Chapters 1, 2, and 3

Nov 2, 2015 7:08 pm
Captured by the drow! You wouldn't wish this fate upon anyone, yet here you are locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, In an underground outpost far from the light of the sun.

Your captors include a cruel drow priestess who calls herself Mistress llvara of House Mizzrym. Over the past several days, you've met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.

Mistress llvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. ''Accept your fate, learn to obey, and you may survive.'' Her words echo in your memory, even as you plot your escape.

NPCs are in this thread
Nov 5, 2015 12:43 am
http://s14.postimg.org/u0q7vqggx/Velkynvelve.png

The prison outpost, called Velkynvelve by the drow, that you are trapped in is built high in a large cavern in the Underdark. The outpost consists of a series of small caves in the cavern walls and four "hanging towers" - hollowed out stalactites connected by walkways, rope bridges and stairs. Below the stalactites is a mass of spider webs, the home of a huge number of gigantic spiders.

The largest stalactite (6-8) is reserved for the priestesses, Ilvara Mizzrym and Asha Vandree, and their unholy shrine to Lolth, Goddess of Chaos and Spiders. Housed in the same area is Shoor Vandree, Ilvara's lieutenant and lover. Another notable figure is Jorlan Duskryn, Ilvara's lover until he got disfigured during a run-in with a black pudding.

You've counted a total of nineteen drow at the outpost, including the officers, as well as a dozen quaggoth slaves and numerous giant spiders. You can see the guard tower (10) from your cell (11), where there are always at least 3 drow guards watching out with loaded crossbows. In the next small cavern is the quaggoth den (12) where the keep the quaggoth penned up when they are not working. A waterfall (9) flows down to the cavern floor below, where you have heard is a gray ooze that takes care of any trash that the drow want to dispose of.

Besides this there are watch posts (1 and 13) on the south and north wall respectively, the barracks (2) where the guards, and Jorlan, sleep. The main eating and gathering area is the main hall (3), where you only get to spend time cleaning and cooking. There is also an elite barracks (4) for the more prestigious of the drow warriors; this barracks also oversees a lift (5) that leads down to the cavern floor 100 feet below.
Nov 5, 2015 1:04 am
Your sleep has been troubled, filled with strange dreams and disturbing images. Dark shadows seem to move and reach toward you as you wander, lost, through the twisting maze of the underdark. Oily tentacles slide to brush up against you while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or masses of maggots.
Naatkinson sent a note to CancerMan
Nov 17, 2015 4:43 pm
You are all wearing iron slave collars along with manacles connected to iron belts by short lengths of chain. The cage you stay in has wards on it to prevent spellcasting and you are watched very well when out of your cage working.

You each have a clay chamber pot, but no other comforts in the cage. You are forced to sleep on the hard stone floor, and are only fed once per day. You've all had time to get a little bit familiar with the other prisoners and the general layout of the outpost.

You are currently locked up, waiting for your next shift for menial labor. All the prisoners are currently in the cage. You know that you have a few hours left before the next shift (an uncommon break), though you don't know who is going to be working. What are you doing now?
Nov 17, 2015 4:52 pm
Hunter wakes, yet again, from a restless sleep. The half-elf pulls her slender frame up to a sitting position as the chains clink their dull music. Her gaze flits about the cavern to confirm that yes, she's still in this damnable cell. She tries to meditatively reflect on how much time has passed, but it's been getting harder and harder to maintain the passage of days.

The sorcerer steals a few surreptitious glances about, then pulls a small crumb of stale bread from within the folds of her robes. This was a trick she picked up while a child on the streets, keeping small morsels of food tucked away in her pockets. Such a stash often came in handy when times were lean.
Nov 17, 2015 5:59 pm
Soliin stretches as he wakes, tired as always. He awaits another day of playing the footstool to some priestess or another, but gives his best shot at a smile. The natural optimism of his race is a bane in this situation, but he does his best to hide it. Maybe today he'll be able to talk his way into just being a side table... or maybe a statue! He hasn't gotten to be a statue in a while...
Nov 17, 2015 10:56 pm
"Damned Drow!" Elfog, sitting crosslegged on the floor, mumbles to himself. At 5'1" he's unusually tall for a dwarf. A fact which hasn't seemed to have gone unnoticed by his captors.

"I'd love to get me a shot at one of 'em - put a little hurt to 'em!" he says in dwarven to Eldeth.

OOC: Any play in the chains? Can he try twisting them or otherwise breaking them? How many guards usually come to retrieve us from the cell when it's time to "work"?
Last edited November 17, 2015 10:57 pm
Nov 17, 2015 11:29 pm
If you would like to try to break the chains or wiggle out of them you may make a strength or Dexterity check

Usually 3 or 4 guards come to retrieve you for work
Nov 17, 2015 11:50 pm
Sitting upright Elfog starts to move his arms in small circular motions twisting the chains connecting the manacles to his belt. Even as the manacles start to bite into his wrists he'll persist in an attempt to snap the chains.

Rolls

Strength Check - (1d20+4)

(16) + 4 = 20

Nov 17, 2015 11:55 pm
Hunter smiles wanly. She tried to break free when she first got here. Perhaps the dwarf has the requisite strength, but what does he intend to do after?
Nov 18, 2015 6:04 pm
Mai'ngor turns his equine head, eyes glowing red in the shadows, his nostrils flaring.  He puts away the meteorite fragment it has become his habit to play with when his hands are idle. The tikbalang leans his tattoo-covered torso forward, watching Elfog with interest.

Before his capture by the drow the horse-man was a warrior-king of a people long-gone, lord of a desolate domain of nothing but death. A stone had fallen out of the sky, and those who did not perish in flames died of disease soon after. All but Mai'ngor, the chieftain's son. He had gone wandering after that, for years,  seeking answers. Instead, he had found the inside of a drow prison.

"What do you intend, dwarf? Shall we fight our way out of this hell?" It is obvious the horse-man relishes the prospect of battle. Or oblivion.
Last edited November 18, 2015 6:06 pm
Nov 18, 2015 6:18 pm
"You and me both, dwarf. Bash their heads in, I would." I respond in dwarvish. I spare him a quick glance before I look away and back down at my manacled hands. I quietly imagine all the ways I will destroy the ones who enslaved me if given the chance.
Nov 18, 2015 6:25 pm
It's nice that the newest prisoners still have spirit. Hunter's was nearing the breaking point and she almost committed herself to an eternity in the dark cavern, ultimately meeting an end with the grey ooze said to reside at the bottom. She sits a little straighter.
Nov 18, 2015 6:29 pm
Eldeth smiles and nods her head enthusiastically in agreement and replies in dwarvish, "I'd give me left arm for a chance to take one shot at that nasty priestess."

Elfog works the chains for a bit, feeling for weakness. Then, suddenly, his muscles flex as he pulls the chains in opposite directions and there is the sound of metal snapping as the links come apart. Eldeth and the other prisoners stare at Elfog in shock.
Nov 18, 2015 11:02 pm
Rubbing his wrists after freeing his hands Elfog responds to Xeliss and Eldeth in dwarvish, "You both may just get yer chances!". He moves over to Eldeth and will attempt to assist her in breaking her chains - "Twist 'em up nice an' tight and we'll bust 'em good!"

Looking at the others in the room he starts to make circular motions with his hands indication that the rest of the group should start twisting up their chains as well. "I've only been here two days and I don't plan on making it three!"

OOC: Not sure how an assist would work - just did the strength thing but if you need something else go ahead and roll it if you'd like.
Last edited November 18, 2015 11:30 pm

Rolls

Strength Check (Assist Eldeth) - (1d20+4)

(9) + 4 = 13

Nov 18, 2015 11:27 pm
Hunter hesitates as she listens to the dwarves speak. She can understand them well-enough, but she doubts she has enough raw physical strength to break free. The sorcerer looks at Stool, judging whether or not she ought to cooperate with this escape plan (the beatings aren't something she'd like to repeat anytime soon).

She finally makes her decision. The dwarves' resilience may just be the key to unlock these chains. Hunter twists her manacles and pulls the links taut.

Rolls

Chain Break - (1d20)

(3) = 3

Nov 18, 2015 11:48 pm
Hunter can't get her chains to budge even a little bit.

With Elfog's help Eldeth twists and pulls at her chains. She twists and pulls, muscles straining until finally *snap*, the chains finally give.

The other prisoners look too nervous to even try that, afraid of what the drow may do when they find out.

Rolls

Eldeth str check with adv - (1d20+3, 1d20+3)

1d20+3 : (17) + 3 = 20

1d20+3 : (11) + 3 = 14

Nov 18, 2015 11:49 pm
Hunter rests her hands in her lap. Figures.
Nov 19, 2015 12:03 am
Derendil looks on happily, "Good show! Maybe once we get out of here I can get back to taking my kingdom back."

Sarith looks on in amusement, "You're fools if you think you can escape from here, and even if you did you wouldn't last a day in the wilds of the Underdark."

Topsy is excited, "Help me out of here, I can help you get out of here!"

Turvy watches with a dark look on his face until Topsy elbows him in the ribs and he nods.

Stool sits quietly next to hunter and shares sadness with her.

Ront pulls and pulls at his chains, but his seem made of stronger stuff and his struggles show no effect.

Jimjar speaks up, "I bet you ten gold that I can break my chains too!" You're all used to his betting in just the short time you've been here.

Buppido has a calculating look on his face before asking, "Do you think you could break mine as well?"

Shuushar watches in amazement at the feats of strength from the dwarves, "Most impressive!"

Too many NPCs at once!

Rolls

Ront Str check - (1d20+3)

(4) + 3 = 7

Nov 19, 2015 4:49 am
These other prisoners seem incredibly motivated. Alright, I'll bite. I raise my fists and give the chains a good tug.

Rolls

Breakin' chains? - (1d20+1)

(12) + 1 = 13

Nov 19, 2015 5:47 am
Mai'ngor wriggles his wrists in his manacles but his hands are too big to slide free. He hasn't the strength to burst the chains either. It takes more than strength to prove a warrior's worth, however. "What is your plan, dwarf? Once free of these chains, how do you intend to be quit of this dungeon? The question is not a challenge; the tikbalang intends for this to be a war council. The question in his mind is, who amongst these prisoners can be trusted?
Last edited November 19, 2015 6:01 am

Rolls

Wriggle free of chains (Dex) - (1d20+3)

(2) + 3 = 5

Brute force - (1d20+1)

(15) + 1 = 16

Nov 19, 2015 1:58 pm
Xeliss and Mai'ngor are unable to break the chains or wiggle their way out of them. Sarith sneers in contempt and Ront watches you angrily.

You estimate about another hour before the guards arrive, anyone else want to try anything before we move on?
Nov 19, 2015 5:57 pm
Soliin shakes his head with a resigned smile and just waits.
Nov 19, 2015 6:10 pm
Hunter decides that she wants to try again to free herself, buoyed by the dwarves' success. She pushes away all thoughts of what to do if she succeeds and concentrates on her chains. For added benefit, she grunts a dwarvish curse to inspire her willpower.

Rolls

STR (I have the power!) - (1d20)

(17) = 17

DEX (Wriggle wriggle wriggle) - (1d20)

(12) = 12

Nov 19, 2015 6:15 pm
Hunter is, once again, unable to do anything to the chains and they don't seem to be affected by her struggle.

About an hour later you here talking, in drow, as your jailers approach. Three drow males are outside of your cage. Two of them stand about 15 feet away with hand crossbows pointed at you while the third approaches with keys in hand. He points to Elfog, Shuushar, and Mai'ngor and waves for them to approach before opening the door.

He doesn't seem to notice the broken chains, being too distracted by his companions. The door swings open and he turns to lead you to your task.

I'll give you each an action if you'd like to take one.

Rolls

Secret Roll

Nov 19, 2015 7:03 pm
Mai'ngor rises. As he approaches the cell door he murmurs to Elfog, "As thirsty as I am for retribution against our captors I would caution against a mindless rampage without a true battle plan. But know this: I will fight by your side when the time comes."
Nov 19, 2015 10:45 pm
"Aye! I'll do me best not to stomp on some drow until we've something worked out." Elfog whispers back to Mai'ngor. He'll do his best to try and keep the fact that his chains have been broken. Leaving his hands near his belt as much as he possibly can.

He looks back to Eldeth and mouths in dwarvish - "Free the others."
Nov 20, 2015 2:21 am
Shuushar leaves silently with Elfog and Mai'ngor. Eldeth makes her rounds, trying to free everyone from their chains. Despite all of her efforts she is only able to remove the chains from Hunter. She is too exhausted to continue at the moment, and must sit and rest.

The working prisoners are taken to the main hall to clean and cook. It has four circular tables carved from zurkhwood, each surrounded by five chairs. Part of the hall is used as a food preparation and storage area, containing stocks of dried and fresh fungi, dried fruits, cheeses, preserved meat, and a few clay jars of spices. A heavy iron brazier provides heat for cooking along with dim light, but much of the food is served cold.

In the hall are 4 drow sitting around a table, eating and dicing. There are also 4 quaggoth servants, who are also cleaning and serving the drow. After dropping you off, the guards take positions by the exits to make sure you don't try anything.

What are the people in the cage doing? And what about the work prisoners, do you want to try anything while you're in the main hall?

Every roll will be to free someone else from their chains
That is the limit of the number of attempts that I will allow people to make to escape by strength
Anyone who's still chained may make one dex check to attempt to slip out of their chains

Rolls

Xeliss - (1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (7) + 3 = 10

Hunter - (1d20+3, 1d20+3)

1d20+3 : (1) + 3 = 4

1d20+3 : (20) + 3 = 23

Soliin - (1d20+3, 1d20+3)

1d20+3 : (8) + 3 = 11

1d20+3 : (10) + 3 = 13

Buppido - (1d20+3, 1d20+3)

1d20+3 : (9) + 3 = 12

1d20+3 : (15) + 3 = 18

Derendil - (1d20+3, 1d20+3)

1d20+3 : (1) + 3 = 4

1d20+3 : (11) + 3 = 14

Jimjar - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (2) + 3 = 5

Ront - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (3) + 3 = 6

Sarith - (1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (16) + 3 = 19

Stool - (1d20+3, 1d20+3)

1d20+3 : (11) + 3 = 14

1d20+3 : (11) + 3 = 14

Topsy - (1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (1) + 3 = 4

Turvy - (1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (15) + 3 = 18

Secret Roll

Secret Roll

Nov 20, 2015 6:13 am
Hunter nods to Eldeth in thanks, and helps set her down to rest. She whispers in broken Dwarvish, "You here longer. Guard's key?"
Nov 20, 2015 1:47 pm
Eldeth shrugs and whispers back, "Not sure, never seen 'em take the chains off once they put 'em on ye."
Nov 20, 2015 6:18 pm
Elfog goes about his chores being careful to keep his broken chain concealed as well as he can. "Hopefully some of the others have broken free."

Rolls

Sleight of Hand (Hide Broken Chains) - (1d20+2)

(18) + 2 = 20

Nov 20, 2015 6:21 pm
The drow aren't too worried about the prisoners and don't pay much attention. Elfog manages to keep his broken chains hidden well.
Nov 20, 2015 6:26 pm
About an hour into your work duty, Mai'ngor spills a bucket of water, which splashes on the seated drow. They stand, furious, and approach him, "Damn slaves need to be careful," he says before drawing his sword and slapping the Tikbalang on the hindquarters with the flat of the blade. The other drow laugh and the sword-bearing drow slaps him again, this time drawing blood. The guards are all watching with amusement and the quaggoth slaves keep their heads down and stay out of the way.
Nov 20, 2015 7:44 pm
For the past five days Mai'ngor has been biding his time, mulling over escape plans, patiently waiting for the right moment to strike. This is decidedly NOT the right moment but at this mistreatment by these drow worms something in the tikbalang snaps. He makes a grab for the laughing drow's sword.

Rolling the disarm attempt as a Dex-based attack, if that's ok.

Rolls

Disarm attempt - (1d20+3)

(8) + 3 = 11

Nov 20, 2015 7:47 pm
The drow is caught off guard by Mai'ngor going for his blade, but dances back out of the Tikbalang's reach and manages to keep his blade. The rest of the drow advance on Mai'ngor and start attacking him, quickly beating him into unconsciousness. After he's down the drow he originally tried to steal from approaches, spitting on him and kicking him in the side before walking away.

If no one in the main hall attempts to do anything they drag Mai'ngor away

Rolls

Acrobatics to resist disarm - (1d20+2)

(12) + 2 = 14

Disadvantge* - (1d20+2)

(18) + 2 = 20

Drow 1 Attack - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (4) + 2 = 6

Drow 2 Attack - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (2) + 2 = 4

Drow 3 Attack - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (1) + 2 = 3

Drow 4 Attack - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (5) + 2 = 7

Drow 3 Crit - (1d6)

(5) = 5

Nov 20, 2015 8:25 pm
"And he was worried I would go on a mindless rampage." Elfog thinks as he watches his follow prisoner get beaten down. Not wanting to jump into a four on one battle or let this captors know he has managed to break his chains he waits to see if a better opportunity presents itself as the dark elves drag Mai'ngor away.

Do any of the dark elves stay behind when Mai'ngor is dragged away?
Nov 20, 2015 8:30 pm
As Mai'ngor is dragged away, Elfog looks around, there are only three guards left, and two quaggoth servants cleaning up blood. It seems that the combat ruined the gambling mood the drow were in and they've gone to seek other forms of entertainment.
Nov 20, 2015 8:52 pm
"Can't say I would have handled it any differently. Hope they didn't beat 'im done too bad..."

Elfog will wait until he returns to the cell before taking any action against his captors.
Nov 21, 2015 1:44 am
Noticing the guards distracted, Soliin steps back into the shadows and sees of the commotion knocked anything to the floor to try to use as a lock pick while he tried to wiggle out of his shackles.

Is the check a +5 for my dex? That's all I roll?

Rolls

Wiggle, wiggle - (1d20)

(17) = 17

Nov 21, 2015 2:08 am
Soliin is able to wiggle his hands free of his shackles. They are still connected to his belt, but your hands are now totally free.

A short time later, the guards bring back a newly shackled Mai'ngor, followed shortly after by Shuushar and Elfog. They leave again without taking any more workers, but leave you without any food.

You wait for hours until finally you hear the soft footsteps of drow approaching. Mistress Ilvara rounds the corner with four guards, including Shoor Vandree, Ilvara's current lieutenant and lover. She steps up to the cage, "I see that some of you have gotten it into your heads that you have a right to resist... we're here to make an example," she says and then points to Buppido, "Him, bring him."

She then turns to leave. Soliin is able to make himself appear to still be shackled since they're all too focused on what they're doing with Buppido and they're not worried much about a halfling. The guards bring you all out of the cage, and take you to the ledge overlooking the massive spiderweb that sits below the complex. There are eight more drow waiting here for you. They usher Buppido forward to the very edge, he is very near to panic, "Please, no, don't do this! I didn't do it, please, it was the big one over there," he says, pointing to Mai'ngor.

Mistress Ilvara sneers at him, "What makes you think that I cane one bit who it was? One example will work as well as another," and with that she nods to Shoor, who steps up behind Buppido and shoves him off the ledge.

You all watch him fall, just to land safely on the net. He thrashes to try to free himself and you see giant spiders descend on him and begin eating while he's still alive. You hear his screams and they force you all to watch as he is eaten alive. The sight will follow you into your nightmares for weeks to come. You can hear the drow laughing at the sight and sounds he makes as he dies.

Ilvara nods once to Shoor and stalks off. You are all returned to the cage, where they leave you to stew in the images that won't leave your heads.

You got it, just a d20+Dex will do it, taking your result up to 22
Nov 21, 2015 2:21 am
As they're being led, Soliin keeps his eyes down, as of docile, actively looking for something he can use as a pick.

Any check I can make? Will being proficient with thieve's tools help?
Nov 21, 2015 2:50 am
Now that they've been reunited, Hunter tries to make contact with Elfog. As with Eldeth, Hunter speaks in broken Dwarvish. "I with you," she says, fumbling some conjunctions. "Fight way out, I use magic outside cell." She places a hand upon Stool, indicating that she'd like to bring the myconid along, too.
Nov 21, 2015 5:30 am
I look at the chains once more, so easily broken by many of the others but still maddeningly attached to my wrists. This time, I attempt to slip out of them with an angular twist of the wrists as I pull each apart from the other.

Rolls

Dexterity check - (1d20-1)

(19) - 1 = 18

Nov 21, 2015 2:09 pm
Thinking he's spotted something on the ground, Soliin stumbles on a rock, trying to pocket whatever it is into a fold in his tunic.

Rolls

Look, the other way! (Deception) - (1d20+5)

(14) + 5 = 19

I wonder what that is (Perception) - (1d20+4)

(8) + 4 = 12

Into the pocket it goes (Sleight of Hand) - (1d20+7, 1d20+7)

1d20+7 : (5) + 7 = 12

1d20+7 : (10) + 7 = 17

Nov 21, 2015 3:49 pm
Xeliss, despite her best efforts, is unable to pull her wrists out of the manacles.

Soliin sees something on the ground on the way back to the cage and expertly fakes tripping just long enough to pocket it without anyone noticing. Once back in the cage he is able to determine that it is a broken shard of someone else's manacles, which is about the perfect size to use as a make-shift lockpick.

This lockpick may be used to pick locks at disadvantage due to being an improvised tool.
Nov 21, 2015 6:17 pm
We're in solo cages? Or did I misunderstand? Are the cages close enough that I could reach into another cage and pick a lock?
Nov 21, 2015 6:22 pm
All of the prisoners are in one large cage.
Nov 22, 2015 6:37 am
Soliin fidgets with the chains at his waist, trying to get free. As soon as he does, he goes to the sorcerer. If I can get the magician free, maybe he can provide enough a distraction so I can get away... no more being a table for me!

I'm rolling theive's tools, as I'm not sure what else it would be. Correct me if I'm wrong?

Rolls

Chains at the waist - (1d20+7, 1d20+7)

1d20+7 : (12) + 7 = 19

1d20+7 : (16) + 7 = 23

Hunter's chains - (1d20+7, 1d20+7)

1d20+7 : (15) + 7 = 22

1d20+7 : (11) + 7 = 18

Nov 22, 2015 5:06 pm
"Plan on bringing yer friend into the fight, are ye?" Elfog nods as he approaches hunter. "If you think ye can work ye magic outside of the cell then we should strike when they come to retrieve ya."

OOC: I'm assuming Hunter has had her chains busted. If so, Elfog will work to see what he can do about getting the myconid free.
Nov 22, 2015 5:15 pm
Hunter looks uncertain at the prospect of Stool being in combat. "Bring friend out," she says, trying to remember the dwarvish terms for non-combatant. Hm, were there any, that didn't also imply weakness? She'd try Common, but many ears know Common and since the dwarves started speaking in Dwarvish, Hunter sees no reason to not continue.

Forget it, should be good enough. Hunter continues, "Can magic little outside cell, but need help. Have missile, shield, can-tricks." She looks to the drow guards and their typical crossbows.
Nov 23, 2015 4:11 pm
"Thank you," Mai'ngor rumbles as Soliin unlocks his shackles. The tikbalang rubs his wrists and turns to Elfog. "What now? I trust our halfling friend can also unlock the cell door. Shall we fight our way to the lift? And what of these others?" Mai'ngor gestures at Ront, Sarith, and the other prisoners.
Last edited November 23, 2015 4:29 pm
Nov 23, 2015 4:24 pm
You are all aware that there are no exit tunnels from the outpost. The only ways down that doesn't lead to spiders are the waterfall, which leads to a pool of unknown depth, and the lift on the west side of the outpost.
Naatkinson sent a note to Keleth
Nov 23, 2015 6:14 pm
Hunter scowls, turning her face down in the dark. She would let Ront and Sarith rot for all she cares, but if they can be sent out in front, they could distract the guards sufficiently enough.

CancerMan sent a note to Naatkinson
Nov 23, 2015 6:25 pm
[Note to CancerMan]
Naatkinson sent a note to CancerMan
Nov 23, 2015 6:47 pm
Soliin goes to Xeliss to continue removing chains. As he works on them, he looks around to the rest of the still bound prisoners. "If I open the main doors, can any of you work with a pick? Or... whatever this is? It'll take a while for me to get everyone out...", he says with a weary sigh.

Keleth sent a note to Naatkinson

Rolls

Freeeeeeedom! (Thieve's tools) - (1d20+9)

(20) + 9 = 29

Nov 23, 2015 6:51 pm
Soliin is able to free everyone over the course of about 20 minutes. About five minutes after that he is able to pop the door open, freedom stands before your eyes!

Based on your time here you know it's about time for the guards to change so you are hurrying. As the door swings open you hear the sound a a terrible droning buzz, followed by the sounds of inhuman shrieking.

You can see creatures swooping around the cavern, which anyone with a knowledge of the Arcane* will recognize as demons, specifically Chasme and Vrock. The drow assemble to fight off the demonic incursion when a couple of passing guards notice you stepping out of the cage. They draw their hand crossbows and prepare to fire.

* anyone with at least a +2 to arcana will recognize the demons

Initiative order is drow, players and then NPCs
Next post will be their action

Rolls

Secret Roll

Player Initiative - (1d20)

(12) = 12

Drow initiative - (1d20)

(20) = 20

NPC initiative - (1d20)

(5) = 5

Nov 23, 2015 7:06 pm
Round One

The drow fire their crossbows, scoring hits on Shuushar and Turvy. Shuushar flinches and shudders as he staggers from the poison that coats the bolt, but he manages to hold onto conciousness. Turvy hisses like a rat in response to the attack but seems otherwise unharmed.

The drow drop their crossbows and move forward, drawing short swords, to block you into the cage so you can't overwhelm them. Elfog, Shuushar, and Topsy are at the front of the press right now and are within melee range of the hated drow.

[Editing]


Player Turn!

Shuushar: Wounded (6 Damage)
Turvy: Unharmed!?: (0 Damage)

Rolls

Secret Roll

Drow 1 hand crossbow on Turvy - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (5) + 2 = 7

Drow 2 hand crossbow on Shuushar - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (4) + 2 = 6

Shuushar Con Save - (1d20)

(15) = 15

At front of cage - (1d12, 1d12, 1d12)

1d12 : (11) = 11

1d12 : (1) = 1

1d12 : (9) = 9

Nov 23, 2015 11:05 pm
Seeing his chance Elfog rushes towards the drow blocking the entrance and attempts to knock one of them out of the way so that the others can get out. "Let's see some of yer magic then, aye!" he yells back to Hunter as tries to clear a path.

OOC: Elfog will go into a barbaric rage and attempt to push one of the guards prone. Rage says advantage to Strength checks - I assume that covers athletics check as well but I'm not sure. Ignore it if need be.

Rolls

Athletics Check - (1d20+6)

(4) + 6 = 10

Athletics Check [Advantage due to Rage?] - (1d20+6)

(16) + 6 = 22

Nov 23, 2015 11:47 pm
Elfog slams shoulder first into Drow 1, knocking him down to the ground with ease. He lays on his back trying to force himself to breathe and get back to his feet.

Drow 1 is prone
Nov 24, 2015 2:33 am
With a mad gleam in his eyes Mai'ngor charges forward and aims a vicious kick at the drow guard still standing.

Trampling Charge: If the tikbalang moves at least 20 feet straight toward a creature right before hitting it with a hooves attack, the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is knocked prone, the tikbalang can take a bonus action to make another attack with its hooves against the target.
Last edited November 24, 2015 2:38 am

Rolls

Hooves - (1d20+1)

(12) + 1 = 13

potential damage - (2d6+1)

(35) + 1 = 9

Possible bonus attack on prone target (advantage) - (1d20+1, 1d20+1)

1d20+1 : (5) + 1 = 6

1d20+1 : (17) + 1 = 18

potential damage from bonus attack - (2d6+1)

(62) + 1 = 9

Nov 24, 2015 2:42 am
Mai'ngor shoves past Shuushar, who gladly allows the tikbalang to take his place, and lands a well placed kick into drow 2's chest. The drow is knocked flat on his back and tries to roll out of the way as hooves rain down around him. He is not quick enough, however, and his skull is crushed beneath the flurry of blows.

Drow 1: Unharmed (Prone)
Drow 2: Dead

Xeliss, Hunter, and Soliin have a turn left still

Rolls

Drow 2 str save vs. prone - (1d20)

(3) = 3

Mai'ngor stomp attack - (1d20+3, 1d20+3, 2d6+1)

1d20+3 : (13) + 3 = 16

1d20+3 : (8) + 3 = 11

2d6+1 : (33) + 1 = 7

Nov 24, 2015 3:22 am
Soliin tries to fade into the darkness, and see if he can spot a dagger on one of the drow that he can relieve.

Rolls

I am the night! (Stealth) - (1d20+7)

(4) + 7 = 11

Nov 24, 2015 3:24 am
No one pays much attention as Soliin glides up to the dead drow and pulls a dagger off of his belt.
Nov 24, 2015 3:24 am
I rush forward towards the drow on the ground and kick it in the head before I continue moving, as far away from the cage as I can.

Rolls

Attack - (1d20+1)

(14) + 1 = 15

Attack (advantage because prone?) - (1d20+1)

(15) + 1 = 16

Nov 24, 2015 3:33 am
Xeliss sprints by the downed drow, kicking him in the head (2 damage) as she goes. She has two options for where to go: Across the bridge to the guard tower (which is the only way to the lift) or she can turn right and head toward the quaggoth pens.

Drow 1: Slightly Wounded (2 damage)
Nov 24, 2015 3:48 am
Hunter looks at Stool intently, then grabs the myconid's hand and sprints to the opening made by the stronger fey. "The guard tower," she suggests in Common, for the benefit of any prisoners also making their escape. "We should be able to find arms and armor there, yes?"

CancerMan sent a note to Naatkinson
Last edited November 24, 2015 3:49 am
Nov 24, 2015 3:54 am
"Yes. To get to the lift and the path to freedom, first we must take the guard tower. Then make it past Ilvara’s tower, then the guard barracks."
Last edited November 24, 2015 7:09 pm
Nov 24, 2015 7:02 pm
Stool hurries as quickly as he can to follow Hunter.
Naatkinson sent a note to CancerMan
Nov 25, 2015 5:26 pm
Most of the other prisoners stream by the downed drow, more worried about escape than killing him. Two exceptions are Sarith and Derendil.

Sarith rushes forward and scoops the sword out of the dead drow's hand and plunges the blade into his shoulder, causing the drow to scream in pain. Sarith rips the blade out viciously and smiles wickedly at the drow.

Derendil bounds up to the drow, shoving Sarith roughly out of the way and ripping into Drow 1's body. Blood spatters the people nearby and it takes a minute for Derendil to stop clawing at the corpse and follow the others.

Players will get 25 xp for that bloodbath
COMBAT OVER

Rolls

Sarith attack on Drow 1 - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d20+4 : (16) + 4 = 20

1d6+2 : (5) + 2 = 7

Derendil attacks on Drow 1 - (1d20+5, 1d20+5, 1d6+3, 1d20+5, 1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d20+5 : (1) + 5 = 6

1d6+3 : (5) + 3 = 8

1d20+5 : (20) + 5 = 25

1d20+5 : (2) + 5 = 7

1d6+3 : (6) + 3 = 9

Nov 25, 2015 5:37 pm
In front of the party lies the guard tower which is housed within a hanging stalactite. You are easily able to enter a 15 foot diameter chamber which contains a table and three chairs, a small side table, and hooks for hanging equipment. There is also a staircase which leads to an upper chamber, which you are all aware houses extra arms and armor for the soldiers.

On the southwestern side of the room is a door leading across another rope bridge which leads out to a path which leads past the priestess' quarters, the elite guard post, and then to the lift. You can hear fighting and screaming beyond the door.

You may take what you like from the drow corpses. The loot consists of one suit of studded leather, 1 short sword, 2 hand crossbows w/ 4 bolts each (all with drow poison on them), and 3 daggers (This accounts for what Sarith and Soliin took.
Nov 25, 2015 5:54 pm
Soliin looks around the room for a rapier, a few more daggers, a hand crossbow and bolts, and studded leather. Do they even have anything that's halfling sized? Never seen a small drow... He keeps his eyes open for anything particularly valuable, and for anything that looks like it may be a secret passage out.

What sort of check may this be?
Nov 25, 2015 6:23 pm
Hunter ascends the staircase, hoping beyond hope that maybe her arcane focus is located there. Lacking that, she looks for a dagger or sling, or other simple weaponry.

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Nov 25, 2015 6:25 pm
The only exits are the one you came in, on the eastern side, the one toward the lift on the southwest, and the stairs on the north wall. Soliin does a quick sweep of the room but finds nothing of value on the lower level. Eldeth and Hunter take a peek up the stairs and Eldeth calls out, "I've found us some equipment!"

On the upper level you will find:
6 chain shirts
6 suits of studded leather armor
6 shields
6 hand crossbows
20 cases of hand crossbow bolts, each case containing 20 bolts
6 shortswords and 10 daggers
6 bags of caltrops (20 caltrops per bag)
4 100-foot-long coils of silk rope
2 building hammers
2 bags of iron spikes (10 spikes per bag)
Nov 25, 2015 6:32 pm
Hunter takes 2 of the 10 daggers from upstairs, 1 coil of silk rope, 1 bag of caltrops, 1 building hammer, and 1 bag of iron spikes. She leaves everything else for the others. She looks at Stool for a moment before rejoining the group on the 1st floor.
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Nov 25, 2015 6:37 pm
Soliin jumps up the stairs, and rubs his hands together as he looks around the room. He quickly dons a set of studded leather, sliding his stolen dagger and two more into the bands. He also grabs a hand crossbow and two cases of bolts, as well as a short sword and two bags of caltrops. Probably overpacking, but better armed than stabbed!

"One of you bigger folk may be better off grabbing the rope and spikes. I look a bit ridiculous with the rope coiled around me."
Nov 25, 2015 6:59 pm
Naatkinson sent a note to CancerMan
Stool grabs a coil of rope and a bag of spikes to carry. Ront grabs a chain shirt and a sword and a shield. Sarith grabs a couple of daggers, a shield, and a suit of studded leather. Topsy, Turvy, and Jimjar each take a sword, a dagger and a suit of studded leather. Shuushar grabs more rope and a hammer.

What's left:
5 chain shirts
1 suits of studded leather armor
4 shields
5 hand crossbows
18 cases of hand crossbow bolts, each case containing 20 bolts
1 shortswords and 2 daggers
5 bags of caltrops (20 caltrops per bag)
Nov 25, 2015 7:58 pm
Having already taken a shortsword from the drow guards at the cell door, Mai'ngor takes another from the guard tower. The swords are not as elegant as his kris but they will serve. He ignores the armor - to cover a pintado warrior's ceremonial tattoos would be the greatest dishonor! He takes a coil of the silk rope and rejoins the others. "I had expected a fight to get this far. The spirits favor us. Shall we to the lift then? Follow me!"
Nov 25, 2015 8:07 pm
Sarith laughs, "It is good that you understand how lucky we truly are to not have encountered any more of my people. We wouldn't still be living if we'd encountered Shoor or one of the priestesses!"

Equipment information is up to date now with what Mai'ngor took
Waiting for Xeliss and Elfog to make their selections before moving on :)
Nov 25, 2015 8:16 pm
Hunter looks to the opposite door and mentions, "Sounds like a battle outside, but we need to go through if we are to reach the lift. What with the demons attacking, maybe the drow will be distracted enough to let us slip past. Hopefully the demons don't take an interest in us."
Nov 26, 2015 1:48 am
"Bah! All of this and not a proper weapon in the bunch." Elfog grumbles as he sifts through the items before settling on the last short sword and one of the daggers. Taking a couple of swings with the sword the look of disappointment is clear to anyone looking. "Not a decent weapon at all!"

He'll grab a shield as well and a bag of caltrops.
Nov 26, 2015 2:23 am
I grab two daggers, rope, a bag of caltrops, a shield and the studded leather armor. "Better than nothing!"
Last edited November 26, 2015 2:26 am
Nov 26, 2015 5:58 am
"You never did tell us why your people threw you in prison with the rest of us." Mai'ngor replies to Sarith.
Nov 26, 2015 8:05 am
Sarith glares at Mai'ngor, "It's none of your business why I was in that cell with you and you'd best keep your curiosity in check."

"Oh stop, there's no need to fight amongst ourselves, we have enough enemies outside of us to deal with after all," Shuushar says, trying to defuse any sort of argument.

Topsy and Turvy are getting twitchy and you can see they're beginning to look panicked.

Rent grunts, "You can kill each other once we're out of this hell..."

It's during this time, as you descend the steps that you notice a finely dressed drow warrior enter the lower level with a single guard. Shoor Vandree stands 10 feet in front of Ront, who is first to descend the steps.

"Who let you fools out of your cage?" he asks, not much fazed by the revelation, he draws his two shortswords, "No matter, it shall be rectified quite easily."

Ront roars upon seeing one of the worst of your captors and charges, thrusting his blade at Shoor's chest. His aim is spot on but Shoor manages to deflect the blow just before it penetrates his fine armor.

Topsy and Turvy rush forward in perfect harmony and go for attacks from opposite sides. Despite the skill and coordination of the Gnomes Shoor's blades masterfully spin circles about their blades, knocking them off balance.

Eldeth sprints forward with Topsy and Turvy, attempting to overwhelm Shoor with sheer numbers. She steps between them after their failed attacks and goes for the quick kill. He easily dances back from her attacks.

Jimjar rushes for the in engaged drow guard, launching into a skilled series of attacks, trying to slip in a killing blow before the drow can raise his defenses. His blade is quick and before the drow can react Jimjar's blade is buried to the hilt in his chest (12 damage). The drow slumps, dead, to the ground.

Sarith looks worried now that Shoor has found them. He slinks into the shadows to try to avoid too much notice.

Derendil works his way around to Shoor's flank and leaps at him, trying to land a quick kill. Despite being attacked from every angle Shoor deftly dips and turns away from Derendil's savage attacks.

During one of Shoor's spins and ducks he somehow manages to slash Ront's throat open. Ront falls back, clutching his neck and bleeding to death from the mortal wound.

Recovering from his devious spin, Shoor ends in perfect balance in front of Derendil and launches a skillful flurry of attacks on him, landing a couple of wicked blows (16 damage)

Shoor: Unharmed, surrounded by Topsy, Turvy, and Derendil
Derendil: Wounded (16 damage) engaged with Shoor
Topsy and Turvy: engaged with Shoor
Eldeth: Engaged with Shoor
Jimjar: standing over a drow corpse
Stool and Shuushar: safely upstairs
Sarith: Attempting to hide from Shoor
Ront: Dead on the ground

PLAYER TURN

Rolls

Player Initiative - (1d20)

(7) = 7

Drow Initiative - (1d20)

(10) = 10

NPC Initiative - (1d20)

(12) = 12

Ront attack on Shoor - (1d20+3, 1d6+3)

1d20+3 : (15) + 3 = 18

1d6+3 : (2) + 3 = 5

Topsy attack on Shoor - (1d20+2, 1d6+2)

1d20+2 : (4) + 2 = 6

1d6+2 : (2) + 2 = 4

Turvy attack on Shoor - (1d20+2, 1d6+2)

1d20+2 : (2) + 2 = 4

1d6+2 : (5) + 2 = 7

Jimjar attack on drow - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (6) + 2 = 8

Jimjar crit - (1d6)

(4) = 4

Derendil attacks on Shoor - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (3) + 3 = 6

1d20+5 : (4) + 5 = 9

1d6+3 : (3) + 3 = 6

Shoor attack on Ront - (1d20+7, 1d6+4, 3d6)

1d20+7 : (7) + 7 = 14

1d6+4 : (2) + 4 = 6

3d6 : (466) = 16

Shoor attack on Derendil - (1d20+7, 1d6+4, 3d6)

1d20+7 : (12) + 7 = 19

1d6+4 : (4) + 4 = 8

3d6 : (643) = 13

Shoor attack on Derendil - (1d20+7, 1d6+4, 3d6)

1d20+7 : (7) + 7 = 14

1d6+4 : (4) + 4 = 8

3d6 : (655) = 16

Sarith stealth - (1d20+4)

(11) + 4 = 15

Eldeth attack on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (1) + 2 = 3

1d20+4 : (9) + 4 = 13

1d6+2 : (1) + 2 = 3

Nov 26, 2015 3:33 pm
Undaunted by Shoor's prowess, Mai'ngor charges the drow swordmaster, aiming to knock him down to the ground.

Shoor must make a DC 11 Strength saving throw or be knocked prone. If he's knocked prone, Mai'ngor can take a bonus action to make another attack with his hooves.

EDIT: Well, the first attack missed by a mile, so ignore all that! :-P
Last edited November 26, 2015 3:34 pm

Rolls

Hooves - (1d20+1)

(7) + 1 = 8

potential danage - (2d6+1)

(25) + 1 = 8

Possible bonus attack on prone target (advantage) - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (12) + 1 = 13

potential damage from bonus attack - (2d6+1)

(65) + 1 = 12

Nov 26, 2015 3:59 pm
Shoor deftly dodges out of the way of the hoof aimed at his back, his confidence growing with every attack avoided. How many will it take to bring him down?
Nov 26, 2015 4:36 pm
Elfog can't stand the sight of the stinking drow and charges off into melee, roughly moving others out of the way if necessary. "Damned drow!"

Barbaric Rage Time

Rolls

Short Sword Attack - (1d20+6)

(11) + 6 = 17

Short Sword Damage (with rage bonus) - (1d6+6)

(5) + 6 = 11

Nov 26, 2015 5:00 pm
Soliin tries to quickly move behind the drow and strike at whatever weak spot he can find.

Daggers are finesse weapons, right? So I can use my Dex to attack? So its just 1d20+5? And advantage for having other attacks around?
Nov 26, 2015 5:36 pm
Attack rolls

Rolls

Strike at the hole (Dagger attack) - (1d20+7)

(18) + 7 = 25

Damage - (1d4+5, 1d6)

1d4+5 : (1) + 5 = 6

1d6 : (2) = 2

Nov 26, 2015 5:44 pm
Seeing that the drow is surrounded, Hunter holds one hand out, palm-forward, to the swordmaster. With her other hand, she snaps her fingers and mutters a single word; her fey power creates bright flashes of sparkling light in front of Shoor's eyes.

Casting Prestidigitation to create bright colorful fireworks in front of Shoor's face. Does no damage, but hopefully it distracts or blinds his drow eyes enough to let the others get their shots in.
Nov 26, 2015 5:44 pm
Elfog attempts to push his way past Turvy to get a strike at the drow blademaster but Turvy presses back, foiling Elfog's otherwise masterful attack.

Soliin slips in beside Derendil for a quick stab before he is pushed back from Shoor. He manages to land a nasty blow on the drow (8 damage)

Hunter's lights explode in front of Shoor's eyes, causing intense pain to shoot through his very sensitive eyes. He looks slightly disoriented but recovers quickly.

Shoor is totally surrounded at this point and no one else can get close enough to attempt a melee attack. As it stands you are all pressing against each other in an attempt to get at the drow like an angry mob rather than expert combatants!
Xeliss still has a turn before it moves back to the NPCs

Shoor: Slightly Wounded: 8 damage (Will have disadvantage on his first attack next round due to recovering from the light bursting in his eyes)
Nov 27, 2015 4:09 am
I keep shoving forward, in the direction of the drow. "Crush him!"
Last edited November 28, 2015 5:13 pm
Nov 27, 2015 6:22 am
Derendil is enraged by Shoor's attacks and continues clawing and biting at him. He manages to catch him in the thigh with a claw (4 damage)

Topsy and Turvy continue playing off of each other's attacks and each manages to land minor blows on Shoor (7 and 6 damage)

While Derendil scored a minor hit on him, Shoor returns the damage with interest, ripping into him expertly with his swords. The quaggoth is bleeding severely and his movements are slowing, but he continues his assault with no concern for his own safety.

Shoor is still surrounded, and though slightly wounded does not seem to be slowing down any. His sword work is nothing short of breathtaking, spinning and leaping between attacks that would have killed a lesser warrior.

Shoor: Wounded (25 damage)
Derendil: Severely wounded (38 damage)
PLAYER TURN

Rolls

Derendil attacks on Shoor - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (1) + 3 = 4

1d20+5 : (5) + 5 = 10

1d6+3 : (5) + 3 = 8

Topsy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (5) + 2 = 7

1d20+4 : (15) + 4 = 19

1d6+2 : (6) + 2 = 8

Turvy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (4) + 2 = 6

1d20+4 : (2) + 4 = 6

1d6+2 : (1) + 2 = 3

Shoor attacks on Derendil - (1d20+7, 1d6+4, 1d20+7, 1d6+4)

1d20+7 : (17) + 7 = 24

1d6+4 : (2) + 4 = 6

1d20+7 : (13) + 7 = 20

1d6+4 : (6) + 4 = 10

Shoor offhand attack on Derendil - (1d20+7, 1d6+4)

1d20+7 : (16) + 7 = 23

1d6+4 : (2) + 4 = 6

Nov 27, 2015 7:04 am
Soliin works carefully with his dagger to try to take the opponent down.

Rolls

Attack - (1d20+7)

(18) + 7 = 25

Damage - (1d4+5, 1d6)

1d4+5 : (4) + 5 = 9

1d6 : (2) = 2

Nov 28, 2015 3:09 pm
Mai'ngor changes tactic and lunges at Shoor with a crossed double thrust with the two shortswords.

Rolls

Shortsword 1: attack, damage - (1d20+5, 1d6+3)

1d20+5 : (9) + 5 = 14

1d6+3 : (1) + 3 = 4

Shortsword 2: attack, damage - (1d20+5, 1d6+3)

1d20+5 : (4) + 5 = 9

1d6+3 : (2) + 3 = 5

Nov 28, 2015 5:45 pm
Hunter keeps the Prestidigital lights in Shoor's eyes, trying to distract and blind him with the visual fireworks.
Nov 29, 2015 5:29 pm
"Move yer durn fool!!" Elfog yells at Turvy as he attempts to lunge forward towards the drow.

Rolls

Attack - (1d20+6)

(18) + 6 = 24

Damage - (1d6+6)

(5) + 6 = 11

Nov 30, 2015 3:58 pm
Despite a strong start, even a warrior as skilled as Shoor can't keep up this pace forever, more and more blows are landing on the tiring drow and he is bleeding from a dozen minor wounds.

Shoor: Quite Wounded (47 damage)
Derendil: Badly wounded (38 damage)

Xeliss has a turn before it moves to the NPCs
Nov 30, 2015 5:26 pm
Unable to see over the throng surrounding Shoor, I duck my head down and attempt to aim a spell at his leg or whatever other body part I can find.

OOC: attempting to cast Poison Spray- The creature must succeed on a Constitution saving throw (12) or take 1d12 poison damage.

Rolls

Perception? - (1d20+2)

(7) + 2 = 9

Poison Damage - (1d12)

(2) = 2

Nov 30, 2015 5:38 pm
Xeliss is able to slip around behind Derendil and releases a spray of poison from her fingertips. Shoor doesn't even seem to notice as the poison fails to have any effect on him.

Derendil is faltering now, his arms barely able to continue their clawing at Shoor, and he easily slaps the claws aside.

Topsy and Turvy each manage to land a couple more minor blows on Shoor (8 and 5 damage)

Shoor twist in between Derendil's thrashing claws and puts his blade through the quaggoth's throat. He goes down to the ground clutching his wound and fast fading into death.

With the large quaggoth out of the way Shoor turns his attention to Topsy, landing a stinging blow on her bicep (13 damage). She grimaces in pain but manages to keep a grip on her weapon.

Shoor: Badly Wounded (60 damage)
Topsy: Wounded (13 damage)
PLAYER TURN

Rolls

Shoor Con Save - (1d20+5)

(9) + 5 = 14

Derendil attacks on Shoor - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (4) + 3 = 7

1d20+5 : (9) + 5 = 14

1d6+3 : (6) + 3 = 9

Topsy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (4) + 2 = 6

1d20+4 : (16) + 4 = 20

1d6+2 : (6) + 2 = 8

Turvy attacks on Shoor - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (3) + 2 = 5

1d20+4 : (15) + 4 = 19

1d6+2 : (3) + 2 = 5

Shoor attack 1 - (1d20+7, 1d6+4)

1d20+7 : (1) + 7 = 8

1d6+4 : (2) + 4 = 6

Shoor attack 1 disadvantage - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (6) + 4 = 10

Shoor attack 2 on Derendil - (1d20+7, 1d6+4)

1d20+7 : (12) + 7 = 19

1d6+4 : (3) + 4 = 7

Shoor bonus action attack on Topsy - (1d20+7, 1d6+4, 3d6)

1d20+7 : (16) + 7 = 23

1d6+4 : (4) + 4 = 8

3d6 : (221) = 5

Nov 30, 2015 5:56 pm
Soliin tries to use the distraction of his fallen ally to take the enemy down for good.

Rolls

Attack - (1d20+7)

(9) + 7 = 16

Damage - (1d4+5, 1d6)

1d4+5 : (4) + 5 = 9

1d6 : (1) = 1

Nov 30, 2015 5:58 pm
Shoor, his confidence returning with the death of his strongest enemy, redoubles his efforts, knocking aside Soliin's blade with ease.
Nov 30, 2015 6:09 pm
Hunter frowns in annoyance. She hoped to save some of her magic in case they met the priestess and the expectation that rest would be in short supply, but this drow threatens to waylay the group's escape. The sorcerer flicks her hand at Shoor, as if throwing a dagger, and three magical missiles sparkle out from her grasp.

Rolls

Magic Missile Damage - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (3) + 1 = 4

1d4+1 : (4) + 1 = 5

1d4+1 : (2) + 1 = 3

Wild Magic Surge - (1d20)

(10) = 10

Nov 30, 2015 6:14 pm
The magical darts do what the blades of her companions could not, slipping past Shoor's incredible defenses to slam him to the ground where he is very, very still.

Everyone gains 250 exp for that battle!
Nov 30, 2015 6:23 pm
Annoyed at his last rebuke, Soliin immediately begins rummaging though the fallen drow's belongings.
Nov 30, 2015 6:29 pm
I step towards our fallen comrade to see if there's anything I can do to save him.

Rolls

Medicine check - (1d20+4)

(1) + 4 = 5

Nov 30, 2015 7:30 pm
On Shoor's corpse you find a set of keys, a suit of very nice studded leather armor, two short swords, and a pouch containing 20 gp.

The other downed drow has a short sword, studded leather, a shield and 5 gp.

Xeliss makes her way over to Derendil, who is far beyond saving at this point, as is Ront who lays on the other side of Shoor.

You can all still hear the sounds of combat outside, though it seems to be dying down a bit.

Topsy is helping bandage up Turvy, who is very twitchy and looks near to panic.
Nov 30, 2015 7:33 pm
"We need to move," says Hunter, shaking the effects of the spellcasting from her fingertips. She gestures to Stool to approach, then looks to the stronger fey as though asking them to lead the way.
Nov 30, 2015 8:23 pm
Soliin tries to pocket the pouch of gold without anyone noticing, under the guise of taking the keys. "Anyone mind if I take the leather? I suspect the keys may be useful..."

Rolls

Into the pocket it goes! (Sleight of Hand) - (1d20+7)

(14) + 7 = 21

Nov 30, 2015 8:25 pm
Soliin quietly slips Shoor's gold into his pouch without anyone being any wiser to the act.
Nov 30, 2015 8:31 pm
"Hold on now, lemme take a look at that armor..." In a moment, I'm beside it and inspecting it carefully to see if there's anything magical or otherwise special about it. You never know- sometimes one can find a ruby in a sea of glass.

Rolls

Arcana? - (1d20+3)

(6) + 3 = 9

Nov 30, 2015 8:38 pm
Xeliss looks over the armor, it appears to be very finely made, and appears unharmed in spite of all the blood. You can't detect any magic on it at this point.
Nov 30, 2015 9:55 pm
Mai'ngor tosses aside his shortswords and replaces them with Shoor's, "We must kerp moving. Come."
Last edited November 30, 2015 9:58 pm
Nov 30, 2015 10:57 pm
"Better late than never, Elf!" barks towards Hunter with an appreciative nod before turning to find Eldeth and asking in dwarvish, "Get any licks in yerself?"

Agreeing with the others that it is best to get moving he pauses just briefly by the dead guard "Stinking Drow!" Elfog spits and gives the dead elf a solid kick before continuing on.
Nov 30, 2015 10:59 pm
Hunter briefly wonders why Eldeth would want to lick the drow, but chalks it up to a loss in translation. Dwarves.
Dec 1, 2015 12:36 am
Hmmph. I grab the sword off Ront, then continue quickly after the others.
Dec 1, 2015 12:59 am
As you exit the room you come to a rope bridge leading to a narrow ledge. Following this you see the chapel and the priestess' chambers off to your right. Beyond this are the guard towers and beyond them is the lift.

"Imagine the treasures that are stored in there," Jimjar says, licking his lips as you pass the priestess' chambers, "probably where Shoor kept his treasure as well!"

Topsy and Turvy are sweating profusely and twitching nervously. Not uncommon from Turvy, but Topsy is far from her normally bubbly self.

Shuushar is deep in thought and Stoll is wobbling along right behind Hunter.

Eldeth looks to Elfog, "Bastard was quick, couldn't even get me blade near to him! Was worried we wasn't gonna make it."

Sarith pads along behind the group silently, though you can tell from the cold looks that many noticed his lack of contribution to the battle.

Between your group and the lift are a couple of drow fighting three Chasme demons, but it appears that there's enough room for you to avoid the battle should you so choose.

Gonna leave the next step to the party
Dec 1, 2015 1:17 am
Soliin quickly switches armors, and rejoins the group, tightening straps and adjusting pads. "I can try to sneak ahead to the tower, see what I can spot? Maybe a way out? Staying away from the the priestess is probably best... I don't want to face them again... unless it's while they sleep with a dagger in hand."
Dec 1, 2015 1:17 am
"Treasures?" I stop in my tracks and turn towards the priestess' chamber, deep in thought. "She doesn't know we're out yet. It would take but a moment to take something. It would just be a trinket to her. Perhaps she wouldn't even notice! Worth the risk, I think." I nod to myself, then start walking in that direction.
Last edited December 1, 2015 1:17 am
Dec 1, 2015 2:08 am
Hunter hisses, "Not while there are demons about!" She pulls Stool quickly forward to try and avoid the battle, and heads to the lift.
Dec 1, 2015 2:32 am
"Aye! Treasure's no use if yer dead!" Elfog adds as he follows Hunter towards the lift.
Last edited December 1, 2015 2:33 am
Dec 1, 2015 6:19 am
"We keep moving. Dawdle, and you'll get left behind. " Mai'ngor is reluctant to face the priestesses. Back home, when he had a home, the babaylan wielded great power and influence. It seems it is the same among the drow, though here the priestesses were also cruel.

"I, for one, agree with Soliin's suggestion that he scout ahead." Mai'ngor has seen the small one move, quick and sharp. His own spearbearer, Brynn, is one of the small folk. He wonders where Brynn might be now.

Mai'ngor whispers to Elfog and Eldeth as they pass, "Beware our drow friend. That one may turn on us at any moment."
Last edited December 1, 2015 6:32 am
Dec 1, 2015 12:23 pm
"So we not only let her live, we don't even try to face her. Fantastic. One of these days I'll kill that bitch. With or without you. And I'll keep all the spoils to myself!" I stop and continue to stare longingly at the tower, trying to tear my gaze away but unable to. Revenge will have to wait. Right now the goal is both to secure freedom and stay alive. That's important, right? Sigh. I force myself to move with the others. This time my eyes are fixated on the ground in front of me. "Fine, let Soliin go scout or whatever."
Dec 1, 2015 1:11 pm
Soliin cracks his shoulders, hunkers down, and sneaks forward, looking for any traps, hidden passages, or groups of enemies.

Rolls

Darkness becomes me (Stealth) - (1d20+7)

(10) + 7 = 17

Lookie, lookie (Perception) - (1d20+4)

(18) + 4 = 22

Dec 1, 2015 3:34 pm
Hunter speaks without looking, addressing Xeliss but also herself, "Believe me, you'd have to wait in line for a chance at that drow. But we're at a disadvantage and already spent from the battle."
Dec 1, 2015 4:48 pm
Soliin sneaks forward, looking for anything unusual to report back to his companions. He looks into the chapel first.

[Note to Keleth]

Naatkinson sent a note to Keleth

Rolls

Secret Roll

Stealth - (1d20+7)

(5) + 7 = 12

Dec 2, 2015 1:46 am
"I'm not letting that drow out of me sight!" Elfog whispers back to Mai'ngor.
Dec 2, 2015 2:46 am
Soliin sneaks back to the party. "There are a few items of value in there, but stuff that'd be hard to carry or take time to get out. It's all being guarded by a spider." He quickly sneaks off towards the tower, scouting again.

Rolls

I am the night! (Stealth) - (1d20+7)

(7) + 7 = 14

Dec 2, 2015 2:27 pm
As Soliin sneaks off toward the lift you see that the drow fighting the Chasme are down. They turn to look at you when the Vrock, a large feathered bird-like demon, swoops in and begins tearing them apart with its huge beak and talons. It is quite terrifying to watch, but the thrashing and ripping doesn't leave much room to squeeze past to get to the lift. It looks like the battle is quickly swinging in the favor of the Vrock, with only one Chasme left alive. As the Vrock engages, Soliin is forced back toward the party or else be drawn into the battle.
Dec 2, 2015 4:08 pm
Hunter grimaces as the way to the lift is blocked by the fighting demons. She really REALLY does not want to draw the fiends' attentions. "Er, maybe I'd rather face Ilvara," she says plaintively. Hunter turns to Soliin, and asks, "Just one spider? Giant?" She is obviously thinking of returning to the priestess's tower.
Dec 2, 2015 5:09 pm
I just throw my hands outwards before covering my face in frustration.
Dec 2, 2015 6:31 pm
"We can't get out through the tower either way, the lift is our only chance," Sarith reminds you, "and if my people capture us again life will be far less pleasant than last time."

A few moments later the Vrock lifts the last Chasme and throws it off the ledge. It turns to look at you and screeches terribly. Topsy falls to her knees, with Turvy following moments after, screaming in pain. Everyone besides Xeliss, who is too intent on the demonic fight to look away, sees that Topsy and Turvy's facial features are being elongated and their bones pop as they shift. Hunter and Elfog have heard horror stories of creatures that change with the phases of the moon, called Lycanthropes, and you believe that may be what you're witnessing.

"We'd best get out of here soon," Shuushar says from behind, "Sad as it is, once they've changed we'll have no chance to escape here without killing them."

Stool presses himself closer to Hunter, shaking in fear.
Naatkinson sent a note to CancerMan

Rolls

Party Perceptions - (1d20+3, 1d20+3, 1d20+4, 1d20+2, 1d20+4)

1d20+3 : (15) + 3 = 18

1d20+3 : (14) + 3 = 17

1d20+4 : (15) + 4 = 19

1d20+2 : (6) + 2 = 8

1d20+4 : (17) + 4 = 21

Dec 2, 2015 10:32 pm
Mai'ngor begins backing away from the demon bird...he has never faced such a creature before. They say the tikbalang pintado are fearless in battle. Fearless but not stupid, he muses. But the alternative, a lifetime of servitude to the accursed drow, or an ignoble end as spider food, seems far more terrible than dying in battle against a worthy foe such as this demon before him. He charges.

Vrock must make a DC 11 Strength saving throw or be knocked prone. If he's knocked prone, Mai'ngor can take a bonus action to make another attack with his hooves.

Rolls

Hooves - (1d20+1)

(19) + 1 = 20

potential damage - (2d6+1)

(36) + 1 = 10

Possible bonus attack on prone target (advantage) - (1d20+1, 1d20+1)

1d20+1 : (14) + 1 = 15

1d20+1 : (1) + 1 = 2

potential damage from bonus attack - (2d6+1)

(22) + 1 = 5

Dec 2, 2015 11:14 pm
Mai'ngor rushes forward and slams the Vrock with his hooves. In its battle weary state Mai'ngor finds it a simple task to knock it down where he stomps on it again.

It is shocked by the sudden attack and you get the drop on it!
Player Turn!

Rolls

Vrock strength save - (1d20+3)

(1) + 3 = 4

Player Initiative - (1d20+2)

(13) + 2 = 15

Enemy Initiative - (1d20)

(3) = 3

Dec 2, 2015 11:51 pm
Not allowing the downed demon a respite, Mai'ngor strikes quickly with Shoor's swords.

Rolls

Shortsword 1 attack (advantage), damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (4) + 5 = 9

1d20+5 : (15) + 5 = 20

1d6+3 : (4) + 3 = 7

Shortsword 2 attack (advantage), damage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d20+5 : (18) + 5 = 23

1d6+3 : (3) + 3 = 6

Shortsword 1 crit damage - (1d6)

(6) = 6

Dec 3, 2015 12:01 am
I shake my head at Mai'ngor's audacity. At minimum, he may just keep that demon busy enough for some of us to make our escape. It's worth a shot. And if he dies... we can always say a prayer for him or something. Sure.

I follow and unleash a poisonous gas in the direction of the demon, while at the same time trying to keep most of me behind the much larger tikbakang. I especially do not want to get kicked in the face or stomped on by him. He seems to be very good at that.

Casting Poison Spray: The creature must succeed on a Constitution saving throw (12)or take 1d12 poison damage.

Rolls

Damage? - (1d12)

(10) = 10

Dec 3, 2015 12:48 am
Again, not positive when I can sneak attack... if I attack via dagger, is it a SA? Are there penalties for attacking ranged into melee?
Dec 3, 2015 1:15 am
Mai'ngor crushes the Vrock beneath his hooves. In its weakened state it is no match for the savage attacks. The way to the lift is clear!

Vrock is dead, you all gain 115 xp
You can sneak attack when there is an ally within 5 feet of your target or when you attack with advantage. I recommend always rolling the damage and I'll take it into account if necessary. There may be a penalty for attacking when the opponent has an ally in front of him, but I'll take that into account on my end as well.
Dec 3, 2015 2:50 am
Hunter wastes no time. She picks up Stool and carries him like a toddler towards the lift, haste in her steps. "You have my thanks, fey," she says to Mai'ngor in passing. "Such fiends tear lesser mortals apart without so much as a glance."
Dec 3, 2015 8:54 am
"I merely protect those weaker than I," replies the tikbalang, then adds, gesturing at the sprout in Hunter's arms, "As do you." Mai'ngor's voice drops to a whisper, "Speaking of which, wasn't Stool Sarith's captive before he himsef was thrown in with us? Does he intend to lay claim on the little one still?"

As the group moves towards the lift Mai'ngor spares a backwards glance at Topsy and Turvy, making sure they are not in pursuit. Ten of us, and that lift only large enough for four at best... Mai'ngor tries to puzzle out how best to split the group.
Last edited December 3, 2015 9:03 am
Dec 3, 2015 8:07 pm
You reach the lift without further incident, but it seems that Topsy and Turvy don't have much time left in their transformations.
Dec 4, 2015 2:07 am
Hunter attempts to figure out how the controls work.

OOC: What's the lift made of? Does it look sturdy enough to overload it with more people?
Last edited December 4, 2015 2:07 am

Rolls

Insight/Investigation (same bonus) - (1d20+1)

(19) + 1 = 20

Dec 4, 2015 2:28 am
It's a simple two person crank system to lower and raise the lift.
Dec 5, 2015 2:39 am
Elfog positions himself to help work the crank. "Let's get this contraption moving!"
Dec 5, 2015 6:22 am
With Hunter, Stool, and now Elfog aboard there is only room for one more. Mai'ngor pushes Shuushar forward. "You go. Send it back up to us." The tikbalang then turns to Soliin, Xeliss, and the rest, "Now, how best to defend this position?"
Last edited December 7, 2015 7:20 am
Dec 6, 2015 5:13 pm
Sarith slips onto the lift, leaving it crowded and looks to Elfog, "Let's get this thing down!"
Dec 6, 2015 5:15 pm
Jimjar looks at his blade and back to the wererats in doubt. He shakes his head and shrugs, "Let's hit them before they recover from the transformation!"
Dec 7, 2015 2:13 pm
Mai'ngor glares at Sarith as he crams into the lift with everyone, but makes nothing more of it. He's confident Elfog and Hunter can handle the drow if he makes trouble. The tikbalang turns to Jimjar. "You're right, but I wonder if we can make them cause trouble for our captors instead of for us? In any case we need to find some cover. We're too exposed here!"
Dec 7, 2015 8:41 pm
Hunter will carry Stool to make legroom, but it means her hands are occupied.
Dec 7, 2015 11:00 pm
Sarith and Elfog begin to operate the crank, lowering the basket down slowly. Mai'ngor, Xeliss, Soliin, Eldeth, and Jimjar are left up top to confront the wererats. What do you want to do, people still in the outpost?

It will take 4 rounds to take it down and then 4 more to bring it back up
Dec 8, 2015 12:35 am
Soliin skulks into the background, hiding nearby to jump onto one of the ropes and climb down if necessary.

Rolls

Hide - (1d20+7)

(5) + 7 = 12

Dec 8, 2015 3:24 pm
"Lead them away then?" I give Mai'ngor a quick nod, then quickly shift into the form of a wolf. At the first opportunity, I will lunge towards the wererats.
Dec 8, 2015 4:50 pm
Xeliss, now in wolf form, rushes right between the wererats, knocking them off balance. They are quick to follow though as she rushes into the chapel. She spots the spider that Soliin warned them about, Perfect! she thinks as she spins around to dart back out the door just to see that Topsy and Turvy are blocking her way. She slows just enough to allow the spider to almost close the gap before putting on a burst of speed and jumping over the wererats. You can hear the spider crash into them and then screeching and screaming as it starts biting them.
Dec 8, 2015 10:40 pm
"Couldn't have made this durn thing slower if they tried."

"Going to take more than a few trips to get 'em all down." Eflog says to Sarith as the pair work the crank on the lift. "Once we're stopped you two should be looking for hiding spots while me and the Drow here go on back up."
Dec 9, 2015 2:29 pm
Sarith glares at Elfog but, surprisingly, agrees to help you with transporting everyone. You quickly reach the bottom of the cavern, where Shuushar leads Hunter and Stool over to a good hiding place between a couple of stalagmites, "I'll keep an eye out for danger here," he says to Elfog and Sarith before nodding. The lift is on its way back up.
Dec 9, 2015 5:12 pm
Hunter scans the area, not only looking for danger, but also for possible ways out of the cavern.

Rolls

Perception - (1d20+3)

(11) + 3 = 14

Dec 9, 2015 5:23 pm
Soliin looks around for any gates he can tamper with, possible lose rocks, etc. He also listens closely for any approaching danger.

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Dec 9, 2015 5:31 pm
Mai'ngor nods appreciatavely at Xeliss' work. He can hear the wererats screaming as they battle something. The tikbalang guesses it's one of the giant spiders. He hears the lift coming back up. No treachery...yet. He remains prepared to defend their position. He looks over at Eldeth to make sure the dwarf is also ready to stand her ground.
Dec 9, 2015 9:19 pm
It takes a couple more trips, during which the atmosphere at the top of the outpost is very tense, teetering on the edge of disaster, but you all finally reach the floor of the cavern. The chaos in the outpost is finally starting to die down as the drow have repelled the demonic attack.

You all stand at the bottom, not sure where any of the multitude of paths may lead. The various members of your party begin to speak up with suggestions:

"We could head to Blingdenstone," Jimjar says, pointing to the north, "My people would be happy to assist with getting you all back to the surface."

"I'd just like to go home to Neverlight Grove but I don't know the way," Stool sends a communication into your minds, you can hear the homesickness in his voice.

"I know the way... and I could take you there, the Myconids are usually friendly enough to visitors," Sarith speaks up, enexpectedly in favor of helping Stool.

"If we can get to the Darklake I could get us to Sloobludop, my people's home, it's not too far from here," Shuushar chimes in.

I will need a few things from you as a party:
A single-file marching order
A marching order for moving two abreast
Will you be using a light source? If so, what will it be?
What kind of pace will you be making?
http://s12.postimg.org/3q0t5e0ot/Capture.png
Dec 9, 2015 9:44 pm
"I don't care who's home we go to, so long as it leads back to the surface in the end. I do wonder Jimjar, given your propensity for coin, will your people help us at your behest? Any in our party they may not take a liking to? I likewise am unsure if the Neverlight Grove would be friendly... or help us get out of this light forsaken place." Soliin looks around, as if that reminds him. "It will be dark from here. Does anyone have a spell for light? Any of you more familiar with the underground know what we could use to brighten up the gloom? Similarly," he notes, looking down at his stomach, "There is the question of food. Normally I wouldn't mind scouting, but in the dark, I'm not very useful. If someone takes the lead, I'll be glad to stand just behind."

Soliin is suggesting a normal pace, third in single file order, second in a 2x order.
Dec 9, 2015 10:23 pm
"Which direction is Neverlight Grove?" asks Hunter. "Does it travel near any of these other places? I'm for taking Stool back to his home."

She glances up, expecting either drow or more demons to cascade upon them. "I can see fine in the dark, but I am very limited without something arcane to focus on."

Hunter will agree to a normal pace, and would stand towards the back of both single-file (5th or 6th position) or two abreast order (4th or 5th position). She keeps Stool with her.
Last edited December 9, 2015 10:23 pm
Dec 9, 2015 10:29 pm
Sarith shrugs, "I need no light, but there are quite a few chambers that are lit by moss and fungi as well as the Faezress. Neverlight Grove is actually just on the other side of the Darklake. Here, take this," he pulls out a component pouch and tosses it to Hunter, "Will probably do more good for you than I."
Dec 9, 2015 11:09 pm
"I'm all fer going takin' the mushroom home first. Don't think a round about trip would be doin' him much good."

He looks over the towards the surprising helpful Sarith "Whadya say, Drow? Me and you up front? You can lead the way and I can keep me eye on ya!"
Dec 10, 2015 2:01 am
Hunter accepts the component pouch gratefully, but her eyes narrow. "How did you manage to save this?" she asks, kneading the pouch to get a feel for its contents. "They stripped everything useful off of me before they threw me in that cell."
Dec 10, 2015 2:06 am
I narrow my eyes at Sarith but say nothing.

I stick to the front of the pack as much as possible.
Last edited December 10, 2015 2:41 am

Rolls

Insight - (1d20+2)

(6) + 2 = 8

Dec 10, 2015 2:25 am
Mai'ngor is just about to volunteer to take point but Elfog beats him to it. The tikbalang nods his approval - the drow should be up front to guide them, with the dwarven warrior to keep him in check. "Then I will take rear guard. I can swiftly come to your aid if there should be trouble up front. Yes, I agree, Neverlight Grove since our drow friend has so kindly volunteered." From the first momenthe laid eyes on Sarith, Mai'ngor has constantly expected treachery from the dark elf. These sudden kindnesses have not changed the tikbalang's mind.

OOC: Normal pace, taking rear guard.
Last edited December 10, 2015 2:28 am

Rolls

Insight - (1d20+1)

(7) + 1 = 8

Dec 10, 2015 12:25 pm
"Well, I'm not about to go trouncing in the Underdark on my own. Neverlight it is. I still worry about the lack of light in some chambers... I'll be useless. Surely we can make a torch of something? Perhaps even collect some of this moss on a stick?"

Would the lift happen to be made of wood?
Dec 10, 2015 3:25 pm
Sarith raises an eyebrow at Hunter before responding, "Just be grateful I managed to grab that on our way out, or you would be worst than helpless out here."
Dec 10, 2015 4:05 pm
Hunter considers Sarith's words. "I see," she says, admitting the possibility. "I apologize, drow." She falls into place in the marching order.
Dec 10, 2015 5:18 pm
As the rest of the party argues, Soliin dashes back to the lift. First, he tries to slice through the rope connecting it up, and then inspects what the lift is made of. Looking it over, he thinks it could burn, so he cuts away a few logs to use as future torches or kindling. "Anyone else who can't see in the dark want to help me carry some of this stuff?"
Dec 10, 2015 5:23 pm
Mai'ngor moves to assist Soliin. "I can see in the dark, but I can help you carry these." He urges the group to get moving, "Let us be off! We must keep moving!"
Dec 14, 2015 2:21 pm
The first day of your travel is slow and tense, but otherwise calm. The second morning, if you can call it that, goes smoothly until a burst of steam erupts from the ground underneath Mai'ngor. Only years of training and perfectly honed reflexes save him from severe burns as he dives out of the way. As he dives aside you can hear the sound of footsteps approaching from around a corner up ahead. You all hear a slight click and a thud up ahead, and as you round the corner you can see Sarith standing over the body of a very well-dressed Derro.

"He came running when he heard whatever that was, so I knocked him out," Sarith announces, holding up a hand crossbow. He then bends down and ties his hands behind his back. "Be careful, Derro are usually less than sane..."

I will also need a watch order for camp
Dec 14, 2015 3:40 pm
Hunter will spend some time and search the unconscious Derro. She not only attempts to disarm the creature, but also determine the occupation (ie if there are spell components or other clues in his inventory).

For camp, Hunter will offer to take the first watch, reasoning that she needs time to meditate and mentally replenish her energy.
Last edited December 14, 2015 3:41 pm

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Dec 14, 2015 3:56 pm
Hunter is able to find a component pouch, a couple of gaudy rings, and several pieces of parchment with words that you can't read. You also find several days worth of rations in his pack.
Dec 14, 2015 4:36 pm
Hunter will split the rations evenly amongst the party, and offers the component pouch to whomever needs one. She'll save the parchment for later, and spend some time studying the rings to see if they're magical in any way.
Dec 14, 2015 5:00 pm
Soliin goes over to where the steam erupted to check if it was natural or a trap. "Are steam eruptions common down here?"

As I imagine we'd end up doing two per shifts for the watch, I'll join for the first one.
Dec 14, 2015 10:39 pm
Elfog approaches Hunter, "Wake me after yer watch so that I can take over for ya.". Leaning in a bit he whispers in dwarvish, "and keep an eye on the Drow".
Dec 15, 2015 1:51 am
I drop my wolf form and take the component pouch from Hunter. "Thank you, this will be very helpful." As I take it from her, I look greedily at the gaudy rings. Do I recognize what type of metals they are composed of? Surely if they contain gems I'd be able to know them by sight. If they appear to be mundane (I've seen many a gem in my day. The typical sparkly will not attract my attention) or of poor make upon first glance, I immediately lose interest. However, if not I will perk up and offer my assistance in estimating their worth.

I take the second watch, ready to shift into my wolf form at the first sight of any unknown creatures approaching.

Rolls

Perception - (1d20+2)

(1) + 2 = 3

Dec 15, 2015 4:20 pm
Xeliss is unable to determine if there's anything special about these rings besides that one has a symbol of a candle on it. The gems in them all appear to be polished stone.

A short time later the Derro wakes up and takes a look around, "Wha? What's going on here?" he begins to tug at the ropes binding him, "I must insist that you release me at once! I am Y, a valuable member of the Society of Brilliance and you have made a grievous mistake in tying me up I must say!"
Dec 15, 2015 4:29 pm
Hunter inspects the gaudy rings, calling upon her lessons and history. A part of her believes these to be nothing more than costume jewelry.

Rolls

Arcana - (1d20+3)

(3) + 3 = 6

Dec 15, 2015 9:46 pm
"What do we need this one for?" Mai'nor asks, indicating the derro. "We need no captives. We only slow ourselves down as we add to our number." It's obvious the tikbalang is anxious to continue travelling and trying his best to keep his impatience in check. "You speak of watch shifts. Do we intend to set up camp right here, right now?"
Dec 15, 2015 9:51 pm
Society of Brilliance? What?

Rolls

History - (1d20+1)

(4) + 1 = 5

Dec 16, 2015 1:52 pm
Xeliss doesn't recognize the name at all.

Hunter doesn't sense any magic from the rings.

"Hey! Don't ignore me! I'm talking to you!" Y says, growing quite agitated.
Dec 16, 2015 3:51 pm
Hunter makes a show of holding the rings out to Xeliss, and in fact allows her to take them.
Dec 21, 2015 3:24 pm
Y glares as the party ignores him and just digs through his possessions instead. Sarith crouches down in front of him and holds a dagger up in front of his face, grinning menacingly, "Why are you here? I find it odd that just as that vent exploded we found you out here alone."

Y leans back away from the dagger, "I was simply out here studying the native fungi when I heard the blast and came to investigate."

Shuushar walks over to Soliin to look at the steam vent. He looks for a moment before nodding, "Yes, not to uncommon down here. Steam gets trapped below and then explodes when the pressure becomes too much."

Jimjar leans in toward Elfog, "Bet you 5 gold that Sarith stabs this one."

Eldeth takes up watch while the others question the derro.

I apologize Keleth, I missed your post asking about the steam vents

Gonna post slowly at this point, as I know most of you are probably very busy
Dec 21, 2015 5:13 pm
"Even if I had any gold on me person I surely wouldn't be taken that bet!" Elfog answers as he keeps a keen eye on the drow. "Still not trusting that one."
Last edited December 21, 2015 5:37 pm
Dec 21, 2015 5:50 pm
Hunter remains quiet and lets the others question the creature. She struggles to remember anything she might have read or heard about this... Society of Light?

Rolls

History - (1d20+3)

(19) + 3 = 22

Dec 21, 2015 6:07 pm
Hunter doesn't remember anything from her studies, but she did hear a couple of drow mention the Society of Brilliance in conversation. They are a small, scholarly group concerned with the odd magics prevalent in the Underdark. Generally considered harmless, they are supposed to be quite knowledgeable.
Dec 21, 2015 6:15 pm
Society of Brilliance, that was it.

"He might be telling the truth," offers Hunter. "The guards had mentioned his group in passing, mainly scholars and bookworms, from what I could interpret. He may possess knowledge that might help us, if we have the right questions."
Dec 21, 2015 6:32 pm
"With enemy territory just behind us, if they're not against us, they shouldn't be our concern," Soliin says, walking up to the tied up Derro. He leans in close to whisper "Listen, Y. My companions and I are escaping the Drow. We don't personally have anything against you, but we need to move, and move fast. If you can help us, I'm sure I can convince the rest you're more useful alive and free; I'm sure you can understand what we've been through under the drow..."

Rolls

Persuasion - (1d20+5)

(19) + 5 = 24

Dec 21, 2015 7:09 pm
Y smiles at Soliin, "A most beneficial arrangement I would think! I do have pressing business to attend to, but I could at least slow them down a bit for you. That would be good, yes? I would need my components back though!"
Dec 21, 2015 7:32 pm
Soliin looks up to the rest of the group to make his intentions clear, as if saying to them, trust me. Speaking loudly and clearly, he lifts the Derro to his feet. He palms a dagger, and beings untying the rope, taking his time, waiting for an answer before actually making progress. "How could you slow them down? Perhaps you or your organization can help us to our destinations?"
Dec 22, 2015 5:15 am
"You the only one of your people out here? Or are there many others nearby?" I look around suspiciously. I don't trust this one. Then again. there aren't many people I trust anymore. Trust is a luxury these days. I absent-mindedly shake the rings in my hands before I put them into my pocket. They aren't much use to me now, but who knows. Maybe someone will pay some coin for them later.
Last edited December 22, 2015 5:17 am

Rolls

Perception - (1d20+2)

(19) + 2 = 21

Dec 22, 2015 2:20 pm
Y shrugs and responds to Soliin, "Lots of ways. Illusion, misdirection, dropping the tunnel, whatever you think best to slow them down," then he responds to Xeliss, "I'm alone out here, just doing some research, you know."

Xeliss doesn't notice anything out in the darkness worth noting. The explosion of the steam vent probably scared most things off.
Dec 22, 2015 3:10 pm
Mai'ngor helps the derro to his feet. "Our apologies for the inconvenience. As you can imagine, our drow friend here is understandably over-cautious after having suffered at the hands of....his former drow friends. Now I think wed best be on our way." In truth, Maingor trusts the derro just about as much as he trusts Sarith (which is to say, not at all). Probably best not to get into specifics, like their destination.

Rolls

Insight - (1d20+1)

(1) + 1 = 2

Dec 28, 2015 2:09 pm
"Now if I could just have my spell components back I could set up some sort of distraction for you and then be on my way," Y says, tapping his foot impatiently.
Dec 29, 2015 9:42 pm
"Hm," ponders Hunter. "I don't seem to have your spell components. Perhaps you dropped it when you tripped and knocked yourself unconscious back there?"
Dec 29, 2015 10:07 pm
Y glares at you all, "Well, I won't help you without my components, and I don't very much like being lied to!"

Sarith sneers at the Derro and draws his shortsword, "I'm done with you, fool," then he looks to the others, "Can we just kill him and be done with it?"

Shuushar shakes his head, "Such meaningless violence is not to be encouraged. Stay your blade, drow. If he wants to leave, just let him."

Stool shakes and hides behind Hunter's legs.
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Eldeth growls and walks up to Sarith, "Ye best not kill 'im, he's done not a thing wrong! Ye're the one that shot the fella, I say we stab ye instead!"

Sarith laughs at Eldeth and then spits in her face, "Just try it you disgusting iblith."

Before you know it Eldeth punches Sarith and he has his blade drawn and looks ready to kill.

Once again, Jimjar leans over to Elfog, "10 gold says the drow wins."
Dec 29, 2015 10:24 pm
"Enough of this," grumbles Hunter. She lifts her hand in a Stop gesture and interposes a spectral Mage Hand between the faces of Sarith and Eldeth.

"You, derro, what do you need for your distraction? You have one spell, maybe two. And we'll see if we have a component that can help you."
Dec 30, 2015 8:13 am
"I say let them fight," Mai'ngor says, lip curled back in a sneer. The tikbalang tribe settled disputes thus. He would not be sorry to see the drow gone. And if the dwarf should fall instead...Mai'ngor only shrugs to himself.
Last edited December 31, 2015 5:29 am
Dec 30, 2015 2:11 pm
I nod once in agreement. "They get themselves killed, less to bog us down I say." Especially since we are not out of danger yet.
Dec 30, 2015 10:51 pm
Elfog jumps to his feet and ignores Jimjar's latest offer to bet. "Easy, Drow! Ya mess with that one, I'll bury me sword in yer skull!"
Dec 31, 2015 2:17 pm
Sarith is squaring off with Eldeth when Elfog speaks up. Seeing that he is now outnumbered he glares at Elfog and Eldeth before spitting on the ground and stalking off into the darkness, "Keep the bitch on a tighter leash, then."

Rolls

Secret Roll

Secret Roll

Dec 31, 2015 4:28 pm
The spectral hand floating in mid-air thanks Sarith's cooperation by pulling into a fist with one finger held up. Then it disappears.

"So, derro," says Hunter, "your spell? I'm sure you could recover whatever additional components you need when you return to your brilliant society."
Jan 2, 2016 11:16 pm
"Ya got what ye deserved, Drow!" Elfog blurts back before turning back to Jimjar and whispering. "Ten gold says I kill the drow meself before this is all overwith."
Jan 3, 2016 5:27 am
Y sighs, "I suppose I'll just need some sulfur, bat guano, and the tiny hourglass from my pouch. Once I cast my spell, you'll wanna get out of the way before the sand in the hourglass runs out. And once it's all over you won't be able to take this path back either."

Jimjar chuckles at Elfog, "That's not a bet I'm willing to take!"
Jan 5, 2016 3:19 am
Hunter looks at Xeliss. Then she fishes into her own component pouch to try and find something the derro can use.
Jan 5, 2016 5:22 am
"Oh alright, take what you need then. But you mess with us, I'll maul you myself." I hand over the component pouch, then shift back into my wolf form and snarl at the derro for good measure.
Last edited January 5, 2016 11:57 pm
Jan 5, 2016 2:25 pm
"Enough of this! Let us move," Mai'ngor urges his companions. "Farewell, derro," the tikbalang says with genuine courtesy, but his impatience shows as he snorts loudly, stomps his hooves and shakes his mane.
Jan 5, 2016 2:34 pm
Y takes the materials and bends down, crushing the bat guano and mixing it with the sulfur. He traces a rune on the ground and places the hourglass in the center, "This will explode in 5 minutes, best move on!" He stands up and chuckles before saying, "What a most curious encounter," then snaps his fingers and disappears with a slight pop.

You all suddenly realize that he could have left at any time and he was only sticking around out of curiosity over what would happen.
Jan 5, 2016 3:58 pm
"Here, gnome," Hunter says to Xeliss. She halves her component pouch so that the other has something for spells. For herself, Hunter keeps a short copper wire and a piece of cured leather.
Jan 5, 2016 4:42 pm
"Shall we...?" Sollin says, pointedly looking at the run, then down the hall. "I'd lead, if it weren't for the whole can't see in the dark thing."
Jan 5, 2016 10:51 pm
"The Drow will lead!" Elfog says, "With me right behind him..."
Jan 5, 2016 10:57 pm
"He stalked off into the darkness," says Hunter. "While I'd love to be rid of him, I'm not comfortable being in this place with him skulking about."
Jan 5, 2016 11:36 pm
As if on cue Sarith appears at the edge of your vision, "I think we'd best get out of here before our 5 minutes are up..."

Everyone will gain 75 xp for the odd encounter

This was the morning of Day 2 of your escape
Jan 6, 2016 12:11 am
You continue on for a couple more days, and it is nearing the end of your travel on the fifth day when a soft feminine voice sounds out in your mind suddenly, faint and distant.

"Hello? Is someone there ... ? Oh please, I need your help! I have been trapped in the dark for so long ... so very long. Please. won't you help to free me?"

You get the faint feeling that it's coming from the east, and you stand at a fork that happens to lead in that direction. You see the others in your party look around in shock, obviously seeking the source of the communication.

"I don't like voices without bodies... makes me nervous," Eldeth says as she looks around.

Stool looks curiously around, obviously not made nervous by his primary form of communication, "She sounds nice, we should help her, she must be scared."
Jan 6, 2016 12:18 am
"You mean you all heard that, in your own heads?" asks Hunter, seeking confirmation from the group. She tries to recall any lore of creatures or beings that can telepathically speak to several individuals at once, and yet sound so distant.

Rolls

Arcana - (1d20+3)

(8) + 3 = 11

Jan 6, 2016 12:25 am
The rest of your companions nod their heads and Shuushar speaks up, "I certainly did, though I don't know where it came from precisely."

Hunter has heard stories about many creatures that can speak telepathically, primarily the horrible Mind Flayers, though they're not usually known for expressing emotions or fear.
Jan 6, 2016 12:39 am
Hunter makes her discomfort known. "I don't like this. Any creature that can speak to all our minds also speaks to some arcane power. And I have spent enough time around you two..." she wiggles a finger between Elfog and Sarith, "... to feel highly suspicious of any voice beckoning me into the dark."
Jan 6, 2016 1:50 am
"No. Let's move on." I don't entertain the thought of "helping" anyone else.
Jan 6, 2016 3:13 am
"You don't become a long lived dwarf running into obvious traps." Elfog replies to Hunter's comment. "Let's keep moving, we're not exactly fit to be rescuing others as it is..."
Jan 6, 2016 5:38 am
Coming from a race of tricksters, Mai'ngor isn't easily fooled either.

Rolls

Arcana - (1d20)

(18) = 18

Jan 6, 2016 1:58 pm
Mai'ngor, accustomed to tricks, feels for anything that would make him feel as if it's a trick or trap of some kind but feels nothing at all. The communication feels honest, if a bit scared.
Jan 6, 2016 3:00 pm
Mai'ngor pauses. "The message is no trick. I imagine some of you will want to go to that person's aid. I do not share this altruism, as we have our own troubles." The tikbalang shakes his mane. I must admit I am somewhat curious...but I say we move on." He gestures for Sarith to lead them onward towards their destination, Neverlight Grove. Mai'ngor's lips curl back as he considers what sort of welcome might be in store for the drow in the myconids' home.
Jan 6, 2016 3:54 pm
You all hear within your minds the most pitiful cry you've ever heard, "Please don't leave me, I can help you in whatever quest you are on! Take me with you and I can help you drive away the darkness," you hear a sob and then a quiet whisper in your mind, "Just don't leave me in the dark..."
Jan 6, 2016 4:11 pm
"There are a number of reasons why someone would be trapped," sighs Hunter. "For anyone trapped 'for so very long' as it claims, I can only think of the imprisonment of something infernal. At least, that's what the stories all warn us about." But there is uncertainty in her voice.

Hunter holds Stool close, both to keep the myconid from wandering off and for personal comfort. She adds quietly, "Anything mortal would have perished, surely?"
Jan 6, 2016 4:35 pm
Shuushar speaks up, "Many creatures can live 'for so very long'. Elves, dwarves, wizards, demons and celestials. Could be any number of things."

Stool snuggles quietly up to Hunter.

Jimjar thinks for a moment before his eyes light up and he interjects, "Any place that could keep someone so long trapped could contain treasure. Maybe equipment to help us on our way?"
Jan 6, 2016 4:44 pm
"Elves and dwarves still need to eat," counters Hunter, but even she is starting to question her resolve.
Jan 6, 2016 5:03 pm
"If some of our band scouted it, maybe we could find out if its worth our efforts. Given we lack any support or direction down here right now, I think it's in our interest to at least get more information." Soliin looks around at the group, trying to gauge where each of them stands.
Jan 6, 2016 5:11 pm
Eldeth looks at the others with conflicted emotions on her face, "I'm no' sure anymore, I don't like to leave anyone behind who's in trouble but we're not in the best shape to help right now."
Jan 6, 2016 5:20 pm
Hunter nods, slowly. "I suppose... I suppose if it's trapped, we could presumably stay outside and figure out if this being is worth rescuing?"

She takes a deep breath. "I will go. There may be arcana that I might be able to help with."
Jan 6, 2016 8:42 pm
Eldeth nods, "That sounds good, I'll head there with ye just in case ye put yer fanny in a fire!"

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Jan 6, 2016 10:34 pm
Elfog huffs and shrugs his shoulders. "Maybe I'll just leave with the Drow."

"What ye doing, girl?" he yells at Eldeth in dwarvish.
Jan 7, 2016 2:12 am
Mai'ngor's natural curiosity gets the better of him. "I say we stick together. Come." Not waiting for a response, the tikbalang leads the way eastward.
Jan 7, 2016 2:27 am
Hunter briefly looks back at Elfog's outburst, and mistakenly answers back in broken Dwarvish, "Check voice and break help, maybe." She looks at Stool for a moment, before turning back and following Mai'ngor.
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Last edited January 7, 2016 2:28 am
Jan 8, 2016 1:22 am
"Well I guess we're going that way now, Drow." Elfog says to Sarith as he falls in line behind the others. "Who thought I think of ye as the sensible one in this group."
Jan 11, 2016 4:28 am
I roll my eyes and follow several feet behind Hunter. If she gets herself killed by what that "trapped" thing is, I'm taking her things. No point having it go to waste.
Jan 11, 2016 4:37 am
"No need for us all to go," Soliin pipes up. "Just a small group to scout. The rest of us can catch up if needed, or stay back if its not what we think."
Jan 11, 2016 4:37 pm
As those who've decided to go head down the eastern passage way you come across a dirty marble wall with a 10x10 bronze door built into the side of it. The door is green with age and appears to pivot on a central axis, which would leave a small opening on either side of the central pivot point.
Jan 12, 2016 4:12 pm
"Well, this is convenient," Hunter remarks dryly. She inspects the obstruction for any clues as to its origin and possible purpose (beyond blocking access). She pays close attention to any sigils, runes, or other types of writing that may be on the wall or door.

Rolls

Investigation (for the entire structure) - (1d20+1)

(15) + 1 = 16

Arcana (if there are any markings) - (1d20+3)

(5) + 3 = 8

Jan 12, 2016 11:25 pm
"Any ideas, Drow?" Elfog asks Sarith as he motions towards the door.
Jan 13, 2016 7:07 pm
I examine the openings on either side of the door. Could a small enough creature squeeze in if I were so inclined? (I most likely wouldn't be. Unless there was good reason to.)

Rolls

Perception - (1d20+2)

(4) + 2 = 6

Jan 13, 2016 8:58 pm
The door is rather plain and though the openings would be small any of you could fit through them once the door is opened.

Sarith looks at the Dwarf with a raised eyebrow, "Its a door. If you want to go inside I suggest you open it."
Jan 13, 2016 9:58 pm
"After you. I'm just here to observe." I move back behind the others and cross my arms while uttering a gnomish curse under my breath. I idly wonder how much that bronze door would be worth melted down.
Jan 13, 2016 10:58 pm
Taking a deep breath Elfog mutters several profanities in his native tongue before calming himself. "I know it's a door, DROW, any idea who it's belonging to? You live down here after all."
Jan 14, 2016 12:45 am
Hunter sighs, not finding anything about this door that could clue them in.

"Hello?" she asks aloud.
Jan 14, 2016 2:09 pm
Sarith shrugs, "I'm not sure who it belongs to, there are a lot of things down here that I'm not aware of."

Hunter hears no response from the door, it seems to be ignoring her... How rude!

Eldeth looks around at everyone before stepping up to the door, "We're never going to get anywhere just standing around here!" she says before she steps up and pushes on the door. With a grunt and some straining she is able to open it. "Who wants ta go first?"
Jan 14, 2016 3:14 pm
Mai'ngor strides forward. Eyes glowing red in the darkness, the tikbalang steps through the door.
Jan 14, 2016 9:11 pm
The brave Tikbalang walks confidently into the room and finds it to be rather small, about 15 x 15, with a stone diorama depicting a sorcerer surrounded by attendants, slaves, and other trappings of wealth and power. A vista of fantastic floating cities covers the wall to the left of the entrance. On the other side of the room, flanked by 2 empty stone torch sconces, is a staircase that descends 20 feet to a landing, where the stairs resume again after just a few feet. They go down and out of sight
Jan 14, 2016 11:00 pm
Mai'ngor beckons to the others to follow. The tikbalang chieftain studies the diorama closely. "Here lies wealth and power. Perhaps the means to reclaim my kingdom. Here, no doubt, lies also great peril, for wealth and power must surely be protected. Still, destiny beckons, and so I go. Follow me, or do not. There is no room for caution in a life lived to the fullest"

OOC: Beware, I'm playing Mai'ngor's ideal, bond, and flaw to the fullest here.
Last edited January 15, 2016 10:54 am

Rolls

Arcana, History, Investigation - (1d20, 1d20, 1d20)

1d20 : (7) = 7

1d20 : (16) = 16

1d20 : (9) = 9

Jan 14, 2016 11:21 pm
Mai'ngor is able to determine that the floating cities are likely a representation of the floating cities of Netheril. Netheril was an ancient empire that held magical power beyond anything known in current times though it is long gone now.
Jan 15, 2016 5:08 am
Hunter studies the depiction of the sorcerer, and struggles to recall any mention of it related to floating cities and power.

Rolls

Arcana - (1d20+3)

(17) + 3 = 20

History - (1d20+3)

(15) + 3 = 18

Jan 15, 2016 5:52 am
"I don't hear anyone, do you? Let's get out of here. Why are we wasting our time?" I stare at the mural for a moment, but I'm not much impressed by it.
Last edited January 16, 2016 12:48 am
Jan 15, 2016 5:33 pm
Hunter's magical training lends some insight into the diorama. She recognizes the sigil displayed on the sorcerer's robes as belonging to a netherese sorcerer by the name of Brysis of Khaem who was interred in a fantastic floating tomb. When the netherese magic was lost the tomb fell and was never recovered. Hunter's master, Hobren, used this tale to illustrate the folly of possessing too much pride.

Great rolls!
Jan 15, 2016 5:39 pm
Hunter makes this knowledge known to those in the room. "Well, strange fey," she says, referring to Mai'ngor. "Are you still interested in pursuing this further?"
Jan 15, 2016 5:45 pm
"Powerful sorcerer's tomb? Probably some great stuff in here, but it could be dangerous" Jimjar says, unsure now, then his voice lowers to a whisper, "Let's have the drow go first, he can catch the traps for us and if things go wrong we can leave him behind."

Stool, Shuushar, Eldeth, Sarith, Elfog, and Soliin are still outside waiting at the moment.
Jan 15, 2016 10:47 pm
"Aye, the gnome is right!" Elfog says in agreement with Xeliss' statement. "We can't be wasting our time with this. We need to get the mushroom home and get out of this place."

He then approaches Jimjar and says, "Get yer own cattle to drive, this 'ne for getting the lot of us out!" as he motions to Sarith. "No offense to cattle..." he adds, hoping to get under the Drow's skin.
Jan 16, 2016 12:00 am
At the mention of Stool, Hunter nods vigorously. "Yes, let's get him home," she says, preparing to turn around and leave.
Jan 16, 2016 2:41 pm
Ignoring everyone, the greedy tikbalang starts to creep down the staircase.
Jan 16, 2016 8:11 pm
Mai'ngor descends the stairs, which go down about 100 feet. At the bottom the stairs it opens into a shrine. Shreds of dusty tapestries lie scattered across the floor. Friezes on the walls are defaced with deep gouges, making them unrecognizable. An altar of pale, grey marble stands gouged and cracked against the left-most wall. There is another bronze door on the wall straight ahead and on the the far right wall.

http://s19.postimg.org/nqyzsi5ub/Screenshot_2016_01_16_15_25_39.png
Jan 16, 2016 11:39 pm
I shrug and follow after the tikbalang. He'll get most of the blame if any of us get hurt, and if Jimjar is right it doesn't hurt to at least see if there's anything interesting in the tomb worth taking...

Rolls

Perception - (1d20+2)

(15) + 2 = 17

Jan 19, 2016 11:17 pm
Mai'ngor inspects the gouges on the wall. Could it have been some creature, or just vandals with stoneworking tools? Then he examines the two doors.

OOC: I don't know if one Investigation check will do it or if separate checks should be made for the gouges and for the doors.

Rolls

Investigation - (1d20, 1d20)

1d20 : (15) = 15

1d20 : (11) = 11

Jan 20, 2016 12:10 am
Mai'ngor is able to determine that the gouges appear to be from claws of some sort and are relatively recent. Whatever did it left no tracks on the floor.

The doors are the same as the entry door; aged bronze that pivot on a central axis to create a narrow entrance on both sides.
Jan 20, 2016 12:27 am
Sensing Xeliss behind him, Mai'ngor speaks, "When a tikbalang warrior dies, even the least among us, they are placed in a wooden throne in a place of honor. The body is blindfolded and arrayed for war. About the neck is placed a garland made of the rarest blossoms, and the mummified heads of slain enemies. For eight days and nights the warrior's deeds are chanted amid feasting and strong, rice wine. On the ninth day the body is placed in a wooden coffin suspended from the sacred cliff so the dead may join the sky-gods. We would never bury our dead in the ground. A soul so entombed would haunt the world forever."

OOC: The two doors are identical?
Jan 20, 2016 12:30 am
The two doors are identical, yes.
Jan 20, 2016 12:44 am
Upstairs

Hunter turns to those gathered at the top of the stairs. "How long do we give them before moving on?" she asks.

Almost without waiting for an answer, she pulls out the copper wire and straightens it. She holds it to her cheek, one end touching her ear with the other near her lips. Hunter whispers something as she holds the wire, resting the elbow on her other arm across her abdomen.

Ma'ingor, if you hear this, you are within range. Is the way clear?

Casting Message
Casting Time: 1 action
Range: 120'
Components: V, S, M (a short piece of copper wire)
Duration: 1 round
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Jan 20, 2016 4:03 pm
I examine the area around the altar, and any other place where there could be items of interest.

Rolls

Investigation - (1d20+1)

(13) + 1 = 14

Jan 21, 2016 2:38 pm
The altar is deeply gouged and has a huge crack in it, but Xeliss doesn't notice anything odd about it beyond the surface damage. This room appears deeply damaged but there is no sign that the doors have been opened recently.
Jan 21, 2016 3:07 pm
Recognizing Hunter's voice, Mai'ngor replies, "The way so far is clear. I thought you and the rest had gone on. Are you joining me after all? I would be glad for it."

The tikbalang approaches the left-hand door and touches his palm to it. If he finds nothing untoward, he glances back at Xeliss with eyes full of mischief, and pushes through the door.

Rolls

Investigation - (1d20)

(11) = 11

Perception - (1d20+3)

(14) + 3 = 17

Jan 21, 2016 3:39 pm
Hunter mumbles into her hand, Hold please.

She lowers the wire and says, "Well, he's still alive. I'll head down to keep him in range. Who's staying here?" As an afterthought, "Or who's leaving? I can relay what's going on with whomever's still here; I just need to know."
Jan 21, 2016 4:22 pm
Soliin shrugs. "I guess I might as well head down there with you. Better as a group."
Jan 21, 2016 4:31 pm
Jimjar smiles and rubs his hands together greedily, "Can't get the treasure without sticking your neck out a little bit, I'm coming down too!"
Jan 21, 2016 4:38 pm
The door appears to be perfectly safe and Mai'ngor pushes the door open to reveal a small chamber. There are 4 sarcophagi in here, each one has a lid with the sculpted image of a robed human figure in repose.

http://s19.postimg.org/ustrambdf/IMG_000000_000000.jpg
Jan 21, 2016 10:54 pm
"Bah! I guess we stay up here and keep watch, Drow..."
Jan 21, 2016 11:23 pm
She was about to inspect the shredded tapestries, but at the sight of sarcophagi, Hunter remains at the base of the stairway. In her mind, she intends to be the first out of the area should anything in the far chamber start to move.
Jan 22, 2016 3:16 am
I make my way over to the nearest sarcophagus to the left of the door. I pause to look at it a moment, stealing a quick glance towards my horse companion before I focus all my attention on lifting the lid.

Rolls

Strength? - (1d20+1)

(2) + 1 = 3

Jan 22, 2016 10:06 am
Gazing on the sarcophagi Mai'ngor thinks of his father, the chieftain, in the hanging coffin at the sacred cliff where Mai'ngor had laid him to rest as was proper. Mai'ngor had toiled for weeks laying the entire village to rest after the sickness had consumed them. There had been no eight days and nights of enthronement. No frasting and drinking, for Mai'ngor had been alone. He had chanted his father's deeds and danced the war dance with only the sky-gods to bear witness. The sky-gods. Why had they sent the burning rock to consume them all? Had the tribe displeased them in some way? And why had Mai'ngor been spared?

Mai'ngor's thoughts are interrupted when he realizes Xeliss is attempting to open one of the sarcophagi. He takes an involuntary step backward and makes a warding gesture. "I would not do that if I were you. We are here to rob this tomb, that is true, but do not disturb the repose of the departed, else we may find ourselves joining them. It is unwise to trifle with the dead."
Jan 22, 2016 5:55 pm
Mai'ngor's warning comes a moment too late as Xeliss tries to open the lid on the sarcophagus. As she touches it a partially transparent creature with skeletal features forms in front of each of the sarcophagi and stalk toward the party.
OOC:
Combat begins! Party gets first round and then the enemies will go
http://s19.postimg.org/u2aofp4pf/Screenshot_2016_01_22_12_48_27.png

Rolls

Party Initiative - (1d20, 1d20+3, 1d20+5, 1d20-1)

1d20 : (13) = 13

1d20+3 : (15) + 3 = 18

1d20+5 : (11) + 5 = 16

1d20-1 : (13) - 1 = 12

Specter Initiative - (1d20+2)

(2) + 2 = 4

Jan 22, 2016 6:17 pm
Hunter rolls her eyes and arbitrarily pauses as she makes a decision.

Then she turns and bolts up the stairs, in no position nor mood to take on the undead. Hunter flips open the copper wire and says to Elfog, "Dwarf! Coming up fast! Get ready to close the door!"
Jan 22, 2016 7:01 pm
Soliin peaks into the room, and spotting the apparitions, he freezes, his brain trying to comprehend what he's seeing.

Rolls

Intelligence, to see what he knows - (1d20+3)

(19) + 3 = 22

Jan 22, 2016 7:10 pm
Soliin knows that Specters are affected by normal weaponry but it's not as good as magical weapons or spells.
Jan 22, 2016 11:03 pm
Elfog gives a quick glance over to Sarith, "You heard her, Drow, sounds to be trouble heading our way!" He quickly moves to the door in preparation for Hunter's arrival.

"Keep yer eye on him!" he blurts in dwarvish to Eldeth as he still has very little trust in his dark companion.
OOC:
I assume Eldeth and some of the others are still up the stairs with the smart folk?
Jan 22, 2016 11:49 pm
Sarith and Eldeth take ready stances with blades drawn.
OOC:
There is no door at the top of the stairs, just an opening.
Yes, others are up top with you, I just didn't put them on the map at all because it would be too cluttered.
Jan 23, 2016 7:08 am
"Fly, you fools!" Mai'ngor snarls at the others who haven't yet fled. He draws his blades and positions himself between the ghosts and the adventurers.
OOC:
Mai'ngor is taking the Dodge action. If it is also possible to retreat while doing this then he will do so, but will maintain his position in between the ghosts and the party.
Last edited January 23, 2016 7:08 am
Jan 25, 2016 8:55 pm
Soliin backs up to the base of the stairs. I can run, but Mai'ngor has been useful so far... He holds at the base, crossbow at the ready. He's hoping Mai'ngor is gonna run, but wants to make sure he'd be up the stairs first.
Jan 26, 2016 2:41 am
Sensing my golden opportunity about to fade from my grasp, I do what comes naturally- I draw ferocity into my veins and revert to the form of a wolf. Instinctually, I snap at the nearest thing with my fangs.

Rolls

Bite attack - (1d20+4)

(10) + 4 = 14

Damage? - (2d4+2)

(44) + 2 = 10

Bite Attack (using inspiration!) - (1d20+4)

(9) + 4 = 13

Jan 26, 2016 4:11 am
Xeliss assumes the form of a wolf and leaps upon Specter 3 and despite the creature’s ethereal appearance manages to catch hold of something solid and she can feel part of its essence slip away.
OOC:
That's the player turn, I will post the Specter turn tomorrow. Also, Moofsalot, go ahead and keep that inspiration, I think you're gonna need it!
Jan 26, 2016 1:59 pm
The Specters hiss at you and despite Mai'ngor blocking the way move right through the walls to confront the others.


Specter 1 floats through Mai'ngor and re solidifies behind him, cutting off his escape. He turns just in time to avoid the creature's chill touch.

Specter 2 appears in front of Jimjar, who easily avoids the monster's attack and returns the attack with much greater success. His shortsword catches the Specter and he can feel the creature's power weaken slightly with his blow (6 damage)

Specter 3 reaches out and catches the wolf by the throat, beginning to drain its life force (14 damage), but suddenly it is replaced by a gnome and its grip is lost.
OOC:
In the interest of not killing anybody I am going to take the Inspiration that Xeliss had used and negate the crit with it. (DM fiat for the win!)
As specter 4 approaches, Soliin fires with his hand crossbow. The bolt hits and then falls to the floor; you can tell the bolt did some damage, but not a huge amount (3 damage). Specter 4 catches Soliin by the arm and drains his energy (7 damage) for just a moment before he can escape its grip.

http://s19.postimg.org/lnge76e4z/Screenshot_2016_01_26_08_51_53.png
OOC:
Situation: Elfog and the others are upstairs, Hunter is 30 feet up the stairs, Soliin, Xeliss, Mai'ngor, and Jimjar are locked in mortal combat with the Specters.

Anyone hit must succeed on a DC 10 Constitution save or have their max hp reduced by the amount of damage they take

Player turn!

Rolls

Specter 1 attack on Mai'ngor (Disadvantage) - (1d20+4, 1d20+4, 3d6)

1d20+4 : (9) + 4 = 13

1d20+4 : (4) + 4 = 8

3d6 : (122) = 5

Specter 2 attack on Jimjar - (1d20+4, 3d6)

1d20+4 : (2) + 4 = 6

3d6 : (143) = 8

Specter 3 attack ok Xeliss - (1d20+4, 3d6)

1d20+4 : (20) + 4 = 24

3d6 : (626) = 14

Specter 4 attack on Soliin - (1d20+4, 3d6)

1d20+4 : (16) + 4 = 20

3d6 : (151) = 7

Jimjar attack on Specter 2 - (1d20+4, 1d20+4, 1d6+2, 1d6+2, 2d6)

1d20+4 : (10) + 4 = 14

1d20+4 : (8) + 4 = 12

1d6+2 : (2) + 2 = 4

1d6+2 : (2) + 2 = 4

2d6 : (22) = 4

Soliin crossbow on Specter 4 as it approaches - (1d20+7, 1d4+5)

1d20+7 : (16) + 7 = 23

1d4+5 : (1) + 5 = 6

Jan 26, 2016 3:03 pm
Mai'ngor crosses his swords in a ritual gesture and his tattoos glow red as, with a whooping battlecry, the tikbalang leaps into a whirling dance of blades and hooves that crashes into the specter that has Xeliss in its grasp.
OOC:
Bonus action to enter War Dance (our homebrewed, finesse version of rage)
Standard action to attack once.
Last edited January 26, 2016 3:05 pm

Rolls

Short sword - (1d20+5)

(20) + 5 = 25

piercing damage (including war dance bonus), crit damage - (1d6+5, 1d6)

1d6+5 : (5) + 5 = 10

1d6 : (4) = 4

Jan 26, 2016 3:08 pm
Mai'ngor can feel the blade he took from Shoor connect solidly with specter 3, turning it into vapor which disperses quickly. Obviously the blade has some sort of magic in it to dispatch the specter so easily.
Jan 26, 2016 3:37 pm
Hunter turns briefly and flicks out her hand at Specter4, throwing three blue-white daggers of magical energy at it and assist Soliin. Then she resumes her ascent up the stairs.

Rolls

Magic Missile vs Specter4 - (3d4+3)

(431) + 3 = 11

Wild Magic - (1d20)

(20) = 20

Jan 26, 2016 3:49 pm
Hunter's magic missiles slam into Specter 4 causing it to let out an unearthly wail. It is still around, but it looks even less substantial than before.
OOC:
Hunter is now 60 feet up the stairs.
http://s19.postimg.org/jb8e9l1jn/Screenshot_2016_01_26_11_14_53.png
Jan 26, 2016 4:54 pm
Soliin shouts up the stairs. "Damnit! They're fighting the things! I need help!" as he drops the crossbow and pulls out his shortsword, driving it into the unnatural monster.
OOC:
I don't know if I can drop the crossbow, draw the sword, and attack. Let me know and I can modify my action/add rolls appropriately.

Rolls

Shortsword attack on Specter 4 - (1d20+7, 1d6+5, 1d6)

1d20+7 : (14) + 7 = 21

1d6+5 : (5) + 5 = 10

1d6 : (6) = 6

Con save vs DC 10 - (1d20+2)

(3) + 2 = 5

Jan 26, 2016 4:59 pm
OOC:
You can drop your crossbow as a non-action, draw your sword as your free interaction for the round, and make your attack (You'll even get to sneak attack because Jimjar is within 5 feet of the enemy!)
Soliin drops his crossbow to draw his sword out and with a desperate swing he manages to dispatch Specter 4.
OOC:
Soliin's max hp is reduced by 7 until he takes a long rest.

Xeliss still has a turn to take before the specters go
Jan 27, 2016 1:44 am
Hearing Soliin's yell, Elfog peeks down the stairs and sees Hunter running up. "Hunter, what trouble have those fools gotten themselves into!?"
Jan 27, 2016 4:15 pm
"Hey! That stings!" I shake off the bite and meld back into my wolf form, ready to attack the nearest spectre once again.

Rolls

Con Save vs DC 10 - (1d20+2)

(1) + 2 = 3

Bite attack - (1d20+4)

(9) + 4 = 13

Damage? - (2d4+2)

(13) + 2 = 6

Jan 27, 2016 5:30 pm
Xeliss transforms back into the wolf and leaps past Mai'ngor to sink her teeth into Specter 1 (3 damage)

http://s19.postimg.org/rtwjlwa37/Screenshot_2016_01_27_12_26_18.png
OOC:
It is the Specters' turn
I will post their turn as a separate post
Jan 27, 2016 5:31 pm
Specter 1 reaches out to grab Xeliss and throw her off, but her grip is too good. She can feel her life force draining (9 damage), but she manages to keep her grip.

Specter 2 reaches into Jimjar's chest and he can feel his legs begin to buckle (21 damage). He manages to stay on his feet and lash out at the apparition with his blade. He connects solidly and the specter recoils back. Jimjar falls to the ground and is very still.
OOC:
Player turn!

Rolls

Specter 1 attack on Xeliss - (1d20+4, 3d6)

1d20+4 : (15) + 4 = 19

3d6 : (252) = 9

Specter 2 attack on Jimjar - (1d20+4, 3d6)

1d20+4 : (20) + 4 = 24

3d6 : (316) = 10

Crit on Jimjar - (3d6)

(533) = 11

Jimjar Save - (1d20)

(6) = 6

Jimjar attack - (1d20+4, 1d20+4, 1d6+2, 1d6+2, 2d6)

1d20+4 : (16) + 4 = 20

1d20+4 : (16) + 4 = 20

1d6+2 : (3) + 2 = 5

1d6+2 : (6) + 2 = 8

2d6 : (35) = 8

Jan 27, 2016 5:42 pm
"Ghosts! Specters! Undead!" replies Hunter as she nears the top of the stairs. She is fully expecting the rest of the expedition to be on her heels, malicious spirits on their heels.
Jan 27, 2016 6:25 pm
Hunter is able to reach the upper floor now. Her cries of undead cause Stool to begin shaking in fear.

Shuushar looks troubled, "It's best not to trouble the sleep of the dead."

Eldeth looks slightly ill, "Maybe we should never have come here after all..."
Jan 27, 2016 7:55 pm
Mai'ngor lunges forward, his blades seeking the specter engaged with Xeliss.
Last edited January 27, 2016 8:07 pm

Rolls

Short sword 1 - (1d20+5)

(3) + 5 = 8

that was probably a miss, but: piercing damage (including war dance bonus) - (1d6+5)

(2) + 5 = 7

Short sword 2 - (1d20+5)

(12) + 5 = 17

piercing damage (including war dance bonus) - (1d6+5)

(6) + 5 = 11

Jan 27, 2016 8:07 pm
Mai'ngor misses the Specter with his first strike, but the follow-up catches it nicely in the side (5 damage). He encounters less resistance than he did with the blade he took from Shoor, but it's still a solid hit.
OOC:
Soliin and Xeliss still have a turn left
Jan 27, 2016 9:31 pm
Soliin shudders as he feels his vitality drop. He suddenly feels woozy, as if he'll pass out, but shakes a bit and looks up. He spots the other specter next to him and dives in.

Rolls

Attack on Specter 2 - (1d20+7, 1d6+5, 1d6)

1d20+7 : (9) + 7 = 16

1d6+5 : (2) + 5 = 7

1d6 : (3) = 3

Jan 27, 2016 9:53 pm
Soliin's attack makes good contact with the specter (5 damage), but it is still continuing its assault on Xeliss.
OOC:
Xeliss still has a turn to take
Jan 27, 2016 10:40 pm
"Aye, no maybe about it." Eflog replies in dwarvish to Eldeth as he listens for any hints of how the battle is going on below.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Jan 27, 2016 11:00 pm
Elfog hears what sounds like screaming below, but he can't be sure.
Jan 28, 2016 2:15 am
I notice Soliin taking position behind the spectre and continue my assult, gnawing and ripping as best as I can. It's difficult to see how much damage I'm doing. Hopefully it's enough.

Rolls

Attack - (1d20+4)

(3) + 4 = 7

Attack (advantage because of Pack tactics?) - (1d20+4)

(4) + 4 = 8

Damage - (2d4+2)

(44) + 2 = 10

Jan 28, 2016 2:39 pm
Xeliss is unable to cause any more damage to the creature.

Specter 1 once again draws on Xeliss' life force, pulling her from her wolf form (7 damage)

Specter 2 moves to stand beside Soliin and reaches in to crush his heart (25 damage), he feels the cold wash over him as the creature touches him and he falls to the ground.
OOC:
Ignore Jimjar's attack, I forgot he was down

Soliin and Xeliss must roll a DC 10 con save or lose max hp equal to the damage done (carryover damage from wolf form for Xeliss) This hp comes back after a long rest

Soliin may want to use his Inspiration on this check, because he dies if he fails it

Player turn!

Rolls

Jimjar attack on Specter 2 - (1d20+4, 1d20+4, 1d6+2, 1d6+2, 2d6)

1d20+4 : (17) + 4 = 21

1d20+4 : (1) + 4 = 5

1d6+2 : (6) + 2 = 8

1d6+2 : (5) + 2 = 7

2d6 : (32) = 5

Specter 1 attack on Xeliss - (1d20+4, 3d6)

1d20+4 : (11) + 4 = 15

3d6 : (151) = 7

Specter 2 attack on Soliin - (1d20+4, 3d6)

1d20+4 : (20) + 4 = 24

3d6 : (534) = 12

Specter 2 crit - (3d6)

(265) = 13

Soliin Death Save - (1d20)

(19) = 19

Jan 28, 2016 3:19 pm
Soliin clutches his heart as he falls to the ground.
OOC:
I should have actually looked up what inspiration was before I rolled, but guess I did ok.

Rolls

Don't die! - (1d20)

(19) = 19

Jan 28, 2016 3:37 pm
Mai'ngor snarls angrily when he sees Soliin fall. He lunges forward, swords thrusting high and low.

Rolls

Short sword 1 - (1d20+5)

(1) + 5 = 6

piercing damage - (1d6+5)

(3) + 5 = 8

Short sword 2 - (1d20+5)

(8) + 5 = 13

piercing damage - (1d6+5)

(2) + 5 = 7

Jan 28, 2016 3:47 pm
Mai'ngor's furious attacks put an end to Specter 1, leaving just one specter in the room with the party.
OOC:
Xeliss still has a round left, but she is no longer in wolf form
Jan 28, 2016 4:24 pm
I take a moment to catch my breath and take stock of my injuries, as attacking clearly is not as effective as I thought it would be. I also take a quick look at everyone else. Have they run?

Rolls

Con Save vs DC 10 - (1d20+2)

(5) + 2 = 7

Casting 'Healing Word' on self - (1d4+2)

(3) + 2 = 5

Jan 28, 2016 4:43 pm
As the Specter 2 steps past him, Jimjar leaps to his feet and stabs at the creature with his shortsword.
OOC:
Jimjar has like 6 hp still, with the wound he took he was faking being dead until an opportunity presented itself to strike from relative safety

...Wow... those are some terrible rolls....

Rolls

Jimjar attack - (1d20+4, 1d20+4, 1d6+2, 1d6+2, 2d6)

1d20+4 : (3) + 4 = 7

1d20+4 : (6) + 4 = 10

1d6+2 : (6) + 2 = 8

1d6+2 : (4) + 2 = 6

2d6 : (51) = 6

Adv on attacks - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (5) + 4 = 9

Jan 28, 2016 4:52 pm
With Soliin down and Jimjar behind it, the Specter leaps for the nearest target: Mai'ngor. The Tikbalang is too fast and easily avoids the attack.
OOC:
Party Turn!

Rolls

Specter 2 attack on Mai'ngor - (1d20+4, 3d6)

1d20+4 : (2) + 4 = 6

3d6 : (343) = 10

Jan 28, 2016 4:58 pm
Seeing nothing following her as she crests the stairs, Hunter takes position behind the stronger folk armed to the teeth. She interposes herself between them and Stool, ready to attack whatever comes up.
Jan 28, 2016 10:31 pm
As another specter falls to his blade Mai'ngor turns to face the last foe. The tikbalang parries its spectral grasp, then retaliates.
Last edited January 29, 2016 8:10 am

Rolls

Sword 1, damage - (1d20+5, 1d6+5)

1d20+5 : (2) + 5 = 7

1d6+5 : (4) + 5 = 9

Sword 2, damage - (1d30+5, 1d6+5)

1d30+5 : (14) + 5 = 19

1d6+5 : (3) + 5 = 8

Jan 29, 2016 5:40 pm
Mai'ngor scores another solid hit on the creature and it disperses into vapor and is gone. Much of the oppressive feel of the place is now gone.
OOC:
Everyone gains 150 xp

Just for the sake of keeping things even I am going to grant the xp to everyone in the party
Jan 29, 2016 5:45 pm
Hunter peers over shoulders at the dark stairwell. "Should I call and see if they're dead?"
Jan 30, 2016 6:08 am
Mai'ngor straightens as a third specter falls to him. He inspects the magical sword with some admiration before sheathing both his weapons. He picks up Soliin's unconscious form and slings the halfling over his shoulder. He gestures at the sarcophagi and says to Xeliss, "Claim what treasure may be found within and let us quit this place."

Rolls

Stabilize Soliin (Medicine) - (1d20+1)

(17) + 1 = 18

Jan 30, 2016 5:43 pm
"Would serve the durn fools right if they were!" Elfog grunts in reply to Hunter. Softening up a bit he then adds, "May as well give them a yell and see how things are going..."
Jan 30, 2016 6:10 pm
Hunter folds open the copper wire and places it upon her ear. "Mai'ngor, you there?" she Messages the tikbalang, teetering on the edge of expecting both an answer, and silence.
Jan 30, 2016 7:33 pm
"We're coming out, Hunter. Soliin is down but I've got him. Jimjar and Xeliss are hurt, too."
OOC:
I was waiting to see what Xeliss would do before actually heading up.
Jan 30, 2016 8:26 pm
"They're coming up," says Hunter. "Hurt, but alive. I don't know if they're being followed, though."
Jan 30, 2016 8:34 pm
Letting out a small sigh of relief Elfog sheaths his blade, "Damned fools!".
Jan 31, 2016 6:05 am
"Well. Glad that's over." I continue my attempts to rob the graves.

Rolls

Strength check? - (1d20+1)

(11) + 1 = 12

Jan 31, 2016 6:44 am
Mai'ngor manages to get Soliin to a stable state before he responds to Hunter.

Xeliss, with a little bit of effort is able to open each sarcophagus. They each contain a treasure:

The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (non magical} made of chiseled ivory worth 25 gp. The northwest sarcophagus contains an onyx ring worth 50 gp and a silver necklace set with two azurites and a carnelian worth 250 gp. The southwest sarcophagus contains a ewer made of beaten gold worth 25 gp and a walking stick worth 75 gp. The walking stick is made of varnished yew with a golden handle shaped like a scorpion. The southeast sarcophagus contains a gold censer with platinum filigree worth 250 gp.

Xeliss also notices that the northeastern sarcophagus is built on some well-hidden stone rollers and could probably be moved with minimal effort.
Feb 2, 2016 3:49 am
I take a good look at the haul, and hand over about half the bounty (the less interesting items) to Mai'ngor. I keep the necklace, bracelets, and ceremonial wand. "We earned it together." I give him a respectful nod.
Last edited February 2, 2016 3:49 am
Feb 2, 2016 4:34 am
Soliin groggily stands, thanks to Mai'ngor's aid. As he notices Xeliss handing Mai'ngor part of the loot, he pipes up, with what strength he can. "Thank you Mai'gnor. That was... unpleasant." He looks pointedly at Xeliss. "I didn't nearly die so you could split the loot two ways! I risked my life to help you! I could have been on my merry way up the stairs!"
Feb 2, 2016 6:18 am
"Now I'm wondering if they've been possessed," says Hunter, as there is no activity coming up the stairs.
Feb 2, 2016 8:25 am
"Bicker about the spoils later. Let us leave this accursed place." Mai'ngor herds everyone up the stairs.
Feb 2, 2016 12:18 pm
Soliin nods, biting his tongue and walking towards and up the stairs, if not slowly.
Feb 2, 2016 1:46 pm
You hear a voice before you go up the stairs, "Please don't leave me! I'm here, under the sarcophagus!"
Feb 2, 2016 1:55 pm
Soliin groans and stops. He's torn between helping someone who could help him and the tears throughout his body. As usual, he shrugs and walks back towards the sarcophagus, leaning his dead weight against the heavy coffin, not sure he's actually doing anything.

Rolls

What to do... - (1d2)

(1) = 1

Feb 2, 2016 2:58 pm
As Soliin presses against the sarcophagus he feels it move slightly, but realizes it'll take a real push to get it to slide open.
Feb 2, 2016 3:21 pm
"I was about to help you with your wounds, but perhaps the pain will make you think twice about how you speak to me." I shake my head in annoyance.
Feb 2, 2016 4:23 pm
Slumped against the coffin, barely standing, Soliin weakly shrugs. "We just escaped from the drow. I was there quite a while, and death is no stranger. I'm not about to let someone undervalue my efforts in this escape."
Feb 2, 2016 4:40 pm
Jimjar walks over to the sarcophagus, "Want some help moving this? There may be more treasure down there!"
Feb 2, 2016 4:46 pm
Mai'ngor is already two steps up the stairs when the disembodied voice makes him look back. After a moment's hesitation the tikbalang strides past the bickering gnome and halfling anplaces his hands in the sarcophagus. Nodding Jimjar, Mai'ngor pushes.
Last edited February 2, 2016 4:59 pm
Feb 2, 2016 5:08 pm
I shrug. "Thought you were already dead."
Feb 2, 2016 5:09 pm
Hunter holds her wire to her head. "You there, horse? Still coming up?" she whispers.
Feb 2, 2016 5:09 pm
The sarcophagus moves easily to reveal a room below. The room is of a similar size to the one you are in, but there is only one ornate sarcophagus in here.
Feb 2, 2016 6:38 pm
I sigh. "Survive first. We'll figure out the rest later." I put my hand on the worst of his injuries and press down.

Rolls

Healing Word - (1d4+2)

(1) + 2 = 3

Feb 2, 2016 6:43 pm
Soliin nods. "Thank you. I think a rest would do us all well at this point, but first... let's call the rest of the party, before we crawl down here," he says, pointing at the newly revealed passage.
Feb 2, 2016 7:47 pm
"I am no horse." Mai'ngor whispers back fiercely in reply to Hunter. "We were about to ascend the stairs when the voice called out to us again. We may have found its prison. There is treasure here, and a puzzle to be solved," The tikbalang pauses and looks pointedly at those with him before continuing, "But we should only push on if we are prepared to face foes more fearsome than those specters. I suggest you all come down here."
Last edited February 3, 2016 12:51 am
Feb 2, 2016 8:42 pm
Hunter lowers the wire. "He wants us all to come down," she says, plainly. "Says he found the source of that voice."
Feb 2, 2016 8:47 pm
Eldeth shakes her head, "If there are monsters down there then I don't think we should take noncombatants in. I'll stay up here with Shuushar and Stool if you want to head down."

Sarith nods with Eldeth's reasoning, "I will also stay up here to 'protect' the innocent," he finishes with a sneer.
Feb 2, 2016 10:53 pm
"Tell 'em to shut the voice up and get back up here! We're not here for the sites!" Elfog snaps.
Feb 3, 2016 3:39 pm
"Considering what you just went through," Hunter says into her wire to Mai'ngor, "I think it's a bad idea to tarry longer in that foul place."
Feb 3, 2016 4:07 pm
Jimjar speaks to Mai'ngor, "Tell her that a wizardy type would be really handy down here if we run into anything else!"
Feb 3, 2016 7:06 pm
"You guys keep talking. I'm taking a break." I sit on the floor, leaning against the wall and close my eyes for a short rest.
Feb 3, 2016 7:37 pm
Upstairs

Shuushar sits down and leans against the wall, "I'm going to take a rest, we've been on the move for so long. You'd best do the same while we have a chance."
OOC:
You will have the opportunity for a short rest if you'd like to take it
Feb 3, 2016 7:41 pm
Unable to keep his eyes open any longer, Soliin leans up against another sarcophagus and passes out for a bit.
Feb 3, 2016 7:50 pm
Mai'ngor replies to Hunter, "This is a bad idea, yes. And a far worse one to do it without the aid of magic, or the strength of numbers. We have rid this upper room of its inhabitants. It is a good place to rest."

To those in the room with him, the tikbalang says with a gesture towards the tomb's lower level, "Let us seal that up for the time being. We should bind your wounds and rest before we decide what to do."

Mai'ngor returns the sarcophagus to its original position covering the opening to the lower level.
Last edited February 3, 2016 8:17 pm
Feb 3, 2016 8:10 pm
Hunter relays Mai'ngor's message to the others upstairs. "I'm going back downstairs. It may be better to stay together to rest. And I'm going to see who might be hurt."
Feb 3, 2016 10:59 pm
Elfog let's out an old dwarvish curse, a favorite of the Oakshoulder clan, as Hunter heads downstairs. He moves over towards the resting Shuushar and gives him a gentle nudge with his boot - "We're moving downstairs so we can die with them damned idiots."

Heading down after Hunter he turns to Sarith, "You too Drow. Ain't leaving you out of me sight for any longer than I have to."
Feb 5, 2016 5:50 pm
Sarith grins and chuckles at Elfog before heading down the stairs. He is followed by Eldeth, Stool, and Shuushar.
OOC:
So long as everyone is done with your short rest you may begin again
Feb 5, 2016 5:55 pm
After a short nap, Soliin stands. Thanks to his allies ministrations, he stands up and looks down the hole to see what he spots.

Rolls

Perception - (1d20+6)

(12) + 6 = 18

Feb 5, 2016 5:58 pm
Soliin can see an elaborate sarcophagus in the room below. The walls in the room are more of the floating cities as you saw in the entry chamber.
Feb 5, 2016 6:08 pm
Hunter eyes the walls and mutters, "Active voices from sealed sarcophagi can't be good." She hangs back from the recessed area and takes a small piece of leather from her pouch. A gout of energy flashes briefly, surrounding Hunter with a faint glow before subsiding.
OOC:
Casting Mage Armor

Rolls

Wild Magic Surge - (1d20)

(15) = 15

Feb 5, 2016 8:41 pm
Mai'ngor draws swords and, with a muttered prayer to his ancestors, descends the stairs.

Rolls

perception - (1d20+3)

(5) + 3 = 8

Feb 5, 2016 10:54 pm
Sitting cross-legged against a wall Elfog simply shakes his head as Mai'ngor descends into what will most probably be the Tikbalang's death. "I'll miss that one."
Feb 5, 2016 11:17 pm
Soliin reloads his crossbow and descends down after Mai'ngor.
OOC:
I'm doubtful, but is there anything I can really hide behind?
Feb 7, 2016 3:43 pm
Mai'ngor pauses halfway down the steps and says over is shoulder, "I see no prisoner here. Unless someone is trapped in that sarcophagus. Do we dare open it?"
Feb 8, 2016 1:59 pm
As Mai'ngor and Soliin descend they keep a close eye on the sarcophagus. As they reach the bottom they hear a scraping sound as the lid begins sliding off of the sarcophagus and a skeletal hand reaches out and pulls out what you recognize as a wraith.

The creature cackles madly, "Your life force is exactly what I need to free myself from this prison!" and with that leaps toward the Tikbalang.
OOC:
Being as prepared as you are the players will get the initiative.

And, yes, Soliin can actually hide behind Mai'ngor
http://s19.postimg.org/9fbjfdt77/Screenshot_2016_02_08_09_05_11.png
Feb 8, 2016 2:56 pm
Mai'ngor roars angrily as he leaps to meet the wraith. His anger is mostly at himself. How could he let himself be tricked? Obviously there had never been a prisoner here. The pleas for help had been a lure! Now he would die here under the earth, his soul never to join the sky gods and the spirits of his ancestors. All he can do now is die an honoroble, warrior's death.

Mai'ngor chants:
Spirits of wind, make swift my hooves,
Lords of lightning, make mighty my arm,
Spirits of the great
balete tree, make stalwart my heart,
Bathala, sky-father, grant me an honorable death.
OOC:
-Bonus action to enter War Dance.
-Move to engage wraith.
-Action to attack with magic sword.
-Opening PHB to roll new PC.
Last edited February 8, 2016 3:30 pm

Rolls

Attack roll - (1d20+5)

(1) + 5 = 6

Spending Inspiration to reroll attack, if you'll allow. - (1d20+5)

(19) + 5 = 24

Damage - (1d6+5)

(2) + 5 = 7

Feb 8, 2016 3:24 pm
Mai'ngor's attack hits solidly, causing the wraith to reel back in pain with a terrible unearthly scream.

Everyone above can hear the combat start and the creature wail. The terribly sound sends shivers down their spines.
OOC:
Round 1:
Wraith: 7 damage
Feb 8, 2016 4:11 pm
"So everyone in this room gets an 'I told you so' to use against the horse," says Hunter with a sigh. "Stool, stay here. I'm heading down to help make sure the horse comes out alive for us to tell him."

She dashes downstairs, mentally preparing her spell.
Feb 8, 2016 5:15 pm
Soliin shivers a bit at the voice, but collects himself. He hides behind Mai'ngor, but quickly leaps out to strike the undead beast.
OOC:
Crit is just double damage, right? So full against a wraith?
OOC:
Added crit dice, and DAMN is that a lucky roll. This is fate coming back for Soliin dying.

Rolls

Stealth - (1d20+7)

(14) + 7 = 21

Attack - (1d20+5)

(20) + 5 = 25

Attack + Sneak Attack - (1d6+5, 1d6)

1d6+5 : (6) + 5 = 11

1d6 : (5) = 5

Crit damage dice - (2d6)

(66) = 12

Feb 8, 2016 5:19 pm
Keleth says:
Soliin shivers a bit at the voice, but collects himself. He hides behind Mai'ngor, but quickly leaps out to strike the undead beast.
OOC:
Crit is just double damage, right? So full against a wraith?
OOC:
Crit is actually rolling all of the dice twice and then adding mods. So you'll roll another d6 for the weapon and another d6 for sneak attack and add it right on
Feb 8, 2016 5:49 pm
Hunter skids to a stop as the scene comes into view. She flicks her hand at the wraith and releases bolts of magical energy. With her other hand, she clenches her fist and summons her strength.
OOC:
Casting Magic Missile. Bonus action to use 2 sorcery points to recover a level 1 spell slot.

Rolls

Magic Missile vs Wraith - (3d4+3)

(124) + 3 = 10

Feb 8, 2016 6:03 pm
OOC:
Updated my post with full damage.
Feb 8, 2016 7:42 pm
I "nap" for a little longer, then make my way over to help the horse man, shifting back into my wolf form and lunging at the first enemy I see, at the earliest opportunity.

Rolls

Attack - (1d20+4)

(1) + 4 = 5

Attack! (w/pack tactics advantage) - (1d20+4)

(10) + 4 = 14

Damage - (2d4+2)

(22) + 2 = 6

Feb 8, 2016 8:54 pm
Soliin leaps out of seemingly nowhere to launch a brutal attack on the Wraith's flank. It lets out another terrible scream.

Hunter's magical bolts slam into the creature, causing it to diminish a bit.

Xeliss comes down the stairs at a run and grabs hold of one of the wraith's arms, yanking on it as hard as she can.
OOC:
Round 1:
Wraith: 34 damage

I'll give a bit more time for responses if someone else wants to join.
Feb 9, 2016 2:01 pm
The wraith, surrounded and being assaulted brutally reaches out for Mai'ngor but the skillful Tikbalang is too quick in the midst of his War Dance.

You all hear a familiar voice in your head, "Please, in the sarcophagus, I can help you!" and the sarcophagus is open and close enough for anyone to reach into.
OOC:
End Round 1!

Round 2 Start with the players

Wraith: 34 damage

Rolls

Wraith attack - (1d20+6)

(6) + 6 = 12

Feb 9, 2016 2:29 pm
"Enough with the voices in our head!" Soliin shouts as he uses his position behind the wraith to land another pointed strike.

Rolls

Attack - (1d20+7)

(10) + 7 = 17

Damage - (1d6+5, 1d6)

1d6+5 : (6) + 5 = 11

1d6 : (5) = 5

Feb 9, 2016 3:03 pm
Mai'ngor is startled to hear the voice again. Perhaps there IS someone trapped in there! Frantically, he gives the sarcophagus' lid a shove and looks inside.
Feb 9, 2016 3:08 pm
[Note to Mai'ngor]
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Feb 9, 2016 3:33 pm
Mai'ngor's eyes widen as he beholds the glowing sword hilt, recognizing it now as the 'prisoner' all along. He tosses aside Shoor Vandree's non-magical sword and, heart pounding, grabs the golden sword hilt and holds it aloft...
Feb 9, 2016 3:43 pm
As Mai'ngor grabs the hilt he can feel energy pulse up his arm and the oppressed feeling that's a result of being in the Underdark is pushed away. He holds the hilt aloft and a glowing blade of yellowish energy flares to life from the hilt as the voice in the sword imparts all if its secrets to him.

You are all bathed in bright sunlight as it flares to life and the wraith shrieks in pain at the sudden illumination.

Naatkinson sent a note to jabes.plays.rpg
Feb 9, 2016 3:58 pm
[Note to Naatkinson]

Jabes.plays.RPG sent a note to Naatkinson
Feb 9, 2016 4:01 pm
[Note to Jabes]

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Feb 9, 2016 4:09 pm
Hunter remarks, off-handedly, "What is this, a dagger in distress?"
Feb 9, 2016 4:17 pm
As Mai'ngor's eyes adjust to the dazzling burst of light he is amazed to see the sword is a kris, a longsword with a wavy blade, like the swords of his forefathers. Mai'ngor exults "The Spirits have smiled upon me! Now begone, foul creature!" The tikbalang slashes at the wraith.

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Last edited February 9, 2016 4:39 pm

Rolls

Attack - (1d20+7)

(7) + 7 = 14

radiant damage - (2d8+5)

(84) + 5 = 17

Feb 9, 2016 4:39 pm
Soliin lands a solid blow on the creature and Mai'ngor finishes it off with his glowing blade. It lets out an unearthly scream as it fades away and you are all brought to your knees from the force of the scream.
OOC:
The creature is dead, you have cleared the tomb and earned 400 xp each.
Feb 9, 2016 4:53 pm
As the wraith fades away Mai'ngor rises to his feet as he admires the blade he has claimed. Dawnbringer, it had called itself when it had bonded itself to him. The spirits of his ancestors had smiled upon him indeed! Had they not, he and his companions would surely have perished here in the darkness. "Dawnbringer, you are a sign the sky-gods have not turned their favor from me. I pray it would not be an insult to rename you Sinag - it means 'sun's radiance' in the tongue of my forefathers."
Last edited February 9, 2016 4:54 pm
Feb 9, 2016 4:58 pm
"Well, that went far better than expected...", Soliin says as he begins looking around the room, peering into the sarcophagus.

Rolls

Perception - (1d20+4)

(15) + 4 = 19

Feb 9, 2016 5:04 pm
[Note to Jabes]

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Feb 9, 2016 5:22 pm
"That's it? One sword!" I look jealously towards the horse man fawning all over his prize. Nothing for me? I leave no stone unturned as I search the room for anything else of value.

Rolls

Perception - (1d20+2)

(1) + 2 = 3

Perception (using inspiration!) - (1d20+2)

(7) + 2 = 9

Feb 9, 2016 5:39 pm
As Xeliss searches the room she stubs her toe and trips over something in front of the sarcophagus. Looking to see what it was she can't see anything that would have caused her to trip. Reaching out her hand brushes up against something that feels suspiciously like an invisible chest.

Rolls

Soliin Perception - (1d20+4)

(16) + 4 = 20

Feb 9, 2016 6:03 pm
"Glad it was worth your time, horse-man," says Hunter with a nod. She turns and heads back upstairs to rejoin Stool and the others.
Feb 9, 2016 6:39 pm
Soliin can't find anything in the sarcophagus but he does discover that the thin layer of gold that's covering the lid could be pried off and would be worth some good money.
Feb 9, 2016 6:50 pm
Soliin looks around for something to store the gold in (scraps of cloth, a small pot?), and pulls out his dagger to feel off the gold.
Feb 9, 2016 7:47 pm
Before Hunter could leave Mai'ngor speaks, addressing her, Soliin and Xeliss, "My friends, you have all fought bravely. Wo now owe each other our lives. In my hands, Sinag will always fight to protect the three of you. Divide the spoils amongst yourselves. I have been sufficiently rewarded."
Last edited February 9, 2016 8:44 pm
Feb 9, 2016 7:49 pm
"I knew there was a reason I followed you down here Mai'ngor," Soliin says with a half smile. "This gold is worth something; it may be able to help us get back to our own homes back on the surface."
Feb 9, 2016 9:04 pm
"Yes...home..."

Mai'ngor has only spoken of losing his kingdom. He hasn't told anyone of the sky-rock that killed his people and turned his beautiful mountain home into a withered, lifeless wasteland. But one can dream. An impossible victory had been achieved this day, after all.

Mai'ngor returns Soliin's smile. The brave halfling reminds him so much of his halfling squire, Brynn. Mai'ngor wonders what has become of him. He notices Soliin eyeing Shoor Vandree's sword. The tikbalang presents the shortsword hilt-first to the halfling. "True friends are more precious than gold."
Last edited February 9, 2016 9:42 pm
Feb 9, 2016 9:24 pm
Soliin freezes mid scrape. He looks Mai'ngor in the eyes, then back down to the sword. He opens his mouth, but for the first time in a long time, words don't come to him. People don't just hand away treasure, he thinks. There has to be something more to this. He realizes, it's been a long time since he's had anyone to count on. At the very least, Mai'ngor is someone who can help him escape. Helping Mai'ngor means helping himself.

After what seems like ages but is probably only seconds, he takes the short sword and sheaths it. "Twice now you've helped keep me alive. That's more than I can expect of anyone; I'll return the favor," he says curtly, getting back to peeling the cold.
Feb 9, 2016 10:16 pm
After helping Soliin collect the gold, Mai'ngor glances in Xeliss' direction. She appears to be staring at the empty space at her feet. A druid ritual, perhaps? Shrugging, Mai'ngor collects Shoor Vandree's non-magical sword which he had dropped, and ascends the stairs to rejoin the group.

Sneering at Sarith, Elfog, and Eldeth, he says, "I have always known the drow to be cowards, but did not realize dwarves are much the same."
Feb 9, 2016 10:19 pm
As Mai'ngor and Hunter ascend to their traveling companions they look surprised to see them.

"We kind of thought that you'd all be dead by now with that banshee down there," Eldeth admits, obviously referring to the wailing of the wraith.

Stool rushes up to Hunter, relieved to see his friend, "You're alive!" he speaks in your mind and you can feel the happiness rolling off him in waves.

Sarith looks disappointed to see the Tikbalang and half-elf alive but doesn't say anything.
Feb 9, 2016 10:28 pm
Soliin puts one hand and foot on the ladder, looking back at Xeliss. "A share of this gold is yours, for helping. Is something wrong?"
Feb 9, 2016 11:25 pm
Elfog simply returns Mai'ngor's sneer, "You got yerself into that mess, ain't my responsibility to bail ya out!"
OOC:
But he'll gladly take the 400XP!!!
Last edited February 9, 2016 11:25 pm
Feb 9, 2016 11:58 pm
"Fell. Stubbed my toe hard. Just need a moment." I lean down to check on my foot while trying to gauge how large or heavy the chest may be.
Feb 10, 2016 12:18 am
The chest is fairly large and heavy, far too much so for you to move it alone.
Feb 10, 2016 3:21 am
"Wait... I may have found something. I'm not sure what." I feel around the edges of the chest for any kind of opening mechanism.
Feb 10, 2016 3:41 am
Soliin walks over, confused, watching Xeliss paw around at empty air.

Rolls

Perception - (1d20+4)

(4) + 4 = 8

Feb 10, 2016 4:40 pm
After groping along the chest for a moment Xeliss finds what appears to be a latch on the chest, which is unlocked. Is she brave enough to open an invisible chest?
Feb 11, 2016 5:53 pm
I immediately fling the chest open, hoping to be greeted with more treasures.
Feb 11, 2016 6:32 pm
Xeliss is not disappointed as she opens the chest to find piles of coins and gems with a couple other objects as well. The chest contains 4,000 sp, 1,200 gp, 11 zircon (50 gp each), a necklace, and two potions, one a deep red and the other a beautiful rose color.
Feb 11, 2016 6:58 pm
OOC:
As I walked over, do I see this too?
Feb 11, 2016 6:58 pm
At the upper level, Hunter looks at the closed door leading to parts unknown. "At the very least, check if that door's locked. I'd hate for something to ambush us while we rest."
Feb 11, 2016 7:10 pm
Keleth says:
OOC:
As I walked over, do I see this too?
Oh yes, you see it too
Feb 11, 2016 7:17 pm
I immediately attempt to shovel as much of it as I can (specifically the necklace and potions first) into my pockets. "Not useful here, but once we reach the surface..." it's more than I can possibly carry myself. That what I have to tell myself. Not to mention the others have been useful. It's only fair?
Feb 11, 2016 7:53 pm
Soliin has come to understand what kind of person Xeliss is. "If you want to tell the rest of them, I leave it to you. Just remember," he says, putting his hand back on the ladder. "You need us to get out of here as much as we need you."
Feb 11, 2016 7:56 pm
"You don't want any of this? Why are we here, if not to get something for all our troubles? It would take no time, we can take it with us!"
Feb 11, 2016 8:24 pm
"Of course gold will help us," Soliin says with a shrug, coming back down to collect some of the treasure.
Feb 11, 2016 9:06 pm
"I'll let the others know before they leave us behind." Even if not all are as deserving or trustworthy as others. This one trusts me. The horseman seems to as well. I suppose the feeling is as mutual as it can be considering they are not my kind. But they are not drow either. Those creatures deserve our vengeance. I suppose I'll have to get used to this 'sharing.'

I head towards the other. "There's a chest full of gold over there. We should load up before heading out."
Feb 12, 2016 12:35 am
Hunter approaches the closed door and reaches a hand out to check if it is unlocked. Before she touches the handle, however, she stops, wary of whatever tricks the architects of this place had designed. "Can anyone with better eyes see if this door is trapped?" she asks of the group. "I wouldn't know what to look for, honestly."

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Feb 12, 2016 2:43 am
"Gold won't be doing any sort of good if we don't get out of here..." Elfog shrugs as he hears of Xeliss' discovery.

Responding to Hunter he says "I'll take a look with ya" and heads over toward the door. "The others might be a while gathering dead weight for the trip ahead..."

Rolls

Perception - (1d20+4)

(9) + 4 = 13

Feb 12, 2016 9:52 am
Mai'ngor shows very little interest in the gold. The tikbalang summons Sinag's blade once more, and the room is suddenly flooded with sunlight. He then steps forward to join Hunter and Elfog at the unexplored door.
OOC:
Bonus action to summon the sun blade.
Standard action to increase the sunlight's range to 20ft bright/ 20ft dim.

For some reason I'm unable to add a Perception roll to this post.
Last edited February 12, 2016 9:58 am
Feb 12, 2016 4:32 pm
The door looks to be untrapped, made of the same tarnished bronze as the rest of the doors.

Rolls

Mai'ngor perception - (1d20+3)

(6) + 3 = 9

Feb 12, 2016 8:17 pm
Hunter tests if the door is locked.
Feb 12, 2016 8:41 pm
The door is not locked
Feb 12, 2016 9:02 pm
Hunter takes a deep breath, then opens the door. She steps back from the portal.
Feb 12, 2016 9:36 pm
The door opens with just a bit of effort to reveal another room. Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay jars. In the middle of the room rests a wide stone sarcophagus atop a black marble bier. The lid of the sarcophagus is inlaid with dust-covered mosaics depicting great floating cities high above a beautiful landscape. The lid of the sarcophagus looks incredibly heavy.
Feb 12, 2016 9:37 pm
The moment Hunter flings the door open Mai'ngor is the first to step through. No longer having any qualms about disturbing the repose of any Netherese, he inspects the sarcophagus and tries the lid.
Last edited February 12, 2016 9:43 pm

Rolls

Athletics, if needed. - (1d20+3)

(9) + 3 = 12

Feb 12, 2016 9:44 pm
As Mai'ngor steps into the room the light from his blade chases away the darkness. While the room is still dusty and old, it no longer appears menacing as it did just a moment ago.
Feb 12, 2016 10:06 pm
Having collected reasonable amount of gold, Soliin climbs the ladder and follows Mai'ngor, sneaking up behind him in case something is woken.

Rolls

Stealth - (1d20+7)

(2) + 7 = 9

Feb 12, 2016 10:15 pm
I secure everything as best I can, then follow a few feet behind Soliin.
Feb 12, 2016 11:10 pm
OOC:
Is Mai'ngor able to budge the sarcophagus lid? If not then maybe he and Elfog together? I'm taking the Help action to grant Elfog advantage if he's going for it.
Feb 13, 2016 2:53 am
Hunter's eyes flit over the clay jars, and she tries to think of what purpose they would serve in a tomb. Perhaps cremated remains? But with obvious sarcophagi, why the difference in burial?
OOC:
Not sure which would be applicable, so I rolled both History and Religion.

Rolls

Religion - (1d20+1)

(12) + 1 = 13

History - (1d20+3)

(6) + 3 = 9

Feb 13, 2016 2:55 am
With a little teat of the lid you are able to determine that it would be movable without help.

Hunter recalls stories of people having their organs removed and stored in jars along with their remains. But those are just stories. Or are they?
Feb 13, 2016 3:06 am
Elfog, thinking he and Hunter were inspecting the door in order to make sure no one could get in, lets out a sigh when she opens the door. Looking over to Eldeth he asks (in dwarvish), "You wanting to wait for these fools or should we grab the Drow and work on getting the hell out of here?"
Feb 13, 2016 3:11 am
Elden shrugs and responds in Dwarvish, "They're reckless fer sure, but i still think that we got the best chance if we stick together."
Feb 16, 2016 12:00 am
"Are we done here? I've grabbed everything I can carry."
Feb 16, 2016 12:05 am
Elfog gives Eldeth a disappointed grunt before conceding, "Aye! I guess you're right. The more of us the better, but if we don't get a move on soon I'm going to have to start with my own method of persuasion to get 'em moving!"
Feb 16, 2016 3:50 am
Hunter rubs her eyes and leans against the wall. How she'd love a fire right about now to warm her bones, and settle for a nap.
Feb 16, 2016 8:19 am
Mai'ngor gives the sarcophagus lid another push. Then, open or not, he starts looking inside jars.

Once a chieftain, then a prisoner, now a grave robber. How the mighty have fallen! If not for Sinag I would think the gods had forsaken me!

Rolls

Opening the sarcophagus - (1d20+3)

(18) + 3 = 21

Feb 16, 2016 1:40 pm
The sarcophagus lid opens, apparently lighter than it appeared. Inside is a very lifelike statue of the same woman you saw in the sculpture upstairs. If it were't for the light of Sinag you would be sure this was a real body.

As you look inside of the jars you see what appear to be human organs.
Feb 16, 2016 3:04 pm
"Mummification. It is our practice to keep the body whole, but I have heard other cultures separate the vitals from the body like this."
OOC:
If nothing else untoward or interesting happens or is found Mai'ngor will rejoin the others to get some rest. Long rest?
Feb 18, 2016 2:38 am
Hunter nods, inwardly confirming her observations with the tikbalang's words. "Don't suppose anyone's got a fire in their pocket?" she asks, blissfully optimistic but secretly bracing for disappointment.
Feb 18, 2016 3:44 am
Soliin looks around the area for wood or something that could be burned for a fire.
Feb 18, 2016 5:18 am
"A fire? No, I do not have any magical fire that I keep in my pockets. Why?" I look for any torches in the vicinity, but don't expect to find any.

Rolls

Perception - (1d20+2)

(16) + 2 = 18

Feb 18, 2016 5:29 am
Hunter waves her hand dismissively. "Wishful thinking," she says. "I suppose I should be used to not having a bit of warmth by now, given this... extended vacation." The half-elf looks for as comfortable a spot as can be found in this crypt, and tries to make the most of the opportunity for a long rest.
Feb 19, 2016 5:30 pm
Xeliss is not able to find anything to start a fire with as everything here is stone. It's a bit chill in the crypt, but it's bearable. The "night" passes by uneventfully and you all wake up refreshed in the morning.
Feb 19, 2016 5:40 pm
As the others wake they find Mai'ngor pacing about slowly, eyes boring into each one in turn. "Before I led us on this detour the drow was guiding us to Neverlight Grove. Shall we continue?"

The tikbalang eyes Soliin and Xeliss' packs, heavy with treasure. "If you can move at all, that is."
Feb 19, 2016 10:48 pm
Hunter nods. "I am eager to get Stool home," she says. "At the very least, one of us will be reunited with family."
Feb 21, 2016 8:09 pm
You leave the tomb on the 6th day and your way is clear for the next few days. On the seventh day Sarith calls the party to a halt. He slinks back to the party, indicating that all of you should be quiet.

"Do not make a sound. It seems that my brothers have caught up to us, and they have Ilvara with them," Sarith says to you.

You are in a large open chamber, having just exited a 10 foot wide passageway. Now that you're listening the way seems eerily quiet, even for the Underdark. The rest of the party seems to be listening for something but only Sarith seems to be able to hear it.
Feb 21, 2016 8:12 pm
"I'm going to take a look. All of you should stay here and wait for me," Sarith says before stalking off down the passageway.
Feb 21, 2016 8:14 pm
OOC:
I assume I use perception to listen?
Soliin leans in and listens closely as Sarith walks away.

Rolls

Listening - (1d20+4)

(1) + 4 = 5

Feb 21, 2016 8:27 pm
"This may be the moment that drow betrays us!" Mai'ngor hisses. The tikbalang tenses up, hand on Sinag's hilt, but does not yet summon the blade. He actually relishes the thought of what a rude surprise Sinag's blade would be for their pursuers.

Rolls

Stealth - (1d20+3)

(16) + 3 = 19

Perception - (1d20+3)

(12) + 3 = 15

Feb 21, 2016 8:32 pm
"What's he up to..." mumbles to himself as he reaches for the hilt of his sword.

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Feb 22, 2016 12:31 pm
I find a rocky alcove and hide/wait to see what happens next.
Feb 22, 2016 3:35 pm
Hunter pulls out her wire and holds it to her ear and mouth. "What do you see, Sarith?" she says in a whisper, using Message to convey the secret communication.
Feb 22, 2016 3:41 pm
It's all silent for a moment when suddenly you hear an explosion and see Sarith come into view moments later, cloak trailing smoke, "They have a wizard, flee!" he says as he runs by without stopping.

Shuushar and Jimjar follow close behind Sarith. Eldeth draws her sword and steps to the side of the passage, "Run away, I will take the rear to cover your retreat," she says with a significant look at Elfog.

Naatkinson sent a note to szemely
Feb 22, 2016 6:26 pm
"Let them come. Conceal yourselves, and we will catch them unawares. Slay the priestesses and the wizard first. Do not waste your energy on the warriors."
OOC:
-Mai'ngor is hiding. Stealth roll is above.
-Readying an action to enter War Dance when either the wizard or the priestess is within 35 feet of me.
.
Last edited February 22, 2016 6:27 pm
Feb 22, 2016 11:22 pm
"Not likely we'd outrun, even at our fastest, and I ain't dying with me back to the enemy." Elfog responds to Eldeth. "We do our best to hide and when horseman over there strikes, we back him up!"

He gives a nod to Mai'ngor and then does his best to hide.
OOC:
Soon as Mai'ngor makes his move (assuming we're not all dead by then) Elfog will enter a rage and join in the attack.

Rolls

Stealth - (1d20+2)

(13) + 2 = 15

Feb 23, 2016 12:38 am
Soliin, trusting Mai'ngor, nods wordlessly, slipping into the background.

Rolls

Sneak - (1d20+7)

(14) + 7 = 21

Feb 23, 2016 5:52 pm
Stool, find somewhere to hide, thinks Hunter as she sees most of the party prepare a stand. She herself tries to find a stalagmite to use as cover and still provide view of the oncoming drow, mentally preparing herself for spellcasting.
Feb 23, 2016 6:23 pm
You all find a place to hide just in time and you see a couple of drow scouts come out of the corridor and into the chamber. You can see that Asha and Ilvara, the priestesses, are with them as well as Jorlan, the blademaster, and an robed drow that you don't know, probably the mage Sarith mentioned.

Sarith, Jimjar, and Shuushar are running away. Stool has hidden in a small alcove around the corner and Eldeth is standing with you against the drow.

http://s19.postimg.org/4wgsxmjgz/Screenshot_2016_02_23_13_17_55.png
OOC:
For hiding so well, I will grant the PCs the first round!
Feb 23, 2016 7:22 pm
Mai'ngor bursts out of his hiding place and rushes Ilvara, raining hoof strikes down on her. As the tikbalang leaps, Sinag's shining blade leaps forth and bathes them both in blinding sunlight.
OOC:
-Bonus action: summon Sinag. The sword emits bright sunlight in a 15-foot radius and dim sunlight for an additional 15 feet.
-Move to engage Ilvara.
-Action: Trampling Charge. If the initial Hooves attack hits, Ilvara must make DC 11 Str save or is knocked prone).
OOC:
EDIT:
-Oh man, Inspiration did me no good that time! :-P
-Action Surge to Shove Ilvara prone.
Last edited February 24, 2016 1:42 pm

Rolls

Trampling Charge (spending 1 Inspiration) - (1d20+1, 1d20+1)

1d20+1 : (5) + 1 = 6

1d20+1 : (5) + 1 = 6

Shove Ilvara prone (Athletics) - (1d20+3)

(14) + 3 = 17

Feb 23, 2016 7:43 pm
Hunter stares at Drow3 and mumbles an incantation to place a Crown of Madness upon his head. Her thoughts attempt to convey a traitorous bent against the wizard in front of him.
OOC:
If D3 fails his Wisdom save vs DC 12, I'd like him to attack the wizard.

Crown of Madness
2nd-level enchantment
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

Rolls

Wild Magic Surge - (1d20)

(18) = 18

Feb 23, 2016 7:50 pm
Drow 3 looks around for a moment but then his face takes on a blank expression as the spell takes hold and a jagged crown forms on his head.
OOC:
Wow! Really good luck for Hunter! He will start a shitstorm on his next turn

Rolls

D3 Wis Save (Advantage with Fey Ancestry) - (1d20, 1d20)

1d20 : (11) = 11

1d20 : (6) = 6

Feb 23, 2016 8:05 pm
Soliin sneaks in the wake of the chaos Mai'gnor created with his attack, moving in to strike at the priestess.
OOC:
I'm assuming we're getting surprise actions? Also, donno the stats of the shortsword Mai'gnor gave Soliin, so I'll just do a normal attack?

Rolls

Sneak attack - (1d20+7)

(14) + 7 = 21

Damage - (1d6+5, 2d6)

1d6+5 : (4) + 5 = 9

2d6 : (14) = 5

Feb 23, 2016 8:11 pm
Soliin follows closely behind Mai'ngor and launches an attack with his new shortsword. He utilizes the distraction caused by the Tikbalang wonderfully and scores a wicked hit on her back.
OOC:
Ilvara: 14 damage
Asha:
Wizard:
D1:
D2:
D3: (Crown of Madness)
Jorlan:
Feb 23, 2016 10:59 pm
"The Wizard is mine!" Elfog roars in Dwarvish as he charges out of his hiding space. Shield on his left arm (AC 17) and short sword in his right he attempts to impale the Drow Wizard in the gut.
OOC:
RAGE as a bonus action.
EDIT: I'm inspirationing that attack roll.
Last edited February 23, 2016 11:00 pm

Rolls

Short Sword Attack, Damage - (1d20+6, 1d6+6)

1d20+6 : (4) + 6 = 10

1d6+6 : (1) + 6 = 7

Inspiration Attack Roll - (1d20+6)

(13) + 6 = 19

Feb 24, 2016 1:47 pm
After Mai'ngor's failed attack with his hooves he attempts to trip Ilvara, but she manages to turn out of his path just in time and stay on her feet.

Elfog takes the wizard totally by surprise and hits him solidly in the side (7 damage).

Eldeth follows right behind her dwarven companion in his attack on the wizard. She swings twice at her opponent but he is knocked out of her path by Elfog, foiling her attacks.

You can also see Jimjar turn back now that he's seen that you aren't following. He rushes toward where Hunter is hiding, planning to strike when he sees an opening.

http://s19.postimg.org/llem6311v/IMG_000000_000000.jpg
OOC:

Ilvara: 14 damage
Wizard: 7 damage
D3: Crown of Madness

Just waiting for Xeliss' action now before the surprise round is over

Rolls

Ilvara Acrobatics to avoid shove - (1d20+2)

(19) + 2 = 21

Eldeth attack on the Wizard - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (6) + 2 = 8

1d20+4 : (3) + 4 = 7

1d6+2 : (1) + 2 = 3

Jimjar stealth - (1d20+4)

(8) + 4 = 12

Feb 26, 2016 5:03 pm
I peek out of my hiding spot, sending a cloud of poison towards the first non-friendly creature I see.

Rolls

Poison Damage if failing CON save - (1d12)

(7) = 7

Feb 29, 2016 3:20 pm
D1 coughs and gags as Xeliss sprays poison gas at him. (7 damage)

The drow are thrown off balance as they are bathed in the bright sunlight of Sinag and swing with much less precision than they normally would.

D1 rushes at the little gnome that dared to attack him and takes a swing at her with his sword. Despite the glare he manages to score a solid hit (8 damage).

D2 steps up next to Mai'ngor and attacks him, looking to defend Ilvara. His swing is easily deflected by the skillful tikbalang.

D3, under the control of Hunter, steps up and takes an unexpected swing at the wizard. He scores a solid hit on the wizard (8 damage).

Asha calls out to Lolth for aid and swings her mace, glowing with golden light, at the powerful Tikbalang. The light proves too much and she misses her target.

Ilvara lashes out twice with her scourge at the halfling who dared to so injure her. Her attacks have no effect as the halfling ducks and rolls away before springing lightly back to his feet in a ready position.

Jorlan sees D3 turn traitor and lashes out at him, striking him solidly in the back and ending his miserable existence.

Being overwhelmed the Wizard casts a quick spell and disappears. From the tunnel he just exited he launches firebolt at the raging dwarf. He shot goes wide, flying off into the darkness before winking out of existence 100 feet down the corridor.

http://s19.postimg.org/ad8p71443/IMG_000000_000000.jpg
OOC:
Ilvara (Slightly injured): 14 damage
Wizard (Injured): 15 damage
D1 (Badly Wounded): 7 damage
D3: Dead

PLAYER TURN

Rolls

D1 Con save - (1d20)

(6) = 6

D1 attack on Xeliss (disadvantage) - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d20+4 : (20) + 4 = 24

1d6+2 : (3) + 2 = 5

D2 attack on Mai'ngor (disadvantage) - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d20+4 : (13) + 4 = 17

1d6+2 : (1) + 2 = 3

D3 attack on Wizard (disadvantage) - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d20+4 : (13) + 4 = 17

1d6+2 : (6) + 2 = 8

Asha attack on Mai'ngor (3d6 radiant) (disadvantage) - (1d20+2, 1d20+2, 1d6, 3d6)

1d20+2 : (16) + 2 = 18

1d20+2 : (5) + 2 = 7

1d6 : (2) = 2

3d6 : (414) = 9

Ilvara attack 1 on Soliin (disadvantage) (5d6 poison) - (1d20+5, 1d20+5, 1d6+2, 5d6)

1d20+5 : (2) + 5 = 7

1d20+5 : (17) + 5 = 22

1d6+2 : (5) + 2 = 7

5d6 : (66625) = 25

Ilvara attack 2 on Soliin (disadvantage) (5d6 poison) - (1d20+5, 1d20+5, 1d6+2, 5d6)

1d20+5 : (3) + 5 = 8

1d20+5 : (13) + 5 = 18

1d6+2 : (1) + 2 = 3

5d6 : (23424) = 15

Jorlan attack 1 on D3 (3d6 poison) (disadvantage) - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (10) + 7 = 17

1d20+7 : (14) + 7 = 21

1d6+4 : (2) + 4 = 6

3d6 : (222) = 6

Jorlan attack 2 on D3 (3d6 poison) (disadvantage) - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (3) + 7 = 10

1d20+7 : (10) + 7 = 17

1d6+4 : (3) + 4 = 7

3d6 : (463) = 13

Wizard Firebolt on Elfog (disadvantage) - (1d20+6, 1d20+6, 2d10)

1d20+6 : (9) + 6 = 15

1d20+6 : (2) + 6 = 8

2d10 : (13) = 4

Crit damage on Xeliss - (1d6)

(3) = 3

Feb 29, 2016 4:10 pm
Mai'ngor, fully in the grip of battle frenzy, goes into his War Dance. The tikbalang brings Sinag around in a blinding arc towards Ilvara's side.
Last edited February 29, 2016 5:25 pm

Rolls

Attack, radiant damage (including War Dance bonus) - (1d20+7, 1d8+7)

1d20+7 : (17) + 7 = 24

1d8+7 : (3) + 7 = 10

Feb 29, 2016 4:27 pm
Hunter tracks the wizard's attack back to its source, and attempts to remove him from the battle. She flicks her hand as though she's throwing a knife, and launches four Magic Missiles at the mage.

Rolls

Magic Missile (lvl 2) vs Wizard - (4d4+4)

(1414) + 4 = 14

Wild Magic Surge - (1d20)

(12) = 12

Feb 29, 2016 5:22 pm
Mai'ngor's attack catches Ilvara in the thigh (10 damage). She grimaces in pain but maintains her ready stance.

Hunter's missiles slam into the wizard in quick succession (14 damage) and he grunts in pain as each missile connects.

"Get the wizard," Eldeth shouts to Elfog as she moves to engage Ilvara, slashing powerfully at her flank. Her first attack finds its mark (8 damage), but her second attack is foiled as Ilvara becomes aware of the danger.

Jimjar takes his chance, even in the uncomfortably bright light, and climbs over the barrier between him and Asha. He lands lightly behind her and takes a couple of stabs at her back. His blade digs in deeply and she growls in pain and he draws back and hits her hard again (18 damage).

Rolls

Jimjar attacks on Asha - (1d20+4, 1d6+2, 1d20+4, 1d6+2, 2d6)

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

1d20+4 : (16) + 4 = 20

1d6+2 : (1) + 2 = 3

2d6 : (44) = 8

Eldeth attacks on Ilvara - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (6) + 2 = 8

1d20+4 : (4) + 4 = 8

1d6+2 : (6) + 2 = 8

Feb 29, 2016 6:26 pm
Soliin uses his allies distractions to land another solid hit on the priestess.

Rolls

Sneak attack - (1d20+7, 1d6+5, 2d6)

1d20+7 : (13) + 7 = 20

1d6+5 : (1) + 5 = 6

2d6 : (54) = 9

Feb 29, 2016 11:57 pm
"On it!" Elfog yells as he rushes off towards the Wizard's position. Charging in without regard to his own safety he slashes madly at the spell caster, hoping to end him once and for all.
OOC:
It's unclear to me if the Wizard is still invisible. Elfog is Raging and making a Reckless attack. He'll get an advantage to his attack (which would be canceled if spell-boy is still invisible).

Bah!

Any attack against Elfog is at an advantage until his next turn.
Last edited February 29, 2016 11:58 pm

Rolls

Attack Roll, Damage - (1d20+6, 1d6+6)

1d20+6 : (5) + 6 = 11

1d6+6 : (1) + 6 = 7

Attack Roll (Advantage if Wizard if visible) - (1d20+6)

(10) + 6 = 16

Mar 1, 2016 3:09 pm
Soliin manages to score another solid hit on Ilvara (15 damage).

Elfog chases the wizard down and lands a blow on the wizard's arm (7 damage), which falls limp at his side, obviously broken.
OOC:
Wizard is still visible, he actually used Misty Step to get out of the fray originally. Sorry for the unclear description!

Xeliss still has a turn before the enemy can go :)
Mar 3, 2016 1:12 pm
I meld into the form of a bear, roaring and slashing at the one who attacked me.

Rolls

Attack! Bite - (1d20+5, 1d8+4)

1d20+5 : (7) + 5 = 12

1d8+4 : (2) + 4 = 6

Attack! Claws - (1d20+5, 2d6+4)

1d20+5 : (18) + 5 = 23

2d6+4 : (64) + 4 = 14

Mar 3, 2016 2:51 pm
The drow's eyes widen in horror as his dainty opponent is replace by a ferocious bear. His shock doesn't last long as the bear removes his face with her massive claws (14 damage)

D2 keeps up his attacks on Mai'ngor, still mostly blinded from the light. He scores a minor hit on the tikbalang (4 damage)

Asha turns to face her newest threat and lashes out with her mace at Jimjar, golden light once again radiating from the weapon. Still weakened by his powerful strike she misses terribly.

Jorlan steps forward and slashes at Eldeth, hoping to kill her before they can overwhelm Ilvara. He scores a solid blow in the dwarf's side (17 damage), just below the ribs and she stumbles and falls to the ground.

Ilvara radiates radiant energy, and as you watch you can see her companions' wounds healing before your eyes.

The wizard before Elfog holds out a hand toward the pesky dwarf and seven glowing bolts of energy fly from his hand and slam into the deadly dwarf. (25 damage)

Jimjar retaliates at the vicious Asha, scoring another sold hit on her (16 damage)

http://s19.postimg.org/t6y82k6c3/IMG_000000_000000.jpg
OOC:
Ilvara (Wounded): 34 damage
Asha (Badly Wounded): 21 damage
Wizard (Badly Wounded): 23 damage
D1: Dead
D2: 0 damage
D3: Dead
Jorlan: 0 damage

Eldeth: 0/16
Jimjar: 27/27

Player Turn!

Rolls

D2 attack on Mai'ngor - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d20+4 : (14) + 4 = 18

1d6+2 : (2) + 2 = 4

Asha attack on Jimjar - (1d20+2, 1d20+2, 1d6, 3d6)

1d20+2 : (11) + 2 = 13

1d20+2 : (7) + 2 = 9

1d6 : (5) = 5

3d6 : (454) = 13

Jorlan attack 1 on Eldeth - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (4) + 7 = 11

1d20+7 : (13) + 7 = 20

1d6+4 : (1) + 4 = 5

3d6 : (665) = 17

Jorlan attack 2 on Eldeth - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (8) + 7 = 15

1d20+7 : (18) + 7 = 25

1d6+4 : (2) + 4 = 6

3d6 : (542) = 11

Ilvara mass cure wounds - (3d8+3)

(613) + 3 = 13

Wizard Magic Missile w/ 5th level slot - (7d4+7)

(1331442) + 7 = 25

Jimjar attacks on Asha - (1d20+4, 1d6+2, 1d20+4, 1d6+2, 2d6)

1d20+4 : (16) + 4 = 20

1d6+2 : (3) + 2 = 5

1d20+4 : (4) + 4 = 8

1d6+2 : (6) + 2 = 8

2d6 : (65) = 11

Secret Roll

Mar 3, 2016 6:00 pm
Soliin cringes at the sight of the whip. He's been on the receiving end before. How in the Abyss did she expect me to be a lamp...? He thinks as he comes back to his senses. He jumps up and swings his sword down at the vile weapon.

Rolls

Disarm - (1d20+7)

(12) + 7 = 19

Mar 3, 2016 6:03 pm
Ilvara notices Soliin's aim slightly too late and her weapon is knocked from her grasp and skids across the cavern floor, far out of her reach.

Rolls

Ilvara Acrobatics check to maintain grip - (1d20+2)

(5) + 2 = 7

Mar 3, 2016 7:22 pm
Mai'ngor holds nothing back. He wants to end Ilvara NOW! He is a blur of swishing blades as his War Dance intensifies. As Soliin disarms the priestess the tikbalang kicks the whip as far away from her as he can. In a heartbeat he swings Sinag in a blinding upward arc, raking it across her chest, and in the same motion he punches Shoor Vandree's shortsword into her belly.
Last edited March 3, 2016 8:07 pm

Rolls

Sinag attack, radiant damage (including War Dance bonus) - (1d20+7, 1d8+7)

1d20+7 : (9) + 7 = 16

1d8+7 : (6) + 7 = 13

Shortsword, piercing damage (including War Dance bonus) - (1d20+5, 1d8+5)

1d20+5 : (20) + 5 = 25

1d8+5 : (1) + 5 = 6

Piercing damage (including crit die and War Dance bonus) - (2d6+5)

(41) + 5 = 10

Sinag attack #2, radiant damage (including War Dance bonus) - (1d20+7, 1d8+7)

1d20+7 : (20) + 7 = 27

1d8+7 : (1) + 7 = 8

crit damage - (1d8)

(4) = 4

Mar 3, 2016 8:05 pm
Hunter keeps her focus on the wizard. Witnessing the powerful barrage of missiles, she begins to question their decision to stand and fight against such powerful foes. Hunter steels her resolve and again attacks the drow mage, assisting Elfog with her own magical attack.

Rolls

Magic Missile (1st) vs Wizard - (3d4+3)

(344) + 3 = 14

Wild Magic Surge - (1d20)

(12) = 12

Mar 3, 2016 8:33 pm
Mai'ngor shows his skill with the blade as he works his blades past Ilvara's frantic ducking and dodging, scorwing a couple solid hits (23 damage)

Hunter's continued magical barrage is defeated as the wizard raises a hand and the magical missiles strike an invisible shield.
OOC:

Ilvara (Badly Wounded): 57 damage
Asha (Badly Wounded): 21 damage
Wizard (Wounded): 23 damage
D1: Dead
D2: 0 damage
D3: Dead
Jorlan: 0 damage

Eldeth: 0/16
Jimjar: 27/27

Elfog and Xeliss still have a turn left before the drow take their turn
Mar 3, 2016 10:56 pm
A stream of dwarven curse words leave Elfog's mouth as he cringes in pain from the wizard's attack. "YOUR DEAD, DROW!!" he screams as he lets loose with everything he has.
OOC:
Was hoping to get in a Frenzy attack, but it looks like I need to Frenzy when I go into my rage. Oh well, if Elfog survives, he'll do better next time. :-)

Rolls

Attack Roll (with Reckless Attack Avantage) / Damage - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (14) + 6 = 20

1d20+6 : (4) + 6 = 10

1d6+6 : (3) + 6 = 9

Mar 4, 2016 4:37 am
Elfog's rage proves stronger than the wizard's magic as his blow slips through the magical defenses, scoring a solid hit on the drow (9 damage).
Mar 4, 2016 5:44 am
I grab the remaining drow and attempt to hold it still, bear-hug style.

Rolls

Bear Hug! - (1d20+5)

(17) + 5 = 22

Mar 4, 2016 5:46 am
Xeliss the bear manages to grab D2 and hold him still, he is now grappled.
Mar 4, 2016 5:52 am
D2 is restrained by the massive bear behind him and can't move.

Asha swings once again at Jimjar, hoping strongly that she will be able to land a solid blow this time. She manages to hit Jimjar (17 damage), but in the shining light her aim is off and he manages to avoid a killing blow.

Jorlan, with Eldeth fallen, turns his attention to Soliin, stepping forward and launching a flurry of blows at him. Still blinded he is unable to land a low on the small and quick halfling.

The wizard, seeing that he's in a bad spot fades to invisibility and is gone.

Ilvara calls upon Lolth, "Please, mighty queen of spiders, aid your most humble servant!"

Several moments pass and you can see Ilvara's expression turn into one of hopelessness. It appears that her prayers were not answered the way she was hoping.

http://s19.postimg.org/6mgmogykz/Screenshot_2016_03_04_00_56_25.png
OOC:
Ilvara: 157 damage (Disarmed)
Asha: 21 damage
Wizard: 32 damage (disappeared)
D1: Dead
D2: 13/13 (Grappled)
D3: Dead
Jorlan: Unharmed

Eldeth: 0/16
Jimjar: 10/27


Player Turn

Rolls

Asha attack on Jimjar - (1d20+2, 1d20+2, 1d6, 5d6)

1d20+2 : (17) + 2 = 19

1d20+2 : (17) + 2 = 19

1d6 : (5) = 5

5d6 : (14124) = 12

Jorlan attack 1 on Soliin - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (6) + 7 = 13

1d20+7 : (15) + 7 = 22

1d6+4 : (4) + 4 = 8

3d6 : (643) = 13

Jorland attack 2 on Soliin - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (7) + 7 = 14

1d20+7 : (5) + 7 = 12

1d6+4 : (3) + 4 = 7

3d6 : (232) = 7

Ilvara's Plea - (1d100)

(47) = 47

Secret Roll

Mar 4, 2016 7:18 am
Mai'ngor, eyes wide, nostrils flared and lips flecked with foam, calls to his gods as well.

Apo'Angin, god of wind, make swift my blades.
Apo'Init, god of the sun, may Sinag strike true.
Apo'Laki, god of war, make me your instrument of vengeance!


He leaps into the air and strikes from on high, blades stabbing downward in a crossed double thrust, seeking Ilvara's heart.
Last edited March 4, 2016 7:18 am

Rolls

Sinag attack, radiant damage (including War Dance bonus) - (1d20+7, 1d8+7)

1d20+7 : (5) + 7 = 12

1d8+7 : (5) + 7 = 12

Shortsword, piercing damage (including War Dance bonus) - (1d20+5, 1d6+5)

1d20+5 : (10) + 5 = 15

1d6+5 : (2) + 5 = 7

Mar 4, 2016 4:32 pm
Her target gone and herself lacking any means to see invisible creatures, Hunter turns her attention to the priestesses. She launches her Magic Missiles at Asha, hoping to assist the deep gnome.

Rolls

Magic Missile vs Asha - (3d4+3)

(113) + 3 = 8

Mar 4, 2016 4:43 pm
Mai'ngor's attacks are skillful and precise, but he doesn't manage to land a hit on the agile priestess.

Hunter's magic missiles slam into Asha simultaneously (8 damage), dropping her to the ground.
Mar 4, 2016 4:48 pm
Her weapon down, Soliin resumes his attack to take the priestess down.

Rolls

Sneak attack - (1d20+7, 1d6+5, 2d6)

1d20+7 : (18) + 7 = 25

1d6+5 : (6) + 5 = 11

2d6 : (62) = 8

Mar 4, 2016 4:52 pm
Soliin finally manages to find a good opening and he can feel his blade slip right into the priestess' heart (19 damage). She gasps once and wears a look of pure shock and she slumps to the floor and dies.
Mar 4, 2016 10:49 pm
With the cowardly Drow wizard having fled Elfog turns to find another dark elf to beat on. "Halfing's got your attention, eh? Too bad for you!" he growls as he sees Jorlan taking a few swings in Soliin's direction. As he starts his charge towards his new target he catches a glimpse of Eldeth lying unconscious on the ground. "Damned Drow!!!"
OOC:
Yet another reckless attack coming....
EDIT: Using inspiration for another attack roll.
Last edited March 4, 2016 10:50 pm

Rolls

Attack Roll (with Reckless Attack Avantage) / Damage - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (7) + 6 = 13

1d6+6 : (4) + 6 = 10

Inspiration Attack Roll - (1d20+6)

(16) + 6 = 22

Mar 4, 2016 10:56 pm
Elfog gets the drop on Jorlan, scoring a vicious hit on the drow's back (10 damage).
OOC:
Xeliss still has a turn
Mar 4, 2016 10:58 pm
Jimjar follows Elfog's lead and sneaks up behind Jorlan, managing a glancing blow (5 damage).

Rolls

Jimjar attacks on Jorlan - (1d20+4, 1d6+2, 1d20+4, 1d6+2, 2d6)

1d20+4 : (19) + 4 = 23

1d6+2 : (1) + 2 = 3

1d20+4 : (11) + 4 = 15

1d6+2 : (5) + 2 = 7

2d6 : (11) = 2

Mar 7, 2016 7:55 pm
Xeliss, still in bear form, holds D2 tight and won't let go.

Jorlan disengages and leaps away from your group, and once at a safe distance raises his hands in surrender, "I am bested, Ilvara is dead and you have won."
OOC:
Everyone gains 1550(!) exp from this encounter

Rolls

Secret Roll

Secret Roll

Mar 7, 2016 8:19 pm
"Tell your wizard to show himself," says Hunter as she steps forward. She extends her palm out as though grasping at thin air, and a Mage Hand appears to retrieve Ilvara's disarmed weapon; not to claim it for herself, but to prevent any sneaky-types from using it against the party.
Mar 7, 2016 8:33 pm
Following Hunter's lead, Mai'ngor strides forward and takes all all of Jorlan's weapons. The tikbalang is almost disappointed at this surrender. He relishes the thought of crossing swords with the drow swordmaster. Mai'ngor studies Jorlan's weapons. Are they perhaps magical, much like Shoor's? If this surrender is a ruse he may still have his chance at fighting the drow warrior.
Last edited March 7, 2016 8:34 pm
Mar 7, 2016 8:35 pm
Jorlan smirks, "You haven't dealt with many drow, have you? I'm sure that Izrick is far gone already, back to Menzoberranzan, he says, and you see Sarith, who is on his way back to the group nod his agreement. Jorlan sizes up the Tikbalang as he takes his weapons away, and you can see his muscles twitch as if he wants to lunge at him but barely manages to hold himself back.
Mar 7, 2016 8:44 pm
Mai'ngor gets a mad gleam in his eye. "You want these back? Come and get them."
Mar 7, 2016 8:45 pm
Jorlan smiles, "Give me my weapons, and let's have a trial by combat. I win and your friends have to let me go free," he suggests, obviously not fearing the tikbalang.
Mar 7, 2016 8:56 pm
Hunter rolls her eyes at the interplay. While the two males exchange pleasantries, she looks to see if anything can be salvaged from the fallen priestesses and warriors.

An imaginary candle flame flickers to life above Hunter's head, and she quickly discards her current task to check on the fallen Eldeth. She tries to stabilize the dwarf if she can.
Last edited March 7, 2016 9:03 pm

Rolls

Medicine - (1d20+1)

(11) + 1 = 12

Mar 7, 2016 9:02 pm
"How about no weapons?" Mai'ngor waves Sinag's bright blade in front of the drow's face. "It wouldn't do to have you say you lost because of an unfair advantage."
Mar 7, 2016 9:02 pm
Among the corpses Hunter finds:

4 hand crossbows
36 bolts
5 short swords (including Jorlan's)
1 mace
4 chain shirts
1 studded leather
1 scale armor (Very fine make, possibly magical)
100 gp on Ilvara
50 gp on Jorlan
50 gp on Asha
24 gp, 27 sp, and 34 cp on the soldiers
Mar 7, 2016 9:03 pm
Jorlan winces back from the bright light, "There are plenty of standard weapons we could use here."
Mar 7, 2016 9:04 pm
An imaginary candle flame flickers to life above Hunter's head, and she quickly discards her current task to check on the fallen Eldeth. She tries to stabilize the dwarf if she can.
OOC:
Reposting here to accommodate event flow.

Rolls

Medicine - (1d20+1)

(17) + 1 = 18

Mar 7, 2016 9:09 pm
Hunter bends down to check on Eldeth and sees her draw her last breath. The valiant dwarf died fighting a powerful, and evil, foe and you can see a slight smile on her face.
Mar 7, 2016 9:16 pm
"Bah! You talk too much, drow!" Mai'ngor lays a backhanded slap across Jorlan's scarred face, then pushes him onto his knees and lays Sinag's blade across the back of his neck. "I'll not waste any more time on your yammering." The tikbalang turns to the others, "Shall I slay him or will someone else do it? I'll not have this one running back to Menzoberranzan and coming after us with a hunting party."
Mar 7, 2016 9:19 pm
Jorlan accepts the stinging slap and shove to his knees, smiling maniacally as the blade is laid against the back of his neck.

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Mar 7, 2016 9:37 pm
Soliin goes around grabbing the various discarded weapons, to move them as far from the drow as possible, grabbing Ilvara's whip as well. "Can we have them pretend to be furniture? I'd like that..."

All of a sudden, Soliin looks around. He finally finds what he's looking for, seeing Eldeth on the ground. He dashes over, dropping the weapons at his feet just as he does. He feels around for a pulse. Finding none, he looks down at the fallen ally, sullen for a moment, before looking up Jorlan with a code stare. He quickly grabs one of the daggers in the pile and flings it at Jorlan.
OOC:
Yes, using inspiration, because it's in character.

Rolls

Throwing dagger with inspiration - (1d20+7, 1d20+7, 1d6+5, 2d6)

1d20+7 : (8) + 7 = 15

1d20+7 : (11) + 7 = 18

1d6+5 : (1) + 5 = 6

2d6 : (45) = 9

Mar 7, 2016 9:40 pm
As Soliin nears Ilvara's whip it snaps at him, causing him to leap back out of range.

"Burn it," Sarith says from off to the side, "It was tuned to Ilvara and won't allow another wielder."
Mar 7, 2016 10:53 pm
"I'll do it!" Elfog grimly answers Mai'ngor's query. Drawing his sword as he approaches the downed Drow he pauses and looks over at Eldeth. "She was too good to die to the likes of you."
OOC:
Unless someone steps in to stop him, Elfog is going to brutally slaughter Jorlan.
Mar 7, 2016 10:56 pm
Soliin's dagger flies in and sticks hard into Jorlan's belly, doubling him over in pain. Moments later Elfog approaches and kills him.
OOC:
Feel free to describe the brutality if you wish!
Inspiration for Elfog and for Soliin
Mar 7, 2016 11:11 pm
After using the dead Drow's clothing to clean the blood from his sword, Elfog gives Soliin a nod. "Good on ya, Halfling!" he says in Soliin's native tongue before stepping away from what remains of Jorlan.

"Now to give that coward Sarith a beating!" he growls, but before he can even turn to face the coward, Elfog drops to one knee. His rage has run its course and the wounds he received from the wizard are making themselves felt.
OOC:
Elfog is at 10/35 HP
Mar 7, 2016 11:41 pm
The blood is mostly forgotten for Hunter. She stands from where Eldeth lies and leaves the armor and weapons in a pile. Ilvara's coin purse is absently slipped into her robes while the rest of the money remains on the ground.

Stool, it is safe to come out, she thinks, watching the direction the myconid was hidden.

"Sarith, your warning is appreciated," Hunter says aloud, her words sweet, "and your scouting of the approaching war party was fortunate. For those actions, you have my thanks." Her eyes narrow in the darkness as a bit of heat begins to build behind them, though her tone remains the same. "Perhaps it was folly to stand our ground, but I'm sure you now recognize how much sticking together as a group means for our collective survival, and how much we can accomplish when we do so. I hope the next time we're in a similar situation, you would find yourself contributing a bit more."
Mar 7, 2016 11:46 pm
Soliin looks over the swords Jorlan formerly held, to see if they're of better quality than his, swapping if so. Steely eyed, he walks over to Jorlan's body, searching it for anything hidden on it. Any trinkets he may have, he doesn't deserve.

"We should move; there may be more. Split the gold, take any gear you may want, and let us be gone."
Mar 8, 2016 9:58 am
Mai'ngor steps over Jorlan's corpse and starts the group off continuing on their way. He is glad Elfog and Soliin stepped in to execute Jorlan. It isn't that he doesn't have the stomach for it, it's just that he would have much preferred a fight to the death than an execution. Mai'ngor shrugs. In the end, it matters little to him. He has avenged himself on Ilvara.

As for the fallen dwarf, warriors fall in battle. And that is that.

Suddenly Mai'ngor stops short and stares at Soliin who is inspecting Jorlan's weapons. How? Mai'ngor had disarmed Jorlan just moments ago and he had not handed the swords to the halfling. The tikbalang cannot suppress a chuckle and a grin as he walks up to the halfling. "Well played, thief. I knew you had talent! So, have you found anything interesting?"
Mar 8, 2016 12:28 pm
Startled, Soliin drops Jorlan's weapons. He looks a bit shaken for the first time since their escape. "I'm... I'm not sure, you're welcome to look," he says, tossing the blades at Mai'ngor's feet.
Mar 8, 2016 12:53 pm
Mai'ngor chuckles again. "Let's look together." He holds up one of the weapons "What do you make of this?"
OOC:
What have we found? Anything look good? Do I/we need to roll anything?
Mar 8, 2016 3:19 pm
Mai'ngor and Soliin inspect the weapons but, aside from the obviously fine make they don't appear magical.

Naatkinson sent a note to Keleth
Mar 8, 2016 3:55 pm
Mai'ngor shrugs. "Keep them, if you want. Or the dwarf may want one. They may serve better than the ones we filched from the guard tower."
Mar 8, 2016 4:03 pm
"Is it safe to rest here?" asks Hunter. "Or should we move on to a better location?"
Mar 8, 2016 4:09 pm
Sarith shakes his head, "Let's move on, Fresh meat isn't oft left alone for long down here."
Mar 8, 2016 4:30 pm
Mai'ngor nods in agreement. "Lead the way, drow."
Mar 8, 2016 4:37 pm
Sarith nods and leads the way down the tunnel. Several hours later he calls for a halt, leading you to a well-hidden cavern, which appears to be naturally formed. It appears to be a relatively safe place to rest for a "night".
Mar 8, 2016 5:39 pm
Soliin stares down at the pile of weapons then at the ones on his person, his eyes lingering on the sword Mai'gnor gave him earlier. He shrugs, gathers the last of anything he feels may be useful, and moves on with the group.

Keleth sent a note to Naatkinson
Mar 8, 2016 6:01 pm
[Note to Soliin]
Naatkinson sent a note to Keleth
Mar 8, 2016 10:58 pm
Still beat up from the fight Elfog will find anyplace that appears to be safe within the cavern and start to rest.

Rolls

Perception [Find a resting place] - (1d20+4)

(19) + 4 = 23

Mar 9, 2016 2:56 pm
The night passes by uneventfully and wake up feeling more refreshed than you have in days now that your pursuers are dead.
Mar 9, 2016 4:30 pm
Soliin stirs in the morning, looking more tired than he probably should. Those who were careful on watch may have noticed he stirred a lot. For the first time since their escape, the depth of it all is hitting him. Having lost a compatriot, getting revenge on the Drow, is starting to take it's toll. He rises, packs his gear, and tried to put on a smile again. It's what the group is expecting of him.
Mar 9, 2016 4:36 pm
"How much further to the grove?" asks Hunter, referring to Stool's home.
Mar 9, 2016 4:39 pm
Sarith shrugs, "Two or three tendays at least. It's far from Velkynvelve, though we should be reaching the Darklake soon, and we'll have to find a way across the water there."
Mar 10, 2016 12:09 am
Rising to his feet with a loud groan Elfog stretches a bit to test his wounds, "Good night o' rest seems to have done the trick." Overhearing Sarith's answer to Hunter's question the dwarf remarks, "Long trip, Mushroom. The sooner we get on the move the better."
Mar 10, 2016 12:12 am
"Agreed. Let's keep moving."
Mar 10, 2016 3:24 am
Mai'ngor, among the first to wake, has been sitting cross-legged, staring absently at his meteorite fragment. Each day, the prospect of seeing the surface again - and someday, home - becomes a more likely possibility. Oh, to breathe clean, mountain air again!

As the others prepare to set out for the day Mai'ngor checks his few possessions and waits for Sarith to take the lead again.
Mar 10, 2016 6:47 am
"Didn't realize it was that far," Hunter laments, realizing the time it will take to travel to Neverlight Grove. She gathers herself and stands, adjusting her robes and using her fingers to comb out her hair. "Darklake? Isn't Sloobludop supposed to be there?" She looks to Shuushar for confirmation.
Mar 10, 2016 4:15 pm
Shuushar nods, and so does Sarith (hesitantly), Shuushar speaks, "Yes, it is but a few days away at this point, if my thoughts are correct."
Mar 10, 2016 4:22 pm
"Since we have to move across Darklake, we might as well send Shuushar home," says Hunter. "Perhaps Sloobludop has a way to cross the water?" She looks to the party for their opinions.
Mar 11, 2016 12:38 am
"At this point I don't care where we head, let's just get to moving."
Mar 11, 2016 12:58 am
Shuushar replies to Hunter's question, "My people are the best boatsmen in the whole of the Underdark, I'm sure they could get us across the lake with little trouble, though it may cost some."
Mar 11, 2016 3:33 am
Mai'ngor looks intently at Xeliss and Soliin. "I don't that will be a problem."
Mar 11, 2016 3:54 pm
"My only concern is that your people..." Hunter begins, and hesitates as she looks at Shuushar before continuing, "... aren't reputed to be as... calm... as you are, much less pacifists. I worry about how we would be received."
Mar 11, 2016 4:29 pm
The Kuo Toa nods wisely, "You are correct, they have not achieved the state of calm that I have, but so long as I am with you they should let you through with no harm."
Mar 11, 2016 4:30 pm
Jimjar leans in to speak to Mai'ngor, "Bet you 10 gold they attack us on sight..."
Mar 11, 2016 4:53 pm
Hunter sighs. "Right. Well, I'm for heading to Sloobludop. At least it's along the way."
Mar 11, 2016 5:16 pm
"Sloobludop it is then!" Elfog roars in agreement. Not that he cares where the group is going, just that he is eager to get moving.
Mar 11, 2016 5:57 pm
Sarith takes up the lead again as you make your way to Sloobludop. Two days pass by uneventfully, which Shuushar spends giving you advice on dealing with is people: "Don't make too many sudden movements. Do NOT insult the Sea Mother for any reason, Do not be alarmed by any odd displays of devotion to the Sea Mother.

On the third day Sarith and Shuushar inform you that you should be there within a couple of hours. About an hour later, as you round a bend in the tunnels you see a group of nine Kuo Toa standing in the next chamber. Seeing you they bare their weapons and charge at you.

http://s19.postimg.org/z3vpnoetv/IMG_000000_000000.jpg
OOC:
Party get's the initiative!
Mar 11, 2016 6:03 pm
"Is this an odd display of devotion?!" Hunter quips. She steps back approximately 15 feet to the cavern wall, pulling Stool next to her. Staring at K2, she whispers arcane words to enchant and beguile it into attacking its allies.
OOC:
Casting Crown of Madness on K2. Target must make a Wisdom save vs DC 12 or be charmed.
Mar 11, 2016 6:04 pm
I shift into the form of a rat and scurry along the walls, hoping to escape detection.

Rolls

Stealth - (1d20-1)

(20) - 1 = 19

Stealth (using inspiration just to be safe) - (1d20-1)

(10) - 1 = 9

Mar 11, 2016 6:06 pm
Mai'ngor is glad he didn't take Jimjar up on his bet. The tikbalang keeps his weapons sheathed but goes into a defensive stance. He's certain that attacking this welcoming party would ruin any chance of their helping the group cross the lake. At any rate, if it should come to blows, his hooves would serve. "What do you advise now?" Mai'ngor yells at Shuushar.
OOC:
Taking the Dodge action.
Mar 11, 2016 6:27 pm
Soliin quickly drops into a crevasse along the wall, drawing his sword, just in case.

Rolls

Stealth - (1d20+7)

(11) + 7 = 18

Mar 11, 2016 6:33 pm
Not one to wait around while being charged Elfog lets out a roar and enters into a rage, charging forward along the wall.
OOC:
He'll move straight ahead (25') and take a ready action. Should K1 move towards him with hostile intent Elfog will attack.

Rolls

Reaction Attack Roll, Damage - (1d20+6, 1d6+6)

1d20+6 : (9) + 6 = 15

1d6+6 : (3) + 6 = 9

Mar 11, 2016 7:08 pm
"Fight for your lives!" Shuushar responds to Mai'ngor's question

Stool and Shuushar shuffle back behind Hunter as she falls back and casts her spell, which does not take hold.

None of the Kuo Toa notice Xeliss transform and move away. Likewise, none of them see Soliin's stealthy approach.

K1, and K4 approach Elfog and stab out with their spears. They score a couple of minor hits (3 damage and 6 damage). At the same time Elfog strikes, scoring a solid hit on K1 (9 damage).

K7 throws a spear at Elfog which goes far wide of the mark.

KM1 bites and claws at Sarith furiously, scoring a vicious hit with a claw (11 damage)

He launches a counterattack, scoring a slight hit (3 damage).

K2 and K3 launch themselves at Jimjar, scoring some minor hits (4 and 3 damage).

Jimjar lashes out at K3 with his shortsword, hitting a couple of time and drawing blood with each skilled strike (3 and 5 damage).

KM1 shouts out to the others, speaking in Undercommon, a language most of you don't speak.

Naatkinson sent a note to Moofsalot
It doesn't seem like these Kuo Toa are going for the kill here. It appears that they're trying to simply capture you.

http://s19.postimg.org/40qw00wer/IMG_000000_000000.jpg
OOC:
Jimjar: 7 damage
K1: 9 damage
K2: Unharmed
K3: 8 damage
K4: 18
K5: 18
K6: 18
K7: 18
K8: 18
KM1: 3 damage

Player Turn!

Rolls

K2 Wis Save - (1d20)

(17) = 17

K1 attack on Elfog - (1d20+3, 1d4+1)

1d20+3 : (18) + 3 = 21

1d4+1 : (2) + 1 = 3

K4 attack on Elfog - (1d20+3, 1d4+1)

1d20+3 : (20) + 3 = 23

1d4+1 : (3) + 1 = 4

KM1 attack on Sarith - (1d20+6, 1d4+2, 1d20+6, 2d6+2, 1d20+6, 2d6+2)

1d20+6 : (3) + 6 = 9

1d4+2 : (3) + 2 = 5

1d20+6 : (4) + 6 = 10

2d6+2 : (12) + 2 = 5

1d20+6 : (18) + 6 = 24

2d6+2 : (36) + 2 = 11

K7 spear throw on Elfog - (1d20+3, 1d6+1)

1d20+3 : (1) + 3 = 4

1d6+1 : (4) + 1 = 5

K3 attack on Jimjar - (1d20+3, 1d4+1)

1d20+3 : (18) + 3 = 21

1d4+1 : (3) + 1 = 4

K2 attack - (1d20+3, 1d4+1)

1d20+3 : (14) + 3 = 17

1d4+1 : (2) + 1 = 3

Jimjar attack on K3 - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (1) + 2 = 3

1d20+4 : (12) + 4 = 16

1d6+2 : (3) + 2 = 5

Sarith attack on KM1 - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (1) + 2 = 3

K4 crit - (1d4)

(2) = 2

Mar 11, 2016 7:17 pm
Soliin sneaks behind the furthest back enemy, and slides his sword into their back.
OOC:
I just reviewed the map and realize I doubt I could have gotten that far and attacked. I leave it to the GM of course, but given distances, if I can't get to the last guy, I'll go for someone off to the side, hopefully less noticed.
OOC:
Second crap. I misread your post. Can I change my attack to a sap? Non lethal? Still fail, but different attack?

Rolls

Sneak attack - (1d20+8, 1d6+6, 2d6)

1d20+8 : (2) + 8 = 10

1d6+6 : (2) + 6 = 8

2d6 : (52) = 7

Mar 11, 2016 7:24 pm
I continue running along the walls, staying hidden and hoping to get behind the last advancing Kuo Toa.
Mar 11, 2016 7:53 pm
"Shouldn't they be leaving us with no harm with you here?" Hunter asks Shuushar. "Having to fight for our lives doesn't exactly win us diplomatic points, does it?"

The half-elf unfolds her copper wire and hisses into it, "Mai'ngor, draw your sun sword!"
OOC:
Using action to cast Message for Mai'ngor. Hunter refrains from shouting so as not to draw attention to her group.
Mar 11, 2016 8:14 pm
Scoring a solid hit on the Kuo Toa the raging dwarf ignores the spear wounds and continues his attack, swinging recklessly at his wounded foe.
OOC:
Reckless Attack: Your first attack during your turn can be a reckless attack. Advantage to melee weapon attack rolls using Strength during this turn. Attack rolls against have an advantage until your next turn.

Rolls

Attack Roll (with Reckless Attack Avantage) / Damage - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (18) + 6 = 24

1d6+6 : (5) + 6 = 11

Mar 12, 2016 1:18 am
Heeding both Hunter and Shuushar, Mai'ngor decides he might be able to dominate the kuo-toa without killing them. He charges the kuo-toa leader, conjuring Sinag's blade as he does so. He pummels the kuo-toa with his hooves. Then, brandishing the sunblade, the tikbalang bellows, "Shuushar, tell them we come in peace, but if they continue to attack us I will burn them all with sun-fire, dry up the lake, and eat their Sea Mother for breakfast!"
OOC:
Bonus action to activate Sinag's blade
Hooves 1d20+1, 2d6+1
Trampling Charge: KM1 DC11 STR save or prone
Non-lethal damage with the hooves, please.
Last edited March 12, 2016 1:32 am

Rolls

Trampling Charge vs. KM1, damage - (1d20+1, 2d6+1)

1d20+1 : (17) + 1 = 18

2d6+1 : (53) + 1 = 9

Mar 14, 2016 4:05 pm
Mai'ngor rushes in as Sarith stumbles away, calling upon Sinag's light and kicking the leader of the Kuo Toa with his powerful hooves (9 damage). The creature staggers back under the weight of the blow, but manages to stay on its feet. All around the battlefield the Kuo Toa wince as the light assaults their light-sensitive eyes.

KM1 claws and bites at Mai'ngor viciously, but the tikbalang is able to avoid the worst of it. He takes just one wound, a nasty bite on his arm (3 damage). K5 is taken aback by the sudden surge of light and his attack miss Mai'ngor by a wide margin.

Elfog scores a fatal hit on K1, disemboweling the creature (11 damage) and taking it out of the fight. K4 and K7 try to capitalize on Elfog's reckless attack, but the sudden light from Sinag blinds them and he is able to easily regain a defensive posture and avoid their attacks.

K2, K3, and K6 have Jimjar surrounded and he is barely able to avoid their coordinated blows. The sudden surge of light gives him a brief respite until K6 lands a blow with his spear (4 damage)

Jimjar counterattacks, landing a couple of solid blows (20 damage), felling K3 once and for all.

Soliin misses his attack on K8. The creature, suprised by an attack from behind, spins around and thrusts out with its spear, but it misses, slamming the spear into the floor as it jabs down and shattering the thing in its hands.

Xeliss continues her slow way along the cavern walls, still unnoticed.

Shuushar yells something out in Undercommon, which Xeliss understands as, "We are here in peace, we just seek refuge!"

The Kuo Toa leader yells back, "Fool, you shall all be fed to the Deep Father!"

Shuushar looks confused, "Fight on, my friends! I do not know of this Deep Father, but it appears that things have gone wrong in my home!"

http://s19.postimg.org/8dlt0y26r/IMG_000000_000000.jpg
OOC:
Jimjar: 11 damage
Sarith: 11 damage (severely wounded)
K1: Dead
K2: Unharmed
K3: Dead
K4: Unharmed
K5: Unharmed
K6: Unharmed
K7: Unharmed
K8: Unharmed
KM1: 12 damage

Player Turn!

Rolls

KM1 Str Save vs Prone (11) - (1d20+2)

(10) + 2 = 12

K4 attack on Elfog - (1d20+3, 1d6+1)

1d20+3 : (4) + 3 = 7

1d6+1 : (3) + 1 = 4

K7 attack on Elfog - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (5) + 1 = 6

K5 attack on Mai'ngor (Disadvantage) - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (12) + 3 = 15

1d20+3 : (11) + 3 = 14

1d6+1 : (6) + 1 = 7

K3 attack on Jimjar (Disadvantage) - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (12) + 3 = 15

1d20+3 : (2) + 3 = 5

1d6+1 : (3) + 1 = 4

K2 attack on Jimjar (Disadvantage) - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (4) + 3 = 7

1d20+3 : (16) + 3 = 19

1d6+1 : (5) + 1 = 6

K6 attack on Jimjar (Disadvantage) - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d20+3 : (12) + 3 = 15

1d6+1 : (3) + 1 = 4

K8 attack on Soliin - (1d20+3, 1d6+1)

1d20+3 : (1) + 3 = 4

1d6+1 : (3) + 1 = 4

KM1 Bite on Mai'ngor (Disadvantage) - (1d20+6, 1d20+6, 1d4+2)

1d20+6 : (14) + 6 = 20

1d20+6 : (16) + 6 = 22

1d4+2 : (1) + 2 = 3

KM1 Claws on Mai'ngor (Disadvantage) - (1d20+6, 1d20+6, 2d6+2, 1d20+6, 1d20+6, 2d6+2)

1d20+6 : (3) + 6 = 9

1d20+6 : (8) + 6 = 14

2d6+2 : (25) + 2 = 9

1d20+6 : (18) + 6 = 24

1d20+6 : (7) + 6 = 13

2d6+2 : (31) + 2 = 6

Jimjar attacks - (1d20+4, 1d6+2, 1d20+4, 1d6+2, 2d6)

1d20+4 : (10) + 4 = 14

1d6+2 : (5) + 2 = 7

1d20+4 : (14) + 4 = 18

1d6+2 : (4) + 2 = 6

2d6 : (34) = 7

Mar 14, 2016 5:02 pm
Hunter flicks her hand out towards Soliin and throws three Magic Missiles at the kuo-toa he faces. She hopes the attack will give the halfling a chance to disengage, particularly since that kuo-toa is not blinded by the sunlight.

Rolls

Magic Missile vs K8 - (3d4+3)

(222) + 3 = 9

Mar 14, 2016 5:17 pm
With Shuushar's blessing, Mai'ngor fights in earnest. He spins like a dervish, mane flying, sweeping Sinag in blinding arcs as he begins the sacred War Dance of his forefathers. With a flourish he brings the sunblade down in two-handed, diagonal slash across the kuo-toa leader's chest.

Rolls

Sinag vs. KM1, damage - (1d20+7, 1d10+5)

1d20+7 : (7) + 7 = 14

1d10+5 : (6) + 5 = 11

Mar 14, 2016 5:49 pm
Soliin swings a step to his left, and puts his hands forward. All of a sudden, jets of colors spray forward, covering K4, K5, and K8 in a colorful mist.
OOC:
Casting Color Spray; it's a 15ft cone, so I should be able to cast it on K4, K5, and K8 by stepping one to my left, right?

Rolls

Color Spray HP - (6d10)

(6159410) = 36

Mar 14, 2016 5:54 pm
I dart out towards the closest Kuo Toa in the hopes of distracting it. I attempt to climb up its leg to get to its neck while chittering loudly.
Last edited March 14, 2016 5:54 pm

Rolls

STR & DEX checks - (1d20-4, 1d20+0)

1d20-4 : (16) - 4 = 12

1d20+0 : (20) = 20

Mar 14, 2016 11:51 pm
Needing absolutely no encouragement to continue to 'fight on' Elfog sizes up his next victim and unleashes dwarven fury!
OOC:
Continuing with the reckless attacks. "Dwarven Fury!" - new band name!

Rolls

Attack Roll (with Reckless Attack Avantage) / Damage - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (4) + 6 = 10

1d20+6 : (15) + 6 = 21

1d6+6 : (1) + 6 = 7

Mar 15, 2016 4:38 pm
Hunter's missiles slam into the back of K8 (9 damage) and it screeches in pain.

Mai'ngor is truly a sight to behold and he commences his War Dance. His blade zips around, dazzling the creature before slamming down on its shoulder in a spray of blood (11 damage).

Soliin steps suddenly to the side and spreads his fingers out, shooting out a spray of colorful mist, blinding K8 and K5 and causing them to drop their weapons in order to hold their eyes.

Xeliss, still in her rat form, begins climbing up the back of K6, chittering loudly as she climbs up his back. He begins to squirm, attempting to dislodge the annoying rat.

Elfog continues his brutal assault on his next target, K7. He slips past the creature's defenses and his blade creates a long gash along the creature's ribs (7 damage).
OOC:
Jimjar: 11 damage
Sarith: 11 damage
K1: Dead
K2: Unharmed
K3: Dead
K4: Unharmed
K5: Unharmed (Blind)
K6: Unharmed (Xeliss on back)
K7: 7 damage)
K8: 9 damage (Blind)
KM1: 23 damage

Enemy Turn coming up!

Rolls

K6 Athletics to avoid Xeliss climbing - (1d20+1)

(14) + 1 = 15

Mar 15, 2016 5:11 pm
K7 and K4 leap upon Elfog as he leaves himself open, scoring a couple of hits on his back (4 and 2 damage).

KM1 is starting to get its bearings and renews its attack on Mai'ngor. It misses with its bite and its left claw, but catches the tikbalang on the thigh, drawing a deep gouge (8 damage)

K6 is attempting to get the squirming rat off of his back and yelps in pain as it nibbles on his back.

K2 launches a skilled thrust at Jimjar, slipping past his defenses and stabbing painfully into his gut before he could pull away (6 damage)

Jimjar's counterattack is swift and brutal as he thrusts his blade through K2's neck (18 damage), ending its war cry in a bloody gurgle.

K6 shakes and grabs and the crawling, biting rat, trying to dislodge her.
Naatkinson sent a note to Moofsalot
Mai'ngor hears a click and a whistle as a small bolt flies past him to strike KM1 (3 damage). It seems Sarith is still fighting, even with his grievous wounds.

http://s19.postimg.org/b3p7lt76b/IMG_000000_000000.jpg
OOC:
Jimjar: 17 damage
Sarith: 11 damage
K1: Dead
K2: Dead
K3: Dead
K4: Unharmed
K5: Unharmed
K6: Unharmed (Xeliss on back)
K7: 7 damage)
K8: 9 damage
KM1: 26 damage

Player Turn!

Rolls

K7 attack on Elfog - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (3) + 1 = 4

K4 attack on Elfog - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (1) + 1 = 2

KM1 Bite on Mai'ngor - (1d20+6, 1d20+6, 1d4+2)

1d20+6 : (17) + 6 = 23

1d20+6 : (7) + 6 = 13

1d4+2 : (1) + 2 = 3

KM1 Claws on Mai'ngor - (1d20+6, 1d20+6, 2d6+2, 1d20+6, 1d20+6, 2d6+2)

1d20+6 : (14) + 6 = 20

1d20+6 : (1) + 6 = 7

2d6+2 : (32) + 2 = 7

1d20+6 : (18) + 6 = 24

1d20+6 : (12) + 6 = 18

2d6+2 : (24) + 2 = 8

K2 attack on Jimjar - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d20+3 : (17) + 3 = 20

1d6+1 : (5) + 1 = 6

K6 attempts to dislodge Xeliss - (1d20+1)

(11) + 1 = 12

K2 attack on Jimjar - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d20+3 : (13) + 3 = 16

1d6+1 : (5) + 1 = 6

Jimjar attacks on K2 - (1d20+4, 1d6+2, 1d20+4, 1d6+2, 2d6)

1d20+4 : (16) + 4 = 20

1d6+2 : (4) + 2 = 6

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

2d6 : (66) = 12

Sarith Hand Crossbow on KM1 - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (1) + 2 = 3

Mar 15, 2016 5:47 pm
Hunter repeats her Magic Missile attack against the kuo-toa squared off against Soliin.
OOC:
Forgot to roll Wild Magic Surge on last attack, so I'll include it here.

Rolls

Magic Missile vs K8 - (3d4+3)

(244) + 3 = 13

Wild Magic Surge - (1d20)

(4) = 4

Wild Magic Surge - (1d20)

(16) = 16

Mar 15, 2016 5:50 pm
Mai'ngor draws his other blade now, and renews his attack on the Kuo-Toa leader. The tikbalang exults in the thrill of battle as he brings Sinag slashing upward at the fish-man's flank, followed by a shortsword thrust into its belly.
OOC:
Forgot to add War Dance bonus to the damage rolls! +2 on each.
Last edited March 15, 2016 5:51 pm

Rolls

Sinag vs. KM1, damage - (1d20+7, 1d8+5)

1d20+7 : (3) + 7 = 10

1d8+5 : (5) + 5 = 10

Shortsword vs. KM1, damage - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (4) + 3 = 7

Mar 15, 2016 5:57 pm
I continue biting and clawing as I scramble to secure my position on the Kuo Toa.
Last edited March 15, 2016 5:58 pm

Rolls

Acrobatics - (1d20)

(5) = 5

Mar 15, 2016 10:01 pm
"IS THAT THE BEST YE GOT!!!" Elfog roars with laughter as the raging dwarf shrugs off a couple of attacks. "Me mother fights better than the lot of ya!"
OOC:
Same old - Reckless attack, raging, screaming, yelling. Barbarians are cool!

EDIT: Same target, K7. Also remember they get advantage to their attack rolls when attacking Elfog (Reckless) - although they both hit last time as it was.
Last edited March 15, 2016 10:02 pm

Rolls

Reaction Attack Roll, Damage - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (17) + 6 = 23

1d6+6 : (6) + 6 = 12

Mar 16, 2016 2:17 pm
I search for a soft, fleshy spot to bite down on.

Rolls

Attack! (Rat bite does 1 piercing damage) - (1d20)

(4) = 4

Mar 16, 2016 4:57 pm
While he's blinded, Soliin takes the time to stab K5 through the heart.
OOC:
By the way, KM1 is within 15ft, right next to K8. Did I not hit him, or did the spell have no effect on him?

Rolls

Sneak attack - (1d20+8, 1d6+6, 2d6)

1d20+8 : (6) + 8 = 14

1d6+6 : (4) + 6 = 10

2d6 : (13) = 4

Mar 16, 2016 6:43 pm
Hunter fires another volley of missiles at K8's back (13 damage), dropping him to the ground, quite dead.

K6 flings the rat off of him and turns back to face Jimjar. Xeliss rushes back and begins chewing at his shoe, to no effect.

Mai'ngor is a blur of motion as he launches attack after attack on KM1. He slashes upward towards the thing's flank with Sinag, which the creature is able to dodge. He follows up with a brutal thrust to the belly (9 damage) that has the thing bleeding heavily.

Elfog's reckless behavior is beginning to unnerve even the insane Kuo Toa now and he grins madly as his blade finds K7's neck (12 damage), forever silencing it.

With Soliin's target down he sneaks over behind K4 to assist Elfog. He jams his blade right into the creature's back (14 damage). It screams terribly, but fights on.
OOC:
Soliin, KM1 has way too many hit points for that to affect him :)
Hope you don't mind me switching up your action a bit, but your target died.

Enemy Turn coming up soon
Mar 16, 2016 7:56 pm
In spite of Elfog's viciousness and seeming invulnerability, K4 fights on, stabbing at him with its spear. The blade pierces into Elfog's side (6 damage) before the dwarf viciously grabs it and tears it out of his wound.

K5 attempts to find a gap in Mai'ngor's defenses. He is unsuccessful, and has to devote all of his energy to avoiding Mai'ngor's attacks.

KM1 takes the hits in stride and continues its vicious attacks on Mai'ngor. It finally breaks through his defenses and digs both claws in and clamps down on the tikbalang (3, 7, and 6 damage)

K6 stabs at Jimjar, going for the kill now that their plan obviously isn't going to succeed. The gnome bashes the spear aside, avoiding impalement at the last moment.

Jimjar follows up his sweeping block with a quick thrust to the monster's chest (15 damage).

Sarith, light-blinded, fires his crossbow at KM1, and just barely misses.

http://s19.postimg.org/p50bs5pcj/IMG_000000_000000.jpg
OOC:
Jimjar: 17 damage
Sarith: 11 damage
K1: Dead
K2: Dead
K3: Dead
K4: 14 damage
K5: Unharmed
K6: 15 damage
K7: Dead
K8: Dead
KM1: 35 damage

Player Turn!

Rolls

K4 attack on Elfog - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (5) + 1 = 6

K5 attack on Mai'ngor - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (18) + 3 = 21

1d20+3 : (5) + 3 = 8

1d6+1 : (1) + 1 = 2

K6 attack on Jimjar - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (5) + 3 = 8

1d20+3 : (19) + 3 = 22

1d6+1 : (2) + 1 = 3

KM1 Bite on Mai'ngor - (1d20+6, 1d20+6, 1d4+2)

1d20+6 : (17) + 6 = 23

1d20+6 : (19) + 6 = 25

1d4+2 : (1) + 2 = 3

KM1 Claws on Mai'ngor - (1d20+6, 1d20+6, 2d6+2, 1d20+6, 1d20+6, 2d6+2)

1d20+6 : (13) + 6 = 19

1d20+6 : (16) + 6 = 22

2d6+2 : (14) + 2 = 7

1d20+6 : (18) + 6 = 24

1d20+6 : (16) + 6 = 22

2d6+2 : (13) + 2 = 6

Sarith crossbow on KM1 - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d20+4 : (7) + 4 = 11

1d6+2 : (5) + 2 = 7

Jimjar attacks on K6 - (1d20+4, 1d6+2, 1d20+4, 1d6+2, 2d6)

1d20+4 : (6) + 4 = 10

1d6+2 : (5) + 2 = 7

1d20+4 : (16) + 4 = 20

1d6+2 : (3) + 2 = 5

2d6 : (64) = 10

Mar 16, 2016 9:43 pm
"Nice one, Frog man!" Elfog says with a sneer as he once again lashes out at his attacker.
OOC:
Reckless attack....

Rolls

Attack Roll (with Reckless Attack Avantage) / Damage - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (18) + 6 = 24

1d20+6 : (6) + 6 = 12

1d6+6 : (1) + 6 = 7

Mar 16, 2016 10:02 pm
Hunter scans the battlefield, picking out opponents where she believes helps the party best. She focuses her attention on the apparent leader of the kuo-toas, and flings several Magic Missiles at it.

Rolls

Magic Missile vs KM1 - (3d4+3)

(412) + 3 = 10

Wild Magic Surge - (1d20)

(2) = 2

Mar 16, 2016 10:43 pm
Not getting anywhere in rat form, I revert back to my usual shape and smack the Kuo Toa with my quarterstaff.

Rolls

Attack! - (1d20+1, 1d6+1)

1d20+1 : (17) + 1 = 18

1d6+1 : (5) + 1 = 6

Mar 17, 2016 5:19 am
In the throes of his war dance, Mai'ngor hardly registers the pain as his foe's claws bite deep into his skin. He counters with a twinned blade scissors attack.

Rolls

Sinag attack, damage - (1d20+7, 1d8+7)

1d20+7 : (14) + 7 = 21

1d8+7 : (3) + 7 = 10

Shortsword attack, damage - (1d20+5, 1d6+5)

1d20+5 : (19) + 5 = 24

1d6+5 : (2) + 5 = 7

Mar 18, 2016 2:41 pm
Soliin continues his assault, striking K4 in his back.

Rolls

Sneak attack - (1d20+8, 1d6+6, 2d6)

1d20+8 : (13) + 8 = 21

1d6+6 : (5) + 6 = 11

2d6 : (21) = 3

Mar 18, 2016 2:55 pm
With their greater numbers and power, the party has little trouble finishing off their attackers. The last of your opponents fall and you are left alone in the cavern.
OOC:
Everyone gains 250 xp and combat is over!

Combat at this point began to feel like pointless bookkeeping since you were obviously going to win in a round or two. Hope no one minds that I just wrapped it up
Mar 18, 2016 4:32 pm
As the sounds of battle quiet, Hunter takes a deep breath. "I think that went very well," she says in a muttering, dry sarcastic tone. "Made real progress. They'll probably throw us a welcoming feast!"

She gathers herself and dusts off her robes. "So," she addresses Shuushar, "this... Deep Father?" Hunter opens her arms and hands, expecting an explanation.
OOC:
Level 4!
Mar 18, 2016 4:36 pm
"What's our new plan? Build a boat?"
Mar 18, 2016 4:37 pm
Shuushar shakes his head, speechless for a moment. A few moments go by before he finds his voice, "I've never heard of the Deep Father... We've always revered the Sea Mother. Things have gone very wrong in my home, I fear."

"I will understand if you want to turn aside for Neverlight Grove and avoid my home, but I must return."
Mar 18, 2016 4:51 pm
Soliin looks down at his hands, confused at what happened in the battle. "Did anyone else see a spray of color come from my hands?" He walks over to Hunter. "You're experienced in magic. Is that what I did?" He juts his hands out in a random direction. "But I can't seem to do it again. I saw you with a bag of what I thought was random stuff. Does magic require something other than fancy words and pretty hands?"
Mar 18, 2016 5:06 pm
"I did, Soliin," replies Hunter with a soft smile to the first question. "You are full of surprises, aren't you? Yes, certain spells do require a material component, either the ingredients to power the spell, or foci to channel your will."

She holds out her component pouch. "Here. Sarith found this back at Velkynvelve, pulled from one of our drow captors. I only need this wire and this piece of leather. You may use whatever else is left in that bag."

Hunter resists the urge to pat Soliin on the head. He's not a child, she tells herself, and instead busies her hands with wrapping the copper wire around her ear and leading it to her cheek.
Mar 18, 2016 5:11 pm
As Hunter hands him the bag, he looks inside. Not sure what I'm doing, so I guess I'll have to figure it out as I go.... He holds his hand out to Hunter, as a sign of gratitude, but notices she's moved off. He turns and goes off to check the belongings of the dead for any clues.
Mar 18, 2016 7:15 pm
Hunter watches the halfling over her shoulder. "We'll chat later," she says aloud to Soliin and sees to Stool and Shuushar.

"As for your people, Shuushar, what is your plan? Something tells me you won't last long if there's some kind of religious schism tearing your city apart."
Mar 18, 2016 7:20 pm
Shuushar shrugs sadly, "I don't really know what I can do... but I do know that I have to go and do something."
Mar 18, 2016 7:24 pm
"Well... for starters, what can you tell an ignorant half-elf about this Sea Mother?" asks Hunter. "A deity of yours, I assume? Therefore you have a priesthood or some organization dedicated to promoting her tenets?"
Mar 18, 2016 7:49 pm
"Friendly bunch!" exclaims Elfog as he wipes the blood from his weapon. "If all of your people are as welcoming as these I think we skip this part of the trip and get to taking mushroom home."
Mar 18, 2016 9:42 pm
"I assure you that this is far from normal for my people," Shuushar responds to Elfog.

"The Sea Mother is the goddess that protects our people from outside threats. My people are very dedicated to her worship and are ruled by her archpriests," Shuushar explains.
Mar 18, 2016 10:56 pm
Hunter nods. "It sounds like there's a rival faction that has risen in power. Your people have no other deities?"
Mar 20, 2016 5:52 pm
"Worship of other deities is severely frowned upon, and very uncommon."
Mar 20, 2016 5:59 pm
"Congratulations, then," says Hunter, though her tone is serious. "Your city appears to have had a change of heart."

To the group, Hunter asks, "If we avoided Sloobludop, how much of a delay is there in crossing Darklake?"
Mar 21, 2016 5:01 am
Mai'ngor looks to Sarith to answer Hunter's query.
Mar 21, 2016 12:48 pm
Sarith looks decidedly uncomfortable with that prospect, "Going across the Darklake on our own is a dangerous task. No one knows what truly lurks beneath the surface. We could be pulled down at any moment without an experienced guide."

Moments after Sarith's response you hear what sounds like a foot step on the stones coming from the the direction of Sloobludop. Peering in that direction, you see a Kuo Toa come into view, followed by another, and then another in elaborate ceremonial robes.

Shuushar stares in shock and whispers, "That is Ploopploopeen... The archpriest of the Sea Mother!"
Mar 21, 2016 3:48 pm
Hunter straightens, an outward gesture of formality, but really it is to position herself between the approaching kuo-toa and Stool. She keeps her hands lowered and in sight, watching the procession.
Mar 21, 2016 4:53 pm
Mai'ngor lowers his weapons, but does not dismiss Sinag. Bright sunlight continues to flood the immediate area.
Mar 21, 2016 10:06 pm
"Looks like more enemies to me" Elfog grumbles as he reaches for his sword and approaches Mai'ngor. "Ready for another fight?"
Mar 21, 2016 10:08 pm
The archrpiest steps forward, wincing as the light enters his large eyes."I am Ploopploopeen, archpriest of the Sea Mother Blibdoolvpoolp. She answers my prayers by delivering you. Help us, and you will be rewarded for your service." He speaks in a gurgling voice, twitching and gyrating with every word.
Mar 21, 2016 11:17 pm
Hunter guides Shuushar forward with her, walking to Mai'ngor's light. "Your greeting is welcome, archpriest," she says, "particularly compared to your former brethren. May we ask what 'help' you are seeking?"
Mar 22, 2016 4:41 pm
Ploopploopeen sighs in relief, "Our people have lived in service to the Sea Mother for many years. Occasionally 'visionaries' pop up," he looks at Shuushar as he says this, then continues, "But they have never caused anything like this. A few weeks ago, my own daughter, Bloppblippodd, experienced a vision of Leemooggoogoon. The Deep Father, she calls him, and she's said that he is our new god," he gnashes his teeth at this and begins pacing, throwing his hands up and turning about randomly as he rants.

"Normally this would be ignored and she'd be shunned, but she has gained tremendous power and new followers have rushed to her side. We are split in two, fighting among ourselves. The number of offering the followers of the Deep Father have been making is increasing quickly. Blood sacrifices thrown to the water and consumed by... something."

He trails off for a moment, to give you time to digest the backstory.
Mar 22, 2016 5:11 pm
Hunter listens, absently nodding her head as she parses the Kuo-Toa's words. The reference to the name of the Deep Father strikes her as odd, for some reason, and she almost freezes as she considers it. It's obvious she is still thinking about it, as she speaks without considering her words, "Don't you enjoy the majority of the populace and the favor of your deity? Kill your daughter and end this schism."
OOC:
Is it just me, or does anyone hear a different name? I don't want to get too meta, but...

Rolls

Religion - (1d20+1)

(18) + 1 = 19

Mar 22, 2016 5:17 pm
Mai'ngor stands impassively and says in his deep, level voice, "I would normally deem it unwise to meddle in the religious affairs of others. Ultimately this is not our concern. But we need help crossing the lake, and the followers of this Deep Father seem unlikely to aid us. Tell us, archpriest, what help do you seek from us, and what are you willing to offer in return?"
Mar 22, 2016 6:53 pm
Ploopploopeen shakes his head, "Were it only that simple, I would kill her myself. She is well-guarded and mighty in her own right. I propose a deal," he continues, "You allow yourselves to be captured. We will offer you as a sign of contrition and an attempt to bridge the gap between the factions. And when you are brought up to be given to the 'Deep Father', we will strike. With your assistance I am confident that we can remove my daughter from power and put our society back together."

"In return we will reward you. We will ferry you across the Darklake, and shower riches upon you for saving us. You will be heroes!"

Hunter cocks her head at the name of the Deep Father. It sounds similar to the name of the Demon Prince Demogorgon. But if he were free he wouldn't be wasting his time with the Kuo Toa.
Mar 22, 2016 6:59 pm
"I dislike having to be a prisoner again," admits Hunter. "But, if it helps us get across Darklake and defeats the prospect of this... entity, I think it might be worthwhile."

She briefly touches the copper wire at her ear, and whispers a Message to the group, I have a very bad feeling about this new deity they are worshiping, and shudder to think of what may happen should they rise to power.
Mar 22, 2016 6:59 pm
"And what can you offer us now?" I look at this Kuo Toa with deep distrust. How convenient to offer us up for bait. It's just our lives.

Rolls

Insight - (1d20+2)

(6) + 2 = 8

Mar 22, 2016 7:09 pm
Mai'ngor nods in agreement with Xeliss. "Yes, how can we be certain you'll keep your word?"

Rolls

Insight - (1d20+1)

(5) + 1 = 6

Mar 22, 2016 7:54 pm
"I'm sure I can offer nothing but my word that could make you believe me, but Shuushar can verify that this Deep Father is a new development in our home," Ploopploopeen says, and Shuushar nods his agreement, "I can provide you any equipment or supplies you think you'd need before we 'bring you in' as prisoners. My daughter's guards are so sure of their might that they won't even likely disarm you, they haven't so far."

The archpriest appears to have been honest in his speaking to you so far.
Mar 22, 2016 8:09 pm
Hunter immediately says, "A crystal, orb, or other suitable arcane focus." She glances around the party and adds, "For whoever needs one."
Mar 22, 2016 8:13 pm
OOC:
Just to note, Soliin must use a Component Pouch, Arcane Tricksters are not able to use an Arcane Focus
Mar 22, 2016 9:59 pm
In disbelieve that some of the party seems to be actually considering being taken prisoner again Elfog roars his disapproval, "Being a captive once is enough with you lot!" He hurriedly stomps up to Ploopploopeen (weapons holstered) and says, "Going to be needing much more than promises and equipment, Fish. Something goes wrong here it's our necks, not one of yers."
Mar 23, 2016 3:41 am
Mai'ngor balks at the mention of disarming. "I will NOT part with Sinag. If anyone tries to take her, that someone dies."
Mar 23, 2016 6:08 am
"Her?" Hunter comments quietly, to no one in particular.
Mar 23, 2016 11:26 am
"The notion of being captured again is unsavory, but if we keep our weapons, it may be ok..." Soliin says. "But maybe as extra insurance, I should follow behind, hidden, and kick the festivities off? I can probably take out one or two of their numbers before they notice."
Mar 23, 2016 11:32 am
"I can just as easily hide in rat form."
Mar 23, 2016 11:50 am
"Very well then." Mai'ngor dismisses Sinag's blade and conceals the hilt in the rope coiled around his torso. He sheaths his other weapon, the drow shortsword. "We will feign capture while Xeliss and Soliin follow us incognito. Let us get to it."
Mar 23, 2016 8:25 pm
"Sounds wonderful, we will be back with your requested supplies. Before we go, was there anything else we could bring you to assist in this task?" he then turns to address Elfog, "What would it take to acquire your assistance?"
Mar 23, 2016 9:03 pm
Soliin thinks for a moment. "Do you have anything that can create a large amount of smoke, to use as a distraction or a means of escape, should it come to that? Perhaps something compact enough for me to carry or make direct use of?"
Mar 23, 2016 9:54 pm
Shocked that the party would even think to agree to such a plan Elfog stands in stunned silence (probably a first for him) and merely shakes his head. "Damned fools going to get us all killed!" he murmurs under his breath.

Slowly drawing his short sword as he ponders the question, he looks at Ploopploopeen and defeatly states "A proper weapon fitting a warrior such as meself would be nice." He holds up the found short sword he has been using and looks at it with disgust. "This thing is merely a pointy stick..."
Mar 23, 2016 11:39 pm
Soliin walks over to Elfog and puts his hand on Elfog's arm. "No one will go unarmed, unarmored, or actually bound. No one's going to take me prisoner ever again. And as you're all my ticket out of here, I won't let you be either."
OOC:
If necessary, I can make a charisma or such roll? :)
Mar 24, 2016 7:03 am
Hunter turns her head away from Ploopploopeen and says to the group, "I don't see why we all have to be taken prisoner. I will go on my own and be the decoy; the rest of you can hide in ambush outside the city, and keep Stool safe."
Mar 24, 2016 11:37 am
"Good point. Not all of us are combatants," Soliin says as he turns to Ploopploopeen. "On your word, can you hide and protect those of our number who shouldn't be in this fight?"
Mar 24, 2016 10:31 pm
Ploopploopeen shakes his head, "We need at least a few of you, or it won't seem like a sincere offering. The more we have as bait, the better. And being outside the city will make it too difficult to find your way in once we strike. Once battle is joined and we've killed my daughter, the rest of her people should give up. Fast and bloody, it will be."
Mar 24, 2016 10:40 pm
Elfog merely grunts at Soliin's gesture before conceding an approving nod.

Hearing Hunter volunteer to go alone as a decoy Elfog looks in her direction and in Dwarvish slowly says "Aren't you a brave one!"

Continuing in Common he adds "Not losing another one of you lot because someone decided to go it alone. Fish, get me that weapon, I'm going along with this one."
Mar 25, 2016 3:31 am
Mai'ngor nods. "The three of us, then."
Mar 25, 2016 5:29 am
"Can your people find secret passage for those that will ambush your daughter?" asks Hunter of Ploopploopeen, before the kuo-toa leave.
Mar 25, 2016 3:46 pm
"We could possibly enchant you with minor illusions to hide your true identities and you could hide amongst the crowds. Would that be sufficient?"
Mar 25, 2016 3:52 pm
Sarith looks very unhappy about this whole thing, while Stool looks as terrified as a mushroom can. You all hear a voice in your head, which you recognize as Stool ::Where do you want me to be?::

"I'll be in the crowd, thank you very much," Sarith says.

"I should be able to blend in with the crowd, though i won't be any help in a fight," Shuushar speaks up.
Mar 26, 2016 7:48 am
"Stool, you can remain with me," Hunter says aloud for the benefit of others. "If what the kuo-toa says is true, we should not be bothered when we're under their custody." As she extends her hand to the myconid sprout, she thinks, ::At the very worst, we could flee together in the chaos::
Mar 28, 2016 1:44 pm
With that, Ploopploopeen and his entourage take their leave, "We will be back soon," he says.
OOC:
I'll give you a little bit of time if you wanted to talk without the Kuo-Toa around to hear you
Mar 28, 2016 2:38 pm
"My plan for this is straight forward," Soliin says, shrugging as the Kuo-Toa leave. "I'm going to try to sneak in as close as I can, and take her out in one hit if I can. Two if it becomes necessary."
Mar 29, 2016 12:13 am
"I have a tiny amount of magical power left in me," says Hunter. "Used most of it in fighting off the followers of the Deep Father, but I've got something for this kuo-toa priestess."
Mar 29, 2016 12:52 am
"You go after her and I'll see about keepin' the others busy!" Elfog says with a grin.
Mar 29, 2016 1:04 am
Hunter snorts. "You give me too much credit," she says, deriding her own abilities. "We ought to focus on her together and cut off the head of this sect. Gods know she might have some resistance to the arcane thanks to this entity they worship."
Mar 29, 2016 1:19 am
Elfog ponders what Hunter has said and after a moment responds, "Aye! Kill the leader and maybe the rest of the lot will just give in."
Mar 29, 2016 12:19 pm
Mai'ngor stands with his arms crossed, deep in thought. He turns to Shuushar. "Do you trust this archpriest, Shuushar? Will he keep his word after we've slain his daughter and rid your home of this rival faction?"
Mar 29, 2016 12:59 pm
"I see no reason why he should not. You will be heroes to my people," Shuushar confirms.

Stool settles in next to Hunter for a rest. Soon he is sleeping soundly.

Jimjar yawns and lays his head down on a nearby rock, "I'm going to take a nap. Wake me when they get back, will ya?"
Mar 29, 2016 1:04 pm
Finding the least uncomfortable spot that he can find, Elfog will plop down and get a bit of rest. "Them fish did a little more damage than I had thought..."

EDIT: Another hit die.
Last edited March 29, 2016 1:04 pm

Rolls

Hit Die #1 - (1d12+4)

(5) + 4 = 9

Hit Die #2 - (1d12+4)

(3) + 4 = 7

Mar 30, 2016 2:48 pm
Ploopploopeen returns a couple of hours later, supplies in hand. In the hands of one of the Kuo Toa, Elfog sees a very familiar greataxe, which the creature hands over wordlessly. You recognize it instantly as the axe that your clan leader gave to you. Another one walks up to Hunter and hands her a staff to use as an arcane focus. To Soliin he hands a small crystal with what appears to be fog inside of it.

"This is the best that we could do on short notice, I hope it is sufficient," the archpriest says as he returns, then turns to Soliin, "Smash this on the ground and it will release a large cloud of smoke."
OOC:
Elfog, feel free to name your axe and provide an awesome backstory. The better the backstory, the better the axe ;)
Mar 30, 2016 3:59 pm
Hunter accepts the staff with a nod. She holds onto her spell components as a backup, keeping the cured leather within her robes and the copper wire wrapped around her ear. Hunter inspects the staff as the party mills about, admiring the workmanship while mentally extending her power through it.
Mar 31, 2016 1:50 am
"Tolvihar" Elfog mouths in stunned silence as he instantly recognizes one of Clan Oakshoulder's deadliest weapons.

Tolvihar, The Slayer of Vorosakarny and Feller of Orias! If legend is to be believed the great axe was used by the clan's first great hero, Tuz Oakshoulder, in an epic battle with Vorosakarny the Red, a battle which cost both combatants their lives. Since that time, upon the owner's death, it has fallen to the clan leader to decide who should be the next in line to wield Tolvihar. For a young dwarven warrior of the clan it is one of the greatest honors that can be bestowed. It's also one of the deadliest, as those who wield Tolvihar inevitably die in battle at a young age defending the Oakshoulder clan.

Throwing his short sword swiftly to the ground, Elfog holds the axe high above his head. "For this, Fish...." he quickly stops and corrects himself, "For this, Ploopploopeen, I'm forever in ye debt!" Giving the axe a few quick swings he asks, "My people's axe! Where? How?"
OOC:
I'm thinking if the axe has some sort of benefit there should be some sort of negative effect as well. Not cursed, necessarily, but some sort of hurt for using the special benefit. Kind of explaining why battles with big baddies always end in the wielder's death.
Mar 31, 2016 3:10 pm
Ploopploopeen looks surprised at the thanks (or as surprised as a Kuo Toa can look), "It came in with a drow patrol that arrived and caused trouble just a couple of days before you arrived," he explains, "A minotaur slave was wielding it, I hear. And you owe me no debt if you can help restore unity to my people."
Mar 31, 2016 3:33 pm
Mai'ngor nods approvingly. "It is a fine weapon, Elfog. A thing of beauty. From what I have seen of you in battle, it is no surprise your clan chose to entrust you with it."
Mar 31, 2016 3:49 pm
Hunter quietly tries to remember any stories of such a relic, but as she is somewhat distracted by her attempts to attune the staff and that there are so many darn legends from the dwarves, she chooses not to sully this reunion with her ignorance.
Apr 1, 2016 12:00 am
"Aye! It's quite the weapon." Elfog responds to Mai'ngor, almost beaming with pride.

He's tempted to tell the tale of how he his killing of seven orcs singlehandedly earned him the right to wield the blade, but decides that's a story for another time.
Apr 1, 2016 1:36 pm
The archpriest leads you on to the city, leaving you armed and unbound. As they get close to the city he and his guards begin to stand up straighter, almost strutting. As you round a bend in the cavern you see the Darklake spread out in front of you, as far as you're able to see.

Situated between the lake and the cavern wall is Sloobludop. From here it looks like a massive tangle of reeds stretching up in the darkness, lit by glowing spots of phosphorescence. As you get closer you see that the "reeds" are actually a series of rickety towers, lashed together with rope and plank bridges set in haphazard patterns. It seems that the kuo-toa build in acord with their aquatic sensibilities, with no regard for the laws of gravity.

As you approach you see that the city is enclosed by "walls" of heavy netting, with heavy hooks woven into them to catch on anyone who tries to sneak through. In the middle of each wall is a gate through which travelers can safely pass. Four kuo-toa slightly incline their heads to the archpriest as he leads you through. He leads you down the winding ways of the town to his residence.

"We'll wait here until the time is right to put our plan into action," he explains to you as you walk in.

You see a kuo-toa waiting in the room as you enter. As you step foot in he stands up and glares at you before turning to Ploopploopeen, speaking in Undercommon (which Shuushar quietly translates for you) "Father! Who are these outsiders? These are sacred matters and should be left for us to resolve," he speaks quickly, flailing his arms wildly and pacing back and forth.

Ploopploopeen waves the boys' concerns away, "Glooglugogg, you must flow with the currents of the Goddess' visions. She has led these outsiders here for a reason, we need their help to pu an end to your sister's madness."

Glooglugogg growls, a strange gurgling sound, and shakes his head fiercely. He glares at you one last time before stomping out of the home.

Ploopploopeen doesn't say anything to you about the exchange, merely saying something about the folly of youth under his breath before turning back to you, "Now, it shouldn't take more than an hour for preparations to be made. We should make our final plans before we proceed.
Apr 1, 2016 1:56 pm
"More of your offspring vex you, archpriest. Will there be more trouble from him?"
Apr 1, 2016 3:35 pm
"No, Glooglugogg is a loyal and devout follower of the Sea Mother, he just doesn't understand the nuances of rulership yet."
Apr 1, 2016 4:10 pm
Hunter tries to recall any lore about the Sea Mother that might provide insight into how kuo-toa think and act. It's gotten harder to remember these stories; no wonder wizards have tons of books around them.

To cover up her thoughts, Hunter blindly asks, "Where will your daughter hold us for her ritual?"

Rolls

Religion - (1d20+1)

(6) + 1 = 7

Apr 3, 2016 3:41 am
"why are we even here? Are we any closer to freedom??" I lament loudly to no one on particular.
Apr 4, 2016 1:51 pm
Not much is known about the Sea Mother, other than its the strange deity that the kuo-toa worship.

"Not far from here is a shrine to the Deep Father. That is where I will make my offering to my daughter. And you should await my signal to start. If I can get close enough, this should be rather quick, or so I hope."
Apr 4, 2016 3:50 pm
Hunter picks herself up and adjusts her robes. "Fine," she says, resignedly. "Let's get this over with."
Apr 4, 2016 4:48 pm
With a nod and a shake of his mane, Mai'ngor takes up position beside Hunter and her myconid protege.
Apr 4, 2016 4:54 pm
Soliin waits till the group assembles, then tries to find a position within the group in which he can be most obscure.
OOC:
I have the ability to hide behind creatures a size larger than me, so can I try to get the group to crowd around in a way I can hide behind Mai'ngor and have others around me, to try to sneak better?
Apr 4, 2016 4:54 pm
About an hour later, a dozen or more kuo-toa arrive at Ploopploopeen's residence where he speaks to them briefly, "My assistant and the prisoners will accompany me to see the archpriest of the Deep Father."

You are led a short distance away, toward the dock, where you are brought to the altar of the Deep Father, on which stands the strangest idol you've ever seen. The idol to Leemooggoogoon the Deep Father consists of a large hide cut roughly in the shape of a manta ray and stretched out on cords between two support poles. A dead, splayed-out manta ray is pinned to the center of the hide. Two dead octopuses are draped across the top, their tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood.

http://i.imgur.com/QTK5fXi.png

Waiting for you at the altar is Bloppblippodd, Ploopploopeen's daughter and Archpriest of the Deep Father. The archpriest of the Sea Mother steps forward across the span of the altar toward the kuo-toa waiting for him there. "The time has come," he says, "for us to acknowledge your divine vision and welcome it. I have brought these as offerings." He gestures toward all of you, standing within a circle of guards behind him. "Will you not accept them?"

"You are wise, father," the younger archpriest replies. "I accept your offering in the name of the Deep Father. May their blood nourish and strengthen him!" A burbling cheer goes up from the surrounding kuo-toa, their fists raised in the air. At the altar is another person, apparently brought for sacrifice. An armed Duergar male who is looking at you pleadingly.
OOC:
Ok, so I need to know what everyone wants to do. Will there be an order? Where in the group do you want to be? Will anyone be attempting to sneak around (Soliin)?
Apr 4, 2016 5:15 pm
OOC:
Hunter will try to Message the duergar in her broken Dwarvish about the group's intention to attack and escape, and to wait for Plooploopeen's signal: "We out break, run. Fight priest there when priest here says."

To Plooploopeen, Hunter will try to Message him and ask that the signal be given before the dwarf is killed: "One more ally to fight the Deep Father's followers will be extremely useful. And by the way, what is the signal?"

Hunter herself will stand behind one of Plooploopeen's guards until she is escorted or forced to move, holding Stool's hand, and waits for the signal.
Apr 4, 2016 5:21 pm
Ma'ingor stands impassively in front of the group and awaits either Ploopploopeen's signal or his betrayal. When either one comes he will spring into action.
OOC:

How far away is Bloppblippodd? Mai'ngor will want to have just enough distance for a Trampling Charge.
Apr 4, 2016 5:23 pm
Soliin sneaks between the buildings and outcroppings to try to find a position from which he can quickly sneak forward for a strike or can line up a clean crossbow shot on the head priest.

Rolls

Sneak - (1d20+7)

(16) + 7 = 23

Apr 4, 2016 9:58 pm
Adrenaline pumping, Elfog is just waiting for the signal, hell, any signal at this point. He's planning on going straight for the Archpriest of the Deep Father and hacking her to bits.
Apr 5, 2016 3:05 pm
The duergar looks a bit confused for a moment, but then nods his acceptance of the plan. Mai'ngor and Elfog are positioned at the front of the group, a mere 25 feet from Bloppblippodd.

Soliin and Xeliss watch from nearby rooftops, staying hidden until they find a good opportunity to strike.

The kuo-toa begin a chant and begin dancing around the altar. They move so quickly that you can't tell who's on the side of Ploopploopeen and who's not. After a couple minutes of dancing and chanting some guards step forth with spears and herd you toward the altar. As you get closer you can see a grate in the ground and the noise of the splashing Darklake coming from within. You can surmise that the spilled blood drains directly into the lake. The stone around the grate is stained a deep red.

As Bloppblippodd directs the guards to herd you over to the grate Ploopploopeen leaps forward and bashes her in the face with his scepter. Suddenly there is chaos as all of the kuo-toa on Ploopploopeen's side begin cutting the others down. The followers of the Deep Father are helpless against the sudden assault and take a moment to recover.

http://i.imgur.com/ojRq9yl.jpg
OOC:
You have the surprise round!

The positions are correct, except P (Ploopploopeen) is standing adjacent to B (Bloppblippodd)

Mai'ngor will be able to fit in the space to the left of P, because I know that's what you're going to want to do.
Apr 5, 2016 3:41 pm
Spare bolt in hand, Soliin aims his hand crossbow against Bloppblippodd and lets loose two bolts, getting ready to quickly hide again.
OOC:
I know only one of them can be a sneak attack.

Also, ranged attacks didn't have an attribute mod in previous versions of DnD; I'm assuming that's the same?

Rolls

Attack 1 - (1d20+7, 1d6)

1d20+7 : (4) + 7 = 11

1d6 : (6) = 6

Attack 2 - (1d20+7, 1d6)

1d20+7 : (20) + 7 = 27

1d6 : (6) = 6

Sneak attack damage and critical damage (2d6x2 SA + 1d6 crit) - (5d6)

(54554) = 23

Apr 5, 2016 3:53 pm
As the chaos erupts, Hunter pulls Stool with her to the building close by, keeping her back to the wall and eyeing any kuo-toa that looks to threaten them. Her eyes settle on Bloppblippodd, and Hunter draws her hand back. She takes a deep breath, then exhales as she pushes her hand forward.

The earth underneath Bloppblippodd suddenly sinks, while an equal amount rises up 5' away near the grate.
OOC:
Channeling Hunter's inner earthbender and casting Mold Earth to instantaneously excavate a 5' cube from underneath Bloppblippodd and deposit it into the grate to either cover or plug it up (not sure how far away the grate is compared to the kuo-toa). The excavation itself won't cause damage, but I'm hoping it traps her inside a hole and gives everyone else a better chance to attack.
Apr 5, 2016 3:55 pm
Mai'ngor charges past the archpriest of the Sea Mother to trample the priestess of the deep father. As he does so, Sinag's blade springs forth, filling the area with brilliance.
OOC:
Bonus action to activate Sinag's blade
Hooves 1d20+1, 2d6+1
Trampling Charge: KM1 DC11 STR save or prone

Rolls

Trampling Charge vs. B, damage. - (1d20+1, 2d6+1)

1d20+1 : (14) + 1 = 15

2d6+1 : (36) + 1 = 10

Apr 5, 2016 10:56 pm
"Here we go!"

Adrenaline pumping Elfog brings Tolvihar from his back and rushes in on Bloppblippodd. Attempting to cut her through with a single attack he brings the axe around swinging right to left.
OOC:
Rage (2 of 3 for the day) and Reckless attack. All these bloopadoopadoopp names are killing me, not sure who to attack. :-)
Last edited April 5, 2016 10:56 pm

Rolls

Attack Roll (with Reckless Attack Avantage) / Damage - (1d20+7, 1d20+7, 1d12+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (11) + 7 = 18

1d12+7 : (5) + 7 = 12

Apr 6, 2016 4:51 pm
Soliin makes an attack from the rooftops, hitting Bloppblippodd in the chest (34 damage!). He quickly reloads his hand crossbow and fires another bolt which finds a hold just next to the first (13 damage)
OOC:
You were hidden, so your first attack would have had advantage. One the second attack I rolled another natural 20, so you actually got two critical hits.
After Soliin's bolts land the ground beneath Bloppblippodd's feet gives way and she drops into a newly created hole in the ground. She manages to not trip, but she is stuck in a hole surrounded by powerful foes.

Mai'ngor rushes up just as the hole appears. He skids to quick stop before he falls in and launches a hoof out, connecting solidly with Bloppblippodd's head (10 damage). She is stunned and falls to the ground.

Pumping his powerful little legs, Elfog rushes forward and leaps into the hole as Bloppblippodd falls down. She looks up just in time to see Elfog falling toward her, "Leemooggoogoon!" she calls. His muscles tense up all at once as he puts his whole body into his strike and his arms snap forward. Tolvihar's fine edge barely even slows as it cleaves through the kuo-toa's skull and drives down into the stone below, digging in several inches before it's momentum is finally exhausted (12 damage).
OOC:
You guys did an incredible amount of damage in one round, I can't even believe it.
You all gain 500 xp for your incredible victory.

Another post is incoming
Apr 6, 2016 5:20 pm
I watch everything unfolding from above, lightning fast before I even have a moment to appreciate what is transpiring. I am impressed despite myself.
Apr 6, 2016 5:27 pm
Moments after the fall of the priestess youhear the sound of screaming coming from the water of the Darklake. Looking over in that direction, you can see that there are kuo-toa thrashing and screaming in agony. Others are standing and fighting an unseen enemy below the waves.

Another sound rises above the burbling cries of the kuo-toa. The dark surface of the water farther out bubbles and begins to foam. A thick, oily tentacle bursts forth, followed by another. Then two monstrous heads break the surface, both resembling hideous, angry baboons with wickedly curved tusks. Both heads are attached to a single torso, and the monster's red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back both its heads and roars!

Naatkinson sent a note to CancerMan
OOC:
You may all roll a religion or arcana check to see if you recognize this being
You must also all make a Charisma Saving Throw!

Rolls

Sarith Cha Save - (1d20+1)

(19) + 1 = 20

Stool Cha Save - (1d20-3)

(18) - 3 = 15

Hemeth Cha Save - (1d20-1)

(10) - 1 = 9

Jimjar Cha save - (1d20+3)

(9) + 3 = 12

Hemeth - (1d100)

(53) = 53

Jimjar - (1d100)

(13) = 13

Hemeth - (1d10)

(3) = 3

Jimjar - (1d10)

(5) = 5

Apr 6, 2016 5:34 pm
Hunter immediately tries to pick up Stool and run away from Darklake. She doesn't know where she's going, simply intent on putting as much distance as possible between her and that thing.

"Run! Run now!" is all she manages to cry out.
Last edited April 6, 2016 5:35 pm

Rolls

Charisma - (1d20+5)

(14) + 5 = 19

Apr 6, 2016 5:53 pm
I stare at the creature that rises out of the water.
OOC:
Gnome's cunning gives advantage on CHA saving throws against magic. If it's not magic, disregard.

Rolls

Charisma Save w/advantage - (1d20+1, 1d20+1)

1d20+1 : (17) + 1 = 18

1d20+1 : (13) + 1 = 14

Arcana check - (1d20+3)

(15) + 3 = 18

Apr 6, 2016 5:54 pm
Jimjar's eyes roll up into the back of his head and he sits down and rocks back and forth, helpless.

The Duergar screams in rage and grows to twice his normal size. He picks up his warhammer off the floor and begins attack the kuo-toa around him.

Shuushar is nowhere to be seen in the madness.

Sarith rushes up to Hunter, and begins running away with her and Stool.

Naatkinson sent a note to Moofsalot

Rolls

Soliin! - (1d100, 1d10)

1d100 : (66) = 66

1d10 : (4) = 4

Apr 6, 2016 5:55 pm
Soliin gapes in horror, looking at the monstrosity ahead of him. He loads a bolt and drops down behind one of the houses, trying to hide from the beast.

Rolls

Arcana - (1d20+3)

(2) + 3 = 5

Charisma saving throw - (1d20+3)

(3) + 3 = 6

Apr 6, 2016 5:59 pm
Soliin drops down off of the house he was on and begins to look around fearfully. Tears begin running down his cheeks as he watches something that others can't see.

Naatkinson sent a note to Keleth

Rolls

Elfog - (1d100, 1d10)

1d100 : (50) = 50

1d10 : (8) = 8

Mai'ngor - (1d100, 1d10)

1d100 : (77) = 77

1d10 : (5) = 5

Apr 6, 2016 10:54 pm
Ripping Tolvihar from Bloppblippodd's corpse, Elfog looks up just as the double headed creature breaks the surface of the lake. "What in hells is that thing!?"
OOC:
AD&D Leemooggoogoon will always be my favorite Leemooggoogoon! :-)
Last edited April 6, 2016 10:55 pm

Rolls

Religion - (1d20+1)

(7) + 1 = 8

Charisma Saving Throw - (1d20+2)

(5) + 2 = 7

Apr 7, 2016 6:25 am
MAi'ngor stares up in awe at the unholy monster.

Rolls

Charisma save - (1d20+2)

(6) + 2 = 8

Apr 7, 2016 12:58 pm
Elfog's exclamation sounds more like "What in the hubba bidorsch?"
Naatkinson sent a note to szemely
Mai'ngor bends down and begins shoveling dirt from the ground into his mouth, looking around with a mad gleam in his eye. He stops when someone bumps into him while rushing by, he looks very confused.
Naatkinson sent a note to Jabes.plays.rpg
Apr 7, 2016 1:27 pm
Soliin sits on the ground, pulling his legs in close to himself, rocking slightly, randomly waving his hands as if waving off unseen opponents. He reaches for the hilt of his sword, presumably to fend off the next unseen foe.

Rolls

Secret Roll

Apr 7, 2016 1:45 pm
[Note to Keleth]
Naatkinson sent a note to Keleth
Apr 7, 2016 3:08 pm
I jump down from my hiding spot and head towards Soliin. I'm not sure what happened but I will need to get him out of here and away from that thing.
Last edited April 7, 2016 3:08 pm
Apr 7, 2016 3:37 pm
Unsure of what he is seeing or what is happening Elfog is (probably for the first time in his life) truly scared. Turning away from the lake he starts to pump his legs to put as much distance between him and the two headed monstrosity as he can. He'll yell out to anyone that he can see, "Banagril foolik humgrep!!!"
OOC:
Elfog will run and hide behind the first substantial cover he can find and then slowly take a peek back towards the lake.
Apr 7, 2016 3:52 pm
As his hand reaches his blade, Soliin still look around in fear, but his eyes seem clearer. He stands, drawing his blade and waving off invisible foes. But his actions are less forceful, as if fending something off, and rather as if pushing away something insubstantial.

He sees Xeliss coming towards him and stands. "We must get the others and be off! Whatever this is, we stand no chance here!"
Apr 7, 2016 3:59 pm
The great demon is still approaching the shore, still being about 50 feet out. A lot of the kuo-toa are frozen in shock and haven't moved yet, but others are running, abandoning their homes. The beast roars again and you all know what true power looks like.
Apr 7, 2016 4:03 pm
Hunter has no idea where she is running, having lost her orientation during the chaos and not paying attention while they were escorted. She just takes as direct a route as possible away from the demon prince, clutching Stool close to her chest.
Apr 7, 2016 4:07 pm
My voice low and quivering, I look Soliin in the eye. "Demogorgon, the Prince of Demons. Run and don't look back! The others are fools if they don't do the same! Lets go!" I run in the opposite direction of that thing.
Apr 8, 2016 7:22 am
Mai'ngor momentarily snaps out of his insanity to find himself shoveling dirt into his snout. Terrified, he dismisses Sinag's blade so as not to attract undue attention, and runs for his life. He has just enough sense left to drag the cowering Jimjar with him. As he passes his companions he yells, "Fly, you fools! This foe is beyond any of us!"
Apr 8, 2016 6:04 pm
A quick peek back at the lake only confirms Elfog's fear, the beast is still approaching. "Banagril foolik humgrep!!!" he yells as he turns to put even more distance between him and the demon.

"Jorply funbce haf!!!"
OOC:
He'll take a brief look to see if he can locate any of the others in the party.

Rolls

Perception - (1d20+4)

(4) + 4 = 8

Apr 8, 2016 9:33 pm
"To the archpriest's house! Follow me!" Ma'ingor yells, still dragging Jimjar along.
Apr 11, 2016 2:44 pm
Mai'ngor rushes, with Jimjar in tow, to the archpriest's home, and then realizes that it's not far from where the great demon is emerging from the lake. Seeing no other choice he drags Jimjar out of the city.

Hours later you all manage to find each other. The madness that had overtaken certain members of your party has long since worn off.
Apr 11, 2016 3:54 pm
After hours of wandering with weapons out next to Xeliss, relying on his ally to help him traverse the darkness, Soliin is finally glad to find the rest of party. "A demon. If a demon blocks out path, we have no hope of finding out way home. The visions it instilled nearly destroyed me. I have no idea what to do next." Soliin's words are more solemn than his party has heard before; he's quieter and less confident, though still somewhat collected.
Apr 11, 2016 4:46 pm
Nearly succumbing to exhaustion, Hunter collapses to her knees where she is. Without words, she pulls Stool to her chest and curls up, looking like she is willing to sleep in the open.
Apr 11, 2016 4:56 pm
"Sleep. Rest now." I lean against the closest rock wall, hoping to blend into it as I rest my eyes for a moment and catch my breath.
Apr 11, 2016 10:23 pm
Finally able to speak properly "What was the thing?" Elfog asks between gasps of breath as he finds a place to rest.
Apr 12, 2016 2:16 pm
Mai'ngor just stands wordlessly, staring in the direction of the kuo-toa city.
Apr 12, 2016 2:19 pm
Too exhausted to even think clearly you all pass out one by one. Horrible nightmares assail you in your sleep. Visions of horrible things. Flesh being ripped from the living as they scream in pain. Sometimes you are the torturer, and sometimes the tortured. Bugs crawl underneath your skin, biting and tearing at your insides as your loved ones watch and laugh at your misery. This continues through your whole rest, until you finally wake, even more exhausted than before you slept.
OOC:
You all gain one level of exhaustion (disadvantage on all ability checks)
Apr 12, 2016 2:27 pm
At length, Mai’ngor turns and speaks. "What now? Do you still wish to make for Neverlight Grove? I for one crave the surface and hope to never see that demon again."
Apr 12, 2016 2:34 pm
"Demogorgon, the Prince of Demons. What they say about him... it..." I just shake my head, still shaking from the ordeal. "Is there another way?"
Apr 12, 2016 3:50 pm
Hunter looks about as rested as she did before she even lay down, and undoubtedly the cold stone floor did not help. It seems to take all her strength to just rise to a sitting position. She remains propped against her hands, disheveled and tangled hair falling across her face.

"Sarith," she croaks, her voice hoarse and parched. "You know of the way to Neverlight. Darklake is no longer an option; what route is still available? Are we better for making to the surface?"
Apr 12, 2016 3:54 pm
Mai'ngor snorts, "You ask a DROW of making for the surface?!"
Apr 12, 2016 4:01 pm
"I ask one who ought to know of a way to the surface," Hunter snaps. "Unless your girlfriend of a sword works part-time as an oracle?"
Apr 12, 2016 4:09 pm
Mai'ngor's eys flash for a moment but then twinkle with amusement. The haughty half-blood has a point of course, but MAi'ngor will never fully trust the drow. ANY drow. The tikbalang says nothing more but stands with arms crossed across his bare chest.
Apr 12, 2016 10:05 pm
Elfog merely rests and watches on as the others discuss their options. Normally an exchange such as that between Hunter and Mai'ngor would stir the dwarf to a hearty laugh but after his nightmarish experience Elfog doesn't even crack a grin.

"Drow on the surface are how most of us got here in the first place, innit?" the weary dwarf pipes up remembering the moments before his capture. "Speak up, Drow! What's the quickest way outta this hole?"
Apr 13, 2016 4:09 pm
Sarith looks oddly thoughtful and takes some time thinking before he speaks up, I don't know the way to the surface, no. But the gnomes of Blingdenstone often trade with the surface races, they might know the way," he pauses for a moment, "But that does nothing for our myconid friend, he still has to go home."

Jimjar speaks up at this point, "My people could certainly lead you home to the surface. I'm fine with going wherever you choose, you've made things interesting!"

Stool is quiet through the exchange, but finally you hear in a sad tone in your minds, "I just want to go home..."
Apr 13, 2016 4:21 pm
"Well, if Darklake is out of the question, what other route is there to Neverlight Grove?" Hunter asks.
Apr 13, 2016 4:31 pm
"We go around, that's the only way. Should only take a month or so." Sarith says. Suddenly he grabs his head and sinks to his knees, groaning in pain.
Apr 13, 2016 4:40 pm
Hunter glances to the side at Sarith's outburst and mutters, "My feelings exactly."
Apr 13, 2016 5:10 pm
"A month? By that time we could find any number of homes to settle into! This is ridiculous!" I've never been to the surface, but at this point anything is better than staying here. Unlike the rest of them, I don't have a home to return to.
Apr 13, 2016 9:33 pm
"What's the matter with you, Drow?" Elfog asks, more than surprised that he actually cares. "That Demon still got a hold of ya?"
Apr 13, 2016 10:12 pm
Sarith stands up a few moments later, shaking his head, "No, I don't think so... maybe just a delayed reaction?"

You're surprised to learn that he looks a bit afraid and confused.
Apr 14, 2016 8:05 am
Mai'ngor's stares at the drow intently, eyes, narrowed, hand on his sword hilt.
Apr 14, 2016 12:42 pm
Sarith sees Mai'ngor watching him, "Don't worry about me, I'll be fine. Let's be on our way to the Neverlight Grove."
Apr 14, 2016 10:00 pm
"Whhoooaaa" Elfog says as he gets to his feet. "Who decided we're taking mushroom home? Sounds to me that these gnomes ya spoke off might be of more help to the rest of us."
Apr 14, 2016 11:00 pm
I blurt out, "Other gnomes? They won't trust you. We don't trust anyone." After a moment, I reconsider. "But who knows?"
Last edited April 14, 2016 11:01 pm
Apr 15, 2016 1:23 pm
Sarith sighs and sits down. He looks truly exhausted, even more than the rest of you, and he has a haunted look in his eyes.

"Alright, let us head for Blingdenstone, then. Just give me a moment," he says, remaining sitting for a few more minutes before he rises, shoulders his supplies and gestures for you to follow.
Apr 15, 2016 4:04 pm
Hunter gingerly rises to her feet, using her staff for support. She holds her hand out to the sprout with a look of resignation.

Sorry, Stool. I'd rather take the long way in bringing you home than go anywhere near such evil, she thinks to the myconid, and casts one final glance towards Sloobludop. Hunter half expects to hear Demogorgon's roar in the distance.
Apr 15, 2016 6:13 pm
"And maybe they can help me get back home?" Stool responds to Hunter, hopeful.

The passageways of the Underdark are ominously silent as your party follows Sarith (sometimes with Jimjar's advice) to Blingdenstone. During this time Sarith seems less rude and a bit more helpful, even helping the others climb through some of the chutes they encounter in their travels without complaint.

Ten days into the trip you are wandering down a passageway, which is pitch black apart from the makeshift torches that Sarith has shown you how to make with certain plants in the underdark. The tunnel is about 10 feet wide with narrow passageways cutting across your path to the left and right ahead of you.

Suddenly you can hear clacking noises and the sound of heavy footsteps from the tunnel on the right. They are approaching rapidly, and you watch in fascination as a couple of huge beasts. Xeliss recognizes them as hook horrors immediately, but all the others see are large creatures with vulture-like heads, with the body of a beetle covered in bony spike that jut out from its exoskeleton, and its arms end not in hands, but in massive hooked claws.

You see them just for a moment as they cross the passage in front of you and run into the side passage on the left side.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTQKc-chHbUsyYaJs8L7jtMqp8gW0wuwbZEpLUsEDvSd8-TcYzY
Apr 18, 2016 9:41 pm
"What the hell were those things, Drow?"
Apr 18, 2016 10:10 pm
I don't wait for Sarith to answer. "Hook horrors. We should avoid them."
Apr 18, 2016 10:17 pm
"Aye, not looking fer a fight."

Elfog gives the party a quick look over before turning his attention down the passage. "Any of you sneaky types wanna take a peek? I'll cover ye from behind." he asks as he unhooks his axe.
Last edited April 18, 2016 10:18 pm
Apr 18, 2016 10:23 pm
Soliin looks down the corridor, shaking his head slightly. "It's too dark; I wouldn't be able to see anything once I left the torchlight, and I wouldn't want to bring attention to myself by bringing a light." He moves forward a bit, grabbing a bag of caltrops from his pack. "I an try to lay down some slowing tactics though, if need be."
Apr 18, 2016 11:04 pm
"They're moving to the side," reminds Hunter. "Are they avoiding us, or setting up an ambush?" She tries to recall any information about these creatures.

Rolls

Nature - (1d20+1)

(18) + 1 = 19

Apr 19, 2016 1:31 am
Hunter has learned in her studies that hook horrors are mostly blind, but they have incredible hearing. Sarith confirms this information, so even if Soliin had a torch lit it wouldn't make a difference to the hook horrors noticing him, so long as he was quiet.

It seems more like they're fleeing from something than giving chase.
Apr 19, 2016 7:16 am
"I have a bad feeling about this," mutters the half-elf. She seems resigned to having to defend herself yet again from whatever surprises the Underdark has to offer. Hunter scans the darkness with her eyes, and strains her hearing for sound.
OOC:
I wanted to confirm that it's been ten days; do we still have Exhaustion?
Last edited April 19, 2016 7:16 am

Rolls

Perception - (1d20+3)

(1) + 3 = 4

Apr 19, 2016 4:19 pm
OOC:
You no longer have exhaustion, but the nightmares have continued
Hunter can see nothing as the hook horrors pass out of sight.
Apr 19, 2016 9:22 pm
Elfog will sneak up as best he can and take a peek to see where the ugly things are headed.

Rolls

Stealth - (1d20+2)

(13) + 2 = 15

Perception - (1d20+4)

(8) + 4 = 12

Apr 19, 2016 9:49 pm
Mai'ngor will look in the other direction. What were those things running from?

Rolls

Stealth - (1d20+3)

(18) + 3 = 21

Perception - (1d20+3)

(18) + 3 = 21

Apr 20, 2016 1:39 pm
Elfog peers after the hook horrors and sees them rushing down a long tunnel, then loses sight of them as the tunnel curves to the left.

Mai'ngor looks to see what they were running from and sees a group of gnolls stealthily making their way down the tunnel in this direction, obviously following the hook horrors.
Apr 20, 2016 4:26 pm
"Gnolls." Mai’ngor hisses, and settles into a combat stance.
OOC:
How many gnolls exactly? You wanna fight, run, or hide?
Apr 20, 2016 4:29 pm
OOC:
Looks like four that you can see
Apr 20, 2016 4:32 pm
Hunter crouches down, trying to lower her profile. "If they're hunting those hook horrors, we can let them pass and maybe avoid them." She looks for a hiding place to conceal herself.

Rolls

Stealth - (1d20)

(1) = 1

Apr 20, 2016 9:47 pm
Never overly impressed with the gnolls he's run into before Elfog moves up to support Mai'ngor. "Them hooks must not be all that tough if they're running from a couple a gnolls" he whispers as he reaches for Tolvihar.
Apr 20, 2016 10:30 pm
As Elfog draws his axe the gnolls step into the corridor ahead. Hunter takes a nervous step back to attempt to make herself less noticeable but stumbles a bit on a stone that's jutting out of the floor and gasps as she regains her balance. The gnolls look over and howl with glee at some prey to kill.

They charge toward you with hate in their eyes and shout a war cry. You can only understand one word, "Yeenoghu!", which you all recognize as the name of the demon lord of the gnolls.

The tunnel you're in right now is 10 feet wide, allowing 2 people to stand against the assault on the front line. This is currently Elfog and Mai'ngor. Behind them is Sarith and Hunter, then Xeliss and Stool, then Jimjar and Soliin in the back.
OOC:
The gnolls won initiative, post incoming
Apr 20, 2016 10:34 pm
G3 and G4 trail behind the others in their charge and launch a couple of arrows at Mai'ngor and Elfog before their companions engage. Both shots are hurried and end up sailing off into the darkness, miraculously not hitting anyone behind the two warriors.

G1 steps up to engage Elfog and stabs out with his spear. Elfog bats the weapon aside with contemptuous ease and remains unharmed.

G2 steps forward and thrusts at Mai'ngor with his spear. The tikbalang manages to deflect the blow, but takes a minor scratch on the side of his chest (4 damage)
OOC:
Situation: G1 is engaged with Elfog, G2 is engaged with Mai'ngor. G3 and G4 are standing back a bit, about 10 feet and waiting for a chance to take another shot.
OOC:
Player Turn!

Rolls

G1 spear Elfog - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (7) + 2 = 9

G2 spear on Mai'ngor - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (2) + 2 = 4

G3 longbow on Elfog - (1d20+3, 1d8+1)

1d20+3 : (10) + 3 = 13

1d8+1 : (8) + 1 = 9

G4 longbow on Mai'ngor - (1d20+3, 1d8+1)

1d20+3 : (5) + 3 = 8

1d8+1 : (4) + 1 = 5

Apr 20, 2016 11:08 pm
Almost disappointed at the gnoll's lame attempt at an attack Elfog clenches down on Tolvihar's handle and unleashes an double overhand attack aiming for the beast's collar bone.
OOC:
RAGE!!!!

Rolls

Tolvihar Attack / Damage - (1d20+7, 1d12+7)

1d20+7 : (15) + 7 = 22

1d12+7 : (6) + 7 = 13

Apr 20, 2016 11:14 pm
I duck down and peer past the legs of my traveling companions. In a whisper, I conjure weeds and vines right between the attacking gnolls, hoping to ensnare all of them in the greenery.
OOC:
Casting Entangle- Grasping weeds and vines sprout from the ground in a 20 foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw of be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success it frees itself. When the spell ends, the Conjured plants wilt away.
Last edited April 20, 2016 11:15 pm
Apr 20, 2016 11:30 pm
Mai'ngor snarls as he leaps into the air and comes down with a hoof strike on the gnoll in front of him. This is the opening step of his war dance.
OOC:
Bonus action to enter War Dance.
Action for Hooves attack vs. G2.

EDIT: Nice going. :-P
Last edited April 20, 2016 11:31 pm

Rolls

Hoof strike, damage - (1d20+1, 2d6+1)

1d20+1 : (4) + 1 = 5

2d6+1 : (52) + 1 = 8

Hoof strike advantage roll - (1d20+1)

(8) + 1 = 9

Apr 21, 2016 12:10 am
As the twisting vines appear, Hunter backs away as far as possible from the writhing mass and the gnoll archers. She looks with disdain at the stone that broke the party's stealth, and with a scornful flick of her finger sends the rock flying through the air at Gnoll #3.
OOC:
Casting Catapult at 2nd level. Maximum weight of object increases to 10 pounds, and damage increases to 4d8.
Range: 150 feet
Components: S
Duration: Instantaneous
Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. In either case, both the object and the creature or solid surface take 3d8 bludgeoning damage.

Rolls

Wild Magic Surge - (1d20)

(13) = 13

Apr 21, 2016 1:36 pm
Elfog lands a heavy blow on the gnoll, who just barely manages to move far enough out of the way for the blow to strike his shoulder (13 damage). The gnolls arm falls limp and it screams in pain and rage and continues holding the spear with its good hand.

Hunter's flung rock slams right into G3's skull (24 damage). You hear a loud crack and the gnoll falls to the ground.

Vines sprout from the ground at Xeliss' command, grabbing at the feet of the gnolls. G1 manages to avoid entanglement, but G2 and G4 aren't so lucky and begin struggling against the sudden plant growth.

Mai'ngor lashes out with his hooves, but misses G2 terribly.

Sarith pokes his hand over Elfog's head and fires a crossbow bolt right into G1's chest (5 damage)
OOC:
G1 has taken 18 damage
G2 is unharmed and restrained by entangle
G3 is dead
G4 is unharmed and restrained by entangle

Soliin still has a turn to do something
Apr 21, 2016 3:49 pm
Soliin looks around to see any way to get to the enemies, but the tunnel is too tight. Suddenly, he tries to look past his friends and just past the gnolls, pulling out some fleece from his components bag. A minor illusion of those horrors might help. A small noise, very faint, similar to the sound of the hook horrors, comes from just behind the gnolls, only audible to the last two rows.
OOC:
Casting minor illusion, of a noise like what hook horrors sound like (I'm guessing we heard what they sound like as they passed?). If I don't know what they sound like, more like rock scraping. The idea is to give the impression of returning horrors behind them. It should only be a very faint noise just behind the gnolls.
Apr 21, 2016 3:58 pm
G4 turns to look behind him, but sees no sign of anything dangerous and turns back to continue his assault on the party.
OOC:
Now for the gnolls turn
G4 is slightly distracted by the noise behind him and makes a shot through an opening between his companions. His distraction is too great and his aim is low, striking the stone between his friends' feet.
OOC:
I gave him disadvantage on the attack due to his distraction
G1, still in a massive amount of pain, can't seem to land a hit on the skilled dwarven warrior.

G2 has now lost the element of surprise and he can't manage to get anywhere near hitting Mai'ngor.
OOC:
G1 has taken 18 damage
G2 is unharmed and restrained by entangle
G3 is dead
G4 is unharmed and restrained by entangle

Player turn!
Apr 21, 2016 5:38 pm
Hunter remains where she is. While the others engage the gnolls in melee, she flicks her wrist again to send another rock hurtling at the remaining archer.
OOC:
Casting Catapult again at level 2, against Gnoll #4. Hoping the restrained condition makes him fail his Dex save!

Rolls

Wild Magic Surge - (1d20)

(16) = 16

Apr 21, 2016 5:41 pm
Hunter launches another rock, this time at G4. The gnoll was expecting the ranged attack, but the vines gripping him hold him back just a moment too long and he is also taken down (24 damage).

From further down the passage you can hear the whooping sounds of yelling gnolls. It appears that these gnolls were not alone in their hunt.
OOC:
Wow! Good spells!

And the vines ARE what made him fail lol

G1 has taken 18 damage
G2 is unharmed and restrained by entangle
G3 is dead
G4 is dead
Apr 21, 2016 8:02 pm
Now Mai’ngor summons Sinag's blade and the kris joins the war dance. The tikbalang brings the sunblade arcing down in a two-handed slash across the gnoll's torso.
Last edited April 21, 2016 8:16 pm

Rolls

Attack (advantage) - (1d20+7, 1d20+7)

1d20+7 : (16) + 7 = 23

1d20+7 : (12) + 7 = 19

Damage - (1d10+9)

(5) + 9 = 14

Apr 21, 2016 9:55 pm
Even over the other sounds of battle Elfog can make out the sounds of other gnolls approaching. "Time to end this!" he growls as he brings around Tolvihar with a backhand swing aiming to bisect his opponent.
OOC:
Raging, and Reckless attack for attack advantage.

Rolls

Tolvihar Attack / Damage - (1d20+7, 1d20+7, 1d12+7)

1d20+7 : (2) + 7 = 9

1d20+7 : (11) + 7 = 18

1d12+7 : (6) + 7 = 13

Apr 21, 2016 10:54 pm
I stay close to the walls and attempt to get out of everyone's way.

Rolls

Stealth - (1d20-1)

(8) - 1 = 7

Stealth (with advantage if rocky) - (1d20-1)

(4) - 1 = 3

Apr 22, 2016 1:47 pm
Elfog's next attack catches the gnoll right in the chest (13 damage), taking it down permanently.

Sinag strikes the gnoll across the stomach (14 damage)

Sarith's crossbow clicks and sends a bolt flying into the neck of the last standing gnoll (6 damage). It goes down, choking on its own blood.

Moments later, another group on gnolls rounds the corner. The leader, obvious by his better equipment and also by the fact that he's giving orders, shouts for a charge, screams something about Yeenoghu, and rushes forward.
OOC:
Gnolls win initiative

GB = Gnoll Bow (there are 3)
G = Gnoll (1)
GL = Gnoll Leader (1)
Three gnolls set up in the back with bows and fire on the party.

GB1 and GB2 fire on Elfog, but once again he proves impervious to the attacks of lowly gnolls.

GB3 fires on Mai'ngor and the tikbalang barely manages to get out of the way and the arrow slices across the side of his chest (5 damage).

GL rushes forward, but is slowed down by the growth that Xeliss summoned and can't quite make it to Elfog.

G1 rushes in toward Mai'ngor, but has the same issue and can't quite make it.

The bow-using gnolls are about 40 feet away down the tunnel. The melee gnolls are about 15 feet away from the party.
OOC:
Party Turn!
Apr 22, 2016 2:13 pm
I shift into the form of a spider, crawling along the wall until I'm within close range of the archers. Then, I wait.
Apr 22, 2016 3:42 pm
Mi'ngor charges forward and takes on the leader. He attempts to knock it down to the ground with his hooves, then brings both word down on its slobbering face.
OOC:
-I'm hoping that if I move diagonally I'll have enough room for a Trampling Charge (needs a 20ft straight line, DC 11 STR save or be knocked prone). If this is not possible then just ignore the hoof attack and use my action for the Shove.
-Action Surge for the sword attack.
-Bonus action for off-hand attack.
Last edited April 22, 2016 5:02 pm

Rolls

Trampling Charge, damage - (1d20+1, 2d6+1)

1d20+1 : (10) + 1 = 11

2d6+1 : (53) + 1 = 9

SInag attack, damage - (1d20+7, 1d8+7)

1d20+7 : (2) + 7 = 9

1d8+7 : (2) + 7 = 9

Sinag attack is at advantage IF opponent is prone. - (1d20+7)

(19) + 7 = 26

Crit damage (If opponent is prone then that 2nd attack roll was a crit) - (1d8)

(1) = 1

off-hand shortsword attack, possible advantage, damage - (1d20+3, 1d20+3, 1d6+5)

1d20+3 : (8) + 3 = 11

1d20+3 : (14) + 3 = 17

1d6+5 : (6) + 5 = 11

Apr 22, 2016 4:42 pm
Hunter remains crouched, hoping for some cover as she continues to fling rocks at archers. She focuses on GB1 and with a subtle gesture sends a small stone at it.
OOC:
Casting Catapult on GB1 at level 1. 5-pound rock, 3d8 bludgeoning if it fails its Dex save.

Rolls

Wild Magic Surge - (1d20)

(5) = 5

Apr 22, 2016 5:18 pm
Mai'ngor crosses the patch of vines to confront the leader. He leads with an attack with his hooves, which misses, then launches into a dizzying flurry of blows. Despite the ferocity and skill of the mighty tikbalang warrior, the gnoll is easily up to the task and deflects every blow with contemptuous ease.

Hunter's flung rock goes wide of the mark, and you can hear it strike the cavern wall further down the tunnel.
OOC:
All of the enemies are currently unharmed.

Elfog, Soliin, and the NPCs still have their rounds.
Apr 22, 2016 9:39 pm
Roughly removing his axe from his fallen opponent's chest Elfog simply ignores the archers' projectiles as he focus in on the obvious leader of the group. Working himself into a frenzy the raging barbarian charges into the vines screaming dwarven curses at the top of his lungs. Swinging Tolvihar from over his right shoulder he aims for the gnoll's thigh, hoping to cut the beast's leg clean off.
OOC:
Raging, Reckless Attack, Frenzy (for the duration of his rage he can make a bonus attack - starting next turn - will suffer one level of exhaustion afterwards).

Rolls

Tolvihar Attack / Damage - (1d20+7, 1d20+7, 1d12+7)

1d20+7 : (15) + 7 = 22

1d20+7 : (9) + 7 = 16

1d12+7 : (10) + 7 = 17

Apr 26, 2016 12:54 pm
Elfog steps up and hits the gnoll leader right in the hip with Tolvihar (17 damage). The gnoll howls in pain but manages to stay on his feet, though he seems to be a bit slower than he used to be.
OOC:
Gonna give Soliin a couple more hours to post, then I'll take his turn for him.
Apr 26, 2016 1:23 pm
Seeing his compatriots handling the current group of gnolls, Soliin tosses a bag of caltops over their heads, in the direction of the incoming gnolls, hoping to slow them down. "We can't stand around hacking gnolls all day!" he says, dropping into the darkness.
OOC:
Sorry, thought I had posted. Can I toss the bag of caltops? Or does it only work if placed? Halfings are good at throwing things right...?

Rolls

Hide in the darkness - (1d20+8)

(6) + 8 = 14

Apr 26, 2016 1:57 pm
OOC:
The only way to throw the bag and have any effect would be to open it first, which would probably drop caltrops among your group as well as it flew over. Do you still want to do it?
Apr 27, 2016 1:17 pm
Soliin tosses the bag of caltrops and about halfway through its arc it opens up, dropping caltrops all over the ground between the two groups of gnolls.

Sarith takes careful aim and launches a crossbow bolt at the gnoll leader, but misses and the bolt clatters down the hallway harmlessly.

GB1 fires an arrow at Elfog. Distracted as he is, the arrow slips through his defenses and hits him in the hip (8 damage).

GB2 fires at Mai'ngor and the shot grazes his cheek (4 damage).

GL launches into a flurry of attacks with his glaive, stealing the offensive from Mai'ngor. He scores two stinging hits on the tikbalang (5 and 9 damage). He shouts to his companion who lunges at Elfog, teeth bared and bites into his shoulder a bit before he bounces off, unable to get a solid hold on the armor (6 damage).

G1 takes a stab at Elfog, seeing that his bite failed to grab hold, but misses badly.
OOC:

GL has taken 17 damage
G1, GB1, and GB2 are unharmed

Player Turn!
Apr 27, 2016 3:04 pm
As much as she would like to get rid of the archers, Hunter recognizes Mai'ngor's plan to take out the gnoll leader. She mutters a word and flicks her wrist, throwing three Magic Missiles at it.

Rolls

Magic Missile, Force Damage - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (1) + 1 = 2

1d4+1 : (4) + 1 = 5

1d4+1 : (4) + 1 = 5

Wild Magic Surge - (1d20)

(3) = 3

Apr 27, 2016 3:32 pm
Seeing my opportunity, I dash in front of the archers, reverting back to my usual form, and unleash a wave of thunderous force in an attempt to push them back.
OOC:
Casting Thunderwave

Rolls

Thunder damage if failed 13 CON save - (2d8)

(73) = 10

Apr 27, 2016 3:54 pm
Bolts of energy fly out from Hunter's hand, slamming into the chest of the gnoll leader (12 damage).

The gnoll archers are caught totally by surprise as a tiny spider shifts into a slightly larger gnome. With a clap she sends out a wave of thunderous energy, slamming into them and they go skidding backwards from the force of the attack (10 damage each).
OOC:
GB1 and GB2 have taken 10 damage and are pushed back 10 feet
GL has taken a total of 29 damage and looks to be feeling pretty rough
G1 is still unharmed

Soliin, Elfog and Mai'ngor still have an action
Apr 27, 2016 4:01 pm
Mai'ngor continues his assault on the gnoll leader. As the creature tags him with its glaive the tikbalang comes over the top with his blades.

Rolls

Sinag attack, damage - (1d20+7, 1d8+7)

1d20+7 : (12) + 7 = 19

1d8+7 : (5) + 7 = 12

off-hand shortsword attack, damage - (1d20+5, 1d6+5)

1d20+5 : (5) + 5 = 10

1d6+5 : (2) + 5 = 7

Apr 27, 2016 4:46 pm
Soliin sneaks forward a bit to line up a shot against the enemy leader, drawing a bolt into his offhand to make two rapid shots.

Rolls

Crossbow attack - (1d20+8, 1d6+6, 2d6)

1d20+8 : (12) + 8 = 20

1d6+6 : (2) + 6 = 8

2d6 : (36) = 9

Crossbow attack - (1d20+8, 1d6+6)

1d20+8 : (1) + 8 = 9

1d6+6 : (4) + 6 = 10

Apr 27, 2016 4:57 pm
The gnoll leader and Mai'ngor are a blur of motion as they fight, trading blows almost too quickly to follow. The tribal warrior manages to slip Sinag through his defenses and blood sprays forth as his draws a deep gash on his chest (12 damage).

Soliin slips forward through his companions and launches one bolt and then another without pause. The first bolt slips through and hits the gnoll right in the throat (17 damage). The second bolt strikes in the chest, but the creature is already dead.
OOC:
GB1 and GB2 have taken 10 damage and are pushed back 10 feet
GL is dead
G1 is still unharmed
Apr 28, 2016 12:23 am
Shrugging off the damage from multiple opponents Elfog lifts Tolvihar over his shoulder and sets his glare upon the Gnoll who bit him.

"Have to gnaw a little harder than that."

Taking a step forward he brings his great axe down, aiming for the creature's heart. He'll then remove rip Tolvihar from the Gnoll's chest and swing left to right, looking to connect just above the waist.
OOC:
First attack is Reckless, Second if Frenzy attack
Last edited April 28, 2016 12:25 am

Rolls

Tolvihar Attack / Damage - (1d20+7, 1d20+7, 1d12+7)

1d20+7 : (18) + 7 = 25

1d20+7 : (5) + 7 = 12

1d12+7 : (3) + 7 = 10

Tolvihar Attack / Damage - (1d20+7, 1d12+7)

1d20+7 : (5) + 7 = 12

1d12+7 : (10) + 7 = 17

Apr 28, 2016 1:12 pm
As Elfog's attack speeds for his chest the gnoll has just enough time to lean back and the axe merely draws a long gash along his torso (10 damage). He takes a sudden step forward, reverses momentum and swings Tolvihar back the other way. The gnoll watches in morbid fascination as the axe cleaves him in two at the waist (29 damage). He then looks at Elfog in confusion before shrugging and toppling to the floor in two pieces.
OOC:
All attacks on your turn have advantage when you use reckless attack. I decided to roll your advantage for you, and this is what I got:
http://i.imgur.com/Eox1cY6.png

GL and G1 are dead
GB1 and GB2 have both taken 10 damage and are on the other side of the caltrops on the ground. As you all look, you see Xeliss over there all alone.

I'll run the monster's turn shortly
Apr 28, 2016 8:35 pm
GB1 and GB2 look panicked as they watch their leader get chopped in half. Then suddenly, they turn and run in the opposite direction down the tunnel. You can hear their frantic footfalls fading quickly down the tunnels.
OOC:
Combat over! You all receive 250 xp!
Apr 28, 2016 8:45 pm
Hunter pauses to catch her breath. "That... took a lot out of me," she says. "More than I expected. How is everyone?"
Apr 28, 2016 9:52 pm
"Exhausted!" Elfog answers as he looks for a place to sit and catch his breath.
OOC:
He is actually exhausted due to the Frenzied attack. Looking at my notes on Reckless Attack on my character sheet it's clear that I munged the details when entering them. Thanks for the catch!
Apr 28, 2016 10:06 pm
I shrug and look over the corpses for anything interesting.

Rolls

Perception - (1d20+3)

(1) + 3 = 4

Apr 28, 2016 10:21 pm
Mai'ngor lowers his weapons. He looks down at the gnoll leader with Soliin's crossbow bolt buried in its throat. If the tikbalang is disappointed he did not deal the killing blow, he does not show it. Heedless of his own wounds, he turns to the others to see if anyone is hurt or dead.
Apr 29, 2016 3:51 pm
"Come on," says Hunter, trying to urge everyone forward. "Let's get going, put some distance between us and this fresh kill that will attract predators." The sorcerer leans on her staff as a walking stick.
Apr 29, 2016 3:59 pm
On the corpse of the leader Xeliss finds two bloodstones worth 50 gp each and a brown tourmaline worth 100 gp.

"I wonder what the hook horrors were running to? It's not like them to retreat from battle..." Sarith muses aloud.
Apr 29, 2016 7:25 pm
"I don't want to find out..."
Apr 29, 2016 9:57 pm
"Couldn't have been this lot, they fell easier than kobolds!" Elfog says as he motions to the corpses. Slowly getting back to his feet he wipes the blood from Tolvihar and hooks the axe over his shoulder. "Hunter's right, if we want to get a rest in, best to do it away from here."
Apr 29, 2016 9:59 pm
Mai'ngor nods, sheathing his weapons. "Right. Let's move." He looks expectantly at Sarith, waiting for the drow to lead them.
May 2, 2016 5:32 pm
Sarith nods, takes one more look in the direction that the hook horrors fled to, and begins leading the way toward Blingdenstone.

Four days into the continued travel you begin to hear strange sounds from nearby tunnels. As you continue, they grow louder and louder until you can hear terrible cries, moans, and incoherent gibbering. You can't seem to tell where it's all coming from, but after a short time it begins to get to you. Sarith urges you to keep moving, "Don't get distracted, don't let it get to you, keep moving!"

Easier said than done...
OOC:
Please make a Wisdom save!
May 2, 2016 5:52 pm
Hunter tries to block out the noise, going so far as to cover her ears as she keeps moving.

Rolls

Wisdom - (1d20+1)

(20) + 1 = 21

Using Inspiration - (1d20+1)

(6) + 1 = 7

May 2, 2016 5:57 pm
I stare straight ahead, maintaining my focus to drown out the sounds as much as possible.

Rolls

WIS save - (1d20+3)

(14) + 3 = 17

May 2, 2016 6:53 pm
Soliin finds the upcoming sounds unsettling; even worse when you can't see what it is.
OOC:
As tempted as I am to keep a 1 on a wisdom roll...

Rolls

Wisdom - (1d20+2)

(1) + 2 = 3

Halfling Luck (Wisdom) - (1d20+2)

(8) + 2 = 10

May 2, 2016 8:46 pm
...

Rolls

WIS save - (1d20+1)

(17) + 1 = 18

May 2, 2016 11:35 pm
Knowing full well that the Drow knows what the cause of the sounds are, Elfog decides not to push the matter. Best to keep moving...

Rolls

Wisdom Saving Throw - (1d20+2)

(19) + 2 = 21

May 3, 2016 1:26 pm
Everyone manages to ignore the horrible sounds around them. After a couple more hours of travel, the sounds fade away.

"I think we should take a rest now, that was exhausting," Sarith announces, sitting down and taking a steadying breath.
May 3, 2016 1:27 pm
"What was that sound?"
May 3, 2016 1:28 pm
"Demon trickery would be my guess," Sarith answers without looking up.
May 3, 2016 4:29 pm
Hunter stares at Sarith for a moment, studying the drow for clues that he might know more than he's letting on.

Rolls

Insight - (1d20+1)

(19) + 1 = 20

May 3, 2016 4:50 pm
It appears that Sarith is being totally honest.
May 3, 2016 5:19 pm
"Yes," says Hunter, after a while. She sits and rubs her shins. "We saw what happened back at the kuo-toa city; I wouldn't be surprised if these caverns are crawling with fiends."
May 3, 2016 10:15 pm
"Aye. A rest would do me good." Elfog acknowledges and finds himself a rock to sit on.

"So, Drow. How about answering Mai'ngor's question."
May 3, 2016 10:42 pm
"Can't you feel it?" he asks, and suddenly you CAN feel it. Something is wrong all around you. Not just the monsters and horrors of the underdark, but something more sinister still.

It feels like the fabric of the material plane is coming undone.

"I see you do feel it now, he continues, "There's something strange happening in the world. Something big enough to allow a Demon Lord through to our plane. I expect a lot of odd things to happen."
May 3, 2016 11:12 pm
"Were the kuo-toa responsible for this? Or did the demon prince take advantage of the opportunity?" wonders Hunter. "That priestess and her followers seemed pretty established, which means his influence had taken root for some time."
May 3, 2016 11:19 pm
"What if there isn't a safe place to rest? What are we supposed to do now?
May 3, 2016 11:57 pm
"We rest!" Elfog says as he throws his legs out in front of him from his rock-seat. "Ain't no use pushing on in this state. Likely to make a mistake that'll get us killed."

He unhooks his pack and lets it thud to the ground. "Couple hours, then we can move..."
May 5, 2016 1:56 pm
You all get a little bit more rest before heading on your way. During this time everyone is uncharacteristically quiet.

The next day, as you are walking the tunnels there is a tremor in the earth and a fissure opens up behind the party. You all nearly lose your feet as the ground rolls. Suddenly a flow of lava pours out of the fissure, threatening to engulf the backmost members of the party (Mai'ngor, Hunter, Stool and Jimjar)
OOC:
Mai'ngor and Hunter, roll a Dex save!
Hunter, if you want to, you can roll at disadvantage to pull Stool out of the way with you
May 5, 2016 2:09 pm
Caught completely off-guard, Mai'ngor tries to dance out of the way of the lava.
Last edited May 5, 2016 2:10 pm

Rolls

Dex save - (1d20+3)

(4) + 3 = 7

DEX save re-roll (Inspiration) - (1d20+3)

(5) + 3 = 8

May 5, 2016 4:06 pm
Hunter's arm tenses as she reflexively yanks Stool's arm away from the perceived danger, before her legs get the message to leap to safety.
OOC:
Using Tides of Chaos to negate disadvantage!

Rolls

Dexterity! - (1d20)

(7) = 7

May 5, 2016 4:22 pm
OOC:
Got any inspiration to spend to re-roll?
May 5, 2016 4:36 pm
Naatkinson says:
OOC:
Got any inspiration to spend to re-roll?
OOC:
Ok, I'm taking the hint. Spending 1 Inspiration...You gotta be kidding me!
May 5, 2016 4:44 pm
OOC:
Hunter will also use Inspiration if she can!

Rolls

Dexterity! Inspired! - (1d20)

(6) = 6

May 5, 2016 5:05 pm
Jimjar, thinking quickly, leaps forward out of the way, grabbing Stool as he does so, shoving him out of the path of the lava.

Hunter and Mai'ngor are stunned by the sudden influx of hot magma and don't dive out of the way quickly enough. They both suffer severe burns (24 damage).
OOC:
Good thing at least I can roll well
May 5, 2016 5:20 pm
Hunter pulls herself away as best she can, focusing her mind on her arcane powers rather than the panicked pain she is experiencing. She pushes the air above the lava, using Mold Earth to channel it away so it doesn't inflict more damage. The sorcerer collapses to the ground, barely alive with a hoarse voice, "... kinda hot..."
OOC:
HP 2/26
Last edited May 5, 2016 6:14 pm
May 5, 2016 5:31 pm
Mai'ngor leans against a wall, shuddering with the pain of his burns.
OOC:
13/37 hp
May 5, 2016 8:59 pm
Jimjar rushes back to his companions once the lava flow subsides, "Are you alright? You don't look so good," he says, then turns back to Xeliss, "Got any more of that healing magic?"

Stool moves to stand at Hunter's side and you can all feel his worry for her.

Naatkinson sent a note to CancerMan
May 10, 2016 1:31 am
I focus my attention on Hunter, and healing energy coalesces around the worst of her burns. Then I turn to Mai'ngor and do the same."That's going to sting for a while."
Last edited May 10, 2016 1:33 am

Rolls

Healing Word- level 2 - (2d4+3)

(23) + 3 = 8

Healing Word- level 2 - (2d4+3)

(14) + 3 = 8

May 10, 2016 6:21 am
Hunter weakly expresses her thanks to Xeliss, mentally focusing her thoughts away from the pain and using Prestidigitation to blow cooling puffs of air across her body.
May 10, 2016 7:00 am
Mai'ngor nods to Xeliss in wordless thanks. He pushes himself off the wall and steadies himself, taking deep breaths. Praying to his ancestors for aid, the proud tikbalang digs deep and marshalls his strength.

Rolls

Second Wind - (1d10+3)

(5) + 3 = 8

May 10, 2016 1:20 pm
Gathering his wits at the sudden fissure, Soliin look at his recovering compatriots. "It might be in our best interest to move with greater haste. If this demon is going to tear up the underdark, I'd rather not be here. And who knows, maybe there's some righteous, selfless band of adventurers on the surface who want to handle this problem in our stead."

"I don't mean to rush you of course, rest, but... let's hurry anyway."
May 10, 2016 1:38 pm
As you take a moment to rest you hear voices coming from a nearby tunnel, but you can't understand what they're saying. The voices sound confused and scared.

Naatkinson sent a note to Moofsalot
After a short exchange you can hear the sound of heavy footfalls approaching.
May 10, 2016 1:38 pm
"Yes, it is best to keep moving." Mai'ngor says, shrugging off the rest of the pain.
May 10, 2016 3:04 pm
I motion for Jimjar to come with me and for the others to keep their distance as I head towards the voices. "Who's there?"
May 10, 2016 4:11 pm
Thankful for another distraction from her burns, Hunter remains seated and presses her back against the cavern wall. She wills a short 5-foot mound of earth to rise up next to her, building it from the ground around her with Mold Earth, and interposed between herself and the approaching footsteps. She beckons for Stool and anyone else to take cover behind her primitive barricade; not much cover, but hopefully it helps shield them from view.
May 10, 2016 4:51 pm
Jimjar walks with Xeliss to see what's going on. Around a bend a bit further ahead you see a small, bald head peek around. Seeing Xeliss and Jimjar approaching he steps around the corner and into full view. He approaches Xeliss and Jimjar and speaks rapidly in the language of the Deep Gnomes.

[Note to Xeliss]
Naatkinson sent a note to Moofsalot
May 10, 2016 5:02 pm
I head towards the gnome and continue.

Moofsalot sent a note to Naatkinson

Rolls

Secret Roll

May 10, 2016 5:29 pm
[Note to Xeliss]
Naatkinson sent a note to Moofsalot
May 10, 2016 11:05 pm
Grabbing his pack from the ground Elfog gets to his feet when he hears the footsteps approaching. He grabs Tolvihar and readies for battle but quickly realizes that some of his companions may not be ready for a fight. With a heavy sigh he looks for place to crouch down and remain hidden.

Rolls

Dwarven Super Stealth - (1d20+2)

(3) + 2 = 5

May 11, 2016 7:10 am
Despite his wounds Mai'ngor adopts a battle stance as he hears voices and approaching footsteps. He remains at the ready as Xeliss and Jimjar deal with what appears to be a lone gnome.
May 11, 2016 2:46 pm
My body language relaxes a bit.
Moofsalot sent a note to Naatkinson
Last edited May 11, 2016 3:07 pm

Rolls

Secret Roll

May 11, 2016 2:51 pm
The gnome that Xeliss and Jimjar are speaking to seems relaxed and very willing to talk.

[Note to Xeliss]
Naatkinson sent a note to Moofsalot
After a few more moments of speaking, Jimjar motions for you to join them, "It seems Flarg here is on his way back to Blingdenstone and would be happy to help us make our way there."
May 11, 2016 3:59 pm
Hunter rises gingerly from her makeshift hiding spot, testing out her freshly-burned and freshly-healed legs now that the threat has seemingly passed. "Happy to have some good news, finally," she mumbles, to herself.
May 11, 2016 4:54 pm
Mai'ngor relaxes his stance - as much as an always-battle-ready warrior can relax.
May 11, 2016 10:20 pm
Shaking his head with shame as he comes out from hiding Elfog mumbles to himself sarcasticaly "I be hiding from a gnome. Certainly the pride and joy of clan Oakshoulder I am."
May 11, 2016 11:14 pm
Hunter leans on her staff, and smiles tiredly. "I see no cowardice before me, sir dwarf," she says in Common, before switching to her broken Dwarvish, "Do not mistaken caution for scare."
May 11, 2016 11:22 pm
"Aye. Besides, the gnome looked a lot bigger when I couldn't see 'im!" Elfog responds in Dwarvish as he manages a bit of a chuckle at his lame joke.
May 12, 2016 4:51 pm
The next several days are the best you've had yet since your escape from your slavers. Flarg, the gnome who spoke to Xeliss and Jimjar, and his companions are friendly and welcoming to all but Sarith, whom they regard with a lot of suspicion. After a few days even that suspicion fades and Sarith shows himself to be an able scout and guide, steering you away from any danger in your path.

Four days later you end up in a small Svirfneblin farming village. The gnomes there look upon you with suspicion, but allow you to roam freely and feed you well at Flarg's request. You leave early the next morning and by midafternoon you come across a couple of gnomish guards, both armed with pickaxes. They call out a greeting to Flarg and his companions in the language of the deep gnomes, which most of you can't understand. Jimjar provides a helpful translation for you.

"Hail and well met Flarg! Who are your new companions?" one of the guards calls out to Flarg.

"Just some folks who were lost in the wilds and were headed to us for help. Seems that they just escaped a drow slaver's camp," Flarg says in response.

The gnome's expression darkens, "Damned drow... Should take them straightaway to Dorbo. He'll be interested in their tale, I'm sure." He looks over and notices Sarith for the first time and his grip tightens on his pickaxe, "What in the nine hells is he doing here!?

Sarith sees that he has been spotted and raises his hands in a gesture of surrender, showing that he is not dangerous. Flarg waves a hand dismissively, "Bah, this one's not so bad. Been a damn good scout on our way back too, but we'll let Dorbo see what he wants to do with him."

Sarith leans over to Elfog, who is standing by him at the moment, and whispers, "I think this may not go so well for me; it was my people who destroyed their city many years ago...

The guard bids farewell to Flarg and you head on your way. Flarg indicates that it will be just a few more hours until you reach the main gate to Blingdenstone.
May 12, 2016 5:17 pm
"Sarith, I may not fully trust you just yet," begins Hunter, "but you've not crossed us in the time we've been lost in these caverns. Based on your actions thus far, I would vouch for you." The sorcerer doesn't look at the drow as she talks, focused primarily on the journey to the gnome city.
OOC:
Can I safely assume I've recovered all my hit points?
May 12, 2016 5:21 pm
CancerMan says:
OOC:
Can I safely assume I've recovered all my hit points?
OOC:
You would be correct, though your skin where you suffered the burns is still very pink and tender
May 12, 2016 10:04 pm
"Can't say as I blame them, Drow!" Elfog responds harshly before mumbling something in dwarvish under his breath. "Bah..."

"Jimjar!" he yells out while motioning towards Sarith "Let 'em know that this one is under my personal protection."

"This don't mean we be friends, Drow" he says quietly to Sarith.
May 13, 2016 4:13 pm
"I'll let them know," Jimjar replies, and moves up to speak with Flarg. He nods back to you after a few moments of conversation.

"You have my thanks, dwarf," Sarith whispers back then shakes his head and chuckles, "Adventuring with a dwarf, seeking refuge with gnomes... soon they'll start calling me Drizzt Do'Urden!"

A short while later you come upon a large set of stairs leading up to a large gate. Off to the left of the stairs is a small opening, big enough to fit a cart, but not much extra clearance. Going into the opening is a track leading up through a tunnel and into the gnomish city. Flarg beckons you to wait as he wheels the cart over to the opening and attached it to a chain. A earth elemental at the top of the stairs starts turning a crank and the cart is pulled slowly into the opening and out of site.

"All done with that now, let's head in," Flarg says and begins heading up the steps.

The stairs are not meant for people larger than gnomes, so it is a little bit awkward heading up the steps, but you all make it. The gate at the top of the stairs is made from steel and mithral and plated with adamantine. It is truly an impressive creation and Elfog finds himself impressed with the workmanship. The terrace leading up to the gate is sloped, which you recognize as a tactical choice to prevent people trying to batter the door down from gaining any real momentum.

There are four gnomish guards on each side of the gate. The leader steps forward and speaks to Flarg for a moment before shooting a suspicious glance in your direction and pulling out a gem. He whispers a word of command and you all feel a tingle of cold for a moment before it dissipates. He nods, satisfied with whatever it is he saw and shouts for the guards to open the gate.
OOC:
I'll leave it at this for the moment to give you a chance to react or whatever else you might want to do
May 13, 2016 4:20 pm
Hunter rests on her staff, thankful for a moment of respite. She takes the opportunity to study the mannerisms of their benefactors, mindful of their suspicions and hoping to ascertain their intent. Half of her attention is on the party's surroundings, however, as she is rather jumpy that something infernal will pop out of the aether.

Rolls

Insight - (1d20+1)

(14) + 1 = 15

Perception - (1d20+3)

(9) + 3 = 12

May 13, 2016 4:36 pm
The gnomes are very suspicious, but are at least courteous. They don't appear to have hostile intentions, it's more like the look of someone who's expecting you to stick a dagger in their back when they turn around.

From what Flarg told you on your trip you were able to piece together the recent history of the gnomes:
Quote:
For centuries, Blingdenstone remained hidden and isolated from the rest of the Underdark, thanks to a combination of misdirection and magic. It wasn't until they provided shelter to a drow exile named Drizzt Do'Urden that the deep gnomes began to take a more active interest in the world outside their caverns. Perceiving the threat the drow represented to all the peoples of the Underdark, the deep gnomes abandoned their isolation when they came to the defense of the dwarves of Mithral Hall, defeating an invading drow force from Menzoberranzan.

This alliance, however, would spell Blingdenstone's doom. The vengeful drow bided their time, rebuilt their forces. and sent their armies out to strike back hard against the svirfneblin, returning in great force to lay siege to Blingdenstone. The deep gnomes were no match for the drow army. Thousands of svirfneblin were slaughtered, and those survivors who didn't escape to Mithral Hall or the surface world were dragged back in chains to Menzoberranzan as slaves.

Within the past decade or so, the deep gnomes have returned to reclaim, resettle, and rebuild their city.
May 13, 2016 7:51 pm
Mai'ngor listened to all of Flarg's stories and peered at the gnomish fortifications with great fascination. One of the things that interested him most was Blingdenstone's former alliances which eventually brought them harm. Mai'ngor had often urged his father to forge alliances with the mountain dwarves and the valley elves whose lands shared borders with the tikbalang lands, but Apo Manggugulot had been adamant about preserving tikbalang isolation.

The other thing that struck Mai'ngor about the svirfneblin was the story of how they rebuilt Blingdenstone. Someday Mai'ngor hoped to return to his ancestral lands to rebuild. These gnomes seemed an honorable, if suspicious race - very much like the tikbalang! Much could be learned here.
May 13, 2016 10:31 pm
Almost in awe at the workmanship found throughout Blingdenstone, Elfog spends most of his time inspecting his surroundings and pestering Jimjar to ask the Svirfneblin questions about their methods and tools. "Some of the finest work me eyes have seen... Other than the work of me clan, of course..."
OOC:
So how much do the party members know of Drizzt?
Last edited May 13, 2016 10:33 pm
May 16, 2016 9:51 pm
Most, if not all, of you have heard tales of the noble drow ranger, Drizzt Do'Urden, who abandoned the evil ways of his kin to seek a more goodly path. He was best friend to Bruenor Battlehammer, king of Mithral Hall, who died some time ago (though rumors say he has now returned to life). You know that he is in good standing with the powers of the north, including the dwarves and the powerful city of Silverymoon. He has quite an impressive reputation for being a do-gooder.
May 17, 2016 2:30 pm
The gate opens slowly and Flarg leads you on through. Beyond the gate is a twisting and turning path; on both sides of the path are 10 foot high walls studded with nails. The path slopes up and down and, at some points, narrows so that you have to be very careful while squeezing through.

Above the path you are traveling are walkways, festooned with towers and battlements where defenders could fire freely on any creatures attempting to gain unauthorized access. You can see gnomes above and often their grips on their crossbows tighten when they see the drow passing through.

After what seems like a long walk, you find yourself in front of another gate which opens as you approach. The tunnel beyond has a high ceiling, about 30 feet, and you can see gems embedded in the walls. Flarg casually mentions that the gems are dangerous and tells you to avoid touching them.

At the north end of the tunnel is a smaller door made of stone and reinforced with adamantine. Flarg opens the door easily to reveal Blingdenstone, home of the Svirfneblin.

You leave the dark tunnel behind and step into what looks like another world. These aren't sinister drow caverns or harsh, bare stone, but a subterranean land of warm colors and welcoming smells. The deep gnomes you see going about their business glance up at you with suspicion, but you instinctively understand that you face no threat here.

One of the guards escorting you abandons his severe frown to give a deep nod as he prompts you past the inner gate. "Welcome to Blingdenstone, travelers."
OOC:
You gain 500 xp for reaching Blingdenstone!

Will probably post some more in a little bit here, when work slows down, and I do apologize for the slow posting lately. Between work being super busy and the vastness of Blingdenstone, it's hard!
May 17, 2016 4:10 pm
The cavern here is busy (5 on map). Dozens of gnomes rush around, performing all manner of tasks or just in a hurry to get somewhere. The cavern is well-lit by a combination of luminous fungi, caged fire beetles, and magical lights.

"It would be wise to seek out Dorbo now that we're here. He'll want to talk to you about your story." Flarg says and leads you through a cavern to the east, through a market (7 on map). Stone carvings of fungi sprout up from the floor here and merchants have stalls set up here and are trying to sell their wares.

You take the southern exit out of the market, which leads to a temple (8 on map). The priest nods politely to the party as you pass and gets back to his work in restoring the temple.

He continues leading your through the caverns. Next you go through another large chamber (10 on map), with a well-guarded door on the east end, flanked by grim guards, then you go south into the residential caves (12b), where the deep gnomes stay when they're not busy restoring their home to its former glory.

Flarg leads you through to the southeastern corner and into another large chamber (14 on map) which he calls Diggermattock Hall. Two dozen or so svirfneblin occupy th is well-lit cavern, some moving briskly with messenger pouches in hand while others huddle around several stone tables cove red in maps and other papers. talking in hushed, serious tones. The back of the room is dominated by a dais carved from the rock of the cavern, atop which rest two stone desks facing each other. Two svirfneblin - one male, one female - sit behind the desks, conferring with advisers and each other. They turn their attention to you as you enter.

Flarg indicates that you should wait where you are and he moves ahead to speak with the apparent leaders. After a short conversation they wave you forward. The male looks you over for a moment before speaking slowly, "Welcome to Blingdenstone, travelers, you are most welcome in our home," he looks unsurely at Sarith for a moment and continues, "My name is Dorbo Diggermattock, and this is my wife, Senni. Flarg tells us you escaped from a drow slave camp and have had quite the adventure out in the wilds of the Underdark? Why don't you tell us all that happened out there? We don't have as many people gathering information out there as we'd like."

http://i.imgur.com/KJfCTlu.png
May 17, 2016 4:43 pm
Hunter steps forward, holding Stool's hand. "Thank you for your hospitality, m'lord. Your reception is most welcome considering our experiences in other parts of this land."

She recounts their escape from Velkynvelve, aided by a demonic incursion that distracted the drow enough to allow them to flee relatively unopposed. The group fled to a tomb haunted by spirits and managed to emerge intact. Their former masters still pursued them, but thanks to Sarith's warning there was enough time to set an ambush, and with a little luck they ensured that at the very least, those particular slavers wouldn't bother them any longer. Hunter speaks of Sloobludop and the appearance of Demogorgon, though at this point her words are shaky and she only describes running from the doomed city of kuo-toa. Up until the present time, they have been searching for a way to Neverlight Grove to return Stool to his home.
May 17, 2016 4:47 pm
Mai'ngor stands, arms crossed, perfectly still as Hunter tells their tale save for a twitch of his mane or a flare of his nostrils.
May 17, 2016 4:58 pm
The gnomes listen in polite silence as you recount your journey thus far. Once you're done, Dorbo strokes his hairless chin, deep in thought. After several long moments of silence he responds, "I see... Your journey thus far has been truly incredible, and you are welcome to stay here so long as you don't cause any trouble. What are your plans after you deliver Stool to his home?"
May 17, 2016 5:09 pm
"Home for whomever needs it next," replies Hunter, glancing at Jimjar and Xeliss, idly wondering if Blingdenstone is their final stop. "For myself, and I mean no offense, I prefer the sunlit lands above and hope to return to the surface."
May 17, 2016 5:14 pm
"I plan on staying here," Jimjar speaks up at this point, talking mostly to Dorbo, "As long as you'd have me."

Dorbo smiles, "All of our people are welcome here, always."

"I don't know where I'll go... I have no desire to return to Menzoberranzan," Sarith says, "I may try to find a new home in the Underdark, or perhaps I will make my way to the surface as well."

Dorbo looks at Sarith with a confused expression on his face, then turns back to Hunter, "Could you find your way to the surface even if you wanted to?"
May 17, 2016 5:15 pm
"As do I." Mai'ngor interjects. "Yet I would learn from you if you will share your wisdom. My home is in ruins. What I have seen of Blingdenstone tells me there is yet hope to rebuild."
OOC:
Eh. Naatkinson beat me to the Save button. Mai'ngor was reacting towhat Hunter said.
Last edited May 17, 2016 5:17 pm
May 17, 2016 5:18 pm
Hunter takes a moment before answering, "I don't know the way to the surface, but hopefully that can be managed later. I just figured, so long as one of us manages to get home, that's a step forward."
May 17, 2016 5:26 pm
"Tell me of your home, I'd like to hear the tale," Dorbo says to Mai'ngor, curiosity clear on his face.
May 17, 2016 6:18 pm
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"The tikbalang ancestral lands lie atop the northern mountains. Our womenfolk tended rice paddies cut into the mountainside by our forefathers. The menfolk hunted, brewed rice wine, and made war. But it was not war that destroyed us. A great stone fell from the sky and broke the mountain. Those who survived fell ill and died. Every stallion, mare, and foal. All but me." Mai'ngor produces his keepsake, a fragment of the sky-rock, and shows it to the svirfneblin.
Last edited May 17, 2016 6:19 pm
May 18, 2016 2:06 pm
"Bad omens... rocks should come from the ground, not the sky," he says, examining the stone without touching it, "It's like nothing I have seen before. Perhaps one of our priests could further determine its origins. I'd go ask Gurnik Tapfinger at the Speaking Stones if he can determine its origins, or maybe Kazook Pickshine at Trader's Grotto could give you some insight. He's an expert in gems and ore."
OOC:
Speaking Stones are in area 13 on the map.
Trader's Grotto is in area 7
May 18, 2016 3:19 pm
Mai'ngor nods and puts the meteorite fragment away. He makes a mental note to visit the people and places mentioned. Unconsciously, he touches the burning stone tattoo on his forehead.
May 18, 2016 5:15 pm
As people tell their stories, Soliin is largely silent, other than adding a few points to the group tale. It's been a long time since he's been home; he may have been among the longest held prisoner by the drow who escaped, and he never quite fit in. He grows clearly uncomfortable as people talk of home.
May 18, 2016 9:44 pm
Elfog moves in close to Sarith and says "Home on the surface, aye? Not many taking kindly to a Drow up there." He stands silent for a moment, stroking his beard. "Though you help us get topside I may be able to point ya someplace safe..."
May 19, 2016 2:47 pm
"We have maps to the surface here, but we can't give them out to strangers and we can't spare any guides at this time, what with all the trouble that comes with rebuilding a city, Dorbo says, then waits a moment to let that sink in, "If someone were to help clear up some of the issues that are putting pressure on us, then perhaps we could help..." he lets the words hang in the air and sits back to give you a moment to think.

Senni, Dorbo's wife is sitting back and watching you all with interest, while the other gnomes have gone back to business. Jimjar is talking to a couple of other gnomes off to the side, obviously excited to be speaking to his own kind again. You can tell that Stool is happy to be here, in a place with no danger, at least for a bit.
May 19, 2016 3:47 pm
"I do not speak for everyone, but I will lend whatever aid I can." Mai'ngor replies levelly.
May 19, 2016 4:22 pm
"Something for something," mumbles Hunter, more to herself than for anyone else's benefit. "Despite the change in scenery, it's nice to know that the rules of the street are the same everywhere." A touch sarcastic, but Hunter straightens her back to signal her acceptance of the obvious trade in services.
May 19, 2016 9:28 pm
"Issues, ya say?" Elfog asks. "Well, let's hear 'em so we can get to it!"
Last edited May 19, 2016 9:28 pm
May 20, 2016 2:21 pm
"There's too many issues to count... We got a couple that need taking care of, and I'm sure if you asked around, others would gladly accept the help of resourceful folk such as yourselves," Dorbo begins, then folds his hands together and leans forward, "First, we got an ooze problem. Nasty things are making it hard to take back what's ours, and I think that there's something to the northwest that's breedin' the things. Second, we have a wererat infestation that we need to take care of, but Senni and I can't agree on how we should go about it."

Senni takes her cue and begins speaking, "They call themselves the Goldwhiskers, and they're our people, but they've been infected by a disease. We need to come to some sort of agreement with them, so that they can rejoin our people and we can work together to make this city great again."

Dorbo takes over the conversation at this point, patting his wife's hand gently in sympathy, "I don't think they're gonna let us do any such thing, and that's where you come in. We need you to head to the west part of the city and find out if they'd be willing to work with us. Head out there, if you could, and speak to their leader. Tell them we just want to speak to them. If they're willing to work with us, then great. Otherwise we'll have to remove them by force."
May 21, 2016 2:30 am
"Ooze or rats. Not liking either of them choices... What ye think, Hunter?"
May 21, 2016 3:35 am
"Too bad we lost the twins," says Hunter recalling Topsy and Turvy's transformations at Velkynvelve. "Still, the prospect of being able to talk to someone with enough intelligence to understand reason may be better. Besides, how do you fight an ooze?"
May 23, 2016 4:23 pm
I nod slowly. "Wererats it is." I look uneasily at the other deep gnomes. This situation is entirely overwhelming. I never thought I'd find myself here. Could this be 'home'? That prospect fills me with both fear and sadness. I can't understand it now. It's best not to think of it.
Last edited May 23, 2016 4:23 pm
May 23, 2016 4:55 pm
"That sounds wonderful. Once you have some more information, please come back here immediately so we can get to work," Dorbo says, and you can tell you've been dismissed. Dorbo turns to look at Sarith, "If you could, drow, stay here with us. We have much to discuss, I think."

Sarith looks confused and he tenses up, but he nods slightly in agreement.

You all can suddenly hear Stool speaking into your mind and you realize that he hasn't really said much since you got here, "What should I do? I don't want to separate from you all, but I think I'd hinder you more than anything out there."
May 23, 2016 11:10 pm
"Mushroom's right, he's ain't much for fightin' Maybe he can stay here and watch over Sar... err.. the Drow. Make sure these guys aren't looking for some vengeance."
May 24, 2016 12:57 pm
Mai'ngor snickers at the irony of having the sprout look after the well-being of the drow that took it away from its home.
May 24, 2016 1:23 pm
Soliin shrugs. "I'd like to leave this darkness as soon as possible, and if a favor is what it takes to get that, so be it." He points a finger at the king. "Mind you kingo, we've been prisoners of the damnable drow for quite a bit and specially given the last few days, are in no mood to be taken advantage of. I've heard your people hate the drow; we'll help you, but I'm sure I speak for my compatriots when I say that we expect you to help in return." As he speaks, trying to keep any anger out of his voice, mostly flippantly, his finger glows a bit. As soon as he notices it, he quickly covers it up with his other hand, pulling it away. "Sorry about that. I don't know if it's something that happened being with the drow or the underdark here, but I seem to be able to cast spells all of a sudden. Do you perhaps have any mages I could get some advice from, perhaps avoid hurting friends and allies?"
May 24, 2016 1:29 pm
Dorbo chuckles at Soliin when he says kingo, "I'm no king, boy. But we're as good as our word, and once we have gotten things calmed down here, we will help you get back home, don't you doubt it," he listens to the halfling inquire about mages, then shakes his head, "Nah, but we do have some damn good priests who may be able to offer some advice, if you want to visit the temple."
May 24, 2016 3:39 pm
"Will Jimjar be joining us as well?" Hunter asks, idly.

To Stool, Hunter kneels and says aloud for the benefit of all to hear, "Perhaps it would be wise to stay with Lord Diggermattock. I'm certain these gracious hosts would see to your well-being and safety while we assist them in this matter." She then leans over and plants a kiss on the myconid's cap, lingering for a moment.

CancerMan sent a note to Naatkinson
May 24, 2016 5:03 pm
Jimjar peers over upon hearing his name, "No, I'm going to be staying here and helping to organize your trip back to the surface," he informs you, "It's the least I could do to repay you all for bringing me back home."

Stool leans into Hunter's embrace happily, "I will stay here and wait for you. Good luck!"
Naatkinson sent a note to CancerMan
"Of course, we'll make sure he is well taken care of here with us," Senni says, with a nod of agreement from Dorbo.

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