Chapter Six: The Muster of Caltlikrath

Aug 7, 2017 7:05 pm
Halfway up the coast to Utwar, in the second to last hour before dawn. the longships appeared. Three of them. They emerged from the fog silently at first, but as they sailed to hailing range, the chanting began. Low, staccato, with an unsettling, uneven rhythm. Only a weak southerly wind lifted their gray sails, just enough to reveal glimpses of the weeping eyes painted on them.

Cornflower stands on the foredeck, hands on his hips, his face unreadable. His men are a different story. Their rapid, strained chatter plainly reveals fear even when words cannot be understood.

A small figure clad head to toe in rags steps up to the very front of the foremost longship and holds a long pole out over the water. A rope is tied to the end of the pole, and dangling from the end of the rope is a crude effigy made of driftwood, pitch, feathers, and shells.

Some of you can make out some of the words being chanted and detect an Engolan vocabulary and accent.

You have no right
No law nor god
The surface ever-changing
Bears no king's weight
Abdicate!
You have no right
Nourish the deep


...and on and on and so forth, never seeming to repeat exactly.

Cornflower rubs his chin. The figure in rags lowers his pole until the effigy is submerged in the water.

"It is the Mournful Mother," a crew member standing near the party whispers. "We all will surely die."

Cornflower snaps his head around, staring balefully at the frightened crewman. "They're just pirates," he snaps. "Prepare to be boarded. We have little to give them. Do not make cowards of yourselves!"

The longships begin rowing toward the Swiftness of Camazotz. A dozen or so men on each longship stand up and draw longbows, holding them at the ready.

Welcome back, party. What do you do?
Aug 7, 2017 8:34 pm
Knowing that metal armor and boats don't mix, Zangua remains in his clothing and seeks some cover. He readies his glaive and waits for the inevitable boarding party.
[ +- ] Combat Stats
Aug 8, 2017 2:34 pm
OOC:
Of course this happens in THIS campaign and not in the other one where I am literally a pirate.

Who is the Mournful Mother?
Last edited August 8, 2017 2:34 pm

Rolls

Religion skill check - (1d20+4)

(10) + 4 = 14

Aug 8, 2017 4:29 pm
"Pardon, Captain, but what's the plan? Should we repel boarders or do you intend to let them board and have some plunder?"

If we're working towards active defense here, I'd like to Fireball one of the approaching longships, but I don't know if that's the Captain's plan for his ship or crew
Last edited August 8, 2017 4:32 pm
Aug 8, 2017 6:05 pm
"We cannot contest their numbers," Cornflower says grimly. "We will let them board. They will take what they will. I will negotiate for our lives. I have done this before. Do not act foolishly or out of cowardice, and we may yet live to set foot on land again."

The leftmost longboat starts to pull ahead of the others. You can see the crew readying a ramp for boarding.
Aug 8, 2017 6:23 pm
It is plain from his face that Domarc does not like this approach, but he dips his head to the Captain and backs off a few paces; close enough to stay within earshot.
Aug 8, 2017 6:26 pm
Mordred attempts to hide amongst the rigging and whatnot on deck.

Rolls

Stealth - (1d20+9)

(12) + 9 = 21

Aug 8, 2017 6:57 pm
"So we're not defending ourselves?" Zangua asks, raising an eyebrow.
Aug 8, 2017 8:11 pm
The longboat pulls alongside the Swiftness of Camazotz and leans its boarding ramp against the port side. The bowmen remain at the ready. Four men begin to ascend the ramp. The first is nearly seven feet tall and shockingly ugly, with a long lower tooth that extends over his upper lip for nearly an inch and a half, giving him a permanent sneer. This, and the grayish tinge to his skin, suggests he might have some orcish parentage. A long curved knife is sheathed at his belt.
Aug 9, 2017 3:17 pm
Quote:
"So we're not defending ourselves?" Zangua asks, raising an eyebrow.
"Negotiations and love songs, apparently." Domarc murmurs. "We must assume the Captain knows what he's about, but be ready in case a more aggressive form of diplomacy is needed."
Aug 9, 2017 4:29 pm
"They're going to take our stuff," Zangua says, clearly anticipating his own 'foolish' reaction to the prospect.
Aug 9, 2017 4:32 pm
Let me know if someone comes close enough for a Sneak Attack. Not saying he's for sure going to do it, but if someone walks past Mordred's hiding spot, he's going to give it some thought.
Aug 9, 2017 6:29 pm
The half-orc steps on to the deck, flanked by two pale-skinned human men and a much shorter, female half-orc with half of her head shaven. The men carry studded clubs, the half-orc woman has a scimitar dangling from her hip. Cornflower turns to face the leader of the boarding party.

"We carry passengers only. There is very little here to interest you. Take what you will and leave us in peace, with provisions enough to reach the shore."

The half-orc nods slowly. He turns to look at the party members standing in view. "Let us take inventory of what interests us. Strip to the nothings. Leave all armor, weapons, and trinkets on the deck, then go for a little swim. All of it. Now. If you swim, you live."

Some of the crew members start immediately taking off what clothing they have. You hear a splash; the first of them is already over the side.
Aug 9, 2017 6:34 pm
Zangua tries to play dumb, not understanding the order.

Rolls

Deception - (1d20+1)

(9) + 1 = 10

Aug 9, 2017 6:55 pm
Domarc nods, wanders towards the railing, looking to find a place where he's momentarily out of sight amongst the crew/rigging and casts invisibility.
OOC:
Not sure which roll might apply, pick the appropriate one
Last edited August 9, 2017 6:58 pm

Rolls

Deception - (1d20+10)

(6) + 10 = 16

Sleight of Hand - (1d20+6)

(6) + 6 = 12

Stealth - (1d20+4)

(12) + 4 = 16

Aug 9, 2017 11:51 pm
The half-orc woman does a quick double take at where Domarc had been standing, but does nothing.
Aug 10, 2017 4:22 pm
Domarc will slowly move across the deck to get close to where Zangua and the others are.
Aug 11, 2017 10:27 pm
Cornflower nods slightly and starts to follow the pirate's orders. A few more crewmen leap into the water. The pirate crew on the longboat set another ramp in place, and one of the other longboats starts to approach the port side of the Swiftness of Camazotz.

So, everybody who isn't invisible: are you going to start immediately complying with the pirate's demands, or not?
Aug 11, 2017 10:35 pm
Zangua is resisting the order by not doing anything, save stand there with his glaive. He is, perhaps, taking the part of 'over my dead body' quite literally.
Aug 14, 2017 12:48 pm
Mordred casts Fire Bolt at the approaching longboat's mainsail, remaining hidden, if possible.
Quote:
Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Rolls

Fire Bolt, Damage - (1d20+4, 2d10)

1d20+4 : (15) + 4 = 19

2d10 : (810) = 18

Stealth - (1d20+9)

(12) + 9 = 21

Aug 15, 2017 9:46 pm
Mordred's mote of flame darts through the air and lights on the approaching longboat's sail.

As soon as the sail catches fire, a cry goes up. The half-orc's eyes widen, he barks a single word, and pivots back to the ramp.

You all hear the sound of a chorus of longbows releasing in unison.

I'll give you all a split-second to begin taking an action in response to this.
Aug 15, 2017 9:54 pm
Domarc drops to the deck for fear of being struck by an arrow; once that has passed, it's fireball time
Aug 15, 2017 11:23 pm
Zangua rolls to find cover, trying to dodge the attacks.
Aug 17, 2017 3:43 pm
Anybody else got an action to take, or is this all just happening too fast for your character to react?
Aug 17, 2017 4:06 pm
I'm kinda wondering if we have a bunch of people on vacation/summer stuff that keeps them away?
Aug 17, 2017 6:51 pm
nubs says:
I'm kinda wondering if we have a bunch of people on vacation/summer stuff that keeps them away?
OOC:
Yup :P I was in florida for a week, and then Indiana for a week and a half. I'm back now though!
Leth watches the situation unfold, completely tense, wondering just how far these pirates would go. When they were commanded to strip and drop their weapons, he knew it would get ugly.

No way any of us are just gonna let these guys walk all over us.

As the volley begins, Leth draws his bow and quickly looks for cover. (Dodge action)
Aug 18, 2017 11:23 pm
I'll assume a dodge/hit the deck response from Mordred and Terra as well; everybody give me a DEX saving throw.
Aug 19, 2017 12:23 am
Zangua tries to avoid the incoming arrows.

Rolls

Dexterity Save - (1d20+2)

(8) + 2 = 10

Aug 19, 2017 6:45 pm
Domarc huddles on the deck.

Rolls

Dex save - (1d20+6)

(6) + 6 = 12

Aug 20, 2017 4:56 am
Leth tries to maneuver behind some cover before the arrows strike.

Rolls

Dex save - (1d20+6)

(11) + 6 = 17

Aug 21, 2017 3:56 pm
A rain of arrows hammers down on the deck of the ship. Some of you are not quick enough to avoid the onslaught.

Edit: Everybody but Leth takes some damage.

After the first volley falls, those in the party who raise their heads see a grim sight on the deck. At least four crew members lay dead or dying, and one, with an arrow sticking out of his neck, is struggling to throw off the pirates' boarding ramp.

Any party member may take an action at this time.

Rolls

Secret Roll

Damage to Mordred, Terra, Felor, Domarc, and Zangua - (2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (23) = 5

2d6 : (66) = 12

2d6 : (64) = 10

2d6 : (11) = 2

2d6 : (14) = 5

Aug 21, 2017 4:17 pm
OOC:
What is the distance on the three longships? I would like to cast Fireball on one of them, but not the one right beside our ship for fear of fire. If there is one within range (150 feet) I will fireball it. If not, ignore this post and I'll do something else.
Domarc reappears and and launches and streak of fire towards one of the longships where it explodes.
Quote:
A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame.
Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
Last edited August 21, 2017 5:31 pm

Rolls

Fireball damage - (8d6)

(32634211) = 22

Aug 21, 2017 4:23 pm
OOC:
I saw that the leader turned back to the boarding ramp; did his companions already leave the ship?
Aug 22, 2017 1:56 pm
Mordred takes advantage of the rain of missiles to fire his own arrow at the half-orc leader from hiding.

Rolls

Shortbow with Advantage (attack from hidden) - (1d20+3, 1d20+3)

1d20+3 : (8) + 3 = 11

1d20+3 : (9) + 3 = 12

Base Damage, Sneak Attack Damage - (1d6+3, 3d6)

1d6+3 : (3) + 3 = 6

3d6 : (554) = 14

Aug 22, 2017 9:18 pm
The second ship is within Fireball range; the third would be too far away. Terra is stepping away from the game indefinitely so we're going to retcon that she got dropped off at her original intended destination after adventuring with you guys on Vorch. More updates and resolution of above actions shortly!
Aug 23, 2017 7:41 pm
Mordred shoots the half-orc in the back as he stumbles down the ramp; he tumbles into the sea. A split second later, the injured crewman succeeds in shoving the ramp off the side of the Swiftness of Camazotz, falling off the side of the ship along with it.

As these events are occurring, Domarc casts his spell and blasts the other approaching longship with a massive fireball that devours the sails in an instant and sends pirate archers cartwheeling over the edges of the boat, tongues of flame clinging to them. A cry goes up from the third and most distant ship. The archers on the boarding ship ready another volley of arrows, but a voice shouts, "Hold!"

Still aboard the Swiftness of Camazotz, the female half orc, bloodied from what must have been a glancing arrow shot to her shoulder, holds up a scrap of white cloth. She briefly glances back at the longboat as then archers slightly relax their drawn bows, then turns to face those of you on deck. A column of black smoke rises up from the longboat behind you, there are screams and groans audible over the roar of the flames and the crackle of burning wood. "You rule your water. Let us negotiate a parting." She shoots a glance to her left, at the crumpled body of Cornflower Ocean-Lover, pinned like a specimen to the deck by four arrows. "Who is your captain, now?"
Aug 23, 2017 7:43 pm
Are there any sailors still on the ship and/or alive?
Aug 23, 2017 9:29 pm
"Well, that complicates matters," Domarc says, approaching the body to check for any sign of life though he's pretty sure he knows the answer. "Ride, captain, ride upon your mystery ship."

Domarc scans the deck to see if he can spot the first mate.
Last edited August 23, 2017 9:30 pm
Aug 23, 2017 10:04 pm
Without a doubt, Cornflower is dead.

In addition to him, there are four dead crew members on deck, and one deckhand cowering by the mast who seems to be completely unharmed. Another leans against the starboard railing with an arrow in his chest but is still breathing. That leaves eight crewmen unaccounted for, but several of them jumped overboard per the pirates' instructions. Domarc does not see the first mate or the boatswain among the dead.
Aug 24, 2017 11:19 am
"He's the captain now." Mordred says, pointing at Domarc. "And this brave soul is his First Mate." Mordred nods and winks to the scared deckhand and gently shoves him towards Domarc.

You'll be the best negotiator, Bard. Go for it.
Aug 24, 2017 5:23 pm
Zangua pauses as the truce is established. He grips his glaive tight, ready to physically intervene should negotiations turn sour.
Aug 24, 2017 7:19 pm
Domarc arches an eyebrow at this turn of events, but growls at the crew. "Get those men back on deck! See what we can do to aid the wounded."

He turns to the half-orc woman. "Indeed, we rule our water. What terms do you offer?"
Aug 24, 2017 7:35 pm
The cowering deckhand -- you recall his name is Flat Snake -- takes a few tentative steps toward Domarc.

"No more bloodshed or burning," the half-orc says. "Let us help each other rescue our people who went overboard. Give us food and drink as you can spare, for some of ours are hungry. Do this and we will leave this water as friends, and remain so if we meet on other water." She hesitates, glancing around the deck. "We will want to recover as many of our arrows as we can, as well."
Aug 25, 2017 12:24 pm
The flurry of arrows and fireballs had caught Felor by surprise and he had barely had time to react. He leans on his spear and arches an eyebrow at the half-orc.
"That's lot of pleas for help coming from someone who just boarded our ship and demanded our valuables. Some of yours are hungry? Some of ours are dead! Food? Arrows?! We'll pull everyone back aboard our respective ships and then you'll leave us be or that last ship of yours will go up in smoke too."
OOC:
Who is the Mournful Mother? I did a Religion check earlier that didn't get a response, it was 14
Last edited August 25, 2017 12:26 pm
Aug 25, 2017 6:55 pm
"None needed to die!" the half-orc snaps. "You set our ship ablaze! More of our brothers and sisters die even as we speak!"

It's true; you can hear the screams of those burning alive in the flame-engulfed longboat off the starboard side. The half-orc raises her arm and the archers on the other longboat draw their bows again and hold them at the ready.

"Give us what we need to survive, and let us part as equals."

Edit: Sorry, you have no idea who the Mournful Mother is.
Aug 25, 2017 7:32 pm
Mordred puts an arm around Felor's burly shoulders and draws him away from the negotiations. "I think Cap'n Domarc and Snake-Boy have things under control. Look, this man needs help hoisting something. You're good at hoisting."
Aug 25, 2017 9:42 pm
"We are agreed on recovering the wounded," Domarc says. "I have a hard time seeing why your lack of provisions is our concern, but give me a moment to consider. Events have perhaps moved faster than we wanted."

Domarc takes a couple of steps towards Flat-Snake and talks to him quietly, out of earshot of the half-orc. "When we make land, I doubt you'll see any of us again. You and this crew will still be out here though; is it worth it to your crew to have friendship with these Mournful Mothers?"
Aug 25, 2017 11:16 pm
"None needed die, she says, having arrived with three-dozen longbowmen pointed at us," Felor mutters under his breath as he throws a rope down to the crewmen who had jumped overboard earlier. "None needed die!"
Aug 25, 2017 11:22 pm
Zangua stays where he is, within charging distance of the half-orc, making no move to help any crewmen while she remains on board and faraway archers loaded with ammunition.
Aug 26, 2017 12:27 am
Flat Snake does not answer, for as soon as you pose the question to him be begins sobbing uncontrollably.
Aug 28, 2017 2:29 pm
Domarc sighs, and claps Flat Snake on the shoulder. He turns back to the Half-Orc woman.

"What does your friendship mean? Is it just safe passage, or a promise to render aid when needed, is what I am asking. And on which waters might we expect to find you/"
Aug 28, 2017 5:08 pm
While Domarc speaks to the half-orc, Mordred begins quietly asking some of the remaining crewmembers what kind of provisions the ship might have to spare. If we are well-stocked (especially considering the shorter than expected stay on the island) it couldn't hurt to cough up a few barrels.
Aug 29, 2017 3:57 pm
The half-orc casts a look back at the most distant longboat and sighs. "We go where we go. If we meet again we will leave you to your water, and keep to ours."

Given that you're suddenly down a few crew members, you could spare some provisions and still make it back to Utwar without stopping to resupply.
Aug 29, 2017 4:30 pm
"A word, Captain?" Mordred pulls Domarc aside. "Let's give them what they want and go. It looks like we have more than enough to go around."
Aug 29, 2017 6:56 pm
"Fair enough," Domarc says. "Bring some food and water for our new friends. In return, they will leave the Swiftness of Camazotz alone on whatever water they encounter in the future. The crew of this ship shall do the same for the longships of the Merciful Mother."

Domarc reaches out a hand to the half-orc woman.
Aug 29, 2017 7:43 pm
"Mournful Mother," she corrects Domarc as she shakes his hand.

The third longship keeps its distance while the men overboard are rescued and the provisions are loaded. The fireballed longship is a total loss, sinking soon after its mast collapses.

When all is done, you recover four crewmen from the ocean and find two hiding below deck. Felor is able to save the wounded man on the railing with a cure wounds spell, and he is able to identify the crewman who died throwing off the boarding ramp as the first mate. That leaves just one crewman unaccounted for, presumably drowned, and eight survivors aboard the ship.

The remaining crew is quite shaken by the loss of their captain, in whom they placed great trust and loyalty, and there seems to be some open anger and resentment towards the boatswain and deckhand who hid when the pirates approached. While the longships of the Mournful Mother make a swift retreat southward, the Swiftness of Camazotz remains still in the open sea. The crew seem undecided as to who should take the helm now, and have been debating their next course of action in their native language, leaving the party somewhat excluded.
Aug 29, 2017 8:54 pm
"Ho there!" Domarc says, loudly. "I know you have much and more to figure out now. But can I suggest that what takes importance now is a return to Utwar? Once there, you can decide the larger questions."

Rolls

Persuasion - (1d20+7)

(10) + 7 = 17

Aug 30, 2017 4:41 am
OOC:
I can't help but feel we missed a great opportunity for an "I'm the captain now" joke.
When it became apparent the situation would be resolved with words rather than violence, Leth hung back with Zangua and let the wordsmiths do their work.

Now he stands among the rest of the party, feeling as unsure as the rest of the crew what might happen next.

"Well, that was... not how I was expecting that encounter to go. Could have been worse, I suppose. Also could certainly be better. I just hope we manage to make it back to Hazard on schedule." He mumbles to his companions.
Aug 30, 2017 5:59 am
Zangua only nods. He had never trained for naval battles, and was at a loss for how to manage multiple warships while evading arrows. "Do we have enough crew to make it ashore?"
Aug 30, 2017 11:13 am
If there is a language barrier, Mordred will try a little Thieves' Cant to see if there are any sailors with a shady past on board.
Aug 30, 2017 5:26 pm
They don't do Thieves' Cant, but some of the crew are translating and explaining here and there to keep you abreast of what's going on.

Three of the older crewmen want to hang the boatswain for cowardice, the other are opposed on the grounds that he's the one most capable of taking over the ship. There's also some anger and mistrust toward the party for burning the pirate ship when Cornflower seemed to have been handling things in a way that would have prevented any loss of life, but many of the direct witnesses to these events were killed; they are putting pressure on Flat Snake and the other survivor of the arrow rain to tell them more about how it all went down.

The most vocal of the anti-boatswain crewmen, a stout and graying fellow named Sour Fruit, starts to demand an immediate vote on who should be recognized as captain.
Aug 31, 2017 9:37 am
While the others debate their next move, Felor fetches some old sacks and sail canvas from the hold and prepares the dead crewmen for burial, wrapping each body in fabric and tying it tightly closed.
"Fjorgyn, we commend these souls to your care. May they live forever on Helgafjell, in warmth and comfort.
As the rain on the mountains turns to streams, and the streams turn to rivers, and the rivers turn to seas, so we submit these bodies to the water which first fell upon your mighty peaks."

Felor looks to the remaining crewmen to see if they wish to say anything.
Aug 31, 2017 3:54 pm
Felor manages to derail the call for vote, for the moment, by initiating culturally inappropriate burial practices. The crewmen quickly abandon the debate and start to unwrap the bodies, chiding Felor and shooing him away from their dead.

While this commotion is going on, the crewman Felor healed whispers something to Flat Snake, who hurries over to Zangua and speaks quietly to him.

BullOctorok sent a note to CancerMan
Aug 31, 2017 4:00 pm
Domarc watches all this with a bemused expression, not certain if he's happy that his short stint as "captain" appears to be over...but not unhappy about it either.
Aug 31, 2017 5:09 pm
"I ain't killing no one that didn't fight me first," Zangua says, narrowing his eyes at the sailor.
Sep 1, 2017 8:42 am
The sooner we're off this god-forsaken ship and back on dry land, the better, thinks Felor.
Sep 1, 2017 5:39 pm
Flat Snake awkwardly shuffles back to join the rest of the crew. Sour Fruit starts to gesture for the crew to gather with him up on the poop deck. Some words are exchanged, and the boatswain begins to shout in a loud, strident voice. One of the larger crewmen comes up and grips him tightly by the upper arm and he stops shouting and follow the rest of them up to the deck. Flat Snake and the healed crewman follow, glancing back at the party with worried looks on their faces.
Sep 1, 2017 6:20 pm
Felor approaches the other party members and says in a low voice "I don't know what they're talking about but I suspect they may see us as having brought about their bad fortune with the pirates. I'd rather have no further bloodshed so perhaps we can make some sort of arrangement to compensate them for the losses. Extra payment for passage perhaps."
Sep 1, 2017 6:32 pm
With the party, Zangua reveals what was said to him. "That man said we had to kill Sour Fruit and take control, otherwise we wouldn't make it to shore alive."
Sep 3, 2017 4:46 am
Leth looks concerned. "Great. So now we gotta watch our backs here on the boat, too?" He says quietly. "We just wanna get back to the mainland safely and as soon as possible, just like the rest of them. Surely we can find a way to make that happen without further violence or mutiny."
Sep 3, 2017 9:40 am
"Seemed like they wanted it done on the sly," Zangua adds. "At least, probably 'cause they didn't want it knowed that someone on the crew was giving us a tip. In any case, I'm no assassin."
Sep 3, 2017 4:30 pm
Domarc sighs and scratches his head. "Which one do we negotiate with to make the rest of the way to shore, do you think? And how much should we offer?" He moves towards the poop deck and casts Tongues as he goes, so that he can barter with the crew easier.
Last edited September 3, 2017 4:31 pm
Sep 3, 2017 5:24 pm
Zangua points out Flat Snake. "That's the one that came up to me," he says, though he shrugs if that's the answer to Domarc's question.
Sep 5, 2017 3:07 pm
Domarc approaches the gathered crew, giving a nod to Flat Snake.
Sep 5, 2017 3:40 pm
Flat Snake avoids eye contact with Domarc.

"You. Go below deck," Sour Fruit says. "All of you."
Sep 5, 2017 4:45 pm
"No," Domarc says, drawing himself up. "We are your passengers, and part of the last charge given you by Captain Cornflower of the Swiftness of Camazotz - and, I dare say, after the events of this morning, part of the crew as well. I negotiated with the pirates of the Mournful Mother on your behalf, and won from them a promise to leave your ship in peace on future voyages. Decisions must be made now, about how this ship gets home and delivers on the final promises made by Cornflower.

As we stand on her deck and have fought for her, we will be part of what decisions are made about the fate of the Swiftness and those upon her, until such time as we are delivered to our destination."
Sep 5, 2017 4:51 pm
Give that an Intimidation or Persuasion check, your choice.
Sep 5, 2017 5:10 pm
No whammies, no whammies

Rolls

Persuasion - (1d20+7)

(8) + 7 = 15

Sep 5, 2017 5:30 pm
One of the crewmen whispers something to Sour Fruit, who nods slowly, never taking his eyes off of Domarc. A heated conversation follows in the crew's native language. Sour Fruit starts to ask questions of Flat Snake, who answers in nervous monosyllables. The boatswain looks more and more anxious, but as Sour Fruit delivers a long and angry-sounding speech, his expression crests into something resembling relief. Abruptly, Sour Fruit descends from the poop deck and starts walking toward the forecastle, with two other crewmen following him.

"Sour Fruit is the captain now," Flat Snake says. "No-one will be hanged. We return to Utwar." He still sounds a bit shaken by the questioning.
Sep 5, 2017 5:35 pm
I had Tongues going, so I would've been able to understand the conversation/speech - but only if you think it's important. If the outcome is all that matters, then we will just carry on.
Last edited September 5, 2017 5:39 pm
Sep 5, 2017 6:31 pm
Nice job. I did have a brief vision of us taking a hard left on the campaign and becoming Pirate Kings, but this is good too.

Next time there is a break in the duties on deck, Mordred performs for the crew. It's a sort of combination of pantomime and acrobatics based on folktales and legends of Sthombo. It should cross the language barrier well-enough. Plenty of pratfalls and tumbling.
Last edited September 5, 2017 6:36 pm

Rolls

Performance - (1d20+5)

(4) + 5 = 9

Sep 5, 2017 6:46 pm
The conversation, basically, was Sour Fruit asserting that only he had the experience and moral authority to lead the crew and that the boatswain was a coward who did not deserve life, much less leadership. The rest of the crew was more or less acquiescent to Sour Fruit's insistence on helming the ship but did not feel like the boatswain and the other crewman who hid needed to be killed. There were also concerns expressed that you (the party) were dangerous to keep as passengers and dangerous to cross, and that it would be best to just take you to Utwar and not invite further complications. Sour Fruit asked Flat Snake who attacked first, how the pirate ship was set on fire, what Domarc said/promised to the pirates, and Flat Snake mostly answered that he wasn't sure or didn't understand what was being said.

The crew takes in Mordred's antics with a sort of grim stoic politeness.

As night begins to fall, do any of you wish to take any particular precautions with regards to your sleeping arrangements?
Sep 5, 2017 7:16 pm
Mordred rolls to Save vs Flop Sweat.

What are our quarters like? Do we have a separate room/rooms or are we in with the rest of the crew? I think you laid that out when we set off, but I forget.
Last edited September 5, 2017 7:17 pm
Sep 5, 2017 7:52 pm
Zangua says, "I think we'll need to set a watch. Maybe double-shift to watch each others' backs?"
Sep 5, 2017 8:13 pm
Leth nods. "I agree. With tensions running so high, and threats on our lives made... we'd be foolish to not keep some kind of watch in the night."
Sep 5, 2017 9:06 pm
"Indeed, we may need to watch our backs with this lot." Before night falls, Domarc will perform a quick story & song of the time on Vorch (which rhymes nicely with scorch for the fire bits, I think), playing up the Iron Sphere Gang's toughness and resolve; along with a mention of the brave sailors who waited for them to give them safe passage.

Domarc will also let Sour Fruit know the terms of the bargain struck with the Mournful Mother.
Last edited September 5, 2017 9:06 pm

Rolls

Perform - (1d20+7)

(15) + 7 = 22

Sep 5, 2017 9:34 pm
You're sleeping in communal quarters with the rest of the crew.

Domarc's performance goes over a little better and seems to engage the crew, but they're still in pretty low spirits after the events of the early morning. Sour Fruit hears what Domarc has to say, but does not offer much back in the way of response.
Sep 6, 2017 12:12 pm
"I'll take first watch with you, Zangua."

Felor will dole out Cure Wounds for any remaining crew with injuries from the fight.
Sep 6, 2017 3:47 pm
Zangua nods. "If anyone asks why we're awake, we can just say we're being alert for more pirates."
Sep 6, 2017 4:17 pm
"I can sit the second watch," Domarc says. "I'm used to being up in the small hours."
Sep 6, 2017 4:24 pm
"Another thing we might be keen on is whether the new captain wants to punish any of the crew and blame it on us," Zangua adds, though he does not provide an example nor further insight.
Sep 6, 2017 4:29 pm
"I think the new captain just wants us off the ship, leaving him free to run things," Domarc says. "But perhaps we should keep an eye on the boatswain for now, and offer him a quiet word that he and whoever he hid with might be wise to leave this deck and not return when we make port."
Sep 6, 2017 5:59 pm
You can't shake the feeling the Sour Fruit and his loyalists have their eyes on you, but you remain vigilant through the rest of the voyage, and eventually the welcome sight of the castle of Utwar's spires reaching up through the morning fog reaches your eyes.

The crew of the Swiftness of Camazotz has little to say by way of farewells as you disembark. Even Flat Snake seems as though he'd rather forget any of you were ever on board the ship.

You have returned to the city of Utwar on Bload. It is mid-morning, and the weather is cold and foggy. Hazard is about 250 miles to the northeast, give or take. What does the party wish to do now?
Sep 7, 2017 4:56 pm
"Well, that was a trip," Domarc says. "Now that we are back, I feel some urgency to get back to Hazard and see what our next move is, and to find out what has happened in our absence. Unless we wish to make an unexpected gambit for the Sphere ourselves."

How was our transit here done? Did we just walk? Or is there a faster alternative? Do we need to maybe stop and sell some stuff/resupply?
Sep 7, 2017 5:20 pm
You came here by boat, but going back to Hazard via the river would be an upstream journey and not necessarily faster than going overland.

You're in town, it's daytime, the shops are open, all seems well and normal in Utwar. Feel free to do any shopping, information gathering, etc you like.
Sep 9, 2017 9:05 pm
OOC:
How we doing on health potions and whatnot?
Sep 11, 2017 8:45 am
OOC:
Is there any way to send a message to Hazard to warn about the portal? As in a message that would get there faster than us. Are carrier pigeons a thing?
Sep 11, 2017 3:55 pm
Birdborne messaging is a thing, but it would be specific to certain places/trainers, there's no organized raven network or anything. Likewise, magical long-distance communication is possible but not commodified. You are all more than welcome to poke around Utwar to look into this!
Sep 11, 2017 6:57 pm
"I'm inclined to get on the fastest carriage we can find, as soon as we can. Does anyone want to join me to see if there is a Hackney Guild or similar in town?" Mordred begins asking around and checking signage around the docks to see what he can see.

Rolls

Investigation - (1d20+1)

(5) + 1 = 6

Sep 11, 2017 7:15 pm
Zangua follows the group. He is quiet and does not offer any opinion, as his attention is on their surroundings. He expects an ambush around every corner.
Sep 11, 2017 8:53 pm
Your fastest nonmagical travel option would probably be to buy horses. Alternatively, there are wagons you could hire and traders you could travel with.
Sep 12, 2017 9:54 am
Felor starts investigating the town to see if there is any sort of local wizard or other magic user whose services might be obtained.
Sep 12, 2017 3:39 pm
Investigation roll, Felor!
Sep 12, 2017 3:57 pm
Zangua opts to not let Felor wander about alone, reasoning that numbers will help. Though he doesn't know what to look for, he tries to assist Felor in the investigation.
Sep 12, 2017 4:01 pm
I'm down with buying horses. We've got plenty of gold.
Sep 12, 2017 5:08 pm
Zangua, you can add your own Investigation roll if you're helping Felor.
Sep 12, 2017 5:13 pm
OOC:
Could I just have Felor roll with advantage?
Sep 12, 2017 6:22 pm
"Fast transit or a fast message," Domarc says, joining Mordred in searching for services that can help. "It also might help to see if there is any news from Hazard's direction."

Oh hai, I did my thing were I posted assuming the last message on the page I was on previously was the ,pst recent one. Feel free to ignore or assume I am aiding, whatever.
Last edited September 12, 2017 6:51 pm

Rolls

Investigation - (1d20+4)

(13) + 4 = 17

Sep 12, 2017 7:23 pm
At the Little Fishmarket, Domarc finds an oyster farmer recently returned from Hazard. He says that the city was in a mournful mood over some recent tragedy, the details of which he didn't bother to inquire about. "Hazard's a mad city," he explains. "Her first temples were built with the bones of monsters. Layers on layers of accursedness, there. The less you know about their intrigues, the better. All I care about is that they've a taste for my oysters and the coin to buy them up."
Sep 13, 2017 9:57 am
Yeah horses sounds good.

Felor, with Zangua in tow to exert some amount of intimidation, asks in local shops as to whether there are any magic users or suchlike in the area who may take payment for services.

Rolls

Investigation skill check - (1d20+1)

(15) + 1 = 16

Investigation skill check Advantage - (1d20+1)

(16) + 1 = 17

Sep 13, 2017 3:26 pm
Domarc figures that tragedy is fine to hear about, given that the alternative is apparently the use of inter-dimensional transport to unleash an otherworldly horror on the city. Although the oyster farmer might have a massive gift for understatement.

My ability to not take a spell that would be really handy in our circumstances continues; I could have taken Message and our communication across distance issues would be aided.
Sep 13, 2017 5:17 pm
I think Message is fairly short range. Yes, a little googling says 120 ft.

Mordred casts about for the nearest stable and begins to haggle over horseflesh.

Rolls

Investigation - (1d20+1)

(16) + 1 = 17

Persuasion - (1d20+8)

(7) + 8 = 15

Sep 13, 2017 5:45 pm
Felor visits an medicine shop rank with the briny odors of sea life and shore plants where the proprietor tells him of a local mage known as Wet Beng who lives a few miles up the coast and is known to sell services of a magical nature.

Mordred finds horses for sale for 90 GP each. He talks the seller down to 85 GP with saddles and other essential gear included.
Sep 13, 2017 5:55 pm
That's over half our GP (425 our of 706) if we get 5 (am I missing anyone in the party?). I'm OK with that, as we haven't been particularly hurting for cash so far. We could always grab a side-quest or two if we need to grind later.

"I'll be back momentarily after I check with the rest of my party." Mordred goes off to regroup with the others and let them know of he bargain he's found.
Sep 14, 2017 5:29 pm
Zangua is fine with horses, and reports Felor's discovery of a 'wet mage' (his words).
Sep 14, 2017 5:32 pm
So, you're all gonna buy horses and ride to Hazard? All in agreement? Anything else to do before you leave Utwar?
Sep 14, 2017 7:44 pm
Do we want to see if this mage can transmit some sort of message to Hazard?
Sep 15, 2017 1:19 am
Message has a pretty short range, but sending would work.

Spellcasting seems to be our weakness as a party... we need a wizard!
Sep 15, 2017 9:20 am
As the party prepare their horses to leave Utwar, Felor says "Perhaps we should visit this..." Felor sighs "...wizard up the coast. He may be able to send a warning to Hazard ahead of us. Let them prepare defences."
Sep 15, 2017 4:49 pm
So, you're off to see the wizard, then?
Sep 15, 2017 4:52 pm
OOC:
That's Zangua's vote, despite his hesitancy at dealing with magics once again.
Sep 15, 2017 8:01 pm
"Words fly swifter than horses," Domarc says.

Horse cost deducted on the party loot sheet. And Sending was the spell I was thinking of
Last edited September 18, 2017 3:25 pm
Sep 15, 2017 8:32 pm
The horses you buy are mild-mannered rounseys, uniformly chestnut colored with almost-black manes, healthy looking if a bit on the small side. The tack the horseseller fits them with are clearly secondhand pieces, but they came for free so you can hardly complain.

You ride a coastal trail a few miles north from Utwar that runs alongside a low shelf of cliffs covered in tall bluish-green grasses. Gnarled oak trees and rough boulders spot the lumpy hills to your east. Eventually, the trail forks, and a narrow path leads down the cliffs to a sheltered stretch of beach. On a rise in the cliffs overlooking the path sits a squat, rounded stone hut with a little fenced-in yard in which a few goats and chickens are kept. There are footprints on the beach sand, leading into the ocean.
Sep 18, 2017 3:27 pm
"What is it with wizards and a need to immerse themselves in the elements," Domarc says, scanning the ocean.
Sep 18, 2017 3:40 pm
Zangua looks for somewhere to hitch their horses.
Sep 18, 2017 3:50 pm
The fence posts are probably your best bet.
Sep 18, 2017 3:56 pm
Zangua dismounts and leads his horse to the fence, looking to hitch the reins to a post. He looks for a gate to gain access to the front door, mindful to keep any goats and chickens inside the yard. Barring any difficulty, Zangua tries to head straight to the front door.
Sep 18, 2017 3:58 pm
The door is made of thick wooden planks and painted a dull, peeling yellow. There is a brass knocker and handle.
Sep 18, 2017 4:10 pm
Zangua uses the knocker to announce his presence, rapping against the door several times with a bit of strength.
Sep 18, 2017 4:31 pm
There is no reply. One of the chickens flaps up to the roof of the hut, walks to the edge, and peers down at Zangua quizzically.
Sep 18, 2017 4:38 pm
Zangua tries again, stifling a yawn, and folds his arms across his chest.
Sep 18, 2017 5:17 pm
"I do appreciate having someone around who likes the direct approach," Domarc says, alternating glances between Zangua and the ocean, trying to see if he can see anyone swimming out there.
Sep 18, 2017 5:21 pm
The chicken clucks at Zangua, but there is no other response to the second round of knocking.

Domarc doesn't see anyone swimming.
Sep 19, 2017 4:35 pm
"Does anyone speak chicken?" Domarc asks, eyeing the bird sourly. "I have no wish to repeat our efforts with the Mudmen,
and I do not think that even Mordred knows a chicken dance."
Sep 19, 2017 4:41 pm
"Why are you asking about a chicken?" Zangua asks, irritated by the wait.
Sep 19, 2017 6:11 pm
wizard up the coast

I see what you did there.


Mordred does a little chicken-based jig and nods to Zangua. "Try the door. It looks like this wizard went for a swim, but perhaps they're asleep or something."
Last edited September 19, 2017 6:12 pm
Sep 19, 2017 6:16 pm
"I ain't opening the door of a wizard without an invite," says Zangua. "Didn't work too well for us last time with the elf."

He tries the knocker a third time.
Sep 19, 2017 6:33 pm
"That's fair." Mordred admits. "I'll check the beach, then." Mordred follows the footprints, keeping the hut and the rest of the party in sight if possible.

Rolls

Perception - (1d20)

(15) = 15

Sep 20, 2017 9:01 am
Felor mutters "This wizard and his magics better be worth it," before closing his eyes briefly and continuing to speak almost inaudibly.
Eyes open again, he approaches one of the goats and makes a bleating sound.
[ +- ] baaa-bhaa bahh?
Cast Speak With Animals.
Sep 20, 2017 3:50 pm
"At this point, the chicken seems the only one to respond to your knock, Zangua," Domarc says. "And the ways of wizards are not those of normal people, as we have seen. The chicken may be his familiar, or indeed the wizard themself; some bizarre experiment, perhaps."
Last edited September 20, 2017 3:50 pm
Sep 20, 2017 4:10 pm
"A person ought to be familiar with his livestock," replies Zangua, casting an eye upon the rooftop bird. "But if he changed himself into a chicken, what good is he to us now?"
Sep 20, 2017 6:28 pm
Zangua lifts his eyebrows and gives an approving nod.
Sep 20, 2017 7:35 pm
Very much a fan of the Vaudeville comedy duo of Domarc & Zang.
Sep 20, 2017 8:16 pm
The goat bleats back at Felor.
[ +- ] Goatspeak
As Mordred follows the footprints down to the water, someone comes marching up out of the waves as if ascending from a basement stair. It's a clean-shaven, fit man of about forty or fifty, sandy hair neatly trimmed, wearing brown shorts and a white linen vest. Though his overall presentation is pleasant and tidy, he has a few old scars on his face and a nose that looks like it's been broken more than once.

"Hello!" he says. "Forgive me, I was underwater." He looks up at his hut and waves to the rest of the party. "What brings you here, tiefling?"
Sep 20, 2017 8:43 pm
rocksteady says:
Very much a fan of the Vaudeville comedy duo of Domarc & Zang.
Same
Last edited September 20, 2017 8:43 pm
Sep 21, 2017 6:41 pm
Zangua remains by the door while Mordred speaks to the swimmer.
Sep 22, 2017 1:47 pm
"I'm guessing you must be Wet Beng. We seek your magical services. We need to get a message to Hazard as quickly as possible, and are hoping that you have ways and means available to you that are faster than horseflesh. My party is back at your home, and we are sorry to interrupt your ablutions. Please let us know as soon as you are ready to speak business."
Sep 22, 2017 3:42 pm
He nods deferentially when Mordred says his name. "I am known as he, yes. Come, let's walk back and meet your friends. It's no interruption, don't worry." As you walk back up the beach with him, he asks: "What sort of message do you need to send? Is it to be received only by a particular individual, or do you want a declaration written across the sky for all to see?"
Sep 22, 2017 4:19 pm
"Ah, yes. It would be for a specific individual only. We have his name, but not much else. If there's a way for him to respond all the better. In fact, the best thing would be for us to travel the distance ourselves, if that is something within your power. We have money."
Sep 22, 2017 4:43 pm
"I have money, too," he says with a smile. "We'll work something out." You start to ascend the path that runs up the cliff to his hut. "There's a simple way to do this, and that would be for me to cast a spell that allows me to whisper words into the mind of any person I know. I have friends in Hazard; I could send your message to them, and they could attempt to convey it to the person you wish to communicate with. Now, that's the simplest method, but it's not the only method. Sending you all to Hazard faster than your horses can carry you, though...that could be done, too, but there'd be quite a bit more involved with that."

You arrive at the hut. The chicken flaps down from the roof and lands at Wet Beng's feet, clucking excitedly. He pays her no mind. "Greetings, friends. I am told you have an urgent need to contact or visit the great city of Hazard."

Everybody give me a Perception check.
Sep 22, 2017 4:51 pm
Zangua has started to tune out the wizard's words, leaving the discussion in the hands of the negotiators. As Wet Beng and Mordred reunite with the group, Zangua resumes a posture of waiting for the drawn-out conversations, and finds his eyes wandering the area.

Rolls

Perception - (1d20+6)

(13) + 6 = 19

Sep 22, 2017 5:11 pm
BullOctorok sent a note to CancerMan
Sep 22, 2017 5:36 pm
Fuck, Wet Beng is in the 6PC, isn't he?

With this mention of "friends in Hazard," Mordred suddenly becomes suspicious of the swimming wizard. He looks everywhere for the sign of the crown.

"If it can be done, we are interested in learning how. What do you mean, there is more involved?"

Rolls

Perception - (1d20)

(5) = 5

Insight (is he trustworthy?) - (1d20+3)

(15) + 3 = 18

Sep 22, 2017 5:57 pm
Mordred doesn't notice anything strange; the wizard is a more ordinary-seeming fellow than Mordred would have expected, but he seems decent enough.

"There are five of you, and your horses. To convey you all to Hazard would take more than a snap of my fingers and an incantation, and there are risks to consider--instantaneous travel being the most dangerous." He scratches his chin. "They say the wizard Narbalanger created a flying barque to carry the Priest-King Anko and his four finest war-chariots, horses, drivers, and all, across the Thorovian Desert. I would like to be able to say I matched such a feat! But that would take quite a lot of time and effort."
Sep 22, 2017 6:47 pm
"More time than it would take to ride?"
Last edited September 22, 2017 6:47 pm
Sep 22, 2017 6:56 pm
"Well, why don't you spend some time thinking 'bout how you'd do it. We're gonna chat and see if it's worth the payment we have," Zangua interrupts. He starts to move away from the door, for the gate to leave the premises. He tips his head to the others to indicate they should follow.
Sep 22, 2017 7:29 pm
Wet Beng chuckles. "I didn't exactly mean that as a serious suggestion. I'm sure you could ride to Hazard and back more than a few times before I could manage to enchant a boat capable of flying you all there. The point was to illustrate the wide range of methods one could use to solve a relatively straightforward problem." He walks over to the animal pen and scratches one of his goats behind the ear. "Let me think on this a moment. Some more ideas occur to me."
Sep 25, 2017 9:39 am
In the middle of suppressing a sigh at the wizard's lengthy ruminations, Felor notices Zangua's nod and moves to follow him.

Perception check if still relevant?
Edit: well damn, I hope it's relevant
Last edited September 25, 2017 9:39 am

Rolls

Perception check - (1d20+3)

(20) + 3 = 23

Sep 25, 2017 3:37 pm
BullOctorok sent a note to notinventedhere
Sep 25, 2017 5:08 pm
Zangua will take those who follow out of earshot of the wizard. "I don't know if we got the money," he says aloud, not overly so, but enough to be audible to prying ears. He turns his back to Wet Beng and the hut.

Zangua leans in to whisper, "He's with the Crown. Ain't nobody would mark themselves with the six points that weren't involved."
Sep 25, 2017 5:29 pm
Mordred sighs, knowing what needs to be done. "He already knows too much. We need to take him out."
Sep 25, 2017 5:33 pm
Wet Beng attends to his goats, seeming not the least interested in whatever conversation the party is having.
Sep 25, 2017 7:13 pm
Domarc lets out a small sigh. "I guess we might get a chicken after all. How do we want to do this?"

Pausing for a moment to think, Domarc then says "Can we use this? Send the pointed hats on a wild goose chase, perhaps? Convince them that the object has been transported to Vorch, or some such?"
Last edited September 25, 2017 7:25 pm
Sep 26, 2017 2:47 am
"And then we kill him?" Zangua asks, assuming there is more to the plan than misdirection.
Sep 26, 2017 9:41 am
"I can call upon the Almighty Fjorgyn to... bind the man so that we may interrogate him. Should we wish. But I am equally willing to put this witch-man to death."

I can attempt Hold Person to help capture him.
Last edited September 26, 2017 9:41 am
Sep 26, 2017 3:30 pm
"If he got the skills to send word to his people hundreds of miles away, he probably already did that," Zangua admits. "Maybe he's even talking to 'em now? What's to say he ain't gonna do so once we start asking him questions?"
Sep 26, 2017 4:38 pm
"Yes, try and bind him, Felor. If it fails, ready your blade, Zangua."
Sep 26, 2017 5:22 pm
"I intended to try to use him to misdirect and then kill, yes, Zangua. But it sounds like capture and interrogate is the plan."
Sep 26, 2017 5:28 pm
Zangua asks, "How do you stop a wizard from wizarding?"
Sep 26, 2017 5:54 pm
"Making sure he can't move or speak is often a good approach."
Sep 26, 2017 6:01 pm
Zangua nods. "All right, just let me know when it's time to act."
Sep 26, 2017 7:32 pm
Wet Beng is scratching one of his goats behind the ear when he suddenly stops and snaps his fingers. "I have an idea!" he calls over. "I think I can help you. Don't bother with the accounting, we'll set up a trade!"
Sep 26, 2017 7:51 pm
"Excellent, my good sir!" Mordred calls over his shoulder. He watches Felor begin his spellcasting, and just before he finishes the spell, Mordred spins quickly to face the wizard and casts Thaumaturgy to slam open the door to the hut, in an attempt to distract Wet Beng and make him more susceptible to Felor's command.
Quote:
Casting Time: 1 action

Range: 30 feet

Components: V

Duration: Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Sep 26, 2017 8:47 pm
Felor, are you casting Hold Person at this specific moment?
Sep 27, 2017 9:17 am
"Fjorgyn, bind this man!"

Cast Hold Person, DC 14
Quote:
The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Last edited September 27, 2017 9:17 am
Sep 27, 2017 4:36 pm
As Felor invokes his spell, a look of utter surprise and dismay comes over Wet Beng's face as he convulses, trying to resist the sudden onset of paralysis.

Edit: Wet Beng arches his back violently and lets out a strangled yell. Chickens go flapping away in all direction; a goat bleats plaintively. Wet Beng stomps on the ground, shakes his head, and looks up at the party with a reproachful glare. "What is the meaning of this? Who are you?"

Meanwhile, the hut's door, still shut, only vibrates barely perceptibly under the influence of Mordred's cantrip.

If anyone intends any further hostile actions against Wet Beng at this point, roll initiative.

Rolls

Wet Beng WIS save - (1d20+1)

Wet Beng initiative - (1d20+2)

(14) + 2 = 16

Sep 27, 2017 4:49 pm
Zangua prepares to charge.

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Sep 27, 2017 6:23 pm
oh no

Rolls

Init, innit? - (1d20+3)

(10) + 3 = 13

Sep 27, 2017 6:44 pm
"I have a bad feeling about this," Domarc mutters.

edit: doh!
Last edited September 27, 2017 6:44 pm

Rolls

Initiative - (1d20+4)

(1) + 4 = 5

Sep 27, 2017 9:48 pm
I'm not sure this could have gone much worse... Leth considers as he readies his bow.

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Sep 27, 2017 10:21 pm
Felor sighs. Fjorgyn is slow to anger...

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

Sep 28, 2017 4:11 pm
Zangua and Leth may take actions now.
Sep 28, 2017 4:22 pm
What's the layout here? Any hedges/fences/landscaping for hiding? Do we have him cornered against the hut?
Sep 28, 2017 4:33 pm
Zangua charges, seeking to close the gap as quickly as possible. A thrust of his glaive for the wizard's chest is followed by a turn of his wrist to cut across the body, and then the blunt end is brought around against the shoulder.
OOC:
Zangua has a movement speed of 40. I don't know if that's enough to reach the wizard in one turn, so if Wet Beng is too far I will use Action Surge.

Rolls

Glaive vs Wet Beng, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (4) + 7 = 11

1d10+4 : (10) + 4 = 14

Extra Attack Glaive vs Wet Beng, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (7) + 7 = 14

1d10+4 : (7) + 4 = 11

Bonus Attack vs Wet Beng, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (5) + 7 = 12

1d4+4 : (1) + 4 = 5

Sep 28, 2017 4:36 pm
The hut is to the north, with the cliff overlooking the beach to the west and the attached goat pen to the east. You all walked a little ways south for your private talk. There's not much in the way of cover here. The cliff is roughly a 40' drop.
Sep 28, 2017 4:39 pm
Wet Beng leaps back from Zangua's first thrust, leaving him back against the fencing with nowhere to go to avoid the followup slash or the blow to his shoulder. "What is this!" he cries under the onslaught. "Why--oof."

Leth is up.
Sep 28, 2017 4:41 pm
OOC:
To clarify, did I need to use Action Surge to Dash?
Sep 28, 2017 4:49 pm
By Crom, I feel like a murderhobo
Sep 28, 2017 5:08 pm
CancerMan says:
OOC:
To clarify, did I need to use Action Surge to Dash?
Yeah, you would have walked more than 40' away to privately discuss whether to murder the guy, right?
Sep 28, 2017 5:10 pm
OOC:
That's fine, just wanted to make sure!
Sep 28, 2017 7:03 pm
Yeah, you would have walked more than 40' away to privately discuss whether to murder the guy, right?

Wow, I don't appreciate your judgey tone, Octo. Arguably, this is just very proactive self-defense.
Sep 28, 2017 7:14 pm
Leth, still unsure whether or not this is truly the best course of action, hesitates a moment, his arrow trained on the wizard.
OOC:
I guess I'm gonna ready an action? If Beng tries to escape or tries any form of funky wizardry to escape or get a message out to someone else I'll shoot.

Also... did one of you guys actually see the 6pc symbol? I think Zangua implied that he did but I don't think it was ever explicitly stated or showed to the rest of the party. Whatever you guys saw in those perception checks was hidden from the rest of us.
Last edited September 28, 2017 7:15 pm
Sep 28, 2017 7:37 pm
Wet Beng somersaults backwards over the fence, staggers back inside the goat pen, folds his hands together and utters a few inaudible words.

I'm guessing this meets the criteria for Leth shooting? I'll add the roll.

Faced with a tricky shot with Zangua mostly in the way, Leth puts an arrow into a fencepost as Wet Beng instantaneously vanishes from sight.

Rolls

Leth readied bowshot - (1d20+8, 1d8+4)

1d20+8 : (1) + 8 = 9

1d8+4 : (7) + 4 = 11

Sep 28, 2017 8:18 pm
OOC:
Still in initiative or no?
Sep 28, 2017 8:59 pm
Yes. Domarc, Felor, and Mordred can take actions.
Sep 29, 2017 8:52 am
For future reference during this fight, I have Dampen Elements:
Quote:
When I or a creature within 30ft takes acid, cold, fire, lightning, or thunder damage, I can use my reaction to grant resistance against that instance of damage.

"Fjorgyn! Reveal this practictioner of false magics, such that we may apply your judgement unto him!"

Cast Dispell Magic, which I believe can target an invisible opponent and end the spell if relevant (cite).

Quote:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.
Last edited September 29, 2017 8:53 am
Sep 29, 2017 4:15 pm
You are going to need to make that ability check.
Sep 29, 2017 4:26 pm
WIS check
edit: goddamnit (literally)
Last edited September 29, 2017 4:26 pm

Rolls

Wisdom check - (1d20+3)

(2) + 3 = 5

Sep 29, 2017 5:31 pm
"He's spry," Domarc says. He moves away from the group, trying to make sure we are dispersed and not clumped up as an easy target for anything with area effect. On the way, he will cast Invisibility on Mordred.

Bonus action - Inspiration to Mordred - 1d8 can be added to any attack roll, ability check, or saving throw in the next ten minutes.
Last edited September 29, 2017 5:32 pm
Sep 29, 2017 5:33 pm
Fjorgyn delivers yet again!

There is some clamor in the pen, goats running back and forth, and Felor is unsure where exactly to direct the ire of his goddess.

Mordred, you're up.
Sep 29, 2017 5:41 pm
Welp.

Mordred takes advantage of Domarc's spell to move up to the hut and crouch just around the corner from the goat pen, waiting for the opportunity to strike.

Ready a shortbow Sneak Attack, but only if Wet Beng becomes visible.

EDIT: WTF kind of damage is that I ask you. There is clearly something wrong with the d6 simulator.
Last edited September 29, 2017 5:43 pm

Rolls

Attack with Advantage (Invisible) - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (18) + 3 = 21

Shortbow damage, Sneak Attack damage - (1d6+3, 3d6)

1d6+3 : (1) + 3 = 4

3d6 : (111) = 3

Sep 29, 2017 5:58 pm
OOC:
I feel the dice have judged us...and found us wanting
Sep 29, 2017 6:38 pm
OOC:
This is what we get for trying to murder strange old men
Sep 29, 2017 6:42 pm
OOC:
Strange old witch-men, to be fair.
Sep 29, 2017 7:15 pm
I mean he was nice to you and you tried to murder him because of his body art.

Mordred goes to lie in wait. The goats quiet down. There is no sign of Wet Beng.

Zangua and Leth, you're up.
Sep 30, 2017 12:45 am
Leth quickly moves towards the goat pen and begins frantically scanning the surrounding area for any hints of where Beng is or had gone.
OOC:
I'm actually going to get to use my favored enemy. Incredible.

Also I think Felor needs to find a new god. Fjorgyn has a pretty dependable track record of inaction!

Rolls

Tracking (survival, advantage) - (1d20+6)

(10) + 6 = 16

Tracking (survival, advantage) - (1d20+6)

(19) + 6 = 25

Sep 30, 2017 12:55 am
I have actually developed a canon story explanation for why Fjorgyn is hanging Felor out to dry so often.

Leth sees some flattened grass stalks on the far side of the pen and realizes that Wet Beng must have gone out that way.

Zangua, you're up.
Sep 30, 2017 7:41 pm
OOC:
My canon is that she's the mountain goddess and thus above most petty human concerns because what can threaten a mountain?
Sep 30, 2017 11:14 pm
Zangua swings a wide arc, aiming for the wizard’s last appearance and hoping something connects. He tries to extend his senses to catch a step or rustle of clothes, or even a scent.

Rolls

Perception - (1d20+6)

(11) + 6 = 17

Glaive vs Wet Beng, Disadvantage, Slashing Damage - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (16) + 7 = 23

1d10+4 : (5) + 4 = 9

Extra Attack, Disadvantage - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (8) + 7 = 15

1d20+7 : (14) + 7 = 21

1d10+4 : (4) + 4 = 8

Bonus Attack, Disadvantage - (1d20+7, 1d20+7, 1d4+4)

1d20+7 : (1) + 7 = 8

1d20+7 : (18) + 7 = 25

1d4+4 : (1) + 4 = 5

Oct 2, 2017 3:53 pm
The goats give Zangua a wide berth as he steps into the pen and starts swinging. Nothing connects, but he hears a scraping sound in the back of the hut.

Domarc, Felor, Mordred, you're up.
Oct 2, 2017 4:38 pm
Seeing that Wet Beng does not appear to be aggressive, Mordred thinks the time has come to escape. He casts a Fire Bolt at some dry grasses that are far enough from the hut to not immediately immolate the innocent goats and chickens, but close enough that Wet Beng will have to pay attention to the flames rather than the party. Once visible again, Mordred makes a silent gesture to the whole party:

Let's get to the horses and go!

He runs for the horses.
Quote:
Fire Bolt

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Rolls

Fire Bolt the grass - (1d20+4, 2d10)

1d20+4 : (6) + 4 = 10

2d10 : (51) = 6

Oct 2, 2017 4:50 pm
Domarc holds position with his crossbow out, intending to give cover for the group should Wet Beng reappear; if he does, Domarc will fire.

Rolls

Hand Crossbow attack - (1d20+6)

(13) + 6 = 19

Damage - (1d6+3)

(2) + 3 = 5

Oct 3, 2017 12:16 pm
Felor looks around nervously trying to spot any sign of the wizard, before seeing Mordred gesture to the horse and following him at pace. "Bloody wizards! Bloody Six-Pointed Crown bastards!" he mutters to himself.

Moving to get on my horse, using a Dash if necessary.
Last edited October 3, 2017 12:17 pm
Oct 3, 2017 3:49 pm
Mordred's mote of fire sizzles and smokes in the damp grasses near the hut.

Felor and Mordred are bravely getting back on their horses and getting the hell out of here. Are the rest of you doing so as well?
Oct 3, 2017 8:30 pm
Not wanting to be left behind, and cursing their bad luck, Leth turns around to withdraw with the rest of the group.

"I don't think that could have gone much worse!"
Oct 5, 2017 2:32 am
At the house, Zangua does not see the silent gesture.
Oct 5, 2017 2:51 pm
Domarc will continue to hold action, waiting to make sure his team mates get out harm's way.
Oct 5, 2017 4:49 pm
OOC:
Wasn't sure if it was Zangua's turn or not.
Oct 5, 2017 5:50 pm
So, consensus then: you're all leaving on horse?
Oct 5, 2017 6:00 pm
OOC:
Zangua will join the party and retreat on horseback, yes.
Oct 5, 2017 11:46 pm
Do any of you want to do anything else in this area, or should we proceed with the long trip back to Hazard?
Oct 6, 2017 2:29 am
OOC:
I, for one, feel we've embarrassed ourselves enough around here :)
Oct 6, 2017 9:32 am
OOC:
Let us flee this godforsaken place
Last edited October 6, 2017 9:32 am
Oct 6, 2017 3:57 pm
The journey back to Hazard will take twelve days. I want each of you to make one ability check of your choosing. Don't worry about why, just pick one and roll it.
Oct 6, 2017 4:11 pm
OOC:
Zangua chooses his worst stat, Intelligence!

Rolls

Intelligence check - (1d20)

(12) = 12

Oct 6, 2017 5:31 pm
The party heads back to Hazard, following the Ophid on its north side. By the end of the first day, they reach the outskirts of the copperwood forest that spreads vast and dark to the north; there are logging villages here, and the party opts to spend the night at an inn known as the Clobbering Club, distinguished by the massive novelty club carved from a thick copperwood trunk that leans against the side of the building. Diverse graffiti, much of it cheekily profane or blasphemous, covers the club. There are charcoal drawings up on the walls inside the inn's common room that purport to tell the story of how the club's original owner, a wicked giant, was cleverly tricked out of it by the wily founder of the Clobbering Club, but after a few drinks one of the regulars is more than happy to tell the party that the story is horseshit and that the club was commissioned specifically for the inn less than a decade ago from a trunk of wood too beetle-eaten to be sold as lumber.

The house ale is dark and pleasantly bitter, and the party is solicitously attended by a barmaid with a gummy smile and a lazy eye. She generously brings the party a few extra rounds of drinks, and when Zangua is called upon to settle their bill for the night, he does not notice the creative mathematics in her recounting of the charges, and ends up paying the cost of those "free" drinks several times over.

Deduct 5 GP from party funds.

The next day brings rain, cold and heavy.

Domarc, Felor, Leth, and Mordred, please give me an ability check of your choice.
Oct 7, 2017 7:34 pm
OOC:
Domarc will got the opposite way and choose his best stat!
Edit - I'm never going to complain about getting a twenty, but seriously now?
Last edited October 7, 2017 7:38 pm

Rolls

Charisma check - (1d20+4)

(20) + 4 = 24

Oct 8, 2017 6:32 pm
On the way north to Hazard, as the horses trudge through the rain, Felor attempts to meditate. Or at least something as close to meditation as you can get in the circumstances. The rain didn't bother him - he came from the mountains, after all, where it was more often raining than not - it was more the motion of the horse and the occasional interruption from one of this fellows that distracted. But, as best he could, Felor tried to commune with Fjorgyn, something he had not had chance to do as regularly as he should have. What guidance could She give? How could he serve Her better? He looked for a sign, an omen, a portent... anything to give him indication of what the future could - or should - hold.

Edit: Should have just cast Augury 🙄
Last edited October 8, 2017 6:37 pm

Rolls

Religion check - (1d20+4)

(2) + 4 = 6

Oct 9, 2017 3:08 am
OOC:
Man, there's some serious issues between Felor and Fjorgyn
Oct 9, 2017 6:30 am
Leth spends the time during their travel working on improving his poultices - trying different plants and ingredients, seeing which ones prove to be more potent, and which ingredients are better suited to specific injuries, as well as trying to learn more about where useful ingredients might be found, so it would be easier for him to locate specific plants in the future.

Rolls

Nature, I think? If it's medicine though it's +3 instead of +5 - (1d20+5)

(15) + 5 = 20

Oct 11, 2017 11:46 pm
The next day, as evening approaches, the party rounds a bend in the river road and comes upon a pair of highwaymen holding up an ass-drawn peddler's wagon. Domarc descends his horse with sufficient swagger and bravado to scatter them immediately, and is rewarded with a bottle of honeyed wine and a small sack of spiced dried pork strips.

Along the way, Leth gathers up wild pulses, chicory, blackoats, and sedge-mallow. Should the party experience headaches or intestinal distress on their journey, they will be well-prepared.

Felor, meanwhile, meditates on the mysteries of his goddess, attempting to commune with her and perceive signs from her. To his dismay, he feels only an aching distance. It is as though this land of Bload itself is alienating to the goddess, and repulses her even as he tries to find her presence in his heart.

Mordred, I need a check from you!
Oct 12, 2017 2:04 pm
Whoops, sorry.

Mordred practices the Reverse Banwod Exchange, a tricky sleight-of-hand maneuver that is useful in many variations of the classic Three Huts trick, with his Mage Hand.

Rolls

Sleight-o-Hand - (1d20+6)

(12) + 6 = 18

Oct 12, 2017 10:30 pm
Domarc will happily share the wine and pork strips with the group as they continue their journey to Hazard.

"Eat, drink, and be merry! For tomorrow untold horrors may be loosed upon the world, and our job to stop them!"
Last edited October 12, 2017 10:30 pm
Oct 13, 2017 3:27 am
The rain abates as night falls on the second day of travel, and the party makes camp in an abandoned round barn. Domarc shares the peddler's reward with the party while Mordred practices magic trickery. Leth finds some unfamiliar-looking poppies gone to seed on the north side of the barn, and picks several bunches for later study. Unable to sleep, Felor takes a long watch, still troubled by the distance between himself and the goddess whose presence he felt so closely and so powerfully in the cold mountains of Jerma.

Zangua falls easily to sleep and dreams of a long march through ice and wind. At the end of the dream he slips and falls down a crevasse, tumbling against the sheer frozen walls without fear for himself, never landing.

The third day greets them with rain in the morning and clear skies in the afternoon. At dusk the party passes through a small village where the dour-faced locals curl their lips back and make prophylactic hand gestures against evil when they see Mordred, so the party elects to push on a little further and make camp outdoors, in the shade of a massive, leafless gripping-oak tree. On the midnight watch, Leth sees several pairs of yellow eyes observing the party from a distance, but after a few tense moments they depart.

On the afternoon of the fourth day the party reaches a bustling town watched over by a whitewashed bailey. Some sort of village festival is in session, and there are tents and stands and firepits and musicians and dancing. On a mound of earth at the center of it all stands a tall figure made of wood. There is straw piled at his feet, chickens clucking in the hollow cage of his chest, wool draped over his outstretched arms, and gourds of varying size and color piled in the empty bucket of his head. His eyes are huge dried sunflowers, his nose a long brown gourd, his vacuous smile painted on in bright red.

Would the party like to check out the festival, or keep moving right along?
Oct 13, 2017 1:09 pm
Mordred is keen to check out the festival. "We've been in the wilderness too long, fellows. I think we could use a bit of revelry and drink." He looks to see if any of the festival's decorations or songs give him a clue as to exactly what they are celebrating.

If the party decides to approach, Mordred does what he can with chalk, dirt and torch soot to make his horns and red skin appear to be a costume, and pulls his hood low over his features.

I could have sworn I took a Costume Kit in my initial loadout. Oh well, remind me to get one next time we shop. Octo, let me know if Deception isn't the applicable skill check and I can roll again, or you can keep the roll and adjust the modifier based on my character sheet. Up to you.

I may not be around much over the weekend and beginning of next week. Consider Mordred just following along in the shadows of what the rest of the party is doing, but I'm happy to have the rest of y'all play Mordred for me if there is something he would be useful at, or if we get into combat. I should be back to my normal level of (in)attention by Wednesday afternoon.
Last edited October 13, 2017 1:10 pm

Rolls

History/Investigation/Religion (??) - (1d20+1)

(11) + 1 = 12

Deception - (1d20+8)

(14) + 8 = 22

Oct 13, 2017 1:18 pm
"Mmm. Appears to be a harvest festival. Not sure who the fellow on the hillock is." muses Felor, trying to recall anything about the seasonal festivals of his homeland. It seemed possible that the festivities would not be that different here in Bload.

Rolls

Religion skill check - (1d20+4)

(17) + 4 = 21

Oct 13, 2017 3:59 pm
Zangua puts on a stoic face, but his eyes absorb the festival like a starved man.
Oct 13, 2017 4:38 pm
Mordred manages to make himself look somewhat costumed.

None of you recognize the specific particulars of this festival, but harvest celebrations like this one aren't uncommon throughout the land. Presumably, the wooden figure will be burned as a sacrifice at the end of the festivities. It quite reminds Felor of the Greimadken Festival, where the townsfolk would build an enormous goat effigy and cover it in wildflowers and the High Earl himself would come out to chop off its head and light it ablaze on the third and final night.

The party wanders in closer. A few children gather at the base of the wooden man and throw gourds up at his head, trying to land them in the overfilled basket.

"Come, travelers! Join us in celebration!" says a man walking by, wearing a long-feathered cap and slapping out a beat on a hand drum. He gestures toward a row of benches and cooking pits, where chickens are being spit-roasted and herbed flatbreads are being baked in clay barrel-ovens. There are people there, eating and talking, and a man stands upon one of the benches playing a fast, freewheeling melody on a wooden flute while a young woman and two men laugh as they engage in a heel-kicking, spinning dance.
Oct 13, 2017 5:20 pm
"A chance for revelry, music and dance? My friends, you know you don't need to ask me twice," Domarc says. He plucks a few strings on his lute, waiting to see what the others think.
Last edited October 13, 2017 5:37 pm
Oct 14, 2017 6:52 am
As much as Leth wants to keep moving, it's been quite some time since they allowed themselves to relax, and he realizes just how mentally and physically taxing that's been.

"Perhaps a night of merriment is what we need." He remarks. "We've been through a lot recently and as pressed as we are for time... I don't think stopping to enjoy ourselves a little bit will delay us by any meaningful amount. We could use the break."
Last edited October 14, 2017 6:52 am
Oct 14, 2017 7:03 am
"Just be mindful of the Crown," mutters Zangua, though his feet already take him to flatbreads.
Oct 14, 2017 8:33 pm
The party takes some time to enjoy the fair, each member gravitating to some aspect that particularly appeals to them.

Zangua and Mordred head toward the cookfires, buying bread and roasted meat and sweet wine to start with. There are, as well, tarts and cakes made with tree fruits and squashes and nuts, golden ales, and so on. The townsfolk are friendly and in good spirits, introducing themselves freely, offering welcome to Folderey (the town's name), and showing no particular fear of Mordred, although it's hard to say if his pretense of being costumed is the reason for that.

Domarc soon finds himself joining a trio of musicians: a man with a long salt-and-pepper beard who plays a low-tone bone flute, a dwarf woman (not of the humanoid race, but a human of unusually short stature) with an elaborate timbrel, and a young, long-haired man with a lyre. Domarc finds that he improvises quite well and quite naturally with them, though he knows none of the tunes in their repertoire, and is given much free food and drink from appreciative fairgoers between songs.

Leth spends some time eating with Zangua and Mordred and watching Domarc play, then wanders over to the vendor stalls where various crafts and trinkets and goods are being sold. There's a trembling man with gray-hued skin selling fancy, colorful felt caps, an old woman and her three large adult sons whose shelves are filled with hundreds upon hundreds of clay idols of all the myriad gods of Bload, a perfumer who offers to create a unique signature scent for Leth, never to be smelled anywhere else in all the Werld, for a mere five pieces of silver, a maker of tin and copper housewares who sings as he hammers his wares into shape, and much more.

Felor, meanwhile, finds himself drawn to the wooden figure. A child offers him a small round pumpkin and tells him to throw it into the figure's head. Felor tosses it up and lands it right on top, knocking a few other gourds loose to fall into the hay below. The child is terribly excited at Felor's success, jumping and cheering loudly; when he calms down he explains that Felor will have good fortune in the next year. "If you're a child, it means you'll grow a full inch," he says solemnly. "If you're a man grown, it means you'll have a baby. If you're old, it means you get another year of life. So you're going to have a baby next year because you got a punkin in the Bridegroom of Semla's head."

Would anybody like to take any specific actions, ask any questions, or investigate any other parts of the fair?
Oct 16, 2017 11:07 am
Felor grins despite himself, glad to not have been assessed as "old", although gaining an extra year of life likely would have been more comforting at this point. He tussles the child's hair and says "Well, child, since you gave me the gourd to throw, maybe you will grow an inch as well. I think there's more chance of that happening than me having a baby!".
Oct 16, 2017 3:27 pm
In between songs and drinks, Domarc would like to see if he can learn anything about Hazard and if anyone has heard anything about what might be going on there.
Oct 16, 2017 6:25 pm
A gray-haired but sprightly singer with braids in his beard is the first person Domarc manages to find who has heard rumors from Hazard. "I don't pass through Hazard, no. That city takes a piece of your soul to keep every time you step through its gates. But I came through the villages sou'river on my way here and the rumors are deliciously strange! As I heard it sang, the Hierophant's lady lover was abducted by a sorcerer who's bent the very winds of the cold north to his will. He sent an entire legion to rescue her and only a single man came back alive, the rest turned to ice and shattered like old pottery!"

Domarc searches for corroboration of the singer's story, and talks to a winemaker who confirms that the Hierophant has fallen into deep disfavor in Hazard over some martial mishap that took place somewhere to the north, but he knows none of the details.

The singer returns to Domarc later with a third source, a man wandering the fair with a long curved pipe who sells dried herbs and performs tricks with smoke rings. "Twas a dragon abducted the Hierophant's paramour and slew the venturing army," he offers.

The singer stands slightly behind him and shrugs comically. "I don't believe it, but that makes a better song!" he says. "I'll have to compose my own version."
Oct 16, 2017 7:02 pm
"Dragons, pshaw!" Domarc says, but inwardly feels a chill, remembering the Dragonborn that was present during the fight in Hazard. "But paramours and powerful men make for great songs, and the audience knows the truth of things no matter the details. It sounds like I'll find no shortage of tales to learn in Hazard!"

Over the course of the festivities, Domarc will try to catch other members of the group and warn them that it sounds like the Heirophant has not had much success in our absence.
Oct 18, 2017 9:52 am
"The entire legion, destroyed... Unfortunate, although perhaps not unexpected. The abduction was a ruse to lure Hazard's forces out of the city," Felor says, looking grim-faced at Domarc's report. "Then Hazard is truly defenceless. Should something come through that portal, there will be no army to stop it."
Oct 18, 2017 5:25 pm
"As fun and diverting as this festival is," Domarc says, tuning up his lute and getting ready to play again, "tomorrow we must be ready to press on quickly."
Oct 18, 2017 5:37 pm
Zangua says in passing, hand full of flatbread, on his way to the flagons, "Don't forget the wet wizard. He's probably got folk lookin' for us."
Oct 18, 2017 6:20 pm
Memory jogged by Zangua, Domarc performs "White Wizard" about some wizard from an old tale

Hey little hobbit what have you done?
Hey little hobbit whose the only one?
Hey little hobbit who's your Istari?
Hey little hobbit who's the one you want?
Hey little hobbit - Balrog!

It's a nice day to start again
It's a nice day for a white wizard
It's a nice day to start again
Last edited October 18, 2017 6:22 pm
Oct 19, 2017 2:41 pm
Mordred thinks he once had an idol of that white wizard.

We've heard of Semla before, I think. Does anyone else remember that?
Oct 19, 2017 4:17 pm
Quote:
Unfortunate, although perhaps not unexpected. The abduction was a ruse to lure Hazard's forces out of the city,
"I'm quite sure it was the planned attempt to rescue Martjan and assault the pointed hat stronghold," Domarc says. "Whatever the case, the Heirophant - who seems to be our only ally in the city - is weakened."
Oct 20, 2017 3:48 pm
Probably no updates until next week. I am sorry. I will definitely be back though.
Oct 20, 2017 5:19 pm
Take it easy and thanks for the update!

We'll just talk amongst ourselves :)
Oct 20, 2017 11:05 pm
Prompt: is there anything else you guys would like to do at the festival while your DM is on semi-hiatus?
Oct 23, 2017 8:37 am
OOC:
That's what we get for not going on the rescue mission! ...fighting dinosaurs and a djinn was fun though.

What do those felt caps look like? The first thing that popped into my head was something robin hood-esque
Leth's pleasant demeanor he had gained by being around the festival once again begins to give way to weariness as they discuss the events in Hazard.

"I knew it wouldn't have been an easy mission, but... an entire legion." He shakes his head. "I hope this information we got on Vorch was worth it."
Oct 23, 2017 3:43 pm
The felt caps come in various styles, but certainly, there is some Robin Hoodish stuff.

As sunset draws near, a procession sets forth from the bailey, following a dirt path down to the center of the town. Many of the festivalgoers stop what they're doing to line up alongside the path and watch.

There are about two dozen people making their way down, all dressed in white. The central figure seems to be an older man riding a donkey, with an elaborate paper crown resembling donkey ears upon his head. "A good year! A good lord!" the people shout as he passes them. He waves to them, a somber smile upon his face, as the procession heads toward the wooden man on the mound.
Oct 23, 2017 4:03 pm
an older man riding a donkey, with an elaborate paper crown resembling donkey ears

Is it six-pointish at all?

Rolls

Perception - (1d20+1)

(20) + 1 = 21

Oct 23, 2017 4:03 pm
Zangua says nothing as the procession passes by. He watches the man carefully, then ever so slightly lifts his mug in a salute.
Oct 23, 2017 5:43 pm
The paper crown does not resemble the symbol of the Six-Pronged Crown.
Oct 23, 2017 6:01 pm
Mordred moves quietly through the crowd, following the procession as close to the mound as possible, without being obvious.

Rolls

Stealth - (1d20+9)

(5) + 9 = 14

Oct 23, 2017 6:07 pm
Domarc will fall in with the crowd and follow along.
Oct 23, 2017 6:28 pm
Zangua remains with the tankards, silently reflecting on the crowned man and his own mortality.
Oct 24, 2017 9:25 am
Felor narrows his eyes and examines the wooden man again, an unpleasant idea circulating at the back of his mind.

How big is the wooden man, and is it... hollow?
Oct 24, 2017 3:56 pm
There are certainly hollows within it, as there were clucking chickens inside.

The procession stops in front of the wooden man, and the ass-eared lord dismounts. Three children step forward from the crowd. One holds a sheaf of grain, another a sickle, and the third an unlit torch.

The shouts from the gathered crowd coagulate into a chant. "A GOOD YEAR! A GOOD LORD! A GOOD YEAR! A GOOD LORD!"
Oct 24, 2017 4:34 pm
A chilling thought grasps Mordred. Are they going to sacrifice these children? He has heard that certain gods demand it, but does Semla? If human sacrifice is in the offing, what should he do? What will his friends do?

Rolls

Religion - (1d20+1)

(3) + 1 = 4

Oct 24, 2017 4:40 pm
A tumbleweed blows dustily through Mordred's recollection of the worship practices of the Semla cult.
Oct 24, 2017 4:50 pm
Zangua leans back, props his elbow against a fence or suitable alternative, and watches from afar. He takes a sip from the flagon.
Oct 26, 2017 4:14 pm
"You know, this reminds me of the Greimadken Festival back in Jerma. They build a giant goat every year and cover it in flowers, then on the third night the Earl comes down and sets it ablaze. Supposed to bring good luck for the coming harvest, if I recall," Felor muses to the nearby party members (Mordred and Leth?).
Oct 26, 2017 5:02 pm
The lord takes the unlit torch from the child before him and turns to face the statue. "MOTHER SEMLA!" he shouts up at the sky in a loud, raw voice. "YOUR BRIDEGROOM COMES TO YOUR BEDCHAMBER! WILL YOU ACCEPT HIM?"

One of the attendants clad in white discreetly approaches the lord and lights his torch. A cheer goes up from the crowd. The lord and the three children start to pace around the wooden figure's mound in a circle while the crowd joins its voices together to sing a droning song in a language none of you can quite place, swaying back and forth on their feet as they do so.
Oct 27, 2017 1:30 pm
"Felor, do they... put someone inside the goat? I'm concerned that's what's about to happen here."
Oct 27, 2017 2:34 pm
"Human sacrifice?! Oh no, no it's not that sort of thing. I did once hear about a cult that would burn people in that manner, off on some island somewhere. Something to do with bees I think. But in this case it might just be those chicken's they're sacrificing. Maybe that's dinner."
Oct 27, 2017 5:54 pm
And in the end, not even the chickens were sacrificed. The children climbed up onto the wooden statue (a tense moment, for Mordred) and released them before the lord set the Bridegroom alight.

After the burning, the lord returned swiftly to his keep, on foot, leaving the donkey behind to wander among the revelers. The drinking and dancing went on well into the night.

At dawn, the party awakes, having slumbered with a number of other hung over festivalgoers under one of the empty vendor tents.

Felor sits up and sees a lone figure in white standing on the burned heap where the Bridegroom of Semla stood the night before. The person stands there for a long moment, then turns and looks directly at Felor, seeming to stare directly at him even from the considerable distance. Then the figure turns abruptly away and descends from the mound, taking to the path that leads back up to the whitewashed bailey and the lord's keep.

Are you all ready to continue on the road to Hazard?
Oct 27, 2017 6:01 pm
Zangua laid down with a buxom barmaid last night, but he wakes this morning with a pot-bellied pig. He does not seem surprised, rather almost resigned to the fact that it happened. Again.
OOC:
Ready to go.
Oct 30, 2017 4:35 pm
Bleary-eyed, Felor briefly ponders the lone figure on the heap of ashes, but dismisses them as a reveller on their way home. Curious outfit, though. All white. Not the outfit of one of the townsfolk.

I'm ready to go
Last edited October 30, 2017 4:36 pm
Oct 30, 2017 5:16 pm
The fifth and sixth days of travel pass without incident. The weather is mild, the campsites unremarkable, the people the party passes on the road forgettable. But here the forest encroaches very close to the side of the river the party is traveling along, and early in the morning on the seventh day of travel, the party comes to a large wooden sign posted alongside the road:

BEWARE THE BLACK BEAST OF THE WOOD!
NINE NOW HAVE BEEN TAKEN
WE CAN NOT FORAGE NOR HUNT
THE LORDS IN THER HIGH PLACES DO NOTHING
THE GODS DO NOTHING
DO NOT ENTER THE WOOD!


On the lower margin of the sign, smaller words are written, by a different hand:

KNOW THAT THE BLACK BEAST IS YOUR PUNISHMENT FOR ABANDONING THE OLD GODS OF BLOAD AND MAKING SACRIFICE INSTEAD TO THE WICKED FOREIGN GODS OF HAZARD. REPENT FOOLS OR MAY THE BLACK BEAST TAKE YOU ALL.
Oct 31, 2017 5:13 am
"Such a colorful welcome," Zangua says dryly.
Oct 31, 2017 9:13 am
"Foreign gods! If a god is a god, she is a god everywhere, surely," says Felor, shaking his head. "It's probably just a really big cat, anyway. It's always just a really big cat."
Oct 31, 2017 1:54 pm
"Is anyone inclined to go a-questing? Perhaps we can get some advantage out of it - information or loyalty or even just gold. These horses weren't cheap, after all."
Oct 31, 2017 4:27 pm
"And where is this place that posts such warnings?" says Zangua, looking ahead down the road for any hint of a settlement.
Oct 31, 2017 4:30 pm
The next village is about two miles upriver.
Nov 1, 2017 3:50 pm
OOC:
I'm guessing this is our quickest path back to Hazard?
"I'm always intrigued to see what's behind such warnings," Domarc says. "And I'll wager with my holy friend a couple of gold coins that it won't be a cat this time, just to keep it interesting. But I do wonder - does not the pointed hat crew seek to connect with an older god?"
Nov 2, 2017 3:52 pm
The river road is your quickest way to Hazard, yes.
Nov 2, 2017 8:24 pm
Leth eyes the second paragraph.
"Yeah, this last bit here seems likely to have been added by someone affiliated with or sympathetic to the crown gang." (Side note: did we ever find out if the 6PC has, like, an official name that they or others call themselves?) Leth says. "If I'm remembering correctly, their whole shtick is about wanting to raise some dead deity or something. I agree with Felor; I don't think it likely that this beast actually has anything to do with The Crown or their god... but it may be worth investigating. Surely it wouldn't take us too long to hunt down a beast? Besides, with all the negativity around our group, it may be good to do a favor for these people. Give them a reason to like us a little more; we don't really have many friends at the moment." He concludes.
OOC:
Honestly, I feel like we need a separate thread just for note-taking. The slow moving nature of play by post tends to mean I forget plot points and objectives that happened a while back. It might be a good idea to have a "what we've learned so far" thread so we can refresh ourselves if we the players forget something that our characters probably wouldn't.
Last edited November 2, 2017 8:24 pm
Nov 2, 2017 8:27 pm
"I agree," Domarc says. "And the beast appears to lie in our road, anyways - so we either deal with or we don't get to carry on being heroes."
OOC:
I know we were pulling together some notes in one or both of the outside play threads (About Bload/Character Creation)...but yeah, we should maybe try to collect everything together somehow. It's a tough job, but if we can figure out where to put it all, maybe we can all chip in?
Last edited November 2, 2017 8:29 pm
Nov 2, 2017 8:35 pm
I made a plot notes thread!

I believe, at one point, somebody affiliated with the 6PC referred to themselves as "The Servants of the Six-Pronged Crown." Anyway, that is their full name that they use for themselves.
Nov 6, 2017 4:02 pm
"Let's head for the village upstream and ask about the Beast."
Nov 6, 2017 5:13 pm
Zangua nods. He nudges his horse forward, mindful of the road and their surroundings.
Nov 6, 2017 5:24 pm
The party advances to the village, a long strip of tall wooden houses on the river side of the road with some vegetable farms and sheep pasture on a clearing on the other side. On a hillock at the northwest end of the village sits a squat pentagonal house of worship. At the center of the row of houses is a large inn and tavern; the sign hanging above its door depicts a trout with an apple in its belly. A large group of traders appears to be leaving the inn just now, packing up horse-drawn wagons and bickering with the innkeeper over the settlement of the bill. One young merchant with a ridiculously long feather arcing out of his puffy hat seems to be offering an overly emotional goodbye to bored-looking barmaid. Across the road, there are children plucking turnips under the unwatchful eye of a fat farmer practicing a meandering tune on a wooden flute.
Nov 6, 2017 5:31 pm
Mordred keeps to the back of the pack, to let one of the party's humans do the talking for now. A long time student of humanoid behavior, he attempts to get a better feel for the motivations and goals of the merchants.
Last edited November 6, 2017 5:33 pm

Rolls

Insight - (1d20+3)

(17) + 3 = 20

Nov 6, 2017 5:35 pm
The merchants are finely dressed, with sartorial affects Mordred recognizes from Hazard. Their horses are healthy-looking, their wagons in good condition. There are four wagons, each with a driver and a pair of armed guards, and seven merchants. Mordred cannot see what lies under the tarps on their wagons, but they appear to be motivated by commerce and profit.
Nov 6, 2017 6:01 pm
Domarc approaches the merchants, and makes a leg.

"Good day, fine traders," he says. "By chance, do you make for Hazard? If so, perhaps we could share the road - and the dangers of this Black Beast - together?"
Nov 6, 2017 6:09 pm
"We come from Hazard, vagabond," says one of the merchants, a young man with a long mustache and a teal sugarloaf hat. "Now, be on your way and harass us not."

"The black beast!" one of the older merchants says derisively, chuckling.
Nov 6, 2017 6:19 pm
"So you have come through the wood unscathed, then?" Domarc says with a smile. "We did not know what to think of the warning; my friend has wagered it is a large cat of some kind.

As for us, we come from Utwar and can tell you of the road from there, if that is on your way."
Nov 6, 2017 6:20 pm
Zangua dismounts and leads his horse to a hitching post near the inn.
Nov 6, 2017 6:35 pm
The mustache merchant throws a pointed glance over his shoulder, and three of the armed guards amble over to stand in front of Domarc.

"Listen, friend," one of them says, "there's no coin to be had here, alright? Move on along."
Nov 6, 2017 7:36 pm
"I seek no coins, good fellows," Domarc says, spreading his hands. "Or rather I sought a more valuable commodity - information. But if you've no willingness to talk, then I'll find what I need elsewhere."

Domarc moves away from the guards and meanders over to the farmer, pulling out his own flute and joining in with the song.

Edit: oh, yeah.
Last edited November 6, 2017 7:36 pm

Rolls

Performance - (1d20+7)

(20) + 7 = 27

Nov 6, 2017 8:08 pm
Domarc upstages the farmer in a rather grand fashion, earning himself a sour look as the farmer stops playing. The children seem to enjoy the tune, though.

The traders start to climb aboard their wagons as the barmaid finally slips away from the attentions of the feathered hat merchant.
Nov 6, 2017 8:17 pm
OOC:
Well, shoot. I didn't intend to upstage, but rather play with. Oh well, hazards of the trade I guess. They way I'm going I'm apparently going to annoy everyone!
Domarc offers to buy the farmer a drink, and asks him about the black beast of the wood.
Nov 6, 2017 8:54 pm
After the kids are done romping around doing The Safety Dance in the turnip patch, Domarc invites the farmer over to the inn for a drink. The farmer eyeballs the children, shrugs, and gets up from the stump he'd been sitting on.

The merchant wagons get to moving down the road as Domarc and the farmer cross over to the inn. He introduces himself as Joonper the Big, requests a dark ale from the still residually annoyed barmaid, and waves a greeting to the only other occupants of the inn's common room. a middle-aged couple having a quiet argument over the picked-over remnants of a large breakfast. Only when the barmaid thumps his ale down on the table does he begin to speak of the black beast.

"You saw the sign by the road. Wainus Forth made it up after his son went deer hunting and never came back. He was the ninth. The first were taken late in the spring, Agman Hatter's twins and their friend, the Lazels' girl. Went berry picking and never came back. There were more over the summer. A hunter, a woodcutter. The words black beast were never spoken until Damat Aimon and Neb Leckaff were attacked. They said they were foraging for herbs..." Here Joonper makes a face and shrugs in such a manner as to suggest that this clearly some sort of cover story for other activities, but does not elaborate. "Damat made it back, Neb didn't. He said they had wandered into long, thick strands of cobwebbing between the trees...he cut a strand with his knife, and that's when the black beast appeared. Tall as a man, he said, but built twice as thick, with arms twice as long, with claws and fangs. He said it smelled pungent and bitter. When it fell upon Neb, Damat ran as fast as he could out of the forest and never looked back. Now, not everyone believed the story Damat had to tell...but Dock Lazel and Chort Leckaff went searching for it, and they didn't come back either. This was late in the summer and around this time, the Viscount caught and hanged six highwaymen found camped at the edge of the wood a little ways south of here. They'd...done some unspeakable things to a few girls and boys up by Paverhut, so we all thought, well, maybe they were the black beast. Maybe Damat Aimon had his head in a twist, saw things that weren't real. Then Kayou Forth went out for a hunt and disappeared. His father went looking for him. Found his bow and, well, some pieces of his son's clothes with pieces of his son still stuck to them. And there were those strands of web nearby. Him and Agman went to see the Viscount, got told it was probably wolves and it wasn't the business of His Lordship to send trained soldiers to hunt wolves for a village where able-bodied men still lived and breathed, and sent them on their way. Wainus put his sign up the next day." He sets his empty mug down. "Damat and Neb were deep in the woods when they were attacked. Probably the others were too. Kayou died still practically at the treeline. There are some fears that if nobody's going into the woods anymore, the thing is going to come looking for prey here. Can I have another? This is more'n I've talked in near to a week."
Nov 6, 2017 9:51 pm
Domarc nods, and signals for another beer, making sure to pass some extra silver along to the barmaid as well.

"Talking is thirsty work. This doesn't sound much like wolves to me; webs and such makes it sound downright un-natural. Might be my friends and I should go take a look and see what we can do about this beast."
Nov 6, 2017 10:04 pm
"I'll caution you--don't expect lucre to come your way if you should kill it. The men who lost their kin to the black beast aren't rich by any means. You and your friends have the look of sellswords about you, and...well, you wouldn't get much but gratitude in return."

The barmaid puts down another tankard of ale. "Wainus Forth's a liar, and so are you," she says. "It's well more than nine people taken by the black beast. Tell these louts the actual truth if you're going to sweet-talk them into going into the wood to hunt the damned thing. Let them know what they'd really be up against." She flounces off, leaving Joonper staring after her with a scowl on his reddening face. He lifts the tankard up to his mouth and takes a long drink.

"Don't mind the whore," he finally says when he sets it back down. "Her head's full of gossip and nonsense."
Nov 6, 2017 10:55 pm
Zangua heads over to the counter to order a drink. He remains well away from Domarc and the farmer, and instead focuses his attention on the barmaid.

Sliding a few more coins forward, Zangua asks the barmaid for her version of events.
Nov 6, 2017 11:24 pm
"Gratitude works as well as coin in many situations," Domarc says, put off by the man's attitude towards the barmaid, but trying to keep the focus on the beast. "Our road takes us to Hazard, which means we need to pass through the wood - and if we can take care of a problem on the way, so be it. But the more we know, the better - we're skilled men, but not fools to be gulled either."

Insight check to see if Joonper is holding back/lying.

Rolls

Insight - (1d20+3)

(15) + 3 = 18

Nov 7, 2017 10:15 am
Sitting quietly as the farmer tells his tale, Felor considers the description of the "beast". Tall as a man, but built twice as thick, with arms twice as long, with claws and fangs... and the cobwebs. This was no slightly-large cat glimpsed at dusk. A giant spider, perhaps? Did anything else spin a web for its prey?
Last edited November 7, 2017 10:15 am

Rolls

Nature check - (1d20+4)

(13) + 4 = 17

Nov 7, 2017 5:40 pm
The barmaid palms the coins in a practiced motion. She keeps her voice low as she speaks. "Three men and a woman followed Agman and Wainus back from Mosstower. They had it in their heads that the black beast was sent by the gods and they wanted to bring it gifts. Went into the woods with a lamb, a goat, and a pig. Never came back." She leans in over the counter. "And then do you know what happened, just a week later? A family from Brittlespike came through the village, and I myself heard them tell about the strange woman who met them on the road and begged them for help finding her nephew who'd run off into the woods and gotten lost. The man of the family was very near to getting off his wagon and going to help her, but his wife persuaded him to keep moving...she said the woman's eyes were wrong, somehow, and her breath foul. A mile later they saw the sign Wainus put up. After that night he moved it further down the road." She smiles tightly. "The black beast has helpers, but nobody likes to speak of that."

~meanwhile, at Domarc's table~

"The road to Hazard skirts the wood. You should have no troubles if you continue onward," Joonper says gruffly. Domarc can definitely tell that he seems uncomfortable with whatever additional information the barmaid was alluding to.

Felor thinks. The description of the black beast doesn't seem spiderlike, but calls to mind the descriptions and illustrations he has seen of the great apes of Hafer.
Nov 7, 2017 6:06 pm
"It sounds like if we avoid the trouble, there might be more for you and yours," Domarc says, thanking Joonper for his time and information. Seeing Zangua deep in conversation with the barmaid, he eyes the middle aged couple and tries to listen in. Seems like there are some secrets here.

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Nov 7, 2017 8:04 pm
"Why not?" asks Zangua, voice matching the barmaid's in volume. "Why's the idea of helpers something to whisper?"
Nov 7, 2017 10:57 pm
She shrugs. "Some folk want the problem solved, and a lone beast is an easier problem to ask for help with than a beast with three lunatics in its thrall. And other folk...maybe they don't see a problem at all. Those three from Mosstower didn't bring their 'gifts' here with them. Somebody in the village provided them."

An elderly man walks into the tavern, and the barmaid leaves the counter to attend to him.

Domarc listens in on the couple's argument. The nature of their dispute seems to center around loans of money and gifts of food and physical labor being tendered to the husband's cousin's family while the needs of his own household remain neglected.
Nov 8, 2017 8:53 am
OOC:
It's a demogorgon! Are there any rumors of super-powered little girls in the area?
Leth orders an ale and sits down next to Felor, only half listening to the conversation as he sweeps the room with his eyes, looking for any six-pronged-crown symbols either in the building or on other people.

Rolls

Perception - (1d20+6)

(18) + 6 = 24

Nov 8, 2017 9:50 am
Felor leans in towards Leth. "The description the farmer gave, does it ring any bells? It put me in mind of the great apes of Hafer... but I don't recall them spinning webs. Or bewitching travellers." Felor thinks for a moment. "Perhaps there is more to this than a mere 'beast'".
Nov 8, 2017 5:26 pm
Leth sees no sign of the Six-Pronged Crown.
Nov 10, 2017 8:13 am
Leth, satisfied that there doesn't seem to be any immediate 6PC threats, turns his attention to Felor's question.

"Hmm... it's intriguing, to be sure." He says as he begins to sift through his memories of hunting in the woods, trying to remember if he's ever come across, or heard of, anything similar to this before.
OOC:
Edit: Hah! That's a negative, ghost rider.
Last edited November 10, 2017 8:14 am

Rolls

Nature - (1d20+5)

(3) + 5 = 8

Nov 10, 2017 4:09 pm
Zangua waits until the barmaid is free, and signals another round. Should she arrive, he asks, "Who would I see if I wanted to try my hand at this beast? Just curious."
Nov 13, 2017 4:39 pm
"Go into the woods and see the beast itself. There's no man can claim to be the leader of this sorry village."
Nov 13, 2017 5:02 pm
"What about a woman?" Zangua asks, as if answering a riddle.
Nov 13, 2017 5:22 pm
"Nobody's offered me the job yet," she says with a wry smile, and tops off Zangua's drink.
Nov 13, 2017 5:27 pm
Zangua winks and swallows generously of his drink. "I'll pay my tab now, then," he says. "Don't know if I'll be checking out this beast for you or not, but me mates seem like they want to give it a go so I figure you'll want things settled afore we go off and get ate."
Nov 14, 2017 10:06 am
"Oh, I don't expect we'll get ate, Zangua," says Felor, approaching the bar. "This all sounds more like witchcraft to me. Sorcery rather than ravenous beasts. We will prevail, Fjorgyn willing!"
Nov 14, 2017 3:09 pm
Mordred is ready to head into the woods. I assume we are all rested/healed/whatnot?
Nov 14, 2017 5:22 pm
You are all at full HP etc.

Everybody who drank, deduct 1-2 SP according to how much you would have had.
Nov 14, 2017 6:05 pm
"In case we do get et," Domarc says, "I'll have one last one. Besides, jawing with that farmer left a sour taste in my mouth."
Nov 15, 2017 12:08 pm
Felor pulls some parchment and a fragment of charcoal* from his pack and lays it on the bar. Gesturing the barmaid over, Felor quickly sketches a map of the road to Hazard, the woods, the river, and the village they are now in, "Tell me miss, do you know where the family from Brittlespike saw the woman? Or where the villagers went missing?"

*(or a pencil? Not sure what the drawing tech is like)
This is my way of asking the DM for a map of the area...
Last edited November 15, 2017 12:08 pm
Nov 15, 2017 7:01 pm
I will get you a map, but for now, assume that the barmaid indicated that you should head back south down the road, midway between the village and the sign, and just head west into the woods.
Nov 17, 2017 3:59 pm
Zangua sits back and finishes his drink while the others hammer out the details.
Nov 17, 2017 4:39 pm
Is the party ready to head into the woods?
Nov 17, 2017 8:15 pm
That's a quorum.

The party heads back down the road a ways and ventures westward into the forest. Red-leaved beech trees are the first to greet you, a vanguard for the taller pines that make up the vast forest beyond. There's an old trail partially cleared here, but it ends about a half a mile into the thick of the woods.

The woods are quiet and damp, without much birdsong. A stoat hops up on a fallen log, glances at the party, then dashes away.

It's not long before you see a few broken strands of webbing hanging limply from a tree, thick as string.
Nov 17, 2017 8:36 pm
Felor steps over to the webbing to examine it more closely and see if it appears to be spider web or... something else.

Rolls

Nature - (1d20+4)

(2) + 4 = 6

Nov 17, 2017 8:40 pm
Zangua keeps watch while Felor investigates.

Rolls

Perception - (1d20+6)

(3) + 6 = 9

Nov 20, 2017 12:33 pm
Mordred rubs the webbing between his fingers and takes a whiff of it, to see if it reminds him of the spiders that dwell in the sewers of Old Sthombo.

EDIT: The side quest is going well so far, lads.
Last edited November 20, 2017 12:34 pm

Rolls

Nature - (1d20+1)

(4) + 1 = 5

Nov 20, 2017 3:05 pm
Really David Attenboroughing this shit
Nov 20, 2017 4:57 pm
It has the same feel, smell, and ineffable qualities of spiderwebbing, but it's much thicker.

From somewhere to the west, you hear a rhythmic tap-tap-tapping sound.
Nov 20, 2017 5:02 pm
Domarc will also keep watch, looking up into the trees specifically.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Nov 21, 2017 9:14 am
Felor looks at the others and nods westwards, before heading that way, scanning for any tracks.

Rolls

Survival (footprints/tracks) - (1d20+6)

(17) + 6 = 23

Nov 21, 2017 4:31 pm
Mordred follows Felor, quietly.

EDIT: jackiechanheadgrab.jpg
Last edited November 21, 2017 4:32 pm

Rolls

Stealth - (1d20+9)

(1) + 9 = 10

Nov 21, 2017 5:17 pm
Mordred snaps a branch underfoot as he follows Felor deeper into the woods. Domarc keeps his eyes trained up at the canopy, but sees nothing out of the ordinary. Felor can see signs of the passage of large creatures through the undergrowth, but it's hard to say exactly what. In some places, a faint vinegary odor lingers. Here and there, more strands of webbing can be seen, but not in any great quantities, until at one point the party reaches a crisscross of webbing between two trees with a dead fawn in the middle of it, apparently strangled after getting caught in the strands and struggling to free itself. Flies and beetles have found the corpse, but nothing else appears to have attempted to eat it.

While you are inspecting the fawn, the tapping returns. It's much closer now.
Nov 21, 2017 5:50 pm
"Curious that no scavenger - or whatever made this web - has found the fawn. And yet something has been moving through here," Felor says indicating the tracks. He looks around warily. "This all seems very... unnatural."

Felor feels the hairs on his neck stand on end when the tapping noise resumes. "Perhaps something has come to claim its meal."

Can I tell where the direction the noise is coming from?
Edit: No.
Last edited November 21, 2017 5:51 pm

Rolls

Perception check - (1d20+3)

(1) + 3 = 4

Nov 21, 2017 5:59 pm
Felor becomes disoriented by the tapping. To him, it seems to come from all directions at once.

For the rest of the party it's fairly clear that the source of the tapping is a bit to the northwest.
Nov 21, 2017 6:22 pm
"Maybe a woodcutter?" Zangua suggests.
Nov 21, 2017 6:35 pm
"Woodpecker?" Domarc counters. "But if something is coming to claim this fawn, perhaps we should wait for it to show itself instead of rushing towards it?"
Last edited November 21, 2017 6:36 pm
Nov 21, 2017 6:41 pm
Zangua looks around for anywhere they can ambush an approaching predator.

Rolls

Perception? - (1d20+6)

(8) + 6 = 14

Nov 21, 2017 10:17 pm
There's plenty of trees and foliage about for cover, but nothing that will conceal you from all angles of approach.

The rhythm of the tapping is too rapid to be a woodcutter. It does sound like a woodpecker, but...off, somehow.
Nov 27, 2017 2:56 pm
Felor brings his shield and spear to bear in a defensive stance but, not knowing from which direction the threat approaches, continues to scan their surroundings warily.
"We should form a circle, lest we be flanked," Felor says, thinking of predators that like to ambush their prey.
Nov 27, 2017 4:15 pm
Zangua considers it for a brief moment, then nods. He readies his glaive and stands with his back to Felor, watching the other side. "Mind the branches, too," he warns, careful of the possibilities.
Nov 27, 2017 4:53 pm
You hold your ready positions for a few moments, but nothing approaches. The tapping continues.
Nov 27, 2017 7:57 pm
"Shall we see who is tapping as if on our chamber door?" Domarc asks.
Nov 28, 2017 6:30 pm
It sounds to Domarc like it's coming from about 200 yards to the northwest.
Nov 28, 2017 6:49 pm
"It ain't coming to this carcass," says Zangua. "Might as well walk into its trap and get it over with, eh?"
Nov 28, 2017 9:57 pm
"I can try and scout ahead a bit. See what I can find." Leth offers.
OOC:
We're in a forest, right?
Quote:
Favored terrain:
While tracking other creatures, Leth also learns their exact number, their sizes, and how long ago they passed through the area.
Edit: Well my idea was to go ahead and roll in case the party wanted me to scout ahead and save the time of waiting for responses, but I can now see how knowing the outcome of the roll beforehand could influence the decision making. Meta gaming and all that.
So I guess Leth just did it, and with a stealth roll like that, I don't think we'll be sneaking up on this creature.
Last edited November 28, 2017 9:59 pm

Rolls

Stealth, if party agrees - (1d20+3)

(7) + 3 = 10

Survival (tracking), if party agrees - (1d20+6)

(14) + 6 = 20

Nov 28, 2017 10:38 pm
Leth trips on a vine, snapping it, as he creeps up closer to the source of the sound. In doing so, he reveals what was causing it: a black woodpecker that takes flight as Leth rights himself. He watches it fly off and disappear into the canopy.

Leth smells something foul and sickly sweet.
Nov 28, 2017 11:15 pm
"Huh. Just a woodpecker after all." He mumbles to himself, and looks around, trying to identify the source of the smell.

Rolls

Perception - (1d20+6)

(8) + 6 = 14

Nature (anything unusual about the woodpecker?) - (1d20+5)

(9) + 5 = 14

Nov 28, 2017 11:33 pm
The woodpecker was gone too quickly for Leth to make any specific observations about it.

Leth follows his nose to the north a bit. When he reaches the source of the smell, he nearly steps in it: a small pool of brownish-red slime on the ground. Its has a smooth consistency and smells like rot and death.
Nov 29, 2017 11:22 am
"We should stick together. Easy to get yourself turned around and lost in the woods," says Felor, heading to catch up with Leth and motioning the others to follow.

Leaning in to see what the Ranger's inspecting, Felor recoils at the smell. "Fjorgyn's teeth! What in the nine hells is that?"

Poke the goo with a stick for any clues to its properties or origin

Rolls

Nature skill check - (1d20+4)

(14) + 4 = 18

Nov 29, 2017 4:04 pm
Zangua tries to stay upwind of the scent while keeping his eyes on their surroundings.
Nov 29, 2017 5:29 pm
To Felor, it looks like the semi-liquefied remains of something that was recently alive.
Nov 30, 2017 7:01 am
Leth wrinkles his nose at the smell as Felor prods it.

"Yeesh. What a way to go." He spends a few moments looking closely at the goopy remains, then the surrounding area, trying to determine two things: one, what kind of creature could do something like this, and two, where that creature might have come from or gone.
OOC:
I know I've done a lot of rolls lately and if you wanna carry those over instead of using these new rolls that's fine.

Rolls

Nature - What could do this? - (1d20+5)

(19) + 5 = 24

Perception - where did you come from, where did you go, where did you come from cotton eye joe? - (1d20+6)

(3) + 6 = 9

Nov 30, 2017 4:47 pm
"If that's the remains of a meal, is it from before eating or after, do you think?" Domarc asks.
Nov 30, 2017 5:05 pm
Leth has never seen anything quite like this, and can only surmise that the black beast -- whatever is creating these webs -- is the source of this excreta. As to Domarc's question, Leth has no answer.

Several thick strands of webbing connect the trunks of trees to the southwest, offering the only clue Leth can see for which direction to proceed in.
Dec 1, 2017 7:44 pm
Zangua is ready to proceed where the scouts deem necessary.
Dec 4, 2017 1:49 am
"I'm not sure... this looks nothing like I've ever come across before. At any rate, I don't think it would be a pleasant experience either way." Leth says, responding to Domarc before gesturing towards the southwest.

"Whatever did this either came from or went towards this direction. Seems to be our best bet if we're trying to find it."
Dec 4, 2017 5:02 pm
The party continues onward, heading southwest. The canopy grows thicker here, and the forest grows darker and darker is the party delves deeper within it. The sightings of webbing remain sporadic, but where they are seen, there are more strands, crisscrossing larger areas, and at several points the part has to back up and find a path around them. The forest is quiet...too quiet. At one point the party comes across a fallen tree trunk that has some of the same rotten blood slurry spattered across it, but it seems drier, less fresh than the puddle they encountered earlier. A little further on, the party finds a dead bird caught in the end of a broken strand of web, swinging from a high branch like a pendulum.

Several miles into the woods, the party reaches a massive shambolic structure of gray, fallen tree trunks and piled branches leaning against each other, forming a sort of hut or shelter with one obvious, wide opening to the interior. There is webbing all over the structure and the surrounding area -- not just the thick webbing of the "black beast," but regular patches of cobwebbing as well. The way inside, however, is clear.

There is a sickening, vinegary stench to this place.
Dec 4, 2017 5:14 pm
"What do you think?" Zangua asks. "Set the whole forest on fire?"
Dec 4, 2017 11:30 pm
It's a triangular opening about 10' high and wide.
Dec 5, 2017 12:09 pm
Noticing the regular cobwebs amongst the... unnatural cobwebs, Felor frowns. "So, nothing living in this forest... except spiders." He looks at the shelter ahead of them. "Which makes me worry about what needs a ten-foot doorway."
Dec 5, 2017 3:52 pm
Zangua stays quiet, which doesn't help his imagination.
Dec 5, 2017 8:33 pm
"Should we knock? Just let ourselves in? I am not sure I relish bearding this beast in it's den."
Dec 5, 2017 8:51 pm
"Doesn't look like there's a door," Zangua observes.
Dec 6, 2017 5:34 am
"Well... we came out here to kill us a monster, didn't we?" Leth asks, almost as if to himself. He glances around the opening for any signs that whatever lives here might currently be inside or passed through recently.
Last edited December 6, 2017 5:34 am

Rolls

investigation - (1d20+5)

(6) + 5 = 11

Dec 6, 2017 9:12 am
Felor looks for tracks - if there were going to be some anywhere, it would be here by its... nest?

Rolls

Survival (tracks) - (1d20+6)

(17) + 6 = 23

Dec 6, 2017 12:40 pm
Mordred sneaks a few feet into the opening, checking for traps or hidden creatures as he goes.

Rolls

Stealthy - (1d20+9)

(3) + 9 = 12

Perceptiony - (1d20)

(7) = 7

Dec 6, 2017 5:23 pm
Leth and Felor can see depressions and broken undergrowth that indicates the passage of large creatures in and out of this area.

Mordred finds no traps, but walks face-first into some webbing that he hurriedly brushes away. Inside the shelter is a cavern mouth that leads down into the hollows of the earth below the forest floor.
Dec 6, 2017 9:57 pm
Leth shudders as they look into the cavern mouth.

"The way I see it, we have two options - venture into the creepy cave to see what manner of monstrosity lives here, and possibly get trapped inside if the creature is away and comes back while we're checking out it's home, OR find a place nearby to hide and wait for the creature to show itself."
Dec 7, 2017 3:57 pm
"I guess we did promise to investigate," Domarc says. "How easy it sounds in the tavern! Is there a chance that some poor benighted soul is trapped in the house of the beast? Or can we think of a way to draw it out to us?"

Domarc listens at the cavern mouth.

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Dec 7, 2017 4:14 pm
"I figure we're at a disadvantage either way," says Zangua. "We can set up an ambush, but I figure this beast knows this neck of the woods better 'n us, and what if it moves through the trees? Poking into its den is just as bad, since we don't know what kind of nook and cranny it's got in there."

The warrior considers things. "It's like a spider, right? Maybe if we jiggle one of these webs, it'll attract its attention? Then maybe it'll come crawling on one of those strands that head off thataway, and we can at least better prepare for it."
Dec 7, 2017 10:22 pm
Domarc listens, but cannot hear any identifiable sounds. However, what he hears is not the silence of emptiness. He is left with a certainty that there is some thing, or things, alive down there.
Dec 8, 2017 7:48 pm
"Something is down there. Or somethings," Domarc says. "I like Zangua's idea - let's see if we can draw something out. It's also possible that whatever we hunt only comes out at night."
Dec 8, 2017 7:59 pm
Everybody make a Perception check.
Dec 8, 2017 8:08 pm
OOC:
Those five dreadful words...

Edit: 7 of my last 9 rolls have all been under 10. Woof.
Last edited December 8, 2017 8:11 pm

Rolls

Perception - (1d20+6)

(3) + 6 = 9

Dec 9, 2017 1:20 am
Zangua looks around, as if he might see something in their odd surroundings that would seem out of place.

Rolls

Perception - (1d20+6)

(15) + 6 = 21

Dec 9, 2017 5:39 pm
Felor listens to the silent forest as the others discuss tactics.

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Dec 11, 2017 4:22 pm
OOC:
Here goes nothing

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Dec 11, 2017 4:38 pm
Zangua has the distinct feeling that he's being watched.
Dec 11, 2017 4:53 pm
"You all remember the time we were on that island? The one with the giant birds?" Zangua says evenly, slowly panning his view across the webbed woods. "That was fun, wasn't it?"
Dec 11, 2017 8:26 pm
Mordred raises a hand to signal to the rest of the group that he is about to try something. His other hand performs the arcane motions that create Mordred's Thaumaturgy spell. He uses the tremor effect to shake the earth around them for several seconds, hoping that this will cause any animals or beasts in the area to panic and reveal their locations.
Dec 12, 2017 11:05 am
"You are aware that spiders sense their prey through vibrations, yes? I fear you may just have rung the dinner bell"
Dec 12, 2017 3:59 pm
"Fine by me," says Zangua. "Let's get this over with."
Dec 12, 2017 5:10 pm
Several small creatures dart through the underbrush or take flight as Mordred vibrates the earth around them, but by all appearances they are only harmless, mundane creatures, rodents and birds and the like.

Nothing else stirs in the silence that follows.
Dec 12, 2017 5:33 pm
"I was hoping it would get whatever it is to reveal its location, but it seems too smart for that. Should we go down?"

Mordred is ready to go if the rest of the party is.
Dec 12, 2017 5:42 pm
Zangua looks for a branch or object long enough to touch one of the strands that lead into the trees.
Dec 12, 2017 6:04 pm
"If we are to be dinner, let's get on with it. I feel I have marinated enough."
Dec 13, 2017 5:13 pm
Zangua prods a strand, but nothing happens.

Into the spider-infested woodpile, gentlemen?
Dec 13, 2017 6:34 pm
OOC:
Why not? We're supposed to be heroes, and heroes do dumb things like going into caves hidden underneath spider-infested woodpiles. (Although, if we don't come out again, we weren't heroes but fools).
Dec 14, 2017 6:57 pm
Barring any last-minute objections, the dungeon crawl will begin shortly.
Dec 15, 2017 4:45 pm
The party cautiously enters the shelter, descending a wide opening into the earth below that is cluttered with branches, sticks, and piles of dead leaves, and choked with spiderwebs of varying thickness and density. They descend about 50' to an oval chamber about 50' wide and 30' long, from which there are no other apparent exits. The ground is thick with debris, and the sour smell is powerful and revolting here.
Dec 15, 2017 8:20 pm
"Looks like no-one's home." Felor pokes at the cavern walls with his spear to see if there's any hidden exits.

Edit: Investigation is +1 if that's the right check.
Last edited December 16, 2017 5:34 pm

Rolls

Perception? - (1d20+3)

(17) + 3 = 20

Dec 16, 2017 2:48 am
While Felor looks around for other exits or entrances, Leth covers his face with part of his shirt, pulls out an arrow and begins poking around the debris, examining it to see what it might be, fearing what he might discover.

Rolls

investigation - (1d20+5)

(13) + 5 = 18

Dec 16, 2017 7:07 am
Almost by habit, Zangua checks the ceiling for the presence of any openings or means of egress. He primarily keeps an eye out for anything that might approach from the perimeter, standing watch while the others poke around.
Dec 18, 2017 4:51 pm
Felor's spear finds a less-resistant spot in the southwest curve of the wall. Further examination reveals a rounded, hinged door made of sticks and earth bound together with webbing. The party soon finds a second such door on the southeast side.

Leth finds bone fragments in the debris, small animal skeletons, strange blackish red lumps of clotted goo, and a bronze hairpin.
Dec 18, 2017 5:45 pm
"Doors," Domarc says. "I didn't expect doors. Are they locked? Perhaps opening them will be signal to the beasts we've been trying to make."
OOC:
How large are the doors? Medium creature?
Dec 18, 2017 5:54 pm
Zangua shrugs. "Birds make nests outta spit and twigs. Wouldn't surprise me to learn that spiders make doors."
Dec 18, 2017 5:59 pm
Indeed, Zangua.

The doors are about 7' tall.
Dec 18, 2017 6:25 pm
"I don't like to think of anything as ugly as a spider building anything beyond a web," Domarc says with a faintly offended tone. "But I cannot deny that it looks likely."

Domarc examines one of the doors closely, trying to see if it would be possible to remove it without alerting anything that might be behind it (signal threads, or something).

Rolls

Investigation - (1d20+4)

(13) + 4 = 17

Dec 18, 2017 6:45 pm
While Mordred feels a bit more at home here in the dark below ground, the... organic nature of this cavern turns his stomach a bit. He begins the mental preparations for casting a Fire Bolt spell, should anything jump out at them.

Mordred Readies Fire Bolt, attack and damage rolls are below if needed.

Rolls

Spell attack (Fire Bolt) - (1d20+4)

(6) + 4 = 10

Fire Bolt damage - (2d10)

(12) = 3

Dec 18, 2017 6:56 pm
The door is heavy, and swings outward from a "hinge" of webbing on the left hand side. If there are any threads connected to it on the other side, it would be next to impossible to move the door without pulling or breaking them.
Dec 19, 2017 7:13 am
Leth shudders at the sight of the doors, imagining how large such a spider would have to be to make them.

"I'd honestly prefer it if we could just torch this whole place."
Dec 21, 2017 9:49 am
"Aye, the tunnel spiders in the deserts south of Hafer make trapdoors to ambush prey, but these are... a bit bigger. Perhaps one of us can haul the door open while the rest ready ourselves to attack anything that may lurk inside?"
Dec 21, 2017 3:59 pm
"Is that a suggestion for me?" says Zangua, already stepping towards the webbed blockade. With one hand gripped upon his glaive, he reaches out to the right side of the door. He waits for everyone to prepare themselves before attempting to pull the door open.

Rolls

Athletics - (1d20+8)

(8) + 8 = 16

Dec 21, 2017 4:47 pm
OOC:
Zangua will open when everyone's ready!
Dec 21, 2017 5:13 pm
Felor holds his shield up and readies his spear.

Ready an attack - if something behind the door looks dangerous I will strike.
Dec 21, 2017 5:27 pm
Zangua flings the door open.

Some broken webbing wafts in the airflow from the swung door, but there's no threat behind it, and nothing seems to happen. The doorway leads to a rounded tunnel that descends to the southwest.
Dec 22, 2017 12:45 pm
"Fjorgyn, light our way!" A bright glow springs from the tip of Felor's spear, and he takes a cautious step into the tunnel.

Cast Light.
Dec 22, 2017 5:01 pm
The tunnel curves downward about 30' before opening up into another large subterranean chamber.
Dec 22, 2017 5:08 pm
Zangua slinks forward, glaive held out as if to ward away an unseen foe.
Dec 26, 2017 5:26 pm
The next chamber is about 40' x 40' round, with an open tunnel leading to the south. A length of old dead tree root bulges out along the western wall for a length of about six feet. Several nails have been driven into the root, and dead animals in various states of decomposition hang from some of them. There's a pair of brown rabbits that look plump and clean, a scrawny fox with patches of fur missing, a nearly skeletal stoat, and a badger that has probably been dead for two to three days.

A single three-legged stool sits in the middle of this space, next to a tin chamber pot. There are strange bluish-gray splotches on the ground, most of them near the stool.
Dec 26, 2017 6:10 pm
"So why's a spider need a chair?" Zangua asks. "Seems domestic."
Dec 29, 2017 11:18 am
Felor frowns and thinks for a moment. "Well, we met the king who was a man, and also a badger. Who knows what we'll meet next."

Check for tracks.

Rolls

Survivial - (1d20+6)

(19) + 6 = 25

Dec 29, 2017 4:18 pm
"I forgot about that guy," Zangua mutters.
Dec 29, 2017 5:05 pm
Felor finds many strange prints in the soft earth of this cavern: bare human footprints as well as elongated tracks that appear to have two clawed toes.
Jan 2, 2018 8:58 am
"Hmm. There was a person here," says Felor, poking at the tracks with the end of his spear. "And something with clawed toes."
Jan 2, 2018 4:35 pm
Domarc has a closer look at - but doesn't touch - the bluish-gray splotches on the floor.
OOC:
Sorry for the absence guys - I was checking in, but the forum page wasn't showing me that there had been new posts. Probably something weird with cookies. I ate a lot of them over the holidays.

Rolls

Investigation - (1d20+4)

(2) + 4 = 6

Jan 2, 2018 5:19 pm
"What if it was the same person?" Zangua asks, given the memory of the Badger King.
Jan 2, 2018 5:21 pm
The splotches look waxy to Domarc.
Jan 2, 2018 6:51 pm
"If the beast can shapeshift, it might explain some things," Domarc says. "But it may also be some form of beneficial relationship between a human and the beast. In either case, beast might be the wrong word - it may be quite intelligent, able to communicate."
Jan 3, 2018 7:59 pm
Mordred blinks, as if waking from a daydream, and laughs slightly.

"A mutually beneficial relationship between a human and a quite intelligent subterranean beast describes my friendship with Zora quite well, Domarc."

Mordred examines the room to see if his underground experience reveals any clues.

Rolls

Perception - (1d20)

(11) = 11

Jan 3, 2018 9:19 pm
Mordred examines the room. His findings are as follows:

The chamber pot is empty, but still holds the smells and residue of recently-produced human waste.

The splotches on the ground look to be ordinary candle wax.
Jan 3, 2018 10:01 pm
Quote:
"A mutually beneficial relationship between a human and a quite intelligent subterranean beast describes my friendship with Zora quite well, Domarc."
"I feel that calling Zora a subterranean beast is overly harsh," Domarc observes.
Jan 4, 2018 11:31 am
"Shall we continue?" asks Felor, indicating the tunnel leading south.
Jan 4, 2018 4:48 pm
Zangua grunts. "Let's get this over with."
Jan 4, 2018 4:55 pm
"May as well, the chamber pot seems to have no secrets to give," Domarc says.
Jan 4, 2018 4:57 pm
The tunnel snakes and curves downward, bending to the east and then sharply back down to the west.

As the party begins to round the westward bend, you see a pale, flickering light ahead.
Jan 5, 2018 7:38 am
Zangua slows his descent, readying his glaive.
Jan 5, 2018 4:21 pm
OOC:
What have we been doing for light to this point? Have we needed it? It's probably back a page or two and I'm just being lazy.

Also, is marching order a thing we need to set? Sorry for all the questions, I'm not trying to backseat DM here but some habits die hard.
Domarc pauses and listens. Is the light moving away from us/towards us?

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Jan 5, 2018 5:07 pm
Felor has been lighting up his spear with Fjorgynpower for pretty much every dungeon you've gone into; it's assumed at this point.

These tunnels are fairly wide, so unless you guys specify otherwise, you're moving in a cluster with Zangua more or less in the lead.


The light does not, for the moment, appear to be moving.
Jan 5, 2018 8:08 pm
"What's the play here?" Domarc whispers to the group. "Rush 'em and get all stabby? Or maybe go a little slower and see what's what before getting stabby?"
Jan 5, 2018 8:18 pm
"Surprise is always best if it's on the other side," says Zangua. "I'd like to say we get in there first, see what's what, and make the decision to strike before they can react. But, I can't shake this feeling like they already know we're here, and they're just setting up an ambush.

"I figure we might have to be a bit more cautious on this one."
Jan 5, 2018 8:32 pm
The light flickers and retreats as the party quietly confers.
Jan 8, 2018 5:08 pm
The light of Fjorgyn's Power and Magnificence illuminates the way for the worthy!

"Zangua's right - it likely knows we're here already. We should be on guard for attack from any angle."
Jan 8, 2018 10:05 pm
"The barmaid suggested that it might have people in thrall to it," Domarc whispers. "If we feel our presence is known, I can weave a song to help protect us against charms and the like."
Jan 8, 2018 10:22 pm
Zangua asks, "How's that work? You play badly enough that we go deaf?"
Jan 8, 2018 10:29 pm
Domarc smiles broadly. "It might make you wish you were."
Jan 9, 2018 7:31 pm
The party is standing in the middle of the tunnel. The light has withdrawn and is no longer visible.
Jan 9, 2018 7:41 pm
Zangua huffs. "Come on," he says, and proceeds down the tunnel.
Jan 9, 2018 7:49 pm
Zangua leads the party around the bend in the tunnel and into another roughly 40'x40' chamber. Two more tunnels fork off from this chamber, heading to the northwest and southwest.

There are several large clay pots and basins in the southeast part of this chamber.

A young human woman is standing in a half-crouch next to the northwest tunnel exit. She is unclothed, her black hair matted and filthy, with open sores and a sarcoptic rash all over her body. She holds a thick wax candle in one hand, her other hand clamped over its top. Her eyes narrow as the party enters the chamber, casting light upon her from Felor's spear, but she does not move.
Jan 9, 2018 8:02 pm
Zangua sets himself, glaive held ready to accept a charge. He holds his ground, readying to meet any attack.
Jan 9, 2018 8:16 pm
"Ho there," Domarc says softly, stepping forward but getting no closer than 25 feet. "My name is Domarc. How came you to be here?"

He also fishes out some rations from his pack, and offers them.
Jan 9, 2018 8:56 pm
Leth raises an eyebrow at the sight of the woman, but doesn't make any aggresive moves just yet, waiting to see how she reacts to Domarc.

"Well, thats... weird." He mumbles.
Jan 9, 2018 8:59 pm
For a long moment, Domarc thinks the woman is not going to answer or acknowledge him in any way, but eventually she says, in a soft voice: "Were you...were you invited?"
Jan 9, 2018 9:17 pm
"Yes," Domarc says, thinking of the barmaid. He continues to hold out some food.
Jan 10, 2018 12:55 am
She turns her head slightly, looking at the rations.

Even from this distance, Domarc can see that something is wrong with her eyes, he just can't quite put his finger on what it is.

"The heart is hungry," she says, with a slight questioning inflection in her quiet voice. Then, in a different tone, quiet but more conversational than formal: "Who invited you?"
Jan 10, 2018 5:42 am
Zangua frowns, almost recoiling after the odd phrase. He then directs his attention to the group's surroundings, aware that if all eyes are on this woman, their flanks are exposed.
Jan 10, 2018 4:40 pm
"If the heart is hungry, it should eat," Domarc says. He places the rations down on the ground and takes a step back from them.

"We were invited for the skills we bring. Because sometimes the heart hungers for more than food."

Worried about the oddness in her eyes and her physical state, Domarc wonders if the woman is being held in thrall to something. He takes out his drum and begins to beat in time to a soft chant.
Quote:
Countercharm
At 6th levei, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can craft a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.
The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
OOC:
I have no idea if that will do anything, but I'm also hoping that if nothing else it might be soothing/reassuring
Jan 10, 2018 7:05 pm
The woman glances around nervously as Domarc begins to play, then starts to walk at a brisk pace down the northwest tunnel.
Jan 10, 2018 7:12 pm
"Yeah, that works," says Zangua, though it's apparent he isn't sure if the woman's reaction was a result of the playing or some other influence.
Jan 10, 2018 7:26 pm
"They don't usually walk out that fast," Domarc says. "Shall we follow, or take the other tunnel?"
Jan 10, 2018 7:31 pm
"She's the only real lead we got," Zangua says. "I say we follow."
Jan 11, 2018 5:18 pm
Domarc nods and retrieves the food he set down.
Jan 11, 2018 8:12 pm
As they begin to follow the girl, Leth quickly moves over to inspect the entrance of the Southwest tunnel before they leave, to make sure there's nothing down there that might sneak up on them from behind.

Rolls

Perception/survival. Want to be sure nothing is there now or has gone down there recently - (1d20+6)

(16) + 6 = 22

Jan 11, 2018 8:36 pm
Peering down the southwest tunnel, Leth sees a considerable amount of thick webbing covering the walls, ceiling, and floor of the tunnel starting a few yards down. The northwest tunnel has no such webbing.

Are you guys going to try to catch up to the woman, or follow at some distance?
Jan 15, 2018 6:24 pm
Yeah, let's keep some space
Jan 15, 2018 11:56 pm
Zangua keeps pace, padding down the tunnel after the woman.
Jan 16, 2018 5:20 pm
The noxious, vinegary odor of this cavern grows stronger and stronger as you follow the woman down the tunnel. Over the length of 100 feet or so, it curves downward and to the south.

You hear soft voices ahead. The woman, and then a male voice, and then...something else. Guttural croaks and hissing.

Keep going?
Jan 16, 2018 5:50 pm
Zangua looks back at the others, gauging their intent to proceed. His glaive is held ready to receive a charge, or conduct one.
Jan 17, 2018 8:43 am
Felor positions himself alongside Zangua (assuming the tunnel width allows, if not immediately behind), his spear held out alongside the glaive.
Jan 17, 2018 6:18 pm
Domarc stays behind the makeshift phalanx, but nods his readiness to go forward.
Jan 17, 2018 7:00 pm
Zangua proceeds forward, readying himself for whatever might jump out from the shadows.
Jan 17, 2018 7:46 pm
Zangua leads the party around the last curve of the tunnel.

He emerges into a rounded chamber about 50' wide with tunnels exiting to the west and south. There is webbing all over this chamber, both the thick, ropy kind you saw outside and the less unusual dense webbing of cave spiders.

The woman is here, standing near the center of the chamber, with a human male in a similar state of undress and dermatological distress. Two large cave spiders cling to his torso; he raises an arm to shield his wide black eyes from the glow of Felor's spear.

Squatting just behind them, in front of the west exit, are two hulking, purplish-black creatures with bulbous bodies, long arms with two large claws at the end, and small, spider-like heads. Both of these creatures tense and hiss at the party as they enter the chamber.

Roll for initiative.
Jan 17, 2018 8:36 pm
That is two too many spider-men thinks Domarc.

Sorry, that should have been +4 - total of 8
Last edited January 17, 2018 8:36 pm

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Jan 18, 2018 3:07 am
Zangua prepares himself, trying to gauge how aggressive these creatures are.

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Jan 18, 2018 9:00 am
"Fjorgyn's teeth!" Felor exclaims at the sight of these monstrosities.

Rolls

Initiative - (1d20+1)

(13) + 1 = 14

Jan 19, 2018 2:13 pm
OK, sorry I've been so inactive! I'm baaaaack!

Mordred nods towards Domarc. "Let's crush that spider-man, and then that other spider-man."

These are Unbreakable Kimmy Schmidt references, if you are wondering WTF I am talking about.
Last edited January 19, 2018 2:18 pm

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Jan 19, 2018 9:13 pm
Leth, who had been cautiously keeping an eye out behind them, starts at Felor's exclamation and sees the creatures.

"Ah, there they are." He mutters.

Rolls

Initiative - (1d20+3)

(10) + 3 = 13

Jan 22, 2018 10:46 pm
Busy weekend! Combat tomorrow!
Jan 23, 2018 5:23 pm
The humans slip out of the way as the beasts charge toward the party. Above you, you hear the rustle of agitated spiders in their webs.

Edit: Combat order is beasts, party (any order), spiders.

One beast charges Zangua, the other launches itself at Felor beside him.

Edit 2: Felor pivots swiftly out of the way of the oncoming beast. Zangua stands his ground and takes an immensely powerful swing from the beast's claws, but shoves the pole of his glaive between the beast's slavering jaws and avoids a painful bite.

Party, you may take your actions.

Rolls

Monster initiative - (1d20+2)

(14) + 2 = 16

Spiders on ceiling/walls initiative - (1d20+1)

(1) + 1 = 2

Beast claw/bite attack vs Zangua - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (7) + 4 = 11

Beast claw/bite attack vs Felor - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (8) + 4 = 12

Claw damage to Zangua - (2d4+2)

(34) + 2 = 9

Jan 23, 2018 5:44 pm
Can I see how many spiders there are in the webs, and where they are? Mordred is trying to judge if he can get a good percentage of them in the 15' cone of Burning Hands. It would also ignite the webs they are crawling around on, I think.
Jan 23, 2018 6:46 pm
I have some questions about Hypnotic Pattern - it is a 30 foot cube and each creature that can see the cube is affected;
is it possible for me to cast this spell and have it not impact the party, especially now that Zangua and Felor are in combat?
Jan 23, 2018 6:57 pm
Mordred can see about a dozen spiders, three of which would be directly overhead. It's hard to get an accurate count, though, as some of them may still be hiding in the shadows or on the undersides of the webs. Assume you could get at least three within any given cone radius.

With both beasts engaged with Zangua and Felor, it'd be next to impossible to center the hypnotic pattern without affecting them.
Jan 23, 2018 7:13 pm
Mordred slips around Zangua and the beast attacking him in the dim light and attempts to stab the creature in the back with the magical dagger.

Rolls

+2 Dagger attack - (1d20+8)

(14) + 8 = 22

+2 Dagger damage - (1d4+5)

(1) + 5 = 6

Sneak Attack damage - (3d6)

(421) = 7

Jan 23, 2018 7:32 pm
Zangua lances his glaive out as the beast charges, then brings his weapon up defensively. He winces as the claws dig through his armor. With the beast's jaws drooling over his glaive, he spins the staff around to slash down toward the legs, while bringing the blunt end up for a crack against the skull.
OOC:
Using Polearm Master, I'd like to roll Opportunity Attack for when the beast entered my melee range of 10 feet. If it doesn't apply, just ignore the roll.

Rolls

OA Reaction Glaive vs Beast, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (19) + 7 = 26

1d10+4 : (9) + 4 = 13

Attack Glaive vs Beast, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (8) + 7 = 15

1d10+4 : (3) + 4 = 7

Extra Attack Glaive vs Beast, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (17) + 7 = 24

1d10+4 : (1) + 4 = 5

Bonus Action Staff vs Beast, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (18) + 7 = 25

1d4+4 : (4) + 4 = 8

Critical Hit on 19 - (1d10)

(5) = 5

Jan 23, 2018 8:00 pm
Domarc stares at the beast confronting Felor, mouth moving in a silent whisper, and casts Dissonant Whispers.
Quote:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such
as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A
deafened creature automatically succeeds on the save

Rolls

Dissonant Whispers, psychic damage - (3d6)

(364) = 13

Jan 24, 2018 9:31 am
Seeing the beast charge, Felor holds his shield up and pivots, deflecting the attack to the side.
"Fjorgyn! Bring us your light!" he proclaims as a golden pillar of flame descends from above towards the beast in front of him.

Cast Sacred Flame on the beast attacking me.
Quote:
The target must succeed on a Dexterity saving throw or take 2d8 radiant damage. The target gains no benefit from cover for this saving throw.
edit: sorry, missed the Dissonant Whispers above, I'll cast anyway whatever the result of that.
Last edited January 24, 2018 9:32 am

Rolls

Sacred Flame damage if applicable (radiant) - (2d8)

(63) = 9

Jan 24, 2018 8:56 pm
Quote:
edit: sorry, missed the Dissonant Whispers above, I'll cast anyway whatever the result of that.
S'all good; I was thinking about keeping you clear of melee if possible and if it takes full effect, you should get a chance at an opportunity attack as well
Jan 25, 2018 5:46 am
Leth, knowing where he's most useful, hangs back and lets loose two arrows at the closest assailant.

What kind of check would I need to do to see if I can figure out any useful information about these creatures?

edit: forgot to add colossus slayer damage. Only applicable if the target has already taken damage.
Last edited January 25, 2018 5:48 am

Rolls

attack 1 - (1d20+8, 1d8+4)

1d20+8 : (10) + 8 = 18

1d8+4 : (8) + 4 = 12

attack 2 - (1d20+8, 1d8+4)

1d20+8 : (12) + 8 = 20

1d8+4 : (2) + 4 = 6

Colossus slayer attack 1 - (1d8)

(1) = 1

colossus slayer attack 2 - (1d8)

(5) = 5

Jan 26, 2018 4:43 pm
Zangua and Mordred tear into the first beast with their weapons while Felor and Domarc unleash a subtler offense against the other.

Edit: The beast shrieks and hisses as it is assailed by dissonant melodies and holy light. While it is thus distracted, Leth puts two arrows into the beast's flank.

Domarc hears a soft thud as a spider drops from the ceiling and lands beside him.

Leth, you can make an Arcana check to see if you know anything about these creatures.

Edit 2: Zangua barely notices the spiders bouncing off of his shoulders; Felor quickly swats away the one that lands on his head. Mordred, however, feels something hand on the back of his neck, immediately followed by a sharp stinging pain.

Mordred, make a CON saving throw.

Rolls

Monster WIS, DEX saving throws - (1d20+1, 1d20+2)

1d20+1 : (2) + 1 = 3

1d20+2 : (7) + 2 = 9

Spiders dropping on Zangua - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (4) + 4 = 8

Spiders dropping on Felor - (1d20+4)

(13) + 4 = 17

Spiders dropping on Mordred - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (13) + 4 = 17

Jan 30, 2018 9:53 pm
Making Mordred's saving throw for him!

One beast remains focused on Felor, snapping and swiping at him, while the other whips around to attack the backstabbing Mordred.

Edit: Mordred feels a dull burning sensation from the spider bite as he ducks away from the beast's wild claw swipes. The beast falls upon him, sinking its fangs into his shoulder. Felor blocks the swinging arms of the beast attacking him, but leaves his own arm extended for the beast to chomp down on.

The two humans slip through the west exit together while the fighting rages on.

Party, you're up.

Rolls

Mordred's CON saving throw - (1d20)

(2) = 2

Beast claw/bite vs Mordred - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (11) + 4 = 15

Beast claw/bite vs Felor - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (15) + 4 = 19

Venom damage to Mordred - (1d4)

(2) = 2

Bite damage to Mordred - (1d8+2)

(6) + 2 = 8

Bite damage to Felor - (1d8+2)

(3) + 2 = 5

Jan 30, 2018 10:30 pm
Zangua presses his attack, trying to lessen the number of opponents in the area. He focuses his attention on the large and wounded creature before him, but he mentally tracks where the other beast is.

Rolls

Glaive vs Beast, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (17) + 7 = 24

1d10+4 : (10) + 4 = 14

Extra Attack Glaive vs Beast, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (5) + 7 = 12

1d10+4 : (4) + 4 = 8

Bonus Attack Polearm Master vs Beast, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (19) + 7 = 26

1d4+4 : (1) + 4 = 5

Critical Hit on 19 - (1d4)

(2) = 2

Jan 31, 2018 9:59 am
Felor winces as the beast's jaws clamp onto his arm, but aims his spear and presses forward to strike back.

Rolls

Spear attack - (1d20+7)

(4) + 7 = 11

Spear attack damage (piercing) - (1d6+4)

(3) + 4 = 7

Feb 1, 2018 5:05 pm
Domarc will cast Dissonant Whispers again, on the one fighting Felor.

And as a Bonus Action, inspire Mordred - an extra d8 for any attack roll, saving throw, or ability check in the next ten minutes.
Last edited February 1, 2018 5:07 pm

Rolls

Dissonant Whispers, psychic damage - (3d6)

(431) = 8

Feb 2, 2018 6:47 pm
Zangua slashes through the belly of the beast in front of him, slices air as the beast staggers back, then rams the butt end straight into its undersized head. Purplish-black ichor and gray brains spurt through the air as the beast releases a wet, hissing death cry and falls backwards.

Edit: The surviving beast groans and scrabbles away on all fours away from Domarc.

Leth, Mordred, you're up.

Rolls

Monster WIS saving throw - (1d20+1)

(13) + 1 = 14

Feb 4, 2018 6:50 am
So, with the spiders falling from the ceiling, is that adding additional creatures to the combat, with their own HP totals and whatnot, that we will have to fight? Or is that just more of an environmental effect that could cause us damage as the combat goes on?
Feb 6, 2018 9:30 pm
They are individual creatures.
Feb 7, 2018 12:23 am
Seeing the spiders dropping from the ceiling, and hoping they can be taken down quickly to reduce the number of foes they have to be mindful of at once, Leth aims two shots at the nearest spiders.
OOC:
Both aimed at one spider, unless the first shot kills it, in which case the second arrow is aimed at a different spider

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (18) + 8 = 26

1d8+4 : (3) + 4 = 7

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (16) + 8 = 24

1d8+4 : (4) + 4 = 8

Potential additional Colossus Slayer damage - (1d8)

(2) = 2

Feb 8, 2018 8:41 pm
Leth skewers two spiders.

Mordred, you're up!
Feb 12, 2018 12:55 pm
Sorry! Crazy couple of days with the flu! Better now, and should be paying more attention from here on out.

Uncanny Dodge lets me halve the bite damage as my reaction, FYI.

Mordred Disengages from the beast that attacked him (Cunning Action) and moves around to follow the beast that ran away from Domarc. He attempts another Sneak Attack on the retreating creature.

Not sure if there is another party member within 5 feet of the beast to allow the Sneak Attack, or maybe Mordred can be considered Hidden since the thing is running away? I'll include a Stealth roll in case you feel that is in any way appropriate. If Sneak Attack is not possible, Mordred will do the same thing, just ignore the Sneak Attack damage.

EDIT: I'll hold on to the Bardic Inspiration for now.
Last edited February 12, 2018 1:18 pm

Rolls

Stealth - (1d20+9)

(1) + 9 = 10

+2 Dagger attack, damage - (1d20+8, 1d4+5)

1d20+8 : (8) + 8 = 16

1d4+5 : (1) + 5 = 6

Sneak Attack damage - (3d6)

(166) = 13

Feb 13, 2018 5:09 pm
No prob, been a busy couple weeks for me too. Update tomorrow!
Feb 14, 2018 5:35 pm
With a series of deft pivots, Mordred sidles up behind the remaining beast, staying in its blind spot, and skewers it through the lower spine with his rapier. The beast lets out a rageful, hissing shriek that turns into a death rattle as it slumps forward and stills.

There is quiet for a moment, disturbed only by the soft rustle of spiders in their webs above. But before any of you can say or do anything, a terrible, thunderous moan comes from the depths of the tunnel the humans fled into.

Spiders rain down from the ceiling.

Everybody make a DEX saving throw!
Feb 14, 2018 8:13 pm
Cool cool cool.

Rolls

Save Vs. Spiders - (1d20+6)

(2) + 6 = 8

Feb 15, 2018 3:28 am
Zangua skin crawls as the spiders descend upon and around him.

Rolls

Dexterity Save - (1d20+2)

(20) + 2 = 22

Feb 15, 2018 9:58 am
"Curses!" exclaims Felor as he tries to raise his shield above his head in time to deflect the falling arachnids.

Rolls

DEX save - (1d20+1)

(2) + 1 = 3

Feb 16, 2018 4:59 am
Leth throws his arms up instinctively as the spiders descend.

Rolls

dex save - (1d20+6)

(10) + 6 = 16

Feb 20, 2018 4:05 pm
Domarc dances defiantly
Last edited February 20, 2018 4:06 pm

Rolls

Dex save - (1d20+6)

(3) + 6 = 9

Feb 20, 2018 4:54 pm
Mordred and Felor, make CON saving throws!

As spiders rain down, another loud, sepulchral moan sounds from the tunnel.

BullOctorok sent a note to thedandyman
Feb 21, 2018 8:59 am
Felor's efforts to shield himself from the falling spiders are in vain, and one of them finds purchase on his shoulder.

Rolls

CON save - (1d20+2)

(11) + 2 = 13

Feb 21, 2018 11:57 am
Looking down at his vanquished foe, Mordred does not notice the falling spiders until it is too late.

Rolls

CON save - (1d20)

(18) = 18

Feb 21, 2018 6:16 pm
Felor and Mordred each take 1 damage from minor spider bites.

The ground beneath your feet vibrates from the profoundly deep moaning coming from the tunnel.
Feb 21, 2018 6:18 pm
Mordred slashes at the spiders with his dagger as he moves towards a hiding place near the mouth of the tunnel.

Right? Or should we run?
Last edited February 21, 2018 6:19 pm

Rolls

Dagger, Damage - (1d20+8, 1d4+5)

1d20+8 : (17) + 8 = 25

1d4+5 : (1) + 5 = 6

Stealth - (1d20+9)

(17) + 9 = 26

Feb 21, 2018 9:02 pm
OOC:
How many enemies remain for us to deal with?
"I don't like the sound of that, not one bit." Leth says, looking a bit concerned, as he draws another two arrows in preparation to attack as he chooses his next foe.
Last edited February 21, 2018 9:03 pm

Rolls

Secret? Roll - (1d20+6)

(6) + 6 = 12

Feb 21, 2018 9:06 pm
Dozens of spiders, as far as you can see right now. But you could disengage from them easily enough.

BullOctorok sent a note to thedandyman
Feb 21, 2018 9:10 pm
As he scans the room, Leth's eyes narrow and he turns his head to the side for a moment, listening.

"Hang on guys, we've got company behind us!" He announces as he turns around to confirm his suspicions, arrow drawn and ready to fire.

Readying and action: If hostile creatures appear behind us, Leth will shoot them twice.

Rolls

readied attack 1 - (1d20+8, 1d8+4)

1d20+8 : (1) + 8 = 9

1d8+4 : (1) + 4 = 5

readied attack 2 - (1d20+8, 1d8+4)

1d20+8 : (20) + 8 = 28

1d8+4 : (4) + 4 = 8

Potential colossus slayer damage if both attacks land - (1d8)

(5) = 5

Feb 21, 2018 9:15 pm
You hear a muttered expletive, and then a raspy voice says, in a calm, measured tone: "Do not attack me. They have roused the dead heart. That which is awakening must be destroyed. You will need my help."
Feb 21, 2018 9:19 pm
Leth cautiously lowers his bow, arrow still on the string.

"Help would be welcome right now, yeah. What's this 'dead heart'?"

Rolls

Insight - is this guy really here to help us or nah - (1d20+3)

(3) + 3 = 6

Feb 21, 2018 10:04 pm
"Later is the time for explanations. We should act while it still writhes in confusion." A shadow detaches itself from the tunnel wall and starts to creep forward cautiously.

Leth can't really suss out the raspy-voiced person's intentions.
Feb 21, 2018 10:34 pm
As the newcomer is accosted, Zangua tries to clear the area of spiders and swings his glaive like a broom.

Rolls

Glaive, Slashing Damage - (1d20+8, 1d10+4)

1d20+8 : (12) + 8 = 20

1d10+4 : (3) + 4 = 7

Extra Attack Glaive, Slashing Damage - (1d20+8, 1d10+4)

1d20+8 : (6) + 8 = 14

1d10+4 : (7) + 4 = 11

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+8, 1d4+4)

1d20+8 : (12) + 8 = 20

1d4+4 : (1) + 4 = 5

Feb 22, 2018 9:12 am
"Show yourself!" Felor demands, squinting at the shadow. "Why do you offer help?"
Feb 22, 2018 2:20 pm
Does Mordred's darkvision give him any better perspective on the newcomer or their intentions?

Rolls

Insight - (1d20+3)

(6) + 3 = 9

Perception - (1d20)

(13) = 13

Feb 22, 2018 4:56 pm
While Zangua smashes and dices spiders, Mordred watches the newcomer's approach. The figure is tall, but their overall size is hard to discern, as they are wearing some sort of ghillie suit covered in vines and foliage. Mordred can make out the whites of large human eyes but little else.

"I have been waiting out the Black Beast for a long time," the person says. "You have accelerated my plans."

You see the glint of blades in the person's hands, hanging from their belt, and slung across their body as they draw nearer to Felor's light.

More dirt and spiders fall from the ceiling as the moaning changes in pitch and intensity. Far from aggressive, however, the spiders now scuttle back to the walls.
Feb 22, 2018 7:30 pm
"Does accelerate mean that the Beast is coming to us?" Domarc says, glancing down the tunnel.
Feb 23, 2018 11:31 am
Felor sizes up the newcomer. "I know a hunter when I see one. What is this Beast? It's not like any creature I've heard of."
Feb 23, 2018 5:05 pm
"It is a wrong thing upon this land, and it should not be here." The figure moves surprisingly quietly down to the end of the tunnel. He has dark, almost black skin and a shaved head, and wears clothing and shawls covered in camouflaging vegetation. A hand axe with an ornately carved head hangs loosely from his right hand; in his left he holds a curved, broad-bladed throwing knife. A short sword and a dagger are attached to his waist, and two spears are slung across his back. "It comes. Help me to destroy it."
Feb 23, 2018 5:16 pm
"Coming here?" Zangua grunts, flinging spider ichor off his glaive. "Great. Let's get this over with."
Feb 23, 2018 5:36 pm
The hunter gives Mordred a long look, narrowing his eyes slightly, then marches toward the tunnel from which the terrible moaning sounds still emanate.
Feb 23, 2018 5:43 pm
Zangua rolls his eyes, and follows.
Feb 23, 2018 5:48 pm
"I guess that's why we came here," Domarc says. "Anything we should know that would make killing it easier?"
Last edited February 23, 2018 5:49 pm
Feb 23, 2018 6:09 pm
Mordred nods deferentially to the hunter as he stares. He also opens his arms and steps back. I mean you no harm, his gestures seem to say. He follows at a distance.
Feb 23, 2018 6:37 pm
The hunter shrugs as he strides down the tunnel. "I have not done battle with a fiend such as this before. We shall learn together."

Foul winds carrying odors of death and old rot buffet you as you follow him down the tunnel. It opens up after a short distance and decline into a vast chamber, 70' wide, into which a thick, tangled column of old roots descends from the ceiling, forming a clotted, sprawling, web-strewn knot in the center of the chamber floor. Brownish-yellow slime drips in ropy strands down the column of roots and bubbles out from bends and cracks in the old wood. The moaning seems to be coming from the dark center of this mass of roots.

The female human squats in front of the tangle of roots, holding her male counterpart by the neck and hair as he lies face down beside her, seemingly trying to push him inside of it. There is blood streaking up her forearms and pooling around them.

To your left, an ancient, mummified human corpse leans against the wall, a pile of viscera and regurgitated blood, some of it fresh and some quite old and decayed, heaped at its feet.

The hunter stops and coolly surveys the scene. "The ritual is incomplete, but it cannot be stopped now. We will wait until the demon has fully manifested." He takes a drinking gourd out from his belt, twists off the top, and takes a long pull. He holds it out, wordlessly offering a drink to the party members.
Feb 23, 2018 6:45 pm
Zangua takes the offered gourd and imbibes before passing it along. "Wait, so this ain't the Black Beast? We was told it was active and grabbing people. If this thing is coming out now, where's the beast?"
Feb 23, 2018 6:51 pm
Zangua takes a gulp of a very sweet and bracingly potent liquor. (Who's next?)

The hunter flips his axe in his hand while he watches the woman twist and shove her companion's head around inside the mass of roots. It appears his throat has been cut; at a few points she lets go with one hand to wipe blood on the roots.

"The spider-men you killed -- to the villagers, they are the 'black beast.' But there," he points with his axe, "in there is the dead heart of the true beast. This one, you have put her in a panic, and she awakens it now. The heart quickens. The beast comes. This was not my plan, but we will make the best of it."
Feb 23, 2018 6:58 pm
Mordred drinks and looks for likely hiding places.
Feb 23, 2018 6:59 pm
"Why ain't we cutting her down now anyway? Figuring when that beast shows up, she's not just going to sit and twiddle her thumbs." Zangua strides forward, intent to thin the number of opponents.
Feb 23, 2018 7:20 pm
Mordred's throat burns from the strong liquor. There isn't much cover here save for the root mass, which Mordred suspects would be the worst possible place to hide.

"She will not survive the summoning," the hunter says, but he makes no move to stop Zangua.

As Zangua approaches, a stout chunk of root half way up the column bursts open, revealing a malevolent yellow-orange eye nearly two feet across. Its pupil swivels around erratically as brown slime oozes like tears from its corners.

"It will not be long now," the hunter says.
Feb 23, 2018 7:33 pm
"How do you know so much about this?" Zangua asks, pausing in his approach as the environment changes towards unsettling.
Feb 23, 2018 7:38 pm
"Demon hunting is my profession," he replies.

Some of the strands of slime start to sway and pulse as if possessed by some animating spirit.
Feb 24, 2018 8:28 pm
Domarc takes a long drink, and surveys the scene.
Feb 26, 2018 1:00 pm
Felor squints at the demonic cluster of roots and its oozing, yellow-orange eye. What manner of fiend could this be, that is birthed from plants and feeds on blood?

Do I have any idea what this is or how to kill it?

Rolls

Religion check - (1d20+4)

(10) + 4 = 14

Feb 26, 2018 4:18 pm
Zangua asks the obvious, "You just gonna let us flail about? I figure if this is your job, you ought to know how to kill it."
Feb 26, 2018 7:39 pm
Does Mordred know anything about demon hunters in general, or this thing in particular?

Not sure at all what the appropriate skill check would be, so I'll just roll a straight d20 and list off some potential skill bonuses here:

Perception +0
Arcana, History, Investigation, Religion +1
Insight +3

Rolls

Generic Skill Check - (1d20)

(14) = 14

Feb 26, 2018 8:02 pm
The hunter takes his gourd back after everybody (who wants one) has had a drink. "The manifest body can be broken down like any other flesh. It just is a bit more work. We will wait until it is fully present on this plane before we engage it in combat."

The creatures emerging from the malign nest of roots reminds Mordred of midnight stories told of Abyssal creatures worshipped by primitive cults.

Felor sees only a mockery of the natural order of Fjorgyn, a demon with no right to inhabit this Werld.

One yellow-brown pseudopod of slime launches out from the roots and slaps itself across the woman's back. She lets out an involuntary cry as the pseudopod tenses and starts to drag her and her dead companion into the roots. Several more knots of wood burst open. The slime is beginning to coalesce into a vaguely unified form, a single thick column surmounted by the eye, with many flailing slime-tentacles attached.

Roll for initiative.
Feb 26, 2018 8:19 pm
"Sounds like a fine time for a chaser," says Zangua, downing a Potion of Fire Giant Strength.
OOC:
Not sure if I would have been able to drink the potion prior to combat. If you feel it's too late, consider it my first round's action.

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Feb 27, 2018 11:03 am
"In the name of Fjorgyn, let us banish this fiend to whence it came!"

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Feb 27, 2018 4:09 pm
"I'm gonna need another drink," Domarc says, watching with wide eyes.

Rolls

Initiative - (1d20+4)

(10) + 4 = 14

Feb 27, 2018 5:15 pm
Zangua had time to drink the potion.
Feb 28, 2018 2:56 pm
Wondertwin powers, activate!

EDIT: You and me can just chill back here for a while, Felor.
Last edited February 28, 2018 2:57 pm

Rolls

Initiative - (1d20+3)

(2) + 3 = 5

Feb 28, 2018 3:00 pm
And a heads-up that might save us a little time, Octo: Mordred will use Hellish Rebuke as a Reaction the first time he takes damage from the demon-thing.

Quote:
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.

Rolls

Hellish Rebuke Fire Damage - (3d10)

(7103) = 20

Feb 28, 2018 3:10 pm
On that note, I have Dampen Elements which I will use when possible:
Quote:
When I or a creature within 30ft takes acid, cold, fire, lightning, or thunder damage, I can use my reaction to grant resistance against that instance of damage.
Mar 1, 2018 6:38 pm
The hunter mutters something to himself, a quiet prayer perhaps, as the demon tears itself free of the roots.

Edit: Zangua and Domarc, you can take the first actions.

Rolls

Hunter initiative - (1d20+2)

(5) + 2 = 7

Demon initiative - (1d20+2)

(8) + 2 = 10

Mar 1, 2018 6:53 pm
Zangua charges forward, swinging his glaive with momentum to add weight behind each strike.
[ +- ] Zangua's Combat Stats

Rolls

Glaive vs Demon, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (14) + 10 = 24

1d10+7 : (1) + 7 = 8

Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (12) + 10 = 22

1d10+7 : (3) + 7 = 10

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+10, 1d4+7)

1d20+10 : (13) + 10 = 23

1d4+7 : (3) + 7 = 10

Mar 2, 2018 4:52 pm
How big is the demon, and the chamber? Is it possible for me to drop a fireball in such a way that I don't harm Zangua but just the emerging thing?
Last edited March 2, 2018 4:52 pm
Mar 5, 2018 6:09 am
OOC:
Apologies for the absence! Not sure if you still want my initiative or if I should just drop in at the bottom of the round. I'll roll it just in case.
Leth, glancing between the body and the large eyeball of the creature, considers to himself Well, it's eye seems likely to be it's softest spot, as his fingers tighten on the drawstring of his bow.

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

Mar 6, 2018 5:41 pm
This chamber is about 70' wide and maybe 80' long. The size of the demon is hard to assess, as it seems able to stretch and spread out, but the central "trunk" looks to be about seven feet tall. With Zangua engaging, there's no way to target a fireball that won't get him in the blast radius.

Leth, you can take an action now as well.
Mar 6, 2018 6:05 pm
OOC:
Zangua does have a Ring of Fire Resistance and a Ring of Protection, so if he makes his save he'll take quarter damage. That is, if you're intent on launching a fireball.
Mar 7, 2018 5:35 pm
"Zangua! I'm gonna give you an opening!" Leth shouts as he takes aim at the creature's eyeball.

"NOW!" He yells as he releases the arrow, hoping that an arrow in this thing's eye would distract it long enough to allow Zangua to get in another attack.

Using Commander's Strike. Zangua can immediately make one more attack against the demon with an extra 1d8 damage, regardless of whether I actually hit or not.

Rolls

Attack with colossus slayer damage, assuming Zangua's earlier attacks hit - (1d20+8, 2d8+4)

1d20+8 : (13) + 8 = 21

2d8+4 : (53) + 4 = 12

Mar 7, 2018 5:46 pm
Zangua reacts almost instinctively, swiping his glaive across where the arrow strikes.

Rolls

Reaction Glaive, Slashing Damage, Superiority Die Damage - (1d20+10, 1d10+7, 1d8)

1d20+10 : (3) + 10 = 13

1d10+7 : (6) + 7 = 13

1d8 : (7) = 7

Mar 7, 2018 7:45 pm
Not wanting to catch Zangua in the blast, Domarc will cast Dissonant Whispers at level 2.
Quote:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with
terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and
must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
At Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d6 for each slot level above 1st.
As a bonus action, Domarc will inspire Felor - a bonus 1d8 for any attack roll, ability check, or saving throw in the next ten minutes.

Rolls

Dissonant Whispers, psychic damage - (4d6)

(5163) = 15

Mar 8, 2018 7:07 pm
Leth fires an arrow into the corner of the demon's eye while Zangua shreds through roots and reaching pseudopods with his whirling glaive.

Edit: A sudden, shrill, unearthly shriek sounds in the chamber, and the preserved corpse leaning against the wall pitches forward to land face-first on the ground.

The demon's eye swivels to focus on Zangua, staring with unnerving intensity. Zangua, make a Wisdom saving throw.

The demon hunter flings his curved knife at the demon's eye, then steps forward and takes a smooth, practiced swing at its trunk with his hand axe.

Edit 2: The hunter's knife strikes the demon's eye but bounces off its vitreous surface. It's fixed gaze at Zangua does not waver. When he steps forward to swing his axe, a pseudopod thrusts upward to deflect the blow.

Felor and Mordred, you're up.

Rolls

Demon WIS saving throw (advantage) - (1d20+6, 1d20+6)

1d20+6 : (3) + 6 = 9

1d20+6 : (20) + 6 = 26

Demon Hunter attacks - (1d20+6, 1d20+6)

1d20+6 : (14) + 6 = 20

1d20+6 : (1) + 6 = 7

Demon Hunter damage, if applicable - (1d4+3, 1d6+3)

1d4+3 : (3) + 3 = 6

1d6+3 : (4) + 3 = 7

Mar 8, 2018 8:01 pm
Zangua tries not to blink in this impromptu staring contest.

Rolls

Wisdom Save - (1d20+3)

(14) + 3 = 17

Mar 9, 2018 10:04 am
Felor sees Domarc weaving some sort of spell in the corner of his eye, he doesn't catch the words but feels a surge of adrenaline and energy - surely a sign of Fjorgyn's favour! Felor raises his spear to point at the demon's eye and proclaims "I smite thee!" as a bolt of radiant energy leaps from the spear tip towards the aberration.

Cast Guiding Bolt
Quote:
On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage

Rolls

Guiding Bolt attack roll - (1d20+6)

(14) + 6 = 20

Guiding Bolt damage (radiant) - (4d6)

(4121) = 8

Mar 9, 2018 12:54 pm
Assuming the Guiding Bolt hits, Mordred will use that Advantage to Sneak Attack...

As the eye glares at Zangua, Mordred uses the opportunity to slip in close to the column and attempts to plunge his dagger into a particularly vulnerable gobbet of slime. He then Disengages with the creature and attempts to move to the back of the room, out of range of the tentacles.
Last edited March 9, 2018 12:55 pm

Rolls

Dagger Sneak Attack w/ Advantage - (1d20+8, 1d20+8)

1d20+8 : (8) + 8 = 16

1d20+8 : (17) + 8 = 25

Dagger Damage, Sneak Attack Bonus Damage - (1d4+5, 3d6)

1d4+5 : (2) + 5 = 7

3d6 : (515) = 11

Mar 9, 2018 5:44 pm
Zangua stares transfixed at the demon's eye, finding something strangely compelling in the empty blackness of its pupil and the strange patterns of the iris...when suddenly, a blast of light energy from Felor's spear breaks his focus. He looks away, shaking his head as a haunting afterimage of the eye dissipates in his vision.

Mordred, meanwhile, darts in, stepping over the mangled, half-eaten bodies of the demon's human thralls, plunges his dagger into its trunk, and slips away before it can react.

The head of the fallen corpse pops off and rolls across the ground to the other side of the chamber. The body suddenly snaps upward, folding itself in half with a puff of whitish-gray dust, then falls back down again. From some uncertain source you hear a deep, piteous groan of pain.

The demon hunter glances over at the animate corpse. "The master calls its servant. Be ready."

Domarc, Leth, and Zangua, you're up.
Mar 9, 2018 6:04 pm
"Great," says Zangua, his tone indicating he thinks it's anything but. Might as well do as much as he can before the demon's friends show up, and Zangua whirls his glaive upon the giant eye.

Rolls

Glaive vs Demon, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (8) + 10 = 18

1d10+7 : (3) + 7 = 10

Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (1) + 10 = 11

1d10+7 : (5) + 7 = 12

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+10, 1d4+7)

1d20+10 : (14) + 10 = 24

1d4+7 : (1) + 7 = 8

Mar 12, 2018 3:00 pm
Nervous about the corpse that appears to be animating, and frustrated that he doesn't have any magic tricks that won't also impact his friends, Domarc fires his hand crossbow.

Rolls

Attack roll - (1d20+6)

(18) + 6 = 24

Damage, if applicable - (1d6+3)

(5) + 3 = 8

Mar 14, 2018 9:31 pm
Leth, you around? Will get things moving tomorrow either way.
Mar 15, 2018 4:03 am
Quote:
"The master calls its servant. Be ready."
"Not if we can stop it first." Leth says, mostly to himself, before quickly firing off two shots in rapid succession, once again aiming for the creature's large eyeball.

Using Distracting Strike; next attack against the Demon has advantage!
Last edited March 15, 2018 4:03 am

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (6) + 8 = 14

1d8+4 : (6) + 4 = 10

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (19) + 8 = 27

1d8+4 : (5) + 4 = 9

Distracting Strike damage, apply to first successful hit - (1d8)

(3) = 3

Colossus Slayer damage, apply to first succesful hit - (1d8)

(6) = 6

Mar 15, 2018 6:37 pm
Zangua slashes and batters the demon's eye while Domarc and Leth fire their bolts and arrows into it. The sharp points of the blade and projectiles have difficulty finding purchase on the smooth glassy surface of the eye, but it does seem to redden and ooze pus-like tears under the onslaught. The demon continues to disengage itself from the cage of roots, and whips rapidly elongating pseudopods with alarming speed at Zangua and Felor's legs.

Edit: The flailing appendages slap uselessly against Zangua's greaves, while Felor nimbly hops over the one sweeping at his legs like a child jumping rope.

The demon hunter lowers his head and charges in like a bull, ignoring the eye and swinging his axe hard at the demon's trunklike body.

Edit 2: A chunk of foul yellowish fiendflesh goes flying as the demon hunter hacks into his foe.

A profoundly black, almost corporeal shadow seems to be pooling around the folded, broken corpse that had been leaning against the wall of late.

Felor, Mordred, you're up.

Rolls

Demon attack vs Zangua, damage - (1d20+6, 1d6+2)

1d20+6 : (5) + 6 = 11

1d6+2 : (6) + 2 = 8

Demon attack vs Felor, damage - (1d20+6, 1d6+2)

1d20+6 : (3) + 6 = 9

1d6+2 : (6) + 2 = 8

Demon hunter attack - (1d20+5, 1d20+5, 1d6+3, 1d6+3)

1d20+5 : (12) + 5 = 17

1d20+5 : (8) + 5 = 13

1d6+3 : (2) + 3 = 5

1d6+3 : (4) + 3 = 7

Mar 15, 2018 6:57 pm
Mordred looks up at the looming eye and blasts a cone of fire directly into it.

Burning Hands:
Quote:
Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S

Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.
Mar 26, 2018 5:08 pm
Felor is away for a bit! We will pick things up tomorrow.
Mar 28, 2018 9:04 pm
Felor on autopilot casts Guiding Bolt again.

Edit: The Guilding Bolt strikes true, and the strange odor of pustulent demonic eye goo sizzling in the heat of radiant magical energy fill the chamber.

The black shadow rears up and assumes an elongated, vaguely human shape with two eyelike circles rimmed with a cold blue light set in the hump of its head. Its appendages make a striding motion as it glides toward the party.

Domarc, Leth, Zangua, you're up.

Rolls

Felor's Guiding Bolt vs demon - (1d20+6, 4d6)

1d20+6 : (16) + 6 = 22

4d6 : (2461) = 13

Mar 28, 2018 9:23 pm
"We even doing anything to it, hunter?" Zangua says, dancing around the whipping tentacles. Feeling rushed with the presence of the demon's servant, he presses a surge of attacks against the large eye.
[ +- ] Zangua's Combat Stats

Rolls

Glaive, (possible advantage), Slashing Damage - (1d20+10, 1d20+10, 1d10+7)

1d20+10 : (17) + 10 = 27

1d20+10 : (18) + 10 = 28

1d10+7 : (1) + 7 = 8

Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (14) + 10 = 24

1d10+7 : (9) + 7 = 16

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+10, 1d4+7)

1d20+10 : (10) + 10 = 20

1d4+7 : (3) + 7 = 10

Action Surge Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (2) + 10 = 12

1d10+7 : (7) + 7 = 14

Action Surge Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (14) + 10 = 24

1d10+7 : (2) + 7 = 9

Mar 29, 2018 3:55 pm
Approximately where is this shadow in relation to all of us?
Mar 30, 2018 4:33 pm
Approaching from about 25' to your left.
Apr 2, 2018 9:50 pm
Domarc will cast Hypnotic Pattern in front of the approaching shadow then; centered about 5 feet in front of him, the cube shouldn't impact anyone else.

Sorry for the delay, I was away for the weekend!
Quote:

Hypnotic Pattern
Level: 3
Casting time: 1 Action
Range: 120 feet
Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
Duration: Concentration, up to 1 minute
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Last edited April 2, 2018 9:50 pm
Apr 4, 2018 1:35 pm
Back now, sorry about the delay!
Apr 4, 2018 2:17 pm
Can I sneak in a quick check to see if I recognise if the dark figure is some sort of undead creature? If I need to wait until my turn and use an action to do this, that's fine and I'll wait.
Last edited April 4, 2018 2:17 pm

Rolls

Religion skill check - (1d20+4)

(14) + 4 = 18

Apr 4, 2018 6:18 pm
The dark figure reminds Felor of Presbyter Krog's eyewitness descriptions of the wraiths of Fentuth Vale when they were called forth from the mass grave of the Roskan mercenaries by the necromancer Alsult to avenge their betrayal by Oferjarl Erick IV, only to be dissolved by Fjorgyn's holy light when initiates from a nearby convent who were out picking winterberries joined together in prayer.

"You're doing well enough," the hunter says brusquely as Zangua batters the demon. Domarc conjures a scintillating, twisting apparition of light in front of the wraith.

Leth, you're up!
Apr 7, 2018 7:23 pm
Leth is about to turn his attention towards the shadowy figure, but decides to keep his focus on the larger threat when Domarc begins weaving his spell.
Quote:
"You're doing well enough."
"As long as we're hurting it, that's good enough for me." Leth responds before releasing two more arrows at the demon.

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (11) + 8 = 19

1d8+4 : (8) + 4 = 12

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (7) + 8 = 15

1d8+4 : (5) + 4 = 9

Colossus Slayer - (1d8)

(3) = 3

Apr 10, 2018 4:09 pm
Leth puts two arrows into the demon even as it focuses its dreadful gaze upon him.

Leth, make a Wisdom saving throw.

The demon hunter releases a hidden dagger from his belt with a smooth, practiced motion, swings his axe at the demon's trunk with an uppercut motion and pivots to drive the dagger into the same spot where he aimed the axe blow.

The wraith drifts up alongside Zangua and reaches out with a dark, spectral hand.

Edit: This time, the demon hunter's attacks do not find purchase.

The touch of the wraith's clawlike finger on Zangua's upper arm seems to suck all the heat out of his body.

Zangua, make a Constitution saving throw. Felor and Mordred, you're up.

Rolls

Demon hunter attack - (1d20+5, 1d20+5, 1d6+3, 1d4+4)

1d20+5 : (6) + 5 = 11

1d20+5 : (2) + 5 = 7

1d6+3 : (3) + 3 = 6

1d4+4 : (2) + 4 = 6

Wraith attack vs Zangua - (1d20+6)

(19) + 6 = 25

Necrotic damage to Zangua - (4d8+3)

(5876) + 3 = 29

Apr 10, 2018 4:29 pm
Zangua grunts, and mutters, "That's just not right."
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Constitution Save (+6 CON, +1 Ring) - (1d20+7)

(4) + 7 = 11

Apr 10, 2018 6:15 pm
"By Fjorgyn's mighty hammer! A wraith!" exclaims Felor, turning his attention to the apparition assaulting Zangua. He raises his shield to present the symbol of Fjorgyn painted thereon and, looking to the heavens (or at least where the heavens would have been if they weren't obscured by the cavern ceiling), Felor intones: "I drive ye away, foul creature! Fjorgyn's holy light banishes your false life from this place! Begone!"

Cast Channel Divinity: Turn Undead
Spell save DC = 14
[ +- ] Turn Undead
Apr 11, 2018 5:50 pm
Domarc uses his reaction to direct Cutting Words to lower the damage from the wraith attack.

Rolls

Cutting words - (1d8)

(5) = 5

Apr 11, 2018 6:26 pm
oh boy, i'm not great at that

Rolls

Wisdom Saving Throw - (1d20+3)

(10) + 3 = 13

Apr 19, 2018 12:26 pm
Sorry guys, life has been a bit crazy, but should be settling down a bit now. Thanks for your patience!

I think I had a Burning Hands back there that slipped through the cracks, but I'm happy to pretend it never happened and throw it again.

Mordred looks up at the looming eye and blasts a cone of fire directly into it.

B-Hands:
Quote:
Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S

Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.
Apr 19, 2018 3:59 pm
Rolling for both of Mordred's Burning Hands!

Zangua staggers as his very life essence seems to drain out into the vacuum of the wraith's presence.

Leth, meanwhile, looks directly into the black center of the demon's eye and becomes transfixed, all thoughts sucked out of his mind and lost. His arms, holding his bow and arrow at the ready, go slack.

Edit: The flames from Mordred's spell ignite some of the dry roots, leaving small fires burning as the demon writhes further out from the structure that had held it.

The wraith ignores Felor's holy rebuke.

Domarc, Zangua, you're up. Leth, you can't take an action this turn.

Rolls

Demon DEX saves & Burning Hands damage - (1d20+6, 1d20+6, 1d20+6, 1d20+6, 3d6, 3d6)

1d20+6 : (17) + 6 = 23

1d20+6 : (1) + 6 = 7

1d20+6 : (6) + 6 = 12

1d20+6 : (15) + 6 = 21

3d6 : (556) = 16

3d6 : (256) = 13

Wraith WIS save - (1d20+2)

(14) + 2 = 16

Apr 19, 2018 4:51 pm
"Gah," says Zangua, withering under the wraith's attack. "In case you don't know, try not to let it hit you." His banal attempt at humor over, Zangua maintains his focus upon the demon and unleashes another round of attacks.
OOC:
I forgot to roll a reaction Opportunity Attack when the wraith moved into my reach. Is it too late to add that?
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (2) + 10 = 12

1d10+7 : (7) + 7 = 14

Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (1) + 10 = 11

1d10+7 : (2) + 7 = 9

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+10, 1d4+7)

1d20+10 : (6) + 10 = 16

1d4+7 : (1) + 7 = 8

Apr 19, 2018 4:56 pm
This is going swimmingly, Domarc thinks as he charges across the chamber to knock Leth aside, hoping to free him from the hypnotic power of the eye.

As a bonus action, he casts Healing Word at 3rd level on Zangua.

Rolls

Healing word 3rd level - (3d4+4)

(211) + 4 = 8

Apr 19, 2018 4:58 pm
I'm gonna need you to make an attack roll vs Leth, Domarc!
Apr 20, 2018 3:08 am
Crikey! Not sure which modifiers to use on that, so I'll just roll a straight d20 - could be modified by:

Dex +3
Str -1
Athletics -1
Acrobatics +6

Edit: Well, this is really going swimmingly
Last edited April 20, 2018 3:09 am

Rolls

Attack to knock Leth aside - (1d20)

(5) = 5

Apr 20, 2018 4:57 pm
Leth turns his head and lets out a ghastly shriek in a voice quite unlike his own as Domarc charges him. He pivots away at the last second with a sudden, jerky motion, leaving Domarc stumbling past him and trying to catch his balance.

Zangua, go ahead with your Opportunity Attack.
Apr 20, 2018 5:06 pm
Zangua lances his glaive out at the approaching wraith, before returning his attention to the demon.

Rolls

Opportunity Attack - (1d20+10, 1d10+7)

1d20+10 : (16) + 10 = 26

1d10+7 : (7) + 7 = 14

Apr 20, 2018 9:45 pm
thedandyman sent a note to BullOctorok
Apr 20, 2018 10:25 pm
BullOctorok sent a note to thedandyman
Combat progresses on Monday, have a good weekend!
Apr 25, 2018 4:49 pm
The demon whips its tentacles at the demon hunter as he lunges in for another melee attack. Leth drops his bow, draws his short sword, and charges at Felor. The wraith reaches out with spidery black claws and glides swiftly towards Zangua...

Edit: The hunter ducks under the demon's flailing pseudopods and hacks a chunk out of its trunk with his axe. Zangua lurches out of the way of the wraith's approach. Leth's sword strikes Felor's armor and slides harmlessly off.

Felor and Mordred, you're up.

Rolls

Wraith attack vs Zangua, damage - (1d20+6, 4d8+3)

1d20+6 : (3) + 6 = 9

4d8+3 : (5522) + 3 = 17

Demon hunter attack - (1d20+5, 1d20+5, 1d6+3, 1d4+4)

1d20+5 : (14) + 5 = 19

1d20+5 : (4) + 5 = 9

1d6+3 : (1) + 3 = 4

1d4+4 : (3) + 4 = 7

Demon attack vs demon hunter - (1d20+6, 1d6+2, 1d20+2, 6d6)

1d20+6 : (7) + 6 = 13

1d6+2 : (2) + 2 = 4

1d20+2 : (5) + 2 = 7

6d6 : (214633) = 19

Leth attack vs Felor - (1d20+6, 1d6+4)

1d20+6 : (11) + 6 = 17

1d6+4 : (2) + 4 = 6

Apr 25, 2018 5:49 pm
Seeing it pursue Zangua so intently, Mordred is sure he can sneak up on the wraith and drive his dagger into its shadowy form.

EDIT: That dagger damage should be +5 with proficiency.
Last edited April 25, 2018 5:50 pm

Rolls

+2 Dagger Attack - (1d20+8)

(15) + 8 = 23

+2 Dagger Damage - (1d4+2)

(1) + 2 = 3

Sneak Attack Damage - (3d6)

(632) = 11

Apr 25, 2018 8:26 pm
Felor reels from Leth's attack. "Fjorgyn! Hear my call! Strike the demon from this man!"

Cast Dispell Magic on Leth.
[ +- ] Dispell Magic

Rolls

Wisdom check, if required - (1d20+3)

(8) + 3 = 11

Apr 27, 2018 3:51 pm
Mordred sneaks up behind the wraith and thrusts his dagger into it, causing the wraith to writhe and twist like bedsheets tangled up in someone having fits.

Leth's blank, fixed expression does not change after Felor calls upon his deity.

Domarc, Zangua, you're up.
Apr 27, 2018 4:40 pm
"What's wrong with Leth?" Zangua manages to say in the midst of maneuvering his glaive for attack angles against the demon. Perhaps the question is rhetorical. He thrusts the blunt end of his polearm at the wraith to give himself some breathing room, and moves to the other side of the demon.
OOC:
Using Mobile, I'm trying to get out of melee range against the wraith while still being in melee with the demon. If the wraith follows me, I'll use a Reaction with Polearm Master to make an Opportunity Attack when it comes into range (roll included below; ignore if not applicable).
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Glaive vs Demon, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (18) + 10 = 28

1d10+7 : (9) + 7 = 16

Extra Attack Glaive vs Demon, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (11) + 10 = 21

1d10+7 : (7) + 7 = 14

Bonus Attack vs Wraith, Bludgeoning Damage - (1d20+10, 1d4+7)

1d20+10 : (17) + 10 = 27

1d4+7 : (1) + 7 = 8

Opportunity Attack vs Wraith, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (10) + 10 = 20

1d10+7 : (9) + 7 = 16

Apr 27, 2018 6:48 pm
rocksteady says:
Good idea, Felor!
¯\_(ツ)_/¯
May 1, 2018 4:43 pm
Zangua cuts perpendicular slashes across the demon's eye with the blade of his glaive, then drives the butt end of it into the X he has marked. Yellow goo sprays and dribbles from the wounded orb.

The demon hunter continues his relentless onslaught...

Edit: ...he manages only a glancing slash with his dagger.

The wraith pursues Zangua as he circles around the demon. Zangua tries to swat it away with an opportunistic slash of his glaive. Some dark, vaporous fragments of the wraith disintegrate as the glaive passes through its body, but it keeps gliding inexorably closer...

Edit 2: The wraith's touch chills Zangua to the very marrow of his bones. Make a CON saving throw, Zangua.

The demon's eye swivels to fix upon Domarc. Make a WIS saving throw, Domarc.

With a dead-eyed, expressionless singularity of purpose, Leth swings his sword at Felor again.

Edit 3: Once again, Felor's armor absorbs the blow.

Felor, Mordred, your turn.

Rolls

Demon hunter attack - (1d20+5, 1d20+5, 1d6+3, 1d4+4)

1d20+5 : (1) + 5 = 6

1d20+5 : (16) + 5 = 21

1d6+3 : (2) + 3 = 5

1d4+4 : (2) + 4 = 6

Wraith attack vs Zangua - (1d20+6, 4d8+3)

1d20+6 : (18) + 6 = 24

4d8+3 : (3257) + 3 = 20

Leth attack vs Felor - (1d20+6, 1d6+4)

1d20+6 : (11) + 6 = 17

1d6+4 : (3) + 4 = 7

May 1, 2018 5:06 pm
Well, here goes nothing. And I mean I have nothing literally to add to this.

Edit: Huzzah, I think!
Last edited May 1, 2018 5:06 pm

Rolls

Wisdom saving throw - (1d20)

(16) = 16

May 1, 2018 5:12 pm
Zangua withers under the wraith's touch.

Rolls

CON save - (1d20+6)

(4) + 6 = 10

May 1, 2018 5:15 pm
Domarc blinks and turns away. For a moment it felt as though the demon's eye was staring into the very interiors of his mind.

Zangua shudders and convulses, gripped by a debilitating coldness.

Felor and Mordred, still your turn.
May 1, 2018 5:37 pm
Mordred again takes advantage of the wraith's focus on Zangua, this time attempting to plunge his dagger into the thing's head.

EDIT: Hachi machi that's too much damage.
Last edited May 1, 2018 5:38 pm

Rolls

+2 Dagger he attac - (1d20+8)

(9) + 8 = 17

+2 Dagger Damage - (1d20+5)

(16) + 5 = 21

Sneaky Damage - (3d6)

(344) = 11

Actual +2 Dagger Damage - (1d4+5)

(2) + 5 = 7

May 1, 2018 6:10 pm
Mordred plunges his dagger into the wraith's head. It makes a sound like a far-off, distant shriek, and dissipates rather anticlimactically.

Felor, you're up.
May 1, 2018 8:39 pm
Felor takes another couple of steps back as Leth's clumsy strike clangs off his armour again, and beseeches Fjorgyn a second time: "Mighty protector! Stay this man's hand while the demon guides it!"
Cast Hold Person on Leth. Spell save DC = 14.
[ +- ] Hold Person
May 1, 2018 8:41 pm
I'll roll for the possessed Leth...

Edit: Leth's body becomes rigid. His eyes bulge madly from his head as he stands stock still, straining against Fjorgyn's will.

Domarc, Zangua, you're up.

Rolls

Leth WIS save - (1d20+3)

(3) + 3 = 6

May 1, 2018 8:50 pm
Yiss! Fjorgyn comes through finally.
May 1, 2018 10:32 pm
Huzzah!

After that experience, Domarc will begin his Countercharm as his action.
[ +- ] Countercharm
As a bonus action, Domarc will cast Healing Word on Zangua.

Rolls

Healing word - (1d4+4)

(3) + 4 = 7

May 1, 2018 10:49 pm
I would like some details regarding what the Countercharm song sounds like and how it is performed.
May 1, 2018 11:12 pm
"Thanks," says Zangua as the wraith disappears. "That... was getting kind of..." his words fade into grunts as he swings his glaive over and over to try and finish off the demon.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (4) + 10 = 14

1d10+7 : (5) + 7 = 12

Extra Attack Glaive, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (17) + 10 = 27

1d10+7 : (10) + 7 = 17

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+10, 1d4+7)

1d20+10 : (13) + 10 = 23

1d4+7 : (1) + 7 = 8

May 1, 2018 11:44 pm
As the demon continues to extricate itself from its cage of roots and branches, its eye becomes more mobile, bobbing out of the way of Zangua's first slash.

The second slash, however, lands with tremendous force, tilting it so that the pupil is pointed directly at Zangua. He levels the glaive, rears back, and drives the shaft into the eye with all the strength he has left.

The demon's eye bursts like an overripe tomato in the sun, spewing froth yellow slime and brown pulp. In a fraction of a second, the eye turns from a glistening orb to a flaccid, empty sack. The flailing pseudopods contract, becoming shriveled and brittle. Reddish-brown smoke starts issuing from the trunk as the demon's body disintegrates.

The demon hunter adapts to the changing situation without missing a beat, using his axe to hack off the withered appendages and cut the eye from the body. He tosses it at the base of the trunk and utters a quiet prayer in an unfamiliar language until nothing remains of the demon but a pile of dull brown ash. He takes a small fish-shaped copper container from his belt, kneels, and sprinkles something on the ashes, then stands up and stomps twice on them with his right foot.

The chamber is quiet.

Leth tumbles forward, catching himself on the ground with his hands, and remains there for a moment on his hands and knees, shaking his head. His memory is a blur; he can recall only the vaguest details of anything that happened after the party descended into this underground cavern.

"Thank you for your help," the demon hunter says. "My river runs clear for another day." He smiles. "Join me outside, if you will. I have food enough to share." He turns to leave.

I still want to hear about the Countercharm song.
May 2, 2018 2:50 am
I view the Countercharm song as being a very simple, rhythmic thing - a steady, repetitive drum beat and/or an ongoing monotone chant. The idea being to help keep the mind focused and clear, and not give any charm spell anything to "hook onto"; the mind is a still surface, and there is no way for mind-controlling effects to penetrate.

Either that, or it's an earworm - something like "I got you babe" or "It's a small world", which prevents the charm from working by closing the mind in a loop and frustrating the the spell with the repetition of the lyrics and notes (this is similar to the idea of how people on Babylon 5 could frustrate telepaths by repeating nursery rhymes in their head).

Either option should be simple to perform, potentially with voice alone if needed - if, for example, a bard was splayed out on the floor after trying & failing to shove a companion away from something hostile - they could still do the countercharm without need of instrument, or accompaniment.

I would've posted more about how Domarc was performing it earlier but was pressed for time and didn't want to miss an opportunity to act.
May 2, 2018 7:55 am
"Praise Fjorgyn! The demon is slain!" Felor rejoices, moving over to Zangua and muttering a prayer under his breath. "May Fjorgyn bless you for your efforts against the foul being."
Cast Cure Wounds on Zangua with 3rd level slot.
Last edited May 2, 2018 7:56 am

Rolls

Cure Wounds (lvl 3 slot) - (3d8+3)

(758) + 3 = 23

May 2, 2018 3:46 pm
Domarc gets up and brushes himself off.

"Glad that's done. I won't lie, I was starting to feel a little bit useless in this fight. But I'm glad to have witnessed it, glad for the story of the demon under the tree, and glad to be alive to go have a drink and food."

Domarc will have a look around the chamber for anything that might be of interest.

Rolls

Investigation - (1d20+4)

(20) + 4 = 24

May 2, 2018 4:14 pm
Zangua doesn't appear any better after the divine healing. He leans against his glaive, too weak to say anything after the battle.
OOC:
I'm at 13/13 HP, if I understand the failure of CON saves for wraith attacks.
May 2, 2018 4:28 pm
OOC:
Arg, didn't realise the consequences of getting wraithed. How do you cure that? All I have is Cure Wounds.
May 2, 2018 5:14 pm
Zangua is correct.

Well done, Domarc. Have an Inspiration point.


There's not much in this chamber aside from the root/branch mass in the center, the remains of the cultists, the mangled mummy that spawned the wraith, and scattered patches of webbing and spider-beast offal.

You've explored most of the visible passages and chambers in this cave system, except for the southeastern doorway you encountered in the very first chamber you entered.
May 2, 2018 5:19 pm
Zangua wordlessly follows the demon hunter out. His posture and gait clearly indicate he has no willingness for further battle this day.
May 2, 2018 9:22 pm
Zangua follows the demon hunter, tracing his steps back up to the outside world. Even under the shade of trees and an overcast sky, the brightness makes him wince and rub water from his eyes.

The hunter removes a heavy pack he had hung up on a nearby tree and sits on the ground. From the pack, he takes out a large waterskin and several cloth-wrapped packages. He gestures for Zangua to sit, and starts unwrapping the packages. The first contains several whole dried fish. The next, an assortment of dried fruits.
May 2, 2018 9:25 pm
Leth kneels on the ground for almost a full minute, trying to gather his senses, his head pounding. After a while he looks around the room at the pile of ash.

"How did I.... what... did we win?" He asks with a confused grimace as he starts to stand back up.
Last edited May 2, 2018 10:12 pm
May 2, 2018 10:25 pm
Zangua sits heavily, letting out a deep breath. Thankful for a moment's rest, he doesn't move a muscle.
May 2, 2018 10:36 pm
The hunter unwraps some nuts, some strips of dried beef, and some dark squares of hardtack. "Help yourself," he says, taking a dried fish and biting off the head. "Your friends won't find much to loot down there. An ascetic cult if ever I saw one. And very near to extinct when I first learned of it." He takes another bite. "But even the smallest ember only needs to touch a single blade of dead grass to birth an inferno. I strayed many leagues away from my path to come to this place, but I am glad I arrived when I did. Bahanzin makes the river to flow where the water is needed most!" He finishes off his fish and licks the salt from his fingers, side-eying Zangua. "You don't talk much."
May 2, 2018 10:42 pm
"I talk plenty when I need to," says Zangua, leaning against a tree with his eyes closed. In the struggle between resting and eating, it seems resting has won. "You probably'd like talking with the priest; he sounds like you."
May 2, 2018 11:13 pm
"The northerner with the radiant spear? You are an eclectic company. I took you for mercenaries at first, but...you're not that, are you? Not quite, anyway. Some purpose unites you. That much is obvious." He throws back a handful of nuts and washes it down with water from the skin, then offers Zangua his hand to shake. "Garho is my name. I am no priest. I am a demon hunter, like my mother before me. Bahanzin does not speak to me as he did to her, but he has never left me in uncertainty as to where I must go or what I must do."
May 2, 2018 11:39 pm
Zangua opens his eyes and looks at the hand. He musters enough energy to return the handshake. "Eh, well, you talk like him."
May 3, 2018 8:42 am
Felor joins Zanuga and Garho outside the demon's lair, catching the last part of the conversation. "Fjorgyn smiles on us today!" he says, sounding cheerful but tired. "Many thanks for the assistance, friend," he continues, selecting a piece of dried beef. "Perhaps our meeting today was ordained by the gods."
Do I know anything about Bahanzin?

Rolls

Religion skill check - (1d20+4)

(13) + 4 = 17

May 3, 2018 1:47 pm
Mordred attempts to conceal his trembling hands as he gnaws on a dried fish.

"We should return to the town to tell them that their troubles with the black beast are at an end. I think we can at least expect a night at the inn for our troubles."
May 3, 2018 4:08 pm
Domarc eyes the dried meat and food with resignation, but grabs a handful.

"Garho, what was that thing down there?"
May 3, 2018 5:33 pm
Felor may have seen the name "Bahanzin" on a list of Haferan gods somewhere, but doesn't know any more about him than that.

Garho answers Domarc: "A maidservant of Lolth. If you do not know the name 'Lolth,' count yourself lucky. She corrupted the druid who was the custodian of these woods. Now his unquiet spirit has been silenced and the maidservant cast back into the Abyss. This thread of her web is severed." He takes his gourd flask, drinks from it, and passes it to Zangua. "You did not come to this place hoping to be rewarded with a night of free lodging. Tell me, who are you people?"
May 3, 2018 5:42 pm
Having rested enough, Zangua moves his tired muscles to accept the flask and the food. He takes a swig and passes it along, or returns it if it goes to no one else.
May 3, 2018 6:52 pm
Felor takes a swig from the flask offered by Zangua. "Who are we... A good question. We are acquaintances drawn together to avenge the unjust death of a friend. By Fjorgyn's will we have been drawn into a plot darker than just mere murder. We journey now to Hazard to prevent foul deeds that endanger a great many lives."
May 3, 2018 7:13 pm
"Cults seem to abound on our journey," Domarc notes. "Though the other one we face seems more...resilient, and they plot the downfall of Hazard - and perhaps all of Bload, before they are done. Tell me, friend Garho, when you wear a hat, does it have many points?"
May 3, 2018 8:07 pm
Garho squints. "A riddle?"
May 3, 2018 8:40 pm
Leth eventually gathers himself and joins the rest of the party, but does not say a word, still trying to understand what happened.
May 4, 2018 8:13 am
BullOctorok says:
Garho squints. "A riddle?"
"Domarc refers to the Six-Pointed Crown. The icon of those who wish Bload ill. Do you know it?"
May 4, 2018 4:48 pm
Garho looks thoughtful. "Well...it's the Six-Pronged Crown, isn't it? I've heard of it, yes. The Record of Aligoon tells of its origins and the exile of the First Servant. They still have adherents on Bload? That's very interesting."
May 4, 2018 5:22 pm
"More than adherents. They are an active threat, and have killed in the pursuit of their goal. Right now, they seek the Iron Sphere of Sthrombo, and I fear they mean to use it to unleash havoc on Hazard as part of their plan."

Domarc grimaces. "But we are in the dark on many things about them, and what they seek; the prophecies of Horgul seem to be part of things, but the few I know are but riddles wrapped in enigmas. The Record of Aligoon, you say? Perhaps we shall seek it out. Direct confrontation with them has not always worked in our favor, and so we have been seeking to understand them and their plans first."
May 4, 2018 5:36 pm
Garho absently nibbles at another dried fish while he listens to Domarc. "I see. And those they've killed include this friend you wish to avenge? The picture becomes clearer. Now, I've never heard of the prophecies of Horgul, or this Iron Sphere of Sthombo. Is it interred with the First Servant?"
May 4, 2018 6:30 pm
"That death we can lay at their feet, yes," Domarc says. "As far as the Sphere, we find ourselves in a race against the pointed hat crew to find and claim it. Right now, it appears we are ahead of them."

Domarc watches Garho closely as he talks.

"And what of you? You say you strayed far from your path to come fight this...servant of Lolth. How did you come to be aware of it, and where does your path lead now?"

Rolls

Insight check - (1d20+3)

(7) + 3 = 10

May 4, 2018 6:54 pm
Garho folds his hands and smiles. "I go where the river of life takes me. But sometimes, sometimes Bahanzin tells me, 'Garho, you must swim upstream today.' He called me to Bload four years ago. The currents are strange in this land, but I have come to understand why I was sent here. In Malch I slew the Incubus of the Teal House. In Felboc I slew the daemon slaves of the Baezorite witch and doused the flame from which she drew her power. On the Stalking Plains I--forgive me. I grow boastful. It was during a long stay in Gaad that I dreamed of the interloper in these woods. I had been watching, studying, for some time until your presence forced me to take action. Where do I go from here? Bahanzin has not yet told me."

Your Insight check doesn't tell you much.

"As to the Record of Aligoon, you might find it difficult to gain access. It has never been copied, and the manuscript resides with the Coven of Nineteen in Felboc. I was only allowed to read it as a reward for putting an end to the Baezorite's mischief. Of course, my interest was in the story of the Ochre Portal, I must confess that I skimmed much of the recounting of Aligoon's time in Hazard. It likely won't be new information to you, but I will recall what I can of what she wrote about the Six-Pronged Crown, if that will be helpful."
May 4, 2018 7:19 pm
"What is the Ochre Portal? The Six-Pronged Crown's plan involves magical doorways of some kind."
May 4, 2018 7:43 pm
"A gateway to the Abyss, but I doubt the Ochre Portal is part of their plans. It was destroyed by Aligoon herself, centuries ago."
May 7, 2018 2:48 pm
Domarc nods, and says "Whatever you can recall will be of great benefit, I am sure."
May 7, 2018 4:25 pm
Zangua tries to sleep while the others converse.
May 7, 2018 6:11 pm
Garho looks skyward, thoughtfully. "It comes in the part where she is describing the royal court of Hazard. She has been asked to read their fortunes, and when it comes time for the king to have his fortune told, he tells Aligoon about his brother-in-law, a man learned in the ways of magic, who had been exiled years ago for disloyalty.

"The man was cast out because he had become a zealot, and was known to say that 'only the wearer of the six-pronged crown is fit to rule in Bload.' He settled in Sthombo after his exile, and lived freely there as a sage and healer, styling himself as 'the first servant of the six-pronged crown.' He was well-liked in the city, and had the ears of its lords, and the King of Hazard was worried that he was plotting intrigues and vengeance against him, so the king asked Aligoon to prophesy the fate of the 'first servant.'

"They brought out some old jewelry that had belonged to him, and through these objects Aligoon looked into his future. She told the king that before his reign was over, the First Servant would be entombed alive within the crypts beneath the Temple of Nethuns. The king was satisfied. And that is all that Aligoon had to say on that subject." Garho smiles. "Until many years later, when she writes her marginalia. This is what caught my attention, relevant as it is to the interests of my profession.

"In the margin, she writes that she has since learned the meaning of the 'six-pronged crown.' It refers to a tale told of the eighth circle of Hell. Long ago, during some long-forgotten infernal war, a colony of ice devils were called to muster at the fortress of Caltlikrath. For some unknown reason, six of them strayed from their path and encamped on an isolated glacier. They slew the devils sent to admonish and retrieve them, holding the glacier as their own fiefdom in perpetuity thereafter. Eventually, the glacier came to be known on Hell's maps as Seglogron. Which translates to 'six-pronged crown.'"
May 7, 2018 7:16 pm
Mordred speaks Infernal, does that translation check out?
May 7, 2018 7:19 pm
The dialects of Infernal get verrryyy idiosyncratic the deeper you get into the less-trafficked parts of the lower planes. Give me an Intelligence check?
May 7, 2018 7:42 pm
Quote:
Eventually, the glacier came to be known on Hell's maps as Seglogron. Which translates to 'six-pronged crown.'"
Domarc sits and nods thoughtfully. He says:

"See what lies on Culsu's door:
Sleeping sea-horse, curled in a ball.
Tickle him awake, and your city will fall!
Ice and flood through the broken gate
An early death is the last Child's fate
Set a crown of frost on the tomb of the Old
And never again will men dwell upon Bload."


"I think this helps us know where the agents of the Six Pronged Crown would take the Sphere, if they get the chance."
May 8, 2018 2:58 am
Leth glances at Domarc.

"I had already forgotten that rhyme... You think they might try to use the sphere to establish a connection to Seglogron? Ice and flood, and the crown of frost certainly seems like it could be related to a hellish glacier, but how could they get the sphere there in the first place to open the portal? And furthermore..." He directs his next question to Garho, "Do you suppose such a thing could be used to revive Ilhaz? That always seemed to me to be the most likely meaning of the poem, but I don't know how such a thing could be possible."
May 8, 2018 12:17 pm
Thinking...

Rolls

Intelligence - (1d20+1)

(17) + 1 = 18

May 8, 2018 3:24 pm
Quote:
You think they might try to use the sphere to establish a connection to Seglogron? Ice and flood, and the crown of frost certainly seems like it could be related to a hellish glacier, but how could they get the sphere there in the first place to open the portal?"
"The 'how' I leave to them; I think this is the 'what' of their plan. At least the first step. And I start to understand the enmity between Sthombo and Hazard more, thanks to this story. Perhaps the destruction of Hazard will act to release the First Servant, somehow, from his crypt - perhaps what is in motion now is part of an ancient plot to enable his revenge on Hazard. 'Entombed alive.'; what waits down there, I wonder? This land crawls with secrets."
May 8, 2018 4:38 pm
It's not how Mordred would have translated "six-pronged crown," but it sounds close enough based on what he knows about Hellish dialects and the loan-words they use. He ponders "Caltlikrath" as well, deciding it means something like "cold dead body castle."

Garho considers Leth's question. "In the medicine shops of Felboc, it was a subject of lively debate whether the true remains of Ilhaz can still be found for sale. Most of them seemed to believe that if indeed the titan's body had laid at rest there, there would have been nothing left of it by the time Hazard seated its last king." He plucks a few stray bits of dried fish from the spread cloth and eats them. "Now, if all this cult wishes to do is open a portal to Hell, that is not as difficult a thing to accomplish as you might imagine. It certainly does not require the use of unique magical artifacts."
May 8, 2018 4:56 pm
"You are right, of course. My lineage is direct proof of that. What, then, would require such a magical artifact? Perhaps it is less of a portal and more of a siphon - they wish to bring Hell into Bload, somehow? Or perhaps they need somehow to connect Seglogron - a crown of frost - to the mastaba of Ilhaz - the tomb of the Old."
Last edited May 8, 2018 4:57 pm
May 8, 2018 5:16 pm
"What struck me about that passage in the Record of Aligoon," Garho says, "is how absolutely unheard-of it is for greater devils to desert their legion. To such fiends, the infernal hierarchy is their very religion. They might rebel against one lord to follow another, but the story, as she tells it, is that these six devils decided on their own to seize a glacier and defend it as their property. But why?" He drums his fingers on the side of his drinking gourd. "There must be a reason. An ice devil is not a creature to act upon a sudden whim."
May 8, 2018 5:20 pm
There are two paths that seem fruitful to me:
1) Back to Hazard and investigate the mastaba to find out what the deal is with Ilhaz.
2) Way back to Sthombo and investigate the Temple and fishmongers and see if we can't track down the Sphere itself.
May 8, 2018 6:41 pm
Quote:
"There must be a reason. An ice devil is not a creature to act upon a sudden whim."
"Mayhaps something else lives in that glacier, and the ice devils serve it," Domarc muses. "We know wherever the Sphere is activated it will open a portal between it and the Shrine of Culsu, in Hazard. If Seglogron comes in touch with our plane via that method, could it spread it's influence? If I recall correctly, the Shrine sits near the Mastaba.""
May 8, 2018 6:47 pm
Quote:
There are two paths that seem fruitful to me:
1) Back to Hazard and investigate the mastaba to find out what the deal is with Ilhaz.
2) Way back to Sthombo and investigate the Temple and fishmongers and see if we can't track down the Sphere itself.
I think we were headed back to Hazard to warn them that the Shrine could be used as a portal by invaders. But getting our hands on the Sphere would also be valuable - it is just a hunk of metal that Pafthinel enchanted; we could melt it down and end it as a threat. But I also assume that the Cult has a strong idea on where it is - they've had Martjan hostage for sometime now.
May 8, 2018 7:18 pm
1. Does anyone have any more questions for Garho?
2. It's getting dark out. Is the plan to camp here, or walk back to the village?
May 8, 2018 7:26 pm
Zangua seems ready to camp for the night in this very spot.
OOC:
He is not opposed to returning to town, however.
May 8, 2018 7:36 pm
"Garho, if Bahanzin does not object, will you travel with us for a time? We are on our way to Hazard, but it is likely we are bound for Sthombo at some point. You might become part of a legendary tale yourself."

I'm a little worried that Hazard will be even more opposed to our presence than they were previously. If I recall we had multiple run-ins with the guards that didn't go well, and with the loss of the soldiers that went to find Martjan, we may really be public enemies.

We should head back to town, if for no other reason than to tell them that the Beast is dead.
May 8, 2018 7:50 pm
Garho shakes his head. "It is not time for me to swim upstream, my friend. Bahanzin calls me to the city of Banwod. I don't know what I will find there, but I know that is my destination."
May 8, 2018 10:51 pm
Second heading back to town for the night.
May 9, 2018 6:41 am
Leth speaks up again, "You have a great deal of knowledge of the occult and ancient powers that we have tried to seek out before and failed to find anything substantial. It may be that we could encounter deeper mysteries in the near future that would prove just as difficult to find answers to. Is there any way we could contact you again, if such a situation were to arise, or a place or people you could recommend us seek out for more information on such matters?"
Last edited May 9, 2018 6:42 am
May 9, 2018 5:02 pm
Garho reaches into his garments and removes something from around his neck: a wooden pendant of a fish with a hooked snout. He passes it to Leth. "If you wish to find me again, pray to Bahanzin. Perhaps he will send me to you. I have few friends on Bload, but if ever you find yourself in Felboc, seek out Velenix Silver-Chain. I have not met anyone in this land whose expertise in goetic matters matches hers."

Ready to return to the village?
May 9, 2018 5:13 pm
Zangua is roused and groggily accompanies the party.
OOC:
Ready to go.
May 9, 2018 5:47 pm
Garho bids farewell the party and remains near the woodpile-covered cavern, explaining that he will perform further rituals to cleanse it at daybreak. The party marches on through the woods and the gathering dark.

It's very late at night when you finally return to the Trout and Apple inn. The innkeeper grumbles at the late hour of your arrival and demands payment up front before he'll open the doors for you. "You smell of a sick man's piss," he points out, no doubt referring to the lingering stench of the spiderbeast lair that yet clings to your boots.
May 9, 2018 5:50 pm
Zangua obliges by placing the sole of his boot against the door. "We'll match your decor, then," he grumbles.
May 9, 2018 6:56 pm
"We smell like dead Beast, friend. Your village is free from its predation." He explains in further detail the events of the day and suggests he go and meet Garho at the creature's lair before sunup if he doubts the claim.
Last edited May 9, 2018 6:57 pm
May 9, 2018 8:43 pm
The innkeeper favors Mordred with a blank look of incredulity as he tells his tale. "Ah-hah. I intend to spend the hours between now and sunup in my bed, thank you. It'll be twenty silver for a room and breakfast, and I'll have my girl warm two kettles so you can wash up and boil your clothes."
May 10, 2018 12:52 pm
Mordred sighs and rolls his eyes, and hands the innkeeper five gold pieces. "Two rooms, four kettles, a platter of whatever breads, cold meats, cheeses and fruits you have to hand for my friends, and a plate of marrow bones for myself. Neither you nor any of your staff have seen us. Good night."

Party loot is down to 273 GP, if the Google Doc is still up to date.
Last edited May 10, 2018 12:55 pm
May 10, 2018 3:10 pm
Quote:
Party loot is down to 273 GP, if the Google Doc is still up to date.
On the gold front it should be, I think some of the potions might have been snagged. I'll do some back checking.
May 10, 2018 3:32 pm
The innkeeper looks at the gold, then at Mordred, then back at the coins, and steps aside to let the party through the door. "As you say. Come in."

You walk into the common room. The innkeeper disappears into the ground floor quarters, and a few moments later, the barmaid from earlier comes out, eyes still half-shut. But she does recognize the party. "You're back. How was the hunt?"
May 10, 2018 5:41 pm
"Terrible, but we found it. Big demon," says Zangua, his feet dragging on the floor. At the mention of food, he waves his hand dismissively. "Save mine. I'm just gonna sleep." He tries to find his room.
May 10, 2018 6:09 pm
"You did, really?" the barmaid says, not sounding entirely convinced. Zangua wanders upstairs, finds an empty room, and lays himself down to sleep. The barmaid gets to work in the kitchen, starting fires and filling kettles. As soon as they're set up, she loads a tray with leftover food and brings it out for the rest of the party.

"There's a washroom in the back," she says. "You can clean up in there as soon as the water's hot. So what did the beast look like? Did it put up much of a fight?" There's still skepticism in her voice, but you can tell she isn't quite sure what to make of the condition you all came back in.
May 10, 2018 6:36 pm
"'Twas more than just a beast," Domarc says. "Spiders we slew, and those that it had changed people into twisted, horrible spidermen - those were your Black Beasts that stalked the forest. They but served the true horror; something from beyond our world that they wanted to wake from its slumber, to summon it forth to full waking from the tangled knot of roots in which it reposed, to which end they hastened upon our arrival.

Hideous it was, a thing of slime and other horrors. Many arms it stretched forth to grasp and attack. But a single eye it had, orange yellow and baleful was its glare. The stare of that eye could throw men into madness, bewitching them so they would do its twisted bidding. It summoned forth shadows of the dead as well, stealing strength and life from our tired friend, Zangua - who nevertheless stood strong in front of it and attacked again and again, while Leth, our bowman rained death upon it and Mordred, ever fearless, danced in and struck with his blades. Felor called upon his god, and his pure faith kept the shadows from overtaking these brave men..."


Domarc regales her with the tale of the battle.
Last edited May 10, 2018 6:37 pm

Rolls

Perform - (1d20+7)

(18) + 7 = 25

May 10, 2018 7:14 pm
Sleepy as she may be, Domarc holds the barmaid's interest with his tale of the battle. "What a fantastic story," she says at the end, impressed if still not quite sold on the veracity. "Did you bring back proof?"
May 11, 2018 10:02 am
"Well... the demon dissolved into ash when we banished it. Not much to bring back."

Should've hacked off a spider-monster leg...
May 11, 2018 12:18 pm
"Garho - the demon hunter Domarc mentioned - will be at the cave until dawn. You could send someone to meet him if you like."
May 11, 2018 2:41 pm
"Time will also prove the truth of our tale," Domarc says, shrugging. "The Beast won't be taking any more people in the forest. At the least, you have a tale to tell."
May 11, 2018 2:51 pm
"I'll send my loyal retainers," the barmaid says, laughing as she heads to the kitchen to tend the kettles.

At this point, there's no guarantee Garho could be reached before daybreak.

You can eat, clean up, and take a Long Rest now.


Will you be continuing on to Hazard in the morning, or do you have other plans or further business here?
May 11, 2018 6:07 pm
Our plan was to head to Hazard first, and at least warn the Heirophant about the nature of the Sphere. Or did we want to take a run at recovering the Sphere itself?
May 11, 2018 7:18 pm
In case anybody missed it, be sure to check out the Bload Sourcebook that was posted to the plot notes thread!
May 12, 2018 9:49 pm
"We could find the sphere, stop the cult, and save all of Bload, and no one would believe us. We'd better make sure we get some "proof" at the end of all this; I want my riches and glory!" Leth remarks quietly to his companions with a slight grin.
May 14, 2018 2:40 pm
"If you do your heroism in the dark, with no one else to witness, are you still a hero?" Domarc asks.
May 14, 2018 2:59 pm
After a pause, Domarc continues: "Which makes me think. At this time, we are the only ones - with the possible exception of the Pointy Hat gang - who know the nature of the Sphere and a possible location for it. While part of me thinks we should rush to grab the Sphere and destroy it, perhaps we should carry on to Hazard and and least let some others know, should our heroism end in disaster and our story go untold."
May 14, 2018 4:08 pm
OK, moving forward!

With the village of Bray having little to offer in the way of rewards and the party having absolutely nothing to offer in the way of proof that the black beast has been defeated, the party opts to get some sleep and continue on to Hazard in the morning.

The next two days pass without incident. The weather is clear and the party makes good time on the road. They spend one night at a pig farm, and the next night at an inn run by a woman with a somewhat obsessive devotion to Semla, who prays loudly and extensively for the party's safety upon their departure.

Midway through the third day, the party comes across an oxcart stopped on the roadside. The ox is attached to a large covered wagon with a broken wheel. Two men seem to be in the process of trying to fix the wheel while two other men and three women stand nearby, watching. A grotesque grinning mask is painted on the side of the wagon. One of the women is singing a repetitive, nonsensical song. She stops as the party approaches, and all of the people standing to the side watch the party warily as they approach. The two men crouched down by the wagon, oblivious, continue bickering and fussing with the wheel.
May 14, 2018 4:30 pm
"Ho there, fellow travellers. Do you need a hand with the wheel?" Asks Felor, trying to seem friendly.
May 14, 2018 4:36 pm
Zangua returns the favor, watching the group warily as he nears. He doesn't slow his gait.
May 14, 2018 4:39 pm
I'm OK with heading to Hazard, but I think we should be very careful about who we talk to. Depending on the politics of the whole Martjan thing, we might not be welcomed with open arms.

Does the mask look like the symbol of any traveling troupes Mordred knows about?
May 14, 2018 4:47 pm
The men at the wheel look up. This is a fairly diverse group of people: one woman is tall and blonde, one dark-haired and olive-skinned, the third short and fat. One of the men down by the wheel is tall and broad-shouldered with a gray beard, the other slim, handsome, and brown-haired. One of the men standing and watching is short, stout, and curly-haired, with a trimmed and oiled black beard, and the other is young, red-haired and freckled.

Mordred doesn't recognize the mask, but it does look like the sigil of an actor's troupe.

"Ho, sellsword," the man with the gray beard replies. "Have you nails? We seem not to have restocked when we left Hazard." He casts a dirty look at the man with the black beard.
May 14, 2018 4:52 pm
Do I have any in my Thieves' Tools? Or I've got pitons, are they small enough for wheel repair purposes?

If so, Mordred will produce them with a subtle flourish.
Last edited May 14, 2018 4:52 pm

Rolls

Sleight of Hand - (1d20+6)

(12) + 6 = 18

May 14, 2018 5:04 pm
The black-bearded man nods appraisingly as Mordred produces several pitons seemingly out of nowhere. "Cleverly done, devilkin. I noticed your misdirect, but my eye is well-attuned to such things." He reaches up to take one and holds it out for the others to see.

"Too thick," the gray-bearded man says. "It'll just split the wood further."

"We need a new wheel entirely," the fat woman says. "Any fix will just break again before we're halfway to Mosstower."

With a flick of the wrist, the black-bearded man makes the piton disappear. He then hands it back to Mordred with his other hand.
May 14, 2018 5:09 pm
Mordred notes his skill in passing a small object behind his back. "Clever indeed. Your Milliner's Transfer is flawless. What is the name of your troupe? Where are you headed and where have you been? We've been in the wilderness for a while, and we'd love news of Hazard, if you've come that way."
Last edited May 14, 2018 5:09 pm
May 14, 2018 5:14 pm
Domarc slows and smiles pleasantly at the group, grinning openly at the sleight of hand on display.

"It is mid-day," he says. "What do we say to having some lunch while we figure out how to get your wheel turning again and share news of the road."

We have some rations in the group stash, and a hammer, though no nails.

Is Mosstower in our direction of travel? I seem to recall it is, but I might be wrong.
Last edited May 14, 2018 5:14 pm
May 14, 2018 5:30 pm
Zangua slows as the others stop to help. "Wonderful," he says, though his expression and tone clearly indicate he doesn't believe so.
May 14, 2018 6:22 pm
Mosstower was maybe a day's travel from Bray, the village the black beast was menacing. It's not on the river road, so you didn't pass through it.

"We are the Most Unready Players, and my name is Lutchi," the black-bearded man says, giving a little theatrical bow. "We hail from Gurmar. We've performed for audiences in Hazard, Molta, Banwod, Drat, Norholen..."

"We're on our way to Mosstower, since we left too late for the Festival of the Bridegroom," the blonde woman says.

"Those extra days in Hazard were more profitable than the festival would have been," Lutchi says. "My wife, Thalanora," he adds, gesturing back at her. "Hazard loves a good satire, and after the latest scandal...I would say the play very nearly wrote itself, but I suppose I deserve a little of the credit. I believe I managed to fit in every salacious rumor. It was delicious." He kisses his fingers.

"Lunch with us if you like, we won't be going anywhere for a while," the gray-bearded man says testily. "One of us should go on ahead to the next village to buy a new wheel."
May 14, 2018 6:42 pm
"The scandal?" Domarc says, eagerly. "Would that be the one about the Heirophant and his lover? I've heard some such about it, but not all of the details. Something about a military disaster?"

Domarc pulls out some of the rations the group has, and makes to share them around.

We're traveling in opposite directions, then. How far is it to the next town?

Also, anyone have the mending cantrip? Maybe it would work.
May 14, 2018 6:46 pm
Zangua waits patiently on the side. He acts as a lookout along the road while the others eat and converse.
May 14, 2018 7:55 pm
You're a few hours between villages in either direction.

"Yes, yes," Lutchi says. "Oh, where to begin, and who knows how much of it is even true. Apparently, the Hierophant has been in a love triangle for some time with Lord Gahmez and a rich Mezian widow. One night, the Gahmez mansion burns down while the widow is there. Everyone in the city seems to believe that a pair of flying, shapeshifting warlocks are responsible, and that they kidnapped the widow. Then, many days later, word reaches the city that an entire cohort of soldiers has gone missing. The Hierophant sent them to march on the warlocks' castle to rescue his lover."

"I play the Hierophant," the red-haired man interjects.

"Yes, and the Hierophant did this without alerting the military commanders or the lords of the noble houses. Next, people are saying that one of the warlocks transformed into a dragon and slaughtered the cohort when they reached the castle. Then, rumor has it that the Hierophant himself hired the warlocks to kidnap his lover and ruin Lord Gahmez, but they kept her for themselves either because the widow seduced them, or because the Hierophant wouldn't pay up."

"They're going to hang him," the fat woman says matter-of-factly. The red-haired man immediately pantomimes being strung up by the neck, tilting his head to the side and sticking his tongue out as he yanks upward on an imaginary rope. "It's only a shared pretense that props up their strange little charade of a government anyway. Hazard will have a king again before the year is out, and it will be one of the Cronim. Mark my words."

"The Mezian faction will never allow that," the gray-bearded man mutters.

Lutchi shrugs. "Who can sort it all out? All I care about is that the story has sex, death, a corrupt head of state -- all of the most cherished elements of a good narrative. The audiences loved our play."

"And the time to tour it is now, while rumors are spreading and the country folk hunger for fresh news," the gray-bearded man says. "I suppose it falls to me to get the new wagon wheel." He grabs a backpack and a walking stick out of the back of the wagon, then gets down to pry off the broken wheel. "If this lot doesn't rob us, you might want to pay them to guard the wagon until I return. I doubt I'll be back before nightfall."
May 15, 2018 9:26 am
nubs says:
Also, anyone have the mending cantrip? Maybe it would work.
No helpful magic here.
May 15, 2018 11:30 am
After complementing the players on the plot of their masterpiece and talking a little shop, Mordred takes the party aside to discuss their next move.

"I believe we should bypass Hazard and head directly for Sthombo to try and beat the Six-Pronged Crown to the Sphere. We don't need to get wrapped up in their political infighting. I must admit, I am curious about what is inside that mastaba, so if we want to try and infiltrate it under cover of darkness, I can support that, but I don't think we should knock on the gates of the city and announce our presence."
May 15, 2018 11:43 am
"Aye, I agree. If we can destroy the sphere - or render it useless - then we can deal with the werldly-villains after the devilish threat is gone. And what of these fellows?" Felor makes a small nod back at the travelling players, "Shall we leave them to their repairs?"
May 15, 2018 4:11 pm
"Our main source of support in Hazard sounds to be weakened," Domarc says. "I fear we have no friends wherever we go. If we go for the Sphere and fail, though, Hazard has no warning of what is coming. Our pledge to the Heirophant was to share what we learned to help defend Hazard; ignorance is their enemy as much as the plots of the pointy hats."

He shrugs. "My gut has always told me to go for the Sphere, but my head tells me to seek information and share it. I no longer no the right path, except perhaps to help these travelers if we can."
May 15, 2018 4:25 pm
So it looks like Mordred and Felor want to go to Sthombo and Domarc is kinda undecided. Leth and Zangua, what's your vote? Go to Hazard as planned, or head directly to Sthombo to recover the Sphere?
May 15, 2018 4:34 pm
"I agree with you, Domarc, that Hazard is in great danger without our knowledge, but I don't think there is anyone there with the power to do anything that will listen to us. I have an idea as to how we can get a message back to Lord Gahmez, however. We should set camp here and plan to spend the night with these players."

Assuming the party is OK with staying with the travelers...

Mordred takes advantage of several hours spent with the troupe to convince them to add some new characters to their satire. A scruffy bunch of adventurers who are in the service of Lord Gahmez. Their servitude could be symbolized by having them wear the traditional ball-and-chain that a prisoner might wear. They seek to warn Lord Gahmez of a great danger that will befall all of Hazard, but they are ignored, and the downfall of Hazard is all the worse because their warnings were not heeded.

Rolls

Persuasion - (1d20+8)

(2) + 8 = 10

May 15, 2018 4:38 pm
Is the idea that word of the new play would eventually get back to Chorcarz? The troupe has just left Hazard and won't be back there to perform for some time.
May 15, 2018 4:40 pm
Yes. It ain't much, but it's something.
May 15, 2018 4:48 pm
Zangua huffs a breath. "I'm getting tired of all this running around. If we know where this iron ball is, let's just go get it."
May 15, 2018 4:50 pm
I don't know how long you guys want to stay here, but based on that roll...

As soon as Mordred starts pitching his idea, Lutchi gently but firmly shuts him down and lectures him on story structure and rules of comedy and maintaining narrative focus.

"There's enough doomsayers in the city as it stands," says the fat woman, who has since introduced herself as Bryden. "People don't come to hear that from us."

Separate from the question of whether to proceed to Hazard or Sthombo, do you guys want to stay here and guard the troupe, or head out on your way?
May 15, 2018 5:07 pm
Well, Mordred is ready to go if they aren't going to listen to his punch-up ideas.
May 15, 2018 8:14 pm
Feeling somewhat glad that he didn't reveal himself as a performer to the acting troupe, Domarc reads the intent of the group and makes sure he is good to go.
May 15, 2018 8:30 pm
OK, looks like the party is moving on and going to Sthombo. Barring any last minute objections, we'll proceed with that plan shortly.
May 15, 2018 8:39 pm
Leth is of the mind that people can’t be trusted and if they can just find the sphere themselves and put an end to this, that’s the best plan.
Last edited May 15, 2018 8:40 pm
May 15, 2018 10:07 pm
The party bids farewell to the Most Unready Players and continues on the road. In light of the information about the turmoil in Hazard, the decision is made to bypass the city and go on ahead to Sthombo and attempt to recover the Iron Sphere there.

The next two days of travel pass with ease. This close to Hazard, the settlements are closer together, the land is tended, and there's more traffic on the road. Conversation with fellow travelers reveals not much more about recent goings-on than you already know, but the picture becomes clearer. Apparently some of the families of the soldiers killed on the sortie to rescue Martjan have been camped out in the south point of the Trigon, demanding justice and restitution while representatives from the Hierophant's office give public speeches just yards away, offering explanations and justifications that are being poorly received by jeering, hostile crowds.

The official position of the Hierophant seems to be this: cultists from the north, possibly aligned with orc tribes or dragons, raided and burned the Gahmez estate to steal Hazard's state secrets. It was necessary to immediately send a cohort to attack them because corruption and inefficiencies in the city's military command structure meant that their mobilization would be delayed and they'd miss their window of opportunity to strike back. That the cohort was lost is tragic, but proof that the cult is a dire threat and that the Hierophant was right to take swift and decisive action against them.

Within sight of Hazard's walls, as you veer off the main road toward the massive western gates to take the side road that goes around the north side of the city, you meet a tinker who informs you that the high commander of the Hazard army has publically denounced the Hierophant in an unprecedented rebuke.

At an orchard a few miles further along, the party talks to a picnicking couple who tell you that several noble houses have called upon the Hierophant to take his own life and allow a replacement to be appointed.

However, there are some folk you talk to -- and they tend to be native Bloaders, farmers and laborers -- who defend the Hierophant, and claim to know people who saw warlocks and dragonborns in flight above the city with their own eyes, and believe that the city is too decadent and myopic to recognize the very real threat of dragon-cults and orcish warlocks. Most of them seem resigned to the fact that the Hierophant will eventually be forced out one way or another, and that the city, in the long term, is inevitably doomed.

More to come...
May 15, 2018 10:25 pm
After circumnavigating the city walls, the party stops at an inn near the Milvil Bridge called the Randy Pike. This is a large establishment in a newly-constructed building, spacious and clean and well-lit. The party is served wine, roast duck, artfully-shaped bread rolls, stewed vegetables, and herbed pudding. Everything is delicious.

Near the end of the meal, the serving girl approaches your table and places a small bundle of black velvet cloth tied off with white string in front of Zangua. "I was asked to give this to you," she says.

Whatever is inside the cloth is about the size of a large plum.
May 15, 2018 11:24 pm
Zangua does not touch the bundle just yet. "By who?" he asks.
May 15, 2018 11:29 pm
The serving girl glances around the room, looking momentarily confused. "He was here a moment ago...a young man...he must have left?"
May 15, 2018 11:34 pm
"You sure you got the right guy?" says Zangua. "Well, I'll see what it is. If it's not mine, I'll call you back." He tips the girl a silver and reaches for the bundle to open it.
May 16, 2018 8:51 am
Felor frowns, who would be giving us mysterious gifts and then vanishing?
He tries to recall if he'd noticed anyone suspicious in the inn.
edit: nope, too distracted by the roast duck
Last edited May 16, 2018 9:02 am

Rolls

Retroactive Perception check? - (1d20+3)

(3) + 3 = 6

May 16, 2018 4:28 pm
Zangua opens the bundle. Inside is a lump of ice.
May 16, 2018 4:40 pm
"I don't remember buying another one," says Zangua, staring at the ice.
May 16, 2018 8:44 pm
"Play it cool," Domarc suggests, looking around to see if anyone else is paying attention to them.

Rolls

Perception - (1d20+3)

(5) + 3 = 8

May 16, 2018 8:45 pm
Zangua looks at Domarc. "Really? That was awful."
May 16, 2018 8:58 pm
The room is fairly crowded, and Domarc doesn't see anyone paying particular attention to your table.
May 17, 2018 11:33 am
"Ice... it was ice devils who The Crown are conspiring to bring to Hazard. Is this a warning?"
May 17, 2018 11:42 am
The other time we got ice it was a vendor in Hazard(?) selling "healing ice", right?

"Is it melting, Zangua?" Mordred whispers.
Last edited May 17, 2018 11:42 am
May 17, 2018 12:26 pm
I think so, yeah. Outside the temples. Did Zangua accidentally sign up for a monthly ice delivery subscription? You gotta read all the small print!
May 17, 2018 3:51 pm
The ice is very cold. It doesn't seem to have started melting yet.
May 17, 2018 4:24 pm
Zangua picks up the ice using the wrapping, and gives it a sniff. "I sorta forgot about this. Gave me some weird dreams, too.

"Anyone else want to give it a go?"
OOC:
I can't remember which thread had the dream. One of the few times I wish we had a search feature.
May 17, 2018 4:40 pm
Beginning of chapter five. I wish there was a search feature almost every day...
May 17, 2018 4:45 pm
"I think we should leave it to melt," Domarc says. "Let it learn to be water. But it raises many questions - how do they know we are here? Are they tracking us somehow, still?"

"Tell us of your dream, Zangua."
May 17, 2018 4:59 pm
Zangua says, "Which one? The one about the giant fish and the bearded barmaid?"
May 17, 2018 5:04 pm
"The one the ice gave you, though I am intrigued by the other," Domarc says.


Here is a link to the dream post, so Zangua doesn't have to go over it again - though I'm interested in his interpretation
May 17, 2018 5:10 pm
"I don't remember much," says Zangua. "Just that it was really cold, and someone I couldn't see was speaking to me, saying I was his attendant and I needed to bring him a fourth of something. Except I didn't have anything in my hands, and... I don't even remember if I had any clothes on, too."
May 17, 2018 8:18 pm
Do you guys want to do any investigation related to the ice gift, or will you be heading to bed and resuming your journey?
May 18, 2018 11:20 am
Mordred tries to approach the serving girl without attracting attention and ask her for a description of the man, and to find out exactly what he asked her to do.

Rolls

Stealth - (1d20+9)

(14) + 9 = 23

May 18, 2018 3:14 pm
"Gentlemen, I suggest this may change things and I think we should retire somewhere more private to talk when Mordred returns."

If the group is agreeable, let's retire to one of the rooms where I can cast Leomund's Tiny Hut
May 18, 2018 3:55 pm
The serving girl has some difficulty recalling the details of how the man looked and exactly what he said, and she seems somewhat confused and distressed by the fact that she can't clearly remember something that happened only moments ago.

What she can tell Mordred is that a young man in dark clothing approached her near the kitchen as she was clearing your dishes. He gave her the bundle and asked her to give it to Zangua. She can't recall if he pointed Zangua out or described him. She doesn't see the man in the common room any more, but from the way she's acting, Mordred isn't sure she'd recognize him if she did.

Afterward, the party gathers in their room upstairs.

Domarc has conjured a SCIF in which you may all confer securely.
May 18, 2018 4:53 pm
The light dims as Domarc finishes casting. He turns to the group. "We can speak freely in here, I think."

"I am greatly concerned by the fact that various groups seem to be able to find us pretty much at will," Domarc says. "I will assume the worst case of our situation.". He begins to tick off his fingers:

"First, the ice is related in some way to the glacier we have learned about, where these devils - and possibly something worse - resides. This means that the ice is something the Six Pointed Crown is using, maybe to recruit people. Second, the fact that they found Zangua here means that they are still, somehow, able to track us and know where we are going - and possibly, even what we plan. Third, we have no idea how they are doing that, or how to stop them. Fourth, if the Crown is following us, our present course of action will lead them to the Sphere - if Martjan has not already given up the location." He pauses.

"Fifth, and unrelated to the above, the Heirophant was about the only friend we had in Hazard. His position is badly weakened. He may not be able to help us. We may not be able to help him. But - if we leave now, we may come back to a city where we are indeed friendless."

He looks around at everyone. "I know not what to do with any of this, but I felt I should lay it out to everyone. Whatever our next move, we should do it with some thought about where we step and how we may be able to prepare."
May 21, 2018 3:03 am
OOC:
We have clearly been gifted a NeverMeltIce. It'll boost our ice-type moves by 10%!

Also. I had completely forgotten about that dream. Seems extremely important now.
"I agree. The Crown is always one step ahead of us, somehow. I fear any delays on our part only gives them a larger lead. And if we go find our lost prize, and in the process lead them to it... well, at least we'll be there as well, and that might give us a chance to stop them. As for Hazard, I fear our bridges may be burned there already, but we may need to return at some point - we know the Crown has plans at the shrine of Culsu. It's a touch call." Leth thinks for a moment. "Domarc, you know hazard well and are usually capable of talking your way out of trouble. Perhaps you could enter the city for a day and see what's really going on? I'm loathe to split up our group; any one of us going out alone is a dangerous prospect, but you don't need to stay long; just long enough to get the word around town, speak to the Heirophant if you can, and then get out of there. It's an idea, anyway."
May 21, 2018 10:21 am
OOC:
Quote:
I had completely forgotten about that dream.
Dreams are like that!
Felor mulls over the others comments. "I do not profess to know why mystery visitors send us chunks of strange ice, or the meaning of Zangua's dreams... But if the Crown wanted us dead, and possessed the ability to find us and vanish while blurring onlookers' memories, would they not just do the deed? What is to be gained by cryptic gifts of ice?" Felor shakes his head. "I agree with Leth - we should warn Hazard of what we've learned, but finding and destroying the sphere should be our priority."
May 21, 2018 11:17 am
"I think Leth's idea is a good one, though I hate the idea of any of us going alone. Perhaps I can follow Domarc at a distance, staying in the shadows. That way if something happens to him, I can assist, or at the very least I can run and alert the rest of the group."
May 21, 2018 3:54 pm
Domarc and Zangua, what are your thoughts on splitting up?

Also, what did you guys do with the ice? Did you take it up to your room, or leave it on the table?
May 21, 2018 5:54 pm
Mordred would have suggested bringing it to the room, but not into the Tiny Hut.
May 21, 2018 6:08 pm
"I sorta disagree," says Zangua, wrapping the ice back in its bundle. "Them Crown folk are good and sneaking about, and whatever they do they seem keen on playing the long game. I figure we should just stick together, and not give them any reason to make trouble for one of us."
May 21, 2018 6:20 pm
And assuming Domarc is up to it, I'll leave this here as I may not be back for the rest of the day:

Mordred arranges a series of calls with Domarc before they leave. A raven's caw suggests Domarc is in danger, while the shrill whistle of the chickoree means to wait in place until the call comes again. The bluejay's alert means return to the Inn as soon as possible, and other bird calls can mean "come find me" or "there is someone else tailing you, use evasive maneuvers". He leaves the Inn several minutes after the bard and follows at a distance, using balconies and rooftops as vantage points whenever possible. If anything seems amiss, he will inform Domarc to the best of his abilities.

Various rolls if you need them:

Rolls

Perception - (1d20)

(8) = 8

Stealth - (1d20+9)

(12) + 9 = 21

Acrobatics - (1d20+6)

(15) + 6 = 21

May 21, 2018 9:12 pm
"I am up for it," Domarc says, after some thought. "It will be risky, though it might be worth it to see if we can arrange contact with the Heirophant. I can disguise myself, as well, and make Mordred invisible - though only for an hour. Our trip would be quick. I would suggest we head for the Trigon, to see if we can make contact with Gethro. The rest remain here. If they do follow me, it tells us something about their capabilities - and if they don't, that tells us something as well. That seems the best bet?"

Assuming we're all in agreement, Domarc will cast Disguise Self on himself - making himself appear as a plain peasant, unremarkable, and Invisibility on Mordred. Only Invisibility is a concentration spell, and both last 1 hr - would we be able to reach the Trigon in that space of time?
Last edited May 21, 2018 9:13 pm
May 21, 2018 9:26 pm
Before the rest of us leave the inn, Felor will cast Detect Magic on the Mystery Ice.
May 21, 2018 9:44 pm
You've got a couple miles' walk back to Hazard, and then maybe a mile and half or so inside the city to reach the Trigon? So let's say if you start the spells before you get to the gate, you could reach the Trigon with a little time to spare. Are you leaving now or in the morning?

The ice begins to sweat when you take it up to the room, but it's slow to melt. Felor detects a subtle but definite magical dweomer within the ice.
May 21, 2018 11:03 pm
I would say we go in the morning
May 21, 2018 11:09 pm
"Hrm. The ice is magical, no mistake. But perhaps that's just an enchantment to slow the melting."
May 21, 2018 11:34 pm
By sunrise, the ice has melted.

The Randy Pike is already filling up with customers when the party heads downstairs. Domarc and Mordred head out for Hazard while the rest of the party takes their breakfast in the common room. This morning, most of the chatter centers around news from the south: after a long-simmering dispute over territory, the armies of Gurmar and Gaad have met in battle, with Gurmar badly routed. A man in a colorful red-and-green outfit loudly opines that the Overlord of Gaad ought to finish the job and "put an end to the sophists and diddlers" of Gurmar once and for all. At some pushback from travelers who insist that Gurmar's reputation is exaggerated by outsiders, the colorful man insists that vast tracts of arable land around the city are going to waste and that Bload as a whole would be better if Gurmar were razed to its foundations and forgotten. A woman sitting behind him throws a biscuit at his head; it bounces off and lands on the table. The colorful man laughs, picks it up, turns around and takes a bite, winking at her.

~meanwhile~

Domarc and Mordred walk back to the city, entering through a small pedestrian gate on the northeast curve of the city wall, lightly trafficked and lightly guarded.

They pass the barracks and neighborhoods densely filled with the humble but well-built homes of the moderately well-to-do. The city is relatively quiet today, the weather cool and overcast. The morning markets in the open squares are doing a brisk business, if not exactly bustling. Domarc, in disguise, takes the lead, while Mordred follows invisibly, ascending to good vantage points and scouting for threats as best he can.

Taking a shortcut through what passes for a seedy neighborhood on this side of the city, Domarc spies some graffiti that reads, "let Hazard have a KING again" above a sketch of a figure wearing a crown. That the crown has six points might be a coincidence, but it does not escape Domarc's notice.

Soon, they're making their way down the main avenue of an administrative district, passing scribes and soldiers and foreign visitors. The avenue ends at the eastern angle of the Trigon, and Domarc steps out into an open plaza of trees and statuary. There are crowds all around, gathered in clusters to hear public speeches or queued up to enter various ministries and courthouses.

To the north, Domarc sees the twin palaces of the city's rulers standing at opposite points of the Trigon. The palaces are large but not grandiose, beautifully made of white marble and each capped with a silver pyramidion, but not ostentatious. The Innocent's palace on the east side has creeping vines climbing its walls; the Hierophant's palace to the west is bare. A massive, arcaded convocation hall sits between the two buildings. Guards flank the entrances, citizens mill about, officials come and go.

Domarc passes a speaker standing beneath a statue of a small, scoliotic child standing with his foot upon the head of a prostrate warrior. About a dozen and a half people are listening to him speak about how the temple colleges no longer produce men pious and learned enough to properly assume the responsibility of the Hierophant's office. Not far away, another speaker stands beneath a puzzle tree, recounting the story of how the last king of Hazard incurred Ziu-Pater's wrath and why the partnership between the Innocent and Hierophant is far from obsolete. Only three or four people seem to be paying close attention to this speaker.

You two have made it to the Trigon incognito (as far as you know), but your spells won't last much longer.
May 22, 2018 3:31 am
Knowing that his spells won't last much longer, Domarc heads to the western palace, keeping his eyes open for Gethro.
May 22, 2018 12:24 pm
Mordred follows, sure to remain in places where he won't cause alarm if he appears out of nowhere.

If we see people wearing red LHHAKA hats, we run.
Last edited May 22, 2018 12:26 pm
May 22, 2018 4:05 pm
At the outer gates of the Hierophant's palace, two guards desultorily cross their spears while a third waves Domarc on. "No visitors. Off with you."

Mordred hides nearby, in the back of a growing crowd surrounding a lively orator delivering a speech about the cycles of history and how the unrest in Dule, Gurmar, and now even Hazard itself shows that the wheel of time has turned and that the Werld now enters a new era.

~meanwhile~

Back at the Randy Pike, the common room continues to fill up with late breakfasters. A toothless old man sits himself down at the party's table. "You have the look of warriors!" he declares, patting Zangua's arm. "Doughty warriors. You have seen some remarkable battles in your time, I would estimate!"
May 22, 2018 4:50 pm
"I ain't doughy," says Zangua, concerned by the insinuation. He looks at Leth and Felor, then to his waist. "Am I doughy?"
May 22, 2018 6:23 pm
Domarc pauses at the gate and says "But I haff a message for Gethro. Was asked to come give message to Gethro."
May 22, 2018 6:58 pm
The guard raises his eyebrows. "It's 'Gethro,' is it? You two are old friends? Off with you, cabbage-head."

Mordred watches from a short distance away. The orator is talking about how the city-states that have clung to their old ways are in rapid decline while those who have adopted modern ways and new gods have flourished.

~meanwhile~

"Doughty! Indeed!" the old man affirms. "I was a warrior too, once. In my days of vigor all the strong youth of my village were called to arms to prepare for the coming of Pink Jenk. Do they still sing songs of Pink Jenk? I saw him once. Now, I should not claim to have met him in combat directly, but--" He stops talking when the serving girl sets down a bowl of carrot cream soup in front of him, picking it up carefully with both hands and bringing it slowly up to his lips. He takes a long, loud, dribbling slurp of soup and sets the bowl back down, slowly and carefully, a slight tremor in his hands. When the bowl is safely back down on the table his eyes dart up to look at Felor. "You have a Jermal brow," he observes.
May 22, 2018 7:23 pm
Domarc will back off, and look for a quiet spot where he can recast disguise self. As he walks away, he makes some frustrated hand gestures, as if beckoning something to him.

Before recasting, he spends some time observing the two palaces for the garb & dress of the functionaries who might be coming and going.
May 22, 2018 7:54 pm
The orator Mordred is hanging out near starts to lose some of his audience as he segues from talking about how Orsen's prosperity may be directly traced to their construction of a shrine to Corellon, to postulating that Bload's future health as a nation will depend upon establishing colonies of elves and dwarves to act as custodians of the land. One woman brushes against Mordred as she turns to leave. She stops, glancing around quizzically, then shrugs and continues on her way.

Domarc observes the comings and goings at the palaces for a while. There is far more activity around the Innocent's palace, but neither has many people actually entering or leaving. At one point, a middle-aged man in purple and black clothing, attended by several retainers, leaves the Innocent's palace. Accompanying them is an official in white and gray robes, who stops to confer with them just outside the gate, then goes back inside.

Soon after that, a woman emerges from the crowd in front of the convocation hall. She's wearing black clothing and a short brown cape, and carries a heavy shoulder bag. She approaches the Hierophant's palace, and the guards step aside to let her through the gate. She proceeds across the yard to the palace steps.

Domarc and Mordred, your spells are about to wear off. Domarc sees an alley by the chancery that should be a discreet enough place to recast concealing spells.
May 23, 2018 8:46 am
BullOctorok says:
When the bowl is safely back down on the table [the old man's] eyes dart up to look at Felor. "You have a Jermal brow," he observes.
"Aye, and what of it?" replies Felor, wary after the previous day's mysterious gift.
May 23, 2018 1:47 pm
Mordred joins Domarc in the alley. "I'm not sure you should push your luck any further with the guards."

Is there any sort of postal service or courier's guild in Hazard? I'm thinking we send a postcard on our way out of town or something.
May 23, 2018 3:04 pm
"One last attempt, or shall we book it? I have a thought to adopt the garb the woman was wearing - if I'm not mistaken, those are Gethro's colours, and I may be able to bluff my way in. But we may need to be prepared to run should it play poorly," Domarc says.
May 23, 2018 4:16 pm
You could hire a courier, yes.

"The Jermals are an honorable race," the old man says. "I fancied a girl from Jerma, once. But it was not to be." He takes another unsteady draft of soup.

As the inn grows yet more crowded, another man seats himself at your table. This one is a young, muscular man with a round head and his hair tied up in a topknot. A long-handled war axe is strapped to his back. He glares at the rest of you and snaps his fingers to get the serving girl's attention.

"Another mighty warrior!" the old man exclaims. "Truly, this is the table of--"

"Silence, old one," the newcomer says in an affectless tone. The old man clamps his mouth shut.

~meanwhile~

While Domarc and Mordred are conferring in the alley, a young man in a short tunic stops in front of the Hierophant's palace, turns to face it, and screams as he makes an obscene gesture with both hands: "FUCK THE 'ROPH! SOLDIER-KILLER!"

Two of the guards halfheartedly jog towards him, and the young man turns and runs away, yelling "LET HAZARD HAVE A KING AGAIN!" The guards stop and return to the palace gate.
May 23, 2018 5:24 pm
"Alright, Domarc. Give me a high pitched whistle as loud as you can if you need to run and I will meet you back at the Inn. Otherwise I will wait here until dusk. If the guards give you trouble come back to me and we can hire a courier before we leave. Perhaps that's the best way to get a message passed here in Hazard."
Last edited May 23, 2018 5:25 pm
May 23, 2018 5:28 pm
Looking around at how crowded the tavern is, Zangua makes no mention of the newcomer's arrival. Neither does he accommodate for space, however.
May 23, 2018 5:48 pm
"Meat and wine. Your finest," the newcomer says. The serving girl opens her mouth as if to ask for clarification, then seems to reconsider. She nods and heads back to the kitchen.

A woman with a long braid of red hair enters, carrying a harp. The servers, innkeeper, and several patrons call out cheerful greetings to her as she sets herself up in the corner of the room.

The colorful man at the adjacent table cries out, "Play The Farmer and the Bugbear!"

"I should like to hear The Headless Knight of Jerma," the old man says, directing a gummy, ingratiating smile at Felor.
May 23, 2018 6:02 pm
"I'd prefer a rousing chorus of Praise Fjorgyn, May She Smite The Heretic With The Avalanche Of Enlightenment but I doubt she knows the tune," replies Felor.
Last edited May 23, 2018 6:21 pm
May 23, 2018 6:48 pm
Domarc weighs his options for a moment, and considers his luck. A small greasy feeling in the pit of his stomach convinces him not to press his luck.

"Let us find a courier," he says, watching the display in front of the palace. "The guards are edgy, and I've no wish to gamble with my skin in this square today."

Domarc recasts Disguise Self, and Invisibility on Mordred and heads off to find a courier. Once found, the message sent will be:

To - Gethro Moag, Amanuensis of the Heirophant

I hope this finds you well and swiftly, as swiftly as Camazota moves. I have been thinking about our conversation before I left for Utwar and destinations beyond. I found a bit of an old poem I think you might enjoy:

Vanth may cut the cords
Of those on their final journey
But the door swings both ways
For those who have the key

The wise man sets a watch
On all the doors of Bload
The foolish man hunts the key
For a door he wants not opened

As for me, my journey continues. I hope to see you soon.


Once sent, Domarc will hasten to leave the city and rejoin the group.
Last edited May 23, 2018 6:48 pm
May 23, 2018 7:11 pm
After Domarc recasts his spells and starts mentally composing his letter to Gethro, he and Mordred step back out into the Trigon. They notice as the door of the Hierophant's palace opens, and a woman in brown steps out and crosses the yard to speak with the guards at the gate. It's hard to tell at this distance, but it looks to be the same woman the Hierophant sent to condole with Chorcarz on the night the Six Pronged-Crown attacked.

Domarc is inclined to entrust his message to the Loyal Friends of Commerce, an organization the WBTC frequently employed for various business services. They're located a few blocks to the south.

~meanwhile~

Besieged by song requests, the harpist goes her own way by launching right into The Blinding of the Cupbearer, an odd choice for a lively morning crowd. She is, however, certainly a skilled player with a pleasant singing voice.

Felor, Leth, and Zangua, make a Perception roll.
May 23, 2018 7:37 pm
Zangua is guarded with the presence of both the young and old warriors, and pays little attention to the music.

Rolls

Perception - (1d20+6)

(5) + 6 = 11

May 24, 2018 3:58 am
"Oponn's chance," Domarc mutters to himself, and changes plans. He strides towards the gates of the palace again, hoping to catch the woman who serves the Heirophant there.

As he approaches, he says "Ho there! Was asked to bring message to Gethro Moag. Asked to come with the swiftness of Camazota."

I figured that's who she was, and was thinking about trying to approach the palace in the same colours, but the gamble was pretty big if Gethro has no other staff/retainers
May 24, 2018 6:04 am
To clarify, you've seen two different women: the one who walked in earlier, and this one who you recognize from your previous visit to Hazard.

And, Domarc, are you Disguise Selfed when you approach her?

The woman turns; the guards scowl at Domarc. She looks at him impassively. "Were you? What is the message?"

Felor (and Leth, if you're available), I still need a Perception roll.
May 24, 2018 8:37 am
Felor sighs, the noisy, crowded inn reminding him how much he preferred being out in the wilds.

Rolls

Perception check - (1d20+3)

(17) + 3 = 20

May 24, 2018 4:05 pm
Quote:
And, Domarc, are you Disguise Selfed when you approach her?
I would have been when I left the alley, so yes.

Domarc considers her for a moment, and then makes a leg. "You have passed a message along to him from me before, I think, after a night of fire and death. Tell me, did Chorcarz every accept your condolences? My message comes from some men who went to Utwar and beyond, to a place where men are not meant to dwell. Gethro sent them with a question, hoping they could find answer, for it concerns the safety of Hazard. I would tell you the answer, if you promise to tell it true to Gethro and no one else."
Last edited May 24, 2018 4:15 pm
May 24, 2018 4:25 pm
This is all very good, nubs.
May 24, 2018 4:25 pm
Felor notices that both the old man and the warrior seem to be staring at something at the other end of the room. He shifts his position and turns his head to follow their gaze to a table where five men are seated, having a breakfast of eggs, bread, and beer. Nothing seems remarkable about them except that one of them, a mustached man in a blue liberty cap, suddenly turns his head to look directly at the party's table. He locks eyes with Felor for a moment, then looks away.

The serving girl arrives, setting a platter of sliced beef and a jug of wine in front of the warrior. When Felor's attention returns to the table, he sees that both the warrior and the old man are looking at him, now.

~meanwhile~


The woman gives Domarc a long look while the guards watch her, waiting to take their cue from her response. "Come inside," she finally says, turning to walk back across the yard to the palace steps. The guards open the gate. The woman holds the palace doors open for Domarc to enter.
May 24, 2018 4:27 pm
Feeling a bit of relief, Domarc enters the palace.
May 24, 2018 4:39 pm
As Domarc passes the woman to step across the threshold, she says quietly: "We see your friend."

The palace doors swing shut. Domarc hears the click of a locking mechanism.

He stands now in a foyer about thirty feet wide and fifty feet long. The interior is plain, bare stone. A single brazier lights the space. Niches carved irregularly into the walls hold busts of human heads -- Hierophants of days past, Domarc assumes. There are two doors at the end of the hall, and a narrow, arched open doorway at the end of the west wall.

"Master Moag is not here," the woman says. "I don't know when he will return. My name is Lendras dra Mahael, and I am the Amanuensis of the Hierophant in his absence. What did you come to tell us?"
May 24, 2018 5:20 pm
Domarc bows, both displeased and impressed that they can see Mordred.

"I am Domarc Sirar, and it is a pleasure to know your name at last, Lendras dra Mahael. If you can see my friend, you can likely see through my dissemblance as well. I trust that means that no ears other than ours can hear us now, for our foes seem to know our every move.

I shall be brief, and hope that the information we have learned is of use. The Iron Sphere was enchanted, long ago while held by Hazard, to act as one end of a conduit or portal. The other end is the Shrine of Culsu. The intent was that Hazard could use it to invade Shtombo, by opening the portal and sending an army through. But doors open in both directions; those with the knowledge to open the portal could use the Sphere to enter the Shrine of Culsu."


Domarc pauses for a moment.
"That is what we know of the Sphere. What we believe is that the Six Pronged Crown intends to use the Sphere to unleash some catastrophe upon Hazard, possibly opening it to allow devils of ice and snow to invade the city. The Shrine should be watched, for fear that their plan even now unfurls. Those who sell 'curative ice' in the streets should be viewed with suspicion. As for us, we plan to see if we can destroy the Sphere and end this."
May 24, 2018 6:27 pm
Lendras listens attentively. When Domarc finishes speaking, she says, "Follow me," and heads through the west doorway into a narrow stairwell. They ascend to the second floor, and Lendras leads Domarc down a hallway around to the east side of the building. "Wait here," she says, indicating an alcove with a bench and a table with an empty vase and bowl set upon it. A faded fresco on the alcove wall depicts a squat tower being struck by nine bolts of lightning.

Lendras heads further down the hall and enters a room. She closes the door behind her, leaving Domarc in the alcove to wait.

Domarc, do you want to do anything while you're waiting?

~meanwhile~

Mordred watches as Domarc follows the woman in brown into the palace. The walls of the palace look to be thick, and the windows are shuttered. He wonders if Domarc would be able to hear any of his bird cries from inside there, and decides, probably not. He listens to the idle talk of the guards at the palace gate. They seem to be curious about the visitor who was just let in, concerned about the increasing hostility of the public toward the Hierophant, and excited about the games and dances scheduled for the upcoming Serpent Festival.
May 24, 2018 6:35 pm
Domarc will study the fresco as he waits, trying to see if it depicts anything he recognizes. He will also consider that Lendras and Zangua might get along well, as they seem people of few words.

Rolls

History - fresco - (1d20+2)

(20) + 2 = 22

May 24, 2018 7:30 pm
The fresco is certainly a depiction of the sacrifice of the last king of Hazard to Ziu-Pater, a pivotal event in the city's history. While the officially preferred story is that the king, in the end, acquiesced to the necessity of the sacrifice, offered himself up at the top of the tower, and was struck dead by Ziu-Pater himself, it has always been known that the "sacrifice" was carried out by nine conspirators on a quite uncooperative king at the base of the tower stairs. The nine bolts in the fresco, Domarc supposes, are a not-entirely-subtle nod to the real truth of the story.

After a few moments, the door opens again, and Lendras steps out. "Come in," she says. "The Hierophant wishes to speak with you."

Domarc gets up and enters a modestly-sized, sparely decorated office. Shelves line the walls, packed full with tablets, scrolls, and books. One shelf holds a small shrine to Aitas, recognizable by the rooster-headed idol. A desk is set at the north end of the room, likewise covered with clutter. A compact iron chandelier hangs from the ceiling. There are no chairs save for the one behind the desk. Occupying it is a man of about fifty, slim and of average height, wearing a plain brown robe and skullcap. He has large blue eyes and a naturally stern expression.

"Reverend Master, I present to you Domarc Sirar, one of the mercenaries returned from Vorch. Domarc Sirar, it is my privilege to introduce Frater Equamo Cola, the Hierophant of Hazard."

The Hierophant glares at Domarc and does not stand up. "Our attempt to recover the Locra woman ended in disaster, as I've sure you've heard," he says. "Gethro Moag is at Solyhill now, trying to ascertain precisely what happened. There were more survivors than the rumor-mongers would have you believe. I remain unconvinced that the cult poses an existential threat to the city, but at times even minor antagonists may thwart one's destiny. I would see the cult wholly extinguished. Where is the rest of your company? Did all survive the perils of the island?"
May 24, 2018 8:56 pm
Utterly unprepared for this audience and knowing none of the protocol, Domarc takes a beat and decides to brazen it through.

"Not all of the company survived the island, sadly. Nor did the sorcerer, Pafthinel, who told us of how he enchanted the Iron Sphere before he died as a result of his own handiwork. The rest of my company stayed outside of Hazard, with the exception of one companion, who awaits me in the square outside. Given the unrest in the city, we were not sure it was wise for a group of mercenaries to come seeking audience with Gethro, but we felt we must share what we had learned.

"As for the cult, what may be most important is that they believe in what they are about. I suggest they are more threat than they seem - they have a talent for finding us, and seeming to know our next move, and they seem very well organized and resourced. That is another reason why only two of us came, and even then we have attempted to hide our movements. We too would see them extinguished, and our company seeks to thwart them by destroying the Sphere."
May 24, 2018 10:10 pm
Lendras takes notes with a tablet and stylus while Domarc speaks.

"Since the night of the fire, we have studied the cult," the Hierophant says. "Indeed, there are many in this city who call themselves members, but few seem to understand its purpose. Most are little more than thugs manipulated by dream-interpreters and the promise of coin. We have captured four cultists, and put all of them to questioning under pain. Only one had anything of interest to say." He interlaces his fingers together and rests his hands on his desk. "Do you know the location of the Sphere? Gethro believes you do."
May 24, 2018 10:47 pm
"We have a theory, nothing more" Domarc says, shrugging. "And others in the company hold more information than I on that score."

"While on the road, we learned something else that may be of use. A story of some devils who took up residence in a glacier in hell called Seglorgron - which, I am told, translates as 'Six Pronged Crown.' An interesting story, perhaps coincidence, nothing more."

Domarc pauses and gives the Heirophant a long look. "I have told you what we have learned, and what we suspect. My time is short. Will you share with me what you have learned? Can you tell me if the Locra woman still lives?"

Rolls

Insight check - (1d20+3)

(16) + 3 = 19

May 25, 2018 8:20 am
Back at the inn...

Felor's irritation at the busy environs turns to a prickly discomfort at the behaviour of their table-mates. Were these companions of the ice-deliverer? Agents of the Crown come to spy out information? Felor downs the last of his drink before standing. "Friends, we should be on our way. The road to Banwod is still long but if we make haste we can reach the foothills by twilight."
May 25, 2018 8:21 am
rocksteady says:
This is all very good, nubs.
This!
May 25, 2018 3:00 pm
Thanks guys - I am feeling kinda bad in splitting the group and taking up too much time/spotlight, so I'm glad it is at least entertaining
May 25, 2018 3:58 pm
No it's cool, I'm enjoying the cut-aways to your city adventure while we chill at the inn.
May 25, 2018 4:27 pm
When Felor stands up, the man in the blue cap stands up as well. He has a short sword attached to his belt.

"So soon...well...friends easily made, easily lost," the old man stammers. The warrior sits very still, looking sidelong at Felor, his meat and drink still untouched.

~meanwhile~

Back in the Trigon, Mordred hears timbrels and shouting. A crowd is gathering at the gates of the Innocent's palace.

~meanwhile~

The Hierophant exchanges a very brief glance with Lendras. "We've heard nothing of devils," she says, "but all of the cultists seem to have strange dreams about a land covered in ice."

"Indeed, we are told they venerate a being they call the Pharate, who has no use for blood sacrifice. But it is a witch-cult. They learn the ways of proscribed magic, consort with familiar spirits..."

"Such cults are like Darcran pottery," Lendras says. "No matter how elaborately painted the outside, it's the same clay underneath."

"Lendras, I despise folk wisdom," the Hierophant says. He turns to Domarc. "We don't know if the woman yet lives. Our soldiers were repelled some distance from the cult's stronghold. I will not speak of the manner in which they were attacked until I can give true facts instead of hearsay. If you want to know what else we've learned of the Six-Pronged Crown, Lendras can read you the notes from the interrogation. You must give her a detailed account of what the elementalist told you, as well. And I would ask you, if you have a theory of where the Sphere might be located, to let her make a record of it. You say some members of your company have already met their death. Consider that it might be unwise for your mercenary band to be the only ones who possess this secret. That will be all. Lendras, you will compensate him at the usual rate for the information he provides us."

The Hierophant returns his attention to the documents before him. Lendras immediately opens the door and gestures for Domarc to exit.
May 25, 2018 4:38 pm
Domarc inclines his head, and leaves the room, waiting for Lendras to guide him to the next stop. Domarc is very interested in hearing what they did learn, and files away the name "Pharate" in his mind.

If the theory dies with us, so much the better, he thinks. We would destroy this thing, but I fear everyone else sees it as a piece in whatever game they play. Better it lie lost where it is than be found and used for any purpose; it was conceived as a tool of war and invasion, and no good can come of it. Still, I hope to avoid full interrogation...

...Pharate, Pharate, rhymes with irate; if they interrogate me will I blate? I hope that Mordred does not mind the wait; on the Pharate the Cult fixates


Does the name Pharate mean anything to Domarc?
Last edited May 25, 2018 4:39 pm

Rolls

History check? - (1d20+1)

(18) + 1 = 19

May 25, 2018 5:17 pm
Zangua stands, placing a hand on Leth's shoulder, then jerking his thumb to the door to indicate the other should do so as well. He prepares to follow Felor, his eyes studying the two strangers to gauge their intentions.

Rolls

Insight on Old Man and Silent Dude - (1d20+6)

(17) + 6 = 23

May 25, 2018 8:30 pm
Zangua's instincts tell him that the old man is concerned with the quiet warrior, and the quiet warrior is concerned with the man in the blue cap.

Are the three of you going to leave the inn?

~meanwhile~

Mordred wanders closer to the Innocent's palace, watching as the doors swing open and several servants emerge, carrying long poles and a black lacquered palanquin, which they begin to assemble as guards take position in front of the palace gates and the crowd swells.

~meanwhile~

Lendras stops to retrieve a small scroll from a room where a man in brown is copying wax tablets to vellum. She leads Domarc downstairs to a room with a round table and chairs, where a fresco on the wall depicts two armies arrayed for battle. Behind the left army is a man and a child, painted at a much larger scale. A beam of light shines from the child's mouth to the man's ear, and from the man's mouth emerges a large sword.

She opens the scroll and reads the notes from the interrogation: Indoctrinated by a man named Tuell. Strange dreams about mountains of ice. Led into long philosophical discussions. Participated in ritual feasts and the carving of symbols into flesh. Paid four silver a day to carry out thefts, spy on temple staff. Initiated into lesser mysteries. Learned of the Pharate who could heal and awaken the Werld. Taught to serve the Pharate according to principles symbolized by the crown. Promised further revelations after continued loyal service.

Lendras will ask Domarc to provide as much information as he can about what Pafthinel told them about the Sphere. She will also ask where he thinks the Sphere may be hidden. How much information will Domarc give her?
May 25, 2018 9:32 pm
Domarc takes in the information impassively. He relates what Pafthinel told them of the Sphere - an unremarkable lump of star metal, enchanted on behalf of the Innocent of Hazard to be a tool for invasion. If it can be found, melting it down will destroy the enchantment. Perhaps, Domarc suggests, destroying the Shrine of Culsu would also destroy the portal. As for the location of the Sphere:

"Edvers was an explorer and adventurer," Domarc says, "We think it is hidden somewhere in the Badgerways; he may have been trying to figure a new route through them."
Last edited May 25, 2018 9:35 pm

Rolls

Deception - (1d20+10)

(19) + 10 = 29

May 25, 2018 9:55 pm
Mordred watches, part of the crowd now, as guards and liveried servants spill out of the front doors of the Innocent's palace, Some take places along the steps, others descend to stand beside the palanquin.

A child of about seven years emerges from the palace, and a cheer rises from the crowd. He wears white and black robes and a large, egg-shaped turban. Ignoring the crowd, he walks down the steps and climbs into the palanquin, which four litter-carriers immediately lift onto their shoulders. Guards open the gates before them, and the litter-carriers march, preceded by eight guards and surrounded by an entourage, out into the Trigon. The crowd makes way for them, waving hands and calling out prayers and greetings to the Innocent of Hazard. The procession turns to the west, passing close by to Mordred as they cross the expanse of the Trigon.

"I saw it. I saw the divine light upon him," a woman standing near Mordred says. "We ought to crown him king right now. It's madness that we won't."

"He's already promised to Ziu-Pater," her companion says ruefully.

~meanwhile~

Lendras writes down Domarc's answers.

Any final questions for Lendras?
May 25, 2018 10:06 pm
"How fragile is the Heirophants position?" Domarc asks. "The mood on the street seems quite hostile."

I remain entirely too good at lying to women, he thinks.
May 25, 2018 10:24 pm
Lendras seems amused by the question. "Not fragile at all. The Quiet Council prefers an embattled Hierophant, but they'd never allow such an upheaval. The street has a short memory, they'll be in a different mood a month from now."

She walks Domarc back to the entrance hall. On the way, she passes a brown-caped woman and asks her to fetch "a gift of appreciation for a kind benefactor."

Moments later, the woman meets them in the entrance hall, handing a small latched wooden case to Lendras, who hands it to Domarc. "You'll find a signet inside. Present it to the guards at the gate if you ever need to speak with us again."

If you're done here, you can leave and rejoin Mordred.
May 25, 2018 11:09 pm
As Felor and his companions start towards the door to leave the inn, he leans in slightly towards Zangua and says in a low voice "I have the feeling a fight is going to start any minute. I'm not sure what's going on but I'd rather not get involved."
May 29, 2018 3:55 pm
Domarc and Mordred: are you guys ready to meet back up again?

Felor, Leth, and Zangua: are you leaving the inn now?
May 29, 2018 5:26 pm
Zangua deviates from the exit only to settle the tab. He then joins Felor and intends to leave the crowded confines of the inn.
May 29, 2018 7:33 pm
Yes, ready to head back. Not sure how much time we have left on our respective spells.
May 29, 2018 7:51 pm
Domarc takes the gift, Lendras unlocks and opens the palace doors for him to exit. He steps outside to find the crowd milling around the north end of the Trigon somewhat larger than it was when he went inside; he wonders if he missed some sort of spectacle. His spells fading, he looks around for Mordred.

Domarc and Mordred, you can reconnect and leave the city together now, if you're ready.

~meanwhile~

Zangua pays the innkeeper and heads to the door with his companions while the harpist plays the discordant notes of Lacerian's Dirge.

The three party members are only a few yards out of the inn when Zangua has that familiar feeling of being watched. A quick glance over his shoulder reveals the man in the blue cap and the topknotted warrior standing in the doorway.

"Do you still dream of ice, brother?" the man in the blue cap calls out.
May 29, 2018 8:10 pm
Domarc ducks back down the alley he used the last time to refresh their spells, and hopes that Mordred will join him
May 29, 2018 10:01 pm
"Me dad may have gone to town more 'n once," Zangua replies, "but you ain't got his eyes."
May 30, 2018 12:11 am
The two men step out of the doorway and start to follow the party. "My...teacher...wishes to speak with you," the man in the blue cap says. "Peaceably, as equals. Will you have conversation with him?"
May 30, 2018 10:32 am
"What ice do you speak of, friend? I see no snow about us, it is not winter."
May 30, 2018 11:49 am
Yeah, I'm ready to get out of town. Good call to throw them off the trail of the Sphere, nubs.
May 30, 2018 3:28 pm
I'm just glad I got a good roll! I don't want any records where the Cult might find them
May 30, 2018 4:09 pm
"There is ice that has no memory of water," the man in the blue cap says. He nods in Zangua's direction. "This one has tasted of it. My teacher can tell you more, if you will speak with him."

~meanwhile~

Domarc and Mordred meet back up in the alley, their spells expired.
May 30, 2018 4:17 pm
Zangua huffs. "How's about this? You tell me where this teacher of yours is, and we'll figure out a good time to go visit."
May 30, 2018 4:32 pm
"The place where you can speak with him is not far from here. There is no better time than right now. Please, come with us. You are being offered a gift."
May 30, 2018 5:09 pm
Zangua looks back at the others, and returns his attention to the two men. "Me ma tol' me never to take gifts from strangers," he says. "Especially when one has a blue cap and the other is a picky eater."

"Y'all being crypt-tic, like me friend likes to say. That ain't winning you any friend points. If it ain't far, it's easy enough to give us direction."
May 30, 2018 5:32 pm
The man in the blue cap stops and looks pensive. The warrior beside him shifts his weight from foot to foot, nervously scratching at his hip with his right hand.

Finally the man speaks again, his voice quieter, more plaintive than imperious now.

"My name is Rumio va Leq, and I am a servant of the Six-Pronged Crown. It is not my intention to be cryptic, only discreet. There is a campsite less than half a mile to the north of here. That is where the conversation must take place, but you will not find my teacher if I am not present. I promise no harm will come to you. There were better opportunities to spill your blood, if that was what my teacher wished."
May 30, 2018 5:41 pm
Domarc will recast, and the two of us hustle our way back out of the city
May 30, 2018 6:33 pm
The man's statement confirms what Felor was already suspecting, and his grip on his spear tightens. Maybe they don't know who we are, just that Zangua ate some of that ice?
"You're servants of the crown? I thought Hazard did not take to kings. In any case we thank you for your invitation but we should be on our way."
May 30, 2018 6:48 pm
"We are," Rumio says. His voice is quavering. "And you are Felor of the Mountain, who once dwelt in Greenbower as a guest of Edvers Kells, who too was a servant of the Six-Pronged Crown. Please. Accept the invitation."

He seems to be getting very anxious.
May 30, 2018 6:55 pm
"You know much about us," says Zangua. "You stay there. I'm going to talk with me mates."

Zangua turns to the others. "I say we go. Might be a chance to lop some heads and make life easier. Of course, we ought to wait for the others to come back."
May 30, 2018 7:08 pm
Leth might still be unavailable, so I'm just gonna wait for Felor's response.
May 30, 2018 9:13 pm
Felor thinks for a moment. "Aye. They" Felor tips his head towards the two men "know where we are, so it's too late to escape - no doubt they could track us somehow."
May 30, 2018 9:30 pm
"Follow me, please," Rumio says, taking a few tentative steps northward while his warrior companion stands fixed in place, staring blankly and fidgeting. "It's not far, but we should make haste."
May 30, 2018 9:52 pm
Domarc & Mordred left after we were left the ice, but it's not clear if these dudes know that they were with us? Could we secretly leave a message for them and pretend we're not waiting for anyone?
May 30, 2018 10:19 pm
Just to recap everybody's current status:

Domarc and Mordred are trying to leave Hazard. They are magically disguised and carrying a small wooden case of gifts they received from the office of the Hierophant.

Felor, Leth, and Zangua are standing outside the Randy Pike Inn with two 6PC members who are trying to lure them to a secondary location to parley with their "teacher."

It's mid-morning on a slightly overcast autumn day.
May 30, 2018 10:27 pm
BullOctorok says:
You could try?
I was more asking CancerMan if we should proceed without the others or wait for them.
May 30, 2018 11:17 pm
"Don't see a rush," says Zangua. "We'll check him out in the morning. Why don't you two go back in and enjoy the show?"
May 30, 2018 11:24 pm
The warrior twitches. Rumio holds up a hand and throws him a quick glance. "I--I'm afraid you misunderstand me. You must come with me now, or the opportunity will be lost. Please?"

A bead of sweat rolls down his forehead.
May 31, 2018 12:04 am
Zangua says, "You boys looking a mite nervous. That ain't exactly putting me in a cooperating mood. But you have piqued my curiosity, so I'm going to ask, what happens to all of us, yourselves included, if we take too long?"
May 31, 2018 12:18 am
"Well...I will fail in the task I set out to accomplish, to broker the meeting my teacher asked for, and the chance to correct many harmful misunderstandings that have arisen will be lost."

While Rumio answers, the warrior takes a deep breath and lets it out slowly through his nose, his eyes staring straight ahead, at nothing.
May 31, 2018 3:00 am
Zangua considers the words. He glances around them, partly to see who else might be showing interest in the conversation, and partly to see where Domarc and Mordred may be. "Seems disad-vanteous to make such a short deadline to clear up mistakes. If your teacher's so keen on making sure we understand each other, he ain't acting so willing if he putting so much pressure on you and on us."
May 31, 2018 4:15 pm
There are a few people walking around nearby, but nobody seems to be paying much attention to you. There's no sign of Domarc or Mordred.

Rumio takes a deep breath. The warrior rolls his head from side to side and groans. "We only just learned of your return to Hazard," Rumio says through gritted teeth. "We came as swiftly as we could. Even now my teacher waits. We know you will not tarry here long. You have done much in the name of your friend Edvers Kells and his daughter, but you know not why he chose to serve the Six-Pronged Crown, nor why he betrayed it." He looks straight at Leth. There are tears in his eyes. "Your arrow pierced the heart of my friend and brother. But I would choose peace with you over vengeance, as would my teacher. Please, come and talk, before more lives are lost."
May 31, 2018 9:45 pm
"Convenient of you to choose peace now. Why not choose peace back when you were trying to burn down Hazard? Or when you tried kill us? What has changed?" asks Felor, skeptical of Rumio's request.

Insight - does he seem to legitimately want peace?
Last edited May 31, 2018 9:58 pm

Rolls

Insight - (1d20+3)

(14) + 3 = 17

May 31, 2018 11:55 pm
Rumio seems anxious and impatient, but he hasn't shown any signs of aggression; he's not in a combat-ready stance and has made no subtle moves toward his weapon.

"My teacher can answer for these things far better than I can," Rumio says.

~meanwhile~

Domarc and Mordred wind their way through the northeast quadrant of Hazard.

They pass a troupe of professional mourners sitting in a small public garden in their black skirts and veils, sharing a bowl of figs and having a quiet but evidently amusing discussion. They must be either just finished with a job or waiting to begin one.
Jun 1, 2018 9:23 am
Felor sighs, and turns back to Leth and Zangua and says in a low voice: "If they meant us harm, this is a strange way to go about it. They could have burnt down the inn while we slept, or ambushed us as we left the inn. I say we go, as suspect as they seem I am not one to turn down offers of peace."

Turning back to Rumio and the warrior, Felor announces "Before we leave, friends, permit me one indulgence. It is my tradition to make a prayer to Fjorgyn before an occasion such as this - to call for her blessings and luck. I'm sure you understand. Please excuse me."

Felor surveys his surroundings, and makes his way to a suitable spot for praying. Kneeling, he opens a small pouch on his belt and removes a handful of stones. Clasping them in both hands, Felor recites the Prayer To Fjorgyn For Her Guidance "Oh Fjorgyn, guide your your loyal servant. Mighty Fjorgyn, strong as granite, wise Fjorgyn, sharp as flint, compassionate Fjorgyn, gentle as sandstone, powerful Fjorgyn, deadly as obsidian. Let the stones of my homeland show the way."
With that, Felor tosses the collection of stones onto the ground and observes their arrangement. Interesting; the granite was aligned northwards, signifying of strength, and the flint was just touching the obsidian, indicating imminent conflict, but the sandstone and chalk were in a very unusual configuration.

I want to find somewhere slightly secluded (enough that the others can't directly observe what I'm up to but not necessarily completely out of sight), and cast Augury as a ritual, specifically regarding the action of going to meet the 6PC guys.
[ +- ] Augury
Jun 1, 2018 2:39 pm
The sandstone and the chalk have arranged themselves into a sign that Marn used to refer to as Fjorgyn's way of telling you that you were asking the wrong question, casting auguries about wolves when there are snakes in the sheep's pen, or something to that effect.

Even so, the ambiguity itself was some sign that no imminent death trap lay ahead.
Jun 1, 2018 8:18 pm
I'm gonna need a final answer on whether you guys are going with the 6PC or not. You can, if you want, further subdivide the party and leave one or two of you at the inn while the rest go off for the meeting.
Jun 1, 2018 8:31 pm
Zangua waits patiently while Felor consults the stones, and says aloud, "I'm thinking if we go meet your teacher, we oughta wait until the rest of me mates come back."
OOC:
About how long ago did Domarc and Mordred leave?
Jun 1, 2018 8:46 pm
Let's say 3 hours, give or take?

In response to Zangua's words, the warrior throws his head back and lets out an incoherent yell skyward. The color drains from Rumio's face and he takes a step backwards. "ENOUGH," the warrior yells, lowering his head.

For a fleeting moment, the warrior's appearance is strangely altered. It is almost as if his skin turns to paper, his clothing and eyes crudely painted on, like a straw-stuffed doll. Then his body bursts open.

Rumio staggers back, stumbling, as the warrior stretches out his wings, snapping the twine that held them pinned diagonally to his back where, seconds before, the battle axe had been strapped. His glossy white scales shine with an almost opalescent sheen as passers-by and inn patrons scream at the sudden transformation. The creature opens his mouth and lets out a piercing, bloodcurdling shriek, revealing knife-sharp teeth.

"No, no!" Rumio moans, weeping. His hand falls to the short sword on his belt, but he does not draw it. The dragonborn warrior advances on Zangua, staring at him with pink reptilian eyes.

Felor and Zangua, roll for initiative.

Edit: Leth too, if you're around!
Jun 1, 2018 9:10 pm
"Sure, peace," says Zangua, readying his glaive with a smile of grim satisfaction at having been proven correct (in his opinion).

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Jun 3, 2018 9:32 pm
Felor returns from his prayers just in time to witness the transformation. "By Fjorgyn's mighty hammer!" he exclaims, reaching for his shield.

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Jun 4, 2018 4:16 pm
Domarc and Mordred press on to the nearest city gate. The wide avenue leading out of Hazard is lined with peddlers, vendors, guides, and porters, looking to make some coin off of the people coming and going.

Domarc and Mordred, make a Perception roll.

~meanwhile~

"More time! I needed more time!" Rumio howls as the dragonborn charges.

Edit: The dragonborn strikes at Zangua with hands formed into rigid claws, attacking with rapid and disciplined blows.

Edit 2: Zangua takes one hard hit to the chest that knocks him backwards. He catches himself and stays upright, but only just barely.

Felor and Zangua, you're up. Until he starts posting again, Leth will take cover by some trees near the inn and attack with arrows at the end of the round.

Rolls

Rumio & Dragonborn Cultist Initiative - (1d20, 1d20+2)

1d20 : (14) = 14

1d20+2 : (12) + 2 = 14

Dragonborn attack vs Zangua - (1d20+8, 1d20+8)

1d20+8 : (1) + 8 = 9

1d20+8 : (15) + 8 = 23

Damage - (1d6+4)

(3) + 4 = 7

Jun 4, 2018 5:58 pm
Looking...

Rolls

Perception - (1d20)

(15) = 15

Jun 4, 2018 6:08 pm
Mind still churning over the conversation with the Heirophant, Domarc is a little distracted.
Last edited June 4, 2018 6:08 pm

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Jun 4, 2018 7:53 pm
Over the din of chattering travelers and street vendors, a shouted phrase stands out to Mordred, and he turns his head to look for its source. Next to a wine-seller's cart, he finds it.

"Curative ice! Curative ice from the lands beyond time. Confers vigor the to the body and tranquility to the mind," cries a young woman in a short orange dress. A mahogany box rests on her hip, attached to a strap slung across her shoulder. "Good sirs and madams, for the road ahead, curative ice..."
Jun 4, 2018 10:22 pm
Would I recognise a Dragonborn? Or would he just appear to be a strange lizard man?

No sooner has Felor raised his shield than the creature is raining blows down upon Zangua. So much for peace!
A golden bolt energy leaps from the tip of Felor's spear towards his foe.

Cast Guiding Bolt on the dragon man
OOC:
On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Last edited June 4, 2018 10:23 pm

Rolls

Guiding bolt attack roll - (1d20+6)

(15) + 6 = 21

Guiding bolt damage (radiant) - (4d6)

(1125) = 9

Jun 5, 2018 2:39 pm
Mordred discreetly points the ice seller out to Domarc and walks over to her.

"Ah, excellent! I've been looking for some more of your marvelous ice all morning. I tell you, my friend Seglogron here didn't believe me when I told him how well it worked, but on our last voyage it proved so useful, he told me all the devils in the netherwerld couldn't stop him from buying more. Isn't that so, Seggy? I tell you, young woman, we are on our way back to Utwar, and I've never seen anyone selling your ice in my home city. I wonder if I could be introduced to your supplier to discuss setting up a franchise arrangement?"

I hate that y'all are in combat while we've split the party! Good luck!

Rolls

Persuasion - (1d20+8)

(19) + 8 = 27

Jun 5, 2018 3:09 pm
Not 100% sure if they are still up, but I did recast spells on us when we left the Heirophant's palace, so you might be Invisible. Or it might have expired, or we could say you've ended it or whatever.
Jun 5, 2018 4:39 pm
The invisibility/disguise spells would have expired by now.

Since Leth and Zangua have limited availability right now, we should probably hit pause on their storyline until they start posting again.


The young woman seems a bit taken aback by Mordred's aggressive approach, but shows no change in expression at any of the references he drops to Seglogron, devils, etcetera. If she finds it odd that you're approaching a northeastern gate while you're ostensibly traveling southwest to Utwar, she doesn't show that either. She glances down at her box of ice as if wondering whether sharing trade secrets will hurt her own business. In the end, she shifts back to a confident posture, smiles, and says: "I'm not supposed to tell about the supplier, but if you buy some of my ice I think I could give you a hint in the right direction. It's two silver for a single piece, or one gold for six."
Jun 5, 2018 4:49 pm
"How much for the whole box?" Domarc says. "Our other companions like this ice as well."
Jun 5, 2018 5:01 pm
Her brow furrows. "The whole box? What do you want with all this? I don't know how many pieces I've got left...maybe a hundred...I don't know why they don't just sell it in blocks to taverns and the like, seems to me that'd make more sense..." She cracks open the lid, glances inside, and shrugs. "I'll let you have all I've got for twenty gold, but I'm keeping the box itself. It's not mine and I don't know that they'd want me to sell it."
Jun 5, 2018 5:13 pm
"Selling to taverns!" Domarc says, nudging Modred. "You were right, friend, we need to move fast on this opportunity - this young lady has great business sense and will soon corner the market.

Twenty gold is steep, but I like you, young lady."


How difficult will it be to carry the ice without a box? Or is there something nearby I can get to hold it?
Jun 5, 2018 5:45 pm
If you guys don't have a Large Sack in your inventory, you can source one from one of the other peddlers nearby.

The woman looks skeptical. "You're trying to find out what's in it, aren't you? Well, good luck if you can. It doesn't taste any different than regular ice." She transfers the ice by the handful to the sack. "Head for the Boulevard of Turana and look for a man named Bord. He has pox scars that he tries to cover up with a beard that doesn't grow right. You might find him at the Green Lotus. He knows where to get the ice, but if he doesn't want to do business with you, don't make trouble for me, alright?"
Jun 5, 2018 5:51 pm
"We will make no trouble for you," Domarc assures her. "We simply want to become sellers of this ice as well!"
Jun 5, 2018 6:03 pm
After moving out of earshot of the woman, Mordred asks Domarc, "Do we have time to track down this Bord, or should we get back to our friends?"

If we want to pause that storyline a little further, I'm OK with looking for Bord now, but I'm not sure Mordred would be comfortable staying away from the others so long...
Jun 5, 2018 6:11 pm
My vote would be to head back to get the whole group, personally. But we could press on if we want, I guess.
Jun 5, 2018 6:33 pm
I think going back seems more in-character, to be honest, so let's do that. Someone write down Bord's name and address in case we want to go back later.

"Let's get back to the gang before we seek out this ice merchant, in case we need some muscle to make him talk. You're carring the bag of ice, big spender."
Jun 5, 2018 8:16 pm
"I've had money melt away on me before," Domarc says, hefting the bag of ice, "but never quite like this."
Jun 5, 2018 9:49 pm
Felor, you would recognize this person as half man, half dragon, and you would be familiar with the race of dragonborn, even if you might never have seen one in person.

Felor ducks behind his shield and lights up the dragonborn cultist with holy radiation as he advances on Zangua.

Combat will resume once Leth or Zangua return. Felor, I'm afraid you're on pause with them, unless you want to run away and further subdivide the party!

~meanwhile~

Domarc and Mordred part ways with the ice-seller and demur the advances of the other peddlers nearby, all of whom are quite impressed that she managed to sell you a few pounds of ice for 20 gold. They proceed out the city gate, passing under the thick wall encircling Hazard and stepping out onto a dirt road in the middle of a grassy expanse that borders a tree orchard and grazing fields. There are vendors outside the walls as well, but fewer of them, and it's not long before you're following the path back to the Randy Pike in relative solitude. It should only take you an hour or so before you're back with the rest of the party.
Jun 6, 2018 8:58 am
No that's cool, I was going to suggest pausing until one of them returned anyway.
Jun 6, 2018 4:37 pm
OK, we will be on semi-hiatus until Zangua and/or Leth come back, then. In the meantime, feel free to Ask Your DM Anything in the Plot Notes thread!
Jun 15, 2018 7:09 pm
OOC:
I'm back!

Since the dragonborn charged into my reach, I'd like to use a Reaction to make an Opportunity Attack from Polearm Master.
Zangua tries to ward off the charging dragonborn with quick strikes from his glaive, then swings the blunt side around as a follow-through.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Opportunity Attack, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (15) + 8 = 23

1d10+5 : (5) + 5 = 10

Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (1) + 8 = 9

1d10+5 : (3) + 5 = 8

Extra Attack, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (14) + 8 = 22

1d10+5 : (4) + 5 = 9

Bonus Action, Bludgeoning Damage - (1d20+8, 1d4+5)

1d20+8 : (12) + 8 = 20

1d4+5 : (3) + 5 = 8

Jun 15, 2018 7:33 pm
YESSSSS! I was just thinking this morning how much I missed Bload.
Jun 16, 2018 10:29 am
Does Zangua's reaction attack count as "the next attack" for the purposes of getting Advantage from Guiding Bolt?
Jun 16, 2018 4:40 pm
Yes, Zangua can reroll his missed attack.
Jun 16, 2018 5:17 pm
OOC:
Adding Advantage on Reaction attack

Rolls

Reaction Attack Advantage - (1d20+8)

(7) + 8 = 15

Jun 19, 2018 5:23 pm
Blood and scales fly as Zangua pushes back against the dragonborn's attack, striking once across his shoulder, getting him to spring back with a second slash, clipping him in the side with a fast lunge, and finally smashing the side of his knee with the glaive pole. The dragonborn, crouched in a low, wide stance, maintains his balance and crab-walks backwards, claws up in a defensive posture.

Leth jogs backwards toward the inn, quickly shooting arrows as he approaches some cover.

Leth! Let us know when you're back!


Edit: Both of Leth's arrows narrowly miss.

Rumio looks around wildly, hand on his undrawn blade. "Curse it all," he hisses through clenched teeth. He seems undecided between joining the fight and fleeing.

Felor, Zangua, you're up.


~meanwhile~

Domarc and Mordred continue to enjoy a pleasant walk back to the inn. They hope all is well with their companions.

Rolls

Leth attack & damage - (1d20+8, 1d20+8, 1d8+4, 1d8+4)

1d20+8 : (4) + 8 = 12

1d20+8 : (3) + 8 = 11

1d8+4 : (2) + 4 = 6

1d8+4 : (5) + 4 = 9

Jun 19, 2018 6:20 pm
"Yeah, you guys are making a real good case for peace," Zangua says, heavy with sarcasm. "Reeeeal trustworthy. Much love." Each statement is punctuated with heavy swings from his glaive upon the dragonborn. He falls into silence, saving his breath for a surge of additional strikes.
OOC:
Action Surge!

Rolls

Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (5) + 8 = 13

1d10+5 : (2) + 5 = 7

Extra Attack Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (10) + 8 = 18

1d10+5 : (8) + 5 = 13

Action Surge Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (15) + 8 = 23

1d10+5 : (8) + 5 = 13

Action Surge Extra Attack Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (19) + 8 = 27

1d10+5 : (2) + 5 = 7

Bonus Action Glaive, Bludgeoning Damage - (1d20+8, 1d4+5)

1d20+8 : (4) + 8 = 12

1d4+5 : (3) + 5 = 8

Critical Hit on 19 - (1d10)

(5) = 5

Jun 19, 2018 10:40 pm
Are Dragonman and Rubio within 30 feet of each other?
Jun 20, 2018 7:57 am
"Fjorgyn! Stay these heretics!" Shouts Felor, as he slams the base of his spear into the ground.

Cast Hold Person, using level 3 spell slot to target both dragonman and Rubio.
Spell DC: 14
[ +- ] Hold Person
Jun 20, 2018 4:39 pm
Rumio arches his back suddenly and drops to his knees, frozen rigid. The dragonborn sinks lower into his fighting stance, but stops moving. Rage boils behind his widening eyes.

This time, it seems, Fjorgyn delivered.

Felor and Zangua, you may take actions freely for the duration of the Hold Person spell.

Rolls

Dragonborn and Rumio WIS saves

Jun 20, 2018 4:56 pm
Zangua spins his glaive, thankful for the stationary target. "We only need one, right?" he asks Felor.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Glaive, Advantage, Critical Slashing Damage - (1d20+8, 1d20+8, 2d10+5)

1d20+8 : (16) + 8 = 24

1d20+8 : (13) + 8 = 21

2d10+5 : (86) + 5 = 19

Extra Attack, Advantage, Critical Slashing Damage - (1d20+8, 1d20+8, 2d10+5)

1d20+8 : (9) + 8 = 17

1d20+8 : (11) + 8 = 19

2d10+5 : (76) + 5 = 18

Bonus Action, Advantage, Critical Bludgeoning Damage - (1d20+8, 1d20+8, 2d4+5)

1d20+8 : (3) + 8 = 11

1d20+8 : (3) + 8 = 11

2d4+5 : (12) + 5 = 8

Jun 20, 2018 5:09 pm
Did you want to kill the dragonborn outright? You can coup de grace him at this point.
Jun 20, 2018 5:13 pm
OOC:
Zangua will kill the dragonborn, reasoning that the "hesitant man kneels before Fjorgyn."
Jun 20, 2018 5:19 pm
Zangua opens the dragonborn's throat with a graceful sweep of his glaive. The dragonborn's eyes stay fixed on Zangua as he bleeds out, crumpling onto the ground as death releases him from Fjorgyn's hold.

Sweat and tears stream down Rumio's face as he watches his comrade die.
Jun 20, 2018 7:49 pm
"Well-" Felor starts, but before he can get any further Zangua has already executed the dragon-man. Rolling his eyes, he moves quickly to disarm Rubio, and begins to tie him up using rope from his pack. As he works, he recites prayers, mostly to himself: "Praise be to Fjorgyn, worker of miracles, destroyer of the unholy; As strong as the avalanche; As implacable as the mountain."
Jun 20, 2018 8:05 pm
Zangua kneels to inspect the slain dragonborn, rifling through pockets to find anything of interest. "Praise be to Fjorgyn," he repeats.

Rolls

Investigation - (1d20)

(1) = 1

Jun 20, 2018 8:10 pm
A small crowd watches from in front of the inn while Felor ties up Rumio. He pisses himself as the spell wears off and his muscles relax. He does not resist or struggle, but stares at the dragonborn's body with a look of bleak despair.

~meanwhile~

Domarc and Mordred pass a pair of young girls picking plants by the side of the road. They stop and watch the two of you warily as you pass. Ahead, far in the distance, you can see the inn. It won't be long til you rejoin your friends.

Edit: Zangua finds nothing on the dragonborn except for a plain silver ring on his left hand.
Jun 21, 2018 9:50 am
Felor checks Rubio's pockets to make sure there's no concealed knives or anything to effect an escape, then moves around to look Rubio in the eye. "So, you say you chose peace over vengeance. A stance I respect. But what of your friend? It seems he chose the opposite? If your teacher wanted to avoid more 'harmful misunderstandings' then what was he" Felor indicates the dead Dragonborn "trying to accomplish?"

Do I need an investigation roll for the pocket check?
Jun 21, 2018 4:34 pm
Felor relieves Rumio of his short sword, a small knife, a tinderbox, a small vial of clear liquid, 6 GP, and 8 SP. He also has an insulated pouch containing three pieces of ice.

You can do an Investigation check for a more comprehensive search if you like.

"Your reputation...he feared you would draw on us as soon as you knew who we were...I told him to put his trust in me, let my words do all they could, but..." He trails off, shaking his head.
Jun 21, 2018 4:57 pm
Zangua spits. "Pfeh. That don't make sense. It was plain as day you drew first after we was walking out," he says, gauging the prisoner. "All these witnesses can vouch."

Rolls

Insight! - (1d20+6)

(16) + 6 = 22

Jun 21, 2018 5:34 pm
"You're right. He should have stayed his hand. I wish he had." He looks up at Zangua. "Now what? Are you going to kill me too? In front of them?"

Nobody in front of the inn has made any move to approach you, but they are talking to each other, and one young man has run off in some haste in the direction of the bridge.

~meanwhile~

Domarc and Mordred can now see, in the distance, the crowd gathered in front of the inn, and what looks to be Felor and Zangua standing over two seated or prostrate bodies.
Jun 22, 2018 2:49 am
OOC:
Whew! Okay, I'm back! Finally got moved into my own apartment with decent wi-fi and got all caught up on everything I missed. Still wondering a bit about what the old man and the silent warrior were up too, but I think leaving was definitely the right call.
And holy crap! Nubs! Incredible! I don't know how you come up with all that.
Leth finds himself staring at the body of the dragonborn, focused more on the dialogue in his head than what he sees with his eyes.
Quote:
"Your arrow pierced the heart of my friend and brother. But I would choose peace with you over vengeance, as would my teacher."
As the words echo in his head, Leth finds himself thinking back over their conflicts with the cult.
We're not the aggresors here. We've always fought in defense of our own well-being. Haven't we? ...Although... Even if we have, does that excuse the bodies we've left behind? His thoughts begin to turn back towards the origin of their ordeals, suddenly unsure of himself or his convictions, questioning why he was even here on this journey. As he does so, he recalls the attack on the gravediggers while they buried Edvars, the murders told to them in secret at Beerpool, and the massacre at Five Stones. No, Leth could not allow himself to become disillusioned. They were not the bad guys here.
Quote:
"Your reputation... he feared you would draw on us as soon as you knew who we were...I told him to put his trust in me, let my words do all they could, but..."
Leth hears this distantly, but it draws him out of his thoughts, and he turns to face the man.
"Our reputation? What reputation have we earned?" He asks angrily. "All we ever set out to do was to clear our friend's name. Do you want to know how we got dragged in to this mess? We were ambushed. By your comrades. As we were burying our friend!" He says, taking a deliberate step towards the man with each sentence, seemingly oblivious to the crowd that was now watching them.
"And when we tried to get answers, naively asking some innocent bystanders in a tavern to find some information for us, your cult murdered them! Which was blamed on us, and got us chased out of the city! We can never go back to Sthombo now. Since then we've been running from one city to the next, defending ourselves from your attacks, just trying to find some goddamn answers in all this confusion. We didn't ask for this!" He shouts, jabbing a finger at the body of the dragonborn in a fit of uncharacteristic rage.
"You have attacked us, every time! And you have the audacity to speak of our reputation?! What about your reputation? What about the people of Five Stones, callously massacred by your metal monster like they were animals? What about Adan? How many murders was he responsible for before we finally put him down? Do you even know?"

Leth's voice is beginning to crack under the mix of emotions and the strain of his voice. He pauses for a moment though, as if suddenly realizing how loud he was being. He grits his teeth, closes his eyes, and takes a deep breath, before finally looking back at Rumio.

"No." He says, quieter. "No, we're not going to kill you. But you're worried that your teacher might, right? For your 'harmful misunderstandings'? What does that say about the people you have pledged yourself to?"

He looks at his companions, knowing he's probably overstepped his boundaries and drawn too much attention to them. "Sorry." He says, before asking one more question of Rumio. "If we went with you to your teacher now, would we be safe? Or would someone yet again try to attack us or abduct us if we don't like what he has to say? Or are we altogether beyond that option?"
OOC:
...hope that wasn't too much for my first post in over a month?
Last edited June 22, 2018 2:57 am
Jun 22, 2018 3:34 am
That was awesome. Glad you're back!
Jun 22, 2018 9:57 am
OOC:
Welcome back!
Felor watches Leth's angry diatribe. Felor is momentarily worried Leth intends to harm the man, but he relaxes as it becomes obvious it's just a release of pent-up emotion. As Leth finishes, Felor puts a hand on the man's shoulder. "Easy, Leth. This is perhaps the only agent of the Crown who refused to draw his blade against us. Give him that." He looks at Rubio. "Despite what he said."

Felor straightens and looks around. "Besides, we should be making a move. We've clearly attracted some attention and I don't want to have to deal with whatever passes for the law around here."
Last edited June 22, 2018 10:00 am
Jun 22, 2018 2:33 pm
"What fresh hell is this?" Domarc asks, looking ahead and quickening his pace.
Jun 22, 2018 4:15 pm
Rumio faces Leth and does not flinch from his outburst, but shakes his head slightly when Leth recounts the murders attributed to the Six-Pronged Crown.

"I can't answer for all that you have witnessed and heard. It...it may not be too late for communion with my teacher to take place. No harm will come to you. Yaghrans was here for...my protection." He looks again at the corpse of the dragonborn.

Felor looks up at the sound of rapid footsteps. He can see Domarc and Mordred hastening down the road towards them.
Jun 22, 2018 4:45 pm
"Right, 'cause walking away is real threatening," spits Zangua. "You ain't doing yourself no favors with them lies."
Jun 22, 2018 5:58 pm
"I see you've enjoyed yourselves while we were gone. We need to get out of here before the authorities arrive. Who is our new friend?"

Assuming the group decides to head away from the inn before I chime in again, Mordred will cast Darkness, centered on someone near the center of the crowd, as a distraction as they leave.
Quote:
Magical darkness spreads from a point you choose within range to fill a 15-foot radius Sphere for the Duration. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Jun 22, 2018 6:58 pm
"This fellow approached us and asked we come to meet his teacher. There was talk of peace, and misunderstandings. We were, of course, wary of this offer. Then his friend attacked us. To his credit, Rubio here did not draw his blade. It's possible his offer is genuine; he, at least, seems sincere. I agree we should leave, but do we take up the offer?"
Jun 22, 2018 7:06 pm
Mordred looks Rubio up and down for a moment. "If he's not actively trying to kill us, his offer is better than what the local constabulary will offer. I say we go with him."

Rolls

Insight - (1d20+3)

(3) + 3 = 6

Jun 22, 2018 7:41 pm
A bit of a cry goes up from the onlookers as Mordred casts his spell of darkness. A few of them run away in apparent terror, others retreat back into the Randy Pike.
Jun 25, 2018 9:50 am
As they head north, Felor pushes Rubio ahead of him. "This ice you had - we've seen it on sale in Hazard. Why are you selling it? What purpose does it serve?"
Jun 25, 2018 3:53 pm
Zangua watches the scattering crowd after the call to leave is made. He looks down at the body of the dragonborn, then shrugs. "Ain't the first time," he mutters to himself, and follows Felor.
Jun 25, 2018 5:47 pm
"Through the ice, the power of the Crown is conveyed to this Werld," Rumio says.

He leads you north, away from the roads, and up over a few low hills covered in damp brown grass. After about half a mile, you reach a large, half-hollowed treestump. There is a circle of stones inside it, piled with dry grass and twigs. You can see a farm some distance to the west, but you are out of sight of the inn and the roads you came from. Even the walls of Hazard itself are obscured by the low hills you came over.

"You'll need to free my hands and give me the pouch of ice and my tinderbox."
Jun 25, 2018 7:12 pm
"Don't get any clever ideas." Mordred cuts his bonds and pointedly does not put his dagger away.
Last edited June 25, 2018 7:12 pm
Jun 25, 2018 10:57 pm
Rumio crouches down and starts to build a fire in the tree stump. Once the fire is burning well, he takes a piece of ice out of the pouch and drops it into the flames. He steps back as steam begins hissing and billowing out of the fire.

Nothing happens right away. Rumio stands stock still and stares at the fire, his lips moving slightly. Still, nothing happens. He casts a furtive sideways glance.

"We...we may be too late. I told you, time was of the--"

He stops speaking abruptly, staring hard into the column of steam rising from the fire.

In the steam, you can see the barest outline of a human face, visible only in fleeting glimpses as the steam limns its contours. Rumio bows his head.

"Master Gorham, it is I, your student, Rumio va Leq. Kells' mercenaries are with me."

There is a long, silent pause, and then a faint voice whispers out of the steam: "Yaghrans is not."

"Yaghrans is dead."

The face in the steam flickers into clarity for a moment. It is grinning. "They killed him. And still you brought them before me."

Rumio swallows hard. "Yes, Master Gorham."

"Good man! Good man. Never divert from the objective. I think well of you, Rumio." The voice is clearer, louder now, though the face is still hard to see. "Are they all here, all five of them? Step aside, and let one of them stand before me."

Rumio shuffles to the side and gestures for one of you to take his place.
Jun 26, 2018 4:14 pm
Domarc tosses his sack of ice aside. From Heirophant to Cult Leader, this has been a strange day for conversation, he thinks, and whispers to Zangua: "If you think they've gotten control of me, do whatever you have to do." Then he steps forward, with a large smile that doesn't reach the eyes and makes a leg, though his gaze never leaves the steam.

"What is it you want, Gorham?" he says.
Jun 26, 2018 4:43 pm
Zangua nods, and looks over to Mordred. "We're in a kill-zone here," he says quietly, glancing to the low hills that surround them. "Odds are they got eyes on us from all angles."
Jun 26, 2018 4:59 pm
The face in the steam speaks:

"Ah, it's the handsome one. Martjan sends her regards. What I want, my friend, is to be the bearer of good news. You may take your rest at last. We have the Iron Sphere. There is no longer any need for you to creep about in the shadows pursuing half-understood clues and drawing your blades at the first sign of anyone who has come into contact with our philosophy. Edvers' failure of nerve set you all down a misbegotten path, but it is never too late for forgiveness and reconciliation."
Jun 26, 2018 6:09 pm
Domarc smiles broadly.

"I'm glad you found your lost item. I do hope it's the right chunk of iron; they can all look so much alike. But maybe we are misunderstanding your philosophy. Tell me more about how your desired apocalypse will be a good thing. Maybe this time we'll decide it's not a bunch of hot air." He waves his hand at the steam.


Not buying it - want to roll an insight check. Edit - D'oh!

Also, I have kind of a wonky work week - not much internet connection tomorrow, so this might take a bit.
Last edited June 26, 2018 6:09 pm

Rolls

Insight check - (1d20+3)

(1) + 3 = 4

Jun 26, 2018 6:34 pm
Anyone else is free to step in and converse with Steam Gorham, Domarc isn't locked in or anything.

"Apocalypse? Rumio, have you been telling them we desire to bring about apocalypse? I fear you have been misled. The apocalypse has already happened, and if you open your eyes and look about, I think you will see the evidence of that everywhere. Bload has never known peace. The races most connected to the life and spirit of the land -- the elves, the dwarves, even the little halflings -- they abjure this island. Did you never stop to wonder why? There is a stagnation here that will spread to corrupt the entirety of the Werld if it is not reversed. Across the sea, they call Bload 'the evil land.' They are not wrong. But I have no wish to destroy Bload. I only want what little remains of this land's lifeblood to circulate again."
Jun 26, 2018 6:36 pm
Strange that this being tells us to stand down, preaching reconciliation. Why now? After all the death? Is it a trick? thinks Felor, trying to see if there was any subterfuge in the apparition's words.

Rolls

Insight check - (1d20+3)

(8) + 3 = 11

Jun 26, 2018 7:44 pm
Zangua, not trusting their location, scans the perimeter.

Rolls

Perception - (1d20+6)

(2) + 6 = 8

Jun 26, 2018 9:59 pm
Zangua doesn't see any signs of an ambush, and neither Domarc or Felor can perceive any hidden meaning or motivations behind Gorham's words.
Jun 26, 2018 11:14 pm
"If the die is cast, why bother tracking us down to tell us? Why not simply 'circulate that lifeblood' and let us figure it out for ourselves?"
Last edited June 26, 2018 11:14 pm
Jun 26, 2018 11:37 pm
"The devilkin speaks! You know, Martjan and I, we have debated whether you and Zora were lovers or not. Don't tell me -- I prefer the mystery. But you ask an excellent question. I tell you in the hopes that you will stop turning over rocks and chasing shadows to find believers in the Six-Pronged Crown to kill. While I like to think I have an enlightened attitude toward mortality and death, it yet grieves me to see those who follow my teachings struck down for their beliefs. And while we no longer need to play keep-away games with the Iron Sphere, there is work yet to be done...you are capable men, all of you, and I am an optimist. I like to think that there may yet be roles for you to play in the revivification of Bload."
Jun 27, 2018 8:25 am
"Do tell, creature. How is it that we can help you, master of a cult with so many adherents across Bload? Why do you need us? Why not kill us and be done?"
Last edited June 27, 2018 8:26 am
Jun 27, 2018 4:16 pm
Zangua mutters in an aside, "Funny how he thinks we seek them to kill. So far they's been doing all the seeking."
Jun 27, 2018 4:34 pm
The devilkin speaks! You know, Martjan and I, we have debated whether you and Zora were lovers or not. Don't tell me -- I prefer the mystery.

This guy's a real peach. Can I kill someone over icefirephone?
Jun 27, 2018 4:43 pm
Zangua says, even quieter, "Well, except for that one wet wizard guy."
Jun 27, 2018 5:06 pm
"We've tried killing you, with little success. Now that the Iron Sphere is found, I've decided to try a different approach. But we can only speak together in this manner for so long. Seventeen miles up the Stonecutter's Road is a village called Alband. In the holy house there you will find an old priest of my acquaintance who can arrange for us to meet under circumstances more pleasant and less constrained."

The steam is starting to thin out, but you can still see the face, faint and ghostly.
Jun 28, 2018 4:51 pm
"Your patter of trying to convince us we're the bad guys might be more convincing if you hadn't just said you've been trying to kill us this whole time, Gorham," Domarc says. "The fact that you haven't been successful...well, that speaks for itself. And then you want us to show up somewhere for a meeting? How many chances do you expect us to give you?"
Jun 28, 2018 6:06 pm
"I expect you to give me nothing. I have only gifts to offer you, gifts of knowledge and of friendship. You may reject them if you like, and continue to wander this land. You will know the day when the Crown comes to rest upon the head it was destined for."

The last of the steam hisses out of the fire, and the face vanishes.
Jun 28, 2018 10:17 pm
OOC:
this is why i didn't want to go to Vorch lol
Leth stares into air where the steam had been for a long moment before dryly saying, "Well... now what?"
Jun 29, 2018 2:02 am
"I could not tell if he was bluffing about the Sphere," Domarc says. "I do not know his tells, and steam is hard to read. But his words were designed to provoke those of us he thought he could."

He looks at Rumio. "Has this one told us all he knows? His fate should be decided before we take our own counsel."
Jun 29, 2018 9:42 am
OOC:
Quote:
might be more convincing if you hadn't just said you've been trying to kill us this whole time, Gorham
Read this with lots of sarcastic emphasis on the "Gorham" and it made me laugh
"He kept to his word of a peaceful meeting, and did not draw his blade even when his companion lost patience. So his fate should reflect that. Whether there is more information to be gleaned... I don't know."
Jun 29, 2018 4:50 pm
You can see fear in Rumio's face, but he stands with a stoic bearing. "My duty is done. I will answer truthfully any question you put to me, but I will not betray the secrets I have sworn to keep. If you let me go, I will return to my clade in Hazard, and you will receive no trouble from me."
Jun 29, 2018 5:15 pm
mighT Be MORe conviNCiNg iF yOU hAdN't JuST sAid YOu'Ve beEN TryiNg tO kiLL uS thIs WHolE time, gORhAm

"How did you find us? How does the Crown always find us? We can't trust your masters when they can see all that we say and do, but hide themselves behind shadows and steam."
Last edited June 29, 2018 5:15 pm
Jun 29, 2018 5:46 pm
Rumio hesitates for a moment before answering. "Master Gorham is highly skilled in divinatory magic."
Jul 2, 2018 4:15 pm
Happy Monday, folks! The party has some decisions to make!

1. What are you going to do with Rumio? Let him go, kill him, question him, take him prisoner?

2. Where is the party headed next?
Jul 2, 2018 7:01 pm
"We should probably kill him," Zangua says. "He might honor his promise to not bother us, but his leaders would probably order him to come back."
Jul 2, 2018 8:11 pm
"They would simply send someone else, and I would rather deal with Rumio than another dragonborn. There may yet be useful information to be gleaned from him, but I say we set him free when we are done."
Jul 3, 2018 4:13 pm
"I am learning that with the Cult, there is always another," Domarc says. "Perhaps better a face we recognize than the next one that we won't. What else do we want to learn from him?"
Jul 10, 2018 4:28 pm
Alright, let's get this moving! Who's around?
Jul 10, 2018 5:09 pm
"He said he ain't gonna betray them," says Zangua. "Not gonna get anything important, I figure. Maybe we take his tongue?"
Jul 10, 2018 6:12 pm
"I don't see any reason to do that, Zangua. He's been nothing but useful to us this far. I say let him go.

If Gorham is going to continue to track us anywhere we go on Bload - or off - we might as well go to this church in Alband and see what he wants, what he has to offer. I'm not going to betray Edvers' name, but it seems like we are running around like rats in a bucket while the Crown pokes and prods us whenever they see fit. Might as well stop running and save our strength."
Jul 11, 2018 5:09 pm
While the party is discussing their options, Rumio makes a run for it, sprinting as fast as he can in a southerly direction.
Jul 11, 2018 5:24 pm
"Did we take his weapon?" Zangua asks.
Jul 11, 2018 7:30 pm
I assumed you disarmed him as part of taking him captive.
Jul 11, 2018 7:38 pm
Zangua huffs, perhaps really wanting a tongue. With a shrug, he says, "Let's go. If we're gonna assault that temple, we might as well get it over with. You think he has Zora, too?"
Jul 11, 2018 9:49 pm
Is everybody on board with going to Alband to possibly arrange a face-to-face with Gorham? You will have to backtrack a bit to Hazard, then ride about seventeen miles up a well-travelled road. You could expect to arrive there by nightfall, more or less.
Jul 12, 2018 4:22 pm
That's three for Alband. Will be moving things along later today unless anyone objects.
Jul 12, 2018 11:46 pm
"Maybe if we can get Gorham out of the picture, they won't be able to spy on us quite as well. And I don't feel great about the idea of leaving Martjan in their hands." Leth comments. "I'm down for heading to Alband."
Jul 13, 2018 4:44 pm
The party watches Rumio recede into the distance, then returns to the inn to retrieve their horses. Heading back toward Hazard, you soon find a trail that wends through a bean field to connect to the Stonecutter's Road.

It's a breezy, cloudy afternoon. There is some traffic on the road -- the old quarries are still put to good use -- and you never find yourself far from the sight of a farm or village. The party stops for an early supper at a market fair, eating roasted pork, vegetable stew, and sweet pink apples.

The party presses on, and as the sun begins to set behind the westward hills, they come to a fork in the road. A signpost pointing down the left fork reads:

SOLYHILL
16 MILES


Two wilted bouquets of wildflowers lay at the base of the signpost.

A few miles later, after night has fallen, the party arrives at a small village with old but finely constructed buildings made of stone and copperwood. The village inn looks warm and inviting, aglow with amber light shining through its windows and pleasant smells of food wafting on the breeze. The shingle hanging by its door displays an axe with a purplish-red, single-bladed head.

On the northeast side of the village, you can see a sturdy-looking octagonal holy house.
Jul 16, 2018 4:33 pm
(To be clear, this is Alband.)
Jul 16, 2018 7:13 pm
"He said he would meet us in the church, did he not?" Domarc asks. "I think I need a drink before that."
Jul 17, 2018 11:06 am
"Might be better to meet him... it... in the morning."
Jul 17, 2018 2:27 pm
"Aye. Let's at least catch our breath in the inn. We can decide if we want to spend the night once we get a look at the place. We might even be able to learn a bit more about our host."
Jul 17, 2018 3:30 pm
Zangua grunts his agreement. "They prob'ly know we're here, anyway. We might as well be rested before we try to gut ourselves some cultists."
Jul 17, 2018 4:28 pm
Dinner service is in full swing at the inn when you step inside, with about two dozen people filling the tables of the common room. A harried server gestures for you to take a seat at an empty table as she swooshes by with a tray of ale balanced on one hand. Behind the bar, a red-beareded man with an eyepatch loudly regales his patrons with some action-packed story as he pours drinks. Somewhere in the corner, an infant is squalling. Pipe and lute music comes from a duo seated by a bay window to the right of the entrance.

A few people side-eye you as you enter, but the mood in the inn seems pleasant and welcoming.
Jul 18, 2018 5:35 pm
Zangua complies, briefly spending a moment to count the number of empty chairs to see if there's the possibility of surprise guests once again.
Jul 18, 2018 5:58 pm
Zangua takes a round table just big enough to seat the entire party.

The server returns a moment later to take your order. "Welcome to the Garnet Axe, travelers," she says in a flat voice, her gaze lingering on Mordred for an extra beat. "We've got venison stew on the fire tonight, and a bottomless pitcher of nettle wine for one silver."
Jul 18, 2018 6:05 pm
"Done, I'll take that," says Zangua, fishing out a silver piece. "And the stew."
Jul 19, 2018 4:26 am
Leth raises his finger. "And I'll do the same." He says, before beginning to eavesdrop on the story the bartender is telling.
Jul 19, 2018 10:19 am
"Aye, and for me. Tell me, miss, what deity is the holy house dedicated to?"
Jul 19, 2018 4:40 pm
"All the right gods of Bload," the server replies, "and then some. It's quite full of shrines. The Pater never says no to a new one."

Leth strains to listen to the story being told over the bar.

"...the power to change forms, and now he sees here a goat where a goat ought not to be. So what does he do? Well, he starts to walk away, paying no mind, as though a goat out of its pen is the last thing he can be bothered to worry about. But he lets his hand slip down to his belt, as though he's an itch to scratch, and oh-so-casually rests it on the handle of the axe..."
Jul 19, 2018 5:17 pm
Domarc orders the same, and asks "Do you have any rooms for the night?"
Jul 19, 2018 10:42 pm
The server quotes you a price of twelve silver for two rooms, enough to fit you all comfortably.
Jul 20, 2018 3:36 pm
Domarc nods and pays for the rooms. "I think this is a safe enough space for us to prepare for the morrow, gentlemen. And a private place to talk would be good."

Domarc then focuses attention on the nettle wine, and the music.
Jul 20, 2018 4:30 pm
The music is passable, but the real entertainment here has to be the storytelling bartender, whose tale grows louder and more fanciful as the night goes on. He seems to be recounting the legend of some local trickster-hero who matched wits with a wily ogre mage, aided by a wolf companion and a magical, garnet-headed axe. As the inn seems to have been named after the garnet axe, you all wonder if the bartender tells this same story every night. It certainly seems well-practiced.

The nettle wine is a bit sour.

Would any of you like to do anything or talk to anyone here in the common room, or are you ready to get a good night's sleep?
Jul 23, 2018 9:39 am
I'm ready for a good sleep (and in the game)
Jul 23, 2018 5:14 pm
Yeah, I think sleep would be good
Jul 23, 2018 5:36 pm
"Rest is good," says Zangua. "I think we oughta keep watch, though. Don't like the idea of dropping our guard so close to the Crown-folk, and it wouldn't surprise me if they like to make night-time visits."
Jul 23, 2018 5:42 pm
"I agree, Zangua, but right now, I'm heading up to bed. Wake me when it is my turn for the watch."
Jul 23, 2018 8:52 pm
The rooms are spacious and clean, although the drunken debauchery in one of the neighboring rooms provides a noisy backdrop for some time. Once things quiet down, the night passes uneventfully.

Crowing roosters on the eaves just outside wake you in the morning. The Garnet Axe's breakfast crowd is sizeable, and you all welcome the smell of sizzling bacon and the welcoming hubbub of friendly chatter.
Jul 25, 2018 4:57 pm
Gonna stay and eat/talk to the NPCs, or head right over to the holy house?
Jul 25, 2018 5:30 pm
Zangua plants himself at a table and orders a hearty breakfast. He'd rather have a full stomach when he faces the inevitable conflict.
Jul 25, 2018 6:10 pm
Is there any way we can get out of the Inn without going through the common room?

EDIT: Didn't see Zangua's post, obviously. Ignore.
Last edited July 25, 2018 6:11 pm

Rolls

Investigaton - (1d20+1)

(10) + 1 = 11

Jul 25, 2018 7:38 pm
You could have gone out a window or through the kitchen or something, but that surely would have drawn more attention and suspicion than just leaving through the front door.

The party sits down for a meal of bacon, bread rolls, boiled eggs, honeyed milk, and fruit preserves. While you are eating, you observe the goings-on in the common room. A girl of about fourteen walks up to the bar with an empty sack, which the bartender fills with food. The exchange a few words, the girl makes the sign of Semla's blessing, and she heads out of the inn.

An argument a few tables over draws your attention. Another young person, a boy of about fifteen, is trying in vain to convince several of his adult relatives to let him enter the military academy in Hazard. Their counterpoint is that harvest season is when he is needed at home the most.

Little else of note transpires while you eat, and before long, you have finished your breakfast.
Jul 25, 2018 8:34 pm
Zangua spares only a brief glance at the farmboy, knowing that the excuse is probably given every year, much to the lad's frustration. Maybe some strange circumstance like meeting a crazy old hermit in the wilds might spur him into a life of adventure in the beyond.

"Time to go?"
he asks of his companions.
Jul 26, 2018 12:30 pm
"Aye. No time like the present. Let's see what they have to say."
Jul 26, 2018 5:52 pm
Leaving the inn, you head to the other side of the village toward the holy house. Lavender and fruit trees surround the octagonal building, and a few chickens wander freely in front of it.

On the short walk over, you pass the girl who left the inn with the bag of food, now empty-handed and headed back toward the inn.
Jul 27, 2018 4:15 pm
You stand before the closed oaken doors of the holy house.

Ready to go in?
Jul 27, 2018 4:17 pm
"Hey, girl," says Zangua as they pass the other. "You went in there, yeah? How many people are inside? Don't know if there'll be seats."
Jul 27, 2018 4:47 pm
The girl slows but does not stop, side-eying you warily. "Uh, just the Pater's there. I don't know when the next rites are, sorry."
Jul 27, 2018 5:03 pm
Zangua nods. "Thanks," he says, and proceeds forward to the door. He looks at the group to see if they are prepared.
Jul 27, 2018 6:37 pm
Mordred nods, apologizes to a couple of whatever gods of peace and non-violence he can remember, and draws his dagger as he enters.
Jul 27, 2018 7:53 pm
Mordred is the first inside. The interior of the holy house is dark and cool, with a strong smell of incense overlaying the funk of the food offerings left untouched at its many shrines.

The interior is about fifty feet wide, with cobwebbed roof beams overhead. A partition wall divides off the rear third of the space. On the right half of the partition wall is a low wooden dais and a door, on its left are four large shrines, with a few shelves and pedestals holding smaller shrines and votive objects. There are other major shrines set along the side walls, and three benches arranged so that worshippers can sit facing them. The floor of the holy house is made of old copperwood. It could use a good sweeping.

Idols of Semla, Ziu-Pater, Erat, and Achlae inhabit the four largest shrines on the partition wall, while Laran and Turan take up the two shrines along the wall nearest them. On the other side, you see shrines to Aitas and Velchans. There are offerings sitting in front of all the large shrines, but Semla and Ziu-Pater have the lion's share. A scattering of candles and oil lamps provides some illumination.
Jul 30, 2018 4:43 pm
There doesn't appear to be anyone in the main chamber of the holy house, but there's a door on the back wall. What are you going to do?
Jul 30, 2018 5:21 pm
"The gods seem little interested in food," Domarc notes. "How does it feel to make a fresh offering alongside those that are already rotting, I wonder. And does the priest not eat?"

Quote:
Another young person, a boy of about fifteen, is trying in vain to convince several of his adult relatives to let him enter the military academy in Hazard. Their counterpoint is that harvest season is when he is needed at home the most.
He does need to go to Tosche Station, at least.

Anyways, sorry for the absence folks, I was away for a conference last week and it was far more intense than I expected and checking in internet was not something I really did.
Jul 30, 2018 6:23 pm
"The intention is not that the god manifest themselves and eat the physical food - rather the offering is consumed spiritually by the god. While to our eyes it may seem the food is rotting, on a different plane of existence the essence of the food is taken by the deity. Back in Jerma, it was customary to offer a stag's heart to Fjorgyn, or to throw a handful of gathered berries in a stream to thank Her for providing sustenance." Felor pauses for a moment, reminiscing about his homeland. "She does not care for shrines, though. Her temple is the mountain top, or the water spring."
Last edited July 30, 2018 6:23 pm
Jul 30, 2018 6:30 pm
"The essence of this food could also be helpful to many here," Domarc notes, but shrugs. "Perhaps I had a few too many nights where singing for my supper went poorly. Who am I to question the gods?"

Domarc surveys the room while talking, worried about hiding spots, though they seem unlikely. "Shall we knock and see if the Pater is at home?"
Jul 30, 2018 6:34 pm
Upon speaking, you hear a sudden scraping noise from behind the partition wall. A few seconds later, the door opens and somebody steps out, stooping to fit under the door frame.

The priest of this holy house emerges, six feet tall with a plain gray robe hanging loosely on his skinny frame. He is old, with long stringy gray hair and a beard, and a cylindrical cap on his head. He carries a crook and leans on it for balance as he regards you all.

"Welcome...welcome," the priest says in a wheezy voice. "You may leave your offerings and remain here in the presence of the gods for as long as you like...at sundown there will be a small sacrifice, if you wish to return..."
Jul 30, 2018 8:53 pm
"Gorham...yes. Of course."

The old priest steps down off the wooden dais and walks slowly over to the wall to your right. He points with his crook to a small stone alcove next to the shrine of Aitas. Inside the alcove are two small clay figurines and fine brass oil lamp burning with a low flame.

"The Gorham family shrine," says the priest. He turns to head back to the door he came from.
Jul 31, 2018 3:13 pm
"Friend, we are here to see Gorham himself. Not the family shrine. He said you would put us in contact."
Jul 31, 2018 4:22 pm
The priest stops mid-step.

"Oh...did he."

He turns slowly, leaning on his crook. "We must speak in private, then. Follow me." He picks up a candle from a shelf on the wall and steps through the open door.
Aug 1, 2018 12:29 pm
Felor follows, senses on high alert for an ambush of some kind.
Aug 1, 2018 4:02 pm
Zangua falls in line and follows the priest.
Aug 1, 2018 4:14 pm
Domarc makes a face, feeling that they are somehow in over their heads, but follows along.
Aug 1, 2018 4:52 pm
[Meant to add a Perception check to that post]

Rolls

Perception - (1d20+3)

(2) + 3 = 5

Aug 1, 2018 5:03 pm
Something catches Felor's subconscious notice, but before he can identify it, the thought is gone.

Behind the partition wall is an office of sorts. There is a chair, and a desk, upon which rests the sack of food from the Garnet Axe, untouched. To your left is a stairwell leading down. There are a few shelves carrying censers, lamps, candles, and other votive objects, and a broom leaning against the wall.

"I taught young Gavrel his letters, you know," the priest says as he trudges toward the stairwell. "Such a luminous intellect he had, at such a tender age...it terrified me at times..."

He starts to descend the stairs, carefully, one step at a time, bracing himself with his crook.
Aug 1, 2018 6:47 pm
A broom? Domarc thinks. Given the state of this place... He pauses to look around, trying to see if anything else feels out of place.

Rolls

Investigation - (1d20+4)

(2) + 4 = 6

Aug 2, 2018 4:00 pm
Nothing seems obviously amiss to Domarc. The state of mild neglect in the holy house seems to be a product of the priest's advanced age.

Everybody going downstairs?
Aug 2, 2018 4:08 pm
Zangua heads downstairs, following the priest.
Aug 2, 2018 4:34 pm
The stairs spiral downward for some distance, finally letting out into a mostly-unfinished basement that seems larger than the holy house itself. The floor is packed earth, but the walls are reinforced with stone bricks for as far as Zangua can see. The priest's candle isn't bright enough to illuminate the far side of the basement.

To the right, there is a boxy bed canopied with heavy black cloth. To the left are about half a dozen barrels. In the center of the basement is a somewhat incongruous round Mezian carpet with a red and green floral pattern. The priest walks over it on his way to the south side of the basement, where the brickwork gives way to earthen walls. Two large wooden cabinets stand here; the priest opens one of them up, rummages around for a moment, and takes out something you can't immediately identify -- a piece of carved wood about the size of a large serving tray. The priest holds it in front of him and walks to the far end of the basement, to a semicircular desk with a single chair next to it. He sets the piece of wood down on the desk and sits down in the chair.

"Come," he says. "Come and see."
Aug 2, 2018 4:41 pm
"Is this another one of those smoke tricks?" says Zangua, not budging from his spot.
Aug 3, 2018 8:22 am
Felor waves a hand across the tip of his spear, which immediately begins to glow, illuminating the basement. He then cautiously heads over to see what the priest is talking about.

Cast Light.
Aug 3, 2018 5:13 pm
"Smoke tricks? Hmm," the priest says, nonplussed. "Come...you will see."

The priest flinches as Felor's spear begins shedding light. Felor walks across the basement, struck by the dank, ferrous smell of the place. Slowly, he approaches the desk and looks over the priest's shoulder.

The wooden board set before him is a carved relief map with a flat plain on the left side, hills in the middle, and rough mountains to the right.

"Now, here we are in Alband," the priest says, tapping a gnarled finger on a marking on the flat side of the map. "You see here the Elkfang Hills, and the Dulehans." He traces his finger across the hills and into the middle of the mountainous side. "Here is where you will go to see young Gavrel." His fingernail rests on a trapezoidal marking on the north slope of one of the mountains.
Aug 7, 2018 4:14 pm
Where are you all placed in the basement? Did anyone else follow Felor over to the desk?
Aug 7, 2018 4:19 pm
Zangua remains by the base of the stairs, watching.
Aug 8, 2018 5:35 pm
Domarc will follow Felor over to the desk, to get a better look at the map
Aug 9, 2018 5:12 pm
"It was an old orcish fastness, given as a prize to Gavrel's great-grandfather...there is a terrible beauty to it, you will find...are you ready, then, to journey there?"

Domarc and Felor, please make Perception checks.
Aug 9, 2018 7:01 pm
Felor studies the carved map.

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Aug 9, 2018 9:32 pm
Felor holds his spear near the map to illuminate it better, and glances over at the priest as he's talking.

BullOctorok sent a note to notinventedhere
Aug 10, 2018 10:18 am
Felor squints at the carved map. "What's the scale on this map? How-" Felor pauses for a second as he glances at the priest, before continuing, "how, ah, how long is the journey, would you say?"
Aug 10, 2018 2:40 pm
Domarc scrutinizes the landmarks.

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Aug 10, 2018 6:51 pm
"Not long...not long at all, for those who are prepared...the map shows scant more than ten leagues from end to end..."

BullOctorok sent a note to nubs
Aug 13, 2018 3:52 pm
Domarc straightens from his inspection of the map, and takes a step back from the table. He looks around the room with a frown on his face.

"No, not far at all. But the map is not the territory, and sometimes things are not...as they appear. What would we need to be *cough*, excuse me, prepared...for such a journey?"
Last edited August 13, 2018 3:54 pm
Aug 13, 2018 7:44 pm
"Transvection is the only way," the priest says. "It is too perilous a journey by foot...the old mountain paths are mostly gone...there is a road in the air, for those who are permitted to take it...are you ready, then? Shall I prepare you?"
Aug 13, 2018 10:36 pm
Zangua glances over at Mordred, wondering what's going on.
Aug 14, 2018 10:18 am
"Friend, if we could just have one moment to confer - we were prepared for a trek of a more mundane kind." Felor smiles a tight-lipped smile to the priest and goes to join his companions.

notinventedhere sent a note to BullOctorok
Last edited August 14, 2018 10:19 am

Rolls

Arcana check

Aug 14, 2018 6:42 pm
"Oh...yes, if you must...mind you, though...an invitation from Gavrel Gorham is not to be discarded lightly." The priest sits at his desk, turning his head to watch the rest of you gather on the other side of the basement.

BullOctorok sent a note to notinventedhere
Aug 15, 2018 10:14 am
Felor joins the others, moving close enough to be heard when he whispers: "I do not believe the priest is as he seems. He is... an apparition, perhaps. Not of this world, at any rate."
Aug 15, 2018 4:01 pm
"He's certainly not what he appears," Domarc whispers. "He may have been human once, but I think no longer. This place is wrong. The smell alone..."
Aug 15, 2018 4:22 pm
"So we kill him?" asks Zangua. "He ain't gonna turn into one of those eye things, is he?"
Aug 15, 2018 5:37 pm
Domarc shrugs. "We kill him, we lose our path to Gorham apparently. We refuse his offer, I'm not sure what happens."
Aug 15, 2018 5:55 pm
Zangua huffs. "Well, why can't we just walk there? What's stopping us?"
Aug 16, 2018 2:27 pm
"I truly don't know what to do. If we don't trust him, we can return to Sthombo and try to track down the Sphere on our own, or we can let this... thing have his way with us and try to finally meet the puppeteer that has been pulling our strings."

Sorry I've been a bit out of it, folks.
Aug 16, 2018 2:33 pm
"Actually, wait. I've had enough deception."

Mordred steps away from the group and pulls down his hood.

"What are you, sir? My friends say you are less human than I am, and I am devilkin. Be honest with us before you transvect us into oblivion, at the least."

EDIT: WELP
Last edited August 16, 2018 2:33 pm

Rolls

Persuasion - (1d20+8)

(1) + 8 = 9

Aug 16, 2018 3:46 pm
Domarc arches an eyebrow and thinks Honesty is a bold play. Let's see how it works out.
Aug 16, 2018 4:40 pm
I just Leeroy Jenkins'ed this encounter all to hell, didn't I?
Aug 16, 2018 5:23 pm
The old priest stands up and turns to face Mordred. He stands tall, his hand resting lightly on his crook. Shadows obscure the expression on his face.

"I am Aeron, priest of...of...of the gods of Bload," he says. "I was born of a woman and a man, who lived and then died..."

Mordred rubs his eyes. Something about his depth perception seems to be off; it appears as if the priest is getting closer to him, even while he stands in place.

"...Human, am I? What is a human? A vessel...for what?" The priest straightens his back, and seems to grow even taller. "I was present at the birth of Gavrel Gorham...I taught him his letters...he is as human as any of us...and yet...are we but vessels? Or are we...what we contain..."

Mordred takes an involuntary step back. Something is wrong. It's no fault of his eyes, or of the wan light reaching into the far side of the basement. The old priest is growing taller, his hair longer. Curling fingernails spiral out of his fingertips. His pale skin turns a dull, icy gray.

"What Gavrel has filled himself with...what he has placed in me...you cannot know...has it cost me my humanity? Perhaps...perhaps, yes...perhaps..."

The priest lifts his head and smiles, revealing a wide mouth full of long, white, dagger-sharp teeth below the black, sunken hollows of his eyes.

"Gavrel has sent you here because he desires that you serve him...as I do...come. Let me prepare you."

He thumps the butt of his crook on the ground. The light on Felor's spear goes out, plunging the basement into darkness.

Roll for initiative.
Aug 16, 2018 5:32 pm
Zangua asks, rhetorically, "Remind me, why do we never trust them?" Sarcasm in his voice, he grips his glaive as he strains to see in the darkness.

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Aug 16, 2018 6:34 pm
Honesty is its own reward, as always, Domarc thinks. And that reward sucks.

Rolls

Initiative - (1d20+4)

(4) + 4 = 8

Aug 16, 2018 6:53 pm
Felor curses as the light is extinguished.

Rolls

Initiative - (1d20+1)

(18) + 1 = 19

Aug 16, 2018 8:42 pm
Mordred winks confidently at the rest of the party and makes a "my bad" chest-tapping gesture.

Rolls

Init, innit? - (1d20+3)

(18) + 3 = 21

Aug 17, 2018 8:43 am
rocksteady says:
Mordred winks confidently at the rest of the party and makes a "my bad" chest-tapping gesture.
(No-one sees this because it's dark.)
Aug 17, 2018 1:36 pm
It's better that way. Ol' Mord does have darkvision, if that is relevant for the upcoming fight.
Aug 17, 2018 4:34 pm
Likely good we can't see it, because Domarc might take it as an "I've got this" gesture
Aug 20, 2018 6:10 pm
Leth, are you here for this fight?
Aug 21, 2018 4:58 pm
We may have to do a little retcon if Leth doesn't make an appearance -- for now, assume he's standing guard outside or something.

Edit: Order is:

1. Felor, Mordred, Zangua
2. Aeron
3. Domarc


Felor, Mordred, and Zangua, you can take an action.

Rolls

Aeron Initiative - (1d20+9)

(2) + 9 = 11

Aug 21, 2018 6:41 pm
"Show yourself, Aeron!" Felor commands.

Cast Light on my spear again.
Aug 21, 2018 7:04 pm
You hear snapping sounds in the darkness ahead.

Felor relights his spear, revealing Aeron bent low to the ground, breaking off his curled, overlong fingernails against the floor. Thick strings of frothy white drool run from his mouth.

Mordred and Zangua, you're up.
Aug 21, 2018 7:37 pm
Zangua mutters his thanks to Felor and Fjorgyn, and charges forward, bringing his glaive around for an overhead smash upon Aeron's head.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (13) + 8 = 21

1d10+5 : (6) + 5 = 11

Extra Attack Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (19) + 8 = 27

1d10+5 : (6) + 5 = 11

Bonus Attack Polearm Master, Bludgeoning Damage - (1d20+8, 1d4+5)

1d20+8 : (19) + 8 = 27

1d4+5 : (4) + 5 = 9

Critical Hits on 19 - (1d10, 1d4)

1d10 : (8) = 8

1d4 : (2) = 2

Aug 21, 2018 9:16 pm
Zangua charges, bringing his glaive down hard where the priest's neck and shoulder meet, then whirling it around for an upward slash across his chest and finishing with a hard lateral strike with the pole.

The old man Zangua was looking at just moments ago would have been torn to pieces by this furious onslaught, but Zangua feels like he's striking a stone column. The attack leaves his hands and forearms numb from the force of the impact. A few tattered pieces of cloth drifting to the floor are the only evidence that the priest was struck at all. He straightens to his full height, now towering over Zangua.

Mordred, you're up.
Aug 28, 2018 4:14 pm
Paging Leth and Mordred! Either of you around?
Sep 5, 2018 12:41 am
Oof, sorry for holding things up! Real life got a little hectic and this just completely fell off my radar. Not sure how/if you wanna put me in this combat, but here's an initiative roll:

Rolls

initiative - (1d20+3)

(15) + 3 = 18

Sep 5, 2018 4:41 pm
Glad you're here!

Mordred, are you still around?
Sep 7, 2018 6:11 pm
Been a while since we had some action, can we do a quick roll call to see who's still following/playing? Just post a quick reply and we'll get things moving again next week.
Sep 11, 2018 5:50 pm
The priest's hand darts out toward Zangua.

Edit: His hand closes around Zangua's right hand where it grips the glaive pole. Impossibly long fingers squeeze down on Zangua's hand with incredible force,

Zangua, make a STR saving throw.

Rolls

Aeron attack vs Zangua - (1d20+9)

(18) + 9 = 27

Sep 11, 2018 6:09 pm
"Ow! Bad demon-thing," growls Zangua, trying to stave off the creature's grasp.

Rolls

Strength Save - (1d20+8)

(3) + 8 = 11

Sep 12, 2018 2:06 pm
Mordred leaps out from hiding to stab the creature in the back with his magic dagger.

Rolls

Attack - (1d20+8)

(14) + 8 = 22

Damage - (1d4+5)

(2) + 5 = 7

Sneak Attack (another party member in melee within 5') - (3d6)

(545) = 14

Sep 13, 2018 8:32 pm
Zangua is unable to wrest himself free as the priest hinges at the waist, falling upon him with an open mouth full of piercing teeth.

Edit: Zangua cannot hold back a scream of pain as rows of teeth sink into his trapezius muscle, seeming almost to grow and burrow inside him as they sting with a cold and fiercely caustic pain.

He only releases Zangua from the grip of his teeth when Mordred sneaks up behind him and drives a blade into his flank, wrenching his mouth away in a shower of blood and torn flesh to glare at Mordred with the empty hollows of his eyes.

Domarc and Leth, you can take an action now.

Rolls

Aeron bite attack vs Zangua - (1d20+9)

(18) + 9 = 27

Bite damage to Zangua - (1d6+4, 3d6)

1d6+4 : (2) + 4 = 6

3d6 : (256) = 13

Sep 14, 2018 8:29 am
Scary man's teeth aren't doing acid, cold, fire, lightning, or thunder damage by any chance?
Sep 14, 2018 6:01 pm
We gonna say I was standing guard outside or something, or should I just jump into the fight?
Sep 17, 2018 3:40 pm
Domarc will cast Dissonant Whispers on the creature, hoping to force it back from Zangua.
Quote:

You whisper a discordant melody that only one creature
of your choice within range can hear, wracking it with
terrible pain. The target must m ake a Wisdom saving
throw. On a failed save, it takes 3d6 psychic damage and
must immediately use its reaction, if available, to move
as far as its speed allows away from you. The creature
doesn’t move into obviously dangerous ground, such
as a fire or a pit. On a successful save, the target takes
half as much damage and doesn’t have to move away. A
deafened creature automatically succeeds on the save.
At Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d6 for each slot level above 1st.
Last edited September 17, 2018 3:40 pm

Rolls

Dissonant Whispers Damage - (3d6)

(154) = 10

Sep 17, 2018 4:34 pm
Just go ahead and get in the fight if you're around, Leth!
Sep 18, 2018 1:17 pm
Given that the Scary Man is giving him the old hairy eyeball, Mordred is ready to give him the ol' Hellish Rebuke if Mordred takes any damage:
Quote:
Reaction to taking damage

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.
Sep 19, 2018 4:34 pm
Domarc murmurs unsettling words at the creature the priest has become.

Edit: The priest lets out a low hiss, but seems unperturbed by the whispers.

Leth, you're up!

Rolls

Aeron WIS saving throw - (1d20+7)

Sep 20, 2018 2:36 pm
Unperturbed as in doesn't move away, or unperturbed as in didn't take any damage at all?

Also, as a bonus action, Domarc will inspire Leth - an extra d8 for any ability check, attack roll, or saving throw
Last edited September 20, 2018 2:58 pm
Sep 20, 2018 4:12 pm
You can't tell, visually, if he's taken any psychic damage. But no, he doesn't move.
Sep 21, 2018 4:08 pm
Leth, jump in and take a combat action when you read this! Felor, Mordred, and Zangua, you can take actions now.
Sep 21, 2018 4:23 pm
"Foul beast!" Felor shouts, pointing his spear at the creature. A bright bolt of light leaps from the tip and lances towards what used to be the priest.
Quote:
Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Rolls

Guiding Bolt attack roll - (1d20+6)

(3) + 6 = 9

Guiding Bolt damage (radiant) - (4d6)

(6341) = 14

Sep 21, 2018 4:30 pm
"Didn't even buy me dinner," says Zangua, seeking humor to blot out the pain. Trying to recover, he hammers his glaive upon the transformed priest to try and find a weak spot.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Second Wind HP - (1d10+6)

(2) + 6 = 8

Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (5) + 8 = 13

1d10+5 : (10) + 5 = 15

Extra Attack Glaive, Slashing Damage - (1d20+8, 1d10+5)

1d20+8 : (18) + 8 = 26

1d10+5 : (7) + 5 = 12

Sep 21, 2018 6:13 pm
Did he miss a turn? Not that I'm trying to be that guy, but...

Mordred unleashes a Fire Bolt at the priest's head, and then slinks away, to prepare himself for another Sneak Attack.
Last edited September 21, 2018 6:13 pm

Rolls

Fire Bolt (Attack, Damage) - (1d20+4, 2d10)

1d20+4 : (18) + 4 = 22

2d10 : (75) = 12

Stealth - (1d20+9)

(6) + 9 = 15

Sep 22, 2018 12:04 am
I'm assuming Leth is staying at range, so he's not going to be a melee target anytime soon, so he can catch up with his actions when he gets back on here.
Sep 23, 2018 9:41 pm
"Anybody have any idea what this thing is?" Leth asks as he draws his bow and two arrows together, quickly firing one after another at the demon-man before them.

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (11) + 8 = 19

1d8+4 : (6) + 4 = 10

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (19) + 8 = 27

1d8+4 : (1) + 4 = 5

Colossus Slayer Damage - (1d8)

(4) = 4

Sep 26, 2018 12:01 am
Felor's bolt of holy light rockets into the far corner of the room. It almost seems as if it curved away from Aeron at the last second.

Aeron starts to drift across the floor like a leaf boat blown by an unseen breeze across the surface of a quiet pond. Zangua jogs after him, missing with the first spin of his glaive as the speed and direction of the drift changes, but he manages to cut across Aeron's thigh with his second swing. This, too, feels like striking solid stone, and the altered priest does not react to it.

Mordred's fire bolt lands true, and Aeron hisses again as the flames dance around his face momentarily before winking out, unable to find purchase. Mordred creeps back into the shadows.

At the far end of the room, Leth fires two arrows into Aeron's torso. Aeron swivels his head to train his hollow eye-holes on Leth. Without thinking, Leth meets his gaze. The two black circles of the priest's eyes begin to enlarge in his vision.

Leth, make a WIS saving throw.
Sep 26, 2018 2:57 am
Leth's eyes widen as he fights to look away.

edit: F
Last edited September 26, 2018 2:57 am

Rolls

Wisdom saving throw - (1d30+3)

(2) + 3 = 5

Sep 26, 2018 7:27 pm
OOC:
And that was on a d30!
Sep 26, 2018 7:46 pm
I think one could argue that real Wisdom is rolling a weird die.
Sep 26, 2018 8:06 pm
LOL I didn’t even catch that! I guess I can roll it again if you want.... ;)

Rolls

How high does this go, anyway? - (1d1000)

(967) = 967

Sep 27, 2018 6:26 pm
Could I get a sense of the dimensions of the room and where everybody is?
Sep 27, 2018 6:56 pm
The room is about 50' wide by 80' long. The ceiling is about 8' high. The priest is down at the south end, along with Domarc, Felor, and Zangua. Mordred was with them but may have scurried off to hide. Leth is hanging back closer to the stairs, at the north end of the room.

Leth, we're keeping your original d30 roll.


Leth feels a strange sensation -- like coins falling from his eyes, or a hood being pulled from his head. The priest stands before him, tall and resplendent in finely made yet humble robes, an emissary of the very gods -- and there are two of Leth's own arrows jutting from his torso.

What have I done, Leth thinks, his throat tightening, tears welling in his eyes. What have I DONE??

And there in front of him stand his...friends? Or are they? How long and how well does he truly know them, anyway? There's Zangua with his cruel glaive held ready to strike at the priest again...Mordred, skulking in the shadows, preparing to knife the holy man in the back...Felor mumbling entreaties that will surely go unheard by his cold and distant Jermal idols...silver-tongued Domarc who suspiciously left a life of comfort and profit to join them...how is it that they all ended up here, trying to murder an old priest in the basement of his own holy house?

For the first time, Leth feels the presence of a dark hand guiding them, using them as tools to serve its own purposes. No more, he thinks. No more. This madness ends now.

Domarc, Felor, Mordred, and Zangua, you can take actions now.
Sep 27, 2018 7:28 pm
Zangua curses. Perhaps he needs to take better care of his equipment, or something about this Aeron is just too tough for his glaive to cut through. Still, he presses into the monstrosity, batting his weapon into the gaze of the creature to try and distract it.
OOC:
Taking the Help action to grant advantage on the next person's attack
Sep 27, 2018 8:11 pm
Seeing Zangua distract the beast, Felor aims for an opening in its defences and jabs his spear with all the strength he can muster.

(edit: first attack roll didn't save for some reason)
Last edited September 27, 2018 8:13 pm

Rolls

Spear attack (Advantage) - (1d20+7)

(6) + 7 = 13

Spear damage (Piercing) - (1d6+4)

(1) + 4 = 5

Spear attack - (1d20+7)

(6) + 7 = 13

Sep 28, 2018 3:11 pm
Not liking where this is going at all, Domarc will drink his potion of fire breath, and spew forth fire at the creature.
OOC:
I believe he has to make a Dex save for half damage, and I get three chances to exhale fire at him.

Rolls

Fire breath potion - (4d6)

(2315) = 11

Oct 2, 2018 10:00 pm
thedandyman sent a note to BullOctorok
Oct 3, 2018 4:24 pm
BullOctorok sent a note to thedandyman
Combat updates later today!
Oct 4, 2018 10:08 pm
While Felor lunges ineffectually with his spear, Domarc guzzles down a potion of fire breath. He feels a tingling numbness in his mouth and throat, and a hot, roiling sensation in his stomach.

Edit: Domarc takes a deep breath, steps forward, and spews a billowing cloud of flame at the monstrous priest, who lets out a cry and recoils from the flame,

Mordred, you're up.

Rolls

Aeron DEX save - (1d20+9)

Oct 5, 2018 3:43 pm
OK, not gonna lie, was hoping for a better chance on DEX saves since he's also a +7 on WIS. But he doesn't seem to like fire.
Last edited October 5, 2018 3:45 pm
Oct 5, 2018 5:03 pm
In that case...

Mordred reaches for his pack and finds a rolled-up scrap of paper just where he positioned it earlier. He reads the eldritch runes thereon and a familiar feeling courses through him. It's magic he knows, but coming from a different source.
Quote:
Scroll of Burning Hands

Flames shoot from your fingers in a 15-foot cone. Any creature in range must pass a Dexterity save or take 3d6 fire damage. They take half as much on a success.

Flammable objects are also ignited if they are in range and aren't worn or carried.
Oct 10, 2018 6:12 pm
Gonna fudge the order a little so combat goes party/Aeron/party/etc. Easier that way.

The scroll turns to ash in Mordred's hand as he reads the words, conjuring jets of flame that dart through the air toward the towering figure of the priest.

Aeron curls his body and dances away from the flames with a strange acrobatic gracefulness, then swivels his head owl-like toward Leth again.

BullOctorok sent a note to thedandyman
Leth, please make a WIS saving throw.

The priest opens his hand and extends it to grasp at Felor.

Edit: A cold, rigid hand settles on Felor's shoulder like an iron claw.

Felor, make a STR saving throw.

Rolls

Aeron DEX save - (1d20+9)

Aeron attack vs Felor - (1d20+9)

(14) + 9 = 23

Oct 10, 2018 7:53 pm
Felor gasps and clenches his teeth as the phantasmal force grips his shoulder...

Rolls

Strength save - (1d20+3)

(1) + 3 = 4

Oct 10, 2018 10:06 pm
This is not going well at all
Oct 12, 2018 2:24 am
Leth turns to the resplendent priest, eager to please him. Still, something nags at the back of his mind....
Last edited October 12, 2018 2:25 am

Rolls

Wisdom saving throw - (1d20+3)

(7) + 3 = 10

Oct 15, 2018 10:31 pm
Felor, the priest has a preternaturally firm hold on your shoulder. You need to break free with a STR saving throw to move away, attack, or cast a spell with a somatic component.

Leth runs up to the priest, turns, and stands before him facing outward, bow held in front of him with both hands, like a quarterstaff. He says nothing, but the meaning of this action seems to say clearly that no-one will harm the priest without going through Leth first.

Domarc, Mordred, and Zangua, you can take your actions. Felor, make a STR saving throw.
Oct 15, 2018 11:49 pm
Zangua sighs, and bull rushes Leth to try and tackle the man to the ground.

Rolls

Grapple attempt, Athletics - (1d20+8)

(15) + 8 = 23

Oct 16, 2018 8:32 am
Felor strains against the invisible force holding him in place. "Fjorgyn! Aid me!"

Rolls

Strength save - (1d20+3)

(14) + 3 = 17

Oct 16, 2018 1:01 pm
While Leth and Zangua tangle in front of him, Mordred attempts to stab the priest in the back, again.

Rolls

Attack (Dagger +1) - (1d20+8)

(3) + 8 = 11

Damage - (1d4+5)

(4) + 5 = 9

Sneak Attack Damage - (3d6)

(641) = 11

Oct 16, 2018 7:16 pm
Concerned about Leth's strange behaviour, Domarc will start a droning monotone chant, encouraging everyone to join in:

Ooga Chaka Ooga Ooga
Ooga Chaka Ooga Ooga
Ooga Chaka Ooga Ooga

Countercharm - You can use musical notes or words of power to disrupt mind influencing effects. As an action, you can craft a performance that last until the end of your next turn. During that time, you and any friendly creatures within 30 feet have advantage on saving throws against being charmed or frightened

(Ooga Chaka intensifies)
Last edited October 16, 2018 7:17 pm
Oct 17, 2018 1:09 pm
Hopefully that will stop that feeling, deep inside of Leth - I don't think he realises what the priest is doing to me.
He's holding Felor, with a spell so tight,
If my STR save passes, I will be all right.
Ahhhh-ahhhh-ahhhh, we're fighting a weird priest.
Last edited October 18, 2018 10:56 am
Oct 18, 2018 4:03 pm
Bet y'all are gonna be thirsty for another cup of wine when this is over!

Mordred cannot find an opening for his attack, and ends up missing completely.

Edit: Felor wrenches himself out of the priest's grip and tumbles to the ground.

Zangua, are you tackling Leth or the priest?

Rolls

Secret Roll

Oct 18, 2018 5:44 pm
Can I take an action or was the STR check my entire turn?
Oct 18, 2018 6:52 pm
Zangua slams into Leth, knocking him to the side and pinning him to the ground.

Leth struggles against the weight and strength of his companion, all while something strange tugs at his consciousness...a rhythm, a chant, at once distant and very close, causing him to feel as if he has forgotten something, something important...

That was your turn, Felor.

Leth, make a WIS save, with advantage.
Oct 18, 2018 10:34 pm
I'm high on believin'!

Rolls

Wisdom saving throw - (1d20+3)

(20) + 3 = 23

Wisdom saving throw, advantage - (1d20+3)

(14) + 3 = 17

Oct 19, 2018 4:50 pm
About time we got some rolls!
Oct 19, 2018 6:15 pm
What am I doing, Leth thinks as it occurs to him, as if he is realizing it for the first time, that he is wrestling on the ground with his own companion. He blinks rapidly as the feeling of leaving an alternate reality that has left no trace on his memory passes through his mind, like an awakening from a fever dream.

Thwarted, the priest hisses and glides several feet backwards. He starts a chant of his own -- an arrhythmic, repetitious litany spoken in a quiet but sonorous voice.

Domarc, Felor, Leth, Mordred, and Zangua, you may take combat actions.
Oct 19, 2018 6:37 pm
"Come on," says Zangua, getting to his feet. He returns his attention to the monster priest, thrusting his glaive to try and distract it from the attacks of his allies.
OOC:
Taking the Help action to provide Mordred with advantage on his attack.
Oct 21, 2018 4:12 am
Not 100% sure on rules for this; could I drop my bow, draw my swords, and attack with both of them in this turn?

Edit: Just remembered I'm still prone lol does that mean I can't draw my swords this turn if I stand up?
Last edited October 21, 2018 9:58 pm
Oct 21, 2018 8:48 pm
Relieved to see the strange look fade from Leth's eyes, Felor steels himself and calls out: "Fjorgyn! Smite this beast!"
As he speaks, a golden, glowing warhammer appears floating in the air next to the priest, and swings towards the creature. Felor then moves in to strike the priest with his spear.

Cast Spiritual Weapon (bonus action), then attack priest with +1 spear.
[ +- ] Spiritual Weapon

Rolls

Spiritual Weapon attack - (1d20+6)

(5) + 6 = 11

Spiritual Weapon damage (force) - (1d8+3)

(1) + 3 = 4

+1 spear attack - (1d20+7)

(8) + 7 = 15

+1 spear damage (piercing) - (1d6+4)

(3) + 4 = 7

Oct 22, 2018 4:19 pm
Feeling high on believing that things are about to get better, Domarc will once again spew fire at the priest.

Rolls

Fire damage - (4d6)

(3321) = 9

Oct 22, 2018 6:59 pm
It's a new round, Leth can get up and do a melee attack.
Oct 25, 2018 4:13 am
The fog in Leth's brain begins to clear and he freezes up for a moment, trying to process the abrupt shift in his perception. He shuts his eyes and shakes his head as Zangua gets up.

"Uh... thanks. And sorry." He mumbles as he staggers to his feet, leaving his bow on the ground.

"Quit messing with my head." He snarls at the Priest, drawing both of his shortswords and taking three swings at him.
OOC:
Forgot I can do three sword attacks with Dual Wielding and Extra Attack!

Rolls

Droidslayer Attack - (1d20+7, 1d6+4)

1d20+7 : (2) + 7 = 9

1d6+4 : (3) + 4 = 7

Off hand shortsword attack - (1d20+6, 1d6+3)

1d20+6 : (9) + 6 = 15

1d6+3 : (3) + 3 = 6

Droidslayer Extra Attack - (1d20+7, 1d6+4)

1d20+7 : (15) + 7 = 22

1d6+4 : (1) + 4 = 5

Nov 2, 2018 11:54 pm
Picking things up Monday. Mordred, hope you make it back!
Nov 6, 2018 12:17 am
While Zangua feints at the priest with his pole-mounted blade, Felor casts forth a hammer formed by the very matter of his faith, following behind it with his spear at the ready. Aeron raises one hand, and the hammer tumbles end over end off to the side. Felor thrusts with his spear, but the point seems to slip right between the priest's shanks.

Leth lurches to his feet and draws his blades as the void in his mind left by the sudden withdrawal of the priest's influence quickly fills with a hot and purposeful anger. His first swings cut only air, but the final blow slices into the priest's elbow.

Domarc retches fire at the priest, again.

Mordred, where you at!

Rolls

Aeron DEX save - (1d20+9)

Nov 13, 2018 10:47 pm
Last call for Mordred! We will be moving on to the next round tomorrow...
Nov 19, 2018 5:25 pm
Everybody make a Perception and an Insight check.
Nov 19, 2018 5:38 pm
Two rolls

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Insight - (1d20+3)

(2) + 3 = 5

Nov 19, 2018 5:57 pm
OOC:
Perception and Insight

Rolls

Perception, Insight - (1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (1) + 6 = 7

Nov 19, 2018 6:15 pm
Mordred rouses himself from a brief daydream of toiling in some sort of library, along with visions of a busy family, and feelings of general malaise.

Sorry, gang. I'm back and I shall endeavor to be better.

EDIT: Somehow, his reverie induces a clarity of vision, the likes of which he has never experienced before.
Last edited November 19, 2018 6:17 pm

Rolls

Insight - (1d20+3)

(12) + 3 = 15

Perception - (1d20)

(20) = 20

Nov 19, 2018 9:54 pm
Good to have you back rocksteady!

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Insight - (1d20+3)

(9) + 3 = 12

Nov 22, 2018 12:27 am
Well I was looking forward to having the monster priest kill you in a spectacular fashion, but having you back is preferable!

Domarc starts to hear something -- a faint rustling coming from above that seems to be growing louder. He makes fleeting eye contact with Zangua, who briefly flicks his eyes up at the ceiling. He hears it too, as does Mordred, skulking in the shadows.

Nobody made the Insight roll. Leth, you wanna take a swing at it?
Nov 22, 2018 10:02 am
Mordred was clearly just taking the time to perceive his surroundings exceptionally well...
Nov 25, 2018 6:33 pm
OOC:
Sure, i'll give it a go!

edit: Negative, ghost rider
Last edited November 25, 2018 6:34 pm

Rolls

Perception - (1d20+6)

(15) + 6 = 21

Insight - (1d20+3)

(11) + 3 = 14

Nov 27, 2018 5:19 pm
Leth hears a soft thump behind him, then another, as the rustling and scratching sounds grow louder. He glances back for a moment, and when he turns his head forward again, the priest stands directly before him, arms raised.

Edit: Painful blows rain down on Leth's head and shoulders; despite his appearance, the creature's fists are like solid iron.

Domarc, Felor, Leth, Mordred, and Zangua, take a combat action!

Rolls

Aeron attack vs Leth - (1d20+9, 1d20+9, 1d8+4, 1d8+4)

1d20+9 : (10) + 9 = 19

1d20+9 : (17) + 9 = 26

1d8+4 : (4) + 4 = 8

1d8+4 : (8) + 4 = 12

Nov 27, 2018 5:58 pm
Backing off a bit, Domarc looks to the ceiling, the stairs, around the room, trying to see what might be coming.

Held action - Domarc will breathe his last fire breath at anything new that emerges/enters his range

Bonus action - inspire Mordred - an extra d8 to an attack roll, saving throw, or ability check
Nov 27, 2018 7:35 pm
As Aeron attacks Leth, Mordred slips in behind him with a vicious sneak attack.

If I remember correctly I can hold that Inspiration and use it after a roll. Let's see how this goes.

EDIT: I'll add the Inspiration on my Attack roll...
Last edited November 27, 2018 7:36 pm

Rolls

+2 Dagger Attack - (1d20+8)

(7) + 8 = 15

+2 Dagger Damage - (1d4+5)

(3) + 5 = 8

Sneak Attack Damage - (3d6)

(261) = 9

Bardic Inspiration (Add to Attack) - (1d8)

(5) = 5

Nov 28, 2018 1:56 am
Leth tries not to crumple to the ground as fists like hammers rain down on him. He's not used to being this close to his enemies, and is immediately reminded why. Not wasting time on a witty retort or careful strategic analysis, Leth simply lashes out again with his swords, instinctively trying to hurt the thing that hurt him.

Rolls

Droidslayer - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (4) + 4 = 8

Off-hand shortsword - (1d20+6, 1d6+3)

1d20+6 : (14) + 6 = 20

1d6+3 : (4) + 3 = 7

Droidslayer Extra Attack - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (1) + 4 = 5

Colossus Slayer - (1d8)

(2) = 2

Nov 28, 2018 10:21 am
Felor jabs at the priest with his spear again, trying to distract the beast as it rains blows onto Leth. Simultaneously, the glowing spectral warhammer also attempts to strike his foe.

Spear attack + Spiritual Weapon attack (bonus action)

Rolls

+1 spear attack - (1d20+7)

(18) + 7 = 25

+1 spear damage (piercing) - (1d6+4)

(3) + 4 = 7

Spiritual Weapon attack - (1d20+6)

(4) + 6 = 10

Spiritual Weapon damage (force) - (1d8+3)

(1) + 3 = 4

Nov 29, 2018 6:46 am
Zangua tries his best to help his companions, and attempts to restrain the priest.

Rolls

Grapple! - (1d20+8)

(5) + 8 = 13

Dec 1, 2018 1:03 am
Domarc recalls a long-ago night in the port of Razool when a horde of rats crawled across the roof of the warehouse in which he was conducting negotiations. The loudening patter above sounds all too familiar.

The rest of the party converges on Aeron with what resembles a fearsome coordination, with Mordred plunging a dagger into the monstrous priest's back while Leth catches him with a wild swing from his off-hand blade. While the spectral hammer flies uncertainly and fails to connect, Felor manages to drive his spear into Aeron's flank, eliciting an angry, gurgling hiss. As the attackers withdraw, Zangua throws himself at Aeron, arms wide open, but Aeron twists away and leaves Zangua stumbling into the dark corner of the cellar.

Aeron drifts backwards, head turning left and right. His motions seem like those of a marionette, stiff and inhuman.

And then, without warning, he rushes toward Zangua so swiftly he almost seems to teleport, his arms held out in the same way Zangua did when he rushed to tackle him seconds before...

Edit: Zangua drops and tumbles backwards, slipping away as the priest claps his hands together where Zangua's head just was.

Domarc, Felor, Leth, Mordred, and Zangua, you can take combat actions again.

Rolls

Aeron attack vs Zangua - (1d20+9, 1d20+9, 1d8+4, 1d8+4)

1d20+9 : (2) + 9 = 11

1d20+9 : (5) + 9 = 14

1d8+4 : (8) + 4 = 12

1d8+4 : (5) + 4 = 9

Dec 1, 2018 5:15 am
Zangua grunts, lacking any words in his frustration. Once again he tries to restrain the monster so that his companions might have an advantage in their attacks.

Rolls

Grapple! - (1d20+8)

(4) + 8 = 12

Dec 3, 2018 11:56 am
As Zangua throws himself at the beast a second time, Felor again probes for a weakness in their foe's defences as the spectral hammer takes another swing.
Spear attack + Spiritual Weapon attack (bonus action)

Rolls

+1 spear attack - (1d20+7)

(12) + 7 = 19

+1 spear damage - (1d6+4)

(6) + 4 = 10

Spiritual Weapon attack - (1d20+6)

(18) + 6 = 24

Spiritual Weapon damage (force) - (1d8+3)

(5) + 3 = 8

Dec 4, 2018 3:14 am
Could I target "the pitter patter sounds" with my 15' cone of Burning Hands?
Last edited December 4, 2018 3:14 am
Dec 5, 2018 12:18 am
I don't remember if we've gone over this before: If I use a combat maneuver, do I still get two additional attacks? One from dual wielding, and one from my extra attack ability? Or do I just get one additional attack? Extra Attack says I can only do it when I take the "Attack Action", I'm just not sure if that means only normal attacks or if that includes combat maneuvers since those also require attack rolls
Last edited December 5, 2018 12:19 am
Dec 5, 2018 12:36 am
OOC:
The maneuvers from the fighter class specify when you can use them. If the maneuver says "when you take the Attack action" or "when you hit with a weapon attack" it does not affect the Extra Attack feature.
Dec 6, 2018 5:20 pm
Rats, Domarc thinks, listening to the scurry overhead. But we're the ones who walked into the trap. And I didn't even get any cheese...

Domarc will continue to hold his action, waiting for the rat pack to appear at which point he will breathe fire.

Bonus Action: Inspiration to Mordred again: look at that dagger! Look at that dagger! He works out!
Last edited December 6, 2018 5:56 pm
Dec 6, 2018 9:05 pm
Mordred: you can target the basement ceiling with Burning Hands, sure.
Dec 13, 2018 5:45 pm
To be clear, this may cause a problematic fire situation for the party. Mordred, would you like to cast Burning Hands or take a different action?
Dec 17, 2018 4:14 pm
Ah, crap, sorry, I somehow missed that y'all were waiting on me. notinventedhere, you owe me a keyboard.

Mordred pushes up his sleeves and says, "Let's just do it and be legends, man."
Dec 17, 2018 7:24 pm
Abandoning all caution and common sense, Mordred points his fingertips at the ceiling and casts forth flames.

The old wood of the holy house is quick to catch. Fire traces its way up the dry wood fibers and into the cracks, hissing and smoking and bursting into sparks. The priest slides backwards, wheeling left and right. His face remains blank but you read confusion, perhaps even alarm into his movements.

It will not take long for the basement to turn into a fiery deathtrap. What are your characters going to do now?
Dec 17, 2018 7:50 pm
"Quick! To the stairs!" shouts Felor, and makes for the stairway back to the surface.
Dec 17, 2018 7:52 pm
In my defense, I thought we were in a cave and not a basement, but I still am not too mad about what has happened. Sometimes you've got to try something a little dramatic.

Octo, where are the clearly marked fire exits?
Dec 17, 2018 8:10 pm
Zangua attempts to grab onto the priest again, trying to give his companions a chance to flee while restraining the monster from escaping.

Rolls

Athletics - (1d20+8)

(16) + 8 = 24

Dec 18, 2018 5:49 pm
There's a rickety wooden staircase at the other end of the basement. It hasn't caught fire yet.

Zangua charges the priest.

Edit: Zangua's charge turns into a tackle, and he smashes the priest back into one of the wooden cabinets along the wall. The priest lets out a long, low, angry groan.

The wooden beams overhead are going up fast, and smoke starts to build up on the ceiling. Shrill squeals sound out from above; a few rats, some with their fur singed and smoking, fall through the ceiling to land on the basement floor.

Felor rushes for the stairs, his spear lighting the way for his companions.

What's everybody doing?

Rolls

Aeron STR check - (1d20+4)

Dec 18, 2018 6:35 pm
Mordred will head for the exit, but his priority is making sure the way is safe and clear for the rest of the party - he's got Fire Resistance, after all, and this whole thing is partially his fault.

Rolls

Perception (falling beams, hotspots, whatever) - (1d20)

(15) = 15

Extra roll in case you need an attribute check or something (modify as needed) - (1d20)

(10) = 10

Dec 19, 2018 5:50 pm
Mordred rushes past Felor, finding the way to the stairs clear. Sparks and rats continue to fall through the ceiling, but the load-bearing beams are still holding. However, the shrieking, burning horde of rats is just reaching the top of the stairs and has started to run and spill down the steps in a disorderly fashion. Mordred sweeps them out of the way as best he can as he ascends, trying to clear the stairs as best as he can for the others.
Dec 19, 2018 6:05 pm
Zangua knows the priest can still move if he lets go. Perhaps if he can keep it pinned somehow?

With that thought, Zangua releases his grip upon the priest and takes up his glaive. Holding it overhead, he smashes the blade down at the priest. However, he aims not for the neck, but for the wooden cabinet just underneath, angling his strike to try and place an obstacle in-between.

Zangua turns, and heads for the stairs.
OOC:
I don't know if it's considered an attack if I intentionally miss the priest. If it is, I'll use my Mobile feat to prevent any opportunity attacks as I leave, since it applies whether I hit or miss. If it doesn't count as an attack action, I'll risk the OA.
Dec 19, 2018 6:15 pm
If I've got a turn...

Mordred watches Zangua get up from atop the priest and - as soon as the fighter is clear - Mordred sends an arrow towards the priest.

Rolls

Arrow attack & damage - (1d20+3, 1d6+3)

1d20+3 : (7) + 3 = 10

1d6+3 : (6) + 3 = 9

Dec 19, 2018 6:34 pm
If anyone takes fire damage during our escape (except the already-resistant Mordred, edit: or Zangua!) I will use Dampen Elements as my Reaction to give them resistance to that instance of damage.
Last edited December 20, 2018 12:33 am
Dec 19, 2018 6:39 pm
OOC:
Zangua has a Ring of Fire Resistance.
Dec 20, 2018 5:03 pm
Domarc will move to the base of the stairs.

"Everyone get out!" he yells, eyes alight and a fierce grin on his face. "If we're going to burn this place down, then I'll make it burn!"
Dec 20, 2018 5:11 pm
Mordred's arrow vanishes into the smoke, missing the priest.

Zangua, are you trying to use your glaive to make the cabinet move/fall in front of the priest?
Dec 20, 2018 5:33 pm
OOC:
My original intent was to just stick it in the priest's way, like making a primitive restraint.
Dec 20, 2018 6:41 pm
Are you planting the glaive in the cabinet and leaving it behind? Sorry, just trying to be totally clear here...
Dec 20, 2018 7:06 pm
OOC:
Yes, I'm willing to abandon the glaive if it helps delay the priest's escape.
Dec 20, 2018 11:44 pm
Zangua jams his glaive into the cabinet and runs for it. Domarc shoos him and Leth up the stairs while he stays at the bottom. Aeron sits up slowly from his recumbent pose, half on the ground and half leaning against the cabinet, the interdicting polearm speared through his robe. The joists are burning well now, and chunks of burning wood are falling to the ground along with the rats, filling the basement up with caustic smoke.

You're the show, Domarc!
Dec 21, 2018 8:36 pm
OOC:
Oof, sorry everybody, holiday busyness got the best of me, and probably will keep doing so for the next couple weeks as I go out of town. I know I've been pretty unreliable lately and for that I sincerely apologize.
Leth sheaths his swords and makes sure to grab his dropped bow on his way out of the room, holding his cloak over his face to try and avoid breathing too much smoke as he begins going up the stairs, not taking any time to question Domarc or Mordred's decisions.
Dec 28, 2018 5:53 pm
Oh crap, sorry with the busyness of the holidays, life got a little hectic. Sorry everyone! Things should steady down in the New Year

Satisfied that everyone is out of the basement, Domarc too begins up the stairs, turning at the last moment. "Let's see if we can make you warm for the rest of your life," he says, casting fireball at Aeron before finishing running out of the room.

Rolls

Fireball - (8d6)

(61142255) = 26

Dec 31, 2018 6:02 pm
Happy New Year everybody, game will resume later this week!
Jan 5, 2019 12:43 am
Domarc casts Fireball into the burning basement, centering the blast on the priest. As the raging ball of flame explodes into being, searing winds buffet the party as they make their way back up to the ground floor.

Smoke is filling the priest's quarters. The main room of the holy house is choked with flame and smoke, made exponentially worse by the addition of Domarc's Fireball. There's a small shuttered window high up on the wall, but the only other exit is through the main room and out the front door.
Jan 5, 2019 12:57 am
Zangua heads for the front door, trying to clear a path for the others by shouldering or kicking aside anything that might impede their way.

Rolls

Athletics? - (1d20+8)

(5) + 8 = 13

Jan 6, 2019 4:26 am
Leth follows closely behind Zanuga, eager to get outside and in some fresh air.
Jan 7, 2019 2:31 pm
Felor follows the others towards the main exit.
Jan 7, 2019 5:04 pm
Mordred runs through the main room of the church, clearing the way as best he can.

Once again, Mordred tries to be first through, moving anything flaming out of the way, if possible, due to his Fire Resistance.
Jan 7, 2019 6:16 pm
Domarc comes charging through towards the door, singing the translated lyrics to an almost unknown dwarven song

Oh let's go, let's strike a light
It's gonna burn like anthracite
I don't care if it takes all night
I'm gonna set this town alight
Last edited January 7, 2019 6:18 pm
Jan 7, 2019 6:36 pm
Exiting the holy house through the main entrance will require an Athletics check in order to stay on the remaining support beams and avoid weak or missing floorboards.

Zangua charges through the inferno. He nearly slips as his ankle rolls on a smoldering beam that sags under his weight, but he springs to the door and falls through it, shoulder-first, tumbling out into the clean air.
Jan 7, 2019 6:43 pm
Zangua plants his heels to stop his skid, and doubles back to the entrance. He holds a hand out for his companions to assist them in leaving, hoping they at least manage to reach him.
Jan 7, 2019 6:51 pm
Zangua catches a fleeting glimpse of the crowd gathered around the burning holy house as he quickly doubles back, ducking low and covering his face against the black smoke billowing out of the open door.
Jan 7, 2019 6:58 pm
Can I make an Acrobatics check instead to get out the small window?

Rolls

If YES, go to page Acrobatics - (1d20+6)

(11) + 6 = 17

If NO, go to page Athletics - (1d20-1)

(11) - 1 = 10

Jan 7, 2019 10:34 pm
Felor makes for the door as best he can, wishing he knew some sort of smoke-clearing incantation.

Rolls

Athletics - (1d20+3)

(1) + 3 = 4

Jan 7, 2019 10:50 pm
Mordred springs up to the window, catches the ledge, scrabbles his way up and shoves himself through the narrow opening, falling several feet to the earth below. It knocks the wind out of him, but he gets to his feet, unharmed.

Felor attempts to follow Zangua's path. Halfway across, the beam he steps down on gives way, and he falls through the flames back down into the basement.

Domarc and Leth, I need rolls from both of you. Felor, you are back down in the basement, disoriented and slightly hurt from the fall. While most of the flames themselves have been traveling upward from the basement, there's still lots of smoke and burning debris down here.

Rolls

Felor falling damage - (2d6)

(46) = 10

Jan 7, 2019 11:01 pm
Wait, burning down buildings while we are still inside of them has consequences?

Domarc makes a leap for it. Bonus action - inspiration to Leth, an extra d8 for his ability check.

Like Mordred, I'm also going to try acrobatics if that is ok

Rolls

Athletics - (1d20-1)

(15) - 1 = 14

Acrobatics - (1d20+6)

(16) + 6 = 22

Jan 7, 2019 11:15 pm
So I have a question - Domarc has a Wind Fan, which can be used to cast Gust of Wind. The description notes that Gust of Wind "extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish them." However, I'm guessing that it wouldn't really have an effect on a roaring structural fire, but could it momentarily dampen the fire along it's 60 foot X 10 foot path?
Jan 8, 2019 1:39 am
Leth pauses for a moment when Felor falls, but continues on.

Maybe I can throw him a rope once I've got some secure footing on the other side.

He considers as he goes for the jump.

...ooooor not
Last edited January 8, 2019 1:39 am

Rolls

Athletics + Domarc's bardic inspiration - (1d20+4, 1d8)

1d20+4 : (2) + 4 = 6

1d8 : (3) = 3

Jan 8, 2019 5:16 am
Oh dear. This is approaching a "We had to destroy the party to save it" moment.
Jan 8, 2019 6:06 pm
Domarc, I can't think of a spot where aiming Gust of Wind would do more good than harm right now.

Domarc makes it across the floor with a graceful leap to the threshold at the end. Zangua catches his arm and pulls him through.

Mordred circles around the building to rejoin his companions at the front. The flames have found purchase on the holy house's roof; likely the entire structure will be ash by the time dawn breaks. He sees the stricken faces of the villagers gathering around the scene, and they see him too.

The last to attempt escape, Leth falls victim to the progressive failure of the support beams and floorboards. They crumble even as he springs sure-footed toward the doorway, and he plummets to the basement not far from where Felor landed.

Felor sits up, struggling to breathe and see. He hears the soft thud and grunt of Leth's impact and tries to make his way closer, but as he does so, he feels a sudden, red-hot stricture on his upper arm. He turns his head.

The shambling, flame-wreathed form of the priest is beside him, gripping him with a burning hand. The priest's head is on fire, his eyes like yellow coals, painfully bright; his mouth hangs open, retching smoke.

Felor, make a WIS saving throw. The rest of you can take an action now, except for Leth, who is disoriented and needs a moment to recover from the fall.

Rolls

Leth falling damage - (2d6)

(32) = 5

Jan 8, 2019 7:03 pm
Mordred ties one end of his hempen rope to his waist and throws the other end to Zangua and Domarc. Hoping its tight weave will keep it from catching fire for a few moments, he rushes back into the basement to help Felor and Leth.
Jan 8, 2019 7:10 pm
Zangua lashes his end of the rope around his arm and leans against Mordred's weight.
Jan 8, 2019 7:15 pm
Mordred: you'll want to descend from the main doorway; the stairs in the back office are on fire now. Please give me an Athletics or an Acrobatics check, your choice.
Jan 8, 2019 7:27 pm
Before Mordred begins his dash, Domarc will cast Enhance Ability - Cat's Grace on him, and then grab onto the rope to lend his meager strength.
OOC:
Enhance Ability - Cat's Grace: Advantage on Dexterity Checks. Will not take falling damage if falling from twenty feet or less, if they are not incapacitated.
Jan 8, 2019 7:39 pm
Feeling the effects of Domarc's spell overtake him, Mordred leaps from the top of the stairs down into the basement.

Fuck yeah, nat 20.
Last edited January 8, 2019 7:39 pm

Rolls

Acrobatics - (1d20+6)

(20) + 6 = 26

Jan 8, 2019 7:44 pm
Felor stares at the demonic form before him.

Rolls

Wisdom check - (1d20+6)

(20) + 6 = 26

Jan 8, 2019 8:04 pm
Felor's faith steels him against the horrific visage before him. He tries to wrest his arm away from the creature's grip, but it lunges at him with its open, smoking jaws as he pulls away.

Edit: Knife-sharp, searing hot teeth sink into Felor's shoulder.

Leth comes to his senses in time to see Felor trying to drag himself away from the burning form of the priest. A mass of burning timber falls to the basement floor in front of him, sending up a spray of smoke and embers that obscures his view.

Mordred comes down, bouncing once off the wall, rappelling to the basement floor.

All party members can take an action now.

Edit 2: Just to clarify, the office/stairs are on the back side of the holy house. I'm assuming Mordred would have descended from a gap in the flooring (most of it is burning and collapsing at this point) near the main entrance.

Rolls

Aeron bite attack vs Felor - (1d20+9)

(15) + 9 = 24

Bite damage to Felor - (4d6+4)

(4121) + 4 = 12

Jan 8, 2019 8:14 pm
Zangua braces himself, waiting for Mordred and ready to pull when required.
Jan 9, 2019 3:30 am
Since Aeron seems to still be coming after us even though he's currently on fire... I want to try some kind of check to see if it's even affecting him negatively at all. Is it likely he would die if we left him to burn here in this building, or does it seem like he'll probably make it out of this okay? What kind of check should that be?
Jan 9, 2019 9:51 am
Felor grunts at the terriffic pain jolting through his shoulder as he tries to stand and move away from the priest. Gritting his teeth, he says "Fjorgyn... smite this... this aberration!"

Cast Sacred Flame, DC 14
[ +- ]

Rolls

Sacred Flame damage if applicable (radiant) - (2d8)

(52) = 7

Jan 9, 2019 12:16 pm
BullOctorok says:
I'm assuming Mordred would have descended from a gap in the flooring (most of it is burning and collapsing at this point) near the main entrance.
Yes, that's perfect.

"Come with me! I've got a rope!" Mordred shouts at his companions through the inferno. He examines the flames to try and detect the greatest potential for danger.

Mordred moves towards them, ready to attack the priest, if needed.

Consider this a move to as close as possible to the two of them, and a Readied Attack with the +2 dagger, should he come within range.

Rolls

Perception - (1d20)

(17) = 17

Readied Attack & Damage - (1d20+8, 1d4+5)

1d20+8 : (12) + 8 = 20

1d4+5 : (2) + 5 = 7

Sneak Attack Damage (?) - (3d6)

(654) = 15

Jan 9, 2019 4:17 pm
Quote:

Fuck yeah, nat 20.
Mordred says "fuck no, I don't need advantage"

Are the stairs at the back intact? Do they offer a way out?
Jan 9, 2019 4:54 pm
Mordred says "fuck no, I don't need advantage"

I wasn't sure about that - does Enhance Ability give advantage on skill checks that use that attribute, or just on straight attribute checks?
Jan 9, 2019 5:38 pm
OOC:
Yes. Cat's Grace would grant advantage on any ability check using Dexterity (which includes Initiative). Only ability checks, though. Not saving throws or attack rolls.
Jan 9, 2019 6:17 pm
Leth: it looks like the fire is consuming him, but slowly. You can try an Arcana or Insight check.

While Zangua and Domarc hold on to the rope, the gathered crowd starts to call out to them.

"What has happened? Where is Pater Aeron?"

Meanwhile, down in the basement, a large chunk of burning ceiling falls through to the ground, spraying Felor and Leth with embers.

Each party member takes 1d4 heat damage for every turn they spend down here.

Felor calls out to his deity.

Edit: A beam of golden sunlight shines down through the new hole in the holy house's roof, penetrating all the way to the basement to touch the burning face of the inhuman priest. He recoils with a gurgling, sputtering hiss, releasing Felor's shoulder from his bite, just as Mordred rushes up from behind and plunges his dagger down into the top of his skull.

The priest lets out a shrill, piercing wail and begins to convulse.

All party members can take an action now.

Rolls

Aeron DEX save - (1d20+9)

Leth heat damage - (1d4)

(3) = 3

Felor heat damage - (1d4)

(1) = 1

Jan 9, 2019 6:53 pm
"A monster attacked us!" Zangua calls back over his shoulder. "It set a fire and we're trying to get everyone out!"
OOC:
Going to keep holding onto the rope and ready to pull/assist Mordred's escape.
Jan 9, 2019 8:10 pm
Felor levers himself to his feet, and grasping the shaft of his spear with two hands, charges towards "Aeron".

Spear attack (two-handed)

Rolls

Spear attack - (1d20+7)

(1) + 7 = 8

Spear damage (piercing) - (1d8+4)

(8) + 4 = 12

Jan 9, 2019 8:18 pm
It's all 1s and 20s today!
Jan 10, 2019 12:58 am
A live look at Zangua:

https://i.giphy.com/media/Yl5aO3gdVfsQ0/giphy.webp
Jan 10, 2019 5:53 pm
rocksteady says:
"Felor! He's dead! Hurry!"
Love your optimism, Mordred!

Standing up, Felor plants his back foot in some burning debris and stumbles.

Above, a man in a large hat and a burgundy cloak starts to speak for the crowd. "What monster?" he demands. "Who is dead!? Where is the Pater!?"

Domarc, Leth, and Mordred can all take combat actions.

Rolls

Felor natty one stumble damage - (1d4)

(4) = 4

Jan 10, 2019 6:14 pm
"In the basement!" Zangua snaps, pulling on the rope and trying to keep his feet anchored. He risks a glance over his shoulder at the one who spoke, trying to assess the man's importance.

Rolls

Insight - (1d20+6)

(15) + 6 = 21

Jan 10, 2019 9:06 pm
Domarc squints down into the burning basement, trying to assess the situation, and then he turns towards the crowd. "Water!" he barks at the man in the large hat. "If there's any hope of saving any of them, bring water! Quickly!"
Jan 10, 2019 9:34 pm
The man in burgundy has a neat gray beard and carries a carved walking-staff. His clothes would be what passes for finery in a village like this.

Domarc barks his orders, but city life has perhaps clouded his wisdom. While Hazard and many Mezian cities have a well-developed water distribution infrastructure and firefighting brigades on the city payroll, Alband has only a well and presumably some nearby streams. The villagers seem to understand that the holy house will be ash and ruin by the time they can go home and grab their buckets; Domarc's call to action does not stir them at all.

One man, however, emerges from the crowd: a large, bald fellow in a leather apron. "I'll save the Pater," he says gruffly, approaching Zangua and the rope.
Jan 11, 2019 4:19 pm
Domarc grits his teeth and briefly wonders if another fireball would help anything. Fireballs, the cause of - and solution to - many of life's problems.
Jan 11, 2019 4:24 pm
Mordred will try to slip his dagger into Aeron again, while he is distracted.

Rolls

Dagger Attack and Damage - (1d20+8, 1d4+5)

1d20+8 : (13) + 8 = 21

1d4+5 : (4) + 5 = 9

Sneak Attack - (3d6)

(526) = 13

Heat Damage - (1d4)

(2) = 2

Jan 15, 2019 6:46 pm
Mordred stabs Aeron in the back of the neck, feeling a sudden tug on the rope as he does so.

Up above, the man in the leather apron grabs the rope and starts to climb down into the burning basement.
Jan 15, 2019 7:37 pm
"Wrong way!" Zangua yells, unable to try to stop the man as he maintains his grip on the rope.
Jan 16, 2019 3:34 pm
"It's death to go in there" Domarc yells, and grabs onto the man in the leather apron to prevent him from climbing in.

This should go poorly, but that would be consistent

Forgot to factor in my Jack of All Trades on the last strength (Athletics) roll, so it should be straight up instead of -1

Rolls

Strength - Athletics - (1d20)

(15) = 15

Jan 16, 2019 5:55 pm
The man ignores Domarc…

Edit: ...but finds himself stopped by Domarc's firm grip.

"Would you leave the Pater there to perish!?" he demands, shifting his body weight toward the ledge. "Let me go!"

Rolls

Blacksmith STR counter-check - (1d20+3)

Jan 17, 2019 5:32 pm
"We need your strength up here, to pull who we can to safety!" Domarc says. "Stand with my friend, and I will go!"

He gestures towards Zangua.

Rolls

Persuasion - (1d20+10)

(11) + 10 = 21

Jan 18, 2019 5:51 pm
The smith hesitates, but leans back. "Go, then! Hurry!"

A loud crack sounds from above as fire consumes one of the large beams supporting the octagonal roof.

Everybody in the basement -- Felor, Leth, and Mordred -- please make a DEX saving throw.
Jan 18, 2019 9:42 pm
Ignoring the shooting pains in his shoulder and ankle, Felor tries to scramble out of the way of the falling beam and towards Mordred.

Rolls

DEX save - (1d20+1)

(3) + 1 = 4

Jan 18, 2019 11:34 pm
Leth glances up at the falling debris and tries to leap out of the way.

Rolls

Dexter's Laboratory - (1d20+6)

(20) + 6 = 26

Jan 21, 2019 4:11 pm
Domarc looks into the inferno and pauses for a moment, lyrics from some almost forgotten song coming into his head:

Life - thin as a thread
Sometimes you're lucky
Sometimes you're better off dead
Just hold onto your life
Down to the wire
Out from the dragon's jaws
Into the fire


I know there are stairs around the back of the church; are those still intact?
Last edited January 21, 2019 4:18 pm
Jan 22, 2019 5:26 pm
The stairs had started burning and are probably gone or at least unusable by now.

Rolling for Mordred...


Edit: The smoking beam plunges down into the basement and lands butt-end first on Aeron in a burst of sparks and splintering wood. As the rest of the beam tips over it catches Felor as he rushes to help Mordred out of the way.

Edit 2: Felor sees only darkness and floating stars before him as the beam lays him flat.

Felor, make a CON save.

All other party members may take an action now.

Rolls

Mordred DEX save - (1d20+6)

(12) + 6 = 18

Aeron DEX save - (1d20+9)

(4) + 9 = 13

Felor falling beam damage - (3d6)

(524) = 11

Jan 22, 2019 5:54 pm
Zangua readies himself to pull when required.
OOC:
Ready action to Help or Assist people out of the basement when it's required. I'll add an Athletics check if it's needed, otherwise if it grants the people downstairs Advantage, we can go with that.

Rolls

Readied Athletics, if needed. - (1d20+8)

(13) + 8 = 21

Jan 22, 2019 6:32 pm
Here goes nothing, Domarc thinks, and he heads into the basement.

Rolls

Acrobatics check - (1d20+6)

(8) + 6 = 14

Jan 22, 2019 6:43 pm
Domarc lowers himself down, letting himself drop the last few feet. The basement is choked with smoke. Several small fires are burning on the ground and the beam that just fell lays across the floor, cracked and smoldering. Something foul is hissing and burning at the far end of it; at the near end, a coughing Mordred is crouched next to Felor, who may be unconscious. Domarc can hear Leth nearby but cannot see him or the priest.
Jan 22, 2019 8:00 pm
"Gentlemen! We are leaving!" Domarc calls out; he stays where he is at the bottom of the rope.

Cast Healing Word at 2nd level as a bonus action on Felor.

I'm assuming coming down here was my move, and then I've used a bonus action. If I still have an action, I will hold it - if the priest appears next to me, I will attack with my +1 dagger

Rolls

Healing word - 2nd level - (2d4+4)

(41) + 4 = 9

Jan 23, 2019 2:14 am
Leth, hearing Domarc calling out, tries to make his way over to Mordred and Felor to see if they need any help before he goes to the rope.
Jan 23, 2019 9:53 am
"Ooof!" Did the fire go out? thinks Felor, seeing only darkness.

Rolls

CON save - (1d20+2)

(12) + 2 = 14

Jan 23, 2019 6:14 pm
Felor is dazed, but remains conscious.

Everyone who wants to leave the basement, make an Athletics check to climb up the rope.

Rolls

Domarc heat damage - (1d4)

(2) = 2

Felor heat damage - (1d4)

(1) = 1

Leth heat damage - (1d4)

(1) = 1

Jan 23, 2019 6:27 pm
Domarc will hold position at the bottom of the rope, ready to attack if the priest shows up.
Jan 23, 2019 8:24 pm
Felor blinks as his vision returns. The fire is still very much alight, it seems. Coughing, he crawls to the dangling rope and attempts to heave himself up.

Rolls

Athletics - (1d20+3)

(13) + 3 = 16

Jan 23, 2019 8:41 pm
Felor is the first up, grasping Zangua's hand at the top of the ledge. The blacksmith grabs him by the arm and hauls him up, leaving Felor to stagger away from the burning building and toward the crowd of onlookers. He lifts his head to the steel gray sky and tries to draw a breath as he silently offers thanks to Fjorgyn. Almost immediately, he doubles over coughing, but soon the fresh air will have him set to rights.

Domarc, Leth and Mordred are still down in the basement and can make Athletics checks to climb out.
Jan 23, 2019 10:16 pm
Domarc is going to wait for Leth & Mordred to go first.
Jan 24, 2019 8:34 pm
OOC:
Hey, everyone! Congratulations on not being burned alive! Or dead, if you think about it.

I'm joining this game and will create a character soon. Looks like we have a cleric, rogue, bard, ranger, and fighter. What would you folks like to have help with? Should I try to be a secret wizard? Or a secret druid? Some 5E class I haven't heard of because I've only played 1-3Es?
Jan 24, 2019 8:46 pm
OOC:
Probably the one we're a little weak on is straight-up magic user? (So could be warlock, sorcerer, or wizard in 5E) But don't let that restrict your choice, we're already a fairly-rounded team. 5E is fairly flexible in terms of letting classes not be too narrowly-specialised if they don't want to be. Also: welcome!
Last edited January 24, 2019 8:47 pm
Jan 25, 2019 3:46 pm
OOC:
Yay! Welcome! Check out the Character Concepts thread if you haven't already done so.
Mordred desperately attempts to heave himself up the rope.

Rolls

Athletics - (1d20-1)

(13) - 1 = 12

Jan 25, 2019 6:17 pm
Mordred struggles a bit, but manages to ascend the rope and escape the basement.

In the interest of moving things along, I'm giving Leth a free pass up the rope.

Leth ascends right behind Mordred, leaving Domarc alone in the basement. The carpet in the middle of the floor is burning, the fallen beam laying across it. Ash and embers rain down as the fire consumes the roof of the holy house.

Domarc, you can take an action. If you'd like to leave the basement now, you can shout to Zangua and get pulled up -- no Athletics check required.
Jan 25, 2019 9:03 pm
Domarc pauses for a moment, peering about, trying to make sure the troublesome priest isn't waiting to pull him back into the fire. He turns and coils the rope around his arm, calling for Zangua to pull.

As he is lifted from the basement, Domarc makes sure he brushes against the wall, picking up soot and maybe even some burning embers on his clothes. He also inhales deeply, drawing the smoke in, so that by the time he emerges he is coughing, with tears from his irritated eyes streaking down his face.

Once up top, he will turn and drop the end of the rope back in, spluttering "He said he'd be right behind me!"
Jan 25, 2019 9:15 pm
The crowd outside gasps and recoils a bit when Mordred emerges from the burning ruin. "Pater! Pater!" the blacksmith cries into the smoking pit below. Leth tumbles out next, followed by Domarc. The blacksmith grabs him roughly by the back of his shirt and tosses him aside, muttering darkly. Then he gets down, grabs the ledge, swings his body down, and drops into the basement.

"Pater! Pater Aeron!" he cries, before losing his voice to a harsh fit of coughing. Then there is no sound but the crackle and roar of the fire eating away at the timbers of the holy house.

The man in burgundy steps forward again. "This monster you spoke of...what did it--"

He is cut off by a hideous scream from within the basement, an all-too-human scream of terror and pain that cuts off very abruptly. In the silence that follows, a large portion of the roof falls down.

The people in the crowd mutter quiet prayers. A few of them are sobbing. The man in burgundy looks at you all, his face as white as milk.

All party members are free to take an action!
Jan 25, 2019 9:57 pm
"May the gods have mercy on the poor Pater's soul, and may they damn the beast that killed him to the deepest depths of hell," intones Felor. "We fought it best we could, but... once it set the basement alight..." he continues, shaking his head and trying to add a convincing note of regret to his voice.
Jan 25, 2019 10:02 pm
"Wreathed in flame and smoke, it was," Domarc adds, tears still streaming from his irritated eyes. "The Pater stood against it, placed himself between us and the beast. Told us to get to safety..."
Jan 25, 2019 10:24 pm
The man in burgundy looks back at the crowd. A few of them come closer as if to stand with him in support; others approach the remains of the holy house. The fire is on the decline now, having reduced all the wooden structures of the holy house to cinders and ash, but smoke still pours forth into the sky. He opens his mouth to speak, but holds it for a while, as if choosing his words carefully. Before he can commit to a statement, somebody in the crowd speaks for him.

"There weren't any monster!" a woman shouts. "I seen you go into the gods' house after Dahl brought the Pater his victuals. It was you brought the fire, don't lie to us!"

Another, younger woman steps forward, wide-eyed. "A horde of rats unlike any I have ever seen passed through Maughblin's field just before the fire began!"

More villagers are starting to approach, drawn to the scene from the homes and fields where they'd been working. Somewhere in the distance you hear more screaming and wailing.

"If what you tell us is true," the man in burgundy finally says, "I have...many questions."

Loud cracks sound, and the rest of the roof collapses into the basement. All that stands now of the holy house are its stone walls, encircling a smoking pit of ash and debris. The sky overhead is steely gray, and a crowd of angry, distrustful villagers is gathering around the party.
Jan 26, 2019 4:29 pm
OOC:
Oh, my! A classic angry mob! I hope there's not a pile of pitchforks around.
Jan 26, 2019 10:41 pm
Leth, too dazed and wounded to make any kind of coherent argument, kneels on the ground and tries to catch his breath.
OOC:
Sorry for missing the athletics check! I'll roll it now and if I fail you can do something bad to me later


Edit:.....RIP
Last edited January 26, 2019 10:42 pm

Rolls

Athletics - (1d20+4)

(1) + 4 = 5

Jan 27, 2019 5:08 pm
Quote:
"I seen you go into the gods' house after Dahl brought the Pater his victuals. It was you brought the fire, don't lie to us!"
"Set fire to a basement while we were in it? Why in the Werld would we do that?" asks Felor, all-too-convincingly.
Jan 28, 2019 12:29 pm
Mordred does his best to stay out of the discussion. He pulls the hood of his singed and sooty cloak over his head as far as it will go, and moves to the edge of the torchlight. He knows that after a fire, Tieflings are rarely treated kindly. Once he is largely out of sight, he sends his Mage Hand with a small bag of gold coins towards where he thinks the altar might have been, and deposits it out of sight, but where the townsfolk will surely find it once they begin to rebuild.

I can't find the link to the party treasure spreadsheet we had going, but if someone could knock a dozen or so GP off the list, Mordred would appreciate it.

Rolls

Stealth - (1d20+9)

(6) + 9 = 15

Sleight of Hand - (1d20+6)

(12) + 6 = 18

Jan 28, 2019 1:07 pm
I could have sworn it was nightfall when we got to the church, but now I can't find that anywhere...
Jan 28, 2019 4:09 pm
It's the afternoon.

Edit: Party Loot doc.
Jan 28, 2019 6:58 pm
Ah, well, take two:

Mordred does his best to stay out of the discussion. He pulls the hood of his singed and sooty cloak over his head as far as it will go, and moves to the edge of the torchlight. tries to find a spot in the shadows of the smoking ruins &c...
Jan 28, 2019 7:15 pm
The crowd surrounding the party appears frightened and uncertain. They know something terrible has happened, and they seem quite suspicious of you, but they seem to fear you as well. They outnumber you by a good margin, but none of them are properly armed, and you know as well as they surely do that if they tried to detain you, they might succeed, but it wouldn't go easy for them.

The man in burgundy seems to be running the same calculations in his head. He glances over his shoulder, then over at the burned structure, then back at Felor. "You should leave," he says in a low, gruff voice. "I don't know why you came here or what you did in there, but...this won't go unnoticed. Not after what happened at Solyhill. We want no part of any of this."
Jan 28, 2019 9:03 pm
OOC - Solyhill? I'm blank. What did we screw up there?

"We will leave," Domarc says, placating the man. "We mean no harm to anyone. Look after each other."

Dejected, he turns to help the others gather up whatever things they need.

No one will believe this story unless they lived it he thinks to himself. The Company of Unknown Heroes.
Jan 28, 2019 9:11 pm
Solyhill is where the soldiers were stationed that the Hierophant sent to rescue Martjan, and they all got killed and it's a big scandal. It's not far from where you are now.
Jan 28, 2019 9:31 pm
Ah, so something where we didn't directly mess up and get people killed
Jan 28, 2019 9:32 pm
Quote:
Party Loot doc.
"2 potions of fire resistance"

Huh
Jan 28, 2019 9:35 pm
Felor takes a breath and prepares to leave, nodding at the man in burgundy and saying "I am sorry for your loss. May the gods look kindly upon this town."
Jan 28, 2019 9:50 pm
The man in burgundy shoots one rueful glance back at the holy house when Felor mentions the gods and accepts his condolences with a grimace.

You are all free to leave Alband now, and this chapter will end once the party decides on its next destination. You could hang around here, but I wouldn't recommend it.

Possible options:

1. Continue north, on horse, to the orcish fortress where Gorham is supposedly hiding out with Martjan. You've lost Aeron's relief map, but several of you got a good enough look at it that you could conceivably find your way there.

2. Backtrack to the crossroads and head to Solyhill, where Gethro is investigating the dragon (?) attack that killed the Hazard Army cohort.

3. Head east to Sthombo to scout out the place where the Iron Sphere may be hidden, to see if Gorham really found it or not.

You could also head back to Hazard to search for clues there, venture down to the Gaad/Gurmar region to look for Zora, or come up with some other brilliant plan. Whatever you choose, Annganne will meet up with you when chapter 7 begins. What do you think, party?
Jan 28, 2019 9:54 pm
I vote Solyhill. Have we communicated with Gethro at all since we left for Vorch?
Jan 28, 2019 9:54 pm
No, you've only talked to his colleagues at the Hierophant's office.
Jan 28, 2019 10:13 pm
Zangua checks to see if any rope can be salvaged, then wordlessly follows the others. He brings up the rear in case any of the strangers have a sense of bravado.
Last edited January 28, 2019 10:14 pm
Jan 28, 2019 10:13 pm
Mordred would, I think, be eager to get back to Sthombo, where he feels comfortable and understands the power structure and his place in it. He would suggest that if Gorham doesn't have the Sphere, then chasing all these other leads might be giving him just the time he needs.
Last edited January 28, 2019 10:14 pm
Jan 28, 2019 10:28 pm
I was going to say go to Sthombo to find the Iron Sphere, but either Gorham did find it already (in which case going there is pointless), or he didn't (in which case we might be leading him there if he's following us).
Last edited January 28, 2019 10:29 pm
Jan 28, 2019 10:49 pm
I kinda feel the same way; we may just end up leading him to the sphere. We've based our actions on a lot of hearsay lately and if we can talk to Gethro maybe we can find out for sure what happened and how much truth we've been getting from the 6PC and then make a more educated decision. There is certainly the risk of giving Gorham more time though.
Last edited January 28, 2019 10:50 pm
Jan 29, 2019 4:47 am
Just want to suggest that this conversation happen inside a Leomund's Tiny Hut; I am not certain whether or not it prevents scrying - the description isn't 100% on that - but it might, depending on how pbo interprets the spell. We know Gorham is very good at divination magic, so taking whatever steps we can is good to at least air our thoughts.

But we can assume Gorham is going to be well aware of wherever we go next once the decision is made since we cant be scryproof all the time.

Domarc bought Gorham's assertion on having possession of the Sphere pretty strongly, though the fact that it hasn't been used yet seems at odds to that. But if he doesn't have it, us going after it would lead him there. Based on the encounter with one of his followers that we just had, I feel that going after Gorham directly is likely a fools errand; if he has beings as powerful as that "priest"...well, I don't want to deal with him directly just yet. Best case scenario in going after him is that we are able to disrupt his plans enough to slow things down; but he'll know we're coming.

I vote we head for Gethro. He may be the only friend we have, and we're not making any new ones at this rate
.
Last edited January 29, 2019 4:48 am
Jan 29, 2019 10:55 am
Concur with going to Solyhill.
Jan 29, 2019 2:25 pm
I may be thick as a brick, but as long as it doesn't end up a real bungle in the jungle, Mordred is ready to pay the Gethro toll.
Jan 29, 2019 6:22 pm
There is little to be done for the villagers of Alband but leave them to grieve for their holy house and the priest they thought they knew. The party departs, heading south a ways before stopping to confer under the protection of a conjured dome of privacy.

Here, the decision is made to return to the crossroads and head west sixteen miles to Solyhill, hopefully there to find Gethro and learn whatever he knows. Mordred acquiesces to the plan, despite his feeling that they yet have unfinished business in Sthombo. Domarc points out that Gethro has kept his word with them so far and may be the only true friend they have left, with Zora in hiding and Martjan's fate uncertain.

The party mounts up and rides toward Solyhill. The heavy gray sky threatens rain but never delivers, and they pass few travelers in either direction. After a few miles the road starts to snake back up to the north, facing the steep, snow-capped ridge of the Lesser Dulehan mountains. The ground is stony and uneven here, the trees sparse and bent. Sheep and goats graze the low hills, but the settlements are spaced far apart and set well back from the road.

As evening falls, the party can see Solyhill in the distance, silhouetted against the remaining light of the sunset: a sprawling rise of elevated land with a rustic hill-fort crowning it, a scattering of buildings below comprising the small town that bears its name.

If the stories are true, nearly four hundred soldiers who had been stationed here lost their lives as a direct result of the Six-Pronged Crown's intrigues, all taken in a single day.

Soon enough, you will close the distance that has thus far kept you from fully apprehending this tragedy in which you were involved.

This concludes Chapter Six of The Secret History of Bload. All player characters should advance their characters to the seventh experience level.

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