Chapter One: The Iron Sphere of Sthombo

Mar 24, 2015 5:45 am
To Frekki Mornraven and Leth Everwood, he was Uncle Ed, the wandering hunter and adventurer who saved them both from a vicious pair of wilding hill giant youths one fall evening on the road from Dule, with nothing more than a smoke bomb and one well-thrown javelin. He brought them back to his camp that night, cooked them squirrel, and drew out story after story of Frekki's time in the army of Dule and Leth's particular knowledge and insights of the woodlands of Bload's north coast.

To Carillion Tintinnabulum and Felor of the Mountain, he was Mayor Kells, who welcomed them into his tiny village when it seemed everyone else they encountered was telling them to go back to Jerma. He learned conversational Dwarvish from Carillion and spoke it with perfect grammar and a comically bad accent, he spent long wine-soaked nights talking to Felor about his dreams of Fjorgyn and what they might portend.

To Tzipporah Vulgaris and Vad Fekete, he was Edvers Kells, a concerned citizen who vouched for the fact that their dubious enterprise in the back room of the Alehouse of the Intertwined Sea-Worms in Sthombo could, perhaps, be described as a confidence game, but it certainly didn't involve magic, how ridiculous, he had seen the whole thing and there hadn't been any sorcery or witchcraft involved, the so-called "victims" were merely bitter about having been so credulous. He paid the fines their sentences had been reduced to on the condition that they come back to his village and show his daughter Zora a cantrip or two.

So it was on this gray and rainy morning in late summer that these six individuals stood to witness his execution and bear his body away afterward. Of his family, the residents of the tiny village he founded, and his adventuring companions, none dared be seen supporting him in this hour. And it did not go unremarked that only outlanders, outcasts, and suspected criminals would still stand by him now.

For the ancient treasure of Sthombo was missing, the Iron Sphere cast down by nameless gods of the heavens in primeval times, and there were witnesses who had seen Edvers Kells skulking about the shrine where it was kept, and others who had seen him leaving Sthombo by oxcart in the dead of night shortly before the theft of the Iron Sphere and the murder of those who guarded it was discovered, and though his village and his townhouse and his hunting cabins had been torn to the very foundations and nothing had been found, the justiciars hired by the Tetrarchs of Sthombo to investigate the crime found him guilty of sacreligious theft and murder.

Despite the weather, a crowd of about two hundred has gathered in the Old Temple Square to watch the execution. The six who would still count themselves among Edvers Kells' friends stand on a platform off to one side, with a disinterested and inattentive pair of guards posted nearby to keep the crowd from turning on them.

He is unable to walk unassisted to his appointed place; he has been tortured extensively in the hopes he might reveal where he hid the Iron Sphere. One justiciar guides him to a kneeling position while another reads out the list of charges he has been convicted of. High profile as it is, only one Tetrarch has bothered to make an appearance at this execution: apparently Lord Vaun drew the short straw. He stands on the temple steps with his retinue, bouncing on his heels restively.

The third justiciar slices the air a few times with his massive ritual knife, exercising his arm. A few voices in the crowd angrily cry out for Edvers to reveal the location of Sthombo's lost treasure while he still has breath, but most of them just seem to be here for the show.

(You have time for one action, or some observations, before the execution takes place. Please note, for the heroically minded, there is no way to stop this without being set upon by numerous guards and an angry mob, and even if he were saved, it's unlikely Edvers will survive much longer anyway)
Mar 24, 2015 8:21 am
The rain rattles through Felor's armour as he contemplates the grim reality of the scene in front of him. Kells didn't do this, that's for sure, but as fraudulent as this conviction is, the cogs of justice are turning and there's no way to stop them now.
As the wind changes and the rain starts to strike the other side of his face, Felor closes his eyes and mutters a prayer - a prayer for salvation, justice, and truth. Maybe if the sphere can be found and the true criminal unmasked, Kells' name can be cleared...

Can I do a History check to see if I can recall any reason the sphere would be stolen (special powers etc) aside from its presumable intrinsic worth as a relic?
Last edited March 24, 2015 9:26 am

Rolls

History skill check - (1d20+3)

(1) + 3 = 4

Mar 24, 2015 9:59 am
Carillion bows his head sadly. "a trial this shoddy would never have been allowed back home. We value Justice rather than vengeance. but i suppose a quick solution for a wrong is required by ones who live less than a hundred years."

"be strong my friend, face your end bravely"

the dwarf shakes his head sadly, and the bells braided into his beard tinkle. Kells feels a strong, comforting hand on his shoulder.

Carillion will cast unseen servant, which will stay on the opposite side of wherever the justiciar is. mainly to lend emotional support, but also to mercy kill the prisoner if this gets out of hand"
Mar 24, 2015 11:10 am
"Stupid Kells. I always told him his meddling would get him killed." Tzipporah cleared her throat and coughed to hide the crack in her voice. It was entirely possible Kells had stolen the trinket. But if he did it was no doubt for good reason. It was just the kind of well intention scheme he would get up to. Tzipporah clenched her fist and then relaxed it. She wanted to save him, she wanted to use her gifts to reduce this entire place to a mass of charred corpses. But her instincts for self preservation stayed her hand. If she was up there Kells would do something. Tzipporah felt a wave of shame for her inaction. She leaned into Vad slightly.
"We are gonna find who is responsible for this. And I'm gonna peel their skin from their bones with my bare teeth." The declaration didn't make her feel any better.
Mar 24, 2015 11:23 am
I would also like to make an Arcana roll on the iron sphere to remember anything I might have heard about it.

Rolls

Arcana Skill Check - (1d20+3)

(14) + 3 = 17

Mar 24, 2015 4:09 pm
Felor recalls that the Iron Sphere is old and round and probably made of iron.

Tzipporah, however, knows that the Iron Sphere has been around since before Sthombo was called Sthombo, that it is about two and a half feet in diameter, and that it has gone through many changes since it was first found. Said to originally have been a solid lump of iron, over the centuries it has smoothed, etched with symbols, cut in half, hollowed, possibly melted and reforged entirely, and kept hostage in Hazard for thirty years. It has been rumored to contain treasures or demons, or to be the egg of a race that dwells beyond the stars, or to contain a perfect replica of the cosmos sealed within it. None of these esoteric theories have much credibility, and the Tetrarchs of Sthombo seem to be treating its loss as a grievous insult and wound to their civic pride, but not an existential crisis.
Mar 24, 2015 4:25 pm
"What would anyone want with an old iron ball anyway? Why put Kells to death just for the loss of a lump of metal?"
Mar 24, 2015 5:41 pm
"If the stories are true about the Iron Sphere of Sthombo it could be an object of great power. But more then likely our friend is dying over pride and ego, Felor. I'd like to find that sphere and use it to bash in the heads of the Tetrarch."
Mar 24, 2015 6:57 pm
At a glance, Leth appeared to be quite stoic; not moving, eyes fixed on Uncle Ed, without a trace of emotion on his face. The hood of his cloak was drawn up around his head, shielding his face from the rain. But the more observant onlooker would see the tell tale signs of anger: a slight twitch in the corner of his mouth, occasionally flared nostrils, clenched fists. He did not move, but his mind was racing, trying to come up with some sort of scheme or plan that would save the man whose corpse they had come to bear away. For every scenario he could come up with, there was no ending in which he was successful. There were too many incited people here. Too many trained guards. Too few of Ed's friends. No, the only thing they could do now was resign to the fact that it was too late.

Leth had never been particularly religious, but muttered a silent prayer now, followed by a personal oath:

"There is no justice here today. If any justice is to be found, it will have to be by our own hands."




OoC: ...I very nearly said "If we can't protect him, you can be damned well sure we'll avenge him" but I thought it might be a little too soon for the movie quotes hahaha
Last edited March 31, 2015 5:23 am
Mar 24, 2015 8:41 pm
Vad winces as he watches the executioner swinging his blade. "After all Edvers has done for me how can I stand here doing nothing?"

His eyes fix on the executioner's blade as his mind races. "I could easily stop him, but there's no way I'd be able to... Maybe if we took that guy out and then... Damn! It's hopeless." He lowers his head as Tzipporah leans in and says, "We are gonna find who is responsible for this. And I'm gonna peel their skin from their bones with my bare teeth."

Nodding in agreement he adds, "I'll hold them down while you do it."

Not willing to watch his friend meet his fate, Vad peers out into the crowd with disgust. "I wonder if anyone out there knows something."

Vad will watch the crowd for reactions, trying to pick up on someone acting a little out of place or perhaps a bit too excited or relieved that Edvers is being executed.
Last edited March 24, 2015 8:47 pm

Rolls

Perception (watching the crowd) - (1d20)

(5) = 5

Mar 24, 2015 9:14 pm
Frekki shifted her weight nervously from side to side. Her brow was furrowed and she frowned severely as she look on the crowd in growing disgust. She wanted to act, to do anything at all, but for once in her life she felt helpless. Locked in, and forced to watch one of the few people she admired be cut down unjustly. She balled her hands into fists to keep them from shaking, hiding in her over-sized cloak, rain rolling off the leather. To Frekki, the rain showed that her gods were present at the execution, though whether or not it pleased them was beyond her ken.

For Frekki, it is all she can do to do nothing. "Damn this all, this whole rotten mess." She spits out, though to no one in particular.

"I'd love to be the one doing the bashing," Frekki smiles morbidly at Tzipporah.
Mar 24, 2015 9:29 pm
Vad scans the crowd, but nothing unusual catches his eye.

Two priests carry an idol of Mit-Ratu out of the Old Temple on a litter. This god of justice will watch over the execution and see that the departing soul is conducted to its proper place in the afterlife. As is customary, Edvers will be denied formal communion with his own gods in the moments before his death.

The justiciars position themselves; the one who has taken on the role of executioner lines up his swing. The one in charge of the proceedings gives the signal.

A tough old bastard to the last, it takes three solid blows to behead Edvers Kells. The lead justiciar places his head on a wooden pylon and announces that justice has been delivered. Lord Vaun and his attendants quickly depart. Mit-Ratu is returned to the temple. A few of the spectators come up for a closer look, but most of the crowd starts to hurry back to their homes and jobs. Blood and rainwater mixes and spreads over the square. Two of the justiciars discuss the final settling of their payment with a city official while the third wipes his ritual knife clean.

You are required to let the head and body remain here on display for an hour before you're allowed to take it away for burial.
Mar 24, 2015 9:57 pm
Felor approaches the body, lays his spear on the ground in front of him, and kneels.
"Edvers, my friend. This was no way for you to go."
Making the sign of Fjorgyn in the air, he closes his eyes and begins a traditional prayer for the dead:
"Cattle die,
kinsmen die
you yourself die;
I know one thing
which never dies:
the judgement of a dead man's life.
"
His eyes open again.
"Edvers, gods willing, we will find the true justice here."
Mar 24, 2015 11:37 pm
The executioner clicks his tongue. "Would that I had such steadfast friends to look after me were I in the same predicament." He gives you a rueful half-smile as he wraps up his huge knife. "He was a good egg, this old fellow. Cracked jokes with us even as we were making ready to put him to questions under pain. Never held it personal against us. I liked him."
Mar 25, 2015 10:04 am
Carillion dismisses the invisible entity with a stamp of his hammer and leans over toward Tzipporah, whispering to her. " do you suppose a reincarnation may be in order? Would his spirit even be willing to pursue that as an option? It's beyond my ability, but perhaps in Banwod has the knowledge and aptitude? If we removed say, a finger and left right now would we make it there in ten days to bring back our friend?"

"Surely we could find the means to do it"
Mar 25, 2015 4:13 pm
They're a little late, but eventually the gravediggers you hired show up with a handcart to transport the body and a shroud to cover it with. The plan is to head toward what's left of Edvers' village, about an hour's walk north of the city, and find a discreet place nearby to bury it.

Lightning flashes behind the Old Temple; a few seconds later the sound of thunder rolls in. The storm is getting worse.

If somebody wants to take one of Edvers' fingers, they'll need to make a Sleight of Hand roll.
Mar 25, 2015 4:28 pm
"The gods are not happy."
Felor pulls his cloak tighter against this renewed assault by the rain.
"We best make a start on the journey."
Mar 25, 2015 11:57 pm
"Agreed, Felor. Once we're done at Edvers' village I'd like to try and locate Zora. Maybe she can shed some light on this whole fiasco."

Vad smiles as he recalls his and Tzipporah's 'payment' for having Edvers help them out of a jam. "Edvers knew all too well what we were up to, but still went easy on us in exchange for teaching Zora a few tricks", he says to no one in particular. "Quick learner, that one. Of course I was lucky that Tzipporah was with me, I don't even know how I can do this stuff, let alone teach someone else."

He holds out his right hand, palm up, and produces three small colored balls of light that rotate around a common center. "First one she learned..."
Last edited March 25, 2015 11:58 pm
Mar 26, 2015 12:23 am
Tzipporah frowned at the executioner. "Your words do not bring comfort. You best take your cursed blade and be gone." She knelt down at Kells body and began to sob dramatically. The tears were not real however and simply stood to mask her attempt to take one of Kells index fingers.

Rolls

Sleight of Hand - (1d20+4)

(6) + 4 = 10

Mar 26, 2015 1:34 am
Cockroach says:
Tzipporah frowned at the executioner. "Your words do not bring comfort. You best take your cursed blade and be gone." She knelt down at Kells body and began to sob dramatically. The tears were not real however and simply stood to mask her attempt to take one of Kells index fingers.
You are seen, but nobody tries to stop you. "Taking a souvenir?" one of the guards jeers.
szemely says:
He holds out his right hand, palm up, and produces three small colored balls of light that rotate around a common center. "First one she learned..."
The gravediggers' eyes widen, and one of them grimaces fearfully. "Witchcraft," he whispers. The other elbows him and mutters, "Come on, let's get this done quick as we can."

Your little funerary procession takes the street to the north gate out of the city. The four towers of the Palace of the Tetrarchy loom overhead as you pass market stalls closed and tarped because of the weather and cross the bridge over the flooded canal. The gravediggers keep casting queasy glances back at Vad. A few women, certainly unaware of the identity of the body under the shroud, emerge from their dwellings to follow behind you, tearing at their clothes and hair and wailing profusely, hoping to make a few coins as hired mourners.

A horse and a dolphin are carved into the cyclopean posts of the city gate: symbols of Nethuns, the chief deity of Sthombo. The guards at the gate inspect your cart and wave you through.
Mar 26, 2015 2:04 am
Felor trudges along behind the cart, glad to be back in the countryside. Walking next to Vad, he leans in and says
"Best keep those parlour tricks under wraps around the common folk. They don't hold much truck with magic 'round these parts."
Mar 26, 2015 2:16 am
Vad nods in agreement, "Yes, bad move on my part."

"I'll have to find a more inconspicuous way of releasing some of this energy from time to time..."
Mar 26, 2015 5:30 am
OoC: I assume we all at least had a chance to exchange names prior to the execution, seeing as we're all participants in this planned ceremony...?

Leth glances back at the "mourners" in disdain before turning his gaze back to the road ahead. Their fake cries grated on his nerves like sandpaper, and it was all he could do to keep himself from snapping around and letting them know exactly how he felt about their attempt to make some money off of the tragedy at hand. Instead, he tuned them out by turning his thoughts to the quandary before them. It just didn't make sense. He had heard the magician - Vad, if he recalled his name correctly - mention a "Zora", but Leth didn't know who that was or what connection they might have to this mystery.

No, the thing that most puzzled him was the witnesses. Edvers had been an exceptionally likeable fellow; the executioner's comments about Ed had not gone unnoticed by Leth. If even those who subjected him to torture and ultimately death had taken a liking to him, it was hard for Leth to imagine that "Uncle Ed" could have had many enemies, especially enemies of the type that would frame him for a crime punishable by death. Perhaps the late Mayor had, in fact, been "skulking about"... but to what end? Why would he have taken the sphere? Where could it have gone? If he was doing anything suspicious, but hadn't taken the sphere... what was he doing? And who DID have the sphere?

The entire affair troubled Leth, and he said just loud enough that his five companions could hear, "If we get a chance, I would like to return here and find out a little more from the witnesses who implicated Edvers, and perhaps examine the shrine where the Sphere was taken from. There's just too many things that are out of place here... And I'd like to get to the bottom of it. For Edvers' sake as well as the village folk displaced by the Justiciars'... 'searching.'"
Last edited March 31, 2015 5:23 am
Mar 26, 2015 8:49 am
The arcane dwarf reaches into his belt pouch and pulls out a handful of copper coins and softly tosses them toward the "mourners" with a wave and toothy smile. (Random coins equaling about 1 silver)

"Thank you friends! It's gratifying to see the warmth of human kindness on such an audible display"

When he turns and walks swiftly to catch up with his companions the look of contempt on his face is unmistakable, and he mutters under his beard; "Warmth.... I wish I could show them some warmth. Filthy bottom-crawlers. Maybe some warmth from the pyres of the abyss."


As he passes her to get alongside Leth, Carillion pats Tzipporah on the shoulder and nods up at her as if to say "nice job" regarding her aquisition of the finger.

When he gets close to Leth he whispers; "If we can make it to Banwood in less than ten days, and scrape together enough gold, we can ask our friend himself, if he is willing.
Mar 26, 2015 10:52 am
"Friends, we should get to the bottom of this iron sphere mystery first and clear Kells' name, lest he be re-arrested immediately upon resurrection. I fear the justicars would not accept that one execution is sufficient."
Mar 26, 2015 1:28 pm
"That is an excellent point, however, there is a time limit involved. And should we prove successful, we'd be far away with him in
Banwood."

"Of course this course of action will be very expensive and there's a good chance it might not work at all. It would certainly require a group effort so if the consensus is that this is not agreeable we can certainly investigate this iron sphere,"

He rubs the back of his head.

"I just believe bringing him back, and in another region some distance away from here is preferable to merely avenging him. Besides, there's a chance he may rencarnate as an elf, dwarf or even something more exotic. He'd have his memories, spirit, be the same person entirely, just possibly be in a different form."

The dwarf holds up his hands and shrugs.

"But it's a long way and a lot of gold for something that might not even work."
Mar 26, 2015 1:48 pm
"If he must remain far from his family and friends for the rest of his life, is it worth the cost? Is life without your kin really life at all?"
Felor trudges on a few steps before continuing.
"Of course I would dearly love to have our friend back, but... " he trails off with a shrug. "If Kells was involved in something that he was willing to risk his life for, surely we owe it to him to follow up on it? I sense there are bigger things at work here than a simple missing lump of iron."
Mar 26, 2015 4:23 pm
Leth knew a little bit about magic; growing up in the wilderness tended to make one more conscious of survival than of social taboos. In fact he had sometimes tried his own hand at a few spells before, though he didn't consider himself anywhere near proficient enough to reliably cast anything. But what was being talked about here was certainly far beyond his ken, and Leth wasn't even sure he believed it. But if it could be done... It would certainly be the best option available to them. They would have thier friend returned to them, and Kells was far more likely to be able to supply them with the information they sought.

"If this is the option we are taking, I will do my part to help see it done."
Last edited March 26, 2015 4:24 pm
Mar 26, 2015 4:38 pm
thedandyman says:
OoC: I assume we all at least had a chance to exchange names prior to the execution, seeing as we're all participants in this planned ceremony...?
Yes, you all met briefly prior to the execution. Some of you may have worked together on making the burial arrangements, etc.

You stop at the burial site you'd decided upon: a large willow tree within sight of the village, but not so close as to have any likelihood of getting torn up if search efforts were renewed. The gravediggers get to work with their picks and shovels, digging a resting place for Edvers in the wet earth.

Some of the smaller structures survived the search of the village, but the larger ones, including Edvers' house and the longhall he built with his nephews, have been completely dismantled. Mounds of dark brown earth stand where searchers dug crisscrossing trenches. Edvers had named the village Greenbower, and while it seems likely that in time people will inhabit this patch of land again, the name will likely not survive. The Kells family, and the others who lived here, have completely abandoned the place.

Players who wish to look around may make an Investigation, Nature, or Perception check.

Players who wish to contemplate the mystery of the Iron Sphere and Edvers' involvement in its disappearance may make an Arcana, History, or Insight check.

Players who wish to help inter the body may make a Religion check.
Mar 26, 2015 4:55 pm
Felor assists the grave diggers with preparation of the body, blessing it and wrapping the body in a traditional North Bloadian burial shroud. He stands over the body as it is lowered into the grave, and says a prayer.
"Great and wise Fjorgyn,
We commit this body to you.
A wise and loved friend,
Gone from us now,
But received into your arms.
May his spirit live on,
As the wind at a mountain peak,
The sparkle of a spring's water,
And the call of a soaring eagle."

The prayer finished, he throws a handful of pebbles into the grave.
Last edited March 26, 2015 5:11 pm

Rolls

Religion skill check - (1d20+3)

(10) + 3 = 13

Mar 26, 2015 5:31 pm
Edvers was not an especially religious man, but Felor does recall him making a particularly heartfelt, teary, drunken prayer to Semla one night when Zora was sick with a fever she was not expected to survive. He remembers an invocation to Semla he'd heard before (or a pretty good paraphrase of it, anyway), and recites it over the grave after offering his own prayer to Fjorgyn.

+10 XP to Felor
Mar 26, 2015 6:16 pm
Wandering away from the funeral proper, Tzipporah slipped the finger of Kells into her silver snuff box. Prayers were for the dead and the gods, she had no interest in them. She gazed off into the murky sky and pondered Kells involvement in this madness. Did he take the Sphere? If so why and where is it now. If not, then who framed their friend? She needed answers but where to start.

Rolls

Arcana Skill Check - (1d20+3)

(19) + 3 = 22

Mar 26, 2015 6:45 pm
Tzipporah turns some facts over in her head. If it was really true that the Iron Sphere originally fell from the sky, that alone could explain why it was worth stealing. Celestial iron was known to hold enchantments better than mined ore (something about its natural attunement to the Astral Plane -- you'd seen a diagram explaining it, once), and was said by some wizards even to amplify them. To the right people, the Iron Sphere would certainly be a valuable acquisition, but you can't imagine Edvers stealing the thing for financial gain. He'd often said he had all the riches he ever needed, usually indicating his family or this village when he did so, but he had material wealth too. It wouldn't surprise you if the searchers had turned up a coffer or two of gold in the walls and soil of Greenbower.

+10 XP to Tzipporah
Mar 26, 2015 8:14 pm
Carillion will move from party member to party member, putting an arm around them, or patting them on the back, but he's actually scanning the crowd of onlookers and gawkers for suspicious behavior, strange expressions or mysterious conversations going on amongst them.

Rolls

Investigation - (1d20+4)

(1) + 4 = 5

Mar 26, 2015 8:21 pm
As the grave diggers set about thier work, Leth cast his gaze around the ruined village nearby. Without actually straying too far from the general area where the burial was, he began to look at what was left. It was obvious that the justiciars had been very thorough, but Leth held on to the small hope that maybe there was something they had missed. He studied the landscape carefully, hoping something would jump out at him as something that would require a closer investigation once the ceremony was finished.
Last edited March 27, 2015 12:38 am

Rolls

Investigation check - (1d20+4)

(12) + 4 = 16

Mar 26, 2015 9:36 pm
Vad slowly walks towards what little remains of Edvers' home. "Where might you have gone, Zora? You have to know something about this." Kneeling on the ground Vad sifts through debris. "There's got to be something here..."

Rolls

Investigation [+1] - (1d20+1)

(16) + 1 = 17

Mar 27, 2015 12:18 am
CowboyCentaur says:
Carillion will move from party member to party member, putting an arm around them, or patting them on the back, but he's actually scanning the crowd of onlookers and gawkers for suspicious behavior, strange expressions or mysterious conversations going on amongst them.
This would have had to have taken place back in town immediately following the execution, as there's nobody but you six and the two gravediggers here outside the village. In any case, you don't see anything. You can make another skill check of your choice at the current location.
Mar 27, 2015 12:40 am
Pacing through the remains of Edvers' house, Vad notices something odd. Carved into one heavy wooden beam is a small symbol that resembles a crown with six points. He runs his finger over the symbol. The edges are still a little rough; somebody carved this recently.

Leth, meanwhile, scans the surrounding area. The rain has eased up a bit, but the wind is strong here. That's why it's easy, at first, to dismiss it as leaves moving in the breeze when he sees motion behind a thicket of blackberry bushes on the opposite end of the village. But something about it feels off to him, and his gaze lingers there.

+10 XP to Vad
+10 XP to Leth
Mar 27, 2015 4:50 am
Satisfied that his investigation revealed that indeed, only the gravediggers and his associates are around, Tintinnabulum thinks back on any similar artifacts to the iron sphere amongst his own culture, or possibly something Fell might have mentioned while discussing metalworking.

"He seemed interested in my bells, and even a little surprised that I made them myself. As if a dwarf can't forge a simple bell soon after he's weaned. Of course he could have been feigning interest to be polite I suppose."

edit: I sure hope I roll something other than a 1 at some point here, lol.
Last edited March 27, 2015 4:51 am

Rolls

History - (1d20+4)

(1) + 4 = 5

Mar 27, 2015 6:52 am
It's fine we're just getting these 1s out the way now so the combat is all 20s...
Mar 27, 2015 8:55 am
Frekki stands near the burial, watching the grave diggers. Edvar had been a good friend to her, and she'd make certain that all the proper care was observed for him, whether He'd been disgraced or not. She watched as Vad wandered off, but said nothing. 'How could his family just abandon the man? After all He's done for them?' Frekki thought to herself.

"Do you think his daughter would know any more than we do? Maybe someone was after him?" She asked, turning to look at Leth.

This whole business with the sphere freaked her out. Mortals were not supposed to meddle with these kinds of things, but here she was.

((Sorry for taking so long, and for the short reply. I can't think of a check to make so I'll just hang on for now :/))
Mar 27, 2015 9:26 am
"I think his daughter is as good a place to start as any. I can't blame his family for leaving though - with Kells gone, and this" - he gestures to the all-but-destroyed homestead - "there's not much to stay for. If we can track down Zora perhaps we can find out if she has any ideas as to what Kells was up to."

Seeing Vad returning from inspecting the remains of Kells' house, Felor calls out "Find any clues as to where his family went?"
Mar 27, 2015 5:25 pm
"Possibly, but I'm not sure as to the meaning," Vad responds as he approaches Felor. "It appears that after the dwelling was destroyed someone took the time to carve a symbol into the debris. A small six pointed crown." Vad pauses for a moment and then thinks aloud, "Could be someone taking credit for the destruction or perhaps a clue as to the family's whereabouts.

"Any ideas, my friend?"
Last edited March 27, 2015 5:26 pm
Mar 27, 2015 6:28 pm
"A six pointed crown, you say..." Felor furrows his brow.

History check to see if the symbol has any meaning to me.
Last edited March 27, 2015 7:18 pm

Rolls

History skill check - (1d20+3)

(4) + 3 = 7

Mar 27, 2015 6:33 pm
Nothing comes to mind for Carillion or Felor.

I'd like to give Leth a chance to weigh in on what he noticed in the blackberry bushes before proceeding. None of the rest of you saw or heard anything.
Mar 27, 2015 6:40 pm
"...no, no, that doesn't ring any bells I'm afraid."
Mar 27, 2015 7:59 pm
BirdWizard says:
"Do you think his daughter would know any more than we do? Maybe someone was after him?" She asked, turning to look at Leth.
"I'm not sure..." He said absentmindedly without looking at her, his brow furrowed as he stared into the bushes. He blinked, seemed to shake himself, and turned to Frekki. "But... There's something in those bushes over there." He said quietly, tilting his head in the direction of the bushes. "Could be nothing. Could be something. And if it IS something... I'd rather not scare it - or them - away. We can investigate as soon as this ceremony is over, but for now I'd rather not let them know that we've noticed anything."

He looked over at the grave diggers, wondering how much longer this burial would last. Out of the corner of his eye he glanced back to the blackberry bushes, trying to watch for any other activity from that direction.

I'm not sure how to specify what I'm doing... Maybe readying an action? If it looks like whatever is over there is leaving, he'd go after it? Or if it looks like something else happens over there, he would be aware of it? Idk. He's just generally paying attention to that area, I guess
Last edited March 27, 2015 9:18 pm
Mar 27, 2015 8:08 pm
As soon as the words are out of Leth's mouth, the blackberry bushes shake and you all hear three sharp tearing sounds in rapid succession. Felor feels wind and spray as something whizzes past his face at a frightening speed.

Rolls

Tearing Sound #1 - (1d20+2)

(16) + 2 = 18

Tearing Sound #2 - (1d20+2)

(4) + 2 = 6

Tearing Sound #3 (disadvantage) - (1d20+2)

(15) + 2 = 17

Tearing Sound #3 (disadvantage) - (1d20+2)

(19) + 2 = 21

Mar 27, 2015 8:09 pm
nevermind, beaten to the punch by the DM!
Last edited March 27, 2015 8:10 pm
Mar 27, 2015 8:14 pm
"What in the blazes-!?"
Felor swings his shield round from off his back and readies his spear, looking around for the unseen attacker.
Last edited March 27, 2015 8:15 pm
Mar 27, 2015 8:15 pm
One gravedigger makes a "Hurk!" sound and tumbles backwards, arms windmilling, as a crossbow bolt lands in his ribcage. A second bolt slams into the willow tree, narrowly missing the other gravedigger.

With his alertness raised, Leth was ready to dodge, but picks the wrong direction and rolls right into the path of the third bolt, taking it in the upper arm.

Rolls

Bolt to gravedigger - (1d8)

(7) = 7

Bolt to Leth - (1d8)

(6) = 6

Mar 27, 2015 8:18 pm
The sounds of alarm pull Tzipporah from her thoughts about the Sphere. Whirling back to face her companions her eyes darted about.

Rolls

Perception Check - (1d20)

(16) = 16

Mar 27, 2015 8:18 pm
That's 6 damage to Leth. One gravedigger is dead, the other screams and starts running back in the direction of the city.

Tzipporah sees, well concealed in the thicket, two men in black oilskin coats. There must be a third in there somewhere.

Roll for initiative. It will take two combat rounds to close the distance between the grave site and the blackberry bushes, but you have the option of returning missile fire or taking cover behind the willow.

Rolls

Ambushers' Initiative - (1d20)

(12) = 12

Mar 27, 2015 8:24 pm
The ever brave Vad moves behind Felor and readies his crossbow. "Uh, I've got your back!" he says with an uneasy smile as he peeks around Felor trying to find a target.

Rolls

Initiative [+2] - (1d20+2)

(7) + 2 = 9

Mar 27, 2015 8:25 pm
Initiative is 1d20+ dex bonus right?
Last edited March 27, 2015 8:28 pm

Rolls

Felor initiative - (1d20+1)

(15) + 1 = 16

Mar 27, 2015 8:26 pm
"An ambush!"

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Mar 27, 2015 9:53 pm
To make things easier, we're going to do group initiative -- your rolls will be averaged, and if it's higher than the enemy group you'll win initiative. That way players can take combat actions in any order instead of holding things up waiting for specific players to act.
Mar 28, 2015 12:18 am
Leth let out a curse as the bolt hit his arm, and drew his bow.
HP: 17

edit: what was that about getting the ones out of the way before combat...? :P
another edit: so did they lose their stealth when they attacked and we all see them, or just Tzipporah?
Last edited March 31, 2015 5:23 am

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Mar 28, 2015 4:09 am
Carillion hefts his bell hammer and prepares to fight!

Rolls

Initiative - (1d20+1)

(3) + 1 = 4

Mar 28, 2015 4:22 am
Frekki watches as the gravedigger falls over, surprised at the sudden attack. She readies her greatsword.

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Mar 28, 2015 7:13 am
Felor casts Healing Word on Leth, then advances towards the attackers with his shield held up, providing cover for anyone who wants to follow close behind.

1st level spell slot used. 1 slot remaining.
Last edited March 28, 2015 7:15 am

Rolls

Healing Word - HP regained by Leth - (1d4+4)

(1) + 4 = 5

Mar 28, 2015 7:16 pm
The party wins initiative. You can all take an action, except for Felor who already went. Remember it'll take 2 rounds to move within melee range.
Mar 28, 2015 10:10 pm
As she traces strange and otherworldly symbols with her hands Tzipporah whispers a word long forgot word. With a sickly tearing sound a green blast burst forth from her fingers at one of the attackers in the bush.
"Take one of them alive!"

Rolls

Eldritch Blast - (1d20+7)

(8) + 7 = 15

Eldritch Blast Damage - (1d10)

(2) = 2

Mar 28, 2015 10:22 pm
((So the grave is between us and the attackers?))

Frekki runs towards the attackers, sword raised and screaming.

((I Won't take an action this turn, but I will move up to my speed, which is the usual 30 feet or 6 tiles.))
Mar 28, 2015 11:13 pm
BirdWizard says:
((So the grave is between us and the attackers?))
The grave/tree is behind you, then ahead is the ruined village, then the bushes.
Mar 28, 2015 11:29 pm
OOC: Can Vad see either of the men from his current position?
Mar 28, 2015 11:44 pm
You can see two of them, the third is still concealed.
Mar 28, 2015 11:50 pm
As Felor advances Vad steps a few feet to the left and drops to one knee. Spotting his target he lifts his crossbow and fires.

Rolls

Attack Roll - (1d20+4)

(3) + 4 = 7

Attack Roll (If over 80' disadvantage, otherwise ignore) - (1d20+4)

(10) + 4 = 14

Damage - (1d8+2)

(2) + 2 = 4

Mar 29, 2015 4:09 am
Leth gives a brief, but thankful nod to Felor as his spell reduces the sharp pain in his arm to a dull throb. Feeling revitalized, he quickly nocks an arrow to his longbow and lets it loose at the first attacker he can see, then catches up to Felor and drops down behind him, hoping to gain some cover from the strangers attacking them.
"We should try to leave at least one of them alive so we can find out what's going on here." He mentions to Felor as he crouches behind him.
HP:22
Last edited March 29, 2015 5:01 am

Rolls

Attack Roll - (1d20+5)

(10) + 5 = 15

An extra attack roll because idk if I've got disadvantage? - (1d20+5)

(10) + 5 = 15

Damage Roll (Piercing) - (1d8+3)

(4) + 3 = 7

Mar 29, 2015 5:41 pm
sorry i isn't post yesterday guys,

Carillion will run toward the blackberry bushes, hefting his bellhammer above his head. (25 feet)

When he gets as close as he is able be will slam the hammer's pommel onto the ground, and a deafening clang blasts toward the bushes

(Thunderwave, 15 foot cone, directed on the bushes. Target(s) must make a con saving throw, DC 12 or take 2d8 Thunder damage and be pushed 10 feet. Successful save they take half damage and are not pushed.)

(Additionally, any unsecured items in th zone are also pushed, possibly removing the leaves from the bushes removing the enemy's cover?)
Mar 30, 2015 3:50 pm
Carillion will need another round to get in range to Thunderwave the bushes.

The flare of Tzipporah's Eldritch Blast burning one ambusher's coat gives Leth an obvious target. He puts an arrow in the wounded man's belly; this one will fight no more.

The two unhurt assailants return fire.

Rolls

Attack vs Tzipporah - (1d20+2)

(16) + 2 = 18

Damage - (1d8)

(2) = 2

Attack vs Leth - (1d20+2)

(8) + 2 = 10

Damage - (1d8)

(3) = 3

Mar 30, 2015 4:01 pm
Felor finishes his advance on the bush where the attackers are taking cover, and jabs forward with his spear at the closest target.

Rolls

Spear attack vs closest target - (1d20+4)

(1) + 4 = 5

Mar 30, 2015 5:15 pm
Tzipporah cries out when the arrow finds its mark on her. Scowling in hatred at her foe, she dips her fingers into her component pouch. Tzipporah retrieves two small tarts and a feather. Crumbling the tarts as she waves the feather in front of her; she whispers a strange and blasphemous word.
Tzipporah casts Tasha's Hideous Laughter on the unengaged foe.
Mar 30, 2015 8:55 pm
Vad curses as his first bolt misses the mark. Reloading he spots Felor moving into attack and quickly shifts his aim towards the unopposed ambusher. "Let's hope this one hit!"

Rolls

Attack Roll - (1d20+4)

(2) + 4 = 6

Damage Roll - (1d8+2)

(5) + 2 = 7

Mar 30, 2015 9:32 pm
Seeing his first try at attacking had little chance of succeeding, Carillion sprints forward and slams his hammer on the ground again, trying to blast the leaves off the bushes, and the consciousness from the attackers.


thunderwave again, DC 12 con saving throw. Half damage on a save.

Rolls

Thunder damage in case this hits. - (2d8)

(65) = 11

Mar 31, 2015 1:29 am
Leth only had a brief moment to acknowledge the success of his attack before another crossbow bolt came flying in his direction. Thankfully it just missed him, and Leth immediately retaliated by letting loose another arrow at their assailants.
Last edited March 31, 2015 5:22 am

Rolls

Longbow Attack Roll - (1d20+5)

(19) + 5 = 24

Longbow Damage Roll - (1d8+3)

(1) + 3 = 4

Mar 31, 2015 9:38 am
Frekki runs to the bushes, swinging her greatsword over her head and bringing it down on one of the attackers' bodies.

Rolls

To Hit - (1d20+4)

(1) + 4 = 5

Damage - (2d6+4)

(31) + 4 = 8

Mar 31, 2015 3:50 pm
I'm on the verge of filing a bug report about the RNG ;)
Mar 31, 2015 6:05 pm
At Tzipporah's dark utterance, the other visible ambusher starts to gibber and cackle in a loud, unsettling way, but only for a moment: the deranged laughter goes abruptly silent when Leth's arrow pierces his throat.

As Carillion unleashes his Thunderwave the bushes shudder violently, berries burst and leaves and branches go flying. You hear a sound of impact and a grunt of pain from behind the thicket.
Mar 31, 2015 6:11 pm
Carillion stands fast and braces himself. His hand slips into his robe to touch the book he keeps close to his person, just to reassure himself it's still there.

"That's the spirit! Go get them! I hit one of them!"
Mar 31, 2015 6:38 pm
I assume it's our round again, and the final guy lost his turn due to being knocked over?

The second assailant crumpled to the ground, blood spewing from his neck Felow turns his attention to the remaining, unseen foe in the bushes. He mutters a cantrip under his breath, and begins to speak with an unnaturally deep, thundering voice:
"YOU THERE, IN THE THICKETS! YOUR PLAN HAS FAILED AND YOUR ARE SURROUNDED! IN THE NAME OF THE MOUNTAIN GOD, SURRENDER NOW AND WE WILL SPARE YOUR PITIFUL LIFE!"

Cast Thaumaturgy (captrip), with the effect: Your voice booms up to three times as loud as normal for 1 minute
I'm trying to intimidate the guy into surrendering, not sure if I need some kind of roll/skill check to go along with the spell?
Apr 1, 2015 6:36 pm
You get no reply from either the two assailants bleeding in the bushes or the one who was blasted out behind it.
Apr 1, 2015 7:24 pm
Cursing some more as his second bolt fails to find its target Vad stows his crossbow and runs up to where Felor is yelling at the injured ambushers. Hearing no response Vad shrugs his shoulders and raises his right hand, palm up, into the air. Producing a red glowing ball about two feet in diameter directly above his hand he turns to Felor and says, as loudly as possible, "I guess they've chosen death."

Prestidigitation cantrip to produce the glowing ball. Vad is also trying to intimidate and figures his obvious magic may come across as a little more threatening than a booming voice.
Apr 1, 2015 10:24 pm
Are all three ambushers visible now? What state do they appear to be in - dead, injured?
Apr 2, 2015 3:40 am
Leth lowered his bow, though an arrow was still set on the string should he need it. He said just loud enough that those around him - and hopefully not the three mystery figures in the bushes - could hear him: "Well... at least they're not attacking us anymore. Perhaps they're dead or otherwise incapacitated... We should check. See if we can keep one of them alive. I want to get to the bottom of this."
Last edited April 2, 2015 3:41 am
Apr 2, 2015 4:50 am
Carillion stands safely away from the bushes warily, holding his hammer in a menacing pose.

"One of you ought to check on the one in the bushes! I'll cover you!"
Apr 2, 2015 11:14 am
Tzipporah steps forward to the bush with last attacker still hiding in it. As she pushed aside the branches she puts on a honeyed and soothing voice, " My companions will slay you if you do not surrender. I don't want that, you don't want that. Whoever paid you do make this attack, it was not worth your life. Live to fight another day. I will ensure it."

Rolls

Persuasion Check - (1d20+7)

(11) + 7 = 18

Apr 2, 2015 4:23 pm
The two ambushers still in the bushes are dead: one from an Eldritch Blast and crossbow bolt to the gut, the other from an arrow through the neck. The third got thrown out behind the thicket by Carillion's Thunderwave. Through the branches, Tzipporah can see him lying prone a few yards back. You'll have to go through or around the thicket to reach him.
Apr 2, 2015 6:08 pm
Vad will walk over to the two dead ambushers and retrieve one of his crossbow bolts.
Apr 2, 2015 7:03 pm
Shield still held up and spear at the ready, Felor gingerly inches around the thicket. When the prone form of the third ambusher comes into view, he approaches slowly and holds the tip of his spear to the attacker's neck.
"You still alive?"

Not quite clear on the mechanics of NPC death, but if this guy is at the "alive but will die if not stabilised" state, I will use Spare The Dying (cantrip) to stabilise the guy. I then have rope that someone can use to tie him up (or I can do that if we're not limited to 1 action per turn now).
Last edited April 2, 2015 7:05 pm
Apr 2, 2015 7:56 pm
He's breathing shallowly and his eyes have rolled back into his head. Your inclination is to use Spare the Dying. You may tie him up at your leisure; it will take him a few minutes to regain consciousness.
Apr 2, 2015 9:55 pm
Felor slings his shield around onto his back, and then works quickly to stabilise the injured man, muttering a short invocation to the gods and placing some absorbent moss over a gash on his forehead to stop the bleeding. Taking a length of rope from his pack, he binds the man's hands and ankles securely, and steps away, happy to let a more eloquent and persuasive party member take over the questioning when the man awakes.

Minus 8 feet of rope.
Apr 2, 2015 11:09 pm
Carillion does a sort of strut toward the fallen enemies and grins with large white chompers. He appears very pleased with himself, forgetting for a moment the sad events of the day.

He will inspect one of the dead to see if they have anything on them he can use. Like a short sword perhaps or a crossbow. Maybe a scroll or two if he's lucky.
Apr 3, 2015 4:24 pm
They each carry a crossbow, about a dozen bolts, and a long dagger. There's a sack of hard biscuits and a large canteen of water in the bushes as well.
Apr 3, 2015 6:42 pm
Tzipporah kneals down next to the bound foe, brushing her hair back from her face. She looks him over trying to get a read on the man. "Who sent him and from where" she wondered to herself. Reaching out she gently caressed the man's cheek. And then she sharply strikes his across the face. "Wake assassin. You have answers to give."
Last edited April 3, 2015 6:42 pm
Apr 3, 2015 8:57 pm
He shudders and blinks, stares wide-eyed at you for a moment, then his eyes dull as he seems to fully gather exactly what situation he's now in. He glances around to see who else is there, taking in the size of your group and his own aloneness. He lets out a weary sigh.
Apr 3, 2015 9:36 pm
Vad walks over to Tzipporah and whispers to her so that the prisoner won't hear, "I wonder if he knows anything about where Zora may have run off to. If he's hurt her..."
Apr 4, 2015 2:00 am
Carillion will take a crossbow and set of bolts, then walk over to the survivor, ringing the bell on his hammer menacingly.

He will begin singing an old dwarven nursery rhyme, but in Infernal, making it sound like a horrifying demonic incantation


"একবার এতক্ষণ তিনি এটা স্তন্যপান পারে একটি শিশ্ন সঙ্গে থেকে এ..."

"Now tell us what you have planned unless you want to see what a hungry and leach ovoids chained horror from the seventh level of abyss looks like firsthand"

Rolls

Intimidation - (1d20+0)

(12) = 12

Apr 4, 2015 2:05 am
"Trust me, my bound friend, you are gonna wanna tell us everything you know. I can't protect you from the others unless you give them something." Tzipporah's voice was soothing and silky.

Rolls

Persuasion Check - (1d20+7)

(9) + 7 = 16

Apr 4, 2015 3:59 am
Leth, not being much of a "people person", decided to leave the talking to the others and merely stood close nearby, listening carefully but not putting away his bow. He looked around carefully at the dead bodies and the man they have tied up, as well as the immediate surroundings to see if he could find any other external clues to the nature of the attack or the attackers... anything that would give him some kind of insight into the perplexing situation. He also took this opportunity to see if any of his arrows were salvageable.

OoC: Found a couple conflicting rules for gathering ammunition... In one place it says you can get back half of what you use in battle. In another place it says you roll a dice for it. When do I follow which rule?
Last edited April 4, 2015 4:04 am

Rolls

Perception Check (Or investigation? Same modifier) if applicable - (1d20+4)

(17) + 4 = 21

Apr 4, 2015 5:37 am
You can recover all missiles except when otherwise noted.
Apr 4, 2015 9:40 am
While the others question the captive, Felor pokes through the dead attackers' belongings and attempts to ascertain whether they're paid assassins or mercenaries, or merely passing bandits who picked the wrong victims.

Rolls

Investigation check - (1d20+1)

(8) + 1 = 9

Apr 4, 2015 8:05 pm
Your prisoner takes a moment to consider his words, then says: "We're hired men. We dealt with an intermediary. He told us to wait here to see if anyone came to bury the body or look around the village. Our orders were to kill as many as necessary until there were few enough left that we could take you captive. They insisted on at least two left alive. I don't know who we're working for. I don't know anything else. Our camp is half a mile from here. I can take you there but you'll find nothing of interest."
Apr 5, 2015 12:35 am
Frekki side eyes the living prisoner with a disdainful smirk, thinking 'What's the point of keeping a useless runt alive?'
She pays more attention to her weapon, not so much looking for anything than just pretending to be interested in a scratch or two on the surface of the blade.

"Why don't you ask him about that mark you found, Vad? Could be he and his friends."
Apr 5, 2015 3:43 am
Vad approaches the prisoner and sits down cross legged besides him. He draws his dagger and starts flipping and twirling it in his hand, not so much as a threat, but more of a distraction. Leaning close to the bound man he asks, "You and your dead friends here wouldn't happen to know anything about the symbols we've found carved into the debris?"

The pace of the dagger twirling between his fingers increases as he leans back and awaits a reply.

Vad is using his Prestidigitation Cantrip in order to make the dagger appear to flip and twirl faster than he could ever do it manually.
Apr 5, 2015 4:32 pm
So did my perception/investigation check accomplish anything?
Apr 6, 2015 4:20 am
Carillon will continue chanting nursery rymes in infernal and drawing abyssal words on the ground around the prisoner in an attempt to frighten him. He's still upset about his friends execution and wants to take it out on someone.
Apr 6, 2015 4:25 pm
thedandyman says:
So did my perception/investigation check accomplish anything?
You're not seeing anything to contradict what the prisoner himself has told you. They're wearing practical clothes for an ambush in rainy weather, they don't appear to be foreigners or bear any distinctive marks, they have no unusual personal effects.
Apr 6, 2015 4:26 pm
The prisoner eyes the twirling dagger. "What symbols?"
Apr 6, 2015 8:54 pm
Vad's dagger stops in his hand as he abruptly stands up. He turns to Carillon and gives him a slight wink, "He's of no use to us, do with him as you will."
Apr 6, 2015 10:41 pm
Leth, of course, knew that his companions were simply trying to intimidate the bound prisoner and had no intentions of killing him just yet. But his investigations had given him no special information and it seemed he had no choice but to join the others in questioning; particularly a few questions that were buzzing around in his head since their captive's first response.

"Just a moment." He said to Vad and Carillon. "Let's not be too hasty; he may still be of use." He turned to the prisoner.
"Surely you understand our position. We can't be too inclined to trust you. Do you have any kind of proof that you're telling us the truth? A contract, perhaps? You said you were hired men; are you part of any sort of mercenary guild or company? Do you know the name of your "intermediary"? Where and when were you going to meet with him if you had been successful here? Where could we find him? Anything you could tell us would go a long way towards proving your truthfulness. Even your own name or the names of your companions over there could be considered a gesture of your honesty. But if you refuse to cooperate..." He shrugged, and gestured back to Carillon. "I can't stop my friends here from giving in to their... emotions. We've lost a good friend today and our tempers are running high. Don't test your luck."
Last edited April 6, 2015 10:45 pm
Apr 6, 2015 10:54 pm
The prisoner looks up at Leth. "If I sell out all my contacts I'm just buying a temporary respite from death. They'll kill me as sure as you will and they'll probably see that it hurts more. You want the names of those two over there? Fine. That one shot through the neck? Ebner Croll. New to this line of work. I guess it didn't suit him. The one with the bolt in his belly is Nack Hethercorn. I didn't know him well either, but he had a reputation as a trustworthy sort, the kind who'd watch your back and leave your purse alone.

"Men who do the sort of work we do don't sign contracts. The word of our middleman is all the surety we need. I won't give you his name. Once we had you captured we were to take you to an abandoned building near here. You can probably guess the one if you know the area. Now kill me if you will; my soul already dwells in Nethuns' deep and I fear not death."

His voice wavers a little at the end, but he seems to be trying to put some real conviction in it.
Apr 6, 2015 11:30 pm
Felor stands ten meters or so away from the others as they question the prisoner, leaning on his spear and gazing into the distance. Interrogations weren't his forte - he'd fought plenty of bandits in his time but they were usually the sort to plead for mercy when outmatched. Determined resistance was a new one on him.

Listening in on the conversation, he begins get an uncomfortable feeling that things won't end well for the captive. His - well, they were hardly friends yet, let's say acquaintances - didn't seem the type to take this poor fellow back to the justicars for the correct legal proceedings. That said, he suspected that the justicars wouldn't offer up a resolution any more fair than the one he'd get here.
Apr 7, 2015 12:34 am
OoC: I'm trying really hard to come up with ways to move this forward without leaving it dependent on one person's response... It's kinda difficult haha

At this point, Leth was running out of ideas. He wasn't particularly fond of killing people; defending himself was one thing, but to outright murder this helpless fellow because he wouldn't give them the information they needed seemed extreme. On the other hand, they could hardly afford to let him go because he could easily report back to his employer and any chance they would have had at solving this mystery would be gone. There was the matter of some carved symbols that Leth didn't know about, but their prisoner genuinely seemed just as clueless about them as Leth was. At this point the only line of information that seemed useful was the meetup with their intermediary. As far as that went, Leth was beginning to develop an plan as to how they could exploit this information.

"Well then. I guess there really isn't much we can do for you. Seems at this point, you're doomed to either die by our hand, or by your employer's. That's some bad life decisions, really.... however, there may be a third option, should you choose to cooperate." He glanced over at the others in the group to catch their attention and make sure they were listening. The thought crossed his mind that it probably would have been smarter to discuss this amongst themselves first, but they were quite possibly running out of time. He didn't know when the intermediary would be coming, and he also knew some of them were still intent on resurrecting Kells. Either way, they needed to resolve this quickly, something they could not do by subjecting the poor man to torture and more death threats.

"Lets say we let you capture two of us. You take us in, get your pay, and get away free, so long as you don't let on that we're in on it. You get what you want - your life, and your gold - and we get what we want - an audience with your employer. You just have to show us where the meeting place is, and tell us when to expect company. Play along, and we'll take care of the rest." He said all of this to the bound man, but also in part to the others - he wanted to see what they thought of this idea as well.
Last edited April 7, 2015 12:38 am
Apr 7, 2015 9:26 am
Felor is silent for a few seconds, then turns and nods at Leth.
"Aye. Aye, that could work."
Apr 7, 2015 5:14 pm
The prisoner remains stone-faced while his eyes flick to each of you in turn. He seems to be holding his tongue while he waits to see if this is a serious suggestion, and if it's going to gain any traction with the rest of his captors.
Apr 7, 2015 5:20 pm
Looking back and forth between her compatriots as they discuss, Tzipporah notices the hesitance in their eyes. They want to kill this man. But can't bring themselves to do it. Quietly she pulls a dagger from its sheath.
"There is no quarter for useless foes. Pity you didn't have more to contribute."
With a quick motion she slashes the man's throat stands to sheath her dagger.
" Shall we find this ruined building and take the battle to them?"
Apr 7, 2015 5:48 pm
All players gain 10 XP each for the fight with the ambushers.

You can make History or Insight skill checks to try and figure out what building the prisoner was talking about.
Apr 7, 2015 5:51 pm
Should we be keeping track of our own Xp or are you?

Rolls

History Check - (1d20+1)

(7) + 1 = 8

Apr 7, 2015 5:57 pm
Felor is momentarily stunned by the sudden violence - for a moment he'd hoped that the situation could be resolved in a more peaceful manner. But such is the way of the world. He closes his eyes, breathes a deep sigh, and says a brief prayer for the man's soul as he chokes to death on his own arterial blood.

"We best get moving then, if we want to find this place before nightfall."
Last edited April 7, 2015 6:00 pm

Rolls

History check - (1d20+3)

(6) + 3 = 9

Apr 7, 2015 6:10 pm
"Wait-" Leth called out to try and stop Tzipporah, but it was too late. The deed was done. He let out an immense sigh and turned to her.
"Now what did you do that for? I had a solid plan. He might have been able to get us to the man who hired him. Now we just have to hope our guesswork is good... and who knows how long it will be before his 'intermediary' shows up if he's not there right now. We could be waiting here all day, wasting precious time we could be spending getting to Banwood!" He was pretty upset with her, though he was only allowing a portion of his anger to show through his words. Glaring, he continued,
"Don't be so hasty to throw away life, or to throw away help... especially when we already have so little information to go on."

Today had been a rough day. And it would be easy to let his emotions get the better of him. He tried to reign himself in a bit, and gather his thoughts.

Okay. So that's one option down. Hopefully we'll find more info if we can find this building... Where could that be? He racked his brain trying to remember anything useful that would help him identify the location of the abandoned building.

Rolls

Insight Check - (1d20+2)

(19) + 2 = 21

Apr 7, 2015 6:17 pm
Cockroach says:
Should we be keeping track of our own Xp or are you?
You should track your own XP.
Apr 7, 2015 6:17 pm
"No offense, Leth. But where I come from you don't let someone who has attempted to kill you walk away. Especially with gold in his pocket. He was not an innocent tradesman caught up in a scheme. He was an assassin, and would have done the same to us."
Apr 7, 2015 6:23 pm
thedandyman says:
He racked his brain trying to remember anything useful that would help him identify the location of the abandoned building.
You know that about a mile and a half northeast of here, the walls of an ancient stone longhouse built by peoples lost to time still stand. Largely grown over and not visible from any well-used paths, it's the first place that comes to mind.
Apr 7, 2015 6:36 pm
"We should probably get moving before anybody figures out what happened. Though I can't say I know what they wanted to happen, three against six." Frekki said, shaking her head and wiping her still dripping hair. The thug had still had questions to answer, but whether he'd have anything useful to say was a pointless question now.
Apr 7, 2015 7:42 pm
Leth snaps his fingers as he recalls the old longhouse.
"I think I might know what building he was talking about. There's an old abandoned longhouse northeast of here, off the path. It's about the only place I could think of that matches his description; anything closer than that would probably have been searched by the justiciars. It's remote and overgrown enough to not attract any attention; maybe about a mile and a half away.

If we're going there, we'd better be careful - there may be people there already. If not... we'll have to decide whether we want to wait there or continue on to Banwood."
Last edited April 7, 2015 7:43 pm
Apr 7, 2015 9:41 pm
Vad, unmoved by Tzipporah's course of action, approaches and with a slight smile whispers, "Could always count on you to do what needed to be done."

Still upset at not being able to find any clues as to Zora's location, Vad lets out a heavy sigh and turns towards Leth, "About a mile and a half, ya say? Close enough to warrant some investigation I would think."
Apr 8, 2015 5:26 pm
Just a reminder, Edvers' grave is only about half filled-in, and the bodies of the three ambushers are out in the open.
Apr 8, 2015 6:47 pm
"I think we should finish giving Kells a proper burial before we head off at least. This lot," Felor nods towards the dead ambushers, "don't really deserve so much. I certainly ain't going to break my back digging three more holes."

Maybe hide the 3 bodies in bush or something? The village is abandoned so unlikely anyone's going to stumble on the bodies.
Last edited April 8, 2015 6:47 pm
Apr 9, 2015 4:14 am
Carillion grabs a shovel and begins furiously digging like, well, a dwarf.

"I'm more of an academic, but my mother would sooner be dead than craft a dwarfling in her womb that can't handle a spade and pickaxe. Mining is in our blood!"

He starts on finishing the grave of their friend, then quickly scrapes out more shallow holes for the ambushers in some sod behind the bushes.

When their buried he casts mending on the turf in an effort to keep the bodies out of sight
Apr 9, 2015 5:36 am
"I definitely think we should try to hide these three bodies; we don't want whoever we're rendezvousing with to see the bodies. They'd immediately know the jig is up."

When Carillion started digging, Leth took up the second shovel and began helping. Leth was painfully aware of the time they were spending - and indeed, had already spent - here, and didn't want to waste any more time than necessary.
Apr 9, 2015 4:11 pm
Working as quickly as possible, Edvers' grave is filled in and shallow pits are dug for the ambushers. It's mid-afternoon. The rain has eased up but still falls. Leth knows the way to the old longhouse.
Apr 10, 2015 4:05 pm
You can proceed to the abandoned longhouse if you're ready. It might also be possible to try and figure out where Zora is hiding out.
Apr 12, 2015 6:35 pm
I'm happy to press on to the longhouse unless anyone else wants to do more investigating?
Apr 13, 2015 6:03 am
OoC: Sorry, all! I had an out-of-state trip over the weekend and forgot to let you all know before hand. That's my bad.
szemely says:
"Which way, Leth?"
Leth took a glance at their surroundings. "I believe it's this way, if my memory serves me correctly." He said, and set out towards the longhouse, trying to be as quiet and observant as he could be.

He's trying to keep an eye our for anyone else that might be working for their mysterious enemies; guards keeping an eye on the longhouse, that sort of thing, while at the same time doing his best to be quiet about it as well, though I don't know how effective he'd be if the rest of the party isn't doing that either hahaha do I need to roll anything for any of that?
Apr 13, 2015 8:09 am
Felor follows Leth, and as they approach the longhouse he uses his skills honed over years living in the wilderness to look for anything unusual in the surroundings that may indicate an unwelcome surprise - strange tracks, flocks of birds suddenly disturbed, a curious scent on the breeze, and the like.

Rolls

Nature skill check - (1d20+3)

(4) + 3 = 7

Apr 13, 2015 8:18 am
I think my dice are broken.
If Leth has decent Stealth skill maybe he can tell us the route to the longhouse then separate off and sneakily approach from another direction to ambush any ambushers? I'm probably going to fail any stealth check, clanking around in my armour.
Apr 13, 2015 4:07 pm
You can approach the longhouse as stealthily or strategically as you want, it makes little difference: there's nobody there.

Shrouded in vines and moss and veiled by tall drooping ferns, one could easily walk within yards of this old ruin and never see it. Leth takes a cautious look inside. The roof has long since rotted away, but the branches of nearby trees, draped thick with ivy, provide a natural cover.

It appears to be empty, but it clearly has not been forgotten. The earthen floor between the stone walls is pitted and scarred with trenches, all recently dug. Somebody has been here looking for something.
Apr 13, 2015 6:54 pm
Leth glances around, and not seeing anyone, waves the rest of the group inside. "Doesn't look like there's anyone here- not any more, at least. Or maybe not yet."

How recently are we talking, here? Does it look like the digging was done when the justiciars did their search through the village, or does it look like it happened today?
Last edited April 13, 2015 9:30 pm
Apr 13, 2015 6:58 pm
thedandyman says:
How recently are we talking, here? Does it look like the digging was done when the justiciars did their search through the village, or does it look like it happened today?
Somebody give me a Nature skill check.
Apr 13, 2015 7:08 pm
Felor examines the excavations.

Rolls

Nature skill check - (1d20+3)

(19) + 3 = 22

Apr 13, 2015 7:35 pm
Given the state of the overturned dirt and the way it's been raining this week, you'd guess these excavations were made about two or three days ago.
Apr 13, 2015 9:33 pm
Leth casts his gaze around the building, looking for any clues that would give him insight into this ever-growing mystery.
Last edited April 13, 2015 9:37 pm

Rolls

Perception Check (right?) - (1d20+4)

(4) + 4 = 8

Apr 13, 2015 9:49 pm
"I'm going to take a look around outside", Vad announces as he leaves the building and starts poking around the perimeter of the building.

Rolls

Perception - (1d20)

(7) = 7

Apr 14, 2015 5:17 am
Carillion will move impatiently from one foot to another, appearing very uncomfortable. Every once in awhile he will look at Tzipporah as if he expects something.
Apr 14, 2015 6:05 am
Those are not fruit-bearing Perception rolls. How long will the party wait to see if anyone shows up?
Apr 14, 2015 10:21 am
Tzipporah followed the others into the ruined building. She sniffed at the stale air, and casually watched the dust motes drift through the beams of light that stabbed down from the collapsed ceiling. She began to doubt her decision to end their captive's life. What if they found nothing here. A dead end.
She nodded to Vad as he left the ruins. "Keep your wits about you good friend."
Noticing Carillion's nervous glances Tzipporah began to look around more closely. "Fear not good Carillion, we will find something here. I feel it in my bones." By the gods she hoped they would find something...

ugh what a roll. :(
Last edited April 14, 2015 10:22 am

Rolls

Investgation check - (1d20+3)

(2) + 3 = 5

Apr 14, 2015 4:05 pm
It's late afternoon. Sunset will come in an hour or so, not that you can see it through the heavy rainclouds.
Apr 14, 2015 4:27 pm
I say we wait to see if anyone turns up before nightfall, and if not camp here for the night
Apr 14, 2015 6:39 pm
As the party picks around the house and doesn't find anything of interest, Leth sighs and faces everyone.

"So... what do we do? Hide out here and get the jump on the liaison, if he shows up? Or hurry on to Banwood?"

Yeesh these rolls are awful... anyone else care to give it a shot? So far only three of us have tried
Apr 14, 2015 7:47 pm
Felor pokes around the excavations a bit, looking at the the way the rain had softened the exposed earth, and the tracks that have since run over the excavated soil.
"Hrm, I'd say these holes are a couple days old."
He continues to examine inside the longhouse to see if there's any other clues indicating what the diggers had been up to, who they were, or if there was any sign that they were coming back.

Rolls

Investigation check - (1d20+1)

(3) + 1 = 4

Apr 14, 2015 7:48 pm
We are the worst detectives.
Apr 14, 2015 7:50 pm
I need another Nature skill check!
Apr 14, 2015 8:06 pm
Can I give another one or do you need someone else?
Apr 14, 2015 8:09 pm
Yes, this is a new check, you can roll again.
Apr 14, 2015 8:10 pm
The excavations yielding no more information, Felor turns his attention to the flora and fauna in and around the longhouse. Was anything out of place or unusual? Were there any clues here?

Rolls

Nature skill check - (1d20+3)

(13) + 3 = 16

Apr 14, 2015 8:16 pm
While conducting his examinations of the moss and grubs, Felor hears the cry of a bird some short distance to the west. A moment later, he pauses. That was a shorebird's cry, not one likely to be heard in a wooded inland area like this.

+10 XP to Felor for solid ornithological acumen
Apr 14, 2015 8:38 pm
A shorebird? This deep in the forest? That doesn't make sense. Felor furrowed his brow.
"Aye, something's not right here," he says to the rest of the party. "I swear I just heard a bird call that has no place in this neck of the woods. Just off to the west. Sounded like maybe... A greater cliffgull? That or a spotted fisher I'd say. They're easily confused. They look completely different of course but the calls are nigh-on identical."
Felor gets momentarily lost in a reverie about a time he caught a fat sea trout and cooked it on the beach with some gulls eggs before a thought strikes him.
"But... You don't suppose that's a signal of some sort? From whoever it is those buggers were supposed to meet?"
Apr 14, 2015 9:47 pm
"A signal? What do you mean?"

OOC: Vad isn't really the outdoors type.
Apr 14, 2015 11:50 pm
"I mean it might be our man out there making the noise, waiting for his men to signal back."
Apr 15, 2015 12:23 am
"Ah, I hadn't thought of that", Vad says, realizing that he hadn't thought of that.

"Shall we attempt to signal him back?"
Apr 15, 2015 12:51 am
"I can be quite adapt at mimicking sounds, if you would like me to call back." Tzipporah posed to the others
Apr 15, 2015 7:21 am
"Aye, you go ahead lass. It's worth a try."
Apr 15, 2015 11:16 am
Cupping her hands around her mouth Tzipporah leans her head back to the sky and attempts to mimic the call.

I used performance for this but if I can use deception add +2 to the roll.
Last edited April 15, 2015 11:17 am

Rolls

Performace Check - (1d20+5)

(13) + 5 = 18

Performance Check Advantage - (1d20+5)

(17) + 5 = 22

Apr 15, 2015 4:32 pm
Tzipporah makes a pretty convincing answering call. There's a long pause, and then the call from the west repeats. It almost seems...hesitant this time.

(Why do you get Performance advantage? Not doubting it, just wondering)
Apr 15, 2015 4:37 pm
[Actor Feat says You gain advantage on deception and performance checks to impersonate someone else, you can imitate the sounds or speech of another creature, and you gain +1 Cha. It could be interrupted two different ways I suppose. If you say no advantage then disregard the second die result. I good with it either way.]
Apr 15, 2015 4:39 pm
No it's good. I was guessing it was a background thing.
Apr 15, 2015 4:42 pm
[I probably should stated it when I made the roll. Just to avoid confusion. Will do in the future]
Apr 15, 2015 5:29 pm
Who wants to make a Perception check?
Apr 15, 2015 5:33 pm
Felor listens to the second bird call.

Rolls

Perception skill check - (1d20+2)

(16) + 2 = 18

Apr 15, 2015 5:35 pm
The call repeats again, and to Felor's ear it sounds a little closer this time.
Apr 15, 2015 5:37 pm
Tzipporah calls out again. Putting some force behind it this time.

Rolls

Performace Check - (1d20+5)

(1) + 5 = 6

Performance Check Advantage - (1d20+5)

(20) + 5 = 25

Apr 15, 2015 5:41 pm
"I think he's getting closer" Felor mutters in lowered voice. "We best get ready to receive our guest."
Felor unshoulders his shield and positions himself behind a section of wall inside the longhouse, ready to ambush the "bird" as if he enters the longhouse.
Apr 15, 2015 5:44 pm
Where is everybody positioned? Is anyone looking outside?
Apr 15, 2015 5:53 pm
Stepping as far away from the main entrance to building Tzipporah attempts to hide in the shadows of the ruined structure.

Rolls

Stealth - (1d20+2)

(3) + 2 = 5

Apr 15, 2015 5:59 pm
You can hear leaves rustling and branches snapping outside. Something is coming closer.
Apr 15, 2015 7:16 pm
Leth slowly and silently drew an arrow and set it to his bow, stepping back and close to the wall connected to the main entrance. He quietly whispered, "Remember, we need them alive."

Can I ready an action? Leth shoots an arrow at the newcomer if they are attacked or if he/she/it attempts to run away? Or is that too complex to ready?

Also, what's the exact layout of the longhouse? Any windows? Where's the door?
Apr 15, 2015 7:52 pm
The longhouse is about 20' x 60' oriented east-west and at this point in time consists only of the thick stone walls and the canopy of vegetation providing a roof of sorts. There are open doorways at either end and a semi-collapsed opening in the middle of the south wall. No windows.
Apr 15, 2015 8:06 pm
Can I check to see which entrance it sounds like the intruder is closest to? To try and guess which opening they'll come in?
Apr 15, 2015 8:11 pm
They seem likeliest to come to the west entrance first.
Apr 15, 2015 8:15 pm
To clarify, Felor is against the west wall to the side of the doorway.
Apr 15, 2015 10:07 pm
Vad is still standing near Felor and moves into position besides him.

Vad starts fidgeting a bit as he hears the noise approaching. Eager to unleash some of the magical power building within him he forgoes drawing a weapon and instead reaches into his pocket and withdrawals a small stone figurine into his left hand.
Apr 15, 2015 10:19 pm
The movement and bird calls have stopped. You can hear low voices now, but you can't really tell how many or what they're saying over the sound of the rain.

Abruptly, one of them calls out: "Nack?"
Apr 15, 2015 10:56 pm
Tzipporah cocks her head at the name, and attempts to impersonate the voice of the man that they had held captive.
"Inside."

[Will roll performance again but if I can use decpetion add +2 to the results]

Rolls

Performace Check - (1d20+5)

(2) + 5 = 7

Performance Check Advantage - (1d20+5)

(16) + 5 = 21

Apr 15, 2015 11:08 pm
More rustling, more furtive whispering. "Brand? What's going on? Where's Nack?"
Apr 15, 2015 11:53 pm
"Nack is hurt, bad. But I got one of them alive, barely. I can't carry them both."
[Not sure if I should roll for each impersonation or not]

Rolls

Performace Check - (1d20+5)

(15) + 5 = 20

Performance Check Advantage - (1d20+5)

(18) + 5 = 23

Apr 16, 2015 12:12 am
There's a long, silent pause. Then a different voice says: "Come outside. Slowly. Let us see you."
Apr 16, 2015 5:15 am
Leth grimaced and slumped back a bit. There was more than one voice. Whoever it was had brought help - which should have been obvious, really, considering the original plan was to take two of them alive. This was only confirmed by the use of "us."
Us.
Leth clenched his teeth and looked around, quickly trying to come up with a plan. He wasn't very successful. Even if he could come up with something, they wouldn't be able to communicate very well without risking those outside hearing or noticing. He glanced up at the others and moved towards the east doorway. Didn't want someone sneaking around back and catching them by surprise. He backed into the north-east corner and held his bow and arrow at the ready. He drew back the arrow and raised an eyebrow at the others in the longhouse, clearly asking if they should go out and attack.
Apr 16, 2015 11:17 am
Carillion grimly wipes his nose and readies his new crossbow. His fingertips spark with ambient electricity.
Apr 16, 2015 5:35 pm
I have Felor and Vad positioned at the west wall entrance, Leth in the northeast corner. I am going to assume Tzipporah, Carillion, and Frekki are generally near the west wall unless I hear otherwise...
Apr 17, 2015 11:23 am
[Sorry guys got super busy yesterday. BullOctorok, can I ask for a ruling on something? I can speak telepathically to people. Can I imitate other people's voices while speaking telepathicly? I know that sounds weird but my hope is to speak to the questioner in his own voice in his head.]
Tzipporah glanced at her companions, looking for ideas. "These guys are insistent," she whispered more to herself then anyone else. Maybe if she took a more aggressive turn.
Last edited April 17, 2015 11:24 am
Apr 17, 2015 3:56 pm
I think voice mimicry in telepathic communication will be a really hard sell, but you can try it. I'll need Performance and Deception skill checks.
Apr 17, 2015 5:45 pm
[Totally reasonable. Just trying to think of interesting ways to use awakened mind.]
"Look guys stop messing around or Nack is gonna bleed to death here."
Then Tzipporah reached out with her mind and whispered to the first questioner in his own voice, "It's fine. Go."

[Sorry about all the dice rolls, and I feel like I have monopolized this whole interaction. Sorry guys. Not my intention. Also not sure if I get advantage on my deception check. If not disregard second roll]

[EDIT:After rereading Awakened Mind I have to see the person I'm talking to. So disregard all the telepathy stuff in this post. Sorry everyone.]
Last edited April 17, 2015 6:07 pm

Rolls

Performance to impersonate Brand - (1d20+5)

(20) + 5 = 25

Performace to impersonate Brand advantage - (1d20+5)

(3) + 5 = 8

Performace to impersonate first voice - (1d20+5)

(6) + 5 = 11

Performace to impersonate first voice advantage - (1d20+5)

(11) + 5 = 16

Deception - (1d20+7)

(6) + 7 = 13

Deception Advantage - (1d20+7)

(2) + 7 = 9

Apr 17, 2015 6:30 pm
"Let him bleed," the second voice says. "Step out where I can see you. Now."
Apr 18, 2015 5:43 am
This is getting no where... we need to do something. Leth made up his mind and tip-toed out the eastern door as quietly as he could, bow and arrow held extended in front of him. Maybe he could sneak around and surprise them, or at least get a look at how many they were dealing with. He did his best to stay hidden while moving just close enough to hopefully be able to spot them, within firing range of his bow.

I don't think there's anything in the handbook about sneaking related to this, but Leth does have the natural explorer ability and his favored terrain is the forest. Probably doesn't come in to effect here but I just thought I'd mention it.
Also I know we're not in initiative but if Leth can only move up to his speed, he'd be at about the 1/3 point of the length of the longhouse.
Last edited April 18, 2015 5:47 am

Rolls

Stealth Check? - (1d20+3)

(7) + 3 = 10

Apr 18, 2015 6:18 pm
Felor notices Leth silently sneak out of the other end of the longhouse. Hope he's going around to have a peek at our lads outside and not just buggering off, he thinks to himself. Sensing the men outside are unlikely to just stroll through the door into the waiting point of his spear, he starts to think about how they can best pull this off. Maybe if I can create some sort of distraction outside when Leth attacks, that might tip things in our favour...
Apr 18, 2015 10:44 pm
Frekki breathes deeply as she feels the tension in the room rise. She readies herself, waiting for these mysterious men to make the first move. She watches judgementally as Leth sneaks out, not sure of what he's trying to do but not stopping him. 'If these guys are as soft as their friends, we'll have no trouble.' She thought, itching to fight.
Apr 20, 2015 3:57 pm
Those of you gathered by the western entrance hear the crunch of boots on wet underbrush. A word is spoken. For a fleeting instant there is a hissing, crackling sound that builds to a low rumble, followed by a thunderous CRACK...

I need Constitution saving throws from everybody but Leth.
Apr 20, 2015 6:00 pm
Felor winces at the sudden noise.

Rolls

Constition save - (1d20+2)

(7) + 2 = 9

Apr 20, 2015 6:01 pm
Tzipporah glances around fervently.
Last edited April 20, 2015 6:07 pm

Rolls

Con Save - (1d20+3)

(19) + 3 = 22

Apr 20, 2015 9:31 pm
"What the...."

Rolls

Constitution Save - (1d20+4)

(15) + 4 = 19

Apr 21, 2015 3:36 pm
"Shi-!"

Rolls

Constitution - (1d20+3)

(10) + 3 = 13

Apr 22, 2015 3:54 pm
(Still waiting on Carillion's saving throw)

Leth, making his way around the side of the longhouse, hears a sudden crack of thunder ahead. His heart sinks.

Inside, a blast of force tears through the doorway and the very walls. Vad, Frekki, and Tzipporah, having braced themselves, remain upright even as the numbing force of the shock numbs them and blacks out their vision momentarily, but Felor is thrown back ten feet, tumbling into a pile of stones and nettles. Carillion, meanwhile...

Rolls

Vad damage - (1d8)

(3) = 3

Tzipporah damage - (1d8)

(6) = 6

Frekki damage - (1d8)

(3) = 3

Felor damage - (2d8)

(36) = 9

Apr 22, 2015 4:06 pm
[Keep waiting on Carillion or roll initiative?]
Apr 22, 2015 4:17 pm
Anyone who wants to rush out of the longhouse and meet the enemy should roll initiative. Leth and anyone who wants to hunker down inside the longhouse would not be considered to be engaged in combat yet.
Apr 22, 2015 7:46 pm
Standing up costs half my movement, does the remaining half get me outside or just back to the end of the longhouse where I started?
Apr 22, 2015 9:39 pm
Rubbing his eyes Vad prepares to unleash a little surprise of his own.

Rolls

Initiative +2 - (1d20+2)

(8) + 2 = 10

Apr 22, 2015 10:57 pm
notinventedhere says:
Standing up costs half my movement, does the remaining half get me outside or just back to the end of the longhouse where I started?
You could get just out from the collapsed part of the south wall.
Apr 23, 2015 7:32 am
Felor grimaces at the pain in his chest - the sharp stabs indicating multiple broken ribs. With great effort he pulls himself to a standing position, leaning on his spear for support. Closing his eyes, he calls on Fjorgyn for help, whispering a prayer under his breath. He feels a warm glow spread through his torso, and the pain recedes to a dull throb. Steeling himself for battle, Felor makes his way to the collapsed area of the southern wall and climbs out.

HP was 1.
Casting Cure Wounds on myself (I can do that right?). No spell slots remaining.
HP now 7.

(edit to add initiative if relevant)
Last edited April 23, 2015 9:24 am

Rolls

Cure Wounds - (1d8+4)

(2) + 4 = 6

Initiative - (1d20+2)

(2) + 2 = 4

Apr 23, 2015 8:00 pm
(sorry guys!)

Carillion will stay where he is for the time being, holding onto his crossbow
Last edited April 23, 2015 8:01 pm

Rolls

Con saving throw - (1d20+3)

(4) + 3 = 7

Apr 24, 2015 5:39 am
Leth, after hearing the crack of thunder, will try to sneak around the building and get in a look at whoever is outside the building, without being seen.

edit: ....*sigh*
...don't suppose I could get an extra advantage roll from my favored terrain? ;)
Last edited April 25, 2015 5:30 am

Rolls

Possible stealth check - (1d20+3)

(1) + 3 = 4

Apr 25, 2015 3:31 pm
Carillion, too, is thrown back by the blast.

Rolls

Carillion damage - (2d8)

(82) = 10

Apr 25, 2015 3:37 pm
A wet branch crunches loudly as Leth stumbles on it. "More of them! Outside!" the first voice exclaims.

"Let's go. Hurry," the second voice snarls.

No initiative necessary yet. Each player may declare their next action.
Apr 25, 2015 4:32 pm
OOC: Can Vad see anyone to attack at this point?
Apr 25, 2015 4:36 pm
szemely says:
OOC: Can Vad see anyone to attack at this point?
Not from where he is inside the longhouse right now.
Apr 25, 2015 10:25 pm
Leth winces and tenses up the second he steps on the branch. He had just given himself away, and he knew it.
BullOctorok says:
"Let's go. Hurry," the second voice snarls.
Crap. Crap crap crap. Leth thought, and all pretense of stealth left. He immediately began running towards the sound of the voices, bow and arrow ready in his hands.

"Guys, they're gonna run for it! Don't let them get away!" He yells at the longhouse as he hightails it towards the two voices.

Leth is definitely going for combat here. Also, unless I specify otherwise, he'll always try to deal non-lethal damage to other people.
Last edited April 25, 2015 10:34 pm

Rolls

Initiative, probably - (1d20+3)

(11) + 3 = 14

Apr 25, 2015 11:06 pm
Hearing what sounded like the intruders making a break for it, Felor jogs down the side of the longhouse, spear at the ready.

(for clarity, I exited the longhouse on the southern side and will go as far as I can towards the (west?) end where the bad guys are. If I can close the distance and enter melee, I will)
Last edited April 26, 2015 2:34 pm

Rolls

Initiative if relevant - (1d20+2)

(13) + 2 = 15

Apr 26, 2015 3:09 am
"Son of a kobold", Vad mutters as he grabs his cross bow and follows Felor out of the house.

Rolls

Initiative (if needed) - (1d20+2)

(18) + 2 = 20

Apr 27, 2015 4:01 pm
Leth is the first to catch sight of the men: a stocky fellow clad in the same sort of black oilskins as the ambushers, and behind him a taller man in a long gray cloak with a pointed hood. The shorter one throws a quick glance behind him as Vad and Felor round the corner of the longhouse.

Everybody who hasn't already, roll initiative. The men are still running away at this point, through heavy, wet vegetation. They have about a seventy foot lead on Leth; with Vad and Felor a little ways behind.

Rolls

Enemy initiative - (1d20+2)

(14) + 2 = 16

Apr 28, 2015 2:44 am
When Leth saw how far ahead the two men were, he became a little more panicked. As far as he could tell, these two men were their only clues as to what was going on, and they couldn't afford to let them escape. He immediately let an arrow loose at the one in the gray cloak, figuring he might be the ringleader of the group. He aimed at his leg, hoping not to kill him but to keep him from running away. Upon releasing the arrow, he resumed pursuing the two men.

Leth will attack, then use all his speed towards them
Last edited April 28, 2015 5:24 pm

Rolls

Attack Roll - (1d20+5)

(14) + 5 = 19

Damage Roll - (1d8+3)

(6) + 3 = 9

Apr 29, 2015 4:06 pm
The men start to gain ground as they reach clearer footing, but Leth looses an arrow that flies long and true, sinking deep into the tall man's thigh and pinning his cloak to his leg. He lets out a sudden shart grunt of pain and stumbles, falling to his hands and knees. His companion stops, looks at him, looks at his pursuers, then makes the decision to keep running. The wounded man hisses something unintelligible at him and tries to get up, but immediately falls back down to his knees. He turns to face the oncoming party and draws a long straight knife from his belt.
Apr 29, 2015 6:37 pm
How far away is the fleeing man? Can Felor reach the injured man in this round?
Apr 29, 2015 7:11 pm
The fleeing man is about 80' ahead of you. You can reach the injured one this round.
Apr 29, 2015 9:43 pm
Vad drops to one knee and takes aim at the fleeing man with his crossbow.

"Not so fast..."

Rolls

Attack Roll (+4) - (1d20+4)

(5) + 4 = 9

Damage Roll (+2) - (1d8+2)

(4) + 2 = 6

Apr 29, 2015 9:59 pm
Vad's bolt whizzes past the fleeing man's head as he bounds over a fallen branch.
Apr 30, 2015 3:22 am
OoC: Little bit of confusion here for me; the play-by-post system I've used before didn't really use an initiative system, but rather had everyone post what their character was doing whenever they got the chance, and when the DM replied, he/she would take the first three character actions, then an enemy action, then the next three character actions, and so on and so forth until all the character actions had been addressed in the DM's post. Obviously, we're not doing it that way here since we're using initiative, but how exactly does that work in the play-by-post structure? I know Leth just attacked, but then the enemy took a turn, so can I attack again now or do I need to wait for everyone else to take an action?
Apr 30, 2015 5:36 am
Typically, we're gonna do group initiative: one roll for the enemies vs average of players' rolls. In this case, all the enemy wants to do is flee, so when Vad rolled a hit I called it on the spot. You can take an action.
Apr 30, 2015 7:19 am
Seeing one man on the ground and the other vanishing into the foliage, Felor opts to confront the kneeling man. Catching up with him, Felor brings his spear to bear, and looks the man in the eyes.
"Your friend might be gettin' away, son, but you sure won't with that arrow in your leg. Drop the knife."

Don't have the PHB on hand, but if it's an option, I will use my action to prepare to parry any attacks with a view to disarming the guy without harming him further.
Last edited April 30, 2015 11:55 am
Apr 30, 2015 3:42 pm
Leth, seeing his first arrow had flown true, quickly set another arrow on his string and loosed it at the running man, again hoping to simply keep them from escaping. It would not do for one of them to get away and warn their superiors that Edvers' friends were all still alive and hunting them down.

Rolls

Attack Roll - (1d20+5)

(3) + 5 = 8

Damage Roll - (1d8+3)

(7) + 3 = 10

Apr 30, 2015 3:55 pm
Leth's second arrow thunks into one of the trees the running man is now weaving through. Barring a dedicated pursuit, he seems to have successfully made his escape.

The wounded man does not drop his knife at Felor's command, but raises his other hand slightly. Thin, brightly-colored tendrils of purple mist coil up from his fingers. "Step back," he hisses. "All of you. Stand clear of me. Or the next breath you draw will be your last."
Apr 30, 2015 5:38 pm
Realising this is clearly the magic-user who had let off the concussive blast barely a minute ago, Felor tightens his grip on his shield and mutters a small prayer to Fjorgyn under his breath, hoping she will grant him her favour should the man conjure up a second magic strike.

Remain in spear melee range. Cast Resistance (cantrip) on myself.
May 1, 2015 6:01 pm
The wounded man flexes his fingers, sending out swirling puffs of purple mist. "Further back! And lower your bows. Do as I say."
May 1, 2015 6:11 pm
Tzipporah steps from the ruins and takes in how things have unfolded. Seeing the other man disappearing into the forest she burst into a run hoping to get close enough to unleash a blast of Eldritch energy.
[Sorry guys been sick and bogged down with work]
May 1, 2015 6:27 pm
Vad stands up and slowly hooks his crossbow onto his back. "Easy there, we just want to talk, we don't want to see anyone get hurt." He nonchalantly places his left hand into his pocket and palms his small stone cat figurine (arcane focus) while continuing to reassure the wounded man that Vad's friends just want to talk to him.

OOC: If I'm reading the rules correctly Vad is going to take a Ready action and ready his Magic Missile spell. If the wounded man takes any kind of offensive action, Vad will unleash all three darts of the spell into him.
May 1, 2015 6:38 pm
The man closes his fist; the cloud of mist contracts into a thick, dark sphere around his hand. "Cease your spellcasting! If I release this gas your friend here will be first to die," he says, nodding at Felor. "Throw your weapons on the ground and place your hands behind your head. I will be the one to ask the questions."
May 1, 2015 7:09 pm
"Men on their knees surrounded by armed opponents are in no position to be making demands," Felor states, but his nervous glance towards his compatriots betrays his true feelings.
May 2, 2015 3:05 am
Frekki moves out of the ruin with Tzipporah, looking at the man on his knees and her companions around him. She couldn't figure why they were even giving him the chance to make any bold claims, but decided not to make things worse. Magic was... terrifying to her. It wasn't worth finding out what a trapped mage could do. "Let's make a deal?" She asks, in an attempt at talking with her companions more than trying to bargain with their prisoner.
May 2, 2015 3:40 am
Leth cursed as his arrow went wide, allowing the second man to escape. He looked back at the downed attacker, visibly angry. As the man started threatening them, Leth yelled loudly and angrily, slammed the arrow in his hand straight into the side of the nearest tree, and turned his full body towards the man.

"No. That's not how this works." He said, through clenched teeth.
"My patience is gone. I've seen a lot of death today - one of whom was a close friend. I'm in no mood for your games and bold claims. We took down your hired men with laughable ease. I've put you on the ground with a single arrow. If you seriously think whatever sparkly magic you're about to use is going to do us any lasting damage, you are severely mistaken." He growled.

"Let ME tell YOU what's going to happen. You are going to tell us what EXACTLY we want to know, with no hesitation and no exceptions. If you don't, I will put another arrow through your throat-" here he drew an arrow and put it in his bowstring - "and I will track down your fleeing friend and find whoever it is you're working for. We'll get what we want to know one way or another. You just get to decide whether you live through it or not. And you have to decide now."

He drew back the arrow and snarled, "Any questions?"

Going really strong for that intimidation hahaha Leth ain't fooling around this time tho
Last edited May 2, 2015 6:19 am

Rolls

Intimidation - (1d20+1)

(11) + 1 = 12

May 2, 2015 3:50 am
Vad, concentrating on holding his spell, is now eager to let his missiles fly. If the wounded man doesn't respond to Leth in a positive manner, all three darts will find their mark.
May 2, 2015 7:31 pm
The wounded man holds very still for a long moment, breathing slowly. Abruptly, the mist around his hand vanishes all at once. His eyes flick to each of you in turn. "So be it," he says. "I choose death."
May 3, 2015 12:38 am
"Fine by me." Leth said coldly as he aimed at the man. "You know, you're the second person to make that same choice today. Sad how no one seems to hold any regard for their own life any more."

He turned his head over his shoulder to look at the others. "Any objections?" He asked in complete sincerity. He genuinely seemed as though he would kill this man if no one else had anything left to say.
May 3, 2015 7:41 am
"Aye, this might be the last lead we have left."
May 3, 2015 8:49 pm
The man raises an eyebrow. "Lead?"
May 3, 2015 9:51 pm
"As to who was trying to have us killed, and why," Felor continues.
May 4, 2015 12:32 am
"We have a lot of unanswered questions, really. Like what really happened to the Iron Sphere? Was Edvers really involved? If not, why was he framed? If so, why did he do it? Where is it now? Why is someone interested in killing us, just the six people who carried the body? What makes us important?"

Leth shrugged.

"But your friend escaped us," He said to the man, "And if we can track him, he might just lead us back to someone who can give us the answers we're looking for, if you can't."

He looked back over to Felor. "Did you have something else in mind...?"
Last edited May 4, 2015 12:49 am
May 4, 2015 1:02 am
"The running coward has no answers for you," the man says. "And I? I have only questions as well." He looks you all over, his gaze seeming to linger on Carillion and Felor.
May 5, 2015 6:40 am
"Like what?" Leth asked, bow and arrow still aimed at the man.
May 5, 2015 2:34 pm
Felor remains tense, shield raised and spear poised to attack should the man change his mind about surrendering, but the way the man casually wields magic nags at his thoughts. Weren't magic-users supposed to be few and far-between on this isle? Had he also travelled from mainland?

History check on the man's accent.

Rolls

History skill check - (1d20+3)

(3) + 3 = 6

May 5, 2015 3:54 pm
The man favors you with a toothy, unsavory smile, still shifting his stare between Carillion and Felor. "There was a rumor in the circles I travel in that the two Jermals who used to live on Kells' estate might know where he hid the Sphere. Or, failing that, where Zora Kells has run off to." His eyes dart over to Leth. "But perhaps they are as much in the dark as the rest of us."

The man's accent doesn't mark him as a non-native, but Felor can't quite narrow it down to any specific region of Bload.
May 5, 2015 10:22 pm
Vad flinches upon hearing the man mention Zora. "And what would these rumors have to say about where Zora has run off to?"
May 6, 2015 2:01 am
"Well, nobody really knows, do they? But when the Kells girl and the Sphere go missing at the same time, we make certain assumptions, don't we?" He nods at Leth's bow. "I am ready. Let's not draw this out."
May 6, 2015 7:42 am
Felor looks at Leth. "As much as I want to skewer this fellow's throat, if we kill him then it's just going to make all the other treasurer hunters think we know more than we do. If we let him go it might help end the rumours we know where that accursed sphere is."
May 6, 2015 8:17 am
Leth knew this exchange was fast coming to a close, but could not shake the nagging sense of failure, like all their efforts had been grasping at straws. They had so little to go on, even after taking two men captive. And Felor had made a good point. He dared to ask one more question before finally deciding what to do with the man.
BullOctorok says:
"There was a rumor in the circles I travel in that the two Jermals who used to live on Kells' estate might know where he hid the Sphere. Or, failing that, where Zora Kells has run off to."
"Is that why you were sent to capture us? To learn the location of the Sphere? Because if that's the case, I can assure you, you seem to have more knowledge of its whereabouts than we do." More than anything, Leth just wanted to know why they were being hunted down.
Last edited May 6, 2015 8:18 am
May 6, 2015 4:28 pm
He man lets out a little derisive snort at the mention of "treasure hunters."

"The Sphere is what is sought after, yes. There is little chance Kells hid it without help. You will, I'm afraid, be pursued until it can be verified with an absolute certainty that you know nothing. Whether I live or die, that will not change."
May 6, 2015 5:36 pm
"He really seems determined to die, doesn't he?" Felor says in resignation, mostly to himself.
May 6, 2015 5:50 pm
"A man such as I has no fear of death. Do you, Jermal?"
May 6, 2015 6:06 pm
"I do not fear death, but nor do I welcome it. There is still much to be done in this world, before I move on to the next."
May 6, 2015 10:24 pm
Leth stood there, arrow aimed directly at the man's forehead, his expression growing darker and darker as his mind raced, trying to come up with a solution. What could they do to prove their innocence? He wasn't sure they could... because if he was perfectly honest with himself, Leth wasn't even sure if HE knew if they were all innocent. Leth had only just met these people; aside from Frekki whom he could only barely count as an acquaintance. Maybe they DID know more than they were letting on. Maybe not. Regardless, he knew there was no way to prove it. Even so, perhaps if they let the man go, he could -

At that moment, Leth's finger twitched, weary from the strain of holding back the string for so long. The string released from his grip. And the arrow flew from the bow before Leth could even realize what had happened.
May 6, 2015 10:29 pm
Leth, please make an attack roll, with disadvantage.
May 7, 2015 12:35 am
I wondered if I'd need to do that.
Last edited May 7, 2015 12:41 am

Rolls

Attack Roll - (1d20+5)

(14) + 5 = 19

Disadvantage - (1d20+5)

(13) + 5 = 18

Damage Roll? - (1d8+3)

(4) + 3 = 7

May 7, 2015 3:25 am
Leth's arrow skewers the hollow of the man's throat. He looks puzzled for a brief moment, spits out a bit of blood, then slumps back onto the wet ground.
May 7, 2015 4:08 am
Leth gave a dismayed shout as soon as he realized what had happened. He took a few steps forward, towards the man, and stopped. His shoulders dropped as he stood there for a few moments, then in a burst of frustration, punched the nearest tree.

"..... I'm sorry, guys. It's... it's been a rough day."

He had very much intended to kill the man at first, but as the conversation had progressed, it seemed less and less likely that their attackers had anything to do with Kells' execution, and Leth became less willing to take his life. Sure, he was angry, but he wanted to be sure that it was taken out on the right people. The people responsible. He did not want to get in the habit of killing every "treasure hunter" that threatened them.

Sorry if I rushed the story here... seemed like you guys were kind of hinting that we should move on.
May 7, 2015 8:13 am
Felor relaxes, and leans on his spear.
"Don't worry yourself. He tried to have us killed, remember." He pauses for a moment, then continues. "May as well search him, see if there's any clues."

Felor searches the corpse.
Leth: No worries, I wasn't sure how to deal with the guy anyway!
Should we rest at the longhouse for the night? I'm out of spell slots.
May 7, 2015 11:53 am
Vad lets out a sigh as he breaks concentration from holding his spell in reserve. "Looks like you aren't the only one having a rough day", Vad says to Leth as he points to the dead man. "At least we know we need to watch our backs as we continue our search."

OOC: It's unclear to me if Vad holding his spell as a ready action actually cost a spell slot or not? Anyone know?
May 7, 2015 4:20 pm
Vad didn't actually cast the spell, so no slot was used up.

The dead man wasn't carrying much. Besides his cloak and his knife, he had a small black pouch of quality craftsmanship attached to his belt. Inside, you find 8 silver pieces, 5 gold pieces, a copper vial sealed with red wax, a fire-striker, and a scallop shell wrapped in a bit of cloth. Felor's blood runs cold as he turns the shell over in his hand: there is a small portrait of Zora Kells at the age of ten painted on the inside. This belonged to Edvers.

Anyone participating in the body search, please make an Investigation or Perception check.
May 7, 2015 5:00 pm
A chill goes up Felor's spine as he recognises the portrait.
"They must have been using this to identify her. But how did they get hold of it? This was one of Kells' personal possessions."
Felor inspects the vial, looking for any indication what it contains.

Rolls

Perception check - (1d20+2)

(10) + 2 = 12

May 7, 2015 5:34 pm
Removing the knife from the dead man's hand, Felor notices a symbol carved into the pommel: a six-pointed crown, much like the one Vad spotted in the ruins of Edvers' house.

The vial is heavy and seems to contain liquid, but for any further investigation the seal would have to be broken.
May 8, 2015 10:08 am
"That symbol again..." Felor mutters. Turning to the others, he continues "But what does this mean? Do you think these men carved the symbol in the ruins? Was it them who ransacked the house?"

Assuming we should put the pouch, money, striker, vial, knife, and scallop shell into the shared stash
Last edited May 8, 2015 10:19 am
May 8, 2015 4:31 pm
Opening his hand, Vad produces a small orange globe just above his palm as he ponders Felor's questions. "It would appear that these men are somehow related to what happened back at the house. I'm guessing we'll be visited again by someone from the group before too long. Maybe next time we'll capture one that isn't so willing to die."

Closing his hand, Vad lets out a sigh as the orange globe disappears. Kneeling next to the dead man, Vad does the best he can to remember his face and how the man is dressed. "The next ones we run into will be in for a bit of a surprise."

"Let's get this guy hidden, wouldn't want any one of his buddies to know that he's dead."
May 8, 2015 4:37 pm
Evening will be approaching soon, and certainly none of you thought to bring camping supplies along with you for Edvers' burial. Where and how do you all plan to be spending the night?
May 9, 2015 4:37 am
notinventedhere says:
"They must have been using this to identify her. But how did they get hold of it? This was one of Kells' personal possessions."
Leth froze for a moment, and looked back at the body, brain whirling.
So.... they WERE responsible? What's at play here? Who exactly are we dealing with?
Finally, he spoke up.
"Well... I guess he DID get what he deserves then." He said coldly, before turning to Felor and Carillion.

"Now... I hate to be the suspicious one here, but we don't really know each other very well yet, so I have to ask... is there any reason there would be 'rumors circling around' that you two would know anything about this?"
May 11, 2015 6:23 pm
"Aye, it's a fair question. As the man said," Felor nods towards the corpse, "We lodged in Kells' village on occasion. If I were looking for something Kells supposedly hid, me 'n Carillion'd be good targets." He looks directly at Leth. "But I can assure you, if I had any inkling where the damn thing was, I'd have told you by now."
Felor pauses, and sighs.
"Anyhow, I think we'd best be setting up camp for the night. The longhouse is as good shelter as any around here. Vad's right, we should hide the corpse too."
Last edited May 11, 2015 6:23 pm
May 12, 2015 3:42 pm
So at this point we have 3 active players and 3 who are kind of MIA. I'm thinking we should take this opportunity to split the party so the active 3 can move things forward and the others can join back up later if they return. For example, we could have Vad, Felor, and Leth make camp while the others head back to Sthombo. What do you think?
May 12, 2015 3:53 pm
Leth relaxed a bit at Felor's answer. He glanced around them and sighed.
"Yeah... This longhouse should be good enough. I can go ahead and start gathering some supplies." He still couldn't shake the fact that there was something they weren't connecting; like they'd found a piece of the puzzle but hadn't figured out where to put it yet.
"Did Kells ever tell say anything to you that could possibly be a hint at where he would hide something? Or maybe where Zora would go if something happened to him? Anything at all would be helpful at this point, even an offhand comment. Think hard."

I was waiting to post to give everyone else a chance at doing something, but it does seem to be taking a while. It helps to be subscribed to the thread so I get an email notification whenever someone posts a reply.
I'm okay with whatever you guys want to do though.
May 12, 2015 4:50 pm
Felor goes to light a campfire while letting his mind wander back to the late nights spent with Kells and his kin, telling tales and setting the Werld to rights.

What check should I do to see if I can remember anything helpful? Insight?

I'm fine with splitting the party but obviously they are welcome to join us again if they can. Seconding that subscribing is handy!

Rolls

Insight skill check - (1d20+2)

(8) + 2 = 10

May 12, 2015 9:39 pm
"I've stayed in worse places" Vad says as he motions towards the house. "I'm going to see what I can do to dispose of our friend here." Vad grabs the dead man by the ankles and drags him into some thick brush and then spends a some time making sure that he is good and hidden.

"Where could Zora have run off to??"

I'll have Vad make an insight check as well to see if he can think of anything that Zora may have told him in the past that might help with the current situation. Seeing as how he spent some time with her teaching her some tricks...

I'm good with the group split up as well in order to move things along a bit.

Rolls

Insight (if needed, or useful) - (1d20)

(3) = 3

May 13, 2015 4:09 pm
Vad draws a blank. For Felor, there's only one thing that comes to mind regarding Zora's possible whereabouts, and it's quite a longshot.

He recalls, when he first met her, Zora had a girlish crush on one of her father's adventurer friends who had visited not long before he first arrived. He can't remember the man's name, but he remembers how Zora would talk about following him home to Ogrespate someday. At the time, Felor had no idea where Ogrespate was, and still doesn't.
May 13, 2015 9:57 pm
At first, Leth was against the idea of a fire. It could very easily draw unwanted attention, now that they knew they were being hunted. But his wet clothes and the growing nip in the air as night approached changed his mind; they didn't want to get sick in their sleep. So he began helping Felor look for wood that was dry enough to use in a fire.

As far as staying the night goes, Leth does have a bedroll in his explorer's kit, unless "none of you thought to bring camping supplies" means he would have left all that behind in Sthombo?
Last edited May 13, 2015 9:57 pm
May 13, 2015 10:15 pm
Right, you didn't bring bedrolls, tents, provisions, etc.
May 13, 2015 10:19 pm
Hmm so we'll have to go back to Sthombo to retrieve our stuff, then.
May 14, 2015 7:20 am
Hm, yeah I guess so. Not sure there's any more leads out here anyway. What time would it be when we arrive back in Sthombo?
May 14, 2015 7:24 am
Well I was assuming we were staying here for the night and would go back for our stuff the next day, but I suppose if Sthombo isn't that far away, we could just take the extra hour or so to go back to the city and not worry about foraging around for stuff tonight.
Last edited May 14, 2015 7:25 am
May 14, 2015 12:43 pm
Yeah I'd say head back if it's only an hour or two, but if it would take all night then camp out here.
May 14, 2015 12:52 pm
Agreed. If we're close let's just head on back now.
Last edited May 14, 2015 9:35 pm
May 14, 2015 3:43 pm
It isn't far, but you'll be walking in the dark, and it may well be late enough that the city guard won't open the gates for you.
May 15, 2015 2:07 am
I guess we'll be staying the night, then.

"I guess we'll be staying the night, then?" Leth asks as he drops a pile of firewood at Felor's feet. "We'll have to keep watch during the night. Alternating shifts and all that. Especially if we're gonna be building a fire." He took off his cloak and started to wring it out. "Which it looks like we're gonna need." He said, eyeing the water that began dripping from the wet garment in his hands.
Last edited May 15, 2015 2:07 am
May 15, 2015 2:22 am
"I'll be happy to take the first watch", Vad says as he shakes some of the rain from his coat. He draws his dagger and begins flipping it around in his right hand at ever increasing speeds. "I've got to release some of this energy before I can sleep anyway."
May 15, 2015 8:46 pm
Starting a fire is going to be quite a challenge, there's not much dry tinder around in this weather. You're not going to freeze to death, though.
May 18, 2015 3:57 am
Leth looks skeptically at the pile of wood they had gathered. They'd tried to get as much dry stuff as possible, but, well... It wasn't exactly easy. Trying to get a fire going would be difficult.

"Before I spend the next hour trying to get this soggy pile lit... I don't suppose any of you have some sort of magical fire powers that could do it an easier way?" He asked whimsically.
May 18, 2015 4:04 pm
Vad's Prestidigitation cantrip can easily produce a flame; keeping it lit will be the challenge.
May 18, 2015 11:05 pm
Vad, ever willing to release some of his pent up energy, walks over to the pile of wood and opens his hand. Flame shoots forward and the wood ignites briefly before smoldering out.

"Well, I tried. I'm going to sack out in the corner over there. Might as well get a bit of sleep before the sun comes up."
May 18, 2015 11:20 pm
"I guess I'll take first watch then." Leth said with sigh. "I can at least try to keep a fire going for a little while. Who'll take next watch? And how long should I stay up before waking them?"
May 18, 2015 11:25 pm
"Wake me in a few hours and I'll take over."
May 19, 2015 12:42 am
"Sounds good." Leth said, and he set about trying to get the fire going.

Would that be a survival check?
May 19, 2015 9:26 pm
It's basically impossible, the tinder you have on hand is soaked and rain is still coming down.

While Leth fusses over the non-existent fire, Vad attempts to find some rest in a partly-sheltered corner of the ruins. Sleep does not come. After about an hour, the rain lightens to a gentle mist, and Vad begins to wonder if he might not drift off after all. Everybody make a Perception check.
May 19, 2015 10:05 pm
"Damn! I've slept better in jails than in this place..."

Rolls

Perception Check - (1d20)

(1) = 1

May 19, 2015 10:13 pm
Leth was thoroughly miserable. Not only had they watched a friend be executed, but they had been rained on all day, attacked twice, learned they would keep being hunted for the foreseeable future, and now he couldn't even get a fire going to warm them up or dry their clothes. He gave up trying to light a fire. He glanced over at the group and if the occasional movement was any indication, it seemed as though no one was getting any rest either.

They might be on a mission to seek justice for their dead friend, but at the moment, all Leth wanted was a warm, dry bed, and a long night's sleep.

Rolls

Perception - (1d20+4)

(18) + 4 = 22

May 20, 2015 7:10 am
The image of his tinder box, left behind in Sthombo, spins in Felor's mind endlessly through the cold, wet night. He shakes his head, irritated he came out into the backcountry unprepared.

Rolls

Perception check - (1d20+2)

(19) + 2 = 21

May 20, 2015 3:47 pm
Just as the faint grunts of the freshly, unquietly asleep start coming out of Vad, Leth jerks his head up at the unmistakable sound of something moving through the wet brush to the northeast. He looks over at Felor, whose head is already turned in the direction of the sound: he hears it too.
May 20, 2015 8:03 pm
Oh, come on... what is it this time?
Leth grabbed his bow and moved quietly over to Felor.
"You hear that? It could be nothing.... maybe an animal. Could be someone harmless. Or... it could be our friend who got away earlier, with reinforcements."
He glanced over at Vad, whose soft snores were just beginning.
"Should we wake him up? Or should we investigate first?"
Last edited May 20, 2015 9:41 pm
May 21, 2015 12:11 am
Felor's eyes dart over to Vad and back to Leth. "No time," he hisses back. "You go out that door," he nods to the west end of the building, "I'll go out the other end and draw its attention. Should let you get a clear shot, if the situation warrants."
With that, Felor creeps towards the door at the east end, shield and spear at the ready, and ears pricked for any clues as to what is approaching.

Assuming Leth and Felor were roughly in the middle of the longhouse so will emerge at about the same time.
Nature check, can I tell if what's approaching is a biped or quadruped?
Also, can I take the lack of sleep to mean that we haven't officially rested and regained spell slots?

Rolls

Nature skill check - (1d20+3)

(16) + 3 = 19

May 21, 2015 3:58 am
"But if he's snoring, they'll hear-" Leth started, but Felor was already moving towards the door. Leth sighed.
"Or not." Maybe they'll hear him snoring and think we're all asleep? That'll give us the element of surprise. He thought as he moved towards the west end. Leth cautiously peered around the outside of the door frame, hoping to maybe catch a glimpse of what was approaching, or maybe hear it better as to figure out what it might be.

No idea what sort of check(s)? you might want me to do.
May 21, 2015 3:56 pm
Looking out, Felor can easily see two figures silhouetted in the glow of the hooded lamp one of them carries, about forty yards from the northeast corner of the longhouse. Heavy raincloaks obscure any hint of their identities. They seem to be walking east, away from you.

No spells/HP regained yet.
May 21, 2015 10:03 pm
Leth couldn't make out anything in the darkness. He pulled his head back into the building and whispered as loudly as he dared across the room to Felor, "I don't see anything... how about you?"
May 22, 2015 7:45 am
Watching from the doorway, Felor sees the figures heading away from the longhouse, seemingly unaware of the party. Perhaps they were just passing by? Hearing Leth's whispered question, he holds up a hand to tell him to wait. At this point it's probably best to let them go on their way, he thinks to himself. No use stirring up trouble in the middle of the night with one of us asleep. Nevertheless, he stays watching from the shadows until the figures vanish into the forest.
May 22, 2015 3:46 pm
Observing for a moment, Felor can see that the one carrying the lantern is considerably shorter than the other, who holds a heavy bundle at the waist. Wherever they're going, they aren't on any path or trail.
May 25, 2015 2:21 am
Is the party in agreement to let them go on their way?
May 25, 2015 3:16 am
I mean, I'd like to see where they're going, but Leth doesn't even know Felor has seen anything at this point.
May 25, 2015 12:01 pm
Sorry, had a weekend away from home. Will post something tonight.
May 27, 2015 8:02 am
Despite Felor's initial instinct to leave the men be, it occurs to him that it can't be coincidence that someone would be passing by, could it? Way out here, off the beaten track... They'd seen no locals at all in the area, they all seem to have fled after Kells' arrest and the justicars ransacked the village. Maybe it was worth investigating who these people were...

Felor had spent many years living in the wilderness and had known a few rangers in his time. He quickly makes the ranger hand-signals to Leth for two, men, headed east, 40 yards, follow?, hoping that the rangers of Bload understand the mainlander's signals.

Sorry again for the delay, had a crazy few days.
Last edited May 27, 2015 8:03 am
May 28, 2015 8:09 pm
Leth got the gist of the message, and nodded his head. He pointed to Vad with a questioning look, as if to ask once again, should we wake him?
May 29, 2015 12:05 pm
Felor looked back and forth between the slumbering Vad, and the men who were about to vanish into the forest.
Go! he signalled, then moved back from the doorway to wake Vad while Leth started tracking the interlopers.
He crouched down and gently shook Vad's shoulder, whispering "Vad! Wake up and keep quiet".
May 29, 2015 4:05 pm
Monitoring this, further developments will occur once Vad is awake (or not) and actual tracking begins
May 29, 2015 5:58 pm
Vad quickly sits up, jolted awake, but is able to heed Felor's warning. Whispering he asks, "what's going on?"
May 29, 2015 6:53 pm
Leth moved quickly to the eastern door, and paused for just a few seconds to consider his options. The closer he followed them, the greater the risk of getting caught. Better to let them get a little further ahead and then follow at a distance. Leth had spent quite some time hunting in the woods and knew a thing or two about tracking, so if he lost sight of the faint light up ahead, he was fairly confident he would still be able to follow them.

K so basically he's gonna let them get as far as they can go without completely losing sight of them and then follow behind, to hopefully make it more likely to not be noticed. I'm sure you'll want me to roll some checks for that?
May 29, 2015 6:58 pm
Yes, everybody following needs to make a Stealth check to avoid being heard and a Perception check to keep them in sight (one successful roll there will keep the entire party on the trail).
May 29, 2015 7:04 pm
Leth began to creep forward, wondering who would be out in the middle of the night near the razed town. What was even more confusing was that they weren't even moving towards the town - it was to the south west. They were moving east.
Hopefully we'll start getting some answers soon.

Edit: Whoa, hey, is that the first nat 20 this game?? :D
Last edited May 29, 2015 7:05 pm

Rolls

Stealth - (1d20+3)

(11) + 3 = 14

Perception - (1d20+4)

(20) + 4 = 24

May 29, 2015 9:35 pm
Felor sees a shadow move through the undergrowth as the men start to vanish into the forest, and he knows that Leth is on their trail. He starts to follow, at a slight distance so as to keep within sight of Leth while not letting the men hear the clanking of his armour.

Disadvantage to Stealth due to scale mail.
Last edited May 29, 2015 9:36 pm

Rolls

Stealth - (1d20+1)

(7) + 1 = 8

Stealth [disadvantage] - (1d20+1)

(13) + 1 = 14

May 29, 2015 10:01 pm
Vad, still a bit woozy from his nap, tries to keep Felor in sight as he trails behind him.

Rolls

Stealth [+2] - (1d20+2)

(6) + 2 = 8

Perception [+0] - (1d20)

(17) = 17

May 29, 2015 11:55 pm
Felor's foot sinks into something soft and viscous. He tries to fall silently as it slides out from under him, but to no avail. He lands heavily on a rotting log, unwittingly grunting from the impact, as the odor of fungus wafts up from the remains of the massive forest mushroom he stepped on. Alarmed, Vad stumbles as well, and up ahead the two figures freeze as they hear the commotion behind them.

Everybody has time for a quick action before anything else happens.
May 30, 2015 6:35 pm
Realising he's probably given the game away anyway, Felor swears as he tries to regain his footing.
"Melora's black teeth! Acursed fungus!"

My action is swearing. And standing up if I'm able.
May 31, 2015 12:20 am
As Vad regains his footing he tries to remain as still as possible. Raising his hand in front of him he performs a quick Prestidigitation cantrip and tries to create an illusion of two deer running through the forest away from his and Felor's location.
Jun 1, 2015 12:23 pm
Sorry for the delay. I should be on long enough later today for a decent reply
Jun 1, 2015 3:56 pm
That's a tall order for Prestidigitation.

The person with the lantern turns toward you. "I am old! We have nothing of value! Please, leave us be!" a woman's voice calls out.
Jun 1, 2015 5:11 pm
"We mean you no harm!" Felor calls out. "Why are you out here at this time of night?"
Jun 1, 2015 6:13 pm
"We've only come to feed the Oak's Wife! Please, let us alone!"
Jun 1, 2015 6:16 pm
Religion check - do I know what they're talking about?

Rolls

Religion skill check - (1d20+3)

(16) + 3 = 19

Jun 1, 2015 6:24 pm
This does not refer to any religious tradition you are familiar with.
Jun 1, 2015 6:29 pm
Oak's Wife? Sounds like a local god or somesuch, but can't think of anything specific, Felor thought.
"Are you from around here? Did you know Mayor Kells? We're friends of his."
Jun 1, 2015 6:47 pm
"We've nothing to do with Kells! The justiciars have already satisfied themselves of that! We only want to do our rites in peace, please!"
Jun 1, 2015 7:00 pm
"Aye, not to worry, we're not with the justicars. Quite the opposite, I'd say." Felor pauses for a moment, before continuing. "Tell me, would you allow me the honour of completing your rites with you? I'm a Cleric of Fjorgyn, and it's only right I pay my respects to your... Oak's Wife, is it?"
Jun 1, 2015 7:13 pm
It's time for Felor to make a Persuasion roll!
Jun 1, 2015 7:14 pm
Persuasion!

Rolls

Persuation skill check - (1d20)

(11) = 11

Jun 1, 2015 7:29 pm
"Even if I was sure you meant us no harm -- and I'm not -- I'm not sure that'd be a good idea. Don't know how she'd take it. She's set in her ways. Still getting her used to Clephus coming along with me." She thumps the taller figure behind her on the chest.

"I don't think she's scared of me no more, grandma," he says.

"Well, now she's not! She was scared of me, when I first started doing the rites!"
Jun 1, 2015 9:55 pm
BullOctorok says:
That's a tall order for Prestidigitation.
OOC: Should have worded more along the lines of - Will create crashing sounds that mimic swearing dear running through the forest.
Jun 2, 2015 12:12 am
"Aye, well, perhaps not then. I wouldn't want to interfere. But before you go, do you know of a place called Ogrespate?"
Jun 2, 2015 5:04 am
Leth, who had cringed when Felor collapsed on the rotten log, was slightly relieved to find that these were innocent people who were not out to kill them. Still, something about this situation seemed odd - it was awfully late for them to be out and about. Unsure of whether the two strangers had noticed him, Leth slowly walked up beside Felor as he asked his questions, all arrows now stowed away and his bow slung safely over his shoulder.

"You'll have to forgive our suspicion - we've been attacked by complete strangers twice today, for reasons we still don't understand. It's very late for anyone to be wandering through the woods at night, and I was afraid we were in for a third attack. I am glad to see otherwise." Here he paused. "Though... surely you know that the wild night of Bload is not a safe place? There's safety in numbers; perhaps we could come along with you to be sure you reach your destination safely. We weren't getting much sleep anyway."

Leth knew this was a bit of a gamble; if these two really had nothing to do with any of the situation revolving around Kells, following them would be a great waste of time... he wasn't particularly concerned with the well-being of two strangers, but he couldn't shake the feeling that there was more going on here than meets the eye, so it might be worth seeing where they were going.

Not trying to interrupt Felor here - Leth would wait for Felor's line of questions to be resolved before injecting his own questions. I just wanted to make sure I got Leth got the chance to say what was on his mind before things moved on.

Rolls

Persuasion, just in case that's still an option - (1d20+1)

(19) + 1 = 20

Jun 2, 2015 4:04 pm
In response to Felor:

"Ogrespate? It's no place around here, I can tell you that for certain. Else I would know it."

"She might know of it," the grandson suggests.

"Nonsense. I wager you've seen more of the world than she did, boy."

"But--"

She cuts him off with a sharp hand gesture.
Jun 2, 2015 4:07 pm
In response to Leth:

"Attacked? By who? Brigands? Out here? What became of them?"
Jun 2, 2015 9:43 pm
Vad wanders up to the group and listens in on the conversation. He'll take the time to give the travelers a thorough looking over.

Rolls

Perception [For the hell of it] - (1d20)

(15) = 15

Jun 2, 2015 10:58 pm
Both individuals are wearing roughspun cloaks with hoods that partly cover their faces, but you can see enough to tell that they appear to be who they present themselves as. The woman with the lantern is about five feet tall and most likely in her fifties; the youth is nearly six feet, with a broad beardless face. He holds a satchel at his waist, and from the way he carries it, it seems to contain something heavy.
Jun 4, 2015 5:22 am
Oh, way to go Leth. 'What happened to the brigands?' 'Ah well no big deal, we just killed them all.' Stupid, stupid, stupid. Leth mentally berated himself as he tried to figure out a way to dodge the question. Knowing how well-loved Kells had been, and assuming these people were from around here, Kell's old town, and probably remembered him fondly, Leth figured it would be worth a shot to associate themselves with their late mayor.

"Not ordinary brigands, I don't think. We were all friends to Kells - may the Gods watch over him - and I think they thought we might have had something to do with the missing Sphere. Where they would get that idea, I don't know. We've managed to avoid being captured thus far, but I'm afraid they will keep coming after us... which is why we need as much help as we can get right now. If you can't help us, that's quite all right... but it sounds like this Oak's Wife might just be able to give us some assistance, if you'd permit us to come along. For Kell's sake, I believe this situation needs to be resolved, and his name cleared. If that would be too uncomfortable for you, we won't push the matter any further, and we'll be on our way."
Jun 4, 2015 8:45 am
Felor listens to Leth, hoping that the strangers are only denying knowing Kells out of fear of the justicars. After Leth finishes, Felor adds: "Is there any way we can pay tribute to the Oak's Wife, perhaps to assuage her fear? An offering or somesuch?"
Jun 4, 2015 4:04 pm
The woman visibly stiffens at the mention of the Sphere.

"I--I don't know if that would be wise," she says. "We have all the offerings she needs right here in this satchel. You're liable to frighten her. And we don't want her frightened. And I and Clephus, we want no part of these goings-on. Better to just let the matter rest. The gods will clear Kells' name--if it needs clearing!"

"Grandma," Clephus says, "I think it'd be okay. she likes to prophesy."

The old woman hisses under her breath to shush him. She looks back at Leth and Felor. "It's not prophesy. She doesn't prophesy. I doubt she could help you, but if you insist on coming along, I'm powerless to stop you, and if I have the hour correct, we'd best hurry."
Jun 4, 2015 4:50 pm
"Thank you. Thank you so much." Leth said to the woman, and then turned to Felor.

"As much as I hate to split us up... this does seem like a delicate situation." He said quietly. "I think it would be best if only one of us went along, while the rest of us went back to camp to watch our things and try to get some rest. Don't want to overwhelm them. And I think if one of us has to go, it should be you... Being a cleric and all. You'd probably have a better idea of how to handle this than we would."
Jun 4, 2015 10:17 pm
Felor replies at a low volume, "Aye, that makes sense. I'm honestly not sure what to expect, but these folk are clearly our best lead. Did you notice how the woman reacted when you mentioned the Sphere? Anyway, I'll see what I can find out either from them, or this 'Oak's Wife'".
Felor turns to the strangers.
"We thank you for this honour. No need for us all to intrude, my friends here will return to our camp and I'll come along with you folk."
Jun 4, 2015 10:48 pm
Not noticing any thing in particular that would cause him to mistrust the strangers Vad leans in towards Felor. "Careful, friend. You know where we should be, but if we have to leave we'll leave you some sort of sign as to which way we went."
Jun 4, 2015 11:30 pm
"Come on, then," the woman says, beckoning Felor to follow. After a few moments making your way through thick, wet brush, the path opens up to a stand of tall slender broadleaves and clear footing. "We will be upon her soon. Stand back and remain behind Clephus. If she is in a foul temper, we will give her her oil and wine and leave. If she is in a talkative mood..." the woman shrugs. "Now, be sure you express no shock or revulsion when you see her. She is still vain, the poor thing, and forgets herself often."
Jun 5, 2015 9:45 am
Felor follows the woman into the clearing, making sure to follow her advice and stay behind Clephus. As she explains about the Oak's Wife, Felor makes a silent prayer to Fjorgyn - Guide me, great one. Lend me your wisdom for the events to come.

"Cast Guidance on myself (assuming I can do that? Still a little rusty on spellcasting).
Jun 5, 2015 5:40 pm
Felor receives Fjorgyn's guidance.

A short walk later, the woman stops about ten yards away from a massive oak, its wide trunk scarred and gnarled and so dark it seems to devour the lantern light. Two thick roots jut out and curve together around a depression in front of it, forming a sort of basin.

Clephus sets his satchel down and removes two clay jugs and a bundle of sticks and dried herbs tied together at both ends, which he hands to his grandmother, exchanging it for the lantern. She lights one end of it in the lantern's flame, then blows it out, sheltering the smoldering tip from stray raindrops with her other hand. Slowly, she approaches the tree, gently waving and blowing on the bundle to waft fragrant smoke ahead of her.

"Little bride! Your friends are here," she says. "We have brought you supper and our company. Come out, come out, please."

Nothing happens. She keeps blowing and waving the smoke toward the tree.
Jun 7, 2015 4:18 pm
Felor watches the ritual with great interest. He is something of a scholar of nature-based deities and religions, but this one was new to him.
Jun 7, 2015 4:37 pm
Leth watched Felor follow the two of them further into the woods before turning back around and heading back to the longhouse.

"Well Vad," Leth said as they walked , "do you want to go back to sleep or do you want to take up the watch?"
Jun 7, 2015 5:23 pm
"I'll take up the watch for a while, not much in the mood for sleeping."
Jun 8, 2015 4:33 pm
Suddenly, a faintly luminous amber figure steps out from the bole of the tree.

It's fuzzy and indistinct at first, as it leans what would be its head down toward the smoke. It begins to come into focus, the glowing fuzz coalescing into the clear shape of a human body: a young woman, her long hair in braids, wearing dozens of anklets, bracelets, belts, and necklaces beaded with acorns, leaves, and oak galls.

When the shade straightens herself up you can see the horizontal gash in her neck and the cross-shaped pattern of stab wounds in her abdomen.

"I'm thirsty," she whispers. "Did you bring me wine?"

"Yes, my lady," the old woman says. "Clephus has your wine. Do you remember Clephus, my grandson?"

The shade nods. The old woman beckons Clephus forward, then shoots a quick glance back at Felor and gestures for him to stay put. Clephus approaches slowly with the jugs, removes the stopper from one of them, and pours it out at the shade's feet, into the earthen basin at the roots of the tree.

The shade makes a sour face. "Nettle wine."

"That is all we have, my lady. Are you hungry?"

"I suppose."

Clephus pours out the other jug.

Any thoughts or reactions from Felor at this point?
Jun 10, 2015 8:24 am
Felor watches silently, intrigued by this... spirit? Nymph? He racks his brains for any similar legends or myths that he's heard of previously.

Religion skill check
Edit: may as well add my Guidance roll (*sigh*)
Last edited June 10, 2015 8:25 am

Rolls

Religion skill check - (1d20+3)

(1) + 3 = 4

Guidance (add to previous skill check) - (1d4)

(2) = 2

Jun 10, 2015 4:44 pm
This is all quite new and strange to Felor.

"Thank you," the shade says as the oil seeps into the earth. "You may go now. I'm tired. Beetles assail my husband and it exhausts me to seek out and burn their little souls one by one. I suppose you cannot possibly fathom the immensity of my responsibilities. I must rest."

"Good mistress," Clephus says, as his grandmother shoots him a death glare, "spare us another moment of your time? We have brought someone who wishes to meet you. A traveller in these woods."

The shade immediately looks up at Felor, seeming to notice him for the first time. Her spectral eyes widen. "Who is he? Why have you brought him here?"

"My apologies, my lady," the old woman says. "We will remove him from your--"

"No! I would hear him explain himself. Who are you? What business do you have in my husband's wood!?"
Jun 10, 2015 9:39 pm
~ MEANWHILE, BACK AT THE LONGHOUSE ~

It's wet and cold and a large and surprisingly loud owl seems to have taken offense to Vad and Felor's presence, as he flits from one end of the ruin to the other, hooting indignantly.
Jun 10, 2015 10:30 pm
Vad, having had a rough day as it is, lifts his right arm towards the horrid beast (I mean, owl), and will try and hit it with a ray of frost.

Rolls

Ranged Cantrip Attack - (1d20+5)

(3) + 5 = 8

Jun 11, 2015 8:37 am
Felor freezes for a second, suddenly unsure of what to say.
"My lady, I am Felor, humble cleric of Fjorgyn. I am... on a quest for justice. I wish restore the honour of my deceased friend, a man called Kells. He was wrongly executed for a crime he did not commit. To that end, I seek both his daughter, who has vanished, possibly to a place called Ogrespate, and a mysterious object known as the sphere of Sthombo."
Jun 11, 2015 4:00 pm
The ray of frost misses by a considerable margin, but succeeds in offending the owl enough that it leaves.
Jun 11, 2015 4:24 pm
The shade looks displeased. "I know nothing of this man, or ogre's pates, or the wicked city of Sthombo. Why did you come to me?"

"Good mistress," Clephus says hesitantly, "you -- you have visions. I thought perhaps you might --"

"Why?" she demands. "Why should I? When beetles are eating my husband alive and you bring me only nettle wine and bland oil? Why should I cast out my sight for this stranger you bring into my woods?"

"I'm so sorry, my lady!" the old woman says. "My grandson, he -- he's impulsive and foolish. Forgive us. We have made a foolish mistake and offended you. We go now."

"Is this all I am to you now? A cheap and tawdry oracle?"

"No, please! We will go to town and buy honeyed wine for you. We will never bring another stranger before you again. I promise. Please, forgive us!"

The shade sighs heavily. "What's done is done. I should have known it would come to this, that your generosity was not freely offered out of love. Of course you want something of me! Such is my lot, always to serve, ever put upon." She faces Felor again and narrows her eyes. "Two questions you may ask of me, stranger, and I will answer them as true as I can."

Clephus has taken several steps back in a cringing posture, his head hanging low. The old woman seems genuinely frightened.
Jun 12, 2015 7:34 pm
Leth raised an eyebrow at Vad as he shot at the Owl, but didn't object. He was too tired.

"First thing tomorrow, we are going back to Sthombo for our gear... and a hot meal in a soft bed." Leth grumbled, mostly to himself. Whether or not that would actually happen remained to be seen, but at the moment, that was all he wanted. So saying, he laid down on the dirt floor of the longhouse and tried to get some sleep.
Last edited June 12, 2015 7:34 pm
Jun 16, 2015 12:04 pm
Felor's stomach drops as the spirit berates its worshippers. He would have to make good this situation before he leaves. But the more pressing matter at hand was that the spirit was offering him... visions? The boy implied she could prophesize. But what should he ask? She had already professed no knowledge of Ogrespate, Kells, or the sphere.

"My lady, I thank you for, and am honoured by, your assistance. But please do not be angered by your humble followers, it was not their idea that I accompany them."
Felor removes the scallop shell with Zora's portrait, and the knife taken from the man killed outside the longhouse, from his pack.
"I would ask you these things:
Do you know the meaning of a six-pointed crown symbol?" He shows the spirit the knife's pommel.
"And do you know where we might find Zora Kells? I have an image of her, here," he continues, and shows the spirit the shell.
Jun 16, 2015 5:06 pm
The shade approaches Felor, and seems to examine the knife and shell intently for some moments. Then her eyes grow fiercely bright, and her form becomes fuzzy and indistinct again, flickering and pulsing like a candle flame in a draft.

For several long minutes she remains this way. Clephus and his grandmother exchange nervous side-eyed glances.

Then the shade's eyes dim, and she coalesces back into focus.

"The Six-Pronged Crown is the symbol of the witch-men I have seen roaming these woods. Each prong represents a tenet of the pact they made with their patron. That is the meaning of the symbol. And Zora Kells is camped on the banks of the Ophid River. That is where you might find her. I have seen my sight and spoken true. I will return to attend my husband, now."

The shade steps back into the bole of the oak and turns toward it, sinking and fading into the wood.

"Gods help us if she's in a mood now," the old woman grumbles. "That better have been worth the trouble."
Jun 16, 2015 5:24 pm
Felor almost can't believe how much information he's gleamed from the spirit. To think he almost ignored these strangers.
"Thank you, gentlefolk. It has been of great help. Here, take this and buy the Oak's Wife the best wines and oils you can."

With that, he hurries back to the longhouse.

I give the strangers some money out of what we looted from the dead guy, enough for some good quality wine and oil.
Jun 16, 2015 5:37 pm
Felor returns to the longhouse, where Leth is lying half-asleep and Vad sits watch. A beard of frost hangs incongruously from a branch overhead.
Jun 17, 2015 1:54 pm
Felor nods to Vad as he enters the longhouse, briefly frowns at the unexpected curtain of ice on the overhead branch, and sits down near Leth.
"Well, that was quite a thing. They took me to see some forest spirit, or nymph, or something, which wasn't best pleased that I was there, to say the least. Nonetheless, it was able to... divine some answers to my questions, namely: The six-pronged crown is the symbol of some "witch-men" she has seen hereabouts. The prongs represent parts of a pact with their patron. And Zora Kells is apparently camped on the banks of the Ophid river."

Would I know where the Orphid is? (edit: nevermind, just found it on the Bload map, so presumably I'd know it?)
Not sure how closely we're keeping track of money, but if it's relevant, how much did I give to the people in the forest?
Last edited June 17, 2015 1:56 pm
Jun 17, 2015 4:10 pm
Yes, you would know where the Ophid is. How much money did you want to give them?
Jun 17, 2015 6:23 pm
Enough for 2 bottles each of good quality wine and oil.
Jun 17, 2015 6:27 pm
Leth mumbles something incoherent and rolls over, eyes still shut. If he was awake enough to understand what Felor just said, he clearly wanted to wait and discuss it tomorrow.
Jun 17, 2015 6:33 pm
2 GP would cover a considerable upgrade over the nettle wine and whatever oil they've been bringing.

If all players have finished their business for this night, we can cut to the morning.
Jun 17, 2015 8:39 pm
"You've found out where Zora is located! I think that should be our first stop come morning."

OOC: I'm ready as well.
Jun 17, 2015 8:47 pm
2gp it is. Ready for morning!
Last edited June 17, 2015 8:48 pm
Jun 18, 2015 5:49 pm
Dawn lightens the gray sky, and with it comes a renewed fury to the rainstorm. Sheets of water beat down on the party, none of whom can be said to have gotten much of anything resembling a good night's sleep.

If the plan is to look for Zora along the river, I'm assuming you'd want to stop back in Sthombo to grab your gear and any other supplies you think you might need, gather information, etc. The confluence of streams generally recognized as the source and starting point of the Ophid River is about 90 miles from here. I think it would be good for the three of you to agree on a basic itinerary for what you want to do next, and we'll go from there.
Jun 18, 2015 6:39 pm
I say back to Sthombo, get our stuff, have a proper rest, see if we can get any info on the crown guys and anything else relevant. Then head off to the Ophid.
Jun 18, 2015 10:16 pm
Leth had tried his best to find some shelter in the longhouse from the unending torrent from the heavens, but didn't have much success. He looks up at the sky with a weary moan as the light begins to illuminate their surroundings.
Dawn already? That was the most pathetic night of sleep I've ever had.
He slowly sat up and looked around, sure that everyone else must have had the same luck as him getting any rest.
"Well." He said slowly and emotionlessly, eyes half closed as rain beat down on his head.
"I vote we go back to Sthombo for our gear, a dry change of clothes, and a hot meal before we decide what to do next."
Last edited June 18, 2015 10:17 pm
Jun 19, 2015 7:29 am
"Aye, a hot meal." Felor says, visualising some roast meats and a pint of ale.
Jun 19, 2015 2:41 pm
"Agreed, but let's do so quickly. Don't want to have Zora leaving on us while we're back at Sthombo."
Jun 19, 2015 4:25 pm
You return to Sthombo soaking wet, but without incident. Rest/food/gearing up will be a given. Please let me know the specifics of any shopping or information gathering you want to do while you're still in town.
Jun 20, 2015 7:59 pm
So where are we right now? An inn/tavern somewhere in Sthombo? How long have we stayed to rest?
Jun 22, 2015 3:14 pm
I'd like to ask around in the inn if anyone recognises the 6-pointed crown symbol.
Last edited June 22, 2015 3:14 pm
Jun 22, 2015 5:30 pm
You're at a cheap inn on the west side of town. You can stay in town as long as you'd like; the party should probably decide how long they intend to stay and prepare before setting out to find Zora.

Felor, give me Investigation and Persuasion rolls.
Jun 23, 2015 5:15 am
My assumption would be we left the longhouse at dawn or shortly before that, picked up our stuff, and crashed at the inn long enough to get a full rest. So it would be late afternoon-ish now when we're wandering around town. Or would we have just waited to get a full rest until that night? Just trying to figure out what exactly we're doing/have done by the time we've started trawling for rumors.
Last edited June 23, 2015 5:15 am
Jun 23, 2015 3:52 pm
Let's say by this point you've gotten back, crashed at the inn for a few hours (enough to be considered fully rested), and now that it's evening Felor is talking to the inn clientele about the Six-Pronged Crown.
Jun 24, 2015 8:21 am
Felor looks around the various characters at the inn, trying to get some sense of who the best person to ask would be. He wasn't used to crowded establishments like this one, they made him feel claustrophobic. Taking a deep breath, he made a silent prayer to Fjorgyn and steeled himself to approach a patron.

Cast Guidance on myself.
Edit: Use the Guidance roll for the Persuasion check
Last edited June 24, 2015 8:22 am

Rolls

Investigation skill check - (1d20+1)

(14) + 1 = 15

Persuasion skill check - (1d20)

(4) = 4

Guidance (add to Persuasion check) - (1d4)

(2) = 2

Jun 24, 2015 4:45 pm
Felor spies a man with an oiled beard and a conical hat drinking alone, reading a vellum scroll. His literacy and appearance suggest perhaps a greater than average familiar with the esoteric than your typical tavern customer, and Felor approaches him. But no sooner does Felor politely request his attention than the man gruffly mutters "piss off" without bothering to look up from his scroll.
Jun 25, 2015 10:46 am
Where's Leth & Vad at currently?
Last edited June 25, 2015 10:46 am
Jun 26, 2015 6:46 am
Leth, upon waking up and getting a bite to eat, will follow Felor out into the common area of the inn and watch him try to question people.

"You know... it might be a good idea to head out to find Zora while we still can. The longer we wait around here, the more likely she is to be gone when we get there... and we can always come back to ask people about the crown." He said quietly to Felor when the old man shooed him away.
Last edited June 26, 2015 6:47 am
Jun 26, 2015 4:18 pm
Each of you can make another Investigation/Persuasion roll for information-gathering here. Vad, where you at?
Jun 26, 2015 5:27 pm
Vad, who has joined the others after collecting his gear, nods in agreement with Leth. "Yes, we should try and get to her as soon as we can. She's probably the best lead that we have. Let's take a few more minutes to see if we can find anything out here and then be on our way." Spotting an attractive young women he walks on over and introduces himself. "Good evening, Ma'am. I was wondering if I might ask you a quick question about a certain symbol that my friends and I keep coming across."

EDIT: BALLS!
Last edited June 26, 2015 5:27 pm

Rolls

Persuasion [+3] - (1d20+3)

(1) + 3 = 4

Jun 26, 2015 5:38 pm
szemely says:
Let's take a few more minutes to see if we can find anything out here and then be on our way."
"I suppose a couple questions couldn't hurt..." Leth said, relenting. He begrudgingly cast his gaze around the inn, looking for someone who seemed approachable. Leth wasn't a big fan of interacting with strangers, but the situation called for it, so he was going to give it a try, at least.

(((Not sure if you wanted us to give both checks, or to pick one... So I'm doing both)))

Rolls

Investigation - (1d20+4)

(12) + 4 = 16

Persuasion - (1d20+1)

(10) + 1 = 11

Jun 26, 2015 10:20 pm
A thick, hairy arm swings up protectively in front of the woman's chest before Vad can even finish speaking. "Look not upon his arcane symbols, lest ye be bewitched!" the man beside her says. He glares at Vad with rather mad-looking ice blue eyes. "Begone with your sordid deviltry." The woman frowns, shrugs, and turns away.

Leth's gaze lands upon two women clad in the distinctive garb of Banwod: long robes under a vest and multiple scarves and belts cluttered with pouches and pockets, leaving only their faces uncovered. He makes eye contact with one of them; she smiles politely at him.
Jun 27, 2015 1:04 pm
Vad quickly turns the other way and heads for the exit. As he passes Leth he mumbles under his breath, "I tried. I'll be waiting outside when we're ready to leave...".
Jun 30, 2015 3:33 am
Leth approaches the two women.

"Hey!" He says with a small wave and a quick smile. "Sorry to interrupt, I won't be long. But my friends and I keep running into this weird symbol, and we're trying to figure out what it means, or where it comes from... It looks like a six pointed crown. Would either of you happen to know anything about it?"

Dunno if you want me to roll anything again
Last edited July 1, 2015 7:54 am
Jul 1, 2015 4:48 pm
The Banwodian woman seems a bit taken aback by the directness of your approach. She exchanges a glance with her companion, who gives her a subtle raised eyebrow and a shrug. "Ah--a six-pointed crown, you say? I can't say that anything comes to mind..."

"Here," her companion says, fishing a slate tablet and a short chalk-tipped wand from one of her pockets. "Sketch it for us."
Jul 2, 2015 3:59 am
Leth picks up the slate hesitantly, trying to remember exactly what the symbol looked like.

"Well, my companion probably has a better memory of it than I do, but I can try to draw it for you." He says, doing his best to recreate the symbol for them.
Jul 2, 2015 6:34 pm
They both stare at Leth's sketch for a long moment. "Well," the first one says, "it looks familiar enough that I might have seen it somewhere before, but coroniform sigils aren't all that uncommon. Theldred, what do you think?"

The other Bandwodian shakes her head. "I had the same thought. I can't place it specifically. Might be in Olfrod's Compendium. Where did you say you came across this symbol?"
Jul 4, 2015 2:35 am
"I think the first time we saw it, it was carved into the wooden beam of a house. The second time, on the pommel of a dagger. So far the only info we've been able to dig up on it so far is that it belongs to some local "witch-men"... I dunno. I'd never seen it before, nor had I heard of the witch-men, so we're hoping to find out a little more about it." Leth paused for a moment.

"That's kinda useful background info to know, isn't it? Sorry, I should have led with that." He said with a chuckle.
Jul 6, 2015 5:13 pm
Anybody in the tavern right now should give me a Perception roll.
Jul 6, 2015 10:24 pm
Perception!
Last edited July 6, 2015 10:25 pm

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Jul 6, 2015 10:36 pm
Vad is outside of the tavern at this time, patiently waiting for the others.
Jul 7, 2015 7:53 am
Felor stands at the bar, sipping some ale, while watching Leth's conversation the other side of the inn.

Rolls

Perception check - (1d20+2)

(20) + 2 = 22

Jul 8, 2015 7:47 pm
Movement behind the two women catches Felor's eye. A man in nondescript burgher's clothes lifts his head rather suddenly, glancing toward them. As Leth chuckles at himself the man turns and takes a few quick strides towards the tavern door.
Jul 8, 2015 7:59 pm
"We're in Sthombo to attend a symposium at the Temple of Nethuns," the first woman says to Leth. "I will inquire with the learned masters there about this symbol. Find us here again tomorrow morning, and I will let you know what they say of it."
Jul 13, 2015 2:20 am
OoC: Well, I thought it would be better to let Felor post before putting up my own reply, but I guess I'll go ahead haha

Leth's face fell a bit when they asked to meet tomorrow morning.
"Hmm... well, actually I'm not sure how long we'll be in town... I think we were planning on heading out sometime soon. Let me check with my companions." He straightened up. "Thanks for all your help, by the way!" He said as he left the table.

He moved over to Felor. "Well, I got a possible lead on the symbol." He said quietly. "The two ladies I was just speaking to think they might be able to get some info for us, but we won't find out til tomorrow morning. Should we hang around til then, or just go ahead and make for the Ophid River?"
Jul 14, 2015 8:15 am
Sorry! Been away for the weekend.

Still sipping his ale, Felor carefully watches the man across the bar moving towards the exit, as Leth comes over to talk to him. Leth notices Felor muttering something under his breath as he approaches. When Leth's said his piece, Felor replies, "That could be valuable information - we should wait until daybreak to set off again anyhow" and then starts moving towards the door.
In contrast to his previous sober demeanour, Felor suddenly starts to act rather inebriated - stumbling, swaying, leaning on his spear to stay upright, and singing discordantly:
"Ohh, the wizard's staff has a knob on the end.
It does!
Ohhhhh, the wizard's staff has a knob on the end
And the wizard's staff is the wizard's friend."


Felor will cast Guidance, and move towards the same door he saw the man head towards, while pretending to be drunk to confuse any potential enemies. Do I need a skill check for that? Performance maybe?

Rolls

Guidance - (1d4)

(1) = 1

Performance skill check - (1d20)

(11) = 11

Jul 14, 2015 4:49 pm
One patron loudly joins his voice to Felor's rendition of "The Wizard's Staff" as he stumbles towards the door. Leaning in the doorway, Felor sees the burgher walking briskly down the north end of the street before turning into an alley.
Jul 17, 2015 2:55 pm
Once he's out of the inn, Felor drops the pretence of being drunk, and attempts to quietly follow the man up the street and peek down the alley.
Jul 17, 2015 2:56 pm
Seeing Felor exit the the inn, Vad, who's been outside for a while now, decides that he'll follow Felor from a bit of a distance in order to provide backup if needed.
Jul 19, 2015 8:20 am
"Okay, sounds good. I'll let go let them know-" but Leth stopped mid-sentence to watch Felor stumble off "drunkenly".

Odd... I wonder if he saw something... Well, at any rate, we can't do any more damage around here. Leth re-approached the two women, saying "We're staying here til tomorrow morning after all, so it looks like we'll be able to meet you here before we head out. I hope you have better luck than we've been having at finding info... and thanks again!" He said, moving to follow Felor out the door.



OoC: Just so you all know, I'm heading out of town tomorrow and will be away from my computer for a week. Might get to post from my phone, might not. Just a heads up!
Last edited July 19, 2015 8:20 am
Jul 20, 2015 4:48 pm
Felor needs to make Investigation and Stealth checks to stay on the trail of the suspicious burgher. Vad can follow Felor without issue.
Jul 20, 2015 8:12 pm
Felor tries to keep his eyes peeled as he attempts to tail the suspicious man without making too much noise.

Edit: Add +1 Guidance bonus to the lower Stealth check.
Last edited July 20, 2015 8:17 pm

Rolls

Investigation check - (1d20+1)

(6) + 1 = 7

Stealth check [disadvantage] - (1d20+1)

(4) + 1 = 5

Stealth check [disadvantage] - (1d20+1)

(12) + 1 = 13

Jul 24, 2015 5:08 pm
The burgher slips through a crowd of night-pilgrims making their torchlit rounds, and Felor loses the trail.

Unless you'd like to redouble your efforts to find him, we can progress to the next morning.
Jul 27, 2015 11:15 am
Happy to progress to the morning if it's OK with everyone else.
Jul 27, 2015 10:13 pm
"I'm looking forward to the morning", Vad says, for no apparent reason.
Last edited July 27, 2015 10:13 pm
Jul 29, 2015 5:44 pm
I'm back! Next morning sounds good to me.
Jul 29, 2015 9:33 pm
It's morning in Sthombo! How would the party like to start the day?
Jul 31, 2015 4:41 am
As the morning lights spilled in the windows, Leth stumbled downstairs to the dining area of the inn, hoping to snag a bite of breakfast before getting the day going. While he assembled a plate of food, he cast his gaze around the inn, hoping to spot the two women he had spoken to the day before.
Last edited July 31, 2015 4:44 am
Jul 31, 2015 8:23 am
Slightly grumpy after his failure the previous night to glean much, if any, information from the denizens of the inn, Felor joins Leth at breakfast.
Jul 31, 2015 4:34 pm
Vad rubs the sleep from his eyes as he enters the dining room. Looking about he notices Felor and Leth at a table and decides to join them. Throwing himself down into the seat he leans forward with his elbow on the table and his face in his hand. His eyes start to slowly close before his head snaps back to attention. "What are we doing again?"
Jul 31, 2015 5:21 pm
The scholarly women from Banwod are nowhere to be seen.
Jul 31, 2015 5:27 pm
I now immensely regret not getting their names.

Leth frowns as he observes the dining room.

"Not here yet..." He looks at Vad and Felor. "I was supposed to meet a couple of Bandwodian women here who might have some info on the crown symbol. I didn't get a specific time from them, they just said they'd meet me here in the morning..." He looks around the room one more time, quickly, before looking back at his companions. "I'll wait around here a little bit to see if they show up. If not... I might go looking for them at the Temple of Nethuns; they said they were attending a symposium there. I'd hate to think that involving them in all this would have brought them any harm." He says nervously. "I just wish I'd asked their names... it'll be hard to find them."
Jul 31, 2015 6:31 pm
Are Felor and Vad going to wait with Leth, or do they have any other business they'd like to attend to?
Jul 31, 2015 7:29 pm
Vad will get himself some food and wait with Leth.
Aug 3, 2015 10:29 pm
By late morning, still no sign of the two women.
Aug 4, 2015 7:28 pm
After waiting around most of the morning to no avail, Leth sighed and looked at his companions. "Well, this is great." He stood up from the table he was sitting at and looked at the doorway, then back to Felor and Vad. "I don't think they're gonna show up here. Should we try looking for them at the temple?"
Aug 4, 2015 7:54 pm
Sorry, on holiday so can't respond much.

Felor finishes up his sizable breakfast with the other two. After waiting for the women to show, he turns to his companions and says "We could be on wild griffin chases all day trying to get more information on our mysterious witch-men. We can investigate the temple but we should crack on with our trek soon before our quarry moves on."
Aug 5, 2015 9:36 pm
"We can take a quick look at the temple if you'd like, but I'm in agreement with Felor. The quicker we get on our way, the better."
Aug 5, 2015 9:46 pm
Leth looked grim. "I agree we need to get on the move soon - I'm just worried that something might have happened to those two women. We are dealing with people who tried to kill us twice, after all." He paused for a moment, then said, "Okay, we'll do a quick search at the temple - ask around, see if anyone's seen them today - then be on our way."
Last edited August 5, 2015 10:20 pm
Aug 7, 2015 7:00 pm
The Temple of Nethuns is the largest and oldest building in the city. Many offices and outbuildings abut the old temple itself, a massive rectangular edifice of grayish-green limestone held up by thick columns even an ogre couldn't wrap his arms around. You aren't exactly sure where to begin your search for information, but there are a number of acolytes tending the temple grounds.
Aug 7, 2015 10:49 pm
Leth approaches the friendliest looking acolyte and says, "Excuse me, I heard there was a symposium here yesterday, and I'm trying to find someone that was here for it, but I'm not sure exactly where it would have been... Do you think you could point me in the right direction?"

Rolls

Investigation (friendly-person-finding?) - (1d20+4)

(18) + 4 = 22

Aug 8, 2015 4:00 pm
While Leth is talking to one of the acolytes, Vad will watch how the others react to his questioning.

Rolls

Perception Check - (1d20)

(16) = 16

Aug 11, 2015 11:31 am
Felor finds the town's environs are starting to feel claustrophobic. So many people, so little space - even this relatively small settlement feels oppressive to him. He longs to be back out in the wilderness. While Leth questions an acolyte, his mind drifts to images of open country, mountains reaching into the clouds, flowing rivers... but he has a task to do, and day dreaming isn't going to help.

With a sigh he brings his mind back to the present, and the temple they stand in. Casting his gaze across the surroundings, he tries to remember what he knows about Nethuns.

Rolls

Religion skill check - (1d20+3)

(13) + 3 = 16

Aug 11, 2015 6:23 pm
"There's been lectures and symposiums going on all week," the acolyte says. "Do you know which one? Who are you looking for?"

Vad sees nothing out of the ordinary. The other acolytes nearby go about their business, sweeping the temple steps.

Felor is well familiar with Nethuns, if not particularly knowledgable about the intricacies of his cult. Acknowledged by many to be one of the oldest and mightiest gods, Nethuns' domain is the sea. He is said to dwell in an immense subterranean palace beneath the ocean floor, and when he strikes the columns holding up his ceiling in anger, the earth itself shakes violently. In ancient times humans were sacrificed to him, but in these days horses seem to be sufficient for him.
Aug 11, 2015 6:41 pm
Leth's couldn't help but feel defeated as he began to realize how difficult, if not impossible, this was going to be. "Unfortunately, no, I don't know which one they were attending... I'm looking for two women from Banwod, one of them was named.... Thelma? No, Theldred! One was named Theldred, I'm sure of it. I didn't catch the other's name."

Here Leth will attempt to describe them as best as he can.
Aug 11, 2015 7:47 pm
The acolyte squints. "Pater Ligbone might know whom of you speak. He takes his breakfast at the old well behind the temple, I expect he's still there now."
Aug 11, 2015 10:22 pm
Vad rolls his eyes as he suspects Leth is being led on a wild goose chase.
Aug 12, 2015 11:45 am
Nethuns, the sea god. Not unlike Fjorgyn - a god of the wilds, and the power of nature. An angry god, though. A god you worship in the hopes he might spare you his wrath, perhaps, Felor mused. Not like Fjorgyn - she was a god of tranquillity. Not to say that she was without power - just less concerned with human affairs. Not one to demand or care about sacrifices.
Aug 13, 2015 3:49 pm
The rear of the temple isn't far, if Leth or anyone wants to check and see if the Pater is there.
Aug 13, 2015 9:42 pm
Leth will thank the man and go look for Pater.
Aug 14, 2015 8:09 am
Felor will follow also, muttering something barely-audible about a wild goose chase.
Last edited August 14, 2015 10:23 am
Aug 14, 2015 4:32 pm
Behind the temple, beside an old stone well surrounded by tall weeds, Leth and the party find an old man wearing only a loincloth, seated on a bench and eating horse stew out of a wooden bowl. Two tall acolytes with piercing blue eyes attend him. They stare at you warily as you approach. Pater Ligbone does not bother to look up.
Aug 14, 2015 5:31 pm
Leth, suddenly not sure of what he has gotten himself into, bows respectfully once the acolytes see him, and approaches them until he is close enough so they can to hear him speak, but no further. "Do I have the honor of speaking to Pater Ligbone?"
Aug 14, 2015 5:59 pm
"These are my private hours, boy," the Pater says without looking up, "and I prefer to keep them as such."
Aug 14, 2015 7:04 pm
Leth gives a quick glance at his two companions, hoping they might indicate whether he should push the matter or leave the old man alone. The longer this search dragged on, the more futile it felt, and though he did feel a sense of responsibility for the two women for getting them involved, he knew they had other possibly time-sensitive matters that needed their attention too.
Last edited August 14, 2015 7:06 pm
Aug 14, 2015 9:50 pm
"Private hours?!" Vad chuckles as he approaches. "Good thing my friend here only needs a minute or two of your time then, isn't it."

Haven't released any of his arcane energy in quite some time, Vad is itching for an excuse to let some rip.
Aug 14, 2015 10:13 pm
Vad's irreverent tone gets a sharp glance and a raised eyebrow from the old cleric. A bit of stew dribbles through his beard, he wipes at it impatiently. "Speak, then. What is it you want?"
Aug 14, 2015 10:21 pm
Leth's eyes widened as Vad spoke so harshly, and whispered through his teeth, "What are you doing?"

But when Pater gave them the chance to speak, Leth figured it might be their only shot, and he stepped forward.

"I'm sorry to disturb you, sir, and I would not have if this wasn't important." He swallowed, a little nervous, and continued. "We're looking for two Bandwodian women who were attending a symposium here yesterday. They were supposed to meet with us this morning but never showed up. I just want to make sure they're safe. A man out front suggested we speak to you. One of the women was named Theldred; I'm afraid I don't recall the other's name." And Leth again attempted to describe to the old man what the two women looked like.
Last edited August 14, 2015 10:22 pm
Aug 14, 2015 10:27 pm
The Pater's eyes immediately narrow when you mention the women. He abruptly hands the bowl to one of his acolytes. "Yes, yes. Their absence was noted last night. Who are you to them? How is it you know them?"
Aug 14, 2015 10:45 pm
Leth fills with dread. "They weren't there?" He asks, a bit taken aback. That would have only been a few hour after I saw them... Leth, what did you get those women in to...

"Oh boy.... look, I'm terribly sorry about all of this. Let me explain.

My friends and I keep coming across this strange symbol - a six pronged crown. We were asking the other patrons of the inn we were staying at if any of them recognized it or could tell us where it comes from; those women were just two of the people we spoke to. Theldred told me they would inquire about it here and meet us this morning to tell us what they discovered, but they never arrived... and you say they weren't even at the symposium last night?"


OoC: ... I'm doing a terrible job of keeping a consistent tense while writing haha half the time it's present-tense, the other half it's past-tense. Which would be better? Everyone else seems to be doing present-tense. Or does it matter?
Aug 14, 2015 10:55 pm
The Pater stands up, suddenly grave. "No. They were here for the morning lecture, but they were missing from the nighttime symposium."

The acolytes exchange a glance with each other. "The Devil of the Sewers strikes again?" one of them suggests.

Pater Ligbone dismisses this theory with a wave of his hand. "A fable. Now is not the time for lurid speculation." He takes a step closer to Leth. "A crown, you say. A six-pronged crown. Where did you see this symbol?" His eyes fall on Felor. "The outlander. Yes, I thought you looked familiar. You three were at the execution. You are the last friends of Edvers Kells." His mouth pulls back in a taut grimace. "By Nethuns' Fork, boys, what trouble did you drag those poor women into?"

[I'm trying to stick to present tense, but slip-ups will occur...]
Aug 16, 2015 4:18 am
Leth glances quickly at his companions, trying to decide how much they should tell the old man. So far, talking about their experiences to anyone they come across seemed to be working against them... and it was beginning to look like whoever was after them had ears everywhere. They were definitely willing to get their hands dirty, at least. While they sorely needed some insight into the situation, if Leth started explaining it in full to Pater and he turned out to be in league with their enemies as well... things would get even worse.


Is there some kind of check I can do to see what Leth thinks of Pater and/or the acolytes? Whether or not they seem trustworthy?
Aug 16, 2015 5:04 am
Insight it is.

Rolls

trustworthifulness - (1d20+2)

(15) + 2 = 17

Aug 16, 2015 5:07 am
The old cleric and his acolytes seem guileless to Leth, if a bit suspicious of the party.
Aug 17, 2015 9:42 am
Felor frowns at the acolyte's comment.
"A devil you say, brother acolyte?"
Aug 17, 2015 4:20 pm
"An infernal being is known to inhabit the underdark of the city," the acolyte says, "long suspected to be the author of many unspeakable crimes."

"Tales that swell with each telling," Pater Ligbone says reproachfully, "spun by wine-soaked housematrons and excitable children. Two women are missing. I would prefer to hear the mundane facts of the situation right now."
Aug 17, 2015 6:17 pm
Leth sighs.

"Yes, it's true we were all friends of Edvers, but before I get any further, I should make it clear that we know absolutely nothing about the disappearance of the Sphere - a fact that continues to be a source of great frustration." He says, speaking as quietly as he can without being inaudible. He continues,
"After the execution, we carried the body to the burial site, where we first saw the crown symbol - freshly carved into the wooden beams of Edver's ransacked house... We were also ambushed by assassins. They killed one of our gravediggers and would have killed most of us, too, if we hadn't defended ourselves. We were able to get some information out of one of the assassins - they were hired by a middle man to kill all but two of us and bring the survivors back to a rendezvous point to hand us off to the men who hired them.

We found the rendezvous point and waited there in the hopes of finding the hirers and learning why we were being hunted... and we were mostly successful. However, they weren't really in a talking mood - they also attacked us. In the chaos that ensued, one of the men got away and the other was accidentally killed, but not before he told us that they were looking for The Sphere and thought that we knew where it was, or could at least point them in the right direction - which is not true. We later discovered the man was carrying a dagger with the same crown symbol in the pommel, and a scallop shell with a portrait of Edvers' Daughter, which we can only assume was a personal belonging to Edvers himself. How they got their hands on that, I don't know.

At that point, it was late in the night and we tried to set up camp and get some rest... and we actually had one other chance encounter that night where we learned a little bit about the symbol itself, but I actually wasn't present for most of that, so Felor here could probably tell you more than I could..." Leth says, looking at Felor.
Last edited August 17, 2015 6:19 pm
Aug 17, 2015 6:26 pm
Felor nods. "Aye. I spoke to a forest spirit who divined that the crown symbol belongs to some.. 'witch-men', she called them. The prongs of the crown represent tenets of their pact with someone or something. As for young Zora, she is said to be camped on the banks of the Ophid. That is where we intend to head next - to seek her out and attend to her safety."
Aug 17, 2015 6:32 pm
As soon as Felor mentions Zora's location, Leth's eyes widen and he tenses up, looking around the area to see if there might be anyone else nearby who was listening in or could have heard him.

"Okay, well, I wouldn't have actually mentioned where she is..." Leth mutters, before continuing to Pater, "Anyway, we came back to Sthombo the next morning to get some rest, and that's when we started asking around to see if anyone knew anything else about the crown symbol. The rest I've told you."

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Aug 17, 2015 6:36 pm
As Leth describes the party's first encounter with the crown symbol, the old priest's back stiffens, and the color visibly drains from his face. The acolytes notice this too, and exchange a worried look. "When you asked them about the symbol, were you in the common room of the inn? Did anyone overhear you?"
Aug 17, 2015 6:38 pm
Felor frowns. "There was one fellow, he perked up when Leth mentioned the symbol. He left the inn and I tried to follow, but..." he trails off.
Aug 17, 2015 7:08 pm
The Pater seems to deflate like a punctured air-bladder at this news. "I see. We cannot pretend that their fate remains any great mystery, then. I can only pray to the Lord of the Waters that their passage from the living realm was swift and not cruel." He nods at the acolytes. "Fetch my raiments." They seem unsure which of them is to carry out the task, and as they hesitate, the Pater snaps at them: "Both of you! Go!"

The acolytes hurry off to one of the nearby outbuildings. Pater Ligbone glares at the three of you. "Kells' daughter has the Sphere. She must. But I cannot fathom why it was stolen. In the dreams Nethuns sends me, not once have I seen the Sphere. It is inconsequential to him. Nor can I guess why the sign of the Six-Pronged Crown should coincide with its disappearance." He looks away. "I don't know what the symbol means, or who these men are who bear it. But I have seen it before. In the catacombs beneath this temple, in the deepest parts carved out when this was a house of many gods, there is a crypt whose sealing-stone is engraved with that symbol. It has perplexed us for generations."

He sits back down on the bench. "A year ago, two men from Hazard came to the temple and asked to see the crypt. They called it by the same name as you know it: 'we wish to see the tomb of the servant of the six-pronged crown,' they said. They seemed decent folk. They brought offerings to Nethuns. And so one of our priests led them down to the catacombs. He said afterwards they did nothing but stand before the crypt for the longest time, staring at it, saying nothing. And that was all they did. When they were finished he led them back up, and they left, and we never saw them again."
Aug 17, 2015 9:36 pm
"Who just stares at a crypt?" Vad thinks to himself as he awaits the acolytes to return.
Aug 17, 2015 10:06 pm
The acolytes hurry back with the Pater's green-and-gold robe and scaled miter. One of them makes lingering eye contact with Felor as the old priest dresses himself.
Aug 17, 2015 11:51 pm
BullOctorok says:
We cannot pretend that their fate remains any great mystery, then. I can only pray to the Lord of the Waters that their passage from the living realm was swift and not cruel.
Leth hangs his head. "That's what I was afraid of..." I have to be more careful from now on. My carelessness got two innocent women killed... who are we dealing with?

Leth perks up a bit when Pater mentions his dreams. "You've been having dreams about this?"


Did my perception check accomplish anything?
Last edited August 17, 2015 11:52 pm
Aug 17, 2015 11:56 pm
"The Lord of the Waters sends me visions in my sleep of that which he would have me set my waking mind upon. But of this, the Sphere, the symbol of the crown, this strange business Edvers Kells got involved in...I'm afraid Nethuns cares little for these things."

There was nothing to perceive, really. Ligbone seems to be dealing straight with you, and there's nothing else going on near here.
Aug 18, 2015 12:12 am
"Well, it seems as though our next course of action should be to find Zora Kells. She may have more answers for us." Leth bows respectfully. "Thank you very much for your help... and I cannot say how sorry I am for my careless actions last night. We shall do our best to get to the bottom of this and avenge those two women... perhaps we will return to examine that crypt for clues as well.

Is there anything else you would say to us before we leave?"
Aug 18, 2015 7:37 am
Felor's heart sinks as the fate of the women becomes evident. He turns to Leth, "I think an examination of this crypt might lend us some clue as to what we're dealing with. Maybe we should take a look before we leave."
Aug 18, 2015 4:16 pm
Quick survey, who wants to check out the crypt now and who would prefer to continue the search for Zora as soon as possible?
Aug 18, 2015 8:00 pm
Leth ponders for a moment. "The crypt will still be here in a weeks' time. Zora may not be. The longer she's out there, the more danger she's in. However... It might be difficult to return here once we've found her. If we can examine the crypt and then be on our way in an hour or two, we can do it. But if this is going to be an all-day task... we should keep moving." Leth turns to Pater. "How long would it take to go examine this crypt?"


If we can do it quickly, Leth would like to examine the crypt, but finding Zora is more important to him, especially considering she is more likely to be able to give them information than the crypt is.
Last edited August 18, 2015 8:06 pm
Aug 18, 2015 8:12 pm
The Pater waits a long, dry beat before answering. "I wasn't aware I'd given permission for you to examine the crypt. However, I can assure you that as there is virtually no chance the Patriarch will allow the sealing stone to be moved, it wouldn't take more than a moment or two to see all there is to see, were such an examination to be allowed to take place."
Aug 18, 2015 8:18 pm
Leth's face flushes red for a moment.

"I apologize for assuming. I just thought it would help get to the bottom of this mystery. What would your advice to us be, then?"
Aug 18, 2015 8:27 pm
"My advice to you is that you endeavor not to draw anyone else into this intrigue. Quite enough lives have already been lost over the matter of this lump of iron. The guards who were slain when it was taken. Edvers Kells, guilty or no. The men who pursued you. The scholars from Banwod. Be mindful. That is my advice." He sighs and cracks his neck. "I'd best inside. If you wish to see the crypt, bring an offering and I will see if it can be arranged. In any case, may Nethuns' fork shatter your obstacles and may his net ensnare your troubles." He desultorily makes the sign of Nethuns with his right hand and turns to leave.
Aug 18, 2015 8:30 pm
As the priest leaves, Felor steps towards the acolyte who caught his eye earlier.
"What is it, brother acolyte?" He asks in a lowered voice.
Aug 18, 2015 8:35 pm
The acolyte lingers, watching the Pater and the other acolyte leave towards the north corner of the temple. He leans in close. "Don't let him dissuade you from investigating the Devil of the Sewers. The creature is real. Perhaps it is in league with your enemies. Inquire among those who deal with the criminal element of this city, they will know of it!"

Without giving you a chance to reply, he hurries to catch up with the others.
Aug 18, 2015 8:38 pm
Felor turns to his companions. "Whatever the priest says, the acolyte truly believes this 'sewer devil' is a threat. Nevertheless, we have other matters to attend to. We should gather an offering and proceed to the crypt with haste."

What's a good offering?

Rolls

Religion skill check if relevant - (1d20+3)

(13) + 3 = 16

Aug 18, 2015 8:40 pm
5 GP or the equivalent value in consumable goods is usually enough to grease the clerics of a large urban temple into doing you a minor favor.
Aug 18, 2015 9:34 pm
"I have nothing that can be left as an offering. Which is alright with me, as I think we should be looking for Zora."
Aug 18, 2015 9:42 pm
"I have the coins we obtained from the man in the forest. They can be put to better use here than they would otherwise be."
Aug 19, 2015 4:07 pm
Looks like Leth will be the tiebreaker for whether you try to go down to the crypt or not.
Aug 19, 2015 4:56 pm
"We can split the cost if need be. I've got some coin... but let's make it quick. I'm eager to find Zora as well."
Aug 19, 2015 5:35 pm
Heading back into the temple through the main entrance, Felor explains to an acolyte the party's wish to be taken down into the catacombs. The acolyte nods and heads into a side passage, emerging some moments later with none other than Pater Ligbone, who gives you a dour smirk and a knowing nod. "Frater Thrumius, escort them down," he says to the acolyte. "Keep an eye on them. A reminder, the sealing stone and the engravings are not to be touched. Nothing is to be disturbed in the catacombs. They are a place of holy rest. Is that quite clear to all of you?"
Aug 19, 2015 9:24 pm
Vad will tag along behind the others.
Aug 19, 2015 11:08 pm
The acolyte leads you through a side chamber, down several narrow flights of stairs, into a winding hallway that leads to more stairs, ending in a low-ceilinged antechamber lit with tallow candles. Before you is a closed door. A table stands to your right. Upon the table sits a painted idol of Nethuns draped with wilted wildflowers. A long rectangular bronze platter lays before the idol, heavy with offerings: coins, strings of colored glass beads, cones of perfume, an embryonic horse. The acolyte stands beside the table and gives the platter a meaningful look.
Aug 19, 2015 11:16 pm
BullOctorok says:
...Is that quite clear to all of you?"
Leth nods. "Understood." He then proceeds to follow the acolyte down the series of stairs. When they reach the offering table, Leth will do whatever is the customary sign of respect - bow? Cross himself? Idk, that sort of thing - and drop 3 gold coins in the plate, and move aside for Felor to drop in the rest.


...unless it was 5 gold each?
Last edited August 19, 2015 11:20 pm
Aug 19, 2015 11:35 pm
Frater Thrumius, somewhat green in the ways of maximizing donations, moves toward the door to unlock it as soon as Leth's coins clink into the platter. He takes a candle from a niche in the wall and beckons the party to follow him inside.
Aug 20, 2015 5:18 am
Leth glances at Vad and Felor, shrugs, and follows the Frater inside.
Last edited August 21, 2015 2:29 am
Aug 20, 2015 9:24 pm
"We're never getting out of here..."

His patience wearing thin, Vad doesn't acknowledge Leth's look, but falls in behind him nonetheless.
Aug 20, 2015 11:30 pm
Beyond the door, the Frater leads you through a musty stone vault. Sarcophagi line the walls; burial plaques cover the floor. He takes you about sixty feet in, to a steep set of stairs cut into the floor. You descend several flights, past two more levels of catacombs, before the stairs end in a natural-looking cavern that branches off in several directions. The sarcophagi down here are cruder, and less common than the small bronze caskets and urns crammed into every bit of empty space. By the flickering candlelight you can see many side rooms that are full of naked bones piled into various states of organization: whole skeletons here, a mound of skulls there.

The Frater occasionally points out certain individuals he finds notable. "There lies the Hierophant of the Thousand-Year-Tsunami," he says, pointing to a casket that would be utterly nondescript if not for the melted candles and dried flowers crufted around it. "That is the Third Patriarch, Nethcho the One-Eyed," he names a stone urn set in a niche over a doorway.
Aug 21, 2015 2:31 am
How deep does this go...? Leth wonders to himself as he follows the frater silently through the catacombs.
Aug 21, 2015 3:32 am
The Frater takes you into a long chamber with crypts cut into the walls, sealed with boulders.

"These are where the first High Priests of Nethuns were laid to rest," he says. "The crypt you seek is here."

Most of the sealing stones are engraved with a few words: names, titles, lineage, dates. The Frater leads you to one that is marked with only a single glyph the size of a human hand: the symbol of the Six-Pronged Crown.
Aug 21, 2015 2:44 pm
Felor makes a silent prayer to Fjorgyn to show him the truth behind this mystery, before carefully examining the crypt entrance and surroundings for anything of import.

Rolls

Cast Guidance on myself - (1d4)

(3) = 3

Investigation skill check - (1d20+1)

(16) + 1 = 17

Aug 21, 2015 5:01 pm
Fjorgyn's guidance does not seem to be able to reach Felor this deep into the charnel house of a foreign god.

Felor scrutinizes the crypt, but nothing seems out of place. The entrance is about three feet wide by four feet high. The seal is a block of solid limestone, faint chisel marks still show in the symbol.
Aug 21, 2015 7:28 pm
So... the men came down here and just stared at the crypt... what were they doing? Praying, perhaps?

Leth asks, "Do you know whose tomb this is?"

...Maybe they were even communicating somehow with the spirit of... whoever it is that's buried here. But I wouldn't begin to know how to do that myself... nor am I sure that I want to...

Leth inspects the area to see if it looks like anyone had been through this area recently. As old and unused as this appeared to be, surely there's a thick layer of dust and cobwebs that covers everything. Leth starts looking around to see if perhaps there are any areas that had been disturbed: Footprints, cleaned surfaces, that sort of thing.


Also idk if I could do this, but is there some kind of check I could make to see if Leth can perceive any kind of spiritual presence around them? Like a ghost or spirit or something? And is there a way he could communicate with it? I honestly have no idea how that would work or if it's even possible hahaha
Last edited August 21, 2015 7:36 pm

Rolls

Investigation, I presume - (1d20+4)

(19) + 4 = 23

Aug 21, 2015 7:33 pm
Vad's overwhelming boredom suddenly vanishes upon seeing the crown. "Maybe this wasn't a wasted trip after all."
Aug 21, 2015 9:55 pm
"Nobody knows whose tomb this is," the Frater says. "No explanation of that symbol exists in our records. It has been speculated that it belongs to a king of ancient Sthombo, as there are other nobles entombed here...but the kings of ancient Sthombo wore simple circlets, not pointed crowns." He shrugs.

The dust is not so thick here, nor the ground so infrequently traversed, that Leth can make out any footprints or disturbances that carry any significance. Nor does any examination involving his physical senses reveal any spirit or entity willing to communicate.
Aug 24, 2015 7:30 am
Leth approaches Felor and says quietly, "Perhaps there was more going on here than just what was physically seen - maybe they were communicating with some long-departed spirit that sleeps here? I don't have much experience in these matters, unfortunately, so I do not know how to search for clues outside of the physical."
Aug 24, 2015 4:31 pm
Felor nods. "A tomb this old... could well be haunted by a spirit or somesuch."
Felor tries to think of some incantation or ritual that might reveal any spirit's presence.

Rolls

Religion skill check - (1d20+3)

(15) + 3 = 18

Aug 24, 2015 5:47 pm
Felor could try singing Fjorgyn's song for lost and wandering spirits. It's traditionally sung to call home those who died far afield in the wilderness, but it's all that comes to mind.
Aug 25, 2015 9:18 pm
"There is an old Dwarven song... one that Fjorgyn's disciples would sing to call home lost spirits. It is the ðearle scearp - 'the chant for the wandering soul'."
Felor begins to sing a Dwarven prayer in a low voice.
Aug 25, 2015 9:21 pm
"Well then," Frater Thrumius says after allowing you a few moments to regard the tomb, "you've seen it. I suppose we should be heading back up now, hmm?"
Aug 25, 2015 9:46 pm
Felor sighs and looks at Leth and Vad.
"Not much to be found here, it seems. Unless you have any other ideas?"

Ignore this I guess, I think we continued as if Felor was still singing?
Last edited August 26, 2015 1:17 am
Aug 25, 2015 9:59 pm
Vad's temporary enthusiasm wanes as no further information is divulged about the origin of the six pronged crown. In a hush voice Vad answers, "Sorry, Felor. Without actually being able to get in there, I'm not sure what else we can do here."
Aug 25, 2015 10:58 pm
The Frater becomes alarmed as Felor begins to sing.

"What--what is that?" he asks, his hands fluttering in the early stages of mild panic. "What are you doing? Stop that. Don't sing."
Aug 26, 2015 1:17 am
Felor's singing falters for a second before resuming despite the Frater's protests. He briefly considers stopping, but it would be disrespectful to leave the chant unfinished.
Aug 26, 2015 3:57 pm
Leth raises an eyebrow at the Frater.

"He means no harm... it's simply a token of respect."
Aug 26, 2015 4:41 pm
The Frater seems on the verge of trying to force Felor to stop singing, and only uncertainty about how to properly go about it keeps him still. When the song ends, he lets out a breath, and then rather sharply says: "All right. Enough of that, now. Time to go. Follow me, please."

Everybody make a Perception check!
Aug 26, 2015 4:42 pm
:D

edit- D:
Last edited August 26, 2015 4:43 pm

Rolls

Perception - (1d20+4)

(9) + 4 = 13

Aug 26, 2015 10:02 pm
Vad gives Felor a fake round of applause (no noise, just a clapping motion) as he seems to enjoy how uncomfortable the whole situation made the Frater.

Rolls

Perception - (1d20)

(10) = 10

Aug 26, 2015 10:12 pm
Felor closes his eyes and takes a deep breath. This particular chant always draws his thoughts back to the mountains, he could seem them now in his mind's eye.

Edit: Add the previous Guidance roll (3) to this roll if possible, not sure of the timespan on that effect.
Last edited August 26, 2015 10:13 pm

Rolls

Perception skill check - (1d20+2)

(11) + 2 = 13

Aug 27, 2015 1:46 am
None of you notice anything out of the ordinary. The Frater beckons you to follow him out.
Aug 27, 2015 6:46 am
Felor looks at the other two, shrugs, and moves to follow the Frater.
Aug 27, 2015 3:49 pm
The party is escorted back to the vestibule of the temple. The Frater gives you a gentle nod and a curt smile, indicating that perhaps it is time for you to be moving on.
Aug 28, 2015 3:16 am
Leth frowns. "Well... that was useless." He says with a sigh, and then looks at Vad. "Alright, looks like it's time to be heading out to the Ophid."
Aug 28, 2015 10:05 am
"At least we have some insight into what's behind these crown-men. It's something... old. And if it's as old as that tomb, and still has some power... it must be powerful indeed. We must be cautious. But for now, we best set off, as you say."
Aug 28, 2015 4:04 pm
The party heads out of the temple.

At the bottom of the temple steps stand two justiciars and five men of the city watch. One of the justiciars, a tall, yellow-haired man with a scar running through his bottom lip, looks up at the three of you and smiles placidly. "Good morning," he says. "You are the friends of Edvers Kells, if I'm not mistaken?"
Aug 28, 2015 4:24 pm
Growing frustrated with this whole endeavor, Vad tries to answer the man as calmly as possible. "Who wants to know?"
Aug 28, 2015 4:29 pm
The justiciar's smile is infinitely patient. "The Tetrarchs and citizens of the city of Sthombo, whom we serve."
Aug 28, 2015 4:54 pm
The Justicar's infinite patience is matched by Felor's complete lack of it.
"Aye? And what of it?"
Aug 28, 2015 5:10 pm
"Two women, travelers from Banwod, were slain last night. You were seen with them. I must ask you to come with us. We would question you."
Aug 28, 2015 5:43 pm
"Dead?" Leth asks sorrowfully. It was what they had suspected, but to hear it said aloud was the nail in the coffin, so to speak.

"When? Where? How? Do you have any leads on who did it?" He asks in a rapid fire manner.
Aug 28, 2015 5:47 pm
Scarlip makes a subtle gesture, and the guards fan out to march up the steps on either side of the party. "The questions are ours to ask, woodsman. You will come with us."
Aug 28, 2015 5:47 pm
"There's no need for that." Leth says, crossing his arms. "I can tell you everything you want to know, right here, in less than sixty seconds."

"We took Edver's body out for burial. While we were there we were attacked - twice - by men who carried weapons with a unique symbol carved into them. Now naturally, when someone tries to murder you, you want to find out who did it and why, right? So we came back here to Sthombo and asked around to see if anyone knew what the symbol was, as it was pretty much our only clue. Those two women were just some of the people we spoke to. I probably talked to them for an entire minute, and that was it. They said they'd ask around for me. That's the last time we saw them, and that's all we know about it. So if you want to find out more, start looking around for that symbol. Maybe you'll have more luck than us. I even think we kept one of our attacker's daggers that had the symbol; you can have it if you want."
Aug 28, 2015 5:52 pm
Felor tightens his grip on his spear and eyes the guards warily.
Aug 28, 2015 5:53 pm
The other justiciar rests his hand meaningfully on the hilt of his scimitar. The city guards flank you, spears held at the ready.

"Friend," Scarlip says gently, "I will not ask you again. Come with us."
Aug 28, 2015 6:11 pm
Seeing himself and the others completely surrounded Vad raises his hands into the air. "May as well play nice, I suppose."
Aug 28, 2015 6:14 pm
"Very well. But we have urgent business out of town so will have to be on our way before sunset."

Felor will go with the justicars but not volunteer to surrender his weapons etc.
Aug 28, 2015 6:16 pm
Vad, you have to be positively humming with unspent magical energy by now.

The unscarred justiciar chuckles at Felor's comment about leaving by sunset.
Aug 28, 2015 6:16 pm
"I really don't see the point, since I litereally just told you eveything we know... but if it makes you feel better, sure, we'll come along." Leth says, clearly annoyed.

Couple out of game questions.
I'd heard flanking doesn't exist in 5th edition? So if the guards attack us from their current positions, would they get any kind of bonus from flanking?
Also, what's the justice system like here in Sthombo? Does the party have any rights? Are they about to be disarmed and thrown in a prison and tortured? Or would Leth know that even if they were? Because if that's whats about to happen, Leth is not down for that at all.
Aug 28, 2015 6:21 pm
They don't get any special combat bonuses for flanking, but they're on either side of the party. Two to your left and three to your right. The justiciars are in front of you.

Sthombo is not exactly known for egregious human rights abuses, but we are talking roughly Iron Age conceptions of crime and punishment here. Your weapons will certainly be taken. Any information NOT learned under torture would probably be considered suspect. And you are outsiders who consorted with somebody who was just executed for murdering city guards and stealing the city's greatest treasure and now stand accused of murder.
Aug 28, 2015 6:33 pm
So, it's probably not a good idea to go with them, then... well, great.

I suppose us being friends of Kells and all, it was only a matter of time before we were treated as fugitives as well. Idk, this just kinda sucks for our characters because we actually are innocent, but there's no way to prove that without being subject to torture? Which we really don't want to happen, because a) it's torture, that sucks in and of itself, and b) because then they would probably also learn where Zora's at, and we don't want that to happen either.

So it looks as though our best option right now is to try and get away.
Last edited August 28, 2015 6:34 pm
Aug 28, 2015 6:36 pm
Agreed. Not a fan of killing a bunch of guards (hardly going to help our case) but if anyone has any bright ideas about how to make a break for it...? Nothing in my arsenal seems useful, although I could convince a nearby pigeon to attack them.

DM - How far is it to the town gates?
Aug 28, 2015 6:45 pm
You're kind of in the middle of the city, so making a direct run for the gates might be tricky.
Aug 28, 2015 6:48 pm
I don't have anything useful haha I'm pretty useless until I hit 2nd level and can start casting spells.

Anything we do at this point is going to be tricky :P If there's a "good" option, I'm not seeing it.

Really, thinking in terms of the overall story, we're probably going to end up against the Justiciars any way we go about this. Our goal right now is to find Zora and (hopefully) learn as much as we can about the Sphere and why it was stolen - and probably get involved in whatever plot is going on there. Which I can't imagine would exactly set us up as favorable people in the eyes of the government.
Aug 28, 2015 6:56 pm
I'm OK with fighting to disable rather than kill (is that a thing?). Hopefully Vad can do some magical business to help us with stunning the bad guys.

DM - are there any animals nearby?
Aug 28, 2015 7:00 pm
I'm willing to give anyone here an Insight check to see what their best option seems like.

There are gulls nearby, and other small birds. Probably some rodents and garden snakes you can't see.
Aug 28, 2015 7:06 pm
As the guards surround them and the Justicar waits impatiently, Felor silently calls on Fjorgyn: Great one, grant me your insight! How can we escape this to ensure the true justice is done?

Rolls

Insight skill check + Guidance bonus - (1d20+2, 1d4)

1d20+2 : (12) + 2 = 14

1d4 : (4) = 4

Aug 28, 2015 7:15 pm
Let's tries to look as passive and obedient as possible, all the while thinking as hard as he can, trying to figure out their best way out of this situation.

Rolls

Insight - (1d20+2)

(12) + 2 = 14

Aug 28, 2015 7:17 pm
As Felor silently prays for Fjorgyn's guidance, a sparrow flies swiftly overhead, heading south, where the Ophid runs. A second later he sees the hawk that had evidently been pursuing it. It appears to give up its chase, wheeling in a lazy circle over the temple, then flying back northward.
Aug 28, 2015 7:20 pm
After bearing witness to Edvers' experience with Sthombo justice, Leth knows that if they go with the justiciars, they will likely not see the light of day again until they day of their execution. But making a stand for their lives on the temple steps probably won't end well either.
Aug 28, 2015 7:24 pm
Is claiming Sanctuary a thing in Sthombo? Maybe there is an exit from the temple through the catacombs.
Aug 28, 2015 7:33 pm
I can answer the sanctuary question if I get a successful Religion check from one of the three players on the temple steps...
Aug 28, 2015 7:36 pm
As Felor considers the signs from Fjorgyn, his thoughts turn to the temple behind them. Would they offer safety to a fellow cleric?

Rolls

Religion skill check - (1d20+3)

(14) + 3 = 17

Aug 28, 2015 7:42 pm
Felor knows there's no formal concept of "sanctuary" among the followers of Nethuns. The temple of Semla might be a different story, but that's on the north end of the city...Mit-Rattu's temple is closer, and has some byzantine sanctuary-like rules for seekers of justice, but in Sthombo more often than not they just give their seal of approval to whatever the Tetrarchs want.
Aug 28, 2015 8:08 pm
Well... I don't want to go face the torturer's rack... But I don't think we're capable enough to take these men on in combat... Which leaves one option. Leth thinks to himself, and glances as his companions, giving an ever-so-slight jerk of his head to the side, trying to indicate what he thinks they should do.

Run.
Last edited August 28, 2015 8:09 pm
Aug 28, 2015 8:13 pm
OOC: Does Vad know enough about the area to impersonate someone that these guys might listen to?
Aug 28, 2015 8:15 pm
Impersonate with magic or with your acting/bluffing skills?
Aug 28, 2015 8:19 pm
BullOctorok says:
Impersonate with magic or with your acting/bluffing skills?
Magic. (It's not magic, Michael. It's an illusion)

Also, I'll be out for a few hours, sorry to take off in the middle.
Last edited August 28, 2015 8:20 pm
Aug 28, 2015 8:27 pm
As far as specific people, you could probably illusion up a good facsimile of one of the Tetrarchs, but that's a pretty ambitious gambit.
Aug 28, 2015 8:59 pm
Felor sees Leth's nod and replies by pointedly looking in a southerly direction.

He turns to the Justicars. "Honourable Justicars, it does not do to betray the cause of justice on the steps of Nethun's own temple. Would you displease this powerful deity, here? In his church? It is said that when he is enraged he causes tremor-"
Cast Thaumaturgy, effect: harmless tremors in the ground for 1 minute, centred on the party

Felor breaks off as the shaking begins and yells "You have angered him!".

Not sure if this is too many actions in one go, but if it's feasible I'd like to shove the nearest guard and make a break for it towards the south. Let me know what checks I need for that.
Last edited August 28, 2015 9:00 pm
Aug 28, 2015 9:05 pm
Let's check Intimidation and Athletics to see how well this comes off
Aug 28, 2015 9:06 pm
is there a way I could assist him to help boost the chances of his checks?
Aug 28, 2015 9:12 pm
You can participate in the shoving (Athletics)
Aug 28, 2015 9:37 pm
Feeling the ground shaking beneath him, Vad "falls" towards one of the guards.

Not actively trying to push him, just getting into position for a future action that he may take depending on how all of this plays out.
Aug 28, 2015 9:49 pm
skill checks

Rolls

Athletics skill check - (1d20+2)

(12) + 2 = 14

Intimidation skill check - (1d20)

(2) = 2

Aug 28, 2015 9:52 pm
As soon as Felor starts making a break for it, Leth turns and follows him, also attempting to push through whoever might be in his way (if there is anyone in the way)

Rolls

Athletics? - (1d20+3)

(9) + 3 = 12

Aug 28, 2015 10:03 pm
Felor's show of divine power doesn't seem to faze the guards, but a quick pivot and hard shoulder works well enough to shove past the two to your left, who take their eyes off of Felor and Leth as Vad drops theatrically to the steps. You can hop off the edge of the temple steps here; a few yards ahead of you is a 4' garden wall, and past that is a cluster of buildings that house and service the temple workers.
Aug 28, 2015 11:14 pm
Leth will try to get as far away as he can, including getting over the garden wall, if he can.

4 feet isn't that tall; will we need to make an athletics check for that?
Aug 28, 2015 11:21 pm
No, you can get up over that easy enough.
Aug 28, 2015 11:45 pm
I'm guessing Vad is down until the guards react in some way?
Aug 28, 2015 11:50 pm
Do you want to stay down or get up and immediately start running with Leth and Felor?
Aug 28, 2015 11:55 pm
I was trying to create a diversion, if Vad has the opportunity to bail, he too will push his way through and try and catch the others.

Seeing the others make a break, Vad decides that laying on the ground would not be in his best interest. He rises as quickly as possible and attempts to catch up with the others.

Rolls

Athletics [+1] - (1d20+1)

(16) + 1 = 17

Aug 29, 2015 10:54 am
Felor barrels through the nearest guards and heads towards the low wall, vaulting it before making his way towards the cluster of houses.
Aug 31, 2015 3:57 pm
The justiciars and guards immediately take off in pursuit.

The party is running through the grounds of the Old Temple complex. Continuing straight ahead will take you into an upscale residential area, past that are the more densely-packed homes of the middle and lower classes and beyond that, the harbor area. Veering right and leaving the temple grounds will take you to a mercantile district, and to the left you would be headed towards the Tetrarchs' palace and various other civic buildings. Felor is in the lead, followed by Leth, with Vad trailing.
Aug 31, 2015 6:09 pm
Emphasis on "rough"

(The directions above are based on the assumption that you're taking off in a southeasterly direction towards the garden wall)

http://imgur.com/k6QrxYu.jpg
Aug 31, 2015 6:23 pm
If we just want to get to the Ophid as soon as possible, what's the best route to take? Is the harbor a dead end at the ocean? I'd assume we'd want to head south, if possible, but I don't know if there's a way out of the city that way
Aug 31, 2015 7:45 pm
Your main problem is that the city is walled; there's no public exit that won't have guards stationed around it. For analysis of possible departure options, please give me an Insight check (any of you).
Aug 31, 2015 7:47 pm
rocksteady and Spruce, please give me a shout if you're reading this!
Aug 31, 2015 8:37 pm
Excellent. Not to spoil too much, but the plan is to hook Mordred up with the party as they're leaving the city and Shamush once they're outside. We'll see how they play it!
Aug 31, 2015 9:24 pm
*reads Sthombo Times, drinks coffee, checks watch in Adventurers' Green Room backstage.*
Aug 31, 2015 9:27 pm
Vad, trailing behind the others, tries to think of a way out of the city without being detected.

Rolls

Insight - (1d20)

(12) = 12

Aug 31, 2015 9:30 pm
Running towards the harbor won't do us any good... C'mon Leth, think. What's the best way out of the city? Leth thinks to himself as he runs.

edit: ha.
Last edited August 31, 2015 9:30 pm

Rolls

Insight - (1d20+2)

(2) + 2 = 4

Aug 31, 2015 9:30 pm
Is the map orientated with North at the top?
Aug 31, 2015 9:33 pm
Felor racks his brains trying to remember what he knows about the town's layout.

Rolls

Insight skill check - (1d20+2)

(7) + 2 = 9

Aug 31, 2015 11:16 pm
notinventedhere says:
Is the map orientated with North at the top?
Yeah, close enough.

Leth, in the heat of the moment, seems unable to recall anything but a bawdy hunter's song about coneys and grass snakes.

Felor realizes that the city gates are probably not a good idea. If they can lose their pursuers, maybe the guards at the gate wouldn't know not to let them through, but...that's a big risk to take.

To Vad, it occurs that the harbor might be the easiest place to shake off the men pursuing them, and they might find there an unattended boat or a sewer tunnel that might help them get out of the city undetected.
Aug 31, 2015 11:29 pm
"The harbor! Quick!" Vad yells to the others.
Aug 31, 2015 11:48 pm
I think we need another round of Athletics checks to see how well the first leg of the chase goes!
Aug 31, 2015 11:50 pm
"I hate running..."

Rolls

Athletics [+1] - (1d20+1)

(15) + 1 = 16

Aug 31, 2015 11:52 pm
Felor was made for endurance. Long distances. Not sprinting away from blasted guards!

edit: OK I take it back, maybe he was.
Last edited September 1, 2015 12:26 am

Rolls

Athletics skill check - (1d20+2)

(20) + 2 = 22

Sep 1, 2015 12:51 am
The harbor? Okay, well, not where I thought we'd be going, but maybe he has a better recollection of the city than I do. Leth thinks as he follows Vad's instructions and makes for the Harbor.

Edit: geez. I may have used up all my good rolls.
Last edited September 1, 2015 12:51 am

Rolls

Athletics - (1d20+3)

(3) + 3 = 6

Sep 1, 2015 6:43 pm
Leth stumbles.

The closest guard in pursuit attempts to pin him to the ground with his spear...

EDIT: Had the wrong character, wrong AC. The spear misses. Leth gets up and continues running away, side by side with Vad now.

Rolls

Spear attack - (1d20+2)

(11) + 2 = 13

Spear damage - (1d6)

(3) = 3

Sep 1, 2015 10:06 pm
http://www.quickmeme.com/img/28/289121433c904a3ff6412e8295072e39fd4de039fc15724cbabe810263905b01.jpg

Leth almost stained his pants when he fell forward and saw one of the guards coming at him with a spear. Luckily, he was just barely able to roll out of the way and back up onto his feet, leaving the guard behind him.

Okay. Let's not do that again.

Leth, now catching back up with his companions, yells out towards Felor as they run, "You still have that dagger?"
Sep 1, 2015 11:29 pm
Breathing too heavily to voice an answer, Felor slips the knife out of his belt and passes it to Leth as they run.

Which way are we going? Fjorgyn's sign seemed to indicate south, through the mercantile district. Maybe we can lose them in there?
Sep 1, 2015 11:52 pm
You're kind of headed southeast; Vad suggested veering east to the harbor, but Felor is in the lead at this point. The river is to the south, but it's not a given that that's the best immediate way out of the city.
Sep 2, 2015 6:23 pm
Dead ahead another low garden wall presents itself. Beyond is what appears to be the weedy vegetable garden of a three-story house, once grand, but now in a state of moderate disrepair. Not far behind you, Scarlip shouts invective at the guard who failed to catch Leth.
Sep 3, 2015 12:45 pm
Felor will continue running in the same direction, scale the garden wall, and carry on past the house (assuming there's a route past it and not through it).
Sep 3, 2015 5:35 pm
As Felor crashes through the weeds, he hears two dogs begin to bark. It sounds like they're on the far side of the house.
Sep 4, 2015 2:08 am
"WE'RE ACTUALLY *huff huff* INNOCENT!" Leth shouts over his shoulder at the guards chasing them as he sprints east. "YOU WANT TO FIND *wheeze* THE REAL CULPRITS? *gasp* INVESTIGATE THIS *huff puff* SYMBOL!" Leth yells as he briefly holds up the dagger, and then vaults over the garden wall, leaving the dagger with the crown symbol sitting there on top of the wall itself.

"SORRY TO RUN, BUT *pant* WE'D BE WILLING TO TALK IF *gasp* WE KNEW YOU WOULDN'T *gulp* TRY TO HURT US!" He finishes as he runs, doing his best to keep up with Felor.


Because why not? Even if they think the party is guilty, I'm guessing they might still want to check the symbol out... unless the Witch-men and the Justiciars are in cahoots, which I'm considering as a possibility.
Last edited September 4, 2015 2:11 am
Sep 4, 2015 1:21 pm
Felor hears the barking but continues to head towards the side of the building, an idea forming in his mind.

I want to head past the building, assuming there's a path down the side? (i.e. without having to go through the house)
Sep 4, 2015 1:59 pm
Vad does his best to keep up with the others fighting the temptation to let some magic fly towards the pursuers.
Sep 4, 2015 3:34 pm
Yes, you can go past the building; this area seems to consist mostly of small-parcel estates surrounded by low stone walls, with paths running between some of them.

Behind Leth, the unscarred justiciar shouts, "Behold, the murder weapon!"

Coming around the side, Felor hears a high, tremulous voice: "Truefriend! Beetlebug! What in the Seven Skies are you carrying on about?"
Sep 5, 2015 3:06 am
BullOctorok says:
"Behold, the murder weapon!"
...These guys are idiots. Leth thinks, but his thoughts quickly shift to the task at hand. He can't help but wonder what Felor is up to as they approach the sound of the dogs, but continues following right behind him.

I hope you've got a plan...
Sep 7, 2015 9:55 am
As Felor rounds the corner and sees the dogs, he slows slightly and calls on some knowledge he learnt from a wilderness druid many years ago, muttering a brief incantation and hurriedly waving the appropriate sigils with his free hand. As convincingly and urgently as he can, he yells at the canines: "THE GUARDS CHASING US HAVE SOME DELICIOUS SAUSAGES FOR YOU!".

Cast Speak With Animals on myself.
Sep 7, 2015 3:08 pm
Is Felor... Barking???

OOC: Totally stolen from Felor's twitter feed.
Last edited September 7, 2015 5:00 pm
Sep 8, 2015 3:58 pm
Two thick-necked black dogs come barrelling around the side of the house, headed straight for the guards. Much barking and cursing and yelping in pain soon follow. You hear a smack and a "Leave them! Don't let the guilty escape!" from Scarlip. An old person comes tottering around the corner, dressed in many layers of silks that would once have been obscenely expensive, but are now faded and stained.
Sep 10, 2015 1:42 am
Hearing that the dogs appeared to have at least slowed the pursuers Vad suddenly stops while waving the others on. He starts to motion with his hands and as they begin to glow he takes on the appearance of an old man, nearly a foot shorter than Vad, and dressed in common clothing. As the guards approach he starts to yell, "Three men pushed me down!! Than ran off that way!", pointing in a direction that the others totally did not run.

OOC: Cast a Disguise Self spell.
Last edited September 10, 2015 1:44 am
Sep 10, 2015 4:45 pm
Vad, give me a Deception and a Performance roll.
Sep 10, 2015 5:06 pm
"I hope they're buying this. "

Rolls

Deception - (1d20+5)

(16) + 5 = 21

Performance - (1d20+5)

(5) + 5 = 10

Sep 10, 2015 5:16 pm
Scarlip stops briefly to hear you out, his eyes narrow and hard. He nods at his colleague. "We'll split up. If you find no sign of them, circle around and regroup." The other justiciar leads one guard off in the direction Vad indicated, while the other guards and the apparent owner of the house deal with the dogs. Scarlip continues forward in the direction Felor and Leth went.
Sep 10, 2015 8:40 pm
Vad will follow Scarlip from a respectable distance.
Sep 10, 2015 11:57 pm
Gonna advance a little bit. Leth and Felor reach the more middle-class residential area, with Scarlip lagging somewhat behind but still on your trail. Vad is caught in an awkward spot behind Scarlip but ahead of the guards who have managed to escape the dogs and are now trying to catch up. Would anyone like to do anything besides keep going along the present course?
Sep 11, 2015 6:57 am
As far as Leth could tell, they were doing a good job at keeping ahead of their pursuers - though he had lost track of Vad and could only hope he was still following behind - but they were doing just that; staying ahead. They needed to lose them entirely. Leth, continuing to follow just behind Felor towards the docks, racks his brain trying to come up with a way they could possibly shake the guards off their trail entirely - perhaps a zig-zag path or tunnel or side alley that would force the guards to try and guess which direction they went. Perhaps a less linear path would give their pursuers a much harder time of, well, pursuing them.


edit: ...gah.
Last edited September 11, 2015 6:58 am

Rolls

I'm gonna guess insight? - (1d20+2)

(3) + 2 = 5

Sep 11, 2015 9:20 am
They hadn't been caught yet, but if they kept going towards the docks Felor feared they'd be trapped. He wasn't the nautical type, but chartering and boarding a boat didn't seem like something one did in a hurry. Circling round to the mercantile district in the southern part of the city and trying to leave via a town gate seemed like a better idea, but first they had to lose their pursuers. Felor scans the surroundings, looking for an idea.

Rolls

Insight skill check - (1d20+2)

(17) + 2 = 19

Sep 11, 2015 3:44 pm
Continuing to the end of this residential area will put you at a cliff about 8' high, below which the ground slopes down toward the expanse of the harbor district. The few hundred yards or so between the cliff and the harbor area don't have much in the way of buildings or hiding places, but there are drainage tunnels that lead to the sewers. There would also be many opportunities to lose or throw off your pursuers in the dense and busy streets around the harbor.
Sep 14, 2015 12:30 pm
Recalling that he's heard tell of sewer access tunnels between the residential district and the harbour, Felor decides these are as good a way to try and lose the pursuers as any. The sewers would hopefully allow them to double back towards the south edge of the city.

Felor will continue out of the residential area, and then drop down the cliff and look for an access tunnel.
Sep 14, 2015 4:26 pm
On a muddy slope, a triangle-shaped tunnel about 4' high belches out a robust stream of foul water.
Sep 14, 2015 7:44 pm
Leth looks slightly worried as he follows Felor towards the sewers. He does not like this prospect at all. The shape and size of the sewer tunnel looked exceptionally uncomfortable to try and traverse, not to mention the disgusting flow of "water" that was coming out of it. It would no doubt be very dark inside as well.

The mentions of the "Devil of the Sewers" surface again in his mind. Leth wasn't particularly superstitious, but given the the events of the past few days, it's enough to give him reason for concern. Travelling through the sewers would be difficult enough already, but throw in a possible monster?

"I don't know about this..." Leth says to Felor as they move towards the tunnel opening.

So the tunnel is 4 feet tall, how deep is the water inside the tunnel?
Last edited September 14, 2015 7:46 pm
Sep 14, 2015 7:50 pm
The runoff here is just an inch or two deep.
Sep 15, 2015 10:31 am
Felor pauses at the tunnel entrance. "If we can lose them in here, we can double back towards the city gates. We need to wait for Vad, but I think the Justicar will reach us first."
Sep 15, 2015 6:25 pm
Vad is still behind Scarlip but loses sight of the rest of the party as they descend in elevation. Past the residential area, it's not going to be possible to find cover to hide himself from the justiciar.

What's your plan here, Vad?
Sep 15, 2015 9:09 pm
OOC: How close am I to the Scarlip?
Sep 15, 2015 9:49 pm
Let's say he's about thirty yards ahead when you reach your last point of cover at the edge of the residential area. If you linger here too long the others might catch up with you.
Sep 15, 2015 10:07 pm
Coming out of cover, Vad will walk quickly towards Scarlip.

OOC: Vad will take a ready action while walking quickly towards Scarlip. When it appears that Scarlip will take some sort of action towards Vad, he'll hit him with a Ray of Frost and then try to run towards the others (RoF will at least slow him down for a turn).

Rolls

Spell Attack [+5] - (1d20+5)

(8) + 5 = 13

Damage - (1d8)

(7) = 7

Sep 16, 2015 5:44 pm
Scarlip wheels around, eyes wide, and opens his mouth to shout something, but the only sound he makes is a painful "hrrgghhkkkk" as a blast of sorcerous cold strikes his face, filling his mouth with rime. He fumbles for his weapon with one hand while clawing at his face with the other, trying to scrape the numbing crust away. Vad circles around him just out of reach, running hard to catch up with Leth and Felor below.

Fast forward a bit to Vad reaching his companions at the mouth of the sewer drain.
Sep 16, 2015 6:13 pm
Felor tenses as he sees Scarlip reach the crest of the hill, only to wheel around and have a blue ray of light strike him in the face. Vad reaches Felor and Leth as they're scrambling into the access tunnel.

Just realised I don't have any light source - if anyone does they can lead the way, or I'm happy to lead if you want to pass it over. *Makes note to buy torches next time*
Last edited September 16, 2015 6:14 pm
Sep 16, 2015 6:33 pm
"Just a moment..." Leth says as he fumbles around in his explorers pack before pulling out a torch and his tinderbox. He lights the torch and passes it to Felor. "Here you go." He says, and then tucks the tinderbox back into his pack.
Sep 16, 2015 6:38 pm
Wait nevermind, I'm an idiot, I had torches all along. Can't read my own character sheet.

"Oh, a torch, yes probably a good idea," says Felor, taking the torch in his free hand, before proceeding to advance down the tunnel.

Felor is now wielding his spear and the torch, with shield slung across his back.
Sep 16, 2015 6:53 pm
The drainage tunnel extends for about sixty feet before ending at a transverse passage filled with water of unknown depths. The water is about ten feet across, with a narrow ledge on the other side, about eight inches above the water level. It doesn't smell pleasant down here, but because of the recent weather, the water is about as clean as you could ever hope it to be.
Sep 16, 2015 7:01 pm
Roughly what directions do the tunnels go in? Is the ledge only on the opposite side?

Felor will use his spear to test the depth of the water.
Sep 16, 2015 7:01 pm
"transverse passage" meaning this tunnel ends at a perpendicular tunnel? Like a "T", and we're at the crossroads?
Sep 16, 2015 7:46 pm
Yes, you went about sixty feet west into the drainage tunnel, and now are at a wider passage running north-south. The ledge is only on the opposite side.

Felor's spear scrapes bottom at about five feet down.
Sep 16, 2015 11:01 pm
Is the ledge the only means of "walking" along this tunnel?
Sep 16, 2015 11:02 pm
Not a current as such, but the water isn't exactly still -- there is some gentle sloshing, ripples, etc. You would surmise that sewer tunnels from all around the city fill this channel, which drains out through tunnels such as the one you entered by.

The ledge on the other side is the only walkable surface, unless you were to wade through the water.
Sep 16, 2015 11:05 pm
Got it. And is this tunnel larger than the one we entered through? Like, we wouldn't have to bend over to avoid hitting our heads on the top?
Sep 16, 2015 11:13 pm
Yes, there's a vaulted ceiling of old stonework. Head clearance is about 6' at the ledge.
Sep 17, 2015 11:09 am
Felor stares grimly at the surface of the water. "Hrm. Pretty deep, but doesn't seem like there's a current. I've crossed plenty of rivers in my time, some deeper than this, many faster flowing, but none as... fragrant." With that, Felor hands his spear and the torch to Leth, and lowers himself into the stinking water.

Felor will swim across and haul himself onto the ledge. When he's on the ledge Leth can throw the spear and torch over.
Sep 17, 2015 5:54 pm
Give me an Athletics check for that torch throw.
Sep 19, 2015 4:44 am
First, how big are the packs? Like, could Leth hold his pack above his head with one hand and the torch with the other? If so, he'd toss the spear over, then hand his pack and torch off to Vad and lower himself into the water, then take his stuff back and wade across, holding it all above his head. Once across, he'd hand it to Felor while he pulls himself up.

If not, he'd hand an unlit torch to Vad just in case, then toss the spear first followed by the torch. If the torch doesn't make it, Vad has a second one on-hand to light so they don't have to fumble around pulling out another torch in the dark.
Last edited September 19, 2015 4:54 am

Rolls

Spear throw (athletics) - (1d20+3)

(5) + 3 = 8

Possible torch throw (athletics) - (1d20+3)

(20) + 3 = 23

Sep 19, 2015 6:30 pm
With that natural 20 I believe you have actually thrown the torch into an empty torch holder on the far wall.
Sep 19, 2015 6:58 pm
If the torch goes in the drink (presumably unlikely with that roll!) Felor has one he can light up instead.
Sep 21, 2015 3:51 pm
Leth and the gear safely cross the water.
Sep 21, 2015 9:33 pm
Vad looks down and racks his brains trying to come up with some way to get across that doesn't involve actually getting in the water. Drawing a blank he sighs as he resigns himself to the chore ahead. He draws one of his daggers and touches it with his hand until it illuminates with a bright white light. He looks across at the others holding their torches and with a slight smile whispers, "Sorcerer. Remember?"

Dagger in one hand and as his pack in the other he works his way across to the others.
Sep 22, 2015 4:55 am
"Okay... so which way now?" Leth asks. He looks back the way they came and tries to see if their pursuers are still following them into the sewers.
Sep 22, 2015 8:52 am
"We should head south, which is... this way," says Felor pointing down the left-hand tunnel. "I'll take the lead"
Felor sets off along the tunnel, holding the torch ahead of him. He tries to imagine he's in a mountain cave rather than a stinking sewer, with little success.
Sep 22, 2015 5:08 pm
About 100' to the south you reach a tunnel that branches off to the west, about 9' wide with 3' of ledge on the right-hand side.

Perception checks from everyone please!
Sep 22, 2015 5:42 pm
Tramping along the sewer, Felor fancies that the smoke from the torch is starting to cover the fetid smell slightly. As they reach the junction he pauses briefly.

Rolls

Perception skill check - (1d20+2)

(11) + 2 = 13

Sep 22, 2015 5:44 pm
You hear faint, echoey splashes far behind you.
Sep 22, 2015 5:48 pm
A noise - the guards? Would they follow us down here? Or...
Felor turns to the others and whispers, "I heard something behind us. It might just be rats, or the town guards... or whatever it was of which the acolytes talked."
Last edited September 22, 2015 5:49 pm
Sep 22, 2015 5:53 pm
"These guys just don't give up, do they?" Leth says, shaking his head. "Look," he continues quietly, afraid the echo of the tunnels might allow their pursuers to hear them, "we need to get them off our tail. Vad, if you can, I think it would be ideal to create a light source far down whichever direction we don't take, to make it look as though that's the direction we went. Even better if you have a way to conceal our own light from others as we keep going down the tunnels... Is any of that possible?"
Last edited September 22, 2015 5:54 pm
Sep 22, 2015 6:01 pm
Felor nods. "I can make the illusion of a sound down the other tunnel, and dim our torches. That may be enough to throw them off."
Sep 22, 2015 6:03 pm
"That sounds good to me. If we can get light to go with your sound, that would be ideal. The question now, though... Which way leads back towards the gate?"

Can I check to make an educated guess as to which direction would lead them out of the city?
Sep 22, 2015 6:08 pm
There's another drainage tunnel about 50' ahead. The west passage would lead towards the center of the city.
Sep 22, 2015 8:17 pm
"Straight on should lead us to the south edge of the city. Earlier I saw a... sign? An omen, maybe... that we should head south."

Can Vad cast light on an arrow of Leth's and have Leth fire it down the west tunnel maybe? I can make a splashing noise down the tunnel and dim our torch for 1 minute, so we won't have long to make our escape.
Sep 22, 2015 9:25 pm
"I can light up whatever we need. Do you want a shining rock to throw or something along those lines?"
Last edited September 22, 2015 9:25 pm

Rolls

Perception Check [if still needed] - (1d20)

(11) = 11

Sep 23, 2015 9:08 pm
Shall we enact that plan then?
- Felor uses Thaumaturgy to dim the torch as much as possible while still producing a useful amount of light (duration is 1 minute)
- Vad cast light on an arrow (and deactivating the light he already had)
- Leth fires lit arrow down side tunnel
- Felor uses Thaumaturgy to make as loud a "splash" noise as possible down the side tunnel (range is 30 yards)
- We all quietly hussle down the tunnel continuing southwards
Last edited September 23, 2015 9:16 pm
Sep 23, 2015 9:55 pm
Sounds like a plan to me.
Sep 23, 2015 10:57 pm
"Someone give me an arrow!"
Sep 24, 2015 7:40 pm
Leth hands him one of his arrows.
Sep 24, 2015 9:21 pm
Taking the arrow in his hand, Vad casts a light cantrip on the arrow head and hands it back to Leth. "Let's do this!"
Sep 25, 2015 12:45 am
Leth takes the arrow back and sets it on his bow, then fires it as far down the side tunnel as he can shoot it.

Does this require an attack roll?
Sep 25, 2015 3:39 pm
No. The party executes its plan and continues southward.

Fifty feet ahead, you reach the next drainage tunnel. A foul, sickly stench seems to be coming from it, sharper than the sewer's normal rank effluvial musk.
Sep 25, 2015 5:06 pm
What is the "drainage tunnel"? Another side tunnel like the one we were just at?
Sep 25, 2015 6:17 pm
It's a small tunnel like the one you originally entered through, leading outside.
Sep 25, 2015 6:20 pm
Vad holds his arm up to his mouth and nose hoping that the loose fitting sleeve will help filter out the disgusting smell. He'll approach the side tunnel and look out to see if he can determine what might be out there.

Rolls

Investigation [+1] - (1d20+1)

(18) + 1 = 19

Sep 25, 2015 6:21 pm
Thoughts of the Devil of the Sewers immediately spring into the forefront of Leth's thoughts.

"I don't like this..." He mutters, but keeps moving ahead in which ever direction leads back towards the city gates.

So what's our objective here? Are we trying to just head south and come back up top inside the city and exit Sthombo through the gates, or are we hoping to find a tunnel that actually leads out of the city? Are there any such tunnels?

Also, are we heading south right now? If so we would probably just keep moving along this same tunnel until we can no longer do so.
Sep 25, 2015 6:29 pm
There appears to be a large obstruction made of rotting meat of some sort clogging the drainage tunnel.
Sep 25, 2015 6:51 pm
~ MEANWHILE ~

Mordred Kaliban is just sealing up the hidey-hole where he stored the crate of plum wine from Gurmar that he lifted from a poorly-attended merchant cart in the dark hours of the morning when a strange light and a loud splash catches his attention.
Sep 25, 2015 7:36 pm
Felor tries to stifle a wretch. This is worse than that time with the elk carcass!

I think we should continue south if possible, avoiding stinky meat side-tunnel.
I'm hoping we can get as close to the south city wall as possible before we leave the tunnels, then leave the city via the gate. Maybe we can say we were hunting mosnters in the sewer tunnels?
Last edited September 25, 2015 7:44 pm
Sep 25, 2015 7:45 pm
Mordred grabs his weapons and heads slowly down the tunnel to investigate.

Can I make a perception check? I'm going to move down the tunnel as quickly as I can without making noise.
Last edited September 25, 2015 7:47 pm

Rolls

Perception - (1d20)

(8) = 8

Sep 25, 2015 7:50 pm
Mordred doesn't see evidence of light or the splash as he moves down the tunnel, but he stops near the intersection when he hears rapid footsteps coming from the left.
Sep 25, 2015 7:52 pm
Are there any tunnels that lead directly out of the city?
Sep 25, 2015 8:00 pm
There's no Civic Infrastructure skill, so give me an Insight check...
Sep 25, 2015 8:02 pm
Leth ponders their path as they move down the sewers.

Rolls

Insight - (1d20+2)

(12) + 2 = 14

Sep 25, 2015 8:05 pm
It's unlikely that a drainage tunnel big enough for humans to crawl through would have been permitted by those in charge of Sthombo's defenses.
Sep 25, 2015 11:01 pm
Mordred is not down in the sewers to make friends, so he's not inclined to interact with anyone rushing towards him. He looks around for somewhere to conceal himself.

Is there any way for me to hide in wait for whomever is coming? If so I will hide and ready a melee attack with my rapier in case I am spotted. If the person passes by without seeing me, I'll head off in the direction they were coming from.

Apparently "stealtg" is Tiefling for "stealth".
Last edited September 25, 2015 11:04 pm

Rolls

Stealtg - (1d20+5)

(16) + 5 = 21

Sep 28, 2015 10:42 am
Is this a roughly accurate representation of the tunnels so far? (as far as the main party is aware)
Orange line/dot is the party's route/current location. Not to scale.
**updated to correct 2nd tunnel**

http://i.imgur.com/qDBIZtx.png
Last edited September 28, 2015 4:38 pm
Sep 28, 2015 4:30 pm
Mordred: the best way for you to hide would be to get in the water.

Felor: sorry for not describing it clearer, but the arrow/splash passage would be going the other way, towards the city, not in the direction of the drainage tunnels.
Sep 29, 2015 11:52 am
Felor peers at the putrid meat blockage the side tunnel in the dim light. Someone/something must have been bringing it down here, it would take years to catch that many rats.

Nature check to see if I can determine what animal(?) the meat is from.

Rolls

Nature skill check - (1d20+3)

(12) + 3 = 15

Sep 29, 2015 12:18 pm
Won't be the first time, probably won't be the last time for Mordred to take a bath in Sthombo's special blend of "mineral water". He quietly lowers himself in to the water, submerging entirely as the footsteps get closer.
Sep 29, 2015 4:10 pm
Felor: how much touching/rearranging of the meat blockage are you willing to engage in?

Mordred takes a practiced sink into the sewer water, up to his eye level, pulling his hood up to conceal his horns. He watches as a justiciar of Sthombo runs left to right across the transverse passage, leaping the gap over the water without breaking stride.
Sep 29, 2015 6:14 pm
Felor will poke at it with his spear, and get as close as he can to look. He won't stick his hand in. He's looking for like fur or tails or claws.
Sep 29, 2015 6:17 pm
It's a pig, Felor tells himself. It's a pig. Just a pig. No need to keep prodding at it. It's a pig.
Sep 29, 2015 6:19 pm
Why would someone bring a mangled pig down here to block a sewer? Felor ponders before realising it's not that pressing a concern and continuing south down the tunnel.
Last edited September 30, 2015 3:53 pm
Sep 29, 2015 6:57 pm
Leth looks back to see Felor examining the meat-filled tunnel. What is he doing? We need to keep moving... He was about to call out to him when he gave up and began moving south again. Leth turns and also keeps moving south, wondering how long it will take them to get to their destination, and whether or not their diversion with the arrow might have worked.
Sep 29, 2015 8:29 pm
You can still hear footsteps behind you. A glance back reveals a shadowy figure moving quickly, a faint light bobbing at its side.
Sep 29, 2015 8:53 pm
Well, so much for our diversion... it was such a good plan, too. Leth thought exasperatedly. At this point, he wasn't opposed to the idea of trying to detain their follower. "Anyone know any spells that would hold our 'friend' here in place for a little bit? We just need him held back long enough so that he won't know which tunnels we're taking and will have to guess to try and follow us."


The light arrow plan really didn't work at all? D:
Sep 29, 2015 11:03 pm
"I have plenty of spells that will kill him. That's kinda like holding, right?" Vad offers.

"Now, did someone say something about a dead pig?"
Sep 29, 2015 11:05 pm
I assume that's me? Am I able to see the party? I'll try a Perception check if I need to.

If I'm successful:

ETA: I was confused. Ignore this next part. Mordred readies an arrow, and in a low whisper says "I assume it's you lot the Justiciar is looking for? I'm not too fond of the authorities myself, but my friends and I have arrows aimed at you from both sides, so tell me what you are wanted for so we can decide what to do with you."
Last edited September 30, 2015 1:25 am

Rolls

Perception - (1d20)

(11) = 11

Sep 29, 2015 11:25 pm
Mordred is still in the arrow passage, having just seen the justiciar pass by. Not to give away the game here but the justiciar is who the rest of the party can see coming down the tunnel.
Sep 30, 2015 1:31 am
Urp, sorry. So, the Justiciar ran West or East down the arrow passage? I thought he followed the party in the entrance...
Sep 30, 2015 9:24 am
This is the current situation as far as I can tell.
http://i.imgur.com/AapyZFC.png
Last edited September 30, 2015 9:24 am
Sep 30, 2015 4:41 pm
Oh, that makes sense. Is that about right, BullOctorok?
Sep 30, 2015 4:41 pm
Felor's map has it exactly right; thanks for clarifying that for us!
Sep 30, 2015 5:49 pm
Mordred is curious, as anything a Justiciar is chasing in the sewers can't be all bad. He follows the lawman to see if he can determine what he is after.
Sep 30, 2015 7:58 pm
Is the rest of the party going to stand their ground or try to outrun the justiciar?
Sep 30, 2015 7:59 pm
Does anyone have any kind of stun/entanglement spell that could hold him in place for a while?
Sep 30, 2015 9:34 pm
I got nothing. I was hoping there'd be some sort of door or manhole cover we could block behind us.
Sep 30, 2015 9:53 pm
Vad just has stuff to damage him and he's sick of running through the sewers.
Last edited September 30, 2015 9:53 pm
Oct 1, 2015 7:35 pm
Scarlip closes to within parley range of the party as they hesitate over what to do. He stands on the ledge, panting, a glowstone held loosely in his left hand. "Fleeing like rats," he says. "The guilty...they always...seek their own level. And where do you plan to go from here? Throw down your arms...and come with me...it's over."
Oct 1, 2015 7:41 pm
Is Mordred hearing/seeing any of this?
Last edited October 1, 2015 7:42 pm
Oct 1, 2015 7:58 pm
"You really won't see the truth, will you? We're running because you won't listen to us. We're innocent. We've got nothing to prove. And I won't be goaded into doing something stupid simply because you want us to be your scapegoats. If you attack us, we'll defend ourselves, but if not, we're leaving." Leth says firmly, and turns and keeps going south down the tunnel.

Leth will keep moving down the tunnel at his maximum Speed but take the dodge action.
Oct 1, 2015 8:46 pm
Mordred is hanging far enough behind that he can't quite make out every word, but he gets the confrontational gist of it.

Waiting to hear what Vad & Felor will do...
Oct 1, 2015 9:43 pm
Vad has had enough running. He stretches both of his hands in front of them towards Scarlip and they start to glow blue (Prestidigitation Cantrip). "Just leave us the hell alone. If you keep following us I'll have no choice but to zap you until your incapable of following."

He walks backwards to keep up with Leth as he continues to focus on Scarlip.

Rolls

Intimidation [+3] - (1d20+3)

(2) + 3 = 5

Oct 1, 2015 9:50 pm
Mordred nocks an arrow and approaches quietly.

I'll ready an attack action, in case Scarlip makes a move.
Last edited October 1, 2015 9:52 pm

Rolls

Stealth - (1d20+5)

(20) + 5 = 25

Oct 2, 2015 11:09 pm
Scarlip takes a few paces towards Vad and loosens his curved sword from its scabbard. "I am warded against your dark arts, conjurer," he says. "My companions above know I went down here after you. There will be no escape for you. Come with me and face justice, or remain here and die like rats."
Oct 2, 2015 11:13 pm
"Warded? I guess I'll just give myself up then."

Vad is obviously lying and will cast Magic Missile sending all three darts into Scarlip's stupid scar lipped face.

Rolls

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (1) + 1 = 2

1d4+1 : (3) + 1 = 4

Oct 2, 2015 11:27 pm
Scarlip was apparently lying too, as the three missiles strike him in the neck, chest, and jaw.

Before we go any further, everybody who wants to get in on this action needs to give me an Initiative roll!

Rolls

Justiciar (Scarlip) Initiative - (1d20+1)

(7) + 1 = 8

Oct 3, 2015 12:38 am
Pleased with the result, Vad readies himself for further action.

Rolls

Initiative [+2] - (1d20+2)

(3) + 2 = 5

Oct 4, 2015 3:21 am
Mordred runs into the fray, drawing his rapier.

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Oct 5, 2015 8:52 am
Felor turns around and readies his spear.

Rolls

Initiative - (1d20+1)

(20) + 1 = 21

Oct 5, 2015 5:32 pm
Leth closes his eyes and sighs briefly before turning back around to face the rest of the group, and is surprised by the approach of another scary-looking figure behind them all.
The Devil of the Sewers? At a time like this?? He thinks in a panic, and draws his bow.

Sorry, busy weekend.
Last edited October 5, 2015 5:37 pm

Rolls

Initiative - (1d20+3)

(10) + 3 = 13

Oct 5, 2015 6:00 pm
Order of action is: Felor, Mordred, Leth, Scarlip, Vad.

Felor, you're up!
Oct 5, 2015 6:12 pm
Is it OK to put our proposed actions in the thread before our turn, in case we are away from a computer once our turn rolls around?
Oct 5, 2015 6:25 pm
so... are we all still standing on a small ledge? Like, how much room do we have to move around?
Oct 5, 2015 9:05 pm
Yeah, can we move around on that ledge or are we in a set order/position? How far away is Scarlip?
Last edited October 5, 2015 9:05 pm
Oct 5, 2015 9:15 pm
I may be away from a computer for the rest of the evening, so just in case...

With Scarlip distracted by the adventurers in front of him, Mordred swoops in from behind, slashing with his rapier.

I'll deal non-lethal damage, in the event that Felor hurts him enough for that to make a difference.

ETA: That attack roll should be +5. I tried to add it to the roll, but apparently fouled it up somehow.
Last edited October 5, 2015 9:17 pm

Rolls

Rapier Attack - (1d20)

(7) = 7

Damage (if needed) - (1d8)

(4) = 4

Oct 7, 2015 12:59 pm
More specifically, can I reach Scarlip with my spear for a melee attack (with or without movement)?
Oct 7, 2015 11:44 pm
Leth is furthest away. Vad is closest. The ledge is five feet wide, so you have some mobility, but if things get crowded I'd say there's a good chance somebody will get knocked into the water.

Felor can get around Vad to close the distance to Scarlip and attack with his spear on this turn if he wants. Mordred's attack would take place immediately after that gets resolved.
Oct 8, 2015 6:41 am
Scarlip leaped across the gap earlier without much difficulty it seemed; is that something we can do? Like if Leth wanted to jump across to the other side of the tunnel so he'd have a clearer shot at the Justiciar, could he do that? Or would he have to wade across first?
Oct 8, 2015 8:50 am
The gap Scarlip leapt is the junction of the side tunnel I think, not to a ledge on the other side of the main tunnel (there isn't one).

Seeing that there's no choice now but to engage in combat, Felor moves past Vad to close on the Justicar, and readies his spear.

Spear attack!

Rolls

Attack roll - (1d20+4)

(18) + 4 = 22

Damage roll (piercing) - (1d6+2)

(4) + 2 = 6

Oct 8, 2015 6:33 pm
Felor is correct about the gap Scarlip jumped over.

Felor lunges forward with his spear, thrusting it into Scarlip's abdomen just above the hip. As Scarlip doubles over with a sharp grunt of pain, a movement behind him catches Felor's eye: a red-faced being rushing out of the darkness, bearing a long thin sword!

He stops just short and thrusts his rapier into Scarlip's back, but the tip seems to get stuck in the justiciar's leather cuirass, and he jerks it out quickly.

It's Leth's turn to act.
Oct 8, 2015 10:15 pm
Could Leth drop his explorer's pack on the ground, jump into the water, and shoot at the Justiciar in one turn, or would that take multiple turns? If he can, that's what he'll do, because I'm assuming he doesn't exactly have a clear shot standing behind everyone else on the ledge.
Last edited October 12, 2015 5:06 pm
Oct 12, 2015 9:03 pm
Sure, you can do that in one turn.
Oct 12, 2015 9:13 pm
Leth quickly slides his explorer's pack off his shoulder and on the ground, near the wall, before jumping in the water. As much as he wanted to get this over with, he still wanted to do his best to make sure he didn't get any of his stuff wet. That miserable night they spent camped out in the longhouse was more than enough to convince him of that. As he jumped in, he made sure to keep his bow above the water, holding it horizontally at eye level. With so many people between him and the Justiciar, he needed to be sure he could get a clear shot. He had at first considered attacking the newest addition to the fray, but seeing as how he had just stuck his rapier into the back of the Justiciar, Leth was inclined to let him keep doing so, at least until the Justiciar was no longer a problem. So thinking, he nocked an arrow to his bowstring, drew it back, and let the projectile loose at the Jusiciar.


Edit: Sorry, forgot to add my modifier to my damage roll. Dexterity, Right? so it should be +3 damage. 6 damage total.
Last edited October 15, 2015 3:01 am

Rolls

Attack Roll (Bow) - (1d20+5)

(14) + 5 = 19

Damage roll (piercing) - (1d8)

(3) = 3

Oct 15, 2015 4:57 pm
Shot from close range and a low angle, Leth's arrow drives straight up under Scarlip's jaw. He lets out a rather anticlimactic sort of "hmmf" sound and slumps back against the wall, sliding down to a seating position, holding himself upright for a moment before tipping over.
Oct 15, 2015 5:23 pm
Still in initiative or no?
Oct 16, 2015 4:44 pm
It's Scarlip's turn. Scarlip is using his turn to lie on his side, bleed out, and not breathe.
Oct 20, 2015 12:34 pm
With the Justicar slumped on the sewer walkway, Felor eyes the newcomer. Demonic-looking, make no mistake, but not quite the nightmarish creature the temple adepts described. A tiefling, perhaps?
"Thank you for your assistance... friend."
With that, Felor carefully lays down his spear and makes his way towards the fallen Justicar. Touching the man's wounds, he mutters a short prayer.
"No sense in adding an actual murder to our fictional crimes," he says to no-one in particular.

Cast Spare The Dying on Scarlip.
Oct 20, 2015 1:42 pm
Mercy. It's a very good sign. They are likely criminals, if a Justiciar is running through the sewers to catch them, but as Mordred knows all too well, it's easy for an innocent citizen to get on the law's bad side in Sthombo.

"Not sure I helped out all that much to be honest. I think my blade hit a rivet in his armor or something. I won't bother asking what you did to piss off the Justiciars, but I will ask that you not bring your trouble into the sewers any more."

He sheathes his sword.

"My name is Mordred, though I suspect you've heard me called something else. I am no threat to your life, just a humble thief trying to get by as best I can in a city that doesn't appreciate my... ethnic background.

Now that you've... mostly killed a Justiciar, I'm guessing that your stay in Sthombo is at an end for the time being. I'd be happy to help you out of the city through the underground. Do you have a destination in mind?"

Insight check to see if he can tell if they are dangerous or untrustworthy.
Last edited October 20, 2015 1:50 pm

Rolls

Insight - (1d20+2)

(19) + 2 = 21

Oct 20, 2015 4:06 pm
The utterance of Felor's spell stays Scarlip's soul in his body, preventing death, for the moment. But someone will have to remove that arrow from his jaw and tend his wounds for this reprieve to last.

Mordred senses that this hapless group has good intentions, but has been plagued by bad luck and perhaps manipulated into an unfortunate situation.
Oct 20, 2015 5:06 pm
I don't have any Medicine skill. Anyone else?
Oct 20, 2015 5:32 pm
Seeing that the Justicar will require further intervention to survive long enough for the city guard to find him, Felor starts to apply first aid.

Not sure if I need to have any actual medical kit for this, because I don't.

Rolls

Medicine skill check - (1d20+4)

(4) + 4 = 8

Oct 20, 2015 6:20 pm
Just stick a wad of raw sewage onto his wounds. It's nature's ointment!
Oct 20, 2015 6:41 pm
I didn't even see a medicine kit in the gear list in the players handbook... so I'm guessing we don't need one.

As the Justiciar slumped over, Leth had another arrow drawn and set on his bow, though he did not draw it back. He carefully eyed the newcomer silently while Felor moved to attend to the scar-lipped man. If this is the Devil of the Sewers, he doesn't look quite as ghoul-ish as I expected... could be a tiefling. Still. Best to be careful. He thought to himself as Felor and Mordred exchanged words. When Mordred sheathed his rapier, Leth slowly put his drawn arrow back into his quiver.
Quote:
"No sense in adding an actual murder to our fictional crimes,"
"I concur... though the authorities probably won't care either way." He said unenthusiastically.
Quote:
"...I won't bother asking what you did to piss off the Justiciars, but I will ask that you not bring your trouble into the sewers any more."
Leth glanced up at the Tiefling. "Believe me, this is not how I anticipated this day going when I woke up this morning." He grumbled. The words of The Pater came back to him as he pondered this newest turn of events and climbed up out of the water on to the ledge.
Quote:
"My advice to you is that you endeavor not to draw anyone else into this intrigue. Quite enough lives have already been lost over the matter of this lump of iron."
Two-fold advice for our situation, then. Don't drag Mordred into this, and try to keep the Justiciar from dying.
Leth approached Felor and inspected the wound he had inflicted. Growing up, he had been taught how to shoot, but it was always in the context of hunting or protecting himself from wild beasts. He'd never imagined having to use his skill against another person... So seeing his own arrow protruding from the jaw of a human being caused him to shudder, but he had to push those thoughts aside if they had any hope of saving this man's life.
"We need to remove that arrow without it breaking... and then stop up the wound before he bleeds out." He said, ripping a segment of cloth from the Justiciar's clothing. "We can use this as a bandage."

He barely hears Mordred's question. "Yes," He says without looking up, "We just need to get out of the city without attracting the attention of any more guards. We'll be heading south once we're out, if that makes a difference."
Last edited October 20, 2015 6:43 pm

Rolls

Medicine check - Helping Felor (if applicable) - (1d20+2)

(8) + 2 = 10

Oct 20, 2015 6:54 pm
While the head on Leth's hunting arrow was not designed for maximum lethality, drawing it out of Scarlip is nevertheless a difficult and bloody process. Felor and Leth get him bound up as quickly as possible, but it's clear that without a spell, a potion, or skilled medical attention, he will not live long in his present state, and even if he should survive, he will likely never be quite the same man as he was.
Oct 20, 2015 6:58 pm
"The question is, what do we do with him now?" Leth says, looking at the Justiciar. "If we leave him here, who knows when he'll be found. Probably too late. But at the same time, taking his body with us would be a huge hassle... not to mention incredibly suspicious looking." He looked at Vad and Felor, hoping they might have a solution.
Oct 20, 2015 7:43 pm
Can I guide them through the sewers/back alleys/rooftops and out to the south without alerting the authorities? I have the City Secrets Feat/Ability - allows me and my companions 2x movement through the city - is that applicable here? And do I need to make any kind of a roll to connect these miscreants heading south to what I know about Zora?
Oct 20, 2015 7:56 pm
Yes, you can guide them to a concealed passage out of the city. You don't really have the ability to make the Zora connection until you guys start talking a little more...
Oct 20, 2015 7:57 pm
It doesn't help that Leth was literally just advised not to tell anyone else about what's going on hahaha
Last edited October 20, 2015 8:29 pm
Oct 20, 2015 8:28 pm
Felor continues to examines the wounded man, shaking his head and sucking air in through his teeth.
"This is a nasty wound. He's going to need more than bandages. His hands should be bound before I do this though, in case he wakes up."
Felor removes some rope from his pack and quickly binds the man's hands, then closes his eyes and intones "Fjorgyn, grant this man your mercy, he acts against us but favour him with your benevolence, for he has been manipulated by a greater power".

With that done, Felor stands and picks up his spear.
"We should move, the city guard may not be far behind." He turns to Mordred, "Can you show us a way out of the city, friend? I expect you'll want to make yourself scarce from here for a while anyway."

Cast Healing Word on Scarlip (roll is for HP regained).
Last edited October 20, 2015 8:34 pm

Rolls

Healing Word - (1d4+4)

(3) + 4 = 7

Oct 20, 2015 8:36 pm
Does the party still have the dagger with the crown insignia on it?
Oct 20, 2015 8:38 pm
Nope. I left it with the justiciars back at the start of the chase to try and prove our innocence... and it was the other justiciar that grabbed it
Last edited October 20, 2015 9:17 pm
Oct 20, 2015 8:41 pm
I thought I remembered something like that.
Oct 20, 2015 11:01 pm
The Healing Word seems to stabilize the justiciar, although he remains unconscious.
Oct 22, 2015 3:15 pm
"Very well. Unless any of you have pressing business to conclude in the city, we should leave now, before this one wakes. Where exactly are you headed? There are different subterranean exits from the city, and you will need as much of a head start as possible, if the Justiciars decide to pursue you."
Oct 22, 2015 3:46 pm
"South. We have business near the-" Felor catches himself before revealing too much. "We have urgent business to attend to."
Oct 22, 2015 4:13 pm
Mordred narrows his eyes at the cleric.

"Look, I've just helped you murder - temporarily anyway - a Justiciar of Sthombo. If he saw me, and word of this gets out, my Guild will banish me and possibly get the Assassins after me. I understand that you are hesitant to trust a half-demon you've just met in the sewers, but I'm trying to help you. I can take you to the Hazard Road or the Coast Road and save you half a day's travel getting from one to the other. If you will trust me with your final destination, I can even give you some ideas about safehouses and boltholes from here to Orsen. Alternatively, we can part ways here and you can make your own way out of the city. Careful, the sewer rats are bigger, smarter, and meaner than you might think."

Is a Persuasion check needed/allowed against PCs?

Rolls

Persuasion - (1d20+4)

(14) + 4 = 18

Oct 22, 2015 10:14 pm
"I knew I half-demon once. The things that woman could do with her tail...." Vad quickly pauses, realizing that now is probably not the best time to brag about his conquests.

"Anyway, I don't care where we go, let's just get the hell out of the sewer please!"
Oct 22, 2015 11:36 pm
Scarlip lets out a long, low groan, and mumbles a few semi-coherent words through his bloody, bandaged face.

"Hrrrgghhhmmmbbbmurder...uhhhnnnn...Kells...spheeeeeere...hrrgghhkkfollow..."
Oct 23, 2015 12:01 am
Do I think the Justiciar saw Mordred?
Last edited October 23, 2015 12:02 am
Oct 23, 2015 4:03 am
Leth eyes the moaning justiciar nervously. He really didn't want to divulge information, but they couldn't afford to stick around and argue the point... besides, as long as Mordred just wants to know their destination, he doesn't have to know why they were going or what their business was. He grimaces for a second, then sighs. "Fine. The Ophid. That's where we're heading." He says quietly to Mordred, just in case the Justiciar might still be able to tell what they're saying. "Now can we please get out of here before our friend wakes up?"
Last edited October 23, 2015 4:07 am
Oct 23, 2015 12:21 pm
"I agree. This way to the Hazard Road. It runs along the Ophid for much of its length. Let's be quiet about it - sounds echo down here."

Mordred leads the party out of the city towards the river.

Unless anyone else has other ideas? I feel like we might be able to pump the Justiciar for more information, but I'm not sure it's worth it...
Oct 23, 2015 1:22 pm
Felor follows Mordred, anxious to get out of the city before the city guard find them.
Oct 23, 2015 8:26 pm
Scarlip did not get a good look at Mordred.
Oct 24, 2015 3:01 am
Leth follows the rest of them, bow still in his hand, just in case they run into more trouble or if Mordred turns out to be less trustworthy than he thought.
Oct 25, 2015 12:51 pm
I'm tempted to send the party around a corner and then act like I've just come upon the wounded Scarlip to "help" him, and see if I can get any information out of him, especially since he mentioned Kells and the sphere. Knowing what he does about Sthombo and law enforcement therein, does Mordred think it that is wise, or will Scarlip just think he is a demon and try to kill him? Maybe an Insight check?

Rolls

Insight - (1d20+2)

(10) + 2 = 12

Oct 26, 2015 3:52 pm
Scarlip seemed pretty out of it, you doubt there's much risk to trying to interrogate him but by the same token, you're not sure he's got it together enough to give you useful information.

It's definitely setting off bells that he mentioned Kells etc after pursuing these strangers, though...you had heard that Kells' body was borne away by a few of his old friends that nobody in town knew much about...
Oct 26, 2015 4:23 pm
At the mention of Kells and the sphere, Mordred stops. He looks carefully at his new companions.

"Go to the third passage on the right, turn the corner and wait there, out of sight. I need to find out what they know about Edvers Kells and the Iron Sphere. A friend of mine is involved with this situation, and I need to make sure they are not in danger from the authorities."

He pauses to make sure the importance of his next statement is clear.

"If you have any knowledge about what happened to the Iron Sphere, and what - if any - involvement Kells may have had in it, I beg you to tell me when I return. The life of someone very dear to me may be at stake."

He pulls his cowl over his face and dims his lantern, and returns to where Scarlip lies. He splashes a bit of water in the Justiciar's face to wake him. Disguising his voice and hiding his face as much as possible, he addresses Scarlip.

"By the Tetrarchs' carved thrones, what is this? Sir? What has happened here, good lawman? I think I heard you mention the Great Sphere, whose absence impoverishes our city and our souls. Are you on the hunt for the dastardly criminals? Did Kells have accomplices?"

Rolls

Deception - (1d20+4)

(11) + 4 = 15

Oct 26, 2015 4:58 pm
Scarlip's eyes roll around unfocused as Mordred tries to rouse him. "Follow...went in there...thmurder..." he mumbles. "Murder. Thmurdererers. Follow...stupid..."
Oct 26, 2015 5:09 pm
It doesn't seem like the Justiciar will be of much help at the moment. Hopefully his new companions will be more forthcoming.

"Murderers, you say? How deviant. I shall fetch help at once, be still and rest."

Mordred returns to the party.

"It seems you lot are wanted for murder. Now please, if I am going to lead you any further, I must know the truth of it. You can tell me as we walk. What do you have to do with Kells and the theft of the Sphere, and who exactly has been murdered?"
Oct 26, 2015 8:33 pm
Quote:
"A friend of mine is involved with this situation, and I need to make sure they are not in danger from the authorities."
Leth is taken aback at this and opens his mouth to speak, but Mordred continues and then leaves them before he has a chance to ask any questions. He glances at his companions.
"He knows someone involved with Kells and the Sphere, but he himself doesn't seem to know any more about the situation itself than we do... I dunno guys. How much do we tell him? If he knows someone who might be able to give us more information about what happened, I think it's worth a shot. I don't quite know what to make of him yet, but at this point, we need all the help we can get..."

They don't have much time to discuss it, however, as Mordred returns soon after departing with more questions. Leth takes a deep breath and sighs.
"All right, well, I'll tell you as much as I can, but we should definitely be getting out of the city as fast as we can. Lead on, and I'll fill you in on the basic points. We can probably discuss this in greater detail once we're out of the city."

Once they are moving again, Leth continues.

"I just want you to know that two people have already died on account of getting involved with this, though not by our hands. That's one of the reasons I've been so hesitant to tell you anything. If you listen to what we have to say, and choose to get involved, be warned that you're taking your life into your own hands." He said meaningfully. "We're being hunted - now by two groups of people - and if you join up with us for long you may find yourself being hunted as well."

If Mordred agrees, Leth will continue.

"We were all acquaintances of Kells in one way or another, though most of us didn't know each other before his death. We were summoned to bear his body away for burial - that was when most of us met each other and we got involved in this whole situation." He pauses for a moment, as it suddenly occurs to him that Frekki, Carrillion, and Tzipporah might also be hunted down by the Justiciars as long as they were here in the city... He'd have to bring that up to Vad and Felor. For the time being though, he continues,
"Unfortunately, we don't know much of anything about the theft of the sphere itself. That's why we're heading out of town now, we're hoping to meet someone who can give us more information - Kell's daughter, Zora. Also, you know, the fact that the authorities aren't too keen on us any more." He says wryly.

If Mordred doesn't interrupt him here, Leth will continue:

"Anyway, we were ambushed while we were burying his body. Turns out there's some group of witch-men out there who thinks that we might know where the sphere is - which we don't - and is intent on capturing us to learn it's location. We survived, and discovered a six-pronged-crown symbol on one of their belongings. That night we also had a chance encounter with a prophetic spirit, who told us where we could find Zora. We returned to Sthombo in the morning to try and find out more information about this crown symbol. I talked to two women who said they might be able to get us some information and would ask for us, but they never showed up to meet me the next day. Turns out they were murdered - likely by the same group that's out to get us. And of course because I was seen talking to them, the brilliant Justiciars of Sthombo pinned the whole thing on us." He says bitterly. "We disagreed, of course, and made a run for it - which is where you came in to the picture. Since we've obviously over-stayed our welcome in Sthombo, our current goal is to go find Zora and see if we can get to the bottom of what's really going on." He finishes.

"Does that satisfy you?"
Oct 26, 2015 10:05 pm
Mordred listens to all this patiently, but as the party follows him through the sewers, even in the dim light they can see the tiefling visibly tense at certain points.

"What you say is shocking to me. I find it hard to believe, and if we hadn't met in such unlikely circumstances, I would be suspicious that you were trying to set me up. As it is, after you hear what I have to tell you may feel the same way about me. Being hunted is no new experience for me, so do not worry yourself about that, and any natural caution I might have in this situation must be cast aside. You see, for as much as my meager existence on the fringes of Sthombo can be said to be worth anything at all, I owe it all to Zora Kells. She befriended me when we were both much younger, and her kindness is what has allowed me to make anything of myself. That is why, when she asked me, not more that two days ago, to help her find a secret way out of the city, I guided her through some of the same tunnels I am now taking you. If you are looking for Zora, then so am I."

He pauses to help the group through a narrow passage.

"You will also be interested in the last advice Zora had for me. She said that if I were to encounter the sigil of a six-pointed crown I should run in the other direction as fast as I could. It seems these witch-men are just as dangerous as she thought. If you'll allow it, I will accompany you to find Zora, and to clear her father's name. No ill will come to her while Mordred Kaliban draws breath."
Oct 26, 2015 10:19 pm
Vad listens intently as Mordred explains how he came to know Zora. "An amazing young women, yes? With your help I'm know that we'll find her!"

Looking about the muck that the group is in he quickly add, "And the sooner the better..."
Oct 27, 2015 4:53 pm
Mordred leads the party to a drainage tunnel closed off by three sets of thick iron bars. A few yards beyond it, he deftly removes a thin section of false wall that conceals a smuggler's passage that connects to the drainage tunnel past the bars. Some minutes later, the party emerges into a small rocky cove sheltered by high cliffs, somewhere a few miles south of the city. It's raining again, and the tide is high. Following Mordred, the party wades through the surf and climbs up a steep and narrow footpath to reach higher ground and resume their search for Zora Kells.

This concludes Chapter One of The Secret History of Bload. All player characters should advance their characters to the next experience level.

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