Chapter 1: Departure (Day 2)
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Ephwrath arrives shortly after and unintentionally tempts Shiloh with some food from his beard. Krav decides to trust Ephwrath if Shiloh does. They share a heartwarming moment discussing the potential discovery of new flora on their upcoming adventure.
Elora arrives and begins to write something in a book, but stops and pulls out another book and reads instead.
He nods to the others, and sets about fussing around the sled, making sure everything is securely fastened.
They may seem almost invisible to us, and the ones who aren't can be an annoyance at times, but without them nearly all life would cease to exist. Even if you ignore their contribution to pollination, insects are food for almost all fish, birds, and even a large portion of mammals! On the other hand, all humanoid life could be eradicated tomorrow and the world would barely notice!"
Krav and Shiloh meet each other's gaze, and Krav stops speaking suddenly. He realizes he is nearly ranting, and his voice was gradually becoming louder and louder. Shiloh returns his attention to his cheese, and Krav takes a moment to breathe.
He nods to the others, and sets about fussing around the sled, making sure everything is securely fastened.
Her confidence wavers momentarily. All of her earthly possessions are attached to her person somehow, giving her the appearance of a pack mule, or a working dog, or...
...or the team pet.
Her left eye twitches, but she smiles warmly.
Good afternoon, everyone! How are we all today?
Seeing Ember arrive, he offers to help put some of her gear on the sled.
"You can add some of that to this Ember, it's got a fair bit more room before I'd become unable to drag it. Also, have a look at these." Yelnar has a Light Crossbow and a Light Mace readily accessible, which he hands to Ember.
Oh. Wow. I was so focused on tricky knick knacks that I didn't even think of grabbing one of these!
She stores her bedroll, rope, and lantern on the cart, uneasy about letting go of the rest. She'll leave the crossbow, too, for now, though she quickly latches the mace to where her lantern used to hang. She should still have enough latches to pack mule herself again under duress, but she's grateful for the stronger group members. She gestures to her walking stick and smirks.
See, after I "borrowed" Tace's crossbow, he said I could only have this. You'll have to show me how to use the mace, though. Thanks, big guy!
The cheer in her voice is almost convincing but when she gets closer, you can see that her eyes are red from crying.
But you know why she's upset!
Yeah. And you don't get it. You're just some street rat who -
She hugs Viani to make her mental dialogue shut up, hoping it helps the woman, too. She smiles, showing concern but excitement.
Glad to see you! I think we're almost ready!
As your group begins to gather in the square near the gate, you notice that there's surprisingly little traffic in the area for this time of day. The curious among you notice that there is a more significant contingent of the Shining Guard keeping watch over the square than you would expect. Not exactly turning people away, but from the streets leading toward the square, you can see people taking notice of the guards and deciding that other districts of the city might be a better place to be.
Which just makes it easier to notice when others do arrive, especially when they look armed to the teeth and similarly prepared for a journey as you do. Three individuals come into the square: a short, wide, heavily muscled human with a plain longsword belted at his waist and a shield strapped to his back; a gnome reading from a small, leatherbound book, possibly a journal of some sort; and a blond dwarven woman in traveling clothes, a belt of vials and bulging pouches about her waist.
The human male wears a confident -- some might say cocky -- smile on his craggy face, looking around the square casually as though lacking a care in the world. His companions seem to pay him little mind: the gnome is spellbound by whatever he's reading, and the dwarf appears to be all business as she checks over her belongings. The human notices your group and shakes his head in amazement. He turns and approaches you. Those who have spent time in or around Granite College would know him as Kramat Narrison, a warrior that fights with sword and shield together, whose talent is matched by his opinion of his own talent. That wouldn't be a problem if he was a clumsy ox, but for a man as stoutly built and oafish as he looks, he is cat-quick and clever enough to be a decent tactician. The other two are familiar, if not well-known. The gnome is a scholar of Opal College by the name of Grank, and the dwarf an alchemist from Whitestone College known as Muoghan Stonehand.
"I wondered who else they'd be sending, but I certainly didn't expect a ragtag bunch of kids," he says loudly, laughing as though sharing some inside joke. "Hardly a warrior among the lot of you." He scans over the faces before him, his thick arms folding over his broad chest, settling a look on Yelnar and Elora in turn. "I mean, there's you two. I suppose between you both, you come out to one decent fighter."
Despite his light tone, his smirk plainly shows that he's daring any of you to take offense at his mockery.
Moments later, the cocky human and his companions approach. Ephwrath walks around Kramat dismissively while he mocks the group and approaches the gnome. "Master Grank. It's a pleasure to see you. I see you've been enlisted as well?"
Birdlike, he peers around the square as he considers the location, the time of day, and the others present. "Are you... leaving the wards?" This last is spoken in a sort of whisper; anyone nearby could undoubtedly hear it, but Grank's hearing is reknowned for being selectively bad, so maybe he thinks he's being quiet? He spends most of his days in the library, an Opal College scholar of a wide range of topics, most commonly studies of the interaction of magic with geology, so a bit of confusion at the out of doors and, well, other people, is to be expected.
The gnome waves a hand toward the blustering Kramat a few paces away. "Insufferable, that one. Wants to talk all the time. Probably can't even read."
"Master Kramat." Elora removes her hat and bows, not about to forget her manners even though he never had any. Standing back up she realizes what Grank declared, and decides to ask Kramat directly. "Will you be accompanying us then?"
Yelnar is actually a little bit relieved there will someone more martial coming along so that he'll have someone to train with.
"Hello", she says awkwardly. "I didn't realize more people were going to join our group. I thought it was just going to be the ones who met yesterday. But I'm happy about everyone who joins our expedition. Safety in numbers."
She puts on her most demure, helpless smile and timidly steps up to Kramat. She barely makes eye contact and traces the dirt with her shoe. Compared to him, she looks like a gnome herself.
Oh, sir. I'm so glad someone as big and strong as yourself is coming along with us. I was so worried about going outside the wards, small and squishy as I am. Please, sir, if you could, sir, could you please show a tiny waifish sorcerer like me the right, uh, feet place, for using this beating stick?
She knows it's called a stance, and a mace. She also knows that she can internalize anything he does show her. But she intends to drive him bonkers with her "complete ignorance" in the meantime. It'll be fun.
He claps Yelnar on the shoulder with one meaty hand, hard enough to knock a smaller person sideways. "Though you could certainly use our help. No, we're the primary team." He pauses dramatically. "Oh, surely you didn't think your little play group here was the only team the School was sending out?"
The warrior crosses his arms over his chest. "I guess they're sending you out to do mop-up duty while the adults do the actual work. It's okay. I'm sure there'll be plenty of opportunities for you all to do... well, something meaningful," he muses, rubbing at his chin in a show of contemplation.
Nearby, the dwarven woman releases an audible sigh. "Leave them be, Kramat," she says flatly. Starting to busy herself with checking the contents of her backpack, she adds under her breath, "Hard enough to leave without someone poking at you like that."
"I'll have you know, we were all hand selected because we are particularly well suited to this journey. I will even bet you a hundred gold pieces that we will do something more important than your group!"
The second the words leave her mouth, Viani regrets them, but by then there's nothing she can do about them except try to look like she means them. Maybe the asshole will just stand down and she will look tough in front of her traveling group...
Let's hope this Inquisitor class bonus pays off
Rolls
Intimidate - Look tough and not at all like I have no idea what I'm doing - (1D20+0)
(3) = 3
Rolls
Bluff that Ember's impressed +8 - (1d20+8)
(2) + 8 = 10
At least halfway satisfied with the outcome of this interaction (This could have gone a lot worse), Viani retreats again, moving back to Ember. Her hand is shaking from the excitement of this interaction as she sits down next to the girl. "Let's hope we actually do find something impressive because there's no way I'll be able to get 100 gold pieces together to pay off my debt if I lose"
Hey, I'm just glad this means he isn't coming with us!
"Imagine it Grank, you could be the first one to document the effects of the war on the land. You could discover a newly formed mineral... you could even name it after yourself! Grankonite. Or... No! No! Grankium! Yes Grankium has a nice ring to it!" Ephwrath beams at the gnome desperately looking for some hint of shared enthusiasm.
He pulls a charcoal pencil from one of his purple pockets and starts scribbling madly in his leatherbound book. "Do you by chance..." he starts to ask Ephwrath, but trails off with a wordless grunt as another thought flashes into his head. He sits down, cross-legged, in the middle of the square and begins sketching a complicated figure of interlocked circles and arrows and squiggly lines.
It had been her dream to visit Ardraven since even before the war. She hadn't discussed her wish to go there with anyone from the group so she hoped they did not mind her outburst too much.
I really need to learn to control myself, she chastises herself in her thoughts. That's the second outburst in a row. The others will think I'm crazy or something
Oh, thank the stars I'm not the only crazy one here!
The big guy's a cocky one. I tried to screw with him. Elora called him out. Basically, he's got his tail between his legs.
"Only one hundred?" she replies. "I admire your charitable impluses."
What you guess to be a short time before second bell, Athisa Veras arrives at the square flanked by two of the Shining Guard. She slows for a moment, looking from group to group, before she comes closer and speaks. "Everyone is here on time once again. Excellent."
She spends some time reiterating things that she told you on the previous day: how you are to explore, reestablish contact with people outside the wards, study firsthand the lingering effects of the War on the landscape and the people who occupy it, report back when you are able, and so forth. She addresses Kramat's group then, saying, "Your initial mission is to head east to make contact with the elves of the Vaelt. Master Iene of Jade College has family on the eastern shore of the lake that will assist your on your journey." She pauses then, the obvious concern that this family may no longer be there hanging over her words. "In the event that is not possible, you should continue east toward the capital, Asmaran."
Then she turns to your group. "As for you, we have spoken of this a bit already. Head to the southwest shore and up the river, try to make contact with Yelnar's family. From there, your path is somewhat up to you, depending on what you find. My own inclination would be to send you south into Valerma, but Ardraven to the west would also be a reasonable choice."
"Thank you," he says as he nods at Athisa, "for your confidence in me."
She looks to the rest of the travelers assembled. The elf in the other group raises his voice. "Scholar Veras, if I may," he says in a light tenor. "Can the whitestone disk you provided us -- and I assume provided the others as well -- be used to communicate with one another? Our party to theirs? If our mission brings us knowledge the others could use, or the other way around of course, it would be more efficient to speak directly with one another than rely on a third party to relay."
Athisa nods. "The individuals entrusted with the disks," she responds, looking to Elora and the twin in nondescript clothing in turn, "will be able to tune the disk to communicate with those they are paired with -- namely, these two disks you all carry, and my disk. I will show you how to accomplish that."
As she is saying that, Viani's eyes are locked to the ground in front of her boots. She doesn't make eye contact with anyone, least of all Athisa.
So the rumors that people are starting to leave the city definitely cause curiosity. At first, no one was really certain when or where these departures would happen, but word travels fast, and there are crowds beginning to gather around the edges of the square. The Shining Guard is here, and to a careful observer, you would notice that there are more and more of the Guard showing up every minute, matching the growth in onlookers among the citizens.
Rolls
Percepting the crowd - (1d20+5)
(6) + 5 = 11
Edit: Man. I'm glad we aren't in combat right now.....
Rolls
Lookin' all over the place - (1d20)
(5) = 5
So you're just looking around so you look important like the taller ones. Cute.
I'm not trying to look..........oh, shut up you.
Rolls
Shiloh's Perception - (1d20+5)
(20) + 5 = 25
Rolls
Perception - (1d20)
(16) = 16
As she is saying that, Viani's eyes are locked to the ground in front of her boots. She doesn't make eye contact with anyone, least of all Athisa.
Rolls
Perception - (1d20+1)
(9) + 1 = 10
Stables or not, I don't see a problem with visiting old stomping grounds. We're supposed to explore, right? It would give us some idea where to start.
Against every fiber of her being, she also decides to reach out telepathically to Aisurn - not to establish communication, but to see if she can detect his presence.
"Hey," Krav says for others to hear and taps Ephwrath on the shoulder, "what's going on here I wonder?"
Turning to the north Krav steels himself for whatever may come next and tries to peer through the crowd.
Rolls
Perception - (1D20+6)
(17) + 6 = 23
What? Where?
Rolls
A more focused percept, if you’ll take it. - (1d20)
(7) = 7
"What gives them the right to leave? Why can't we all leave?!" a voice cries out, and another follows quickly after that. "I have family out there!"
Athisa's back was to the crowd, but the noise makes her turn quickly. The Shining Guard, which is now here in force, is trying to calm emotions. It seems they might have expected unrest. None of them have drawn weapons yet, however. She looks back over her shoulder to your group. "It might be best if you started making your way toward the harbor," she says tersely. "The disk will allow you and anyone within twenty feet of it to pass safely through the wards. Boats await to carry you across the lake to your destination. We will take care of this situation."
As she says this, you can hear the protests growing from the crowd.
"Set us free!"
"Let us go!"
"Open the wards!"
That last begins a chant, many people raising and shaking their fists in time with the chanting. Athisa's two dedicated guards have their hands on the hilts of their swords, and they try to move her away from the crowd. She stubbornly resists, yanking her arm out of the grip of the guardsman. "You draw weapons, and we have a riot. I can talk to them."
She turns again to your groups. "Go! Go now!"
"Let's get out of here!", she says, her voice shaking.
Come on, big guy. Let's move.
"Oh my..." He says as he locks eyes with a particularly angry looking elven man. "He's an angry elf!"
Ephwrath quickly secures his gear and falls in with Krav and the others, ready to head out.
Athisa nods curtly in thanks to Verrian and Viani. The older woman takes Verrian by the shoulders and pushes her, not entirely gently, toward the gate.
Athisa spreads her arms, then brings her hands together and up as if lifting something from the ground. Moments later, thick masses of grass and weeds grow up from the cracks and seams between the stones of the square. The plants grab and tangle the citizens trying to rush toward the South Gate, slowing their movements to give you time to make it through the wards unharmed. However, as you watch, people are slowly making their way through the tangles of vegetation and could break through the profusion of plants soon.
"Hurry! Get to the gate before they manage to make it through the growth!"
Are we there yet??
The members of the other group are running, but are a little bit behind yours. As you make it to the gate, you follow Elora and the disk she carries into the wards. There is a discomforting
twist in your stomach
vision blurs and swirls in colors you have no name for
sounds play in your head
People caught in the entanglement getting trampled by their fellow citizens.
Athisa overrun, disappearing into the chaos.
One of the twins -- Narise the cleric you think it must be, given the clothing -- who brings up the rear of the other group stumble and fall. In the panic, none of her comrades notice immediately, and her cries for assistance go unheard in the clamor of the square.
As you watch in slow-motion horror, the mob tramples Narise, and you see nothing more of her.
Finally, you are through the wards. Kramat yells out, "Quickly, away from the wards, so the disks do not keep them open!" He and his party quickly continue down the street, down a gentle slope toward the harbor, or at least most of them do. The other twin, Heira, breaks away from the dwarf Muoghan, who is trying to hold on to her. She rushes back toward the wards, screaming her sister's name. She is too slow, however, and bounces off the faint shimmer that represents the wards.
On the other side, the mob pushes against the wards, which hold strong against the pressure. So strong that you can see the people at front start to get crushed against them as the riot breaks like a tide against the wards.
"I can hardly blame them. C'mon we better keep moving. Once we leave their sight they will likely start calming down."
As he quickly heads toward the docks, Krav looks around at his surroundings to take in the world beyond the wards.
Who are...what do you need?
He looks up at Krav, "Did you hear that?"
Releasing Viani's wrist, Verrian slows her steps, breathing hard and looking at the carnage being created by the mob on the inside of the wards. It is horrifying, sickening, and Verrian takes Viani by the shoulders and turns her firmly away from the sight. They are free of the wards, now, but also free of its protections. They all need to focus on their immediate surroundings.
She hears Ephwrath and Krav talking about hearing a strange sound and walks toward them. "Are you hearing it right now? Can you tell where it's coming from?"
She strains to hear what they are hearing.
Rolls
Stop, hey, what's that sound? - (1d20+5)
(5) + 5 = 10
I didn’t....huh. I didn’t hear any of that.
"You heard your mother's voice? What exactly did it say?"
If you were to look at Yelnar’s face currently, you would see a look of almost manic determination.
It's quiet. Very quiet. There's a gentle spring breeze blowing off the lake nearby, but that is nearly the only sound from the environment. No gulls wheeling above the harbor, no sounds of the city... your voices sound absurdly loud in your own ears. Near the gate, the dwarf Muoghan and the elf Epau are tending to the sobbing Heira. The others of that group are speaking quietly with one another some distance away, but from the snippets of conversation you can pick up, it's obvious that they too heard things when traveling through the wards.
There are abandoned camps along the street to the harbor, where people trapped outside the wards once squatted, hoping to be allowed inside. The remains of tents, a crude lean-to here and there, campfires and so forth. There are even some remains of bodies: some people apparently would rather have starved and died here than return to wherever they fled.
At the harbor, a short walk downhill from here, there are a number of boats that could be taken across the lake. Low buildings, many of them fallen into disrepair, dominate the land around the harbor. This district was always a little bit lawless before the wards, the closely spaced buildings and tight alleyways together with the comings and goings of merchants and lakeboat traffic combining for activities of questionable legality. The main road down to the harbor proper, however, is wide and open. Respectable. Or at least, it used to be.
Most of us are spellcasters, and we can’t figure it out? Things are easier to move on water. Just cast Extra Hand, or whatever the rest of you academics call it, and if we veer off course, "boop" us back to the direction we need to go.
She does smile at Viani. At least the gal knows the cool stuff.
She does smile at Ember, though. It feels nice to be appreciated, even if it's just for random trivia knowledge
"There is either danger nearby, or no food source here," he says plainly, as if everyone else needed no explanation as to how he came to that conclusion. "I suggest we remain on guard in case it's the former." At that, he draws his scimitar and heavy wooden shield.
Krav studies his surroundings for signs of plant or animal life that may give him some hints.
Rolls
Perception - (1d20+8)
(9) + 8 = 17
Rolls
Perception - (1d20+4)
(18) + 4 = 22
OOC: I'd like to check the body for cause of death, race, or any other physical evidence that's apparent to me.
Rolls
Heal - (1d20+8)
(7) + 8 = 15
Then she looks around, attempting to see if she can spot any immediate danger to the group.
Rolls
Perception - (1D20+6)
(10) + 6 = 16
Oh, come on, guys. This place is creepy, but this close to the wards you’d think things would have given up by now.
She freezes for a moment when she sees the body. Her face betrays an unpleasant memory.
Rolls
Do we need to worry? Perception +0 - (1d20)
(4) = 4
I’m not scared! Bluff +8 - (1d20)
(12) = 12
The members of the other party must have heard it to, as their attention perks up and toward the sound. Kramat draws his sword and shield and barks out suggestions (orders?) to the rest of his group to get ready.
She blushes and clears her throat. "Should... should we check out what that was?"
Upon hearing the crashing noise, he quickly stows the vial back in his belt and returns to the group. Weapon ready.
Rolls
Perception - (1d20+1)
(2) + 1 = 3
Footfalls sound in whatever it was that fell over in the alleyway. Cracking, breaking boards, stumbling footsteps through the debris.
The elf Epau has returned to Kramat's side, and he turns to look in the opposite direction. "It's coming from this side too. We're about to be surrounded, whatever it is!"
So, uh, plan?
So, uh, plan?
Just as a reminder, initiative is d20 + dex modifier + any feat bonuses. I don’t think anyone took improved initiative, so the last part may not apply to anyone yet.
Looks like Verrian will be waiting for a while to shoot.
Rolls
Initiative - (1d20+2)
(4) + 2 = 6
Rolls
Initiative - (1d20)
(1) = 1
Rolls
Initiative - (1d20+2)
(8) + 2 = 10
Which, she realizes, does not sound very good for her
Rolls
Initiative - (1D20+2)
(4) + 2 = 6
Initiative vs Verrian - (1D20+2)
(3) + 2 = 5
"Maybe you and I should investigate...everyone is ready for a fight, but not everything that stirs within rot and decay is our enemy," he says quietly.
Rolls
Initiative - (1d20+1)
(8) + 1 = 9
She doesn’t care for magic. What makes you think she’ll want a tiny little cantrip?
It’ll help though. Maybe.
Hmpf. Better her than you, eh? Got for it.
That’s not what I meant...
(sigh)....Can I help you?
Rolls
Initiative +2 - (1d20+2)
(13) + 2 = 15
As soon as Viani finishes saying that, her eyes fall onto Ember's burn scar and she rapidly turns away from the girl again. I couldn't have said anything ruder, could I?, she asks herself silently. Without turning back to Ember, she mumbles: "I'm sorry. I didn't mean..."
The stench assaults your noses even more severely and soon, the cause is clear: from each alleyway, a shambling, rotting corpse emerges. Water drips from its form, leaving a trail on the ground as it shuffles from the alley. Both wear the remains of clothing common to sailors and lake boatmen, and carry huge axes that should be too heavy for them. Somehow, they manage to hold them at the ready, turning to face your groups with a malevolent glow in their eyes.
There are only two that you can see right now, but the sounds of other... beings... continue from the alleyways behind them. There may be more coming.
Ember
Yelnar
Krav
Elora
Verrian and Viani, don't care which goes first
Bad guys
Ephwrath
Other good guys (the other group)
After this round, it will be PCs go in any order, bad guys go.
I’m just getting plastered today, huh.
So prove her wrong. Take the moment back.
It didn’t rightly matter which "her". Ember, admittedly without thinking of the implications for herself, aims her outstretched hands at the fishy men and shouts something that sounds like hot oil hitting water. Tiny flaming rocks pelt the creatures.
Rolls
Storm damage, if applicable. - (1d4+1)
(2) + 1 = 3
Yelnar once again readies his Bardiche, positioning himself so that the alleyway can be made into a chokepoint.
Damage from the Brace attack is doubled.
He'll also use all of his Attacks of Opportunity at the first chance.
First one is likely to be if the Brace attacked creature survives and finishes its charge. Remainder will likely be on charges also, when they move from the reach range square to adjacent.
Rolls
Roll to hit for Brace attack - (1d20+4)
(16) + 4 = 20
Damage for Brace Attack if it hits - (1d10+9)
(4) + 9 = 13
Roll to hit for first Attack of Opportunity - (1d20+4)
(9) + 4 = 13
Damage if first AoO hits - (1d10+6)
(10) + 6 = 16
Roll to hit for second Attack of Opportunity - (1d20+4)
(9) + 4 = 13
Damage if 2nd AoO hits - (1d10+6)
(2) + 6 = 8
Roll to hit for third Attack of Opportunity - (1d20+4)
(6) + 4 = 10
Damage if 3rd AoO hits - (1d10+6)
(5) + 6 = 11
As it continues forward, Yelnar is ready for it, and his first readied attack strikes home. It wasn’t charging — it moves too slowly for that — but the bardiche slashes into it and staggers its forward progress for a moment.
Rolls
Knowledge: Nature - (1d20+3)
(18) + 3 = 21
Power Attack with Scimitar (slashing, 18-20 crits) - (1d20+2)
(5) + 2 = 7
Scimitar Damage (with Power Attack) - (1d6+5)
(6) + 5 = 11
Enhancing my rapier to +1 with swift action.
Using power attack. Ahh damn.
Rolls
Power Attack - (1d20+3, 1d6+3)
1d20+3 : (3) + 3 = 6
1d6+3 : (3) + 3 = 6
Religion - (1d20+3)
(10) + 3 = 13
Rolls
Crossbow shot - (1d20+2)
(10) + 2 = 12
She prepares a power attack with her Ranseur for if one of them comes into her range.
Rolls
Attack roll, damage, power attack - (1D20+2, 2D4+6)
1D20+2 : (3) + 2 = 5
2D4+6 : (12) + 6 = 9
Ephwrath turns and runs to Epau, making sure to stay out of the other draugr's reach. He places one hand on the elf, channeling positive energy into his body and braces for an attack from the second draugr.
Rolls
Cure Light Wounds - (1d8+1)
(6) + 1 = 7
Heal Check on draugr attacking Yelnar - (1d20+8)
(12) + 8 = 20
Rolls
Power Attack with Scimitar (slashing, 18-20 crits) - (1d20+2, 1d6+5)
1d20+2 : (9) + 2 = 11
1d6+5 : (3) + 5 = 8
Idiot. They're wet.
You suggested this!
They'll squelch anything you send their way.
Not anything.
She points at the thing she intended to set ablaze, hissing like quickly-forming frost.
Rolls
Ray of Frost, no save, spell resistance works, 1d3 damage - (1d3)
(1) = 1
Ranged attack +2 - (1d20+2)
(11) + 2 = 13
Rolls
Melee attack with warhammer (crit x3) - (1d20+2)
(8) + 2 = 10
Damage - (1d8+2)
(2) + 2 = 4
Rolls
Attack (or prepared attack) - (1d20+4)
(1) + 4 = 5
Damage if hits - (1d10+9)
(2) + 9 = 11
First Attack of Opportunity - (1d20+4)
(17) + 4 = 21
Damage if hits - (1d10+9)
(5) + 9 = 14
Second Attack of Opportunity - (1d20+4)
(6) + 4 = 10
Damage if hits - (1d10+9)
(2) + 9 = 11
Damage if hits - (1d10+9)
(9) + 9 = 18
Third attack of opportunity to hit roll - (1d20+4)
(14) + 4 = 18
Rolls
Crossbow bolt the second - (1d20+2)
(13) + 2 = 15
Damage if it hits - (1d8)
(1) = 1
Sneak attack - (1d6)
(6) = 6
Steath check - (1d20+9)
(16) + 9 = 25
Kramat lets forth a bellow and attacks with both his longsword and his shield, seeking to drive back the enemy to give Epau space.
The dwarf Muoghan tosses an alchemist's bomb at the draugr, not having noticed that Ember's fire attack did no damage to the creature.
The ranger Heira, tears still pouring down her face from the loss of her sister, fires an arrow at the creature.
Grank raises one hand and a magic missile streaks from his fingertips.
Ulfar moves quietly around the battlefield, trying to get into position behind the draugr.
Rolls
Epau acrobatics - (1d20+3)
(3) + 3 = 6
Kramat sword, damage, shield, damage - (1d20+3, 1d8+3, 1d20+3, 1d6+3)
1d20+3 : (2) + 3 = 5
1d8+3 : (3) + 3 = 6
1d20+3 : (16) + 3 = 19
1d6+3 : (4) + 3 = 7
Heira arrow - (1d20+4, 1d8+1)
1d20+4 : (14) + 4 = 18
1d8+1 : (1) + 1 = 2
Grank missile damage - (1d4+1)
(1) + 1 = 2
Ulfar stealth - (1d20+7)
(7) + 7 = 14
However, as Epau tries to get away, the draugr is able to take an attack, as the elf isn't quite quick enough to avoid the blow. The unfortunate elf once again is struck down, and falls unconscious to the ground.
Rolls
Greataxe attack, damage - (1d20+5, 1d12+4)
1d20+5 : (13) + 5 = 18
1d12+4 : (9) + 4 = 13
Rolls
Power attack - (1d20+3, 1d6+3)
1d20+3 : (8) + 3 = 11
1d6+3 : (6) + 3 = 9
Across the wide street, the other draugr turns his attention to Kramat, having dispatched Epau once again.
Both attacks fly wide of their target, failing to connect.
Rolls
Draugr attack, damage at Krav - (1d20+5, 1d12+4)
1d20+5 : (2) + 5 = 7
1d12+4 : (1) + 4 = 5
Draugr attack, damage at Kramat - (1d20+5, 1d12+4)
1d20+5 : (3) + 5 = 8
1d12+4 : (6) + 4 = 10
Rolls
Crossbow shot - (1d20+2)
(19) + 2 = 21
Stealth check - (1d20+9)
(16) + 9 = 25
Sneak attack - (1d6)
(6) = 6
Damage - (1d8)
(4) = 4
Heira, recognizing that her arrow caused the creature no apparent injury, charges forward with her short sword drawn to attack.
Muoghan appears confused by the fact that her alchemist's bomb did no damage, and she is at a loss for what to do next. She fumbles with a hand crossbow at her belt, and fails to launch an attack this round.
Grank casts another magic missile.
Ulfar, having snuck around into flanking position, attacks the draugr from behind with a short sword.
Under the sudden onslaught, the draugr is driven to its knees and finally to the ground, dead once again!
Rolls
Kramat sword, damage, shield, damage - (1d20+3, 1d8+3, 1d20+3, 1d6)
1d20+3 : (19) + 3 = 22
1d8+3 : (3) + 3 = 6
1d20+3 : (16) + 3 = 19
1d6 : (3) = 3
Heira charge attack - (1d20+6, 1d6)
1d20+6 : (15) + 6 = 21
1d6 : (4) = 4
Grank magic missile - (1d4+1)
(2) + 1 = 3
Ulfar sneak attack - (1d20+4, 1d4, 1d6)
1d20+4 : (7) + 4 = 11
1d4 : (3) = 3
1d6 : (2) = 2
Just! Die!
Rolls
Ray of Frost - (1d20+2)
(15) + 2 = 17
Damage if it hits - (1d3)
(1) = 1
She prepares an attack in case any of the monsters get into her range.
Rolls
Ranseur, power attack - (1D20+2, 2D4+6)
1D20+2 : (14) + 2 = 16
2D4+6 : (32) + 6 = 11
Rolls
Heal check on Epau - (1d20+8)
(8) + 8 = 16
Not quite the same, are they?
Shut up.
I mean, it's an interesting variation on the theme.
Shut up......
You should take notes on it.
SHUT UP!
She throws her hands up and yells at the thing.
Rolls
Perception - find knick knacks - (1d20)
(1) = 1
Knowledge, Arcana - How does this work again? - (1d20+1)
(9) + 1 = 10
She fiddles with the weapon holder on her back for a minute until she manages to lock her ranseur back in. Dropping her pretense of cheerfulness, she mumbles: "Let's get away from this terrible place!"
Rolls
Perception check - (1d20+5)
(11) + 5 = 16
Ephwrath determines that Epau is unconscious, though bleeding badly. Muoghan the alchemist steps forward at Ephwrath's question, and offers him a vial from her belt. "Healing extract. It should help," she says flatly. She has something of the hundred-yard stare in her eyes. The combat must have shaken her.
Heira says nothing in response to Ephwrath's kind words, but turns away, her hair falling across her face to conceal her emotion. Kramat sheathes his sword and sets his shield down for the moment. "We should all think about getting off the island," he suggests. There's little hint of his previous cockiness. "If there were two of these things, there's a good chance there's more."
Ephwrath waits a moment for the spell and potion to take effect, and then examines him again.
Rolls
Rebuke Death on Epau - (1d4+1)
(2) + 1 = 3
Heal Check on Epau - (1d20+8)
(20) + 8 = 28
He pokes tentatively at his side where just moments before his life was spilling out of him. "Thank you," he says to Ephwrath and Muoghan. "I hope I never have to go through that again. It was like..." He shudders. "Never mind."
Rolls
Cure light wounds potion - (1d8+1)
(6) + 1 = 7
She rejoins her own party and calls them together. "We've just weathered our first challenge. You all did very well - no one lost their head, even when our first attacks failed." She smiles at Viani, Ember, and Elora, to indicate that she's proud of their conduct under pressure. "But now it's time to focus on finding a way to get off this island. Stay close to the group and keep your eyes open. We could run into more of those things, or something else entirely. Now, shall we find ourselves a boat?"
Being the furthest forward, he simply waits for the others to draw nearer while remaining alert.
Rolls
Perception - (1d20+1)
(7) + 1 = 8
He winces as he kneels down next to the foul creature. The smell is overwhelming. Again, pulling out some small metal hand tools from his belt, he begins to poke and prod at the body. He removes several samples of hair, rotten flesh and congealed blood which he seals into another small vial. Upon completing his inspection and sample collection, he quickly retreats to the other side of the road, eyes clearly watering from the horrid stench.
Ephwrath then removes what looks like a large thick book from his satchel, wrapped in several layers of heavy cloth. Unwrapping it reveals a strange wooden box with metal patterns inlaid on every surface. He opens the box and carefully places the sample vials from the human corpse and the draugr inside, along with a piece of parchment he quickly scribbled on. Closing it, he places his hands on the top and shuts his eyes, quietly muttering a strange incantation. A strange hissing sound, followed by a low popping noise, emanates from the device. Ephwrath lifts the lid revealing nothing inside, and smiles with satisfaction.
Rolls
Heal check on draugr - (1d20+8)
(15) + 8 = 23
Rolls
Knowledge (Religion) - (1d20+4)
(14) + 4 = 18
As the two groups head down toward the harbor proper, you can see movement at the docks. Few boats remain afloat; not surprising, given the likely neglect since the War's end. There are some wide vessels out at the end of one of the smaller dock areas that look surprisingly stout and sturdy. As you study them from a distance, you see a few small humanoid creatures milling about on their decks. They walk with a sort of hopping gait, with long skinny legs and broad flat torsos. The more you look, the more you realize that they look surprisingly like frogs that stand on their hind legs, the largest of them about three feet tall. They wear no clothing, but it looks like one or two of them carry short knives on a shoulder belt.
As you watch, another leaps from the water next to the boat and lands deftly on four feet before it too stands up on its hind legs. It carries a crude net that appears to have at least a few fish wriggling around in it. The others on that boat shuffle-hop closer to take a look at the catch. They talk to one another in croaks and burps; if it's a language any of you understand, you're too far away to make out what they're saying.
If nothing else, they haven't noticed you yet. It's hard to know at this point whether or not they'd be hostile
Rolls
Knowledge (Nature) - (1d20)
(9) = 9
It's been what. An hour? Tops?
She hops on the cart by Yelnar.
Having fun yet, big guy?
"I am anxious to get to our estate and check on Mother, I hope our comrades are able to negotiate passage swiftly" he mumble whispers.
He fidgets and fiddles, unable to affect the outcome more than just wishing them well.
Rolls
Wishing them well (really hard) - (1d20+42)
(16) + 42 = 58
Edit: 9! ugh
Rolls
Knowledge: Nature - (1d20+3)
(6) + 3 = 9
Does anybody speak fish? What are they planning on doing?
"It is not much of a catch," says one, with browner skin and dark spots, looking down at the net.
The one that brought the net on board, who has smooth green skin, bobs its head up and down. "You are wise. It is getting worse,"
A couple of the other frog-people standing nearby rub their hands together. If they were humans, it would signal worry. Brown Frog lets out a long, low croak. "It will be angry, without the tribute. What will we do?"
The other frog-people on the boat bow their heads quietly, and Green Frog spreads its forelimbs wide, shaking its head slowly back and forth. "We seek new fishing grounds? There may yet be one that will provide?" it says.
Brown Frog turns to look out over the lake, peaceful in the day's calm weather. "We have thought that for moons and moons," it replies, adding a croaking noise that must be Green Frog's name. "We have been blessed with luck for too long... when does it run out?"
A couple of the frog-people from the other boat leap across to the group with the fish. The leap and the landing both are effortless and graceful. They all commune together, too quietly to overhear from where you are.
And they need a place with better fishing.
She thinks back to the bond offered by Roren of Grae. When you meet new creatures outside of the wards, remember: any friend can be easily converted to an enemy, but enemies are hard to make into friends. Try to start out as friends.
"Follow my lead," she tells the girls as she rises and steps, unhurried, out of cover. She walks at a leisurely pace toward the frog people, holding her arms down, slightly away from her body, with the palms facing the frog people. She smiles an easy, friendly smile and begins to share at them, in case they are able to hear her. Friends. We are friends. We need help. We can give help in return.
As she gets closer, she speaks. "Hello! We are travelers, looking for a way off the island. If you could give us passage on your boats, we could give you something you need in return."
But Brown Frog makes a low soothing sound at the back of its throat. "These are not the dead ones... they speak," it says, and croaks Green Frog’s name again. You decide to think of the name as ‘Bronk’, as that comes close to the sound. Still, both of them are clearly wary, scared even, as they inch backward from your approach, ready to leap at the slightest provocation.
"Travelers?" says Brown Frog. "We... do not know this word. Your faces are... strange. Like the faces behind the Wall That is Not a Wall.". It points a spindly hand, long groggy fingers gesturing to the South Gate you have come from. "The faces that never speak," it finishes in a low whisper. Behind it, Bronk the green frog trembles, clutching at its friend in fear.
She decides to lower herself to the ground, to make herself less tall and threatening, sitting cross-legged. "Now, we are... travelling. Moving from one place to another. Exploring this world outside of the Wall That is Not a Wall. But this world is strange to us. We saw the dead ones." She clutches her hands to her chest to denote fear. "These dead ones are new to us. They attacked us, almost killing one of my friends. Now, we wish to leave this island, but we have no boats. Could you take us away from this place? We would be willing to trade."
Brown Frog bobs its head a few times. "This world is strange to us also. Words are strange to us. We... have not known words?" it says, raising its eyes skyward for a moment, shaking its head. "Not right words. We woke to a strange world. The words... came to us." It looks at Bronk, and the green frog rests a gentle hand on Brown Frog's shoulder.
"It is well," says Bronk, using another croaking word toward the brown frog. You choose to translate it as Brown Frog's name: Brack. Bronk turns toward you and explains, "We have not used words with your people before. It is hard."
"But you speak of travel. Across the water?" says Brack. Brack and Bronk share another look. Brack continues, pointing a spindly hand toward the southern shore of the lake. "Toward the nest of knives?" You're not immediately sure if that's the direction you'd intended to travel. Yelnar would know for certain, but your impression was that your destination was more to the southwest than directly south.
Slowly, the other frog people slide back up from the water to stand on the wide, flat deck of the boat, though they stay a distance away they consider to be safe. One points back up the hill, toward where the rest of your party waits. Others nod and look in the same direction.
Brown Frog bobs its head a few times. "This world is strange to us also. Words are strange to us. We... have not known words?" it says, raising its eyes skyward for a moment, shaking its head. "Not right words. We woke to a strange world. The words... came to us." It looks at Bronk, and the green frog rests a gentle hand on Brown Frog's shoulder.
"It is well," says Bronk, using another croaking word toward the brown frog. You choose to translate it as Brown Frog's name: Brack. Bronk turns toward you and explains, "We have not used words with your people before. It is hard."
"But you speak of travel. Across the water?" says Brack. Brack and Bronk share another look. Brack continues, pointing a spindly hand toward the southern shore of the lake. "Toward the nest of knives?" You're not immediately sure if that's the direction you'd intended to travel. Yelnar would know for certain, but your impression was that your destination was more to the southwest than directly south.
Slowly, the other frog people slide back up from the water to stand on the wide, flat deck of the boat, though they stay a distance away they consider to be safe. One points back up the hill, toward where the rest of your party waits. Others nod and look in the same direction.
She points to Yelnar. "That friend knows the direction of the place we are trying to go. Would it be all right for the rest of my friends to approach? They will not hurt you."
"Knives!"
"Gromp was right!"
"Not possible!"
"Lies!"
Bronk turns back to Verrian. "You remember from... before the Awakening? Your friends too? Please... we are friends, yes? They can come down, yes!"
Brack continues to speak rapidly with the other frog-people, each of them bouncing lightly on hind legs, touching each other on the head and shoulders.
To the frog people, Verrian smiles. "We are friends, yes."
She informs them about the situation and guides them down to the frogs, showing them the way Verrian walked and sat down. "Don't spook them!", she explains to her companions. "They are very nervous"
"Do not stray far my friend," he says to the rat.
Krav then surveys the lake with a far off look in his eye.
Are they really just frogs?
She walks as told. Two creatures in twenty minutes. Lovely.
Ember smiles, careful not to show any teeth. Slouching low like the frog-men, she's about their size. She stays seated, and holds her open palms up. She is acutely aware of the scars on her left arm, and realizes the tiny white slices on her palms might be seen. Maybe they won't notice.
We hold hands with friends when we are friends. Can we please hold hands?
Rolls
Diplomacy +4 - (1d20+4)
(6) + 4 = 10
Turning to the nearest frog man he asks in a calm and serene tone, "How long have you been at this lake? Have you found anything unusual or encountered any strange objects since you've been here?"
Not waiting for a response, but staying within comfortable speaking range, Krav makes his way down to the water's edge. He looks out over the lake for a moment, and then begins to cast a spell while looking at the water just in front of his bare toes. Shiloh has followed him, darting and sniffing the ground nearby, but mostly ignoring the water.
Rolls
Perception to check the lake for signs of danger - (1d20+8)
(2) + 8 = 10
She then turns back to Ember and the frog she is talking to and says: "Yes, we call it shaking hands. I want to shake your hands, too"
Rolls
Diplomacy - (1D20-1)
(2) - 1 = 1
Brack replies to Verrian, "We can move you all on the boat, but.. you can not swim to the other side? And your friends can not?"
I'm off to a meeting, and then to lunch. I will have your answer after that.
Brack replies to Verrian, "We can move you all on the boat, but.. you can not swim to the other side? And your friends can not?"
One of the frog-people behind Bronk and Brack starts to step forward. A couple of the others put hands on it as if to hold it back, but it lets out a sharp burping sound, and it comes forward. Roughly, as if unused to speaking the common tongue, it says to Viani, "You touch skin. I touch..." The words don't come immediately, so it waggles two of its fingers at Viani's head. "The color on your head?"
The others, who'd tried to stop their companion, look quickly away as though afraid or embarrassed. Bronk and Brack both noticeably tense up, seeming ready to leap away if necessary.
She reaches out to put her hand on the frog person's skin. She grins with excitement. Maybe she's the first person ever to touch a frogman! Except for the frogs themselves, obviously.
She then lowers her head slightly to allow the shorter frog to touch her hair. She speaks slowly when she asks: "My name is Viani, by the way. What can I call you?"
"I am Greeeemp," it says, drawing out the vowel sound. It reaches out one spindly finger to touch Viani's hair. Its mouth opens slowly, and almost seems to smile carefully. "Veenee? Vaaaaaaah-nee?" it tries, and decides it likes the second one. "Vah-nee! Is right?"
Brack supplies the word, "Houses."
"Houses," Bronk agrees. "Many houses. But we see none of your people. It is very quiet there, at the place where the moving water meets the still water." It spreads a hand toward the lake. "There once were many fish there.". Bronk’s head drops, and its voice fades.
She looks back at Greemp and points at Ember: "This is my friend, Ember. Em-ber. Can she touch you, too? Maybe she can shake your hand to show you how our people say hello?"
Oh! Yeah. I'm Ember. It is nice to meet you, Greemp. We shake hands when we say hello, and we shake hands when we think a person is important.
She holds her right hand out, glad it's not the one with the burns.
It looks off toward the south again for a long moment before it turns back and beckons with its long skinny fingers. "Come, come. Bring friends. We can talk while we go that way."
"Verrian?" Elora taps her shoulder, but not too hard. "I have something you, and everyone should read, it's rather urgent." She speaks in a half-whisper out of habit, even though there isn't any real reason to.
importance. There is a power void in the world, and new leaders are filling that void, for both good and bad. Be on the lookout for the followers of Garand Disos. He rallies his followers to eradicate all vestiges of magic in the world, and his message is popular among those struggling to survive after the war. There are good people left in the world, though none with the following that Disos has.
Be careful, be watchful, and be wary of who you confide in at the School. Athisa Veras can be trusted. I cannot be certain who else can. Confide in your companions if you feel you can trust them. There is safety in numbers.
You are being trusted with a great responsibility. If you lacked the ability to handle it, we would not have chosen you.?
She looks around at the general commotion as people are beginning to get onto the boat with the frog people. "If I were you, I'd wait until later to share this with everyone, possibly once we've made camp for the night. This doesn't seem like the best time to spring this information on the group."
"Are you familiar with any of these Bronk?
Well, they keep talking about a nest of knives. Greemp, is that where you got your knives?
Can you tell us what it is? Maybe we can make it less scary for you.
When Bronk urges the group to follow him to the south, Krav leaves the water, re-shoulders his pack, and gathers up Shiloh. He does not put his boots back on however, but straps them to the outside of his pack. He is rather enjoying the feeling of unworked earth beneath his feet.
"Let's go then," Krav says as he places a firm hand on Ephwrath's shoulder. "Frogs are typically trustworthy creatures, I'm sure our new friends won't lead us astray."
Rolls
Sense motive on frogmen, even though I claim to trust them - (1d20+4)
Bronk creeps forward to study the items on Yelnar's cart, tilting his head to better see. "I am not. Brack has knives. None of us..."
It trails off and looks up toward Yelnar. "A... friend. His name was Froak, we have not seen him for many moons. He would sit outside the Wall That Is Not a Wall and watch your people. Try to be like them. He found a long knife like this," says Bronk, pointing at a spear, "And would help with the catch. He went in search of more of your people, but he has not returned yet."
To Ember and Viani
Greemp crouches down like it's ready to leap away, dry-washing its hands in fear and worry. "The Nest of Knives," says Greemp in a quiet voice, which makes it even harder to understand him. "The great birds that stab and snatch friends. We bring them the catch so they will not hurt friends. Now the catch is hard to find, and more friends will be hurt."
This is apparently too much for him to think about, and he hops back toward the comfort of his own kind.
It's okay, friend. They sound scary. It is good that you fish to help your friends.
She pulls a piece of charcoal out of her belt and a little note pad.
Is it okay if you draw the bird? Or can I draw it? If we know what it looks like, we can help you. We can help keep your friends safe.
Rolls
Sense Motive - Hop, Children, What's that Sound +2 - (1d20+2)
(15) + 2 = 17
So, any chance other critters got changed up in this "Awakening" the frogs mentioned, too? They say the Knives are birds.
Ember's eyes flash with excitement, but she holds back.
I think I've got your trading chip for the boats, then. I know there are water birds with huge beaks. If they weren't all killed out, then maybe.....maybe they've adapted to eat frogs this size......
Verrian moves to where Yelnar is talking to Bronk. "Bronk, Ember says that you're having some trouble with large birds. Can you tell me more about them?"
When Ember talks to Verrian, Viani speaks up as well: "We should have a look at this Nest of Knives. These poor frogs are suffering because of these birds. We should try to save them!"
Brack is the one that replies. "The Nest of Knives. The great birds who we serve with the catch. It is not safe. Not for any friends."
It reaches a hand out, one finger pointing toward your party. "You friends or us friends." It indicates the other frog-people. "Not without more for the catch. Gromp once wore the belt," it says, indicating the belt of knives it wears across its chest, unique among the frog-people. "The last time the catch was poor, the great birds were angry. They ate Gromp." Brack's tone is solemn, slow.
Yelnar, do we have time to go help with the knife birds? How close is your home?
She looks over at the frogs and smiles at Greemp when she makes eye contact with him. They are so frightened by these birds. It would be cruel to just leave without helping them.
Yelnar takes a deep breath, visibly trying to calm himself down. When he speaks again, it is much faster than normal, almost as if he’s trying to make sure he’s racing to finish what he says before he gets interrupted.
"We know very little about these birds and what kind of threat they might represent. I am not suggesting we ignore this altogether, but I will find out if my mother is OK first. In the meantime, we could teach these folk how to fight, and give them some of these spare weapons to use, and potentially make it easier for them to hunt to boot, not to mention having more capability for when we do go meet the birds, rather than just solve the problem for them and move on."
His shoulders slump. This is the most words you’ve ever heard Yelnar speak at one time, and the effort seems to exhaust him.
After hearing Yelnar’s outburst, he replies. "Our orders from Athisa were clear. We are to proceed to Yelnar’s family estate, and determine their status. Then we are free to choose our next steps."
He sighs. "These creatures seem good natured. I would support helping them after that"
She smiles, both for the benefit of her companions and the frog people. "But we promised something in return for a ride across this lake, so I intend to make good on that. Perhaps the other adventuring party would be willing to take a look into this Nest of Knives. Or perhaps Krav would have some insight into increasing the number of fish our friends could take as tribute, which would buy some time for us to come back and help later."
He’s finally outside the wards. He wants to make sure she’s okay. For some people, that’s normal.
Ember. Steeped in magic.
She mutters to herself. This ordeal may be stressing her out more than she wants to admit.
Without another word, she walks away from the rest of the group and stands at the front of the ship, looking out over the water, pouting. She knows that Yelnar is worried about his mother because of his vision and that they were told to go to his family's estate first. She sighs. The others are probably right but that only annoys her further. She really wants to help these frog people. Greemp is just so cute! And they're in danger.
Rolls
Nature, Survival - (1d20+3, 1d20+6)
1d20+3 : (18) + 3 = 21
1d20+6 : (18) + 6 = 24
Lashing out.
She storms toward Viani, not waiting to reach her to speak. What privileged little world do you live in that the cute survive and the people in immediate danger have to wait? We’re going to help the frogs! We just have priorities!
She hikes up on the balls of her feet to look Viani in the eyes. Light flashes in them. A small, SO SMALL part of Ember is in enough control not to deck the girl.
You’re letting the frogs get to you. You let the dead guys get to you. Well guess what! They scared me too! And I dealt with it!I’ve seen those dead things before.
She holds her palms in Viani’s face, showing her the thin white scars.
My blood was taken to make them. So guess what. You’ve got a new, hellish normal. And I’d pray to whatever deity you prefer that you adapt quick.
She stands down, breathing heavily.
Make that four monsters in an hour....
"We don't even know if anyone's still alive there, let alone in danger. The only proof we have of that is Yelnar's vision and that could mean anything or nothing!" She's only addressing Ember buther voice is loud enough that the others can probably hear her as well. "We know that these frogs are in danger. And just because they are not related to any of us does not mean they deserve to be left to die!"
When Ember continues her speech, Viani gets confused again. She does not understand what the girl is trying to tell her about the cuts on her hands or her connection to the dead they encountered earlier, so she focuses on the one part she does understand. "I'm dealing with these things, too. I just can't look at people who are being terrorized and killed and just ignore them! If you can, then maybe the magic in your blood has done worse to you than burn your skin!"
Right after these words are out of her mouth, Viani abruptly stops speaking. If her professor could see her right now, he would not be happy. She's overreacting to a slight provocation, antagonizing her allies, exposing her own weaknesses. Not the kind of behavior that is encouraged in the Inquisitorial education.
She takes a deep breath and adds, with a meek voice: "I'm sorry, Ember. That went too far."
Once she arrives beside them, Viani has just apologized after delivering a particularly cutting insult. Before Ember can gather the steam to respond, Verrian says in a low voice, "This ends now. Both of you have gone too far. Go to opposite sides of the boat and don't talk to one another for the duration of this trip. If we're lucky, we haven't already ruined relations with these gentle people we just met."
He walks over to bronk and asks "When will you need to have the next catch for the birds by?"
She unfurls her cloak from her pack and warps it tightly around her shoulders, clutching it with one hand as the other subconsciously covers the scars on her neck.
Brack turns to Krav, hands clasped together, and slowly approaches. "You... have saved many friends today. A good catch will make the birds happy, and we can be happy and free for a time. We have many thanks for you." It bobs its head several times and backs slowly away again.
As decisions are made, the remaining members of the other party say their meager goodbyes, some of them wishing you well, others seeming ready to just get on with their mission. Everyone seems still a bit haunted by what it's taken just to get here, and is ready to put the island of the Shining City behind them.
The frog-people are surprisingly effective sailors, able to maneuver the simple craft with ease toward the southeast short of the lake. The journey to the other shore will take a few hours. Bronk and Brack remain with the boat helping to sail it as need be with a few other of their people, but are available for conversation as desired. It is just about midday, which means it will be late afternoon by the time you arrive. The sun will set a couple of hours after you make landfall. If all goes well.
She makes her way to where Viani is standing, which is, dutifully, as far away from Ember as possible. She notes that the girl tenses at her approach, no doubt expecting another tongue-lashing. Verrian leans against the side of the boat and watches the water pass by in silence for a moment. She closes her eyes, enjoying the feel of the wind and water droplets on her face. She breathes deeply and says, "Gods, I've missed this. I mean, I've never enjoyed boat travel all that much, but I've missed being out like this, the feeling of wind and movement."
She lets a little more time pass before saying, "When I was a student of Jade College, I felt so confident of my training and accomplishments. I was actually a little miffed when my first assignment after graduation was as a second aide to an attache of the Naucan ambassador to Alcave. I was so sure that I was ready for at least an attache position already that, in my arrogance, I didn't research Alcaven social protocols thoroughly enough before a state dinner and had seated the wife and husband of two Alcaven dignitaries next to unattached officials. Fortunately, the first aide to the attache caught my mistake and explained it to me, without reporting the error. But that one stupid misstep could have cost a lot of diplomatic capital."
Verrian turns to look at Viani, putting a hand lightly on her shoulder briefly. "I know what it's like to be young and inexperienced, Viani. You're going to make mistakes. I don't expect you to know all the right choices in every situation. But I do expect you to listen, to pay attention, and to think. You have to have self-discipline, because outside of the wards, everything is new and unpredictable. We need to be able to trust each other's judgment, to know that our companions will respond to difficult situations with reason rather than blind emotion.
"But that's a skill, not something you're born with. I can teach you some tricks for mental discipline, if you like. Or you can figure things out for yourself if you prefer. But you will need to learn to rein in your knee-jerk emotional responses. I have a feeling the world outside the wards doesn't dole out second chances like candy."
She gets up and walks over to the frogs. If they are busy with steering the ship or something at the moment, she's going to observe them until they seem to have some time to talk. She is a bit sad that Greemp did not come on the boat with them but she's happy there are at least these two to talk to. Once they seem to have some time for her, she steps closer and says. "Hello, friends! I've never been outside of the wall that's not a wall, so I'm curious. What is it like to live out here? Can you tell me about your people?"
Rolls
Roll for Frog Friendship - (1D20-1)
(6) - 1 = 5
Um...yeah. Sure. Maybe tonight.
She keeps the cloak wound tightly, but brings her hand off her neck. Viani seems to be in perfectly good spirits. Good.
This doesn't sound like the usual voice.
She unfurls her cloak from her pack and warps it tightly around her shoulders, clutching it with one hand as the other subconsciously covers the scars on her neck.
She moves toward where Yelnar is sitting and Ember is standing wrapped in her cloak. On the off-chance that Ember can be affected by it, Verrian shares I'm not angry with you. You aren't in trouble. You have nothing to feel badly about. She stops a few feet away from Ember and looks out on the passing water again.
"You were right," she says. "The things you said to Viani, the points you were making - they weren't wrong. You showed a very insightful and mature grasp of the situation. The real problem was how the disagreement was being conducted, not with the content of what you said. I wanted to make sure I told you that." She smiles at Ember and shares, You are all right. You will learn and grow. You are where you belong.
I’m not angry with you. You aren’t in trouble. You have nothing to feel badly about.
She looks up when Verrian speaks. Her face is really hard to read. Her gut turns as she explains the situation. Ember has been the center of attention too much today. She’s got a bad feeling about all of this. Verrian smiles softly, which is not something Ember’s used to having directed toward her.
She’s also not used to "sharing."
You are all right. You will learn and grow. You are where you belong.
She can feel the other voice in her head screaming. About the invasion of privacy, about how weak her mind must be. But Verrian’s words strike Ember strangely, and the hostile sentences don’t fully form. She takes a deep breath and looks out on the water. Much more of this and she’ll cry. And she’s shared enough emotions with these people for one day.
It drops its eyes for a moment. "Most days we look for the catch, we watch the eggs, we find food, we are friends. Is it different for other friends?"
Suddenly, as she's talking, Viani's eyes go wide. "I just realized something! I'm a clothesmaker. You don't have clothes. Do you want me to try and make clothes for you? I've never made clothes for frogs before but I can definitely try!" To make sure they understand what she's talking about, she points at her own clothes when she suggests this.
Suddenly, as she's talking, Viani's eyes go wide. "I just realized something! I'm a clothesmaker. You don't have clothes. Do you want me to try and make clothes for you? I've never made clothes for frogs before but I can definitely try!" To make sure they understand what she's talking about, she points at her own clothes when she suggests this.
Bronk leans forward and looks more closely at Viani's clothes. "You mean that is not your..." Bronk struggles to find the right word. "Your skin?"
Viani runs off to where she left her backpack, opens it up and pulls out a woollen hat. She returns to the two frogs and holds out the hat excitedly. "Try it on. It goes on your head. It might not quite fit but you'll look cute with it!"
She also digs into one of the small pouches she has hanging from her belt and pulls out a silver coin. She flips it to Bronk and says: "And this is money. You can exchange it for whatever you want in the city, if you have enough of it!"
Bronk reaches out then to pluck curiously at Viani's jacket. "How do you swim in this?"
When Bronk reaches out for Viani's jacket, she replies: "I don't swim in it. It would get all wet and disgusting. If I want to swim, I have to take it off."
Rolls
Diplomacy: Capitalism rules - (1D20-1)
(14) - 1 = 13
She looks at Verrian, silently begging her for help.
She looks at Verrian, silently begging her for help.
Upon determining the crux of the conflict, Verrian assures the frogs that the chicken eggs in question are not babies or even potential babies. "They are not like the eggs your people make to create new ones of your kind. These are produced for food.
"But among all living things, there is a food chain. Every living thing eats, and often they eat other creatures. But our people make a distinction between what we think of as 'animals' and creatures - like you - that we consider to be people. We don't eat people."
It gives Viani a long, unreadable stare, and then goes back to helping take the boat across the lake. This conversation -- and the opportunity for further conversation -- seems to be over for now.
Without another word, she walks back into the corner where she had gone after Verrian had broken up her and Ember. She silently opens her backpack and pulls out a thick, leather bound book. She opens it and starts reading, consciously holding the book in a way that hides her face behind it.
As you approach your destination, the small harbor town of Viamard, you're able to get a look at it from a distance. The closely-built stone structures butt up against the lakeshore, surrounding a few docks where four small fishing vessels are moored. Your boat moves closer, and you note that there is no apparent activity in the town. It looks more like an old ruin than the thriving lakeside village it used to be. Away from the shore, you can see a taller building, some sort of small citadel or fortress, with a single spire rising above the rest of the squat building. Some of the buildings near the shore bear the scorch marks of a fire, a few have started to crumble around the edges. Some gulls wheel overhead, but this seems to be the only thing moving.
The frog-people bring your boat into the docks, and quickly leap off to tie off. Bronk and Brack both hop over and shoo their people back to allow you plenty of space to disembark. "Please be careful, friends," says Brack, with Bronk bobbing its head in agreement. "We have seen other friends like you here sometimes, but we do not share words with them. They smell of grains that have gone sour, and they sometimes throw things at us from the docks. Be wary."
Bronk and the other frog-people hop back to the boat as your party finishes unloading. Brack adds to Yelnar, "We will watch for you to return to the docks." It puts both hands on Yelnar's arm. "I wish that you will find your family friends safe."
Yelnar's family estates are a half-day's walk up the northwest road.
She doesn't say a word to any of her companions as she leaves the boat, her head down, looking at the ground. She does whisper a quick "Good bye" to the frogs, however as she leaves the boat.
She'll just follow the others' lead. For now, she doesn't feel like talking to anyone.
"Goodbye my friends," he says as gathers up his gear, "we will return."
The mention of "others" has Krav on edge already. He peers up into the town for signs of movement or danger.
Rolls
Perception - (1d20+8)
(2) + 8 = 10