Chapter 1: Lotus Rises from Water
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The Upper City: Wu Meng & Zhuang Rong Hua
From your rooftop perch you watch the opulent house across the street. The gate opens, and a palanquin heads past a lamplighter busy at his work, and out into the city flanked by four armed guards. By your count that leaves a detail of three human guards, and two crab-man brutes, not counting the other detail patrolling the perimeter.
The man who hired you said that the Archive has had a valuable text stolen. They believe the Guong clan responsible, and that the scroll is currently being held somewhere here on the family estate. Your employers want it stolen back and brought to them.
Rong Hua, you've heard rumors that someone else wants possession of this text. Who?
Wu Meng, why couldn't the archivists just report the theft to the authorities?

The Mumin Ghetto: Zhang Wei, Xian Feng, & Iko
You're in the poorest part of the city, where the cockroach herders live. Steam rises from the bare earth after a brief downpour, accentuating the stink of this place. There's something wrong with this particular herd, and the headman is worried.
"Nobody here's seen the like. They're normally docile creatures. But now..." the man trails off and gestures. The giant cockroaches in the pen, each one bigger than a shield, are unnaturally agitated, crawling all over each other, antennae lashing about like whips, mandibles gnashing.
The man is the opposite - judging by the slurred speech and dilated pupils, he's high on opium. Opium that he shouldn't be able to afford. Either he's smoking the highly dangerous cheap counterfeit, or someone with some means is supplying him the real stuff. But why?
Iko, these people are the poorest of the poor, and yet Dai'shan would frown upon them. Why?
Xian Feng, the headman can't be trusted. Why not?
Zhang Wei, why are you here instead of watching over Rong Hua, whom you have sworn to protect?
With the headman higher then a kite and the group having no other leads to go on she quickly becomes suspicious. This man is likely hiding his own involvement, or in his current state of mind has forgotton what it is altogether. Confident he can't understand she speaks in a low whisper to her companions "Idiot is keeping secrets. We need to be on guard, or should I press the matter?"
Wei finds his thoughts drifting to Hua and the job she is on. Smiling to himself, Wei remembers the look she gave him when he asked if Hua needed protection. The look on her face spoke volumes, and yet while he did vow to protect her, Wei was smart enough to know when to pick his battles.
The female asks as she gently pulls her hair back, tying it.
If you wish, I can always... distract them.
She smiled slyly at her companion.
Speaking of... "How about you sober up for two minutes and tell us something we don't know? What's really happening?" She takes a commanding step towards the man, channeling these negative thoughts at him.
Rolls
Talking - (2d6+2)
(63) + 2 = 11
Rolls
Discern Realities (ways to enter, where the scroll might be kept) - (2d6+1)
(23) + 1 = 6
The female winked before she silently snuck off.
Rolls
2d6+3
(31) + 3 = 7
Ok fine... I would say his bed chambers. Nobles love to place their secrets and trinkets there.
She smirked.
Wu Meng: As you crane your neck to survey the perimeter, one of the human guards spots you. "You there! On the roof! What're you doing up there?" They don't seem to have spotted Rong Hua. What do you do, both of you?
Feng: it's as if you can see right into the man's soul. This man is secretly on a rival clan's payroll, and he's sabotaged this herd with the spores of a mold that will eventually kill them, but not before they go completely crazy.
Just then, the cockroaches break out of their pen and come rushing at you! What do you do?
Battle Music!
Poking his head out further, "Merely inspecting the roof of my building, as you are your own." Meng bowed to the guard opposite.
1 ki left.
2 XP marked so far.
Rolls
Aid Another - (2d6)
(52) = 7
Parley - (2d6)
(12) = 3
What do you do?
Rolls
Staff Attack - (2d6-1)
(33) - 1 = 5
Because this is our first combat I'm going to give you the monster's stats to explain how armor, weapon tags, and such work.
Horde, small.
Bite (d6 damage, 1 piercing); 3 HP; 2 Armor
Hack & Slash roll.
This bug's bite does d6 damage and is 1 piercing, meaning it ignores 1 armor.
Its carapace is 2 Armor, meaning it ignores the first 2 points of damage (deal 3 damage against it, it only takes 1).
There are many other equipment and weapon tags that change how they affect and are affected by creatures and the environment. You'll find them all here.
Rolls
Bite vs. Iko - (1d6)
(1) = 1
Drawing Kun Wu, Wei swung down in a simple strike hoping to end the fight quickly.
Rolls
Attack - (2d6+2)
(25) + 2 = 9
uses: 2/3
Rolls
Burning hands - (2d6+1)
(45) + 1 = 10
Hack & Slash - (2d6+2)
(63) + 2 = 11
Damage - (1d8+1)
(2) + 1 = 3
What do you do?
Rolls
Bite vs. Wei - (1d6)
(3) = 3
Rolls
Discern Reality - (2d6)
(63) = 9
What do you do?
Rolls
Bend Bars and Lift Gates - (2d6+2)
(52) + 2 = 9
What do you do?
Battle Music!
Rolls
Bite vs. Wei - (1d6)
(6) = 6
Brand tags: Fiery, touch, +1 damage, removed dangerous.
uses: 1/3
Rolls
Hack & Slash - (2d6+2)
(45) + 2 = 11
Damage - (1d8+1, 1d6)
1d8+1 : (6) + 1 = 7
1d6 : (2) = 2
What do you do, Iko?
To the noble chambers then...
She murmured as she crept forward.
Rolls
2d6+3
(21) + 3 = 6
I'm about to head out, will post what happens next when I get back.
The cockroach group can keep going.
Battle Music!
The Guong Estate
Rong Hua's foot dislodges a shingle as she leaps off the roof, sending the tile crashing to the street below and alerting the sentries to her presence.
"Another one!" the archer yells, the thief in his sights, but his shot goes wide as a dagger pierces his throat, killing him instantly. Before his lifeless body hits the ground, another dagger takes the spearman in the back and stumbles, choking, lung pierced and filling with blood. Rong Hua spots the assailant before she clears the wall and lands in a roll inside the Guong courtyard. It's the lamplighter. Except this man is not a lamplighter at all; Rong Hua spots a tattoo on the back of the man's hand, in the shape of a black lotus. The mark of Zhao Xun, the assassin. The man scales the wall like a spider and vaults into the courtyard opposite Rong Hua. Flashing her a sly smile, Zhao Xun races into the noble's house.
The remaining human sentry sends the two crab-men after Wu Meng, then reaches for a whistle to raise the alarm.
What do you do, Wu Meng?
Rong Hua, do you go after Zhao Xun, or go to Wu Meng's aid?
"Go." Meng gestured calmly at Rong Hua to hurry after the assassin. With another bow to the approaching crab-men, "It seems we have no choice in this matter," Meng sprung forward, mantis style, and aimed his blows at both his opponents.
Rolls
Hack and Slash - (2d6+2)
(31) + 2 = 6
Damage - (1d8)
(3) = 3
Rolls
Defend (Roll +CON) - (2d6+1)
(11) + 1 = 3
The crab-men advance on Wu Meng, their half-intelligent faces daubed with paint, marking them as Guong Clan property. Wu Meng strikes, lightning-quick like a mantis, but his fists only glance off the crab-men's tough shells! One razor-sharp claw finds him and holds him fast!
With no one to stop him, the human guard blows on his whistle, raising the alarm in the compound!
Claws (d8+1 damage, 3 piercing); 10 HP; 4 Armor
Close, Reach, Messy
Special Qualities: Amphibious
The Cockroach Pens
Iko stands his ground but the crazed roaches overwhelm him. One chomps his staff in two, the other knocks him flat on his back!
Rolls
Damage vs. Wu Meng - (1d8+1)
(5) + 1 = 6
Rolls
Attack - (2d6+2)
(35) + 2 = 10
Damage (if attack is successful) - (1d10+1)
(6) + 1 = 7
uses: 1/3
Rolls
Rip & Tear - (2d6+2)
(43) + 2 = 9
Damage - (1d8+1)
(2) + 1 = 3
In the aftermath of battle, the yard is mired in pungent roach guts. In the middle of it is the dying headsman, his flesh sizzling, his mouth moving wordlessly, trying to say something. Feng leans in close, but the man expires before he can confess.
What do you do now?
"Do we still need to speak with him?" he asks her.
The priest kneels before the body, taking the small knife from around his neck. Using the point, he gently carves a symbol into the pad of his left thumb. His cheek twitches slightly in reaction to the pain, but the cuts are superficial. Once he is finished, he places his thumb on the forehead of the corpse, printing the symbol "Speak" in blood.
Rolls
Cast 'Speak with Dead' (Roll+WIS - (2d6+2)
(26) + 2 = 10
HP: 21-6=15, XP: 4
Finally, a good roll!
Rolls
Defy Danger - (2d6+1)
(66) + 1 = 13
The female cursed, looking between Wu and Zhao.
You owe me now.
The female then said as she turned back to help Wu.
Far too slippery for the stupid crab-man, Wu Meng wriggles out of the pincer grip and readies himself to lead the guards on a merry chase and away from here. But he sees Rong Hua turning from the mansion and towards him. She doesn't notice a hulking crab-man as it emerges from the koi pond and lumbers towards her!
What do you do, Wu Meng?
Battle Music!
The Mumin Ghetto
The cockroach herder's corpse stirs, and turns sightless eyes towards Iko.
Rolls
Volley attack and damage - (2d6+2, 1d8)
2d6+2 : (52) + 2 = 9
1d8 : (8) = 8
Battle Music!
Wu Meng's flung stone hits the crab-man dead on. The single-minded brute flinches but keeps coming, but Rong Hua is aware of it now. A thought comes to her belatedly: why didn't Zhao Xun kill the lead guard, the one with the whistle? It's unlike the assassin to be so careless. Unless he wanted the alarm raised! But why?
Out in the street, one of the crab-men turns to the human captain and decapitates the man with a single snap of its claw, then turns to fight its fellow! What is going on?
What do you do, Rong Hua and Meng?
Rolls
Volley attack and damage - (2d6+2, 1d8)
2d6+2 : (42) + 2 = 8
1d8 : (8) = 8
Discern realities - (2d6)
(41) = 5
"Yellow Zombie Mold," the corpse gasps, confirming what Feng gleaned earlier. You've all heard tell of a mold that infects colonies of forest ants, sapping their bodies of nutrients and taking over their minds, but this is the first you've heard of anyone using the mold deliberately, and on something so large!
The roaches in their pens have grown quiet. Wei can see that they've fallen on their backs, legs and feelers trembling in their final death throes. Yellow, branch-like growths bursts out of their bellies and begin to grow.
Battle Music!
The crab-brute stumbles when Wu Meng's second stone hits it in the face. The two smaller crab-men scuttle back and forth in front of the gate in a dance of death, each one locked in the other's powerful pincers.
Wary of hidden foes, Wu Meng looks about but doesn't see anything hidden un the shadows. The other patrol will be along any moment now - he can hear the call and answer of their warning whistles.
Rolls
Volley attack and damage - (2d6+2, 1d8)
2d6+2 : (51) + 2 = 8
1d8 : (3) = 3
In a raspy voice the corpse speaks a name, "Fan. Fan Zexian." The head of the Fan clan, bitterest rivals of the Guong. Not the two most powerful families in Qing'lai, but powerful enough to cause ripples. If they are moving against each other, more dead bodies will turn up soon enough.
The yellowish growths continue to spread. Now the cockroach bodies begin to swell. Yellow branches burst from the talking mumin corpse as well.
Last question, Iko.
Battle Music!
Wu Meng's last stone strikes true, and the crab-brute finally falls. Rong Hua is free! Outside the gate, one crab-man has slain the other, and the bloodied victor attacks the lone human, who frantically blows on his whistle once more. The patrol rounds the east corner: three humans and two crab-men.
What do you do?
"How best can we hurt the Fan clan." He asks the corpse the final question.
"Kill Fan Zexian," the corpse replies before it falls silent and the yellow mold sprouts from its mouth and eyes. It's too obvious an answer, and probably not the one you were hoping for. Contrary to what the evidence before you suggests, the Fan aren't generally known as villainous, corrupt, or cruel. Their money is made from trading in silk and spices, and Zexian sits on the city's ruling council. The Guong clan is much the same, though their money is in opium, and the head, Guong Ming, has a reputation as a ruthless businessman, and corrupt council member. But this yellow mold seems too diabolical for either of them.
The rest of the mumin are returning to the yard and looking on from a safe distance - the deaths, and the strange yellow growths have them spooked.
Kunchong, the chief of the Xiaohuo Cockroach Clan, approaches you. It was he that asked for your help when the cockroaches began behaving strangely yesterday. Few in the Opal City have accepted the teachings of the Sorrowsworn, even among these downtrodden folk. This clan chief is one example, driven by ambition, holding onto what meager power and possessions there are to be had among the mumin. But perhaps now, after what has happened here, he will change his ways. "We are in your debt. We don't have much, but if there is ever anything the Xiaohuo can do for you, you need only ask."
Zhang Wei
You know a someone (give him a name) an expert apothecary, who might know more about this aberrant strain of the Yellow Zombie Mold. You know where to find his shop in town.
"This was caused by the Fan clan. Do with that as you wish. But perhaps you will use this as a lesson." He offers a sad smile to the man, finally looking him in the eye. "Tend to your flock. Share in their grief. This misfortune can become your blessing as you will find a new form of wealth in your people's loyalty. Just keep what I've told you close to your heart."
Walking back to his companions, he stops and says, "And I may call upon that favor at a later date," before continuing on.
Rolls
Zuko Style - (2d6+2)
(55) + 2 = 12
Seeing that there was still a small opportunity to go after the text, given the chaos at the front gate, Wu Meng decided against departing, looked at Rong Hua, and headed into the house in the direction he last saw Zhao Xun go. He leapt, ran and darted as quickly as he could, his movements graceful, in order to make up for lost time.
Rolls
Defy Danger (acting fast) - (2d6+2)
(22) + 2 = 6
What do you do?
"We are here to look for a thief, who has stolen something of yours." Meng bowed to the surprised guards. "Let us assist." Surreptitiously, he cast a knowing look at Rong Hua.
Zhuang Rong Hua
Finally understanding what the monk had been trying to do all this time since they embark on this mission, Rong Hua gave him a smile and a wink, and looked for another path to avoid the guards, all the while thinking Where would Zhao Xun have gone next? The bedroom? and headed that way.
Rong Hua is still focussed on finding the text, and will use the opportunity to pursue Zhao Xun. Either Discern Realities to figure out which direction Zhao Xun went, followed by Defy Danger to escape the house guards.
Rolls
Wu Meng (Parley with +WIS) - (2d6)
(31) = 4
Wu Meng (Aid Rong Hua to escape) - (2d6)
(43) = 7
Mark 1 XP, Wu Meng.
The guards aren't convinced. They move to arrest you both. What do you do?
Your business in the mumin ghetto is concluded. What do you do now? Do you wish to investigate the matter further, or let it drop? If you wish to investigate, how do you go about it? Do you follow Wei's lead and seek out this apothecary? Go find Meng and Rong Hua? Or do you do something else entirely?
Wu Meng did not want to turn their foray into one big bloodbath; it would not be a good idea to kill all the Guong household personnel in search of the text. He looked at Rong Hua and signaled to escape instead.
Zhuang Rong Hua
Rong Hua nodded, and whispered, "Let's leave, I have a better idea." Together, stymied by the number of guards, they made their way back out of the compound through the main gate where they last saw the crabmen fighting each other.
Rolls
Defy Danger - (2d6+1)
(54) + 1 = 10
Another option is to fight them but deal "stun" or non-lethal damage.
Any of these are viable options. Which do you intend?
What now?
Satisfied that they had thrown off their pursuers, Rong Hua finally called them both to a halt. She had another trick up her sleeve, and shot a look at Wu Meng, the kind that suggested that she was up to no good. "Since Zhao Xun is likely to have beaten us to steal the text, why not just take it from him instead?" Her eyes twinkled, pleased with herself. "Come, follow me."
Wu Meng
"I trust you have a plan? It's unlikely that he'll just hand it over. You intend to steal it from him?" Wu Meng deferred to her better knowledge on such activities.
You find Yao Fei bent over his workbench strewn with various dried medicinal herbs, a set of weighing scales, mortars and pestles, and the other tools of his trade. The apothecary himself looks more like some sort of fungoid growth on his workstool than a slug-man.
One eyestalk remains focused on you while the other scans the workbench as he shows you the principal medicinal fungi: qingzhi(青芝; "green mushroom") for the liver, chizhi (赤芝; "red mushroom") for the heart, huangzhi (黃芝; "yellow mushroom") for the spleen, baizhi (白芝; "white mushroom") for the lungs, heizhi (黑芝; "black mushroom") for the kidneys, and zizhi (紫芝; "purple mushroom") for the Essence. The shapes are as varied as their coloration, but none even closely resemble the yellow branchlike growths you saw at the cockroach pens.
"In the wild, Yellow Zombie Fungus only affects a particular kind of ant, and in a very specific way. What you describe is inconsistent with that way. In fact, the effects you witnessed were different on the man than those on the roaches. You say the roaches became aggressive, while the man did not. Very strange indeed. Perhaps different physiologies are affected differently, or perhaps there are interactions with other substances, or perhaps sorcery has been employed. Burning the growths was the logical course of action, but it also robbed us of samples that would have allowed further investigation." Yao Fei strokes where a chin would be if he were human before continuing, "If there's anyone who can help us obtain samples, that would be Sikeo of the Explorer's Guild."
How do you wish to proceed?
Rolls
Lore - (2d6)
(24) = 6
Yao Fei provides several vials for samples.
It's getting late at night. What do you do now?
I know I said I wouldn't pause the game, but I'd really like his input for the rest of this scene. You'll have to wait, BedzoneII. Sorry!
Rolls
Spout Lore about Zhao Xun - (2d6+2)
(13) + 2 = 6
The Twelve Lanterns Inn isn't the most luxurious in the city, but it's one of the largest. Its location across the street from the Explorer's Guild, as well as discounts offered to guild members, guarantees it a steady clientele all year round.
Music.
Hee-Chul, the slug-man who owns and runs the place, doesn't have any official clan affiliations but is known to receive sizeable contributions (probably to curry favor with the Guild) from many of the city's most prominent families, most notably the Quian.
Tonight the common room is packed as usual with both dusty explorers newly arrived from far-flung corners of Qing'lai, and Opal City locals eager for some news or gossip from abroad.
Near the entrance, a pair of poppy field bosses share a pot of tea with a trio of ginseng root hunters.
At the bar, a white-bearded guild cartographer is trying his best to take down notes from a drunken trailblazer.
At a mahjong table, a group of dwarven miners look on as three of their buddies are thoroughly trounced by a human gold prospector.
There are no empty seats available yet, and so the three of you drift around for a bit and manage to catch snippets of conversation:
"...trouble on the river ferry route...missing shipments... no bodies washed up...bad for business..."
"...gang war in the lower east quarter...quieted down of late but word is it's the calm before the storm..."
"...it's the Changgok family, I tell you!...no one gives them a second thought, but... secretly in league with the Guong..."
"...I don't know, but they went looking for the rumored treasure in the northeast jungle and came back changed somehow...I heard about it from Sikeo..."
At length, you find an empty booth in a quiet corner. As luck would have it, the Guildmaster Tamchim is huddled in the adjacent booth with a scarred veteran, having a whispered discussion that sounds like it's taking a turn for the worse.
"I told you, my men have got it under control!"
"And I say they don't! That pet of yours killed two people again last night! If I hadn't had people erasing tracks--"
"Quit your whining! We'll have it back in its cage tonight or I'm a toad."
"You said that two days ago! I've a mind to revoke your membership and report you!"
"Try it and I'll report you! And I'll have your job next week, Guildmaster!"
"You wouldn't dare! You have no idea what my benefactors are capable of. I could have your head!"
"You've no idea what I'm capable of! I could have your head with a snap of my--"
The argument cuts off when a serving girl approaches. She asks them if they need anything, but they shoo her way. She goes to your booth next. "What can I get you folks?"
As far as he could recall, he was the only one to have suffered injuries during the battle with the roaches, and black tea would help strengthen the blood vessels and relax the muscles, allowing for faster healing. It wouldn't hurt the others to have something decent to drink either.
For a long time there is only stony silence from the adjacent booth. No doubt, Tamchim and his companion are wondering how much of their conversation was overheard, and how best to deal with the eavesdroppers. The serving girl returns with two bowls of Makgeolli and a pot of black tea. Abruptly, the scarred human rises from his seat, scowls at the three of you, and swaggers out of the inn altogether.
Tamchim calls out coldly, "I know you heard us. Are you coming over here to tell me what your silence is going to cost me? Or do I send hunters after you? I'm certain Jimseung is already seeing to the latter."
What do you do?
He nods thanks to the waitress, and pours himself a cup of tea. "Why don't you come and sit with us? Then we may discuss what was heard or not." He calls back to Tamchim, seeming rather hospitable.
"Here I am, and thank you for the invitation!" the Guildmaster says. He summons the serving girl. "Food for my new friends. And tell Hee-chul to prepare my private suite for their stay here tonight." When he turns back to you, Tamchim maintains the cordial facade. "You are my guests tonight. Please, I insist. Now, you said you were looking for a job? I just happen to be in need of a few discreet individuals. Interested?"
What do you do?
Wei pauses to allow the Guild Master time to absorb the information."In response to your job offer, what details can you give us about it?"
The Guildmaster sips wine before continuing, "As for the job... Jimseung is fond of exotic beasts. One of his pets has been causing trouble at night down by the river docks, making a public menace of itself." With a slender hand he slides over a sketch of the creature. It looks like a horrid cross between a water buffalo and a spider. "As a concerned citizen I would like to see it destroyed. Discreetly. It wouldn't do to start a panic, would it? The same goes for your yellow fungus. Ah, here's Sikeo now."
The botanist is an ugly squat person who resembles a tree stump, partly because much of his attire is covered in panels of tree bark. He is intrigued by your story of the yellow mold, and agrees to lead you on a hunt for samples in the jungle.
"Feel free to decide your best course of action," Tamchim says, taking his leave. "If you need me, I'll find you. We're always watching." The Guildmaster departs, taking his lackeys with him. Sikeo leaves as well, saying you can find him any time at the guild office.
What do you do? River monster hunt? Killer mushroom hunt? Tonight or tomorrow? Or do you go looking for your friends? Based on what you overheard it sounds like Rong Hua and Meng might be in a bit of a bind.
"We should find the others, better to have numbers on our side. From there we can decide what to kill first." She looks to the others, wanting to hear their judgment.
Rong Hua gently touched her cheek as she tilted her head to the side, thinking.
There is one... her name is Shen Xin... she is a dancer at one of the nearby inns. However, she secretly runs a hidden prostitution ring in the black market, selling girls as slaves.
You make for the Crippled Crane inn to seek out Shen Xin. The establishment just manages to cling to the bottom hem of the Upper City - classy enough to still appeal to the upper caste clientele, but pedestrian enough to still have to worry about bribing the authorities. Prostitution is perfectly legal in the Opal City, but selling girls to foreigners is most certainly not. Xin's network extends as far east as Hiptos, and Aksum beyond, and as far west as Pradesh.
When you step into the place's smoky interior, Shen Xin is dancing onstage. (music) Her movements are hypnotic. Coquettish rather than overtly seductive. The fans in her hands are like two moths flitting about a candle flame.
Afterwards, when you speak to her about Zhao Xun, her face darkens. "My dear, what makes you think I would know anything about such a dangerous individual?"
Wei, Feng, and Iko
How do you intend to find Meng and Rong Hua? You knew they were headed for the Guong Estate, but also know, based on what you heard, that they're now probably lying low somewhere. Does your group have an established rendezvous point for such a situation?
Rolls
Parley (exchange of favours) - (2d6+1)
(35) + 1 = 9
Oh my dear Shen Xin... we’ve already known each other for... how many years now? Five? Four? You don’t have to hide yourself, I know how you are.
The female teased as she smiled slyly.
You love this this kind of knowledge.
Xin sips demurely from her own teacup, a sly smile pulling the corners of her exquisite mouth. She puts the teacup down. Every sinuous movement practiced, measured for full effect. "You already owed me, little flower," she says to Rong Hua, her tone changing like a blade being slowly drawn. "Now you owe me more, and I think I'll collect. I'd like you to take care of something for me.
What do you do?
What do you do?
The female would chide playfully.
Fine fine... I’ll do it for you as a good younger sister.
She teased playfully.
"Oh you know I am extremely careful where my business is concerned," Shen Xin replies. Her tone is taking on a more and more dangerous edge. Xin is very careful indeed - she doesn't even run the Crippled Crane, choosing instead to seem like a mere dancer. In truth, the owner is in her employ, hired to keep up appearances. Shen Xin could buy this place three times over if she were so inclined. She could have this Atekhramun intercepted anywhere between here and Hiptos by any number of agents, but she's entrusting the matter to Rong Hua instead. Very careful indeed.
Xin leans in and describes the girl, Mei, and her abductor, then reveals where Zhao Xun was seen with the steward, Geon. It's a tea house in the lower east quarter. A bad neighborhood. Auspiciously, it's only a few blocks away from the East Water Gate, where one can take a ferry or barge to the desert caravan staging grounds on the opposite lakeshore. However, it's clear across town from Xian Feng's textile shop, where the others are probably headed by now if they've caught wind of the trouble in the Upper City.
What do you do?
As you discuss whether to actively search for Meng and Rong Hua, or to try Feng's shop first, you are also able to mull over the day's events: The Yellow Zombie Fungus infection turned out to be a deliberate act of sabotage perpetrated by the clan's headman. Was it a test of some sort? Prelude to a larger attack, part of some larger scheme? The saboteur's corpse gave up its master: Fan Zexian. A clan war may be brewing. Further investigation into the fungus might provide clues. To that end, samples must be gathered in the wild with the help of Sikeo of the Explorer's Guild and brought to Yao Fei, the apothecary.
An overheard argument has put you in between the guildmaster, Tamchim, and the hunter, Jimseung. A deadly creature is loose down by the Dragon River ferry docks. Tamchim wants it quietly destroyed. This may be a problem, as the beast appears to be Jimseung's property.
Now you've heard there's trouble in the Upper City, and you know Meng and Rong Hua are involved.
What do you do?

Three rivers connect the Perfumed Lake to the Jade Sea in the West.
The Tiger River flows northwest and meets the salt marshes where the crab-men live. This is mainly how those lowly laborers travel to and from the city.
The Phoenix River flows south through the vast semi-arid steppes bordering the Haunted Desert. The Phoenix dries up completely in the summer, only to return in the spring.
The Dragon River flows due west, and is large enough to allow ferries and barges to transport people and goods between the Opal City and Qing'lai's great ports on the Dragon's mouth.
Shall I go help my Da jie, while you go find Zhao Xun? the female asked.
Well... he might not be later... if we recruit others, he might find out.
The female replied as she shrugged.
When you leave the Twelve Lanterns it's obvious Tamchim put a tail on you. The pair of elves aren't even trying to be discreet about it. Do you try to shake them off, or do you just let them follow you to Feng's textile shop?
Meng and Rong Hua
Shen Xin laughs. "You know as well as I, the caravans leave at first light, when the gates are opened." It's currently the Hour of the Pig. "Of course, there are ways past the guards and out of the city. A simple thing for one as talented as Atekhramun. Or Zhao Xun, for that matter."
What do you do?
Ok! Be careful.
She smiled at the male monk.
Now, just tell me everything I need to know for this mission and I’ll be ready.
The female smiled and said to ShenXin.
Shen Xin has already told you everything you need to know. You have descriptions of both Atekhramun and Mei, and where they're most likely to be found if they're still in the city. With a messenger sent to Xian Feng's textile shop as requested, you make your way to the East Water Gate.
People and goods camp here, awaiting first light to ferry across the Perfumed Lake. The lake crossing is the very first step on the long and arduous journey southeastward regularly taken for trade both legitimate and illicit with Hiptos and Northern Aksum. There's talk of establishing a similar trade route westward to Cysegr and Pradesh, but the orc-infested Barrier Mountains would make such a journey very dangerous indeed!
You wind your way among the encampments. It smells faintly of camel dung here, but also of tea and fragrant spices. You hear half a dozen languages being spoken. A porter dances in time to an unfamiliar stringed instrument. You see no one matching your quarry's description.
What do you do?
Wu Meng
As you make your way to the lower east quarter to hunt down the notorious assassin, Zhao Xun, you feel a little bit like a fish out of water. These shadowy corners full of watchful eyes and poisoned blades are Rong Hua's specialty, not yours. Still, you try to make the best of it.
You locate the tea house where the steward, Geon, was seen with Zhao Xun. The food smells wafting from the place are surprisingly welcoming given the forbidding surroundings. The door slides open and a couple of patrons stumble into the street amid raucous laughter. Neither of them are Zhao Xun. You realize you are one of very few people living who have seen the Black Lotus' face.
The pair of drunken patrons wend their way down the street. There's no one else about.
What do you do?
Iko, Feng, and Wei
What, if anything, do you do about Tamchim's men as you make your way to Feng's shop?
Rolls
Discern Realities (Zhao Xun, Geon of Changgok) - (2d6)
(56) = 11
You're a few of blocks away from the shop. You can still shake them off, fight them, just let them be, or whatever you decide.
What do you do?
If so, can he tell if and when they left, and where they went?
Can he tell if, were he to ask around about either of them, how he could do so without raising suspicion? (finding the right person to ask, etc)
The elves shrug, and lounge on the corner when you reach Feng's shop. You find a message that's been slipped under the door. It's from Wu Meng.
Wu Meng, tell us what the message says exactly.
The Tea House (Meng)
Ducking through the door, you find the interior is as seedy as one might expect of this neighborhood. You stick to the shadows and try not to draw attention as you survey the room. As you wonder if you should start asking around you feel a strong hand on your shoulder and a pinprick in the small of your back that tells you of the knife aimed at your vitals. "Where's your little bitch friend?" someone rasps in your ear.
What do you do?
The East Water Gate (Rong Hua)
There's no sign of Atekhramun or Mei, although you do see a group of Hiptites gathered around a fire, spit-roasting dog meat. One of them flicks his gaze curiously over you. Just a casual glance? Or something more? What do you do?
Rolls
Parley - (2d6)
(25) = 7
Hi there... the female smiled and crooned, gently brushing her hair ever so slightly.
I’m lost, and I wonder if you could help me...?
"'Honorable!' I like that. Come, sit, have some tea." Zhao Xun leads you to a table you noticed when you came in - no occupant, but the teapot is steaming. The assassin must have moved away just moments ago to ambush you.
What do you do?
Rong Hua
The trio of Hiptites all look up from their meal. These men appear to be common laborers, veterans of the desert crossing, judging by their worn clothing and leathery skin. They flash toothy smiles and motion for you to join them. "Taeal wajili! Taeal 'akl!" It seems they only speak Hiptite.
What do you do?
Rong Hua has gone to East Water Gate to rescue a kidnapped girl bound for caravan to Hiptos. I have gone to a tea house at the lower east quarter to get the item we did not manage to retrieve at the Guong household. Come assist if you can. Wu Meng.
Wu Meng nodded, and sat down with Zhao Xun. With proper courtesy, he poured the tea for both of them, and raised his cup with both hands. "I thank you for your help earlier, and am in your debt. In such a situation, I would've been honour-bound not to continue to pursue you, were it not that I am still beholden to retrieve the item which I assume is now in your possession. I suppose my next two questions are connected: Why did you help us? And do you have it?"
"What makes you think I was helping you?" Zhao Xun scoffs. "Item, you say? I'm an assassin, not a thief. But if I had stolen something, I wouldn't hold on to it for long. I'm...expeditious that way." The assassin strokes his chin, weighing, calculating. "Now, if I did have this item you speak of, why do you think I would give it to you instead of my employers? In fact, why do you think I would let you walk out of here alive?"
What do you do?
"As for why you would let me depart alive, it is again as you say, you are an assassin. There is no benefit to you, only disadvantage, in taking my life. No one is paying you to do so, and killing me will simply draw the authorities' further suspicions about your person. Come, it is to your benefit that an honourable monk is in your debt."
Oh no...
The female sighed, not sure what to do. However, she quickly smiled and moved over, sitting down, though she made sure her weapons were in reach.
Uh... lost?
She tried to mime as she spoke.
You make your way east across the city. Tamchim's elf, Sungyeol, trails you at a distance. There's no curfew in the Opal City, so people are still about. This late, citizens are still pursuing various carnal pleasures. You pass several palanquins trailing opium smoke, headed to or from places of debauchery. Merchants peddle their wares, or make for the city gates to wait for morning trade or travel. Here and there, other sights catch your attention: two sages deep in scholarly debate in the doorway of a library; a monk burning incense in front of a shrine overgrown with thorny weeds; a cook leans out of a second-storey window and hands two bowls of noodles to a man on stilts, who crosses the street to a balcony where diners await. At length, the East Water Gate comes into view. A child leads train of mules laden with bushels of garlic past you. How do you intend to find Rong Hua in this crowd?
Iko and Feng
You separate from Wei and make for the Lower East Quarter. Tamchim's other elf, Dae-Won, follows. This is a bad neighborhood. The maze of narrow, twisting alleys smells of piss and vomit. Mumin hurry their cockroach herds through, making only a minimum effort at cleanup. Even rats go about their business hurriedly here. Talk of a brewing gang war has the denizens of these warrens even more on edge than usual. You turn a corner, and three shadows detach themselves from the front of a boarded-up building. "You must be lost," says the leader of the bandits. Glancing behind, you see Dae-Won being similarly accosted by two other figures. What do you do?
Rong Hua
The Hiptites are growing increasingly insistent in their offers of roasted dog meat, and a warm brown drink whose aroma seems to awaken the senses. One of the men uses a stick to scratch in the dirt. Directions to somewhere? There's no telling. This could be a dead end. Then, from within a linen tent on the other side of the camels, a funereal voice, "Hady! 'ana 'uhawil altarkiz!" The laborers sush each other, and you can hear the voice in the tent muttering, "Camel-brained fools! I'm trying to concentrate here."
What do you do?
Meng
"No benefit, you say? I'm certain I would be handsomely rewarded for turning in the corpse of one of the two thieving, murderous villains who somehow turned half the Guong's crab-man guards, stormed the estate, stole a valuable artefact, and slit lady Guong's throat." Zhao Xun sneers, showing unsettlingly immaculate teeth. "Then again, a monk in my debt. Now that is tempting. I may accept if you tell me where to find your friend."
What do you do?
"We want your coin, for starters," the man purrs. Blades glint like silver flames among his fingers. "Then you and the knife-ears will walk away while my friends and I get acquainted with your little sister here."
What do you do?
Rolls
Parlay - (2d6+2)
(25) + 2 = 9
"Hohoho!" the thug leers. His breath stinks of wine, and he hasn't bathed in a long time. "You're feisty. I like that. Maybe you and I'll go over there first while my boys and your friends have a chat?" The man gestures for you to willingly go with him into a dark alley.
What do you do?
"Why would you need to know where my lady friend is? It is not as if you can't track her yourself should you need to. Or are you asking because you are afraid she's hiding in the shadows behind us, waiting to make her move? If it's some other information you seek, then we have a deal, mine in exchange for yours."
This entire courtyard is filled with people eating, drinking, and talking. Mixed in with the merchants and their hired porters, clerks, animal wranglers, and guards are a variety of people who, for one reason or another, wish to make the journey east.
Rolls
Discern Reality - (2d6+1)
(24) + 1 = 7
"Words are weapons, and so is information," Zhao Xun murmurs. "In you, it seems I've found a worthy opponent. I'll tell you who hired me if you tell me who hired you. A fair trade, don't you think?"
Zhang Wei
You recall Wu Meng's message said this has to do with a kidnapped girl bound for caravan to Hiptos. You close your eyes and listen for the tongue of the Hiptites.
What do you do, Iko?
The Black Lotus wags a slender finger at you. "The deal was to reveal who hired us. Nothing more. Why would the Quian be interested in making trouble for the Guong, hmm? A man from the Changgok contracted me. Now, that is a sticky web! It means that unless this person was acting alone, either the Changgok are secretly biting the hand that feeds them, or someone in the Guong clan itself is up to something big. Curiously, the Fan do not seem to be involved."
The assassin leans back in his seat. "Well now, that is that transaction concluded. If you also wish to purchase the antidote to the poisoned tea you just drank, make me another offer."
As for this tea, did you forget that it was I who poured the cups?" Wu Meng revealed his own cup behind his two hands which had shielded it all along, as if in courtesy and respect, but was hiding the fact that it was empty. "Your intention was evident when you neither drank what I had served, nor raised your cup to seal the deal."
"Still, I am a monk of non-vengeful ways, and intend you no harm even though you have not shown me the same courtesy. I shall take my leave now." Meng stood up to go.
"Well played," Zhao Xun chuckles. "I was right about you. A worthy adversary. I daresay we shall see each other again." He makes no move to stop you from leaving. "Will you tell me your name?"
"Yes, give us your advice, priest, before I cut your tongue and send you to your god," one of the thugs hisses, "because that's where you're headed tonight if you've no coin for us."
The man approaches, slowly brandishing a cruel knife.
What do you do?
Rolls
Defy Danger - (2d6+1)
(53) + 1 = 9
The thug swears as Iko does the unexpected. The knife clatters to the ground, and both bandit and priest are left empty-handed, though Iko now has a superficial cut across his unprotected palm. (Take 1 damage, Iko)
The three other thugs lurch into action, and so does Dae-Won. While you tussle with the first fellow, the one you haven't disarmed comes at you with a slender knife.
What do you do, Iko?
Wow these rolls are something else.
Rolls
Burning hands - (2d6+1)
(32) + 1 = 6
Hack & Slash - (2d6+2, 1d8)
2d6+2 : (21) + 2 = 5
1d8 : (7) = 7
Your body grows feverishly hot, but the flames do not come! You try to strangle this lecher, but the man overpowers you, and slams his fist painfully into your ribs! He pushes you roughly against a wall, and covers your mouth with a meaty hand. "I love it when they fight!" he drools in your ear.
What do you do?
Rolls
Damage vs. Feng - (1d6)
(3) = 3
Excuse me, is there anyone there? I need some help!
The female called out in a helpless voice.
Burning hand Traits: fiery, touch.
Hand Uses: 2/3
Rolls
Burn my hands - (2d6+2)
(46) + 2 = 12
Grab & Choke - (2d6+2)
(62) + 2 = 10
Damage (fiery) - (1d8)
(6) = 6
Rolls
Defy Danger +Dex - (2d6)
(65) = 11
An imposing figure storms out of the tent. "I thought I told you fools to shut-- well, hello... " Atekhramun, for this must be he, licks his lips as he looks you over. "Have these mongrels been bothering you? Come into my humble tent and tell me how I can help you."
What do you do?
Feng
A heartbeat before he dies, the thug leader screams in terror as you change, and the ghost inside you makes an appearance. Your hand erupts in flames and literally takes the thug leader's head off. The man's body collapses at your feet, and the flaming, severed head rolls out into the main street for his lackeys to see.
What do you do?
Iko
The second thug's weapon swishes overhead as you deftly dive for the first one's knife. You come out of the roll, weapon in hand. Down the alley, Dae-Won appears to have been wounded, but is fending off his assailants with a chilseonggeom ("seven star sword"), a weapon of elven make.
The two that are on you hesitate. Goggling at their leader's burning head, the unarmed one looks ready to run, but the one with a knife has a crazy look in his eyes, and keeps coming.
What do you do, Iko?
Meng
You hear a scream just up a head, and the unmistakable sound of blades clashing. You come upon two thugs fighting a wounded elf. Further on another person is fighting two more assailants. Is that Iko? You're not sure. A lump of something's burning on the ground near them.
What do you do?
Rolls
Defend (Self) - (2d6+1)
(43) + 1 = 8
Burning hand Traits: fiery, touch.
Hand Uses: 1/3
Rolls
Leaping Tiger - (2d6+2)
(66) + 2 = 14
Damage (fiery) - (1d8)
(3) = 3
When the thug leader hurt Feng, that should have triggered Fighting Fire With Fire! I'm sorry that I missed it, but we'll just call that unhealed damage the complication and move on.
The crazed thug is burnt half to death, but is still very much in the fight.
Meng can now see that Iko and Feng are involved in this fight somehow, though there's no telling if the wounded elf in front of him is an ally. Even though the two thugs are likely in the same gang as the one Feng is wrestling, there's no way of telling that for sure.
What do you all do?
Why thank you kind sir~ she cooed as she slid into the tent, casting a look around.
Rolls
Volley attack and damage - (2d6+2, 1d8)
2d6+2 : (24) + 2 = 8
1d8 : (1) = 1
Pinned on the ground by Feng, the crazed thug continues to fight like an animal. "Demon! Go back to hell! Aaah!"
The other thugs have enough brains between the two of them to realize the odds are against them, and attempt to flee. One of them still has Meng's chopstick sticking out of his shoulder. Do you pursue?
Hand Uses: 0/3 after this attack
Aaaaahh damage rolls.
Rolls
Hack & Slash - (2d6+2)
(43) + 2 = 9
Damage - (1d8)
(1) = 1
The thug lands a final, panicked knife-slash before Feng's onslaught leaves him burnt and bleeding out on the ground. The other two disappear into the shadows like sewer rats. Tamchim's elf, Dae-Won, is down on one knee, breathing hard, bleeding from a bad stab wound in the armpit. His hand still clutches his slender sword, but his arm hangs at his side.
What do you do?
Wei
You spot a trio of Hiptites gathered around a campfire. Before you can reach them, a pair of city guards stop you. "Whoa there. In a hurry, are you? State your business here." Opal City guards are notoriously lazy. This uncharacteristic vigilance must have something to do with the trouble in the Upper City. The trouble you're guessing Rong Hua had something to do with.
What do you do?
Rong Hua
You sweep your gaze around the interior of Atekhramun's tent, taking in the lavish furnishings, profusion of books and scrolls, and instruments of unknown function. Some sort of strong incense is burning, making your head swim a little.
Mei is not here.
"May I offer you food, or drink?" the sorcerer raises a pot of aromatic brown brew that almost drowns out the smell of incense. Almost. "Kaff. A wondrous brew from my home."
What do you do?
Rolls
Damage vs. Feng - (1d6)
(3) = 3
Wei taps the side of his coin purse to emphasize his point.
Rolls
Parley - (2d6)
(61) = 7
The two guards visibly relax, grinning. "Yeah, that's what we like to hear! There's a little watering hole over there. Come buy us a drink and we can part as friends. In fact, why don't we help you find your buddy so he can join us?"
"Indeed my friends, there is a matter of importance that you can help me with. I'm looking for a close friend...of the female variety. I'm afraid a former abusive paramour is stalking her and means her harm. I think that he's hired a local thug to follow me in the hopes of finding her. What I need is for you to detain him, but not to hurt him."
Wei leans in and whispers conspiratoraly to his new friends. "It's the elvish male that's back there a few feet away. I'll give you the money for the first couple of rounds. Delay him and I will hopefully be able to get my friend away from prying eyes. All I need to do is speak to those Hiptite's and see if they've seen her. Once I get her away, I'll meet you at an inn of your choosing to celebrate my victory."
The taller one isn't listening. "So where's your fancy friend, so we can go get that drink?"
With a wink from the chatty one and a grunt from Bao, the two move off and accost Sungyeol.
What do you do now?
Stepping up to the trio, Wei politely clears his throat to get their attention.
Wei, you now have the Hiptites' attention. They look at you curiously, but say nothing. What do you do?
Rolls
Discern Reality - (2d6)
(62) = 8
"Hi hunak mae alsyd. La tqate!" The words are foreign, but with the help of hand gestures the Hiptites convey to you that Rong Hua is in the nearby tent, but it's a bad idea to go there, as that would anger their master. What do you do?
Thank you she smiled, bringing it to her nose to smell it, humming slightly.
Feng's search of the bodies doesn't turn up much. Between the two thugs, you find four coins and two knives (hand, 2 coins, 1 weight). The leader also has a brace of small throwing knives (thrown, near, 1 coin, 0 weight, 3 ammo) in a concealed wrist sheath. There is also a small vial of blue crystals that none of you are familiar with.

Both men bear gang symbol tattoos. The Dogs, a gang of cut-throats and rapists. Human garbage.
She said as the cup slipped from her hands, the female tumbling to the ground.
You hear a male voice chanting softly in a strange tongue. What do you do?
Rolls
Defy Danger - (2d6+1)
(44) + 1 = 9
Battle Music!
Rolls
Attack - (2d6+2)
(24) + 2 = 8
Damage (if attack is successful) - (1d10+1)
(3) + 1 = 4
You swing blindly and hit some of the wooden furniture, which comes toppling down with a loud crash. Some of it must have fallen on the sorcerer, because you hear a sharp hiss from the man. You realize that recklessly swinging your sword around in this obscuring smoke is just as likely to hurt Rong Hua as take Atekhramun out. Not to mention, you may eventually succumb to its soporific effect.
What do you do?
Rolls
Discern Reality - (2d6)
(13) = 4
"Who sent you?" Atekhramun hisses. The voice seems to come from inside your head. "What do you want?"
Rolls
damage vs. Wei - (1d4)
(1) = 1
"I am Dae-Won of the Explorer's Guild," the elf explains to Wu Meng. "Your friends agreed to perform a task for the Guildmaster, down by the ferry dock. Completion of this task will save lives. But if there is a girl to be rescued from slavery, then let us get to it. If your friend Wei is headed there, then I expect my brother, Sungyeol, will be there to aid us as well."
What do you do, Rong Hua?
I fell right into that one...
It's difficult to think straight. You wonder what's become of Mei. Fight, or flee? You realize that if you choose to fight, you're going to have to get rid of this smoke somehow. But how? You can't even see!
What do you do?
As the smoke begins to thin, you can just make out Rong Hua, but not the sorcerer. But his voice is still in your head, "Before I kill you, answer me. Did someone send you, or are you a common thief who picked the wrong man to rob?"
Rolls
2d6
(41) = 5
Zhang Wei
"She's your woman, is she?" the sorcerer's voice echoes in your head. You're unsure if Rong Hua can hear it too. As you slash the tent, more and more of the smoke clears, and you can now see your beloved, but not the Hiptite. As the green smoke wafts outside, people begin to notice. There are cries of alarm, and some shouts of "Fire!" What do you do?
Rong Hua
The female screamed as she struggled, her hands flying to her knives as she thrust randomly behind her.
Rolls
2d6
(45) = 9
PbP is slow. One of the things we do to keep the ball rolling is: When you roll 7 and above on Hack & Slash, go ahead and roll your damage. No need to wait for my prompt. ;-)
Rong Hua
You hear a hiss of pain, telling you the invisible being can be wounded. You are dragged, kicking and struggling, through a flap in the back of the tent. There's an iron cage here, with a motionless figure lying on the floor. It looks like you are about to be tossed into the cage too. What do you do?
Wei
You hear her call out, and see her being dragged away by an unseen force. What do you do?
You make for the East Water Gate. As you draw near, you gather some sort of trouble is happening over there. No one you ask knows for certain, but you do hear someone say a fire has started among the caravan camps.
Rolls
Attack - (2d6+2)
(11) + 2 = 4
Rong Hua
Atekhramun still has you by the hair, but his attention is on Wei. What do you do?
Rolls
Magical damage against Wei - (2d4)
(44) = 8
You arrive at the courtyard of the East Water Gate. You see no fire, but there is a large tent billowing with unnatural, greenish smoke. Something else is happening behind the tent, evidenced by occasional flashes of bright light. Some people are running and calling for water buckets to put out the fire, and there are some screaming something about a sorcerer. Dae-Won points out a slim figure running towards the tent, an arrow nocked to its bow. "Sungyeol," says the elf.
What do you do?
What here is not what it appears to be?
What should I be on the lookout for?
What is about to happen?
Rolls
Discern Realities - (2d6+1)
(64) + 1 = 11
Battle Music!
Close: It's useful for attacking something at arms reach, plus a feet or two
Reach: It's useful for attacking something several feet away - maybe as far as ten
Near: It's useful for attacking if you can see the whites of their eyes
Far: It's useful for attacking something in shouting distance
Rolls
Dmg frm earlier - (1d8)
(4) = 4
New attk roll - (2d6)
(33) = 6
New dmg - (1d8)
(8) = 8
Rolls
Hack & Slash - (2d6+2)
(34) + 2 = 9
Damage (if attack is successful) - (1d10+1)
(8) + 1 = 9
Wu Meng darts forward and finally sees what Wei, Rong Hua, and Sungyeol are up against.
Rong Hua tries to roll into a crouch and stab at Atekhramun, but the Hiptite has an unbelievable strong grip on her braid, throwing off her balance. "You bitch!" he screams, and kicks her in the ribs.
Atekhramun's eyes blaze, and draws himself up to his full height. A forked tongue darts from his mouth, and his skin grows scales. Soon, the sorcerer has transformed into a gigantic snake. Still holding Rong Hua in the grip of its coiled body, it sinks its fangs into Wei!
Rolls
Kick damage vs. Rong Hua - (1d4)
(3) = 3
Bie damage vs. Wei (ignores 1 pt of armor) - (1d8)
(8) = 8
Meng, you watch in horror as the giant snake simultaneously tries to swallow Wei whole, and crush Rong Hua with its body!
What do you do (all of you)?
+1 Damage
Fiery
Thrown, near
Dangerous
3/3 uses
Rolls
Burning Hands - (2d6+2)
(62) + 2 = 10
Anyone may act at this time.
Battle Music!
He himself continued to close the distance towards the serpent, and with one of the two remaining chopsticks in his hand, aimed for one of its eyes.
Rolls
Volley - (2d6+2)
(43) + 2 = 9
Rolls
Damage - (2d8)
(32) = 5
• You have to move to get the shot, placing you in danger as described by the GM
• You have to take what you can get: -1d6 damage
• You have to take several shots, reducing your ammo by one
Rolls
Attack - (2d6+2)
(45) + 2 = 11
Damage (if attack is successful) - (1d10+1)
(2) + 1 = 3
• You have to move to get the shot, placing you in danger as described by the GM
• You have to take what you can get: -1d6 damage
• You have to take several shots, reducing your ammo by one
Rolls
Defy Danger +Dex - (2d6)
(45) = 9
Rolls
Roll+STR - (2d6-1)
(33) - 1 = 5
I'll also reduce my "ammo" by one if that is applicable.
+1 Damage
Fiery
Thrown, near
Dangerous
1/3 uses?
Rolls
Hack & Slash - (2d6+2)
(15) + 2 = 8
Damage - (1d8+1)
(3) + 1 = 4
Wu Meng's flung chopstick strikes true, burying itself in the snake's left eye! Enraged, the monster rears up, and nearly lifts Wei off his feet, but the fighter thrusts his ancestral blade into the snake's mouth, forcing it to release him! Fearing for Rong Hua, Iko dashes towards the danger and makes a desperate attempt to pry her loose of the serpent's powerful grip. But the priest lunges forward at the exact moment Feng hurls her fiery daggers, and one of them hits Iko instead of Atekhramun!
Rolls
Hack & Slash - (2d6+2)
(65) + 2 = 13
Damage (if attack is successful) - (1d10+1)
(6) + 1 = 7
Edit, it's a 10+ yay, so I don't mind the option of an extra +1d6, or, as described earlier, perhaps some other form of damage, like blinding him, in exchange for exposing Meng to a counterattack?
Rolls
Hack n Slash (Mantis Strike), Damage - (2d6+2, 1d8)
2d6+2 : (36) + 2 = 11
1d8 : (6) = 6
+1 Damage
Fiery
Thrown, near
Dangerous
1/3 uses
Rolls
Volley - (2d6+2)
(35) + 2 = 10
Damage - (1d8+1)
(2) + 1 = 3
Rolls
Roll+STR - (2d6-1)
(55) - 1 = 9
Rolls
2d6
(13) = 4
Iko's 9 was a success with complication, while Rong Hua's 4 is utter failure with dire consequences. I will finish this up cinematically rather keep grinding out combat rounds.
Meng's strike sends a shock through the serpent's vitals as Wei's razor-sharp sword opens up its belly, spilling its guts just as Feng's fiery dagger takes it in the throat. The thing collapses into a seething mass of bugs, worms, and insects that engulfs Rong Hua, stinging and biting, before scattering in every direction, making good Atekhramun's escape. The sorcerer's voice floats in the air, dripping malice,
"𝔜𝔬𝔲 𝔥𝔞𝔳𝔢𝔫'𝔱 𝔰𝔢𝔢𝔫 𝔱𝔥𝔢 𝔩𝔞𝔰𝔱 𝔬𝔣 𝔪𝔢. 𝔚𝔥𝔢𝔫 𝔫𝔢𝔵𝔱 𝔴𝔢 𝔪𝔢𝔢𝔱, ℑ'𝔩𝔩 𝔢𝔞𝔱 𝔶𝔬𝔲𝔯 𝔰𝔬𝔲𝔩𝔰!!!"
What do you do?
Feng throws her remaining dagger near Rong Hua, trying to scare away some of the creepy crawly bugs. The smell of ash has left her. "What the hell did you do?" She calls out to Hua, approaching the girl to help her up and wipe off the remaining bugs.
holding your beloved tenderly in your arms, you find something stuck in her braid: a ring roughly cut from black stone. You're guessing it came off Atekhramun's finger when he and Rong Hua were tussling.
Meng
Based on the description given you by Shen Xin, the person in the cage is indeed Mei. You easily rouse both her and Rong Hua, though both women are weak from their ordeal. Mei can hardly speak, but manages to gasp, "More... inside..." while pointing wearily at the tent. Could there be more captives? Glancing inside, you don't see any more cages. There are, however, several expensive-looking chests and trunks. You have rescued Mei from a life of slavery in Hiptos; now you can return her to her life of slavery here in the Opal City. The irony of this is not lost on you.
What do you do (all of you)?
The female groaned as he eyes opened.
I feel... sick.
She then said bluntly as she gagged abit, covering her mouth.
The trunks contain ostentatious clothing and several bolts of silk. In one of the chests, Meng finds 250 coins. Another chest contains two spell scrolls, and a wooden flute engraved on which Meng is shocked to find the mark of Shifu Rao, Master of Wind!
Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).
You invoke a hungry spirit to possess a recently-dead body and serve you. This creates a zombie that follows your orders to the best of its limited abilities. Treat the zombie as a character, but with access to only the basic moves. It has a +1 modifier for all stats and 1 HP. The zombie also gets your choice of 1d4 of these traits:
It’s talented. Give one stat a +2 modifier.
It’s durable. It has +2 HP for each level you have.
It has a functioning brain and can complete complex tasks.
It does not appear obviously dead, at least for a day or two.
The zombie lasts until it is destroyed by taking damage in excess of its HP, or until you end the spell. While this spell is ongoing you take -1 to cast a spell.
Maybe Meng has dug up something of value. Pushing open a tent flap she goes after the monk, finding him looting the place. "Anything good?"
Iko: 18/23
Xian Feng: 12/17hp
Wu Meng: 21/21hp
Zhang Wei: 17/25hp
Zuang Rong Hua: 13/15, Sick
"There are two scrolls here which Iko or Feng might want to examine." He handed them the magic items. "Our sorceror also left behind some coin, which we may be able to put to better use, perhaps to undo the harm he caused." The monk did a strange thing next, for a man with his integrity. Without consultation, he took a small handful of gold coin from the chest before closing the lid again. He then handed the chest over to warrior Wei, who seemed most able to heft it back. Then, more discreetly, he turned to the slave girl Mei, when no one was looking, and pressed the coins into her hand. "These will come in handy. Perhaps they are the first steps towards your freedom."
Straightening up, he got ready to return with the others to the suite, to discuss their next plans.
"Very well, some rest would do all of us some good." Feng runs a finger along her own wounds, noting that she is also filthy and could benefit from a bath.
We're going to do this step by step:
1. After the full night's rest, all of you heal damage equal to half your max HP.
2. If anyone wants more healing, consume your own healing potion or bandages, or ask for someone else's. Discuss that here. 1 dose heals 10hp or removes one debility (your choice). 1 use of bandages heals 7hp.
4. When healed up, we go to End of Session. First, look to see if any of your Bonds are resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark 1 XP and write a new bond with whomever you wish.
5. Next, look at your Alignment. Write here how you fulfilled your alignment at least once this session, then Mark 1 XP.
6. Then, everyone answer these questions:
a) Did we learn something new and important about the world?
b) Did we overcome a notable monster or enemy?
c) Did we loot a memorable treasure?
For each "yes" answer everyone marks XP.
7. If everyone has enough XP, we'll Level Up. We'll go into more detail later.
8. Lastly, we'll sort out that treasure and start the next story chapter! :-)
Iko: 18/23
Xian Feng: 12/17hp
Wu Meng: 21/21hp
Zhang Wei: 17/25hp
Zuang Rong Hua: 13/15, Sick
1 & 2 are fine for Wu Meng.
(Missing 3 :P)
4 Bonds. Meng didn't have a chance to work with Iko, Wei or Feng. For Hua, Meng's bond is 'My master would not approve of me working with Hua'. Which is kinda true, since Hua gets into trouble, and Meng is always trying to get [them] out of trouble. But perhaps we can create a new bond to show a newer working relationship between the two.
5a Alignment. Lawful - Help someone resolve a situation peacefully. Meng found a peaceful solution with Zhao Xun the assassin. That might count to mark xp.
5b Monk's Path. Meng will be donating his share of treasure away. (We haven't divided it yet, when we do, some of his will go to Mei.) Possible to mark xp here.
6a We learnt a number of new and important things for sure, from Meng's perspective he now has some idea of the plots between the great houses, and also the seedier side of the city (he made friends with an assassin and a madame, not quite his usual crowd!)
6b Atehkramun!
6c Atehkramun's treasure is significant for poor level 1 characters, heh. Meng also found a 'personal' treasure, the lost flute.
I think you have the right idea: it's better to go by character rather than by item. So yeah, go ahead and respond to #6 as well, Meng (yes, please elaborate a little rather than answer with just "yes" or "no.")
a) Did we learn something new and important about the world?
b) Did we overcome a notable monster or enemy?
c) Did we loot a memorable treasure?
For each "yes" answer everyone marks XP.
4: I think my bond with Xian Feng, Xian Feng is in constant danger, I will keep them safe. is more or less resolved. Xian Feng has proven to Iko that she can handle herself, much better than he would ever be able to protect her. Let me know if you agree somebox.
5: Alignment, Lawful. Iko endangered himself to teach the bandits a lesson about suffering (although Xian Feng did most of the teaching)
6a: Iko learned more about the feuding between the houses that rule the city, and how far their feud reaches.
6b: I would agree with Wu Meng on the giant sorcerer/snake.
6c: Iko is interested to see his new scroll in action.
4) @DarkReaver I agree with the statement. Looking at my own bonds the one I used for Iko may likewise be relevant: "Iko has felt the hellish touch of fire, now they know my strength." After the numerous battles and getting jabbed by a dagger himself I'd say we have explored the bond in a fairly personal manner.
I propose changing the bond to reverse the roles: "Iko needs my protection, whether he knows it or not."
5) Feng is fairly petty and apathetic to anyone who isn't her friend, such as Dae Won and his brother who have indirectly suffered as a result. She also doesn't do anything to prevent violence when talking their way out of a situation was possible, such as the incident with the thugs in the alley.
6)
a) Feng has discovered the world (or at least Opal city) is overflowing with criminals and corruption wherever she goes, not to mention the rival houses who are vying for control.
b) Yes, the sorcerer is the most likely candidate for this.
c) The sorcerer's stash of money and scrolls.
I count 5 XP to mark for Feng. I have you at 8/8, enough to advance to Level 2.
But let's take a closer look your Alignment.
ok, so rong hua heals up to full?
So far i think wei having my back is resolved(zhang wei has my back)...? I just realised i hv 2 bonds still to be filled.
Don’t think i can resolve anything alignment wise yet...
6a: well, i guess we learnt that there is some nasty thing going on? Since it all linked up in the end
6b: the one who tried to kidnap me XD
6c: all that snake’s possessions XD
Depending on your answer, you either mark 4 or 5 XP. Either way, you have enough to advance to Level 2.
1. He'll heal up the normal amount.
4. I feel his bonds haven't been resolved so I'll keep them the same.
5. Alignment (Defend those weaker than you)- At the time he was fighting Atehkramun, Rong Hua was unconscious and helpless so I think that would fit here.
6. (a) Wei learned how petty and meddlesome the people in power can be.
(b) the sorceror/snake Atehkramun
(c) Atehkramun's treasure