Octagon - Another Purpose - Game Thread.

May 24, 2015 5:59 pm
After the party crossed 70 miles in one and half days, Zinobia advised to make another neccessary camp for rest and noon meal. He mentioned that he want to gather party and to tell the story about him, his tribe, party destination and their mission.

When the camp was set and meal was ready, everyone gathered in the circle and Zinobia started to tell his story.

His tone was trembling at times. Sometimes he dived into details, colorful, vivid and violent.

Lately known as Lone Wolf of Jagged Wastes - that how he been called in Yosh-Ul, he was solitary numenera expert and hunter.
His tribe, once big, were living at edges of Jagged Wastes.

One day he, his son, daughter and two younger cousins were at hunt. When they returned to their tribe's camp they found big crater and smoke as remnants of huge explosion in it's place. That was shocking experience - everyone was dead, burned alive in mysterious explosion. In sorrow of huge loss like that, without a clue about origins of this explosion, they moved to Yosh-Ul, to unite with other tribes under Vona's patronage, where they established themselves as numenera seekers and traders.

The family worked together, young daughter maintained cypher tent at Yosh-Ul, and males been hunting in area.
Once his son, Zamaai, encountered some strange man who appeared from nowhere, in the air above the hunting party, and felt just in front of them. After his fall he lived for few minutes, and in that time he, spewing blood, called himself "Breacher" and gave some strange numenera piece to Zamaai - Octagon Shaped oddity, which was some kind of compass, leading to some place. The man was shortly dead, but new numenera was new mystery in hands of Da-Zaan, and tribe wanted to know what it reveals.

They took it, gathered their male hunting party, leaving sister to oversee trade in Yosh-Ul, and moved onwards, following indication of the compass, taking some Shazi people with them, since they did not wanted to go there alone and required more people to survive and combat hazards on their long way.

When they arrived, three younger Da-Zaans, including his son, gone to scout into the cave. They came soon, telling that there is some kind of big numenera with entrance.
Zinobia suggested that youngsters should scout further inside, while he will remain with Shazi people, who needed to threat their wounded men, and as assurance that Da-Zaan wont leave Shazi and wont escape with all numenera without sharing it.
Youngsters left the compass oddity to the Zinobia, and he stayed at camp.

Youngsters did not came back. Shazi people patience was over as few days of waiting passed, and they demanded their share and payment for their wounds and time, but yougnsters didn't came. In anger talk weapons been drawn, and angered Shazi attacked Zinobia. Being trained lone wolf, he skilfully killed all the Shazi people at the camp, took the compass and returned to Yosh-Ul to heal his wounds, and prepare himself for new quest : to find the youngsters. He went to Vona's temple, and Seers of Vona said that they sense his son and more of his tribe alive. Alive but far. Far, somewhere in The Ninth World. His hope to find youngsters was the main reason of his life for now and he was obsessed by it.

So that was a reason, and mission he hired the party for. He needed someone to help him to find his son and cousins. Vona Seers were sure that they are alive. He promized that any numenera, found in their expedition will belong to the hired party, and he will pay very handsomely at Yosh-Ul when they will return with his son. In addition his daughter will pay, and Da-Zaan tents will be home for the party members for span of eternity. He also mentioned that there is some big numenera and probably alot of cyphers and may be artifacts could be found.

Ooc comments will be done in green color
May 24, 2015 6:07 pm
"So.." - Zinobia gasped more air - "This is the story..
Now you know everything. I promise you that we will find numenera and it will be yours. All i want is reunite with my son.
And who knows where this thing .. "
- he pointed at octagon-shaped compass "..leads.... I really hope my son is healthy and fine ... Who knows, may be he lives there better than we are here"
"Thats all.... and now we need to move - the scent of juicy humans spread with time, inviting more and more local creatures to feed on us"
May 24, 2015 6:40 pm
Mandoric is troubled by Zinobia's final words, and signals for his Seskii companion to be on the lookout for danger, whilst he himself looks across Zinobia. Mandoric speaks to Zinobia in his pleasant, charming manner, full of understanding for Zinobia's loss. As the conversation continues, he steers the conversation onto Zinobia's daughter, "I trust she is well, and that she need lack nothing whilst you are away.". In the most pleasant and subtle way possible, and certainly without directly asking, Mandoric is trying to gauge to what extent Zinobia is going to be able to make good on his promise of "great reward" on our return.

However, in the context of Zinobia's great anguish and disturbance, Mandoric's words ring hollow even in his own ears. Mandoric's stomach turns as he reads on Zinobia's face that the tribesman has clearly understood the merchant's avaricious intention.
Last edited May 25, 2015 5:20 am

Rolls

Seskii (notice) - (1d20)

(3) = 3

Mandoric (garner information) - (1d20)

(1) = 1

May 24, 2015 6:56 pm
Zinobia fiercely replied to Mandoric : "My daughter is fine, YOU should not care too much, and you should not question our family's honor! To ones who help me, believe me, i will be able to provide riches and favors. Not a reward important here now, but how you, you personally will be able to help me in such cause. You wanted numenera? There are plenty of it. You wanted shins? You will have it. Protection in Yosh-Ul and in Wastes? You will have it. Stop questioning me and tell me first how you will be able to help. May be you know where my son is? Get me my son, and you will have all what i just mentioned and more. After all Da-Zaan always were honorable and favored tribe at Vona's court." - said Zinobia with unmasked anger and frustration in his voice.

"Help me in my sorrow, and believe me i will pay in many ways and will be in debt forever" - he added sadly and calmed. He went to the big boulder, climbed on it and looked around.

"We should move. Please gather your stuff"
May 24, 2015 7:34 pm
Nyom, finishing her meal, starts to get an uneasy feeling as Zinobia finishes his tale. Something just doesn't seem right to her about his intentions, but she can't quite place her finger on it. She leans over to Ronna and whispers "I think we'll need to keep a sharp eye on this one."

As she watches the elder Da-Zaan take his position atop the boulder she slowly gets up and starts gathering her belongings.
May 24, 2015 7:51 pm
Lucas tries to calm Zinobia while he gathers his stuff : "My friend Mandoric does not mean to offer insult to you or your honorable people, Zinobia. Your story moves us all, at least it moves me. We follow where you lead. You have been in these parts before. Do you know what dangers and hazards we are likely to encounter?"
Gather information

1d20
( 7 ) = 7
Last edited May 24, 2015 8:12 pm
May 24, 2015 8:27 pm
As Zinobia speaks, Ronna watches him with keen eyes. When he is finished, she continues to eat quietly, listening and watching others. She acknowledges Nyom's words with a quick glance. Then she raises and starts to gather her belonging. As if by accident, she happens walk by Zinobia. When passing him, she softly touches his shoulder, saying nothing, but giving him a sympathetic gaze and a soft, sad, compassionate smile. She, at least, understands his pain and feels for his loss.
May 24, 2015 8:48 pm
"Avatrols, Baliknas, Ergovores, Chirogs and even Ferno Walkers. I do not even mention Broken Hounds, and different kinds of not so harmful creatures which exist in this eco-system mainly as food. Area in front of us abundant with dangerous creatures. We could avoid those "contacts" if we careful though. Just do not pass close. Only Chirogs and Broken Hounds could really seek and chase, and Avatrols, if hungry. I hope we will not stumble on Ferno Walker. That could be a mess." said Zinobia. Then he turned for a second and crossed eyes with Rona and his eyes expressed mix of sadness and gratitude.
"We really should start moving. We should not tire ourselves and rest time to time, but camping in one place for long time means we make our scent more dense and easy to percieve for local creatures. We enter wild area, and you should be on alert. Remeber, always it's better to avoid fight. Wounds and blood won't help our mission.

Just be on alert, try to not make too much noise, and move fast"
May 24, 2015 9:39 pm
Jax gets up making sure his sword was neatly and tightly attached to his pack. It has been a long time since he's been home and the memories have begun to fade. The sword however, still fills him with all the nostalgia he could ever ask for. He is not one to be moved by words of sorrow and pain need they be lies but for the time being he feels the man may as well be speaking the truth. After all if he is telling the truth the pay will be great and if he is lying he would be dealt with.

"Let us hope our weapons will not be needed during our travels. Keep an eye out for tracks so we may not walk into anything of danger to us"
May 24, 2015 9:48 pm
Zinobia started to move, and party followed. He walked too fast at times, he was trained wasteland ranger. Party could not keep with his pace.
While party was closing the gap he used time and was climbing on boulders or lone trees to look around, and examined the ground for the tracks.
One hour passed since they left the camp, when again Zinobia climbed some boulder and observed the plains.
He jumped down and started to examine the ground. He raised hand, calling party to appraoch quicker.

"Broken Hounds. Tracks. They are nearby."

He looked around, and made swift moves with his hands, suggesting to follow him fast.

"We should change our course abit - to the west, if we do that fast we may avoid meeting them. They may catch our scent though, so we should move fast. And watch your step."

OOC: Party members (each one) must make speed roll in order to follow quickly after Zinobia in order to avoid encounter with Broken Hounds. Effort is applicable. Any relevant skills are applicable. Mandoric's Seskii do not need to roll

Rolls

Creature Type - (1d20)

(16) = 16

Zinobia Alertness - (1d20)

(2) = 2

Zinobia Tracking - (1d20)

(19) = 19

Zinobia Creature Behaviour Prediction - (1d20)

(6) = 6

May 24, 2015 10:23 pm
Lucas scambles to keep up but soon begins to lag behind. He pushes himself to keep up so as not to appear weak in front of Jax. The man reminds him of his father and he'd just as soon not dissappoint either of them.

Rolls

Speed + 1 Level of Effort - (1d20)

(7) = 7

May 24, 2015 10:28 pm
Jax notices the tracks appear to be fresh. "We aren't safe here" he thinks to himself and he begins to run to keep up with Zinobia. The man is unusually fast and even Jax struggles to keep up with the man.

Rolls

Speed Roll. 1 level of effort spent - (1d20)

(7) = 7

May 24, 2015 10:34 pm
OOC Please do not forget to update your character sheets in case you use efforts or any other changes.
For last two moves i updated myself, but if you will try to maintain that yourself will make my GM job easier. Cheers.
May 25, 2015 1:05 am
Mandoric is as excited as he is disturbed. He has a fascination with beasts, and part of him would like to see the broken hounds and observe their behaviour, despite the associated dangers. However a more rational part of him recognizes that those dangers are very real, so he pushes himself to keep up with his companions and avoid the creatures.

The seskii is even more excited by the smell and tracks of the broken hounds. She keeps wanting to run after the tracks, but Mandoric keeps her by his side with a strict word of instruction.

Applying one level of effort.
Last edited May 25, 2015 4:02 am

Rolls

Keep up with Zenobia - (1d20)

(10) = 10

May 25, 2015 1:52 am
"Broken hounds could certainly make this a short trip for us all." Nyom thinks as she struggles to keep pace with Zinobia.

Rolls

Speed Roll [No Effort] - (1d20)

(15) = 15

May 25, 2015 3:57 am
Ronna is glancing around and clambering around the rocks awkwardly - she is very much out of her comfort zone.

The thought of broken hounds makes her fidget with her dart launcher constantly and she keeps looking around for this or that high rock or other hiding place she could go for if attacked. This nervousness keeps slowing her down, as she is watching around herself half as much as in front of her.
Last edited May 25, 2015 3:57 am

Rolls

Keeping up (no Effort) - (1d20)

(2) = 2

May 25, 2015 5:13 am
The party tries to catch up with Zinobia. All but Ronna keep pace while she staggers and lags behind, slowed down by fear and un-even terrain. Now the gap between the party and Ronna is 60 m, and increasing.

OOC
Ronna must make Broken Hound defence Perception roll, difficulty 5. She can not use effort here.
She also can shout and call the party to turn back, but in that case she is risking with un-avoidable, un-wanted attention
Mandoric, Lucas and Jax may do Situation Intelligence Roll. (Effort not applicable)
May 25, 2015 5:26 am
Although Mandoric is no stranger to exploration, he usually prefers to take things at a more genteel pace. He is not paying particular attention to anything except his own safety and keeping his seskii away from that overly friendly Ronna, who seems to have such an unpredictable effect on his otherwise loyal animal companion. So he is relieved when he does not see Ronna nearby, and thinks nothing more of it.
Last edited May 25, 2015 5:27 am

Rolls

Situation Intelliigence - (1d20)

(5) = 5

May 25, 2015 5:32 am
Ronna glances to the direction of the broken hounds. The sight makes her shake her head and try to re-gain her focus. She is not the one to easily cry for help, so she tries to use her natural, stealthy instincts instead - to find her own way through the terrain, instead of simply trying to emulate the others.

Rolls

Avoiding perception (skill: Stealthy tasks) - (1d20)

(6) = 6

May 25, 2015 5:36 am
Lucas keeps his head down as he runs behind Zinobia, his feet kicking up clouds of dust.

Rolls

Situational Awareness - (1d20)

(3) = 3

May 25, 2015 5:41 am
OCC Nyom and Zinobia can do same Situational awareness roll, but it is +2 difficulty roll for them.
Jax still need to make the roll, it is Difficulty 2
May 25, 2015 5:42 am
Zinobia runs forward, leading the way. He is ahead of party, using his Yulk at ocassion to clear the path from vegetation which could slow other party members.

Rolls

Situational Awareness - (1d20)

(3) = 3

May 25, 2015 5:49 am
OOC: Everyone is rolling great! :-D
May 25, 2015 6:10 am
OOC: I know - death by d20?! :-o
May 25, 2015 2:14 pm
Jax is lagging a bit behind zenobia. He starts to feel a bit uneasy though after looking back and seeing Ronna so far away from the group. After all the tracks looked fresh, the hounds may have already been alerted of the groups presence.

Rolls

Situational Awareness - (1d20)

(20) = 20

May 25, 2015 3:23 pm
Keeping pace with Zinobia has forced Nyom to be a little less careful than she normally would while out in The Beyond. She pauses for a quick moment while taking in her surroundings.

Rolls

SA [+2 levels of difficulty] - (1d20)

(2) = 2

May 25, 2015 4:58 pm
Jax with his perceptive and just eye noticed the dangerously increasing gap between Ronna and the party. His trained eyes also noticed distant movement, and his heart in fraction of second turned his body back, towards Ronna. He noticed the Broken Hounds in distance, grouping for massive coordinated jump attack on Ronna, and he with all his prowess hurled towards staggered lady, which according to his quick analysis was in invietable danger.

Perhaps the drastic change in rhythm of metal clanking of his shield when he was running with the party, alerted Zinobia.
Zinobia turned back and saw Jax sprinting back, and then distant, almost non-visible for him figure of Ronna, and immidiately hurled towards Ronna as well. He hissed loudly "Ronna! Help them! Now!!!!" alerting other party members.

Ronna noticed closing on her and surrounding hounds. They are prepearing for jump. There five hounds surrounding Ronna, and one closing from distance. there could be more.

OOC:
After this turn Ronna will be attacked.
5 Hounds are in short range from Ronna and prepearing for jump.
Jax will be able to sprint to Ronna and be at immidiate distance of her before next turn starts, this means he spends this turn in to reach Ronna.
Ronna could not move from vicinity of hounds, and all she can do is to use item or perform esotery or attack with ranged skill.
Other party members need to do Graduated Sucess Speed roll which will determine distance they will be able to move during this turn. All applicable skills and speed effort could be used.
Zinobia, Mandoric and Lucas need 24 points in order to get to immidiate range of Hounds and Ronna.
Nyom needs 29 points to cover all the distance.
Reaching required number will mean getting into immediate range.
Reaching required number - 5 will mean getting into edge of short range (15 meters)
Ranged attacks could be intiated at ranged weapon optimals , calculating distance as 1 point = 3 m
Initiative COUNTS for this roll
May 25, 2015 5:04 pm
Zinobia with all his prowess he could gather running towards Ronna. He pulls his blowgun out on the move. That slows him abit.

15 pts left = 45 meters to Ronna

Rolls

Sprint Roll (Intiative 3 pts + Effort 3 pts) - (1d20+6)

(3) + 6 = 9

May 25, 2015 5:32 pm
Nyom, seeing that Ronna is in trouble will make use if her injectable stim cypher. Jamming it into her thigh and injecting the contents, she tosses it to the side as she sprints towards Ronna.

6 points left = 18 meters.
Last edited May 25, 2015 5:34 pm

Rolls

Speed Roll for Points [+9 stim, +3 effort] - (1d20)

(11) = 11

May 25, 2015 5:34 pm
szemely says:
Nyom, seeing that Ronna is in trouble will make use if her injectable stim cypher. Jamming it into her thigh and injecting the contents, she tosses it to the side as she sprints towards Ronna.

Removed the stim
May 25, 2015 6:07 pm
Mandoric is no glaive, and fears his seskii would simply be torn apart by the terrible beak of even a single hound, so although he and the seskii run with the party, he is hoping at best to reach some cover, perhaps a low rocky outcrop within short, not immediate distance of the beasts, from where he can offer support in the form of a diversion. As he runs, he fumbles inside his bag for a large, foul smelling dried sausage - a whole daily ration for the seskii, though his animal companion is going to be disappointed today...

The seskii is distracted by the sweet fragrance of the tasty treat, and bounds around Mandoric, slowing his progress. They cover about half the distance to the broken hounds by the time the glaives engage.

13 units of distance remain
Last edited May 25, 2015 6:12 pm

Rolls

Speed / Initiative - (1d20)

(11) = 11

May 25, 2015 6:08 pm
Ooc: Am I at long range presently? Cause if I am within 100 ft, I stay where I am and fire from distance.
May 25, 2015 7:25 pm
themightykobold says:
Ooc: Am I at long range presently? Cause if I am within 100 ft, I stay where I am and fire from distance.

72 m
1 point is 10 ft.
100 ft is 10 points of distance, you are at 24 points right now, so its ~230-240ft
May 25, 2015 7:32 pm
Ronna still has a trick up her sleeve. She glances around, looking for a suitable spot: preferably a rock large enough that the hounds won't reach there, but any reasonably safe (and closer to the other members of the group) location within Long range (and outside Short) will do. She does not get too smart about it, but picks the first suitable place.

When she has found her target, Ronna quickly kneels, draws half a circle into the dust in front of her and leaps into air. It's not quite taking into flight, but it's close enough: the jump is much longer than any human would normally be able to do, taking her a Long distance away from the hounds. From her controlled movements and soft landing, it's easy to tell that this is not the first time she has done this.

Ronna casts Far Step esotery. The cost is 1 point point from her Intelligence pool (normal 2, reduced by Edge of 1).

After Ronna lands, she quickly stands up with a cheeky smile on her face and readies her dart launcher.
May 25, 2015 8:03 pm
Lucas turns to follw Zinobia to get within range to use his bow. He hasn't told anyone he's never been in combat before but his nerves are killing him. His body seems to know what to do though and he sprints toward Ronna and the hounds while drawing his bow.

He fits an arrow as he skids to a halt 100 ft from the hounds (20>14 so I'll stop 10 points out as opposed to running all 20)
Last edited May 25, 2015 8:04 pm

Rolls

Graduated Speed roll - (1d20)

(20) = 20

May 25, 2015 9:54 pm
Lucas swiftly arrive to possition for bow attack, and able to prepare the shot. Next attack bow attack -2 difficulty, making it trivial to hit Broken Hound N2.

Ronna craft her tricky mirracle in front of broken hounds and now at long distance, not far from Lucas, and 90 feet distance from the hounds.
In same moment Jax hurled himself, arrived to the place where Ronna was and following his movement inertion collided his mace into one of Broken Hound's chest, and the collision launch the hound into air, and it falls on the ground, making small cloud of dust. Jax at immidiate contact with hounds.

Mandoric and his Seskii keep together and are at 130 feet distance from the Hounds, and moving.

Nyom is at 60 feet from hounds and moving.

Zinobia prepeared his blow dart, and at 150 feet.

@harlansdski - please post from the character so you will be preserving the immersion.

GM instrusion > Jax (with XP on completion, of course)


Broken hounds without loosing track and their urge for fresh blood, hurled at Jax all together, biting him at once.

One of hounds lying on the ground and wounded and knocked down by Jax's mace hit.

Jax takes 8 might damage from Broken Hound group assault (4 Hounds participating), and need to perform Might Defence task to not be knocked down (Difficulty 4 before any modifications - could use effort)
Please update character sheet.
Jax can attack this round, if he succed at that Might Defence roll.
Broken Hounds N2-5 performed jump on Jax.

Broken Hound N1 is near death lying on the ground.

Broken Hound N6 Running towards Jax.

Hound N7 at long distance and running towards Nyom.

Combat initiative at Party's Side.



There more 1 hound at long range, coming from opposite side of the battlefield. It heading past Jax, in direction of Nyom and Zinobia.
May 25, 2015 9:57 pm
Zinobia moves further, pulling small bottle from his waistband and deeping dart into the small hole in bottle's cap.

+2 difficulty (-6 to roll) due preparation action.
14 points final, using only 7, and saving 7 for better aim and -1 difficulty hit modifier for next round


Zinobia moves 70 feet and aims with his blowgun and dart he coated with liquid from his bottle.

Rolls

Movement + 3 from Initiative skill - 6 from preparation - (1d20)

(17) = 17

May 25, 2015 10:40 pm
Seeing that Jax appears to be getting overwhelmed, Nyom, with her spear in hand, will rush towards him.
May 26, 2015 4:20 am
Mandoric, seskii food sausage in hand and his faithful companion run towards Jax and the main throng of broken hounds. Mandoric's calculating eyes search for the best rock to hide behind nearby.

Spurred on by fear the merchant runs fast, but he over-thinks the cover location, ending up at the perfect distance away from the hounds, but behind a small rock which offers no real cover. His seskii bears his teeth at the broken hounds, the spikes on her head and back quivering with aggression.
Last edited May 26, 2015 4:42 am

Rolls

Speed (Run) - (1d20)

(17) = 17

Intellect (Notice best hiding place) - one level of effort - (1d20)

(2) = 2

May 26, 2015 4:20 am
Ronna extends her right arm, narrows her eyes while she waits for an opportune moment, and launches a dart at the hound approaching Jax.

Rolls

Attack roll: Dart launcher at broken hound N6, long range - (1d20)

(9) = 9

May 26, 2015 6:26 am
Lucas hesitates for mere moments as he sights down the arrow toward the hounds, his eyes keen on their movements. On the very muscles on the hounds that contract and expand in a rhythym unfamiliar to water farmer noble. He has never seen one of these broken hounds before. Actually,when Zinobia listed off the creatures of the wasteland, Lucas could do nothing but smile and nod falsy knowingly, glancing at the others to see if his adept question had queued them in on what dangers lied ahead. Now, facing down one of these hounds, watching the slather drool from their mouths onto the sands as the jumped and tore at Jax, he was amazed by the sheer ferocity of the beasts. He wondered what the rest would look like. The Cragworm he knew but the others . . . what lie on this path he was sure to wonder at. But even so he grew fearful.

He couldn't help it. Seeing the inscrutable resiliency of the warrior reminded him of the unforgiving nature of his father. In his head, he knew he was still a boy, wet behind the ears. The wastes had made these other travellers tough. Lucas was born lucky, or unforetunate depending on how you looked at it. The boy in him saw the hounds running at him, tearing at the glaive, biting at his hamstrings, and wanted to run. Not only to flee but to cry as he did.

But the crystal wouldn't let him. His sinews flexed effortlessly. The bow and arrow both drawn effortlessly. Sliding into position at the extreme of his range sighting the the hounds bearing down on his companion. Effortlessly. He let his fingers slowly release and watched the arrow sail with easy grace towards the novel creatures, more bite than bark, as a single tear ran down his face.

Edit: missed a sentence after tore at Jax
Last edited May 26, 2015 6:30 am

Rolls

Attack Hound Group (if have to pick one, H2) - (1d20)

(8) = 8

May 26, 2015 2:44 pm
Maybe the rush of bravado was a bit over jax's head. The pain from the hounds ambush is relatively significant and jax stumbles a bit trying to keep ground.

The broken hounds however are not strong enough to overwhelm jax and his training from when he served in iscobal. With a planted foot and with a great deal of rage from the pain he cleaves his hammer around to smash a hound
Last edited May 26, 2015 2:48 pm

Rolls

might defense no effort - (1d20)

(19) = 19

hammer attack on hound n2 no effort - (1d20)

(17) = 17

May 26, 2015 6:01 pm
Nyom arrived into immidiate distance to Jax and Hounds swarm.

Mandoric arrived quite close to them as well, and without any sucess to find some hideout noticed that his Seskii bears his teeth on another Hound N7 which approaches and runs towards Mandoric. It is on short range already coming from east.

Ronna's dart hits upper muscle on front leg of the hound, which were running towards Jax and Nyom, slowing but not stoping it.

Lucas fires his arrow which enters into body of one of hounds, which piled on Jax, and just second after it Jax's hammer hit same hound's chest, breaking the arrow, and kicking the hound into air. Hound fall on the ground, lifeless.

The hound, which been hit by Jax before with effort raised on it's legs, and started to run away, leaving red ribbon of blood stains behind.

Other hounds proceed to attack Jax viciously. But he is not one to fall quickly and proudly will dive his hammer of justice into their chests.

Hound 1 - Near Death - Fleeing
Hound 2 - Dead
Hound 3, 4, 5 - Unharmed, and attacking Jax
Hound 6 - Lightly Wounded, attacking Nyom
Hound 7 - Prepearing to attack Mandoric or his Seskii.

Jax, please roll 1stly 3 speed defence rolls first. You can apply effort once.
Base difficulty to defend is 2. 2nd roll is at +1 difficuly (3), 3rd at +2 difficuty(4). Each hound solo attack makes 4 damage, but subject to armor damage reduction.
After it you can do attack, but if you used effort for defence you can not use it for offence.

Nyom, please speed defence roll at difficulty 2. Hound may do 4 damage if it hits, but the damage could be reduced by armor DR.

Mandoric, your Seskii can also perform attack at 0 difficulty modifier in order to attack the Broken hound.
May 26, 2015 6:16 pm
Mandoric gulps. He throws the seskii feed sausage with all his might at the approaching broken hound, hoping the tasty food will distract the beast from the attack, at least long enough to give his seskii an advantage. Simultaneously he urges his seskii towards the beaked monster with the command 'kill'. As his faithful seskii lunges forward, the merchant follows her, reaching for his whip.

Does the seskii deal 3 extra damage for the 19? I dearly hope so :-)
Last edited May 26, 2015 6:31 pm

Rolls

Mandoric throwing food to distract, 1 Speed effort - (1d20)

(11) = 11

Seskii attack (with asset if broken hound distracted) - (1d20)

(19) = 19

Seskii defence, if necessary - (1d20)

(11) = 11

May 26, 2015 6:21 pm
harlandski says:
Mandoric gulps. He throws the seskii feed sausage with all his might at the approaching broken hound, hoping the tasty food will distract the beast from the attack, at least long enough to give his seskii an advantage. Simultaneously he urges his seskii towards the beaked monster with the command 'kill'. As his faithful seskii lunges forward, the merchant follows her, reaching for his whip.
The Seskii runs in fervor and ready to attack. The hound seem to be distracted slightly.

Seskii could jump and attack this turn, at -1 difficulty (final difficulty 1 - You can roll Seskii roll now) . If it rolls 3 and more it will deal 2 damage to the hound.
May 26, 2015 6:24 pm
Ronna spins another dart from her launcher into the barrel and takes a shot at Hound #3. However, her inexperience in combat shows in her posture and she moves with far too much hurry. She is not timid, but clearly nervous and too eager to prove herself.
Last edited May 26, 2015 6:25 pm

Rolls

Attack roll at Broken Hound #3 (long range) - (1d20)

(4) = 4

May 26, 2015 6:30 pm
Zinobia, after long aiming, releases air from his lungs, and his blowgun sings "Whisss!", and the dart coated with liquid from Zinobia's bottle flies towards one of the hounds.

Dart shot (-1 diff light W, -1 diff long aim vs diff 2 creature on optimal range (edge of short range)) = trivial task, no roll needed. Targeted - Hound N4.
May 26, 2015 7:52 pm
The hounds definitely put up a good fight, jax would give them credit for that. It has been awhile since he has seen the likes of battle but this has been a good refresher. The remaining hounds are pretty vicious though and jax begins to slow things down in his head as to avoid taking another bite from these beasts. remember your training he mutters in his head the entire time.



The hounds attacks were vicious but not coordinated. With a couple swift feet movements and shield blocks jax gains the advantage again on a hound and proceeds to slam his hammer justly towards it's head.
Last edited May 26, 2015 7:54 pm

Rolls

defense roll 1 ( trained in speed defense + asset in speed defense from shield) - (1d20)

(12) = 12

defense roll 2 (trained in speed + shield asset) - (1d20)

(17) = 17

defense roll 3 ( trained in speed + shield asset) - (1d20)

(8) = 8

hammer attack on hound n3 no effort - (1d20)

(6) = 6

May 26, 2015 8:27 pm
Schauer says:
The hounds definitely put up a good fight, jax would give them credit for that. It has been awhile since he has seen the likes of battle but this has been a good refresher. The remaining hounds are pretty vicious though and jax begins to slow things down in his head as to avoid taking another bite from these beasts. remember your training he mutters in his head the entire time.



The hounds attacks were vicious but not coordinated. With a couple swift feet movements and shield blocks jax gains the advantage again on a hound and proceeds to slam his hammer justly towards it's head.
The problem that shield asset could not be used for different directions of attack. You may add it only to one attack, and since i didnt mentioned it you could choose now which one it would be (i guess third) (and you anyways defend/evade all the attacks in such case)
May 26, 2015 8:37 pm
Lucas takes aim again, the fear subsiding. His body responds differently. The tearful fearful boy inside does not have a say any more. Here in the wastes, Lucas can easily understand the laws of kill or be killed. He notches another arrow and lets it fly.
Last edited May 26, 2015 8:39 pm

Rolls

Bow Attack (Speed) towards Hound N5 - (1d20)

(17) = 17

May 26, 2015 9:54 pm
Nyom arrives into the fray just in time to be attacked. Looking to her left she catches one of he hounds leaping towards her. She quickly shifts her weight to the right and pushes off to the left hoping to confuse her attacker.

Rolls

Speed Defense - (1d20)

(13) = 13

May 26, 2015 10:13 pm
The fight goes on.
Mandoric's Seskii, enraged and being loyal and protective to his master, viciously attacks distracted hound, knocks down it, so the hound lands on its back, and slides abit into the dust.

Ronna, sweating from heating situation, releases another dart. She already was thinking that the dart will miss the hound, but the hound was static, prepearing to annother jump attack, and light weight of the dart thrower allowed her to balance the shot so the dart entered into hounds side.

Jax, while been outnumbered in melee, proved another time that he is really tough nut to crack, and skilfully evaded all the incoming bites., and swinged his hammer. The counter-attack arrived right onto the middle of hound's head, same hound, which got Ronna's dart in it's side. There was faint sound of cracking skull, and another hound rolled into the dust dead.

Zinobia's coated dart entered into back of another hound, and it felt on its side, just after it performed it's attack, consumed by forced slumber.

Lucas's precise shot heavilly wounded hound into its side and leg, and impaired it.

At unison, there was as "Whiizz" sound of Nyom's spear, and it's sharp edge entered into front side of the hound which was about to attack her.

From remaining alive hounds one is sleeping and slightly wounded, one is impaired and almost dead, one knocked down by Mandoric's seskii, and one wounded.

The hound which was knocked down tries to stand up, The hound which was about to attack Nyom suddenly starts to flee.

OOC Well done, well done! Now you can finish what is left alive from the attackers. Or do anything else.
@Mandoric - i wont be giving so big damage bonus even on such roll for lvl 2 creature, but surely very nice effect is there (knockdown) :) plus smaller bonus to damage (+1)

PS Dont forget to substract your darts/arrows. They are not unlimited :P I also updated your sheets and added/corrected some supplies of arrows/darts - for ones hwo use/used them


All XP movements will be hightlighted by blue color. Please follow this too and hightlight any use or transfer of xp done by you with blue color.
2 XP been awarded to Jax. He needs to give 1 XP to any PC of his choice.
May 27, 2015 2:41 am
I award the XP to Ronna

Jax surveys the damage from the hounds attacks. The wounds are a little bloodied but he's been far worse. After all, the hounds suffered a much worse fate.

"Your speed is just as great of an asset as it is hamper Zenobia. We must not get split up or we will have far worse encounters than this one"

Jax points his hammer down towards to the incapacitated hounds. He does not feel the need to strike at them, labeling them as no longer a threat in his mind.
May 27, 2015 4:06 am
Lucas sees Jax lower his guard but the hounds around him, broken as they are, are still lethal. Lucas notches another arrow and sends it toward the pack. Kill or be killed.

One of the arrows were broken, will I be able to retrieve the unbroken ones from my kill?
Well . . . that worked out well.
Last edited May 27, 2015 4:26 am

Rolls

Bow Attack (Speed) towards Hound N5 - (1d20)

(1) = 1

May 27, 2015 5:41 am
Mandoric will also not be satisfied until these twisted beasts are put down, or at least put to flight. His seskii takes advantage of the prone broken hound, and so does Mandoric, lashing out with his whip.

Seskii and master close in on the beaked dog, the seskii's teeth hamstringing the beast just before the merchant's whip slashes viciously across its neck. The creature's beak snaps open one last time, and it lies still on the stony ground.

I take it the broken hounds have 6 health, and we've given this one 7 damage in total.

Mandoric looks around to see how his comrades are faring, and if there are any more broken hounds he and his animal companion can deal with.
Last edited May 27, 2015 5:50 am

Rolls

Seskii (attack - presumably with asset as opponent knocked down) - (1d20)

(8) = 8

Mandoric (attack - rolling even though difficulty is 0 < prone + light weapon) - (1d20)

(15) = 15

May 27, 2015 6:21 am
"Nicely performed, you two…" – said Zinobia with his eyes moving from Jax to Ronna and back… - "I already started…. Well, you are right. My excuses. I always been solitary hunter, and even with my son we hunted like that. I learned him to be like me. Told him that speed is necessary to survive. But, I realize that there other means to win the fight, and I should consider that in future. My apologies, kind lady.. " – he turns towards Ronna, bows a little and smiles warmly .
"A.." – he starts, but suddenly shuts his mouth and his eyes widen as he sees arrow of Lucas flying towards another hound, misses it and punctures something, that does loud "Pufffffff", the sound of air which been released when balloon have been punctured by something sharp.
"Damn Rotten Fernowalker Guts!" – he curses.

"Cursed Orosomia…. Did not noticed it here because of this bloody hound mess…. We should move. Out. Fast. I will explain on the run.
Jax, could you please be on guard and cover the back of our group and to be one who ensures that we do not leave anyone behind? Seems that you are appropriate person for such task."


"Nice shot, bud" - he throws quickly to Lucas. There is unmasked irony in his voice.

There are Nyom and Ronna turns needed to be done before we advance with turn
May 27, 2015 6:54 am
Ronna stops shooting her darts as soon as it is clear that the hounds have been driven away. She wanders to where the rest of the group is standing and kneels down to examine the dead hounds. Almost absent-mindedly, she brushes the side of the closest one while looking around to see if she could retrieve any of her darts.

When Zinobia starts to whip everyone back on the track, Ronna stands up and walks over to Jax, smiling meekly

"Thank you for rushing to my aid, Jax", she says. She raises her hand and touches Jax's shoulder. Light tingling and warmth spreads through his body from her touch, and his wounds hurt and muscles ache little less than they did just before.
Last edited May 27, 2015 6:55 am

Rolls

Search for used darts (Intelligence) - (1d20)

(3) = 3

Heal Jax with Works Miracles ability (level 2 Intelligence) - (1d20)

(13) = 13

Points healed for Jax (1d6) - (1d6)

(3) = 3

May 27, 2015 8:29 pm
"Don't mention it Ronna" says Jax as he feels the warmness coarse from his shoulder to the rest of his body. He looks over at Lucas and chuckles softly. "You need patience boy the hound is but motionless there is no rush" and smiles towards him before slinging his hammer on his shoulder. This was nice practice for Jax and hes glad that he didn't have to practice on something much more lethal.

"I shall make sure no one straggles, nothing gets by me" he replies to Zinobia while shaking his shield.
May 27, 2015 10:59 pm
Nyom needs to make her turn in order to open advance to action results and party's next action.
May 27, 2015 11:10 pm
Nyom simply cleans the blade of her spear as she waits for the party to get moving again.
May 28, 2015 4:15 am
Mandoric and his seskii finish off one of hounds and another, impaired and heavy wounded, fleeting, while bleeding.
Another one lying there in dust in deep slumber.

Lucas's arrow hit some kind of big speric plant, punctured it, and it's exploded into the air.

Nor Lucas nor Ronna did not found any darts / arrows they could reuse later.

Zinobia starts to move at north-west direction. Party follows him, guarded by mighty Jax on it's end.

While on run, Zinobia explains that the plant of Orosomia is edible plant for different kinds of mammals and creatures, and it have synergy, some kind of alliance and connection, kind of symbiosis with local Avatrols. Perhaps it is how plant protect itself from being destroyed or killed, but it is known fact in this area, that if any local animal / mammal tempted by juicy smell of Orosomia (which normally humans do not sense at all), and try to consume it, it explodes, releasing some particles inot the air, which move in air around with huge speed, and connecting with nervous system of Arvatrols. Obcourse angered Arvatrols come, kill and consume creatures which attacked the plant. And, of course, Avatrols are happy, because in fact the plant feeds them - it bring them, omnivore creatures, to flesh, blood and sinew they so like to munch.

So the now party needed to run in order to exit immidiately out from zone of high chance of appearance of Arvatrols.

The party moved very fast for half of hour, may be more, through broken, hilly plains.

PLEASE everyone SUBSTRACT 1 point of speed from your Speed pool, it is the cost of such sprint
After some point Zinobia said that he thinks they are ok and could decrease speed of party's movement.

Party moved for another hour with much slower pace, with Zinobia watching for tracks and signs of creatures around.

Lucas, i completely forgot. You use light armour without Practiced in Armour skill. As we already in 2.5 h + into the game after it started you should substract 2 might points from your Might Pool for wearing light armour.

Mandoric - you stated you have Armour of 1, but you did not listed any light armour. If you had one you must remove 2 points of might and 1 point of speed now. If there no light armour you need to change your Armour to 0.



The party arrived to some kind of hill, and Zinobia rushed to observe whats going around from it. He crouched and raised hand, signaling to slow down, and crouch.

"Group of Avatrols in front of us, resting" - whispered he loundly, calling for party members to look where 6 lying Avatrols could be seen at quite far distance (~300m) from the hill party was on .

We need to adjust our course abit, and he waved his hand towards high hills at west. We should avoid meeting those creatures. With all respect to your skills - those are not Broken Hounds.

Zinobia crounched back to he hill basement, and then moved swiftly towards big hills at west, calling party to follow him.
The party followed him .

The party climbed one big hill at west, and then another, and stopped, surprized by sudden view which they revealed when they climbed second, highter hill. At right side there were some kind of cannal reservoirs of turquoise, dense liquid. The surface around them, the floor was flat, encasing those cannals. It was some kind of even gray stone material.
Cannals were many, and had different width. There were pipes, here and there, blocking the path through flat gray stone material. Probably, in order to pass through that area with cannal reservoirs, one will need to jump.

At left side there was huge field of big, beautiful light blue flowers. There were many of them.

Going north-west will mean turning back to face Arvatrols.

Zinobia gone "Khmmmm" and raised his hand.

"Well, Visoquid cannals..... Seems we will need to jump abit. At least we have choice....." - he waved his hand in cannals direction.
"Jump over Visoquid cannals, Go through Seporia field or face Arvatrols." - and he spitted on the ground.

He gazed over the confused group and explained.

"Visoquid canals exist here and there in this region - they could be found in this area. You can walk on that surface without problem. But you will need to jump - and if you fall into one of those canals.... Well, this Visoquid freezes nervous system of exposed body part for some time. It chills. It is not pleasant sensation.

Then we have Seporia. It grows always near Visoquid. In huge amounts. It can not grow on that gray material, so it grows on exposed ground. It is not simple flower. It releases some kind of evaporation, which makes any living creature fall into deep slumber. And while the creature sleeps it feeds on its energy resources and siphons power from it. It is energovore plant. We could pass that field, but we need to have a lot of will to not fall asleep there.

Or, we have Arvatrols ...


What do you prefer, lads and lasses?"


ps. sorry for any grammar/typos, that was alot of text and i needed to hurry to my job. I will check the text and correct it abit later.
May 28, 2015 4:41 am
Mandoric is exhausted. He is used to travelling, but not to running uphill in the wilderness. Whilst Zinobia goes off to reconnoitre, Mandoric stands wheezing, hands on his knees.

Once he catches his breath he says "The way you describe it, the canals sound like the least deadly option," Turning to his travelling companions he says "and maybe the stronger can help the weaker across?"

The Armor comes from my esotery and so doesn't cost Might, I suppose.

Rolls

Action-length Speed recovery - (1d6+1)

(1) + 1 = 2

May 28, 2015 5:03 am
harlandski says:

The Armor comes from my esotery and so doesn't cost Might, I suppose.
Right! Allright. Sorry , i didnt remebered what that Esotery is, i just noticed the fact on Lucas - so i checked anyone

Btw you used Action recovery so i marked it on your CC
May 28, 2015 5:07 am
Zinobia answers to Mandoric's question:

"Well, i really do not know. It depends on what you can do better. Foir me - Cannals is better option, yes. But we can not split.
Passing Visoquid will require series of jumps i suppose, you can not just walk there.

Entering Seporia field will require strength of will from us, because we will need to combat slumber.

Arvatrols are most dangrous option, perhaps, but i am not sure as well. After that hound incindent...."
- he glanced towards Jax for a second.
May 28, 2015 5:32 am
Lucas also catches his breath. He didn't realize how tiring wearing hide was while running through the wastes. He catches Zinobia glancing a Jax and tries to catch his ear.

"I don't know about you but I'm damn glad we have such a capable warrior. Seems we may be better off trying to fight our way through to an easier path. I know I messed up back there but I assure you, I too can hold my own in a fight."

Rolls

Recovery - (1d6+2)

(3) + 2 = 5

May 28, 2015 5:46 am
When the group stops, Ronna finds a place in shade and leans on her knees, trying to catch her breath. She is clearly winded by such a long spurt through rough terrain.

"So", she says, breathing heavily. "How many of these canals are there? How many times we would have to jump? Or would crossing the fields be a shorter distance? I can always use my skills to jump over or across, as long as there are not too many jumps to make."

After her breathing has evened a bit, Ronna stands and looks around at the group members, fanning her face with her hand. "Oh, if any of you feel like in need of bit of a healing or boost, just tell me. I'll see what I can do."
May 28, 2015 6:05 am
"That needs checking. It could be always done in many ways. From here at least I see more than 3 ways to pass but I may mistake. It vary from few jumps which will require a lot of prowess to series of many easy jumps.
It is rather simple - we need either fight, strength of will or good reflexes to advance"
- Zinobia replied
May 28, 2015 6:09 am
Mandoric looks across to Ronna. He does not like to admit weakness, and so far nothing on this journey compared to that which he bore at the hands of the million gods' priests. However, he also fears being left behind in a group of such physically fit people, especially if it comes to jumping. He begins, hoping Ronna will fill in the rest. "Young lady, I would not like to presume anything, but this old man is tired."

Angling for a bit of speed healing.

This might be enough to reach Ronna's soft heart, but the tougher party members think Mandoric is exaggerating his age. He is in his mid forties, though to live that long in Lhauric is quite an achievement especially after contact with the Challifani priests.
May 28, 2015 6:10 am
"Hmm", Ronna says, trying to peer towards the canals and asses the situation herself. "Well, if it does not take us too far apart from each other, I can always take the route with the fewest jumps."
May 28, 2015 6:14 am
"Those wont be easy jumps, especially for untrained ones, though, even with certain effort those could be really risky ones.." -said Zinobia.
"The good part that nothing enters into canal area, so we are safe while we are between those canals, at least if we are not attacked at range"
May 28, 2015 6:19 am
game is in free discussion mode now, action will start when party decision is taken

btw characters could try and expertise path through canals themselves

there no way to measure the complexity of passing through flowers field though
May 28, 2015 6:31 am
"Don't worry", Ronna says and smiles impishly to Zinobia. "I wouldn't consider myself untrained, as long as there is only a limited number of jumps to make."

Ronna climbs to a position that allows her to view the canals better and tries to evaluate what would be the shortest route for her through the canals.

OOC: Reminder - Ronna has the Far Step ability, so she can safely make any jump of Long distance. She is just interested of spending as little pool to it as possible, i.e. fewest possible jumps.

Rolls

Evaluate route through the canals (Intelligence) - (1d20)

(18) = 18

May 28, 2015 6:48 am
Mandoric sighs. Evidently Ronna is too engaged with her planning to have taken his hint. He turns to the others: Lady Nyom, Gentlemen, my vote is for going over the canals by the long route, taking the easier jumps. But if you decide to face the Avatrols I will not argue. I would rather brave those beasts than those ... flowers - they fill me with dread for some reason. Zinobia - can you see the easy way through the canals?"
Last edited May 28, 2015 6:50 am
May 28, 2015 9:14 am
After thoughtful analysis Ronna had some jump solution scheme in her head, he drawn some sketches on the sand, calculated things, checked how the maze surface between canals could be navigated. So far, it seems there 6 ways to pass the canal network.
http://i.imgur.com/sqXL666.jpg

Numbers are default Jump task complexity levels. Each jump modified by jumping skill or any skill that could really contribute. (that will need check per character), and each jump could be used with effort.

As for Far Step - because of how hard to predict where it precisely lands and because surface stripes are so thin betwen the canals there is certain risk of using Far step. It could bring Ronna right into the canal. She realizes that she wont be able to control and be so precise to few centimeters with landing point from the distance.
Ronna will be able to skip last jump with sure and safe Far Step though.
May 28, 2015 9:36 am
I'm not sure if I understand this diagram correctly. Do we start from the left, have to jump at every number and successfully reaching the end of any of the right-most places gets us through?

Also, based on your comment on the Far Step, I'm not sure I understand the geography of this place correctly. I pictured canals, separated by patches of land we have to walk across, but apparently the canals actually run very close to each other? How would jumping them then be in any way safer than using Far Step? Also: how wide are the canals?
May 28, 2015 9:40 am
Yes, we start from left, and advance by arrows.
there 6 ways to pass.
Your understanding is correct.

Canals have different width, and there alot of them, there is maze made of surface stripes. Some connected, some not.
the problem with Far Step that you can not precisely see where you jumping. If you jump you do see the safe patch and where your leg should land. With Far step you can not because of long distance.

the jump complexity may be based or on width of cannal (wide jump) or on width of surface stripe (by majority) - it is too thin and the jump need to be very precise .
Thin surface stripes are majority.

Please also read my last comment - i added it after - Ronna can use Far Step to skip last jump (since the end will have safe surface) - completely. So for Ronna most optimal way could be n1 - the top one on the scheme, so she can completely skip last diff 4 jump with her safe Far Step
May 28, 2015 9:49 am
I'm still confused about the layout of this area. If we cannot see where we would land, wouldn't it be crazy to jump the canals anyway, Far Step or not? There is 'walk' marked between some jumps. How are those areas different from jumping over the last canal?
May 28, 2015 9:57 am
Walking will mean you need to navigate through maze of thin stripes between canals at zig zag fashion. It is like maze, made of thin stripes of surface. There are blocks of surface (they are those mazes made of thin stripes/ pathways) you can not pass between them without jumping. Jump will mean that you need to cross certain width of canal and also that you need to land precisely on the thin surface stripe. The second creates complexity for Far step because while you can navigate you 1.2 m jump to land on 20 cm wide surface stripe, you can not be sure that you will land on those 20 cm initiating spell from 50 m distance.
Ronna could use it but it is risky
May 28, 2015 10:03 am
That makes sense. I just assumed that since all the jumps have a difficulty level, and one that's pretty doable for anyone with a skill and some Effort to spend, it would mean that the jumps would be 5-6 meters at most.
May 28, 2015 10:07 am
As i said majority of jumps could have complexity because of width of landing stripe.
Lets say that longer jump with wide landing surface would be same difficulty as shorter jump with very thin stripe for landing.
May 28, 2015 10:13 am
"Actually we could split. Nothing enters those canals area. Each one could use his own preferred method to cross it."
May 28, 2015 10:14 am
It would seem reasonable for Ronna to get some benefit from her long step, if only because she is used to jumping. Also she was the one who saw the pattern, which is super helpful for us all. Does that maybe count as a minor discovery for her? Anyway we haven't actually all agreed if we're jumping yet :-)"
May 28, 2015 10:18 am
harlandski says:
It would seem reasonable for Ronna to get some benefit from her long step, if only because she is used to jumping. Also she was the one who saw the pattern, which is super helpful for us all. Does that maybe count as a minor discovery for her? Anyway we haven't actually all agreed if we're jumping yet :-)"
No, it even was not natural 20 roll. the scheme could be discovered by any person who rolls high roll on analyzis.
Also far step is NOT balancing and jumping. Balancing and Jumping is pure Speed task , precise and which involve certain body work, and Far Step is un-precise intelligence , datasphere-manipulating, movement/escape ability. So only boon from that is that she can skip last Diff 4 jump completely, and thats alot.
Of Course she could risk using Far Step before last jump, but then she is risking with GM Intrusion :P
May 28, 2015 12:07 pm
Ronna observes the canal pattern in silence for a good while. Eventually she turns to the others, chewing her lower lip deep in thought.

"You know what", she says. "Now that I look at those canals, I cannot see how we could cross that area without most of us falling in once or more."

She looks to the direction of the other obstacles. "Then again, I don't really fancy facing those beasts either. Do you reckon there is any sense in trying to go through the flowers instead? What's the worst that can happen? Falling asleep?"

While speaking, Ronna wanders to Mandoric and touches his arm gently. However, she seems to be too distracted by the problem at hand, failing to focus her healing properly.

So sorry! I had somehow missed your message about the healing up until now!
Last edited May 28, 2015 12:12 pm

Rolls

Work Miracles roll on Mandoric (Intelligence, difficult 2) - (1d20)

(3) = 3

May 28, 2015 12:33 pm
"Well, I can’t advise on that... never tried it too.... I passed thru such reservoirs twice, and both times passed them by jumping. And unless you are really fumbling and falling there with all your body, falling there once just with one leg is not that bad. I mean, yes, it could neutralize your leg for hour or two, or something similar, but even if one falls completely there, the effect is…. Well not lethal… at least if there are people who can pull the person before it swim in that liquid for enough time to die.

The flowers .... They kill people. People in Yosh-Ul say that further you go inside, it's harder to keep sanity and to move on. I do not know how it works with big group of 7 like ours. But I know that it kills. Only strong-willed dare to go there. I heard that Chazai tribe, and they are all nanos there, have a ritual for youth….. to become adult youngsters must pass through field of Seporia. They pass three persons at once. They are known as strong-willed. But even their youth "fails" the ritual from time to time….. Even if they drag the sleeping ones. If someone falls asleep, dragging him will be hard task because of plants themselves, and it will slow ones who drag sleeping person a lot…. We are big group…. I guess we could handle it…. But… those plants suck energy…. They feed on the living…."
May 28, 2015 1:38 pm
"Not that bad!" Ronna snaps at Zinobia. "Are you serious? Losing the use of your leg or maybe not dying if others manage to pull you up is 'not that bad'?"

Ronna stares at Zinobia and buries her fingers deep into her own hair, ruffling it in frustration. "So the best case scenario is that every time someone falls in, we wait for an hour or two for them to get the use of their leg back, so that they are able to make the next jump? Are you serious that these are our only options?"

OOC: Would it be possible to reach the liquid flowing in the nearest canal while standing safely on the hard ground?

FWIW: Did some number crunching. For anyone with a jumping skill, the longest route is of course trivial. For anyone else, there is less than a 30% chance of making it through without falling in at least once. Even Ronna, who is able to skip the last jump, has only 1-in-3 chance.
Last edited May 28, 2015 1:44 pm
May 28, 2015 1:47 pm
Look, i fallen into that stuff twice... i mean i touched it with my feet, failing to do complex jumps.... it is not that bad... we all go together.... It will slow us.... Chill bones.... but we can rest on other side.... hour or two is nothing... And nothing normally enters those canals.. Except us....


Then he dives into detailed explanation of liquid effects, feelings he experienced and effects of case when someone falls into the liquid with all his body

mechanics on effects explained by Zinobia could be found in Game Discussion thread
May 28, 2015 1:53 pm
"Also we must not forget that sometimes the simple things save a traveller where esoteries and cyphers fail. Do any of you Ladies and Gentlemen have a rope?"
May 28, 2015 1:57 pm
"Nothing?" Ronna asks with a heavy dose of sarcasm in her voice. "Alright. Let's see about that."

Ronna walks to the edge of the closest canal and kneels down. She reaches down to touch the liquid with the tip of her fingers and rubs them against each other.
May 28, 2015 2:02 pm
I wonder if from now on we should have detailed rules discussions in the "Game Discussion" thread, and keep this for the story?
May 28, 2015 2:05 pm
Ronna felt chilling touch of liquid, reaching to her bones. She feels that all her body like glass or crystal, much less flexible that it was before. The sensation is painless, but very discomforting.

Ronna gets 2 Speed Pool damage (50% of full damage due small area of body have been exposed (finger tips)), and +1 to speed tasks difficulty as temporary effect. I also updated your CC on 2 Speed damage
harlandski says:
I wonder if from now on we should have detailed rules discussions in the "Game Discussion" thread, and keep this for the story?
Agree, moved it there
May 28, 2015 2:20 pm
This is a great puzzle, and I could flexskill jumping, but I'm still of the opinion that the six of us would be better off fighting through the avatrols. I know that numenera is not supposed to be a solely combat game, it just makes more sense then doing a series of rolls into an unknown field that sounds like the opium fields from the Wizard of Oz. We have two solid fighters in Jax and Zyob, a healer, and some good rangers. I would say lets play to our strengths through a known danger then jump into an unknown one.

Looks like I missed a couple posts there. You haven't started jumping across right, just stuck your hand in a little?
Last edited May 28, 2015 2:23 pm
May 28, 2015 2:24 pm
Canals is puzzle. And i will award the person who will solve it (will come with idea how to do that) with 1 XP L:) Or you can go and fight Avatrols :)
May 28, 2015 2:27 pm
Mandoric is quite pleased that his companions cannot agree about the best way to proceed, as it gives him more chance to catch his breath, and the use of his mental faculties to consider the different options brings back some strength to his fatigued body.

@TheMightyKobold That's right, we haven't made a decision yet - Jax and Nyom need to give us their assessment. Seriously - doesn't anyone have a rope? Or some other object which could act as an asset here - it would mean most of the jumps could be made without a roll, and the others could be done by using the asset and some effort.
Last edited May 28, 2015 2:31 pm

Rolls

10 minute Speed recovery - (1d6+1)

(4) + 1 = 5

May 28, 2015 2:27 pm
Well if anyone has skill in jumping, the easist path is the fifth with all the single difficulty jumps since they would be moot rolls with a couple of 2 difficultly rolls knocked to single difficulty rolls.
Last edited May 28, 2015 2:28 pm
May 28, 2015 2:34 pm
Can we wait for Jax and Zyob to cast their ideas and opinions into the mix before we get too carried away? I for one still vote to fight even though I could make it through this with no rolls given my flexskill use for the day and some effort. That speed damage and increased difficulty is no joke. I can't really tell what Mandoric wants to do besides catch his breath.

@harlandski I have rope. Anyone else with an explorer's pack should too.
Last edited May 28, 2015 2:37 pm
May 28, 2015 2:39 pm
Mandoric studies the liquid in the canals. He reaches out his right hand over the liquid, the hem of his sleeve coming up a little over his wrist, revealing the start of a deep-looking scar. The skin on his hand begins to alter, at first imperceptibly, and then it becomes alive, as if millions of tiny creatures were moving just beneath the skin. His blue eyepiece begins to glow as he looks down at the liquid.

You're right, we should wait for the others. The rope could be used to stop people falling too far, or at least to be able to pull them out quickly to diminish Speed damage, maybe.
Last edited May 28, 2015 2:46 pm

Rolls

Scan esotery to determine something about the nature of the liquid - (1d20)

(10) = 10

May 28, 2015 2:46 pm
It is coolant liquid. Its been here for long time. It is not organic and have nano-structure of it's own. It is not moving and could not be moved. Perhaps it cooling the earth?
May 28, 2015 2:52 pm
Mandoric takes a cup out of his backpack. I suppose we have such basic utensils as we have been eating and drinking., and carefully dips it into the liquid, trying not to get any on his hands. He moves a safe distance away from his companions, and beneath the rise of the hill so as not to alert any beasts nearby, strikes a match, and at arms length drops the match into the cup, pulling his arm away quickly, and moving himself away like when you light a firework. If nothing happens, he sees if he can ignite it like a candle, tipping the cup and putting a match to the surface, again getting ready to drop it and move away if necessary.
Last edited May 28, 2015 2:53 pm

Rolls

Gathering liquid - (1d20)

(4) = 4

Seeing if liquid ignites - (1d20)

(14) = 14

May 28, 2015 2:54 pm
How wide is the widest point of the canal? Also, is there anything to fasten the rope to on either side?

Said widest, meant narrowest.
Last edited May 28, 2015 2:54 pm
May 28, 2015 2:55 pm
The light of the match quickly extinguished. All the party witness something very strange: the liquid literally climbs out from mug and moves slowly back, towards reservoir, chilling the scarce grass vegetation on it's way
May 28, 2015 2:59 pm
Ronna pulls her hand out of the liquid and flexes her fingers in front of her eyes. "They feel so-- fragile", she mutters, mostly to herself. Then she shudders and shakes her hand, trying to rid it of the numbness.

"I don't know about you guys, but I very much don't want to know what it feels to dip any other parts of myself there." She watches the bit of liquid make its way back to the reservoir. "Especially not after that."

"Anyone bring a boat with them? Or just long pieces of wood or metal that we could walk across?"
May 28, 2015 3:00 pm
There is nothing to tie the rope to. It is very even surface. And liquid, a lot of it. It is the maze of passable bridges , some of them really thin. Widest canal is is few meters wide, but there no square cannals. Most of them long, wery few are wide. All the mess looks like maze, it have kind of continents, and you will need to jump between them.
May 28, 2015 3:00 pm
BlackStork says:
The light of the match quickly extinguished. All the party witness something very strange: the liquid literally climbs out from mug and moves slowly back, towards reservoir, chilling the scarce grass vegetation on it's way
That is really cool! I'm loving Numenera already! :-)
BlackStork says:
There is nothing to tie the rope to.
I see that you have a rope, Mr Cloudscraper. At least we could tie ourselves together, perhaps in twos or threes. I am not really an athletic man, but it seems at worst we could pull our companions out more quickly than they could themselves. Or maybe we could protect ourselves a little from the liquid with some sort of fat or salve. Mandoric tries not to think about the disgusting smelly fatty sausages which he feeds to his seskii.
Last edited May 28, 2015 3:06 pm
May 28, 2015 3:03 pm
I am glad that my gming makes people love Numenera more , cheers :-)
May 28, 2015 3:10 pm
Mandoric takes a rock and throws it into the liquid, stepping back in case it bounces or does something else unexpected. Most importantly - does it sink or float?
Last edited May 28, 2015 3:11 pm
May 28, 2015 3:14 pm
The stone sinks slowly.

Maze.

Something like this but much bigger and more complex, where walls are surface stripes.
It have some parts of surface blocks disconnected so jumps required.
Ronna already calculated all possible ways to jump through this complex.
May 28, 2015 3:49 pm
"And what do our glaives think" - asked Zinobia, turning towards Nyom and Jax which watching all the debate quietly.

I know there was alot of stuff and discussion, simply the game is now in free discussion mode, till the party have collective decision.
May 28, 2015 3:53 pm
themightykobold says:


[color="green"]Said widest, meant narrowest.
4 ft. in some places, narrowest gap between complex "continents" is 5 ft.
May 28, 2015 4:56 pm
Ronna stucks her frozen hand to her armpit and shifts her attention from the liquid to the canal walls.

"Hey, everyone! Do you think there would be a way to make the walls move? This is clearly Numenera. There could be a mechanism somewhere."

((Yay for great rolls))
Last edited May 28, 2015 4:57 pm

Rolls

Examine the canal walls (does Nano Numenera skill apply?) - (1d20)

(1) = 1

May 28, 2015 5:43 pm
Mandoric attempts one more non-numenera experiment on the liquid: He opens his waterskin and pours a little water onto the liquid. "Does the water freeze", he wonders?

He also hears Ronna's suggestion, and begins to see if he can conceive of the canals as a numenera device, and find its control centre.

Rolls

Numenera (trained) - (1d20)

(19) = 19

May 28, 2015 6:34 pm
Ronna switched her attention and bowed to examine canal walls, but her body, "enchanced" by new "properties" betrayed her, she felt, and slided towards canal edge. She stopped herself in time, but the finger tips her hand descended below the level of canal walls surface, and touched the liquid again. She wanted to pull her hand quickly, but another wave of chill gone through her body.

Another 2 speed damage(updated it in CC), duration of +1 difficulty for speed task is simply extended (i did not added more 1 - didnt stacked it, yet)

Mandoric watches the water simply being slowly absorbed into the liquid. He was so consumed by the sight, that he actually pronounced what he recieved from his connection with Datasphere: "...Absorbs water... preserves water? Catalizator against extreme heat threat... perhaps designed to prevent overheat of the area, or the earth, or protection against some kind of weapon"

His gaze turned to to canal walls, but datasphere returned here clear "It is created to separate and contain the coolant. The separation in the reservoirs helps to V-nanites to develop semi-asphatic properties, and prevent entity's reloidness."
They were plain and even. Nothing was there.
May 28, 2015 7:25 pm
Jax isn't as skilled into identifying the many intrigues of the maze. After all, he felt this was a better job for the brains of the group rather than he meddle and possibly mess things up.

"This is a decision better left to those that know more about this than me. Ill make sure we get through it safe" says jax as he slams his shield into the ground and pulls out a ration to begin munching on it

May i suggest not getting too far ahead even if it's out of combat. 3-4 pages of posts is a lot to catch up on especially given most of these occured within like 8 hours
May 28, 2015 7:47 pm
Schauer says:
Jax isn't as skilled into identifying the many intrigues of the maze. After all, he felt this was a better job for the brains of the group rather than he meddle and possibly mess things up.

"This is a decision better left to those that know more about this than me. Ill make sure we get through it safe" says jax as he slams his shield into the ground and pulls out a ration to begin munching on it

May i suggest not getting too far ahead even if it's out of combat. 3-4 pages of posts is a lot to catch up on especially given most of these occured within like 8 hours
you are right, i just wanted not to freeze the game and to give some space for free discussion, but it went a bit awry with all the experiements. I know and I won't do free mode next time on such scale and will limit it, but please catch up with all the text, if you can, because you may find the solution for the puzzle the party tries to solve for 2 pages at least...
On this note i also close free mode, and we will need wait to Nyom post (or more complex Jax reaction, if he desires to do it) first in order to advance. All discussion could be done ooc by players who made turn in discussion thread, and then played IC during next action phase
May 28, 2015 8:15 pm
"On second thought" Jax says with a muffled voice because of the food in his mouth.

"Why not fight ourselves through the Avratrols. We have the might to get ourselves through them with ease. It may take some proper planning but fighting our way through them in a coordinated effort sounds a lot better to me than getting ourselves killed trying to skimp our way around the Avratrols. The easiest answer is right in our faces"

Jax doesnt like the idea of putting his life on the line trying to navigate himself through canals or fields of flowers. The Avratrols havent even been alerted of their presence. We could possibly surprise them and gain the advantage
Last edited May 28, 2015 8:15 pm
May 28, 2015 9:10 pm
"Yeah, maybe", Ronna says. "At this rate, I'm going to run out of darts before we even get there, but maybe. Because my next idea would be to push someone into one of those canals and use them as a boat. But since I cannot feel my fingers at all anymore, you probably shouldn't listen to me."

Sorry about the spam. Had a day off and I got so confused by this place that I ended up sending a lot of messages.
Last edited May 28, 2015 9:10 pm
May 28, 2015 9:14 pm
Gargoyle says:
"Yeah, maybe", Ronna says. "At this rate, I'm going to run out of darts before we even get there, but maybe. Because my next idea would be to push someone into one of those canals and use them as a boat. But since I cannot feel my fingers at all anymore, you probably shouldn't listen to me."

Sorry about the spam. Had a day off and I got so confused by this place that I ended up sending a lot of messages.
Its good.Its cool, i just understimated players activity and been verbose too.
I will limit free modes for 3 posts per round to allow some space for open conversation, but prevent it to growing into 3 pages per round :D (my apologies to Nyom and Jax, its my guilty :P )

I REMIND THAT I OFFERED XP (as per GM intrusion) TO ONE WHO SOLVES THE CANALS PUZZLE AND PROPOSE CORRECT WAY TO PASS IT IN SAFETY, or you always can go and smash some creatures :)
May 28, 2015 9:47 pm
Clarification question: Are the plants on the same side of the river banks as us? Or will we have to cross through them once we cross the canal. Cause I may have a solution.
May 28, 2015 9:51 pm
themightykobold says:
Clarification question: Are the plants on the same side of the river banks as us? Or will we have to cross through them once we cross the canal. Cause I may have a solution.
Please lets all OOC and clarifications keep in Diuscussion, ty mate :) this will just help to keep game thread bit more clean for players who were not present during creation of last 3 pages :D.
I will answer this one here - no,
the end of canal complex have just alot of that plain gray material, and it seems safe, from here, especially if it's true that nothing comes close to it, as Zinobia said before. There no plants. Plants grow on exposed ground, on edges of canal maze. Fields are wide and long, and you need to reach that gray square at end of canal system in order to pass them.
May 28, 2015 11:30 pm
Nyom only half listens to the others as they discuss ways to get across the canals. Her eyes are focused in on the Arvatrols which to her seem like a much easier barrier to deal with.

"I'd much rather deal with the nasties over there than to end up in whatever that liquid is", she says to no one in particular.
May 29, 2015 12:33 am
"I think we have quorum, Zinobia. Jax, Nyom, and myself believe that we should ambush the avatrols. Perhaps we could even use this fluid to our advantage and lure them here. Are there any other ploys we can think of to take these lumbering beasts out?"

Lucas looks around at the assembled warriors, seeing if anyone has any ideas.

"That is unless your experiments have found an easier way to cross these canals, merchant."

He looks questioningly at Mandoric.
Last edited May 29, 2015 12:35 am
May 29, 2015 2:06 am
The merchant awakes from his Numenera-inspired reverie to see six pairs of eyes looking at him. One pair is easy to deal with - he pulls a treat from a pocket inside the sleeves of his robe and the faithful seskii gobbles it out of his hand. To the others he says:

"My apologies. The wonders of the past are truly glorious, and I lost myself in them for a time. I know that you are people of action, so I will briefly summarize what I have discovered, and then leave the final decision to you. First, this liquid is a coolant. Second, the liquid 'desires' to be united, and will move to do so. Third, the people who built this miraculous device saw fit to separate the liquid from itself by numerous, somewhat flimsy walls. My theory is that if we were to smash some of these walls, and allow enough of the liquid to unite, it would get so cold as to freeze, and we could pass safely across the numeneric ice."

"I am glad that everyone shares my mistrust of the flowers, but as I see it, we have two options: smash some of these walls, or smash the beasts in the valley. I will leave the decision with you, and my seskii and I are ready to provide what support we can in any combat."

His mind begins to work on the numeneric problem at hand again, and he adds under his breath, "Unless there are sluices in the walls...". His uncovered eye glazes over as he loses himself once again in cogitations.

I'm sorry I also got carried away yesterday. As we agreed to "five posts per week" maybe we should aim to stick closer to that. I'm wondering if we should either always wait for everyone to respond before posting again, or at least never post more than twice before everyone has responded. In future I will try to keep my numeneric experiments (which are really fascinating, a big part of the game, and kind of the point of my character in the party) to one, maximum two posts. We have also agreed to keep rules discussions to the "Game Discussion" thread. Right now I'm not going to post until everyone has, and if everyone decides to take action and go and fight the monsters, I will follow along and add my humble bit to combat on the end of your strategies. Basically the seskii and I are only effective in melee, and probably best if we combine with one other person, to give us the "one, two, three" advantage.
Last edited May 29, 2015 3:24 am
May 29, 2015 4:05 am
"Smashing aye?" Jax says as he begins to smile and pick up his hammer.


"I think I might have the tool for that. Mandoric if you are right it might be safer than wasting precious equipment on the avratrols" he points to ronna to insinuate her low amount of ammo.
Last edited May 29, 2015 4:06 am
May 29, 2015 4:44 am
Suddenly Mandoric get some feeling.... that he is on completely wrong direction... but... datasphere.... hints... perhaps he had some glimpse.... spark of right idea.... but it been burried within scientiefic data so much, that it losing it trace in his brain with each discovery he founds.....Perhaps thats a trick? Something simple.... As one?

OOC i will give this another spin, and if after this one spin people who been fascinated by the canals will not find the way to pass through canals safely , then the party majority will go for attacking Avatrols. If Mandoric finds the solution he gets GM Intrusion like boni of 2 xp - one for him and one for person of his selection. But we have only one spin for that. :P
May 29, 2015 5:28 am
OK, after that it hint, it sounds like I have to make another post, if only to let us finally move on to some Avatrol bashing... :-)

Mandoric's brain whirs in confusion, but his hands are already moving, almost unconsciously. He pulls out a torch from his backpack, and lights it, the flame oddly out of place in the daylight. If this device was meant as a protection to heat, would the liquid leave the canals if attracted by fire? He lowers the flame carefully towards the liquid, meaning to move away with the torch if his final theory is correct.

Incidentally, I didn't want to touch the liquid - I knew the result of that - just hold it nearby and see if the liquid reacted.
Last edited May 29, 2015 5:58 am
May 29, 2015 5:32 am
The liquid.... estinguishes the fire.
Nothing else happens.
Fire is extinguished, liquid is still, as before.
May 29, 2015 5:42 am
"We need to come with final decision, perhaps you can vote? I am ok with either canals or smashing Avatrols. I do not know if we could surprize them, they could sense us before we attack, but we can try." - said Zinobia.

Please cast your votes. 1 per person . This is last last chance for Mandoric (or any other) to come up with fully explained, correct solution. Its better to think and conversate in discussion thread before posting here. If Avatrols will get majority, party should go and try to sneak on them.
May 29, 2015 5:51 am
Ronna stares absent-mindedly at the turquoise liquid, using her healthy hand to flex the fingers in her frozen one.

"Hey, Mandoric", she says. "What do you suppose would happen if you'd pour some of that liquid from one canal to another?"

OOC: BlackStork, you seem to be saying that only Mandoric is allowed to try to do anything for this puzzle at this point. If that's so, let me know and I'll change that.
May 29, 2015 5:55 am
Gargoyle says:
Ronna stares absent-mindedly at the turquoise liquid, using her healthy hand to flex the fingers in her frozen one.

"Hey, Mandoric", she says. "What do you suppose would happen if you'd pour some of that liquid from one canal to another?"

OOC: BlackStork, you seem to be saying that only Mandoric is allowed to try to do anything for this puzzle at this point. If that's so, let me know and I'll change that.
No, its ok for others to try. Please keep busy conversation in discussion thread though. Trying time is over, now its better to find final solution and present it or its idea, complete, before all the party, before the party completely loses any belief that the canals thing could be passed safely.
Now each one does 1 turn. It could be presentation, experiement, which need to bring solution. If it does not, it does not, and if Avatrols smashing gets majority and/or all final experiements fail, then the party goes to hunt
May 29, 2015 3:41 pm
Players may say their oppinions on how to proceed - attacking Avatrols, go through flower field, or pass the canals. Pleayers can propose creative ideas how to make this or that task easier.

Please do your turns, each one do only one action/post/turn and cast your vote/do your proposition during it. Outcome of this turn will form party-wide decision on next action
May 29, 2015 4:28 pm
Ronna continues staring the canals, looking more forlorn and dejected than you've ever seen her before. When Zinobia pushes them to make their decision, she shrugs wearily.

"What I'd like to do?" she says and sucks at her front teeth. "To go back, find something to build a temporary bridge with, and use that to cross the canals."

Then she sighs and flexes her frozen fingers. "But if you make me to choose between the canals and the beasts… well, I guess I have to choose the canals. They would be painful, but at least most of us might make it. Besides, I think I'd prefer dying by freezing numbness than by being torn to pieces."

When she has spoken her mind, Ronna sits down, still holding her fingers, and stares into the distance.
May 29, 2015 7:41 pm
"'Most of us might make it?' - doesn't sound all that encouraging to me and you know how I feel about drowning. If we're choosing how we're going to die, I'll take getting torn to bits as I go out fighting!"

Looking over at the avatrols she continues, "perhaps we can find a way to separate one or two of them from the pack with long range fire and gang up on them. All of them at once might be a little much."
May 30, 2015 4:45 am
"Me and Nyom have good combat experience. Im sure with some proper planning those Avatrols would be a simpler task than risking our untimely deaths in the canals"

He lays a hand of Ronnas shoulder which is considerably smaller.

"I understand the desire Ronna to want to find a route that doesnt involve us fighting but look at your hand! Imagine if that stuff gets on us in more intrusive ways. Wed be dead quicker than if we fought"
May 30, 2015 5:59 am
"Then it is decided. I agree that our better option is to cure the wastes of these beasts. The question now is figuring out the best way how. We should rely on concentrated fire and mobility. I still think that if there is a way to lure them to this place, we can use the coolant against them. In my village, I have seen hunters goad wild beasts into chasing one man while others attack from safety. The one man is usually in harm's way the most and I have seen some come back less a piece or two but perhaps the strategy can be adapted. If we set ourselves up for a surpise encounter with ranks of shooters at 50 ft and 70ft, we should be able to set up a fighting retreat towards the coolant. Each warrior should target a single beast until it is dead before moving on to the next. I volunteer to kick the laaks' nest, so to speak, and taunt the creatures if we want to have the beasts chase one of us. Alternatively, the first attack may drive them to anger without the need for a runner. Ambush, kill the first, covered retreat to the coolant, push them in if possible."

Lucas looks around at the others.

"Unless you have any other schemes, I say we stop wasting daylight and get to hunting avatrols. Perhaps it will help us in our journey. I have heard that one can see their destiny if they look through the hole of an avatrols skull."
Last edited May 30, 2015 6:00 am
May 30, 2015 8:04 am
Mandoric looks up from his extinguished torch and sighs. This secret of the past will have to remain so. He listens to his companions' words carefully then speaks, his voice laden with resignation.

"Lucas' plan is sound, but if I can add my small contribution. I have a cypher which allows one to imitate any creature. Zinobia, with your knowledge of the beasts of this waste, you could maybe use it as a lure to the beasts, to call them to us, so to speak

"I also suggest we help each other across to the nearest platform in the canals, and use that as our platform for ranged attacks against the avatrols. Who knows, that may mean we can avoid close combat altogether, or even better lure rather than push them into the canals

"What do you think Zinobia, can you use the cypher to call the beasts here, and what else can you tell us about the creatures which might help us here. It is clear to me we must pool all our knowledge and skills to pass through this danger unscathed."


I think we should all look at Corebook 101 to think how to help each other both with getting to the canal platform if thats what we decide to do and in the combat.
May 30, 2015 9:23 am
"Smart ideas" - said Zinobia, and turned to Lucas "But...

Do you know how fast could be charging Avatrol? No man could run from that. That one person will require more than just running.... Numenera perhaps?

Avatrols skin is very thick too, and my blowgun, and Ronna's dart thrower will be useless.

The idea of drowning them here sounds pretty decent though, the big "how" here is how we lure them...."


He turns towards Mandoric and adds :

"I have something better in mind, Mandoric. It will save you your cypher and will make much better effect. Orosomia. That ball plant. The particles from it take over neural control of the beast, and it.... it is less cautios and more enraged.... It could also call them here closer, if we will find such plant here nearby. Considering how common it is in this area, i think there will be one which could be helpful. But... That won't be enough to lure them into the canals. And just running person wont be enough.

Also the idea of using canal walls and blocks inside to fire ranged attacks and keep certain people in safety sounds pretty good too. Perhaps Lucas can fire his arrows from walls, being separated from immidiate contact with the Avatrols.
We need an Orosomia plant nearby and to find how we lure them here, without sacrificing one life.... Because six charging beasts will charge on any runner, knock down him and kill him outright."


Next Round of discussion begins. One post per person please, any discussions please keep in discussion thread. Cheers :)
Party decided on dealing with Avatrols.
May 30, 2015 10:02 am
Zinobia's description of avatrols makes the frown on Ronna's face deepen and she shakes her head quietly. Then she clambers back on her feet and wanders off towards the field of flowers, looking for a place to hide when the combat begins.
Jun 1, 2015 12:37 am
"The Orosomia plant would work" mutters Jax as he contemplates the idea of using the flower.

Jax sees Ronna walk off into flowers.

"Ronna come out. Its okay to be scared about the beasts but we need to work together to get through here. Why dont you help us in finding one of these flowers?"
Last edited June 1, 2015 12:37 am
Jun 1, 2015 4:58 am
Zinobia's words remind Mandoric what he told us about the Orosomia plant:
BlackStork says:
While on run, Zinobia explains that the plant of Orosomia is edible plant for different kinds of mammals and creatures, and it have synergy, some kind of alliance and connection, kind of symbiosis with local Avatrols. Perhaps it is how plant protect itself from being destroyed or killed, but it is known fact in this area, that if any local animal / mammal tempted by juicy smell of Orosomia (which normally humans do not sense at all), and try to consume it, it explodes, releasing some particles inot the air, which move in air around with huge speed, and connecting with nervous system of Arvatrols. Obcourse angered Arvatrols come, kill and consume creatures which attacked the plant. And, of course, Avatrols are happy, because in fact the plant feeds them - it bring them, omnivore creatures, to flesh, blood and sinew they so like to munch.
"Mr Highborn has the right of it. Let us find ourselves an Orosomia plant, then we can get ourselves to a place of safety, while Mr Cloudscraper or another person with a ranged weapon bursts the plant, drawing the Avatrols into our trap. Perhaps my seskii might be a boon here - able to sense the plant where we humans cannot."

Mandoric keeps the seskii on a tight lead, as he does not want the beast to try to eat the plant, but he and the creature move away, Mandoric giving the seskii instruction to find food, but stay close.

Not quite sure what to roll here. Do I roll for me or for the seskii or both? Does one of us count as assisting the other? I would like to use some Intellect effort if possible, as our survival rests on not messing this up. Please advise @BlackStork then I'll roll.

The seskii snuffles around, but is more interested in the holes of little desert rodents that he finds than in any plant life. Mandoric returns to the group empty handed.
Last edited June 1, 2015 5:10 am

Rolls

Seskii looking for Orosomia - (1d20)

(5) = 5

Jun 1, 2015 5:04 am
Please roll for seskii lvl 3 difficulty task. Mandoric can not provide any help to seskii, because Mandoric himself does now know how plant smell, and do not have example to show. If there were example, then may be it could be easy....if not , perhaps Zinobia can find it, but this may take time
You can roll now, in this turn

Waiting for Nyom and Lucas turns to proceed
Jun 1, 2015 9:34 pm
"I'm not afraid of how fast they run. But I will heed the advice of our guide."
Jun 1, 2015 9:46 pm
"If this Orosomia can indeed help us defeat the Avatrols the let's get this trap set." Nyom looks over the terrain, looking for a good place to lie in wait once the Avatrols move towards the plants.
Jun 1, 2015 10:03 pm
"Well, we still do not have proper idea how to lu....." - Zinobia stops, watching Ronna going towards flowers, thinking abit, and then shouting to her.

Dear! Exuse me, solitary loner for my rudeness at times, you are nice person to have you nearby. If my, and your darts will fail, that does not mean we could not help. I have an idea. I find that plant, and you... you could be the one who could lure avatrols, without any risk for anyone's life. That trick, one you did with the hounds. If you could do few like those, you are the perfect person to have such important task.
If i find the plant, you can pop it with your dart, and then watch them coming. All you need is to make your jump close to canal's edge, and they, enraged, will almost certainly follow you. they are less cautious, and you just with proper timing can flee to any place. Or even towards flowers. May be ones who will not fall with their charge on you into the liquid, will follow you into the flowers. You will need few jumps like that, i suppose... Could you be so kind to help? I assume it is tiring matter, but by being our lure person you are saving someone's life, that i telling you for sure. I know what those beasts capable of."


Then he stopped. He turned towards the hill, and started his search to find some signs of Orosomia plant. He walked up abit, carefully scanning surrounding ground.

He did not found any trace of plant close to the gray platform and the canals. He said some curse about some kind of damned avatrol butt , and continued his search. He went further towards hill top, throwing swift glances towards Ronna, waiting for her reaction.



Party members might do their turns.
They could help Zinobia, or any other player to prepare upcoming battle, take positions, talk, whatever they want and need. Even rest abit.
Mandoric Seskii, and Zinobia did not found any plant in close 40 meters distance, and Zinobia came close to hills top.
Mandoric could send his Seskii to walk and help to Zinobia to find a plant.
Lucas need to substract -1 to his Might pool due another hour passed in his armour from moment when it was substracted last time

Rolls

Search for Orosomia (Trained) - (1d20)

(5) = 5

Jun 2, 2015 2:14 am
Jax decides its probably best to help Zinobia find this orosamia plant. He's seen a picture before in a medicine book back in Iscobal. Before he became a warrior he seriously considered becoming a field doctor.

"Possibly I mat be of assistance Zinobia. my eye is as just. Let me help you find this Orosamia. My training has served me well in the finding of things as small as plants to as big as creatures. Then again maybe another set of eyes will help speed things up.

He smiles and begins searching for one of these plants in the nearby field as well
Last edited June 2, 2015 2:14 am

Rolls

Finding Orosamia - (1d20)

(15) = 15

Jun 2, 2015 9:34 am
Lucas jumps to relative cover, trying to stay 10-20ft away from the shore.

I go ahead and flex jumping for the day.

Lucas jumps from one ledge to another with no problem.

He draws his bow once he gets into position.
Last edited June 2, 2015 9:35 am

Rolls

Jump First Difficulty 2 Jump - (1d20+3)

(17) + 3 = 20

Jump Second Difficulty 2 Jump - (1d20+3)

(10) + 3 = 13

Jun 2, 2015 2:08 pm
Ronna stops and turns to face Zinobia. She crosses her arms across her chest and regards him with a dark look in her eyes.

"Boy, you sure don't know how to talk to women, do you?" She fails to keep the fear and nervousness out of her voice, the words coming out in quick, fleeting bursts. "Alright, I'll do it. Let's just agree in detail where I should lead them and where I can hide afterwards."

She glances around and tucks her fingers under her belt. "So what does that flower look like?"

Rolls

Searching for the flower - (1d20)

(15) = 15

Jun 2, 2015 2:42 pm
Mandoric's eyes turn from Lucas, who has bounded apparently effortlessly across to a platform in the canals, to Jax and Ronna looking for Orosomia, to Zinobia, finally settling on his seskii. He hands the reins of his seskii over to Zinobia, saying as quietly as possible "Don't let my animal near ... her.", looking across to Ronna.

In a louder voice so all can hear he says, "I think Zinobia's plan is sound, for Ronna to lure the avatrols first towards the Orosomia, and then towards us in our relative safety on the canals. "But," he gulps, unable to hide his trepidation, "someone is going to have to help me across even those few canals - I have not the ability of Mr Cloudscraper."

As an afterthought, half to himself he says looking at his companions,"Did anyone get any of that Orosomia on them when it exploded back there? My seskii would have a much easier job if she had a trace to pick up the scent."
Last edited June 2, 2015 2:43 pm

Rolls

Seskii - second attempt to find Orosomia - (1d20)

(12) = 12

Jun 2, 2015 10:01 pm
Nyom, still looking over the terrain for nice ambush spot, also scans the area for Orosomia.

Rolls

Looking for Flowers - (1d20)

(13) = 13

Jun 2, 2015 10:10 pm
Everyone who attempted to find the plant , suceed.
Meeting Zinobia questioning gaze, party confirmed sucesfull finding with triumphant silence and shine in the eyes, and muted smiles, which signaled to Zinobia, reporting suscess..
There stripe of them growing, going as chain from nearby Sephoria flowers field at the north up to the hill top, dissapearing, and then there is another chain descending from the hill towards southern parth of the gray shore platform.
Jun 2, 2015 10:32 pm
Zinobia met eyes of party members, enjoyed the triumph of the moment, descended abit towards Mandoric and Jax, and broke silence.
"Ha! So we have it. Great job. "
Then he examined the shape of growing chain near the flowers, and another one, at south-west part of hill top, where Nyom and Mandoric Seskii walked.
He descended bit more and said quite loudly to ensure that all the party members will hear him.

"They are in our pockets, our friends. If we get lucky you will have some skulls, and perhaps, if you will not damage it too much, some precious hide. I know how to skin them.

So lets summarize our plan.

First - our dear Ronna. I think the best spot to stand is just there"
- he pointed to certain point near the shore of the canals, which had equal distance to northern and hilltop Orosomia chains.
"You will need to spend your darts abit, and aim precisely. From the spot it is hard to hit, but i think you will have for more 1 well-aimed, or two swift shots after you hit first flower. I advise you to well-aim your first dart shot, you do not need to hurry with it.
We will hear whistling sound of their skulls. Remember - more flowers you hit - more enraged and less cautious they will be. If they are not they could be cautious, and stop before they enter Sephoria field or charge towards the canals. They are savage beasts, but they do know the dangers of this place on the instinct level. Orosomia turns mutes them down, and that will help, alot.
As the closest ones will close on you and will be something like 10-15 ft from you, make your trick. They, most likely, won't be able to stop, and at least the first ones will fall into the canals.
You can do your jump trick towards Sephoria, that may lure another one into the flowers. Remember - 10 to 15 ft."


Then he turns towards Jax, Mandoric and Nyom - " i think we need to be further than the shore line. Deeper... Further inside, than Ronna is. All of us. Not on the shore. Perhaps on platform which is accesible after one jump into the canals maze. This will ensure that the avatrols wont be distracted by our close presence and wont prioritize to attack us.
Once their quantity will be lesser by two at least, we should jump back to the platform and engage them. We need to create the wall for our Ronna - so she will be able to jump third or forth time right behind us, so we will separate her from leftover of enraged beasts. Then she will be able to care about us with her wondrous touch, isn't , dear Ronna?"
- and he turned towards her, smiling warmly, like rigid, musculine but caring father.

"Lucas, you will have plenty of time to hit them with your arrows, just care to leave something for the hides"

He waved to signal to anyone to take their places.

Zinobia switches Flex to Balancing.

"Lets start then." - he said and jumped to the passage platform, and then waved again to others, inviting to follow him, stretching his arms towards Mandoric, suggesting that he is going to try to help him with jumping and balancing on the platform.
His eyes turned towards party on the shore, waiting for their jumping, position and reactions to what he just said.

Ronna could aim precisely first shot at Difficuly 3.
If she fails first hits, she just loses darts, which she could try to recover later, and can re-try till she hits first plant.
If she hits first plant she have 1x Diff 3 shot or 2x Diff 4 shots to try to activate more one or two Orosomias.
Counter for those attacks starts only when first flower is being hit.
All the action series could be rolled in one action post.
This is long action, which could contain longer preparation for other members, but only one post. You can edit your posts, mentioning updates with OOC remarks.
Zinobia offering hand for jumping fellas and calling everyone except Ronna to jump to him.

Rolls

Jumping (trained) - 1 difficulty - (1d20)

(10) = 10

Jun 3, 2015 6:23 am
Ronna breathes deeply and stretches her neck. She walks to her starting position and fiddles for a while with her dart thrower, making sure it is ready for action. Then she turns to watch the others, waiting for them to get into position. She walks and acts calm, but it's easy to tell from her posture and serious face that she's very nervous, probably scared too.
Jun 3, 2015 6:46 am
Mandoric and his seskii attempt to jump across the canals, aided by Zinobia.

Rolls

Mandoric jump & balance - (1d20)

(15) = 15

Seskii jump & balance - (1d20)

(12) = 12

Jun 3, 2015 10:01 pm
game waiting for Jax, Nyom actions. Lucas is in position, so he could skip the round, if he wants. If Lucas wants to skip just make some post about that to indicate his turn is over in this round, thanks :)
Jun 4, 2015 12:16 am
Lucas takes his time to set his sights and calm his nerves. This will be an interesting fight.

He also removes the rope from his pack and prepares a knot to tie to an arrow.

Not actually tying the rope yet just getting it ready as a quick slip so it doesn't take multiple turns.
Last edited June 4, 2015 2:22 am

Rolls

Future Quick Tie Knot - (1d20)

(19) = 19

Jun 4, 2015 2:08 am
Nyom will follow closely behind Mandoric and get herself into position.

Rolls

Jump and Balance (Trained in Balance) - (1d20)

(4) = 4

Jun 4, 2015 3:28 am
Jax also leaps behind Mandoric. The sudden use of his energy tires him a bit because he hasnt seen this much action in awhile. got to take a better job at keeping myself in shape. He takes a few steps back before leaping across the canals.

Rolls

Jumping and Balance (Trained in jumping) - (1d20)

(18) = 18

Jun 4, 2015 4:11 am
Ronna readies her dart thrower and looks towards others. She forces herself to chuckle at the fact that they are behind the canals, while she is standing alone in the middle of a field, about to enrage a herd of beasts she has absolutely no chances of stopping. Then she waits for Zinobia's signal.
Jun 4, 2015 4:51 am
"So we are ready."

He turns to Ronna - "We should start. Calm your nerves, and aim well. After first flower hit you have two swifts or one well-aimed. Once they are 10-15 ft from you, leap towards flower field, and if some of them follow you, try to lure them into flowers and then leap out. Perhaps you might need four leaps in order to be behind us once we are on the platform. Make third leap to the hill top, it will be far and will get you into relative safety after flowers leap, and will make good position for leaping into position behind us."

He turns to others - "We must act as soon as Ronna leaps first time, but not earlier. We must go to the platform, and fight remaining avatrols, creating solid barrier for Ronna."

He nods to the group on the canals walls, and then crosses his eyes with Ronna's, giving signal to start.

Ronna acts first actions. Once voiced by Zinobia requirements are met , others should do their actions (as advised by Zinobia).
Ronna could do all shooting at one action, or split it, and if party will follow Zinobia advise, the game will look like series of posts between GM and Ronna till Ronna jumps out first time
Jun 4, 2015 5:38 am
Ronna breathes in deeply and extends the arm her dart thrower is attached to. After the first shot hits, she affords a slightest of smiles and takes two quick shots, one after another, trying to break even more flowers.

After she is done, Ronna quickly turns to the right direction, kneels and readies herself for her esotery. Looking over her shoulder, she steels her nerves and swallows emptily, waiting for the avatrols to come close enough.
Last edited June 4, 2015 5:40 am

Rolls

Shoot dart at the flowers - (1d20)

(17) = 17

2nd shot at the flowers - (1d20)

(7) = 7

3rd shot at the flowers - (1d20)

(7) = 7

Jun 4, 2015 7:00 am
Soon after first shot Ronna, and then all the party, heard growing whistling sound, which became really loud when Ronna was finishing her last shot.
Then they came, running with incredible speed, they immediately noticed Ronna and charged towards her. They were six, three were in front, and then more three followed them with a gap of three meters or so.

Ronna, calming her nerves, in order to stay calm and not to make premature leap, now noticed, that first three avatrols are at required distance. Now. She should perform her leap now.
Jun 4, 2015 7:29 am
With a swift motion, Ronna draws half a circle in front of her, and leaps into the air like shot from a cannon. She lands softly tens of meters away and screams at the avatrols, trying to lure them after her.
Jun 4, 2015 8:27 am
Enraged, two of first three avatrols who charged Ronna, failed to stop in time their charge, and held by inertion from their charge, dived right into the canal from the platform shore. They made awful, ear-ripping agony sound, and soon became silent, as their bodies were slowly consumed by nano-liquid in the canal. Third avatrol followed Ronna’s motion with its gaze and changed its charge direction towards Ronna’s new location.

Second group, hearing agony song of the first two, stopped, alerted and their attention turned towards party on the canals walls. One of creatures approached the edge of the platform, tapped the edge with its leg, and frowned back, making angry, ear-ripping sound.

The platform jump land point is in short+ range from the avatrols. Any party member who will jump there will be not able to attack the avatrols this turn with melee attacks.
Avatrol 1 - dead
Avatrol 2 - dead
Avatrol 3 - Charging Ronna
Avatrols 4-6 - standing on the platform on the place where Ronna were standing and shooting the Orosomia plants, 22 metres from landing point if anyone will jump back to platform
Seems it is time to act for all the crew
Jun 4, 2015 8:35 am
Ronna hears the screams of the avatrols, but has no idea what they mean. She only has eyes for the one that is coming towards her. She tiptoes sideways towards the flowers, luring the beast, trying to keep an eye for both it and the field of flowers, preparing herself for the second leap.
Jun 4, 2015 8:39 am
"Lead this dumb blue-skinned crap to the flowers. FLOWERS!" he screams, and jumps back on the platform, getting his weapon ready. His second hand dives into his pocket, preparing to pull something.

"I am here, blue crap, here. I am tasty, Yes, Yammy! come!" - he said, taunting and moving carefully towards avatrols, keeping himself close to the canal edge.

Rolls

Jump (Balance - trained) - (1d20)

(9) = 9

Taunt (Wildlife expert - trained) - (1d20)

(8) = 8

Jun 4, 2015 9:10 am
Lucas launches an arrow towards the closest beast. Looking for a vital spot to do the most damage. "Together! As one! Every attack on of them until it falls." He launchs his arrow at the one that tested the water.

I am using effort for damage.

Rolls

Bow attack - (1d20)

(11) = 11

Jun 4, 2015 9:12 am
Mandoric takes out his whip and cracks it in the direction of the Avatrols, hoping to provoke them into falling into the canals, or at least to keep their attention off Ronna. The seskii involuntarily lets out its reptilian roar in the direction of the blue-skinned monsters.

Rolls

Mandoric taunt - (1d20)

(6) = 6

Seskii taunt - (1d20)

(10) = 10

Jun 4, 2015 6:16 pm
Jax begins to laugh and clank his hammer on his shield as he attempts to taunt the raging avatrols into leaping.

"Haha! You weak puny critters! Your hide isnt even worth wearing on the bottom of my boots!"

Rolls

Taunt - (1d20)

(10) = 10

Jun 4, 2015 11:00 pm
"This will work nicely!" Nyom thinks to herself as she readies her cross bow. While Mandoric and Jax do their best to draw some of the creatures towards them Nyom concentrates on picking out a target. As soon as any of the creatures respond to her companions' taunts, she will fire off a crossbow bolt.

Rolls

Crossbow Attack [Wait Action - 1S for Pierce] - (1d20)

(8) = 8

Jun 5, 2015 1:20 am
None of tauns really "impressed" the beasts, and they turned towards Ronna, seeing in her, perhaps, arch-nemesis of Orosomia, and started to move towards her, without charging, but in more careful fashion.
At moment of turning the avatrol who made tests near the edge of platform, got Lucas arrow into its back right leg, penetrating thick armor, and entering deep into it's top, close to the creature's back. It made that angry hateful, ear-ripping crying sound, turned towards Lucas, Zinobia, and then turned back towards Ronna, and followed the others. Those three avatrols moving in north direction now, increasing distance between them and party on the canals walls.

The avatrol which initially followed Ronna already ~14 ft from her.

BlackStork sent a note to szemely
Avatrol 1-2 - DEAD
Avatrol 3 - Charging on Ronna, distance to Ronna 14 ft
Avatrol 4-5 - following Ronna motion, but not actually charging
Avatrol 6 - wounded, seemingly slowed, follows the 4-5 group with some gap
Jun 5, 2015 1:30 am
Zinobia followed carefuly their movement, and when he noticed that he is alone on the shore, he is angrily shouted :
"I said you to come here for melee fence! Shouting to them from far, unreachable point won't help much! We must. Cover her here!" and he started moving towards hill top, to the south-east direction.

Then he pulled his blowgun and made fast shot. He aimed to hit Orosomia patch, but his dart did not hit the target, and he moved more , increasing distance between him and the shore.

Rolls

Blowgun shot - (1d20)

(3) = 3

Jun 5, 2015 1:53 am
As none of the avatrols seem to even notice the taunts, Nyom hooks her crossbow, and pulls her spear from the ground. "I can't just stand here and wait." she thinks as she attempts to put herself between Ronna and the charging avatrol.

Rolls

Jumping to the shore [Balance Training, if that helps] - (1d20)

(20) = 20

Jun 5, 2015 4:35 am
Taking nyoms lead Jax also jumps across to change the avatrols plans of attacking Ronna. Time for the fun to start Jax thinks to himself as he leaps across

trained in jumping
Last edited June 5, 2015 4:36 am

Rolls

Jumping and Balance - (1d20)

(11) = 11

Jun 5, 2015 6:40 am
Ronna draws a deep breath and makes her second jump, trying to draw at least one of the beasts into the flower field.
Jun 5, 2015 9:01 am
Lucas cries out "Push them in!" as he notches another arrow and sends it across the gulf at the hobbled avatrol.

Spending another point of effort for damage.

Rolls

Bow Attack (Speed) towards Avatrol 6 - (1d20)

(20) = 20

Jun 5, 2015 3:24 pm
Mandoric has one more trick up his sleeve. He swallows one of his cyphers, and uses it to change his voice into that of a broken hound. He remembers Zinobia saying that those creatures were mostly prey, and hopes that by loudly barking like the broken hounds he heard he might be able to attract the Avatrols back away from Ronna, and towards the brave glaives and Lucas' deadly arrows. He puts his heart and soul into the action.

Vocal Changer
Level: 3 Internal: Pill Effect: Changes the pitch, timbre, pronunciation, and other audio characteristics of one creature to match another, or as desired. The change lasts for 28 hours.

Using effort (Intellect)

Rolls

Taunt again, with effort and benefit of cypher - (1d20)

(3) = 3

Jun 5, 2015 3:56 pm
Btw please update all pointsd you spent from pools on efforts, and far steps. I hope you keep them updated. This is important for the game balance, challenge and proper feel :)

Nyom, driven by her commintment to protect Ronna, who saved Nyom's life once, skillfuly jumped to the platform, and rushed towards Avatrols. Perhaps, noticing her with edge of it's sight one of the avatrols sensed incoming danger of flanking it human glaive with long double-edged spear . That avatrol turned towards her and charged on Nyom, but reaction and balancing skill of Nyom served her well, and avatrol missed her with its charge, creating small clouds of dust. Now Nyom is in immidiate range of the avatrol, and she have nice angle to attack it from side, before the avatrol will turn to face her.

Avatrol 5 in immidiate range of Nyom, Nyom have -1 Difficulty modifier for her next attack on that Avatrol

Enraged, hobbled and wounded avatrol became confused by sounds effects Mandoric were emitting, especially that it recieved heavy head damage from Lucas arrow, which hit vulnerable spot on creature's head's back . The creature became confused and moved erratically, and then turned towards Mandoric and Lucas, getting close to the Jax, who landed on the platform, performing his leap. Now it's heavy wounded, and really confused.

Lucas hit Avatrol 6 for 9 damage this round. Mandoric suceed because of already hobbled and wounded state of the creature, and effort. Avatrols are very perceptive creatures. He suceed with only wounded one though, making it better target and dragging it towards Jax, so Lucas and Jax have better chance to hit it. It is heavy wounded, and attacking it is easier task now.

Ronna jumped to the hill top. The avatrol which chased her before entered the edge part of flower field, it lost trace on Ronna because the growing flowers prevent clear view of situation, and seems that it will go sleep soon - because it is already not standing and it's head is not visible already. Fourth avatrol charges towards Ronna now, following her to her new location.

Avatrol 3 seeming falling asleep in Sephoria field.
Avatrol 4 charging Ronna to hill top.


Again, please ensure that everyone updated points spent from their skills and efforts. Thanks! :)
Jun 5, 2015 3:58 pm
Zinobia arrives to the Orosomia plant chain not far from recently leaped Ronna, and cuts some portion of it with his Yulk. The avatrol which recently charged Ronna, makes awful, ear-ripping sound, and changes its charge towards Zinobia now.

Avatrol 4 now charges towards Zinobia.
Jun 5, 2015 5:02 pm
Ronna lowers herself down, still on her feet, but as low as possible, and tries to hide as well as she is able to on top of the hill. She keeps an eye on the developments, ready to react should it look like she'd be needed anywhere.

Rolls

Hiding (Trained) - (1d20)

(20) = 20

Jun 5, 2015 7:42 pm
Jax lets out his anxiety on the poor Avatrol that wandered close to him. He takes extra power into his swing in an attempt to club the Avatrol down for once and for all. With a cocked arm Jax sends down the hammer with extra might

Rolls

Hammer Attack, Avatrol 6 (Effort into Damage, Opprotunist Asset) - (1d20)

(13) = 13

Jun 5, 2015 9:17 pm
small point, Av 6 dead, pls no more attacks on him unless you just want to punch him bit more, more results will be later, once all players done their turns.
Jun 5, 2015 10:24 pm
Lucas watches as the frist avatrol goes down. He picks up the rope and slips it on to the front end of an arrow, pulling the cinch tight. "Here goes nothing", he thinks to himself as he sights toward the next beast. Got to make this one count.

Effort to aim.

Rolls

Attack Avatrol 5 with effort - (1d20+3)

(16) + 3 = 19

Jun 6, 2015 12:56 am
Mandoric is heartened that his first attempt to disract the avatrols seemed to help, and he fills his lungs to howl like a wounded and tasty broken hound, the cypher making the performance extremely realistic.

Rolls

Taunt again, with effort and benefit of cypher - (1d20)

(14) = 14

Jun 6, 2015 3:02 am
Nyom, realizing her superior positioning, rushes towards the side of the avatrol and attempt to plunge her spear into its side.

OOC: Nyom will spend one Might point for her Thrust ability (which is covered by her edge) which will give her a total damage output of 6 points (4 for the weapon, 1 for the Thrust, and 1 for Weapon Master with her spear). Assuming she hits, of course. EDIT: Doh!
Last edited June 6, 2015 3:03 am

Rolls

Attack Roll [-1 Difficulty] - (1d20)

(1) = 1

Jun 6, 2015 9:17 am
Ronna remains in hiding, keeping an eye on all the confrontations.
Jun 6, 2015 10:50 am
Ronna hid herself well and realized that it is good time to have some breath and calm herself down from what happened before. Also she noticed that her body warmed abit and strangling numbness is going to pass, all she need is to sit down abit and take moment of calmed breath.

The avatrol in the flowe fields stopped to move, and became silent, completely.

Jax, with all his might, lands his hammer on the hobbled avatrol's head, and after laudible and juicy sound, the avatrol falls dead, creating small cloud of dust raising in the air.

Lucas precisely landed arrow with the rope into Avatrol back, and held the rope. But then, erratic combat movement of Avatrol pulled him to direction of the shore. In same moment Mandoric made some hound sound, and perhaps that distracted animal abit, and instead of going from shore animal stopped it's movement, and that made for Lucas balancing easier. Lucas realized that it is very dangerous to hold the rope, and if he will continue he is risking to be pulled off balance. To pull the animal with the rope and in same time to maintain his balance on the canal wall - that could be very difficult task for him. However when he tried to pull he noticed that avatrol made some angry sound, perhaps having arrow in the back and having it being pulled was not pleasant sensation for the creature.
Lucas must do Diff 1 balance roll (it's 2, but 1 after substraction of Lucas balance skill training) in order to remain balanced and not to fall. Now it is clear that pulling and controlling creature with the rope could be very diffcult task, because it is much powerful physically. His shot deals 4-2+1 = 3 Points of damage..

Nyom were about to attack the Avatrol, but the rope and Mandoric sounds confused and changed animal behaviour, which was quite agile and was moving fast, and instead of poking the avatrol's side, Nyom poked the dust with her spear, losing her balance. In the same time the creature spinned in place and collided its torso back side into Nyom. Nyom falls on the ground, into the dust, she is on her kneels now, and her spear nearby, at one ft distance from her. In same time Avatrol attacked her with it's legs, overpowering her from above from her the back dirrection. Avatrol deals 3 pts of damage, Nyom is on her kneels and experiencing avatrol legg assaault. she need to roll difficutly 2 might roll in order to be able to stand up. Rolling more than 15 (5 Diff) will mean that she will be able to recover and to attack this turn. Attack will be +1 difficulty task then, unless she rolls nat20, which will give her non-modified attack in this round. She is in state where Avatrol have -2 diff to attack her, means that remaining in it Avatrol will be automatically hit. The roll could have effort applied.

The avatrol which been charging Zinobia reached him, and Zinobia tries to evade the collision.

Avatrol 4 - alive, fighting Zinobia
Avatrol 5 - alive, fighting Nyom
Rest is dead
Please update all the skill uses/efforts/damage changes on your character sheets
Jun 6, 2015 10:52 am
Zinobia tries to evade charge of the avatrol, and does that skillfully, foolling avatrol, and moving quickly. The avatrol missed Zinobia, passed past him, and started to slow his movement with his legs, creating clouds of dust. Agile Zinobia pulls his Yulk and attacks Avatrol's back with incredible swiftness. His Yulk reached the torso of the creature and made wide and long mark on it.

Dealing 5 damage to avatrol 4.

Rolls

Defence - (1d20)

(18) = 18

Attack - (1d20)

(19) = 19

Jun 6, 2015 1:31 pm
Lucas catches his balance as the creature trashes about.

Standing on the wall, he digs his heels in and pulls with all his might as he bellows, "Push her!"

Rolls

Balance Check - (1d20)

(5) = 5

Might Check with effort to pull beast into water with possible help - (1d20+3)

(16) + 3 = 19

Jun 6, 2015 3:56 pm
Mandoric sees Lucas sway, holding the rope.

"I can't push, but maybe I can pull," he thinks.

Now he has the Avatrol's attention, he makes an agressive broken hound barking sound, and urges his seskii to roar aggressively as well. In this way, he hopes to make Lucas' job of pulling the avatrol into the canals easier.

He forces his will, one last time maybe. Using intellect effort again.
Last edited June 6, 2015 3:57 pm

Rolls

Taunt again, with effort and benefit of cypher, to aid Lucas - (1d20)

(7) = 7

Seskii taunt, to aid Lucas - (1d20)

(9) = 9

Jun 6, 2015 5:59 pm
"Damn!" Nyom curses as she reaches her spear and is able to get back to her feet just in time to try and defend herself from another attack.
Last edited June 6, 2015 6:01 pm

Rolls

Might Roll to stand. - (1d20)

(12) = 12

Jun 7, 2015 7:39 am
Ronna stays in hiding, although watching Nyom's struggles make her fidget nervously. She slowly opens and closes her right hand, trying to force herself to remain calm and patient. Doing so, she suddenly realises that she is re-gaining the feeling in her fingers.

OOC: Spent the first recovery action to get rid off the Speed penalties from the liquid in the canals.
Last edited June 7, 2015 8:36 pm
Jun 8, 2015 5:14 pm
Jax sees his training comrade Nyom in a bit of trouble from the Avatrol.

"Good friend it seems as though are a bit rusy. Perhaps I should help.

Jax begins to charge towards the 5th Avatrol and attempt to club his hammer into the beast.


The force of Jax's hammer and his running start are so great it knocks the wind out of the Avatrol and sends it back a couple of feet
Not sure of the exact distance between me and Avatrol 5/Nyom so if its too far to make an attack please disregard the roll.
Last edited June 8, 2015 5:18 pm

Rolls

Attack on Avatrol 5 - (1d20)

(20) = 20

Jun 8, 2015 5:46 pm
The chaos of the battle in the eyes and in the breath of the combatants. Lucas pulled the rope, and avatrol made loud scream which signaled that the pulling the arrow entered it's body was really painful sensation for the creature. It frowned abit, and went few meters towards dirrection of the canals, perhaps to ease the pain which was caused by Lucas actions. Lucas pulled once again, and in same time Mandoric made some hound sounds... and the creature, confused and consumed by pain waves, steeped once more towards the edge of the platform.
In same moment Jax landed his mace and all his mass on the confused creature, knocking it down. The arrow, which been linked to the rope, broke, releasing the edge of the rope, which is now on edge of the platform.
The beast is knocked down and near death. It's a good time for a finishing blow. Now.
Both pulling action and Jax assault brought Avatrol 5 into near death state.

Other avatrol attacks Zinobia with it's bite.

Ronna took her second, and her warmed body and stabilized breath helped her to overcome leftovers of canal liquid effects.

Avatrol 5 - knocked down, near death
Avatrol 4 - fighting Zinobia, it's short-long range, both Nyom and Jax will need one round of movement before they can attack the Avatrol.
Jun 8, 2015 5:47 pm
Zinobia tried to evade the Avatrol bite, but it reached him, partially deflected by his armor but still causing light pain.
Skillfuly he opportunistically dived his Yulk right into Avatrols neck, which it exposed to Zinobia, biting him. Then Zinobia turned the Yulk abit, causing pain to the creature with double blade spinning inside it's neck, and then pulled it out, leaving big open bleeding wound.

Rolls

Defence - (1d20)

(9) = 9

Attack - (1d20)

(20) = 20

Jun 9, 2015 5:51 am
Mandoric, seeing that he is at least helping with his howling, continues to do so, and urges his seskii to do the same. Perhaps he can give Zinobia and the others an advantage?

After rolling...

Together the merchant's cypher-altered voice mixes with that of the seskii, and the impression is that a veritable pack of broken hounds is tempting the remaining avatrols towards them.
Last edited June 9, 2015 2:33 pm

Rolls

Mandoric taunt - (1d20)

(18) = 18

Seskii taunt - (1d20)

(18) = 18

Jun 10, 2015 1:55 am
Another arrow broken to a joint onslaught. Lucas makes a note of it in his head and will speak to the warrior later. For now, he whips the rope back to him, trying not to let it touch the coolant. If it does, he just holds it up until the coolant recollects with the pool. He coils the rope and grabs his bow again.

Not sure how much time that will take but I can't lose my rope.
Jun 10, 2015 6:18 pm
Jax's killer instinct is reaching its peak when he sees the Avatrol near death. Unlike the broken hounds these Avatrols should not be allowed mercy. Jax walks over and delivers the coup de grace to the 5th Avatrol.

Using my 20 to declare Avatrol 4 guilty of assaulting an ally of mine
As he gives the downed Avatrol it's just desserts he begins to point at the Avatrol attacking Zinobia with his hammer.

"YOUR GUILT SHALL BE KNOWN TO ALL BEAST" he yells with rage in his eyes. He shall not let mere animals attack him or his friends and allies.
Last edited June 10, 2015 6:31 pm

Rolls

Hammer Attack (Avatrol 5) - (1d20)

(20) = 20

Jun 10, 2015 7:45 pm
Ronna stares at the carnage with eyes open wide, both thrilled and shocked. She does not quite dare to move yet, waiting to see, to make sure that the avatrols don't raise again.
Jun 10, 2015 10:45 pm
Nyom, seeing the avatrol attacking Zinobia will run in that direction, ready to attack if Zinobia hasn't finished the job by the time she gets there.
Jun 10, 2015 10:57 pm
The joint chorus of Mandoric and his Seskii catched edge of avatrol attention, as he looked few times towards the pair after the new wave of cypher-generated sounds.
Defence roll against avatrol is -1 task now.

Jax finished avatrol's life and turned towards direction of battleground between Zinobia and another avatrol. His intimidating voice, his posture entered into edge of Zinobia's attention, probably inspiring him, and he starts to fight even more fearlessly, consumed by battle rage.
Using Jax nat20 shouting choice as inspiration for front-line Zinobia, decreasing Zinobias attack/defence difficulties for next turn by 1.

Lucas carefully collected the rope, waiting till all the liquid left the rope in attepmpt to recollect itself in the canal reseivoirs.
Nyom finished her movement, and can attack Avatrol now, if Zinobia will not finish before it.

Summary: To hit avatrol is 3 diffiuclty task now, Zinobias defence/offence modified further, making for hims task 2 to attack, task 3 to defend taking into calculation his defence skill.
Jun 10, 2015 11:00 pm
Inspired by Jax's shouting, he enters battle fervor state, concentrating on importance of his next action.
He skillfully evades the avatrol's bite, and finishes the beast's life by precisely diving his Yulk into middle of it's long neck.
The avatrol falls dead. Zinobia stands for few moments and watches how it does it's last convulsions. Enjoys the bloody moment of triumph.

Out of combat. \o/ Great Job.
Zinobia makes recovery roll in his avatrol's agony observing action.

XP awarding for the whole canals/avatrol encounter:
Great planning, creativity and experiementing.
Using 1 XP character-specified awards, combining canals experiements and battle planning stage, and Ronna's vital mission.
1 XP --> Lucas
1 XP --> Mandoric
1 XP --> Ronna
1 XP --> Zinobia
I will be less strict and greedy with XP during act 2, but Act 1 is like testing/introduction ground/prologue and it's more like encounter-encounter streamlined type of game which do some light XP setup for use/accumulating before A2, with difference with open-world/open-direction type of A2.

Zinobia > Jax [+ attitude]


Please update all arrow use/stat changes.

Rolls

Defence (D3) - (1d20)

(14) = 14

Offence(D2)+damage effort - (1d20)

(19) = 19

Recovery - (1d6+1)

(2) + 1 = 3

Jun 11, 2015 4:15 am
When everything settles down, Ronna slowly raises up from her hiding spot. She watches the others for a while and then starts walking towards them. Her steps are jittery from the adrenaline rush and she chuckles nervously a few times.

"Well done", she says. "Very well done."

Ronna walks over to search for her spent darts and takes furtive looks at combatants, trying to evaluate who she might be able to try and help with her touch.
Jun 11, 2015 4:32 am
Lucas jumps back to shore. He's a bit winded after the battle, constantly trying to hit them where it hurt. "Perhaps it would be best to rest for a minute. Our path should be clear now that we've routed them out of the way." He goes up to a fallen avatrol and looks through the hole in its skull hoping to see what lies ahead.
Last edited June 11, 2015 4:33 am

Rolls

Dif 1 Jump - (1d20)

(11) = 11

Dif 1 Jump - (1d20)

(19) = 19

Jun 11, 2015 5:21 am
As the dust settles, Mandoric realizes that his ears are ringing from his own use of the cypher and his head aches. He kneels on the platform resting his head in his hands. When he has gathered his wits he cries across the canals in a weary voice,

"Is this platform a safe place to have a longer rest, Zinobia? If not, can someone help me and my seskii across the canals? "
Last edited June 11, 2015 5:22 am
Jun 14, 2015 5:21 am
The game waiting for Jax and Nyom turns. Cheers
Jun 14, 2015 2:12 pm
Jax's anger in battle subsides and he begins to compose himself a little bit. This is the most fighting he's done in awhile so it's gassed him a little bit. He notices Mandoric's calls for assistance.

"I shall help you across if you need it friend" Jax mentions with a smile.
Jun 14, 2015 4:00 pm
Nyom, seeing that Zinobia has easily dispatched of the last beast stops in her tracks. Looking about she looks to see where the rest of the party is gathering and will make her way towards them.
OOC: I have no idea where she is in relationship to the others, so I'll throw a couple of jump rolls in for good measure.

Rolls

Jump [Trained in Balance] - (1d20)

(11) = 11

Jump [Trained in Balance] - (1d20)

(16) = 16

Jun 14, 2015 4:23 pm
Mandoric and his seskii jump across the canals, Mandoric aided by Jax, and his seskii aided by Mandoric.

I wonder if we can 'zoom out' a bit of action-by-action detail and move on to the next 'scene'?

EDIT: Aargh! What a pointless time to roll two 20s ;-)
Last edited June 14, 2015 4:25 pm

Rolls

Seskii jump (aided) - (1d20)

(20) = 20

Mandoric jump (aided) - (1d20)

(20) = 20

Jun 14, 2015 4:51 pm
Lucas didn't found anything in the hole of the avatrol's head.

Mandoric was perfectly sucesful with his jumps, and jumped right after his seskii, and he felt certain bond in that cooperative action. The Unison, unitiy with his friend pet, which had quaiter alot of grace he could learn from and that insiped him. He understood, that this bond could aid him once more again, if he will remeber this feeling, if he will recall it from deapths of his heart.

If Mandoric Seskii will be doing jump first and will sucess in that Mandoric gets automatic +1 (point, not difficulty) to his jump rolls. This effect is permanent (forver), and won't act only if Mandoric have int=0. Mandoric should state it in his character sheet. This could be applied only to the jumping skill.

All the party now at the platform or not far from it, and there 3 avatrol corpses.
Jun 14, 2015 5:04 pm
He raises his head and says cheerefully "Fernowalker guts! It was nicely done!"
He turns to Ronna - "My respect and thanks, you saved at least one life today"
He turns to Jax, smiles and then turns to Lucas "Vona Seers say that you should check on raw bone skull. Some people can see things in the hole. But you need to get rid of the muscle and other bloody mess. And thats a bloody business. And.... Avatrol skins. Are very valuable. I could suggest to make some bloody skinning here, and i could use some help in that then. But if you will find crafty person, and Yosh-Ul have some too.... you could get nice armor that reflects different numenera beams and energy rays. Any help could be very useful, but it's damn bloody.
And i suggest that ones who need rest should rest while we are skinning this crap... Eat, drink too... I think i will take us through safer area... i think i know how to navigate there, but if anyone need rest... perhaps we should do some short break now... we can also skip rest and skinning, if you like...
also if you want to rest, i suggest that it should not be more than hour... that is a maximum time we could allow to ourselves to nap and camp here"

He pulled his skinning knife and started to examine the avatrol he recently killed.

Two person helping Zinobia or declaring recovery/rest is enough to initiate some short break.
Break could include 1 hour rest + 10 min rest, 70 mins, as suggested by Zinobia, and it is the time he will need to skin the animals with help of someone from the group.
Aternatively if you want to prevent naps / camps you should talk to the party with request and reason to skip that in order to influence their decisions.
Zinobia seem to be sure and calm about making some one-hour camp
Jun 14, 2015 5:10 pm
Ronna can also try to give a small boost to those that need it. Please let me know - it's quite difficult to keep track of everyone's pools. Each daily attempt for each target gets cumulatively more difficult, though.
Jun 14, 2015 5:17 pm
"Forgot to mention - Ronna, Lucas, please update your dart/arrow loss. Lucas arrows (ones he shot) all broken. And Ronna could look for the darts near the orosomia plant chain. Each dart require 1d20 roll.
Jun 15, 2015 4:44 am
Lucas sits and rests for a minute. "Ronna, if you are willing, I think I use a helping hand on getting back to normal." After sitting for ten minutes regailing anyone who will listen about being a moisture farmer and how amazingly different actually being out in this foreign world is compared to the drudgery of life at home or being able to actually kill an avatrol and hopefully look through its skull to the future. He doesn't ramble and his energy is positive, never disparaging home or the wastes.

After sitting around and catching his breath, he heads over to where Zinobia is skinning the carcasses and asks how he can help. He's none too familiar with the process but he is eager to learn. At the very least, he is able to cut the head off of one and scrape the skin off to get a chance to glimpse the group's destiny.

I tracked my arrows after each shot. I should be up to date.

Rolls

Recovery - (1d6+2)

(2) + 2 = 4

Jun 15, 2015 6:07 am
Mandoric sits on a rock, and focusses his eyes on the sky above. While Zinobia and the others busy themselves with the carcasses, the ringing in the merchant's ears slowly diminishes, his thoughts begin to clear. However, he will probably not feel like himself until he has a good night's sleep. The seskii waits for the first avatrol to be skinned before tucking in to the softer parts of the meat and vitals beneath.
Last edited June 15, 2015 6:08 am

Rolls

Intellect recovery roll (hour) - (1d6+1)

(1) + 1 = 2

Jun 15, 2015 6:11 am
Ronna smiles, looking much more relaxed and at ease than just few minutes ago. She walks over to Lucas and touches him gently on the shoulder. A pleasant warmth spreads quickly from the tip of her fingers and eases aches and pains.

"There", Ronna says. "I hope that feels better."

Ronna gently pats Lucas. Then she wanders over to the orosomia plants and starts looking for her darts.

My dice rolls just keep getting better and better...
Last edited June 15, 2015 6:14 am

Rolls

Healing Lucas (1st attempt of the day, difficulty 2) - (1d20)

(18) = 18

Points healed for Lucas - (1d6)

(1) = 1

Looking for dart #1 - (1d20)

(9) = 9

Looking for dart #2 - (1d20)

(3) = 3

Looking for dart #3 - (1d20)

(2) = 2

Jun 17, 2015 1:48 am
"If it's one thing I like more than a good fight, its a quality piece of armor. Let me help you skin those Avatrols so it will be a quicker job."

Jax begins to walk over to the Avatrol Zinobia is at and also begins to examine it.

"Ugly beasts. Where do you recommend we start on this thing?"
Jun 17, 2015 2:43 am
Nyom works her way over towards Jax and Zinobia. Although not all that interested in actually partaking in the skinning, she is curious to see how the work is done. Sitting crosslegged she rests a bit while she watches the others start their task.
Last edited June 17, 2015 2:44 am

Rolls

Recovery Roll [Action] - (1d6+1)

(4) + 1 = 5

Jun 17, 2015 6:36 pm
Zinobia started his bloody action. He cut the bodies with his sharp knife, and carefully and skillfuly peeled the skin from the animal's corpses, asking for help from Jax and Lucas here and there. "Hold here", "Pull here", "Take it up and hold while i finish to skin this part" and so on.
After finishing each of the three corpses he went to the platform's end, and dipped the skin into the liquid, and then waited for liquid's recollection. Then he made quick work-out of the frozen bloody remains, cutting them off the skin.

He cut nice big chunk of meat and gave it to Mandoric's seskii in the middle of the skinning process.

After one hour he finished his job, presenting bag with rolled skin pieces in it to Jax.

"Here, you should deicide who will use that. Who is the winner. Very crafty person will be able to make full body medium armor with that. But he needs to be very skilled one. This material is very hard to work with. "

He cut few meat pieces into some cloth he pulled from bag, separated and cleaned three skulls , puting them in the dust right before Lucas, nodded to him, and dumped bloody avatrols remains into the canals. Then he advanced few metres to the north, turned towards the party and said:

"The job is done. We should go. Lets wake, friends, we have long way ahead. Only if you want to look into theese.... If you want....But then do it quick, please, we must move. Anyways.... if they do something, they do it only once... so, you wont need too much time.... So... Lets go. " - and he pointed on the column of three skulls on the ground in front of Lucas, and then went to the top of the hill, observing the north direction horizon from it.

"I'll try to lead us through safe way.. i think i know one"

Party may do their turns. Zinobia is initiating movement and next, or the one which is after the next action will be transition and will advance party further.
Zinobia gave cloth with skins to Jax, Jax pls update the inventory
Ones who will do "skull watching" - please roll intelligence roll. I will decide which skills could be applied to the roll by myself

Rolls

Skinning 1 - (1d20)

(15) = 15

Skinning 2 - (1d20)

(14) = 14

Skinning 3 - (1d20)

(1) = 1

Jun 17, 2015 8:06 pm
Since no-one else seems to need her help, Ronna sits down and has a breather herself. She is clearly having very mixed feelings about the skinning of the avatrols - she sits looking the other way, but can't help glancing at the progress regularly.

When Zinobia announces that it's time to leave, Ronna promptly stands up and dusts her breeches. As her natural inclination is to let others lead the way, walk behind them, she waits for everyone to get going. Finally, when all the skulls are free, she hurries to the nearest one and peers through the hole in its skull.

OOC: How many darts did I recover, by the way? I assumed 1, with those rolls.

Rolls

Recovery roll - (1d6+1)

(1) + 1 = 2

Watching through the avatrol skull - (1d20)

(10) = 10

Jun 17, 2015 8:12 pm
Oh excuse me, yes 1

Ronna retrieved 1 dart from the dust.

Sorry, was very busy day, missed that point. Cheers. This post belong to previous turn result
Jun 17, 2015 9:17 pm
Lucas can barely contain his excitement. "Do I have to ask it a question? Or does one just look through and think about where they are going? Or does the mental state of the observer have no bearing on the visions?" Lucas says mostly to himself, thinking out loud. He takes the skull in the center and holds it aloft, nose to nose with the skull. "What can we do to have the best chance of success?" He decides to ask the skull while thinking about the journey ahead, then closes his eyes trying to envision the team dodging falling boulders and slaying unknown hordes, finding lost numenera all along the way. He turns the skull ritualistically, though what ritual he is following is being made up on the spot, and opens his eyes to see through the presented portal.

With effort succeeded at diff 6 task. With possible training, diff 7.
Last edited June 18, 2015 8:43 pm

Rolls

Seeing through the skull into destiny (Effort) (Possible training from Pschometry?) - (1d20)

(15) = 15

Jun 18, 2015 6:49 pm
In his terror at the physical danger presented by the canals and the avatrols, Mandoric had quite forgotten about the belief about looking through the hole in an avatrol's skull. He moves over to the three skulls, and takes a careful look through each. Will this mission make him rich, and bring riches to his glorious city of Lhauric, or is it a wild drakka chase?

Rolls

Seeing the future through the skull hole - (1d20)

(8) = 8

Jun 18, 2015 7:02 pm
3 skulls are taken by Ronna, Lucas and Mandoric, there no skulls on the ground.
Jax and Nyom turns requiered for advance the turn
Jun 18, 2015 8:39 pm
Jax catches the bag with the bloody Avatrol skins and affixes it with the rest of his gear before assessing himself. He's a little winded from the running and battle but hes been worse before. He takes this small period of time to catch his breath a little before starting to move again.

"I hope you pick the right way to go. I don't think we want to be fighting Avatrols all day long" says a slightly refreshed Jax as he begins to make his way up the hill.

Rolls

Recovery (Action) - (1d6)

(1) = 1

Jun 19, 2015 2:53 pm
Nyom, who was resting on the ground, stands up and gathers her belongings. Falling in next to Jax, she jokes, "Agreed, one fight a day against these things is enough..."
Jun 19, 2015 4:22 pm
Jax and Nyom started to move with Zinobia.

Jax needs to add more 1 point to his recovery, because the formula is 1d6+1, not 1d6. Please add one point if you added only 1 point from 1d6 roll.

For skulls i use gradual sucess system and note feature of the forum, so anyone who looking through avatrol skull recieving personal experience


Lucas should substract 1 from his might pool due his armor and him not being skilled with armor (anouther hour+ passed)

Ronna, Lucas and Mandoric are looking through the avatrol skulls before moving with Zinobia, Jax and Nyom.



The party goes forward, and another march through wild plains begins, guided by determined Zinobia.

I making few hours pause before i progess with transition. This is not action This is optional action that i may end at any time... If you got here before the transition, and want to post you can post something about your character actions at start of the movement session.
The next post will be transition.
Jun 19, 2015 4:27 pm
Mandoric looks through the skull of avatrol in his hands
BlackStork sent a note to harlandski
Jun 19, 2015 4:28 pm
Ronna looks through the skull of avatrol in his hands
BlackStork sent a note to Gargoyle
Jun 19, 2015 4:28 pm
Lucas looks through the skull of avatrol in his hands
BlackStork sent a note to themightykobold
Jun 19, 2015 4:56 pm
themightykobold sent a note to BlackStork
Lucas cuts a small bit of rop off, no more than a foot, and ties the skull to his belt through the hole. It will serve as a reminder of the journey ahead. He catches up to the others and silently contemplates what he thinks he saw.
Last edited June 19, 2015 4:57 pm
Jun 19, 2015 5:44 pm
Mandoric lets the skull drop to the ground. His seskii playfully grabs it with its teeth and goes off to worry it behind a rock. Mandoric does not even notice. As the group moves on, the merchant walks along with them in a kind of reverie.
Last edited June 19, 2015 5:44 pm
Jun 19, 2015 7:27 pm
The party moved forward. With determined pace Zinobia was moving in front of the group showing the way. He said once again that he is going through seemingly safe area, but he did not explained any more.

The party moved three hours (Lucas - please substract another -3 from your might pool) , when the party finally arrived to the hilly valley, covered by the certain, single type of plant. The plant had pointy leaves, and dandelion-like blossom. The time was close to the evening, and red light flown from the west, where descending down sun was set to end the light day very soon.

This is soundtrack music - it is optional and is here in order to add more immersion to the scenery.
Soundtrack

There was a road. Old and forgotten. The plant did not grew there, but all the hills around were covered by it, and the fields stretched towards west and north-west, for long distance. There, on the horizon was chain of bigger hills with larger vegetation.

Zinobia moved forward, stepping on the road, waving with his hands to follow him.

http://i.imgur.com/MiOcRmC.jpg

After ten minutes of road travel suddenly all the plants exploded with motion, and started to release dandelion-like umbrellas. The swarm, thousands, perhaps millions of tiny umbrellas suddenly started to move upwards, released by the plants. They flown up, into the sky, without entering the space above road.
The massive exodus of dandelion-like umbrellas and the sun light which was broken, filtered by clouds of ubrella particles, created certain blur and the vision of surrounding valley became more dim, more blurred.
The scence, the landscape was beautiful and mesmerizing at same time.

Zinobia stopped for a moment, turned to party, and said : "Let's keep moving. This is Traavix. Vona Seers say that it is harmless, as long as you do not touch it. It stings, it's painful and could paralyze.. Stings with ponent charge. They say those plants are not from our world. And that they are leaving for other world from time to time. And then they are coming back. They travel. No one knows where and why. We are lucky to see this. It is beautiful sight, but it also protects us. They also say that Traavix fakes reality. And that looking through Traavix flower could return the true reality to your eyes.
I suggest we should just follow the road towards those hills on the horison. And do not touch thesee."
- he turned and started to walk again, following the road.

The Traavix bloom particles were everywhere. Clouds of them filled the air above the valley, leaving slim corridor of the road and the space above it. The air became filled with colorful lights, as light beams coming from sun were refracted in the clouds of raising umbrellas.
The scene was breathtaking. Beautiful. The fresh evening air filled the lungs of the travellers, and they needed to follow Zinobia which was moving forward at quite fast pace.

After fifteen minutes of the fast walk he stopped, and said:
"Hmmmmm...... i think i saw this turn..... and this stone on the road. And those hills..... they are not any closer..... Something tricky here... something.... wrong. I feel it with my guts.
I am leading you into running circles. I'ts Traavix. We may need to wait till this thing ends."
and he makes waving with his hand pointing towards valley and air above it, filled with countless dandelion-like umbrellas.

BlackStork sent a note to themightykobold
New turn starts. All party mambers should do their turns
Jun 20, 2015 12:59 am
Lucas goes over to Zinobia and Jax. "Could I trouble you briefly? I need some of the avatrol skin. A small square should suffice. I would like to collect at least one of these spores."
Jun 20, 2015 2:57 am
Nyom, never having seen anything quite like this before, isn't quite sure what to make of the situation. Hearing Lucas ask Jax for some help collecting the spores she asks, "Do you have some thoughts on what's happening here?". She reaches into her pack and grabs an extra set of pants she had been carrying. "You're welcome to use these as long as you don't damage them."
Jun 20, 2015 3:00 am
"The skin has reflective properties that would make it ideal though I do appreciate the offer."
Jun 20, 2015 6:51 am
Zinobia pulls his skinning knife and turns towards Jax : "Hmmm, great idea. Genious. Yes, it should reflect..... Jax, could you please give me the skins? We'll cut a small piece. Vona Seers say that... looking through the bloom returns reality back...... Magnificent."
Then he turns towards the valley, thinks alittle, eyes the skull tied to the Lucas waistband, and smiles in revelation. Then he turns back to Jax and says "Yea, small piece, if you please..."
Jun 20, 2015 5:45 pm
Mandoric watches Lucas and Zinobia thoughtfully. They seem to have the solution to the current problem.
Jun 21, 2015 3:27 pm
Jax happily tosses the bag back over to Zinobia. At the very least we can use the spores to our advantage he thinks in his head.

"Could we possibly use these spores on our darts and arrows? How much have you worked with this plant Zinobia?
Last edited June 21, 2015 3:27 pm
Jun 22, 2015 1:37 pm
Game waits for Ronna's turn
Jun 22, 2015 1:56 pm
When the group stops, Ronna places her back bag to the ground, rummages through it for something to eat, and starts munching on a snack. As the others start to work on the spores, she steps back and watches the process quietly, occasionally glancing around, driven by her nervous, naturally suspicious instincts.

OOC: Sorry, I was away for the weekend.
Jun 22, 2015 2:05 pm
Zinobia takes and cuts the small piece of the avatrols skin and gives it to Lucas, and then returns the skin backpack to Jax back.
He nods to Lucas, smiles and then switches his attention on the Traavix umbrellas rising up to the sky.


Party may do their turns.
This turn will be extended turn. What that means? Each player can do 2 posts/actions before turn ends. I may end turn at any moment after each player made at least one action/post.
Jun 22, 2015 2:12 pm
Lucas approaches to the edge of the road, and picks one of the flying objects from the air with the avatrol skin piece he just recieved. He looks through the small, semi-transparent round membrane. He looks around and then focuses on the horizon trying to see something that he is sure is there.
Jun 22, 2015 2:30 pm
The membrane encased in avatrol skin makes very high-tone noise, and then becomes silent. Lucas felt light tremor from the encased membrane which released charge, and that charge was reflected by the skin few times into membrane itself.
Results passed to Lucas using note system
BlackStork sent a note to themightykobold
Jun 22, 2015 4:27 pm
Mandoric turns to Lucas. He is fascinated by this numenera. If they could be harvested in some way, perhaps this could be the way to make his fortune.

"Mr Cloudscraper, would I be able to have a look through the spore too? Or failing that, could I possibly borrow that piece of Avatrol hide and catch one of my own?"
Jun 22, 2015 5:25 pm
Lucas passes the spore around so that all can see what he sees. If the particle gets too damaged, we'll grab another. He points out strutures that seem to be hidden in an extra dimension. "I don't know how much time we have. Everyone look quickly and then I think we should move. There are four corridors that way which will only support single file walking. The fourth leads to a bunker in the distance. It was a bunker I saw in my vision. After everyone has a look, I will lead. I saw some figures that way and they may not have noticed us yet, especially if they are operating in another plane of reality." As an aside, he adds to Nyom, "When we get there, I saw one last thing which suggests I will need your help. It was unclear but I may know more once we get there."
Jun 22, 2015 5:33 pm
Spore being passed from party member to party member, and the party members see the same thing that Lucas saw:

There some damaged parts already on the membrane's surface, but most of it still lives, and through the undamaged parts the surroundings looks differently from what they saw without membrane.
The countless refractions of the light, done by ascending particles changed reality, displacing things greatly. Now, through the damaged membrane one can see four visible corridors in the clouds of ascending particles.
The first one is probably the entrance, from where the party entered the valley.
The second, by the road (the real one, not refracted one) leads towards distant hills on the horizon, clear and straight pass with the road
The third is the one where the refracted corridor points. The only one which is visible without the membrane, which have road under it, if membrane is not used.
The fourth one .. leads to something distant. Small building. It is distant but visible from here. It's far but there some human-sized figures are circling around the building. The distance is 250-300 meters.
The corridor is very narrow. It wont allow to pass two persons at same time, so the party will need to pass it very carefully, by following leading person who have the membrane (probably Lucas) and each other step by step, walking in column. If they wont do so they are risking to contact the particles with their bodies. If they will not see the corridor which is visible through the membrane, and will not distinct the corridor from the clouds surrounding it, they must be really really careful in order to avoid any contacts with raising umbrellas.
The corridor is narrow but straigth, pointing to the distant bunker of sorts, which situated on less elevated point, on nearby hill. The party will need to descend from the highter hill , following straight line of the narrow corridor in order to reach the building.

Extended turn actions remained: Lucas: 0; Mandoric: 1; Rest Party Memebers :2, turn will end once each one done at least 1 turn/post
Jun 22, 2015 10:26 pm
"Me!?" Nyom asks as she gives Lucas a stunned look, "We must be seeing different things!" Stepping back she pauses for a moment to regain her composure and then adds, "Of course if it turns out that my help is needed I'll do everything I can."

She then sits in place on the ground, takes a stone from her back, and tends to her spear blades. Slowly sliding the blades over the stone she looks towards Jax. "Got to take care of my baby!"

Nyom will spend the rest of the time tending to her equipment.
Jun 23, 2015 6:20 am
Ronna examines the spore eyes wide with fascination. She watches the visions in silence until it hits her that the membrane is damaged. Instinctively, without thinking, she reaches over and touches the spore, trying to use her healing touch to make it whole again.

Rolls

Touch of healing on the spore (use 1 level of Effort) - (1d20)

(13) = 13

Jun 23, 2015 6:44 am
Ronna please roll Int roll, i will determine affecting skills myself. the puprose and the results of the roll could be understood/revealed only if the Int roll suceed

Jax turn needed in order to proceed with the turn.
Jun 23, 2015 6:58 am
Ronna stares at the spore intently, trying to see if her touch has any effect.

Rolls

Intelligence roll - (1d20)

(10) = 10

Jun 23, 2015 5:12 pm
"Fascinating, fascinating. Mr Highborn, Mr da Zaan - do you think it would be a good idea if we all had our own piece of Avatrol hide, and one of these seeds to look through? It would probably make our journey safer, especially if we choose to approach that building, though I must say I am in favour of taking the most direct route out of this dangerous area and towards wherever Mr da Zaan is leading us."
Last edited June 23, 2015 5:13 pm
Jun 23, 2015 8:42 pm
Before Jax accepts the skin bag back, Zinobia withdraws his hands, and takes it back.
He turns towards Mandoric and nods: "Yes, good idea.... it won't take much from the skin...... i am not sure but i hope it wont take too much skin that it would be impossible to craft full body armor with it..... But it will make our passage much safer. To tell the truth this thing ... is a great temptation to me... I say we should try our luck and check what is it about. It is amazing how much things this whole area could hide. Perhaps one who created this numenera did it at some purpose. We should not miss such chance..... We are lucky that Lucas had the vision which could help us not only reach our destination without delays, but also will help to reach some well hidden, invisible, elusive numenera. As i promised, you will have numenera, and alot. It is all yours. But i am very anxious to see what is it. Perhaps we could find something that could help us in our quest."

He started to cut small pieces of Avatrol skin, giving the piece to each of the party members.

Now each one have new piece of the avatrol skin. The first one, with membrane, is at Ronna hands now.

Jax turn required. Mandoric, Ronna and Lucas done 2 actions in this extended turn and can not act before the turn ends. Results on other actions will be provided when Jax makes his action and turn ends.
Jun 25, 2015 12:14 am
Jax notices his hammer could use a cleaning as well. Bts of dried blood and fur from the Avatrol still reside on his equipment. A nasty sight indeed but a sign of a job well done.

"Nothing like a battle to refresh ourselves in the art of combat. I must admit we looked a bit rusty out there. Perhaps we should train more often now to prepare ourselves for when we are going to be needed to fight. I trust our friends here would like us in the best shape for fighting as well when we are needed to protect them.

Jax looks over to Lucas and smiles

"Very nice find there Lucas. Youre a bright one and with some work and combat experience you'll make a fine archer on top of having a keen eye.
Jun 25, 2015 12:37 am
Nyom nods in agreement to Jax. "Yes, haven't made a very good showing of myself so far. I think a little training would go a far way."
Jun 25, 2015 5:50 am
While Zinobia was cutting and giving the pieces of avatrol skin to each party member Ronna attempted to interract and to heal the membrane. She touched it and transmitted her miraculous power with utter concentration, trying to heal it.

BlackStork sent a note to Gargoyle
Then Zenobia said: "Ok. Lets grab those things and we'll follow Lucas. Try to be careful. Watch your step. Prepare your weapons, we do not know who or what those figures are"

each party member have avatrol skin piece in the hand , Ronna have the first piece of skin with damaged membrane
Jun 25, 2015 12:26 pm
Lucas grabs a new mebrane and as Lucas begins to lead towards the bunker, he makes idle conversation.

"Mandoric, am I Mr. Highborn? The idea of myself as nobility was one I had hoped to get away from out here. In helping to bind my people together, I found a true purpose, one that exceeds social class. I am here to lead a new group of people that can live off of one another without feeling superior, one that believes in reciprocity over repercussions. Don’t get me wrong, I was in fact born with a silver spoon up my rectum but having pride in the things we did not choose for ourselves is a false idol that too many sacrifice their lives to.
"Also, Jax, I’ll have you know I’m just as good at archery as I am with this sword on my back . . . it’s just . . . what’s the sense of getting into the thick of things when you can still wage war from afar. I’m sure the time will come to use this blade, though. Hopefully you will speak as highly of my blossoming skill in its use as well."


As he talks, Lucas keeps his eys open, trying to make out what the creatures in the distance are.
Last edited June 25, 2015 9:30 pm
Jun 25, 2015 2:32 pm
Mandoric uses the avatrol skin to catch a floating seed, and looks through it as he moves along the path towards the building. He answers his question in an unusually halting fashion,

"Well, Mr Cloudscraper, I admire you both for your high birth and for your desire not to lord it over others. In actual fact, I was referring to ... ah ... Jax Highborn. I find personal names come hard to me. In Lhauric we are more ... formal than in many other places. If you would prefer it I can use your given name - Lucas. And the same goes for you all. I never saw such ... self-sacrifice in Lhauric as I have already experienced with you ladies and gentlemen, and I am coming to see you as my friends ... in Lhauric we rarely risk calling someone a friend ... the million gods may call on any of us to make the ultimate sacrifice at any time."

The merchant looks ahead through the seed's umbrella and brightens at the possibility of interaction with humanoid creatures,

"If the figures we see around that structure are not immediately violent, I would be happy to talk with them. I am a man of commerce, not violence, and who knows if there might not be some mutual benefit in our meeting."

Nevertheless, he draws his whip at Zinobia's bidding, and calls his seskii to heel as he traverses the mysterious path with his companions.

BlackStork is that enough? I presume with the avatrol skin it is trivial to catch a seed, and doesn't require a roll to do so?
Last edited June 25, 2015 3:11 pm
Jun 25, 2015 2:58 pm
i remind that none of you except Ronna had not membranes. For making it simple i assuming each of you took another membrane - each one for himself, using the avatrol skins pieces given by Zinobia. You can add/append your posts. The effects will be same as done first time by Lucas.
Jun 25, 2015 6:25 pm
Everyone is probably already accustomed to Ronna walking behind the others. This time she is following the group on automate, barely watching where she is going. Her focus is on intently examining the membrane she is carrying, trying to understand it and its reaction to her touch.

"I wonder…", she mutters, barely audible.

Rolls

Intelligence roll - (1d20)

(12) = 12

Jun 25, 2015 6:37 pm
Catching membrane is trivial task
Jun 26, 2015 8:42 am
Nyom and Jax turns required to end the turn.

Ronna, please add int attention roll to your post (retroactive roll)
Jun 26, 2015 5:49 pm
Catching one of the seeds in her piece of avatrol skin, Nyom falls in line behind the others but in front of Ronna, being sure to check back on her every so often as the party continues their trek. Heeding Zenobia's advice she keeps her right hand free, ready to grab one of her weapons if needed.
Jun 26, 2015 10:50 pm
Jax reaches out to catch one of the seeds in his segment of Avatrol skin. He wraps the seed up in the skin and stashes it in his pack before drawing his hammer and shield and jogging up to the front of the group. Better to be safe than sorry he says to himself to affirm his choice of having his weapon drawn
Jun 27, 2015 6:27 am
Party moves forward.

Ronna have almost all her attention on the membrane, but her perferal sight help her navigate following Nyom very close, and thus avoiding any contant with umbrella particles at edges of corridor

BlackStork sent a note to Gargoyle
Party members moved one after other, avoiding any collision with particles on the sides of the corridor.
Now the corridor widens, and it is clearly visible through membrane that the building have quite wide clearing around it without any particles. Without membrane the bunker and the clearing... are not there... are not visible.

When the party reached the clearing suddenly all the surroundings changed, and turned to be exactly same as they appeared to anyone who was observing surroundings through membrane. Now the "realities" match.

The figures noticed approach of the group and started to move slowly towards the group.
Those were three men, wearing some kind of synth-metal armor uniform, which was covering majority of their bodies.
They had long hair. They looked like... guards of sorts.
The second of the three, the one in the middle, raised his hand and started to say somthing to the party :
"Noruiyqimbdie Bas Quoioreaa Qieortir Bendooras - Avismsariquin Uroquin Maarnibas Roqari Orvinom. Sarionidraquin Marviniq Ragasrt."
The intonation of this sentence in unknown language was intimidating.
Then other two men raised their hands in same manner as the man who just said the sentence.
It was looking like the "stop" gesture, only that the men streched their arms up, to the sky.
Jun 27, 2015 7:10 am
Lucas halts and motions to the group to do the same. He looks back at Jax and motions for him to put his weapon away. "Please, at least for now but keep it a moment's notice away." He then looks at Nyom and shares, "In my vision, you reached to the top of the bunker with your spear. If I die, know this is what I saw and what I have seen has mostly come to pass." He turns back to the three guards, and puts his hands out and down in a non threatening gesture. Using his posture and by gauging that of the guards he tries, without talking how they got here. Using his index and middle finger of his left hand, he points to his eyes and then points with his index finger to the membrane in his right hand. Again to his eyes and then to the guards. He uses his finger to trace an octagon in the air and then using two fingers he makes a walking gesture and then points to where he stands. He tries to see if they understand.

Rolls

Communication through gesture (trained [all social interactions])(effort) - (1d20+6)

(11) + 6 = 17

Jun 27, 2015 10:15 am
Adding guard's action as separate character action in middle of the turn. Lucas done his turn already, others still need to do it.

The man in middle answered with series of gestures:
Gesture that traces X in the air,
Gesture that suggests to the party to move away - he waved his hands in direction opposite to the party's approach.
Gesture where the man waves with his hands to the north-west direction, towards larger hills on the horizon, and
gesture which suggests to party to move in that direction.

Then he adds: "Quialitirati Orvinom Zekt. Taraasiquin Maisquin Varladirit"
Jun 27, 2015 10:49 am
Ronna brings the membrane she is carrying closer to her face and whispers to it quickly: "Hush, now, for a moment."

She gently wraps the piece of avatrol skin around the membrane, careful not to damage or limit it too much. Then she slips around the group to front, where she can see the three guards better. Her eyes dart this way and that, as she looks for a way to avoid confrontation, in any way possible.
Jun 27, 2015 1:34 pm
Nyom is a bit taken aback by Lucas' vision. "What do I have to do with any of this?" she thinks to herself as she moves her hands slowly away from her weapons, trying to appear non-threatening to the guards.
Jun 27, 2015 1:58 pm
Mandoric smiles at the men and offers them a simple gift - a day's rations. Not much, but offered food is a universal sign of friendship. He also looks up in the direction the 'guards' hands point.

Rolls

Pleasant social interaction (trained) - (1d20+3)

(12) + 3 = 15

Perception - (1d20)

(8) = 8

Jun 30, 2015 2:10 am
Please check last posts in the Game Discussion thread.
I'll give it bit more time and then will skip JAx's turn in order to advance.
Jun 30, 2015 4:18 pm
Waiting 3 days is enough. I am skipping Jax's turn.


Guard refused to accept the food from Mandoric with dismissive gesture, and then made drilling gaze towards Jax who had his weapon out. Their hands up were kind of stopping hesture or salute. Their right hands were stretched to front and upwards.

He turned towards Lucas and said "Zamisiian Turnoquin. Barati.".
The guards approached the party, coming into immediate distance with the party.

He again made dismissive gesture hinting that the party should turn back and walk away.

"Taraasiquin Maisquin Varladirit" - he said again, pointing towards the distant hills.
"Na voquin."

Extented turn. 2 Actions allowed before the turn's end. Minimum 1 post/player required in order to end the turn. If 4/5 players will post, the last one will have 48 h to make a post from the time of 4ths player first post (in the scope of this turn). This is new rule so we will be able at least to keep with the shelude without big delays.
Jun 30, 2015 11:14 pm
The language that the guards are using almost seems like something that Nyom has heard in her past travels. Holding her current position she tries to remember if any of the words sounds familiar.

[OOC: May be a bit of a stretch with the recall, but I thought I'd throw it out there.]
Last edited June 30, 2015 11:14 pm

Rolls

Recall [trained] - (1d20)

(11) = 11

Jul 1, 2015 4:00 pm
Mandoric turns his blue monacle to the men, and examines them closely. Are they people of flesh and blood, constructs or maybe ephemeral projections of the numenera?

Using scan esotery, costing only 1 Intellect due to Edge.
Jul 1, 2015 5:18 pm
This is extended turn (2 posts/player) so i am posting results mid turn.

The guards noticed the scan from Mandoric but did not reacted. They moved their gaze on Mandoric, and repeated the same dismissal movement in unison.

Note towards Mandoric with results
BlackStork sent a note to harlandski
Jul 1, 2015 5:21 pm
Note towards Nyom with mid-trun results
BlackStork sent a note to szemely
Jul 1, 2015 6:55 pm
Lucas looks past the men at the bunker trying to tell if it is indeed the same as from his vision or whether there might be another at the end of the other corridors. He looks towards the bunker and then over his shoulder towards the corridors.

Rolls

knowledge / noticing small details on bunker (effort) - (1d20+3)

(7) + 3 = 10

Perception on the other corridor leading off - (1d20)

(13) = 13

Jul 1, 2015 7:02 pm
Mid-turn results for Lucas.
The bunker had no visible entrances. It had thick line on its side, which was visible from here, and circle-shaped glass objects, perhaps windows.

BlackStork sent a note to themightykobold
Jul 1, 2015 7:39 pm
"This is certainly the building from my visions and we must reach the box at its very top." Lucas gets ready to move quickly but once again tries to use his wild gesturing to communicate to the creatures. He points to the bunker and then to his hand which he has formed as a mound. He gestures with his secondhand taking something off the top. He points to his team and again points to the ground to signify they are supposed to be here and then mimics their raised hand to try to get them to move from the path. As he does this he starts to slowly move forward and leftwards trying to clear a path for Nyom. He will stop if they consider it threatening.

Rolls

Gestured persuasion (Trained) - (1d20+3)

(6) + 3 = 9

Jul 1, 2015 7:51 pm
Ronna stands tense, her eyes darting between Lucas and the guards, ready to react to any sign of hostility or aggression. She has a thousand stories ready at the tip of her tongue, but none of them useful as the creatures don't seem to understand Truth.
Jul 1, 2015 9:54 pm
Zinobia movend in front, covering with his back Ronna, and whispering her loudly "Those guys do not seem to be fond of our presence here. We should prepare ourselves."

Then he quickly pulls something out his pocket and does some swift manipulation, dropping that something to the ground.

It looks like he activated cypher.

Then he loudly says "Use yours, anyways we might find more"



Nyom, Ronna, Mandoric and Jax should roll for initiative in this turn.

Rolls

Initiative (Trained) - (1d20+3)

(17) + 3 = 20

Jul 2, 2015 1:16 am
Mandoric mutters loud enough for everyone to hear, "Organic guardian constructs - highly dangerous!" Nevertheless, seeing Zinobia's intention and hearing his words, he activates a thin mirrored tube in his left hand. Suddenly it is not clear exactly where Mandoric is - he flickers here and there, and sometimes there is more than one image of him.

Activating Visual Displacement Device cypher - 10 minutes

Rolls

Initiative - using one level of speed effort - (1d20+3)

(20) + 3 = 23

Jul 2, 2015 6:04 am
Ronna lets out a small yelp when things turn aggressive. She looks around, looking for a place to hide, or possibly a way to sneak behind the enemies.

Rolls

Initiative - (1d20)

(19) = 19

Look for an opportunity to hide or sneak - (1d20)

(2) = 2

Jul 2, 2015 6:39 am
Exceptionally good initiative rolls. At end of turn i'll declare effects of that. Nyom and Jax should roll initiative rolls this turn. Jax still have to do his action.
Jul 2, 2015 4:48 pm
Nyom, noticing Lucas' hand gestures, had started to work her way slowly towards the front of the group when Zinobia activated a cypher. "Change of plans", she mumbled to herself as she stopped in her tracks and readied her spear.

Rolls

Initiative - (1d20)

(2) = 2

Jul 2, 2015 5:39 pm
Jax is absent, and already alot of time passed since first post of this turn. I inclining to skip his initiative roll now, asuming Jax standing orders is to support the party. I hope Schauer returns soon, but for this turn we will advance now.

Guardians noticed the small changes of the situation, and suddenly their raised hands started to transform. Their hands stretched and transformed into long, constantly moving, live barbed whips. Their faces were emotionless and the sudden form of their enormous whip hands was threatening. They curled like snakes and they started to form wave-like movement.
http://i.imgur.com/sRqa7do.png

It is time to react.
Party members were quick to.
Mandoric, having his mind trained for sudden changes on cirqumstances, got the momentum and while being very close to the guardians he actually could flank them or have nice position to attack them while they are preparing their enourmous hand whip weapons.

This turn is Initiative turn. It is extra party turn which represents initiative reaction to the circumstances. This turn is only for : Zinobia, Mandoric and Ronna.
Ronna have bonus -1 difficulty for her action as minor effect.
Mandoric have major effect and 2! actions - this means yes even 2 attacks
Zinobia and have 1 action.
Jax and Nyom and Lucas skip this turn.
Jul 2, 2015 5:47 pm
Zinobia, consumed by battle zeal and perhaps, by desire to recover new numenera for the party, with battle scream rushed into attack, trying to catch the momentum while the guardians "transformed" their hands. Soon he was met by whirling and moving hand whip which touched him and organic matter entered his nostrils, anveloping his face abit.

The cypher he thrown on the ground transformed innto small silvery snake and rushed towards middle guardian attempting to bite him.

Zinobia recieved half whip damage and stunned for one round. Zinobia state - stunned, 1 round duration.
Snake injects poison and deals phycis + poison damage to the guardian, surpassing armor.

Rolls

Offence (Yulk) - (1d20)

(1) = 1

Snake/Guardian Might def - (1d20)

(4) = 4

Jul 2, 2015 5:59 pm
Mandoric and his seskii try to snatch victory from the jaws of defeat, taking advantage of the opening made by Zinobia's botched attack and striking the same guardian as Zinobia missed.

Using the old one, two, three for +1 to attack. The +1 is added into Mandoric's roll together with +3 for light weapon, but for some reason dice roller omitted +1 from seskii's roll which should therefore be 9 total.
Last edited July 2, 2015 6:01 pm

Rolls

Mandoric whip (light weapon) against Zinobia's guard - (1d20+4)

(17) + 4 = 21

Seskii attack same guard - (1d20)

(8) = 8

Jul 2, 2015 6:02 pm
harlandski says:
Mandoric and his seskii try to snatch victory from the jaws of defeat, taking advantage of the opening made by Zinobia's botched attack and striking the same guardian as Zinobia missed.

Using the old one, two, three for +1 to attack
Mandoric attacks does not do any damage to the "whip hands" going through organic matter, and seemingly can not breach the armour the guardian wears.

Seskii misses his attack.

Mandoric still have one action left for him and seskii (Due major effect of Intiative nat20 roll)
Explanation: Target: Mastigophore. Armor 3 deflects 2+1 (from nat 17) = 3 damage. Default Guarding Mastigophore defence level is 5.
Jul 2, 2015 6:28 pm
Mandoric is not used to being in the thick of battle, but the possibility of new cyphers and the flickering form given by his current one fill him with a kind of battle lust.

Second attack. If I understood correctly we get an extra +3 for one step advantage. Effort on damage as per Game's Discussion post
Last edited July 2, 2015 6:29 pm

Rolls

Mandoric (light weapon, advantage, one, two, three) - (1d20+7)

(16) + 7 = 23

Seskii (advantage, one, two, three) - (1d20+4)

(4) + 4 = 8

Jul 2, 2015 6:35 pm
Ronna turn required to end Intitative turn and proceed to guardian actions and next regular combat turn.
Results of Mandoric second attack will be declared after Ronna intiative action.
Jul 2, 2015 6:55 pm
Ronna quickly kneels, draws the familiar half-circle into the ground and leaps through the air with Far Step. She jumps over the Mastigophores, looking for a place to hide behind them.
Jul 2, 2015 7:56 pm
Mandoric's hit reached the central guardian, and the hit did the damage. The Zinobias snake also appeared on it's face, working it's things on the body of the Mastigophore.

Ronna leaped behind the guards.

Guardians finally grown enormous whip-hands and started to wave them around, aiming to hit the "invaders".

Guardian 1 (right) attacks Jax
Guardian 2 (center, damaged) attacks Mandoric
Guardian 3 (left) attacks vs Lucas

Lucas, Mandoric and Jax pls roll defence roll. (pls apply any skills/efforts/assets aplicable for your rolls). Default defence complexity is 4 (DC 12).

Eveyone should do one action
Jul 4, 2015 5:34 pm
Mandoric realizes that it is futile for him to exhaust his little physical strength on these guardians, so instead he does all he can to avoid their blows, aided by the visual displacement cypher. As he dodges and appears to flicker from place to place, he tries to understand these guards. Were they activated just by proximity, would moving away from them deactivate them? Do they appear to be bound to a particular area, in which case could everyone simply move past them. Do they have some obvious weakness, or control area which could be interfered with to deactivate them?

As the guardian goes to attack Mandoric, his seskii makes another near-hopeless attempt to wound the construct.

Taking the Guarding action whilst considering these questions. I am trained in Numenera, but also have an inability for understanding/lore, so they cancel each other out.
Last edited July 4, 2015 5:44 pm

Rolls

Speed Defence (+guarding +cypher) - (1d20+6)

(5) + 6 = 11

Understand the guard constructs (+numenera -understanding) - (1d20)

(19) = 19

Seskii attack (hoping for a 20!) - (1d20)

(5) = 5

Jul 4, 2015 7:19 pm
Nyom charges at the guard who is attacking Jax and attempts to drive her spear into his mid section.

Rolls

Attack [with Thrust - 6 damage if it hits] - (1d20)

(7) = 7

Jul 4, 2015 9:32 pm
Zinobia , being hit previously by hand-whip-tentacle of the guardian during his attack attempt gather his senses in that time. He wll need few moments to be able to fight properly again.

Zinobia stunned and skips turn.
Mandoric ---> We could implement "Loyal Seskii" mechanic. When the defence roll is failed but is close to sucess, i want to create option for you to deicide if Seskii (which is controlled by you ) could save the master (because of loyality bond and seskii nature) and recieve damage instead of master. It will redirect damage and effects on Seskii, instead of Mandoric, saving him. Of course seskii have limited health pool and it could happen if the final roll number within the limit of one difficulty from the sucess. For this battle default guardian attack is lvl 4 task, before all other asses/bonuses.

Ronna and Jax, Lucas turn needed.
Jul 5, 2015 6:00 am
correction
Ronna, Jax, Lucas actions needed.
Jul 5, 2015 2:02 pm
Lucas dodges the attack as he works to draw the attackers away from entrance of the corridor. "Nyom, reach the top with your spear! Whatever it is they are protecting is there!"

Rolls

Speed Defense (Trained) - (1d20+3)

(19) + 3 = 22

Draw the Attack (If necessary) - (1d20)

(3) = 3

Jul 5, 2015 2:44 pm
Not a full action, but a decision based on what BlackStork said. Still looking forward to the results of that numenera roll!

Mandoric trusts too much to the Visual Displacement cypher and gets lost in thought examining the constructs. While he is examining their bodies for any control mechanism, he fails to see the whip lashing out for him. At the last second there is a blur of yellow and red scales, and a yelp of reptilian pain. The loyal seskii jumped in at the last second, and took the force of the blow on her armored hide.
Jul 6, 2015 5:27 am
Huh. I thought I already posted my action, but it's nowhere to be seen. Ah, well, here it is again.

Ronna kneels down and wraps open the piece of avatrol leather she is holding. She reveals the membrane hidden in it and carefully reaches to touch it. She lightly, gently brushes it with the tip of her fingers, trying to get her healing touch to work on it again, while whispering to it urgent, calming words.

Rolls

Healing the membrane - (1d20)

(17) = 17

Jul 6, 2015 1:30 pm
Jax defends versus guardian attack. The hand-whip hits him before he managed to move out of its way and blurry organic material dispersed in the air around of Jax because of collision.

Jax recieved 3 Might damage and is stunned for one round

Rolls

Defence - (1d20+6)

(3) + 6 = 9

Jul 6, 2015 1:43 pm
The fight goes on. Mandoric almost got hit by guardian tentacle, but the loyal Seskii saved the master , absorbing all the damage.
He delivered his hit, and the guardian body flesh got ripped, releasing pouring organic matter from the wound.

BlackStork sent a note to harlandski
Seskii recieved 3 damage, and is stunned for one round. It can not perform any action and to protect the master for one turn. Seskii have 3 HP left.

Ronna suceed to heal the membrane, now it is not damaged. The scars and the dead zones dissapeared from it. It leaves the hand of Ronna and starts to rise up, like the rest of membranes around.
Please update healing attempts count.

Lucas skillfuly evaded incoming tentacle strike. The hit was easy predictable, and it is clear for him how the tentacle will go during next strike. Just back, taking bit more diagonal trajectory, upwards. He was concentrated on predicting whip's trajectory, and perhaps because that or because other reasons hit attempt to draw the attackers did not made any noticeable effect.
Lucas have minor effect of -2 difficulty for next defence action (one time benefit)

Nyom misses her strike.
Zinobia is back to his senses.

Guardians attacking:
Mandoric
Jax
Lucas

The serpent from Zinobia cypher does it's work on the middle guardian. He have visible scars and holes in his neck.

All should make turns. Jax and Seskii of Mandoric are stunned, so they skipping this turn (Jax should defence at +2 difficulty)
Jul 6, 2015 2:01 pm
Zinobia ferociously attacks the Guardian, which attacks Mandoric in same time. He fails to deliver his strike, in same time his cypher snake does some movements, swirling around guardian's neck. More and more organic matter pours and dissolves into air.

previous post is turn summary, pls check prev. page

Rolls

Attack - (1d20)

(8) = 8

Jul 6, 2015 4:37 pm
For a few seconds, Ronna watches the membrane take flight, with a tilted, energetic smile on her face. Then she turns and starts towards the building the creatures were guarding. Could there be a way to stop or distract the creatures and help the group?
Jul 6, 2015 9:05 pm
Lucas spins and dodges away from the whip. If there was ever a time to prove himself not a liar, now was the time. Instead of trying to draw another attack, Lucas draws his broadsword and attacks the guardian with vigor.

Rolls

Speed Defense (Trained) - (1d20+3)

(11) + 3 = 14

Broadsword Attack (Effort for Damage) - (1d20)

(7) = 7

Jul 6, 2015 9:26 pm
Nyom recovers from her missed strike and once again attacks the guardian.

Rolls

Attack Roll [6 Damage on hit] - (1d20)

(18) = 18

Jul 7, 2015 3:43 pm
Mandoric takes a step in front of his loyal companion. He does what he can to defend himself and his seskii and prepares to help Zinobia in his next attack. He raises his whip, ready to distract Zinobia's wounded guardian, so that the nomad can strike the killing blow.

This round taking the guarding action. Next round I want to assist Zinobia with a distract action, but I'm saying so now as it makes no sense retrospectively.

Buuut...next round I'm going to be stunned, right?!
Last edited July 7, 2015 3:45 pm

Rolls

Speed Defence (+guarding +cypher) - (1d20+6)

(5) + 6 = 11

Jul 7, 2015 5:28 pm
Jax is stunned, and being attacked by one of the guardians. The guardian's tentacle-whip hits him again, causing pain and itching, stunning him again.

Jax recieves another 3 might damage and stunned again.

Rolls

defence (+2 difficulty due being prone) - (1d20-6)

(13) - 6 = 7

Jul 7, 2015 5:43 pm
Zinobias snake doing it's job, the middle guardian who attacks Mandoric looks very badly damaged, as the mechanical numenera snake bites and pierces mastigophore's organic flesh.

Lucas hit's the guardian who attacks him. Suddenly the guardian who fought with Lucas turned his head towards Ronna and started to sprint towards her with incredible speed.

The damaged and probably poisoned guardian (with noticeable difference of the strange turquoise tint which became apparent) continues to attack Mandoric , and stuns him, dealing damage.
Mandoric recieves 4 damage and is stunned for one turn.

The "right" mastiophore keeps attacking Jax and is attacked by Nyom, who preforms well aimed thrust strike with her spear, tearing part of guard's flesh, surpassing his armor. Nyom deals 5 damage after 3 armor substraction. (8 damage in total due nat18 roll).

Guardian 1 attacks Jax. Jax have +2 difficulty to defend due prone state.
Guardian 2 is heavilly damaged and attacks Mandoric. Mandoric have +2 difficulty to defend due prone state. He can not apply guarding state but the cypher effect is applied and working (thus the malus is +1 difficulty with cypher effect included.
Guardian 3 was incredibly fast to reach Ronna and attacks Ronna now. His back is disposed for Lucas strike, however. Ronna should roll defence.

Please update all efforts and damage recieved in character sheets.
Jul 7, 2015 5:45 pm
Zinobia attacks the damaged guardian again, trying to finalize the work his cypher started and he himself and Mandoric contributed to.
His Yulk reaches the guardian's flesh, and creates another slashing wound in it.

Zinobias snake also doing it's work, and the guardian stops, and then falls to his kneels, with organic matter pouring from countless wounds in his body, dissolving in the air. The tentacles stop their movement, and fall on the gound. Now they are consumed by light agony tremble. The guardian is out of the game, at least for now. Hopefully.

Zinnobia adds quick loud comment : "Always carry proper numenera with you." and starts to move towards the guardian who attacks Ronna, towards the bunker building.

Mandoric still need to do his defence action, because he been attacked by same guardian in same time, and attack been performed.
The attacker is out of the game after that, though.

Rolls

Attack - (1d20)

(16) = 16

Jul 7, 2015 8:18 pm
Lucas closes on the one that is fighting with Nyom and adds his broadsword to her spear. Better to concentrate on a single foe and hopefully drop them.

Rolls

Broadsword - (1d20)

(3) = 3

Jul 8, 2015 5:01 am
Mandoric feels the lethargy seeping into his body from the whip. Even with the cypher, he seems sluggish, and he flickers about less vigorously. He pushes all his will to move just a little bit faster.

Rolls

Speed Defence with Effort meaning a net +0 - (1d20)

(9) = 9

Jul 8, 2015 6:09 am
Ronna glances over her shoulder just in time to see the Guardian charging her. She grits her teeth, trying to avoid the attack and still make ground towards the bunker.

"Zinobia, we have the kind of Numenera we have been able to find!" she shouts. "So sorry it's not useful right now."

Rolls

Speed defense - (1d20)

(3) = 3

Jul 10, 2015 8:19 pm
Nyom and Jax turns left.
Jul 10, 2015 9:29 pm
Seeing Lucas rush in to help, Nyom once again attacks the guardian with her spear.

Rolls

Attack Roll [6 Damage on hit] - (1d20)

(1) = 1

Jul 11, 2015 6:39 am
Jax is stunned, and being attacked by the guardian.

Theorganic whip hits him again, causing another pain and stunning him once ore.

Rolls

defence - (1d20)

(15) = 15

Jul 11, 2015 7:01 am
Ronna was attacked by the guardian, and was hit. The stike of organic whip stunned her, and caused severe pain.
Ronna recieves 5 might damage and is stunned for one turn.

Then the guardian, attacking Ronna switched his attention, perhaps realizing that his "mate" is being attacked by several people, and started to move towards point where fight between another guardian, Nyom, Jax and Lucas took place.
The guardian is extremely fast, and already managed to move and attacking Jax now.

Mandoric recieved the hit from another guardian, which was killed by Zinobia and his cypher few seconds after he launched his tentacles towards Mandoric, hitting Mandoric.
Mandoric recieved 4 damage (Might becomes 0, and left over (2 damage) please transfer into Speed damage). Mandoric is stunned for one more turn, however no-one attacks him now.
Mandoric is in Impaired state :

Quote:

Impaired state
Effort:costs 1 extra point per level applied. For example, applying one level of Effort costs 4 points instead of 3, and applying two levels of Effort costs 7 points instead of 5.
An impaired character ignores minor and major effect results on his rolls, and he doesn’t deal as much extra damage in combat with a special roll. In combat, a roll of 17 or higher deals only 1 additional point of damage.

Mandoric Seskii is back to his senses now.

Jax being hit by the Guardian, and is stunned again.
Recieving 3 damage.

Nyom launches attack versus guardian, who attacks Jax, but she didn't payed attention on the trajectory of the right hand whip of the same guardian, and in her move she collided with it, when it was moving upwards, before being lauched towards Jax.
Nyom recieves 2 Might damage and stunned for one round.

Jax, Nyom, Ronna and Mandoric are stunned in next round.
Jax is one who being attacked by two guardians. Third guardian is out of combat, lying on the ground.
Anyone else (Lucas, Zinobia, Mandoric Seskii) should do their turns.
Please update everything in the character sheets, and mind cooperative actions. This turn requires will be short - so please pay attention, because once harlandski and themightykobold done their posts, i will proceed to the new turn.
Jul 11, 2015 7:03 am
Zinobia launches his attack against guardian, who recently hit Ronna. His Yulk misses the mastigohpore, making diagonal arc in the air.

Rolls

attack - (1d20)

(12) = 12

Jul 11, 2015 7:21 am
Lucas sees his team going down. Behind his eyes, the boy inside wants to run. He knows the feeling of doom as if it were a close cousin coming over for to share a meal. His feet stand firm as his mind races for ways to disengage. His feet flex and his sword arcs towards the metal guardian as his mind looks for ways to back pedal. He can hear himself say, "Come friends, fight! Our we will lose our lives! " in a distant voice. As he hits the guardian, his foot stutters for just a second before he pushes his next attack.

Rolls

Broadsword Attack - (1d20)

(4) = 4

Jul 11, 2015 10:10 am
Ronna stumbles down on one knee, and presses her hand over the wound the guardian gave her. Her eyes are wide open in shock and she's gasping for air, clearly shocked by more than just the pain.
Jul 11, 2015 4:32 pm
The seskii, seeing his master wounded and stunned, but also fully aware of its own wound, stands by its master and lets out a series of aggressive reptilian roars in the direction of the nearest magistophore.

If possible, the seskii is taking the distract action, turning Zinobia's miss into a hit.
Last edited July 11, 2015 4:32 pm
Jul 12, 2015 6:19 am
Jax defends. He reicieves another hit, but his brain noticed the extreme danger he was in - and with strngth of his will he overcame the binding effects of previous impact and though immence effort of his will forced himself to move. Now he sees opportunity to counter-attack to the second mastigophore, which attacks him.
His attack misses the mastigophore, but he is back to his senses now.

As major effect Jax allowed to attack this turn, when he broke from thr binding effects.
Jax recieved another 3 damage, and now is in Impaired state.

Rolls

defence 1 - (1d20)

(2) = 2

defence 2 - (1d20)

(20) = 20

attack (2nd M) - (1d20)

(2) = 2

Jul 12, 2015 6:25 am
Two Mastigophores launch attacks against Jax.

All party back to their sences. Jax have two atacks incoming.

Seskii was not able to distract Mastigophore, as Mastigophores are very concentrated and dedicated creatures, which are extremely hard to distract from their goal/action.

Please be sure you updated all the changes of previous turns in your sheets. Cheers.
Please also note Impaired effect where applicable.
All party members should do their turns.
Jul 12, 2015 6:26 am
Zinobia ferociously attacks the second guardian once more, but misses.

Rolls

attack - (1d20)

(11) = 11

Jul 12, 2015 7:00 am
Lucas's reactIons are lightning quick. His missing strike is whirled around into another attempt. His body twists and turns with agitated footwork. His forgery is halting as he swings wide.
Last edited July 12, 2015 7:01 am

Rolls

Broadsword Attack - (1d20)

(5) = 5

Jul 12, 2015 4:04 pm
Nyom, recovering a bit after being hit, once again lashes out at the closest guard with her spear.

Rolls

Spear Attack [With Effort for Damage - 8 damage if hits] - (1d20)

(3) = 3

Jul 12, 2015 5:28 pm
Mandoric sees the situation is very, very bad. Near desparation, he and his seskii attack the magistophore which Zinobia is attacking, hoping to give the nomad the necessary advantage.

Giving Zinobia benefit of "the one, two, three", ie +1 which should tip the balance this round.

Rolls

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20)

(10) = 10

Seskii attack - (1d20)

(10) = 10

Jul 12, 2015 6:45 pm
Ronna glances longingly over her shoulder towards the bunker. Then she grimaces and rushes towards the fighting. She reaches out towards Mandoric, hoping to get a chance to touch him, possibly give him a small boost with her healing.
Jul 12, 2015 7:11 pm
The guardians mercilessly attack Jax with their wicked whip-hands.
Using his shield and his skills he were able to fend the attacks out.

Rolls

defence - (1d20)

(8) = 8

defence - (1d20)

(17) = 17

Jul 12, 2015 7:12 pm
Guardians attack Jax once again.

All players should do their turns.
Jul 12, 2015 7:14 pm
Zinobia attacks the guardian again.
This time his Yulk hit lands on the guardian, and manages to damage mastigophore's organic flesh.


2 damage (4+1-3) dealt by Zinobia after taking into count target's armor
Guardian 1: 66% health - attacked by Nyom and Lucas
Guardian 2: 80% health - attacked by Zinobia, Mandoric and Mandoric's Seskii


Used copperative attack bonus (it didnt changed a thing this turn though).

Rolls

attack - (1d20)

(17) = 17

Jul 13, 2015 4:08 pm
Mandoric and the seskii, out of other options, continue their hopeless attacks, and their support of Zinobia.

Rolls

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20)

(17) = 17

Seskii attack - (1d20)

(3) = 3

Jul 13, 2015 5:01 pm
Lucas's style becomes increasingly erractic the closer he stays to the Mastigophore. His movements are unpredictable as he turns and twists and jabs and swings.

Rolls

Broadsword - (1d20)

(6) = 6

Jul 13, 2015 5:01 pm
Ronna reaches to touch Mandoric, trying to heal him a bit. However, in the midst of the combat, she is unable to reach him for long enough.
Last edited July 13, 2015 5:02 pm

Rolls

Heal Mandoric (2nd time today: difficulty 3) - (1d20)

(3) = 3

Jul 13, 2015 5:20 pm
Gargoyle says:
Ronna reaches to touch Mandoric, trying to heal him a bit. However, in the midst of the combat, she is unable to reach him for long enough.
I think the healing works different way (i am pretty sure it is) - each heal (for any character) is +1 difficulty. If you did healing 5 times already this means it increases difficulty by 5.
Jul 13, 2015 6:24 pm
BlackStork says:
Gargoyle says:
Ronna reaches to touch Mandoric, trying to heal him a bit. However, in the midst of the combat, she is unable to reach him for long enough.
I think the healing works different way (i am pretty sure it is) - each heal (for any character) is +1 difficulty. If you did healing 5 times already this means it increases difficulty by 5.
Quoting from the rulebook (page 75):
"This ability is a difficult 2 task. Each time you attempts to heal the same creature, the task difficulty increases by one step. The difficulty returns to 2 after that creature rests for ten hours."

To me that would seem to say pretty clearly that the cumulative penalty is target specific. It's a rather weak ability even like this (I think Ronna has managed to heal a grand total of 3 points so far). Piling on the penalties for every single heal would make it essentially worthless.
Last edited July 13, 2015 6:25 pm
Jul 13, 2015 9:52 pm
Nyom will once again attack Guardian #1 with her spear.

Rolls

Spear Attack [with Thrust, 6 damage if hits] - (1d20)

(11) = 11

Jul 14, 2015 5:07 am
Gargoyle says:
BlackStork says:
Gargoyle says:
Ronna reaches to touch Mandoric, trying to heal him a bit. However, in the midst of the combat, she is unable to reach him for long enough.
I think the healing works different way (i am pretty sure it is) - each heal (for any character) is +1 difficulty. If you did healing 5 times already this means it increases difficulty by 5.
Quoting from the rulebook (page 75):
"This ability is a difficult 2 task. Each time you attempts to heal the same creature, the task difficulty increases by one step. The difficulty returns to 2 after that creature rests for ten hours."

To me that would seem to say pretty clearly that the cumulative penalty is target specific. It's a rather weak ability even like this (I think Ronna has managed to heal a grand total of 3 points so far). Piling on the penalties for every single heal would make it essentially worthless.
You are right. Ok. :) Thanks, and alright
Jul 14, 2015 5:08 am
Jax defends - Mastigophores continue to focus him. Twice his shield saved him from being struck by whip-hands of his attackers.

Rolls

defence 1 - (1d20)

(8) = 8

defence 2 - (1d20)

(8) = 8

Jul 14, 2015 5:14 am
The battle goes on.
Everyone axcept Mandoric fail to land their hits on very agile and armored mastigophores, surrounded by their constantly moving, dangerous whip-hands.

Mandoric made precise hit with his whip, but it landed, and seemingly was deflected by plate armor, covering big percent of the guardian body surface.
2+1-3 = 0. It counts towards cooperative action though (but did not made effect yet).
Jul 14, 2015 5:15 am
Zinobia attacks once more. His hit misses as his Yulk hisses and cuts empty air not far from guardian's torso.

party should do their moves. Jax defences are really great, and he is "tanking" for now.

Rolls

attack - (1d20)

(8) = 8

Jul 14, 2015 5:35 am
Ronna grits her teeth and tries to reach at Mandoric again, but is unable to do so. The lifetime of avoiding combat and confrontations has not prepared her to keep her wits about in a situation like this.

This dice-roller hates me.
Last edited July 14, 2015 5:36 am

Rolls

Heal Mandoric (3rd attempt today - difficulty 4) - (1d20)

(3) = 3

Jul 14, 2015 5:40 am
Lucas's feet finally stop dancing and he plants long enough to swing full on in a sideways arc.

Rolls

Broadsword - (1d20)

(15) = 15

Jul 14, 2015 3:03 pm
Mandoric and the Seskii continue their support of Zinobia.

I'm pretty sure this is all we can do, although it is almost pointless. We can't distract, I have no ranged weapon, and I am kicking myself for not taking the Onslaught esotery! And on top of it all, the dice roller hates Gargoyle, who at least would have made me occasionally useful in combat!

Or maybe the seskii can do something - go girl!
Last edited July 14, 2015 3:04 pm

Rolls

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20)

(15) = 15

Seskii attack - (1d20)

(20) = 20

Jul 14, 2015 10:24 pm
Focused on the single guard, Nyom is unaware of how the others are faring in battle. Pleased that her last attack did some damage, she flips her spear and will attempt to slash Guard #1 with the other end.

Rolls

Slashing Spear Attack [5 Damage if Hits] - (1d20)

(4) = 4

Jul 15, 2015 4:08 am
OOC: How is Nyom doing? Is she badly injured?
Jul 15, 2015 4:39 am
Don't know about Nyom but Lucas is hurting pretty bad. Haven't been able to use effort except for the first strike.
Jul 15, 2015 5:10 am
Nyom is in very good state, she is barely injured.

Jax defends against all the strikes. One of the strikes almost hit him but thankfully to his skill and the shield he deflected the incoming hit.
He turned skillfuly and counterattacked second guardian, using the momentum, and delivered precise hit, and using his leg movement he forced guardian to fall on to the ground.
Hitting precisely. Because of his impaired, tired and hurt state, he was not able to do really powerfull hit he would normally do, but at least he disballanced the guard.

Jax in impaired state, so he wont recieve all bonus damages. Guardian is knocked down, and will defend this turn with penaly of -2 difficulty. He will be able to attack though (as guardians have very quick reaction and reflexes).

Rolls

defence - (1d20)

(6) = 6

defence 2 - (1d20)

(20) = 20

attack - (1d20)

(20) = 20

Jul 15, 2015 5:27 am
Lucas suceed in delivering his hit.
Lucas hit deals 1 damage to Guardian 1 (after armour substraction)

So did the Mandoric, but his hit was completely deflected by enemy's armor, which was covering the guards bodies.
Mandoric Seskii took some moments to prepeare for jump, and then landed on the chest of the 2nd guardian, knocking him as well.
Excited and frenzied seskii does angry "Rawr" and bites the mastrigophore.

Mandoric whip hit was completely deflected (2+1-3=0)
Seskii does 2 damage to Guardian 2 , after all armour substraction), knocking him down as well.
Now 2 guards are knocked down, and exposed for -2 difficulty to attack them. They will attack this turn, however, as their whips still move, and they are quick to react, and are very strong.

Guardian 1 : 7/15 HP, -2 to defence level for one turn
Guardian 2 : 11/15 HP, -2 to defence level for one turn
Jul 15, 2015 5:32 am
Zinobia continues his attacks, using the results of unison work of Jax and Mandoric's seskii.

His hit lands, going through guardian plates, causing small wound in mastigophore's flesh.

Hit does 1 damage.

Guardian 1 : 7/15 HP, -2 to defence level for one turn . attacked by Nyom, Lucas, Jax
Guardian 2 : 10/15 HP, -2 to defence level for one turn, attacked by Zinobia, Mandoric, Mandoric Seskii


All party should do their turns

Rolls

attack - (1d20)

(12) = 12

Jul 15, 2015 12:29 pm
Ronna turns, watches the flow of the fight for couple seconds, and makes a dash towards Lucas. She reaches out, trying to catch his arm for a bit of healing. She gets there, but brushes his armour, instead of skin, not quite managing to connect.

D'oh!
Last edited July 15, 2015 12:30 pm

Rolls

Heal Lucas (2nd attempt today, difficulty 3) - (1d20)

(8) = 8

Jul 15, 2015 4:29 pm
The hopelessness of the combat reminds Mandoric of the catacombs in Lhauric. Is he going to let the million gods down, and die in this wilderness? Or will he get the long-awaited cyphers, the first step to his fortune to the glory of his hometown?

Rolls

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20)

(11) = 11

Seskii attack - (1d20)

(17) = 17

Jul 15, 2015 7:26 pm
In one world, trapped behind a curtain, a small boy remembers living in the deserts of his homeland. His family had created great nets that helped fetch water from passing clouds and we built a garden. Soon people came to the garden and wanted us to give them our fruits but my greatest of grandfathers was a true warrior and broke the offensive with broad strokes of his sword and swift shots from his arrows. He excelled in all things and was a true champion of his people. Lucas remembered playing on the lands of his forefathers and always playing in the tunnels beneath the house.

In another world, delighted behind the curtain, an old man fights with increasing skill as he better remembers his old self. His lack of control was only temporary over the boy and it seems to happen in combat most of all. His failures at strategy are his own faults but attacking these brutes while so winded was not a wise choice. He swings once again with vigor now that the body has started to loosen up to his commands.

Lucas swings his sword in a grand arc towards the Mastigophore between him and Nyom.

Rolls

Broadsword attack on Mastigophore - (1d20)

(5) = 5

Jul 15, 2015 10:32 pm
Getting frustrated at her inability to deal any real damage, Nyom once again flips her spear and attempts to ram it into the guard's heart.

"Does this thing even have a heart?"

OOC: Ahh!! I'm going to hack this die roller. Don't tell Keleth!! :-)
Last edited July 15, 2015 10:33 pm

Rolls

Spear Attack [w/Pierce for 6 damage if hits] - (1d20)

(5) = 5

Jul 16, 2015 4:55 am
Jax attacks and suceeds to land the hit on the torso of the knocked down Mastigophore. His shield deflected the tentacle of guardian he was attacking, but he did not noticed , and the whip-hand tentacle which belonged to the second guardian, with gread speed collided with Jax body, knocking him down as well, and knocking his shield 1.5 metres from the JAx. The organic matter enveloped Jax's flash upon impact, and Jax is stunned and knocked down now.

Jax deals 1 damage.
Jax knocked down, stunned.
His shield is out of his hands, in immidiate range.
Jax recieving another 3 damage.

Rolls

attack - (1d20)

(14) = 14

defence - (1d20)

(6) = 6

defence 2 - (1d20)

(1) = 1

Jul 16, 2015 5:08 am
I going to speed up things, and we will do double turns.
It is easier because guardians recklessly attacking single target.
Please each played do double turns.



Both Guardians are raising up. (1st attack will have -1 difficulty, second will have default one)

Zinobia shouts "We must.. We must focus one! Careful with their hands" and switches his rarget and attacks same guardian, who been attacked by Nyom.

Guardian 1 : 6/15 HP
Guardian 2 : 10/15 HP
Before double turns start.

Players should do their turns, results will summarized in one big post at end of the double-round turn.
We have good frequency of posting, so i do not think we need to do tripples or something. Few nat-20 and things will be resolved.

Rolls

attack 1 - (1d20)

(8) = 8

attack 2 - (1d20)

(8) = 8

Jul 16, 2015 6:31 am
Ronna grits her teeth and makes another attempt to reach Lucas. The panic and frustration are clearly starting to show on her face.

This time she finds the right opening and lays her hand on Lucas's neck for a second or two. It's not much, but the worst of the pains ease, making it a bit easier to move again.
Last edited July 16, 2015 6:32 am

Rolls

Heal Lucas (3rd attempt today, difficulty 4) - (1d20)

(19) = 19

Points healed for Lucas (1d6) - (1d6)

(4) = 4

Jul 16, 2015 6:39 am
+2 points (6 total) healed as minor effect, Ronna can undertacke another action this turn because we doing double-action turn now.
Jul 16, 2015 2:14 pm
Lucas feels himself rejuvinated and no longer incongruent as he squares off against the mastigophore. He turns back and gives Ronna a nod. He shouts in a voice of command to the other fighters, "As One!" and swings with great accuracy as he brings his broadsword to bear in tandem with Zinobia's yulk and Nyom's spear.

Rolls

Broadsword Attack vs Mastigophore (Effort) - (1d20+3)

(7) + 3 = 10

Jul 16, 2015 2:15 pm
He swings again just as swift.

WHY DO YE GODS BE SO ANGRY?!?
Last edited July 16, 2015 2:16 pm

Rolls

Broadsword Attack vs Mastigophore (Effort, Old 1, 2, 3) - (1d20+4)

(3) + 4 = 7

Jul 16, 2015 2:55 pm
Well this dice roller needs some love, really. *sigh* Good method, perhaps Nyom will be able to hit, Ronna still have one action for this turn left...
Jul 16, 2015 3:13 pm
Mandoric is sure the Challifani are angry with him, and that he has brought down their curse on the group. If he survives, he will be sure to self-flagellate all the more violently this evening. Perhaps he can also offer one of these abominations as a sacrifice to placate them?

Rolls

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20)

(2) = 2

Seskii attack - (1d20)

(9) = 9

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20)

(14) = 14

Seskii attack - (1d20)

(3) = 3

Jul 16, 2015 5:50 pm
Ronna turns and rushes to Jax. She kneels beside him, trying to push his shield to him. See if he has any weapons she could perhaps use, even though she does not really have any experience with such things.
Jul 17, 2015 2:59 pm
Nyom continues to attack the first guard.

Rolls

Attack 1 [w/pierce 6 damage if hit] - (1d20)

(17) = 17

Attack 2 [w/pierce 6 damage if hit] - (1d20)

(13) = 13

Jul 17, 2015 6:28 pm
The fight goes on. Mandorics, his seskii and Lucas attacks did not any harm to the stalward guards, but Nyom first managed to land precise thrusting blow, which passed through guardians armour and made big wound in the guardian body. Zinobia attacked from other side, and agile guardian body was doing dodge maneuvre, and Nyoms hit , which would miss otherwise, landed second time, Killing the Mastigophore. He falls on his stomack, with organic matter pouring from the holes in his flesh made by Nyom's spear.
First Nyom attack 1 does 4 damage (after armour substraction) to the Guard 1.
Second Nyom's attack finishes the Guardian 1. Guardian 1 performing only 1 attack (as he was dead before he had to attack second time)


The guardians attacked Jax. He state is not is the best, and he is in extremely danger. His shield is below his arm, thanks to Ronna, but he is lying on the ground, stunned.
Firstly, he recieved another hit - as first guardian's tentacle reached his body. Second guardian missed his first attack, and second time only edge of whip-hand tentacle reached Jax body, and that saved Jax from another stun. He is back to his senses now.


Next Round is double round, as before.

Rolls

Jax Defence Round 1 Guardian 1 - (1d20)

(12) = 12

Jax Defence Round 1 Guardian 2 - (1d20)

(19) = 19

Jax Defence Round 2 Guardian 2 - (1d20)

(17) = 17

Jul 17, 2015 6:34 pm
Sweating, exhausted and in despair, Mandoric and the seskii battle on, helping surround the final magistophore.

Rolls

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20+1)

(6) + 1 = 7

Seskii attack - (1d20+1)

(18) + 1 = 19

Mandoric attack (whip 2 dmg + 1 max if over 17) - (1d20+1)

(6) + 1 = 7

Seskii attack - (1d20+1)

(7) + 1 = 8

Jul 17, 2015 6:39 pm
Ronna grabs whatever weapon Jax has been using and makes couple quick, desperate stabs at the remaining Guardian. Unfortunately her lack of skill and even more severe lack of nerves betrays her right away.
Last edited July 17, 2015 6:40 pm

Rolls

Attack 1 (probably unskilled, Ronna only knows light weapons) - (1d20)

(1) = 1

Attack 2 (probably unskilled, Ronna only knows light weapons) - (1d20)

(13) = 13

Jul 17, 2015 6:39 pm
Zinobia attacks second mastigophore. His eyes are filled with rage and despair as he misses twice.


Guardian: 9/15 HP < after Mandoric Seskii attack

Rolls

Attack 1 - (1d20)

(11) = 11

attack 2 - (1d20)

(3) = 3

Jul 17, 2015 8:12 pm
"About damned time." Nyom thinks as she quickly realizes the battle is still not over. Turning her attention to the remain guard, she readies her spear and charges into action.

Rolls

Attack #1 [6 points if hits] - (1d20)

(17) = 17

Attack #2 [6 points if hits] - (1d20)

(9) = 9

Jul 19, 2015 5:42 pm
Lucas turn required in order to advance.
Jul 19, 2015 6:21 pm
Lucas dashes to the last Guardian standing and lurches into it with his sword. Two fast attacks and the thing knows Lucas is there.

Rolls

Broadsword attack on Mastigophore - (1d20)

(17) = 17

Broadsword attack on Mastigophore - (1d20)

(13) = 13

Jul 19, 2015 6:52 pm
Mandoric seskii managed to bite the guardian another time.
Ronna attempted to grab and use broadsword which belonged to Jax, but it was too heavy for her gentle hands, and instead of hitting the guardian, the broadsowd felt right on her foot, luckily it did not hit her with sharp edge, but that was enough to cause serious pain to the Ronna.
Ronna recieves 2 damage now and now in impaired state (please update sheet). Effort cost +1, and no minor/major effects, and max +1 from nat17 and above.

Nyom managed to land fast precise strike into guardians torso, and then Lucas followed with two more hits, which reached the target.

Guardian : 2/15.

The guardian was already in near death state as he suddenly rushed towards Jax, hugged him, winded around Jax's torso his whip-hands, and, in unison with late Zinobia's "Stop Him!!!!!!" exploded. Organic matter particles, released by the explosion, reached all the party, causing daze and slight pain.

It was over. The Guardians were dead, and Jax... lost half of his head, it was a bloody mess.... His hand... it was bloody mess as well.... The party had certainly one glaive less now... He was there, lifeless, and two-and half dead guardians nearby..... And there was the mysterious bunker, which mystery just before few moments ago forced one human soul to leave The Ninth World and to go elsewhere.

Each character recieves 1 damage. Please update your CC with all the changes. The battle is over.
Jul 19, 2015 7:43 pm
Ronna stumbles down onto the ground after damaging herself with Jax's sword. She holds her foot with her hands when the last Guardian is brought down just couple yards away from her. Then her gaze shifts to Jax, who is laying right next to her. The sight, combined with the fear, trauma and pain breaks her down and she falls down on the ground, crying.
Jul 19, 2015 10:50 pm
Nyom approaches Jax's body and takes a knee besides her training partner. Bowing her head she whispers, "I'm sorry, my friend. I should have done more to protect you." As she slowly stands back up she realizes the battle was much tougher on the others than she had realized, "I should have done more to protect everyone."
Jul 20, 2015 3:01 pm
Even in the catacombs of the million gods, Mandoric never suffered this much physical punishment. His stomach turns to see the remains of Jax, and he slumps down on the ground, one hand on his wounded seskii. He looks up at the structure the guardians had been protecting. Even as a merchant he wonders if any treasures can be worth this...

"Friends, can we rest here before entering the building? If there is anything else protecting it, I fear some of us would join Jax before we got our hands on the cyphers."

Although he knows that Jax was an infidel, Mandoric instinctively starts chanting the death words of his people, committing the immortal part of Jax to the wisdom and power of the Challifani.

Mandoric basically needs to be healed a ton, or wait 24 hours or more to do lots of recovery rolls. I haven't been following other people's damage precisely, but I take it I'm not alone?
Last edited July 20, 2015 3:04 pm
Jul 20, 2015 3:41 pm
harlandski says:
Even in the catacombs of the million gods, Mandoric never suffered this much physical punishment. His stomach turns to see the remains of Jax, and he slumps down on the ground, one hand on his wounded seskii. He looks up at the structure the guardians had been protecting. Even as a merchant he wonders if any treasures can be worth this...

"Friends, can we rest here before entering the building? If there is anything else protecting it, I fear some of us would join Jax before we got our hands on the cyphers."

Although he knows that Jax was an infidel, Mandoric instinctively starts chanting the death words of his people, committing the immortal part of Jax to the wisdom and power of the Challifani.

Mandoric basically needs to be healed a ton, or wait 24 hours or more to do lots of recovery rolls. I haven't been following other people's damage precisely, but I take it I'm not alone?
Ronna in similar state to Mandoric's one.
Lucas , Zinobia and Nyom are allright. Nyom and Zinobia in slightly better state than Lucas.
Jul 20, 2015 3:51 pm
Zinobia remains silent. It was sudden loss, and he had part in it. He brought this glaive here, after all. Perhaps, even, his desire to provide to the party more shiny cyphers, as he previously promised was the reason of "all this".

He bowed his head in despair and disgust, and whispered ancient prayer of his people. He had alot of sudden losses in his suprisingly long life......

Then he raised his hand and gazed towards Lucas, whom he percieved as the person who is leading and organizing the group.
His eyes were asking question and wiating for Lucas's response and decision on next action.

His mind returned to the corpses on the ground, and the he said to Lucas:
"We need to cut them into pieces. And spread their parts. It may be too dangerous to leave them lying like this."

After few seconds of thought, he added: "And we need to take care of this as soon as possible, and check what they have on them. They may bear some things that could save our lifes. Imagine how all this thing would end if i had not that snake cypher with me".
Jul 20, 2015 4:36 pm
Lucas has a hard face watching the others mourn for Jax. The Lucas looking out had started to think of him as a father figure and was humored. But now, Lucas could see that was the wrong reaction. The grief was making it hard to maintain control. Even so, this was not the time to stop. "If we need to disassemble these bodies, then we should get to it now. Before we do, Nyom: see if you can reach the top of the bunker with your spear. I would hate to find nothing there and for Jax's death to be in vain. Also, we should take from his belongings that which may be useful on the road ahead or that we can return to his kin." He looks on the horizon and frowns grimly. "Come, there is much work to do before we can rest. But once it is done, we will sleep and continue on this path to wherever it leads. We have already paid the blood price for its admission." And then Lucas begins to cut up the Mastigophores, hacking off their whiplike appendages with his broadsword.
Jul 20, 2015 5:31 pm
Lucas' words goad Mandoric into a kind of shellshocked action. He raises himself to his feet and stumbles from one wrecked mastigophore to the next, his bleary eyes looking for useful cyphers, his fingers working on autopilot now. His seskii follows behind him, looking sorry for herself, and sniffing the bodies for anything edible.

Typo on roll - should read "Numenera - trained"
Last edited July 20, 2015 5:32 pm

Rolls

N - (1d20+3)

(17) + 3 = 20

Jul 20, 2015 8:33 pm
Ronna sniffles few times and wearily picks herself up from the ground. She looks pale and shaken, completely out of her depth. She stares at Jax's sword laying at her feet as if dreading to pick it up. Finally she does, sighing as she wraps her fingers around the hilt. She lifts the weapon clumsily and holds it awkwardly, clearly more danger to herself than any opponent she might face. Regardless, she makes it to the mastigophores and starts hacking away - with more fury and determination than most would've expected.

After the work is done, Ronna walks over to Mandoric and gingerly touches the back of his hand - closing her eyes and trying to force her touch even though she has tried it on Mandoric so many times already.

Finally she sits down, opens the top two buttons of her shirt and presses her palm against her own chest. She closes her eyes, shivers slightly and lets her head drop from the pain, exhaustion and sadness.
Last edited July 20, 2015 8:34 pm

Rolls

Heal Mandroric (difficulty 6) - (1d20)

(16) = 16

Heal herself (difficulty 2) - (1d20)

(17) = 17

Points healed for herself (+1 from the minor effect) - (1d6+1)

(5) + 1 = 6

Looking for Numenera (skill: identifying Numenera) - (1d20)

(19) = 19

Numenera search result 1 - (1d6)

(4) = 4

Numenera search result 2 - (1d6)

(4) = 4

Jul 20, 2015 8:52 pm
Mandoric should roll 1d6 x 2 (two times)
Mandoric checks only one corpse. Second remains unchecked, Ronna cuts it.
Ronna could roll 1 Numenera roll/search roll, Difficulty 4 + modifiers applicable. If roll suceeds she can roll 1d6 x 2 (two times)
Those rolls could be added retroactively to the posts (i will check the post and post results in round summary)
Jul 20, 2015 10:10 pm
"I'll go to the top of the bunker now and see what's there. When I return I will help with the disposal of these creatures." Nyom says to Lucas before she starts off to the bunker.

OOC: I'm assuming that she'll have no issue making it to the top of the bunker?
Jul 21, 2015 7:55 am
Lucas works on cutting one of mastigophores, while Mandoric still checks it's body for any salvageable stuff.
Mandoric needs to roll 1d6 x 2 (two times)

Ronna in same time "works" with second corpse. After throughful examination she found few things that she think she could salvage.
Firstly there was some kind of neck bracelet. After recalling her memories she found that it could be some kind of focus stabilizer - neck numenera-originating bracelet, that helps to the wearer to maintain the focus and help against any kinds of external distractions. It could be useful, for sure... she needs to remove it now...
There were also 4 pills in pocket in the belt, which was attached to guardains armor. After throughful examination, attempts to connect to the data sphere Ronna have guess that it could be thing called Brain Bugs... those are cyphers... she surely must be careful with holding them all together..... Perhaps splitting them would be the best option.

Focus Stabilizer Necklace - Lessens difficulty of all int rolls made versus distraction by 1 (helps to maintain focus and concentration on performed task)

4 x
Brain Bugs
Level : 4
Internal: Pill that
releases genetically designed microbes
Effect: Upon ingestion, the microbes enter
the body and enhancing a brain.
The user experiences a
heightened mental acuity that makes
it feel like consumer's brain is tingling. Grants
+2 to consumer's Intellect Edge for one hour



In same time Zinobia and Nyom approached the bunker. It was conic building. 3 meters tall. It had some kind of seam line on its side. At top of the bunker there was small protrusion, with small round hole inside.

The surface was even and bit shiny, and red light of sunset was reflected, creating gentle aura of light around the bunker.
Nyom felt some urge, desire to enter it. She analyzed that she could easily reach the small hole in the protrusion at top of the bunker with her spear.
Jul 21, 2015 9:36 am
Small note: Minor effect usually means Natural 19.
Ronnas Healing ability does +1 heal only if Nat roll 19
It is not related to extra damage from 17-18 rolls
According to the rules there should be no +1 hp healed from ronna's nat17 roll
Jul 21, 2015 9:42 am
BlackStork says:
Small note: Minor effect usually means Natural 19.
Ronnas Healing ability does +1 heal only if Nat roll 19
It is not related to extra damage from 17-18 rolls
According to the rules there should be no +1 hp healed from ronna's nat17 roll
Ah, right. My bad. I reduced one of the pools by 1.
Jul 21, 2015 3:39 pm
Mandoric carefully picks over one mastigophore.

Rolls

Cyphers - (1d6)

(1) = 1

Cyphers - (1d6)

(5) = 5

Jul 22, 2015 4:19 am
"I could use one or even two of these pills", Ronna says. "But I cannot keep them all. Does anyone else have room for more cyphers? I could either give three of these or two of these and my Eagleseye vial. Helps you see far, in case anyone is interested."

She keeps examining the necklace, trying to decide whether it would be safe to wear or should she just take it with her.

Rolls

Examine necklace (Numenera skill) - (1d20)

(16) = 16

Jul 22, 2015 9:24 pm
Nyom, peering at the top of the bunker, isn't quite sure what to do. Turning back towards the others she yells, "Lucas! What am I supposed to do here??"
Jul 22, 2015 9:34 pm
Lucas looks up from his hacking of the dead guardians and peers over to where Nyom points. The sun is in his eye and he shields it with his hand and looks at what she sees. Then he recalls the visions he saw and calls out as he shuts his eyes entirely, "I can see you Nyom, stretching up with your spear to the top of the bunker. Something is there. I can't tell if you are pushing a button or retrieving and artifact. All I know is that your spear must reach where we cannot."

As he cuts through the meat of the mastigophore mixed with Jax's blood here in the dirt, he thinks of his question and where the visions had led. He had hoped for the successful path but had he known the price, would he still have walked it? He grit his teeth in firm resolve. He had led men to their death before and he could easily lead more after.
Last edited July 22, 2015 9:36 pm
Jul 22, 2015 10:22 pm
Zinobia looks upwards, towards protrusion.

"Yes... seems that the thing we would not be able to reach... but your spear can... perhaps, give it a try?"

Then he says to Ronna: " I could hold two. I could give stuff back, if you will need it back once. As i promised, all cyphers are yours, i will just hold them. You may dump... two to me. I am empty."
Jul 22, 2015 10:27 pm
Nyom listens to Lucas and then looks back at the bunker. She leans in towards Zinobia, "Let me know if anything weird starts to happen, yes?"

Placing her left hand on the surface of the conical shaped structure to steady herself, she stretches her spear upwards, attempting to hook whatever it is on the top of the bunker. "Looks like I'll be able to just get it!"
Last edited July 22, 2015 10:28 pm
Jul 22, 2015 10:27 pm
Lucas and Ronna finished their jobs.

Mandoric found same pill, but of bit different type. Only one. And some numenera coin - he saw such coins. They were normally traded 1 for 5 shins.

1 x
Fast-twitch bugs
Level : 5
Internal: Pill that
releases genetically designed microbes
Fast-twitch bugs: The user’s muscles
begin to quickly tighten and release,
creating the sensation that her
muscles are jumping beneath her
skin. Grants +2 to her Speed Edge for
one hour

+5 shins
Jul 23, 2015 12:44 am
Mandoric retrieves his cypher and coin and turns to Ronna, "Yes, I can carry more cyphers. But I am a merchant, not a beggar. How about I trade you this pill, which will make you faster when you need to be, for two of your brain pills?"

I take it each pill takes up one cypher slot? Or do pills of the same type only take up one slot all together?
Last edited July 23, 2015 12:45 am
Jul 23, 2015 4:28 am
Ronna smiles wearily. "Sorry, Mandoric. I have much bigger need for these ones", she says.

Ronna gives one Brain Bug pill to Mandoric and one pill and one Eagleseyes to Zinobia. Now she is carrying three cyphers.

"Are we done with these beasts? Can we take that rest now?"
Jul 23, 2015 4:34 am
Lucas slicks the blood from his broadsword. "Yes, were done here." He picks up Jax's hammer and fashions a strap to hold it to his person. "Now all we need to know is what's next."
Jul 23, 2015 4:56 am
Zinobia adds:
"We should take and distribute belongings of Jax. Having extra stuff may save another person from same.... fate."
Jul 23, 2015 4:36 pm
Mandoric speaks with a calm but firm voice, "In Lhauric we inter the dead in the catacombs, and the Challifani priests take the valuable belongings to the service of the million gods. Does anyone know where Jax was from, and what the death customs of his people were? I fear we may anger his gods if we do not treat his corpse with proper respect." He visibly shudders at the recollection of what it is to fall into the hands of angry gods.

What happened after Nyom's action above?
Jul 23, 2015 6:09 pm
{sorry had not time to post turn end results, only made Zinobia character post. Pls hold on with actions, i will post turn end results soon.
I was also on my job and seems missed detail that Nyom initiated contact with the building.
Let's agree that Zinobia posts are not the turn summary marks themselve, they are just character action posts.
Posts made by me as GM are turn end summaries.
I will do the summary within next 2 h.
Jul 23, 2015 7:40 pm
Finally Nyom's spear found the small hole with a hole in protrusion, and slided into it. Immideately after it the building made faint "beep" and became silent again.

Nyom stood there motionless. It's unlclear what happening with Nyom, she stands there, with the spear entering hole in small top protrusion of the building.

Big post note > Nyom

BlackStork sent a note to szemely
Nyom is standing there in quite odd position and does not move.

Nyom pls post your next action using the note system (using my acc name as reciever). Be sure to remove one " sign as the system is bugged abit. Cheers
Jul 24, 2015 3:31 am
big note > Nyom
BlackStork sent a note to szemely
There was GM Intrusion. 2 XP been awarded, 1 XP goes to character of Nyoms choice

Suddenly, Nyom started to move again. She stepped 1 step forward, very close to the buidling, and put her hand on the building surface... With faint hissing sound the front pannel of the building simply dissolved in the air, revealing some kind of room.... It's interrior clearly was something like elevator, or kind of lift.
Jul 24, 2015 4:30 pm
Holding her head Nyom yells over to the others, "I think I've found something over here!"

OOC: 1XP to Lucas

szemely sent a note to BlackStork
Last edited July 24, 2015 4:32 pm
Jul 25, 2015 3:51 pm
Mandoric pushes himself to his feet, and warily goes to see what Nyom has discovered.
Jul 25, 2015 3:54 pm
Ronna sighs and squeezes her eyes shut for a moment. Then she wearily follows Mandoric towards whatever Nyom has found.
Jul 25, 2015 6:28 pm
Lucas heads over from the other side to see what has been discovered. Evenly, he says "I think Mandoric is right, after a fashion. It would be best if we tend to Jax's final rites. It leaves us with ill fourtune if we leave him like this. After that, we should take what sleep we can. Then, then we can journey to the place beyond this one." As he turns, he sees Nyom standing in front of the lift. "What's this then?" He can tell what this is. Some passage to ancient Numenera. The lift is tempting and he wants to push on and see what lies beyond. His curiosity and impetuousness makes him want to ride it down to whatever hell it promises below to fight whatever monsters there may be.
Last edited July 25, 2015 6:28 pm
Jul 25, 2015 7:47 pm
"You should take those avatrol skins. And we must bury or burn him, whatever rite you like, but it's not good to leave him like he is now."

He says, takes bag he gave to Jax from Jax's body and gave it to Lucas.
Pls update inventory.

"Once we are done i think we should peek inside of this thing. Awesome job, Nyom. How you managed to do that?"
Jul 25, 2015 7:49 pm
The space inside of the opened bunker is certainly lift or elevator. But there no visible controls which could be used in order to activate it.
All interior made dark gray metal with slight dark green tint.

New turn.
Jul 25, 2015 8:18 pm
"I'm not quite sure, Zinobia" Nyom answers.

"When I made contact with the device on top everything just kind of went... weird. It was almost as if I was being contacted telepathically by some sort of intelligence. I couldn't move, I was just frozen."

Nyom shakes her head back and forth, trying to clear her thoughts, and continues. "I was given several options that would allow me to interact with... whatever this is. I chose one of the options and... well, it was very disorienting. My head is just screaming...
Jul 25, 2015 8:38 pm
ps i put attention that Lucas twice did not updated XP.
Lucas should have 2 xp points now, one from Canals/Avatrol battle, one from Nyom's GM intrusion
Jul 25, 2015 11:55 pm
I have it in my notes section . . . Does it go somewhere else?
Jul 26, 2015 12:59 am
Yes,in header of Character form, there is XP below Effort. :)
Jul 26, 2015 4:48 pm
Weary and wounded, Mandoric tries to examine the lift, putting his head inside without walking in.

Rolls

Numenera (trained) - (1d20+3)

(18) + 3 = 21

Jul 27, 2015 7:18 pm
Ronna and Lucas actions required in order to proceed
Jul 27, 2015 7:53 pm
Hearing Lucas and Zinobia talk, Ronna stops and reluctantly looks back at Jax's body. She watches it for a while and then grimaces, shaking her head to herself.

"Burn or bury", she repeats, not quite sure if she is more upset by Jax's death or by having been so close to the same fate herself. "Neither seems easy around here. Could there be something inside the complex?"
Jul 27, 2015 9:49 pm
Lucas furrows his brow and nods his head at Nyom, half just as a reaction to what she is saying and the other half as he thinks about what to do. "We need rest. This portal or passage to a place beyond must wait for us to sleep but first . . ." He begins to take off his hide armor, then wraps an extra cloth around the mid section of his broadsword allowing him to hold the blade as well as the hilt. He begins to use his sword as a makeshift shovel and digs into the earth. He looks to Mandoric, Zinobia, and Nyom for assistance as he cuts into the earth.
Jul 28, 2015 12:27 pm
Zinobia grimly nodded to Lucas, took some more cloth from his bag, which was similar to one he used to wrap the avatrol skins, and thrown it to the ground near the Jax.

He started to use his Yulk, which was actually very good tool for the digging, as it is, due its dual-blade design.

He said then : "We should wrap him, and then bury."

Then he said to Nyom : "Hmmm... Head just screaming? You sure you are ok? And your reply still does not explain how you managed to open that thing just using your touch...."

Reminder: in previous turn Zinobia tossed the avatrol skins pack to Lucas. Lucas pls update inventory.
Ronna took broadsword. Please add it as well to the inventory and attacks, modifier is +1 difficulty.
Jul 28, 2015 12:35 pm
In same time Mandoric tries to peek inside.

The construction of the interior is pretty obvious - it is kind of lift. Due it's specific details Mandoric noted that it do not descend for long distance. Such elevator could be used to lift small groups of people for short distances. It is obvious that it takes ones who use it downwards. There no visible controls though - Mandoric saw himself, saw in datasphere or heard about lifts of different kinds, and this one needed, obviously, some telepathic control, or activation by lift control system, which, probably, was hidden downstairs. Assuming that Nyom just managed to open the entrance to the lift's chamber, and it is very possible, that she is the key to the lift controls, and probably somehow could activate this lift.
This is certainly some kind of ancient Numenera complex or control center, and it could be some really marvelous numenera discovery.

In same time Lucas and Zinobia digging through soil. The particles around continue their ascension, and the sun dives deeper and deeper. The twilight takes control of surrounding areas, and the day light flees. And the night will assume the rule in next thirty minutes.

New Turn
Lucas - 1 might due armor / no practice - retroactively, armor fatigue of the last fight and the latest hour
Jul 28, 2015 2:34 pm
Mandoric relates his theory that Nyom might be the key to this, and then looks over to Zinobia and Lucas beginning to dig Jax's grave. He has nothing suitable for digging, but he gives a command to his seskii, who happily leaps to the task with both front claws.
Jul 28, 2015 4:44 pm
Ronna has nothing to dig with, so she just stands there, watching the process, her arms wrapped around herself.

When it comes time to lay Jax down to rest, she steps forward and solemnly lays his broadsword by his side.

"Thank you for saving us, Jax", she whispers, barely loud enough to hear.
Jul 28, 2015 10:27 pm
Leaning in a bit towards Zinobia so as not to talk too loud and explains, "When I activated whatever this thing is with my spear I need up speaking with some device or intelligence, as if dreaming, or in a trance. It gave me some options to be able to use what it called an 'emergency access' to this thing."

Nyom pauses to catch her breath and then continues, "I wasn't completely sure what the options meant, but chose one that I thought would be the safest, one that I thought I could stop using if I had to. I think something has been implanted within me, something that needs a 'solution' in order remove. I think I can work our way down the lift, but once we get whatever it is we need from here, we've got to figure out how to get this thing out of me."
Last edited July 28, 2015 10:28 pm
Jul 29, 2015 7:18 am
Skipping bit forward (Lucas and Zinobia turns are skipped due them being busy with digging the grave)

Zinobia and Lucas, with help of Mandoric seskii, dug makeshift grave for Jax. Zinobia nodded to Lucas, and went to wrap Jax's body using the cloth he previously pulled from his backpack.

He nodded again, and started to drag wrapped body into the makeshift grave they made. The Jax's body, covered in the Zinobia's cloth falls into the grave, and Zinobia nodded to Lucas, suggesting to start to cover it.
He wiped his sweating face with his arm, and continued to throw the soil back to the grave in order to cover Jax wrapped body, using his legs and his Yulk.

I assume Lucas taks part in this as well.

With help of Lucas they finished the makeshift grave. Now, this brave glaive is buried here, in the middle of nowhere, and the membranes honor his departure with their surrealistic ascension march.

Jax body is buried in the middle of the clearing around the bunker.

New turn.
Jul 29, 2015 4:08 pm
Mandoric looks around at his companions and says, "Well, shall we accompany Nyom into this structure now? Maybe it will provide a safe place to rest, or at least no more dangerous than staying outside, when at any moment who knows what might emerge from the reality-distorting flowers. If the solution to Nyom's implant is anywhere, it is probably in this building."
Jul 30, 2015 5:24 am
"Wouldn't there flowers rather keep things from approaching us?" Ronna says. "We have no idea what is in there, and I'd really appreciate a chance to rest before we rush into anything. That would make it easier to restore everyone too, later on."
Jul 30, 2015 3:52 pm
"I agree with Ronna. We don't know what lies beyond. It is more prudent to make camp here at the entrance of this wonder than to plumb its depths and hope to find solace. We have solace now and would be wise to make use of it."
Jul 30, 2015 4:58 pm
Mandoric nods his head in acquiescence. With no further words, he puts up his tent, feeds his seskii, and then disappears into his tent. There is a sound of whipping and suppressed human gasps. At the conclusion of this daily reverence to the million gods, Mandoric and his seskii collapse into slumber.

Mandoric is more than happy to rest, and really needs to do so for another 24 hours (4 more recovery rolls) to have a chance to recover more or less fully.
Last edited July 30, 2015 5:00 pm

Rolls

Recovery roll (10 hours): Might - (1d6+1)

(5) + 1 = 6

Jul 30, 2015 8:41 pm
This is not turn end summary, just Zinobia character post. Nyom turn required in order to finalize this turn.

Zinobia followed Mandoric actions with his gaze, sat down into the dust and said:

"I actually think that if Nyom can control the things of this building, we could be safe there. But i am not sure. I've made mistakes before........ OR may be she could check stuff herself... or just... nevermind.....If we stay here... we do not know for how long those flowers ascension will remain.... I hope it will last enough.... plus i am worried by what Nyom saying about her head. And the fact that her access is temporary...."
Aug 1, 2015 2:45 pm
"From what I can understand, as long as these 'implants' are with me I'll have some sort of access to the building. They hurt, but maybe some rest will take care of that."
Aug 1, 2015 6:39 pm
New Turn

Zinobia pulls his tent, dispatches it and says: "Well, we could have someone in charge of watching or could skip it. I hope those flowers will create barrier for us and nothing will emerge from this building while we sleep. We should rest, indeed. If you please i will rest for one-two hours and then will check if particles still exist. I will try to be your watcher. Pull out your tents. Go rest. You really need it. "

He goes into his tent.

Zinobia rolling 10 minute and 1 hour recovery roll. After that he will checkwhats going on and perhaps iwll play watcher role.
Ronna could reset her counter on Mandoric and any character who will go for 10 hour rest.

Rolls

10 min recovery - (1d6+1)

(2) + 1 = 3

1 h recovery - (1d6+1)

(5) + 1 = 6

Aug 1, 2015 7:23 pm
Ronna may be shaken by the day's events and not comfortable with violence, but she is no stranger to discomfort. She prepares her sleeping place quickly, wraps herself around her bedroll, and quickly falls asleep, half curled up in a ball.

Please state clearly that you'll take the 10 hour rest, so I'll know to reset Ronna's heal counter for each such character.

Rolls

Recovery roll (1 hour) - (1d6+1)

(3) + 1 = 4

Recovery roll (10 hours) - (1d6+1)

(6) + 1 = 7

Aug 1, 2015 7:56 pm
Nyom pulls a bedroll from her pack and holding her head in her hands settles down with the others.

szemely sent a note to BlackStork
Last edited August 1, 2015 8:01 pm

Rolls

10 Minute Recovery - (1d6+1)

(6) + 1 = 7

1 Hour Recovery - (1d6+1)

(6) + 1 = 7

10 Hour Recovery - (1d6+1)

(4) + 1 = 5

Aug 3, 2015 1:45 pm
Mandoric does not respond to any of the conversation, and it is clear from the human and bestial shallow breathing coming from his tent that both he and the seskii are going to be asleep for at least 10 hours...

OK, here goes with trying to keep up with the game via my phone and the unstable internet connection I'm managing to get in the place I'm on holiday!
Aug 4, 2015 5:19 pm
game waiting for Lucas turn. Pls check if you have turns pending so the game will run much faster. Cheers
Aug 4, 2015 5:43 pm
Lucas tries to get some sleep.

Rolls

Recovery (1 hour) - (1d6+2)

(4) + 2 = 6

Recovery (10 hours) - (1d6+2)

(3) + 2 = 5

Aug 4, 2015 6:05 pm
Resetted Ronna's heal counters for all the characters.
Aug 4, 2015 10:01 pm
The night descended above the valley, and covered our party with cloaks of dreams.

Each one had own dreams.
BlackStork sent a note to szemely
Zinobia waked up after few hours of rest in order to watch surrounding area and alarm the party if something approaches.

Party woke up... It was bright morning. The air was fresh. The wind was stronger than yesterday. And particle ascention was no longer filling the air of the valley. It was quiet morning. Zinobia sat near his tent with Mandoric's seskii, watching the north-west horizon . He held his octagon-shaped compass in his hands.

Seems that the night passed allright.

Adventurers woke up one after other. Mandoric was first to wake, and the sounds his happy seskii disturbed dreams of Ronna and Lucas.

Nyom was last to exit her tent, and she were not looking good. She, actually were looking really bad. She came out absent-minded, blinded by bright sun in the morning sky, she was holding her head with her hands.
It's was clear to anyone that Nyom is noot feeling good

Pls reset recovery rolls count. Nyom is impaired
Aug 4, 2015 10:04 pm
It seems that Zinobia didnt slept all the night, and was watching the area.
Zinobia met everyone with calm smile, but his face changed when he saw the Nyom coming out of her tent. He went short "Hmmm..." and stood up and made few steps towards Nyom and asked: "Are you allright, Nyom?"
Aug 5, 2015 6:05 am
Ronna stretches and yawns, looking much happier than she did yesterday, despite sleeping in the rough surroundings.

"Good morning, everyone!" she exclaims, and goes over to Mandoric's seskii to give it a good morning rub.

When she starts digging through her belongings for breakfast, she sees Nyom stumble out of the tent. Ronna puts her backbag down immediately and rushes to Nyom's side.

"What is it, Nyom? How are you feeling? Can I help somehow?"
Aug 5, 2015 3:58 pm
Mandoric feels a little better after his sleep, but his head is still cloudy and his body aches. He hardly has the energy to worry as he sees the seskii with Ronna, though he still notices the little ways the creature gives Ronna attention the way the beast never does to him.

However, these concerns of animal loyalty are briefly undermined by his concerns for Nyom, "Er, Nyom, perhaps resting was a bad idea for you in particular. You said you thought whatever was in you might only come out if we went insides this building Although I would prefer another day of resting, I'm afraid you might not survive it." Turning to everyone, the merchant says, "So, shall we see where this lift takes us under Nyom's control?"
Aug 5, 2015 9:47 pm
Shielding her eyes from the sun, Nyom grimaces as she staggers out of her tent. Responding to the concerns of the others she says, "My head feels like it's been split open. I was hoping the rest would help, but it's only gotten worse. We need to get into that bunker and figure it out so that I can work on finding a way to fix this."
Aug 7, 2015 10:53 pm
Lucas turn required. Please try to post more often than post in 4 days. Our game pace is set to 5 posts per week. Cheers. :) If you are busy leave queue or orders or make shorter posts or notify the players at least.
Aug 8, 2015 8:28 pm
Lucas is last to rise and before he wipes the humors from his eyes, he seems a child with a daze of wonder on his face. It is soon replaced with a blank face of that belies a mask of control. He sees everyone moving towards the bunker. "Good. I see you all have decided on a direct course of action." He gathers his things and makes sure everything is packed tight before joining the others on the lift.

"Well then. Let's see where this thing goes."
Aug 9, 2015 3:40 pm
Zinobia walked close to Nyom, gazed straight into her eyes, checking for him something, perhaps, and then turns towards the party and said:

"I warned you. We need to go inside now. So lets do that and not wait anymore. I hope you are rested and are better now. Time to uncover what lies inside."

He enters the lift room, and made waving gesture with his hand, inviting anyone to enter.

"Nyom, dear, i hope you know how to activate this... And i hope it will not cause any pain for you."


New turn
Aug 9, 2015 5:52 pm
Mandoric enters the lift, keeping his eyes open for the workings of the numenera.

Rolls

Numenera + trained - inability - (1d20)

(4) = 4

Aug 9, 2015 7:22 pm
Ronna lingers behind, instinctively waiting for others to enter first. She keeps a close eye on Nyom, silently refusing to believe that her powers couldn't help her.
Aug 12, 2015 9:46 pm
Nyom enters the lift and while waiting for the others to enter starts trying to determine how it is controlled.

OOC: Once everyone is in, she'll have the lift take us down...
Aug 12, 2015 10:21 pm
Yep, Lucas turn left in order to finalize Turn. Once he does it, Nyom could try to activate lift as additional action in same turn, because all anyways will wait for her.
Aug 13, 2015 12:09 am
Lucas takes one last look at the world before they venture into the great beyond.
Aug 13, 2015 6:33 am
All the party already in the lift. Now it's Nyom turns to attempt to activate it.
Aug 13, 2015 9:28 pm
Rubbing her head, Nyom asks the others if they're ready.

"Let's see what I can do."

Doing her best to concentrate she closes her eyes and tries to access the intelligence that was communicating with her before. "Uh, down, please..

szemely sent a note to BlackStork
Aug 13, 2015 10:40 pm
At first there was silence. All the party watching Nyom standing with closed eyes, with hopes that it could bring some change, move, and unveil the way to riches of this numenera construction, and to better things, at least better than they were till this moment.

BlackStork sent a note to szemely
Then was loud "Whiiiiz!" And the door appeared, blocking the party from the sunlight, and leaving them in darkness.
Second after another opening at opposite side of lift camera appeared, opening way to dim green light. There was not big room. It had some screens with alot of moving stuff. Different symbols, arrows. Points. At right side there was somthing resembling two-floor bed.
There was locker under the screens, and between locker and screens, on the wall... or in the air near the wall was floating some kind of control pannel.

DISCOVERY REWARD 1 XP TO EACH MEMBER.
Pls update

New turn.
Aug 14, 2015 4:29 am
Ronna slips into the room between the bigger bodies of others, and steps in front of the screens. Her eyes dart back and forth, slightly squinted, as she takes it all in, tries to understand what she is seeing.

Rolls

Identifying Numenera (skilled) - (1d20)

(9) = 9

Aug 14, 2015 5:06 pm
Mandoric lets his eyes adjust to his surroundings, and then cautiously approaches the control panel, attempting to understand its workings.

Rolls

Understanding numenera + trained - inability - (1d20+0)

(13) = 13

Aug 14, 2015 7:41 pm
Lucas tries to connect with the objects around him. In such an unfamiliar place perhaps the objects themselves remember how they are to be used. He goes up to the control panel and without touching any buttons, rests his hand on the device and opens his mind.

Rolls

Psycometry (trained) - (1d20+3)

(9) + 3 = 12

Aug 14, 2015 9:54 pm
Nyom stumbles out, holding her head. "Damned voices!" She'll spend her action making a recovery roll.

Rolls

Recovery - (1d6+1)

(1) + 1 = 2

Aug 14, 2015 10:42 pm
Zinobia, being big lover of things numenera, also, with exited face expression approached the control pannel.

Rolls

Numenera - specialized - (1d20+6)

(6) + 6 = 12

Aug 14, 2015 10:48 pm
Giving team result for all numenera checks.
Nyom is no longer impaired.


The control pannel signs are uncomprehencible.....
One of the screens clearly shows mapping of surrounding landscape, while other shows something like balls on the circles, rotating around another ball, and different arrows.

Therre 3 more screens.
3rd shows some old-world language text. It's changing and morphing all the time.
4th shows different squares and blocks with markings on them, 5th have only one message written in the middle of the screen.

The locker is closed. Nothing happens after group entered the room. It may contain interesting stuff. It have some messages written on its walls.

The beds are looking special. They have different small blocks attached to them.

Also seemingly Nyom may posses access to some of functionalities of this room.


New round.
Aug 15, 2015 5:44 pm
Mandoric tries to understand the writing on the fifth screen, and on the locker.

Rolls

Decipher languages (untrained) - (1d20)

(9) = 9

Aug 15, 2015 6:41 pm
Feeling a bit better, Nyom will approach the control panel and see if she can make any sense of it.

szemely sent a note to BlackStork
Aug 15, 2015 6:46 pm
Lucas goes to inspect the beds and the small blocks attached to them.
Aug 16, 2015 7:07 am
Ronna joins Mandoric in trying to decipher the texts. "What do you reckon? Could this be related to that and…"

Rolls

Decipher texts (untrained) - (1d20)

(10) = 10

Aug 16, 2015 7:26 am
Providing open results for anyone except Nyom.

Mandoric & Ronna, collaborative action. Gradual sucess rolls.
This seems to be one of old worlds languages. It's not clear what exactly those messages telling, but it's clear that the message on the locker have declarative, descriptive character, and the single message on the fifth screen have informative meaning. It informs or reports state or quality of some group of objects.

Lucas
Those blocks and boxes have some functionality for sure. It's unclear what is their purpose, but those are not simple beds.

BlackStork sent a note to szemely
Aug 17, 2015 2:20 am
Nyom raises her hands to her ears, as if in pain, and then slowly lowers them again.

szemely sent a note to BlackStork
Aug 17, 2015 5:45 pm
Mandoric examines the locker. Is it indeed locked?
Last edited September 18, 2015 8:19 am
Aug 17, 2015 6:53 pm
Ronna glances over to Nyom. Seeing her react, Ronna swiftly moves next to her. "What is it, Nyom?" she asks, placing her hand on her shoulder. "Can we help?"
Aug 19, 2015 7:36 am
Lucas turn required. Pls if you log in check if there turn pending.
Aug 19, 2015 2:36 pm
I thought turns were open right now for us (except for Nyom).Can't really tell what I should do.

Lucas turns and in a huff, sits on the bed.
Aug 19, 2015 2:50 pm
BlackStork sent a note to szemely
Suddenly the beds activated.
The lights turned on, and they made faint whispering affirmative "puff" sound.
Some of the box-blocks opened.
Turquoise light located at top of the bed turned on and started to blink slowly.

The locker was really locked, and persisted to be.

Zinobia rushed with curiosity towards the beds. He looked suprised. He walked towards Lucas and said "Heh. Nice!"

@themightykobold nah, i declare free open mode usually by special mention. Here i was about to give check /roll oportunity for each person (if they desire to do it / think its needed)
Aug 19, 2015 9:32 pm
"I'll be fine, Ronna. We just need to figure out what needs to be done here so that I can find how to remove these implants." Nyom pauses, unsure if she really wants to continue, and then leans in towards Ronna to keep the conversation as private as possible.

"Voices... In my head. Some of them I think I recognize and others I'm sure I don't... "
Last edited August 19, 2015 9:32 pm
Aug 20, 2015 6:38 am
Ronna leans just a bit closer and peers into Nyom's eyes, as if trying to see into her mind. Her brows draw into a deep frown, and she reaches to touch Nyom's temple.

"Voices? Are they related to this place?" she asks. "Let me know if there is anything I can do."
Aug 20, 2015 2:59 pm
Mandoric lies down on another of the beds, as Lucas' action seems to have been the most productive so far.
Aug 20, 2015 9:45 pm
"They are definitely related to this place as they started when I first interacted with whatever entity is running this place. They're worse when I try to interact any of the controls. Just...." Nyom trails off as she notices Lucas and Mandoric resting on some of the beds.

"I hope they don't take too long."
Aug 22, 2015 8:20 am
Lucas lays all the way down in the bed to see what happens.
Aug 22, 2015 8:44 pm
Once Mandoric amd Lucas stretched themselves on the beds another yellow light appeared above the both beds, and both beds made some 3 tone tune sounds, probably informing guests about something. Nothing more happened yet.

Seskii angrily made faint roaring sound.

BlackStork sent a note to szemely
Aug 22, 2015 9:46 pm
"GET OUT OF THE BEDS!!" Nyom blurts to Lucas and Mandoric!

Quickly gaining her composure she calmly tells them, "Get off of the beds! They will only work properly if you're completely unclothed. No jewelry or any other items can be on your body or there could be weird results once the process starts."

Nyom then closes her eyes and lowers her head as if she's trying to concentrate. Tears start to slowly run down her cheeks.

szemely sent a note to BlackStork
Last edited August 22, 2015 9:46 pm
Aug 23, 2015 6:45 pm
Ronna looks at Lucas and Mandoric alarmed. "Uh-- unclothed?" she says. "And process? Nyom, what process?"

She steps closer to the beds and peers at them. "You know, I really think we should try to understand these things a bit before we start any-- you know, process."

Rolls

Investigate Numenera beds (skilled) - (1d20)

(3) = 3

Aug 24, 2015 5:44 pm
Mandoric's eyes shoot wide open at the mention of, "unclothed" - his companions cannot see what became of his body at the hands of the the challifani priests. He leaps up from the bed, and says, "Nyom, thank you for the warning. What else can you tell us about these mysterious beds?"

Whilst talking, Mandoric goes over to his seskii, trying both to calm her and understand the source of her consternation.
Last edited August 24, 2015 5:45 pm
Aug 24, 2015 10:21 pm
Hearing the queries of the others, Nyom opens her eyes. "I've asked for some first aid and it appears the beds are the way that this place provides that. I'm unclear as to exactly what the 'process' is but it can't be any worse than what is happening to me now."

She walks over and sits on one of the beds and looking at the floor continues. "As much as I want to figure out what this place is and remove whatever it is I have implanted in me I may just take some time to see what these do." With that she stands and carefully places her belonging and clothing on the floor and lies down on the bed.

OOC: Eyes front, Soldiers!!
Last edited August 24, 2015 10:21 pm
Aug 25, 2015 11:20 am
Lucas move required to advance
Aug 25, 2015 2:31 pm
Lucas also takes off his clothes and lays on one of the beds. "Don't think I'll let you go to the crazy house alone." Lucas is less skittish with his nakedness and tries to catch reflections of himself as he strips down. Most of you notice a crystal lodged in his chest as he lays back on the bed.
Aug 25, 2015 4:20 pm
Hearing Nyom's words, and following her and Lucas' example, Mandoric extremely reluctantly removes his merchant's robes and waits to lie down on a bed. Whilst everyone is trying to keep themselves to themselves, it is hard not to notice that the merchant's skin is a latticework of scars, many of which ripple from time to time in an extremely unsettling manner.
Last edited August 26, 2015 4:19 pm
Aug 25, 2015 6:58 pm
There are only 2 beds
@Mandoric,
sorry
i mentioned there were only 2 long before, but it was during entrance scene so i guess it already dissolved, so i must note here that
i need you to correct yor post, since Mandoric is already left his bed and it was taken by Nyom.

This is not turn end, i want to summarize turn after certain correction done

I will post turn advance soon
Aug 25, 2015 7:19 pm
"Mandoric . . . if these machines heal, perhaps those scars may be healed. Do you want to try in my place?"
Aug 26, 2015 4:21 pm
In an unusually fragile voice, Mandoric replies. "Thank you, Mr Cloudscraper, you are indeed very kind. But I can wait my turn."

Did my best to retcon things there, whilst fitting in with Lucas' statement.
Aug 26, 2015 8:02 pm
Zinobia gaze was tied to Nyom for few moments and then, once he moved his gaze towards rest of the room, his eyes expressed even more surprise when he saw what going on with the sudden demand of those beds.

He turned his gaze towards Ronna, shrugged and said "I hope this ends well"

Nyom bed made happy 3 tone tune, and lit another turquoise light above it. The boxes around bed released mechanical tentacles ,which swiftly covered Nyoms curved body with almost transparent gel with light turquoise tint. More tentacles emerged from the boxes, some of them released turquoise beams which started to move sporadically around Nyoms body, scanning it or doing something to it.
BlackStork sent a note to szemely
Then Nyom opened her eyes. And then the second machine made same 3 tone happy sound.

There 2 parts of turn end post, because of separate notes.
Aug 26, 2015 8:12 pm
The process started in same fashion with Lucas, but after turquoise beam scanning, machine opened big maws in it's tentacles, and released very instence, almost liquid turquoise light towards Lucas body. Machine focused on scratches and places where reminders from yesterday's battle were still visible. Then it stopped in the center of the Lucas's torso, where crystal was lodged in. It released more instence light .
Then again , the machine went to the wounds, and then again, towards the crystal in the middle of Lucas chest.
Lucas skips action, because machine is still working.

BlackStork sent a note to themightykobold
Aug 26, 2015 8:51 pm
Ronna shrinks to the far corner, instinctively finding the most shadowy place in the room. She stands there, chewing her lower lip, watching the process anxiously, waiting to rush to Nyom when she is released by the machine.
Aug 26, 2015 9:52 pm
Nyom opens her eyes and slowly rolls her head to the left and then back to the right. In one fluid motion she swings her legs to her left and brings herself to a sitting position on the side of the bed. She looks down at the floor for a second before standing, gathering her clothes, and starting to dress.
Aug 27, 2015 2:11 am
Lucas flexes his hands, opening and closing, supinating and pronating in alternating rythyms. He opens his eyes and looks around the room. He sits up slowly, looking at his companions. You can see the flesh around the crystal in his chest has grown, almost enveloping the crystal. He turns his legs off the bed mechanically and picks up his clothes. He does not yet begin to dress and he walks over to the control panel to stare at the controls. "This place is odd," he says as he begins to pull his tunic back on.
Last edited August 27, 2015 2:12 am
Aug 27, 2015 4:33 pm
Mandoric quickly takes Lucas' place on the bed, and lies down. If only this technology were portable - how much would people pay for this back home!
Aug 27, 2015 8:11 pm
Mandoric took Lucas place, and the machine again made 3-tone happy tune, lit the light and started it's routine. The liquid light stopped on the big scars on Mandorics body, and were focused on them for quite long period. With a time it became apparent that those scars just... dissapearing.

BlackStork sent a note to harlandski
Aug 28, 2015 6:33 am
Ronna approaches Nyom carefully, her face a mix of curiosity and worry.

"Umm... how do you feel?" she asks. "How does everyone feel?"

She narrows her eyes, examining each and every one carefully, trying to see if there are changes that should be a cause for worry.

Rolls

Examine Nyom, Lucas & Mandoric (does Numenera skill apply?) - (1d20)

(8) = 8

Aug 28, 2015 4:14 pm
"Very chipper. You should lay down for a moment. It only takes a second."
Aug 28, 2015 4:30 pm
Staying as still as possible as Ronna examines her Nyom says lowly, "I feel the same as before, I think I was merely scanned and left as is.".
Last edited August 28, 2015 4:30 pm
Aug 29, 2015 3:42 pm
Mandoric, still dreadfully embarrassed at his nudity, quickly dresses, but even in that short time and from the corner of her eye, Ronna notices that he is considerably less scarred than before. Some of the pallor which seemed part of the unfit merchant has also left his face. Once dressed, Mandoric turns to Ronna and says, "This bed is ... remarkable. All my battle wounds ... gone. Even some of what went before ... undone." He tries to retain his composure, but tears well up behind his uncovered eye.
Aug 30, 2015 8:02 pm
Zinobia goes short "Hm" and then adds "Well... Seems this is some healing stuff. Good, we can use it. I am feeling good though. I think i will.... skip this...... stuff...
I think it have nothing to do with your mental ailment.... We should prioritize finding solution for Nyom.
Also, i am quite intrigued on the locker contents..."


In same time Ronna examines Lucas and Nyom bodies, as Mandoric already pulled his clothes on.
BlackStork sent a note to Gargoyle
New turn.
Aug 30, 2015 8:19 pm
Ronna takes a step back from Nyom. "I… I think I'll skip the beds, too", she says.

She reluctantly draws her gaze away from Nyom and looks around the room. She ignores Zinobia's comment about the lockers and goes back to the screens, and starts poking at them, trying to figure out if they could be interacted with somehow, or more information could be gotten out of them.

Rolls

Numenera (skilled) - (1d20)

(15) = 15

Sep 1, 2015 4:37 pm
Heeding Zinobia's words, Mandoric takes a moment to gather his wits. The bed may have healed his physical weakness, but his mind is still reeling from the events of the past few days.

Once he gains a little more clarity, he looks closer at the locker, and the area around them, this time channeling some of his latent nanites into the blue monacle.

Firstly taking an action to do an Intellect recovery roll. Then using Scan esotery on the locker and surrounding area, especially the wall behind.
Last edited September 3, 2015 4:22 pm

Rolls

Intellect recovery (action) - (1d6+1)

(1) + 1 = 2

Sep 1, 2015 10:15 pm
Nyom will finish dressing and gathering her equipment and return to the control panel. She closes her eyes and lowers her head.

szemely sent a note to BlackStork
Sep 3, 2015 4:36 am
Lucas leans over to Nyom. "What say you? Give a few of these buttons a try and see what they do?"
Sep 3, 2015 7:28 am
BlackStork sent a note to Gargoyle
Sry, alot of stuff in 3 different private notes. Not much stuff on the surface

Zinobia approached to the locker and started to examine it.
Sep 3, 2015 7:29 am
BlackStork sent a note to harlandski
Mandoric's note
Sep 3, 2015 7:30 am
Nyom's note

BlackStork sent a note to szemely
Sep 3, 2015 11:31 am
Are there any visible controls that could be related to the screens?
Sep 3, 2015 12:53 pm
Control pannel have 6 block squares marked on it, which could be probably some kind of buttons. They have different size and marked chaotically on the pannel.
BlackStork sent a note to Gargoyle
Sep 3, 2015 3:25 pm
Ronna narrows her eyes as she takes a step back and looks from the control panel to the 4th screen and back.

"These look like they are related to this place..." she mutters, mostly to herself.

After thinking for a moment, Ronna steps in front of the control panel and gingerly operates the controls matching the blinking squares, trying to form a better understanding of the whole system.

Rolls

Use Numenera (trained, spend 1 level of Effort) - (1d20)

(2) = 2

Sep 3, 2015 4:23 pm
Mandoric's monacle dims, and he turns to Nyom, "Nyom, I am more than sure that I cannot get into this locker, but I think you should be able to with your ... err ... mental interface.
Sep 3, 2015 9:26 pm
"I'll give it a try." Nyom says to Mandoric as she approaches the locker. She lowers her head and closes her eyes.

szemely sent a note to BlackStork
Sep 10, 2015 12:08 am
Lucas stands aside as Nyom tries.
Sep 10, 2015 2:41 am
Ronna's action does nothing except that her touch on the pannel create another sentence on the fifth screen, which is shortly dissapears after her hands left the pannel.

Once Nyom close eyes and lower her head, the locker doors open with faint "whiiiiiifffff" sound.
There is a box inside of locker. The box have dusty gray-blue shiny surface. It is perfect cube.

Nyom please roll 1d100 2 times.
Sep 10, 2015 2:44 am
Rolling....

Rolls

Random Roll - (1d100)

(92) = 92

Random Roll - (1d100)

(83) = 83

Sep 10, 2015 2:52 am
Ok thanks, roll results recorded, for now its new turn, please do your turns.
Cheers
Sep 10, 2015 5:13 am
Ronna lets out a swearword you wouldn't believe sweet, little young woman would now and takes a step back. She folds her arms over her chest and glares at the screens, looking highly annoyed.
Sep 10, 2015 7:07 am
Lucas looks quizzically at Ronna and goes over to where she stands. "Did anything happen? Perhaps if you try a different combination?"
Sep 10, 2015 7:21 am
Changed critical typo of mine
was " There is a box outside"
to "There is a box inside of locker"
there is box found in the locker
Sep 11, 2015 2:23 am
Nyom will inspect the box, looking to see if there appears to be an opening of some sort.

Rolls

Inspect the Box - (1d20)

(8) = 8

Sep 12, 2015 3:59 pm
Mandoric looks with interest over Nyom's shoulder to see if the box has any numeneric significance, and failing that market value.

Rolls

Understanding numenera + trained - inability - (1d20)

(2) = 2

Sep 12, 2015 7:53 pm
Zinobia stares on the box, then on Nyom then back on the box.

Nothing happens, and room is drowned in silence.

BlackStork sent a note to szemely
Nyom focused on the box and suddenly her body started to tremble. Then it stopped, and again, silence filled the room.
Sep 14, 2015 5:49 pm
Waiting for at least Nyom's reply. (Cause the turn will require her action for sure in order to advance). Other players also may do the another move till i get input from Nyom..
Sep 14, 2015 9:36 pm
Steadying herself, Nyom once again stares at the box.

szemely sent a note to BlackStork
Sep 15, 2015 7:49 am
BlackStork sent a note to szemely
Zinobia raises his brows and say: "Nyom, perhaps you could hack it with power of your mind, with that thing you got to operate the doors as well?"
Sep 15, 2015 9:18 pm
Growing noticeably frustrated with the whole ordeal, Nyom simply tosses the box to Zinobia. "You hack it!"
Sep 15, 2015 10:53 pm
"Hmm...... " - mumbles Zinobia and takes the box. He looks very surprised by sudden Nyom's reaction.
"Allright. If you can not I will try my best...." he added , and started to examine the box.
He spinned it few times in his hands, knocked it lightly, and continued his examination.

Then he said loudly "A-ha!" , went close to Nyom, raised the box, that it was in distance of inch or two from Nyom's head, and started to whisper right into Nyom's ear in repetition : "Open, open, open, open, open, open, open!"

Then the box made soft faint "phiff" sound and the box opened, releasing something.

Zinobia skilfully catched it in the air and offered this thing to Nyom.

"Take. It's Yours, I guess. "

This thing looks like tube which during it's fall changed from spiral-curled, twisted snake-like form into stretched, flexible tube "thing".


Then he added more: "I think I know what this thing might be."
New Turn

Rolls

Box Check (Numenera specialized) - (1d20+6)

(20) + 6 = 26

Sep 18, 2015 6:12 am
Zinobia waits for Nyom to take the tube, and tells: "I've saw similar thing once. It's flexible thing that gives you vision of hardly reachable places. Could be very useful. It's very good numenera. And very expensive."
Quote:

Vision Snake
Level: 7
Form: A 3-foot-long (1 m) flexible synth tube
that can be extended to 8 feet (2 m)
Effect: Looking through one end of this tube
always allows the user to see through it to
the other end, no matter how many twists or
bends are in the tube.


Nyom pls add it as artifact to your possesions once you receive it.
BlackStork sent a note to szemely
Sep 18, 2015 8:25 am
Mandoric reflects on what has happened since entering this building and says to Nyom, "It seems you have the power to command this place. You controlled the lift, you activated the beds, and with Zinobia's help you opened the box. Maybe if you went back to the screens you could work another miracle? Maybe there is a door out of here? Or maybe some other hidden artifacts? I think all you have to do is give the right command..."
Sep 18, 2015 2:43 pm
Ronna steps in front of Nyom and looks into her eyes, gauging how she's doing. "Don't push her", she says. "There has to be more ways to manage this place than just her."
Sep 20, 2015 6:28 am
Mandoric takes a step back from Ronna and Nyom. He turns his attention to examining the room some more. Do any of the spaces on the walls look like they might in fact be doors to other rooms? The puzzle of this place does not seem to be solvable in this room alone. While Mandoric is distracted, his seskii slinks up to Ronna, sensing the kind-hearted woman's upset, and nuzzles the back of her hand. The reptile keeps one eye on her master as she senses he would not approve.

Rolls

Search for hidden doors - (1d20)

(8) = 8

Sep 20, 2015 7:39 am
Room's walls seem to be solid, and there no single trace of something that could resemble door or something.
Only visible and obvious entrance to the place is the lift.
The room have:
5 Screens with small control pannel below them.
Opened empty locker.
2 Bed devices.
Lift cabin.
Sep 20, 2015 7:42 am
"Dear feriends. I think we got what we can from this place. We need to focus on Nyom's implant.... It's troubling and i could assume that leaving this place without helping her to deal with her problems could be bad idea... " - said Zinobia, turning his face to Ronna, and then to Lucas.
Sep 21, 2015 2:15 pm
Guys i am waiting for input, please do not become inactive.
there are plenty things to do, at least to solve Nyom's problem, and then depart.
Sep 21, 2015 4:47 pm
Mandoric exhales in frustration. He can usually sweet talk his way out of difficult situations, but the ancient technology here is beyond his powers.

He looks warily at Ronna, only to see the seskii's affection towards her, which makes the merchant even tenser. He clears his throat and says in his best attempt at a calm and calming voice.

"I do understand, Nyom, that the controls here cause you some considerable pain, and believe me I am no stranger to pain myself. But it seems to me that as you "asked" the controls for the healing Mr Cloudscraper and I received, so you might also be able to ask for your implants to be removed."

Whilst waiting for Nyom's response, and fearing Ronna's further anger, he pulls a treat from his robes and offers it to the seskii, hoping at least to win his animal companion back.
Sep 21, 2015 7:36 pm
Ronna absent-mindedly pats the seskii on the head, without taking her eyes of Nyom. "How do you feel? Do you need to rest or something?"

She takes a quick glance at Zinobia over her shoulder, looking angry. "Are you serious that we need to push this further?"
Sep 21, 2015 9:48 pm
Looking towards Mandoric, Nyom answers, "I have thought about asking for the implants to be removed but I don't want to get stuck in this place. I'm not sure what we'd be able to do in here without some way to communicate with whatever this is."

"I think what I need is what we all do, Ronna, to get out of here. Once I'm sure we can get out then I'll see about removing the implant. The physical pain isn't that bad - it's the visions and the voices that drain me. Clues that I'm unable to decipher, images of my younger self in danger....."
Sep 22, 2015 7:54 am
"Visions?" - Zinobia re-asked. "Could you tell us what do you see? Perhaps more details and clues could help us. If we were in Yosh-Ul, seers would immediately find how to help, but we are not there... Tell us more and perhaps one of us could help you... As I understand both me, Mandoric and Ronna are experts in things Numenera."
"And yes, if you say and feel so - perhaps it is a time to leave this place and venture forth. "
Sep 22, 2015 9:37 pm
Nyom lets out a sigh. Head down and eyes closed she tells of her visions - "I'm there, both as myself and as a child, two of me. The older me, present me, I guess, has hidden the younger me from someone. The man in my mind. Apparently he wants to harm her."

She lifts her head, almost as if in shock, eyes wide open. Regaining her composure she continues, "If I want to save her, whatever that actually means, I am to find something that belongs to her, to give her power. Apparently she is the key to all of this. I have no idea what to do..."
Sep 23, 2015 4:52 am
Ronna takes a step back, looking intense, but confused. "Younger you? That's-- strange. Do you remember anything from your childhood that might be related to this? Was there anything missing? How did you get this implant, anyway?"

She glances at Zinobia. "And if we were to leave this place, where would we go?"
Sep 23, 2015 7:50 am
Zinobia pulls out his Octagon shaped compass and waves with it - "This thing. Remember? We have mission and things to do. We need to reach that cave and see where it leads and find my son and my cousin. We are close to it. I think it's three hours of travel from here."
Sep 26, 2015 3:46 pm
Mandoric eyes the compass, but having heard Nyom's words, he turns in desparation to the screens. He has always had more luck influencing people than understanding numenera machines, but maybe there is some way he can ... persuade the technology here to release Nyom, or to provide more information to understand this puzzle. Although he is at his wit's end, he pushes his tired mind beyond its normal limits.

Rolls

Numenera + trained - inability + effort - (1d20+3)

(4) + 3 = 7

Oct 8, 2015 7:14 am
Zinobia glances over the party, and after long silence break says: "We need to move. We have things to do.

Nyom, that man, who is he? What is he? And yourself "oldder" one..... How do you know that you need to find something? She told you?...... Can you think about something from your childhood? Something that made yourself stronger in direct or undirect way? Think about your childhood, i guess..... The soultion may be there...."
Oct 13, 2015 8:03 am
Mandoric racks his brains for any advice he could offer to Nyom. In Lhauric people do not pay much attention to childhood, as too many children are taken to feed the Challifani, but on his journeys the merchant has met many people and heard the most unusual stories about their lives.

Ouch. Get ready for some really bad advice, Nyom!
Last edited October 13, 2015 8:04 am

Rolls

Armchair psychology - (1d20)

(1) = 1

Oct 13, 2015 10:03 pm
"Yes, Zinobia, let's get out of this place. I don't think it's doing me a bit of good to remain. Perhaps a change of scenery will help me with this puzzle."
Oct 14, 2015 5:01 am
"All right then…"

Ronna does not seem convinced, her arms crossed across her chest, but she follows others as they prepare to leave. She steps after Nyom, keeping a close eye on how she's doing.
Oct 14, 2015 5:12 am
Zinobia waited till all others will fill the lift cabin, and then entered it himself.
He nodded: "Ok, command this thingy to go up, it's a time"

He waited abit for Nyom to issue command, and then lift raised up, revealing daylight again.

He exit the bunker and pointed towards rocks and hills on horison - "There!" - and he rushed forward to that direction.

New Turn
Oct 14, 2015 6:22 am
As she has a habit of doing, Ronna picks up the rear as the group moves after Zinobia. She is unusually subdued, walking deep in her thoughts.
Oct 14, 2015 9:59 pm
"I really hope being out of that place helps..."

Nyom does her best to keep up the pace.
Oct 15, 2015 7:59 am
Mandoric runs as best he can in the direction indicated by Zinobia...
Oct 15, 2015 8:23 am
Party moved towards the hills, following Zinobia
BlackStork sent a note to szemely
Suddenly Nyom screamed and felt on the ground, shaking and holding her head, screaming. After few moments she calmed down, then opened her eyes. She looked sick and absent-minded.
Oct 15, 2015 8:24 am
Zinobia heard the scream and rushed towards Nyom, approaching her carefully.

He raised his hand to signal to the party to slow down and approached Nyom closer. She whispered calmsly and quite loudly:
"Nyom. I am Zinobia. We are friends. Did you saw something? We will help. Can we help somehow?"

New Turn

Rolls

Numenera-related roll (spec) - (1d20+6)

(19) + 6 = 25

Oct 18, 2015 5:23 am
Last post was turn switch pls make your moves :)
Oct 18, 2015 6:53 am
"Nyom!" Ronna rushes to Nyom's side and kneels beside her to try and understand what is happening to her. To see if she could help somehow.

Rolls

Numenera (skilled) - (1d20)

(11) = 11

Oct 18, 2015 2:35 pm
"I need a little time... I think I know what I need to do..."

Nyom will take 10 minutes to make a recovery roll.

1XP to reroll might.
Last edited October 18, 2015 2:36 pm

Rolls

Recovery Roll - (1d6+1)

(5) + 1 = 6

Might Check [w/ effort & edge] - (1d20)

(7) = 7

Might Check [as above] - (1d20)

(17) = 17

Oct 19, 2015 1:09 pm
Zinobia raises his hand and says calmly:
"Ok then. Sure..." - he nods to everyone to sit down and wait - "Friends, lets stop and wait for Nyom. She will be allright. Seems that what she had inside herself lost it's power when we left, and now she can fight it."

Lucas stops, then goes and with his regular leader-like posture stares towards hills the party was heading for.

BlackStork sent a note to szemely

10 minutes of gametime rest required to Nyom. All except Nyom are free to act once before she deicides to move forward. Nyom post will mean 10 mins passed and new transition sequence starts.
Oct 20, 2015 12:07 am
Although Mandoric did not have any implants, his head is still reeling from all the adventures of the past few days. Taking the opportunity, he tries to focus his mind.

Rolls

10 minute recovery (Intellect) - (1d6+1)

(1) + 1 = 2

Oct 20, 2015 5:02 am
Ronna sits down next to Nyom. She throws an angry look at Zinobia and then closes her eyes, using the moment to rest and do a short meditative practice.

Rolls

Recovery - (1d6+1)

(6) + 1 = 7

Oct 20, 2015 5:41 pm
10 minutes passed and Zinobia watches intensely Nyom and asks :
"Dear, are you ok now?"

BlackStork sent a note to szemely
Oct 20, 2015 9:53 pm
After a brief rest Nyom gingerly works her way to her feet. Stretching her hands up into the air and leaning to her left and then to her right she lets out a long sigh. "Thanks for your patience everyone. I think everything is back to normal!" she says, smiling to the others.

She'll offer Ronna her hand when she's ready to get back to her feet. "Thanks for you support."
Oct 22, 2015 8:57 am
Ronna smiles weakly and pats Nyom on the shoulder. Then she looks around and towards the direction they were heading to.

"Now what?" she asks. "We continue?"
Oct 22, 2015 9:50 am
Zinobia smiles calmly and answers : "Yes, i think we sould go. Everything seems be ok so far... except the glaive we lost...." - he glances backwards, towards bunker.
"Let's move - we have far-going plans, hidden numeneras are still there, and my son to be found..." - and he rushed towards the hills..

Walking transition time.... Area seems to be safe so far.
You can post your action during walking sequence. Next my post will be next encounter (will do it in few hours after this one)
Oct 23, 2015 10:28 pm
Soundtrack ---- click for music

They moved forward, following agitated, grim shape of hooded nomad man. Through valley, towards the hills. Only the last one was throwing glances backwards, may be to ensure that no-one follows them, or perhaps, because he forgot, or thought that he forgot something.
As the hooded man increased his speed so did all the party - powerful, gracious woman with long spear, person who looked like merchant, guarded by big Seskii creature, very young lady, of very fragile and slim stature, and the man who, unlike others in his party was throwing looks and observing his surroundings.

As they reached the hills, their pace slowed, but they didn't stopped. Keeping silence, they moved forward, following the hooded person, who corrected party's dirrection after he pulled octagon-shaped compass-like numenera from the piece of cloth he held in his right hand.

Hills with grass turned into hills with rocks, mixed vegtation and sparse lone trees as they advanced.
Oct 23, 2015 10:30 pm
"I killed them somewhere here. In this area. Can't remember exact place of our camp now. But we are very close to the cave." - said Zinobia, and then rushed upwards, towards rocky hill top with even more determination than before.
Oct 23, 2015 10:41 pm
The Party moved, following Zinobia, climbing and ascending towards hill top. The surface was quite lean, and each party member was able to simply walk upwards most of the time. When they reached the hill top, Zinobia again pulled his compass out, and checked it. Then he started to scan surroundings with his questioning gaze - rocky hills covered with sparse trees - he was looking for something. He moved 20 metres dowanwards, to the east, and then he nodded : "I think i found it, follow me"

Almost running, he rushed downwards, and then, evading smaller rocks around him, he moved to nearby hill, without even looking back in order to ensure that the party follows him.

Suddenly he stopped, and then nodded :

"It is here, come, look! ... there...."

As party reached him, and followed his pointing palm with their sight everyone noticed quite big rock on the nearby hill, and just behind it, covered with trees and high vegetation there was black, intimidating entrance to the cave.

New turn
Oct 24, 2015 12:34 am
Mandoric is excited to reach this place, and happy that Zinobia's compass seems to have led them somewhere.

However his calculating merchant mind thinks If this place leads to treasures, we are surely not the only ones looking. He scans the hillside, looking for any signs of ambush or competitors for this prize.

Rolls

Perception - (1d20)

(6) = 6

Oct 25, 2015 7:30 pm
Zinobia turns to Nyom and says: "Following lesson of my last time visit to this place, i think it's better if we go inside together. If we will "go" or "fall" somewhere we will do that united, and united we will have better chances to find stuff, control things and probably, get to my son. We have few people which have quite some Numenera knowledge" - and he nodded to Ronna and Mandoric - "so i think we will be fine and better together. Plus this place is quite safe" - and he made waving gesture with his hand, pointing on rocky hilly surroundings of the cave's entrance - "So, if we have something...... It will be inside"
Oct 25, 2015 7:52 pm
Ronna shades her eyes with the palm of her hand and watches the entrance of the cave.

"You've been here before, Zinobia. What should we expect?"

She touches instinctively her case of darts, well depleted already.
Oct 25, 2015 8:00 pm
Zinobia quickly answers to the Ronna's replique :
" I was not there. I was nearby, when my young son with my younger cousin went inside. And they did not returned. This is place where some powerful Numenera reside. And as I said Yosh-Ul Seers feel him. He is alive. In Ninth World. They sense him very very far. This means, as all the clues suggest, one of the massive Numeneras here may be door to some very distant place. And this thing " - he waved with the octagon-shaped compass he held in his right hand - "may be the key my son lacked in order to return back - anyways , thats is my guess.
And i rechecked with seers before we departed. He is alive. Still...."
...

He dropped his sight onto the ground, and then raised his gaze back to the party : "So.... after me, i guess?"

He started slow movement towards the cave entrance, then turned back, waving with suggestion to follow him.
Oct 26, 2015 7:16 pm
Waiting Nyoms input in order to advance (others can and should act too)
Oct 26, 2015 8:14 pm
Ronna watches the entrance of the cave in silence, waiting for the group to move. As she has the habit to do, she will enter last, lagging slightly behind the others.
Oct 26, 2015 9:44 pm
"Yes, let's be on the move." a rejuvenated Nyom responds as she'll fall in line just ahead of Ronna's traditional spot.
Oct 26, 2015 9:47 pm
Lucas, being quite silent lately, takes last spot in the row, smiling tiredly to Ronna said calmly: "I'll watch our backs"

Zinobia turns his face towards Mandoric waiting for his confirmation of move.

Results of the Mandoric check:
Area seems to be safe, for now.
Oct 27, 2015 5:08 am
The merchant peers into the darkness of the cave, and commands his seskii to stay close. The beast's spines bristle at the general sense of trepidation, as master and hound move forward with the group.
Last edited October 27, 2015 5:09 am
Oct 27, 2015 6:09 pm
Zinobia nodded, and with determined pace moved towards the cave entrance.

Lucas, being quite silent and looking tired lately, said calmly to Ronna "I'll watch your back" and moved himself to the end of the party.

Zinobia activated glow globe and signaled to Lucas to do the same.

The party entered the cave. Inner cave was quite damp inside and was quite narrow.

Party advanced into the cave already for 5 minutes through it's wet and narrow corridors, when the Zinobia's glow globe revealed wide square hall.
It had walls made of dark gray stone, which had very even surface. It, obviously, was something very ancient. In the dim light Zinobia noticed door opening on opposite side of the hall and pointed towards it with his palm - "I guess..... there...." - and without any hesitation he moved towards the door.

It was octagon shaped hole, with heavy and wide frame around it. Zinobia peeked inside and his head returned from the hole and said: "Stairs. Not so high. Watch your step".

He entered the hole , and the light from his globe started to descend.
Party followed him. It was staircase made of same dark gray stone, seemingly same material used to make the door frame and the walls in the hall. It was not high - arund 3 metres. It led towards Octagon shaped hall. It was really big. It's central area was elevated - around foot above outer circle level, and it had some pedestal in the middle. The room was really huge, but even from the edge of the hall, in the darkness, which was disturbed only by two weak glow globes, odd light surrounding the pedestal was visible.

Zinobia, without any doubts and with firm determination moved quite quickly towards the pedestal, while all the party descended from the staricase. Mandoric and his Seskii reached the inner, elevated level, Nyom been close nearby, and Ronna few steps from the staircase.
Lucas still stood on the last, bottom step of the staricase, trying to provide the light to advancing forward Ronna and Nyom.

Zinobia touched the pedestal.

There been white Light. Shake, Tremor. Then Nothing. Silence, and sucking, powerful whirlpool. Each one's eyes became blinded and conciousness slipped away.

It's not the start of new turn. It is GM Plot Intrusion. All the party losing conciousness and unable to move.
Every party member Gets 1 XP point.

Soon to be continued. Next post will come soon.

You can not post or do anything that is not in-character private thoughts before the next post, which will be the start of the Act II . During this transition, characters can not move or speak.
Oct 27, 2015 7:11 pm
Act II

CLICK HERE FOR THE SOUNDTRACK


Conciousness was returning slowly. And the sharp, artificial light struck the eyelids of the party members, forcing them to open their eyes and to see the new reality around them. Each party member found himself lying on the dry, even, silvery floor, and noticed other party members lying nearby.

Each party member tried to stand up. Zinobia was the first one and he immidiately helped Ronna by giving her his hand.
The space around the party appeared to be an octagon-shaped room with diameter around 30m. It was filled with artificial sharp white light, which was emmited by crystals embedded into the ceiling of the room.

At first, it was unclear what was going on with the walls of the room - they looked like flowing, almost liquid dark gray substance. But after a while it became apparent - the walls were made of glass, almost invisible and very thin. And all the space outside of the room was filled with fog. The fog was not static, and there was some kind of movement outside the walls of the room.

There was no sight of Lucas anywhere.

The light blinked for a second, and then the party noticed two strangers in the room - a young girl with slim body, silver hair and visible implant port module attached to the back side of her head, and a young male who looked like a jack adventurer from Northern Steadfast.

Then the light dimmed out and soft but loud "pfffff" sound emerged from below, and then the room started to move slowly downwards. The movement outside of the room intencified.

The room slowly, but steadily descends.

New Turn.
Players (all 5) can and should do their moves now
Wellcome to new 2 players (OOLIN and T'Jekyll).
Oct 28, 2015 5:46 am
Ronna - a sweet, although somewhat reserved young woman who moves with precision and care and has a bewildered look on her eyes - steps forward towards the two newcomers.

"Um-- hello?" she says uncertainly. "Who are you? And--" she looks around. "--where are we?"
Last edited October 28, 2015 7:55 am
Oct 28, 2015 7:33 am
T'Jekyll glances around, uncertain but reassured that Oolin is nearby. He squeezes her shoulder and waits to see her eyes to verify that she's still active and present. Then he turns and responds to Ronna. "We're here. But I don't know where here is." He grins, enjoying the explanation, and retrieves his spear. "Oolin and I - T'jekyll - were not here a moment ago."

T'Jekyll peers at Ronna and the others. "Are any of you Aeon Priests?"
Oct 28, 2015 11:14 am
https://s-media-cache-ak0.pinimg.com/originals/aa/19/45/aa1945ed4c41ddb1624c8f246082eb31.jpg

OOLIN opens her eyes, confused. Where was she? Her fears are allayed somewhat by T'Jekyll's comforting presence. She sits up. "H-hello..." she responds timidly to Ronna. T'Jekyll has already introduced them so OOLIN doesn't repeat her name. Her right boot seems to have come off - T'jekyll hands it to her and she takes it gratefully and starts putting it on. The more sharp-eyed among the party glimpse her name, OOLIN, etched onto the sole of her foot - or wait, could it be N1700, some sort of serial number? No matter, the girl has her boot back on and is getting up. That's when the others notice how strange this one is. Though cybernetic implants are certainly not uncommon in the Ninth World, few sport such conspicuous ones as this girl. Mechanical protrusions from her body abound and are in constant, silent motion, like the feathers of some bird ruffled by some non-existent breeze. It would be easy to mistake her for an android were it not for the eyes staring out intensely from underneath her flowing silver hair. Those eyes are far too human even though those too are equipped with implants. OOLIN looks up sharply when her companion asks about Aeon Priests. Obviously T'Jekyll's question is of great importance to this pair.
Last edited October 28, 2015 12:14 pm
Oct 28, 2015 11:07 pm
"Hmmm.... Interesting..... We do not look like Aeon Priests, at very least.... And i guess, nope.... At least i am not the one. I think same with my friends here .... " - then he made grimace, which remotely was similar to smile, and added : "But who knows, they should probably confirm or deny that by themselves"

I am Zinobia. Zinobia Da-Zaan. Chief to almost extinct Da-Zaan tribe of Jagged Wastes." - he finalized his speech with bit of sadness and pain in his voice, bowed, and turned his attention towards the room walls.

His hooded, dirty gray coat of rags, his beard and intense gaze were not so soothing or wellcoming, but his grim, lone wolf persona was radiating with determination, strength of will and pragmaticism. He was hardly surprised by the situation he found himself in.

Then he added, without turning his head, his eyes were examining room's walls:
"I agree. We are here. And we need to adapt... adapt here and now to this "here".

BlackStork sent a note to harlandski
Waiting for Nyom and Mandoric to do their posts/actions in order to advance
Oct 28, 2015 11:43 pm
Not expecting to see the strangers Nyom tightened the grip on her spear only to quickly relax as T'Jekyll introduced the pair. Having had enough to deal with on this adventure so far she simply observes the pair without saying a word.
Oct 29, 2015 10:06 am
Mandoric seems briefly lost in thought, but then beams up at the newcomers. "Ah, well met indeed. And an auspicious meeting, foretold by the avatrol augury, and no doubt with the blessing of the challifani and the ... foreign gods. I am no priest, though I am dedicated to the million gods of Lhauric. Maybe one day I will ride with them." At this he starts to drift off again into his cogitations, but retains a friendly countenance towards the newcomers.
Oct 29, 2015 10:31 am
The room continued to descend. The view around the room's walls cleared abit, and it became apparent that the room moving through glass tube downwards, towards the ground. The fog dissolved abit and the party saw huge clouds, which fought each other and were running with incredible speeds across the space around and below them, hiding and covering the ground. The distance between the party and the ground was decreasing with each second. The land was covered with fog. There were clouds eveywhere - above, around and below.

Then the walls revealed themselves. They were very high, and covered by thick fog. They were visible from the above, thick gray lines, coming from point which was exactly below the party, and going like beams outwards. Eight beams, at perfect angles, were running towards horison at eight directions. Huge walls, separating precisely all the space below to eight even sectors.

The room, the lift which was moving inside of octagon-shaped glass tube, was closing the distance with the ground.

Zinobia scratched his head and said calmly "Well, adapting is good, i hope we will survive all this...." and continued to stare on the approaching ground in order to catch more details and extract some more information from the thick fog, which evenly covered all the land around their landing point.

Then he pulled his octagon-shaped compass out and suprised "Oh" emerged from his throat.

He turned the compass screen towards the party, showing it.
There were colorfull signs running. It's surface turned into colorfull screen with colorful writings running by it's perimeter. Right in it's center it had stylized image which resembled prism with light going through it, and the big sentence which was blinking and changing colors. All the texts were in unknown language.

New Round.
Oct 29, 2015 12:32 pm
"May I take a look?" OOLIN says softly. With Zinobia's consent she studies the compass. She does not take it from him but she touches it lightly with a finger and looks at it intently. Upon contact with the compass, circuitry along her hand and arm begin to glow and blink. Her eye implants blink with soft light, in time with the patterns on the face of the compass.

I don't know if this should be an "understand numenera" roll or a "read language" roll of some sort. I hope the former is applicable. OOLIN is Specialized with numenera.

Rolls

Understand the compass [applying 1 effort] - (1d20)

(11) = 11

Oct 29, 2015 9:26 pm
Advancing further because the situation probably is "better to wait and see what happens" for majority of characters/players especially that seemingly initiative have been taken By Oolin and seems that it going to have some fruits. Yes, there is reason to advance further abit, to the results.
Huge note >> Oolin


BlackStork sent a note to Jabes.plays.RPG
The room continued to descend, and invietably was closing the distance with covered by dense fog landcape and eight walls going towards the horison.
Party watched OOLIN interacting with Zinobia's compass in silence. There was something going on. It was clear that she got something with her attempt to "contact" with this "thing".

New Round. Actions are anticipated and wellcomed but not required in order to advance the round. I will advance 24-36h after this post - eventually.
Oct 30, 2015 7:24 am
T'Jekyll knows that OOLIN will communicate when she's ready. He takes stock of the ground, tries to get a sense of the walls' height, and says:
"Maybe we should try to see what details we can see in each 'Octant,' so we know which route to take. What can you see?"
T'Jekyll will be looking down at one section/octant, which we'll arbitrarily call Octant 1 (T'Jekyll is Trained in Searching).
Last edited October 30, 2015 7:29 am
Oct 30, 2015 3:40 pm
While the others gather up to look at the octagon compass, Ronna wanders off towards the edge of the room, instinctively choosing the most shadowy or otherwise covered part of the room. She walks as close to the glass as she dares, taking in the strange cloud landscape and its constant movements.

She stands there for a moment, watching everything and then turns towards the others. Suddenly Nyom hears Ronna's voice in her head and senses her feeling of awe and delight. "Come! Come and see! This is incredible!"

Then Ronna's eyes spread open wide and she raises her hand to her mouth. "Sorry! I didn't mean to do that!" she exclaims out loud. "I mean-- I didn't know I could--" she raises her hand to her temple and looks around puzzled. "I've-- never had this kind of touch with the world before. I--I-- I think I may have tried too hard to see into your head before, Nyom."

Ronna falls silent again and remains standing there, her eyes wide and her expression stunned.

OOC: Spent the 4XP to learn Mental Link esotery. It allows Ronna to open a pathway to another creature and transmit thoughts and images between them, regardless of distance or whether we are able to see each other.

Sorry, Ronna is still going to be almost useless in combat. But getting Onslaught just didn't make sense story-wise.
Oct 30, 2015 4:07 pm
"Not again!!" Nyom yells as she hears voices in her head. "I thought I was finished..."

Suddenly she realizes that the voice is Ronna's and gives her a glare. Before she can even get a word of protest out, Ronna offers an explanation of what is happening.

Letting out an audible sigh, Nyom shakes her head. "Such a power could come in very handy, but after what I've been through please use it on me only if necessary.",
Oct 30, 2015 7:01 pm
Ronna and Nyom's exchange is interrupted as OOLIN suddenly breaks contact with the device in Zinobia's palm. She reels back with a gasp, clutching her head. "Ahh! Too much…! It’s too much!..." She takes several moments to pull herself back together. "The device responded! It’s intelligent...or something intelligent is on other side. I felt like I was being watched by something or someone. The device is called The Ambassador, and its creators are called The Prism. I didn’t catch it all...it was too much...but it wants us to activate it, and it taught me how." She looks to her new companions, "Do we want to do that? Do we want to let them know we’re here? What if it’s THEM, T’jekyll? What if they’ve found me?"

OOLIN remembers little from her past. She knows that she is on the run from the shady organization that gave her her cybernetic implants. She has no idea for what purpose they 'built' her but she knows that for some reason they tried to destroy her. The organization attempted to destroy her remotely but all that accomplished was severing what control, communications and tracking link they still had on her. So she's in the wind, and trying to build a life of her own. Are they still looking for her? Who knows? She met T'Jekyll very soon after her escape. She has no idea who she was and what her life was before. She knows little about the world. She wouldn't have survived those first few weeks if it hadn't been for T'Jekyll, who is strong and capable and street-smart. Now they’ve been whisked to this place and she doesn’t know what’s going to happen next.
Last edited October 30, 2015 7:04 pm
Oct 30, 2015 8:20 pm
The ground was close already, but not enought to see much details under the thick fog. Only few interesting details were apparent to one who tries to search for them - The ground area had no buildings. Fog was even. There were trees. Rocks. But no buildings, and another detail - there were roads. Alot of them. The room descended slowly, and it was still too high to see more details.

For any more focused attempts of the search i will require the roll

Zinobia was shocked after he heard what Oolin said. At start he had odd reflex and pulled the artifact towards his chest.
"This thing should help me to find my son. It is key that leads here and it will get us back! " - he sounded almost angry.


Then he calmed down after a moment, and said : "What else you got from it? Do you know where are we ?"

Another round. To allow discussion and brainstorm and general flexability i allow up to 2 posts/actions per character during this round. The round will end in 24-36h after this post.

BlackStork sent a note to Jabes.plays.RPG
Oct 30, 2015 8:57 pm
"Perhaps it will help you find your son. Perhaps not. There's only one way to find out. What else did it tell me? It told me you should keep it secret and keep it safe." OOLIN says no more to the group after that. She sits in a corner, hugging her knees. She whispers to T'Jekyll, "What do you think of these people, T'jekyll? Can we trust them? What about this Prism?" OOLIN pauses and then adds, "I'm scared."
Oct 30, 2015 9:18 pm
Ronna flashes an awkward smile at Nyom. "Sorry. I didn't mean to."

Then she turns back to watch the scenery outside the room, trying to make out details or anything else that would give some indication of where they are arriving to.

OOC: Ah, right. I had forgotten about Ronna's dice rolls.
Last edited October 30, 2015 9:19 pm

Rolls

Search (skilled in abilities involving lies, trickery and illusions, if relevant) - (1d20)

(3) = 3

Oct 31, 2015 9:12 am
Just character post, to spice up discussion, it's not a turn skip, ust GM-led PC's action

Look. I swear with my life that my son found this thing. We thought it will bring us to loot. Shiny numeneras. But he dissapeared.

I checked with seers with Yosh-Ul, they said he is alive, but very far. Huge distance from Yosh-Ul. This means we are not dead... i mean.... we are not in domain of spirits, and living here is possible... Seers said that the only way to find what it is about is to go "there" which is "here", i guess..... they said that this thing may be some key needed to "open some doors" "back and forth"
- he made grimace, probably trying to copy Yosh-Ul seer expression.

Those people - they are my friends who followed me to help to find my son for my promise - leave all Numeneras we find to them. So, as I am in their debt, please consider that once i find my Son and we go back, this item will belong to them - if this Prism won't take it from us. Same with any other numeneras..... - then he sighted and added - but for now the only numenera i see is this damned room, in which we are floating here above this foggy ground. Avatrol butt knows what hecks we may find when we will "arrive".....

You need it once more? - he stretched his arms, hinting to OOLIN that she may try to do something with it again, if she desires to
Oct 31, 2015 10:46 am
OOLIN is afraid. This octagonal lift is very much like her cell where she was kept a captive, but she is drawn to the device in Zinobia's hand like a moth to a flame. And this Zinobia seems desperate to find his son. He may be brusque and not at all like T'Jekyll who is gentle and kind towards her but something in her wants to help him. She looks him in the eye and speaks loud enough for all to hear: "Arrived Six Guided by The Prism."
Oct 31, 2015 4:14 pm
T'Jekyll has moved to OOLIN's side, putting a reassuring hand on her shoulder. He's been murmuring to her as well.

"What I've seen, if they were bad, they would have attacked us by now..." T'Jekyll glances around at the group again. "These just look like Steadfast people on a journey, to me, maybe hunting numenera. Not monsters, and not out to get us." He sighs. "Not Aeon Priests, either. Looks like our quest isn't ended that easily..."

When OOLIN gets into her reverie about her captivity and says her cryptic comment about The Prism, T'Jekyll rubs her shoulders in the way that calms her, and strokes the back of her head, staying behind her so that, if she goes into another flashback seizure, he'll catch her as he's done before. She hasn't done this for a while, and they'd both hoped she was past that. While he does this automatically, T'Jekyll watches Zinobia closely, ready to spring into action despite his reasoning about the motives of the rest of the party.
Oct 31, 2015 11:01 pm
Soundtrack is here >>>>SOUNDTRACK

Few long moments after OOLIN voiced that strange sentence the "compass" thing released very faint chirping sounds and after that came powerful sonic wave.
The party felt it by their own bodies, as the wave passed throught them. Shaking their guts it went outwards from the "compass", and then, at same fashion, returned back, into this black strange numenera.

Few seconds later it's screen became white, releasing potent beam of light upwards, and then the blinding white light changed to some colorful picture, which, probably was some kind of map:

If your character wants to look on this screen you need to click link below. You can zoom in too.
I will put it in Octagonpedia as long as party have access to it, and will update it if the screen will change.

{LOOK AT THE AMBASSADOR'S SCREEN}.

Zinobia was so excited and mesmerized by the "show" so he even left his mouth unshut, and continued to examine the map with his eyes, keeping silence.

The room was already close to the ground, as the edges of the building below them appeared at bottom of the glass walls. The room emitted "pfff" sound and dived into this building, passing it's the black roof. The room landed very softly.

Once it stopped the walls around the room completely dissapeared, and opened way towards eight different passages - each one to different octant - they were separated by the walls, probably ones that become same walls the party saw from above.
Right beyond room's edge the floor had colorful floor blocks - each one on way towards diferent octant. The block had the shape of stripe, and each one of those stripes had different color and emitted faint colorful light around it , in particular order: Purple, Green, Red, Yellow, Cyan, Brown, Dark Blue and Orange.

Outside, from all directions was swampy natural landscape. There were visible artificial, narrow trail passages made of material which had very light, almost white gray color. Each of octants had one trail which led into it's foggy maw.
No people, or animals around. There were almost absolute silence , so two parties - now one - were able to hear each one's breathing.

The colorful stripes blinked once. The fog outside was thick and was moving slowly, enveloping the "landing pad" structure.

This is round which allow discussion (2 posts per character). But all players posts required in order to advance. (Minimum 1 post per player)

PS Ronna search was not sucessful, and then she got distracted by what happened in the center of the room
Nov 1, 2015 6:15 am
OOLIN gazes at the map. She whispers, "Does anyone understand those symbols?"

OOLIN speaks to the Ambassador again, "UNDERSTOOD: THE TRUTH" She pauses before adding, a little tentatively, "HINTED URGE."

The Truth is the name of the language most commonly spoken in this game setting, yes?
Last edited November 1, 2015 7:37 am

Rolls

Intellect - attempting to decypher those map symbols [applying no effort] - (1d20)

(16) = 16

Nov 1, 2015 7:01 am
Extending current turn as necessary reaction to OOLIN invocations, this just extends this turn, adding more to it.


As OOLIN invoked the first sentence, the artifact released another, weaker sonic wave. It, as before passed through party members, and then returned, and everyone felt light tingling in their minds, as someone gently reading and invoking random words from their memories.
The wave returned back, and then immidiately the screen changed abit, providing new picture:
{LOOK AT THE AMBASSADOR'S SCREEN}.

Once OOLIN called second invocation, another wave of tremendous power gone through room, causing little tremor around.

Everyone feels that something or someone scanning them, and trying read their feelings, emotions and body structure. It transmitted gentle, caring feeling though, trying to explain that it is (or just trying to pose as) benefactor.


Everyone have choice - to accept this strange gentle invasion and see what will happen to him or to combat it (Roll Difficulty 3 Int Defence roll, Nyom can roll Might roll, Anyone can apply effort, and training in required defence apply.
OOLIN CAN NOT ROLL.)

GM Instrusion - OOLIN > OOLIN can not roll, and will get the results as she is accepted by default. She can spend XP point though and deny this or accept and recieve XP rewards

I will require everyone's turn.
Nov 1, 2015 7:40 am
Quote:
GM Instrusion - OOLIN > OOLIN can not roll, and will get the results as she is accepted by default. She can spend XP point though and deny this or accept and recieve XP rewards.
OOLIN will accept.
Nov 1, 2015 9:04 am
Ronna narrows her eyes and presses her palm against her forehead, feeling the intrusion. She instinctively fights it, trying to force the invasion out of her mind while her eyes dart around the room, looking for a place to hide.

Rolls

Intellect Defense - (1d20)

(11) = 11

Nov 1, 2015 4:16 pm
T'Jekyll has been having visions periodically for months and is somewhat accustomed to these mental intrusions; he does not fight it.

He looks again at the Ambassador and nods gratefully at OOLIN for activating the translation. "Well, I don't know where the Priests would have gone, but I know that the ARCHAEI direction is most interesting to me. I wonder what 'Ratanis' means?" He gazes into OOLIN's eyes, trying to connect with her and not get lost in the sense of immense depth that is sometimes there. "What do you think, OOLIN? Does any direction call to you?" He looks around at the rest of the group. "What about the rest of you? Which section do you want to try? Zinobia, do you have any sense of which direction your son is?"
Nov 1, 2015 10:27 pm
Having had more than her share of invasive powers over the last day Nyom will try her best to defend against the latest assault on her mind.

Rolls

Might Defense - (1d20)

(9) = 9

Nov 2, 2015 1:22 am
Mandoric is still mentally worn down from the adventures of recent days. So rather than resisting the apparently well-meaning intrusion, he instead welcomes it, and tries to establish some mental rapport with whoever or whatever is trying to scan him. Greetings. We come in peace for trade and mutual benefit is the message he tries to send out.

Mandoric seems to have three abilities which could potentially apply here: Numenera, pleasant social interaction, and mind-altering abilities. Can they be stacked? I'll just add 3 to the roll for now, but if I can add in the other abilities then I'd like to.
Last edited November 2, 2015 1:24 am

Rolls

Pleasant social interaction - (1d20+3)

(2) + 3 = 5

Nov 2, 2015 6:38 am
Ronna, Nyom and Mandoric resisted "gentle and lingering" intrusion into their minds without alot of effort.


Mandoric addition>
Mandoric attempted to contact it, this thing, that lingered and explored his own self, but it was primal. It wanted to thrive, to control, to possess and consume. It wanted to be his fate... And it dived deep in, raising things, memories he hid very deep in his subcounciousness... fears, horrors, joys and desires....... Suddenly he felt his Seskii - his loyal friend worried... Seskii was aware of Mandorric's "guests".... about whats going on, and it was very worried and unsettled about it..... and then.... He felt normal again. Nothing was inside. He was Mandoric. No lingering things inside of his brain and body playing with his well-hidden emotions.
.. but his Seskii. He understood that his contact with his pet is severed.... it is not working... Seskii became fierce, primal....

Strange thing happened to Mandoric Seskii as it went to Zinobia and started hissing on him angrilly. It was cautiously angry. It prepeared to jump on Zinobia, prepearing to stop him if he does something the animal won't like.

Then suddenly T'Jekyll, OOLIN and Zinobia started to move.

OOLIN rushed quickly towards the passage with cyan, almost turquoise stripe, and then stopped.


BlackStork sent a note to Jabes.plays.RPG
Nov 2, 2015 6:40 am
T'jekyll made few steps towards the passage with purple stripe on the floor and then turned back, his eyes emitted confusion
\

BlackStork sent a note to spaceseeker19
Zinobia, with shocked and excited expression made few steps towards passage with the brown stripe and said loudly:
"It gave me! I accepted the help! It guiding me, there !!!! - and he pointed towards fog wall in "brown" octant. "Did you heard? Please, he is there, you coming?" - excited and at same time confused he turned back towards the "brown" octant, and then back, checking party's reaction, and eyeing suspiciously Mandoric Seskii, which came closer to him and OOLIN, who was not far from him, on edge of the room, near the passage which led to "turquoise" octant.


New Turn - 1M 1T - requires turn of everyone
Nov 2, 2015 7:26 am
T'Jekyll forces himself to take the few steps over to OOLIN to take her hand; he tries to take strength from that contact, looking into her eyes searchingly. He'll go, but he won't go without her. "Come with me...or I'll go with you."

spaceseeker19 sent a note to BlackStork

Rolls

Resisting the pull to join OOLIN - (1d20)

(1) = 1

Nov 2, 2015 9:10 am
OOLIN accepted the guidance willingly but she doesn't want to lose control, to be a puppet. Not again. She fights, drawing strength from T'Jekyll's presence.
Last edited November 2, 2015 9:12 am

Rolls

Resisting - (1d20)

(13) = 13

Nov 3, 2015 7:39 am
Exhausted as he is, and with no sign of being able to rest soon, Mandoric pulls a perfectly spherical chrome ball from his robes and quickly swallows it. As his brain begins to tingle with enhanced abilities, the merchant addresses his guide on this mission, "Zinobia, stop! The thing which is guiding you is malevolent - I contacted its mind and it means us harm. You will not find your son by following it, but only your demise. Come back to us!"

Using the brain bug to mean I can apply Intellect effort for free for next hour.

Rolls

Trying to talk Zinobia out of it (+3 pleasant social interaction, +3 mind altering +3 effort) - (1d20+9)

(5) + 9 = 14

Nov 3, 2015 10:44 am
Ronna stands alone, away from the others, looking slightly lost. She looks around at all the different exits, but has no reason to prefer one over another.

Mandoric's announcement makes her startle and look at Zinobia alarmed. She shifts closer to him, ready to act in support of Mandoric, if necessary.
Nov 3, 2015 10:47 pm
Nyom, noticing the interaction between OOLIN and T'Jekyll, will approach the two new comers. "Are the both of you all right? It appears that something odd is happening."
Nov 3, 2015 11:25 pm
Things were unfolding quickly.

Something tricky was going on with Zinobia. It was apparent that he was about to break through the "brown" passage as "the thing" that revealed him something, and probably, partially or fully posessed him was pushing him there.

His eyes darted panickly between threatening posture of Mandoric's Seskii, Mandoric, and staring at him Ronna. He was in utter confusion. He mumbled, moaned "Please.... you promised me! You can not betray me.... We need to go there... He is there... I know my feelings.... " - but then his eyes filled with anger and he thrown threatening gaze towards T'Jekyll, as he felt something threating from T'Jekyll as well.

T'Jekyll also had hard time with all this mess. He stretched his arm, in vain attempt to reach OOLIN, which was on opposite side of the room, far from him, and was pushed towards opposite dirrection.
She was also... under this "thing" influence... also struggling...

BlackStork sent a note to spaceseeker19,spaceseeker19
Critical Failure > T'Jekyll

Suddenly, with loud throat sound, T'Jekyll, turned towards the "purple" passage, and with all speed and power he could gather, rushed, hurled into the fog, passing through soft purple light of the colorful stripe.

Immidiately all other 7 walls turned into black, solid, opaque material, leaving the party in darkness. Only light that came into the room was coming from the foggy landscape outside of the purple gate, and that soft purple glow from the floor.

Then Mandoric Seskii, followed him in a glimpse of second, dissolving in the fog .

OOLIN made sad, moaning sound. She felt broken.
OOLIN senses were returning to her, but she was left with feeling of emptiness, sadness. Something was unresolved.
OOLIN recieves temporary perk - pls add to character sheet: (temporary, works as curse, will bring different random implications) Urge of Ratanis - Unresolved.
OOLIN loses 2 int points.


OOLIIN recieves 2 xp as reward for GM intrusion, 1 for herself 1 to give up to other player (as GM i can suggest - my suggestion would be T'Jekyll)


Then, from the outside, from the fog emerged another moaning, of different kind, belonging, obviously to T'Jekyll.

BlackStork sent a note to spaceseeker19,spaceseeker19
Zinobia, spitting, and hissing rushed to chase both T'Jekyll and Mandoric Seskii.

He shouted: "Damn you! You ruining everything! My son! Ah, you, stinky Baligna poo! ... Can not be... You!..... - He almost cried, hysterically.... Damn you, why?!!!!!...... - he stopped right above the purple floor block, made step outside and felt on his knees, silently cursing.

He got some unresolved thing as well

Attitude change - pls update in your CC:
Zinobia >> T'Jekyll - Major Decrease (---), to: Annoyed.
Zinobia >> Mandoric - Sagnificant Decrease (--), to: Cautious.
Zinobia >> Ronna - Minor Decrease (-), to: Neutral.
Zinobia >> OOLIN - Minor Decrease (-), to: Neutral.


M1T1 round requires everyone's action
Nov 4, 2015 5:37 am
Ronna makes no move to follow T'Jekyll. She stands a few yards away from Zinobia, watching him carefully. Her fingers move slowly, as if she is pondering about doing something.

"Mandoric, how did you know it was malevolent?"
Nov 4, 2015 6:20 am
To Ronna: "I tried to reach out to it in friendship, but it is not remotely human, it only wants to control, to possess and consume."

To Zinobia: "By the Challifani, I will keep my word and help you find your son. But that does not mean giving you into the hands of that...thing." He spits out the last word.

To everyone: "For better or for worse, OOLIN has decided for us, and I cannot leave my seskii. Let us stay together, if only for survival." Witg that the merchant gathers up the hem of his fine robe and rushes towards the purple door after his once-loyal hound.
Nov 4, 2015 12:20 pm
The moment T'Jekyll disappeared through the purple path OOLIN chases after him.

OOLIN is trained at running (today's Flex Skill).

Rolls

Intellect roll [No effort, 1 Edge] - (1d20)

(9) = 9

Nov 4, 2015 3:35 pm
T'Jekyll shakes his head and rises from his knees to look around him.
*Was this where I've been called to go all along? I was so sure that I wanted to go with OOLIN...*

A vast sense of relief washes over him as OOLIN runs up and joins him. The part of him that had remained him had been terrified of losing her. In his relief, he holds her for a moment, then looks into her fathomless eyes. "I'm sorry...I wanted to go with you so much, but something took control of me and led me here...I was afraid I'd left you...!" This is way more emotional than T'Jekyll can remember being, ever, and he grows embarrassed by it.

Rolls

Intelligence roll - (1d20)

(19) = 19

Nov 4, 2015 8:20 pm
Please OOLIN and T'Jekyll, please add Intelligence rolls to your actions (edit your posts). I will modify them myself.

Nyom's turn left to advance, if you can do the action that would be awesome, but no hurries if you need more time - take it, we ok with speed. Simply if you can post right now/today i can release new advance now before i go to sleep :)
Nov 5, 2015 12:00 am
Nyom looks over to Ronna in disbelief as three members of the party run into the purple path. "What are they doing?"

Having had enough weird things happen to her recently Nyom won't make a move until she can talk to Ronna about what the hell is going on.

Sorry for the delay, got home a little later than usual from work.
Nov 5, 2015 4:40 am
Mandoric went out and saw T'Jekyll not far from the exit, standing and smiling.

His Seskii was happy and standing between T'Jekyll legs, watching him coming out.

As T'Jekyll grabbed and hugged OOLIN, Mandoric Seskii hapilly runs towards Mandoric. It was his Seskii again. It was happy, and was very glad to see him.
BlackStork sent a note to Jabes.plays.RPG,spaceseeker19
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Zinobia raised his head towards T'Jekyll, and then, perhaps feeling attention from Ronna raised up and turned his head towards her, and said :

Those two... why they came... Why... Ruined..... I am almost sure my son is there. Yeah..... That wave... it made me ... weird... I understand. But... as it looked for... puprose.... my only puprose is him. And it felt that. I am sure he is on brown. - he spitted down, shrugged, and made sad grimace. - I should get there somehow. With you, or without.

Then he turned back, towards the entrance, and gone out, past T'Jekyll and OOLIN, deeper into the fog. Probably, he returned to himself, and now he was just old, normal Zinobia. Old lone wolf. Just more sad, than before.

BlackStork sent a note to Gargoyle
Only Nyom and Ronna left in the dark room, T'Jekyll and OOLIN, Mandoric and his Seskii, and Zinobia are outside.

M1T1 Everyones turn required to advance
Nov 5, 2015 5:42 am
Ronna, who always seems to linger behind everyone, is even slower to follow others than usually. She looks at Nyom, looking absent-minded and thoughtful:

"I don't know, Nyom", she says. "I am not sure if all of them know either. I think this place influences people somehow. And I can sense something--" she stops, looks for the right words for several seconds "--changing, I guess. I can't explain it, but this place is-- doing something."

She looks around and shakes her head. "But do we have any other choice than to follow them? It's the only way out, and there is nothing here. We have to be very careful, though."
Nov 5, 2015 10:02 am
Mandoric is delighted to see his seskii back to her normal self, but does not give full vent to his joy, only holding out one hand for the beast to playfully nip at while he addresses the nomad, "That may be, Zinobia, but the thing that was controlling you was ... horrible. If your son is in the brown octant, we will get to him there together, but I feel that all our plans will fail if we split up. For now we are here, together at least. Assuming of course that Nyom and Ronna are coming..." Mandoric glances back to the door, but then focusses his attention on the fog, and commands the seskii to 'watch out'.

I forgot to add the free effort from the brain bug to my perception roll, but can we assume I'll be doing that for the next hour for any Intellect rolls?
Last edited November 5, 2015 10:05 am

Rolls

Perception - (1d20)

(12) = 12

Seskii perception? - (1d20)

(5) = 5

Patch things up with Zinobia +pleasant social interaction +free effort - (1d20+6)

(15) + 6 = 21

Nov 5, 2015 10:40 pm
"You're right, Ronna, we really have no other option, do we?" Letting out a deep sigh and mumbling under her breath about how she wished she had remained in Druissi she motions towards the door.

"Shall we, then?"

Nyom will walk slowly through the purple path, staying close to Ronna.
Nov 6, 2015 4:39 pm
Waiting for OOLIN and T'Jekyll actions. We are past 1.5 days from last turn update, generally guys, lets try to be within the frame of maximum 1.5 days for 1 turn (as stated in game details 5 posts per week). Please track turns, because majority of turns require everyones post to advance.
thanks and cheers :)
Nov 6, 2015 6:28 pm
Once everyone is together again, T'Jekyll leads the way down the path.
Nov 6, 2015 6:35 pm
OOLIN sticks to T'Jekyll. She studies the path they are travelling, and looks up if she can see how they got down here.

OOLIN is trying to sense and study any and all numenera in the area.
Nov 6, 2015 9:26 pm
Party moved forward, and Mandoric's perception did not notice any immidiate danger in the landscape in front of them.
The "landing room" building was situated on a small hill, and there was swampy natural landscape in front of the exit, encased in two huge walls. They were looking really huge, gargauntuan. The fog was so thick that even the party could not see their top edges. They were far above.

In the middle of the landscape, running between small ponds and swamps, was thin gray trail made of light gray even material. It was very clean in contrast to the swampy surroundings.

Party moved by this trail, going deeper into the fog. As they advanced more and more of the landscape was revealed to them, as they saw something on the edge of the visible area - silhouettes, which after a few steps further were revealed by the fog as group of people standing on traingle-shaped platform.

The people on the platform could be visually differed to two groups -

First ones were more than ten, they looked like soldiers and they were armed and wore white armors. All their equipment had unnatural white color.
Few of them instead of weapons had two triangle like shields in shape of 45-angled sharp triangle. Those were attached to their hands, and, probably served at same time as shields and as sharp-edge lance-knifes.
One of normally armed men stood right in the middle, he worn traingle-shaped heardress attached to back side of his head and probably was their leader. All those white-clad people stood without motion, except the leader, who waved slowly with his hands in the air, signaling to the party they were waiting for them and there is nothing to fear. He bowed slowly.

Other group consisted of small two girls, probably of age ten years old or so, few middle aged women, and one very old women which stood near to the leader of the "whites". Children and elder woman were in front of the wall of "White" soldiers, while rest of women were standing behind.
They watched with calm anticipation party's approach.
All those women and girls were wearing very simple gray hoods, and nothing more. They were standing with bare feet, holding their hands together in front of them.

Zinobia stopped, surprised and unsure if he should approach more, and party stopped after him.

The leader of the group and old women made few steps towards the party, and the man started to speak, his voice was calm, polite but cold:

We congratulate You on your resetlement, and we wish You will find and fulfill your puprose here, as Daar's design.

This language.... it was not Truth. But, stranglely, as most things which happened with our party members, eveyone understood what he said. Everyone knew this language, and it was unclear what triggered such.... sudden knowlege.
The language was similar to Truth, but it was not The Truth either.

You have nothing to fear.
Whatever reasons brought You to resetlement, or whatever You will do or where You will go, and where You will resettle - it's all about your choice, as said in Daar's Testament. For now, our mission here is to allow your passage and provide to You your Settler tokens, introduce you to the destination of Resettlement and to give You guidance, if needed.

We, mere followers and enforcers of Daar Testament, and of Daar Se's Dogma in particular, here to see that you will find your way - for now.


He looked inquisitively into everyones eyes, turned towards old woman, and nodded to her. She made few steps closer, and scanned everyone with her intense, even more inquisitive gaze.

He continued:
Before we proceed with our welcoming ritual, could you please, each one of you, state in few words who are you and what brought you to your resettlement - your will, your puprose's will or the guidance you recieved?
One two sentences, if you please, and then single reason for resettlement.


Meeting party leader waits for answer gazing inquisitively into eveyone's eyes.
Everyone's turn required to advance.
Turn allow up to 2 posts per player
Nov 6, 2015 9:34 pm
Ronna looks first at Zinobia, then at Nyom, her expression alarmed.

"Resettlement? What do they mean?" she speaks in a low, urgent tone, quiet enough that her words should not reach the meeting part. "I am not planning to settle anywhere. And who in the name of Truth is Daar?"
Nov 7, 2015 4:27 pm
Mandoric bows to the welcoming party, trying to mimic the courtesy exactly. Whilst bowing, he says in a sidelong whisper, "Zinobia, does your compass provide any information to decode what these people are saying? Does it show any new information now?"

I would like to use both my turns, probably using the second to address the guard, but want to see what we can figure out as a party first.
Last edited November 7, 2015 4:28 pm
Nov 7, 2015 7:00 pm
Just Party GM NPC action and small updates.

BlackStork sent a note to spaceseeker19,Jabes.plays.RPG
Zinobia thrown look towards Mandoric, and then very quickly towards OOLIN and T'Jekyll, as if he was checking something. His eyes were full of fear and panic.

He made few steps towards Mandoric, and hissed:
"Tsssss. Do not mention. Do not!" - he made grimace in attempt to emphasize importance of what he just said.

"I do not like those guys. We should be very careful on what we do or say. I am not sure what reason i should provide....I came because of my son, and failed to enter right door, i guess...." - he added, trying to deliver his words to the party but not to the guards.

Turn Continues, Everyone's post required, up to two posts allowed per character.
Nov 7, 2015 8:25 pm
T'Jekyll steps forward, deciding to tell the overall truth. "We come, in search of priests who came before. We do not know whether they came this way, but the search continues."
Nov 7, 2015 11:31 pm
Nyom will not speak at all as she tightens the grip on her spear.
Nov 8, 2015 3:12 pm
Mandoric does not wish to anger the guards by not answering their leader's question, though as he does not understand much of what is implied, he keeps things brief, "I come of my own will, in support of my companions, and am grateful for this cordial welcome. I am sure we will be very happy here."

Rolls

Pleasant social interaction +ability +brain bug - (1d20+6)

(19) + 6 = 25

Nov 8, 2015 3:49 pm
OOLIN allows T'Jekyll and Mandoric take the lead. Meanwhile, she attempts to communicate with the Ambassador directly, without speaking. "Who are these people? Do they mean us harm? Should we fight?"
Nov 8, 2015 4:22 pm
Zinobia's eyes started to move sporadically, and he throws freightened gaze straight into OOLIN eyes.
BlackStork sent a note to Jabes.plays.RPG,spaceseeker19
Zinobia with shocked face turned towards the meeting ceremony and said: "I am being guided to find my son. All we need is the passage. Please, provide it to us.".

Waiting for more actions of players - All except Mandoric have extra one action to perform before i finalize the turn, if they want to do any actions. If during few hours time no more actions will be submitted i will finalize the turn and will advance.
Nov 8, 2015 7:11 pm
The man's gaze moved from T'Jekyll to Mandoric, and then to Zinobia.
He smiled coldly, and nodded to the party, and then said something quietly to the old woman, who's eyes were tied to OOLIN.

He said:
"By Daar's design, we are obliged to grant you Settler tokens, guidance and passage to the point you are qualified for.

Concerning Settler tokens and The Rule of Resettlement ..."


He nodded to the old woman and she gave him something.

He exclaimed the verse, his voice was mesmerizing, and everyone felt like this voice, with combination of the tone and tempo, and ambience of surroundings reached deeper places of their emotional selves and their "souls":

"As the eyes are path to one's soul,
Through them one's Mark will emerge,
Tie one's fate to only purpose,
And to It one will be loyal"


Now the man had stack of dark gray stone plates in his hand, triangle stone pieces with size of a human's hand. He put the stack on his right hand, and the stones started to move. Six perfectly gray stone triangles raised from his hand to the air and started to levitate few inches above his hand, moving by circle trajectory. With each second the speed of the stone's movement increased, and few moments after they dissolved in the air, leaving six white light balls in their place.

http://i.imgur.com/GmJC1mn.jpg
Sorry, made it with mouse, not profesionnal illustrator.

Suddenly those six "energy-light" balls started to move towards the party and in fraction of the moment entered into each one's eyes - first OOLIN's, then Nyom's, then Ronna's, Mandoric's, T'Jekyll's and then Zinobia's. It felt like fast blinding flash. And nothing more. Everything else was usual. No change. No pain. Nothing. It simply happened, and did not left any noticeable change, feelings or knowledge.

While the party was caught and mesmerized by what he just performed he made two wide movements with his hands. He was calling for someone to come from the fog. Second after, from the thick fog behind of the meeting group emerged four men, who were levitating on big triangle boards. They were approx. ten meters above the ground - two from left and two from right. They had quite big cannon-like things in their hands, and they were aiming their cannon things directly on our shocked and confused party. They stopped at right and left sides of the party, in the air, and now were levitating and aiming their cannons, ready to use them, if need will arise.

The man exlaimed:
"As Daar's Design we must provide you the passage and the guidance you qualify for.

As, according to what we see, feel and understand, following Daar Se's Dogma by which The White lives, we can not accept you to The White.
So only option you qualify for is to be introduced to the Doorkeeper, who, following The Rule of Resettlement, may hear your pledge or your puprose call, may answer question, and will open The Door's passage to the White's Edge.

For your safety and for safety of your belongings we advise to keep yourself moving and following our guidance, or certain exceptions granted to you by The Rule of Resettlement will be nullified.

Please follow us."


Two soldiers with triangle-shield lances made Far Step movement and relocated themselves 20m behind the party, on the trail.
Four soldiers with cannons are levitating at sides in the air, aiming towards the party.
The meeting group turned and started to move deeper into the fog, while some white soldiers moved to its back and white, wing-like shields emerged from their backs, probably covering those gray-hooded children and women from any attacks which may came from our party's dirrection.
Some of white soldiers from the meeting group kept their former positions and are standing still, probably waiting for party's movement.

M1T1 Everyone's turn required. New round.
If party wont resist the only option is accept man's offer and to start to move.
T'Jekyll loses 1 Might point from his Might pool due being not practiced with wearing armour he wears (already updated).
Nov 9, 2015 5:22 am
"By the Truth!" Ronna exclaims when the strange ball enters her eyes. She raises her hands to her face and feels her eyes, almost starts scratching them, as if trying to find a way to remove what ever that ball was. When she finds nothing, she looks around, her expression panicky and haunted. She has grown to escape, avoid, and hide - getting caught in the open does not suit her well.

"What is this purpose thing they are talking about?" she whispers to Nyom. "I don't want to tie my fate to anything yet. I don't even know what I want from my life! Except that it's definitely not helping him--" She points towards Zinobia. "--to the end of my days."

She glances at the cannons and looks around for any place to hide, if needs arises. Then she offers her hand to Nyom, pointing between her head and her own with the other. "Do you mind, Nyom? This feels like a place where being able to talk without being heard by others might be useful."
Nov 9, 2015 11:39 am
Mandoric sees no sense in resisting these armed and disciplined troops, so he begins to move slowly in the direction they intend for the party to go. He thinks he has understood their basic intention - to fulfil some legal obligation and guide them to the Doorkeeper. But he is curious about the women - why should the guards be protecting them? Using his mental acuity enhanced by the brain bug, he tries to read the attitude of the women, both towards the guards and towards him and his companions.

Rolls

Sense attitude of women + Brain bug - (1d20+3)

(18) + 3 = 21

Nov 9, 2015 11:11 pm
"HEY!" Nyom yells as the lighted ball enters her eye. "I've had about enough of this weird Aneen dung for one day!" she thinks to herself as she shakes her head. "Now what in the name of the hades do I have inside of my head."

"We may just have to play their game here for a bit, but I have no intention of making such decisions at this time either." Nyom whispers back to Ronna as she takes note of the guards and apparent weaponry surrounding them.

She gives an affirmative node to Ronna - "Now would be a great time to put your new talent to use."
Nov 10, 2015 6:57 am
T'Jekyll has had so many weird invasions and insertions at this point that he shrugs at this latest thing flashing into his eyes. He takes a few moments to test his reflexes, casually assuming a number of defensive and offensive poses (which looks like stretching or calisthenics to those not from the Beyond) and then nods. He still has control over his body. *Probably whatever it was will assume control at some point, and it'll leave me waking up in some other strange place. That's fine, as long as...* He looks back at OOLIN and squeezes her hand. Strange, that she could come to mean so much...

He turns to follow the escort, and attempts to ask: "Where is the Doorkeeper, and who is he? Have you seen any Aeon Priests come through here?"
Nov 10, 2015 7:32 am
When OOLIN sees the gray, triangular stones she gazes at them intently, trying to understand them. When they transform into balls of glowing energy she accepts them without struggle, despite her fear of being controlled again.

Having long ago placed her trust in T'jekyll, OOLIN follows his lead. As the group moves along she is almost oblivious to her surroundings because her attention is focused inward, studying what it is that has been placed upon the party. She is only aware of T'Jekyll through their soul link.

Rolls

Understanding numenera (specialized, 1 edge, no effort) - (1d20)

(11) = 11

Nov 10, 2015 10:26 am
Convoy ignored T'Jekyll's question and it left unanswered.
Party moved, and all the convoy moved as well.

Everyone moved keeping complete silence, walking by central trail.
Soon party noticed alot of side trails branching to right and left. They started to see people - all other people in area were wearing the white troop armor, or were women wearing gray hoods and walking bare feet. Very few looked towards the party, and majority intentinally ignored the newcomers, going with their eyes after the guard procession and the leader instead.

The landcape had noticeable feature - there were no signs of any building, depsite that alot of people have been around. Everyone kept silence, walked, watched leader and his convoy progression, and very few, mainly white-clad soldiers watched the party advance.

Everything around was covered by unnaturally thick fog. Soon party saw children running - girls, wearing same gray robes. Their hoods were un-tied, and the girls were completely naked under their hoods.
Then they saw more females washing something in the fog, on edge of visibility, at left side. Hooded silhouettes holded something and washed it using tubes. They dirrected the water coming from the tubes on object they washed, but it was unclear from where the water comes and what they are trying to wash.

Mandoric result > few notes
BlackStork sent a note to harlandski
Then the main trail came to kind of crossroad with three different directions coming from it - all the procession took the middle one - and continued to walk with silence, and the guards continued to follow the party on their boards, aiming the cannons towards them.

The party heard sound of screaming woman. It was.... as she were giving birth. Somewhere some woman was giving birth - and as confirmation soon everyone heard childs cry. It was from right dirrection, but the origin of the sounds was completely covered by thick fog.

Seemingly all the area served as living area as well, but, as it did not had any building, all living areas privacy was provided by fog which served as natural wall, and natural landscape, it's swamps were only furniture of those "living areas".

They advanced further as they heard another female sounds - females were moaning. It was very loud moans coming from same direction. Seemingly, those women were pleasured or had intercourse somewhere on party's right side, behind the curtain of the thick fog, and were deliberately making loud moans. Those sounds followed party for some time and then dissolved in the fog behind them.


SOUNDTRACK : MUSIC HERE

They continued to walk, and it became darker. The evening was coming, and twilight was descending on the landscape - and not so abundant natural day light was slowly dissolving as they advanced. Soon they heard the female chorus, their song was full of melancholy and was haunting. It was shamanic, ritual, mesmerizing. It came from all dirrections, but the women in front of them kept silence.

BlackStork sent a note to harlandski
The group in front of them turned right, and as they advanced, in front of them our party members saw big triangle platform emerging from the fog. On distant, sharper angle was not big pyramid-like pavillion, with octagon-shaped conical roof.

Near it was strange figure. It was incredibly tall man - around 2.5 meters tall - and he was levitating in the air half meter from ground's surface. He worn long robe, which changed it's colors slowly - from white to dark gray - different shades of gray. He had no hair, and very calm gaze, which was dirrected on approaching party.

Levitating convoy surrounded the party, while others moved aside, allowing to the party to pass and to approach levitating robed man and the pavillion.

The leader of whites said: "Please. You can talk to Doorkeeper and to use The Door, as Daar's Testament."

As party made few steps towards the man, he opened his mouth and very low tone voice emerged:
"Please come. I am The Doorkeeper bound to this place to serve to Daar's Design and The Octagon as it is. You are at Tonus Gatehold, at entrance to The White - Domain of Loyal to Daar Se Dogmats and Daar In Serenitas, they rule this place, and you are bound to fulfill their rules as well as Daar Testament prescriptions.
As Daar Testament states, you may have or may have not questions, and may have or may have not chosen puprose.
As The White marked you as "Unfit" you have only one way opened to you - passage to the edge of their domain, to The White's Edge.
Please note that you bear exceptions to any local rules of any entity of The Octagon, and you are new-bound Settlers, and your basic Settler rights enforced by Design of Daar Na and The Octagon as Daars Design. But please note that your Ressetlement Rule exceptions are temporary and will expire after certain amount of time passes. After that your tokens, provided to you by Dogmats, as stated in the Rule, will be nullified.
According to The Rule, you are marked as one Resettlement, and you need majority of your Resettlement to pledge for Dwelling and to pledge for Joining to any certain entity, as each one sees his or her purpose, additionally to requirement to be accepted by the entity itself.
The Rule assume you will need guidance, and I can provide answer of one sentence for each one's pledge. The Rule prohibit extensive guidance as it may hurt the purpose, which Settlers choose for themselves.
Please - pledge for guidance, and if you already pledged and recieved it, or if You do not require it - please enter the Door."


BlackStork sent a note to Jabes.plays.RPG
He calmly pointed towards the pavillion.

New round. M1T2 - Up to two repliques/posts by character. Everyones input needed. The Doorkeeper waiting for question or for party members entering the pavillion.
Nov 11, 2015 7:41 am
Using a formal and polite tone, Mandoric addresses the Doorkeeper, "O Doorkeeper, I am a merchant, and trading is my life. Once we pass to White's Edge, will it be possible to have trade contacts with the ... er ... ladies and gentlemen here," he gestures to the Whites and the gray-hooded women, "or will we be limited to contact with those on the other side?"
Last edited November 11, 2015 7:49 am
Nov 12, 2015 8:30 pm
Hey guys, Fallout 4 or other things, we are 3rd day in turn, and i still missing 4/5 posts, if you can and log in (and you are) please lets not freeze the game's advance. I promise it will be intensive, rich, mysterious, complex and fun. Lets advance :)
T'Jekyll, Nyom, Ronna and OOLIN actions missing to advance
Nov 12, 2015 9:00 pm
OOLIN feels trapped. Her mind is awhirl with questions but she is unable to form a single one on her lips. "WHY AM I HERE? WHAT DO YOU WANT FROM ME?" She screams, but only in her head. Outwardly she stays silent, trembling.
Last edited November 12, 2015 9:12 pm
Nov 12, 2015 9:07 pm
Ronna trails the group, her easy smile lost, as she watches around in horror and discomfort.

"What is this place? What are they doing to those women? Why are we hearing only women?" Nyom is the only one who can hear Ronna's frantic questions in her mind.

When they reach the pavilion, and hear the Doorkeeper, her thoughts stumble out as a stream of questions. "What are you talking about?" Ronna asks, half shouting. "I don't want any of this! I don't have a purpose, I don't WANT a purpose. I don't want to settle anywhere! And I definitely don't want any kind of guidance you would offer. It does not seem to end well, especially not for women."
Nov 13, 2015 8:52 am
T'Jekyll considers for long moments.
*There are rules of conduct, with strict punishments for violation, but we have a temporary exception to those rules, which may expire at any time. We are allowed through this door into another region - this 'White's Edge - and we may not be able to come back, at least not the same way; we've been sent to retrieve these Aeon priests, but it's pointless to ask my one question about them: we're going through that Door no matter what happened to the priests. So I've got to find out more about the White's Edge to keep us alive... He looks at OOLIN, and takes her hand. This Resettlement sounds like shins we can spend for stuff, so there's some kind of organization and zones on the White's Edge...

T'Jekyll tries to smile reassuringly to OOLIN, and then also the others, particularly Ronna, whose panic might get them all shot. "It seems like we're in a different place with different rules, and we don't know what those are, except that we are required to go to another place. It's clear that we can't go back..." He nods at the guys on the flying gun platforms. "So. We go forward, into the Unknown...which we've done before."

TJekyll decides, and steps forward to ask the giant Doorkeeper: "Where must we go to learn answers to more questions after we've gone through the Door?"
Nov 13, 2015 10:40 am
Ok, as Jabes suggested The Doorkeeper will provide some more answers before others wil ask questions, Ones who did not used their question may try to re-ask.

The Doorkeeper turned towards Mandoric, and his very low tone voice emerged:
"The Octagon is not the world, from where You come, trader, and You should simply follow your puprose's calling, to find yourself within It, as your soul does not belong to The White.".

He ignored angry repliques of OOLIN and Ronna and answered to T'Jekyll:
"You should follow your inner calling, and lead people there, because your answers are lying beyond The White's Edge."

Then he said to others: "Any more questions? If you are done, please step into the Door, don't try to test Dogmat's hospitality." and he waved with his hand towards levitatting gunners.

Waiting Nyom question, Ronna and OOLIN can try to re-ask, Mandoric and T'Jekyll are "invited" to enter the Door.
Nov 13, 2015 1:35 pm
Nyom answer Ronna via their mental link: "I don't know what that was, but I have no plans on being part of it."

Taking a single step towards the Doorkeeper. "You said that we need a majority of our resettlement to pledge before we can pass, yes? If I so, I have no intention of being part of that majority."
Nov 13, 2015 1:50 pm
The Doorkeper turned his gaze towards Nyom and replied:
"Your understanding is not correct - If anyone from your resettlement will find the place to which his heart and soul belongs, in order to pledge for Settlement majority will be required, whatever target entity is, and you are not majority anyways, but the thing is that four of your resettlement can't find better place than the one, to which they are being guided by hands of Daar La, so, probably you will need to adapt to the best of your friends" - and he made slight head movement towards Ronna.



He added, addressing eveyone "Enter the Door please. Ones who didn't recieved guide can ask for it from The Door... Unless you want to "drink" from Cannons of Acceptance."


If your character asked the questions, it's better to enter the Door, if your character does not want to anger the gunners.
If your character did recieved proper guidance yet, he can ask standing within "The Door" .
New Turn, Everyones action required, Ronna and OOLIN can move to The Door and ask in same turn
Nov 13, 2015 2:01 pm
Zinobia moved towards the Door , and asked the Doorkeeper :
"Where and how I can find my son?"

The Doorkeeper answered :
"There are many options, but none of them is easy one, Daar La touched your soul, perhaps talking to his Keepers will be wise thing to do? "
Nov 13, 2015 3:20 pm
Mandoric looks at the gunners, and then - with resignation on his face - moves through the Door. He mutters a proverb from Lhauric, just loud enough for his companions to hear, "Better a live pauper than a dead priest."
Nov 14, 2015 3:16 am
OOLIN has not asked a question, and she remains silent. She steps up to the doorway but waits for T'Jekyll before going through.
Nov 14, 2015 9:35 am
"That T'Jekyll person is right", Ronna says to Nyom through the mental link. "There is only way out and that's forward. Come, I want to get out of here."

Ronna does not say anything. She does not look at anyone. She stares ahead with vacant expression in her eyes and walks through the doorway.
Nov 14, 2015 3:03 pm
I will need moves of T'Jekyll and Nyom to complete the turn to ensure anyone enters the gate and do not anger the gunners
Nov 14, 2015 4:28 pm
T'Jekyll steps up to the portal with everyone else, takes a breath, and steps through.
Nov 14, 2015 5:11 pm
Agreeing with Ronna, Nyom will follow her closely through the doorway, not saying a thing.
Nov 14, 2015 9:10 pm
As Nyom entered the pavillion, white light blinded our party members for few seconds.

At next moment they were in completely different, new place.

http://i.imgur.com/4zBJML3.jpg



SOUNDTRACK : HERE


Party members were standing on top of the small pyramid. The top of the pyramid was flat and around 3 metres in diameter. The pyramid itself was about 2 metres high, and had stairs at the side, which was facing long, endless gray wall.
The huge stone wall was covered by moss and random vegetation, which adapted to grow on completely vertical, but un-even surface. It was very tall - around 100 metres high , but not as hight as enormous black wall to the left side of the party which was cutting the gray wall there. That, seemingly, was the same black wall which devided octants. The stone wall was ending at party's left side in about 300-400 metres at the black octant wall, and to other side - party's right side - it was stretching towards the horizon, and was seemingly endless.

Starting from the black wall, and running towards the horison, gray stone wall had numerous stone triangle-shaped balconies, which were placed at hight of about 30-50m . From here our party noticed human figures there - those were white-clad Dogmats. Those balconies were full of cannons and other different numenera and devices, and probably were some kind of watching posts, from which they were observing wide flat area to which the party arrived.

This area, on which the pyramid was situated, was wide and flat. Starting from the black wall, it was running towards the horizon at party's right following the gray wall it's edge was drawing zigzag line on the background of quite dark forest, which was filling everything beyond area's edge. At it widest point the area was around 130m, and at its narrowest - around 70m.
It was on the same level as tree tops, but since the trees looked like really enormous ones, it was apparent that the area is situated around at hight of at least 20-30 metres above the ground - above the forest, ending it.

It was cold rainy weather, quite strong and cold rain suddenly washed their faces, and the temperature was lower than the foggy landscape of the Gateholds. The visibility was much better than at Gateholds, but still not as good because of heavy rain and the evaporation coming from the wall.

At their level - at edge of the flat zig-zag area - in the wall party noticed numerous triangle-shaped arcs, and people inside. All those arcs were emitting evaporation and warm dim light.

Then they noticed few people standing not far from them, and not far from the stairs of the pyramid. It were simple people, wearing quite simply and dirty clothes, which were wathing the newcomers with utter curiosity. Right near the stairs was group of people, which looked like beggars. They were dirty, one of them had one arm, they were old, and most of them revealed almost toothless mouths when they started to smile, excited by the "show" of newcomer arrival. As Zinobia made his first step towards the stairs, they all rushed towards the stairs, stretching their arms and mumbling something. "Food, food, you have food" - they mumbled, as some young woman rushed towards those people and pulled them all aside, and said : "Stop, leave the settlers alone, before Dogmats will feed you and the settlers with their Acceptance".
Nov 14, 2015 9:11 pm
She turned towards the party. She was young, pretty, but her face was dirty, and she worn quite simplistic dirty and completely wet robes. She.... she was noticeably different from what the party saw before, as some people behind her, which were, seemingly, just curious spectators. She and those people were... normal. She was much more like people the party used to see - people of Steadfast. More like them. No one had visible weapons, and everyone were wearing dirty and very simple, wet clothes.

She smiled, raised her head to adress the party, and said : "Lucky day indeed! Settlers! Six settlers. Well armed settlers." .. then she stopped, smiled again and said :
"I am Horoika. Please, if you could spare some extra food to those old dwellers that will be very kind of you, and excuse their rude behaviour. You are lucky that Dogmats did not fed you with their "Acceptance". As you are settlers and probably have many questions, I can offer something you will be really glad to have - a warm place to rest, and some explanations. I can help you with that for free, well.... for one small thing - that you will listen my single offer to you. Perhaps we can help each other. I will help you first, and then all I ask is to listen my proposal. You are not obliged to agree on it..... but I almost certain that you will gladly accept it. I hope so....
So..... If it's ok with you, please .... come with me. Settlers are rare at those times, especially six, and so well armed. Really, you have nothing to fear - anyone here do not have even weapon. Only harmless, weak, and poorly fed dwellers reside in the "Edge", watched by the Dogmats from above. Some get their food from working for white crap, and some..... are poorly fed.


Free mode, M0T2 - up to 2 repliques by character, i will skip if i will get enought stuff to advance the action and alot of time passes. tho I advise to everyone to make their moves, but if majority accepts Horoika offer party will move with her.
Nov 14, 2015 10:23 pm
Ronna moves nervously, stepping back from everything and everyone approaching the group. Her arms are drawn close to her body and her eyes dart around without settling on anything.

She does not say anything, but Nyom can sense a flash of anger through the mental link - probably an overspill, rather than something that was intended for her.
Nov 14, 2015 10:32 pm
Sorry forgot completely something important:

Each character within the party gets 1 XP point. New places. New Experience.
Nov 15, 2015 3:23 am
Mandoric smiles grimly at his companions and mutters, "Live paupers indeed..." He then turns to Horoika, smiling more warmly and raising his hands in friendly greeting.

"Thank you for your welcome, Horoika, and for your offer of shelter from this weather. Now let me see if I have something for these wretched elders..."

Mandoric loosens his backpack and checks his provisions.
Nov 16, 2015 5:18 am
I will need T'Jekylls, OOLINs and Nyoms post in order to determine if party agrees to follow Horoika or not.
Nov 16, 2015 6:42 am
T'Jekyll is annoyed at the rain, on top of everything else. He feels exposed out here, in the firing arc of the "Cannons of Acceptance." And wet. Very, very wet. He glares at the wall, half-seen through the sheets of water, at the moment in no mood to provide charity, and growls at Horoika: "That, up there -" - pointing to the giant wall - "...that's the White?"

He looks around at the 'ledge' they are on, and at the wretched people he sees here. "...and this...this is the White's Edge."
Last edited November 16, 2015 6:44 am
Nov 16, 2015 6:54 am
Horoika nods and answers : "Completely correct. This is wretched White's Edge, and that -above us is The White. So, dear Sirs and Ladies - you going to take here showers, or will go to warm and cozy place with me?
Nov 16, 2015 7:56 am
"Let's just get away from that creepy place we just left. Let's go with Horoika." OOLIN whispers.
Nov 16, 2015 8:01 am
Hearing OOLIN, T'Jekyll shakes himself, nods at her, and with an effort tears his eyes away from the cannon emplacements high above them. He manages to smile at Horoika as best he can, eyes blinking to keep the rivulets of rain out of them. "Miss - Horoika - lead the way. Warm and dry sounds good about now."
Nov 16, 2015 11:37 am
Mandoric digs out the last of his travelling rations and gives them to the paupers with a beneficient smile, making sure not to lose anything more valuable in the process. He considers giving the last of the seskii's foul-smelling sausage to them, but thinks better of it. The seskii, sensing the danger of the situation, stays alert, giving only a cursory hungry look to the sausage in the backpack.

"Horoika - I have one question, if I may. You mentioned your happiness that we are well armed. Apart from the Whites, what physical dangers are there in this place and how do you defend yourselves?"
Last edited November 16, 2015 11:45 am
Nov 16, 2015 12:23 pm
Attitude change : Horoika >> Mandoric ++ to Sympathy

Here, in the Edge - only and mainly the Whites. We are not on the northern frontline, and this part of Edge rarely being attacked. Except the danger of the Dogmats other dangers lay beyond the Edge, but I am unsure which one is more dangerous for You - the Dogmats or ...
Anyways, my hapinnes is related to my offer to you. If you will lose time here you risk to become wretched weaponless dwellers like all the people here. And I want to propose something that will prevent that. I will explain everything in bit more warmer place, if you please.... Your main danger for now are Dogmats
Nov 16, 2015 8:29 pm
Zinobia spitted on the wet floor, and said with tired voice :
"Damn all this, those whites, this rain, this place..... Whatever, lead your way, Horoika..."

And he started to descend from the pyramid.

I need at least more one confirmation, preferably more than one to order to follow Horoika.
Nyom or Mandorics post/confirmation (or deny) needed to follow her with the party..
Nov 16, 2015 8:31 pm
Nyom will say nothing unless directly asked.
Nov 16, 2015 8:35 pm
I do not limit other characters posts at this turn (even the ones who posted) - you can post again (OOLIN, Ronna, T'Jekyll, Mandoric).
The party need to deicide what to do.
In order to move with Horoika i assume majority needed (4/6), and for now 3 of the party accepted to follow Horoika, so unless Ronna or Mandoric agrees on following her as well party will need to have inner conversation and deicide, and perhaps this inner conversation will be required to advance the game.

Generally, as we play team game, It will be great that the party will have some inner dialogue analyzing future options. (if it fits character's RP, of course)
Nov 16, 2015 8:41 pm
Horoika turned towards two ladies and sir with seskii , which did not started to descend from the pyramid, and said:

"It is not so good for you health to stand there under this chilling rain. It's warm under the wall, and, trust me please, it's much safer there than here"
- she smiled, pointing towards the arcs in the wall.

Rolls

Charisma (+effort) - (1d20+3)

(10) + 3 = 13

Nov 17, 2015 8:43 am
T'Jekyll thinks he recognizes something similar in the pair Nyom and Ronna; he goes over and speaks to them. "Listen, I hate this situation and I really don't want to be here. But what do you say about hating the situation over there, out of the rain?" He squints back at the balconies on the wall. "...and away from those cannons...I'd feel a lot better dry, and out of view of all those prying eyes. Then we can figure out what to do next. She's got a place for us. Will you come?"
Nov 17, 2015 8:51 am
"Why do you trust them?" Ronna asks, her voice barely stronger than whisper - although not out of politeness, it seems. "Why do you assume that dry would mean safe?"
Nov 17, 2015 11:06 am
Horoika enters the conversation politely : " Excuse me, just look at those people. Anyone living here - harmless. And that's the reason why they are alive. Ones who are not harmless are killed or else by the Dogmats, or left this wretched, damned place. I am your only ally here, and my offer is about leaving this place. You do not seem to be harmless, and that is very good for what I am going to propose to you. I have information, knowledge of this place, and can hold myself in combat without weapons. I also offering warm place to you. You are many, armed, and that makes some idea of mine quite possible. Please... Come" - and she smiled, seemingly unaffected by Nyom and Ronna's suspicious attitude.
Nov 17, 2015 2:16 pm
Mandoric echoes the warmth he is sensing from Horoika, "Thank you for your frankness, Horoika. Then let us get out of the rain and away from the Whites' cannons."
Nov 17, 2015 5:23 pm
T'Jekyll whispers to Ronna and Nyom.
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Then T'Jekyll turns and puts his hand on OOLIN's shoulder. "Are you OK to go?"
Last edited November 17, 2015 5:27 pm
Nov 17, 2015 5:52 pm
OOLIN nods wordlessly. With all this strangeness going on she is just grateful for T'Jekyll's comforting presence.
Nov 17, 2015 8:14 pm
Because 4 of 6 party members accepted Horoika's offer i assume that party moves together, and Ronna and Nyom did not stayed alone, without the party, under the cold rain and guns turned on them.

Horoika cheerfully nodded, and pointed to one of the arcs in the wall, it was not the closest , but it was not far from the pyramid.

The party moved, leaving beggars under the rain, eating the food, which been kindly presented by Mandoric. They were really hungry, they were eating with passion, sometimes eyeing the party and Mandoric with gratitude and sorrow in their eyes. Aside from the loud sound of food consumption they were silent.
Sometimes they also gazed towards the balconies at the wall. Their gazes were full of fear, and all the picture... was grim and unsettling.

The rain became even heavier, and they left the beggars and urchins standing near the pyramid, enjoying bits of food provided by Mandoric.

Once the party entered the arc, all the party felt wave of warmth. Much warmer air enveloped them. It was city. City within the wall. City with endless ceiling, at top of which was enother city with bridges and corridors. And, there, at upper passages and balconies party recognized the shapes of Dogmat cannons.

The passage was wide, it was some kind of central street. With walls which had windows and doors, and more passages with cellars. People around were really poor, majority were greasy and poorly fed. They were following the party with gazes full of curioisty mixed with fear. The people they met at the street tried to move from Horoika's way, giving the passage to the armed company which entered streets of their "city".

After few turns the party, led by Horoika, approached the door of one of the buildings. She took something from her hood's pocket, which was resembling stone with circuits, and the door opened.
Nov 17, 2015 8:16 pm
Horoika smiled and said : "Please come in" .

It was cozy living area. All was made of wood and simple stone. The appartment had few more rooms inside. The lighting was dim, but it was really warm inside, and that gave pleasant sensation to the entering party members after the chilling rain showers.

"This is house belongs to my old friend. You come here with his approval. His sons left, and he is making food for himself now. Working for the Whites.
That room at right side have fabrics on the floor. Alot of fabrics. It is quite big too, enough for you six. It is well warmed. I will be sleeping with you in same room. I think it's better for you to rest and then we will talk - or if you think otherwise we could do it now, before you go to rest, but i would advise to have a rest first.

I will lock the door, and if you want I could give the keys to This kind man"
- she pointed towards Mandoric.
"For best of what I going to propose to you, I want you to trust me, and want to show that I trust you. I trust to your healthy sense. I trust to my very hope that you are not going to stay in this damned place and wait till you become nothing."


She locked the appartment door, opened the door of the "sleeping" room, stretched her arm towards Mandoric with keys in her hand, and said:
"So - i would prefer to talk with You after your rest, but if you want now, please comfort yourself, i have some things to explain to you, Settlers. You are new here, and I am not. I do know much more than you. I know what is better to do, and especially, I do know things that .... that are bad... from my own experience.
You are six. You are not looking like ones who in awe of this place. With me - we are seven. And you are armed, and i can hold myself too. It's only chance for me and for you to leave this place - now. Tomorrow. If we leave.... the problem is not the Dogmats... You are protected while you marked as Settlers. But once you are not they will feed you with their guns. You will be awful to yourself. You will be doing everything they command. Will tell everything you know. Will lose part of your self each time you exposed to their cannon's shell explosion. It is called Acceptance.... People forget own selves here. They become fanatics like them, brain-washed, Octani-fed slaves of their Daar, or live poor lives of those wretched beggars. You have ability to leave this place now, with weapons. I do not want to miss my chance and I am willing to help - to You and to my own self. It is very simple.
I saw different things here and around. I tried to be ... tried to adapt. It is a long talk. Better sleep well, and we will talk at the morning. Right?
" - she ended her emotional explanation.

New turn. Free conversation mode. Party can talk with Horoika now or to rest first.
It seems to be quite safe. Party can rest/ roll rest trolls and have long sleep. Horoika will continue her conversation after that , perhaps.
Nov 18, 2015 1:34 am
Mandoric accepts the keys from Horoika with a paternalistic smile, ,"Thank you, my dear." Although he does not trust Horoika as much as she apears to trust him, her trust seems profitable for him and his companions, so he is satisfied. He is also glad that the investment of giving food to the paupers is already paying dividends.

Mentally exhausted as he is, he can barely take in all the new information Horoika shares, let alone think straight enough to ask any more questions. So he gratefully stretches himself out on the rugs to sleep.

As he rests, any who care to observe would notice that his visible scars start to pulse with increased vigour, and occasionally the merchant's monacle glows blue. Perhaps in the dark caves under Lhauric the Challifani are restless.

Rolls

Recovery Roll - hour (Intellect) - (1d6+1)

(2) + 1 = 3

Recovery Roll - 10 hours, Intellect - (1d6+1)

(4) + 1 = 5

Nov 19, 2015 8:59 pm
Waiting for everyones post except Mandoric
Nov 19, 2015 9:16 pm
OOLIN sleeps.

Rolls

1st Recovery roll - (1d6+1)

(2) + 1 = 3

2nd Recovery roll - (1d6+1)

(3) + 1 = 4

Nov 19, 2015 10:34 pm
"I think it would be best to rest in shifts." Nyom says to Ronna telepathically "One of the two of us should always be alert until we're out of this place."
Nov 20, 2015 12:14 am
T'Jekyll rests, grateful to be out of the rain, and takes off his wet clothes to dry more quickly. His attitude, after years of living on the edge, is to grab sleep and food when he can, so he inspects the quarters and then lays down for a catnap, confident that he is capable of waking at a moment's notice if necessary.

(OoC: still getting used to the system mechanics, so correct me if I do the recovery rolls incorrectly.)
Last edited November 20, 2015 3:20 pm

Rolls

Recovery for rest action (1d6+tier) - (1d6+1)

(6) + 1 = 7

Recovery for 1 hour rest (1d6+tier) - (1d6+1)

(5) + 1 = 6

Nov 20, 2015 1:59 pm
Zinobia removes his wet hood and lays himself on the rug.

"Still expecting Ronna's action.

Rolls

Rest 10 h - (1d6+1)

(6) + 1 = 7

Nov 20, 2015 2:36 pm
"She calls us competent, armed, able to take care of ourselves. She clearly has not seen me before", Ronna whispers through the mental link to Nyom. "I don't need to sleep yet. I can't sleep yet. You can rest now."

Ronna sits into a corner, leaning her back against the wall. Watching everything, not speaking, wrapped into herself.
Nov 20, 2015 4:47 pm
Horoika dropped the hood she worn, and moved towards the corner of the room with rugs. She was barely dressed under it - more intimate parts of her body were wrapped in elastic stripes made of old elastic fabric. She had thin, slim body with prominent bones, and she had numerous scars on her legs and hands.
She placed herself in the "embryo" position on the rugs and quickly entered deep slumber.

Nyom and Ronna had interference of their minds and were on guard so both of them were not able to have full, long time sleep and rest.

"Rest time. Ronna and Nyom stll can make anything and any rest roll except 10h reset rest roll. (Could add their actions now). Others were sleeping including Horoika.

10h passed. Nothing happened.
"
New turn, completely optional. Ronna and Nyom can add action for the 10h period. Two can not make 10h roll.
I will do update on Horoika's actions in 24h from this post. For now any actions are welcomed but are completely optional.

Everyone started to wake up.
Nov 21, 2015 12:43 pm
While others are resting, Ronna stares intently first at Horoika, then at Zinobia, as if contemplating something. Her fingers move as if she were going through the motions of casting one of her esoteries, but never quite completing it. Finally she sighs with a resignation and shakes her head to herself.

After a while she opens her back and takes out a candle that does not seem to need lighting. She sets it next to her and takes out a book, escaping to the one activity that has always helped her to shut out the world, and search for wonders: reading about the numenera.
Nov 21, 2015 7:33 pm
BlackStork sent a note to Gargoyle

Everyone was already awake, when Horoika went to center of bigger entrance room and started to speak loudly, pulling all guest's attention towards her.


"Dear guests, I hope you rested well. As I said I am invited You because I wanted to help You and because wanted to prevent You from making certain mistakes here... and because i wanted to give to my life certain spin... which brings some hope....
My offer is about leaving this damned place...but before i will talk about it, I am sure, that, as most of the settlers I saw, and because i was "The Settler" once - i know - you have no clue whats going on. This is strange land, and the bad news are that me and you are trapped here. I came here around 6-7 years ago, and I already lost the count of the time I spent here..... I was alone, was not aware about the meaning of this "Resettlement", and instead of using my oportunity to move myself to place I will feel comfortable with I stayed here, on this damned Edge.

I tried to be good, to follow way of life, which Dogmats require from anyone in order to accept him or her back to The White. I tried to adapt. I tried to be with Serenitas. But.... I failed, as my inner self had different purpose, and they found it by feeding me with their Acceptance. More than that, my heart could not accept.... me being one of Serenitas, it rebelled, and I failed my adaptation, and was thrown here back. At same day when i was thrown back to the Edge I saw as one my old friends, whom I met here before, was declared as Abomination, and under Acceptance was ordered to tie his neck with steel cord and to jump down from the ledge. There... on the edge... there alot of bones, and dead flesh. Here, you are indocrinated, brain-washed, and crystal-fed Dogmat, or nothing - poor, wretched remainder of human being, or the dead one, insipiring fear to anyone outside - to Scarvengers, the Reclaimers, and providing food to savage animals, which create another layer of protection for the Edge.

They say that "ones who are pure, belong to Daar Sa, and will follow him and serve him after the Death". But, really, I do not want to serve some Daar Sa. I want to live my life, want to have life full of purpose - I want to flee, and believe You do want that too - you can do nothing against them. Simply as it is You have limited time to go out, provided "generously" - and she smiled with hint of irony , and then continued -

by Daar Testament. They wont stop you, I mean us. If you wont, then... Acceptance..... Do you know what it is? It is when You see as your will crumbles.... You tell everything you know or think, and you do anything anyone requests from you.
When you are back to own self... you feel broken, and find yourself being wretched dweller, without rights, without food, without weapons.

So what are the options? They are few. At the north - there is a war front. Huge war going there, as centralized forces of Reclaimers trying to siege the Edge for few years already after they took somehow one of major strongholds of Dogmats. thye Octagon itself do not interfere, as seemingly, it is within the Daar Design - some old thing, conduct, made by creators of this land - Daars. They are gods. Or semigods. Someone. Someone ancient. Very ancient. Someone who helped to create this place together with all adjacent dimensions. I have very limited knowledge about Daars, but i were told that there are many.
I could share the tiny bits of all this Daar crap i know with you, but not now, it is unrelated to our business.

So this option, about north.... it is really really bad one. I was there once. The Reclaimers.... they are not better than Dogmats, if not worse. Violent, harsh, grim..... led by vicious warlords, they use Numenera to fight Dogmats which still have Numenera superiority. There are rumours that Reclaimers are led by another Daar - and all this endless war is a battle between two Daars.

That land ....the death is everywhere there. Armies of white clash with armies of black. It is good place if you want quick death, i think....

Another option? Well, the sons of the owner of this house once went to hunt. It is risky business, and if you was not marked by Dogmats they allow to do that - as long as you prove that you left for hunting, do it without weapons and pay high tax from what you bring with you back. They feed you with low portion of Acceptance, check what you saw there, and if you are not suspect of being spy or even worse - Abomination, they will let you to return. Yes, it sounds rediculous, but they need to hunt without weapons, and they do that with nets.

Once they were attacked by huge Suup - it is vicious huge and rare creature in Tonus Woods - and were saved by strange people. The people saved them, killed Suup with numenera, and went back to the woods. They were not Scarvengers, and they were not Reclaimers. They saved the brothers, while anyone other would simply kill them. They said they had dark aubergine and bordeaux coats, and some had camouflage robes that hid them well in the forest background. Older people from here told that those are people from one of the Citadels - they told it is called Turola. They say, that there are majestic cities, powerful and independent. Full of armed people with purpose and agenda, which differ from dwellers, Dogmats, Reclaimers and from Sacrvengers.

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The brothers were inspired and left to find those mysterious men. And never returned. They went to find that place. They wanted to join those people in coats. They deicided to risk their lives to find that Citadel and pledge.... They felt that this place is not the place where they should be anymore... they felt that they are obliged to have better lives with certain purpose.
I hope they found it. Chances are low, considering the fact that went out without any weapons, but..... I do really hope someone made it.

Now.... I know it sounds risky. Impulsive, but..... please trust me, I know what other options are..... And I am being in full control of my mind and myself doing this proposal to you - and this means, that it is the best thing I could find for myself. Please value my honesty.
The only hope and less risky option for us, is that you allow me to join you, and we will depart as soon as possible. We will go through wild and dangerous woods to find that Citadel of Turola. As you have weapons, and I can hold myself in battle with my own means, this could be risky but real.

I know, may be some of you will think of me as mad girl which trying to cinvince you to risk your lives. But please... please trust me - the main risk is inaction here. Octagon creator forced Daars to follow certain rule, and Octagon itself enforces them. If even Dogmats fear to break those rules, perhaps it is worthy to get the benefit from them - and you can do that.

So what will you choose? Will You stay in this rotting place, will go to the warfront, or will join me, and then we together, as one, will go and find that Citadel of Turola? If you have questions - ask. Please, advice with each other and let me know. I really hope you will be brave and will accept my offer.

Free conversation. Party needs to agree on what it will be doing now - will accept Horoika's offer or else. Anyone can ask Horoika questions, it seems. Everyones participation required, because it involves serious party decision.

Horoika, Resilient Nano who Needs No Weapons requests to join the party
Nov 22, 2015 1:32 am
"Horoika, would you be so kind as to leave us for a short time whilst we discuss this grave matter together?"

(Presuming Horoika does leave us.)

"So, what do we think about this? And what can we do now? It seems by entering this Octagon we have entered an enormous prison, and none of the options are particularly appealing. For what it's worth, my seskii seems interested in the Citadel..."

Mandoric pats the beast on its scaly head, and looks enquiringly at his companions.
Nov 22, 2015 4:35 am
Horoika silently nods and moves her self to sleeping room.
She sits on the rugs, hugs her kneels, puts her head on them, and waits.
Nov 23, 2015 6:53 pm
T'Jekyll looks around at the motley group and waits for a while as they mull over the implications of what Horoika has told them. certain War...mind control...or aimless wandering in the woods without weapons, trying to find a Citadel that may not even exist...
Nov 24, 2015 9:32 am
Through their bond, OOLIN can sense T'Jekyll's conflicted thoughts. She looks up at him and whispers, I think we should go with Horoika. I don't know why...I just... I just... I can't stay here!"
Nov 24, 2015 10:41 am
Part of T'Jekyll hates the idea of being controlled, or of being restricted in his choices. But he learned to mostly manage that part of himself long ago; he's had to accept so much that's outside his control for most of his life. So when OOLIN urges that they accompany Horoika, he resists the idea reflexively at first, mostly because he doesn't trust the joyous feeling he has at the thought...but the fact is, he likes the other options even less. In the end, he nods acquiescence. "I know; I can't either."

Then, more loudly to the rest of the group: "It seems our choices are between war, losing our minds, or wandering. None of them are good options, but of the three, I must choose wandering, searching for the 'citadel' Horoika hopes to find.

"It sounds like these Dogmats have us in their power now, but if we disarm ourselves and carry only nets for catching prey, the Dogmats will let us go into the woods. No weapons hurts, but I have always been able to make new spears, clubs, staves in every woods I've yet seen...I don't think these woods would be any different."
Nov 24, 2015 3:04 pm
Being a weapons master Nyom does not like the idea of giving up the tools of her trade. "At this point I'd rather die fighting a war than being under someone's control."
Nov 24, 2015 5:26 pm
Zinobia spits on the floor, and says to everyone, while turning towards T'Jekyll. "Damn all this. You.... " - he hesitates and adds:
"Well, I must ask her about getting into another octant.
In any case wilderness is not new thing to me. I would prefer it to war or indoctrination.
By the way I think she meant that we have those exceptions. So... Perhaps we can take weapons if we go to wilderness now. We must clarify this.
"

He turned towards in Horoika's direction and called her loudly : "Horoika! Is there any way to go into another section, octant? And you said we have exceptions... Does that mean we can carry weapons with us? "
Nov 24, 2015 5:38 pm
Horoika raised from her position and came back to the hall. She calmly responded to Zinobia's call :
"As for octant - I have no clue. I do not think it is possible or at least it is not something that any mortal here can do . As I understand you need Doorkeeper or passage through An - Octagon's Parrarel - another world, dimension to which Octagon is linked. Only most powerful of the Octagon have access to that, as I know.
As for exceptions - certainly. That's why I waited near the Doors entrance hoping for luck - and then it came - you arrived. Yes, as ones who have Rule of Resettlement exceptions you can hold weapons in territories of The White. Dogmat's can not do a thing unless exceptions expired, or you violate rules prescribed by the Testament. You are bound to it's rules for now, so you should use the advantage of exceptions you have.
That's why it is best time to leave the Edge. Before it is too late. And with your weapons, before exceptions expire and you get some dose of Acceptance.


"3 of 6 agreed on wilderness option. 5/6 vote required to choose any option. Open conversation, still missing Ronna's input.
Nov 25, 2015 9:00 am
T'Jekyll relaxes quite a bit more, now. "Well then we should definitely leave for the wilderness now, while we still have our weapons and minds intact."

He turns to OOLIN and whispers intently.

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Last edited November 25, 2015 9:00 am
Nov 26, 2015 10:40 am
Mandoric scratches his seskii behind the ear, saying in an uncharacteristically playful tone, "You want to go to the citadel, girl?" Then smiling grimly to his companions he says, "The citadel certainly sounds like the least of the evils we face..."
Nov 26, 2015 4:43 pm
T'Jekyll nods in agreement with Mandoric. "I have no desire to become a soldier in someone else's war, and the thought of becoming a sheep (*)? Absolutely not!"

(* - an ancient phrase that is believed to mean a slave, since no one knows what the sheep animal is in the Ninth World)
Nov 26, 2015 4:46 pm
"If I'm allowed to go with my weapons then I too will join in the search for the citadel." Nyom says in a dejected tone.
Nov 26, 2015 9:23 pm
5/6 accepted Horoika request.
I'll check eveyrones character sheets.
So far rest counter have been reset for anyone except Nyom and Ronna, and pools raised to maximum (-armor penalties, if exist)

I filled some of T'Jekyll pools


Horoika, the Resilient Nano who Needs no Weapon joins the party.
Nov 26, 2015 9:36 pm
Allright, i am happy that you made clever decision. I agree that for you it perhaps best of three evils, but from perspective of my knowledge and experience it is the best one.

The thing is that in such case we must go now. I mean really now. At this moment. I planned this way - it is early morning now, and you rested around 10 hours.

We should go now, as we will have more time of day light to find some place to camp at night.
Please follow me. I will give some explanations while we travel.
And be peaceful to Dogmats - certain things do belong to Daar Testament - so violating them will mean losing your exceptions.


She made signal to Mandoric and got key from him, opened the door of the appartment, and placed the key under the rugs in the sleeping room.
I assuming there were no problem with that, in order to save time and advance with plot

She explained: "He is coming back very soon, anyways", and made signal to the party to exit the appratment.
She waited for everyone to exit, and then after brief "Follow" moved through the Edge's streets.
She walked very fast, and her tempo required the party members to walk really fast.
Nov 26, 2015 9:37 pm
During the walk Zinobia asked Horoika :
I agree on the point of early departure. But can you explain me how you going to help us if any... dangerous situation will happen?
You do not have any weapons.....
Nov 26, 2015 9:39 pm
Horoika dismissed his remark with silence, rushing through the city streets. Few minutes after she said calmly:" You will see... I have my own means".
Nov 26, 2015 9:47 pm
The party reached to tube-shaped building. It was actually actually a tube. Huge tube which connected the level of the city with upper levels and probably with levels under the city.
It was remarkably white, and had alot of balconies attached to it. All the place was swarming with white-clad Dogmats.

All party members felt like they are being intensely watched by myriad of eyes. Everyone felt being exposed.

Horoika made signal to stop with her hand , and moved to the pedestal attached to the huge tube building wall. She explained something to Dogmats, and then few of Dogmats left the pedestal and moved to the certain point near the tube's wall.
Five dogmats touched it in same place in sucession one after other, and then Some part of the wall became just dissapeared, exposing the passage to the lift.

Horoika returned.
Nov 26, 2015 9:52 pm
Lets go in. This is speed tube. Transportation numenera. It will move us quickly to one of the exits and then will throw us out of this place. I confirmed that we are going to do this forever, without any possibility to pledge to return. I know the Testament, they obliged to accept your will, for now. Say thanks and bye to this damned place, and you will have plenty of time to say "Thanks" to me.

She waved with her hand, and entered the tube first.
Dogmats surrounded the party and one of them made suggestive movement with his head.

Come - she said
Nov 26, 2015 10:17 pm
Party entered the tube, and in same moment engines made very loud sound and the tube started to tremble. It had led lights in his top and bottom and had handles attached to it's walls.

Horoika said : Hold the handles. Have firm position, and try to be close to the walls as much as possible during the movement.


SOUNDTRACK : HERE

After one minute passed the tremor became more powerful, and the party felt that the tube started to move. With each second the gravity within the tube was increasing, and was pulling the passengers towards it's walls hinting about high velocity and possible central axis spin with which the tube moved.

After two minutes everything stopped, and then the party found themselves falling from 1-1.5 meters height.

Landing was soft - the wet ground and vegetation was under their backs and legs now.

They were facing the forest. The huge wall, probably the same one which was the Edge's ledge, was behind them.
The forest was quite dark. It was early morning, and air was quite cold and humid in same time. Despite there were no rain at the moment, the air was full of myriad of microscopic rain drops.
The trees were really huge. It was very humid alpha forest, with huge and thick, ancient trees.
Everything was covered with moss, and the chilling wind together with the surrounding nature and ancient trees played own silent mysterious and quite dark symphony. Because of the wind the trees made sounds which were coming from their old wombs. The forest was full of subtle life. There werealot of other sounds, which contributed this "forest symphony" - water drops, leaves, wind.

Then, suddenly, Mandoric Seskii started to move into the forest with determination. It stopped for a second, turned it's head back towards the Mandoric, then turned it's eyes towards Horoika, and then continued to walk forward - into the forest.
It stopped when it was about to dissapear behing one of the huge threes - and turned it's head back again, like waiting for eveyone to follow her.

Sorry if there some mistakes/grammar. I will make checks and edit stuff tomorrow at morning. Now it's too late and i am tired abit to make editing / checks now

New round.
Nov 30, 2015 2:27 pm
"Slow down, girl!" Mandoric calls to his faithful beast, hurrying through the forest to catch up with her. If he can, he stops the seskii and examines her, trying to understand the source of her determination.
Last edited November 30, 2015 2:28 pm

Rolls

Intellect -understanding - (1d20-3)

(12) - 3 = 9

Nov 30, 2015 8:47 pm
Note >> Mandoric
BlackStork sent a note to harlandski
I am waiting for other players to post.
Nov 30, 2015 10:35 pm
"What is she doing, Mandoric?" Nyom asks, tightening the grip on her spear.
Nov 30, 2015 11:10 pm
T'Jekyll picks himself up, dusts himself off, and retrieves his spear. He hates falling from heights; he got skewered once, through the leg, falling from a ledge. He listens intently to get a sense of their surroundings.
Nov 30, 2015 11:14 pm
Zinobia dusts off and breathes as he feels much more comfortable in wilderness than in urban enviroment. Now, without stressing presence of white-clad soldiers he takes full lungs of fresh morning air and asks Horoika :
So you are one who know stuff here.... What should we expect?
Nov 30, 2015 11:23 pm
Horoika do not hurry to answer. He follows Mandoric's seskii with her eyes, and asks Mandoric :
Your pet is feeling something.....
Then she turns towards Zinobia and says calmly:
"Many things. Rogue autotries, Suups, Scarvengers - there are few tribes..and many others.... Anything..... But all this is.... we could deal with it. I hope we will not ancounter any of The Lost....and it is much better than to be dweller of the Edge - without self, without future... and then after some few moments of hesitation she adds "If you see some really huge thing, it is Ryitel. Just run. It is very slow, but extremely dangerous. Just follow me, we will be fine.
And then she again moved her attention on Mandoric Seskii

Free mode of posting/discussion for now.
spaceseeker will control OOLIN for now
Dec 2, 2015 7:19 am
http://gamersplane.com/characters/avatars/1152.jpg?1449040817
OOLIN is out of her element here, and moves closer to the group for some small sense of belonging. She reaches out with her senses, yearning for that sense of connection, of rightness, that she felt before, when Horoika spoke of this hunting trip first.
Last edited December 2, 2015 7:21 am
Dec 3, 2015 7:50 am
Zinobia looks towards the Seskii and says to Mandoric:
Your pet's behaviour is strange. I know animals well too. And know seskii. It seems like it want's us to follow her, isn't it?
Dec 3, 2015 7:55 am
We need to move anyways. Edge's wall is not safest place here. We dragging attention to ourselves. the wall is place where wild creatures of the forest feed on ones who jump from the ledge.... the ones who are ordered to tie themselves and jump after the Acceptance....

she pointed upwards... there, at 30m height party saw skeletons and half-rotten corpses hanged with cables...

She turns to Mandoric and asks:

So, what is the plan?

Waiting for Mandoric action and any other character action which will assume/choose direction. For now Seskii gone deeper into the forest. Horoika calls for action.
Dec 3, 2015 2:46 pm
Mandoric returns to the party, turning to answer Nyom and Zinobia's questions, "My seskii is herself, but she is being guided by ... something. Back there in Horoika's apartment she got very excited when Horoika mentioned the Citadel, and I suppose that's where she's headed now. Once more we seem faced with the evil we know," with this he looks up at the corpses above, "and the unknown dangers of the Citadel. For me, I must stay with my beast, and would ask you to come with me..."

With this Mandoric strides off through the forest, whistling to his seskii to stop, and casting a hopeful glance over his shoulder that the party might follow.
Dec 3, 2015 6:40 pm
"Yes, let us leave the wall, and hopefully find this Turola place." T'Jekyll falls into step with Mandoric, gripping his spear tightly.

OOLIN looks at Ronna - she's felt some affinity to the girl, though it's a strange cross between protectiveness and possibly a sense of security? - and then hurries after the warrior from The Beyond. They've kept each other safe so far...
Dec 3, 2015 9:34 pm
Mandoric followed his Seskii, then Horoika followed him, then T'Jekyll with OOLIN, then Zinobia, followed by Ronna and Nyom.

SOUNDTRACK : HERE

The air was very humid, and forest was really mesmerizing and in same time dark. Huge trees stretched to the skies, almost completely blocking straight light coming from the skies, which became brighter with each minute passed - It was early morning and the daylight was increasing it's presence.

For approximately one hour the party navigated in silence throught wet alpha forest. The air became bit warmer but the wind became stronger, creating extra layer of the forest noise ambience.

Seskii behaved like really guided, very intelligent being. It felt like someone assumed control of part of herself - she even stopped sometimes to ensure that anyone follow her, and did making approving "Hiss" sounds and then moving forward again.

Horoika said that the seskii perhaps is the "abomination" as Whites call it - and that it is very good that the party left before all the esoteric powers of the Rule expired. She said it is unknown how long they last, and it is usually random or based on unknown factors.

She also said that Daars are like semigods. Ancient beings living in some dimension called Ve. There was main one. Daar Na. One who created the Octagon, designed it, and together with all subservient Daars created the Daars Design - strict rule by which all Octagon existed and which it enforced, and which maintained balance and separated roles and "puproses" between different Daars. It is unknown how much Daars there, but it is known that there are many. And some Daars fight other Daars, and where is Daar Na it is unknown, some say that the Ve was built on remnants of his multi-threaded self as result of explosion, which was caused by some sort of World Formation cataclysm, and was only way to prevent destruction of his creation.

Octagon also have another plane named An , which also called often as "Parralel" attached to it. It is origin to Octanai - some numenera-generated crystal from depths of the An, which is consumed by Octagon inhabitants to gain some esoteric powers, have drug-like hallucinogenic effects. It is also known that Octanai prevents White's Acceptance from working, and is only known counter to it. She also said that Serenitas consume it to gain their powers, and that they "give birth to many" to serve White Daars in life, and join them after death.

Then the seskii stopped, and made really angry, warning hiss. She was sensing something. Perhaps some danger incoming.

One hour passed, i substracting 1 Might from T'Jekyll Might pool for wearing the armor he have not practiced to wear.
Dec 3, 2015 9:38 pm
Horoika saw the behaviour of Mandoric's Seskii, and raised hand to cause party to stop the movement.
"Tssssss" - she whispered loudly, and added : "I trust your Seskii senses. I wondered that we walk too long without encounters.... this is normally rare case, especially near the wall. I think it is on behalf of the seskii, at least partially... it is... Something is coming for sure. I've said that our trip will be dangerous, and i did not lied, and it just starts. But lets work together, and use your senses and weapons. And lets hope we will get to that Citadel at some point alive."

Everyone could do perception rolls or any other things their character would do in such situation. NPC and GM-controlled characters will do their actions after action players are done with posts.
Everyones action really encouraged and desired.
Dec 5, 2015 12:33 am
T'Jekyll opens his mouth, tilts his head forward, and listens attentively. (He's trained in listen, so -1 to target number).

Rolls

Listen roll - (1d20)

(13) = 13

Dec 5, 2015 12:36 am
http://gamersplane.com/characters/avatars/1152.jpg?1449040817

OOLIN peers into the darkness, using her augmented visual implants.

Rolls

Vision - (1d20)

(8) = 8

Dec 6, 2015 11:45 pm
Waiting for Mandoric/Nyom actions
Dec 7, 2015 10:18 pm
Dear players. I want this game to continue, but the complete freeze of the flow makes me unsatisfied.

My verdict - i will continue it , but i will do some plot leap - and will reset the game.

I will take all existing and active players/characters who can commit for 5 posts in 1 week into next stage. Their characters will be preserved and will recieve some XP.

New game reset will leap to Act 3 - and new game thread will be opened.
New game will start at Turola, the Citadel, with alot of updates as pre-story and will be just continuation of this plot, skipping the phase of wondering in the forset and seeking for the Citadel.

The new game will have included all existing background / lore data and some more additional stuff as separate wiki thread, and will be like this one : lore heavy, complex and very plot oriented.

In order to apply and commit to the new game please post in the Game Discussion / and in Game recruitment thread i will post later in the Games Tavern. Or just send me PM. I am sorry that it came to this, but I really must have this game active, with small but dedicated playerbase.

I really hope you will follow the game to the new one - that will require simple commitment - following game's plot and doing 5 posts per week.

I will say straight, that it will have alot of homebrew mechanics introduced, and will assume that certain decisions been done by lasting party members (which are quite healthy and convinient).

I will open thread on Games Tavern in order to find active player's base. I really appreciate anyones participation, and i hope i will see you there. Random offs anddissapearing are cool, but complete game freezes for a week is not the thing I really want.

Please do not forget to apply now (in any way you prefer) if you want to continue to the Act 3.
We can discuss all the details of the character transfer into new game (Act 3). I am here, and often aviable - so if you are game - just let me know.
It will be complex, rich and intense. If you liked content of what been in ths game so far, in new game I will introduce some shiny mechanics with very juicy graphical representation attached to it.

Sorry if something, cheers,
Sincerely Yours, BlackStork
Dec 7, 2015 11:04 pm
New game's thread at Games Tavern here

Hope you I will see majority of you in the new game.

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