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Oct 9, 2016 9:41 pm
Hey! Thanks for having me!
Been playing for a few years, relatively new to 5E, primarily a 3.5/pathfinder background but I think I'll hang in there just fine.
I'll give the history thread a good read over after I get off work today before I'm ready to discuss any character ideas.
Been playing for a few years, relatively new to 5E, primarily a 3.5/pathfinder background but I think I'll hang in there just fine.
I'll give the history thread a good read over after I get off work today before I'm ready to discuss any character ideas.
Oct 9, 2016 10:01 pm
Of course!
I played tons of 3.5 before moving to anything else. 5e is much simpler, but isn't quite so far apart from it as 4e was.
Is anyone else here new to 5e? Does anyone need an explanation for how to build a character?
Also, just in case it wasn't considered, as you'll be explorers, 1 or 2 people having skill with Cartographer's Tools would be handy.
I played tons of 3.5 before moving to anything else. 5e is much simpler, but isn't quite so far apart from it as 4e was.
Is anyone else here new to 5e? Does anyone need an explanation for how to build a character?
Also, just in case it wasn't considered, as you'll be explorers, 1 or 2 people having skill with Cartographer's Tools would be handy.
Oct 10, 2016 12:03 am
Glad to be part of a new group. I am an AD&D vet who has been playing 5e now for a bit. Never tried any in between. I have a warlock with dex so can do all the non combat thief duties. Also have a clerics on hand if the party needs that more.
Thanks for all of the details in the other threads.
Thanks for all of the details in the other threads.
Oct 10, 2016 12:10 am
I started on AD&D, too, but that was so long ago and I was pretty young.
Not a problem, though! World building is tons of fun, but all of you are welcome to add your own details, locations, myths, lore, etc. Feel free to have your character be familiar with some of the important figures, if it's applicable. Also, let me know if there are any questions about what I wrote.
Not a problem, though! World building is tons of fun, but all of you are welcome to add your own details, locations, myths, lore, etc. Feel free to have your character be familiar with some of the important figures, if it's applicable. Also, let me know if there are any questions about what I wrote.
Oct 10, 2016 3:00 am
Thanks for letting me on! I'm a regular GM with a weekly game for some newbies running Phandelver. I've done play-by-post in middle school, but nothing since, so I might be rusty.
I'm hoping to do a Dwarf Bard to buff rather than fight as much. If we're wanting to be more optimized, I can switch up my character more towards that end. And I'll take the rest of my character ideas to the thread for that.
I'm hoping to do a Dwarf Bard to buff rather than fight as much. If we're wanting to be more optimized, I can switch up my character more towards that end. And I'll take the rest of my character ideas to the thread for that.
Oct 10, 2016 3:09 am
Yeah, of course! Glad you're here. I haven't done play by post in a while either, at least not on a forum (I run something chat based though, which is pretty similar), so I wouldn't be worried about being rusty. We'll all figure it out :)
As far as my thoughts on optimization, I'll curve the encounters to the capability of the characters. If the group is extremely powerful, then I'll make the fights harder, and if they're not, then I'll be more standard in how I build them. In short, play the character that you want to play. If you have more fun being optimized then do that, and I'll adjust accordingly. If you're looking for something more roleplay focused, then there's plenty of that here, as it is my preferred style, and you'll be just fine.
As far as my thoughts on optimization, I'll curve the encounters to the capability of the characters. If the group is extremely powerful, then I'll make the fights harder, and if they're not, then I'll be more standard in how I build them. In short, play the character that you want to play. If you have more fun being optimized then do that, and I'll adjust accordingly. If you're looking for something more roleplay focused, then there's plenty of that here, as it is my preferred style, and you'll be just fine.
Oct 10, 2016 2:08 pm
Thanks for having me here! :-)
By way of introduction, I'm Jabes. I'm from Manila, Philippines (GMT+8). Besides the time zone difference I also keep odd work hours as I am a chef running my own cake business. We like making geeky cakes. Here's one, and here's another. :-)
I was introduced to D&D almost 30 years ago (AD&D back then) and to this day I still play with the same group of guys, my best friends. We played 3.5E when that came out and spent 10 years on a campaign, skipped 4E, and recently started a 5E campaign. I'm fairly new to PbP, having only discovered GP earlier this year. It's been fun trying out new game systems and character concepts I would never have gotten off the ground in my IRL games.
Whenever I play I try to do something new. Sometimes that means something a little unconventional, but other times that just means something I myself have never tried before. For this game I think it might be the latter.
I'm thinking of playing a ranger with the acolyte background. I'd like to give the Revised Ranger a spin, and take the Deep Stalker archetype at 3rd Level. :-)
I'm also considering taking the Crossbow Expert feat as that's something I've never tried before. There seems to be a lot of debate about this feat's usage so I'm trying to read up on it.
Some questions for our DM (yes, I have read through your post on house/variant rules):
1. For this game will we be using grid maps, or theater of the mind?
2. Which (if any) of the optional Combat Options from the DMG are you implementing?
*Climb onto a bigger creature – DMG 271
*Mark – DMG 271
*Disarm – DMG 271
*Overrun – DMG 272
*Shove aside – DMG 272
*Tumble – DMG 272
*Cleaving through creatures – DMG 272
*Hitting Cover, Lingering Injuries, Massive Damage, Morale – DMG 272
I am equally ok with all, some or none of the above being in play. I just want to know how you intend to run things. In the past I made the mistake of creating a character based on a certain concept and it got approved but in the end the character felt blah because of having been limited by the rules (which I hadn't thought to ask about in the beginning) he couldn't do many of the things I had envisioned him doing. Thanks!
Looking forward to this adventure with you guys! Cheers!
By way of introduction, I'm Jabes. I'm from Manila, Philippines (GMT+8). Besides the time zone difference I also keep odd work hours as I am a chef running my own cake business. We like making geeky cakes. Here's one, and here's another. :-)
I was introduced to D&D almost 30 years ago (AD&D back then) and to this day I still play with the same group of guys, my best friends. We played 3.5E when that came out and spent 10 years on a campaign, skipped 4E, and recently started a 5E campaign. I'm fairly new to PbP, having only discovered GP earlier this year. It's been fun trying out new game systems and character concepts I would never have gotten off the ground in my IRL games.
Whenever I play I try to do something new. Sometimes that means something a little unconventional, but other times that just means something I myself have never tried before. For this game I think it might be the latter.
I'm thinking of playing a ranger with the acolyte background. I'd like to give the Revised Ranger a spin, and take the Deep Stalker archetype at 3rd Level. :-)
I'm also considering taking the Crossbow Expert feat as that's something I've never tried before. There seems to be a lot of debate about this feat's usage so I'm trying to read up on it.
Some questions for our DM (yes, I have read through your post on house/variant rules):
1. For this game will we be using grid maps, or theater of the mind?
2. Which (if any) of the optional Combat Options from the DMG are you implementing?
*Climb onto a bigger creature – DMG 271
*Mark – DMG 271
*Disarm – DMG 271
*Overrun – DMG 272
*Shove aside – DMG 272
*Tumble – DMG 272
*Cleaving through creatures – DMG 272
*Hitting Cover, Lingering Injuries, Massive Damage, Morale – DMG 272
I am equally ok with all, some or none of the above being in play. I just want to know how you intend to run things. In the past I made the mistake of creating a character based on a certain concept and it got approved but in the end the character felt blah because of having been limited by the rules (which I hadn't thought to ask about in the beginning) he couldn't do many of the things I had envisioned him doing. Thanks!
Looking forward to this adventure with you guys! Cheers!
Oct 10, 2016 5:04 pm
Jabes.plays.RPG says:
Thanks for having me here! :-)Jabes.plays.RPG says:
By way of introduction, I'm Jabes. I'm from Manila, Philippines (GMT+8). Besides the time zone difference I also keep odd work hours as I am a chef running my own cake business. We like making geeky cakes. Here's one, and here's another. :-) Jabes.plays.RPG says:
It's been fun trying out new game systems and character concepts I would never have gotten off the ground in my IRL games.Jabes.plays.RPG says:
I'm thinking of playing a ranger with the acolyte background. I'd like to give the Revised Ranger a spin, and take the Deep Stalker archetype at 3rd Level. :-)Jabes.plays.RPG says:
I'm also considering taking the Crossbow Expert feat as that's something I've never tried before. There seems to be a lot of debate about this feat's usage so I'm trying to read up on it.That's how I'll run it, anyhow.
Jabes.plays.RPG says:
Some questions for our DM (yes, I have read through your post on house/variant rules):Jabes.plays.RPG says:
1. For this game will we be using grid maps, or theater of the mind?Jabes.plays.RPG says:
2. Which (if any) of the optional Combat Options from the DMG are you implementing?*Climb onto a bigger creature – DMG 271
*Mark – DMG 271
*Disarm – DMG 271
*Overrun – DMG 272
*Shove aside – DMG 272
*Tumble – DMG 272
*Cleaving through creatures – DMG 272
*Hitting Cover, Lingering Injuries, Massive Damage, Morale – DMG 272
Jabes.plays.RPG says:
Thanks!Looking forward to this adventure with you guys! Cheers!
Oct 10, 2016 5:42 pm
Quote:
I was pondering that myself. Theater of mind is easier, and I don't mind running it that way, but I know that some people prefer grid maps. I've got a subscription to Roll20 with plenty of tile sets that I can use to build good cavernous maps, but it might mean slower posting when maps are required. What would everyone prefer?Oct 11, 2016 12:53 am
When you really really want us to see something special, it would be nice to give us a map or image, but we don't need grids IMHO.
If we have the urge to do a real time Roll20 session some day, it would be great to talk to everyone too, perhaps as a one off or special event.
Jabes, the crossbow expert feat sounds like great fun. And those cakes are awesome. Too bad they wouldn't make the trip to the US.
If we have the urge to do a real time Roll20 session some day, it would be great to talk to everyone too, perhaps as a one off or special event.
Jabes, the crossbow expert feat sounds like great fun. And those cakes are awesome. Too bad they wouldn't make the trip to the US.
Oct 11, 2016 3:52 am
XOSkel10 says:
When you really really want us to see something special, it would be nice to give us a map or image, but we don't need grids IMHO.XOSkel10 says:
If we have the urge to do a real time Roll20 session some day, it would be great to talk to everyone too, perhaps as a one off or special event.Oct 11, 2016 5:47 am
I uploaded a new version of the map with a couple more mountains, rivers, a few more towns, and I used some colored pencil to denote territories, buuuut that just made it look messy. Still, it's probably more informative that the last one, even if it looks worse.
Might redo it sometime.
Might redo it sometime.
Oct 11, 2016 6:00 am
So, the work that has been keeping me busy lately is going really well. That in mind, I should probably be able to start the game sooner than previously expected. Likely by the time you guys are done with characters, I'll be ready.
Please let me know if there's any other way that I can help, such as world information that you'd like more detail on, rules clarifications, and the like. Thanks, guys! Very excited to see this group play out.
Please let me know if there's any other way that I can help, such as world information that you'd like more detail on, rules clarifications, and the like. Thanks, guys! Very excited to see this group play out.
Oct 11, 2016 6:38 am
I'm glad you like the cakes, XOSkel10 and MoMo! Thank you for the kind words. :-)
MoMo, from the Army to Dermatology, to grad student and Biology teacher, that's some real breadth of experience!
Glad to "meet" you both! And you too, Tarrasque and IndustrialQueue! I hope we won't find Tarrasque's namesake down in those dungeons! :-D
MoMo, from the Army to Dermatology, to grad student and Biology teacher, that's some real breadth of experience!
Glad to "meet" you both! And you too, Tarrasque and IndustrialQueue! I hope we won't find Tarrasque's namesake down in those dungeons! :-D
Oct 11, 2016 6:42 am
Jabes.plays.RPG says:
MoMo, from the Army to Dermatology, to grad student and Biology teacher, that's some real breadth of experience!Jabes.plays.RPG says:
Glad to "meet" you both! And you too, Tarrasque and IndustrialQueue! I hope we won't find Tarrasque's namesake down in those dungeons! :-DOct 12, 2016 6:21 pm
The first post is up. Let me know if you guys need any more information; I'm not always the clearest.
Oct 12, 2016 6:51 pm
Haha, it is kind of difficult. There's a guide for it in the Guides section of the forum. I upload to dropbox, but you have to change the img url a little for it to work.
Oct 12, 2016 6:53 pm
I'll try it. If I can figure it out, I'll put up the picture on the cast page... thanks...
Oct 12, 2016 6:55 pm
No problem. I was able to just open the link you posted to see the picture anyway, so it isn't absolutely necessary!
Oct 12, 2016 7:23 pm
Finally did it. Dear god. Never again. Dropbox worked though, after fighting with it. Thanks
Oct 12, 2016 7:26 pm
Haha, no problem. It took me a bit too, when I first tried uploading that silly map.
Oct 13, 2016 8:52 am
So I was running my D&D 5e game over Discord tonight, hence the late reply. Even though it's 4:46 am right now, I had to get a post in! You guys are great, by the way; loving the conversations and the personalities so far.
Also, Auroran_Sky, I still couldn't see Pyrrah's picture in The Cast. Might've just been an issue on my end. Apparently it lets me edit other people's posts, as GM, though, so I went ahead and found the pic and linked it through my drop box. I hope you don't mind.
I should also point out the QCCs thread, if you guys haven't taken a look by now. You're welcome to use PMs instead, but letting me know the things you like and don't like is the best way for me to know how to make the game more fun for you guys. There's no requirement to using it, but I wanted it to be available.
Also, Auroran_Sky, I still couldn't see Pyrrah's picture in The Cast. Might've just been an issue on my end. Apparently it lets me edit other people's posts, as GM, though, so I went ahead and found the pic and linked it through my drop box. I hope you don't mind.
I should also point out the QCCs thread, if you guys haven't taken a look by now. You're welcome to use PMs instead, but letting me know the things you like and don't like is the best way for me to know how to make the game more fun for you guys. There's no requirement to using it, but I wanted it to be available.
Oct 13, 2016 10:35 pm
IndustrialQueue says:
OOC:
My first GP roll so I hope I'm doing this correctly!Oct 15, 2016 8:40 am
From my point of view, things are going well!
I'm really enjoying the pacing we're moving at. Quick, yet still allotting ample time for interactions between PCs and your posts are well detailed and immersive. I'm doing my best to keep up with posting, you all post quite often which is something I appreciate!
As for my fellow players, I'm growing very fond of your guys' characters. They all have really fun personalities, which is enhanced by the great RP and dialogue I've seen so far from you all! Definitely a mental exercise trying to match myself to the bar being set, but I wouldn't have it any other way.
Overall, I'm having fun, and I'm looking forward to continuing the story. (:
I'm really enjoying the pacing we're moving at. Quick, yet still allotting ample time for interactions between PCs and your posts are well detailed and immersive. I'm doing my best to keep up with posting, you all post quite often which is something I appreciate!
As for my fellow players, I'm growing very fond of your guys' characters. They all have really fun personalities, which is enhanced by the great RP and dialogue I've seen so far from you all! Definitely a mental exercise trying to match myself to the bar being set, but I wouldn't have it any other way.
Overall, I'm having fun, and I'm looking forward to continuing the story. (:
Oct 15, 2016 1:55 pm
Fun for me, the pace is quicker than I expected which I also like. BUT the last game I was in burned out quickly and the GM stopped posting. I dont see that happening here, but let us know if we all need to help you somehow.
I also notice that we have differing posting styles. whereas I try to do, say and show what I feel the group would experience around a table, other are posting inner thoughts giving a much more literary experience. I really like the group storytelling feel so I will adjust a little towards that. I also like that you are giving private notes, so not all inner thoughts and experiences must be shared right away.
I also notice that we have differing posting styles. whereas I try to do, say and show what I feel the group would experience around a table, other are posting inner thoughts giving a much more literary experience. I really like the group storytelling feel so I will adjust a little towards that. I also like that you are giving private notes, so not all inner thoughts and experiences must be shared right away.
Oct 15, 2016 4:05 pm
Hmm..! Yeah, I can't guarantee that I'll always be able to post the same quality/quantity as it is now, but I doubt it'll shift due to lack of interest. But if something comes up and I'm feeling uninspired, then we'll work something out. :) So far it has not been as time consuming as I expected.
As far as the pace, I've played in PbPs, but the chat-based thing that I run is mostly solo-games, where there's just a single player. Never ran a PbP, so pacing is something that I'm just winging. I'm probably pushing it forward faster than it'll be once the characters go underground because I don't want people to get bored of exposition and doing things like signing ledgers. If you log on and we've migrated past something you wanted to act out, feel free to still include it in your post, and then react to what's currently going on. I don't want anyone to feel like they missed out on a good opportunity. Anyway, do let me know if I'm ever going too fast or going too slow. I've just been going to "the next thing" every 24 hours or so, until we're done with this little intro part with Bracklebase (My term, not Callie's). When it gets underground it'll be at your pace, though, however fast or slow you choose to be.
I think everyone's RP has been fantastic! I'm seriously impressed. It's way above the mental standard that I had set for the game. I don't want anyone to think that they have to post exceptional paragraphs of material, though. If you don't have the time to author up something great, then I think posting something small is better than nothing at all.
My groups tend to play in the same style that you do, XOSkel10, where we only show what the other players would see/hear. I don't necessarily have a preference, so I'm all for people just playing the way they're comfortable playing. As far as the secret notes, I like for players to be able to have their secrets and then share them or withhold them as they please. Feel free to hide your rolls, or send me notes when your character whispers, etc.
As far as the pace, I've played in PbPs, but the chat-based thing that I run is mostly solo-games, where there's just a single player. Never ran a PbP, so pacing is something that I'm just winging. I'm probably pushing it forward faster than it'll be once the characters go underground because I don't want people to get bored of exposition and doing things like signing ledgers. If you log on and we've migrated past something you wanted to act out, feel free to still include it in your post, and then react to what's currently going on. I don't want anyone to feel like they missed out on a good opportunity. Anyway, do let me know if I'm ever going too fast or going too slow. I've just been going to "the next thing" every 24 hours or so, until we're done with this little intro part with Bracklebase (My term, not Callie's). When it gets underground it'll be at your pace, though, however fast or slow you choose to be.
I think everyone's RP has been fantastic! I'm seriously impressed. It's way above the mental standard that I had set for the game. I don't want anyone to think that they have to post exceptional paragraphs of material, though. If you don't have the time to author up something great, then I think posting something small is better than nothing at all.
My groups tend to play in the same style that you do, XOSkel10, where we only show what the other players would see/hear. I don't necessarily have a preference, so I'm all for people just playing the way they're comfortable playing. As far as the secret notes, I like for players to be able to have their secrets and then share them or withhold them as they please. Feel free to hide your rolls, or send me notes when your character whispers, etc.
Oct 15, 2016 4:23 pm
XOSkel10 says:
I also notice that we have differing posting styles. whereas I try to do, say and show what I feel the group would experience around a table, other are posting inner thoughts giving a much more literary experience.Last edited October 15, 2016 4:25 pm
Oct 15, 2016 4:29 pm
Jabes.plays.RPG sent a note to MoMo
Yeah, one of the things I love about PbP is that it allows for a more literary playstyle. I realize not everyone might be into that but I'm sure we can find a good middle ground. :-)
Oct 15, 2016 4:40 pm
Jabes.plays.RPG says:
I'm currently involved in over 2 dozenThat is a lot of games, sir.
Oct 15, 2016 5:08 pm
Haha! Well I'm not quite at two baker's dozens!
Some are more active than others. ;-) Some will see me posting several times in the day, while others will go a whole month without activity. I only GM one game here. I admit it: I'm an addict! :-D
Some are more active than others. ;-) Some will see me posting several times in the day, while others will go a whole month without activity. I only GM one game here. I admit it: I'm an addict! :-D
Last edited October 15, 2016 5:08 pm
Oct 15, 2016 5:27 pm
I know how you feel. I run a weekly game over Roll20, I run this game here, and I play a game here. Then this chat-based thing I've mentioned is like running eight different solo-games in one big world. I play in two chat-based ones like it, too.
And I want to do more! I'm being very careful though, because I don't want to abandon any games. But I got the Adventures in Middle Earth book and I'm dying to give that a try sometime, too.
And I want to do more! I'm being very careful though, because I don't want to abandon any games. But I got the Adventures in Middle Earth book and I'm dying to give that a try sometime, too.
Oct 16, 2016 6:14 pm
I'm enjoying the game quite a bit. I'm getting to exercise some writing muscles I haven't used in years. I'm currently dealing with a much more busy schedule than I'm used to so can't keep the posting pace as it is, but haven't found the need to narrate too much of my characters actions with much of the exposition being group at the moment, so that's working out at the moment. Writing is faster for me when I have a clearer image of what I want to do. And I just want to watch for the moment and that's not interesting to write, so I'll sit back and enjoy what you guys are cooking up. That may come out muddled so I'll be clear, I'm definitely enjoying myself! Thanks for running this!
As for writing style, I'm trying to adjust to a more expositional style, but feel that my characters thoughts are something that help another poster understand more of the intention behind the actions, letting you as players and GM in on what is going on while your characters and NPCs are able to react to what's physically happening. If that's tripping anybody up or becomes a problem, let me know and I'll work harder to be strictly expositional to keep it clear and fun for all of us!
Its a lot of fun playing!
As for writing style, I'm trying to adjust to a more expositional style, but feel that my characters thoughts are something that help another poster understand more of the intention behind the actions, letting you as players and GM in on what is going on while your characters and NPCs are able to react to what's physically happening. If that's tripping anybody up or becomes a problem, let me know and I'll work harder to be strictly expositional to keep it clear and fun for all of us!
Its a lot of fun playing!
Oct 16, 2016 6:19 pm
IndustrialQueue says:
I just want to watch for the moment and that's not interesting to write, so I'll sit back and enjoy what you guys are cooking up. That may come out muddled so I'll be clear, I'm definitely enjoying myself! Thanks for running this!Make sure to let me know if you get too busy, though.
Oct 17, 2016 7:12 pm
I will be extremely busy the next three days. I may be able to make short posts now and then, but can't promise anything. Go ahead and move my characters along and roll for me if necessary. Thanks!
Oct 18, 2016 1:54 am
Of course! There is also an Absences thread for this sort of thing. Being in so many games I usually post notice there instead of in every single game's OOC thread.
Oct 19, 2016 6:41 am
I doubt I'll want notifications for that thread, but if ever someone isn't posting, I'll make sure to check there before I get worried.
Seems like it was a relatively slow day for us anyway. Everyone still doing good? Please be sure to let me know if things are not 100%. I wondered if my attempt at song scared people off. :)
Seems like it was a relatively slow day for us anyway. Everyone still doing good? Please be sure to let me know if things are not 100%. I wondered if my attempt at song scared people off. :)
Oct 19, 2016 11:48 am
All good. My schedule is just getting quite busy. I probably won't be able to post as frequently as I have been...
Oct 21, 2016 6:18 am
I desperately want to add something to the story this evening, but am so close to falling over from exhaustion. I'll be able to add something tomorrow evening. Apologies for the delay and the lack of notice, Today mostly sucked.
Oct 21, 2016 8:11 am
No worries! We've been going at a pretty quick pace. Slowing down here and there is toootally fine.
Oct 25, 2016 6:17 am
I've had a crazy and immensely busy past couple days, so I'm sorry if the post quality hasn't been up to the typical standard. I'm running on one hour of sleep taken within the past 50 hours, so I'm going to head to bed now!
You guys are a blast to run a game for, by the way, so thanks for playing!
You guys are a blast to run a game for, by the way, so thanks for playing!
Oct 25, 2016 5:00 pm
I've been busy too, so that's why my posts slowed. I'm content not doing much else for the time being. I'll just chill until the next big thing.
Oct 25, 2016 5:02 pm
If your characters are wanting to do the expedition on the next day, just have them go to sleep whenever and we'll pick up with them all packed to leave!
Oct 28, 2016 4:36 am
So I'm going to do the EXP calculations. When I award EXP, it's for social encounters, fun RP, evading/disarming traps, etc. It's not just combat, so typically I'll just calculate it all up when the PCs go to sleep.
Additionally, in my other games I usually just keep everyone at the same level and people all level up in unison. Do people like this, or would you prefer that I calc. exp separately and PM people, since you've been having separate encounters and discoveries? I'm okay either way, so I'm just checking to see if anyone has a preference.
Additionally, in my other games I usually just keep everyone at the same level and people all level up in unison. Do people like this, or would you prefer that I calc. exp separately and PM people, since you've been having separate encounters and discoveries? I'm okay either way, so I'm just checking to see if anyone has a preference.
Oct 28, 2016 4:55 am
Generally, I prefer party leveling. It keeps things pretty fair and in general is just less hassle
Oct 28, 2016 5:01 am
With this format, party leveling sounds more fair and useful to all players. A whole day is so far 8 pages here. Having a single party member who is a lower level for even 5 pages because he or she didn't do enough encounters doesn't sound as enjoyable for that player and may make things a tiny more difficult for you when stat-blocking.
Oct 28, 2016 6:14 pm
OMG! I love how Tarrasque is actually asking and I'm totally just jacking the book. That's perfect.
Oct 29, 2016 6:10 am
I was hoping to have the time to post this evening, but had a deadline with work that stretched lo anger than I wanted it to. I will be posting morning/early afternoon tomorrow.
Oct 29, 2016 6:31 am
Haha, I'm loving the differences between the characters.
And no problem. Thanks for the notice!
And no problem. Thanks for the notice!
Oct 30, 2016 11:47 pm
Auroran_Sky says:
OMG! I love how Tarrasque is actually asking and I'm totally just jacking the book. That's perfect.Oct 31, 2016 6:08 pm
Oof, sorry for my absence yesterday. Had a busy day.
So what kind of themes do you guys like in games? Political intrigue, drama, action, horror, romance, etc.?
So what kind of themes do you guys like in games? Political intrigue, drama, action, horror, romance, etc.?
Oct 31, 2016 7:48 pm
Generally? I enjoy really fleshed out, complex characters and plot lines. I'm always a sucker for a good mystery and occasional betrayal.
Last edited October 31, 2016 7:48 pm
Nov 1, 2016 3:18 am
Dramaction with intrigue, but not melodrama. I like characters with depth, and plots that no one was seeing coming.
Nov 1, 2016 3:18 am
Exploration, and to echo Auroran... plot, characters, mystery. There seems to be enough creativity going on to have character interaction/development amongst the group keep going.
I am interested to see if combat will fall flat for me in pbp. Maybe those that have done this before can say what works best to keep the combat from being tedious.
I am interested to see if combat will fall flat for me in pbp. Maybe those that have done this before can say what works best to keep the combat from being tedious.
Nov 1, 2016 3:22 am
I imagine good descriptions on my end and role playing during the fights help a lot.
Nov 2, 2016 3:10 am
Do you have a preferred formula your like us to use in combat? (E.g. Roll d20 plus bonuses for attack and roll damage at the same time) Or just dice as normal? (Roll attack. Confirm. Another post for damage factoring in all circumstances?)
Nov 2, 2016 9:31 pm
My biggest concern is speed, so go ahead and roll everything at once. If you Ready and action to "Attack the next person that comes up to me," go ahead and roll the attack there, too, just so if it happens, I already know if it hits or misses.
Also, as a side note, I'm going to go ahead and roll Initiative for everyone instead of sending out a notice and waiting for 5 responses before jumping into it. I think the only special thing people are adding to their Initiative is that Devanis has advantage on it.
Also, as a side note, I'm going to go ahead and roll Initiative for everyone instead of sending out a notice and waiting for 5 responses before jumping into it. I think the only special thing people are adding to their Initiative is that Devanis has advantage on it.
Nov 2, 2016 10:11 pm
Sounds good, we will get the right rhythm down. On initiative, just remember the DEX bonuses ;) To keep it simple I will not attack with the familiar unless it is part of a party plan, I will have it take the help action to give someone advantage on attacks, and maybe give Flare a sneak attack.
Nov 4, 2016 5:29 pm
What are your thoughts on perception checks? At the table we would all see our rolls and hear what you would say, unless it was maybe special enough to pass a note. Here there is opportunity for "realism" where everything is in private until we express it to the others somehow. As much as I would like to play the selfish young criminal who doesn't share information with strangers, I think that is unfair and also adds a lot of overhead. It would be ok with me if "you see a cave with a pool of water" were said "aloud" because we would tell each other anyway.
From a streamlining perspective, you could even give us a indicator that your description is complete and it counts as a group perception check, so there is no need to roll or maybe rely heavily on passive perception numbers.
I don't know, I'm a just rambling as this is new to me and I am thinking about running one too.
From a streamlining perspective, you could even give us a indicator that your description is complete and it counts as a group perception check, so there is no need to roll or maybe rely heavily on passive perception numbers.
I don't know, I'm a just rambling as this is new to me and I am thinking about running one too.
Nov 4, 2016 5:33 pm
Oh, and I will throw a wrench into it soon with a familiar that can scout ahead with Devils sight and invisibility
Nov 4, 2016 6:04 pm
XOSkel10 says:
What are your thoughts on perception checks? At the table we would all see our rolls and hear what you would say, unless it was maybe special enough to pass a note. Here there is opportunity for "realism" where everything is in private until we express it to the others somehow. As much as I would like to play the selfish young criminal who doesn't share information with strangers, I think that is unfair and also adds a lot of overhead. It would be ok with me if "you see a cave with a pool of water" were said "aloud" because we would tell each other anyway. From a streamlining perspective, you could even give us a indicator that your description is complete and it counts as a group perception check, so there is no need to roll or maybe rely heavily on passive perception numbers.
I don't know, I'm a just rambling as this is new to me and I am thinking about running one too.
Aaalllso, I find it much more interesting to give characters more opportunity for dialogue, in explaining what they see, in the way that their character perceives it. And getting a description of a monster that someone else sees around a corner may be somewhat less intense than getting a description of the character's look of horror and how they whisper, "Run. We need to run," without knowing what it is they've seen.
But a lot of that is Roll20 and Discord and PbP is a different beast entirely, with a big concern about pacing of the game. I certainly don't want the game to feel sluggish or bogged down by unnecessary rules. My desire to run games isn't dependent upon whispering roll results, so if you guys find it to be more trouble than it's worth (or don't see the value in it in the first place), then I'm more than happy to keep results public. I can't stress enough that in no way am I doing it because I think you "wouldn't RP it right," or something. I think you guys are fantastic, and I'm feeling very lucky to have such an awesome group for my first game.
But, that said, it is my first time DMing a PbP game, and I know not all of my DMing habits will translate perfectly into play by post, so just let me know if you want it another way :)
Nov 4, 2016 11:45 pm
I like the idea of thinking "outside of the table" and using the medium to drive a different sort of game. The appeal of PbP, to me, is the collaborative writing experience, and I would be happy with no rolls at all (especially since the roller really seems to hate us ). I am good with RPing what the character sees and almost never talking OOC.
The way you run your Roll20 game also has a great appeal, and I am cool with trying something like that too, we can do hidden rolls but I think that would be too much bookkeeping for me when I run a game here.
With my table group, I have floated the idea of doing all of party's perception and insight rolls for them behind the screen so that they can't metagame at all, but I think everyone likes the feel of the dice too much. I completely understand that....
The way you run your Roll20 game also has a great appeal, and I am cool with trying something like that too, we can do hidden rolls but I think that would be too much bookkeeping for me when I run a game here.
With my table group, I have floated the idea of doing all of party's perception and insight rolls for them behind the screen so that they can't metagame at all, but I think everyone likes the feel of the dice too much. I completely understand that....
Nov 5, 2016 12:10 am
XOSkel10 says:
I like the idea of thinking "outside of the table" and using the medium to drive a different sort of game. The appeal of PbP, to me, is the collaborative writing experience, and I would be happy with no rolls at all (especially since the roller really seems to hate us ). I am good with RPing what the character sees and almost never talking OOC.Nov 5, 2016 3:42 am
My wife's birthday is coming up and we're doing a party tomorrow, so I'll be gone for most of the day. Might find an opportunity to post, but if I don't, then do not fret; I'll be back on Sunday :)
Nov 8, 2016 11:52 am
NZ has the shire and this
Caves...
Caves...
Nov 8, 2016 2:58 pm
Great! That's pretty accurate. And yeah, it won't always be tight corridors and tunnels.
Nov 12, 2016 7:06 am
Sorry that posting has been patchy. I have a big Biochemistry exam coming up on Monday that has been occupying a lot of my energy.
On the plus side, on Thursday I found out that I was accepted into the Masters in Teaching program that I was trying to get into!
How's everyone else doing, both concerning the game and out?
On the plus side, on Thursday I found out that I was accepted into the Masters in Teaching program that I was trying to get into!
How's everyone else doing, both concerning the game and out?
Nov 12, 2016 8:00 am
MoMo says:
on Thursday I found out that I was accepted into the Masters in Teaching program that I was trying to get into!Quote:
How's everyone else doing, both concerning the game and out?Nov 12, 2016 11:57 am
Cool. Game is awesome so far. I understand about time constraints though. College can be crazy. And as a Biochemistry major, I wish you luck on that exam!
Nov 12, 2016 5:15 pm
Auroran_Sky says:
And as a Biochemistry major, I wish you luck on that exam!Jabes.plays.RPG says:
Been incredibly busy at work but coming up for air now. Thanks for asking! :-)Nov 12, 2016 9:52 pm
Congratulations!
The game has been going great.
As with everyone, work is crazy busy. two emergencies today alone that had me working when I should not.
Autumn is in full swing in the NE here, we just made several piles of leaves large enough to hide an otyugh, and the oak trees are not done yet!
The game has been going great.
As with everyone, work is crazy busy. two emergencies today alone that had me working when I should not.
Autumn is in full swing in the NE here, we just made several piles of leaves large enough to hide an otyugh, and the oak trees are not done yet!
Nov 13, 2016 1:46 am
XOSkel10 says:
Congratulations! The game has been going great.
XOSkel10 says:
As with everyone, work is crazy busy. two emergencies today alone that had me working when I should not.Nov 13, 2016 3:20 pm
I look forward to everyone's posts each day, I am really enjoying it.
I am a Aerospace Engineer by degree, but an IT professional by choice(? It happened gradually...)
I am a Aerospace Engineer by degree, but an IT professional by choice(? It happened gradually...)
Nov 14, 2016 11:09 pm
Great!
And wow. That's awesome. All of my friends in IT complain about similar emergency situations. It seems like a tough job.
And wow. That's awesome. All of my friends in IT complain about similar emergency situations. It seems like a tough job.
Nov 15, 2016 12:26 am
I was debating whether to take the Help action (would've granted Ameera advantage on her Athletics roll, and both rolls would've had the Bardic Inspiration added on) rather than the Attack action, but if I hadn't blocked the door then Baric would've been cut off by the two wights from the side room!
Nov 15, 2016 6:51 am
Congratulations on getting in the program!
I know I'm kinda late to the party here, but I think the game's going great. Thank you for putting this all together, you're a great DM!
-
Also, this is kinda meta, but I honestly couldn't decide if it was a good idea to kick open the door once there was enough room to squeeze by. Figured there might be some advantages to having the door still somewhat closed once/if everyone gets through, hope nobody's upset. ♥
I know I'm kinda late to the party here, but I think the game's going great. Thank you for putting this all together, you're a great DM!
-
Also, this is kinda meta, but I honestly couldn't decide if it was a good idea to kick open the door once there was enough room to squeeze by. Figured there might be some advantages to having the door still somewhat closed once/if everyone gets through, hope nobody's upset. ♥
Nov 15, 2016 7:28 am
Tarrasque says:
Congratulations on getting in the program! I know I'm kinda late to the party here, but I think the game's going great. Thank you for putting this all together, you're a great DM!
-
Also, this is kinda meta, but I honestly couldn't decide if it was a good idea to kick open the door once there was enough room to squeeze by. Figured there might be some advantages to having the door still somewhat closed once/if everyone gets through, hope nobody's upset. ♥
And no, I don't mind at all :P I really like what Erran did this turn.
Nov 15, 2016 11:14 am
Quote:
Also, this is kinda meta, but I honestly couldn't decide if it was a good idea to kick open the door once there was enough room to squeeze by. Figured there might be some advantages to having the door still somewhat closed once/if everyone gets through, hope nobody's upset. ♥As for Devanis, he's trying to fend off the wights until everyone else has has made it through the door. He called for a tactical retreat too. I do hope everyone's trying to go through this round or else Baric and Devanis are in big trouble.
Speaking of Baric, he gets an opportunity attack against the female wight that passed him, yes?
Nov 15, 2016 4:31 pm
Jabes.plays.RPG says:
Speaking of Baric, he gets an opportunity attack against the female wight that passed him, yes?This is how I've always done it while running 5e, ever since noticing that change. Though, admittedly, I've never looked up any official ruling or suggestions from other GMs, because I was pretty confident in it. I can do that later, when I have a chance.
Even if the rules hadn't changed though, the only reason the wight moved to that location was because of what IndustrialQueue wrote in his post, and the way in which he attacked. I originally had her on the map at I16, one space below Baric, and moved her after Baric's turn. I wouldn't have given an OA for it anyway, because I only did it for the cool writing :P
Nov 15, 2016 6:12 pm
Quote:
you take an opportunity when you leave a creature's RangeLast edited November 15, 2016 6:14 pm
Nov 15, 2016 6:17 pm
Jabes.plays.RPG says:
You're absolutely correct. I simply misread the map and thought she HAD left his reach. Sorry about that! :-)Nov 15, 2016 6:18 pm
Also, no one feel obligated to wait for a response to Erran's bracing of the door. I'm not going to make the contest roll until whatever is on the other side attempts to break through again.
Nov 16, 2016 8:10 am
So, some thoughts on Inspiration:
Originally, I didn't want to include Inspiration in this game because I typically don't use it in my other games played over voice. I think I don't use it there much because it's a lot more fast-paced and because of that there's a mix of me not remembering to reward it for worthy RP, or players forgetting to use it when they need it most (until after their roll). I'm reconsidering this decision for a few reasons:
1) PbP is a lot slower, and there's a lot more room for really impressive narrative flair. There have already been numerous posts from each of you for which I would've happily awarded with Inspiration. Because it's slower, I pick up on these moments a lot easier than when playing over voice chat.
2) My compromise was that I'd give you advantage on checks associated with particularly well-written posts or RP as they come up. However, that's just one more step added in that can slow down PbP if I have to go back and offer to let you reroll instead of just giving you a result. Secondly, it doesn't let you choose which rolls to use it on, which is a benefit of the original Inspiration rules.
3) You guys are great RPers and I'd like to reward that as much as possible.
So I want to know your thoughts. Do you mind tracking Inspiration? I'd limit it at 1, like the original rules. I know some games here let you accumulate it, but I prefer the limit because it encourages players to use it and gain it back more frequently instead of stockpiling.
Let me know what you guys think, and I'll make the ruling as quick as possible.
Originally, I didn't want to include Inspiration in this game because I typically don't use it in my other games played over voice. I think I don't use it there much because it's a lot more fast-paced and because of that there's a mix of me not remembering to reward it for worthy RP, or players forgetting to use it when they need it most (until after their roll). I'm reconsidering this decision for a few reasons:
1) PbP is a lot slower, and there's a lot more room for really impressive narrative flair. There have already been numerous posts from each of you for which I would've happily awarded with Inspiration. Because it's slower, I pick up on these moments a lot easier than when playing over voice chat.
2) My compromise was that I'd give you advantage on checks associated with particularly well-written posts or RP as they come up. However, that's just one more step added in that can slow down PbP if I have to go back and offer to let you reroll instead of just giving you a result. Secondly, it doesn't let you choose which rolls to use it on, which is a benefit of the original Inspiration rules.
3) You guys are great RPers and I'd like to reward that as much as possible.
So I want to know your thoughts. Do you mind tracking Inspiration? I'd limit it at 1, like the original rules. I know some games here let you accumulate it, but I prefer the limit because it encourages players to use it and gain it back more frequently instead of stockpiling.
Let me know what you guys think, and I'll make the ruling as quick as possible.
Nov 16, 2016 8:12 am
Also, since it's my first time DMing combat in a PbP game, what are everyone's thoughts? Any ideas to make it smoother or quicker, if it needs it? Any ways that I can help you visualize or make it more interesting? Feedback is always helpful.
Nov 16, 2016 9:50 am
Auroran_Sky says:
OOC:
Remember, I took the help action last turn to help people through! Running isn't always cowardice!MoMo says:
So I want to know your thoughts. Do you mind tracking Inspiration? I'd limit it at 1, like the original rules. I know some games here let you accumulate it, but I prefer the limit because it encourages players to use it and gain it back more frequently instead of stockpiling.MoMo says:
since it's my first time DMing combat in a PbP game, what are everyone's thoughts?Last edited November 16, 2016 12:02 pm
Nov 16, 2016 5:44 pm
Jabes.plays.RPG says:
Indeed. I want to take the Disengage action, which if my understanding is correct, allows me to move without provoking AoO's from the wights and the spectre. Since that will take up my action, Pyrrah's Help will come in handy. But can I even get to the door with Ameera in the way? I know there are rules for moving through an ally's space but I'm not familiar.Nov 16, 2016 11:35 pm
MoMo says:
Jabes.plays.RPG says:
Speaking of Baric, he gets an opportunity attack against the female wight that passed him, yes?This is how I've always done it while running 5e, ever since noticing that change. Though, admittedly, I've never looked up any official ruling or suggestions from other GMs, because I was pretty confident in it. I can do that later, when I have a chance.
Even if the rules hadn't changed though, the only reason the wight moved to that location was because of what IndustrialQueue wrote in his post, and the way in which he attacked. I originally had her on the map at I16, one space below Baric, and moved her after Baric's turn. I wouldn't have given an OA for it anyway, because I only did it for the cool writing :P
Also, my computer is in the shop, and as capable as smartphones are, it's still not as easy to type on them for writing purposes, so I'm having trouble keeping up and responding as quickly as I'd like.
Nov 16, 2016 11:43 pm
IndustrialQueue says:
Retcon that AoO if you applied it just because I insisted or pat yourself on the back if you didn't. I'm having trouble following as well as I'd like because my computer is in the shop at the moment. Now I know and will play accordingly.Also, my computer is in the shop, and as capable as smartphones are, it's still not as easy to type on them for writing purposes, so I'm having trouble keeping up and responding as quickly as I'd like.
Normally, for OAs, I'll let you know if an enemy provokes one and have you roll your attack at that time.
As for the computer problem, sorry to hear. Don't feel like you're required to write a large post. You're free to just say "Baric disengages and runs for the door," or something, and we'll understand. Don't make it a chore for yourself. :) Alternatively, if you ever need me to take over for your PC in the meantime, just let me know.
Nov 16, 2016 11:49 pm
My wife's favorite 3.5 feat is combat reflexes and I've had a comedy of errors in figuring out how that works as she originally thought it gave her 1+Dex mod hits against any incoming attack. We reeled that back after understanding more, and now again after more understanding. She's not my biggest fan after these changes. But it makes the game work better.
Nov 17, 2016 12:13 am
IndustrialQueue says:
I Have been Dming AoOs all wrong. My son DMs the Saturday game I am in and he has AoO provoked on a crit fumble attack. Simple to remember and makes narrative sense. The normal leaving range without disengagement also provokes AoO.
Which reminds me, inspiration.... ya we never remember around the table too, but I can see how it would easily work well in this format. We can be narratively creative on how the inspiration roll feels/changes our actions. The character sheet has an inspiration field. It is just a number. Were you thinking of giving 1dx to use or giving advantage on a roll?
Nov 17, 2016 12:36 am
Giving an advantage. But I'd be open to giving a bonus to a roll of that'd be preferable.
And Combat Reflexes is still an amazing feat. :)
And Combat Reflexes is still an amazing feat. :)
Nov 17, 2016 8:20 am
MoMo says:
Giving an advantage. But I'd be open to giving a bonus to a roll of that'd be preferable.-
Also,
Tarrasque says:
OOC:
Should an attack from the creature behind the door make it's way through and hit Erran, he will use his reaction to cast "Shield."Nov 17, 2016 2:20 pm
Tarrasque says:
If this is all right with you, I would like to change this contingency to, "if any creature makes a successful attack on Erran," as part of my turn, but I feel as though it'd be a little more appropriate narratively for me to post Erran's actions after Devanis and/or Baric act.Nov 18, 2016 4:59 pm
Everyone alright? :P I think Ameera's waiting on a description of the adjoining room, and Pyrrah's waiting to help people through, but others should be good to go.
Nov 19, 2016 5:13 am
About to post, didn't connect the dots that CLEARLY spelled out that it was player turns again.
Nov 19, 2016 5:22 am
Nope. Well, it might be, but it's near work thats an hour drive away and I only go to that job a few times a week.
Nov 19, 2016 7:34 pm
Player turn!
Also, hopefully you can get it soon! I'd be lost without my laptop. I hate typing anything lengthy on my phone.
Also, hopefully you can get it soon! I'd be lost without my laptop. I hate typing anything lengthy on my phone.
Nov 19, 2016 8:52 pm
We need a druid...click here
Last edited November 19, 2016 8:53 pm
Nov 20, 2016 4:56 am
Ughhh, apologies.
I just started a new job that's been keeping me well occupied, that combined with everyone I know being more excited about celebrating my recent birthday than I was, I haven't had much time to post.
No more holding back posting for narrative purposes for this guy. Wherever we're at, I'll make it work. Haha.
Hope I didn't cause too much trouble.
Also, this made my night. Lol. Sorry to laugh at your misfortune!
I just started a new job that's been keeping me well occupied, that combined with everyone I know being more excited about celebrating my recent birthday than I was, I haven't had much time to post.
No more holding back posting for narrative purposes for this guy. Wherever we're at, I'll make it work. Haha.
Hope I didn't cause too much trouble.
Auroran_Sky says:
OOC:
Edit: NOOOOOOOOOO!!!! CRIT FAIL!!!!! PLEASE BE LENIANT! IM ALREADY BLIND!!!!!!!!Last edited November 20, 2016 5:02 am
Nov 20, 2016 5:52 am
Tarrasque says:
Hope I didn't cause too much trouble.Tarrasque says:
Auroran_Sky says:
OOC:
Edit: NOOOOOOOOOO!!!! CRIT FAIL!!!!! PLEASE BE LENIANT! IM ALREADY BLIND!!!!!!!!Nov 20, 2016 6:14 am
Then I hope you'll take my consideration into account! I've met some pretty evil and vindictive GMs! Lol.
Nov 20, 2016 6:38 am
Quote:
OOC:Oh these craptastic Acrobatics checks!
Rolls
Dive through the door (Acrobatics) - (1d20+3)
( 5 ) + 3 = 8
Nov 21, 2016 2:55 am
Ok, with Baric finally through, that leaves just Devanis, who is about to get mobbed.
Last edited November 21, 2016 2:56 am
Nov 21, 2016 6:43 am
Is Baric through though? Did I get advantage on that roll from anything? And I thought I was right behind Devanis? I apologize for not getting all of this straight. I don't know why its harder to make sense of on my phone, but I want my computer back, then I'll at least not have it as an excuse.
Nov 21, 2016 6:53 am
MoMo said the DC is 16 (see here). I thought you had beat that but I just checked and saw that you rolled 15. So I guess it's you and me that're stuck! :-D
Nov 21, 2016 7:56 am
IndustrialQueue says:
Is Baric through though? Did I get advantage on that roll from anything?I'll take some creative license to get Baric through before Devanis.
In that post, Jabes, I didn't mean to imply the DC was 16, I was talking about the total result of the roll being 16, so that was good enough to pass. :)
Nov 21, 2016 10:41 am
Quote:
In that post, Jabes, I didn't mean to imply the DC was 16Quote:
Hope you don't mind, Devanis, but since you can attempt to make it through the door without an action, I went ahead and rolled your Acrobatics for you (since you hadn't attempted it yet), and you passed.Nov 21, 2016 10:58 am
Did my last attack get lost or miss? I was going for the spectre so Baric could get past without an AoE. Since his got by, a hit now is fine...:)
Last edited November 21, 2016 11:11 am
Nov 21, 2016 6:00 pm
XOSkel10 says:
Did my last attack get lost or miss? I was going for the spectre so Baric could get past without an AoE. Since his got by, a hit now is fine...:)Why is it I always seem to forget yours? :( I promise it isn't intentional!
Nov 21, 2016 6:07 pm
I'll edit it as soon as I get home, but effectively the wisp is killed (so it isn't coming through the wall), and the door is being kept open by the wights squished arm.
Nov 21, 2016 10:34 pm
Could Devanis have ended up next to Pyrrah instead of next to Ameera? I ask because I want to try and chop the wight's arm off. If this is not possible then it's ok, I'll think of something else. :-)
Nov 22, 2016 12:38 am
I'm having exceptional rolls, if my experience has taught me anything, you all can expect 1's and 2's from me for the rest of the game. Be prepared.
Nov 22, 2016 4:08 am
I usually DM. I just assume bad rolls as standard.
Speaking of bad rolls, they ordered the wrong part for my computer. I'll be on my phone for at least two more days...
Speaking of bad rolls, they ordered the wrong part for my computer. I'll be on my phone for at least two more days...
Nov 22, 2016 4:28 am
Tarrasque says:
I'm having exceptional rolls, if my experience has taught me anything, you all can expect 1's and 2's from me for the rest of the game. Be prepared.And sorry, IndustrialQueue. That really sucks.
Nov 22, 2016 10:17 am
MoMo says:
Devanis drags the heavy, wooden beam into place, but wedging it into the door may take some stronger effort...What's everyone's modifier for Athletics rolls? Devanis is at +0.
Nov 22, 2016 11:15 am
-1, but I already rolled ahead for moving it (not too badly too)
Last edited November 22, 2016 11:20 am
Nov 22, 2016 1:16 pm
(+4), and if Erran wasn't holding the door shut he would have helped this round.
Nov 22, 2016 1:40 pm
I needed to take the time to fix my bow. I think that took my entire turn, but I'm not sure
Nov 22, 2016 2:16 pm
Erran is at +4! Then I take back my statement that this group is lacking in brawn! I should have remembered you held back Skeletor for several rounds! But yeah you've got your hands full at the moment. Will remember to Help you in future situations.
Nov 22, 2016 4:46 pm
XOSkel10 sent a note to MoMo
Last edited November 22, 2016 4:55 pm
Nov 22, 2016 6:24 pm
I typically play a bard, Dwarf or not, and forget about stregth. A Skald-esque character is new to me.
Nov 22, 2016 6:40 pm
Rogues are pretty familiar. Rogues and druids are the only classes I've ever played before...
Nov 22, 2016 8:42 pm
Auroran_Sky says:
I needed to take the time to fix my bow. I think that took my entire turn, but I'm not sureSo, I am firmly of the belief that a roll should only be required when failure is interesting. For instance, when looking for something that is in the room and isn't hard to find, having someone not see it due to a bad roll (that someone else could just successfully do right after) seems uninteresting to me. I'd prefer to keep things moving, or come up with a more interesting way to fail it (making the search take longer, even if it's successful, when time is of the essence, for example). I still want you guys to roll whenever you think a roll might be required, but just because the roll is low doesn't mean you are unsuccessful. You just might not succeed as well as you'd hoped!
I realize this isn't how some people DM, and if you get lower than the DC then you're screwed and that's too bad, buuuut... my goal is always in telling an interesting story. I'm not saying that I'm ignoring the dice rolls if they go poorly for you, but I'll favor a more interesting result over a "Failure, and your turn is wasted," result. Assuming that I can think of one.
Nov 22, 2016 8:43 pm
When I first started playing D&D, I was always a rogue. Rogue, rogue, rogue.
Now, when I get the opportunity to play, I'll play anything. I'd say I've probably played Sorcerer and Warlock the least, but not for lack of wanting to.
Now, when I get the opportunity to play, I'll play anything. I'd say I've probably played Sorcerer and Warlock the least, but not for lack of wanting to.
Nov 22, 2016 10:16 pm
MoMo says:
Auroran_Sky says:
I needed to take the time to fix my bow. I think that took my entire turn, but I'm not sureSo, I am firmly of the belief that a roll should only be required when failure is interesting. For instance, when looking for something that is in the room and isn't hard to find, having someone not see it due to a bad roll (that someone else could just successfully do right after) seems uninteresting to me. I'd prefer to keep things moving, or come up with a more interesting way to fail it (making the search take longer, even if it's successful, when time is of the essence, for example). I still want you guys to roll whenever you think a roll might be required, but just because the roll is low doesn't mean you are unsuccessful. You just might not succeed as well as you'd hoped!
I realize this isn't how some people DM, and if you get lower than the DC then you're screwed and that's too bad, buuuut... my goal is always in telling an interesting story. I'm not saying that I'm ignoring the dice rolls if they go poorly for you, but I'll favor a more interesting result over a "Failure, and your turn is wasted," result. Assuming that I can think of one.
Nov 22, 2016 10:28 pm
Awesome! I usually just improvise whatever people have on them. Sometimes that works, and then sometimes when I want a magic item I curse myself for preparing so poorly as I try to think something up.
And as far as the "failing upwards" mindset goes, sometimes it works out and sometimes I forget to do it. But for the most part I like it!
And as far as the "failing upwards" mindset goes, sometimes it works out and sometimes I forget to do it. But for the most part I like it!
Nov 23, 2016 4:45 am
Jabes.plays.RPG says:
Erran is at +4! Then I take back my statement that this group is lacking in brawn! I should have remembered you held back Skeletor for several rounds! But yeah you've got your hands full at the moment. Will remember to Help you in future situations.Nov 23, 2016 4:49 am
There were some bad rolls in that last fight, but people seemed to have good rolls when it counted most, namely Erran holding back the door, and dodging two attacks with advantage while he did it, too.
Nov 23, 2016 12:24 pm
In the history of thread, you state "The Pantheon" is the name given to the collective eight (sometimes nine) deities...
I don't find mention of number nine. Is that intentional?
I don't find mention of number nine. Is that intentional?
Nov 23, 2016 12:32 pm
Also, damn son. I loved the total conflict of character personalities back there. I mean, I know I'm trying to pull off the stealthy, prickly type, but I've never had this kind of RP where it came out this openly and so clearly. Much respect. To all, I tip my hat to thee.
Nov 23, 2016 5:25 pm
XOSkel10 says:
In the history of thread, you state "The Pantheon" is the name given to the collective eight (sometimes nine) deities...I don't find mention of number nine. Is that intentional?
Nov 23, 2016 5:25 pm
Auroran_Sky says:
Also, damn son. I loved the total conflict of character personalities back there. I mean, I know I'm trying to pull off the stealthy, prickly type, but I've never had this kind of RP where it came out this openly and so clearly. Much respect. To all, I tip my hat to thee.Nov 23, 2016 11:41 pm
Auroran_Sky says:
OOC:
Following anyway. Jeez, old man. Don't try to control me! :PNov 24, 2016 4:16 am
I have my computer back!
I am certainly enjoying this mix of RP and intrigue. I'm very thankful I found this group!
Also, I don't know that I'll be able to post tomorrow as I start work at 7am my time and don't stop moving until late at night with two thanksgiving dinners, 5 hours of food retail, and some driving to and from families.
I am certainly enjoying this mix of RP and intrigue. I'm very thankful I found this group!
Also, I don't know that I'll be able to post tomorrow as I start work at 7am my time and don't stop moving until late at night with two thanksgiving dinners, 5 hours of food retail, and some driving to and from families.
Nov 24, 2016 4:28 am
No worries :) I'll be pretty busy tomorrow, too. Glad that you've got your computer back! And I'll second the thankfulness for this group.
Nov 24, 2016 5:06 am
This group has me so pumped for D&D, I painted a mini today (Dwarf with hammer) and ordered myself black metal dice in a "Warlock" box.
Last edited November 24, 2016 5:06 am
Nov 24, 2016 8:00 pm
Posting from my phone, buuuut Happy Thanksgiving, to those celebrating!
Also, you'll have to send pictures of the dice!
Also, you'll have to send pictures of the dice!
Nov 26, 2016 10:36 pm
MoMo says:
Doing a Short Rest, then, or just waiting a bit?Nov 26, 2016 11:29 pm
I'm actually down 4hp too even after casting Cure Wounds. Not too bad but yeah I'd welcome a rest too.
Nov 27, 2016 12:02 am
And remember, warlocks get their spell slots back on a short rest so Ameera will never turn down a chance to chill out after a battle ;)
And, we have to Expend a healing kit usage to heal by hit dice, correct?
And, we have to Expend a healing kit usage to heal by hit dice, correct?
Nov 27, 2016 2:17 am
XOSkel10 says:
And, we have to Expend a healing kit usage to heal by hit dice, correct?Nov 30, 2016 4:48 am
I've been busy the last couple days with work. I was about to post last night, but didn't see much progression and couldn't think of much to further anything either then or this evening after the firework. I am still watching and ready to post when I feel like I have something to add!
Nov 30, 2016 4:51 am
No worries, as per usual. Thanks for checking in. And don't feel like you have to post something profound :)
I'm unfortunately going to be busy until Thursday off next week, so posting may be normal or may be slow. It all depends.
I'm unfortunately going to be busy until Thursday off next week, so posting may be normal or may be slow. It all depends.
Dec 1, 2016 4:46 am
Just a heads up.Im currently drowning in papers and exams, so my posts will be far less frequent for the next two weeks. I'll still check when I can, and may be able to fire off the occasional post, but nothing at all like I have been doing.
So, hopefully we avoid combat, or I may accidentally really slow things down...
So, hopefully we avoid combat, or I may accidentally really slow things down...
Last edited December 1, 2016 4:47 am
Dec 1, 2016 5:02 am
No problem! End of the year is always like that for my voice-chat group, so I figured it'd be the same for PbP. Good luck on your work!
Dec 3, 2016 7:18 pm
Nope, not sure how we would outside of the game. I don't know anyones handle on any other platform.
I was just looking at a list of the the publicly viewable games and we have a more than respectable 721 posts already, and we haven't even had a long rest yet!. There is one active game with 3710 posts, but they have been at it since March 2015.
Does anyone mind if I share the public URL so people can see how good PBP can be?
I was just looking at a list of the the publicly viewable games and we have a more than respectable 721 posts already, and we haven't even had a long rest yet!. There is one active game with 3710 posts, but they have been at it since March 2015.
Does anyone mind if I share the public URL so people can see how good PBP can be?
Dec 3, 2016 7:40 pm
Didn't know if anyone was in other games on GP with him. And no, I don't mind! I'm really impressed by all the effort you guys have put in!
Dec 4, 2016 8:24 pm
I am ok with waiting for Tarrasque before we push through.
I was thinking the following order.
1. The imp
2. Ameera
3. Erran's sword
4. Erran
5. Pyrrah
6. All Backpacks
7. Optional Imp can go back if we want to have its support for the lone person.
8. Baric (or Devanis)
9. Devanis
I was thinking the following order.
1. The imp
2. Ameera
3. Erran's sword
4. Erran
5. Pyrrah
6. All Backpacks
7. Optional Imp can go back if we want to have its support for the lone person.
8. Baric (or Devanis)
9. Devanis
Dec 4, 2016 8:41 pm
I'd rather not hold up the game, since we don't know when Tarrasque will be available again. I'd say push onward, and I'll account for you being a player down until he gets back.
Dec 5, 2016 2:04 am
XOSkel10 says:
1. The imp
2. Ameera
3. Erran's sword
4. Erran
5. Pyrrah
6. All Backpacks
7. Optional Imp can go back if we want to have its support for the lone person.
8. Baric (or Devanis)
9. Devanis
And that sounds like a good order, probably a good idea to have the Imp go back as support just in case something crazy happens.
Just wondering, is anyone wanting to attempt to make the hole bigger?
Dec 5, 2016 7:28 am
So once again, this week is going to be hectic for me. If I miss a day, don't be alarmed. This month in general is going to be busy (I'm moving from Georgia to Washington State at the end of the month), but for the most part this week will be the most likely one in which I'll miss a post. Thanks in advance for your patience!
Dec 8, 2016 4:22 pm
I don't suppose these catacombs are considered part of "the natural world"?
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Quote:
Natural ExplorerYou are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Dec 8, 2016 4:46 pm
Well, within the Crypt is not. When you're back in the tunnels it will be. And if you happen to find yourself in a room that is more cave than Crypt, that'll count too. This particular room doesn't. :)
Dec 9, 2016 2:27 am
I don't mind a public post! I've been missing this style of play and you guys are helping to bring me back to middle school just with more structure, better writing, and a more focused story!
Dec 9, 2016 3:49 am
*adjusts cowboy hat and spits into fire* I played back in the olden days when there were 30 or more people to a campaign with 10 different story arcs going simultaneously. There were no dice, just our own sense of where the line was and a team of mods to hold us back if we ever jumped too far off the page. Characters didn't have stats, just designs and powers. It was pretty wild.
Basically it was an MMO with words rather than images, and most of us being somewhere in middle or high school, just ignored or hadn't noticed that most MMOs had some form of balance or RNG to the game. BZPower was pretty cool.
Basically it was an MMO with words rather than images, and most of us being somewhere in middle or high school, just ignored or hadn't noticed that most MMOs had some form of balance or RNG to the game. BZPower was pretty cool.
Dec 9, 2016 5:15 am
Ohh, yes. I've been in games like that. I would definitely say it's more focused than those, even if the freeform 'do what you want' is a lot of fun in its own way. I just tend to improvise everything, so when people say something that implies I've got a plan, it gives me a chuckle. I've probably planned more for this than a lot of my games though, but even still, most of the rooms/tunnels are generated as someone opens the door.
Dec 13, 2016 4:34 am
I've been well. Finals are done. Waiting to get my grades back. I'll be moving later this month, so yeah, doing the packing too. I imagine everyone else has just been busy, so I've been patient. It's easier to move on with the game if it's just one person being quiet, but I don't exactly know who or how many are busy at the moment, so I figured it best to just wait. :P
Dec 13, 2016 4:43 am
Things are going well, thanks! Settling into my new job, and been working on getting back into school. How about yourself?
I'm still here, I honestly just have no idea what my character would do or say right at this moment. Haha. Kinda waiting on seeing what's behind that door Pyrrah's at.
Quote:
I imagine everyone else has just been busy, so I've been patient.Dec 13, 2016 5:00 am
Sorry guys. I'm smack in the middle of exams and don't really have time to maintain my character this week. If you end up waiting on me, can our lovely DM make the call? There honestly isn't much you could do to mess up my character over a few days! I'll be back as usual next week!
Dec 13, 2016 5:32 am
As you can imagine, the holidays are an insane time for a pastry chef. But the boss has time to play while the elves work hehe! Devanis is going last, and I already rolled Acrobatics. :-)
Dec 13, 2016 7:15 am
Auroran_Sky says:
Sorry guys. I'm smack in the middle of exams and don't really have time to maintain my character this week. If you end up waiting on me, can our lovely DM make the call? There honestly isn't much you could do to mess up my character over a few days! I'll be back as usual next week!Dec 13, 2016 7:15 am
Jabes.plays.RPG says:
As you can imagine, the holidays are an insane time for a pastry chef. But the boss has time to play while the elves work hehe! Devanis is going last, and I already rolled Acrobatics. :-)Dec 19, 2016 10:39 pm
Lol. Ignore my many notes. I'm just making this sword realize what a mistake it was being handed to me!
Dec 20, 2016 12:36 am
Quote:
Haha, glad that you're getting good business. Got any new pictures for us?Dec 20, 2016 6:37 am
MoMo says:
Jabes.plays.RPG says:
Devanis gives Pyrrah a shrug as if to say The sword's your problem now. He then crosses over to join Ameera.OOC:
Already rolledLast edited December 20, 2016 6:38 am
Dec 20, 2016 8:07 am
Got it! I'll update the map tomorrow morning. Sorry for the confusion on my part. Just been preoccupied. I'm moving next Monday though! So not much longer.
Dec 20, 2016 9:51 pm
MoMo says:
I'm moving next Monday though! So not much longer.Dec 21, 2016 10:24 am
Yeah, it's pretty hectic. Today and tomorrow are going to be the biggest days, since that's when we have access to our shipping container. During the move I'll still have my laptop, so I imagine I can at least make a post from the hotel each night. Might be able to do small posts from my phone, too. If I need to take time, I'll let you guys know, but it shouldn't be a problem to keep it running while I'm moving.
Dec 22, 2016 5:25 pm
Hey guys, I'll have a post up later today. It's our last day with access to the shipping container so we need to make sure that everything is loaded up. Thanks for the patience!
Dec 24, 2016 9:02 pm
Happy Holidays!
May you make all of your saving throws this season.
May you make all of your saving throws this season.

Last edited December 24, 2016 9:03 pm
Dec 24, 2016 11:27 pm
Holy crap! For a moment there I thought I was in the game thread and we actually had a Beholder encounter!
Merry Christmas, everybody! :-)
Merry Christmas, everybody! :-)
Dec 25, 2016 12:27 am
I would be up for such an encounter if the beholder was made of cookie dough.
Last edited December 25, 2016 12:28 am
Dec 26, 2016 7:31 am
XOSkel10 says:
OOC:
Does she know you will be playing while she is doing the driving?And merry Christmas to you too, Tarrasque, and happy holidays everyone! Expect an EXP bonus the next time you rest.
Dec 28, 2016 7:47 am
I have not been good at keeping up with this. I'm driving and hanging with friends and family that I see very little throughout the year. I will be back regularly right after the new year hits and hopefully will have something while on the road tomorrow.
Merry Christmas and happy holidays to all of you!
And also safe travels and move to you, momo. Thanks for running this for us!
Merry Christmas and happy holidays to all of you!
And also safe travels and move to you, momo. Thanks for running this for us!
Dec 31, 2016 12:35 am
Ha! In building a new similar, character I just realized I never added my racial bonuses to my stats!
Dec 31, 2016 8:24 am
XOSkel10 says:
Ha! In building a new similar, character I just realized I never added my racial bonuses to my stats!Also, apologies for no post today. Next post will come out tomorrow night-ish, likely. My phone borked, so I had to reset it, and the mobile data hasn't been working since. On top of that, I've had a pretty awful head cold since starting my move, so I haven't been able to sleep the past few days. We'll be arriving in Washington tomorrow evening, though, and I'll be able to post and get some much needed rest.
hope everyone is doing well!
Jan 1, 2017 4:55 pm
If someone wants that damn sword, take it. It refuses to fight, and IRL me kinda hope it breaks and he dies, screw the consequences. Otherwise, I'm leaving it behind.
Jan 1, 2017 5:48 pm
Wait, what? It won't fight? Maybe it has protection spells or something? I was wondering what Pyrrah meant about "betrayal". Even if it's utterly useless I suppose it's still worth taking back to the Guild.
Jan 1, 2017 5:55 pm
It gives disadvantage and is saying I just want to use it because I told it that it needs to earn my trust. it took it as a slight and refuses to fight, so Im blaming it on my near-death, possibly still potential death. It has the temperament of a three year old child...
Jan 1, 2017 7:08 pm
I didn't adjust my stats (should I now or on a rest) if it helps the last roll, I would add +1 to attack and damage
Jan 1, 2017 7:12 pm
Auroran_Sky says:
It has the temperament of a three year old child...Jan 2, 2017 10:43 pm
So posting has slowed down somewhat. I always expect that during the holidays, but those are basically over now, so I'm hoping that we can return to a regular schedule! I was available to post yesterday, but was was waiting the customary 24 hours since we were in combat rounds, and we only got 3/5 people posting during this time. Since I want to keep this moving, especially during combat, I'm going to be a little more firm about the "1 post per day" thing. This non-posting sickness is contagious, so before it spreads to the active players, I'll have to seek replacements if it seems like we'll need them.
In short, post something, or give advanced warning. Your post doesn't have to be a short novel, as much as those can be appreciated, if free time is short. I really like this group, but if the game and active players need it, I'll do a typical three-strikes-you're-out system for seeking replacements.
That said, my move is complete, my cold is mostly gone, and though I'll have to unpack and such, I'll have time to at least post something every day, barring massive power outages.
Also, XOSkel10, I just reread that you had +1 attack and damage, which actually does make the difference between unlife and death for this ghost. I'll edit the post. The ghost is dead. :P
In short, post something, or give advanced warning. Your post doesn't have to be a short novel, as much as those can be appreciated, if free time is short. I really like this group, but if the game and active players need it, I'll do a typical three-strikes-you're-out system for seeking replacements.
That said, my move is complete, my cold is mostly gone, and though I'll have to unpack and such, I'll have time to at least post something every day, barring massive power outages.
Also, XOSkel10, I just reread that you had +1 attack and damage, which actually does make the difference between unlife and death for this ghost. I'll edit the post. The ghost is dead. :P
Jan 2, 2017 10:49 pm
Also, if people think we should reduce the post frequency, I'm all ears. Whatever is most comfortable for the majority. I just don't want to slow it down for those wanting and expecting a daily post game. :)
Jan 3, 2017 1:49 am
I am good with 1/day. I hope that everyone gets back in the groove, we were doing well.
I fixed my character sheet, bumping up Dex and Cha and included the improved attack/damage in my last rolls. It upped my AC to 14 too.
I fixed my character sheet, bumping up Dex and Cha and included the improved attack/damage in my last rolls. It upped my AC to 14 too.
Jan 3, 2017 2:11 am
I'm all for daily posting.
Ameera & Flare rolled some good hits so I'm waiting to see how those turn out before I make my move. Devanis may choose to heal Flare for instance, or just drop down the hole ahead of everyone.
Ameera & Flare rolled some good hits so I'm waiting to see how those turn out before I make my move. Devanis may choose to heal Flare for instance, or just drop down the hole ahead of everyone.
Last edited January 3, 2017 2:12 am
Jan 3, 2017 2:36 am
I check and post from my phone a lot, hense some of the typos frequently, so I post generally when the story calls for it: I don't ever want to feel like I'm dominating the entire forum convo so... I can post daily though, it might just be ooc to explain that I'm waiting for a certain thing to happen though.
Also, very strongly considering kicking Seraph off the edge and whispering that some things are better left undiscovered. I never thought that in D&D I would associate a sword with being my arch nemesis...
Also, very strongly considering kicking Seraph off the edge and whispering that some things are better left undiscovered. I never thought that in D&D I would associate a sword with being my arch nemesis...
Jan 3, 2017 2:48 am
Auroran_Sky says:
Also, very strongly considering kicking Seraph off the edge and whispering that some things are better left undiscovered. I never thought that in D&D I would associate a sword with being my arch nemesis...Jan 3, 2017 3:33 am
I think the 1post/day is reasonable, but I'm open to slowing down if that's what everyone feels we should do.
I like the three strikes rule, I know I'm guilty of missing a couple days at a time, so I think that would be a fair remedy. With the holidays done and gone, I'll be getting back into the routine of checking back in a few times per day, this is a great game, and it deserves to be played.
-
Lololololol.
This whole Seraph bit is just TOO good. I've always thought a sentient item would be a cool thing to have in the party, and boy, I was not disappointed. :P
I like the three strikes rule, I know I'm guilty of missing a couple days at a time, so I think that would be a fair remedy. With the holidays done and gone, I'll be getting back into the routine of checking back in a few times per day, this is a great game, and it deserves to be played.
-
MoMo says:
:(This whole Seraph bit is just TOO good. I've always thought a sentient item would be a cool thing to have in the party, and boy, I was not disappointed. :P
Last edited January 3, 2017 3:34 am
Jan 3, 2017 6:30 am
I'm finally back from a long trip and am mostly recovered from a very bad chest and head cold. I haven't had more than a few minutes to myself in all that time. I'll be back to the one post a day tomorrow after I catch up to where we are. I apologize for the long absence and am glad to be back!
Jan 3, 2017 7:03 am
Maybe Seraph isn't horribly bad, but let's just suffice to say that Pyrrah and I have at least one thing in common: we both suck with children, and that sword is essentially a toddler...
Jan 3, 2017 12:53 pm
Auroran_Sky says:
Maybe Seraph isn't horribly bad, but let's just suffice to say that Pyrrah and I have at least one thing in common: we both suck with children, and that sword is essentially a toddler...If Seraph is left behind, Erran will probably try to take up Seraph as a companion, or atleast make sure he's returned to the guild.
Jan 3, 2017 1:00 pm
Quote:
or atleast make sure he's returned to the guild.Jan 3, 2017 6:44 pm
Glad to have gotten a response from everyone on the posting thing. I was afraid of sounding like a taskmaster, which is not what I want :P
Also it's a shame about Seraph. I don't want to spoil anything about him but he isn't meant to be hated. Bad first impressions, I think. :)
Also it's a shame about Seraph. I don't want to spoil anything about him but he isn't meant to be hated. Bad first impressions, I think. :)
Jan 3, 2017 7:03 pm
Weellllllll, probably mostly my fault. Pyrrah is a rather prickly lady. As long as it stays away from me, maybe all will be well. I feel like a more positive, more genuinely good and nice character would handle it better... Pyrrah tries to be good, but she's really only soft and squishy deep deep deep down. Underneathh all of the poisonous spines and possibly an exoskeleton.
Jan 3, 2017 8:28 pm
MoMo says:
Glad to have gotten a response from everyone on the posting thing. I was afraid of sounding like a taskmaster, which is not what I want :PMoMo says:
Also it's a shame about Seraph. I don't want to spoil anything about him but he isn't meant to be hated. Bad first impressions, I think. :)Speaking of Seraph where is he on the map?
Jan 3, 2017 10:41 pm
Should be where I was standing on the old map before I moved. I just dropped him. I didn't throw him or anything.
Jan 3, 2017 11:51 pm
I've put Seraph on the map now :)
I assumed you stopped there (O20) to shoot your Eldritch Blast, XOSkel10, but I may have been wrong. I think that was the only movement change last turn.
Edit: Oh, and I only just now removed the ghosts.
I assumed you stopped there (O20) to shoot your Eldritch Blast, XOSkel10, but I may have been wrong. I think that was the only movement change last turn.
Edit: Oh, and I only just now removed the ghosts.
Jan 8, 2017 5:46 pm
Auroran_Sky says:
Well, you can always tell when I post with my phone since there are ALWAYS edits from fixing the autoINcorrects...Rolls
Survival - knit tying - (1d20+2)
( 13 ) + 2 = 15
Climbing is Athletics, I think. If we're worried about low-strength characters (like Devanis) doing the climbing how about we have Erran belay us? Someone could help to grant advantage. Devanis can go first and scout.
Once we're in the water its Athletics again to swim.
Jan 8, 2017 6:01 pm
Quote:
The tunnel extends straight for a time, and then arches downward, dropping out through the ceiling of another room. This room is large and cavernous, and you are unable to see all of the sides of it. You can, however, see the glow of the luminescent fungi around the walls and even some glowing plantlife in a large lake that sprawls out below you. The lake appears to be deep enough for you to drop into, but rising once more to the hole that you fell from may be impossible. It is, at least, 60 feet down, but likely more than that. You do not hear any movement or motion in the cavern, except for the myriad of droplets falling from the ceiling and into the lake, or for the gentle running of water.I suggest having Zubie scout first.
Jan 9, 2017 4:25 am
MoMo says:
:)On a side note, that roleplay between you and Seraph was superb, kudos.
Jan 9, 2017 4:33 am
Tarrasque says:
On a side note, that roleplay between you and Seraph was superb, kudos.Jan 9, 2017 2:06 pm
So my thinking was if you rappel down then you're relying on your own strength (Athletics) or agility (Acrobatics) depending on how MoMo calls it. But if you wear a harness and someone strong lowers you while you just hold on then it's their check, not yours. That's just me. It's ultimately MoMo's call of course. In any case with Baric's 20 and Ameera's 17 I have no worries. Dunno how the rest of us will fare though! :-D
Jan 10, 2017 5:43 am
Still around, just still sulking until it's my turn to be lowered down. Probably be mute until then.
Jan 11, 2017 7:08 am
I could be wrong but my understanding is the hole we're at is in the middle of the ceiling of the cavern below. You can rappel (or you can fast-rope) it but there's no cliffside at all.
Last edited January 11, 2017 8:02 am
Jan 11, 2017 1:31 pm
Awwwww. Well, whatever than. As long as I go down, but preferably not at a high velocity.
Jan 11, 2017 2:01 pm
Once Pyrrah is clear Devanis goes next. What sort of check to fast-rope it like a boss? Acrobatics? Survival?
Jan 11, 2017 6:33 pm
XOSkel10 says:
Death saving throwAnd, much to the dismay of our low-strength heroes, I'm keeping all climbing checks - and climbing-esque checks - as Athletics-based, if only for simplicity. That'll include fast-roping. But, be sure to know that your creativity has lowered the DC considerably, and there's always the Advantage from having the right gear for the job, and for working together.
Jan 11, 2017 6:35 pm
Though, if you'd like to be particularly stylish, you're welcome to do an Acrobatics check on top of your Athletics check, which can raise/lower the DC of the Athletics check according to the result. I'm open to that as a compromise. :)
Jan 12, 2017 4:18 am
Good to hear the changes. I'm thankful that adding an acrobatics check to a roll set is the most complex that we can make 5e for climbing. 3.5e was rather interesting and I'm just constantly thinking of the brutal specificity of things like the handle rope and climb checks from that edition (I ignored 4e).
Also, checking in as I don't have anything much to do just yet.
Also, checking in as I don't have anything much to do just yet.
Jan 12, 2017 6:37 am
Thanks for checking in. :) I've been happy with the pace lately. Hope you guys have been, too.
Jan 13, 2017 3:18 am
What is the spoiler link in the post menu for? ah
[ +- ] click for spoiler
This is a spoiler I think
Last edited January 13, 2017 3:19 am
Jan 13, 2017 4:21 am
It was just recently added. But I can do fancy things like:By the way, I need to wait for Devanis for something, which is why we're waiting on posts today. :)
[ +- ] Perception 13+
You see a dragon. Roar.
[ +- ] Perception 15+
It's a green dragon. Roar.
[ +- ] Perception 17+
It's eating your buddy.
[ +- ] Perception 19+
It's eating you too.
Jan 13, 2017 5:08 pm
MoMo says:
By the way, I need to wait for Devanis for something, which is why we're waiting on posts today. :)Jan 13, 2017 8:27 pm
Just the Acrobatics :) I was just letting them know, since I'd sent it to you in a Note.
Jan 13, 2017 8:35 pm
MoMo says:
Just the Acrobatics :) I was just letting them know, since I'd sent it to you in a Note.Jan 14, 2017 12:04 am
Don't have much to post right now, considering I'm way out of reach to help our possibly drowning ranger, but I wanted to check in.
Jan 17, 2017 12:00 am
I'm holding my next turn until I know if Devanis is broken free of the tentacle: if he is or isn't my planned action will be different.
Jan 17, 2017 5:09 am
Of the two dozen games I'm in this is one of the best-paced ones. Many of the other games are near-dead, or crawling along at a post or two a month, which is the reason I'm able to be in so many games despite running a business full-time (100-hour work-week). I'm really glad for this one, which is able to keep its momentum and some really great RP.
Kudos, everyone!
Speaking of RP, I have a comment/question about our use of secret notes on this game. I think it's awesome. In my opinion it's a great tool for keeping everyone in suspense, for example, while Devanis is underwater. But sometimes I have to wonder if I shouldn't be sharing that part of the story (and there are some really awesome moments - MoMo is a fantastic story-crafter!) with the other players? I'm positive all the players here will be able to separate player knowledge from PC knowledge. I'm torn. What do you all think?
Kudos, everyone!
Speaking of RP, I have a comment/question about our use of secret notes on this game. I think it's awesome. In my opinion it's a great tool for keeping everyone in suspense, for example, while Devanis is underwater. But sometimes I have to wonder if I shouldn't be sharing that part of the story (and there are some really awesome moments - MoMo is a fantastic story-crafter!) with the other players? I'm positive all the players here will be able to separate player knowledge from PC knowledge. I'm torn. What do you all think?
Last edited January 17, 2017 5:34 am
Jan 17, 2017 5:32 am
I'm not 100% sure, but I think I get half of MoMo's at least. Maybe put it in the newfangled spoiler tags to let others know that, while they can choose to see it, they don't have to to maintain the surprise, but they can also view it with the understanding that it is still secret knowledge? I the spoiler tag just beginning with the character name and that even creates a fallback of player V. character knowledge when the spoiler tag either doesn't work correctly or isn't applied perfectly.
Jan 17, 2017 11:15 am
I like the idea of the spoilers instead of the private notes for hidden action. I would read the all, but AFTER the scene. Real private notes could still be for things that didn't happen in real time, like inner information/memories that the player may choose to hide too.
Jan 17, 2017 11:26 am
As I said before, the use of note was in no way suggesting that I didn't have full faith you guys could RP your own characters' perspectives appropriately. :) As I've said, you guys are great, and you RP fantastically. It's just that the unknown is spooky, and I'm all for spooky in this game. It's also what I do in my other game, buuut.. it just might not translate into PbP as well as it works there.
But, I'll defer to what you guys think would be more interesting, and I definitely would love to share all of the narrative to all of the players, so I will begin to do more spoilers than notes. I'll still use notes for some secretive things, but I'll use them for exceptional stuff.
I will go back and edit the posts of this underground lake scene to be spoilers instead of notes, so that everyone can see what's been going on.
But, I'll defer to what you guys think would be more interesting, and I definitely would love to share all of the narrative to all of the players, so I will begin to do more spoilers than notes. I'll still use notes for some secretive things, but I'll use them for exceptional stuff.
I will go back and edit the posts of this underground lake scene to be spoilers instead of notes, so that everyone can see what's been going on.
Jan 17, 2017 11:45 am
Jabes.plays.RPG says:
Of the two dozen games I'm in this is one of the best-paced ones. Many of the other games are near-dead, or crawling along at a post or two a month, which is the reason I'm able to be in so many games despite running a business full-time (100-hour work-week). I'm really glad for this one, which is able to keep its momentum and some really great RP. Kudos, everyone!
Jan 17, 2017 12:09 pm
Speaking only for myself, even though I'm confident in my ability to separate my knowledge from Devanis' knowledge it really does heighten my experience when unknown stuff remains unknown.
I agree! I love spooky, and it's been great in part because of the secrecy.
IMO this is the best compromise. I would totally go back and see what was happening behind the scenes once the story has moved on.
See, discussions like this are another reason this group is so great! :-)
MoMo says:
It's just that the unknown is spooky, and I'm all for spooky in this game.XOSkel10 says:
I like the idea of the spoilers instead of the private notes for hidden action. I would read the all, but AFTER the scene. Real private notes could still be for things that didn't happen in real time, like inner information/memories that the player may choose to hide too.See, discussions like this are another reason this group is so great! :-)
Jan 17, 2017 12:41 pm
Jabes.plays.RPG says:
See, discussions like this are another reason this group is so great! :-)Jan 20, 2017 7:26 am
Hi, all! I've fallen ill and myy doctor says I should take the weekend off from work but that sure as heck isn't happening as I have two wedding cakes to finish! So I can't guarantee any posts. If I survive the weekend I'll get back to posting Sunday evening (that's SUnday morning for most of you). Matt, please feel free to move Devanis forward in the meantime. He's still torn between fleeing and fighting. So far he's been fighting because he's angry at the manta's using that image of Father Morgan to trick him. Thanks!
Jan 20, 2017 7:27 am
Sadly, Jabes, I will not move Devanis. You need to hurry back and post before he drowns!
Kidding, of course. Feel better, man!
Kidding, of course. Feel better, man!
Jan 22, 2017 2:15 pm
Survived the weekend, thanks! :-) All I really have is the flu but because a typical "busy weekend" for me means 72 hours without sleep, it was pretty rough. Thankfully I can take Monday easy and recover.
Jan 27, 2017 8:31 pm
Jabes.plays.RPG says:
Devanis wakes and whispers a prayer of thanks. At his age he has earned that each new day is a gift. He gets up and tests his ankle.Jan 27, 2017 8:55 pm
Forgot to mention. Leg is feeling better! For future reference, you feel that a short rest may not have been enough time to heal it.
Jan 28, 2017 6:25 am
Heads up! The next two days I've got a crazy schedule with my sorority recruitment stuff, so my posts may not be often, and they may get delayed. If they do, I'll try to time warp the post to catch it back up and retrace events.
Jan 29, 2017 2:19 am
Finally got around to the XP. I could've sworn that I did XP after you guys slept in Bracklewhyte. I must've had a computer crash or something and never finished it, cause I remember working on it before.
Oh well, it's all done now! And you're level 4 now! So level up and sound off when you're done leveling!
Oh well, it's all done now! And you're level 4 now! So level up and sound off when you're done leveling!
Jan 29, 2017 3:22 am
As far as I can think of, yes! Though I do think that 70% of the stuff in the SCAG is cheesy strong, but I don't ban it :P
Jan 29, 2017 10:19 am
Devanis is ready. :-)
Wow, when I created the character I failed to include the last bullet point for Close Quarters Shooter in my character sheet:
Wow, when I created the character I failed to include the last bullet point for Close Quarters Shooter in my character sheet:
Quote:
• Finally, you have a +1 bonus to attack rolls on ranged attacks.Jan 29, 2017 1:52 pm
Jabes, it's always fun to discover something new about yourself.
I believe that Ameera is ready too.
Except I can't get it to save my new HP? Weird.
I believe that Ameera is ready too.
Except I can't get it to save my new HP? Weird.
Last edited January 29, 2017 1:56 pm
Jan 29, 2017 3:19 pm
Same problem here with the HP. Reported it to this thread.
Last edited January 29, 2017 3:22 pm
Jan 30, 2017 6:15 am
I'll level up tomorrow. I haven't had more than 5 hours of sleep the past two days, and I don't want to screw it up. I'll do it at some point in the next 24 hours, though.
Feb 3, 2017 3:03 am
Sorry I haven't been on, guys! I've been only sleeping about 1.5 - 2 hours a night since Saturday, and I've been too beat and busy to post. My schedule should clear up by the weekend! Just assume for the time being that Pyrrah is actually behaving like a normal human for awhile.
Feb 3, 2017 4:52 am
Just got home from a 14 hour day where if something could go wrong it did. I'll be posting tomorrow evening after I work my other job in 8 hours. Having heard a couple of your life events recently. I know to be very thankful for that much time.
That said, Baric is good to follow the group until I post again!
That said, Baric is good to follow the group until I post again!
Feb 13, 2017 12:18 pm
Up to your neck in cake doesn't sound so bad, really...
Thanks for the heads up!
Thanks for the heads up!
Feb 13, 2017 1:47 pm
So I know I've been mostly keeping up with the 1 post/day thing, but I might be a little iffy this week. Can't remember if I've said anything, but I started my master's program and the past few weeks have had me swamped in essays, readings and projects, and it gets even worse until about Thursday. Just wanted to give a heads up! Thanks for the patience!
Feb 17, 2017 1:27 am
MoMo says:
Devanis was surprised by the attack (I went vs passive perception), but on the following round you are able to charge forward 40 ft and still be within range to shoot at the target (albeit at long range) with your hand crossbow. It will be at disadvantage however. You can roll the 2nd d20 if you'd like to do that! Additionally, that would mean that you are not hiding, since your action would've been to attack.• On your first turn during combat, you gain a +10 bonus to your speed.
• If you use the attack action on that turn, you can make one additional attack.
• You gain an additional benefit on all turns after your first turn: At the end of each such turn, you can attempt to hide as a bonus action if you meet the normal requirements for hiding. Deep Stalkers often use this ability to make ranged attacks, move beyond the scope of their foes’ darkvision, and then hide.
Feb 17, 2017 1:52 am
XOSkel10 says:
Where is that last bullet? I am looking in the PDF....Feb 17, 2017 1:58 am
your looking at the 2015 version. Although that last bullet is not to be found, I think there is much more to like on the 2016 version. => Link here
Feb 17, 2017 2:10 am
Huh. I did base Devanis on the Revised Ranger, but somehow missed the conclaves in that document and instead took Deep Stalker from the older, Underdark document. Will edit my character sheet. Thanks!
Feb 17, 2017 8:14 am
Thanks, XOSkel10!
Np, Jabes. I should've noticed that. I think being (effectively) invisible to Darkvision is better in some instances.
Also, because this is Devanis' first time acting in the combat, I would say that it's his first turn, so you can make two attacks if you'd like. But they are still at long range for a hand crossbow, so it'd be disadvantage.
Np, Jabes. I should've noticed that. I think being (effectively) invisible to Darkvision is better in some instances.
Also, because this is Devanis' first time acting in the combat, I would say that it's his first turn, so you can make two attacks if you'd like. But they are still at long range for a hand crossbow, so it'd be disadvantage.
Feb 17, 2017 4:40 pm
Wait. Didn't we level up to 4? I don't think I ever did that... I'll level that up
EDIT:
Okay. I leveled to 4. The only changes I needed to make were HP +5 and the ability score improvement of +2 which I added to Wis.
EDIT:
Okay. I leveled to 4. The only changes I needed to make were HP +5 and the ability score improvement of +2 which I added to Wis.
Last edited February 17, 2017 4:50 pm
Feb 18, 2017 4:20 am
This was the week from the underdark for my wife and me, multiple boughts of a few different sicknesses for the pair of us. I've been trying to keep up but won't be able to read the last story page to catch up before the NyQuil kicks in. I do have all tomorrow off so will be at an appropriate amount of not-miserable and having free time.
For now, Baric will be joining and following in the Background if thats relevant at all, using vicious Mockery on enemies that everyone else is attacking. I will catch up again in the morning! I'm quite enjoying this odd twist and sudden surprises!
For now, Baric will be joining and following in the Background if thats relevant at all, using vicious Mockery on enemies that everyone else is attacking. I will catch up again in the morning! I'm quite enjoying this odd twist and sudden surprises!
Feb 19, 2017 3:04 am
Let me just say now, if Neph betrays us, I call stabbing privileges. Just sayin
Feb 19, 2017 4:07 am
Auroran_Sky says:
Let me just say now, if Neph betrays us, I call stabbing privileges. Just sayinFeb 19, 2017 4:14 am
XOSkel10 says:
Auroran_Sky says:
Let me just say now, if Neph betrays us, I call stabbing privileges. Just sayinFeb 19, 2017 4:40 am
XOSkel10's and my posts got crossed. Looks like we've got at least three ways to understand Neph's speech: Pyrrah, Ameera's telepathy, and Seraph.
Feb 19, 2017 10:13 pm
Taking the family on a road trip of sorts today. Got my laptop, so I'll post tonight!
Feb 22, 2017 6:29 am
Returned yesterday, but had a bit of a family emergency. Sorry for the late post! Thanks for your patience.
Feb 23, 2017 4:51 pm
I hope everything is resolved well with you guys!
Also, this is post 1401 for this campaign. We've done a lot of great RP since last Fall.
Also, this is post 1401 for this campaign. We've done a lot of great RP since last Fall.
Feb 24, 2017 11:03 am
It's been a fun experience on my end! I think now is a good time to check in on everyone again: I've got a number of things planned for the game, but how are things currently? What sorts of things have you liked, what have you not liked? What do you want to explore more? Et cetera.
Let me know how I can improve!
Let me know how I can improve!
Feb 24, 2017 5:17 pm
Combat is fine and all, but I really enjoy situations that call for players to have to find alternatives to being a murder hobo. Negotiations, puzzle solving, and that kind of thing are what I really enjoy. Maybe that's just me though. Also, sorry for not posting recently. Midterms just got over, so I'm finally on break. Should be more active now
Feb 25, 2017 5:12 am
Auroran_Sky says:
Combat is fine and all, but I really enjoy situations that call for players to have to find alternatives to being a murder hobo. Negotiations, puzzle solving, and that kind of thing are what I really enjoy. Maybe that's just me though. Also, sorry for not posting recently. Midterms just got over, so I'm finally on break. Should be more active nowFeb 26, 2017 5:27 am
Quote:
Negotiations, puzzle solving, and that kind of thing are what I really enjoy. But, as someone who's mostly played 3.5/Pathfinder, I definitely won't be upset to have combat thrown at me, if done with atleast some sort of purpose.
I like the way you've done things so far, you've found a nice balance of exploration, roleplay with NPCs, and fighting/physical challenges.
Quote:
had a bit of a family emergency.Last edited February 26, 2017 5:28 am
Feb 26, 2017 2:09 pm
Well, I've got a lot in the works already, so it was never going to just be more of the same. :) But I'll keep all this in mind and build upon it!
As far as the family emergency, I wish I could go into detail here, but it's personal to someone else. Didn't quite go so great, but things will be fine in the end. Thanks for the concern and well wishing!
As far as the family emergency, I wish I could go into detail here, but it's personal to someone else. Didn't quite go so great, but things will be fine in the end. Thanks for the concern and well wishing!
Mar 5, 2017 6:45 pm
I'm personally good to go, following Neph. I'm checking in, though, as it's been a few days.
And I like a lot of what's happening! It's fun, getting some combat (which ends up being more difficult, but more enjoyable in this format), a good amount of story, some great opportunities for rp, and the occasional puzzle or hard choice. I just want it to keep going and to see what's next!
And I like a lot of what's happening! It's fun, getting some combat (which ends up being more difficult, but more enjoyable in this format), a good amount of story, some great opportunities for rp, and the occasional puzzle or hard choice. I just want it to keep going and to see what's next!
Mar 12, 2017 8:17 am
Gonna get a post up tonight guys (or in the morning, rather)! It's been crazy, but I'll post something before I sleep :)
Mar 13, 2017 2:45 am
Well.. things didn't work out as planned. I was taken swiftly by the sleep monster. Things should be back to normal now, though. :P
Mar 15, 2017 2:16 pm
Another hectic weekend at work + I'm coming down with something. Probably won't be hearing from me til Sunday.
Mar 16, 2017 3:39 am
Sorry for the absence. School got super crazy again, and when I wasn't working I was desperately trying to get some sleep. I didn't just disappear!
Mar 16, 2017 4:00 pm
This weekend's lack of significant activity was kind to me. I DMed all three of my groups in one weekend. It was like a planetary alignment (each group meets at slightly different intervals) and like a planetary alignment, chaos ensued. Loads of fun though.
Mar 18, 2017 3:19 pm
Haha, that sounds awesome! Unfortunately, my own busyness has harmed my in-person games, and I had to put my long-running D&D 5e game on hiatus. It's set in the same world as this game (it's been fun for me to hint at events from each, even if I'm the only one that would notice), and I'm hoping to be able to pick it back up soon. Instead, we've started playing Masks, a Powered by the Apocalypse game, because I can run it and it can be an absolute blast with zero preparation.
Mar 21, 2017 8:49 pm
I feel like the Sword might be one such nod or at least its lore...
I've heard of Masks! Teen Angst, Super Powers, and Evil Mega Corp sounds like a great combo especially coupled with no prep!
I've heard of Masks! Teen Angst, Super Powers, and Evil Mega Corp sounds like a great combo especially coupled with no prep!
Mar 22, 2017 3:05 am
Yup. Seraph has been in the other game. He was pretty well liked in that one, because one of the PCs was a child (who was actually a crow that stole the body... of the child, cause... magic), so they got along pretty great.
Mar 22, 2017 3:44 am
OMG! Weird characters like that are great! I've been debating making a character who is totally screwed up by necromancy experiments gone wrong: mainly in that they now have 4 souls and personalities of the dead trapped inside their body which are constantly swapped in and out based on a d4 dice role.
That would explain why Seraph is so childish though!
That would explain why Seraph is so childish though!
Mar 27, 2017 12:45 pm
Hey guys! Just wanted to let you know that there may not be a post today. I've just got a ton of work to get through this week and I'm going to try to get as much done asap so that it doesn't drag me down all week long. I'll try to get one tonight, but I wanted to let you all know, just in case.
Mar 28, 2017 9:30 am
Auroran_Sky says:
OMG! Weird characters like that are great! I've been debating making a character who is totally screwed up by necromancy experiments gone wrong: mainly in that they now have 4 souls and personalities of the dead trapped inside their body which are constantly swapped in and out based on a d4 dice role. That would explain why Seraph is so childish though!
Anyway, she's in the process of realizing that the 10-year-old whose body she abducted is just as special as she was.
It's been a really fun character though.
And yes! Seraph has a very real reason for being childish. It's something that the other group hasn't really figured out yet, and something that your group definitely could.
XOSkel10 says:
Thanks. No worries. Looking forward to what we find next.Going to give Devanis and Erran a moment before I continue with batman's turn.
Mar 28, 2017 9:32 pm
Letting you guys know in advance that I'll be out at GNCon (put on by the guys who do Order 66 Star Wars FFG podcast) from Thursday to Sunday this week, so will be gaming furiously but might miss a few posts here. MoMo, play as me as needed!
Mar 30, 2017 4:41 pm
I'm just over half. I can burn a slot to heal though, but won't get anything from a short rest without borrowing someone else's medkit.
Stupid bat couldn't be fooled away from me being the tastiest treat on the bridge.
Stupid bat couldn't be fooled away from me being the tastiest treat on the bridge.
Mar 31, 2017 9:01 am
Hey, going to be really busy over the next three days, but I'll do my best to get posts out daily. After that, with it being Spring Break in my program, I should have some free time to be more active (hopefully).
Apr 5, 2017 5:36 am
So I've had the awesome opportunity to play in a really good game by lenpelletier, and the way he does combat was very fun for me, as a player. I'm stealing it here, but all credit to him (truly, he's great). We're going to try this for a few combats and see how it goes. It's more revealing, in that it'll show you their HP, so you can plan accordingly, and it's looser with movement, which I'm okay with.
I'll still use maps if things get really complicated, but I like the idea of Environmental Objects that give you some ideas of what you can interact with. Feel free to suggest other things as well; this isn't the end all be all list.
As lenpelletier does, I may be willing to give inspiration or one-time advantage to those that use the Environmental Objects in creative ways.
I'll still use maps if things get really complicated, but I like the idea of Environmental Objects that give you some ideas of what you can interact with. Feel free to suggest other things as well; this isn't the end all be all list.
As lenpelletier does, I may be willing to give inspiration or one-time advantage to those that use the Environmental Objects in creative ways.
Apr 7, 2017 10:58 pm
Haha, thanks. I've never claimed to be an artist, but I will do whatever I can to make things clear :)
Apr 8, 2017 8:43 am
Quote:
Since Hiding is another action, you'll need to handle that on another turn if you still wish to attack on this turn.Apr 9, 2017 5:28 am
I'm going to give Auroran_Sky a bit longer to post an action, since she's been historically good about that in the past. Otherwise, I have a good idea of what Pyrrah will be doing. Has the pacing lately been okay for everyone? Too slow/fast, or anything? Please let me know, so that I can try to adjust things as much as possible.
Yeah, it's one of the great reasons to be a Rogue! Also, know what else I realized? A Rogue Thief gets to add "Use an Object" to the list of things they can do with Cunning Action. If they have the Healer feat, they can use the Healer's Kit as a Bonus Action to restore hit points, can't they? Thieves are excellent healers!
Jabes.plays.RPG says:
I keep forgetting that's an action! Yeah forget Hiding for now. Botched that Stealth roll anyway! :-DApr 11, 2017 4:01 pm
Sorry about the absence. I'll post later. I've been really sick all week and to add to it it's been the week before finals. Sorry about not letting you know. You can move on and I'll catch up
Apr 14, 2017 8:52 am
No worries. As usual, it's been really busy for me, too. Nonstop essays! It's that end-of-semester rush time, unfortunately. Busyness is expected.
Apr 15, 2017 2:01 am
Don't be! It happens. Despite my whole "three strikes" speech, I haven't really been too particular about post frequency, cause my own schedule got so unexpectedly busy around that same time. The game has always kept moving, and as long as that continues to happen, I'm happy :)
Apr 17, 2017 3:32 pm
Okay! I am no longer horribly sick (yay) so I should be able to post more often. I'll try to catch up and fill in where I missed.
Apr 20, 2017 5:28 am
So since I'm coming up on the end of my first semester of grad school, my ability to post (has been and) is going to be a little spotty. Should be better in a week or two, but I wanted to give you a heads up just in case! Between now and next Wednesday is going to be the worst of it, by my prediction. Thanks in advance for bearing with me!
Apr 21, 2017 7:17 am
As posted in the Absences thread:
Quote:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!Apr 24, 2017 7:58 pm
Sorry that took almost a week to post. I kept thinking I'd be able to at least make an OOC about my business, but it just never ended. I'm back now and more readily available, or I should be.
Good luck on finals! You're almost there!
Good luck on finals! You're almost there!
Apr 27, 2017 10:27 am
Hey guys. I'm mostly back now! That was busier than I had anticipated. Thank you so much for the patience and understanding. I should be able to get the next post out later today. Also, check the XP thread!
Apr 28, 2017 8:31 am
Jabes.plays.RPG says:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!HAPPY BIRTHDAY, MATT!
May 3, 2017 9:29 am
My last paper of the semester is due on Thursday, and all of my creative energies are going toward that until, likely, tomorrow night or so. Thanks for the patience, as usual. Things will be back to normal after this.
May 5, 2017 10:52 am
Alright! I'm done with my semester untiiiilll... next week when summer starts.
Uuggghh. Anyway, thanks for everyone's patience once again.
Uuggghh. Anyway, thanks for everyone's patience once again.
May 8, 2017 8:44 pm
Congrats! You made it! That's a wonderful feeling even if it's only for a week or so.
May 9, 2017 4:42 pm
I had an idea concerning my communication with the Pixies. Most of my magical music doesn't require knowledge of a language to take effect. With that assumed, would I be able to give vague impressions through humming or drumming to these pixies. As for receiving info from them, that's up to you to determine and describe which you've already been doing.
May 10, 2017 1:26 am
"Music is the universal language of mankind." ― Henry Wadsworth Longfellow
"You can certainly try" -Matt Mercer
"You can certainly try" -Matt Mercer
May 10, 2017 12:34 pm
"You can certainly try," or another phrase like it, is probably one of my favorite things to say as a DM. That or saying "FOIP!" (Find Out In Play) really obnoxiously.
May 11, 2017 5:08 am
As posted in the Absences thread:
Jabes.plays.RPG says:
I'm already chest-deep in preps for Mother's Day weekend, which is traditionally an extremely busy time at the cake shop. I'll still pop up here and there but will be unreliable at best. So if I start holding things up please go ahead and move my PC's along. Thanks!May 15, 2017 5:30 pm
IndustrialQueue says:
Need a bedtime story? I'm good at those. But no matter what, you need rest. I'll take the sword out for a walk, and see about patching my clothes with that poisonous pooch.May 16, 2017 12:55 am
He said that he would, but I wasn't certain. I'll let IndustrialQueue confirm!
May 19, 2017 1:12 am
I can confirm. I have the sassy sword.
Sorry for the delay. Despite my computer being fixed-ish now. It's a hassle to get it to move fast enough to do much of anything on it. I post mainly from my work computer from one of my jobs and that's if I get the time to do so. If you'd like me to increase my post frequency, I'll work at it and work on doing more mobile posting while I'm in this situation, but I've felt I've been keeping up with the pace of most others recently.
Sorry for the delay. Despite my computer being fixed-ish now. It's a hassle to get it to move fast enough to do much of anything on it. I post mainly from my work computer from one of my jobs and that's if I get the time to do so. If you'd like me to increase my post frequency, I'll work at it and work on doing more mobile posting while I'm in this situation, but I've felt I've been keeping up with the pace of most others recently.
May 19, 2017 11:49 am
IndustrialQueue says:
If you'd like me to increase my post frequency...Speaking of posting though, I did send a PM to Tarrasque a bit over a week ago, if I remember right. I have not gotten a reply, and it's been quite a bit since we've gotten a post from him. Likely, unless he comes back shortly, I'll be putting up a request for a replacement. That is, unless any of you know someone that would like to join?
May 19, 2017 12:15 pm
Possibly! I'll send them a message to see if they're still interested. I was talking to them about your game design and he was really digging it. Unless our young Erran returns, that is.
May 19, 2017 12:24 pm
Great! Let me know what they say. And of course. I'd definitely enjoy it if Tarrasque could come back and post regularly, but we do need to continue on if that isn't going to be the case.
May 20, 2017 11:35 am
I got to run the first session of my long-term campaign last night (and recorded it) after taking a break for a few months. It's the one that runs alongside this one, so you get to see the much better map of Auwra that I use there.
May 21, 2017 12:49 pm
Please welcome Auroran_Sky's friend, Vyrewolf, to the game (once he accepts the invite). He'll be joining us as soon as I figure out how he'll happen upon you guys... :(
May 21, 2017 1:44 pm
Welcome, Vyrewolf! :-)
Hey MoMo, since no one seems to be taking any kind of rest, can I cut my rest down to a short instead of a long? Because otherwise I'll be out of sync with the others.
Hey MoMo, since no one seems to be taking any kind of rest, can I cut my rest down to a short instead of a long? Because otherwise I'll be out of sync with the others.
May 21, 2017 2:25 pm
Welcome to the show Vyrewolf.
Jabes, I just pulled two key lime pies out of the oven. #amateur, but they smell good.
Jabes, I just pulled two key lime pies out of the oven. #amateur, but they smell good.
May 21, 2017 3:38 pm
XOSkel10 says:
Jabes, I just pulled two key lime pies out of the oven. #amateur, but they smell good.May 21, 2017 7:08 pm
Hello! Hopefully once I have a character built, I can add something useful and interesting to the story.
P.S. Oh boy, there is quite a bit of catch-up reading to do it seems.
P.S. Oh boy, there is quite a bit of catch-up reading to do it seems.
Last edited May 21, 2017 7:08 pm
May 21, 2017 11:23 pm
Welcome! It's not necessary to read everything. Once we figure out what you're playing, I can fill you in on whatever you need to know.
May 21, 2017 11:45 pm
Jabes, this is all that's left...
Last edited May 21, 2017 11:46 pm
May 24, 2017 8:48 am
Great pie!
Also, I may not be able to get a post out tomorrow. I've got a lot of work to get done, so unless I need an excuse to procrastinate or take a break, I may miss a day. Feel free to write yourselves as meeting back up and roleplay some scenes so that you aren't stuck waiting for me!
And Jabes, I'm glad you only took a Short Rest (for now)! I was missing Devanis.
P.S. In other news, Vyrewolf's character is approved and he'll be entering soon.
Also, I may not be able to get a post out tomorrow. I've got a lot of work to get done, so unless I need an excuse to procrastinate or take a break, I may miss a day. Feel free to write yourselves as meeting back up and roleplay some scenes so that you aren't stuck waiting for me!
And Jabes, I'm glad you only took a Short Rest (for now)! I was missing Devanis.
P.S. In other news, Vyrewolf's character is approved and he'll be entering soon.
May 24, 2017 12:31 pm
XOSkel10 that pie looks yummers! :-D It's too bad we can't get key limes here in Asia.
May 24, 2017 6:31 pm
Just making sure you didn't miss it: Devanis activated Primeval Awareness.
I understand you might be delaying resolution for the sake of timing/syncing with the others, but just making sure. :-)
I understand you might be delaying resolution for the sake of timing/syncing with the others, but just making sure. :-)
May 24, 2017 8:51 pm
I believe I gave you your result already, in a spoiler. Did I not include it? I'll be able to check later.
Jun 2, 2017 9:07 pm
Y'know, thinking about how long each group has been down here, Evendur has been trapped in the Underworld for several days longer than the expedition group has been spelunking. Didn't think of that. Funny how that works out.
Jun 2, 2017 11:32 pm
Amazing that we have been playing since October (!!!!!) and
1) we've had three(?) long rests... Anyone keeping track?
2) I can't say anything bad about the pace. It's been great.
1) we've had three(?) long rests... Anyone keeping track?
2) I can't say anything bad about the pace. It's been great.
Jun 3, 2017 11:20 am
Yes, let me just say thank you! You guys have been spectacular players. I was just saying to one of you that I feel particularly lucky that, for my first experience running a PbP game, or running a game on GP, that I got such a quality group of people right off the bat. I know I can get busy sometimes, and some posts are more intricate and meaningful than others can be, but I hope everyone has been having a good time.
As always (and so that Vyrewolf is aware), if you have any questions, concerns, etc., or any way that I could make the game a better experience for you and others, please don't hesitate to send a PM or note.
As always (and so that Vyrewolf is aware), if you have any questions, concerns, etc., or any way that I could make the game a better experience for you and others, please don't hesitate to send a PM or note.
Jun 3, 2017 5:41 pm
Wow. One hell of an introduction I guess. Welcome to the dysfuctional family I guess, Vyre. My character has some serious social hangups, but I swear it isn't all this dramatic
Jun 5, 2017 5:21 pm
Just a quick question, in the new thread, you mentioned Erran began with introductions. Does that mean Evendur would know everyone's name? Because up to this point, the only people who's name he knows would be Neph and Flare.
Jun 5, 2017 8:14 pm
He would at least introduce himself. Whether or not the others shared their names is up to them. :)
Jun 7, 2017 3:21 am
Just a check-in that I'm still here. I fell behind the posts and am working on catching up reading. Time is limited so I've been spending my few minutes of posting time to catch up on reading a few posts here and a few posts there. I'm almost caught up so will be posting again very soon.
Jun 7, 2017 7:39 am
MoMo says:
He would at least introduce himself. Whether or not the others shared their names is up to them. :)Jun 7, 2017 11:27 am
IndustrialQueue says:
Just a check-in that I'm still here. I fell behind the posts and am working on catching up reading. Time is limited so I've been spending my few minutes of posting time to catch up on reading a few posts here and a few posts there. I'm almost caught up so will be posting again very soon.Jun 8, 2017 11:16 am
So, as we've jumped into a new thread, and thus a new arc, I am offering an EXP reward (given to the entire group) for each person that does the following:
Send me a PM that details your short term and long term goals for your character. What do you want them to experience? Where do you see them in a few levels? How have they changed throughout the course of the game, if at all (a bit of a difficult one for Evendur, I would imagine :P )? What are your plans for leveling (multiclass, class decisions, etc.)?
I'd like to have a peek at your character's state of mind, as well as each of your opinions on your own PC and where you would like to see them going.
For every person that does this, I'll award a bit of EXP as I calculate this most recent amount (for your long rest).
Send me a PM that details your short term and long term goals for your character. What do you want them to experience? Where do you see them in a few levels? How have they changed throughout the course of the game, if at all (a bit of a difficult one for Evendur, I would imagine :P )? What are your plans for leveling (multiclass, class decisions, etc.)?
I'd like to have a peek at your character's state of mind, as well as each of your opinions on your own PC and where you would like to see them going.
For every person that does this, I'll award a bit of EXP as I calculate this most recent amount (for your long rest).
Jun 24, 2017 11:35 am
Hey guys! Just as a heads up, I'm beginning to get into my student teaching for my grad program, which is something that is both a ton of work and something that I'm particularly very nervous about. Needless to say, it's taken a lot of my creative energies, and it's only going to get worse for the next 11 months or so. I will update as often as possible, and attempt to warn you if I will be unable to do so, for one reason or another. Just in case I'm not able to do even that, however, don't fear, I will get to it as soon as possible. I'm not seeing any immediate issues, or anything, but I just wanted to give everyone some forewarning, just in case.
Of course, I could be overestimating it, but chances are that I'm not. In either case, thanks for the patience, as always!
Of course, I could be overestimating it, but chances are that I'm not. In either case, thanks for the patience, as always!
Jun 24, 2017 1:31 pm
No worries if you need to slow down the pace to attend to your other obligations. :-)
Jun 25, 2017 10:25 am
Thanks Jabes :) At the moment, things are good. I'll be beginning my observations in a month and a half, or so. In the meantime I've got a lot of lesson plans to make. At the start of next year I'll be student teaching full-time, and then I have a thesis to write in the summer.
Fun!
So things will pick up, but at the moment it's all manageable. I'll keep you informed if/when changes need to be made.
Fun!
So things will pick up, but at the moment it's all manageable. I'll keep you informed if/when changes need to be made.
Jun 28, 2017 10:55 am
Everyone doing alright? Been a few days; does the post need some clarification? Feel free to let me know. :)
Jul 4, 2017 12:06 pm
Forth of July craziness and school have got me bogged down. I'll come back with a post asap tonight! Thanks for the patience.
Jul 18, 2017 11:14 pm
It has not been a problem at all, thank you for continuing the game while you are so busy.
Jul 19, 2017 1:20 am
XOSkel10 says:
It has not been a problem at all, thank you for continuing the game while you are so busy.And on my To-Do list is that character development PM that you asked for. I haven't forgotten--just haven't been in the right frame of mind lately to get it done.
Jul 19, 2017 1:12 pm
Thanks for the understanding, guys :)
Also, I'm glad that you intend to do it, Jabes! Take your time on it, and thank you.
Also, I'm glad that you intend to do it, Jabes! Take your time on it, and thank you.
Jul 23, 2017 10:45 pm
MoMo, how do you feel about the last revised class options?
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf
XOSkel10 sent a note to MoMo
Jul 24, 2017 7:35 am
I am open to anything from UA, so long as you guys are open to us revisiting it if it turns out to be problematic. :) However, I know that as a player, I love having more options from UA, so I encourage it.
Hope you guys are continuing to enjoy Auwra's Underworld! I think you're in for many surprises both below and when you return above.
Hope you guys are continuing to enjoy Auwra's Underworld! I think you're in for many surprises both below and when you return above.
Aug 1, 2017 11:39 am
I'll post an update later today! Parents are in town this week, so it's been pretty busy. :)
Aug 3, 2017 11:50 am
Apologies for any slowness or distraction in my posting. Family is visiting this week, so it's been extremely busy!
Aug 9, 2017 10:17 am
Hey guys, I have some concerns about the game that I wanted to address here.
The short and sweet of it is that I worry it isn't a good time for you guys, since the best indicator I have is the amount of posting going on, which has slowed considerably. That worry in turn causes a lot of stress, and as a result I'm feeling more stressed than entertained by this game lately.
The pacing of the game has slowed a lot from 1/day, and has become pretty sporadic. This is fine if it's once or twice, every now and then, but it's been this way for a bit now, it seems, without enough communication OOC. And that's not at all just on players, but on me as well, definitely. If there's any lack of interest in the game, then that's understandable, and I take responsibility for that. If you're too busy for the game, then that's understandable too; we've all got a lot going on. I understand that there are plenty of justifiable reasons for less posting, so I'm not judging or chiding or anything. It is what it is :)
As far as where I'm at now, I think that I'm going to end the game here and focus on other projects. I might pick it up again down the road, after refining it considerably. This game was the first PbP game I've ever ran and I've learned a ton from doing so. You guys have been an incredible group to learn from and play with, so I thank you for that. You've said a lot of kind words and given me constructive criticism along the way, so thank you for that as well. I hope you have a lot of fun in other games on GP :)
The short and sweet of it is that I worry it isn't a good time for you guys, since the best indicator I have is the amount of posting going on, which has slowed considerably. That worry in turn causes a lot of stress, and as a result I'm feeling more stressed than entertained by this game lately.
The pacing of the game has slowed a lot from 1/day, and has become pretty sporadic. This is fine if it's once or twice, every now and then, but it's been this way for a bit now, it seems, without enough communication OOC. And that's not at all just on players, but on me as well, definitely. If there's any lack of interest in the game, then that's understandable, and I take responsibility for that. If you're too busy for the game, then that's understandable too; we've all got a lot going on. I understand that there are plenty of justifiable reasons for less posting, so I'm not judging or chiding or anything. It is what it is :)
As far as where I'm at now, I think that I'm going to end the game here and focus on other projects. I might pick it up again down the road, after refining it considerably. This game was the first PbP game I've ever ran and I've learned a ton from doing so. You guys have been an incredible group to learn from and play with, so I thank you for that. You've said a lot of kind words and given me constructive criticism along the way, so thank you for that as well. I hope you have a lot of fun in other games on GP :)
Aug 9, 2017 10:47 am
I'm really sorry to see this end, MoMo. It's been a lot of fun for me and I've learned quite a few things from it, particularly because playing Devanis took me outside of my roleplaying comfort zone more often than not. I think you've been a great DM and would join your games again if you ever started one.
See you around! Cheers!
Jabes
See you around! Cheers!
Jabes
Aug 9, 2017 6:00 pm
Well, it's been a good game, and has lasted way longer than any other play by post I've done. Should've guessed: I tend to be the bane of any game I join anyway. I have to say, I've thoroughly enjoyed the world that you've got built and it's a shame that we won't get to explore it further. I'm sorry that it's going to stop, but it was great while it lasted. Maybe I'll see some of you in another game, but...
Anyway, any last spoilers on what would have happened had it continued? As someone whose working on building a sit-down custom campaign, I'd be interested to see where you're storytelling was going to take us. Again, thanks for the game!
Anyway, any last spoilers on what would have happened had it continued? As someone whose working on building a sit-down custom campaign, I'd be interested to see where you're storytelling was going to take us. Again, thanks for the game!
Aug 10, 2017 2:26 am
I am sorry for my recent lack, totally due to issues irl and nothing to do with the games. I am sad, but it has been a good ride.
Aug 10, 2017 11:17 am
Auroran_Sky says:
I tend to be the bane of any game I join anyway. I have to say, I've thoroughly enjoyed the world that you've got built and it's a shame that we won't get to explore it further. I'm sorry that it's going to stop, but it was great while it lasted. Maybe I'll see some of you in another game, but...As far as spoilers, I'll share a couple, and answer any questions you have. My intent was that the City of Shadow was once the city of Crucible, a Dwarven home, back when they lived that deep in the Underworld. The Shadowkin were actually Dwarves that had been corrupted by the bones of the gigantic monstrosity you saw.
This was barely referenced when Neph was asked if she'd seen Dwarves before, and she looked at Baric and said: "I don't really know about him. He's short, like the Shadowkin."
There was a lot that could be done in the city, but the main goal would've been to discover this information, and to find a way to end this bone curse (or handle it in whatever way you discovered yourselves). The dwarves wouldn't be restored, but they would die or become uselessly disorganized and leave Neph's people alone. The disruption of the barrier was also being caused by some magic formed out of the bones of this beast, which caused for a magical resonance that shattered it. Hence why the pillars that formed the barrier were vibrating. The machinations you'd just found could've been employed to help you rid Crucible of the Shadowkin menace, but if they found out the Shadowkin were actually their very own dwarven kin (once, a long time ago), they probably would've turned on you without proper persuasion to do otherwise. The machinations had actually been imprisoned in the statues when the Dwarves intended on abandoning the city, but as the Shadowkin mined the Hall of Gems for, well, its gems, they accidentally released the machines and had to flee.
Upon returning to the surface, a war was beginning between The Winter Court and the Valkarian Empire, and Bracklewhyte would've been the first casualty. The corrupt mayor of Bracklewhyte would've handed the city over to Lord Winter almost instantly, and the PCs would've returned to the Rift to find it boarded up once more. Once finding a way out, they would've found that Callie and many other notable people they had met had been imprisoned by the Winter Court soldiers. That would've been a whole 'nother mess to fix, if they wanted. Alternatively, the Winter Court would have also been interested in finding artifacts beneath the surface, and they would have offered funding for continued exploration, perhaps even in return for releasing their friends.
Those were the two big events that I had planned. A lot of PC stuff was going to happen for some of you inside Crucible, and I had big plans that were intended a long way down the road, but I'd rather not spoil those. Mostly there'd be a lot of discovery about the origins of the world, the Exhumed, etc.
If you have any questions, feel free to ask here or PM, and I'd be happy to answer.
But absolutely no apologies are necessary. You guys were a really fun group to play with. I feel bad seeing the sad responses. I was just worried about it slowing down and thinking people weren't having fun, and I worried about sounding like a broken record asking if everyone was still having a good time. I'll still run more games, and eventually I'll run more games in Auwra, too. Thanks :)