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His gaze burns into the elven guards, and he openly admires their poise and the grandeur of their weapons and armor. "Pretty," he growls.
Dormir approached, nervousness building within him.
"Might ye be Wembil Taskwidget?"
He then wanders around and nods in faux-appreciation. "Nice. Nice," he says a few times. He points out a window made within a knot, and points. "Very nice."
After doing this part to ingratiate himself to his host, he approaches Thalnazz Whitesong, and says, "We not stay long. Looking for human girl mage, purple robes, very nasty. We, ahh, have a, umm, a message for her."
Thalnazz looks only slightly puzzled at what message for a human mage could possibly come from an orc. "I'm sorry I can't be of more help. Until today I have only seen night elves in the forest, save for Master Taskwidget."
Rolls
Deception - (1d20+4)
(15) + 4 = 19
Insight - (1d20+3)
(1) + 3 = 4
Looking utterly pleased with himself, Wembil nods in approval, holsters the device, and leads Dormir to a room just off the main hall.
Thalnazz lets go of Meridia's arm and takes a deep breath. Holding his hands over Meridia's forearm, he closes his eyes as a golden light radiates from him, bathing Meridia's arm in its warmth. The moment stretches on, warming Meridia - uncomfortably warm. And just like that, it's over. Thalnazz opens his eyes to see nothing has changed, and he is silent for a moment.
"I have not been to Silvermoon in many years. Before the Third War in fact. My calling, as you can see, has not taken me along the same path as others of my kind." There's an old pain in his eyes as he says this before pushing it aside and continuing. "I have heard of Blood Elves who have succumbed to their hunger of magic. Wretched, they are called. It is a lack of magic they suffer from. You, however, seem to suffer from too much magic. Tainted, yes, but magic all the same. You say you were present when the Sunwell was destroyed? By the ... discoloration of your skin there, I'd say necromantic energies have tainted you from when Arthas raised Kel'Thuzad as a lich, befouling the Sunwell." Concern lines his face as he struggles to make eye contact. "My personal mission has been to study the religions of different cultures. It was my hope to unite these cultures and their people. It seems there are some ... subtleties that prevent this." Thalnazz finally meets Meridia's gaze, trying to hide the pity he has for her. "Be that as it may, I have learned a great deal about many things. The night elves have a rich history with the Moon Goddess, Elune. Their moonwells are sacred pools blessed by Elune. Their purity may be able to help you." He turns to spy on the door, making sure no guards returned inside. "The problem is, even I - a priest of the Light - have not been granted access to such places. I am still a High Elf and the arcane taint of my people still clings to me." Thalnazz lets out a sigh of frustration and stands as he begins to slowly pace. "I must meditate on this. It is dangerous, but necessary. Tomorrow then. You may stay under the protection as my guests here. Though we will remain under guard of the Sentinels."
Meridian going to launch into a full blown arcademic speal unless some one wants to interject.
How exactly does that change things? I'm sure there won't be a problem with a little retcon.
Meridia's comment on troll religion has Thalnazz fully intrigued. "Really now?" He looks over to the only troll present. "Is that right - Mul'Zeb was it? I'd be most interested in hearing more about this. From what I've learned, there seems to be a connection of sorts between the Ancients revered by the Night Elves and the Loa spirits of your culture."
"I don't know what to say. I don't know of the device you speak of. It could take weeks to design and years to build. Or, I suppose a day to design and weeks to build?" Wembil gets frustrated and shakes his fists beside his head. "I don't know! This isn't what I've trained for!"
Thalnazz stops mid word at the gnome's outburst, glancing between Dormir and Wembil. "Is ... everything alright, you two?"
Rolls
Charisma/influence on Wembil while whispering to him - (1d20+2)
(16) + 2 = 18
Persuasion on Wembil that they should head to a tavern - (1d20+2)
(15) + 2 = 17
Rolls
Perception - (1d20+4)
(2) + 4 = 6
Rolls
Perception - (1d20+3)
(6) + 3 = 9
Rolls
Perception - (1d20+2)
(13) + 2 = 15
Thalnazz looks expectantly to everyone, hoping for general agreement.
"You have some interesting tools there, Mister Forsaken. I wasn't aware your people had a knack for the trade." The gnome indicates his own tools, patting them affectionately. His demeanor has shifted from cautious to friendly and genuinely intrigued.
Mul'Zeb leans in slightly toward the rest of the group and nods toward Allyk, "Aye, ya be any good with dat ting?"
"Why you come to big forest? Hunting elves?"
*~POWER~*
The feeling reverberates through Meridia. A call to power so rich and sweet she hadn't felt since the days of the Sunwell.
Rolls
Wisdom Save - (1d20+2)
(8) + 2 = 10
He laughs, long and deeply.
She starts rubbing her hands together I have all the power I need, Orc, without having to bind myself to the Fel.
Amid the various conversations being had around the table, a shrill voice is heard above it all. "I DON'T CARE IF THEY'RE THE PERSONAL GUESTS OF THE KING OF STORMWIND HIMSELF! I WILL NOT TOLERATE THE VERY PRESENCE OF THE LIKES OF THEM!"
The voice seems to be coming from outside the inn.
She barely takes a second to consider before nodding her approval.
Thalnazz leads the group away from the inn and out of the city.
Rolls
Stealth - (1d20+5)
(12) + 5 = 17
The group ran between the back of buildings and the almost too-close trees of the forest. They caught glimpses of armed night elves hurrying toward the inn, and the din of angry voices grew. Finally, they were forced to continue their travels on the main road just in time to see the front of the inn some distance away. A blue-white explosion of energy erupted from within the gathering of night elves, freezing them in place before a doorway simmers into existence and a human female, her purple robes fluttering behind, as she steps through the closing portal.
Rolls
Arcana? - (1d20+5)
(18) + 5 = 23
From the coast of Westfall
to Blackfathom Deeps
Silent I'll hunt you
Silent I will creep
Gliding through the depths
Gliding to your death
Upon the shore I rise
Hold my flippers to the skies
I am more than a fish
I am more than a man
Death will rise from the tide
I am Murloc!
"Throm-Kar!" An armored orc greets you. He speaks expectantly and with respect. Confused, Thalnazz looks to Gazam.
Gazam leads the motley band of renegades onto the road leading to Crossroads, and beyond that, Theramore.
Assuming the group agrees, your journey can continue.
You pass over the settlement of Crossroads, herds of animals such as zhevra and plainstriders, and long expanses of dry earth spotted with a couple small oases. The trip is fairly short, the wind in your face is refreshing.
The wyverns circle Camp Taurajo as they land one by one. Greeted by large, gentle looking Tauren, your group causes a slight hesitation when Dormir, Thalnazz, and Wembil are noticed. Still, you are treated warmly. That is, until an armored guard comes thundering to you and speaks sternly but not threatening even with his large polearm. "State your business."
Many of the Deadwolf clan served at sea. The pay was crap, but for a chance at honor, who wouldn't go? Gazam was no different than those before him. But until you're tested, how could you know if your worthy of glory?
The destroyer Sunburst rode low on the water. It was full of weapons, gunpowder and shot. Low and slow. While nominally at peace with Orgrimmar, the humans had no business landing troops on the coast. Command wanted the waters south of Ratchet free of their meddling. It always pays to have the goblins owe you one.
From high in the mast, Gazam could see Sunburst. He shouted down it's disposition. The faster Felhammer, lightly fitted and rigged for pursuit, closed in. High on the wind, pinning the slower ship against the rocky coast. Magefire rained on the water, but the heavy cannons of the Horde ship blazed on the prow. The force of the shot shook the ship, slowed it in the water.
Sunburst was limping, and so the Felhammer closed in. Gazam tucked a belaying pin in his belt and grabbed a heavy chain and hook. As the two ships scraped amidships, so close was their passing, Gazam heaved the chain and hook into the rigging of the Alliance craft. Other hooks were flung, arrows and bolts and spears filed the air. The ships were fastened together.
A squadron of heavily armed orc warriors stormed across jumping the distance and hewing through the paladins protecting the Sunburst. A purple robed mage began raining more fire on the deck of the Felhammer. The screams of peons and soldiers alike threatened to turn the tide. Gazam threw his belaying pin, interrupting the mage. The orc shamans used the respite and flung the human wizard high into the air, but he, no she floated down landing on the crowsnest. A flash of light and the mage was gone.
They plundered the Sunburst of its weapons, bound no doubt for the Alliance rebels on Kalimdor. An explosion in the powderhold sent the destroyer to a shallow grave. The crew of the Felhammer cheered and sailed back for Orgrimmar.
It was on his return, his lucky belaying pin retrieved and in hand, that Gazam’s deeds turned sour. He rushed back to his family farm, pockets stuffed with booty and a belly full of heroic tales and glory. Smoke on the horizon sank his bright mood and he ran hard.
Everyone dead, livestock slaughtered, his family reaved. All around, the heavy footprints of horses. Shod hoofprints.Neighbours were trying to put out the fires. Centaurs, they cried, and often was the case that those people tried to recover land from the Horde. But they did not shoe their hooves.
On a far hilltop, a flash of purple. Someone stood, watching Gazam. He watched back, his heart filling with hate. Though it was too far to actually see, in his heart he imagines the female human mage gulped once in disquiet before she opened a portal back to her homeland.
His dark heart smoldered, burned with a lust for blood. He would need allies to breach the human capital, to see his vengeance wrought so deep in the human seat of power. And he knew where he could find them. Skull Rock.
"Watch for quillboar, an' crocolisks. Da boars are mean, too."
Meridia's keen elven eyes glimpse movement in nearby brush.
Rolls
Group Perception
At the commencement of his proclamation, Dormir's eyes close briefly. "Brings t' mind th' famous dwarven poem:
One upon th' hill, two within th' mine,
Th' goblins invaded by numbers tenfold,
Gold was their goal, but their plunders were not,
Dwarven wrath was exacted,
Goblin repentance was given,
And those goblins in particular were never again a problem."
Looking around at the group, Dormir notices most of the others not paying attention to his reciting of his forefathers' most famous poem.
"Aye, it doesn't translate well t' Common..."
Three throw crude javelins at you, but their element of surprise is taken and you manage to dodge their volley.
Rolls
Combat
Rolls
Eldritch Blast - (1d20+4, 1d10)
1d20+4 : (5) + 4 = 9
1d10 : (8) = 8
Rolls
Mind Blast - (1d20+4, 1d8)
1d20+4 : (4) + 4 = 8
1d8 : (4) = 4
Rolls
Damage - (3d4+3)
(212) + 3 = 8
Rolls
Attack - (1d20+7)
(16) + 7 = 23
Damage - (1d10+4)
(2) + 4 = 6
As Mul'Zeb stares down a beady eyed Quilboar (Q2), the creature blinks quickly and shakes it head after meeting the troll's gaze.
Meridia's slightly fel-tainted energy bolts race toward a Quilboar (Q3) reaching for a spear. The bolts slam into the creature, knocking it off balance before it slumps to the ground.
Of the three who charged, Dormir intercepts the center (Q4) and right (Q5) adversaries. Holding one at bay (Q4) with his shield, the dwarf cuts a wide gash into the other creature's chest (Q5) as you see rage build in its eyes.
Seeing its companion injured by the great bearded one, a Quilboar (Q6) flanks Dormir and stabs the dwarf in the shoulder holding his shield (take 4 damage).
While one is down, the other two Quilboar take up spears once more, striking Gazam in the leg and slicing Mul'Zeb across the arm (take 4 damage each).
Rolls
Combat
Rolls
Attack - (1d20+5)
(19) + 5 = 24
Damage - (2d8)
(12) = 3
I think I know what Wow RPG conversion document you're talking about. It's mana system is rubbish.
I've labeled each enemy to help tactically. If you don't specify your target, I'll choose for you.
Rolls
Melee attack with handaxe - (1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (1) + 1 = 2
Rolls
Poison Spray, damage roll - (1d12)
(9) = 9
Odds favor Dormir as it's back to 1-on-1 with a Quilboar (Q4) unable to get past the dwarf's defenses. The two spear throwing Quilboar, apparently now out of spears, rush to help their brethren, one (Q5) engaging Gazam while the other (Q6) gangs up on Dormir again.
Rolls
Combat
Rolls
Attack - (1d20+7)
(2) + 7 = 9
Action Surge Attack - (1d20+7)
(10) + 7 = 17
Damage - (1d10+4)
(10) + 4 = 14
Acrion Surge Damage - (1d10+4)
(10) + 4 = 14
Current engagements:
Q6 - Dormir
Q5 - Gazam
Q2 - Mul'Zeb
Rolls
Damage on Q2 - (1d4+2)
(1) + 2 = 3
Damage on Q5 - (2d4+4)
(44) + 4 = 12
Rolls
Poison Spray - (1d12)
(12) = 12
Rolls
Melee attack with handaxe - (1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (2) + 1 = 3
Rolls
Attack - (1d20+7)
(11) + 7 = 18
Damage - (1d10+4)
(9) + 4 = 13
Rolls
Damage - (3d4+9)
(432) + 9 = 18
"It's time we go." Thalnazz wears a grim visage as he quietly addresses everyone. "We're obviously too close to the Quilboar territory." The elf walks off, leading the group out of the Barrens. Away from the spot of the grisly battle.
Turning to the group's new surroundings, Dormir chuckles, "Ye don' suppose yer dolls could save us from wha'ever might be growin' in these pools, do ye?"
Thalnazz has finally relaxed to where he seems to be approachable without him him snapping. He's staying aware of his surroundings while he addresses the group. "Since I think I'm the only one who's been here, let me put your minds at ease. We should - should - be fine if we stay on the path. Just ... pay attention just in case." If there's no questions, he leads everyone down the northern path.
He treks on, warhammer in hand.
He speaks again after only a brief pause, noticing her nurse her arm. "I regret not returning to Quel'Thalas when the Scourge attacked." The twinkle in his eye faded with the growing sadness. "But..." He steels himself, taking a deep breath. "I made my choice. I have heard little since the official declaration of the re-christening. Would you mind sharing? I have wondered about my former home."
City walls and watch towers across a bridge come into sight, engulf the horizon. The late afternoon sun glares behind you, barely able to poke light through the trees. Thalnazz steps forward, seeing three armored humans at the far end of the bridge, and turns to the rest of the group. "Well, we're here. "
Wembil speaks up upon hearing his name. "I'm not leaving Allyk's side."
Rolls
Charisma - (1d20+2)
(18) + 2 = 20
Lieutenant Aden turns his steed around as the crowd parts, allowing you entrance into the city through a gate house and a gauntlet of guards leading you straight through the city to the central tower of Theramore.
At the base of the tower stands a human woman in modest purple and white robes, long blonde hair, and a kind smile. "Welcome to Theramore. I am Lady Proudmoore. Please, come inside." She opens the overly large door behind her, revealing a meeting hall that couldn't possible fit inside a tower this size. Two guards close the door behind you all and remain on the inside. Meridia can feel the power of the arcane pulse from the tower, a delicious fragrance in the air.
At the far end of a long feast table appropriate for a party three times your size stands a stern looking female night elf clad in fine chain mail and a longsword on her hip. Lady Proudmoore gestures for you to sit. "I'm terribly sorry we missed your arrival announcements. I do hope the hasty arrangements we were able to make are adequate. Shall we dine first?" A flourish of Jaina's hand brings a flash of purple-white light across the table, leaving plates and dishes overflowing with food.
Dormir agrees to dining before the discussion. Time is required to be successful. "Aye, though this is much more hospitality than expected, th' road has worn us weary. Let us dine together in yer fine hall."
Dormir glances at the others, hoping to convey confidence and assurance.
Rolls
Perception - (1d20+2)
(6) + 2 = 8
Seeing the spectacle, Jaina plays the perfect diplomat, smiling politely and pausing almost imperceptibly. "Do you require any assistance?"
Meanwhile, Wembil is happily loading up his plate, making sure to hand Allyk any and every meat dish. "Oh my, yes. You'll like that very much."
Jaina clears her throat and stands after several minutes of silence. "I sense that you have pressing matters to attend to. Let's get right to it, shall we? If I might know with whom I have pleasure of meeting, perhaps I could be of assistance. Again, I am Jaina Proudmoore, ruler of Theramore."
"Gazam of the Deadwolf Clan, formerly a sailor on the Felhammer."
Thalnazz takes his turn, "I am Thalnazz Whitesong, priest of the Holy Light. It is a pleasure to meet you, Lady Proudmoore. I had passed through here once before on my journey to Ashenvale. I wonder if my colleague, Allen Bright, is still living in your fair city? Oh, yes, and this is..."
Thalnazz stops for Meridia's introduction, and Mul'Zeb goes after her.
"My, what a diverse group you are." Jaina seems to be more at ease as she slips into the role of the diplomat and things are going more by protocol. "To answer your question, Thalnazz, yes I do believe Allen is at the church."
Throughout the series of introductions, Dormir feels the growing pulses of his gem's influence. Dark whisperings too subtle to properly hear filter into his mind, distracting him.
Seeing Dormir as the leader of the motley crew, Jaina addresses him directly. "Is there any more business that brings you here?"
Jaina gives Dormir a polite - but slightly worried - smile. "If there are any matters that I am required for, I will be happy to assist all of you." With that, she stands to leave. If no one stops her ... She will excuse herself and exit the hall through a door behind Pained. Pained will stay. To keep you company of course.
Along the north wall of the city sits a modest, but still dignified church of the Light. Though you receive a few curious looks, Thalnazz leads you reverently into the church. There is a sense of calm inside the church. The afternoon sun filters through stained glass windows and candelabras sit on the outter edge of the few rows of pews. Sitting in the front row is the only person in the church - a dark haired man barely reaching middle age in ritual vestments. "You're late for worship." Apparently he's heard you enter. "But if there's somethi-" He lifts his head and turns to you. Startled by the sight of you all, he seems speechless.
Thalnazz smiles and tries to put the man at ease. "Brother Allen. It is good to see you again. Uh, please don't be alarmed. These are my colleagues." Thalnazz introduces everyone, only giving names. "We've come in search of some aid. In order to help Meridia here, we need one of the holy relics."
Predictably, Allen is skeptical and seems to be searching for his words.
After a brief few moments, he reverently carries a holy symbol with a faint golden glow. Thalnazz smiles warmly as Allen ceremoniously hands the relic over to the elf. "To ask for such a thing, you must have quite the task ahead of you. Go. Light be with you." The two priests share a moment, Thalnazz even reaching out to grasp the man's shoulder in thanks.
Holding the relic protectively, Thalnazz leads everyone out of the church into the city street. You notice a few city guards shuffle around, none looking directly at you, but none with their back to you. "Well, Meridia and I have some work to do, but I don't believe our time here is quite done. There is the matter of the mage. Gazam? You were quiet in Miss Proudmoore's tower. What do you plan now?"
He chuckles darkly. "You are right, though. I should at least look for her." Gazam wanders off, looking for wizardly looking folk to ... question.
Gazam wanders off looking for someone to question while Thalnazz and Meridia begin discussing what to do next with the relic. Wembil begins pestering Allyk again while Mul'Zeb and Dormir...
The people Gazam comes near are visibly uncomfortable while Dormir is almost ignored, seemingly accepted as one of their own.
Thalnazz catches sight of Gazam's random wonderings and peoples' reactions, and calls out - clearly worried, "Oh Gazam! I think it would be best if we stayed together!" The orc doesn't seem to notice, so Thalnazz rushes over to him, speaking in hushed tones. "Gazam, I understand your desire for vengeance. We will help you. Perhaps it would be best if we searched in a more organized manner." Thalnazz gave the orc a friendly smile. "What do you say? Lead the way?"
Rolls
Perception vs. Meridia's mention of Lady Proudmoore - (1d20+4)
(20) + 4 = 24
He then responds to Mul'Zeb. "I would be honored to have your assistance."
"I... I think it worked!"
Dormir headed back toward the group. "How d'ye know it worked?"
He grinds his tusks as he says to Dormir. "Not explode and set town on fire."
Rolls
Wisdom roll - (1d20+2)
(8) + 2 = 10
Wisdom roll - (1d20+2)
(19) + 2 = 21
She briefly scrutinizes the lone dwarf before moving aside to let him in.
Once inside, Dormir attempts to go up the stairs he saw Jaina go up earlier. Pained quickly intercepts and sternly chides him, "Wait here."
He doesn't have to wait long before Jaina descends. She politely welcomes Dormir, offering him to sit.
The dwarf reaches into his pocket, grasping the gem.
Dormir readies himself to intercept physically, if necessary.
Inside, Jaina begins to float above the ground as fel winds whip her hair and robes all about as well as threatening to blow Dormir away. She grins maliciously as her eye glow a bright, fel green. The power around her continues to grow.
Rolls
Stength - (1d20)
(2) = 2
Stength - (1d20)
(2) = 2
Completely blind to all others in the room, he holds onto the gem, pulling it as close to his body as possible, pulling it into his chest with both arms and hunching over to cover it completely. True elation washes over Dormir's face as he is once again reunited with his gem.
No!! You dare!!
His mind is suddenly assaulted.
*-~ P A I N ~-*
As the two elves study the tome, Jaina looks to Dormir. "This will all be over soon. Just hold the gem on your open palm."
Gazam, Allyk, Mul'Zeb, and Wembil stand with their backs to the wall, watching and waiting. Gazam casts a quick spell, a shimmer ripples across his body. Allyk cocks his head at the orc. Gazam shrugs, "Just in case."
At Jaina's signal, the trio begins the ritual. A large grey sphere of energy enveloped Dormir as the two elves reach out their hands toward the gem in Dormir's open palm. The grey sphere lifts like a curtain, allowing Jaina a shining purple-white spectral body into the fel green light beyond. Jaina's spectral self is lost in the light, but purple-white light streaks around the green as Jaina strains in concentration. This goes on for several moments before an unearthly roar rumbles from the gem's light and Jaina gasps, leans to the side, and clutches Meridia's hem. She's in trouble.
A flash of green lightning arcs from the portal opposite Meridia.
Rolls
Dec save (adv) - (1d20+1, 1d20+1)
1d20+1 : (9) + 1 = 10
1d20+1 : (16) + 1 = 17
DC 12 reflex save or 1d8 holy damaged - (1d8)
(4) = 4
Rolls
Ref save
Rolls
Arcana - (1d20+5)
(16) + 5 = 21
Meridia, Thalnazz, Dormir, and Jaina are thrown back by the explosion.
All are battered and bruised, but alive. There is no sign of fel magic (except maybe for Gazam's slight magical shimmer), and everyone collects themselves. Pained is angry and back to her protective stance at Jaina's side. Jaina has taken a seat, and Thalnazz goes around healing those who need it. Jaina reassures everyone, "I believe that will be the last of the trouble that Dormir's gem will bring us. Now that the connection has been severed, it would take another agent of the Burning Legion to create it again." Jaina gives the dwarf a concerned look. "Which begs the question, how was the connection created in the first place?"
Rolls
Conduit collapse explosion - (4d6)
(3216) = 12
Remembering the memory of when he first held the gem, Dormir's eyes glaze over as he focuses on the memory, when suddenly, his face shifts and he continues, sullen. "It's silent now, though."
So Meridia can do whatever she's like to do for the time being: studying, exploring, roleplaying, etc.
If not, I'll remove them from the game. I'm feeling disillusioned about the pace of these games. I think it might be best to keep the group small.
Gazam seems to be a catalyst for infighting among the guards. Mul'Zeb brings the orc, sporting a nasty black eye, back to the inn after the fourth fight in as many days. "Perhaps if I stop healing you, you might learn your lesson and stop picking fights." Thalnazz chastises Gazam as the elf once again heals the orc.
Gazam scoffs. "These humans are more bloodthirsty than the orcs of the first war! Those two were ready to fight before we came here." Thalnazz looks unconvinced.
"None of dem be fightin' if ju not be pokin' de bear." Mul'Zeb points an accusing finger at Gazam, which the orc dismisses.
"This Alliance is ready to fall apart without my help. You heard what they said." At that, Mul'Zeb went quiet.
Nice.
Allyk had come around to Wembil's engineering passion. The undead man and the gnome were inseparable - by choice of them both now. They left Theramore on a personal mission of their own for "an engineering feat of brilliance" as Wembil put it.
Last to leave was Dormir. At Lady Proudmoore's behest, the dwarf made the trek back across the Great Sea to his homeland to learn more of the curious gem that had so recently plagued the life of the party.
That left Meridia and Thalnazz...
So given your interest in the worship of various races, how would you like the chance to meet with a Priestess of the tides? Apparently our ancient cousins are now treating with the Sin'dorei. I think I recall a hearing that the Nagas had taken Alcaz island from the humans of this city and, maybe for a change you can leverage my allies to aid your quest.