Al strides thirty feet west, ending knightly movement in square just west of Ogbar.

Paying it forward, Al thinks to himself. Harkening back to the unknown savior legionnaire who inspired Al with a knightly bond. Never leave a fellow soldier behind! And so it is, Al shifts knightly attention just west of Ogbar. Then he really gives it to ol’ Gill!

Take that, Al exclaims at Gill. As his trusty longsword hopefully finds proper purchase!
Last edited February 5, 2024 12:43 am

Rolls

Longsword on Gill - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (5) + 3 = 8

Feb 5, 2024 5:14 am
Aanbo maintains his position at the western door, looking to block the way. He uses his short stature to hit low, aiming for kneecaps and shins with quick kicks.
OOC:
Action: Attack unarmed strike.
Bonus Action: Unarmed strike.

Rolls

Action Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (18) + 4 = 22

1d4+2 : (1) + 2 = 3

Bonus Action Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (11) + 4 = 15

1d4+2 : (4) + 2 = 6

Feb 5, 2024 8:23 am
OOC:
If I was able to act before the three foes came at me, I would have entered rage and attacked, which means that would have been 5 damage :)

If I'm incorrect, feel free to ignore me!
Ogbar sees three more enemies appear and feels the battle rage consuming him. He roars and swings his axe at the enemies as they approach.

Rolls

Round 1 Attack - (1d20+5, 1d12+4)

1d20+5 : (15) + 5 = 20

1d12+4 : (8) + 4 = 12

Round 2 Attack - (1d20+5, 1d12+4)

1d20+5 : (13) + 5 = 18

1d12+4 : (2) + 4 = 6

Feb 6, 2024 5:56 am
Naatkinson says:
OOC:
If I was able to act before the three foes came at me, I would have entered rage and attacked, which means that would have been 5 damage :)

I'll allow it, though you knew there were enemies and described that you were approaching them. I'd assumed that you had a reason to not enter rage yet.

So Ogbar is at 6 HP.

I feel like there have been a number of "I didn't know that was happening" responses in my games recently. If there's a recommendation anyone has for how to present my posts differently so that players don't miss the important details, let me know!
Feb 7, 2024 12:30 am
Kragga sees Ogbar being ambushed by the zombies coming through the flank. Rushing forward alongside his friend Albertus, he draws Aanbo's quarterstaff and strikes at the closest undead with all of his considerable strength. "Back to hell with you bastards!" he roars, his orcish bloodlust rising as he battles the stinking corpses.
OOC:
Not sure which ones are still standing, so if it is okay with you spaceseeker, I'll leave the targets up to you to decide whichever target seems most logical. It'll be one of hip, gil, or fern.

Rolls

Quarterstaff (1-handed) vs fern/gil/hip - (1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (6) + 3 = 9

Feb 7, 2024 1:03 am
OOC:
Sorry, the reason I hadn't entered rage yet is because I thought everything was in the other room and Ogbar wasn't sure what was happening there quite yet. Once they spilled into this one, the plan would have been to rage in response, especially given the numbers disadvantage I was at. I hope that clears it up :)
Last edited February 7, 2024 1:04 am
Feb 7, 2024 3:59 am
Xana prepares more of the same. "Clear a path! I can't seeee!" She ducks down, trying to see past her companion's legs to the enemies on the other side of the door.

Rolls

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (1) + 4 = 5

1d10 : (10) = 10

Feb 8, 2024 12:27 am
ROUND TWO

Aanbo punches and kicks Bill, dealing 9 bludgeoning to his knees! Bill falls onto his face, the light in his eyes extinguished. Immediately, Cam steps forward, her throat slit and eyes glowing gold just like all the others.
Theran meets Cam with his shillelagh...striking the dead priestess for 9 bludgeoning damage!
Albertus hears the familiar roar of Ogbar's rage, then the grunts of pain as the barbarian is pummeled. "Ogbar...he's in trouble!" Al announces, then runs around the stairwell out of sight of the others to join Ogbar, attacking Gil as he arrives and yelling, "Take that!", hitting the slain priest for 8 slashing damage!
Kragga rushes around the blind corner to the other side of the stairwell, following Albertus to join Ogbar, yelling "Back to hell with you bastards!" and attacks Gil with his staff, hitting the murdered man for 9 bludgeoning damage! Gil falls, the light in his eyes out!
Xana tries to get a clear shot for her dark powers, yelling "Clear a path! I can't seeee!" but she can't see well enough to properly aim, so she fails to hit anything with her eldritch blast!
As Cam turns to face his attacker, Joseph slips in from the side over the fallen body of Ace and stabs with sword and dagger...dealing a staggering 18 piercing damage to the dead priestess. Cam falls, the light in her eyes extinguished.
In the background, Aanbo and Theran can still see the shriveled dead man in the gold robe called "K"...which means they, too, can be seen. The gleaming figure of K chooses a target - Theran - then gestures with his mace, and a baleful column of foul excrescence instantly appears, descending from the ceiling towards Theran. Theran must attempt a DEX save, DC13, to avoid taking 8 damage!
Still frothing bloody foam from his mouth, Ogbar slashes into another murdered priest, Hip, hacking savagely into the figure for 6 slashing damage!
The candles flare, the silver bowl sparkles, and a golden glow envelops the dark table once again. Once more, a stream of beautiful golden light shoots from the table into the body of Ace. Their eyes rekindled, Ace uses their turn to stand up in front of the eastern doorway, behind Joseph.
Striding through the open western doorway, glowing-eyed Eve appears, walking purposefully up to Ogbar and attacking him! But the fury of the barbarian is such that her blows bounce off of his spasming body!
His eyes glowing painfully bright, Fern attacks Kragga, but the wizard is able to fend off the blows with his staff!
Unblinking, the murdered priest with the glowing eyes called Hip attacks Albertus, his punches rocking the paladin's head back with hammer blows! Albertus takes 5 bludgeoning damage!
Squeezing into the doorway over the fallen bodies of Bill and Cam, glowing-eyed, throat-slit Doug attacks Aanbo, punching down at the dwarf's face. Aanbo takes 6 bludgeoning damage!
[ +- ] Forest Ruin top floor at the end of round two
Note that I assumed that PCs (Joseph, Theran) will continue with previous actions when an action is not declared. Theran needs to roll that DEX save to complete round two.

What do each of you do for round three?
Aanbo (4/11) IN: 19
Theran (7/8) IN: 14
Albertus (1/13) IN: 13
Kragga (7/8) IN: 12
Xana (8/9) IN:10
Joseph (6/8) IN: 9
Gold robe/K IN:7
Ogbar (6/14) IN: 3
Murdered devotees IN: 2
Ace
Bill
Cam
Doug
Eve
Fern
Gil
Hip

Rolls

Theran shillelagh attack on Cam, magic bludgeoning damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (6) + 3 = 9

Joseph sword & dagger attacks on Cam, piercing damage, sneaky damage - (1d20+6, 1d20+6, 1d6+4, 1d4+4, 1d6)

1d20+6 : (17) + 6 = 23

1d20+6 : (4) + 6 = 10

1d6+4 : (1) + 4 = 5

1d4+4 : (1) + 4 = 5

1d6 : (3) = 3

Gold robe choosing target (Theran - 1, Aanbo - 2) - (1d2)

(1) = 1

Foul damage from column of darkness - (2d8)

(71) = 8

Secret Roll

Eve attack on Ogbar, bludgeoning damage (halved) - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (5) + 1 = 6

Fern attack on Kragga, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (4) + 1 = 5

Hip attack on Albertus, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (4) + 1 = 5

Doug attack on Aanbo DC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (5) + 1 = 6

Secret Roll

Feb 8, 2024 1:09 am
Kragga grunted fiercely, swatting aside the grasping corpse. With the momentum of his block, he spun, aiming to drive the dwarf's quarterstaff with maximum force into the zombie's skull. His unkempt hair whipped in the wind as he moved, a chaotic dance against the encroaching darkness.

Rolls

Quarterstaff Attack on Fern (1-handed) - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (4) + 3 = 7

Feb 8, 2024 1:40 am
Ogbar roars in pure fury, raising his axe up high and swinging in a mighty downward chop at Hip.

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (4) + 5 = 9

1d12+4 : (5) + 4 = 9

Feb 8, 2024 2:11 am
Reeking from his injuries, Al remains undeterred. Refusing to yield, and not backing down from a fight!
Leave no one behind, he exclaims! Taking solace only in fulfilling his knightly bond once again!
With paladinic resolve, Al swings his trusty sword at Hip!
OOC:
Gonna need some help!

Rolls

Longsword! - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (8) + 3 = 11

Feb 8, 2024 3:59 pm
OOC:
Holding his spot in the semi-circle and jabbing bodies as they shuffle through the opening is indeed what I had in mind.

Rolls

DEX Save - (1d20)

(19) = 19

Feb 9, 2024 6:35 am
Theran neatly sidesteps the baleful burst, which leaves a faintly-smoking smear of putrescence on the stone floor. Theran takes no damage!
OOC:
I have three PCs' actions for round two: Albertus, Kragga, and Ogbar. When I have at least half of the PCs' actions, I will resolve the outcomes of round two.
Feb 9, 2024 1:05 pm
Aanbo reports, "Something on the table is bringing them back to their feet!"

He still does not want to give the figures in the doorway access to his companions, so he continues to strike with fist and foot at Doug.
OOC:
Currently at 4/11 HP

Rolls

Action Attack Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (3) + 2 = 5

Bonus Action Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (4) + 2 = 6

Feb 9, 2024 2:35 pm
Clenching his eyes for a moment, Theran bursts into the room, attempting to avoid any bodies and reach the alter to see what it is.
OOC:
I believe the altar is less than 35 feet away, so Theran will take the dodge action as he moves towards it.

Trying to move so as to provoke as few AoOs as possible.
Last edited February 9, 2024 2:35 pm
Feb 10, 2024 1:48 am
Hearing that something is on the table, Xana follows a few feet behind Theran, using him as a shield and hoping he takes the brunt of any attacks that may come their way.
Feb 10, 2024 6:28 pm
The battle at the top of the Forest Ruin continues!

Aanbo continues his whirling attacks, punching (5 Bludgeoning) and kicking (6 Bludgeoning) Doug!
Theran rushes into the room, attempting to avoid the murdered priests Ace and Doug as he takes the Dodge action. The murdered priests Ace and Doug each take the opportunity to attack the valiant druid (both with DISADV due to Theran's artful dodging). Theran dodges past Ace, but is struck by Doug. Theran takes 5 damage!
With powerful strokes, Albertus hacks into Hip, dealing the murder victim 11 slashing damage!
Kragga swings at Fern, but his blows are shrugged off by the murdered woman!
Xana follows Theran as he clears a path through the murdered priests, and they arrive at the desiccated corpse standing in front of the table, wielding a mace (labeled "K")! The violet flames of the candles set on skulls on the table flicker with the air of their approach. Several other ritual components, including a large silver bowl, sit atop the black cloth draped over the table. The table itself glows with a vibrant golden energy.
Back in the eastern doorway, flanked by murdered priests, Joseph dances and lunges, attacking Doug with his sword and dagger! His twin blades bite deep into the murder victim, dealing Doug 18 piercing damage! Doug's eyes turn dark and he collapses.
K was a man, once. His sunken, dark eyes and skin stretched tight over his skull and mandible make it tough to imagine as anything other than a vicious undead. Xana can see that the golden robe is rent with many holes, stained dark with ancient blood. K strikes Xana with his mace. Xana takes 2 bludgeoning damage!
Ogbar hacks Hip, cleaving into the murder victim for 9 slashing damage. Hip collapses, his eyes dark.
The black cloth-covered table glows, and a beam of scintillating golden energy streams forth into Cam's prone body. Her eyes glow again and her body lurches into motion, standing up in the doorway. Cam attacks Joseph, but the rogue expected something like this, and manages to dodge the clumsy blows!
Ace attacks Joseph, too, as he is the closest target. But the rogue is in full evasive mode, and nothing else can touch him.
Fern attacks Kragga, and the wizard is not so lucky! Kragga is hit for 7 damage. The half-orc drops to the floor, losing consciousness., but he casts Shield. Her blows rain harmlessly on the barely-visible blue magic barrier protecting the wizard!
Eve attacks Ogbar! One of the flailing arms lands a solid blow, and Ogbar takes 2 bludgeoning damage (reduced from 5 due to rage)!
[ +- ] Forest Ruin Third Floor
What do you each do for round four?

Edit: As a reaction to getting hit, Kragga casts Shield, raising his AC to 19 and blocking Fern's attack!
Aanbo (4/11)
Theran (2/8)
Albertus (1/13)
Kragga (7/8)
Xana (6/9)
Joseph (6/8)
K
Ogbar (4/14)
Ace
Bill
Cam
Doug
Eve
Fern
Gil
Hip

Rolls

Ace attack on Theran (DISADV) AC11, bludgeoning damage on a hit - (2d20l1+3, 1d6+1)

2d20l1+3 : (164) + 3 = 7

1d6+1 : (2) + 1 = 3

Doug attack on Theran (DISADV) AC11, bludgeoning damage on a hit - (2d20l1+3, 1d6+1)

2d20l1+3 : (1916) + 3 = 19

1d6+1 : (4) + 1 = 5

Joseph short sword attack AC8, dagger attack AC8, sword damage, dagger damage, sneak attack - (1d20+6, 1d20+6, 1d6+4, 1d4+4, 1d6)

1d20+6 : (4) + 6 = 10

1d20+6 : (8) + 6 = 14

1d6+4 : (2) + 4 = 6

1d4+4 : (3) + 4 = 7

1d6 : (5) = 5

K attack, bludgeoning damage - (1d20+6, 1d6+1)

1d20+6 : (13) + 6 = 19

1d6+1 : (1) + 1 = 2

Secret Roll

Cam attack on Joseph AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (6) + 1 = 7

Fern attacks Kragga AC14, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (12) + 3 = 15

1d6+1 : (6) + 1 = 7

Fern chooses a target (Albertus 1, Ogbar 2) - (1d2)

(2) = 2

Ace attack on Joseph AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (6) + 1 = 7

Eve attack on Ogbar AC13, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (14) + 3 = 17

1d6+1 : (4) + 1 = 5

Secret Roll

Feb 10, 2024 7:04 pm
With fierce determination, blind and unreasoning, our knightly fellow advantages his two on one with his buddy Ogbar. And really gives business edge of long blade to ol’ Eve!
Last edited February 12, 2024 12:15 am

Rolls

Longsword on Eve! - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (7) + 3 = 10

Feb 10, 2024 11:05 pm
OOC:
As a reaction, I'd like to cast shield! That brings Kragga's AC to 19 until the end of his next turn. That should negate the attack.
As the female zombie is about to strike Kragga, he utters a swift phrase and extends his arcane symbol to the heavens: "Avertere Gladios!"

With its aggression bouncing harmlessly off of a shield of blue energy, he whirls Aanbo's staff at the unholy bitch, swinging with such force that the hardwood whistles through the air.

Kragga then bullrushes through the door and advances toward the altar! (moving down 2 or 3 squares from the door, depending on how much movement that takes up)
OOC:
If I take any attacks of opportunity, Kragga's AC will be 19 until the end of the round
Last edited February 10, 2024 11:10 pm

Rolls

attack Fern! - (1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (4) + 3 = 7

Feb 10, 2024 11:16 pm
AMENDMENT:

I just realized that I missed not one, but TWO different instances of "Cleaving through creatures" in this round (round three)!
First, when Joseph attacked Doug, Doug collapsed at 0 HP, but there was damage left over. Since the other foe was also adjacent, Joseph spun and hit Ace with that same attack, with enough damage remaining that Ace also fell!
Second, when Ogbar slashed Hip, Hip collapsed and Ogbar's attack also hit the adjacent Eve, dealing her 4 HP slashing damage! She remains standing, but with fewer HP than previously!

This means that the only foes standing as we begin round four are Cam, Eve, Fern, and K.

Rolls

Secret Roll

Feb 11, 2024 4:53 am
Aanbo shifts his attention to Cam, hoping to knock the undead priest down once again. If he can tie up this creature, it might free one of his companions to do something about that darn reanimation thing.

Rolls

Action Attack Unarmed Strike to hit Cam, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (4) + 2 = 6

Bonus Action Unarmed Strike to hit Cam, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (3) + 2 = 5

Feb 12, 2024 12:13 am
Theran will focus the last of his mystical energies to heal himself as best he can as he attempts to inspect the altar.

Rolls

Cure Wounds - (1d8+3)

(5) + 3 = 8

Feb 12, 2024 1:28 am
Ogbar sees his foe fall and laughs off the attack that strikes him, "Die, foul creature!" he shouts swinging his axe at Eve.

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (15) + 5 = 20

1d12+4 : (4) + 4 = 8

Feb 12, 2024 1:50 am
Len says:
OOC:
As a reaction, I'd like to cast shield! That brings Kragga's AC to 19 until the end of his next turn. That should negate the attack.
<SNIP>
OOC:
If I take any attacks of opportunity, Kragga's AC will be 19 until the end of the round
Casting Shield as a reaction in round three is brilliant! It does mean that Fern's round three attack does not hit - I've corrected the round three text - and Kragga has AC 19 until the start of his turn in round four. That means, though, that his AC would be 14 again when he attacks Fern in round four, and when/if there are any opportunity attacks as he runs to join Xana and Theran at the table with K.

Kragga's currently adjacent to both Eve and Fern, and one or both may be standing still even after Albertus and Kragga hit them. Given that, do you still want Kragga to make a run for it in round four?

Len

Feb 13, 2024 1:32 pm
OOC:
Sorry for the confusion! Yep, keep going! I'll take the opportunity attack risk. If an attack hits me, I'll use shield again (1 more spell slot)
Last edited February 13, 2024 1:33 pm
Feb 13, 2024 3:29 pm
Xana attempts to jump up on the table and kick or throw whatever she can get her hands on off of it.
Feb 13, 2024 4:15 pm
ROUND FOUR

Aanbo swings and punches at Cam, but the murdered priest's flailing arms get in the way. However, the foe is undefended against the dwarf's foot, which comes up and connects solidly with Cam's chin. Cam's head snaps back, the eye lights go out, and Cam falls to the floor, dead and immobile.

Theran is face-to-face with the dull eye-sockets and shriveled skin of K, whose mace swishes past his face as the gold-robed dead man tries to keep him and Xana at bay. As he avoids the deadly mace, Theran calls upon the spirits of nature and growth and heals himself completely.

Albertus slashes, stabs, and cuts with his sword, slicing huge rents in Eve's blood-stained white robes and her flesh alike, dealing her 10 points of damage! Close to the paladin, the wizard Kragga smashes his quarterstaff into the face of Fern, dealing 7 bludgeoning damage! As the animated murder victim rears back, Kragga makes a run for the doorway. Eve and Fern attack him as he leaves. dazed by the first blow from Eve, Kragga uses his last spell slot and casts Shield again, blocking Fern's attack! The wizard staggers into the room and confronts K alongside Xana and Theran! Kragga takes 5 bludgeoning damage and is barely standing!

Xana tries to find an opening to get around K to attack the table, but K senses what she's trying to do and focuses all his attention on her. She is unable to get around him as he tries to block her and attack!

With no foes active in front of him and hearing the fighting close by, Joseph runs over to support Ogbar and Albertus! He attacks Eve and Fern (short sword and dagger, respectively)! Eve is hit for 10 piercing damage: her eyes dim and she collapses to the floor. Fern is stabbed for 8 piercing damage (applying the sneak attack damage here).

Trying to distract with his mace, K instead tries to touch Xana with his withered hand! The dark pact within her pulses, and Xana instinctively recoils, narrowly avoiding the touch that would surely have killed her!

Ogbar laughs maniacally and hacks into Fern for 8 slashing damage! The lights in her eyes extinguished, and another murder victim falls immobile! All the murdered priests have been defeated!

But then a beam of beautiful golden light shines forth from the table that K is defending, flowing into Hip's body. Hip stands and attacks Joseph! The attack catches the rogue by surprise, and Joseph is hit for 12 damage! Joseph collapses, unconscious and dying.
[ +- ] Forest Ruin at the end of round four
Joseph is down and dying. One murdered priest with glowing eyes in a blood-stained white robe and the horribly-wasted eyeless corpse in the gold robe remain. What do you do for round five?
On 19: Aanbo (4/11)
On 14: Theran (8/8)
On 13: Albertus (1/13)
On 12: Kragga (2/8)
On 10: Xana (6/9)
On 9: Joseph (0/8) (unconscious and making death saves)
On 7: K
On 3: Ogbar (4/14)
On 2:
Ace
Bill
Cam
Doug
Eve
Fern
Gil

Hip

Rolls

Eve attack on Kragga AC14, Fern attack on Kragga AC14, b damage, b damage - (1d20+3, 1d20+3, 1d6+1, 1d6+1)

1d20+3 : (18) + 3 = 21

1d20+3 : (14) + 3 = 17

1d6+1 : (4) + 1 = 5

1d6+1 : (2) + 1 = 3

K choosing a target (Kragga 1, Theran 2, Xana 3) - (1d3)

(3) = 3

Joseph short sword, dagger, sword damage, dagger damage, sneak attack - (1d20+6, 1d20+6, 1d6+4, 1d4+4, 1d6)

1d20+6 : (8) + 6 = 14

1d20+6 : (16) + 6 = 22

1d6+4 : (6) + 4 = 10

1d4+4 : (1) + 4 = 5

1d6 : (3) = 3

K touch attack on Xana AC16, necrotic damage - (1d20+1, 3d10)

1d20+1 : (9) + 1 = 10

3d10 : (1098) = 27

Secret Roll

Hip choosing target (Albertus, Ogbar, Joseph) - (1d3)

(3) = 3

Hip attack on Joseph AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Crit damage on Joseph - (1d6)

(5) = 5

Feb 13, 2024 5:00 pm
Moofsalot says:
Xana attempts to jump up on the table and kick or throw whatever she can get her hands on off of it.
Knocking the ritual components off of the table will take a full action, but K is actively trying to block anyone from reaching the table. Now that three of you are there, one person will be able to get around him, as he can only block two of you at most.
Feb 13, 2024 5:15 pm
Trusting Ogbar and Albertus to handle Hip, and allowing Xana and her crew to take care of K, Aanbo slides over to the fallen Joseph. He works to try and stabilize the rogue.

Rolls

Medicine - (1d20+5)

(17) + 5 = 22

Feb 13, 2024 11:20 pm
Kragga stumbles through the door, taking multiple hits. He's only standing because he was able to bring up a spell shield at the last moment. Though his magic is spent and his flesh torn, the gambit has paid off. Shaking off the pain, he works with Theran to occupy the undead leader to clear a path for Xana to wreak havoc on the table of evil fetishes. He returns his arcane focus to his neck and swings overhead with both hands, bringing the stout staff down onto the abomination's rotting bones.
OOC:
Down to 2/8 hp and 0 spell slots! If I go down to zero, I still have one use of Relentless Endurance.
[ +- ] Relentless Endurance
Last edited February 13, 2024 11:22 pm

Rolls

Attack K! (two-handed) - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (2) + 3 = 5

Feb 13, 2024 11:29 pm
"Dead things should stay dead!" Ogbar yells in rage as he hacks at Hip with his axe.

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (11) + 5 = 16

1d12+4 : (7) + 4 = 11

Feb 14, 2024 4:23 pm
OOC:
I apologize for my lack of activity. Work has been overwhelming for the last ten days. I'm glad you all were able to work around my absence.

Will somebody save the plucky halfling hero?
Feb 14, 2024 4:23 pm
OOC:
I apologize for my lack of activity. Work has been overwhelming for the last ten days. I'm glad you all were able to work around my absence.

Will somebody save the plucky halfling hero?
Feb 14, 2024 5:38 pm
Giving knightlynassistance to his axe-wielding friend, Al swings his mighty sword at Hip!

Rolls

Longsword! - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (5) + 3 = 8

Feb 14, 2024 11:54 pm
Naatkinson says:
"Dead things should stay dead!" Ogbar yells in rage as he hacks at Hip with his axe.
OOC:
Albertus is earlier in the initiative, so (playing in order) you would know that Al's attack drops Hip. Unless you object, I'll narrate that you run in and attack the gold-robed scary caster K with that attack instead. The beauty of it is that K is even more clearly dead than the rest of these perfectly-preserved murdered priests, so Ogbar's roar works just as well. OK?
Feb 16, 2024 1:36 am
Xana sees her opening, and attempts to jump back onto the table and do some damage to whatever is on it!
Feb 16, 2024 7:12 am
OOC:
That works for me, thanks!
Feb 16, 2024 7:13 am
With no murdered priests in his way, Aanbo runs around the corner past the stairs to see what is happening there, sees Joseph down at Hip's feet and in dire straits, and stabilizes the rogue, so he doesn't have to make death saves.
Theran dodges and weaves, trying to avoid getting touched by the deadly K!
Albertus slashes Hip, dealing the murdered priest 8 damage. The dead priest's eyes stop glowing and the body falls to the floor, still once more!
Kragga attacks K, hitting the eyeless undead horror for 5 bludgeoning damage!
Xana uses that distraction to duck past K and leap up onto the table. She then proceeds to kick over the skulls, ritual implements, and the large silver bowl with a clatter! The table ceases to glow immediately, K emits a hideous shriek of rage and despair, and all the perfectly-preserved bodies of the murdered priests collapse and decay into powder, as if the decomposition of a thousand years occurred in 2 seconds! The hideous, desiccated corpse of K clad in gold robes does not change, though the decayed remains of a face is contorted with extreme emotion.
Thanks to Aanbo's swift ministrations, Joseph is stable and not in danger of death.
K attacks Theran with his mace, but the druid continues to dodge and is unharmed!
As that attack is made, Ogbar sprints into the room, screams "Dead things should stay dead!" and slashes K for 11 slashing damage!
All the undead are just dead, decayed to dust now that the ritual has been disrupted! The only obvious enemy remaining is K!

What do you do for round six?
On 19: Aanbo (4/11)
On 14: Theran (8/8)
On 13: Albertus (1/13)
On 12: Kragga (2/8)
On 10: Xana (6/9)
On 9: Joseph (0/8) STABLE
On 7: K
On 3: Ogbar (4/14)

Rolls

K chooses a target (Kragga - 1, Theran - 2) - (1d2)

(2) = 2

K attacks with his glowing mace, bludgeoning damage - (1d20+6, 1d6+2)

1d20+6 : (6) + 6 = 12

1d6+2 : (5) + 2 = 7

Feb 16, 2024 10:20 am
[ooc]Is Joseph awake and alert?/ooc]
Feb 16, 2024 3:48 pm
OOC:
Joseph is still unconscious by rule, with 0 hit points. Aanbo just stabilized him so that no death saves have to be made, but Aanbo doesn't yet have any ability to restore hit points. Joseph would wake up once he regains at least 1 hit point, whether through magic, potion, or waiting 1d4 hours.
Knowing that Joseph could still be in danger if any threat decides to take advantage of the unconscious rogue's state, Aanbo stands guard ready to block such threats.
OOC:
Using the Ready action to strike at anyone that comes close to Joseph with intent to harm.

Rolls

Reaction Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (4) + 2 = 6

Feb 16, 2024 3:54 pm
With the other deads (or undeads?) seemingly down, this last individual -- K -- has the focus of the remaining Dungeon Busters. Theran, who had tried to distract him by making himself a difficult target, will duck in and jab at the last enemy with his staff. His hope being that he can open up the corpse for a clean hit from one of Theran's more mighty compatriots.
OOC:
Forgot to add the "to hit" modifier (+5), but I'm not sure a total of 11 would hit.
Last edited February 16, 2024 3:56 pm

Rolls

Attack (Staff - Shillelagh) - (1d20)

(6) = 6

Damage (Bludgeoning, Magic) - (1d8+3)

(7) + 3 = 10

Feb 16, 2024 4:20 pm
Helping to ensure victory, our paladinic fellow swings his mighty Longsword at K!
OOC:
Sry, just looking at map. Obviously if I can move 30’abd attack, otherwise I’ll double move to get to the altar.
Last edited February 16, 2024 4:22 pm

Rolls

Longsword! - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (1) + 3 = 4

Feb 16, 2024 4:32 pm
Joseph curls up into the fetal position around his wound and drools.
Feb 16, 2024 8:12 pm
Though disengaging might be a safer tactic, Kragga is hot with the bloodlust his people are famous for. Unaware of the change in the other priests that Xana's boots have wrought, he curls his fingers around the staff even tighter, and continues to beat on the eyeless abomination with a snarl on his lips.

Say one thing for Kragga Moonweaver, say that he sees a thing through to the end!
Last edited February 16, 2024 8:21 pm

Rolls

Attack K with 2-handed quarterstaff - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (1) + 3 = 4

Feb 18, 2024 10:54 am
If K is still not down after his companions' attacks, Ogbar tries to finish the creature off.

Rolls

Greataxe - (1d20+5, 1d12+4)

1d20+5 : (19) + 5 = 24

1d12+4 : (7) + 4 = 11

Feb 19, 2024 2:17 am
Standing over Joseph's body, Aanbo readies an attack on anyone who approaches. Now that Xana has disrupted the ritual, all that remains of the undead priests is ancient dust that swirls around the monk's feet as he surveys the room warily.
Theran swings his shillelagh at K but each hit is a glancing blow that doesn't seem to slow the wizened figure!
Albertus runs up and attacks K, but the dead thing keeps sidestepping the fierce swings!
But Kragga's staff manages to catch K in the jaw as he dodges back, snapping his mandible to the side for 4 bludgeoning damage!
Atop the table, Xana supervises the party with calls of "Ooh, better luck next time!" and "Good shot! It seems like you've learned a lot from my training!"
Joseph drools.
With the ritual magic disrupted, K cackles and sobs with relief, disengages from the combatants, and flees.
But his doom awaits him in the doorway. Stepping forward, Ogbar brings his axe down, cleaving into K for 11 slashing. K collapses, inanimate.

There are no apparent enemies or immediate threats. Each PC gains 85 XP!
[ +- ] Forest Ruin, 3rd floor
What do you want to do now?
Feb 19, 2024 3:35 am
Aanbo remains wary of K's body, not eager to see a repeat of reanimation. He is, however, very relieved that his companions inside the room managed to stop whatever it was that kept bringing the priests back to existence.

The monk maintains his vigil over Joseph.
Feb 19, 2024 7:37 am
Kragga congratulates Ogbar on slaying the undead priest with a hearty slap on his back.

"Well done, Ogbar. I don't trust him to stay dead, however. I counsel you to take your axe and separate his torso from his arms, legs, and head."
Feb 19, 2024 9:23 pm
Ogbar is sighs as the last vestiges of his heightened battle rage drain from him and he begins chopping up the bodies to ensure that none of them are able to rise again. He nods appreciatively at Kragga's words, "You fought well," he says, a compliment if there ever was one coming from the powerful barbarian.
OOC:
I have enough XP to hit level 2. How do you want to handle that? Probably wait until we rest?
Feb 19, 2024 11:18 pm
Al gives K a good stiff kick just for good measure. And stay down, he exclaims!
Well done, everyone! I, um, I could really use some healing, myself. Unless we intend to find a safe place to rest?
OOC:
What’s everyone wanna do next?
Feb 20, 2024 3:36 am
"I, too, have suffered some injuries, Albertus. Hopefully our hale allies can lead the way."

Kragga will inspect the wreckage that Xana wrought, looking for anything still possessed of magical power among the ritual components and fetishes.
Feb 20, 2024 1:42 pm
"Can anyone more knowledgeable identify just what they were up to here?" Theran asks the group, as he looks over the shrine with Kragga. "They had to have a purpose or goal, right?"
Feb 20, 2024 5:10 pm
Aanbo makes Joseph as comfortable as he can, now that the rogue is out of danger. Joseph should be fine with some rest. Nevertheless, if the group decides to leave the temple, Aanbo is prepared to carry Joseph to their destination.
Feb 20, 2024 6:00 pm
Albertus examines the altar. Gauntleted hand shifting over whatever articles might be thereupon, and emerald eyes fixating upon strange quasi-religious artifacts.

Very strange indeed.

My guess is, a twisted religious cult infiltrated Pelor’s presence, in order to conduct strange rituals. But, if so…for what purpose?
Last edited February 20, 2024 6:00 pm

Rolls

Intelligence - (1d20)

(11) = 11

Feb 21, 2024 12:09 am
Theran and Albertus's discussion gets Kragga thinking about motives as he examines the ritual fetishes and such, and he searches for an answer to the question in their wreckage.
Last edited February 21, 2024 12:10 am

Rolls

Religion - (1d20+4)

(16) + 4 = 20

Feb 22, 2024 4:18 pm
Naatkinson says:
OOC:
I have enough XP to hit level 2. How do you want to handle that? Probably wait until we rest?
At last! Hooray! From the Rules thread:
OOC:
When you earn enough XP to gain a level, your HP and attack modifiers go up immediately if you are gaining a level in the same class. But any other gain of new abilities - or gaining a level in a new class - requires that you spend some time with a trainer in the class to learn the new abilities. This almost always requires returning to town.
So at this point, those of you who are gaining a level need to decide:
1) Is my PC going to gain a level in the class they already have, or a different one?
If the answer is the same class, then you also need to declare in the Character Creation forum whether you are rolling for HP, or just taking the "average." Then, if rolling, you can also post that roll.
If the answer is "a different class," then your PC's HP gain will wait (along with all other new abilities) until you return to town to spend time with the new class trainer.

Here I have to admit that I haven't looked at the characters with an eye to multiclassing, so I don't know whether it's even an option for all of our PCs (in terms of ability score prerequisites).
Feb 23, 2024 6:45 am
Ogbar hacks up the body of K, but there are no other fallen enemy bodies to dismember.
Albertus looks at the scattered remains of the ritual implements - the skulls, the candles, an impractical knife, a large silver bowl, a number of wooden pegs, some dried twigs, and the black tablecloth - and doesn't really know much about it other than this ritual was definitely the evil that he was sensing downstairs.
Kragga examines the same materials and is able to put a name to the abomination: Kyuss, the god of evil and undeath. The hairs in his body rise up in horripilation as Kragga considers the nature of the dark ritual. Obviously, he experienced the results of the foul magic that kept the murdered priests "alive" for centuries, but being this close to the elements - particularly the candles and skulls - gives a visceral sense of residual foulness.
But as any literate PC who wishes to looks around the room now that the immediate threat has ended, they can all see and discern the following:
[ +- ] The desecrated sanctum
As mentioned previously, the room is filled with carvings of Pae. It was clearly designed and dedicated to this god of light. But this sanctum has been mutilated, defaced, and despoiled by Kaufra, the final enemy you faced ("K," whose body is being dismembered by Ogbar). Scrawled in among the sacrilegious and profane graffiti are mad scrawls in many languages, which can be interpreted to tell Kaufra's sad, mad story. Kaufra was a devoted and good Herald of Pae, but when he prayed to Pae, a little voice of doubt spoke to him. Why wait centuries, it said ("Why wait centuries?" "Reward now!" and "Take your prize!" are scrawled on the wall in a very different, inhuman hand), when you could have an earthly reward now? This thought came to dominate Kaufra's waking life, drowning out his devotions. While the other Heralds were committing themselves to Pae, Kaufra came to believe that he deserved a reward for all the earthly sacrifices he had made, and he invited more of these intrusive thoughts in. By the time he came to realize that the voice came from an external source, he was too far in its thrall. By the time he realized it was Kyuss, he had already agreed to the plan. When the others began their sleep, Kaufra only pretended to partake. Then he followed them into their rooms and slit their throats while they slept. Kyuss filled him with power for this sacrifice, but the evil power did not protect him from his own carelessness, and he was caught by one of the Order's own traps: pierced and killed by spikes on the stairs.

Kyuss was not finished with Kaufra, however, and kept him alive and in the agony of his wounds to complete the ritual he had started, which would allow Kyuss to puppet the murdered servants of Pae in twisted mockeries of their original zeal ("So shall the servants of the light serve the darkness forever!" reads the scrawled text written in the inhuman hand on the wall).

All this confirms Albertus' surmise, explaining why the Heralds of Pae were dead, animated, and hostile, and it does say something about the Heralds "going to sleep," but it doesn't answer the question of why the Heralds were asleep, or how to awaken Devek. Those answers may lie elsewhere in this ruin.
Feb 23, 2024 4:40 pm
Seated in his guardianship of Joseph's unconscious form, Aanbo rolls each of the stone beads of his rosary between his fingers. He replays the battle in his mind and contemplates the abominable nature of this defiled temple.
Feb 23, 2024 7:18 pm
"Well, that's... pretty terrible..."

Theran sifts through the information they learned about the defilement of the temple, contemplating how seemingly easy it was for a good man to be swayed.

Suddenly, his mind snaps back to the immediate issue: "Um, we still need to find out about the poison, right?"
Feb 23, 2024 8:15 pm
Aanbo holds up the broken needle from the front door. "This is likely the culprit. I just hope there's enough residue on it for Lady Diana to find an antidote. Did we find another potential source of the poison in here?"
Feb 23, 2024 8:21 pm
"Yeah but if they were making it here, there should be more info about it right?" Theran leans on his staff as he looks at the mess. "If we can find out specifics beyond just a sample that needs to be identified, we probably should."
Feb 23, 2024 9:03 pm
I contend, if it pleases the group, we rest for a short while, in any case. I am weary, friends, and will be no good to anyone if I am…well if I’m dead.
Feb 23, 2024 9:33 pm
OOC:
Aanbo would reference the small broken vials found on the bench, if the others made mention of them. It wasn't clear that anyone reported it before the monsters attacked, but if it was mentioned then Aanbo would try to carefully recover as much samples as he could.
Feb 24, 2024 10:15 pm
The dark ritual indeed sends Kragga's hairs standing on end, but also a feeling of satisfaction fills his half-orc heart. This Kaufra was a weak-minded fool whose stupidity led to much death and chaos. It was good to put this sad story to an end, to bring oblivion to the danger here. Kyuss's involvement was not a pleasant thought, and to think that he interceded where this dark deity interfered personally makes him wonder at the consequences.

"A rest would be wise," Kragga responds to Albertus, casting Prestidigitation on Aanbo's staff, to clean it from any stains imparted while pumeling Kaufra's undead flesh. "Perhaps we should first return to the outside and the light of the sun. But, mind that trap going down the stairs!"
Feb 25, 2024 8:30 am
Aanbo examines the broken vials, but isn't sure that there's enough "unquaffed" liquid on any of the glass shards to provide more of a sample than he has already.
In addition to the various things that were on the table (human skulls, purple candles, silver bowl, stained black tablecloth), Ogbar notes that Kaufra was holding a mace that was glowing brightly when he was still "alive." Those things are available to retrieve, as well as any of the Pae medallions that were the only parts of the Heralds that didn't crumble to dust when the ritual was disrupted (there are eight here, in among the piles of dust scattered between the two third-floor rooms).

Whether or not you retrieve any of those items, it sounds like that party wants to follow the earlier plan. The group drags one of the benches over to the stairwell and pushes it down. This triggers the spikes after a few seconds, and the spikes on one side of the stairwell are blocked as they THUNK into the thick wood. Then, as the spikes are retracting, members of the party hustle down the stairs before the trap is set off again...which it is, as the weight of the bench remains on the stairs. Every five seconds or so...THUNK!

From the largely-unexplored second floor, the party heads down the curving staircase and out the front door, barely noticing the delicious smell of the prepared supper in the dining room this time.

The party can take a rest here, lulled into relaxation by the distant, slow rhythm of THUNK...THUNK...THUNK heard faintly from inside. Healing requires the use of spells, potions, or applying a use of a healer's kit (which at least one of the party members has) to spend your hit die (if you still have one). Let me know what you do.
Feb 25, 2024 2:24 pm
Kragga tends to his wounds, and takes a swig from his waterskin. Then he limbers up by running through traditional orcish fighting patterns with the staff.

"Your quarterstaff is of excellent quality, Aanbo. Let me know if it is time to return it to you."
OOC:
Rolling my hit die now! 2 + 4 = 6 out of 7 hp.
Last edited February 25, 2024 2:25 pm

Rolls

Hit die + con - (1d6+2)

(2) + 2 = 4

Feb 25, 2024 3:11 pm
Albertus takes up a resting spot just outside the front door.
I will remain watchful my friends, as best I can even in rest.
Last edited February 27, 2024 6:40 pm

Rolls

Hit Dice - (1d10+3)

(2) + 3 = 5

Feb 25, 2024 4:08 pm
"Keep it, Kragga," says Aanbo in regards to the quarterstaff. He laughs, "A tool in the hands of a master is more efficient than in the hands of a short fool."

With help, Aanbo transfers Joseph to the second floor so the rogue can rest.
OOC:
Aanbo has a herbalism kit. I know in the past I used to mistake herbalism kits for healers kits, which is probably what happened in the early game. Eventually I will want to acquire a healers kit.
Last edited February 25, 2024 4:09 pm
Feb 26, 2024 5:09 am
"Har! I am far from a master, Aanbo. But, hitting things with a stick is in my nature. I thank you for this gift."
OOC:
Also, recovering one spell slot with Arcane Recovery.
Last edited February 26, 2024 5:10 am
Feb 26, 2024 11:23 am
Ogbar brings the glowing mace along with him. As they rest, he points it out to the others, "One of those corpses was using this and it was glowing. Definitely magic, maybe cursed," he says with a shrug setting it down on the ground if anyone wants to take a closer look at it.
OOC:
With the HP I gained from my level as well as my hit die, that should take me to 20/23 HP
Last edited February 26, 2024 11:23 am

Rolls

Hit Die - (1d12+2)

(5) + 2 = 7

Feb 27, 2024 4:49 am
Kragga is always interested in examining magical artifacts. He takes a moment to feel its aura, and will spend a longer time with it to full understand it's power.
OOC:
Can I say I spend the majority of the short rest examining the mace to learn its magical properties? I recall a rule where you can rest with a magical weapon to learn what it does.
Feb 27, 2024 5:06 pm
Xana, Theran, Ogbar, Kragga, and Albertus make their way down the stairs and out the front door to rest in the courtyard again. Albertus uses 3 applications from his healer's kit, so that Ogbar, Kragga, and himself can spend their hit dice to regain some HP. Ogbar presents the mace and Kragga examines it. The weapon looks as if it had just been made; there's not a scratch or blemish on it. It gleams very softly with a golden shimmer when it is swung. The ebony of the handle fits very well in the hand, and the weight is very comfortable. There are strange carvings toward the flanged metal head; the only recognizable symbol is the sunburst of Pae. Albertus gets a slight feeling of Good from the weapon: a sympathy with Pelor.

Aanbo (conscious) and Joseph (unconscious) are on the second floor landing, resting.
Feb 27, 2024 6:38 pm
Before tossing his healers kit back into his pack, Al also binds wounds of his fallen friend Joseph, helping the roguish fellow back to his spry feet!

That weapon is well, Kragga, Al says to his half-orcish friend. I get the feeling, it was made for good.
OOC:
4 total uses of Healer’s Kit, hit dice for Joseph, short rest.
Feb 27, 2024 9:50 pm
"We have the cause of this temple's downfall," says Aanbo, refreshing his own memory of the events that took place. "I think now we can inspect the rest of this temple, taking care to avoid any more traps, and see if anything can be salvaged or returned to the temple's representatives or survivors. Those medallions, for example, should be given back to Pae."

"I'm also interested in knowing what's beyond that first floor doorway, where we could all see the lure of a feast,"
he adds with a smirk, "again, being cautious about blinding ourselves to the bait."

Aanbo helps Joseph to stand once the rogue has recovered enough to walk, and stays by the little one for support.
Last edited February 28, 2024 3:59 pm
Feb 28, 2024 3:46 am
Joseph slowly regains consciousness, then comes awake with a start. The kindly faces of his companions Aanbo and Albertus reassure him that he's not in immediate danger, and he grins ruefully at them. "Thank you! He gets to his feet and looks around in the darkness/in the light of Albertus' torch (if he lit another one?). "What happened? Last thing I remember we were being swamped by those undead guys..." With their help, he creaks down the stairs to join the others outside the front door.

(Assuming the others fill him in on what happened) The halfling rogue replies to the monk. "I agree that we should check up on the rest of this place, especially if we think the undead guys are gone. I don't like the idea of leaving things unfinished." He digs in his pouch and pulls out the medallion he pocketed earlier, holding it up for everyone to see. "I'm guessing that we have a bunch more of these now?" Catching a whiff of the delicious meal inside, Joseph takes a step back and digs in his pack for some rations. "Maybe I'll eat a bit, first, just to diminish the temptation..."

Rolls

Joseph hit die - (1d8)

(6) = 6

Feb 28, 2024 1:47 pm
"Agreed. Let us finish what we started."

Kragga will pack up his gear and return to the doorway Aanbo spoke of, with the tempting feast. He is satisfied knowing the mace is magical; it was no great artifact, but Kragga had dedicated himself to the recovery of magic that was lost, and this certainly counted.
OOC:
If anyone wants the holy mace, just say the word. Kragga is not proficient with maces so it's not much good to him, but he can carry it if nobody wants it.
Feb 28, 2024 4:32 pm
Al packs away his trusty healers kit. Satisfied with having kept his bond yet another day. Never leave a friend behind.

Kragga…if you don’t mind, and if it pleases the group, I will carry the mace. It may do us well, in case we find other undead in need of smiting. Unless someone else wishes it.

I am in it, only but to win it.
Last edited February 28, 2024 4:32 pm
Feb 28, 2024 9:29 pm
The party proceeds back into the Ruin, skirting the dust-free circle that indicates the hidden pit. Presumably all of the Heralds that were dumped in there have also crumbled, likely leaving only a pile of dust with more medallions and the gold chandelier in it. They proceed past the glowing doorway with the engraving of the phoenix-in-snake Pae symbol in it, and arrive at the archway leading north directly below the 2nd floor landing. To the east, under the arch of the stairs, is a door with some kind of mechanical apparatus over it. Joseph says "Hmmm..." with a bit of interest.
[ +- ] Forest Ruin First Floor
Question: what is the order of the characters here? Who is going first, second, and third? Each position can take two characters (or three, as long as you're not in combat). I want to know who has the best view through the arch.
Feb 29, 2024 1:57 am
"Well Al, if it's such a good mace any time it gets a little too heavy for ya, feel free to pass it along!" Xana happily follows behind the rest of the group.
Last edited February 29, 2024 1:57 am
Feb 29, 2024 3:30 am
Kragga hands the mace to Albertus, pleased that it is in good hands.
OOC:
Suggest that our leveled-up party members with their big ol' lvl 2 hit points go first in line! Maybe something like

Ogbar, Aanbo
Xana, Albertus
Kragga, Theran
Joseph
Feb 29, 2024 5:31 am
Aanbo nods, ready to investigate the room from the fore.
Feb 29, 2024 11:02 am
Len says:
OOC:
Suggest that our leveled-up party members with their big ol' lvl 2 hit points go first in line! Maybe something like

Ogbar, Aanbo
Xana, Albertus
Kragga, Theran
Joseph
OOC:
Agreed.
Mar 1, 2024 7:03 am
Ogbar and Aanbo, in front and peering through the archway, see an east-west hallway running the entire width of the ruin, with an unbroken carpet of dust covering the entire floor. Far down to their left on the opposite wall is a closed door. Opposite them, directly north, is a matching archway leading into a dining room, with a feast laid out on a long table, with a place set in front of each of the many chairs. They can now see that the table is piled high with a side of pork, roasted vegetables, various bowls of stew, and a tureen of a green soup. Despite the thick layer of dust on everything, the food seems fresh and smells excellent.
[ +- ] Forest Ruin 1st Floor
Mar 1, 2024 4:20 pm
Aanbo lights another torch, then tosses it through the doorway of the dining room, just beyond the threshold to give some light. Without sticking his head through, he tries to peer around the blind spots to see what else is there.
Mar 2, 2024 2:45 am
Aanbo inches forward, tracking into the dust of the hallway, lighting a torch. He glances down the hall and notices that there is another glowing doorway all the way down to the west on the southern wall. Then, once the torch is lit and burning fiercely, the monk drops it through the archway into the dining room. The smell is even more savory and enticing from this close. Peering into the room, Aanbo can see that there are at least a dozen chairs and table settings, a closed door leading west, and two ornate silver candlesticks on the table.
[ +- ] What Aanbo sees
Mar 2, 2024 8:34 pm
"I do not trust this feast. Already we have seen illusions and poison in this place. Before we leave, perhaps I will light it ablaze, so that it does not make victims of any more innocents."
Mar 3, 2024 12:36 am
As Kragga declares his suspicion, where do you all go/what do you do next? All is quiet.

Things to investigate within sight:
- the mechanism on the back of the exterior door leading out to the veranda
- the feast laid out in the dining room
- the door leading west from the dining room
- the door leading north from the hallway
- the doorway leading south from the hallway
- the magic doorway leading west from the entrance hall (with the sigil inscribed in the arch)

That's just downstairs.
Mar 3, 2024 6:14 pm
OOC:
Did we establish the Feast was illusionary?
Al turns knightly attention to the door leading west out of the dining room. He checks it for obvious traps before opening and walking through it.
Last edited March 3, 2024 6:14 pm
Mar 3, 2024 7:51 pm
OOC:
We have not established for certain. Just my guess, but seems unlikely this food would be all yummy for decades/centuries. Who knows, maybe it is a magical healing feast!
Kragga, eager to move on, backs up Albertus at the door, quarterstaff in his right hand and his arcane focus in his left.
Mar 4, 2024 1:21 am
Ogbar approaches the table and pokes at the food with the dagger off of his belt to see if it's real or illusory.
Mar 4, 2024 5:06 am
Albertus, Kragga, and Joseph enter the dining room and cross behind the chairs around the dining table to the western door. The dust is thick here, but Kragga is impressed by the fidelity of the meal that has been prepared here: it's more detailed and involves more senses than any illusion he's encountered before. Steam rises from the soups and the smells of the different foods are distinct as he passes them at the table. Joseph and Albertus inspect the door with great wariness, certain that the only reason for a meal like this would be as a lure for a trap. Kragga scans the room, listening for the telltale sound of a trigger being tripped, a mechanism activating, or just any sign of movement.

Steam curls from the dishes. There is no sound. Disturbed by their passage, dust swirls in the flickering light of the torch on the floor. The light gleams on the lower curves of the candlesticks where they are not furred with dust. In the back of his mind, Kragga files away the question of how many skin cells magically-preserved bodies would produce over centuries. Probably about this much dust...

Joseph and Albertus look, and look again, but they find no traps. They exchange a look; Albertus cocks an eyebrow, Joseph shrugs and nods. The knightly fellow boldly pushes open the door.

Moving to see around their own shadows into the room beyond, they see a dim, unlit view of what appears to be a kitchen: a fireplace at the far, western wall; a long table/desk with drawers along the south wall (by the door leading back to the hall) whose surface is scarred by preparing food; a long counter under suspended cabinets on the north wall, next to the base of stairs leading up; a floor-to-ceiling cupboard just inside the door they've just opened. There's relatively little dust here - most of it is in arcs where it drifted under the two doors (which suggests to Kragga that the two doors have been closed for centuries). From the doorway, they can't see what's on the other side of the wall on their left between them and the other door.
[ +- ] Forest Ruin, First Floor
How do they communicate to the others what they've seen? What is everyone else doing?
OOC:
Correct me if I'm wrong; I have the impression that the only current light source is the torch that Aanbo tossed on the ground in the dining room.
Mar 4, 2024 3:42 pm
OOC:
Kragga had a torch strapped to his staff, but that probably went out. I'll light another.
Kragga fixes another torch atop the dwarf's staff and lights it while the others look over the door and table. He extends the shaft into the doorway to give everyone a better sight.

He pushes the feast out of his mind, still convinced no good will come from messing with it. Though, he can't help but be a bit curious to see what happens when Ogbar cuts into it.

He does motion to those around about the dust near the door, and says quietly, "We are the first to disturb this door in centuries." There is a keen sound of wonder in the half-orc's deep voice, who has sworn his life to recovering ancient magicks.

However, his battle lust now cold, Kragga has decided to hang back and let those with thick armour and keen eyes for traps lead the way. His body still aches from the crushing trap in the stairs above.
Mar 4, 2024 5:07 pm
Aanbo looks to the others that have remained outside the dining room. "Should we check out the rest of this hallway?" he asks, pointing directly west of their location. "Or, we could stay here in case our friends need help."
Mar 5, 2024 2:45 pm
"Sticking together may not be bad... we've found so many traps, and you just know there are more," Theran replies.
Mar 5, 2024 5:14 pm
Albertus gives silent nod to his friends, silent indication of no traps detected.
It must all be illusory, such a feast would stay fresh here for long.
Al holds fast, waiting for his party to regather completely.
Mar 5, 2024 7:09 pm
Aanbo nods and steps into the dining room to join those inside. "Let's stick together. If one of us gets hit by an unexpected trap, we can try to help."

He makes an effort to avoid the spread on the table and focus on the other doorway.
Last edited March 5, 2024 7:10 pm
Mar 6, 2024 6:32 am
Ogbar pokes at the food with his dagger. It is solid, but the blade's tip sinks into the pork, releasing a bit of savory juice - it is astonishingly tender, as if freshly served, broken out of the clay that the Frozen Blood cooks wrap such meat in before burying it with coals. As with all the food in this part of the world, the aroma of the seasonings are strange to the barbarian, but the meat reminds him of the first Feast of Iceheart he enjoyed as a man, years ago. Kragga, leaning forward to look intently at the meat, intrudes upon that memory. It's certainly very mysterious. It doesn't seem to be an illusion, but why would there be a feast here unless it was a trap? In the back of his mind, the wizard continues trying to turn these conflicting facts over in his mind...if it is a trap, what is the effect? Is the food poisoned? But how would that be effective? What kind of an idiot could be expected to eat random food in a place replete with traps?

Albertus asserts his skepticism about the food. Aanbo and Theran agree that they will stick with the rest of the group. Maintaining her management persona, Xana nods her permission, and the three of them proceed into the dining room.

Seeing that Ogbar hasn't caused them to blow up and be skewered by poison darts, Joseph climbs up on one of the chairs, leans forward, and grabs one of the silver candlesticks. When nothing explodes, he grins and then hops down to the floor again. He lights the candle from Kragga's torch. Then Joseph creeps ahead into the kitchen, nerves jangling with the apprehension of danger. Albertus' talk of "all" being illusory has Joseph half-expecting to fall through the floor like they did in the front hall, and he slides his feet carefully forward. He arrives in the middle of the kitchen without incident and reports what he sees: "Yeah, this looks like a kitchen. There's a bunch of drawers here. There are stairs leading up, and behind this wall, there's stairs leading down."
[ +- ] Forest Ruin, First Floor, with Kitchen
Mar 6, 2024 1:52 pm
"Is this it? I was expecting something more... the food isn't even half as enticing as it could be. If you're going to trick me into eating it, you'll have to do better than that!" Xana goes through any drawers she sees, looking for anything of interest.
Mar 6, 2024 2:41 pm
Looking to perhaps stay knightly hunger, Al picks up an apple or other fruit from the table. He smells it, surely takes in olfactory greatness, then takes a healthy bite.
Last edited March 6, 2024 2:42 pm
Mar 6, 2024 4:07 pm
Aanbo watches Albertus for any changes in the paladin's state.
Mar 6, 2024 6:21 pm
Theran cringes a bit when Albertus takes a bite, but like Aanbo he watches intently for signs of distress or other calamitous effects.
Mar 7, 2024 2:07 am
Xana bustles into the kitchen with Joseph and starts opening and closing cabinet doors and checking drawers. She finds a lot of cutlery, various spoons, ladles, serving forks, baking pans, many jars of unfamiliar spices and what are probably herbs, and, in the tall cabinets between the dining room and the stairs upwards, a lot of vegetables and grains: bags of oats, flour, jars of honey, cherries, squash, carrots, radishes, onions, beets...the larder is stocked full, and all of the food seems fresh.

In the dining room, Albertus grabs a furry grey apple from a tray of fruit, leaving a bare, round patch free of dust. He wipes the dust off, revealing an expanse of unblemished, smooth red-and-yellow fruit. He takes a bite with a crunch that is loud in the room, since everyone is watching him with bated breath.

The paladin chews thoughtfully for a moment...it's a little more tart than he usually likes, but it's a very good apple. Theran and Aanbo note a distinct lack of transforming into a donkey or bewitchment to kill a queen or any such other ill effects. Al doesn't even turn green or purple, not even a little bit!
Mar 7, 2024 2:40 am
"We'll keep an eye on him," says Aanbo, opting to ignore the feast in case there are delayed effects. He moves to join the others in their investigation of the kitchen.
Mar 7, 2024 3:12 am
Kragga will bring the torch into the kitchen, following Joseph's footsteps. He will stand in the center of the room, casting light in all directions and watching out for danger.
Mar 7, 2024 4:45 am
Ogbar watches Albertus eat the apple, thinking the man quite foolish for the act, "Still not going to try it," he mutters to himself, though his mouth waters at how tender the meat is. He then follows into the western room, "Up or down?" he asks to the party at large.
Mar 7, 2024 5:37 am
Xana pockets some jars of honey for later.
Mar 7, 2024 6:03 am
"Up first," Aanbo suggests. "Might be storage, or perhaps another bedroom."
Mar 8, 2024 3:27 am
Ogbar grunts, "Up it is, then," he says, leading the way up the stairs.
Mar 8, 2024 6:35 am
Kragga will follow Ogbar up the stairs, but maintains a safe distance behind him.
Mar 8, 2024 7:35 pm
Ogbar strides boldly up the stairs to the second floor, Kragga following with the lit torch. There is a faint little bit of light in here already, from dirty exterior windows covered with clinging ivy that changes the light of day to a dim greenish glow. A set of rotten couches and meditation stools are haphazardly scattered throughout this space. Two murals of Pae adorn the southern walls, alternating with doors that lead south. In addition, a short, empty hallway to the east has three southern doors facing the dirty windows in the north, outside wall.
[ +- ] Second floor of the Forest Ruin
Back on the first floor, Aanbo is at the foot of the stairs in the kitchen, with Joseph, Theran, Albertus (still enjoying his apple), and Xana (pocketing items from the pantry) within a few paces.
[ +- ] First floor of the Forest Ruin
Mar 8, 2024 8:06 pm
Theran, who is still watching Albertus intently, asks about heading upstairs. "Should we all go up?" Unfortunately, since he isn't really looking away from the apple-eating Al, it's a bit hard to tell exactly who he's asking.
Mar 8, 2024 8:07 pm
Aanbo climbs halfway up the stairs, serving as a connection between those on the second and first floors. He waits until the folks in the kitchen are ready to proceed upward.
Mar 8, 2024 10:16 pm
Man, our knightlybfellow, he really enjoyed that apple!
(Nom , nom)…Well, friends, I believe I am now ready to proceed. That fruit was so delicious, and garden-fresh! Would recommend!
Mar 8, 2024 10:22 pm
"That... can't be right..."

Theran keeps his eye on Albertus.
Mar 10, 2024 7:11 am
OOC:
For the sake of not waiting days for someone to take an action, I'm going to fast-forward to when all the PCs move upstairs with the others.
Kragga and Ogbar make room for Aanbo and the rest of the party. Theran watches Albertus closely, but he notices no effect.

Xana and Joseph bring up the rear. To restate: there are a few pieces of decaying furniture here, and the murals seem to indicate this was used as some sort of devotion or meditation space. Two doors to the south are bracketed by faded murals of Pae. A short corridor leads east with three smaller doors on the right hand/south wall.

Joseph interjects, his voice seeming loud after a few moments of silence: "Well, that's a lot of doors. Should we split up and each check one, or do you want me to look at them all?"
[ +- ] Forest Ruin, Second Floor
Mar 10, 2024 8:00 am
"Let us start in the east and end in the west. We are in a sun god's temple, after all."
Mar 10, 2024 4:54 pm
"And yes, let's inspect these doors one by one as a team," adds Aanbo. "I hear you all did well in the courtyard to find those traps, so I'm confident we'll easily determine whether or not these rooms are safe."
Mar 11, 2024 12:47 am
Joseph advances carefully down the eastern hallway, searching for anything untoward.

In a few moments he reaches the easternmost part of the narrow eastern corridor, examines the wall, and turns back to the other with a grin. "Seems safe! If there are any traps, my weight wasn't enough to set them off!"

The halfling rogue then examines the wall by the furthest door. He looks carefully at the edges of the door, too. After several seconds' search, he nods to himself, reaches up, and pushes the door open. Holding the silver candlestick still, he peers inside. "It's a small room, with a sort of bed in it, nothing else I can see. You want to look at the other doors, or search this room?"

Rolls

Perception - (1d20+4)

(14) + 4 = 18

Investigation to find any of the same triggers the party has found so far - (1d20+3)

(7) + 3 = 10

Mar 11, 2024 5:09 am
OOC:
Sorry, it's been a hectic few days. Applying for a mortgage and trying to decide if I want to apply for extra to get an addition put on my house, so I've been looking at possible floor plans for new rooms!
Ogbar remains with Joseph while he works at the door. He then moves into the chamber that has just been opened, keeping an eye out for anything of interest.

Rolls

Perception - (1d20+2)

(5) + 2 = 7

Mar 11, 2024 5:32 pm
Aanbo keeps the way clear for those that want to step inside the room. "Let's search this room thoroughly first, before we move on to the others," he says.

The monk himself remains clear of the investigation, his attention primarily focused on Albertus in case the mysteriously-fresh and freshly-eaten apple's effects are slow-acting.
OOC:
Question: Using my herbalism kit, what would it take to create an antitoxin if the apple is indeed poisonous? As a followup question, would I be able to use some of the extra poison residue that affected Devek to craft a similar antitoxin?

Later I would like to research ways to create potions of healing, so I'll also be on the lookout for such ingredients.
Mar 11, 2024 11:15 pm
Al stands readily with his weapon drawn. Waitingbwhilst doors are duly investigated!
Mar 12, 2024 3:13 am
Kragga holds the torch aloft to provide maximum light. He is hesitant to move forward after Joseph's comment on his weight not triggering any traps, given how much larger the half-orc is to the halfling.

Once Ogbar enters, he feels more confident.

He follows in and strips the bed linens off, flips the mattress over, and checks underneath for any long-forgotten secrets.
Mar 12, 2024 9:46 pm
The party searches the room thoroughly. The air is still and odorless, like a stone that has seen neither sun nor rain in ages. The room is empty except for the ancient stone bedframes, the straw mats, and the blankets that crumbles to decayed fragments at a touch. There are no traps, and no hidden compartments. As with the kitchen downstairs, this room is free from the thick carpet of dust that was omnipresent in the areas where the Heralds roamed.

After searching this room, the party proceeds to the next door in the short corridor, and it is a repeat of the first: another un-trapped, empty cell with a bed decaying from age. Then they proceed to the third room, and find the same thing. These were clearly solitary cells/bedrooms for the devotees, but they've been closed and empty for a long time...centuries, probably.
[ +- ] The Forest Ruin, Second Floor
Having cleared out the corridor, where does the party want to explore next?
Mar 12, 2024 10:22 pm
"... are we done yet?" Xana yawns as she follows the others, wondering why they keep looking in on these empty rooms.
Mar 13, 2024 8:21 am
With nothing to find in these rooms, Ogbar moves to the next door in line (the one just southwest of Joseph on the map) and checks it out.
Mar 13, 2024 3:52 pm
"Strange that these rooms seem to have suffered the passage of time more than the others," says Aanbo. "Do you think that because they are not trapped, that these are the actual rooms for the priests? The others are distractions?"
Mar 13, 2024 4:18 pm
"Maybe they just didn't feel like magic-ing them?"
Last edited March 13, 2024 4:18 pm
Mar 14, 2024 1:11 am
Al stays just behind Ogbar. A bit back, and to his right. Our paladinic fellow readies his Longsword, for that trouble surely awaits!
Mar 14, 2024 1:36 am
Joseph nods at Theran's comment. "Maybe. Or maybe these smaller rooms with the multiple beds were for the lower-ranking priests." He pokes a thumb over his shoulder. "The one with the spear trap we found had only one bed. And a desk!" He whistles. "A desk! Rank has its privileges, huh?"
Mar 14, 2024 1:37 am
After checking on the empty cells, Ogbar moves back to meditation room on the second floor, with Albertus right behind him. Trying the eastern door in that room, the barbarian finds it locked.
Mar 14, 2024 1:39 am
Aanbo nods to Joseph's theory. "A good observation," he says. "Rank may also have more information than what we'd find in these rooms."

He follows Ogbar to the meditation rooms. "Perhaps these, like the one with the spear, are also trapped?"
Mar 14, 2024 5:24 am
Joseph nods. "Good point." He looks at the wall to either side of the door. "There isn't a switch to deactivate it like with the other one. Hmm." The halfling examines the door, finds no traps. Then he pulls out his tools and makes an attempt to probe the lock to figure out how it works...and how to unlock it. "Well, it IS locked, but I don't recognize the type of lock. Given time, I could unlock it, I'm sure. If you don't want to wait that long, you could open it the way you did the other locked door....?" He looks pointedly at the barbarian.

Rolls

Joseph perception DC10 - (1d20+4)

(10) + 4 = 14

Joseph lock-picking DC20 - (1d20+6)

(7) + 6 = 13

Mar 14, 2024 8:29 pm
Our paladinic fellow gives room for roguish work. When and as his burly assistance is required, Al puts his shoulder into it!
OOC:
If we can’t pick the lock, then I’ll be glad to force it open.

Rolls

Str - (1d20+3)

(20) + 3 = 23

Mar 15, 2024 3:26 am
Albertus smashes his shoulder against the stone door, and the force pulls the ancient metal lock apart with a shriek of metal! The door flies open and hits the wall with a boom!

The room inside is an office of some kind, mostly dust-free as the other sealed rooms have been: there are two small desks against the east wall, each with a chair, a single drawer, ink pots, and stacks of ancient parchment on top. The force of the air from the swinging door hits the quills in the pots and the feathers disintegrate, delicate tufts wafting through the air. A small ironbound chest rests on the floor in between the desks. Another door faces the party in the south wall.
[ +- ] Forest Ruin Second Floor
Mar 15, 2024 5:45 am
Aanbo follows Ogbar and Albertus to the room and peeks inside. "Perhaps a personal diary?" he muses, spying the parchment on the desk. "Or maybe the daily activities of the temple?" He carefully attempts to secure any writings that are present.
Mar 15, 2024 9:43 am
Al checks the chest to see if it’s unlocked.
Mar 15, 2024 4:50 pm
Xana goes over to Al in order to supervise. "Have you tried jiggling the lid?"
Mar 15, 2024 4:59 pm
Ah. Good call!
Al jiggles the lid.
Mar 15, 2024 11:28 pm
Under Xana's watchful eye, Albertus jiggles the lid of the chest. It is, indeed, locked. Would one of you like to try opening that, or should I?" Joseph asks, looking on curiously.
Aanbo inspects the stacks of parchment: they are brittle and dry with extreme age, but all seem to be blank. Then he tries the drawers, which open easily. Inside each drawer is a sheaf of parchment sheets filled with handwriting. The sheets in the southern desk seem to contain accounts, though the style of handwriting is cribbed and cramped and very difficult to read. But the pages do contain numbers arrayed in columns and rows amidst all the writing. The northern desk's parchment pages seem to be more personal, more in the order of a notebook or journal, and the lettering is easier to decipher. It appears to be very archaic Imperial. With a bit of effort, someone in the party could surely translate them quickly (DC12 INT check). All of the blank parchment on top of the desks is too friable to be of use: grab it roughly and it crumbles like a crispy potato chip. But the drawers are fitted so neatly with the desk that very little air circulated, so the passing years have been much kinder to them. Stiff, a bit crinkly, but not likely to snap or crumble just from handling.
Mar 15, 2024 11:32 pm
Aanbo will take the documents in the drawers, placing them within his pack for later perusal.
Mar 15, 2024 11:35 pm
Al steps aside and gestures for Joseph’s kind roguishness.
Please, be my guest.
Al perhaps catches emerald-eyed gaze of the parchment.
What is that, Imperial?

Rolls

Int - (1d20)

(11) = 11

Mar 16, 2024 1:48 am
Accepting Albertus' invitation, Joseph squats down in front of the chest, pulls out a thin metal rod and a bit of stiff wire. He spends a bit of time fiddling with the wire, adjusting how it's bent...the others could use this time to try to read the documents, too. "Let's see, here..." As he tries to pick the lock, a poison needle pops out of the lock, and Joseph whips his hand back out of the way. "Whoops!" He chuckles, nerves jangling, and smiles sheepishly at the others. "I should've expected that! Heh. Heh." He exhales, shakes out the tremor in his hands, and returns to picking the lock. "This shouldn't take very much longer..."

Rolls

Joseph's lock-picking attempt DC20, Joseph's DEX save DC13 - (1d20+8, 1d20+6)

1d20+8 : (2) + 8 = 10

1d20+6 : (15) + 6 = 21

Mar 16, 2024 6:44 pm
Take your time, Al replies reassuredly to roguish friend.
OOC:
Any areas or doors to check, before we check the blackened area to far-left of map
Last edited March 16, 2024 7:08 pm
Mar 17, 2024 6:36 am
OOC:
Opening the lock really does take a while. Does anybody else want to try an INT check to decipher the journal?
Joseph finally pops the lock, revealing a tray of various small bric-a-brac that includes a small bronze key with a sunburst pattern on it.
Lifting out the tray, Joseph gives a little sigh of pleasure, as the removal reveals the larger compartment underneath, which appears to be the temple's funds: about 2500 coins of a strange mint. The denominations aren't recognizable, but it's a mixture of copper, gold, and silver coins. Joseph estimates that the ration of gold to silver to copper is about 1:2:20.

It's about 50 pounds of coins.
Mar 17, 2024 5:05 pm
Aanbo lets anyone else look at the journal, as his main focus is on the lock mechanism in the chest. "Joseph, are you able to remove that needle trap?" he asks. "I wonder if it's the same poison that was used on the front gate?"
Mar 18, 2024 2:39 am
Kragga takes the journal from Aanbo gently in his large hands and does his best to decipher the text.

Rolls

Int check (+2) - (1d20+2)

(11) + 2 = 13

Mar 18, 2024 5:02 am
Whether it is from his studies or a belated answer to his prayer to Pae, Kragga finds that he recognizes some of the archaic language used in the pages. Once he is able to read the cribbed handwriting, the translation comes fairly quickly. Flipping through the journal, he sees that most entries begin with a praise of Pae, followed by reports of daily life in this place. Skimming through them to sample different entries, he finds two of interest, which he shares with the rest of the group during the hour that Joseph takes to unlock the chest.

There is one that starts "Wis Bonvantur ych Gros Fatifactia hat Noi Broder in..." which he translates as:

"All Hail Pae and the New Morning!

It is with great satisfaction that we have welcomed a new brother into our midst. Brother Kaufra was a troubled youth who suffered much at the hands of fallen relatives, but now he is reborn in our brotherhood! He seems to have taken to the comforts of our kitchen quite readily, though a frank assessment of his grasp of Pae's doctrine would suggest that he falls short of ideal. But no matter how much he may shirk his duties, Brother Kaufra is our brother, and is on the path to redemption through the New Dawn as we all are!"
Mar 18, 2024 5:10 am
Kragga skims through several more pages and then gets excited to see the phrase "Zowbafiltra" (potion) right at the end. He flips back a few pages to the start of that entry and translates aloud:

"All Hail the New Morning!

After much consultation, observation, and prayer, the elders have come to a sorrowful conclusion. But the proof is incontrovertible: the celestial orbs are in alignment, the portents are clear, and the omens all agree that the New Morning will not come this century, or even the next. Despair has filled out hearts, and it saddens me further to record that some of our less-stout brothers and sisters have left the temple.

But all is not lost! Though the day of Pae's victorious arrival is far in the future, he has blessed our elders with resolve and ingenuity equal to the task. He has not foraken us! For they have crafted a plan whereby we all shall be able to be present when the Light Lord arrives and conquers darkness at last! Pae has granted them wisdom is crafting a potion which will, in a matter of half an hour or so, put all who partake of it into a deep mystical sleep which will last until the very day of Pae's glorious arrival (calculated to the hour by our sagacious brothers)!

Such joy and exultation was felt when the elders announced this plan that the walls echoed with shouts of praise! No longer would we die and fade into dust long ere the glorious day arrived for far future generations, but we ourselves will be there to witness it and welcome Him! Some were less effusive in their delight, such as Brother Kaufra, who ever is less demonstrative. But I do believe I saw a sly smile on his face: as big a show of delight as ever he has exhibited!

We have communicated the wonderful news to the other temples of Pae and have not heard any response as of yet, but surely they, too, are preparing to rejoice on that far distant day. We are preparing even now for our deep, ageless slumber. Long have the locals spread rumors of the dangers of the woods - it was one of the reasons we built our temple here, after all - but we have spread it even further with tales of terror and woe to keep all but the most curious at bay, so as to not disturb our peace. To keep out the most intrusive, Brother Allon and Sister Lyrbu have designed traps and hazards to protect us in our centuries of vulnerability. Forgive me, I questioned the necessity, but Lyrbu reminded us that the rest of the world is lost in darkness, and many would seek to take advantage of us in our complete helplessness. I fervently pray that none are harmed; may Pae turn any with dark mischief in their hearts away from our doors!

Blessed Brother Jertais thinks of everything. The elders have led us to believe that our bodily functions will continue, albeit very, very slowly, so that, after so many centuries, we will awake weak, confused, and very, very hungry and thirsty. So Jertais has prepared a feast for us to slake our hunger and thirst, and Brother Dulgrabo has woven the power of Pae over the repast so that it will remain as fresh as it was when served until that long-awaited date. I must admit, it is hard to resist sneaking a bite already, but I will be strong for the hope of the future in Pae's radiance!

I do not have to wait much longer, for as I write this, we are preparing to imbibe the potion at noon, the second-most holy time of day, when Pae's shield is at its zenith! When next I write, it will be in the dawning of the New Morning at last!"
Mar 18, 2024 5:19 am
It is but a few minutes after this that Joseph finishes picking the lock, narrowly avoids getting stuck by the needle, and opens the chest to reveal the collected money of these Pae-worshippers. In answer to Aanbo's question, he replies: "Yes, give me a few moments..." as he works on the inside of the lid, pushing the spring arm a bit further out past the tumblers, whereupon he detaches the needle and holds it up for inspection. "Here it is. It doesn't look the same as what was on the needle on the front door, but maybe that makes sense. Judging by what Kragga just read, they didn't have the sleeping potion until right before when they all went to sleep. This needle was to protect the lockbox; they would've had this trapped long before that, to protect any greedy 'brothers' from stealing their collection." He peers more closely at it. "Maybe this had poison on it at one time, but after all these centuries, it would have dried up and flaked off...unless it was magic, of course. But I don't see any residue..." With that, he proffers the needle to the monk.
Mar 18, 2024 5:37 am
Aanbo nods. He opens his herbalism kit and wraps the needle for safe storage; he may learn another antidote, after all. "That's a good observation. Thank you, Joseph."

He glances at the contents of the chest and pays particular attention to the key, but for the moment he refrains from taking anything. Instead, he listens to Kragga's recounting of the journal and sighs. "We knew how it ended with Kaufra, and now we learn how it begun. I do wish we could understand why they wanted such isolation in the first place. Is not Pae a benevolent deity? Wouldn't they be tolerated in the local community?"
Mar 18, 2024 9:50 am
Pelor is a good god, but Pae, but I understand, was a corrupt offshoot-cult of Pelor. They probably began as a normal Pelorite temple and became corrupted over time.

It sounds like they expected to be raptured and were disappointed when they weren’t. The fact they named that one particular acolyte is interesting, if like to know more about him.

We should alert the church of Pelor about this cache. It is tithed from good honest people and should be returned.
Last edited March 18, 2024 9:51 am
Mar 18, 2024 2:28 pm
"But, we know plenty about that one particular acolyte. He's the one that was seduced by Kyuss, that we killed at the altar." Theran reminds Albertus. "We know who he was, what he did, and why he did it. What more could you wish to know? I don't think knowing if he had a pet as a child or how he preferred his eggs is relevant."
Mar 18, 2024 4:40 pm
Aanbo alternates a look between Albertus and Theran. Perhaps the paladin was just distracted by things and forgot what the party had discovered on the third floor, and the loss of memory was not influenced by the magically-preserved food.

"It's fine,"
he says. "We should continue to look through this temple. We may find more answers to any lingering questions."
Mar 18, 2024 9:17 pm
WhiteDwarf says:
Any areas or doors to check, before we check the blackened area to far-left of map
OOC:
There are two unexplored areas on the second floor (where you are now): the area to the south, accessed from the hallway; and the area to the west of you, accessed with a door from either the hallway or the meditation room. Everyone has a sense that, given the dimensions of the building, that the far western door of the hallway will lead outside, onto a balcony/walkway above the first floor.
Mar 19, 2024 7:41 pm
In as much as it pleases his group, our paladinic fellow strides down the southern hallway. Heading into the unexplored, southern area. Emerald eyes attempt to see as far as he can, before lighting another torch if needed.
Mar 20, 2024 2:29 am
As the others are considering the ramifications of what Kragga has read, Albertus strides over to the southern door to push it open. Realizing that it is locked, it takes him a moment to figure out how to work the unlocking mechanism. That gives Joseph enough time to come up and curiously look under his arm. As the halfling follows the paladin out of the room into the hallway, he shouts "WAIT!" just as Albertus puts his hand on the door in the southern wall. "This we've seen before!" Joseph explains, shifting a brick in the wall to reveal a switch very much like the one the party found further down the hall. After the halfling fiddles with the switch, there is a loud CHUNK in the wall, and Joseph nods. "Go ahead; it should be safe now."

Albertus opens the door, tensed, but no spear flings itself at him (though he can see the hole in the wall where it would launch). The room looks very much like its neighbor...but this one has clearly not been disturbed for centuries. The simple furniture - stone pallet, desk, chair, and some shelves - have been tidily arranged, and all is covered with a layer of dust (albeit thinner than in many of the other rooms). Lying on the pallet, eyes closed, hands clasped over his chest, lays an elderly man dressed in white robes!
https://i.imgur.com/c1tn3YB.png
Mar 20, 2024 11:50 am
Al calls out to his companions,

Herein lies a white-robed, white-bearded figure, friends! Not decayed, simply lying as if in-state. We should investigate!

Our paladinic fellow closes his eyes and fixed his face in a look of intense concentration.
OOC:
Divine Sense.
Last edited March 20, 2024 11:50 am
Mar 20, 2024 3:11 pm
Albertus calls upon Pelor's guidance, but there is no sense of anything inherently evil or inherently good here, nor do any undead remain within the range of his divinely-enhanced awareness (ie, not within the ruins). Joseph comments: "Yeah, I wonder why he wasn't destroyed like the others."
OOC:
Anyone who wishes to may attempt a WIS Perception or WIS Insight check, DC10 (your choice).
Mar 20, 2024 3:33 pm
OOC:
Insight check.

Rolls

Insight - (1d20+3)

(20) + 3 = 23

Mar 20, 2024 3:40 pm
Theran will move to where he can see the person.

"Clearly their slumber worked... perhaps Pae watched over him and kept him from being killed?"

Rolls

Perception (WIS) - (1d20+5)

(20) + 5 = 25

Mar 20, 2024 3:48 pm
"Perhaps Kaufra was not able to enter that room during his dark ritual," suggests Aanbo. "If the journal is true, that person will wake at a certain time. Not sure yet when that time will be, but best not to disturb them until we can secure the rest of the temple."

Rolls

Insight DC 10 - (1d20+5)

(9) + 5 = 14

Mar 21, 2024 5:52 am
Aanbo enters, takes in the scene, and confers with Albertus. They both feel that this old human reminds them of something other than the Heralds who attacked them earlier. After a few moments, they're able to recognize that it's the figure's pallor and supernatural stillness...which reminds them of Devek.

Theran enters, peers at the supine figure, and observes: "Huh. Look at that: his neck hasn't been slit!" Everyone looks and now that the druid said it, it's obvious: this person's robes are spotless (albeit dusty) white, with no ancient bloodstain down the front. Unlike the others' attire, there is a golden stripe woven into the fabric at the sleeves.
Mar 21, 2024 4:11 pm
Aanbo considers the statement. "Yes, we could assume that he's still alive, just in a deep sleep," he says. The monk looks around the room, specifically for any bottle or vial that may have contained a potion... or a poison.
OOC:
Adding a Perception check if it's needed.

Rolls

Perception - (1d20+3)

(8) + 3 = 11

Mar 21, 2024 4:51 pm
There's no trace of anything else in the room, but after about a minute, Aanbo notices that the old human's chest has moved very, very slightly...as if the breath of sleep was happening impossibly slow.
Mar 21, 2024 4:57 pm
Yes, he seems to be in some kind of a stasis. He may well awaken at an appointed time. For now, let’s finish exploring the temple, see Al, the sights we can see.
OOC:
Albertus will head towards the next closest, unexplored area. Unless anyone else has business to tend to here first.
Mar 21, 2024 5:02 pm
"Should we... I dunno? Leave him a note? Poor old guy is going to be confused as all get out whenever he does wake up. I feel kind of bad... he'll wake up all alone in a brand new world," Theran says as he squats down beside the man, watching him... sleep? (Is sleep even the right term?)
Mar 21, 2024 6:23 pm
Aanbo shrugs, at a loss for what would be more merciful. "I mean, we could try to wake him up now?"
Mar 21, 2024 9:51 pm
"Is that safe? It might be for the best though... I mean, I feel like the temple probably wasn't full of traps when they went to sleep... it would be horrible to wake up, find everyone dead, and then get stabbed as you go down some stairs."
Mar 21, 2024 10:59 pm
"No, the journal clearly states that some of the disciples trapped various places in the temple," says Aanbo, "since there would be no one alert for any intruders."

He glances to the figure in state. "Whether or not this fellow was one of them is less clear."
Mar 21, 2024 11:29 pm
"Some, sure, but... this many? They really went overboard if they did all of them. This place is one huge death trap at this point," Theran replies, still closely watching the man in stasis.
Mar 22, 2024 12:07 am
"Let's ask the others," says Aanbo. He turns to their leader, Xana. "Should we wake this fellow now, or let him sleep until the time of Pae's arrival?"
Mar 22, 2024 12:09 am
The old man is no more interesting to watch laying there than Devek was back where you left him in the Temple of Rao. Less so, perhaps, given that you know something about Devek from his family, and you know almost nothing about this human. As Theran watches, the chest rises infinitesimally further...or did he just imagine it? Whatever movement there is, it's so slow as to be imperceptible. It's like watching an oak tree grow. "You think he might not be one of the what-do-you-call-'em, the guys in the journal? Heralds?" Joseph asks Aanbo. "That's an interesting thought. I suppose we could wake him and ask..." The halfling sighs heavily. "...How do you think we could wake him?"

Albertus backs out of the room and walks past the part of the wall with the switch that deactivated the trap - probably all the wall between the two bedrooms was taken up with the mechanism for firing the spear trap and the spear itself - and over to the unopened door in the north wall of the hallway. The paladin pushes the door open and two things impress upon him immediately:

- very bright light shines from the room within, so that he has to blink despite the torch in his hand, and
- the repeating sound of a ringing handbell clangs every second or so, echoing off the stone walls throughout the building

The third and fourth impressions, as the ringing continues, is the fresh smell of growing vegetation and the sight of many, many shades of green. The room beyond is filled with many varieties of plant: vines, flowers, shrubs, grasses, small trees, with foliage so thick that it's hard to make out the contours of the room.
[ +- ] Forest Ruin Second Floor
Mar 22, 2024 5:03 pm
"I do not know how to rouse the slumbering man, but we can try all the conventional means," muses Kragga.

He joins Albert's in exploring further into the temple. Squinting into the room full of plants, he wonders what is causing the brilliant light.

"I would know what casts such bright rays," He declares with conviction. "Albertus, can you Hack your way through the vegetation with your sword?"
Mar 22, 2024 5:43 pm
As their eyes adjust to the brightness, Kragga and Albertus are able to resolve more detail from the mass of fresh-smelling green in front of them.

Two boot-wide globes emitting light, too bright to look at directly, hang suspended just below the ceiling. Clinging ivy has rooted itself on the walls and ceiling but the globes remain uncovered. Clay pots and stone planting beds peek out from amongst the thick foliage throughout the room, showing where the plants started growing long ago. A stone table is just visible under many vines that grow over and between several objects on top of the table. Bits of broken glass and pottery shattered the growing plants lay scattered about the room, shards sticking out of a thick carpet loam made from centuries of decaying leaves. This loam is thick enough that other plants have rooted in it, a carpet of green growth that waves slightly in the air of the party's movement. In addition to the clean smell, there is a surprising humidity to the air.
[ +- ] Forest Ruin, second floor
In addition to the ivy, there are many other types of plants. Anyone who wishes to can roll an INT Nature check to identify some of the plants that are present. Everyone who is in the room - at least Kragga and Albertus, but anyone who joins them - should roll a WIS Perception check.
Mar 22, 2024 6:03 pm
Aanbo, still in the room with the sleeping beauty, considers the implications behind waking the priest or not.
OOC:
Later, Aanbo would love to browse through that apparent greenhouse and look for supplies for his herbalism kit. For now, he remains in the bedroom.
Mar 22, 2024 7:00 pm
Al takes in the wonderful floral scenery. He breathes deeply, inhaling what are surely pleasing aromas.
What a fascinating place, he comments generally.
I can clear us a path, I am sure,Al replies. Readying his sword and looking for the best possible path through the room.

Rolls

Nature - (1d20)

(9) = 9

Perception - (1d20+3)

(3) + 3 = 6

Mar 22, 2024 8:08 pm
Kragga stands behind Albertus to give him enough room to swing his sword to cut a path. He holds his arcane focus and staff at the ready, and scans the environment for danger.

Rolls

Nature - (1d20+2)

(7) + 2 = 9

Perception - (1d20+0)

(18) = 18

Mar 23, 2024 8:09 am
"Hello, old one!" Joseph calls to the supine man in the white robe, despite the fact that he's probably older than this human by several decades...then he realizes that, if the human is one of the Heralds and has been asleep since the journal was written, he is actually much, MUCH older than any of them.
If the man hears him, there is no sign to indicate it.
The halfling calls a bit louder: HEY! I'M TALKING TO YOU! WAKE UP!"
There is no response, nor change in the human's condition.
Joseph shrugs. "Somebody want to shake him?"

In the Green Room, Albertus and Kragga attempt to catalog some of the plants as they move warily into the room, bits of pottery and glass crunching underfoot. They chuckle; botany wasn't Albertus' focus, and Kragga is currently too focused on possible dangers to bring his broad knowledge of plants to bear. They both nod and recognize: Theran would know...Aanbo too, probably."

Moving further into the center of the room, Kragga notices that the shapes on the table are the overgrown remains of alchemical equipment. Miraculously, one alembic is unbroken and intact: the source of the moisture in the room is a bubbling pink mist that rises from this. Kragga and Albertus can attempt INT Arcana checks here to ascertain the purpose of the magical solution.

Finally, Kragga notices a strange pattern in the grasses and smaller herbs that grow thick under the coiling ivy on the table. Tufts are growing in a long rectangle. Feeling around, the wizard is certain that this outlines a closed pull-drawer in the desk.
Mar 23, 2024 8:12 pm
Kragga ponders the purpose alchemical equipment for a bit, and it brings back bittersweet memories of his cloistered life at the temple of Boccob.

The hidden drawer sends a tingle up his spine. Could be trapped, he reminds himself, as were many things in this damn temple. He will call in the services of their halfling, Nimblefingers, to ply his trade at safely opening it, and offer assistance of his observations.
OOC:
Proposing giving the help action to Nimblefingers to examine the drawer for traps and locking mechanisms.
Mar 24, 2024 1:03 am
Aanbo shakes his head. "No, let's let the old one continue his rest. When we're ready to leave, we'll see what arrangements we can make to ease his time of awakening."

He ushers Joseph out the door to leave the priest to rest, and goes to see what the Albertus and Kragga have found.

Rolls

Nature check for plants - (1d20+1)

(14) + 1 = 15

Mar 24, 2024 7:03 am
Aanbo is quickly able to find all the herbs that he needs to completely replenish his herbalism kit; this was clearly a conservatory for just such salutatory herbs.

Joseph inspects the drawer and finds no traps...but he's still extremely cautious when he opens it. Nothing happens other than the thin clumps of grasses falling out as they are uprooted by the drawer being pulled. Inside, the drawer is clean and dry: another testament to how well-skilled the masons who built all the fixtures in this place were. Joseph finds another bundle inside the drawer, pages of parchment tied together with raffia which falls apart as he touches it. The halfling glances at the pages, shrugs, and hands the pack to Kragga, who gingerly turns over each page to scan for anything of interest. Realizing that she needs to actively assert her supervisory position, Xana advises, "You should read those." Mostly they seem to be alchemical notes. "What is the delay?" Ogbar grumbles with impatience. "None of this is helping my return to claim the hand of Olga!" Despite this outburst, the half-orc wizard takes his time, and finds two passages of interest:

"I have been working on refining my concoction to magically speed healing. Some of the brothers complain about the appearance of this pink liquid, but they are so accident-prone that we need to keep a supply always on hand."

and

"...of the sleeping draught have proven successful, though the Hierophant has insisted (and I agreed with him) that our testing needed to include an antidote, in case something went wrong. I've managed to refine this, as well, reducing the ingredients to just simple ones found in any garden: leaves of blackvine, rosemary, and sundew, moistened with a drop of mammal blood, ground into a paste in a spotless silver bowl, and left to cure in the glorious light of Pae for five hundred heartbeats. This we have tested, and have found effi..."

(Edited to improve the appearance/legibility of the passages)
Mar 24, 2024 6:01 pm
"Sorry for the delay," Aanbo apologizes, and he looks to copy the recipes into his own records. "I don't want this information to be lost, considering the state of the original."

Once done, he peers at the alembic with the bubbly pink contents. "The creation of this liquid wasn't mentioned in detail, but if it is a healing potion like these notes suggest, I wonder if we can figure out the ingredients? Maybe Lady Diana has more experience in that." Aanbo looks for a way to secure the contents of the alembic for transport.

"In the meantime, if Devek is under the same effects as the old man in the next room, this antidote may prove useful." Aanbo looks for the ingredients in the conservatory, as well as any sign of a silver bowl.
OOC:
This assumes that Kragga reveals the contents of the journal to Aanbo. Can ignore this if that's not the case.
Last edited March 24, 2024 6:09 pm
Mar 25, 2024 4:01 pm
Kragga finishes reading and translating the passages for the group, then repeats several passages more slowly as the monk scribes a copy of his translation. Then he carefully tucks the pages into his spellbook for safekeeping.

Aanbo sees remains of many other containers in this conservatory, but they're all smashed. The aperture on waterskins is too small to pour into; the skins are really designed to be filled by submersion in water. If anyone has a flask, the contents of the alembic would fill two of them. Failing that, there might be some kind of container in the kitchen of the ruin or a bottle might be found somewhere. Having so recently catalogued the plants, Aanbo is quickly able to find blackvine, rosemary, and sundew...the mention of the bowl prompts a vague memory...

Ogbar pokes at some flowers in a desultory manner. Everything is making him think of Olga, suddenly. This often happens when he sees things of beauty when he's not fighting.

Joseph shrugs and continues his search of the room, hoping to find something else of value.
OOC:
Who else is in the conservatory room now, and who else remains in the bedroom with the magically sleeping old man?
Mar 25, 2024 4:09 pm
Theran stays in the room with the old man, carefully looking for paper, ink, and quill with which to leave a note.
Mar 25, 2024 6:20 pm
Kragga thanks Nimblefingers for his assistance, and shares the information with Aanbo and the others without hesitation. He turns his attention to the glowing spheres. Can they be taken? Are they even solid? He will try tapping them gently with Aanbo's staff to find out, and try to ascertain how they are suspended.

If he runs into a dead end with that, or discovers the answers, he will try to find the source of the ringing next.
Mar 25, 2024 7:02 pm
Aanbo temporarily leaves the conservatory to head to the kitchen for a bottle or container that can secure the pink liquid, then continues upstairs to retrieve the silver bowl from the makeshift altar. He tells the others of his intentions before returning to the overgrown alchemy lab.

"If nobody minds, I'll try to make this antidote," he says, scratching his chin at his own notes. "This will be my first attempt at making anything like this; I wish I paid more attention to my brothers back at the monastery."
Mar 25, 2024 9:58 pm
Kragga is willing to assist Aanbo if he needs an extra set of hands and some arcane knowledge.
Mar 26, 2024 3:38 am
Theran looks for writing materials, but even though there is a desk in this room, there are none of the other necessary items. Then he recalls that the "office" room that the party had been in previously had stacks of blank parchment and ink pots. He steps out, retrieves some parchment sheets and an ink pot, and returns to the sleeping old man's room. Xana nods, confirming that there's been no change with the sleeper in the few moments he was out of the room.

Kragga determines that the glowing orbs have solidity; they also give off a fair amount of heat, which may be why the creeping plants have not overgrown the orbs. It might be possible to remove them, but to do so would probably require climbing up to the ceiling and figuring out how they are attached by touch, as they are too bright to look at directly. Kragga can attempt an Arcana check to try discerning more.

Aanbo calls Joseph over, and the rogue examines the northern door of the conservatory. Convinced that there are no traps, Joseph opens the door, confirming what everyone suspected: the door leads back to the meditation room with the murals on the wall. Crossing through that room, Aanbo descends the stairs back into the kitchen and rummages around in the kitchen cabinets in the dark...which seems very dark in contrast to the extremely bright light of the conservatory. Joseph speeds up the process by appearing a few moments later with his lit candle. Quickly they find two stoppered bottles, one of vinegar and one of oil, magically preserved and of the right size. They can be emptied and could be refilled with the pink liquid from the frothing alembic.

After triggering the trap on the stairs up to the third floor, Aanbo waits for the spikes to begin to retract, then rushes up the stairs to the site of Kaufra's unholy ritual. He grabs the silver bowl, shakes it out, and heads back down the stairs (careful to trigger the trap beforehand again) to the conservatory. There, in the bright light of the orbs, he sees how beautiful the holy etchings of Pae are on the outsides of the bowl...and how gory and befouled the inside of the bowl is with the residue of the dark ritual. If only they had some running water, or some other way of cleaning the bowl...
Mar 27, 2024 1:57 pm
Al gazes emerald eyes upon the silver bowl. But with knightly disdain, for at how grimy the relic is!

I could clean that up, with water from my water skin, if it pleases the group. Probably just needs a good scrubbing, with gauntleted hands!

Al has a stern look about him, as though he’s being completely serious.
Mar 27, 2024 8:38 pm
Kragga carefully observes the the movement of the spheres. He becomes completely immersed in the beauty of their movement.
Last edited March 27, 2024 10:27 pm

Rolls

Arcana check (unknown DC) - (1d20+4)

(20) + 4 = 24

Mar 27, 2024 11:22 pm
"I appreciate the offer," says Aanbo, holding the silver bowl out for Albertus's care.
Mar 27, 2024 11:32 pm
Our paladinic fellow accepts the silver bowl, with gauntleted hands outstretched. With knightly reverence, Al utters a brief prayer of thanks, to Pelor. Then, Al begins pouring water slowly from his waterskin, wiping the bowl gently, and blowing gently on it in attempt to offer paladinic polish.
Last edited March 27, 2024 11:32 pm
Mar 27, 2024 11:58 pm
Squinting and using his peripheral vision, Kragga inspects the blindingly-bright globes. Recalling various bits of esoteric history and research that he's conducted in the Boccoboban Temple, he remembers reading lore concerning long-forgotten magic. In particular, there were accounts of an ancient, lost spell called "Continual Light," that was said to create an enduring radiance that rivaled the sun. Blinking green afterimages out of his eyes, Kragga strongly suspects that these orbs are simple stone knobs that had this Continual Light cast on them. Certainly it's bright enough. Fascinating. The spell even generates a fair amount of heat! The ancients really had impressive magic. Blinding, but impressive...

In the midst of his musings, Kragga realizes that the others were talking about scouring the silver bowl some time ago, and that he could easily clean it to a sparkling shine with the basic Prestidigitation taught him by the sages early in his studies...but this realization comes too late. Albertus has already poured out his water and scrubbed the bowl using his elbow grease. Unaware that the half-orc could have saved them time and trouble, Albertus proudly hands the cleaned silver bowl back to Aanbo.
Mar 29, 2024 1:30 am
Al stands back and gazes emerald eyes upon the silver bowl. Sure.y impressed with how clean and shiny it now is!
Turning paladinic attention to the stone knobs with their magical light.
Where to now, friends?
Mar 29, 2024 6:16 pm
"I think there are other rooms to investigate, but I'm not sure," Aanbo says to Albertus. "And Theran is looking after the sleeping man. I'm going to see if I can make this antidote the journal talks about."
Mar 29, 2024 7:26 pm
OOC:
That's good role-playing, I like it! Outcomes are below.

...but just in case any players are unsure about what remains to explore inside the Forest Ruin, let me remind them that the Map thread has floor-by-floor maps of all the areas you've explored, which should make it clear where you haven't been (yet). Specifically, there is the room with the magic doorways on the first floor, and the stairs leading down from the kitchen (also on the first floor).
Ogbar hacks at the plants, slicing through canes and yanking away vines to clear a space to work on the stone table. Aanbo puts the freshly-cleaned silver bowl on the table, puts the herbs inside, and uses the pommel of his dagger as a pestle to grind up the herbs. Although only a drop is needed, nearly everyone is able to provide some blood to add to the bowl (from their wounds). Then they step back, wondering if the brightness of the Continual Light orbs is enough to stand in for "the glorious light of Pae."
[ +- ] Second Floor of the Forest Ruin
Mar 29, 2024 8:14 pm
Aanbo can only trust the process as he waits for the concoction to cure. In the meantime, he muses, "I wonder if it's 500 heartbeats from an excited person, or an overly calm one? I hope it's not 500 from the likes of the sleeping man next door."
Mar 29, 2024 11:20 pm
Kragga is humbled by the powerf magic displayed by the With no way to take the continual flame, and recognizing he might disrupt the ecosystem here, he simply notes the location for future retrieval, should his order insist.

"Is this enough, then, to create the antidote?" Kragga asks Aanbo. "I am feeling satisfied with out findings, otherwise."
Last edited March 29, 2024 11:24 pm
Mar 29, 2024 11:48 pm
After retrieving all the items needed to leave a note, Theran begins scribing:
Good Day, Sir;

I hope this letter finds you well, upon waking from your slumber. Assuming you are in good health, praise be to Pae!

My name is Theran. I am a young wood elven Druid. My party, known as Dungeon Busters, sought out this temple after a young child fell ill from a poisoned trap.

What I must tell you next will weigh heavily, so please steady yourself.

One of your own, Kaufra by name, had been seduced by whisperings from Kyuss. The rest of your faithful will not be waking with you, and I am truly sorry for both your loss, and that you must suffer such news having just awoken.

The temple -- outside, but especially inside -- is quite heavily trapped. As you move through your surroundings, please be careful. The stairs are trapped, and there is a large pit in the main room hidden by illusion, amongst a variety of spears, blades, needles, and more. I truly implore you to use utmost caution!

Again, I apologize for placing such heavy knowledge upon you at the moment of glorious awakening, but we thought it best to prepare you for what awaited outside your door.

I write this missive on the XX day of YY in the year 1234.

Respectfully,

Theran Naïlo
Dungeon Buster in good standing.


Placing the letter neatly where it would be seen, Theran moves out to find someone who might be able to copy the letter into a language more fitting the old man's time.
Last edited March 29, 2024 11:50 pm
Mar 30, 2024 3:09 pm
As Kragga is considering whether a globe could be removed with the spell intact - someone with stoneworking experience could probably break it off without disrupting the magic - Theran enters the lush conservatory, blinking in the bright light. The druid is looking for him to translate his letter, since the wizard's the one who has been translating the ancient texts. Albertus figures nearly anyone in the party could climb onto the table (once the monk is finished with his experiment) and then be able to reach the shining globes; Xana still wouldn't be able to reach them, though.

With nothing better to do, Joseph toys with the amulet that he took from one of the Heralds. Ogbar pines for Olga, sighing loudly in both impatience and longing.

As Aanbo considers the question of heartbeats, he notices that the simple mixture - just a damp vegetable paste, really - has gradually changed color, gaining a purplish tinge that wasn't present in any of the ingredients. Barring the possibility of magically-comatose heartbeats - which he does, figuring that the recipe's writer wasn't comatose at the time of writing - Aanbo figures that the mixture is as ready as it will ever be.

The Dungeon Busters are all in the conservatory now; what do you do next?
Mar 30, 2024 4:58 pm
Kragga has been too involved in the study of the glowing orbs to notice his translation services are needed. Upon realizing this, he busies himself with the task, impressed with Theran's thoroughness. Although handwriting has never been his forte (the quills are always so damn small in his hands), he does a passable job. However, his mind never stops thinking about the continual flames.

"Aanbo, do you possess the famed stone-working knowledge of your Dwarven heritage? Do you think you could climb up and separate one of the glowing spheres without disrupting the magic?"

Kragga stands by, ready to be of assistance (or provide aid action) if the need arises.
OOC:
Thanks for the assist, spaceseeker!
Last edited March 30, 2024 5:05 pm
Mar 30, 2024 5:40 pm
Aanbo shrugs. "In my studies of the earth, I've learned that stone is like the land's skeleton, similar to how our bones form the foundation of our bodies. When placed together with care towards the channeling of the earth's energy flow back to its roots, such construction can last for many years."

Seeing that he's beginning to distract from the main topic with his soliloquy, Aanbo coughs into his fist and clears his throat. "Sorry. Um, I can at least tell you where on the column you should strike to properly remove those globes."

Aanbo shields his eyes as best he can from the light so that he can focus his attention on the connections of the globes to their mounting, and the proper point to sever that connection.
Mar 31, 2024 12:02 am
OOC:
He can't see anything himself - it's blindingly bright. If Aanbo wishes, he can climb up onto the table and feel the stone to detect the correct place to crack off one of the globes. If so, roll an INT (Insight) check, with ADV from Kragga's aid (and doubling the proficiency bonus for the dwarf's Stonecunning). The result will determine whether you get one or both Continual Light globes successfully.
Mar 31, 2024 7:31 am
"You're looking stumped! Need any help from me?" Xana looks over at Kragga and Aanbo. She can tell they're planning something. They've both got one of those thinking looks on their faces.
Mar 31, 2024 4:25 pm
Not being able to see from the ground, Aanbo tests the stability of the table before climbing up to get a better look. "Anyone have a bedroll or a blanket? Maybe we can cover the light for a bit."

He feels the stone for a good location to separate the globe from the wall.

Rolls

Insight (INT) (Advantage) (Prof Bonus) - (2d20H1+5)

(173) + 5 = 22

Apr 1, 2024 1:44 am
The old stone speaks its secrets to Aanbo through his fingers, and he is able to feel exactly where to strike with the pommel of his dagger - crack! crack! crack! - at five points around the rock stalk supporting the globes. They drop easily into his hands.

The party now has two globes that shed light as bright as the sun 30'. Each one is one pace boot across and is surprisingly light, weighing only 25 pounds. You'll need to decide what you will do with them, and with the antidote mixture that has cured in the silver bowl. At some point, Joseph extinguished his candle, and has slid the silver candlestick into his bag.
Apr 1, 2024 1:58 am
"I'd like to hold onto one of these globes for a bit longer," says Aanbo, leaving the second to the others to decide. "If nobody minds, I'd like to make additional doses of this antidote, especially since we have an abundant supply of ingredients. Please call for me if you need me."

The monk will first look for more containers to hold the mixture, venturing into the kitchen if need be.
OOC:
Not sure how much I could make given the supply, but I'd like to try for as much as our time and resources might allow.

Len

Apr 1, 2024 5:42 am
Kragga hefts the second sphere. Though not heavy for a stone of this size (perhaps it is hollow?), it is still not lightweight. Thus, because he is the strongest, even above Ogbar, he volunteers to take it.

"I can haul this out of here. Quite a find!" Kragga will put the orb in his backpack, rearranging everything to fit. He can't help but think of this as a good omen, a positive sign that he was indeed meant for this kind of mission, as the priests had foretold.
OOC:
So, the orbs are basically the size of a basketball?
Last edited April 1, 2024 4:41 pm
Apr 1, 2024 3:24 pm
Len says:
So, the orbs are basically the size of a basketball?
OOC:
You know, that makes a lot more sense than what I described; I'm revising the description to say that the orbs are about a boot across. I was forgetting how long the original measurement, a pace, is. If the globes were a pace across, they wouldn't be able to fit in a pack! A boot is much better; I'll amend the previous description.
Apr 1, 2024 3:34 pm
Using the Continual Light orb he retrieved, Aanbo can craft more of the mixture for as long as he wants and the party remains in the ruin. The first batch of mixture is apparently ready to use. After completing the translation/inscription work, Kragga hands the completed letter to Theran and then rearranges his pack to fit the other glowing orb. Xana asks whether they want any help. Theran has the completed letter. Tired of his fruitless daydreaming about the chieftain's daughter, Ogbar approaches Albertus: "I'm tired of all this study. I want to do something. What about you? Would you like to try to get into the room on the first floor, or see what's down the stairs from the kitchen?"
Until he's specifically called out to help with something, Joseph occupies himself by counting the exact amount of coins in the strongbox.

Len

Apr 1, 2024 10:18 pm
Quote:
You know, that makes a lot more sense than what I described; I'm revising the description to say that the orbs are about a boot across. I was forgetting how long the original measurement, a pace, is. If the globes were a pace across, they wouldn't be able to fit in a pack! A boot is much better; I'll amend the previous description.
OOC:
No worries! I googled what a 'pace' was, and there were a lot of different answers, but the average was about 30", which is pretty much the diameter of an NBA regulation basketball (29.5"). Just wanted to make sure I am on the same page with you.

I appreciate that you're trying to use units of measure that conform to the time period. Nobody would know what a basketball is, for example!
Apr 1, 2024 10:22 pm
Quote:
Ogbar approaches Albertus: "I'm tired of all this study. I want to do something. What about you? Would you like to try to get into the room on the first floor, or see what's down the stairs from the kitchen?"
OOC:
I see that WhiteDwarf is away for another 48 hours or so (according to the absence thread), so I'll answer the question.
Kragga steps in. "Very well, Ogbar. Let's go see what is below the kitchen. Since it's excitement you're looking for, I invite you to go first down the stairs."
Apr 2, 2024 1:12 am
Len says:
I googled what a 'pace' was, and there were a lot of different answers, but the average was about 30", which is pretty much the diameter of an NBA regulation basketball (29.5"). Just wanted to make sure I am on the same page with you.

OOC:
Heh. That pretty tidily matches what is written up in our world book thread for the distance of a pace, at least for a size M creature. I'm tickled to learn that my game-invented term has some resemblance to historical measurements!

Although I should note that the measurement I was talking about was the diameter, not the circumference. An NBA basketball is a bit under 10" in diameter.
Apr 2, 2024 3:44 am
Ogbar
Ogbar leads the way eagerly into the meditation room and down the stairs into the kitchen again, pushing eagerly at the edge of the darkness beaten back by the light. The wizard and the paladin follow more cautiously. The northman hesitates for a moment at the top of the stairs, setting a foot on the top step then withdrawing to wait for a wall of spikes to emerge from the wall. Seeing that no such trap is triggered, he tightens his grip on his axe, flashes a wild-eyed grin at his companions, and proceeds boldly down into the depths ahead of the others.
OOC:
Someone has to provide illumination. Is Kragga holding the globe or a torch, or are the three proceeding in the light of Albertus' torch?
Apr 2, 2024 2:23 pm
Theran positions the letters together (offset a bit) in a conspicuous location the man should easily see upon waking before placing something with a bit of weight to hold them. Not knowing what else can be done, he will ask Joseph to relock the door to the man's room before heading off to find the others.
Apr 2, 2024 5:17 pm
Albertus attempts to hold his torch out for kind companions to benefit from its light.
Stay close friends, I will do my best to light the way.
Apr 2, 2024 9:25 pm
MaJunior says:
Theran positions the letters together (offset a bit) in a conspicuous location the man should easily see upon waking before placing something with a bit of weight to hold them. Not knowing what else can be done, he will ask Joseph to relock the door to the man's room before heading off to find the others.
Finished with his task, Theran calls Joseph out of the office (where he was counting coins) into the hallway. With the door to the conservatory open, Xana and Aanbo can hear this conversation, too. Joseph points out that there wasn't a lock on the door, just a trap. "I can flip the switch to re-engage the spear trap if you want," the halfling shrugs, "Or you can. The switch is right here." He shows the previously-hidden switch and demonstrates how to activate and deactivate the trap (no roll needed). "We can set it to active again, if we're going to leave him here to wake up on his own at some point in the future. The traps were to protect the sleepers, after all." He frowns. "It only just occurred to me that there isn't a switch for the trap on the inside of the room. Maybe I missed it? Or maybe the old man can just remove the spear from the wall somehow? Or maybe the expectation was that others would wake first, and go around deactivating the traps before the others awoke?"
OOC:
Which group of people will Theran join: the people in the conservatory, making more mixtures (Aanbo & Xana), or the three headed into the basement (Albertus, Kragga, & Ogbar)?
Apr 2, 2024 9:40 pm
[ +- ] Forest Ruin basement
With torch in hand, Albertus proceeds down the stairs after Ogbar, followed by Kragga. The clear floor of the kitchen gives way to stone steps leading down into progressively thicker layers of dust. As they walk, they stir up the dust and smell the rich, cloying aroma of mildew and other fungus. The stairs open into a cellar tiled with stone. Blackened with age, wooden boxes and barrels are piled high in the corners. A doorway into another room to the south is blocked by a closed and rusted iron portcullis. A chain emerging from a hole in the wall by the portcullis is wound around a winch by the doorway.
Apr 3, 2024 11:15 pm
Al examines the portcullis and then the winch. He tries drawing upon soldierly expertise, to gauge how sturdy the operation is, given the extent of rust and age.
Apr 3, 2024 11:44 pm
The portcullis and chain are both lightly corroded, suggesting that there is some amount of moisture in the air (also supported by the darkening of the wooden boxes and barrels stacked throughout the cellar room). But only a bit of moisture; they otherwise seem sturdy enough. The anchoring of the winch seems quite solid, as are both the chain and the gate. Shining the torch through the iron grid of the portcullis, Albertus can see some of the the room beyond: sturdy tables covered with dusty shapes that might be tools or weapons, what is definitely an anvil, and a dark wooden door on the left/east wall. So far, Kragga has hung back by the stairs, and Ogbar has ventured into the center of the room, wary (yet half-hoping) lest something jump out at them.
[ +- ] Forest Ruin Cellar
Albertus, looking at the rusty metal, can roll a WIS Insight check. Aside from that, what is everyone doing?
Apr 4, 2024 12:18 am
Aanbo continues the creation of sleeping antidotes, though he keeps a eye on any call or signal that might indicate his companions need assistance.

The monk considers actually leaving behind his Continual Light stone, suddenly remorseful of how its absence will cause the conservatory to perish. He looks to see if there's a different location for it to be hung so that it can provide at least half of the original capacity.
Apr 4, 2024 12:46 am
OOC:
Rolling.

Rolls

Insight - (1d20+3)

(8) + 3 = 11

Apr 4, 2024 2:39 am
Kragga will rummage through the wooden boxes and barrels to reveal their contents.
Apr 4, 2024 3:55 pm
There is no reattaching the stone sphere to the column it was suspended from, short of Mending magic. Aanbo is fairly confident that he could craft some kind of sling to suspend it from the ceiling again, with the correct materials. As an alternative, given the sphere's surprisingly light weight, he could fashion some kind of stand for it, so that it would be elevated from the tabletop (which would cast shadows downwards if he were to just leave it there).

Albertus realizes that the rust on the metal is recent. If there had been moisture in the air to rust the iron for centuries, the chain would have fallen apart and the bars of the portcullis degraded to the point that he could snap them with his hands. That this isn't the case means that something changed in the last months or years.

Kragga examines the boxes, which are slightly swollen. Cracking the top, a smell of mildew wafts in his face. Inside are more of the Heralds' white robes, but they're all rotted. A second box contains textiles or blankets, similarly befouled. In another crate are various bits of metal chain and wire, all of which are corroded like the portcullis and winch chain. He checks a small barrel; the contents within slosh and glop viscously, and the sides of the barrel weep with moisture, which smells like badly fermented cider. Whatever magic has been preserving things upstairs for the many centuries since the Heralds went to sleep has either worn off here or didn't extend down in the cellar in the first place.
Apr 4, 2024 5:57 pm
Aanbo looks to use some of his rope to fashion a sling, enough to secure the globe above yet allowing ample light through.
OOC:
Without trying to metagame too much, does anyone in the party have the Mending cantrip?
Apr 4, 2024 11:49 pm
Rust in the portcullis and winch is recent, friends. This has been used lately.
Al attempts to unwind the winch to open the gate.

Len

Apr 5, 2024 3:06 am
CancerMan says:
Without trying to metagame too much, does anyone in the party have the Mending cantrip?[/ooc]
OOC:
No mending here, alas!
WhiteDwarf says:
Rust in the portcullis and winch is recent, friends. This has been used lately. Al attempts to unwind the winch to open the gate.
Satisfied that the crates are full of junk, Kragga comes forward to aid Albertus with the portcullis, in case it is too heavy.
Apr 7, 2024 5:24 am
Upstairs, Aanbo puts the finishing touches on the rope sling he's fashioned to hold the glowing globe and is working on attaching it to the ceiling. Xana is providing supervision and suggestions, as usual. Theran is examining the plants in the conservatory; amongst all the herbs and vegetables, several of the plants are unfamiliar to him, either breeds that he doesn't recognize, plants that are foreign to these lands, or species that have been lost to time. Joseph is sharpening a dagger with a whetstone. This activity is all interrupted by a faint vibration they feel through the floor and, a split second later, the sound of a crash.

Downstairs, Al and Kragga haul on the winch as Ogbar stands ready to confront any dangers in the room beyond the portcullis. But the chain was apparently not connected to the gate! Instead, a hidden latch releases as the heroes pull the chain, and the section of floor they're standing on drops out from under them, swinging down on hinges to slam against the side of a hidden pit with a loud BOOM!

Ogbar, Albertus, and Kragga must make a DC13 DEX saving throw to avoid the pit or fall in if they fail.

Ogbar tries to catch the edge but his hands are full with his axe and he bounces off and into the pit.
Ogbar takes 2 points of bludgeoning damage.

Rolls

Ogbar DEX save DC13 - (1d20+1)

(8) + 1 = 9

Damage from falling into the pit - (1d6)

(2) = 2

Apr 7, 2024 5:29 am
Aanbo freezes at the impact. He looks down at a Xana from his perch, rope and light globe in hand. "What was that?"
Apr 7, 2024 2:11 pm
OOC:
haha, I didn't mean to type the 4, should just be +1. Should be a success either way.
Kragga deftly avoids the opening pit by holding onto the chain and swinging to safety at its edge. His attention immediately shifts to his comrades, to see how they fared. He will help each that fell out of the pit.

Kragga announces: "I think I have seen enough of this place."
Last edited April 7, 2024 2:17 pm

Rolls

Dexterity save - (1d20+1(DC13))

(19) + 14 = 33

Apr 7, 2024 4:09 pm
Al always knows trouble when he sees it. Unfortunately, our paladinic fellow only sees it a bit too late!

Gauntleted hand looses from the winch, only as our Oedridian knight takes terrible tumble. Straight down into ye ole freakin’ pit!

Aaaahhhh…!
THUD
Ow.
Last edited April 7, 2024 4:42 pm

Rolls

Dex save - (1d20+1)

(11) + 1 = 12

Falling dmg - (1d6)

(5) = 5

Apr 8, 2024 5:00 am
WhiteDwarf says:

Aaaahhhh…!
THUD
Ow.
OOC:
Note that I intended for the damage I rolled to apply to anyone who failed their check, so Albertus only takes 2 damage.
Apr 8, 2024 5:04 am
Ogbar
Ogbar yells: "It was another trap! We're in a pit!" in the hopes that the others will hear it (they can, distantly). The barbarian then gives Albertus a leg up so that he can reach Kragga's outstretched hand. The half-orc helps him up. Ogbar then leaps up to try to grab the edge...he misses the grab by feet and drops back down. Having failed that, he reaches his axe handle up to his fellows, and they heave it up far enough that he can grab the edge and pull himself up. "Well, that didn't work." he huffs, embarrassed. "But by what we can see in the other room, there is a way in there. We just have to find it."

Rolls

Athletics DC10 - (1d20+4)

(4) + 4 = 8

Apr 8, 2024 5:09 am
"I'd better finish up here," says Aanbo to Xana, "then see what's going on downstairs." He hopes his quick attempt to secure the globe will suffice, at least for now, and then hustles to check on the rest of his companions.

Joseph Nimblefingers

spaceseeker19

Apr 8, 2024 5:45 am
Joseph Nimblefingers
Joseph jumps up with Aanbo and fumbles to pull out the silver candlestick and light the candle again. "Yes, it sounds like they might need help." As they head out the door, the halfling calls over his shoulder to Theran and Xana. "What about you two? Coming?"
Apr 8, 2024 1:40 pm
Theran nods, tucking a few seeds and clippings from unidentifiable plants into a pouch before turning and making his way to aid the others.
Last edited April 8, 2024 1:41 pm
Apr 9, 2024 3:21 am
The party regroups in the basement, with Aanbo, Joseph, Theran, and Xana rushing down the stairs from the kitchen to find Al, Kragga, and Ogbar in a dusty cellar storeroom, dusting themselves off at the edges of a pit opposite a closed portcullis.
[ +- ] Forest Ruin Basement
How do you want to proceed?
Apr 9, 2024 4:27 am
"Is it worth investigating further?" asks Aanbo, concerned about everyone's condition.
Apr 9, 2024 3:29 pm
"Absolutely! It's clear that I will have to take the lead on this. Stand back, everyone." Xana moves towards the pit, looks at it, then looks at the portcullis. "Hmmmm." Xana attempts to tiptoe around the pit to the door to open it? Barring that, she'd try to blast it open from afar.
Last edited April 9, 2024 3:29 pm
Apr 10, 2024 5:16 am
Kragga stands back to let the spirited halfling deal with the task. But, he stands close enough to catch her with his long arms if she takes a wrong step and falls in.
Apr 10, 2024 11:00 pm
Xana edges around the pit, tries to lift the gate, then looks around a bit more when she is unable to budge it. It clearly isn't loose in a channel; it's hooked up to some mechanism separate from the winch and the trap. As Kragga hovers protectively near her, the gnome looks to her left, peering into the shadows behind the boxes. "Aha!..." she begins, pouncing at something she sees, but then is disappointed that it was just a place where the stones forming the wall had shifted slightly.

She follows this hunch further, looking behind the boxes that the wizard had examined earlier. "Aha!" she says again, this time with more definite satisfaction as she shifts some boxes on the eastern wall to reveal a small lever. "Sometimes it requires more complicated thinking!" She flips the lever, and, following a few groaning clunks of machinery in the walls, the portcullis retracts into the ceiling with the rattle of more hidden chains. Joseph and Ogbar lead the way into the room beyond, stepping lightly over the corner of the pit in front of the doorway.

The dust is less thick in this workshop room: evidence that there is less here to decay, though the smell of mold is stronger here. Sturdy wooden tables stand here, their legs speckled with mildew. Each table is littered with tools and crafting implements, and on the south wall is a small forge and anvil. A small collection of rusted weapons - spears, arrows, scythes - is carelessly stacked on the table in the southeast corner. There is a closed wooden door with discolored patches and banded with rusty iron leading east.
[ +- ] Forest Ruin's basement, with workshop
Each character who enters the room can attempt a Perception or Insight check, DC10.
Apr 10, 2024 11:10 pm
Theran carefully steps across the corner of the trap, entering the room at an angle as the odor assaults his nostrils. Decay and mold may be a perfectly normal part of nature, but it doesn't make them a pleasing scent.

As he sees the door, he tries to remember what was above the area beyond the door.
Last edited April 10, 2024 11:13 pm

Rolls

Perception (WIS) - (1d20+5)

(20) + 5 = 25

Apr 11, 2024 12:57 am
Aanbo makes a mental note of the location of the lever that Xana found. As the others venture into the workshop, he remains outside so that he can open the portcullis if needed.
Apr 11, 2024 1:07 am
Kragga follows Xana into the room, if only to hold a torch aloft and light the way. Otherwise, he hangs back and observes.

Rolls

perception (DC 10) - (1d20)

(13) = 13

Apr 11, 2024 6:40 am
MaJunior says:
Theran ... tries to remember what was above the area beyond the door.
Theran is confident in his orienteering: the workshop is below and to the east of the illusory pit trap containing the gold chandelier and all the medallions from the disintegrated Heralds. Whatever is beyond the door is about 20 feet below the overgrown veranda with the trapped statues.

Theran and Kragga both notice that the stains on the door seem to be fresh, and the wood seems to have swollen around the rusted iron bands and in the frame. In fact, Theran notices that the wood is "sweating" in places, beads of condensation visibly standing out on the darkest stains, toward the bottom of the door.
Apr 11, 2024 3:59 pm
"Heat, maybe?" Theran posits as he inspects -- careful not to touch! - the swelling and sweating of the wood. He will use the back of his hand to touch the handle, testing to see how warm it is.
Apr 12, 2024 1:55 am
Kragga responds to Theran, impressed with his acute senses. "Does heat do this to wood? I confess, I know nothing of this phenomenon. But I am wary of it, given all the other traps in this place."
Apr 12, 2024 2:07 am
"Heat certainly can cause wood to sweat, not unlike it does the rest of us," Theran says. "But like you, I am wary of the overwhelming number of traps, and so I have concerns this may be something else at work here."
Apr 12, 2024 2:32 am
Aanbo remains confident in his decision to remain behind, poised to press the portcullis lever in case a hidden mechanism traps his companions in the workshop. "Well, I'm here, ready to help if needed," he says aloud to help affirm his assistance.
Apr 12, 2024 2:40 am
"I'm content to leave this door closed. I am satisfied that we have discovered the glowing stone orbs and the antidote."
Apr 12, 2024 8:53 pm
Theran feels the door; the lower half is wet as if with condensation. He also feels a tremor in the wood, as if something is scratching or rubbing against the door on the other side. The damp explains the mold, and the rust in this room and the previous one: there's much more moisture down here than in the ruin upstairs. The druid looks down at the bottom of the door, and sees that the wood, which was carefully fitted to fit neatly in the frame, has swollen down to connect with the floor. This would take a lot of liquid. There's no smell other than the mildew, so it's water or something similarly low odor. Toward the bottom of the door, the wood is slightly soft to the touch. The swelling would make it hard to open the door, but it would be easier than it looks to break it.

Joseph Nimblefingers

spaceseeker19

Apr 12, 2024 8:59 pm
Joseph Nimblefingers
"Well, I'm satisfied." Joseph says, looking at the discarded weapons, "I'd be content to go back upstairs and try the antidote."
Apr 12, 2024 9:02 pm
Ogbar
Ogbar grumbles. "Are we going to go back without seeing what's on the other side?" He sighs. "Well, what about the magic door upstairs? Are we going to leave that, too?"
Apr 13, 2024 12:09 am
Al defers to kind wisdom of his friends.
Shall we go upstairs and try the antidote, then?
Apr 13, 2024 12:51 am
Aanbo asks, gravity in his voice, "Are we prepared to help the old man transition into this new world?"
Apr 13, 2024 12:55 am
"There is... something... on the other side. Movement. The handle doesn't feel warm, so I don't think heat caused the wood to swell and sweat. It seems like just an overabundance of water?"

The elf squats down and pokes the door with the pommel of his dagger, so he can see how it responds to the liquid.

"If I didn't think such a thing highly improbable, I would almost think the room beyond is literally full of water and would cascade out in a torrent of we opened or breached the door. Although admittedly, it might be amusing to witness."
Last edited April 13, 2024 12:56 am
Apr 13, 2024 11:04 pm
Al approaches the door and places gauntleted right hand upon it. Closing his eyes in concentration, our paladinic fellow attempts to discern evil presences nearby.
OOC:
Move to the door and activate Divine Sense.
Apr 14, 2024 2:07 pm
Xana perks up at Theran's comment. "It would be amusing... let's do it!" She readies herself to stand back and blast it open if needed.
Last edited April 14, 2024 2:07 pm
Apr 14, 2024 10:13 pm
Kragga moves well out of the way of danger in case Theran and Xana manage to open the door.
Apr 14, 2024 10:16 pm
"Um, okay," Aanbo says to himself. He takes a position flanking the portcullis, ready to assist people in clearing the pit if there's an immediate retreat.
Apr 14, 2024 10:47 pm
"Um, Al? If you wouldn't mind?" Xana attempts to shoo him away from the door. "What are you doing?"
Apr 14, 2024 10:57 pm
"I never said it was a good idea," Theran mutters as he moves out to the other side of the pit trap, hoping that the hole will contain the water.
Apr 15, 2024 3:15 am
Unlike his previous communion with Pelor, this time Albertus detects nothing particularly evil or good in the area: there are no undead, demons, or devils nearby, nor has anything been consecrated or desecrated. But he, too, feels a bit of scraping or scratching on the other side of the damp door.

While he's doing this, the others have moved away from the paladin, wary of what may be unleashed when Xana blasts the door or Albertus smashes it.

Joseph climbs onto the workbench with the rusted weapons, ready to attack anything that comes through the door from the side. Ogbar plants his feet firmly in the center of the room and tightens his grip on his axe, ready to come to Albertus' aid if a threat materializes. Aanbo flanks the portcullis, while Theran and Kragga retreat on the other side of the pit. Xana prepares to blast the door.
[ +- ] Basement workshop
OOC:
Is everyone pictured about where they want to be? I wasn't sure about Aanbo's "flanking" of the portcullis and on which side of the pit he wanted to stand. Does Xana want to be there, or closer/further?
Apr 15, 2024 4:28 am
OOC:
Thanks for the map. I was thinking of Aanbo moving directly south so that he is on the eastern side of the pit (where Albertus was in the previous map). In my head I envision him reaching out to catch anyone trying to jump over the pit from the south and pulling or pushing them across, basically trying to assist any Athletics or Acrobatics checks people might have to make.
Apr 15, 2024 5:40 am
OOC:
Good; I've adjusted it.
[ +- ] Forest Ruin, basement cellar & workshop
Apr 16, 2024 7:20 pm
Ogbar
With as much patience as he can muster, Ogbar politely taps Albertus on the shoulder. The holy warrior, focusing deeply on his paladinistic thoughts, starts and then steps to the side. Ogbar nods, once, in acknowledgement of this courtesy...then he kicks the door.

Rolls

STR check to kick down the door - (1d20+2)

(11) + 2 = 13

Apr 16, 2024 7:39 pm
The door sags into soggy splinters under the barbarian's boot. A wash of foul water flows into the room, carrying sodden chunks of the door...but it's less water than Xana was hoping, as it doesn't knock anyone down.

The collapse of the door greatly surprised a large, scraggly rat (its body is perhaps a pace long) that was gnawing on the wood. The light reveals several more filthy, scampering rats, darting this way and that around a fallen water tank and a large puddle of water originating from it that persists even now that much of the water has flowed out of the room. Trickles from a broken pipe sticking out of the southeast wall show where water flowed into the tank, and possibly how the rats got into the cellar. The smell is overpowering, and the floor of both the workshop and the cistern room is slick with water.
[ +- ] Forest Ruin basement with Cistern
Roll initiative and declare what you want to do, even if it is to leave; the order of operations may be important. There are eight cave rats. The pool itself (greenish area on the map) is difficult terrain.

Rolls

Cave rat initiative - (1d20)

(19) = 19

Apr 16, 2024 8:14 pm
"Back this way?" Aanbo suggests, gesturing to those in the workshop to retreat so that the pit and portcullis can serve as barriers. He is ready to assist anyone that tries to clear the pit.

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Apr 16, 2024 8:40 pm
Albertus follows his friend back to sidestep the pit

Rolls

Initiative - (1d20+1)

(16) + 1 = 17

Apr 17, 2024 12:02 am
Theran readies his staff, but stays across the pit trap from the rodents.

Rolls

Initiative - (1d20)

(3) = 3

Apr 17, 2024 12:57 am
Kragga readies his arcane focus as soon as he sees the wriggling rodents with an intent to immolate them.

Rolls

Init - (1d20+1)

(4) + 1 = 5

Apr 17, 2024 4:28 pm
Ogbar
Ogbar hacks at the rat adjacent to him with the axe of his ancestors.

Rolls

Ogbar initiative - (1d20+1)

(5) + 1 = 6

Greataxe, slashing damage on a hit - (1d20+5, 1d12+2)

1d20+5 : (8) + 5 = 13

1d12+2 : (10) + 2 = 12

Joseph Nimblefingers

spaceseeker19

Apr 17, 2024 4:32 pm
Joseph Nimblefingers
Joseph hops down from his perch with a splash, and stabs daggers toward the cave rat.

Rolls

Joseph initiative - (1d20+2)

(8) + 2 = 10

Dagger, damage on a hit, sneak attack - (1d20+4, 1d4+2, 1d6)

1d20+4 : (7) + 4 = 11

1d4+2 : (4) + 2 = 6

1d6 : (4) = 4

Bonus action dagger, damage on a hit - (1d20+4, 1d4+2)

1d20+4 : (10) + 4 = 14

1d4+2 : (2) + 2 = 4

Apr 17, 2024 6:51 pm
The cave rat is surprised by the appearance of the Dungeon Busters, and does not react in time to avoid getting skewered by Joseph's daggers. Then, because that one is dead, Ogbar has no adjacent rat to attack. The rogue and the barbarian step back with Xana, waiting to see if more rats try to come through the doorway. They do not seem to, though party members can see them scurrying around in the cistern room.
OOC:
If you have a ranged attack available, you can attempt to hit a cave rat with a spell or missile through the doorway, as they are scurrying back and forth constantly. Those on the other side of the pit, in the cellar room, can hit a rat by attacking AC16 (3/4 cover). Those in the workshop room - Xana - can hit a rat by attacking AC13 (1/2 cover). For anyone who enters the cistern room, the rats will be much easier to hit: AC11. In any case, take your actions for this surprise round.
[ +- ] Forest Ruin basement rooms

20 - Aanbo - helps Albertus cross the pit
19 - cave rats
17 - Albertus - moved up, attacked
10 - Joseph - attacked, moved back
6 - Ogbar - moved back
5 - Kragga - missed with fire bolt
5 - Xana - hit with eldritch blast
3 - Theran - waiting to assist where there's need
Apr 17, 2024 11:43 pm
Deciding to return and aid his companions, Albertus strides south and into the cellar. His handy sword at the ready, he swings at the nearest rat!
OOC:
Moving south and into the cellar, then attacking, in as much as my actions during the round allow please.

Rolls

Attack - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (4) + 3 = 7

Apr 18, 2024 1:23 am
Kragga spots a dark shape, wet shape emerge from the water, wriggling violently. He doesn't waste time lighting it up. "Magna globi ignis!"

Kragga curses under his breath as his bolt of fire goes wide.
Last edited April 18, 2024 1:25 am

Rolls

Fire Bolt (AC 16) - (1d20+5, 1d10)

1d20+5 : (3) + 5 = 8

1d10 : (1) = 1

Apr 18, 2024 2:42 am
Theran, not having many options available from his current location, holds his ground for the moment.
Apr 18, 2024 5:21 am
Aanbo holds, maintaining his readiness to help anyone crossing the pit.
Apr 19, 2024 12:28 am
Xana does what she does best, leading from behind. "I've got this! Don't worry, I’ll provide cover!"
Last edited April 19, 2024 4:13 am

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Eldritch Blast - (1d20+4, 1d10)

1d20+4 : (10) + 4 = 14

1d10 : (7) = 7

Apr 19, 2024 5:52 am
As Ogbar and Joseph step back, Aanbo helps Albertus leap across the pit. The paladin then rushes forward and splashes into the cistern room, slicing one of the other cave rats in half. Kragga, not expecting one of his companions to run in front of his difficult shot, jerks his hand back and the fire bolt goes wide of its mark and scorches the wall of the workshop. But Xana's aim is not obstructed; the dark energy flows from her and explodes a third cave rat.
[ +- ] Forest Ruin Cistern
Thus the surprise round ends.
ROUND ONE

The remaining five cave rats turn and focus on trying to bite Albertus.
What do each of you do?

20 - Aanbo
19 - cave rats
17 - Albertus
10 - Joseph
6 - Ogbar
5 - Kragga
5 - Xana
3 - Theran
Apr 19, 2024 6:01 am
"Anyone else?" asks Aanbo, resolved in his assistance for those crossing the pit.
Apr 19, 2024 3:16 pm
Kragga, feeling the bloodlust begin to boil in his veins again, continues to launch magical bolts of fire into the fray, careful to avoid hitting his comrades.

Rolls

Fire Bolt (AC 16) - (1d20+4, 1d10)

1d20+4 : (16) + 4 = 20

1d10 : (10) = 10

Apr 19, 2024 3:56 pm
Sorry, Al exclaims to his half-orc friend. Apologizing for interfering with earlier, fire-bolted attack!
Sashaying south, Al swings his mighty sword at the southern-most rat!

Rolls

Longsword - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (2) + 3 = 5

Apr 20, 2024 4:58 pm
Aanbo waits with his hand out, ready to assist Theran or Kragga across the pit.
The cave rats swarm over the intruder in their space, Albertus. He is able to fend off most of them, but one squirms under his shield and bites him. Albertus takes 1 piercing damage. Albertus retaliates, cleaving that rat in half.

Joseph rushes back in and tries to stab two of the rats crawling on his friend. Both die squealing. Ogbar considers how the rats are crawling on Albertus and sets aside his greataxe in favor of a handaxe. He takes careful aim and slices a rodent off of the paladin's shoulders.

Kragga squints at all the moving bodies and manages to thread the needle, searing the last cave rat with his fire bolt.

The party is victorious, and each PC gains 16 XP.

What do you do next?
20 - Aanbo
19 - cave rats
17 - Albertus
10 - Joseph
6 - Ogbar
5 - Kragga
5 - Xana
3 - Theran

Rolls

Rats try to bite Albertus AC18 - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (17) + 5 = 22

1d20+5 : (2) + 5 = 7

1d20+5 : (6) + 5 = 11

1d20+5 : (7) + 5 = 12

1d20+5 : (2) + 5 = 7

Joseph short sword AC11, sword damage, dagger, dagger damage, sneak attack - (1d20+4, 1d6+2, 1d20+4, 1d4+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

1d20+4 : (12) + 4 = 16

1d4+2 : (2) + 2 = 4

Ogbar handaxe AC11, damage - (1d20+5, 1d6+3)

1d20+5 : (18) + 5 = 23

1d6+3 : (2) + 3 = 5

Apr 22, 2024 4:15 pm
Aanbo calls from his spot by the pit, "Need help in there? What do you see?" Should someone require his assistance, he will cross over to the workshop to aid in whatever task is necessary.
Apr 22, 2024 4:47 pm
Kragga is pleased with the way the group is starting to coordinate in battle. Though the rats were not a fierce foe, vermin carry disease and it was wise to avoid any contact. Given the chaos of the flood, it was lucky only Albertus was nicked.

Kragga moves to Albertus's side and examines the wound. "Best clean it immediately." He holds up his staff-mounted torch, and then comments "If you want to be on the safe side, I could cauterize the wound."

He doesn't let on that it is a joke unless he gets a bit of sweat out his friend.
OOC:
Medicine check is to see if the bite might be in danger of infection / disease.

Rolls

Medicine Check - (1d20+0)

(20) = 20

Apr 23, 2024 4:11 pm
Kragga cleans the wound, thus ensuring that there is no infection in the paladin Albertus.

Examining the cistern room, it appears that it was originally set up to filter and cache rainwater, but subsidence over centuries caused the earth to slightly shift under the tank, at which point - relatively recently - the massive stone receptacle tipped over, ripping the feeding pipe from the wall, dumping some of the water into the room, and leaving a gap that rodents could crawl through. They've been nesting here for months or even a couple of years, by all appearances, crawling out to forage for food and gnawing on the door as it began to rot. Whatever else may have been in the room has been gnawed to sawdust long ago, and the room is foul with droppings. There doesn't seem to be anything else of interest here.

In the workshop, some of the tools used for assembling traps are in good enough condition that people could pick and choose and thus collect one or more sets of thieves' tools. Some of the weapons could also be salvaged. Beyond that, there's nothing in the workshop that's useful and easily portable to bring back by anyone interested in side profit.

Ogbar
Ogbar grunts in annoyance. "Huh. I was hoping for glory, or, failing that, some worthwhile treasure to bring back for Olga." He kicks a dead cave rat. "No glory here. And no treasure, either!" He gets a forlorn look again. "The skalds will sing no songs of Ogbar, and Olga will marry another...if she hasn't already."

Joseph
"Aw, cheer up, buddy!" Joseph the halfling grins up at the barbarian: "You defeated that bandit before, didn't you? Everybody in town was talking about it when we arrived! Right? Oh, and we'll get plenty of glory for reviving that kid, whassisname, and as for treasure, there's always that chandelier! It's made of gold; we could climb down into the pit and get it. Or maybe there's glory to be found behind that magic barrier right by the pit. Worthy foes AND fabulous wealth, maybe!" Joseph looks around at the rest of you, as if to say 'Do you have anything to add?'
OOC:
The party has explored every interior part of the ruin except for the room on the first floor with the magic barrier, which no one has looked at since you first entered the building. As Joseph mentioned, there are some valuables that the party has left lying around, but financial gain/further XP may be secondary to testing the potion that awakens people from the Heralds' sleep. If you are able to revive Devek, it's unlikely that Dungeon Busters will have you return to this ruin a second time. What do you want to do now?
Apr 23, 2024 7:06 pm
"We can try to finish our inspection of this place, but I must admit that I have no knowledge of bypassing a magic barrier," says Aanbo. "Kragga, would you know?"

He continues, "Someone who might, of course, is the priest asleep upstairs. Though, he might not be willing to do so since we're intruders in his home. If we wake him, we should be prepared to explain ourselves."
Apr 24, 2024 2:21 am
"Might one of those amulets allow us past the barrier?" Theran asks.
Apr 24, 2024 5:41 am
"Oh! Good suggestion. Would that work, Kragga?" asks Aanbo. "I think Joseph has one. The rest would be in that pit upstairs."
Last edited April 24, 2024 5:42 am
Apr 24, 2024 4:02 pm
Albertus agrees with the plan.
That is well with me, friends, let’s do it.
Apr 25, 2024 2:27 am
"It is definitely worth a try," Kragga agrees. "If Joseph is willing to volunteer."
Apr 25, 2024 7:22 am
Joseph offers the amulet to either Theran or Kragga as the group heads back up the stairs and makes its way into the hallway from the kitchen. Like in the front room, the barrier here, too, blocks an open archway which is carved with a symbol that matches the shape of the amulet. "You can try it," Joseph says, "While I climb down into the pit and get the go...I mean, the other amulets for the rest of us."
[ +- ] Forest Ruin, first floor
Apr 25, 2024 6:01 pm
"Let me help you, Joseph," says Aanbo. He takes his rope to secure to the stairway railing and drop the other end into the pit for the rogue to use.
Apr 25, 2024 10:43 pm
Kragga takes the amulet from Joseph's hand, eyeing it carefully. He ties his rope around his waist and hands the trailing end to somebody willing to hold it, in case the amulet should interact with the door in an unfavourable way and pull him somewhere he doesn't want to go.

Then, Kragga will take it to the magical portal and experiment with touching it to its surface. If it seems safe, and seems to be working, he will push on through to the other side.

Rolls

Arcana (just in case) - (1d20+4)

(5) + 4 = 9

Apr 26, 2024 5:49 am
With the rope tied around his waist, Joseph is able to climb down into the pit. The bottom is covered in a layer of fine dust a couple of inches thick, from which the arms of the chandelier jut. Joseph is disappointed to see that the whole chandelier is not gold, just the stylized baubles hanging from each arm. Each of the seven baubles is fashioned to resemble the sun and another star. ::Still:: he thinks ::That's a lot easier to carry!:: With a little distaste, the halfling then sifts through the dust, knowing that it is the earthly remains of all the Heralds that the party threw into the pit.

As Joseph begins to find more amulets buried in the dust, Kragga is testing the amulet that he carries. The amulet meets no resistance at the magic barrier, and Kragga is able to move forward as if the barrier was just a visual illusion. Everyone else exchanges a look as Kragga steps forward and, from their perspective, completely disappears. But the rope continues to play out, suggesting that something on the other side of the barrier - Kragga, hopefully - is pulling on it.

Very little of the light from the party outside the room makes it through the magical barrier, so Kragga peers around the area in the dim grey shades of his darkvision. There are eight desks spaced through this room, each with an accompanying stool. Large alcoves lined with shelves separate each desk from its neighbors. The shelves are piled high with cylindrical containers.
OOC:
I apologize if I got it wrong and Kragga has a light source active at the moment.
Apr 26, 2024 4:23 pm
Aanbo remains by the pit, his hands on the rope around the rogue. "Joseph, let me know when you're done, or tug twice and I'll help you out. Remember that I can't see you," he says.
Apr 26, 2024 6:22 pm
Kragga's staff-bound torch, which surely was close to extinguishing anyway, does not survive passing through the magical barrier. He hangs the amulet around his neck and returns the staff to his back (minus the spent torch), and produces the glowing stone orb from his pack. Holding it aloft, he surveys the room once more.

Although he is aware that he is alone and potentially beyond assistance, he can't help but stay - the lure of a mystery and his stubbornness to see a job done outweigh concerns of danger. In fact, the silent, musty air fills him with nostalgia of his temple. Inspired by the memory, he decides now is a good time to recognize his deity. Pulling forth a stick of incense and his prayer wheel, he lights the incense and prays to Boccob, the god of magic, in his first language, Orcish.

"Hurgh 'ej qatlh Qu', Boccob, HoD lo'wI' lo', cha'puj neH, cha'wIj Qutlh joqmoHwI' 'ach choHbe' ghItlh Hoch jatlh. HuD jaghDaq Sojbe', mugh puqDaq jach ghojmoHwI' ghojmoHmo' jatlh, 'ej pagh peq QeD'e' cha' ghapDaq puq jatlh 'ach ghopDu' HoSmoHlu'ta'."
[ +- ] Translation into Common
Kragga lets the incense continue to burn as he gathers the glowing orb again. He pokes his head back out of the barrier to explain what he has seen to whoever is outside.

"We will need the rogue to examine the desks for traps," he says. Then he will return and examine some of the cylindrical containers on the shelves.
Last edited April 26, 2024 6:25 pm
Apr 26, 2024 7:10 pm
Aanbo nods. "He's still below, but I'm sure he'll be up soon."
Apr 28, 2024 4:48 am
With the light of the orb, Kragga is able to read the inscriptions on the scroll cases, which promise documents discussing a variety of esoteric subjects relevant to the Heralds of the New Morning centuries ago: building plans, descriptions of services to Pae associated with different hours of the day, account registers, pay schedules for various tradespeople, illuminated prayer manuscripts... Fascinating stuff for a historian, and some of them beautiful enough to be worth something. Taking time to search through the collection would probably yield some choice items for a collector.
OOC:
At the moment, only Kragga is in this protected room, but he and anyone who joins him in there can roll an INT (Perception) check if they want to take the time to search the room for anything else of interest.

@Len - Kragga wasn't casting a spell with that prayer, correct?
Joseph clambers up the rope to emerge from the floor next to Aanbo with six more amulets of Pae in his hand...enough for each member of the party!

Rolls

Amulet search - (1d6+2)

(4) + 2 = 6

Apr 28, 2024 7:53 am
Kragga is elated at the find. He begins carefully searching through the room, whispering to his god solemnly as the incense burns in the background.
OOC:
Thank you! I will use that inspiration right now! You are correct, Kragga was not casting a spell, just praying.
Last edited April 28, 2024 7:54 am

Rolls

Int Perception check (adv) - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (15) + 2 = 17

Apr 28, 2024 5:20 pm
Al joins his half-orc friend. Searching the room for items of potential interest.
Gauntleted hand clutches the amulet of Pae. Our paladinic fellow unfamiliar with the cultic face of his diary Pelor, but wondering if perhaps the faith is…real?

Rolls

Int check, if perception pls add 3 - (1d20)

(16) = 16

Apr 28, 2024 9:13 pm
Aanbo helps to hand out the rest of the amulets and retains one for himself. However, he remains outside (for now) to keep an eye on things, at least to ensure there are no surprises coming from behind.
Apr 28, 2024 11:06 pm
Theran takes an amulet and, with a breath to steady his nerves, steps through the portal to join the others. He will take a few moments, taking in his surroundings and intoning a few words to appeal to the powers of nature for clarity of action.

Believing himself ready, he begins searching his surroundings, wary of traps and keeping an eye out for anything of importance.

Rolls

Perception (WIS) + Guidance - (1d20+1d4+5)

(14) + (2) + 5 = 21

Apr 29, 2024 6:58 am
Ogbar declines the proffered amulet, but Aanbo takes four of the amulets from Joseph and hands one to each of the others in the party (retaining one for himself): Xana, Theran, and Albertus. Amulet in hand, the paladin steps through the barrier with no difficulty. Holding his amulet, the druid also steps through. Then the three in the scriptorium - Albertus, Kragga, and Theran - proceed to search the desks and many shelves for anything of interest, while the others hang back and listen to Xana's helpful tips on rat extermination.
OOC:
Note that I asked for INT Perception checks, not WIS. Some situations call for skill checks using a different ability than the one most often associated with the skill.
During the few minutes that the three search, they each find that, despite the magic barrier keeping the room clean of the dust (Theran and Kragga both wordlessly recognize that the majority of the dust throughout the ruin is likely from the dead-but-eternally-regenerating bodies of the Heralds) and the protection of scroll cases, the centuries have not been kind to the parchments. Many of them crumble to illegible scraps when the cases are opened. Still, Kragga (setting down the light orb periodically to free his hands) finds two beautifully illuminated scrolls, and Theran (awkward with the amulet clutched in one hand) finds two more scrolls. Each scroll is delicate, but intact, colorful, and likely to fetch some eagles from a collector of antiquities. Albertus refrains from handling the delicate papers with his metal gauntlets, but as his eye is roving about the room, he notices that some of the scroll cases are sticking out a bit further than the others. He hands the cases to Theran and observes that the back of the shelf is closer than for the shelves above and below it. Kragga and Theran set down what they're doing and join the paladin. Together, the druid and wizard reach in and slide the panel behind the shelf to one side, then grab it and lift it out. Removing this false back reveals a concealed cubbyhole. Inside this cubby are three more scrolls, these in ornately-carved scrimshaw cases.
Apr 29, 2024 5:15 pm
Now that the business inside the pit is concluded, Aanbo recovers his rope. He takes over custodianship of Kragga's tether, but after watching Theran and Albertus pass through and hearing the sounds of rummaging, Aanbo calls out, "Kragga, do you still need your rope?"
May 1, 2024 6:47 pm
Since there haven't been any posts from the players for a couple of days, it may be that you're unsure about what to do next. To prime the pump for ideas, let me provide a summary of what has happened so far:

In exploring the entirety of this Forest Ruin, the party discovered that:
- the inhabitants of the ruin were devotees of the sun god Pae that called themselves Heralds of the New Dawn/Morning
- they believed in "the New Dawn," a time when Pae would appear and remake the world into an earthly paradise
- they concocted a way for them to witness the New Dawn in their lifetimes, by creating a sleeping potion that would put them to sleep until the time of the New Dawn
- they set a bunch of traps to protect themselves while they slept
- one of the Heralds betrayed them and murdered the others in their sleep as devotion to a dark god in an unholy ritual
- that betrayer, Kaufra, was subsequently "rewarded" with a lingering undeath while all the murdered Heralds were sustained by the unholy ritual
- there is one Herald who wasn't murdered and still sleeps until the New Dawn
- recently, a local boy named Devek Jarl discovered the ruin and started to explore it. He got stuck with a trap that eventually caused him to fall into a deep, deathlike sleep
- Fresh from rousting a bunch of bandits from a mill in Hochoch, the Dungeon Busters party set out on their way to the town of Orlane to set a trap for the bandit leader, Bandit Black. They were met on the road by Devek's father, Abel, who asked the party to help revive his son.
- while some of the party examined Devek, the others ran into a merchant named Jonbon on the road from Orlane, and saved him from an attack by a wandering owlbear.
- the party accompanied Jonbon to the Jarl farmhouse, where the party agreed to take Abel and the unconscious boy in to Hochoch.
- an hour later, Abel realized that he, at least, had been magically compelled to leave his house. Some of the party returned to his house with the furious father while the rest continued on with Devek to the Temple of Rao in Hochoch
- the adventurers caught Jonbon in the act of abducting all of Abel's family to take them back to Orlane. After subduing the kidnapper, the party rested for the night. Quest, the party's psionic member, watched Jonbon to make sure he wouldn't escape. In the morning, Quest left earlier than everyone else. The party returned to Hochoch with Jonbon, and turned him over to the authorities. A few of the Dungeon Busters left the party and were replaced with new recruits.
- the party left for the Forest Ruin. The disarmed a bunch of traps and found the needle trap that likely was the thing that caught Devek.
- the party went into the Forest Ruin, fought their way through the undead Heralds up to the top floor, where they confronted Kaufra in the midst of his unholy ritual. Having disrupted the ritual, all the undead Heralds collapsed into dust and Kaufra was freed at last. But the party cut him down before he could escape to commit more mischief.
- The party discovered a recipe for a potion awakening those who are asleep. They crafted a few doses.
- they found the one Herald still asleep and wrote him a kindly note for when he wakes up
- Having explored the whole ruin, the party has found a cache of money, a magic mace, a silver bowl, seven gold ornaments, two silver candlesticks, two continual light orbs, four valuable historical scrolls, three magic scrolls, and some healing potions

What do you want to do next?
May 1, 2024 7:48 pm
Aanbo figures it's time to make a decision. "Show of hands," he says, his own hands clasped together at his waist in consideration, thumb and forefinger sliding along a loop of stone prayer beads, "who is in favor of waking the sleeping priest upstairs? Assuming that this antidote works, of course."
May 2, 2024 3:00 am
Kragga is distracted by the discovery of scrolls. Scrolls! His usual resting scowl is replaced with an animated grin.

When Aanbo chimes in, he admits he does not know the right path. "Albertus, what are your thoughts on this matter? Your thoughts on what is right and wrong are often full of conviction."
Last edited May 3, 2024 3:35 pm
May 3, 2024 3:13 am
"I mean sure, if you think that's a good idea... why not?" Xana tries to hide how curious she is about how he will react when he realizes it's not Morning or whatever.
May 3, 2024 3:50 pm
"Just to clarify, I don't know if it's a good idea or not," says Aanbo. "We've triggered or disabled most of the traps that would protect this place from intruders, we've killed the undead versions of his former companions, and we've looted the place."

He thumbs through his prayer beads in consideration. "It might be better if we wake him. It's easy enough to describe what happened up to this point, and maybe we might convince him of our good intentions that he will forgive our trespass."
May 3, 2024 4:22 pm
Albertus ponders present party plight in manner most knightly.
Yes, I agree. If we can awaken the good man, results might be great indeed!
May 3, 2024 4:48 pm
Theran opens his mouth as if to speak, but shakes his head and closes it again.
May 3, 2024 4:57 pm
Aanbo considers Theran's body language. "You have reservations? I, too, have my own. What do you wish to say?"
May 3, 2024 5:14 pm
"Just how quickly we went from 'let him rest' to 'wake him' is all," Theran says with a shrug. "Beyond that... I do not know if there is a right answer. If we wake him, he won't be at his Dawn and he'll be faced with losing everything. If we let him sleep, hopefully he wakes at his Dawn and it lessens the blow of what he lost... but that's assuming no one accosts him in his sleep now that we rendered the temple largely safe. And by that, I mean unprotected."

The elf leans on his staff and shakes his head. "What do you do when both options are unpleasant?"
Last edited May 3, 2024 5:15 pm
May 3, 2024 5:32 pm
"Your reservation demonstrates your thoughtfulness and mindfulness," says Aanbo.

He recites in a near-monotone, "When faced with an earthquake or a cave-in, you first look for the strength in your environment. Something to shield you from the initial impact. After that, you can start digging yourself out."

He smiles and scratches beneath the beard on his chin. "In this case, our strength could be in our resolve. We did the right thing in putting the priests to rest from their evil fate, and we entered here on a noble task. Digging ourselves out of this trouble would be through our words with the survivor; perhaps we can convince him of a new purpose?"
May 4, 2024 2:13 pm
Ogbar
Ogbar growls: "We should leave the old man to his fate. It's not of any benefit to us or Dungeon Busters to wake him, and he's slept for all these years, unmolested on his own." He takes out a whetstone and resumes sharpening his axe, but then pauses after a few moments to add: "And why wasn't he murdered with all the rest of them?"

Joseph Nimblefingers

spaceseeker19

May 4, 2024 2:24 pm
Joseph Nimblefingers
Joseph considers that. "I don't see how we could know that without waking him, and the only possibility we know for waking him is using this formula. But maybe we don't need to know." At Ogbar's expression, Joseph adds: "That is to say, we shouldn't wake him for that reason. He's not a threat, asleep. Maybe we should leave him alone. There's always the chance that he wasn't involved in Kaufra's evil deeds - he doesn't appear to have been cursed like Kaufra was. We could just let him sleep on until...whenever."

He drums his fingers on the bannister of the staircase. "But if we leave him to sleep on, we won't know if the formula works until we try it on Devek. If we leave the old guy here, asleep, he'll be without most of the protections the Heralds set up. Some wanderer could come along 10, 20 years from now and murder him, or a ravening beast could eat him. But what's the alternative? We reset the traps? I mean, I could do that...but I don't think we should. If we did, then some other kid might come wandering in here and get stuck with another needle."
May 4, 2024 4:12 pm
I want to suggest we notify the church leaders back in town about this matter. There could well be wisdom and insight beyond our collective, in terms of his identity and purpose.
Or if it pleases the group, I am willing to administer the potion and attempt to awaken him. I do not discern any evil intent about him.
May 4, 2024 4:52 pm
"Well, that's one for letting the old man sleep, and two for waking him," says Aanbo. "Theran and Joseph bring up good points, but have not yet decided. Kragga, having heard what the others have said, what do you think?"
May 4, 2024 5:59 pm
"It does seem like a risk to wake him that either he or us will regret. However, we could leave him sleep for a while longer to give us time to think on what to do. Might these scrolls give us insight into his personality and intentions? And, as Albertus says, local wisemen may have a valuable persepective. After all, this decision could affect them, too.

"So, I propose we continue to let him sleep, but we move him into the room behind the magic barrier and leave him with one of the amulets. If he wakes up, he can pass through the barrier, but while he sleeps, wild beasts and tomb robbers cannot. We will keep the amulets and return at a later date once we have a better idea of what to do."
May 4, 2024 9:31 pm
Aanbo nods to Kragga. "That is a very good idea. It alleviates my concern for the priest's safety if he remains in slumber.

"As for the clergy of Pelor back in town,"
he continues, "I don't know how well they'd receive such news, given that this disciple of Pae is like an offshoot from their faith. This temple's own words admit they spread rumors of harm in order to remain isolated, which doesn't strike me as people of the flock."
May 7, 2024 4:14 pm
OOC:
OK, I'm just going to assume that there is general assent to this plan.
Ogbar and Albertus headed upstairs and carefully began to carry the elderly sleeping Herald out of his room and down the curved staircase. While they were doing that, Joseph took his candle and retraced the party's steps through the ruin, gathering up all the other Pae medallions (mostly just from the ritual room on the top floor). The sleeping Herald already wore a medallion, and Ogbar and Albertus were able to move through the doorway into the Scriptorium as if there was no barrier there. There's a bit of slapstick humor then, as they hadn't prepared what to do with the man once they got him there.

They tried to prop him up in a chair, but the man just slumped over and slowly collapsed off of the furniture. As they tried to wedge him into a corner, Aanbo and Theran extolled the virtue of just leaving him laid out, asleep, on the floor...after all, they both have slept like that, and it's worked for them! Xana took charge and directed some of the burlier members of the party not holding the body - she singled out Aanbo and Kragga - to move some desks around to make a platform. She rather liked the idea of putting four desks together in the center of the room "to display him like a sarcophagus," but Kragga thought it'd be better to set up the desks in the corner "in case of an earthquake" or some other event that might cause the Herald to roll off and hurt himself.

In the end, the party got the sleeping Herald situated to their satisfaction. They gathered again in the front room, took stock of everything (Joseph presented the bunch of medallions he'd collected), and decided that there was nothing left for them to do or to take at this time other than to return to Hochoch to see if the concoction will work on the sleeping boy, Devek.
OOC:
If there's something more that any of you want to do at the ruin now, let me know. Otherwise, my next post will assume that the party is heading back to Hochoch.
May 7, 2024 4:34 pm
"A satisfactory compromise," Kragga says as they wrap up the operation. The old man was light and easy to move, and he felt confident that he would be safe while they gathered more information. Hasty was rarely a thing a wizard wanted to be, after all.

" Onward to Hochoch!"
May 7, 2024 5:02 pm
Aanbo quickly retrieves Theran's letter from upstairs and places it near the sleeping man in the protected room.

Once everyone is situated, he nods his agreement to Kragga's suggestion. "I am eager to return and see to Devek's care."
May 8, 2024 1:46 pm
Before they leave, Theran will -- mindful of the remaining traps -- get his letter (both his original and his translated one) and move it into the room with the sleeping priest. He will also add a post script:

P.S. -

Forgive the addendum, good sir, but we moved you for your own safety. Having disabled most of the traps within the temple, we realized we left you defenseless should people with less scruples find your location. To that end, we moved you beyond the protective barrier so no one could reach you. We hope you understand, and we wish you the best.


He will then (with help) translate it to the old tongue, and make some suggestions. "Would the magic preserving the feast hold if the feast was moved? I feel responsible for ensuring he has the necessities upon awakening. Let us provide for him before we leave."

Theran has been through most of the temple with the others... a plate of meat, a bowl of fruits, a loaf of bread, and a pitcher of water. A plate, glasses, utensils. They can set the food up on a desk across from the sleeping man.

Also, Theran will look for a lantern with oil or some torches. A firestarter. A dagger and/or a staff. Theran will also ask about leaving him a second holy symbol just in case. He will also keep an eye open for anything that seems like a good idea that he didn't initially think of.
OOC:
I can't be sure, but I feel like there's probably random stuff in rooms that we didn't talk about too much. It isn't like we got into specifics. No one asked how many pieces of parchment were in the desk in each room and so on, so our DM can narrate just how much of that otherwise unimportant stuff we found that we can leave for the priest.
Last edited May 8, 2024 1:50 pm
May 8, 2024 3:01 pm
Theran writes an addition to his note, and the party tries to equip the sleeping Herald with every convenience and resource they can provide: food, water, supplies, tools, torches, a second medallion. Ogbar solemnly lays down one of his javelins. Joseph provides a dagger. The party goes through and closes each of the interior doors, especially the ones in the basement so that no further creatures seeking a warren will easily make their way up onto the ground floor. Joseph inspects the side door and leaves the arrow trap there alone, but his nimble fingers make sure to grab the second silver candlestick from the dining room.

Satisfied that the sleeping Herald is well-provisioned and that the other entrances/exits are secure, the party exits the Forest Ruin and closes the front door solidly behind them. They then set out through the woods in the direction of Hochoch to see if they can awaken Devek and to check in with the rest of the Dungeon Busters.
May 8, 2024 4:59 pm
Aanbo catalogs the various plants and herbs he recovered from the conservatory, and keeps his eye out for more as the group journeys to Hochoch.
May 9, 2024 3:20 am
It is mid-afternoon as the party leaves the Forest Ruin. On the way back, the party discusses whether they should go straight to Hochoch and Devek, or whether to stop by the Jarl farm first, to let the family know that there's been some progress. The obvious point is that the path the party took originally was from the Jarl farm, so some members reason that they should notify the family. "We'll be passing by the farm anyway; it'd be weird not to say hello and let them know how it went." But when asked, Theran and Ogbar each agree that they're confident that they can lead the party back to the road rather than going back to the stream and following it up to the Jarls' place. "Even if there isn't a track, if we head south, we're sure to hit Cecily's Road eventually!" So the party doesn't have to go back the way they came. Nevertheless, some say that the family has a right to know; wouldn't you want to know if there was a chance? But Joseph observes how terrible it would be if the Dungeon Busters get the Jarl family's hopes up, all of them - the parents and all the little kids - accompany the group back to Hochoch, and then something goes wrong or the potion doesn't work. How terrible would that be? How badly would that reflect on the party and, by extension, all of Cecily Raptor's organization? On reflection, the party reluctantly agrees that it's best to have actual good news to report before returning to the Jarl farm.

https://i.imgur.com/HCYC5nH.png

The way south through the woods is thick with underbrush, but between them Theran and Ogbar find a series of game trails that lead through most of the obstacles. After they cross the stream, the ground noticeably begins to drop, sloping steadily down toward the Rushmoors to the south. There are a few points where they have to scramble down a steep, slippery slope, but working together the party manages to overcome all the more difficult terrain. In the end, they arrive at Cecily's Road in the late afternoon and turn right...heading west back to Hochoch. Within half an hour, they pass by the wagon they borrowed from Rufus, still sitting forlorn by the side of the road. At some point, they'll find the oxen or return with a fresh team to haul the wagon back to the wainwright. Some of the party looks with apprehension into the forest, but none of the Jarl family are there looking for them, and they pass by the turnoff to the farm unnoticed. The party gets a bit glum as twilight falls; some are definitely thinking fondly of the hot meals that Elista has prepared for them previously.

The party trudges on in silence. Ogbar tries to lighten the mood with another account of Olga's beauty, but by the time he's trying to force another simile comparing her hair to the down of yet another bird, Xana interrupts: "Shhh! Did you hear that? I think I heard that owlbear coming back - we'd better be really, really quiet from now on!"

https://i.imgur.com/6wNRNOV.png

It is two hours after nightfall when the party arrives back across the bridge into Hochoch. Some of the party are tired and want to go straight to the Inn of Eternal Rest, but Albertus, Kragga, and Aanbo all convince the others to go to the Temple of Rao to try the concoction on Devek. Diana is delighted to see the party so soon - it's only been two days since they left - and very pleased at what they found. "A magic sleep that lasts centuries?? Wondrous! I wouldn't know how to approach that, except through prayer to Rao. I'm glad that you've found this recipe. It perhaps seems simple to you? Overly simple?" Kragga cocks his head, narrowing his eyes. "Ah, I see this one has some knowledge of potions and the way spells often work. Complexity is rarely the key, but rather the specific ingredients and the meaning they have for the caster. These simple herbs may have had a special significance for this order, or even just for the believer who crafted the potion in the first place." She catches herself before she continues into a long discourse about the intersections of alchemy, magic, and potioncraft. "But I digress! I've checked this material, and it is not poisonous. Let us pray and then use it on the boy. A little bit at first, just to be sure it's safe, then a bit more...whatever you think is a full dose."

Energized by the prospect of reviving the boy at last, the party crowds into the room where Devek was being watched.
May 9, 2024 5:04 am
Aanbo takes the bottle of purple paste back from Diana and dribbles a bit of it on Devek's lips. The party waits expectantly, but nothing seems to happen for a minute or more.
May 9, 2024 5:18 am
Theran is the first to notice that Devek is breathing slightly faster: the rising and falling of the chest is still very slow, but it is barely perceptible now. He locks eyes with Xana, who nods with a smile: she's noticed it, too! "Give him some more - I think it's working!" the druid urges him, and Aanbo upends the bottle so that the purple paste slowly glorps out into Devek's mouth. Over the course of a minute, the boy's color improves, and his breathing quickens until he appears to be simply asleep. He mumbles to himself and rolls over without waking up. Diana beams. "Praise Rao, it worked! I think it worked!" She squeezes Aanbo's shoulder affectionately. "Well done! Well done, all of you!" Then she turns a bit more serious. "Would you all step back for a moment? I'd like to wake him to make sure, but I'd rather he not wake up with so many strangers looking down at him. You don't have to leave, just give him a bit more space." The Priestess of Rao kneels down by the bed as everyone steps back a couple of paces. "Devek?" she calls gently, "Devek, it's time to wake up..."

Devek Jarl's eyes open and he blinks sleepily. "Wha...Diana? Where am I...?" He sits up in alarm. "Oh no! Am I sick??" Diana laughs and hugs him. "No, no, you're fine...and it's all thanks to these kind people. The Dungeon Busters!" The boy goggles at the heroes.

Congratulations! The party has rescued Devek! Each PC gains another 100 XP.
Devek will stay at the temple for another night. Tomorrow you can decide to take Devek back to his family or to follow up with your trainers to advance to level 2.
May 9, 2024 4:04 pm
Aanbo smiles, happy to see the young lad awaken. "I am glad we saw this through," he says. "We all need some rest after this adventure, but we should also check in with our people; we have much to report."

The monk will gladly share the beautiful waking potion recipe with Diana or the Dungeon Busters organization, as the knowledge should benefit anyone else that comes across the forest traps. Of course, when there's an opportunity, he would consult with Lady Diana about reverse-engineering the residue on the poisoned needle.

"I will return in the morning to escort Devek, should he wish my company on his way home," says Aanbo.
OOC:
Depending on available time, Aanbo's first priority is to bring Devek back to his family, then he would like to visit Tuan Vo for training (or at least to find out how much it would cost). Third priority would be figuring out that sleeping poison.
May 9, 2024 6:33 pm
Kragga stays out of the way, allowing the members of the team who were personally involved with the family from the beginning to have more room to interact. He spends his time examining the scrolls that they found in the temple of Pae, both the historical ones and the spell scrolls.
May 10, 2024 7:03 am
Heading back to the Inn of Eternal Rest, the party is greeted warmly by the other members of the Dungeon Busters: Thacogygax, Sara, Morgran, Klak, and Durren (there is still no sign of Quest, and the others confirm that he has not reappeared in the last two days, either). Olpert (the regional manager of Dungeon Busters) is pleased to hear of the heroes' success with awakening Devek.

He looks over the loot that the party has brought back. For the bundle of treasure (4 non-magical scrolls, 2 candlesticks, 7 golden baubles from the chandelier, the silver bowl, and the twelve medallions), Olpert offers the party 300 GP total.

Kragga rests and studies the three magical scrolls that he recovered from the scriptorium: they are two scrolls of Bless, and one scroll of Lesser Restoration. With some study, Albertus realizes that the mace is a +1 mace with the gleaming property.

If the party wishes, they can turn in the loot to Olpert, or they can try to sell the items individually in town to get a better price. Additionally, they can try to sell the magical scrolls and/or the magical mace for more cash or decide to keep and use them.

Once the loot is converted to cash, the party will receive the money and some additional XP, which should get all seven characters enough to be ready to train to level 2.

Training involves working with a trainer and costs 15GPx(target level) and a number of days equal to the target level. So training to level 2 will cost a character 30 gold and two days.

As some of you may recall, Durren's assignment while you were gone was to find and identify the various experts (ie, class trainers) to be found in Hochoch who are available to train the Dungeon Busters. He reports that they are:
Barbarian: Gorbar the Sword
Bard: Sahivan "Silk" Singer
Cleric: Diana
Druid: Gwydn
Fighter: Cormac
Monk: Tuan Vo
Mystic: Mironund
Paladin: Njall Magnusson
Ranger: Green Allen
Rogue: Gwendolyn
Sorcerer: Meritocratus
Warlock: Dirk Gerald
Wizard: Larissa the Shadowed
May 10, 2024 4:02 pm
Aanbo would like to keep the silver bowl, not for its monetary value, but for the recipe to create more potions of awakening. At least, until he can find another silver bowl elsewhere. "Sorry about cutting into the group's funds," he says, bowing his head. "I feel the practicality of this bowl outweighs the profit."

As for the mace, Aanbo says, "The same goes for the shiny weapon. Perhaps Xana or Theran might enjoy its use?"

Aanbo is content to have Olpert trade in the rest of the loot, reasoning that he has no idea how to find another merchant to haggle a better price. Of course, should anyone have a better plan, he gratefully defers to their expertise.
May 10, 2024 4:33 pm
Kragga finds Aanbo and hands him back his staff. "A strong shaft; it served me well. Thank you, Aanbo."

To Xana, he gives the three spell scrolls: 2 scrolls of Bless and one scroll of Lesser Restoration. "I'm sure you'll put these to good use."

He offers a hearty handshake to his other allies: Theran and Albertus especially.

And at that, he explains he is off to return to his monastery. "It was good to walk for awhile in the real world, to feel the lust of battle in my blood and the musty smell of forgotten places rediscovered. But, I must return to my training. This glowing orb is of a kind of magic that we have not seen for an age, and it's patterns have inspired me."

He also refuses his share of the treasure. "The monastery provides for me everything that I need. I am sure the Dungeon Busters can put this to good use."

"Farewell, friends!"
OOC:
Kragga is happy to offer the orb to anyone who wants it, although it might be a little impractical as a light source due to its size and weight if you don't have a big strength score like Kragga.

Thanks for a great game everyone!
May 10, 2024 10:37 pm
Xana nods at Kragga, happy to receive the gifts and wishing him a fond farewell. "Make sure to keep spreading the word of our good deeds!"
May 12, 2024 2:18 am
EXPERIENCE POINTS

Olpert takes the following treasure from the party:
12 Pae medallions
7 golden baubles
2 silver candlesticks
4 beautifully illustrated scrolls
...and pays the party 155 GP.
Combined with the coins that the party retrieved from the ruin, that makes for a total of 265 eagles, 190 seals, and 2100 cubs.

Each PC gains 44 additional XP for treasure.
LOOT
The party divides the money equally, but then Kragga defers his share, and the group recalculates, dividing it into six shares.

Each character gets 44 eagles, 33 seals, and 353 cubs as their share. The two remaining cubs are given to Kragga to pay for a drink for the road.

Theran takes the +1 mace with the gleaming property.

Xana takes the two scrolls of Bless, the scroll of Lesser Restoration, and the Orb of Continual Light.
OOC:
Note: since Albertus is leaving, no one currently in the party can use the Bless scrolls. You can hold on to them in case a character joins who can, you can give them to Diana or someone else who can use them, you can keep them as trophies, or you can try to sell them.
Note 2: Theran is the only character currently in the party that can use the Lesser Restoration scroll.

TRAINING
Next, the characters can train. Let me know which NPC you are seeking to work with to gain your second level. Since multiclassing is an option, the PCs have the following options for class:
Aanbo can train as a Barbarian, Cleric, Druid, Fighter, Monk, Ranger, Rogue, or Wizard.
Theran can train as a Cleric or Druid.
Xana can train as a Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, or Warlock.

The NPC trainers in Hochoch are:
Barbarian: Gorbar the Sword
Bard: Sahivan "Silk" Singer
Cleric: Diana
Druid: Gwydn
Fighter: Cormac
Monk: Tuan Vo
Mystic: Mironund
Paladin: Njall Magnusson
Ranger: Green Allen
Rogue: Gwendolyn
Sorcerer: Meritocratus
Warlock: Dirk Gerald
Wizard: Larissa the Shadowed

Each character training to level 2 will pay 30 eagles and 2 days of downtime.
May 12, 2024 3:57 pm
After he has escorted Devek back to the Jarl farm, Aanbo inquires for directions to Tuan Vo's monastery. He excuses himself to spend a couple of days learning from the more-experienced monks.
May 12, 2024 5:29 pm
Theran will accompany Aanbo and the boy to ensure he makes it home safely. Afterwards, Theran is unsure what to do with the mace, passing it to Xana. "I prefer my staff," he shrugs. He will seek out Gwydn, the Druid in town, to learn more about spores molds and fungus.

He will also look for a merchant willing to exchange coins so he can consolidate a bit and carry less.
OOC:
Shillelagh doesn't work on a mace. I have to use Shillelagh for melee or I'm screwed. STR has a -1 modifier, DEX has a 0. My only stat higher than a 12 (CHA) is WIS with a 16.

Anywho... assuming Eagles are gold, Seals are silver, and Cubs are copper? Druid level 2, Circle of Spores.
Last edited May 12, 2024 5:32 pm
May 12, 2024 5:58 pm
MaJunior says:
OOC:
Anywho... assuming Eagles are gold, Seals are silver, and Cubs are copper? Druid level 2, Circle of Spores.
OOC:
Yes, the currency is explained in this post.
May 14, 2024 1:59 am
Aanbo trains with Tuan Vo. Tuan Vo is an elderly human man who occasionally emerges from the monastery to perform feats of astonishing acrobatic prowess at various venues in Hochoch. He's never had someone from another order interested in learning from him before, but he's very pleased at this new prospect. He takes Aanbo to the monastery building - a squat stone building on the west side of the town inside the wall. Tuan Vo introduces the dwarf to the three other monks who are "working their physical disciplines." Then he commences into a punishing training regimen with Aanbo, interspersed with long, rambling philosophical discussions.

Tuan Vo has his head shaved, but when Aanbo asks him what spiritual discipline led him to this practice, Tuan laughs, revealing that he has a large diastema gap between his two front teeth. "It's not spiritual, exactly. It's vanity." The monk explains that, in his youth, he was greatly admired for his luxurious hair. "Great hair is no laughing matter. It got me into a lot of trouble," Tuan Vo avers. "Men wanted to be me, and women wanted to be with me. That made some people jealous, so I had to learn how to fight. But you have no idea how tiresome it is to have people chasing you everywhere you go, looking to love you or fight you. It's much easier to shave!"

As the training continues, the master monk talks to his dwarf pupil about ki, the life force. This isn't a new concept to Aanbo, of course. But Tuan Vo demonstrates how an awareness of one's own body and a focus on diet, breathing, and vigorous exercise reveals how ki flows through the body. "Just like water in a spring, ki flows in our bodies. And the things we eat and the things we do can encourage the flow of ki like a pump that pulls water from deep below the earth...or can block it, like a dam, or can even despoil it, like an animal that dies in a spring and brings disease."

Aanbo develops an awareness of the ki within his body, represented by the 2 ki points he now has, and his ability to move faster without armor or shield.
OOC:
@CancerMan, I believe you already had increased Aanbo's HP, so nothing remains but to welcome you to level 2!
May 14, 2024 2:07 am
Gwydn
Theran trains with Gwydn, who is a little brown gnome of indeterminate age, an archivist who spends most of his time in the library poring over old books and scrolls. But the amount of herbcraft, animal lore, and esoteric nature magic at his fingertips is astonishing. He begins every conversation with Theran the same way:

"What animals have you seen today?"

Gwydn is fascinated to hear about the snake that the party encountered at the Temple of the New Dawn in the Dim Forest. "A snake? Oh ho ho ho! That's a fun one! Show me what it looked like!" At Theran's blank look, he tuts impatiently. "Ah, you haven't done that yet? I have been many shapes before I assumed a consistent form. Let's see...maybe a snake is too big a leap to start. How about this?" Suddenly a mastiff is standing in front of Theran, capering around like a puppy.
Then the mastiff transforms into a horse, stamping its hooves. It rears with a whinny, and suddenly Gwydn the gnome is standing there again, beaming at Theran. "Fun, yes? Yes! You can do it, too, you know. I sense it within you."

As the training continues, Theran does indeed develop the capacity to change his shape into any terrestrial animal (up to a certain ferocity) that he's seen: a horse, a dog, a cat, a rat, a frog, a mule, and, yes, a snake (both poisonous and constrictor varieties).

By midday of the second day, Theran has developed full control of his animal transformation, and it is as a dog that he notices the strange smell of decay around Gwydn. When he transforms back into his original shape, he asks his trainer about it. "Oh, that? It's probably just the spores." At Theran's blank look, he looks surprised. "Spores. You know, the spores? The progression of the natural cycle of life that leads inexorably into death? Those spores." When Theran explains that he doesn't quite know what Gwydn means, the gnome sits him down and explains that, by spending so much time together, Theran too has become colonized by the death fungus that infests Gwydn's body. "I thought you knew! I've always suspected it's why most people in the town avoid me." He claps Theran on the shoulder (releasing a faint whiff of yeast and mildew) and grins. "I find it encouraging, knowing that my remains will decompose and feed the fungus, which in turn will promote plants and feed animals! If that's not enough for you, the death fungus gives other advantages, too!" The two druids spend the rest of the day discussing how being a host to a colony of necrotic fungus is a good thing, actually. Theran learns the Chill Touch cantrip and practices how to use the Halo of Spores that he has started to expel continuously to good advantage.
OOC:
@MaJunior - As the game progresses, we will add to the list of animals that Theran has seen and can wild shape into (CR and abilities permitting). For now, though, declare in the Character Creation thread whether you are going to roll for HP or take the default 5+CONmod for advancing. Other than that, welcome to level 2!

Gwendolyn

spaceseeker19

May 16, 2024 7:31 pm
Gwendolyn
OOC:
By my calculations, Joseph should now have 301 XP.
A small human boy only slightly shorter than Joseph trots up to the halfling, beams a wide smile, announces "You have been invited to have tea with Gwendolyn!" then awaits Joseph's expression of delight. When none is forthcoming, the boy looks a little crestfallen. "It's a great honor, you know. Gwendolyn is a Great Lady, and she has the best cookies!" When he's still not convinced, the boy adds "You're Joseph, right? She asked for you by name!" Eventually, as several of the others are training or on odd jobs for Olpert, Joseph decides to pay this Gwendolyn person a little visit.

Gwendolyn lives in a cozy cottage not far from the south gate of Hochoch. She is an ancient human woman, white-haired, stooped with age, her ruddy skin paper-thin and stretched tight across the knobby, arthritic knuckles of her claw-like hands. She chuckles a greeting, not at all surprised to see the Dungeon Buster come calling: "Heh-heh-heh! I've been hearing a lot about you... Joseph, is it? Come, come, sit up here on the porch with me and indulge an old woman as she warms her bones in the sunshine." She picks up a battered teapot and shakily pours liquid into a cup for each of them, a slight palsy making some of it slop over the sides. There follows a very polite, rambling conversation, occasionally interrupted by passersby calling out and waving to her as they walk past, and sometimes interrupted by children running up to present her with pressed flowers, interesting bugs, or colored pebbles they've found. Each one whispers shyly to the old woman, and she gives each one a cookie from a huge platter she has set out with the tea.

Eventually it becomes clear what's really going on: Gwendolyn's sweet old lady persona may or may not be an act, but she is keeping abreast of all the goings on in and around Hochoch by means of her spy network of children. These scamps run at her beck and call, finding information and then delivering it in exchange for her 'best cookies.' She says "Let's not waste time on any further pleasantries. I was not always 'kindly old Gwendolyn' and I didn't always live in this small, podunk town of Hochoch. I may have put my past behind me - heh, heh - yet I retain my expertise. I am not a young woman - heh, heh - and before I pass along to the Great Beyond, I would like to bestow my wisdom and talents to someone worthy of them." She sips her tea with trembling hands. "Of everyone here, you are the one most worthy. You look surprised?" She smiles with a mouth that has several teeth missing, then effortlessly switches to the gestures of Thieves' Cant, indicating "BIG SCORE. RIGHT HERE. MINIMAL DANGER. NO GUARDS." in quick succession. Then she sips her tea again. "I could teach you things. And I want to. Why do I want to? There's my legacy - I already mentioned that, heh-heh. There's my fee, of course. Each skill I teach comes with a price. But why would you pay me when you haven't seen what I can do? Why should you believe a foolish old woman? Heh-heh-heh." She gets painfully to her feet. "Why don't you give me a try first? If I can teach you something you don't know, you pay me and become my apprentice. If not, well then you got some tea, cookies, and a weird story out of it..." Bemused, Joseph agrees.

Immediately, Gwendolyn's demeanor changes. She straightens a little, and hobbles over to the side of her house. "Come along, come along - time is precious, when you're as old as I am." She looks at Joseph appraisingly. Well, when you're as old I feel, anyway." She proceeds to run Joseph through several drills, calling out instructions for different maneuvers that have him sweating and panting for breath soon enough.

By the end of the first hour, Joseph is convinced that she's trying to kill him.
By the end of the first day, Joseph is convinced that he will be able to use these dodges and rolls to prevent other people from killing him. He acknowledges that her lessons are useful, pays her, and agrees to become her apprentice.

The next day, Joseph runs through drills again and again and again while Gwendolyn sits under a tree and calls out instructions, being served lemonade from a pitcher and handing out cookies to the children that arrive with her "latest gossip." He gets faster in his reaction times, and better able to change direction, feint, hide, and evade.
OOC:
Joseph spends 30 eagles, gains the Cunning Action ability, a second hit die, and needs to declare in the Character Creation forum whether he's taking 5 HP or deciding to roll 1d8.

Dirk Gerald

spaceseeker19

May 22, 2024 4:50 am
Dirk Gerald
When the party returned to Hochoch, Xana caught a glimpse of a very handsome dwarf with a golden-blond beard, visible and illuminated in the corner of her eye as if he was holding a lantern or standing in front of a campfire. But when she turned to look, he was gone, and there was no trace of light anywhere near there.

On leaving the temple of Rao, Xana saw the dwarf again, a bit closer than before: she could make out the richness of his attire, fabrics of pleasingly complementary colors of an exquisite drape and texture. He smiled at her, eyes crinkling merrily, and vanished.

The next morning, a moment after the others have left following the morning meal, Xana turned and the fabulous dwarf was sitting next to her at the table. "It is a pleasure to meet you, Miss Beren." he said, with a brilliant smile and a slight inclination of his head that somehow reads as the deepest of bows. "I am called Dirk Gerald. I have been chosen, just as you have. Hyrsam has sent me for you, to be your guide and mentor." He brushes an imagined bit of fluff from his sleeve - imagined because his clothing is immaculate. His beard gleams with rich pomade and his pinkies glitter with filigreed golden rings. "Do not fear another betrayal like Anzu's...I could not go against Hyrsam's wishes if I tried, and it is Their wish that you receive more of Their gifts. Come! I will show you!"

Next thing Xana knows, she and Dirk are outside, strolling through the sunshine in between rows of plants in a farmer's field. Dirk's mellifluous voice tells her of the Fey and its powers. As he walks, his golden fingers brush against the leaves. Dark energy flows from Dirk's golden fingertips, and behind them, the melon vine swells and stretches like taffy and the fruits expand like bladders. Then they wither, shrivel, and putrefy into foul rot.

Night falls suddenly, and in the starlight, Xana can see that they are on a sandbar in the middle of the river. In the dim light, Dirk's eyes glitter like silver, and his sultry voice is like a caress...the caress of Hyrsam. It tells of the Invocations that Xana can draw upon, adding to her Pact to be granted more powers of the Archfey.

Then it is morning, and the sky overhead is pink with the rising sun. They are in the trees, somewhere deep in the Dim. Dirk continues talking as they walk out along branches, stepping from one tree to the next. At times, Dirk takes Xana's hand in his, helping her leap from one branch to its counterpart in another tree, and when he does, the grip is warm and welcoming at times, and at times it is cold and bony. They arrive at a tree covered with fuzzy black caterpillars that are devouring all the foliage of the tree until it is as if the tree had hairy, black, wriggling leaves, and still Dirk's voice croons on, praising Xana for being chosen by the Archfey.

Then it is so dark that Xana cannot see - disorienting to someone with superior darkvision - but then she gradually sees shapes, lit by the glow of Dirk's perfect teeth as he continues to speak. "Now it is time to demonstrate your commitment," he is saying as the growing light of his teeth and the echoes of his voice make it clear that they are in a vast cavern. "Commitment-ment-ment..." come the echoes. Xana takes the 30 gold eagles from her pouch and they appear in Dirk's outstretched hands. His hands melt and fuse into a crucible glowing red hot, and the gold coins melt and flow from the crucible into channels that run back into the recesses of the cavern. Xana watches as the thin little streams of gold expand into flowing torrents that pour out and up. The gold cools, and Xana sees that each flow is forming a mound of gold coins. "So shall the Archfey Hyrsam multiply your contribution!" Xana's eyes are dazzled by the mountains of gold, shining as if each one burned with flame. She blinks.

Xana is in the Inn of Eternal Rest, sitting at the table with Myrtha, Reptile, and Kragga. Two days have passed, and she is level 2.
OOC:
Subtract the 30 gold from your inventory, and declare two things in the Character Creation thread: whether you will roll for HP or take the "average," and which two eldritch invocations Xana has chosen.

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