OOC:
It's really, really, really hard to walk away from 40% off. If I should be able to have a reasonable chance to sell it for even "list price" in the next couple of worlds, I'd like to do that.
So, assuming the single-dip is a reasonable bet, then I gotta take the 40% off for 1 or 2 tons, and then add in .2 tons of the data store. The .2 tons is intended to go all the way to Dianreti III to try for a double-dip, unless I get a good enough price along the way. Dragging around .1 and .2 tons for a while shouldn't be an issue.
Also, if I get stuff now, since we're gonna be cooling our jets for a while, can I try again later, just before we finally leave?
As for adding stuff, let me make a couple comments:
- Weapons: The only thing I can see us getting is a Sandthrower as discussed above. It's the only thing that we can even pretend to afford. Can it be bought new? Can my trade help buy it?
- Armor: With an armor of 5 and the HPO, we are about as armored as we're ever going to get. I hope that's enough.
- Fighters: You mean "former soldiers" or spaceships? If the latter not happening.
- Crew & Former soldiers: We need to work on that to get us up to about 12 people. That way the synths are extra, not absolutely required.
So, given that, the only things we can add are crew and a Sandthrower. We have four months to find both.
Hank is going to go talk with the Captain about what he's found out and get her direction/buy-in. If we buy the speculative cargo AND the Sandthrower, that will devastate our money reserves. And that's even before trying to pay for crew. Everyone we have right now for crew will "volunteer" for a few jumps to get us back on our feet. Anyone new will require actual money to hire on. Which we won't have if we buy this cargo and weapon. But being able to handle freight will be *very* helpful going forward. So ... interesting conversation.