Character Creation

Mar 16, 2024 5:56 am
Here is where players will roll up and can fine-tune their PCs. As mentioned in the Session Zero thread, please create one PC to play and one backup, which you can switch to and from at the Keep as needed/desired.

Things to remember:
- Both Basic and Advanced characters are allowed to adventure together. Advanced characters may multiclass in any legal combination.
- Once stats are rolled, you can either swap two scores or increase Prime Requisite(s) the normal way. If your stats are really hopeless (all negative modifiers, extremely low scores in half your stats, etc.), feel free to reroll.
- When considering Constitution score, be aware that the "Limits on Returning from Death" rule is in effect.
- Based on feedback from Session Zero, we'll be using Item-Based Encumbrance and Target 20 (since it was a tie, I think this method combines the best of both).
- When rolling for starting HP, reroll ones and twos—unless you want a true challenge 😎 lol
- Don't forget to roll or pick a secondary skill
- For arcane spellcasters, see the "Advanced Spell Book" rule
- If you consider lore while making your character, don't hesitate to ask for any information you need.

Below is the character sheet we'll be using, copied from the public repository. The only change I made was putting "Race/Class" instead of just "Race" to reflect our use of Advanced characters.
[ +- ] Old School Essentials - DAC Item Encumbrance
Mar 16, 2024 6:34 am
Got it, boss. Rolling for my two PCs.

PC 1 Base
STR 12, INT 13, WIS 11, DEX 10, CON 15, CHA 9

PC 1 - Swapping STR and INT, making a Knight
STR 13, INT 12, WIS 11, DEX 10, CON 15, CHA 9


PC 2
STR 9, INT 9, WIS 10, DEX 9, CON 7, CHA 13

PC 2 - Swapping CHA and CON, making a portly Illusionist
STR 9, INT 9, WIS 10, DEX 9, CON 13, CHA 7


Musing attribute switches and classes now... see above. Going Knight and Illusionist. Will try to get these two finished up and submitted tomorrow.
Last edited March 17, 2024 5:21 am

Rolls

STR INT WIS DEX CON CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (453) = 12

3d6 : (562) = 13

3d6 : (236) = 11

3d6 : (613) = 10

3d6 : (465) = 15

3d6 : (342) = 9

STR INT WIS DEX CON CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (342) = 9

3d6 : (135) = 9

3d6 : (433) = 10

3d6 : (234) = 9

3d6 : (151) = 7

3d6 : (634) = 13

Knight HP - (1d8+1)

(8) + 1 = 9

Illusionist HP - (1d4+1)

(3) + 1 = 4

Knight Gold (x10) - (3d6)

(413) = 8

Illusionist Gold (x10) - (3d6)

(516) = 12

Mar 16, 2024 11:54 am
Sorry my rolls are all over the place, I did use all the d6’s in-order though. Thx.

PC 1
Swap Str and Dex - STR 16, INT 9, WIS 6, DEX 6, CON 11, CHA 8.
Lawful Human Fighter, 8 hp. Basically just the type of character I tried describing in my interest-post.
80 gold
Animal Trainer

PC 2
Lower Int, raise Wis - STR 9, INT 10, WIS 16, DEX 8, CON 8, CHA 8.
Lawful Human Cleric, 3 hp.
120 gold
Potter

Will finish up this weekend. Thx again.
Last edited March 16, 2024 10:22 pm

Rolls

STR INT WIS DEX CON CHA - (6x3d6)

(123) + 6 = 12

STR INT WIS DEX CON CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (351) = 9

3d6 : (222) = 6

3d6 : (565) = 16

3d6 : (461) = 11

3d6 : (125) = 8

3d6 : (611) = 8

STR INT WIS DEX CON CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (414) = 9

3d6 : (534) = 12

3d6 : (663) = 15

3d6 : (323) = 8

3d6 : (161) = 8

3d6 : (431) = 8

Hp - (1d8, 1d4)

1d8 : (8) = 8

1d4 : (3) = 3

Gold - (3d6)

(354) = 12

Hp - (1d6)

(4) = 4

Secondary Skills - (1d100, 1d100)

1d100 : (74) = 74

1d100 : (2) = 2

Mar 16, 2024 12:30 pm
Looks like a Warrior and a Wizard to me! Let's start with #2, the Wizard.

Eltrezar the Medium
Human Magic-User, with 4HP
Str 9, Int 16, Wis 9, Dex 13, Con 12, Cha 10
Spells:
Hold Portal
Protection from Evil
Read Magic
Ventriloquism

Kraagor the Veteran
Dwarf Fighter, with 9 HP
Str 12, Int 10, Wis 4, Dex 7, Con 16, Cha 6
Last edited March 16, 2024 3:00 pm

Rolls

#1 Str Int Wis Dex Con Cha

#2 Str Int Wis Dex Con Cha

HP

Gold (x10)

HP

Gold (x10)

Reroll HP (both 1 and 2)

Spells (w/ option to replace one with Read Magic)

Languages

Secondary Skills

Mar 16, 2024 12:51 pm
Addendum for magic-users: you may pick your own spells of course, and wield a staff if you want.
Mar 16, 2024 1:38 pm
For the Dwarven Con Bonus to Saves, do you care if we just calculate that in our sheets? Or would you rather us keep it as an ability, separate?
Mar 16, 2024 1:54 pm
I don't mind if you just calculate it, since you probably won't forget it's factored in.
Mar 16, 2024 3:14 pm
Final question, how do you feel about War Dogs? ;)
Mar 16, 2024 3:40 pm
That's a good question. To be honest, I've never had to think about them before. I saw some neat rules on Reddit that say to treat them like a retainer since they adventure and fight for you, even in dungeons. Of course you don't have to pay or share treasure with them, but they do need to eat. I would also bump their starting loyalty up by +1 to reflect their naturally-bred trust. I would say they get into trouble a little more where instinct would take over, but you can roll a loyalty check to test your training.
Mar 16, 2024 4:26 pm
First character: Natassia
STR: 11 INT: 14 WIS: 9 DEX: 8 CON: 13 CHA: 10
Swapping Int and Dex. Female human acrobat. 3 hp

Second Character: Darlene
STR: 15 INT: 12 WIS: 12 DEX: 12 CON: 12 CHA: 8
Swapping Str and Wis. Female half-elven ranger/druid. 2 hp
Last edited March 16, 2024 5:26 pm

Rolls

Character 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (164) = 11

3d6 : (563) = 14

3d6 : (216) = 9

3d6 : (512) = 8

3d6 : (634) = 13

3d6 : (523) = 10

CHaracter 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (564) = 15

3d6 : (633) = 12

3d6 : (336) = 12

3d6 : (516) = 12

3d6 : (641) = 11

3d6 : (152) = 8

Natassia hit points, Darlene hit points - (1d4, 1d8, 1d6)

1d4 : (3) = 3

1d8 : (4) = 4

1d6 : (1) = 1

Secondary SKills (Natassia, Darlene) - (1d100, 1d100)

1d100 : (30) = 30

1d100 : (38) = 38

Mar 16, 2024 6:35 pm
I just noticed that Darlene does not meet the minimum Cha for a half-elf (9). May I lose two points of Con to raise Cha by 1? If this is not permissible, I will have to change her race to elf.
Last edited March 16, 2024 6:38 pm
Mar 16, 2024 7:13 pm
Natassia and Darlene are submitted for approval. They still need equipment, which I will get in the next day or so.
Mar 17, 2024 4:30 am
WhtKnt says:
I just noticed that Darlene does not meet the minimum Cha for a half-elf (9). May I lose two points of Con to raise Cha by 1? If this is not permissible, I will have to change her race to elf.
Unfortunately no, but if you want a half-elf I see you can swap one of the 12s for Cha and still have a high Prime in Wis. Or you can make her an elf.
Looking good so far, everyone; going to be reviewing your characters in detail soon.
Mar 17, 2024 6:21 am
Still fine-tuning, but submitted Sir Norris and Delfarious.
Mar 17, 2024 11:10 am
Friends, I’m a bit confused on the Inventory section of the Sheet. Can someone walk me thru how we fill it in, and how we use the Movement Rates in middle column?
Mar 17, 2024 12:51 pm
WhiteDwarf says:
Friends, I’m a bit confused on the Inventory section of the Sheet. Can someone walk me thru how we fill it in, and how we use the Movement Rates in middle column?
I got you fam!

The left column shows items you have ready. Weapons, armor, etc. You get three slots before you are slowed. Starting below the red areas, just fill them in and compare to the speed on the right!

The right column is all of your other gear. Starting at your Strength score, work your way down. A Str 10 character gets like 16 slots, and you get to apply your Str mod to the number. So start at your STR and work down, then compare to the left to see your speed.

If one of the columns moves you into a lower speed, you're stuck with that. If they both do, it doesn't make things worse.

One-handed weapons take one slot, light armor (leather) takes one slot, shields take one slot. Two-handed weapons take two slots, heavy armor (chain and plate) take two slots. Backpacks take one, torch bundles take two, rations take three.

It might help if the DM provides a screenshot of the inventory list with encumbrance.
Mar 17, 2024 2:23 pm
cowleyc says:
WhiteDwarf says:
Friends, I’m a bit confused on the Inventory section of the Sheet. Can someone walk me thru how we fill it in, and how we use the Movement Rates in middle column?
I got you fam!

The left column shows items you have ready. Weapons, armor, etc. You get three slots before you are slowed. Starting below the red areas, just fill them in and compare to the speed on the right!

The right column is all of your other gear. Starting at your Strength score, work your way down. A Str 10 character gets like 16 slots, and you get to apply your Str mod to the number. So start at your STR and work down, then compare to the left to see your speed.

If one of the columns moves you into a lower speed, you're stuck with that. If they both do, it doesn't make things worse.

One-handed weapons take one slot, light armor (leather) takes one slot, shields take one slot. Two-handed weapons take two slots, heavy armor (chain and plate) take two slots. Backpacks take one, torch bundles take two, rations take three.

It might help if the DM provides a screenshot of the inventory list with encumbrance.
That helps! Thanks so much!
Mar 17, 2024 2:29 pm
I wasn't sure how to use it either. So the sheet is set up for the slot-based inventory our GM wants to use?
Mar 17, 2024 3:40 pm
Answered my own question. Tis. Cool!

And here!

https://i.imgur.com/aGtt6RD.png
Mar 17, 2024 3:50 pm
Thanks for the help, cowley and Harrigan. I'm glad it's making sense for everyone.

I have a note about backpacks and sacks. How I'm reading them is that they're used to account for what's in your packed list. Every packed item needs to be in a backpack or sack, otherwise it would be equipped and not packed. Backpacks hold four slots, large sacks six, and small sacks two. That's why they don't count when they're full.

Basically, you should note which backpack or sack each packed item is in, and remember that it will become a slot when empty.
Mar 17, 2024 5:11 pm
DragonDweller62 says:
WhtKnt says:
I just noticed that Darlene does not meet the minimum Cha for a half-elf (9). May I lose two points of Con to raise Cha by 1? If this is not permissible, I will have to change her race to elf.
Unfortunately no, but if you want a half-elf I see you can swap one of the 12s for Cha and still have a high Prime in Wis. Or you can make her an elf.
Okay, I'll swap up Int for Cha.
Mar 17, 2024 5:19 pm
Forgot to roll for gold.

Rolls

Natassia gold - (3d6)

(351) = 9

Darlene gold - (3d6)

(233) = 8

Mar 17, 2024 5:51 pm
To clarify, does this mean a week of rations takes up most of a backpack?

Also, Spell books don't seem to have rules regarding weight/slots. Any thoughts? Seems like one slot to me.
Mar 17, 2024 6:01 pm
cowleyc says:
To clarify, does this mean a week of rations takes up most of a backpack?

Also, Spell books don't seem to have rules regarding weight/slots. Any thoughts? Seems like one slot to me.
3 items can be bundled together, so 7 days’ rations seem to occupy 2 and one-third slots in the backpack.
OSE seems to echo the older editions very well, right down to its over-complications of certain things lol.
Mar 17, 2024 6:20 pm
Okay, both characters are adjusted and equipped. Both have spent all of their available cash.
Mar 17, 2024 7:02 pm
Carl the Cleric and Fred the Fighter have been kindly submitted.
Mar 17, 2024 7:17 pm
I just need to annotate storage. Eltrezar once again has his trusty steed, Isolde the Mule.
Mar 17, 2024 8:44 pm
Hi, sorry... I've been somewhat busy and on the road the last few days and couldn't focus on building a character yet. I'll take care of it tomorrow.
I saw we have an acrobat, fighter, cleric, ranger and magic user. Is there anything significant/essential missing or is the party balanced enough that I can go with whatever?
Mar 17, 2024 8:47 pm
ChrSch says:
Hi, sorry... I've been somewhat busy and on the road the last few days and couldn't focus on building a character yet. I'll take care of it tomorrow.
I saw we have an acrobat, fighter, cleric, ranger and magic user. Is there anything significant/essential missing or is the party balanced enough that I can go with whatever?
Since we're each making two characters, we can balance the parties after we've made characters! You should see what the dice inspire in you!!!
Mar 18, 2024 2:06 am
WhiteDwarf says:
3 items can be bundled together, so 7 days’ rations seem to occupy 2 and one-third slots in the backpack.
OSE seems to echo the older editions very well, right down to its over-complications of certain things lol.
Sorry if this is a little overly-complicated lol, but I think strict encumbrance rules are important in a game where how much you can carry is fundamentally linked to how fast you level. Even the old B/X rules say it's optional, but I would make it mandatory if I was working at TSR back then.
cowleyc says:
Also, Spell books don't seem to have rules regarding weight/slots. Any thoughts? Seems like one slot to me.
Yes, let's go with a slot. I think it's an important enough item to warrant its own.
Mar 18, 2024 2:51 am
Mine are submitted and ready. Just have to buy a few sacks and attribute my inventory.

Meet Sir Norris the Knight, and Delfarious the Illusionist!
[ +- ] Sir Norris
[ +- ] Delfarious
Last edited March 18, 2024 3:31 am
Mar 18, 2024 3:20 am
[ +- ] Darlene
[ +- ] Natassia
Mar 18, 2024 3:50 am
[ +- ] Eltrezar
[ +- ] Kraagor
Last edited March 18, 2024 3:51 am
Mar 18, 2024 5:02 am
Delfarious will have that hat!
Mar 18, 2024 1:22 pm
And he can take it off Eltrezar's cold, dead body! But he's a survivor. Just ask Gilly (KCC)
Mar 19, 2024 3:26 am
I am going to enjoy coveting -- and taking -- your hat.

=]
Mar 19, 2024 5:01 am
Okay, let's roll the bones!
PC 2 I'll be swapping two scores around. PC 1 though... Woof... I think I'll reroll that. Cuz, wow...
Much better! Now then...

PC 1 should look more like:
Old- Str: 8 Int: 14 Wis: 12 Dex: 8 Con: 14 Cha: 9
New- Str: 8 int: 8 Wis: 12 Dex: 14 Con: 14 Cha: 9

PC 2:
Old- Str: 16 Int: 13 Wis: 7 Dex: 15 Con: 8 Cha: 12
New- Str: 13 Int: 16 Wis: 7 Dex: 15 Con: 8 Cha: 12
I'm thinking thief and magic user for them, but I'm open to swapping things up if we need a more even spread ^^
Last edited March 19, 2024 5:19 am

Rolls

PC 1 bones - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (322) = 7

3d6 : (331) = 7

3d6 : (166) = 13

3d6 : (326) = 11

3d6 : (423) = 9

3d6 : (112) = 4

PC 2 bones - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (565) = 16

3d6 : (454) = 13

3d6 : (124) = 7

3d6 : (546) = 15

3d6 : (611) = 8

3d6 : (444) = 12

PC 1 reroll - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (332) = 8

3d6 : (365) = 14

3d6 : (345) = 12

3d6 : (224) = 8

3d6 : (365) = 14

3d6 : (621) = 9

Mar 19, 2024 5:38 am
So, ummm ... can I roll 6x 3d6 at the same time, or do I need to add 6 seperate rolls?
Sorry for the newbie question
Mar 19, 2024 6:11 am
No problem! You can roll a bunch of dice at once by separating the rolls with commas, like this:
https://i.imgur.com/4uWN1Rh.png
EDIT: Lmao, accidentally added my example. Guess that's the first retainer? lol.

Rolls

St, Int, Wis, Dex, Con, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (163) = 10

3d6 : (564) = 15

3d6 : (222) = 6

3d6 : (161) = 8

3d6 : (252) = 9

3d6 : (426) = 12

Mar 19, 2024 6:38 am
Smart, too!
Mar 19, 2024 9:07 am
Alright,
Let's see where this goes then.

Rolls

St, Int, Wis, Dex, Con, Cha - PC 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (446) = 14

3d6 : (511) = 7

3d6 : (165) = 12

3d6 : (523) = 10

3d6 : (431) = 8

3d6 : (131) = 5

St, Int, Wis, Dex, Con, Cha - PC 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (446) = 14

3d6 : (425) = 11

3d6 : (424) = 10

3d6 : (224) = 8

3d6 : (651) = 12

3d6 : (433) = 10

Mar 20, 2024 1:37 am
Gold and HP for Robin and Talyndra

Edit: wrong hit die fr Talyndra. ...THE DICE HATH SPOKEN!
Last edited March 20, 2024 1:46 am

Rolls

Robin HP & Gold - (1d4, 3d6)

1d4 : (4) = 4

3d6 : (452) = 11

Talyndra HP & Gold - (1d4, 3d6)

1d4 : (3) = 3

3d6 : (624) = 12

Talyndra HP redeux - (1d6)

(3) = 3

Mar 20, 2024 8:49 pm
So, since I don't have any rule books or anything, can someone recommend an online source, by any chance?
Or is this more of a without the books you are screwed kind of situation?
Mar 20, 2024 8:56 pm
ChrSch says:
So, since I don't have any rule books or anything, can someone recommend an online source, by any chance?
Or is this more of a without the books you are screwed kind of situation?
I think there’s an online SRD (?). But the basic rules are a free download from Drivethrurpg, that’s how I’m rolling it.

Sry, I meant it’s a free download from the company’s own site, I did drive thru for a diff one lately.
Last edited March 20, 2024 8:58 pm
Mar 20, 2024 9:06 pm
Nice, I'll check it out
Mar 20, 2024 9:36 pm
My bad, I probably shouldn't have assumed that everyone knew where to get the books. There is an SRD online, and you can get the Basic rules for free which only have the four human classes—fighter, cleric, thief, and magic-user. When you have to pay is if you want the Advanced stuff, but you can absolutely get by with nothing but the free rules.
Mar 20, 2024 10:21 pm
Since about half the players have submitted their PCs, I've taken a look and made notes. It's fine if you're still working, but this is just what I've noticed so far.
DragonDweller62 sent a note to WhiteDwarf
DragonDweller62 sent a note to cowleyc
DragonDweller62 sent a note to WhtKnt
DragonDweller62 sent a note to Harrigan
I have noted AbbyssalChimera's submission. Will get to it soon.
Mar 20, 2024 11:34 pm
cowleyc sent a note to cowleyc
Note
I have updated the inventory and will double check remaining gold. For Kraagor, I'm using a Battleaxe but reflavoring it as a Warpick.
Mar 21, 2024 12:39 am
DragonDweller62 sent a note to cowleyc
DragonDweller62 sent a note to cowleyc
Mar 21, 2024 7:10 am
Corrections to sheet made. Rolling Secondary Skills...

Rolls

Sir Norris - (1d100)

(100) = 100

Delfarious - (1d100)

(68) = 68

Two Skills for Norris! - (1d100, 1d100)

1d100 : (73) = 73

1d100 : (37) = 37

Mar 21, 2024 11:36 am
[ +- ] Fred the Fighter
[ +- ] Carl the Cleric
Last edited March 21, 2024 11:38 am
Mar 21, 2024 5:19 pm
Rolls
St, Int, Wis, Dex, Con, Cha - PC 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 Str: (446) = 14
3d6 Int: (511) = 7
3d6 Wis: (165) = 12
3d6 Dex: (523) = 10
3d6 Con: (431) = 8
3d6 Cha: (131) = 5

Umm... A human thief by the name of Ezra with 1 health and 150 gold... (Good luck to him)


St, Int, Wis, Dex, Con, Cha - PC 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 Str: (446) = 14
3d6 Int: (425) = 11 - 2 = 9
3d6 Wis: (424) = 10
3d6 Dex: (224) = 8 +1 = 9
3d6 Con: (651) = 12+1 = 13
3d6 Cha: (433) = 10-1 = 9

So, I think this will go like this, I will lower Int by to, to push 1 into Dex, and will run Sokka the dwarven (- 1 cha/ + 1 con) Barbarian with 7 health and 100 gold for this one.


Can someone explain the skill rolls some of you made to me? Should they be made for my characters as well or is it specific to certain classes?
Last edited March 21, 2024 5:21 pm

Rolls

PC1 health - (1d4)

(1) = 1

PC2 health - (1d8)

(7) = 7

PC1 gold - (3d6)

(465) = 15

PC2 gold - (3d6)

(316) = 10

Mar 21, 2024 6:05 pm
On p. 25 of the Advanced rulebook, it gives players the option to roll or pick a skill, which is sort of like a background trade or hobby, from a table. The skill you get allows you to "perform the functions of [that] profession at a basic level," which includes appraising, repairing, constructing, and identifying things associated with the skill. Here's the whole page:
[ +- ] Advanced OSE: Secondary Skills
Mar 21, 2024 9:47 pm
Thanks, knowing the page helps, I actually happen to have found the book in one of my audiobook subscriptions as a pdf, sometimes luck seems to be on the right side 🤷🏼‍♂️
Mar 21, 2024 9:58 pm
That's awesome; for anything else, don't hesitate to ask me or any of us for help.
Mar 21, 2024 11:05 pm
As promised, here are the notes I've taken on Abby's characters:
DragonDweller62 sent a note to AbbyssalChimera
Mar 22, 2024 1:54 pm
Hrmph! "It is good to be back on these boards!," the elderly magicker says. "I would hope the caves are filled with dope swag like my old Swagger Dagger, the Dapper Stabber, the Dank Shank."
Mar 22, 2024 4:56 pm
It occurs to me that even if I can't really work on my character right now, I can always at least roll my attribute scores.

Edit: looks like character 2 won't live long... XD
Last edited March 22, 2024 4:57 pm

Rolls

Character 1, STR, INT, WIS, DEX, CON, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (223) = 7

3d6 : (456) = 15

3d6 : (526) = 13

3d6 : (462) = 12

3d6 : (236) = 11

3d6 : (314) = 8

Character 2, STR, INT, WIS, DEX, CON, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (231) = 6

3d6 : (242) = 8

3d6 : (454) = 13

3d6 : (255) = 12

3d6 : (131) = 5

3d6 : (261) = 9

Mar 22, 2024 5:56 pm
Initial attributes roll for both characters.

Edit: OK, I totaled 59 and 54 respectively for an average of 63 on 6 times 3d6. What a start! ;)
Last edited March 22, 2024 5:59 pm

Rolls

Farem Dor, Warrior - STR / INT / WIS / DEX / CON / CHA - ((3d6, 3d6, 3d6, 3d6, 3d6, 3d6))

(3d6 : (233) = 8

3d6 : (164) = 11

3d6 : (624) = 12

3d6 : (363) = 12

3d6 : (631) = 10

3d6) : (114) = 6

Bofum Dor, Warrior - STR / INT / WIS / DEX / CON / CHA - ((3d6, 3d6, 3d6, 3d6, 3d6, 3d6))

(3d6 : (624) = 12

3d6 : (532) = 10

3d6 : (114) = 6

3d6 : (232) = 7

3d6 : (253) = 10

3d6) : (315) = 9

Mar 22, 2024 8:36 pm
WhtKnt sent a note to DragonDweller62
Mar 22, 2024 11:01 pm
For anyone confused, the chart on the sheet represents how many items you can carry (as determined by your Str in the case of packed items). Equipped items, which includes anything held, sheathed, or belted on, go on the left, while anything packed in a backpack or sack goes on the right. The item-based encumbrance rules define how many slots each item takes up, if any. You start listing items at the top, slowing down when you hit the movement rates in the middle column until you can't carry anything anymore. I'm also further requiring that you account for actually having a backpack or sack to put the packed items into.

Since I'm noticing some confusion about item-based encumbrance, I will put it to you guys whether you want to use the Detailed Encumbrance in the rulebook—where the weight of weapons and armor is tracked along with treasure, and adventuring gear is assumed to weigh 80 lbs. I think this is closer to what's actually in the D&D Basic rules. You will still have to buy backpacks and sacks to carry your gear in. Unfortunately, those of you whom I have approved will have to do a little more work on your sheets, but it may make taking inventory a little easier.
Mar 22, 2024 11:20 pm
I’m ok either way.
Mar 23, 2024 12:45 am
I don't mind slot-based, I do personally think the slots in backpacks and sacks are too low. But I'll go with whatever the group/GM/east wind decides.
Mar 23, 2024 3:59 am
cowleyc says:
Hrmph! "It is good to be back on these boards!," the elderly magicker says. "I would hope the caves are filled with dope swag like my old Swagger Dagger, the Dapper Stabber, the Dank Shank."
Greedily eyes the other wizard's hat...
Mar 23, 2024 2:50 pm
I think I have another noob question... maybe 2, actually. first, is it possible to fill out the character sheet in the preview mode, somehow, it never seems to save for me.

Second, maybe I'm too blind or something like that, but saving throws, movement, and such, are they mentioned somewhere in the rules or are they all calculated? I can't seem to find them in the rules. If they are calculated, how do I calculate them?

I'll probably have more questions down the line... Just a head up.

Edit: NVM, found the saving throws
Last edited March 23, 2024 2:53 pm
Mar 23, 2024 3:36 pm
"Preview" mode won't save a thing. Don't fill out your sheet in that mode! "Save" or "Save and Continue" -- then fill it out.
Mar 23, 2024 4:17 pm
So no way to just fill out the fields, only works in mode that looks like "code"

Then I'll need to wait until after work it's too chaotic on the phone :D
Mar 23, 2024 4:31 pm
Now I'm not sure what you mean. Editing the sheet you can make changes. When the sheet is saved, you can fill in those fields that were built with the function. It's just if you're in edit mode and are previewing -- changes to those form-fillable fields won't stick in that mode.
Mar 23, 2024 5:21 pm
So, when I press edit,
I get something like this:

style]
{"logo":"https://cdn.shopify.com/s/files/1/0017/2330/1933/articles/Logo_-_Black_-_High_Res.png?v=1639040994"}
[/style]
Character Summary
Race/Class: Thief
Title:
Alignment:
Level: 1

And on my phone it's a mess to fill out because the screen is not the biggest

And of course when I post it in here it is graphics... Dang it


f=font-aladin h2]Alignment: [/f]
[f=font-aladin h2]Level: 1[/
[/col]


That's more like it...
Last edited March 23, 2024 5:23 pm
Mar 23, 2024 5:39 pm
So there are three views.

Sheet view. This is what you get when you just open your sheet. You can add stuff in here! Is good!

Edit view. This is where you see the code. You can add stuff in here. Is good!

Preview mode. This is when you move to edit mode and hit Preview. Looks a lot like Sheet view. You can not add stuff here. Is bad!
Mar 23, 2024 6:43 pm
I never realized that I can just change things in the sheet when I click on the characters name... 🤦🏼‍♂️
Mar 23, 2024 9:11 pm
Okay, I think I've got them straight now.
Mar 24, 2024 6:34 am
Good progress, WhtKnt, but it's not quite there. I probably should have done this in the first place, but maybe it will help if I demonstrate how I would fill out the chart on the item-based encumbrance sheet. My example is using Morgan, the example fighter on p. 2 of the item-based encumbrance rules.

I suppose we can always just use a simpler method to track encumbrance, but I do hope this helps clear things up in regards to item-based.
[ +- ] Item-Based Encumbrance Example - Morgan the Fighter
Mar 24, 2024 6:29 pm
Morgan! She should totally be hirable!

History lesson, Morgan Ironwolf is from the 1981 B/X box set!

https://i.imgur.com/CjZGsCEm.png
Mar 24, 2024 6:30 pm
I agree! She looks like a fine adventuring companion!
Mar 25, 2024 12:37 am
One of my first crushes. I was 13 when I met her.
Last edited March 25, 2024 12:37 am
Mar 25, 2024 12:30 pm
Is there a reference for the attack value matrix? And equipment I pick from the list in the rule book and subtract their gold value from the gold I rolled, right?
Mar 25, 2024 4:02 pm
HP and starting gold rolls for both characters.

Re-roll starting HP for Farem Dor.
Last edited March 25, 2024 4:03 pm

Rolls

Farem Dor HP - (1d8)

(2) = 2

Bofum Dor HP - (1d8)

(4) = 4

Farem Dor starting gold - (3d6)

(551) = 11

Bofum Dor starting Gold - (3d6)

(431) = 8

Farem Dor HP (again) - (1d8)

(7) = 7

Mar 25, 2024 4:53 pm
ChrSch says:
Is there a reference for the attack value matrix? And equipment I pick from the list in the rule book and subtract their gold value from the gold I rolled, right?
The attack value matrix is shown on the pp. 16 and 19 of the Advanced rules, but you can also calculate the values by subtracting the armor class in the table from your thac0 (which is 19 for 1st-level characters).

Yes, your starting gold is the amount you have with which to buy equipment.
Mar 25, 2024 4:56 pm
Harrigan says:
History lesson, Morgan Ironwolf is from the 1981 B/X box set!
That's so cool; I didn't realize she was the fighter from Basic! She looks so badass, I might just have to sneak her in the game, lol.
Mar 25, 2024 4:57 pm
I just submitted Farem Dor, please let me know if it is OK or if it needs adjustments.

Request permission to reroll my second character, Bofum Dor brother of Farem Dor.
Last edited March 25, 2024 4:58 pm
Mar 25, 2024 6:08 pm
Thanks for letting me know; will get to reviewing Farem Dor soon.

I'm the interest of consistency, I wouldn't reroll Bofum Dor.
Mar 25, 2024 7:59 pm
DragonDweller62 says:
ChrSch says:
Is there a reference for the attack value matrix? And equipment I pick from the list in the rule book and subtract their gold value from the gold I rolled, right?
The attack value matrix is shown on the pp. 16 and 19 of the Advanced rules, but you can also calculate the values by subtracting the armor class in the table from your thac0 (which is 19 for 1st-level characters).

Yes, your starting gold is the amount you have with which to buy equipment.
Okay, I think I might need some help with that, sorry :/
I don't quite understand how to do it

Also, can someone confirm that this is the right book:
https://www.scribd.com/document/545503055/Advanced-Fantasy-Genre-Rules
?
Last edited March 25, 2024 8:05 pm
Mar 26, 2024 12:17 am
That book is actually an older version of the full one that I'm using. If you still have access to the Basic rules, you should be able to find the attack value matrix on p. 10, which looks like this:
https://i.imgur.com/ntDrutl.png
There's a spot on the character sheet where you can basically copy this down. What this table tells you is the number you have to roll to hit the listed AC with an attack. For example, all classes at 1st level can hit an AC of 0 by rolling a 19.
Mar 26, 2024 3:21 am
To be quiet honest, conversations like this are why I vastly prefer Ascending AC. I ran a live 2e game about a year ago, and found THAC0 to be nostalgicly fun for just a single session.
Mar 26, 2024 9:13 am
DragonDweller62 says:
I'm the interest of consistency, I wouldn't reroll Bofum Dor.
Very well then. In that case, I might have to roll a new character pretty soon! :D
Mar 26, 2024 9:59 am
I just submitted Bofum Dor for review.
Mar 26, 2024 11:41 am
AbbyssalChimera sent a note to DragonDweller62
Mar 26, 2024 5:59 pm
I've been thinking: before we get out of character creation and into the main game, I want to make the switch from Item-Based Encumbrance to Detailed Encumbrance (p. 215 of the Advanced rulebook and p. 41 of the Basic). I think a simpler method of tracking encumbrance will keep lengthy discussions about inventory from bogging down more important parts of the game, and since no one has a strong preference for Item-Based I want to switch now before we get too far into the campaign.

Unfortunately, this means is that the players who have finished their sheets will have to rework the inventory section. I would just rip out the table in the current character sheet (which you can do by going into edit view) and replace it with a list like the one below. I will still require you to have a backpack to hold your adventuring gear, but that's less of an issue now since adventuring gear is 80 cn and a backpack can hold up to 400 cn. Allow me to use the example with Morgan again to illustrate how this new inventory should look:
[ +- ] Detailed Encumbrance Example - Morgan Ironwolf
Mar 26, 2024 6:13 pm
LOL! I literally just finished doing encumbrance for my two and I think I finally had it right! Ah well, okay, let me make the adjustments.
Mar 26, 2024 6:21 pm
Oh man, my bad for the inconvenience. I just think it would have things running a lot smoother in the long run.
Mar 26, 2024 6:40 pm
Okay, all set then (I think).
Mar 26, 2024 7:00 pm
Both approved, but remember that Natassia's gold coins weigh extra on top of the 80 cn of adventuring gear.
Mar 26, 2024 7:28 pm
I will have time to figure ut out properly over the Easter days. Sorry that it's taking me so long, work has been a bit on the crazy side.
Mar 26, 2024 8:32 pm
No problem; I hope I'm not going too fast.
Mar 27, 2024 12:06 am
Okay, that oughta be everything swapped over and adjusted!
Mar 27, 2024 12:25 am
Both Robin and Talyndra have been approved!
Mar 27, 2024 12:39 am
"Gold and gems shall be ours, folks!"
Mar 27, 2024 12:59 am
Rolling some stuff...

Edit: I know you allow a mix of Classic and Advanced, but if using the advanced rules, are demi-humans limited in levels progressions, or do humans get the optional racial abilities?

Edit edit: Oh wait, given the background I had came up for Father Petronus, it would make more sense that I pick Vinter as my Secondary Skill rather than roll it. Don't know why I even rolled honestly...
Last edited March 27, 2024 1:08 am

Rolls

Bonus language - (1d20)

(11) = 11

Starting gold - (3d6)

(334) = 10

Secondary Skill - (1d100)

(21) = 21

Mar 27, 2024 1:22 am
Yeah, I want to hard cap demihuman levels exactly as in the book. I think limitations breed creativity in that regard, plus it keeps humans feeling more special than if they were just another race with racial abilities.
Mar 27, 2024 2:09 am
Going to be very busy the next day or so on a business trip… will make the inventory adjustments by Thursday or Friday if at all possible…
Mar 27, 2024 2:25 am
"Looking forward to joining you in adventure, friends."
Mar 27, 2024 10:02 am
Both characters have their inventory adjusted.
Mar 27, 2024 11:43 pm
The Dor brothers have been approved, but remember that Farem Dor should have a -1 save against spells, not a +0.
Mar 28, 2024 1:53 am
Father Petronius is almost done, just need to roll HP. Not sure what to do as a concept for the 2nd character just yet, but with 4 attributes under 10... I dunno, maybe a thief who'll detect 1 trap and then die to it trying to disarm it?

Edit: * sigh * re-rolling my 1...
Last edited March 28, 2024 1:53 am

Rolls

Father Petronius' 1st level HP. - (1d6)

(1) = 1

Come on now... - (1d6)

(5) = 5

Mar 28, 2024 2:15 am
You can go ahead and reroll your second character if you want, since almost all their stats are negative.
Mar 28, 2024 2:19 am
Okie dokie, will give it a whirl.

edit: I'm thinking of a half-elf bard or an elf ranger, I haven't decided yet...
Last edited March 28, 2024 2:29 am

Rolls

Char 2 re-roll, STR, INT, WIS, DEX, CON, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (325) = 10

3d6 : (653) = 14

3d6 : (633) = 12

3d6 : (363) = 12

3d6 : (533) = 11

3d6 : (614) = 11

Mar 28, 2024 3:08 am
@kalajel Father Petronius is fine in all other aspects, but make sure you transfer his inventory (and that of your second character) from Item-Based to Detailed encumbrance (p. 215 of Advanced). On the previous page, I posted an example of how to reconfigure your character sheet.
Mar 28, 2024 3:25 am
I'll get my inventory updated tomorrow!
Mar 28, 2024 9:55 am
DragonDweller62 says:
The Dor brothers have been approved, but remember that Farem Dor should have a -1 save against spells, not a +0.
Good catch. We wouldn't want to give him any undue advantage! ;)
Mar 29, 2024 1:33 am
Woof. Working on the inventory, will finish it tomorrow. Not seeing where the coin-weights of common items are kept, though… is that somewhere in the book?
Last edited March 29, 2024 11:06 pm
Mar 29, 2024 1:39 am
Harrigan says:
Woof. Working on the inventory, will finish it tomorrow. Not seeing were the coin-weights of common items are kept, though… is that somewhere in the book?
Page 41 in the Basic rules, "Miscellaneous adventuring gear (backpack, spikes, sacks, etc.) may be counted as 80 coins of weight."
Mar 29, 2024 1:51 am
Oh, we're not using item-based anymore? Okay, I'll check out detailed encumbrance and do the switch.
Mar 29, 2024 2:16 am
Yeah, ditching item-based for a number of reasons, chiefly that I think Detailed is conducive to the type of experience I want to foster: you're not concerned with what you can carry more than how you carry it. That opens up the choice of whether you want to risk being slower for a greater reward, or hope you survive long enough to play the long game. Plus all the creative solutions that may come out of such a conundrum.

No rush on the characters, guys. With how things are going, I think we can start play after this week.
Mar 29, 2024 11:09 pm
Ah, I see — 80 coin weight for the gear. I assigned a 50 coin weight to Delf’s spell book too — five pounds seemed about right for a chonky book.

Both inventories updated, the boys are ready to roll.
Mar 30, 2024 1:30 am
I don't think spellbooks weigh anything RAW, but I'll leave that up to individual discretion. I don't want to make it a hard rule because spellbooks are already pricy to maintain, and it might be seen as a penalty for simply being an arcane caster.
Mar 30, 2024 1:40 am
Also: very nice work on the inventory section, Harrigan. That looks worthy of the public repository of character sheets.
Mar 30, 2024 8:56 am
Thanks. Works if you have two sacks and a pack, but it would need to be adjusted otherwise. ;)

Looking forward to the game!
Mar 31, 2024 2:02 am
Rolling HP, GP, secondary skill, etc. of back up character.

Rolls

HP - (1d8)

(4) = 4

GP - (3d6)

(151) = 7

Secondary Skill - (1d100)

(49) = 49

Mar 31, 2024 2:51 am
Both characters have been approved, but you should recount Father Petronius's encumbrance. By my count, he should be carrying 650 cn of weight. And to answer your question, the whole of your adventuring gear including your backpack is 80 cn.
Apr 2, 2024 2:44 am
@Harrigan Is there a simple way to change the inventory section from the way it was initially to the way it looks on your sheets now or is there simply a different sheet for it to begin with?
Apr 2, 2024 5:02 pm
Both Eltrezar and Kraagor have been updated to the new encumbrance!
Apr 2, 2024 5:22 pm
Thanks, cowleyc; both are good to go!
ChrSch says:
Is there a simple way to change the inventory section from the way it was initially to the way it looks on your sheets now or is there simply a different sheet for it to begin with?
I suggest going into "Edit" mode, deleting the code that creates the chart, and typing in whatever you want there. Harrigan can probably tell you more about how he did it.

Looks like everyone is about done. @WhiteDwarf, once you update your inventory to the new system, you'll be set as well. I have spoken with Sardis over PM; just waiting to hear back.
Apr 2, 2024 6:59 pm
ChrSch says:
@Harrigan Is there a simple way to change the inventory section from the way it was initially to the way it looks on your sheets now or is there simply a different sheet for it to begin with?
Here -- I'll just paste in one of my sheets. If you "quote" this post in a reply window, you'll be able to pluck the code you want...
[ +- ] Sir Norris's Sheet -- rob and pilfer as you will!
Apr 2, 2024 7:08 pm
Thank you :)
Apr 3, 2024 3:15 am
Submitted Character 1, let me know what I'm missing and if I made any mistakes?
Going on to number 2 now, will submit him today as well.
Apr 3, 2024 7:47 pm
Sir Chuck of house Norris? Is that the famous knight-errant of whom I've heard so many marvellous and extraordinary exploits?
Apr 3, 2024 9:00 pm
Isn't he that ranger?
Apr 5, 2024 3:45 am
@WhiteDwarf, your characters are approved but they should have a 60' (20') movement rate because they're carrying over 600 coins of weight.

@ChrSch, I approved Ezra, but you might want to write down your movement rate, ability score modifiers, and thief skills for easier reference. You may also reroll your hp since you got a natural 1. Don't forget to pick an alignment before we start, which can be Lawful, Neutral, or Chaotic.
Since everyone has at least one PC ready to go (and Sardis will be joining us later), less some small edits, I believe it's time to get started! I'm going to start work on the intro post, which will be uploaded some time tomorrow (4/5 EST). From now on, I'm going to try to stick to the "three posts per week" pace, which means moving the game forward every three days at the minimum. Between updates, I'll still try to be as responsive as possible.
Apr 5, 2024 4:21 am
Woohoo!
Apr 5, 2024 4:30 am
I'm holding on to my hat in excitement! And also fear of theft!
Apr 5, 2024 4:32 am
I'm coming for that hat!
Apr 5, 2024 4:45 am
Hrmph! "You'll have to pry it off my cold, dead corpse!"
Apr 5, 2024 5:34 am
Our GM might just oblige!
Apr 5, 2024 3:43 pm
Ready, willing, and able.
Apr 5, 2024 9:31 pm
Alrighty, thanks :)

Rolls

Ezra HP reroll... Better luck? - (1d4)

(3) = 3

Apr 8, 2024 4:06 am
I guess I should roll for their skills as well...

Rolls

Ezra Skill - (1d100)

(60) = 60

Sokka Skill - (1d100)

(5) = 5

Sep 24, 2024 8:57 am
Here we go, first rolls for a new character!

Rolls

Ability scores - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (545) = 14

3d6 : (263) = 11

3d6 : (355) = 13

3d6 : (361) = 10

3d6 : (523) = 10

3d6 : (333) = 9

Sep 24, 2024 9:42 am
So that's STR:10, INT:11, WIS:13, DEX:14, CON:10,CHA:9

I will go for a thief this time, so swapping STR and DEX.

Rolls

Hit points - (1d4)

(2) = 2

Sep 24, 2024 9:43 am
Roll HP again...

Rolls

Hit points - (1d4)

(2) = 2

Sep 24, 2024 9:44 am
And again...

Rolls

Hit points - (1d4)

(1) = 1

Sep 24, 2024 9:44 am
And again...

Rolls

Hit points - (1d4)

(3) = 3

Sep 24, 2024 10:04 am
Secondary skill

Rolls

Secondary skill - (1d100)

(7) = 7

Sep 24, 2024 12:09 pm
Some gold

Rolls

Starting gold - (3d6)

(414) = 9

Sep 24, 2024 12:41 pm
Fenna, a female thief, has just been submitted. Let me know what you think!
Sep 25, 2024 12:52 am
Perfect, but remember that you don't have to worry about tracking inventory beyond the weight of weapons and armor as per Detailed Encumbrance. Your thief will join the party soon.

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