The Library
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you can make a test roll to see if your character recognizes it, or state a guess, roll with advantage, and I will tell you if your are correct or close.
He remembered sleeping in a doss house back home once, next to an inebriated scholar who had fallen on hard times. He had spoken of the Librasarus, a creature that librarians allowed to share their workplace, as they ate the bugs and worms that could otherwise have made a meal of the ancient texts that they guarded. There was a superstition that the creatures could somehow consume some of the knowledge in the books that surrounded them too. He had thought it the ramblings of a drunken and confused old man, but could such things actually exist?
My index finger scratches my chin, while I look at the creature.

As it stalks closer Shmautz recals legends of a Cockatrice. Magical creatures whose touch can petrify.
The Cockatrice gives a squak and rushes forwards
Roll 2d6 initiative
Shmautz Initiative - (2d6) (2,4) = 6
Baruman: initiative - (2d6) (1,1) = 2
@tergolap You can go ahead and have Shmautz go as can @seanfsmith if Elph rolls 5 or higher on initiative.
Rolls
Totem attack - (2d6, 2d6)
2d6 : (65) = 11
2d6 : (54) = 9
Rolls
Cocatrice attacks - (2d6, 2d6)
2d6 : (44) = 8
2d6 : (26) = 8
Totem save - (1d6)
(1) = 1
cocatrice is severely wounded and the totem is petrified
Baruman and Elph can go.
Rolls
Elph: Check DC: 4 - Basic - (2d6)
(43) = 7
"Take that you feathered beast!"
Rolls
Baruman: Test DC: 4 - Basic - (2d6)
(62) = 8
Rolls
Baruman: Test DC: 4 - Dis - (1d6)
(2) = 2
Monsters like this are rare and much of their bodies can be used in magic rituals and are valuable to the right market.
You're all well?", I ask Elph and Baruman.
"We should take what we can carry from that beast. Its parts are of value."
I take my dagger and try to disassemble the prey.
"Argh, this stinks! It had better be worth something" When finished, he looked at the piles of remains that had not been as lucky as them. "There may be something of value here too, I'll take a look"
Rolls
Baruman: Test DC: 5 - Adv - (3d6)
(336) = 12
Ah well, it's all climbing he thought to himself, and, finding his first handhold, starts the climb to the ledge.
"Schmozzy, get ready to catch me!"
Rolls
Baruman: Test DC: 5 - Basic - (2d6)
(14) = 5
Patiently I wait for my friend to respond and keep an eye on the suroundings.
All told you find
30 gems 10 gpv (gold piece value)
11 gems 25 gpv
6 gems 50 gpv
3 cocatrice eggs
And the whip. As you examine it you gain a sense of how it works
Interest Poll
I'm eager to carry on, even though some times real life doesn't allow me to check on each an every day.
I turn around and look for my buddy, while Baruman keeps looking for loot.
Servitor

Rolls
Elph: Check DC: 5 - looking for danger - (2d6)
(23) = 5

"I really hope that this isn't a trap. Do we know where we have to go? I can't remember what Dean said."
The encounter with the Cocatrice still in mind, I try to sense any danger ...
Rolls
Standard test: looking for danger - (2D6)
(62) = 8
Crossing the room to the far side you are at a 4 way intersection of long wide hallway. You stand at the norther side of the intersection looking south. Strait ahead the hallway dead ends on another doorway with the doors closed. Two open arches, one to either side, are the only other feature of this hall. To the left and right are much longer halls with arches set periodically into the southern walls.
Rolls
Elph: Check DC: 5 - doing a listen - (2d6)
(33) = 6
Macreadus

"We have a friend at another location and try to establish some sort of communication between here and the other site. Is that possible. I mean, is this possible at all and is this also okay for you? Exchange of knowledge seems beneficial for both partners in communication, doesn't it?" I try to explain. It's hard to recall, what Dean actually wanted us to do.

You all feel waves of dizzying cold pulse off the apparition and notice a vague cloud of ghostly energies extending about 15 feet from the figure.
Everyone needs to roll a save (2d6) test. If you fail you suffer 1 psychic damage from exposure to the ghost. This must be repeated each round it stays near you.


If you have no more questions at this time it will fade. Otherwise you will need to continue rolling save test.
Rolls
save test: Exposure to the ghost - (2D6)
(45) = 9
"Any hint what to do next?"
The size of the interior is intimidating.
Servitor


The east and west corridors both have multiple archways along them and turn back to the north. The southern hall has an archway on each side and dead ends at a door.
"Okay then. Let's go!
First to the West. "

I walk along the shelves. My fingers sweet over the book spines. I sense different books. Large tomes, normal books, scrolls. All in different conditions, sizes and materials.
"Im sure they are written in different languages. Some of them unspoken today. I really hope we'll find what we're looking for."
I concentrate and try to spot some book or scroll that does not fit in here or stands out.
Rolls
Looking for conspicuousness / abnormality - (2d6)
(62) = 8
Servitor
I forgot to mention a room on the north wall. see edited previous post with map
This is a simple tools often used for teaching students as the clay is soft and can be written on then erased. As you grab the tablet you are surprised to realize the clay is still soft. Servitor reaches for the tablet and when it touches the tablet you hear a soft gong from the central column of the room. Servitor remains motionless for a moment then retracts it arm.

I forgot to mention a room on the north wall. see edited previous post with map
Done. Next Please
The clay tablet I have found at (3) on the map now, right? Servitor and me are the small square between 2 and 3 in the hallway, 1 grid above the letter 3, right?
"Oh, I see ...
You're a nifty little fellow. I can understand you a lot better now.
, I chuckle.
"Let's examine this next. Do you need to do that trick with the column again? Is there anything I can help you with, while searching for loot? What if another of those ghosts show up? That one in the main corridor gave me the creeps.", I point to another room.
I don't sneak through the building, but I try to be as silent as possible. Even though I know it's a library, I don't want to run into the next enemy blindfold. Every few steps, I do a little stop to look and listen to the environment. I praise my ancestors for letting my eyes be useful.
Rolls
Using Sensitive - Eyesight trait to examine environment - (3d6)
(352) = 10
The thing charges at you waving its tools
Rolls
Long Bow attack - (3d6, 3d6)
3d6 : (466) = 16
3d6 : (343) = 10
I take the clay-tablet, scratch off some clay and throw it on the ground in front of the box creature.
"Oh look! Someone scattered dirt. Go clean it!", I try to command. I turn around and try to get to the door as well.
Rolls
2D6 - advise box-creature-cleaner - (2D6)
(54) = 9
It wont take the automoton long to clean the scattered items.
What will you do in the meantime?
Elph, could you use your new whip and try to flog off these tools from a distance?"
Rolls
3D6 - leap over (Acrobat) - (3d6)
(544) = 13
2D6 - a humble attack - (2d6)
(41) = 5
Shmautz is now a master with his dagger so it should be 3d6 to the attack. So I am going to mix thing for some narative fun
Elph lashes out twice with his whip but is blockd by the dustpan and broom handle.
Baruman loads his sling and hurls a stone at the cleaning contraption and scores a solid hit
Rolls
Elph: Test DC: 5 - (3d6, 3d6)
3d6 : (413) = 8
3d6 : (413) = 8
Baruman sling - (3d6)
(256) = 13
1 damage to Shmautz
Rolls
broom attack on Shmautz - (3d6)
(645) = 15
- Did not know that I'd mastered the dagger. Nice! Thank you!
- Poll: done.
Quickly I try to hit that Automaton ...
Rolls
1. Attack with Dagger - (3d6)
(416) = 11
2. Attack with Dagger - (3d6)
(421) = 7
Rolls
Elph attacks - (3d6, 3d6)
3d6 : (453) = 12
3d6 : (464) = 14
Evade - (1d6, 1d6, 1d6)
1d6 : (4) = 4
1d6 : (1) = 1
1d6 : (4) = 4
I've never been to such buildings before. My folk does not know such things. You call it a leybrarie (library), right? Are they're always of such danger? First the oversized bird, then that ghostly janitor and now a magically moving thing that thought we where dirt or trash. Quite a challenge for hording paper.
We hadn't time to inspect the room. Let's have a look."
I ask my comrades and the Servitor if there's anything special about the items.
Macreadus

Baruman is takin in by the priests to recover and they indicate no lasting damage was done but he will need to rest at least a week. Elph informs you that he will stay with Baruman but goes with you to talk with Falpip, the wizard, who identifies the magic you gathered. The two potions were of Haling and Giant Strength, and the scroll is for Restoration, and can sure most afflictions. The cloak you took is a Cloak of Displacement. Elph and Baruman only ask for 1 item each and say you can take one other item as you will continue adventuring.
Schmauts stands at the gate waiting for his new comrades to finish getting their gear together before setting out.
The orbs, floating above the wall, are about 1 foot diameter and bob lazily in the breeze. Each is tethered to the wall by a thin cord. From the north gate you look inside and see an open area around a single large building that is in even better condition than the wall that surround it. The surrounding courtyard is of paved stones set tight without mortar. The building is made of stone with windows on the top of the first floor and filling much of the second floor. On a large plaque over the main doors directly across from you you read Library of Paphos in large bold lettering. The door is of Bronze and like the walls is decorated with mural like etchings and carvings. The area is quiet, clean, and empty.


When you are ready to proceed Shmautz will press the Servito to the doors after witch they will swing open quietly. The entire building is in excelent condition compared to the other places after the Shattering and obviously still has multiplle small but effective enchantments in place to keep it so.

As you enter the entrance chamber your steps are loud on the hard surface but the sound oddly fades away quickly. Peering around the spotless room you find noting standing out or threatening. The entire rooms is spotlessly clean and tidy making this the only undamaged Remnant of the old city you have seen.
Crossing the room to the far side you are at a 4 way intersection of long wide hallway. You stand at the norther side of the intersection looking south. Strait ahead the hallway dead ends on another doorway with the doors closed. Two open arches, one to either side, are the only other feature of this hall. To the left and right are much longer halls with arches set periodically into the southern walls.
We really have to be careful. All sorts of odd beings are in here. Not common monsters as outside, but automatons and ghostly appearances. It's hard to describe ... Just be careful, I whisper.
Is there anything special you're looking for? I can recall to have seen books on geometry, meta-magical math, universal geometry, logic and magical theory, as well as Rhetoric and Law over there. I point into the directions. ... but nothing of interest for the little Servitor.
Oh, I wish we still had the clay tablet for communication. And I hope even more, that we don't meet 'Macreadus' again.
Seren stares in bewilderment as Shmautz gives her the rundown
I guess I'm looking for something about time loops? We had a strange experience on the road here. I think i died.
Hm, I’m not a scholar, so I can just guess. If none of the sections I’ve mentioned so far seems to make sense to you, I’d recommend going to the next room we havn’t visited yet.
Macreadus


Where might one find information on the crossing over of planar boundaries. Especially anything regarding the nature of the flow of time and fate in these zones. Nothing to academic though. Its been a long time since I've read anything so mundane as a book.
Librarian Macreadus

Under the ghosts gaze Seren begins to shake as his the undeads pressence comes crashing down onto his spirit. Seren must roll a save test and take 1 psychic damage if he fails.
Recalling these events and the things Macreadus said lead me to the conclusion that there is one - and only one - thing you are allowed to take with you from this building: knowledge.
I promise to myself not to take loot with me from here!
He's a cautious catkin, though. :)
I'll have him find out later, maybe.
Servitor

As the ghost seems to stay in the intersection the party quickly steps to the east after asking it their questions. Moving down the hall, that is a mirror of the West hall, according to Shmautz.
Heading East you pass several neat study alcoves open along the south wall. The north has a single archway to a large room with full bookshelves lining all walls. The last door on the south opens to another room with shelves full of books and scrolls. To the north around the corner are more empty alcoves. Servitor points into the book filled room to the SW.

The small rooms to the south are bare save a few chairs and tables. The section of books to the North is labeled the History section(room 4). You begin looking around under the servitors prompting.
Can I get some search/investigate tests from everyone along with comments on any specific actions or ideas on what you are looking for.
Turning to Shmautz He's all bluster this one. Not very friendly at all
Seren would like to head to the history section in search of other traveller's accounts of planar crossover and time weirdness.
Rolls
Save against McReadus, roll with advantage for my familiarity with Necromantic arts and creatures - (3d6)
(151) = 7
Investigation - (2d6)
(56) = 11
In the history section Seren is able to identify their filing systems and after a few minutes finds a couple of items regarding the planes during the Dawn Age. Apparently early during that time most travel was though naturally forming planar conduits that were only stabilized by magic. However with the creation and growth of the Infinite Tower this became increasingly uncommon. By the time of the Dawn war all naturally occurring extraplanar travel was done by way of the Tower. Unfortunately the only items he can find regarding temporal irregularities deals with the outer planes. Many of the planes experience the passage of time with some being slower, others faster, or changng randomly from slow to fast.
Seren's information on time travel and some Tower confuses me. However, I want her to explain it to me in a minute of rest.
Rolls
Search / Investigate (standard roll) - (2D6)
(33) = 6
Servitor

5 - Philosophy section Moving on you look through the next section and find a few items on works on natural philosophy, and theories on a variety of subjects
'fountains and pools holdgreat power
that can only Be reached By performing
proper ceremonies. (Most sure of these is
irrunersion, for in this way the Bather sur-
reiulers himself to the spirit cf the water.
That spirit, or some portion of it, enters
into the Bather , whereby hie gains great
powers. "Woe to the weak-willed whose
spirits are sure to Be consumed By spirits
that put even the strong at great risk,
(fura^ holds that the falls cf I?(ce are
greatest of all these. (Morden writes that
the Eool of (Rgdance is greater still.'
Later in the Book,
'(Places of magical power are not neces
sarily tied to one physical location. Power
often moves from plane to plane along the
path of least resistance. The termination
of the path determines the place's location
on this plane, l/olatile upheavals Between
the planes may lead to a change in the
path cf least resistance. This can change
zoftere tf ie path- terminates on tf iis plane,
tfms moving tHe place of power.
'Some wf ic wield strong supernatural
forces can Bend the path lihc an engineer
damming a river. ^Ben the path is Sent,
it can terminate in a new location, mov
ing the place of power on this plane. If
the supernaturalforu that Bent the path
is removed, the path will snap Bachto its
original form and the place of power will
return to its original location. Such
disruption can have violent and
unpjidktaBle results.
'%us, inter-planar upheavals and
directed supernatural forces mag hold the
answer to the seemingly ever-changing
location of placefcf power, such as the
Pool of Rfuliance.
strange halting hand
'...and settled foremost in the had cf
9dinor Courtiers were the lesser powers:
9daram of the Qreat Spear; Slaaski Voice
of Sfaigut; T yranthrw^us the Jlamed One;
'Borem of the Lak^ cf Boiling Mud; Orcus
the seeker of Death; and Camnod the
Unseen. These too fed down and
Became servants cf the great lord Bane.'
(a) Meditations
(b) The Harmony of the Rock
(c) Strom's Discussions of Poetics
(d) Chronicles of Arram
(e) Discourse on the Nature of Writing
Through all of this Servitor reacts to nothing You check out all of the smaller studies but find nothing interesting and move back to the intersection but this time move through it quickly and avoid meeting the librarian again.
The two side rooms along the southern hallway have rows of tables and chairs with excelent lighting for reading as well as shelves along the walls. Inspecting these you discover they hold educational materials but nothing of inerest to you.
Returning to the hallway you are left facing your first door since you entered the library.

So I really have no clue where we've been and where we've not been. Sorry for that.
"Seren, was there anything useful? Did you find any of the information. I don't quite understand some of the thing's you've mentioned. What happend in the past?
Hmm she pauses thoughtfully I wont know if what i gound is useful until it is, but i can tell you my tale. On the road to the base, we were set upon by a storm. It wasnt a normal storm though and my fellow scout and I got lost in what i believe is a storm plane, or the plane of Air. We were beset by living lightning and we held our own for a while but they overwhelmed us and exploded. I am certain that i died in that moment. The surge of power was too great to survive. But in the same instant we were right back where we started. We took a different path and made it out of the storm back to our material plane. I've always had a special relationship with fate. I can sense it currents theough a variety of means, but that adventure, dying and not dying, shook my understanding of fate and time and their interconnectedness, or lack of... she trails off chewing on her cheek.
However, we havn't searched all the rooms yet and how knows? Maybe we'll find what we need behind the next door.
"I'm afraid I have no answers to these questions, Seren.
But just let's keep going - I'm sure we'll find something. Here, that door ..." I try to push it open.
As I walk up to the door I keep an eye on the Servitor to see how he reacts.

Rolls
Herbalism - (3d6)
(342) = 9
As the past has taught me, I'm cautious and try to spot any danger behind the door when entering ...
Rolls
Basic roll for observing the situation - (2d6)
(14) = 5
(10 - Study Hall) a hall which is filled with rows of writing tables and high
stools. Mounds of parchment are set on multiple tables around the room. In the far SE corner is a doorway on the east wall. As you look around you see a figure hunched over at one of the tables.

Then I squint my eyes and try to get an impression of the figure. I try to estimate how big it is, if it's dangerous.
What does it do? What species does it seem to be?
Rolls
Looking at the figure on the table (Eyesight - advantage) - (3d6)
(456) = 15
Using my mimic feature, I turn in to my best approximation of McReadus.
I approach the figure from his blind spot as quietly as I can (roll stealth).
Once close I'll do my best McReadus voice (roll deception) and say
Have you found everything you are looking for? Two other patrons have also requested access to this room. I have made certain they will behave appropriately.
Remembering what McReacus said to Shmautz...
Remember, library materials are not to leave the premises.
Then I'll turn and drift away.
Rolls
Stealth for quiet feet - (2d6)
(24) = 6
Deception for voice mimicking, hopefully the shock may cover any lapse in my acting - (2d6)
(35) = 8

coming! The old man screams while waiving a small cracked crystal. Still stooped and showing extreme age the man appears to be a filthy, malnourished, and frantic human.
As he sees the Librarian he mutters I didn't disturb the books. See see? they are all neat and clean, neat and clean and falls to incoherent mumbling as he sinks lower and lower once again until he sits on the floor playing with his crystal.
Seren starts rifling through her pack for something to eat, which she will share with the fellow to see if she can get answers.
I also have been in a castle, but it was full of undead soldiers and no flowers at all. So ... I have no idea what he's talking about.
Is the information helpful for you?
We should talk to him. Servitor? Anything in here, we have to do?
I turn to the Servitor to check his reaction.

I turn to Seren.
"You think he's harmless? Should we talk to him again? Maybe we'll get some hints from him? Either for you or for the little fellow here ..." and I point to the Servitor.
Then I fix my clothes, lick my whiskers, straighten my back and approach the figure. Though it's a long time ago, I try to remember all the manners I've used as a Valet to be polite.
"Good day, sir.
Please apologize the disturbance, but you are the very first person we meet in some time - especially in here. So I wonder what brought you here and if you'd mind exchanging some information.
My name is Shmautz from the clan of the Predator Paws of the tribe of the Sun Furs. And these are my dear friends Seren and Servitor.
May I ask your name?
May I offer you this to proof our goodwill?" And so I hand him some of the food.
Rolls
Try to be polite. Standard Test. - (2d6)
(36) = 9
Rolls
Reading notes - (2d6)
(36) = 9
Amid the scraps of paper are some scribblings with occasional blocks off letters totally foreign to you
Amid the scraps of paper are some scribblings with occasional blocks off letters totally foreign to you
(7 - Study) You see a chamber filled with simple furniture, including tables and benches.
(9 - Lounge) You see a well lit room with comfortable furniture including couches, plush chairs, side tables, and desks with chairs. (11 - Study) Looking into the room beyond you can tell this room was once a study. The room is furnished wish small tables for individual or small groups and there are an assortment of books and papers neatly organized throughout the room (12) At the back of the area is a heavy metal door.
Doors block you from looking into rooms to the north-east and north-west
Rolls
Examine Metal Door (std) - (2d6)
(13) = 4
She senses the beginning of this some obsessive madness in her and makes a note not to stray to far from human contact. A weird thought for someone who spent so long alone, but it feels right.
When she catches up to Shmaautz,
Is this the end? Do we have anything to bring back to base?
It's a pitty that the guy over there isn't a help. Someone who's in here reading a lot also knows a lot - for sure. It's sad, that his mind seems so .... bungled.
Did you leave him some food?
Seren will open her pouch and search for something with calming properties.
(11 - Study) Looking into the room you can tell this room was once a study. The room is furnished wish small tables for individual or small groups and there are an assortment of books and papers neatly organized throughout the room.
Entering you note that though evverything has been tidies there are a few items that do not look to belong to the library. A faded cloak, a nice leather satchel, a tattered hat, and a few glass beads in a little tray
Servitor and I are waiting what happens next.
A final pat on the shoulder and Seren rises to join Shmautz and Servitor.
I'm afraid he is lost, and rheres not much we can do to help him, nor he us. Lets carry on.
"I was really hoping that you had been able to help that fellow. If we only could figure out, what he meant ..."

"Okay ...
That looks interesting, doesn't it? And it's a clear opposite to the tidyness in the other rooms.
I'm curious what we'll find here.
Rolls
Examine the room (eyesight trait w. Adv.) - (3d6)
(155) = 11
Seren will pick through some of the trash on the nearest table to see what kind of stuff it is.
Why is there so much garbage in a library anyway?
Rolls
Examining garbage, taking time - (2d6)
(66) = 12
As you are investigating the large column in the middle of the room hums. The longer you are there the louder it becomes. The initial volume is so quiet and the change is so slow that it takes a minute for you to notice the change. And even that is only due to the top suddenly flaring its light and increasing the volume momentarily as with a flash an thrum it produces a small monkey like construct. The tower, now much dimmer and quieter, begins pulsing the sound and light levels beginning to increase again.

Good day. We're maintenance staff sent out by Dean. We're here to check for the communication devices. Our servitor here is seeking some parts, and we assume they're in here.
From the corners of my eyes, I look at the servitor and Seren.


After that...
So we need to clean up? That sounds fine. I can tidy and organize. Im afraid im not as useful in the maintenance department.
Rolls
Slight of hand, monkey skull - (2d6)
(22) = 4
clockwork monkey

The pillar hits a crescendo and with another flash and pulsating thrum you feen in your bones there is a second clockwork monkey. Again the pillar drops to a barely audible hum and dim glow that is increasing as happened last time.


Rolls
detection/observation - (2d6)
(15) = 6
What if each time this pillar pulses, a new simian appears", I ask Seren.
"This could end in an uncomfortable situation. As the Servitor has detected something, I'll want to pave his way for doing whatever he needs to."
Then I turn to the Simians.
"We provide basic infrastructure and communication maintenance. The Servitor can start, if you allow."
As I was never a good idea to take anything from here, I leave the metal plate and orb.
clockwork monkey

To the monkeys
Who must we speak to to have out credentials reinstated?
clockwork monkey

Servitor

Okay. We're going to get our license renewed. Thank you for the explanation.
I move to the exit of the room.
- The Servitor wants us to go inside and do something there
- The "hum-column" seems defect and spawns those clockwork monkeys / simians
- The Servitor warns us that the situation could get out of hand
Turning to face shmautz and speaking in hushed tones Well, i have a couple ideas but lets try this first. You speak to this poor fellow, and I'll see if he has any credentials on his desk we can borrow. If that fails we can speak to that lovely ghostly fellow again, or we could try back at base to see if any civil authority, namely the leadership, can write a license. She turns back towards the room
Simple to complex...
Rolls
Distract the maniac - Basic - (2d6)
(61) = 7
Once out of earshot No luck. I know youre not a big fan of the librarian but he may be able to help. Or we head back to camp and come up with something.
Servitor

I would be willing to get back to Macreadus or find another way.
However, when Servitor points us in again (does he?), I assume we should go there.
Are there any other rooms/locations left? Or did we overlook one, that could work as the alternate?
Going back in seems to end in a fight. Okay for me, but in character the situation seems not winnable. If the pillar spawns these monkeys every other moment, we're outnumbered pretty soon.

Servitor did indicate to either fight or fix the pillar and monkeys in the service room 8. Monkeys appear about 1 in 30 seconds
You have one other room to the West you have not opened, b6 the yellow eye token
@Marmy49 - I'll try to weave the new information into Shmautz's reaction to Serens suggestion. I hope this is fine.
"Fight or fix ...
Search alternate ...
One last access ...
Did we overlook something? I really don't want to go in there again and fight the monkeys. Anyway ...
If there is no alternative, then let's get back to Macreadus, as heading back to the base would cost us too much time."
I turn around and attempt to go back to the lower level.
Rolls
Serendipitously spotting the door (standard roll) - (2D6)
(16) = 7
Seren will head to the door and attempt to push it open (or pull, as appropriate)


"Wow ... that's ... beautiful. Maybe a little wild, but beautiful. I like it a lot, it reminds me of my childhood and my home.
Guess, we'll have to look under each and every leaf to find the Antenna, hm?"
My eyes wander over the scene, looking for a clue, where the Antenna could be ...
Really like that Seren did open the door and like it also, how the locations changed. I really didn't like these monkeys and the pillar. It seemed perilous there.
Rolls
Scanning the scene with Eyesight-Trait (Adv) - (3D6)
(152) = 8
edit: where do all those images come from? Are they just looked up on the interwebs, some stock/library available or sort of AI-generated? Anyway, I like them a lot. :)
Rolls
Herbalism, as stated - (3d6)
(564) = 15

Rolls
Investigation/ detecting enchantments - (2d6)
(36) = 9
1 damage to Seren
Though the slime is small and not able to squirt far Seren suspects these are what have been damaging the plants. The slime likely keeps other pest away from the plants but if there are too many slime, as she suspects, then their acidic trails would scar the plant, matching what she noted earlier. As long as you search carefully you should be able to avoid further incidents with the slime, which try to get out of your way but are not fast nor smart enough to do so. Likely if you waded through the plant without caution you would soon be covered in acid burns.
Rolls
acid squirt at Seren - (1d6)
(5) = 5
As you move beneath the ancient oak tree, leaves flutter and rustle. The sound of the leaves sounds like a faint scratchy whisper. Seek the book where pages rustle and branches speak. What knowledge does nature yearn to share? After you hear the phrase the whisper disappears no matter how you listen. Searching around the tree all you can find are the initials AL carved on a small knurl of wood at the base.
Continuing your search you find a pedestal. On it is a plaque identifying the creation of the library garden as a gift from Artenia Lien. On the back you find another smaller plack plaque that says
When the celestial dance is in harmony, you'll decipher their messages.
She makes a note to ask McReadus about this Garden and it's benefactor Artenia Lien (drawing the connection between the name on the plaque and the initials)
Celestial dance... she doesn't know much about the heavens, but they are a powerful tool of divination for the studied practitioner. Shmautz, do you know anything about the movements of celestial bodies? she calls back.
Oh! And watch out for the slimes! she massages her acid burn.
AL ... Artenia Lien. I know here. I've met here. She's a drudic spirit, was a keeper of the lands during the Great War. She helped my friends and me a while back. The cougar-spirit I'm connected to was a gift from hers. I remember her as very benevolent and beautiful.
However, this place is so different from the other rooms. Servitor pointed us here, Artenias initals are here. In my opinion, we should look around.
I make a few steps and look around the place, carefully trying not to get in touch with slime. Somehow the place seems important, and I wonder if and how it might be connected to Artenia Lien, Dean and our little Servitor all at the same time. Memories of my past adventures come up. I see faces of friends and foes ...
Using one of my traits here:
Enigmatic Eye: This headband can grant the wearer second sight and induce a vision once a day. This grants the ability to see magic aura with a check. Once a day roll with advantage to detect spirits or gain a Mystic insight.
Rolls
Check for a (mystic) insight (Adv/3D6) - (3d6)
(652) = 13

She stands in a doorway of an artistically built atrium full of stone and metal. Waving her hand a small plant blooms
The druid rests under a tree reading a book and looks to be reading it outloud, possibly to the tree?
The druid stands in the garden gazing up at the night sky that is filled with brilliant stars and a full moon
1) Is there a connection between the Swamp with the Undead, the current condition of the library and the weirdo in the next room with his prophecies, that we should know of (and that is not common knowledge/lore)?
2) What is the celestial dance, and how is it connected to Artenia, the Library and us?
I just can't come up with smarter questions .. hm.
The celestial dance refers to the movement of bodies in the heavens, starts, planets, moons. Druids are typically closer to the nature of this world so this likely refers to something about the three moons of this world. It is common lore that the moons are associated with the three primal forces. Order(perfection vs entropy), Existence (creation vs oblivion), Change (static vs dynamic)
@Marmy49, what do you think?
Riddling is totally okay, but Shmautz and I are equally clueless at the moment. 😂
What could that mean? Do you think the guy outside has or knows of a book where pages rustle and branches speak?
Or can we only get the clues, when the stars are right? Which stars? And in which order do they need to be? Which of the moons has to be full? All three?
Oh boy ... I'm just a valet, not a shaman or something. Do you think that the celestial dance has something to do with your time warp thingy?
You met this druid? Could you contact her again?
It was just like I haven't read you for a couple of days. Glad, you're here again.
So, you mean: the garden acutally IS the book? A good and wise thought, I don't know how to interpret this, though. Shall we go to Macreadus and ask or dig through the garden?
As you move beneath the ancient oak tree, leaves flutter and rustle. The sound of the leaves sounds like a faint scratchy whisper.
Continuing your search you find a pedestal. On it is a plaque identifying the creation of the library garden as a gift from Artenia Lien. On the back you find another smaller plack plaque that says

She stands in a doorway of an artistically built atrium full of stone and metal. Waving her hand a small plant blooms.
The druid rests under a tree reading a book and looks to be reading it out loud, possibly to the tree?
The druid stands in the garden gazing up at the night sky that is filled with brilliant stars and a full moon.
The celestial dance refers to the movement of bodies in the heavens, stars, planets, moons. Druids are typically closer to the nature of this world so this likely refers to something about the three moons of this world. It is common lore that the moons are associated with the three primal forces. Order(perfection vs entropy), Existence (creation vs oblivion), Change (static vs dynamic)
Seren will sit below the large oak where she first heard the whisper. Breathing deeply for several minutes she reaches out her consciousness to the tree, the garden, and Artenia Lien. She asks the weave of time where were the moons in their cycle when this garden was born
Rolls
Divination - (2d6)
(26) = 8
Librarian Macreadus

You have grown somewhat used to the deathly chill the librarian emits and brace yourselves to stave off any serious reactions for a moment. Behind you teh mad man's muttering increase in volume only for him to tell himself to shut up.
Librarian Macreadus

As he talks he begins wandering towards one of the library sections then walks along several shelves. As you follow along you see several book pulled partially out. These are all that I know of that might be of aide to you.
"The Eldertrees of Everwood: An In-Depth Study of Ancient Arboreal Life"
"Beasts of the Mystic Wilds: A Compendium of Fantastical Creatures"
"Herblore and Elemental Magic: A Druid's Guide to the Green Arts"
"The Secret Language of Stones: Earth Magic and Geological Lore"
"Winds of Change: A Treatise on Elemental Air and Weather Patterns"
"The Whispering Waters: An Aquatic Ecosystems Exploration"
"The Song of Flames: A Chronicle of Fire and Volcanic Phenomena"
"Sylvan Chronicles: Tales of Forest Spirits and Woodland Mysteries"
"In the Footsteps of Giants: Tracking the Behemoths of the Land"
"Mysteries of the Night Sky: Celestial Phenomena and Starlore"
"The Fae Realm Unveiled: Fauna and Flora of the Enchanted Realms"
"Roots of the Earth: A Druid's Guide to Herbal Alchemy"
"Aurora's Embrace: Understanding the Aurora Borealis and its Mysteries"
"The Elemental Balance: Harmony between Earth, Water, Fire, and Air"
"The Language of Bees: A Druidic Perspective on Apiculture and Pollinators"
"Tales from the Hidden Glade: Myths and Legends of the Natural World"
"The Wisdom of the Stones: A Druid's Guide to Crystals and Gemcraft"
"Guardians of the Grove: An Exploration of Druidic Traditions and Practices"
"Lore of the Tides: Navigating the Mysteries of Oceans and Seas"
"The Ageless Forest: A Chronicle of Trees, Time, and Ancient Wisdom"
thank you for your guidance. It's highly appreciated.
Can you point us to a member of the Groto's Gardener Group? Is one still here at this place?
And, if we are allowed to lend some of those books, can we carry them around in this place? We won't leave the building, of course.
The following books are of interest to us:
- Herblore and Elemental Magic: A Druid's Guide to the Green Arts
- Mysteries of the Night Sky: Celestial Phenomena and Starlore
- The Elemental Balance: Harmony between Earth, Water, Fire, and Air
Librarian Macreadus

You take the 3 boks in question and return to the "Garden" with them, grateful to be away from the dreadful librarian.
However, I thought Marmy49 would have liked to co-drive the scene on. I'm sorry if this caused irritation.
"Dear Sir, do you maybe know something about Groto's Gardener Group? We'd like to see some extra bookshelf, the group seems to be the wardens of it. Hence, we'd like to talk to the group."
Rolls
Ask about GGG (Standard Roll 2D6) - (2D6)
(45) = 9
i understand life happens and shedules can be tough but my memore fades without use and if things slow too much I loose track of the story and have to double back on the reading.
Seren waits for the elder to respond as well since she doesn't have any other leads on the Grotto Gardener's.
Returning to the overgrown garden you begin looking through th books in question at different locations. finally you get a reaction when looking through "Mysteries of the Night Sky: Celestial Phenomena and Starlore" near the pedestal. As you flip through the pages detailing the phases of the three moon with the different cycle lengths the book and pedestal both begin to vibrate, hum, and glow.


Are there any questions you have for me at this time?
Thank you for your assistance in this matter. I hope things did not go too poorly. Your party composition seems to have changed. None the less you have assisted me greatly with this. Now that I once again have access to the library I should be able to resume my research. And in return, as promised, I will assist you and yours in reclaiming the city. The portal feature for example will allow you to travel from select civic facilities to other on the same network. I do believe there is one near the docks your people should be able to make use of.
Are there any questions you have for me at this time?
Seren looks over the book and Dean offers what lore he has if asked.
He notes the crazed man and offers to take him out of the library saying that he knew the man years ago. A research scholar that found the city before Danoll and the others lead the expedition here. He had arrived with a team of adventurers and consulted Dean then vanished. Dean is a bit surprised to see the man alive but offers that he may be the best for getting information from him, and it might be nice to have a living person in the house again. But you are welcome to take the man back to the base if you wish.
After talking and looking around the library, leaving the maintenance room alone for now, you return with Dean to his house after the apparition informs you that the library closes at sunset and floats staring at you till you leave. The traxport from the library to Deans house saves you some trouble and you make it back to the base without any trouble in the swamp. Resting the night on a soft bed and having a couple of good meals you feel much refreshed.
Visiting the great library of Paophos
The walls are well over 30 feet high and several hundred feet long. The tops of the wall have odd floating spheres attacked by thin wires floating and bobbing in the breeze. Each wall has a two sets of double doors spaced to divide the wall in thirds. Around the Remnant, you see occasional ruble form destroyed structures Only the Remnant appear to have weathered the ravages of the Breaking and time since then.
From the north west gate you look inside and see an open area around a single large building that is in even better condition than the wall that surround it. The surrounding courtyard is of paved stones set tight without mortar. The building is made of stone with windows on the top of the first floor and filling much of the second floor. On a large plaque over the main doors directly across from you you read Library of Paphos in large bold lettering. The door is of Bronze and like the walls is decorated with mural like etchings and carvings. The area is quiet, clean, and empty.
Crossing to the courtyard to the doors which respond at the lightest touch. With a click and slight whoosh of air the doors open revealing a brightly lit interior. Inside the doors is a large marble floored entry with collums surround the high ceiling. Light enters from raised windows showing the bare room to be free of dust or any damage. At the far end of the 30 foot room is another doorway with small rooms or large alcoves set to either side.

Looking in you hear faint sounds of distant movement and soft voices echoing through the building interior
Skeeve has heard that the library has supernatural monitoring, so anyone here is likely to be speaking in whispers because, you know, it's a library.
So, do you guys have some topics you would like to research? I guess we do have the afternoon available after our morning travels, right?
Specially if we need some time to let the dancing spell run out.
If everyone agrees to do some research, Arc will research healing techniques. Otherwise, he will follow the team.
"I might just visit the place and check only a book or two in the way. This place looks beautiful."
Librarian Macreadus

As you chat looking within a spectral figure appears inside of the doorway. The ghost is dresses in a uniform that is almost solid looking and as neat as the rest of the library but the head and hands are transparent and skeletal.
Please enter or leave and close the door. The is a pace of learning and knowledge not a museum or theater.
The ghosts voice is a cold, flat, whisper that echoes in your mind and soul sending a chill through you.
Librarian Macreadus

I believe that will not be necessary sir. the director figure states as it turns it's gaze on Sleeve for a moment before returning it's stare on the others.
"Thank you for stopping the enchantment. I apologize for being too forward."
He then motions for his compatriots to join him within the library, but at a respectful distance from the Librarian.
"Blornvid, come on over here by me. It'll help with that dancing problem."
Rolls
Fey Test DC: 5 - Basic - (2d6)
(31) = 4
Psychic Test DC: 5 - Basic - (2d6)
(31) = 4
Fey Test DC: 5 - Basic - (2d6)
(66) = 12
As you step through the doorway you feel something like passing a Barrier but much less stressful and the compulsion to dance and sing fades. However you now feel a chill terminated from the librarian like eating snow to fast.
You need needs to roll two save (2d6) tests.
The first is to resist the dancing curse from the fey. This is repeated until you succeed or leave the library.
The second is to resist 1 psychic damage from exposure to the ghost. This must be repeated this each round you are within close range, 25 feet, of it.
Entering the library and looking around at the place, Ealdwig smiles widely. He just loves the look and the SIZE of the place. If possible he feels even a little smaller.
Ealdwig knows he isn't very good at being proper so he tries to say as little as possible, good day...sir? And leaves it at that.
Librarian Macreadus

Good day young Sir . the librarian replies as it's mere flicker is a gaze sends more child's through Ealdwig who scampers to his companions.
As soon as the lady of you have entered the doors close of their own accord and the librarian turns in place to have you.
The publicly accessable rooms are open for general use. Items can only be taken with proof of citizenship or a token of authorization from a respected citizen. Keep you voice low and do not cause disturbances or destruction. If your have any questions please let me know.
If you do not talk with the ghost it will fade and vanish after a minute
Rolls
Break the Fey dance spell - (3d6)
(356) = 14
Avoid psychic damage - (3d6)
(255) = 12
Librarian Macreadus

The ghost give you a dead flat look and responds
The city Paphos stands as long as one piece of it remains and one of its people honours it. Respected citizen are those ho have served in office or been appointed to a position by common vote, or appointed as such by one in authority. The tokens will be known to those in authority to give thm out. Should you 'find' one I do not recommend attempting to use it unless it was truly given to you the the approved manor. I am aware of at least 2 respected citizen who can assist you if you wish. One is the commander on the isle to the east and the other is a private citizen residing also on the isle, in her private domicile north west of the island keep.
Skeeve will take careful note of those two citizens for future use. BTW, is this the undead keep?
Is the Librarian referring to a couple of undead in the undead keep on the island by the settlement? Or is the leader he is referring to just Phlan? If he is referring to Phlan, would Phlan have any idea how to create/authorize such a token?
The point is Skeeve is taking notes so that he and Kaarik (and whomever else might want one) can be better equipped the next time they come. Also, it makes sure that Phlan (or whoever) knows to issue the tokens before sending anyone they trust to get information from the Library.
Oh! Wait! Is the "other citizen" Sylfir?
Once that question is answered, he will finish by saying, "Again, thank you so much for the answers to my questions. You have been a tremendous help!"
Librarian Macreadus

Very good, if there is nothing else I will continue my duties elsewhere.
And, about travelling... Since it is not too late, nobody dances anymore, and we won't be using this matrix thing. Shall we regroup at the base, report findings and discuss our next move? Probably on becoming citizens?
Guard

As you chat you see a guard walk past in the hallway at the end of the entry chamber, glance in, and wave at you as he continues on his patrol.
Caught completely off-guard by the presence of the guard, he follows along to speak with the guard.
Also, before leaving, he does tap out a brief not on the tablet that the two farther Remnants are occupied. One by goblins, the other is contested.
As they move down the corridor toward the guard, Ealdwig follows along with the group. Man this place is massive.
Guard

What the bother you lot? Got tires out in the heat and decided to come rest your feet?
We have been able to secure uncontested access to the library and residential area just west of the swamp. We keep finding odd bits and hidden structures in the swamps themselves with the help of the grippli.
Skeeve says, "Sorry to bother you, but I just want to check on how many of you are here? The remnant just a little farther from here is controlled by someone we don't know, and being attack by various forces. I just want to make sure you know about that in case it spreads in this direction."
Guard

What? Oh, you mean the other groups outside. Yeah, we don't have to worry too much. The librarian keeps the riffraff out and he chuckles and he loses focus in a memory for a moment. I don't think he like any military, and barely tolerates us guards as we are "locally deputized civic peace enforcers". But man is he strict. We all had to learn the library rules and he quizzes us guards. and he shudders That things glare can kill.
Myreana (Archeologists)

You explore the library and meet Myreana, the lead researcher for the expedition, who has one of her assistance give you a tour.

12-Entry | 6-Garden | 8-Restricted |
2-Rhetoric | 4-Mathematics | 9-Nature |
3-History | 5-Philosophy | 11-Arcana |
... Probably not. Which is fine.
He thanks the assistant for their help in being shown around.
Rolls
Looking Through Arcana Section DC: 4 - Adv - (3d6)
(421) = 7
After the tour, Arc approaches her again Hello again, if you have a few minutes available, I'd appreciate it much if you could share with us what kind of research are you and your team doing. And if you need any help, of course
Myreana (Archeologists)
Blornvid asks aroudn anf learns that there are books on crafting in the History, Mathematics, and Nature sections as well as a couple in some of the smaller private collections and finds a couple of interesting books with some smelting formula he is able to decipher as well a some images and basic descriptions of smithing and crafting of molds and casting metals.

What, oh we are looking to fill in some gaps in our knowledge. My special focus is on the last days before the Shattering, it's causes, and the actual process of the Shattering it's self and she continues reading while lecturing all about that caused of the Shattering, primarily the Dawn War between Mortal People and their Divine patrons against the Immortals and some of the Incarnations. She pays little attention to anything else as she reads but usually responds to questions, eventually,and will continue to prattle/lecture for many minutes.
As you explore the library you notice that there is a very old man that hides and scurries around the polace. He is mostly ignored by the researchers and occasionally managed by one of the guards when he erupts in a frantic screaming about "He is here! The cursed one seeks the forbidden desire and all shall suffer!"
He is not interested at all in divine magic. He is not interested in necromancy or anything like that. He is mostly interested in better understanding what he knows, so Fae magic, Natural magic, Telekinesis, and Teleportation.
As she finishes talking he asks: "I would like to know more about The People and what caused the shaterring of this race into multiples?"
Elprekt Norbrav

The old man flinches away as you approach and mutters The big one, the evil one in the castle of flowers -- he is coming! It is coming Stooped and showing extreme age the man is malnourished, and frantic. He nibbles on dried apple rings he pulls from a pouch sewn into the front of his 'robe'. Seeing your interest he turns and stares at Ark Helow bird. then glinks and shrieks in your face He is wrapped in fire and so cruel! then turns and moves away muttering Must find a way to stop them from building it . . . Too many, so cruel . . .
Myreana (Archeologists)

Sigh Wouldn't we all my boy. There are guesses of course but not enough fact and not consensus.
Some say it was the Incarnation at war with mortalkinds Divinity who struck the blow. Others claim that the people we smitten by the Divinity to protect us from the Shattering of the Immortals, while others believe it was caused by mortal hubris and overreaching. Those that survived have trouble remembering things around the shattering, spells focusing on that time reveal noting, gibberish, or random tidbits. The Gods won't talk about it and teach to let it be while those who say they asked the Immortals say that the Immortal all blame the Mortal People but similarly can not or will not give more details as to the actual cause.
However, most do agree that the shattering of the People into the modern races and the transition from the Divinity into the Gods of today are linked.
Just list items you want to know about and give me a roll pretty subject and I will let you know what you find. Sorry, no search engine here
So ... three rolls. One for the Paphos Node list. One for any list. One for a pattern in the Library or nearby. I am using Focus and hoping Perception applies. If it doesn't, ignore the third die each time.
... that was ... underwhelming ...
EDIT: Also, Skeeve will be actively looking out for the other group when we get back to Base. But first he wants to talk with Phlan.
Rolls
Paphos Nodes Test DC: 4 - Adv - (3d6)
(445) = 13
Any Nodes Test DC: 4 - Adv - (3d6)
(221) = 5
Node Here Test DC: 4 - Adv - (3d6)
(312) = 6
As for other patters he finds some theoretical knowledge and multiple references about how experimentation with them is dangerous and those interested should get a licenced tutor or go to the Infinite Tower.
As for node connected to the wider Matrix the city has to for military use, on the island and the castle on the south shore, as well as 1 open for use in an area to the west of the library. It is either in or near the Remnant to the south of the castle. There are papers indicating there were other "licenced open Nodes" owned and controled by private citizens within the city but no maps or further information on where they mght be.
I'll try to get there by the time you arrive.
If nobody wants to talk about something, he jumps a fly high.
Skeeve carefully copies the map he finds, along with any notes he feels is necessary, then rounds up the others so we can head back. (I am assuming he takes the longest time to be ready to go.) With this info, he has several items on his "to do" list back at New Paphos. (Which is the first item on that list ...)